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2014/07/24 13:41:31
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Towering Hierophant Bio-Titan
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Possibly buffed in miniscule ways at best like a slight meta shift, for your standard choppy-units-in-vehicles assault armies.
For us however, the major changes to 7E assault are wings getting nerfed for assaults FMCs, and Smash getting destroyed. I'm not sure how 7E benefits us in assault, but I'm tired ATM and might just be struggling to recall key changes. P sure we got nerfed tho >
Automatically Appended Next Post:
Nice BR. I think Marines are one of the best match ups where Dimmy can find itself as I mentioned in my post, however it's situational as fast Grav/a healthy amount of AT will just make him an overpriced Fire magnet... I typed that out before reading the battle report, looking at your opponents list I thought you were going to be at a massive disadvantage for bringing him. However, in practice... Your opponent moves up the board, conciously puts himself into charge range, then proceeds to ignore it for it the rest of the game, in favor of prioritising the Crones & a Zoanthrope! This is possibly the absolute worst target priority he could have made other than focusing on the freaking Termagants! Wait, they were reserved - yep this was literally the worst target priority possible. Worth noting that the turn they arrive he fires Plasma Cannons and the Stormtalons at the 2 10 man Gant squads while you had Flyrants & Exocrine on the field unengaged as well! He also proceeds to leave Bikes in charge range of the Dimac, the first three turns of the game. Not even learning his lesson after feeding the first squad of Marines to it. I can understand being unfamiliar with a new model not in your army and it's possible this worked to your favor, but judging by many of this guys decisions I don't think it would have made a difference. Using the prescienced Grav bikes to focus the Crone and not the doubly expensive far more threatening and easier to kill Flyrant, not taking advantage of bikes expensive mobility by focusing an FMC at all instead choosing to split fire spreading a couple of wounds between many, choosing to leave the Crone on a single wound, not using the mobility for anything at all leaving himself in charge range, on turn 3 still continuing to focus the practically Harmless remaining Crone, etc etc. I noticed your bloggers touched on the fact that he was silly for not even firing a shot at the Dimac, but that was just the half of it, your opponent used his entire army to practically minimum effeciency for as far as I could track it (can't really imagine what that board looked like lategame, but I think the only thing he did in the early game that made sense was presciencing the Bikes. Wasted it ofc, but was good recipient for the buff).
That being said, I found your writing style enjoyable and your BR style fun concise visual and easy to follow. I'll definitely be tuning into your blog, wouldn't mind reading a good BR like that again and seeing how the Dimmy fares against a slightly (or vastly) higher level opponent.
Also, the paintwork on your Biovores makes them look like quadriplegic Wraithguard. And I'm being serious lol.
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This message was edited 6 times. Last update was at 2014/07/24 14:41:59
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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2014/07/24 14:34:52
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Sneaky Lictor
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Very nice batrep, Wilson.
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2014/07/24 14:52:51
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Infiltrating Broodlord
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SHUPPET wrote:Possibly buffed in miniscule ways at best like a slight meta shift, for your standard choppy-units-in-vehicles assault armies.
