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Made in it
Fresh-Faced New User




made this list for having fun, not to be extremely competitive, also to be alittle fluffy:

Spoiler:
+++ Tyr leviathan ooe 1 tyr (1432pts) +++

++ Tyranids: Codex (2014) (Combined Arms Detachment) ++

+ No Force Org Slot +

Tyrannocyte [5x Deathspitters]

Tyrannocyte [5x Deathspitters]

Tyrannocyte [5x Deathspitters]

+ HQ +

Hive Tyrant [Electroshock Grubs, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

Old One Eye

The Swarmlord

+ Elites +

Hive Guard Brood
····Hive Guard [Impaler Cannon]
····Hive Guard [Impaler Cannon]
····Hive Guard [Impaler Cannon]

Malanthrope Brood [Malanthrope]

Venomthrope Brood [Venomthrope]

+ Troops +

Ripper Swarm Brood
····3x Ripper Swarm [3x Deep Strike, 3x Spine Fists]

Ripper Swarm Brood
····3x Ripper Swarm [3x Deep Strike, 3x Spine Fists]

Termagant Brood
····20x Devourer Termagant [20x Devourer]

Termagant Brood [10x Fleshborer Termagant]

+ Heavy Support +

Exocrine

Created with BattleScribe


it's a leviathan formation made to react to various adversaries

what do you think?

in the 3 pods i can deliver
20 devilgaunt
ooe
exocrine
malanthrope
swarm lord
hive guards

what i choose to bring is what makes this list funny imho!^^

This message was edited 2 times. Last update was at 2015/01/12 22:57:33


 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

That's probably too much info for dakka- The mods don't like points costs and rules laid out so obviously. Might rewrite it in a much simpler way

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in it
Fresh-Faced New User




 Sinful Hero wrote:
That's probably too much info for dakka- The mods don't like points costs and rules laid out so obviously. Might rewrite it in a much simpler way


better now?^^
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

badula wrote:
 Sinful Hero wrote:
That's probably too much info for dakka- The mods don't like points costs and rules laid out so obviously. Might rewrite it in a much simpler way


better now?^^

Much better I think. It seems like it would be fun to play! OOE seems kinda lonely though- besides Swarmy he's the only CC monster.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in it
Fresh-Faced New User




 Sinful Hero wrote:
badula wrote:
 Sinful Hero wrote:
That's probably too much info for dakka- The mods don't like points costs and rules laid out so obviously. Might rewrite it in a much simpler way


better now?^^

Much better I think. It seems like it would be fun to play! OOE seems kinda lonely though- besides Swarmy he's the only CC monster.


yeah but the limit was 1750

it's a compromise!^^

ooe is the armour 14 hunter
the devilgaunt bomb can deliver pretty damage (60 shots str 4) on zergy units
the swarmy is there for the fluff mostly also for the reserve buff
malanthrope can be used defensively or it can provide a huge shield to the devilgaunt bomb!^^
rippers are there to steal objectives.. but with the spinefists can say something to the rearguard


i miss some synapse but... the leviathan let's me reroll so the really bad things are on a 25%...
as i've said... it's a list to have fun (my opponent is a da at his 2nd match i don't aim to win i'm looking to make him enjoy the game)

   
Made in us
Longtime Dakkanaut




Wichita, KS

badula wrote:
ooe is the armour 14 hunter
Just use a normal Carnifex, or a Stone Crusher. It will save you points, and be just as good or better at popping armor.
   
Made in us
Fixture of Dakka





San Jose, CA

Hey guys!

Just got back from TSHFT Open in Seattle and I am exhausted (not just from the gaming, but from all that drinking!). Will update this thread tomorrow.

BTW, out of about 60 players at the GT, there were about 14-15 Tyranid players.

11 of them ran the Barbed Hierodule!

1 of them ran 5 flyrants.

1 of them ran zoans+neuros in tyrannocytes.

1 of them ran the Deathleaper Assassin Brood.

I'm not sure yet how Tyranids did, but it wasn't as great as in other tourneys. InControl, who finished 2nd at Brawl in the Fall, didn't do as well here, finishing the tournament 3-2.

