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Made in us
Longtime Dakkanaut




Wichita, KS

 Wilson wrote:

2. GW to FAQ FMC rule - i.e not being able to hit FMC with blasts/ template weapons

Never going to happen. It is too close to admitting an error, and meaningful FAQs are against company policy.

If they had any urge to do it, they would have done so in the FAQ they released to 7th that let Knights move double their Move through Cover roll. They didn't even bother to copy and paste that FAQ to GC's.
   
Made in us
Longtime Dakkanaut






So the De La Warr open is coming up and as its not too far away Im going to try and go.

Its a bit odd, 5 rounds at 2000pts, No FW, but unlimited detachments, using modified BAO missions (whatever that ends up being).

My initial fun sounding list is:

Leviathan:
Flyrant w/Devs and Electro
Flyrant w/Devs and Electro
Flyrant w/Devs and Electro
Venomthrope
Mucolid
Mucolid
Mawloc
Mawloc

Deathleaper Assassin Brood

SkyTyrant Swarm w/Reaper and dual 15-20 garg broods


A massive initial footprint, lots of firepower, but doesnt depend on Tyrants as I'm wary of people packing more skyfire. This isnt a particularly competitive list, but a fun one that I think can win missions.


Other ideas are Leviathan + Primary for 4 tyrants and an HQ Tervigon dropping down in a Tyrannocyte.

Or via Leviathan + Primary, 4 Tyrants and 5 Dakkafexes w/gargs and venomthrope and Mucolids.

This message was edited 1 time. Last update was at 2015/01/20 22:53:16


   
Made in gb
Infiltrating Broodlord




UK

tag8833 wrote:
 Wilson wrote:

2. GW to FAQ FMC rule - i.e not being able to hit FMC with blasts/ template weapons

Never going to happen. It is too close to admitting an error, and meaningful FAQs are against company policy.

If they had any urge to do it, they would have done so in the FAQ they released to 7th that let Knights move double their Move through Cover roll. They didn't even bother to copy and paste that FAQ to GC's.


can't a brother dream?
   
Made in us
Tunneling Trygon





NJ

Sean touched on the advent of Leviathan when it came out. I believe he said that he doesn't plan to take advantage of the extra FOC allowances because he feels like it is over the top to basically have double CAD IIRC.

While I can sympathize with that feeling, if anyone is going to go to a tournament with the intent of actually competing, I don't think you can realistically handicap yourself like that (unless you, like Sean, are an exceptional general. And if so, more power to you!)

I have been experimenting with a Quad Flyrant list to some good success vs adlance, flying circus daemons and white scars. My list for 1850:

Leviathan CAD:

Flyrant w/EGrubs - 240
Flyrant w/EGrubs - 240
Flyrant w/EGrubs - 240

Lictor - 50
Lictor - 50
Lictor - 50

Mucolid - 15
Mucolid - 15
Mucolid - 15

Mawloc - 140
Mawloc - 140

Tyranid CAD:

Flyrant w/EGrubs - 240

Lictor - 50
Lictor - 50
Malanthrope - 85

3 Rippers w/Deep Strike - 45
3 Rippers w/Deep Strike - 45
3 Rippers w/Deep Strike - 45

Bastion w/Comms Relay - 95


The only issue I've been having with it is that I would definitely like to change the bastion to a void shield generator, but then I give up the Comms Relay, which is a big deal. I mean, some armies can alpha the bastion away with some decent reliability, especially if they have two turns before I make my rolls. But even so, the warlord trait is as reliable as MOA (so only 1/3) and requires the warlord to be alive as well. With so many units that mostly want to stay off the board (or at least have more control over what turn they come in on) I don't think that I can give up the Comms to gain the shield generator.

And just an FYI, whoever said that the Leviathan detachment can't take a fortification is incorrect. I have the book right in front of me and you have both a LOW slot as well as a fortification slot. So if you wanted to, you could take a Barbed Hierodule, plus LAN, plus a void shield generator. FYI that's a pretty nasty triple threat at range. Trapdoor spider is licking its chops
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

@luke1705

Do you have a hardback, softback, or digital copy? I'll check when I get back to the house, but I could have sworn there's no Fortification slot.

This message was edited 2 times. Last update was at 2015/01/21 03:08:29


Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Daring Dark Eldar Raider Rider



CT

Yeah someone just sent me a screenshot I theirs and it has no fort slot.