For us however, the major changes to 7E assault are wings getting nerfed for assaults FMCs, and Smash getting destroyed. I'm not sure how 7E benefits us in assault, but I'm tired ATM and might just be struggling to recall key changes. P sure we got nerfed tho >
Automatically Appended Next Post:
Nice BR. I think Marines are one of the best match ups where Dimmy can find itself as I mentioned in my post, however it's situational as fast Grav/a healthy amount of AT will just make him an overpriced Fire magnet... I typed that out before reading the battle report, looking at your opponents list I thought you were going to be at a massive disadvantage for bringing him. However, in practice... Your opponent moves up the board, conciously puts himself into charge range, then proceeds to ignore it for it the rest of the game, in favor of prioritising the Crones & a Zoanthrope! This is possibly the absolute worst target priority he could have made other than focusing on the freaking Termagants! Wait, they were reserved - yep this was literally the worst target priority possible. Worth noting that the turn they arrive he fires Plasma Cannons and the Stormtalons at the 2 10 man Gant squads while you had Flyrants & Exocrine on the field unengaged as well! He also proceeds to leave Bikes in charge range of the Dimac, the first three turns of the game. Not even learning his lesson after feeding the first squad of Marines to it. I can understand being unfamiliar with a new model not in your army and it's possible this worked to your favor, but judging by many of this guys decisions I don't think it would have made a difference. Using the prescienced Grav bikes to focus the Crone and not the doubly expensive far more threatening and easier to kill Flyrant, not taking advantage of bikes expensive mobility by focusing an FMC at all instead choosing to split fire spreading a couple of wounds between many, choosing to leave the Crone on a single wound, not using the mobility for anything at all leaving himself in charge range, on turn 3 still continuing to focus the practically Harmless remaining Crone, etc etc. I noticed your bloggers touched on the fact that he was silly for not even firing a shot at the Dimac, but that was just the half of it, your opponent used his entire army to practically minimum effeciency for as far as I could track it (can't really imagine what that board looked like lategame, but I think the only thing he did in the early game that made sense was presciencing the Bikes. Wasted it ofc, but was good recipient for the buff).
That being said, I found your writing style enjoyable and your BR style fun concise visual and easy to follow. I'll definitely be tuning into your blog, wouldn't mind reading a good BR like that again and seeing how the Dimmy fares against a slightly (or vastly) higher level opponent.
Also, the paintwork on your Biovores makes them look like quadriplegic Wraithguard. And I'm being serious lol.
Haha! I've just sent my brother your comments about his game play which are awesome!
He did fail to apply any shots on the Dima but to be fair to him it was completely out of range/ LOS and by the second turn I made a lengthy charge.( the reason the bikers where there ( and I'm guessing this) was to grab the relic and get out of the way early) The Dima was either locked in cc or out of Los for a large part of the game so it was difficult to get any hits on it.
it was kill points so I guess he was going for the easiest targets and we weren't actually taking note of how many we where racking up until the end of the game as it was just a friendly!
I'm really glad you enjoyed it, I've got a few more games I'll be adding up soon so feel free to check them out too!
The biovores- haha! I don't even know what you mean but thank you! Lol
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This message was edited 1 time. Last update was at 2014/07/24 14:59:39
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2014/07/24 15:21:23
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Tunneling Trygon
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Maybe he meant quadruped, not quadriplegic?
The report itself was very well done, it was nice to see the "Dima" in action! Very good game.
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2014/07/24 15:30:43
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Towering Hierophant Bio-Titan
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You infiltrated the Dima, with the mobility of bikes the only reason that you were able to charge but him not shoot is due to his bad positioning. Also possibly LOS but that's more due to you using what I believe is the head of a Trygon as your counts-as. I believe the official model is much taller right. Also, while not dedicating another unit to finishing off the Crone payed off for him, this was strictly due to you rolling a clutch ass fail on a grounding check, and still a bad play. Plus he should have been prioritizing the Flyrant over the Crone. well really, anything over the Crone except infantry lol. Automatically Appended Next Post: jifel wrote:Maybe he meant quadruped, not quadriplegic?
The report itself was very well done, it was nice to see the "Dima" in action! Very good game.
Hmmm I believe I did lol. This phone is 1 excellent example on Japanese design. Small keypad sleek design and sucks at English.
Look at those Biovores tho lol - I immediately saw doggystyle Wraithguard for some reason Automatically Appended Next Post: "wheel-barrow race" wraithguard to be pc Automatically Appended Next Post: "Wraceguard"
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This message was edited 3 times. Last update was at 2014/07/24 15:38:21
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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2014/07/24 15:43:33
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Infiltrating Broodlord
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SHUPPET wrote:You infiltrated the Dima, with the mobility of bikes the only reason that you were able to charge but him not shoot is due to his bad positioning. Also possibly LOS but that's more due to you using what I believe is the head of a Trygon as your counts-as. I believe the official model is much taller right. Also, while not dedicating another unit to finishing off the Crone payed off for him, this was strictly due to you rolling a clutch ass fail on a grounding check, and still a bad play. Plus he should have been prioritizing the Flyrant over the Crone. well really, anything over the Crone except infantry lol.