I didn't bring Nids for this tournament. Instead, I brought my Necrons. My battle reports will come out a little later this week.

Cheers!

This message was edited 4 times. Last update was at 2015/01/13 02:09:38



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Longtime Dakkanaut





United Kingdom

Cally figures have 17 players playing Nids!

   
Made in us
Fixture of Dakka





TN/AL/MS state line.

That's a large proportion of Nid players.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Longtime Dakkanaut




tag8833 wrote:
badula wrote:
ooe is the armour 14 hunter
Just use a normal Carnifex, or a Stone Crusher. It will save you points, and be just as good or better at popping armor.


And with out his Warlord Trait OOE just dies to fast.
   
Made in gb
Longtime Dakkanaut





United Kingdom

 Sinful Hero wrote:
That's a large proportion of Nid players.


Yeah especially as the army building comp hurt us.

   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

Eldercaveman wrote:
 Sinful Hero wrote:
That's a large proportion of Nid players.


Yeah especially as the army building comp hurt us.


Not entirely sure what this means?

Is this a reference to army composition being incorporated into tournament points? Ex: Win/Loss, Painting Score, Army Composition Score, etc
   
Made in gb
Longtime Dakkanaut





United Kingdom

Saythings wrote:
Eldercaveman wrote:
 Sinful Hero wrote:
That's a large proportion of Nid players.


Yeah especially as the army building comp hurt us.


Not entirely sure what this means?

Is this a reference to army composition being incorporated into tournament points? Ex: Win/Loss, Painting Score, Army Composition Score, etc


No I mean the detachment limits etc.

I.e no second CAD or self allies hurts Nids more than most armies.

   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

Why so many pages?

This message was edited 1 time. Last update was at 2015/01/13 18:42:41


 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 CREEEEEEEEED wrote:
Why so many pages?


??

   
Made in nz
Tough Tyrant Guard





Auckland, NZ

 CREEEEEEEEED wrote:
Why so many pages?


Because the hive is constantly evolving and working out more efficient ways to consume you, so we share a lot of information.

Hive Fleet Ngaro 4800 points
Cult of the Red Saviour 1700 points
Zerg Infested Terrans 2300 points

P&M thread http://www.dakkadakka.com/dakkaforum/posts/list/592277.page 
   
Made in us
Fixture of Dakka





San Jose, CA

 CREEEEEEEEED wrote:
Why so many pages?

Because we couldn't fit all these accumulated data in 1 page....nor could we do it in 280 pages.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fresh-Faced New User




Everybody loves to win, I know that, but I also like to have fun! I have never seen an assualty Nids list before; they're always FMC spam or...well usually just FMC spam. I know that the meta favors shooty armies but my favorite units in the Tyranid codex are unfortunately CC units. So here's a fun list that I made featuring all of my favorite units.
Close Combat Tyranids: 1000pts
HQ: 385pts
Swarmlord
-Tyrant Guard 2x
Troops: 30pts
Mucolid
Mucolid
Elites:185pts
Malanthrope
Lictor
Lictor
Fast Attack: 400pts
Dimachaeron
Dimachaeron
It's just a fun list overall. The Lictors stay in reserves and then deepstrike onto an objective later in the game, or maybe they just start on one, I'm not entirely sure but this list is for purely aesthetic and entertainment purporses. My Swarm-Star (Swarmlord, tyrant guard, Dimas, and Malanthrope) march up the field and hopefully survive until they can charge into combat and eat everything. For a 2000 point game I would drop one guard and both lictors to add in a lictor forest brood and a subterranean swarm. All the lictors would infiltrate turn 1 and the enemy would have to make a tough decision: Focus on the Swarm-Star before it makes it across the board, or focus on the lictors because with the Swarmlord's special rules the Subterranean swarm will probably arrive on turn 2 and if the lictors aren't dead they will be causing lots of trouble. I doubt either list competitive but they sure would be fun! I do have one hypothetical question though: If you had two seperate Malanthrope/venomthrope units giving within 6" of the same unit, would the shrouded stack? Logically it would but I don't know if the rules would allow it or not.
As always, thanks for your time! If you could make an assualt oriented Tyranid list what units would you take?
P.S. Fun Fact: The most expensive single model in the Tyranid codex is the Hive Tyrant which can get itself up to 485 points.