 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Has anyone here tried stretching the Venom/Zoanthrope box by making the Venomthropes, then building the Zoeys by either scratch building tails or buying the bits from ebay? It looks like it would be pretty simple but I was just wondering if there were any hidden snags

"Backfield? I have no backfield." 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

The Hardback on pg 50 has no Fort slot- @luke1705 do you have a softcover version? It could be they printed two different charts...

@astro_nomicon
Looking at the sprues online, I think just sculpting tails could get you by. Only snafu I see are the chimneys on their back- I think those are shared so you'd have to do without or mock something up.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Awesome, thanks. Will probably be getting that soon. $52 on ebay for 3 Vopes and 3 Zopes??? Not bad, I say.

"Backfield? I have no backfield." 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 Sinful Hero wrote:
The Hardback on pg 50 has no Fort slot- @luke1705 do you have a softcover version? It could be they printed two different charts...

Here is a screenshot of my EPUB version (No Fortification):
Spoiler:




Automatically Appended Next Post:
luke1705 wrote:
I have been experimenting with a Quad Flyrant list to some good success vs adlance, flying circus daemons and white scars. My list for 1850:
Spoiler:
Leviathan CAD:

Flyrant w/EGrubs - 240
Flyrant w/EGrubs - 240
Flyrant w/EGrubs - 240

Lictor - 50
Lictor - 50
Lictor - 50

Mucolid - 15
Mucolid - 15
Mucolid - 15

Mawloc - 140
Mawloc - 140

Tyranid CAD:

Flyrant w/EGrubs - 240

Lictor - 50
Lictor - 50
Malanthrope - 85

3 Rippers w/Deep Strike - 45
3 Rippers w/Deep Strike - 45
3 Rippers w/Deep Strike - 45

Bastion w/Comms Relay - 95


The only issue I've been having with it is that I would definitely like to change the bastion to a void shield generator, but then I give up the Comms Relay, which is a big deal. I mean, some armies can alpha the bastion away with some decent reliability, especially if they have two turns before I make my rolls. But even so, the warlord trait is as reliable as MOA (so only 1/3) and requires the warlord to be alive as well. With so many units that mostly want to stay off the board (or at least have more control over what turn they come in on) I don't think that I can give up the Comms to gain the shield generator.
You don't want a VSG if you are playing by the LVO FAQ and running an extreme flying circus like that. Too many lists will use your Void Shield Generator against you. If you run one, you need to have enough board presence to deny your enemy the use of it.

An Example: That list should table White Scars bikes with ease. However, Give them a VSG, and they might just survive until the end of the game.

This message was edited 1 time. Last update was at 2015/01/21 05:43:19


 
   
Made in us
Longtime Dakkanaut






A local 1500pt tourney is this weekend where I DONT want to bring a friendly list. Unfortunately I dont have my Mucolids in the mail yet, so I have to spend some points on rippers.

Leviathan:
3x Flyrant w/devs and electro
3x Ripper w/DS
Malanthrope
Dimachaeron

CAD:
Flyrant w/Devs and electro
Mucolid
Ripper
11x Gargoyle

Hopefully the Gargoyle/Dima/Malanthrope can be a big distraction fex for me while the four Tyrants remove any threats. Barring Mucolids, any ways to make this more cut throat?

   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Iechine wrote:
So the De La Warr open is coming up and as its not too far away Im going to try and go.

Its a bit odd, 5 rounds at 2000pts, No FW, but unlimited detachments, using modified BAO missions (whatever that ends up being).

My initial fun sounding list is:

Leviathan:
Flyrant w/Devs and Electro
Flyrant w/Devs and Electro
Flyrant w/Devs and Electro
Venomthrope
Mucolid
Mucolid
Mawloc
Mawloc

Deathleaper Assassin Brood

SkyTyrant Swarm w/Reaper and dual 15-20 garg broods


A massive initial footprint, lots of firepower, but doesnt depend on Tyrants as I'm wary of people packing more skyfire. This isnt a particularly competitive list, but a fun one that I think can win missions.


Other ideas are Leviathan + Primary for 4 tyrants and an HQ Tervigon dropping down in a Tyrannocyte.

Or via Leviathan + Primary, 4 Tyrants and 5 Dakkafexes w/gargs and venomthrope and Mucolids.


Looks mighty nice! Have you considered Leviathan/ Sky Blight? That lets you put Objective Secured into a Leviathan force...?

The will of the hive is always the same: HUNGER 
   
Made in us
Fixture of Dakka





San Jose, CA

 Iechine wrote:
So the De La Warr open is coming up and as its not too far away Im going to try and go.