I did infiltrate the Dima but due to his bikes max threat range I felt like I had to hold him back as far as possible( I wanted him to do something before dying!) + it was completely out of range of practically everything for two whole turns! we counted it as being 6 inches tall so there was no restriction to Los there- Sorry, I should have said that while I typed it up!
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2014/07/24 16:29:14
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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The Hive Mind
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How did he lose combat after doing 4 wounds (meaning he took 5+) and then lose combat by 2 wounds (meaning he took 2) and was still alive? He only has 6 wounds...
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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2014/07/24 17:17:13
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Infiltrating Broodlord
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rigeld2 wrote:How did he lose combat after doing 4 wounds (meaning he took 5+) and then lose combat by 2 wounds (meaning he took 2) and was still alive? He only has 6 wounds...
hey!
so I made a typo on the number of bikers the Dima had killed as the exocrine and biovores also took down 2 or 3 ( I can't remember exactly and I've thrown my notes away!) I'll check with my brother but he did NOT lose more than 6 wounds ....
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2014/07/24 17:23:49
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Fixture of Dakka
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I'm going to get in a game today and the battle report is going to be exclusively for this Tactica thread only. The list I will be using?
Flyrant - Egrubs
Flyrant - Egrubs
Flyrant - Egrubs
Malanthrope
3x Rippers - DS
3x Rippers - DS
3x Rippers - DS
Dimachaeron
Dimachaeron
3x Biovores
Dakkafex
Dakkafex
Bastion
1850
We will be playing BAO rules. The BAO allows for self-allying but not 2x CAD's.
Now let's see if I can even beat a bottom-tiered army with it.
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2014/07/24 17:32:05
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Tunneling Trygon
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jy2 wrote:
I'm going to get in a game today and the battle report is going to be exclusively for this Tactica thread only. The list I will be using?
Flyrant - Egrubs
Flyrant - Egrubs
Flyrant - Egrubs
Malanthrope
3x Rippers - DS
3x Rippers - DS
3x Rippers - DS
Dimachaeron
Dimachaeron
3x Biovores
Dakkafex
Dakkafex
Bastion
1850
We will be playing BAO rules. The BAO allows for self-allying but not 2x CAD's.
Now let's see if I can even beat a bottom-tiered army with it.
Malanthrope in a Bastion.
I like it! It will, as always, depend on the list you play against, but I think that the Dimas will have enough support to be effective here.
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2014/07/24 17:34:11
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Infiltrating Broodlord
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jy2 wrote:
I'm going to get in a game today and the battle report is going to be exclusively for this Tactica thread only. The list I will be using?
Flyrant - Egrubs
Flyrant - Egrubs
Flyrant - Egrubs
Malanthrope
3x Rippers - DS
3x Rippers - DS
3x Rippers - DS
Dimachaeron
Dimachaeron
3x Biovores
Dakkafex
Dakkafex
Bastion
1850
We will be playing BAO rules. The BAO allows for self-allying but not 2x CAD's.
Now let's see if I can even beat a bottom-tiered army with it.
I'm looking forward to this! what are you playing?
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2014/07/24 17:49:01
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Fixture of Dakka
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jifel wrote:
Malanthrope in a Bastion.
I like it! It will, as always, depend on the list you play against, but I think that the Dimas will have enough support to be effective here.
Oh yeah. Malan-in-a-box instead of venom-in-a-box.