This message was edited 1 time. Last update was at 2015/01/14 02:01:42


 
   
Made in gb
Longtime Dakkanaut





UK

 jy2 wrote:
 CREEEEEEEEED wrote:
Why so many pages?

Because we couldn't fit all these accumulated data in 1 page....nor could we do it in 280 pages.



+1 Internet

@Boburrito I would change the Lictors into Hormagaunts to provide a mobile screen for the Dimachaerons so that you get a nice cover save wile moving up.

YMDC = nightmare 
   
Made in gb
Infiltrating Broodlord




UK

Eldercaveman wrote:
 Sinful Hero wrote:
That's a large proportion of Nid players.


Yeah especially as the army building comp hurt us.


What do we need self allying for?
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

 Wilson wrote:
Eldercaveman wrote:
 Sinful Hero wrote:
That's a large proportion of Nid players.


Yeah especially as the army building comp hurt us.


What do we need self allying for?

I suppose 3 Tyrants and a bastion without going SkyBlight?

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 Sinful Hero wrote:
 Wilson wrote:
Eldercaveman wrote:
 Sinful Hero wrote:
That's a large proportion of Nid players.


Yeah especially as the army building comp hurt us.


What do we need self allying for?

I suppose 3 Tyrants and a bastion without going SkyBlight?


Or 4 Tyrants and a Bastion!

   
Made in gb
Infiltrating Broodlord




UK

I think we're better off when self allying isn't allowed as it prevents much more naughty spam in other armies.

Bastions are over rated too

This message was edited 1 time. Last update was at 2015/01/14 14:31:54


 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

 Wilson wrote:
I think we're better off when self allying isn't allowed as it prevents much more naughty spam in other armies.

Bastions are over rated too

Maybe, but they sure are convenient!

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 Wilson wrote:
I think we're better off when self allying isn't allowed as it prevents much more naughty spam in other armies.
I can think of exactly one example of this. Necrons spamming Annihilation barges, aka the most undercosted unit in all of 40k. Every other army has a pretty good ability to spam their scary stuff without a self ally.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





tag8833 wrote:
 Wilson wrote:
I think we're better off when self allying isn't allowed as it prevents much more naughty spam in other armies.
I can think of exactly one example of this. Necrons spamming Annihilation barges, aka the most undercosted unit in all of 40k. Every other army has a pretty good ability to spam their scary stuff without a self ally.


>.> looking at you Jy2. 3 CCBs and 4 Annibarges?? Don't think your fellow bug lovers don't know what you're up to

This message was edited 1 time. Last update was at 2015/01/14 20:38:57


"Backfield? I have no backfield." 
   
Made in us
Fixture of Dakka





San Jose, CA

 Sinful Hero wrote:
Speaking of... Seems like a fairly short review to me, but I'd appreciate any input to add to beef it up if needed.

Zoanthrope

The Zoanthrope is a Psychic Tyranid creature, coming in with Mastery Level 2 and a stock 3++ invulnerable save. With a single model brood (can be taken up to six models), this is the cheapest form of Synapse available to Tyranids, and the cheapest Psyker to boot. The Zoanthrope works best as a backfield unit, providing synapse , Warp charge, and potentially buffing Psychic powers to it's fellow Tyranids.

1. The Zope is fairly cheap for what it is. Fairly durable, with psychic support to assist other units.

2. At Mastery level 2, the Zope adds psychic dice to your pool at a fair price.

3. The Zope comes stock with Dominion and Warp Blast, meaning it has both a buffing power(longer synapse range), and an offensive power for when things get too close.

4. Unfortunately the Zope is slow - it has neither Fleet nor a fast movement speed. On the other hand, it relies totally on Psychic powers meaning it can always to choose to run during the shooting phase, hopefully allowing it to keep up with a more aggressive unit.