Its a bit odd, 5 rounds at 2000pts, No FW, but unlimited detachments, using modified BAO missions (whatever that ends up being).

My initial fun sounding list is:

Leviathan:
Flyrant w/Devs and Electro
Flyrant w/Devs and Electro
Flyrant w/Devs and Electro
Venomthrope
Mucolid
Mucolid
Mawloc
Mawloc

Deathleaper Assassin Brood

SkyTyrant Swarm w/Reaper and dual 15-20 garg broods


A massive initial footprint, lots of firepower, but doesnt depend on Tyrants as I'm wary of people packing more skyfire. This isnt a particularly competitive list, but a fun one that I think can win missions.


Other ideas are Leviathan + Primary for 4 tyrants and an HQ Tervigon dropping down in a Tyrannocyte.

Or via Leviathan + Primary, 4 Tyrants and 5 Dakkafexes w/gargs and venomthrope and Mucolids.

Oh, it's competitive. A lot of armies will have trouble with this build.

All of those list ideas sound pretty good.


luke1705 wrote:
Sean touched on the advent of Leviathan when it came out. I believe he said that he doesn't plan to take advantage of the extra FOC allowances because he feels like it is over the top to basically have double CAD IIRC.

While I can sympathize with that feeling, if anyone is going to go to a tournament with the intent of actually competing, I don't think you can realistically handicap yourself like that (unless you, like Sean, are an exceptional general. And if so, more power to you!)

I have been experimenting with a Quad Flyrant list to some good success vs adlance, flying circus daemons and white scars. My list for 1850:

Spoiler:
Leviathan CAD:

Flyrant w/EGrubs - 240
Flyrant w/EGrubs - 240
Flyrant w/EGrubs - 240

Lictor - 50
Lictor - 50
Lictor - 50

Mucolid - 15
Mucolid - 15
Mucolid - 15

Mawloc - 140
Mawloc - 140

Tyranid CAD:

Flyrant w/EGrubs - 240

Lictor - 50
Lictor - 50
Malanthrope - 85

3 Rippers w/Deep Strike - 45
3 Rippers w/Deep Strike - 45
3 Rippers w/Deep Strike - 45

Bastion w/Comms Relay - 95


The only issue I've been having with it is that I would definitely like to change the bastion to a void shield generator, but then I give up the Comms Relay, which is a big deal. I mean, some armies can alpha the bastion away with some decent reliability, especially if they have two turns before I make my rolls. But even so, the warlord trait is as reliable as MOA (so only 1/3) and requires the warlord to be alive as well. With so many units that mostly want to stay off the board (or at least have more control over what turn they come in on) I don't think that I can give up the Comms to gain the shield generator.

And just an FYI, whoever said that the Leviathan detachment can't take a fortification is incorrect. I have the book right in front of me and you have both a LOW slot as well as a fortification slot. So if you wanted to, you could take a Barbed Hierodule, plus LAN, plus a void shield generator. FYI that's a pretty nasty triple threat at range. Trapdoor spider is licking its chops

Good list. That is the type of list I would run - flyrant-spam + pure MSU.

Seems like there is a conflict in the different sources for Leviathan with regards to fortifications.


 Iechine wrote:
A local 1500pt tourney is this weekend where I DONT want to bring a friendly list. Unfortunately I dont have my Mucolids in the mail yet, so I have to spend some points on rippers.

Leviathan:
3x Flyrant w/devs and electro
3x Ripper w/DS
Malanthrope
Dimachaeron

CAD:
Flyrant w/Devs and electro
Mucolid
Ripper
11x Gargoyle

Hopefully the Gargoyle/Dima/Malanthrope can be a big distraction fex for me while the four Tyrants remove any threats. Barring Mucolids, any ways to make this more cut throat?

4 flyrants @ 1500 is the equivalent of 5 flyrants @ 1850. Don't worry, you've got yourself a list that is definitely NOT friendly.

BTW, flip flop the mucolid with 1 of the rippers from the Leviathan detachment to give yourself 2 ObSec units.

As a matter of fact, I'd recommend swapping out 1 unit of rippers for another mucolid, dropping the gargoyles and getting yourself a tyrannocyte for the dima.

This message was edited 1 time. Last update was at 2015/01/22 14:31:23



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Irradiated Baal Scavanger




Just a quick question: Why are DS'd ripper taken over walking termagants or just plain old 2-3 Mucaloid Spores? Rippers cost more than gaunts, are ruined by templates, and have unreliable entry.