Whenever I look at a unit (such as the Dima), I don't just look at him in a vacuum. Rather, I look at how he can synergize with an army. It's not just about the model, but rather, how he can function within the framework of the army and how he can benefit it. While the Dima isn't a particularly great overall unit like the flyrant, he does bring something to the army that can make him useful.
Thanks. Don't know what I am playing against yet. The BAO is in just 2 days so there will be a lot of people there practicing with their tournament lists. I figure I will be their cannon fodder. Haha....j.k.!
In any case, I can always play against my friend's AV13-spam tournament Sisters army with 9 AV13 vehicles and an Imperial Knight! I mean that guy's army has got potentially 36 S8 AP1 shots (and 2 S8 AP3 large blasts)!
Automatically Appended Next Post:
Actually, going to change my list slightly.
Flyrant - Egrubs
Flyrant - Egrubs
Flyrant
Malanthrope
Zoan
3x Rippers - DS
3x Rippers - DS
3x Rippers - DS
Dimachaeron
Dimachaeron
2x Biovores
Dakkafex
Dakkafex
Bastion
1845
Automatically Appended Next Post:
Good fight. I like the fact that you try to minimize the spam with your list. While my competitive lists include some spam for redundancy reasons, I'm trying to minimize that for my more casual lists.
Dimey was a beast!
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This message was edited 5 times. Last update was at 2014/07/24 18:09:46
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2014/07/24 18:12:17
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Tunneling Trygon
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Dropping a Biovore and EGrubs, and adding a Zoan should be a wash in points, but how'd you go from 1850 to 1845? If you are at 1845, I'd drop DS on one ripper to get the Grubs back, as you'll likely have one objective you can walk onto easily. Other than that, looks good! Do you think you'll need the extra Zoan in there?
As to Malan in a box, I'd just like to point out that "BastionThrope" stays unchanged no matter what's inside!
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2014/07/24 18:15:33
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Fixture of Dakka
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Iechine wrote:
Thanks for the run down man! They had posted on dakka that it would most likely be 1500 pts, but I finally got a reply today and it looks like...
"The format will be very similar to past years (which are on our site). The army construction will be 1850 points - Battle Forged and all current 40K rules are legal (codex/supplement/dataslate/formation/Forge World). There will be no house rules. "
I take this to mean CAD is in (I think thats been a thing of theres, they try to keep it as close to the book as possible, which can be scary or cool, depending) so Ive basically combined these two lists to give...
Electroshock Flyrant w/Devourers
Electroshock Flyrant w/Devourers
Venomthrope
DS Ripper Brood
DS Ripper Brood
Adrenal Gland Carnifex w/Devourers
Adrenal Gland Carnifex w/Devourers
Adrenal Gland Mawloc
Electroshock Flyrant w/Devourers
Venomthrope
Zoanthrope
DS Ripper Brood
Ripper Brood
Adrenal Gland Carnifex w/Devourers
Adrenal Gland Carnifex w/Devourers
I think we can all agree on most parts of this list. Zoey would have to kick out dominion, often, as would some of the tyrants. The independent Carnifexes require redundant firepower to kill, and the two venomthropes will obviously be walking behind them. Not everyone
will agree with Adrenal glands, but Ive never taken them on Carnifexes and regretted it. Its so important they make their charges once they are in range of whatever vehicle that needs to die, and it also makes the most out of turn 1 running and onslaught.
The Mawloc could be a Crone, but like J said it greatly affects the opponents movement. So do the wall of fexes, so heres hoping Im close to the list I want.
I like it!
I could totally see myself running a list like this if I wasn't bringing Skyblight to my next tournament already.
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2014/07/24 18:17:22
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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Huh... I looked at your first list, and figured you would have enough synapse. I guess you figured differently...
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2014/07/24 18:32:46
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Fixture of Dakka
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jifel wrote:Dropping a Biovore and EGrubs, and adding a Zoan should be a wash in points, but how'd you go from 1850 to 1845? If you are at 1845, I'd drop DS on one ripper to get the Grubs back, as you'll likely have one objective you can walk onto easily. Other than that, looks good! Do you think you'll need the extra Zoan in there?