The Zope has the potential to roll for a variety of powers, which can sometimes drastically change it's effective role in a list besides baby-sitting. Rolling Catalyst or Onslaught reinforces the Zope's role as a buff/backfield support unit. Paroxysm or The Horror can give the Zope a debuff role*. Psychic Scream let's the Zope take on a more offensive role*. The latter two are not considered ideal uses of the unit, because of the inherent fickle nature of Psychic powers. Manifest, roll to hit, roll to wound(if applicable), take saves(if applicable), and getting through Deny the Witch are usually too many checks to successfully make use of the offensive psychic powers.

*Note: Usually the Zope can perform these roles best when it has access to a Tyrannocyte. If it's not in range of an enemy unit, the powers are basically useless! The Zope becomes little less than a synapse source, and a Warp charge battery. Although that is probably its best role anyway.

NOTE - Depending on terrain, the Zoanthrope, especially when taken in units of 1 to maximize warp charge contribution, is a First Blood liability if there is not enough Blocking-LOS terrain. Due to being a fairly tall model, it is actually hard to hide him in normal terrain. Thus, if First Blood is a concern, then consider getting a bastion or bunker to house him into (or to provide a BLOS piece of terrain for him).

Grade: B

Neurothrope

The Leviathan expansion book added a few new rules to Zoanthrope broods - units can go up to six models and they can upgrade to a new character if they contain three or more models known as the Neurothrope. The Neurothrope gives the brood access to a fourth power: Spirit Leech. Spirit Leech is a pure offensive power that can only be used by the Nope. If successful, it gives you more Warp charge points to use for your other Zopes to manifest Warp Blast. If you take a Neurothrope, know that you fully intend to use the brood as an offensive unit, preferably in a Tyrannocyte as the unit is generally too slow to get close enough to maximize it's psychic might.

Grade: C

Thanks, Sinful.

I've added 1 comment in italicized red above.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

And a very good one. 2 wounds on a T4 model with a 3++ save won't last very long if it gets focused on. Should have thought to mention that.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Fixture of Dakka





San Jose, CA

 astro_nomicon wrote:
tag8833 wrote:
 Wilson wrote:
I think we're better off when self allying isn't allowed as it prevents much more naughty spam in other armies.
I can think of exactly one example of this. Necrons spamming Annihilation barges, aka the most undercosted unit in all of 40k. Every other army has a pretty good ability to spam their scary stuff without a self ally.


>.> looking at you Jy2. 3 CCBs and 4 Annibarges?? Don't think your fellow bug lovers don't know what you're up to


It's probably the last time I can run them anyways. Who knows what the new Necron codex, coming out later this month, will bring? I'll probably have to start from scratch with them in a couple of weeks.

As for self-allies, it's looking like its getting less and less necessary, just as dual-CAD is becoming less and less of an issue. All the new codices coming out have basically been able to let you run very similar to dual-CAD builds in basically a CAD + Detachment format. With Necrons, if you really wanted, you can run 6 Annibarges by going CAD + Mephrit. Tyranids have CAD + Leviathan. In probably a few more months, self-allying probably won't even be necessary anymore.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Commander of the Mysterious 2nd Legion





 jy2 wrote:
 astro_nomicon wrote:
tag8833 wrote:
 Wilson wrote:
I think we're better off when self allying isn't allowed as it prevents much more naughty spam in other armies.
I can think of exactly one example of this. Necrons spamming Annihilation barges, aka the most undercosted unit in all of 40k. Every other army has a pretty good ability to spam their scary stuff without a self ally.


>.> looking at you Jy2. 3 CCBs and 4 Annibarges?? Don't think your fellow bug lovers don't know what you're up to


It's probably the last time I can run them anyways. Who knows what the new Necron codex, coming out later this month, will bring? I'll probably have to start from scratch with them in a couple of weeks.

As for self-allies, it's looking like its getting less and less necessary, just as dual-CAD is becoming less and less of an issue. All the new codices coming out have basically been able to let you run very similar to dual-CAD builds in basically a CAD + Detachment format. With Necrons, if you really wanted, you can run 6 Annibarges by going CAD + Mephrit. Tyranids have CAD + Leviathan. In probably a few more months, self-allying probably won't even be necessary anymore.



I'm not a tourny player, but is the current norm for tournies to ban a CAD+CAD while being ok with a CAD+Levithan approuch?

Opinions are not facts please don't confuse the two 
   
 
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