As to Malan in a box, I'd just like to point out that "BastionThrope" stays unchanged no matter what's inside!
I thought biovores were 45-pts? Don't have my book right now so going off memory. I will re-check my list when I get home later.
I feel naked without my zoan in my backfield. Lol.
Automatically Appended Next Post: But I see your point about the egrubs. Added. And since I'm going with Tyranid allies, might as well split up the biovores.
Flyrant - Egrubs
Flyrant - Egrubs
Flyrant - Egrubs
Malanthrope
Zoan
3x Rippers - DS
3x Rippers - DS
3x Rippers
Dimachaeron
Dimachaeron
1x Biovore
1x Biovore
Dakkafex
Dakkafex
Bastion
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This message was edited 1 time. Last update was at 2014/07/24 18:35:27
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2014/07/24 18:35:47
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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jy2 wrote: jifel wrote:Dropping a Biovore and EGrubs, and adding a Zoan should be a wash in points, but how'd you go from 1850 to 1845? If you are at 1845, I'd drop DS on one ripper to get the Grubs back, as you'll likely have one objective you can walk onto easily. Other than that, looks good! Do you think you'll need the extra Zoan in there?
As to Malan in a box, I'd just like to point out that "BastionThrope" stays unchanged no matter what's inside!
I thought biovores were 45-pts? Don't have my book right now so going off memory. I will re-check my list when I get home later.
I feel naked without my zoan in my backfield. Lol.
40pts now, used to be 45!
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2014/07/24 19:01:03
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Fixture of Dakka
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Wow....then I have another 10-15-pts to spare.
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2014/07/24 19:22:53
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Tunneling Trygon
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Eldercaveman wrote: jy2 wrote: jifel wrote:Dropping a Biovore and EGrubs, and adding a Zoan should be a wash in points, but how'd you go from 1850 to 1845? If you are at 1845, I'd drop DS on one ripper to get the Grubs back, as you'll likely have one objective you can walk onto easily. Other than that, looks good! Do you think you'll need the extra Zoan in there?
As to Malan in a box, I'd just like to point out that "BastionThrope" stays unchanged no matter what's inside!
I thought biovores were 45-pts? Don't have my book right now so going off memory. I will re-check my list when I get home later.
I feel naked without my zoan in my backfield. Lol.
40pts now, used to be 45!
True story! Get those EGrubs back in there!
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2014/07/24 19:46:07
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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AG on a devilfex.
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2014/07/24 20:06:43
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Grisly Ghost Ark Driver
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Strat_N8 wrote:On a different note, has anyone actually played with Crushing Claw Tyrant Guard in their lists? I've been running a Walking Tyrant with a pair of them lately just to get a feel for them and the Guard have been doing fantastic! Each one is basically the offensive capabilities of a Crushing Claw Tervigon (but with WS5!) for a third of the cost. Thus far, they have consistently out-damaged their Hive Tyrant against everything they've been thrown against (Bikers, Necrons, Wraith Constructs, Nobs) which makes me wonder if it wouldn't be a bad idea to include one or two single-model broods in a list with flyrants. A single T6 2 wound model seems a huge waste to shoot at with other T6 multi-wound models running about and their comparatively small size makes them both easy to hide them and seemingly non-threatening.
CKO wrote:I will explain the units and upgrades that are not as popular. The tyrant guard unit is probably the first thing I use that isnt seen alot or at all because of the death of the walking Hive Tyrant. I think these guys are really good and is one of the gems in the codex. The majority of our monstrous creatures besides the Hive Tyrant and the expensive Trygon all have ws 3 making their 3-4 attacks damn near useless as you only get 2 hits. Well Tyrant Guard have WS 5, this squad has rending and crushing claws giving them 3 ws 5 atks at str 6 or 7 each. On the charge you are getting 8 Ws 5 str 7 ap 2 av bane atks all for 150 points that is in my opinion the best monstrous creature like option we have and it is very point efficient. You will be hitting marines on 3's and killing on 2's and vehicles will be wrecked with ease because of av bane and, with 2 guys you can multi-charge to try to kill multiple vehicles. This unit does what our monstrous creatures are suppose to do in cc, and if one of them dies the other one is technically just as good as our other monstrous creatures with 3 atks.
Yes, my 1850 list that I posted a few pages ago uses 2 squads of them for the reasons listed above, I have a knack for noticing and getting the best out of each unit. By popular belief the unit is not considered good because it needs to be in cc but as you have notice by your own personal experience the unit is very good.
CKO wrote: Besides the tl devourers name another range weapon that makes our enemies jealous?
Strat_N8 wrote:1. Bioplasmic Cannon (no Gets Hot)
2. Thorax Weapons, specifically Shreddershard Beetles and Electroshock Grubs.
3. Impaler Cannons
The bioplasmic cannon and impaler cannons are bs 3 meaning they hit on 4's spending 160 plus points for 3 str 8 hits, 3 str 7 ap 2 hits, or a short ranged str 7 ap 2 blast template is not something to be jealous of nor is it point effienct. I did forget the thorax weapons which are good.
Thank you JY2 for making a list that can maximize the potential of the dimachaeron with your skill, your battle report will put to sleep this myth about cc on this thread.
Your 3rd turn is going to be hell for whoever you play against despite them knowing your list. You should have great board control, if you dont see a death blow on turn 3 you can simply move to the middle of the field and dare your opponent to get closer. To many tl-devourers on the board but the threat of the dimachaeron is going to be the nail in the coffin. With the right psychic powers your list will be hard to beat. On a side note is this list legal at the BAO, how can you get that 3rd Flyrant in there without a formation?
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This message was edited 2 times. Last update was at 2014/07/24 20:14:12
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2014/07/24 20:14:39
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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Voidwraith wrote:Ran this list in an 1850 game the other day:
Swarmlord
Flyrant with Lash Whip & Bonesword and a pair a twin-linked devourers (he's built with the sword and whip and I like playing WYSIWYG)
2 X Zoanthropes
2 X 15 Hormagants
15 genestealers w/scything talons
8 genestealers w/scything talons
1 Hive Crone
10 gargoyles
1 Mawloc
2 Dakkafexen
------------------------------------------------------------------------
Ran up against a Tau list...won't be able to recall it all, but it had a unit of 3 Broadsides, Riptide, Skyray, Hammerhead, a couple units of firewarriors and pathfinders, some suits...yada yada yada.
The game was randomly selected: Purge the Alien. Ugh...and here I was hoping to somehow pull out the win by securing objectives. Forcing a smile to my face, I prepared to make a good game of getting shot off the board (I try to be a pleasure to play with no matter what), but something funny happened on the way to me getting the bejeezus blown out of my bugs.
I won.
And not by just a little...it was all but decided by turn 3. Too make a long story short, I had the first turn, rushed everything at him as fast as possible (overloading the Broadsides with at least 4 target units that could be in assault as early as turn 2) and braced for what was assuredly going to be a routine of me picking my models off the table. He had an overall less than average round of hits and wounds, and basically that was it. My hormagants and genestealers were able to get into his lines and the rest of the game was just mop up duty.
Now...I'm sure he could have made some better decisions. I told him as we shook hands that I felt the result of the game wasn't a good representation of what SHOULD have happened. I was lucky that his less than average round of shooting happened in the first round rather than, say, the 5th, but I couldn't have been happier with how my "balanced, leaning towards assault heavy" force fared against the Tau gunline.
I'll most likely get tabled next time I face Tau, but knowing things like that are possible has got me back into painting my bugs rather than spending my hobby time on Blood Angel stuff while I wait on their new codex.
Fun List ,and a 1 out 3 games avg, you will be really scary with Master of Ambush. It really is a balanced list and I am not surprised it gave a Tau fits. 1st or second turn bad shooting will let it rip through the biggest threats to the list and mop up the rest. Automatically Appended Next Post:
CKO wrote: Besides the tl devourers name another range weapon that makes our enemies jealous?
Strat_N8 wrote:1. Bioplasmic Cannon (no Gets Hot)
2. Thorax Weapons, specifically Shreddershard Beetles and Electroshock Grubs.
3. Impaler Cannons
The bioplasmic cannon and impaler cannons are bs 3 meaning they hit on 4's spending 160 plus points for 3 str 8 hits, 3 str 7 ap 2 hits, or a short ranged str 7 ap 2 blast template is not something to be jealous of nor is it point effienct. I did forget the thorax weapons which are good.
Your confusing the Exocrine and the Carnifex. Exocrine is the cannon with a 24" range at BS4 (most of the time) with either large blast or 6 shots. On the Impaler Cannon only 2 other guns I can think of are close, SMS and Purifiers with Psycannons.
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This message was edited 1 time. Last update was at 2014/07/24 20:37:25
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2014/07/24 20:43:06
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Sneaky Lictor
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The only thing I can think of is the change to pinning, gtg and overwatch. That is definitely helpful to us, but I don't know that it counterbalances the loss of assaulting after swooping, etc.
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2014/07/24 20:46:02
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Tunneling Trygon
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Asmodas wrote:
The only thing I can think of is the change to pinning, gtg and overwatch. That is definitely helpful to us, but I don't know that it counterbalances the loss of assaulting after swooping, etc.
Move through cover units assault through terrain with no movement penalty.
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2014/07/24 20:50:30
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Grisly Ghost Ark Driver
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barnowl wrote: Voidwraith wrote:Your confusing the Exocrine and the Carnifex. Exocrine is the cannon with a 24" range at BS4 (most of the time) with either large blast or 6 shots. On the Impaler Cannon only 2 other guns I can think of are close, SMS and Purifiers with Psycannons.
You cant move if you want the bs4, even if you do it means 4 hits instead of 3 on average. The Impaler cannons ignore cover but like I said 3 hits at 165 is expensive, better to just go with the dakkafex.
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2014/07/24 21:09:02
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Fixture of Dakka
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CKO wrote:
Thank you JY2 for making a list that can maximize the potential of the dimachaeron with your skill, your battle report will put to sleep this myth about cc on this thread.
Your 3rd turn is going to be hell for whoever you play against despite them knowing your list. You should have great board control, if you dont see a death blow on turn 3 you can simply move to the middle of the field and dare your opponent to get closer. To many tl-devourers on the board but the threat of the dimachaeron is going to be the nail in the coffin. With the right psychic powers your list will be hard to beat. On a side note is this list legal at the BAO, how can you get that 3rd Flyrant in there without a formation?
Actually, like I mentioned above, the BAO does not allow double- CAD builds, but it does allow for an army to self-ally with itself. Thus, my allies will be the flyrant + 1 unit of rippers.
BTW, I am not actually going to run this list at the BAO, just testing it against some of the BAO tournament lists.
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2014/07/24 21:12:23
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Grisly Ghost Ark Driver
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Ok thats cool but am I spot on with your intentions with the list.
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2014/07/24 21:16:19
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Fixture of Dakka
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CKO wrote:Ok thats cool but am I spot on with your intentions with the list.
That you are correct, my good sir.
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2014/07/24 21:22:34
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Grisly Ghost Ark Driver
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Despite my constant criticism of our shooting at actually like it alot but its true potential is unlocked when you have that cc threat nearby. Its like they protect each other once you get in the right position I tried my best to convey that but hopefully your battle report will display it.
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This message was edited 1 time. Last update was at 2014/07/24 21:23:00
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2014/07/24 21:38:27
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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Does it explicitly say move through cover stops the penalties from changing through terrain?
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