After playing a game using the Skytyrant Swarm, I don't see a reason to ever go back to Skyblight. Having that at least one melee presence on the table, it is much easier to keep your flyrants and/or harpys alive. I used two 15 gargoyle units (so 30 effective ablative wounds). Best idea ever.

I have tentative plans to go to Darkstar in a couple months. Is it worth it to drop down to 3-4 flyer to take a fex brood? because even though Knights have problems dealing with flyers, I also have a nigh impossible time of killing even one (It's the WD knight with the 3++ melta cannon and re-rolling bull flop)
   
Made in us
Longtime Dakkanaut




Wichita, KS

Soups wrote:
Just a quick question: Why are DS'd ripper taken over walking termagants or just plain old 2-3 Mucaloid Spores? Rippers cost more than gaunts, are ruined by templates, and have unreliable entry.

Its primarily the effect of BAO mission objective placement rules. Most objectives end up deep in deployment zones and Gants can't get there very easily, and opponents that don't know what they are doing will often leave rippers alone so they can objective camp. Mucaloid's aren't a very good troop choice because they move, run, and Charge at 1/2 speed, and they can't score.
   
Made in us
Irradiated Baal Scavanger




tag8833 wrote:
Soups wrote:
Just a quick question: Why are DS'd ripper taken over walking termagants or just plain old 2-3 Mucaloid Spores? Rippers cost more than gaunts, are ruined by templates, and have unreliable entry.

Its primarily the effect of BAO mission objective placement rules. Most objectives end up deep in deployment zones and Gants can't get there very easily, and opponents that don't know what they are doing will often leave rippers alone so they can objective camp. Mucaloid's aren't a very good troop choice because they move, run, and Charge at 1/2 speed, and they can't score.


I always heard the argument that Obsec is over rated (to some), and taking mucolids provides better DSing distraction because no one wants 1-3 Str 8 explody death in their lines, thereby protecting the flyers by distraction. I personally don't think Obsec is important for Nids because I think there is only 1 good troop by itself (Tervigon) or at least a good suicide squad of devilgaunts.
   
Made in us
Longtime Dakkanaut




Wichita, KS

Soups wrote:
tag8833 wrote:
Soups wrote:
Just a quick question: Why are DS'd ripper taken over walking termagants or just plain old 2-3 Mucaloid Spores? Rippers cost more than gaunts, are ruined by templates, and have unreliable entry.

Its primarily the effect of BAO mission objective placement rules. Most objectives end up deep in deployment zones and Gants can't get there very easily, and opponents that don't know what they are doing will often leave rippers alone so they can objective camp. Mucaloid's aren't a very good troop choice because they move, run, and Charge at 1/2 speed, and they can't score.


I always heard the argument that Obsec is over rated (to some), and taking mucolids provides better DSing distraction because no one wants 1-3 Str 8 explody death in their lines, thereby protecting the flyers by distraction. I personally don't think Obsec is important for Nids because I think there is only 1 good troop by itself (Tervigon) or at least a good suicide squad of devilgaunts.
Obsec isn't critical, but does have some value. Lictors are a less survivable way to get a deep striking scorer, but they are slightly more reliable. Mucolids are terrifying from a theory hammer point of view, but in game they are more of a novelty.
   
Made in us
Tough Tyrant Guard






Rumors of the Deceiver giving a -2 LD bubble makes me ponder integrating one somehow into a nid army with deathleaper's assassin brood, or vice versa.
   
Made in us
Fixture of Dakka





San Jose, CA

 Traceoftoxin wrote:
Rumors of the Deceiver giving a -2 LD bubble makes me ponder integrating one somehow into a nid army with deathleaper's assassin brood, or vice versa.

I'll believe it when I see it. Lol.

I'm thinking more of a Tyranid/Necron Airforce build with:

3x Flryants
3x Mucolids

Necron troops in flyers

Doomscythe formation with 2-4 doom scythes.

Don't know if this is at all possible. I guess we'd just have to wait until the new Necron codex comes out.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut




Wichita, KS

Went to a local RTT today. Ended up 4th (of 20) because I screwed up on the Scouring and thought all objectives were worth the same. I lost a game because I landed a flyrant on a 1 point objective instead of a 3 point one. I tabled both of my other opponents. It was a bummer too, because without me at the final table, Eldar Serpent Spam walked away with it.

But the most interesting part of the tourney was an interaction between a Dread Knight and my Barbed Heirodule. I was well on my way to tabling a Grey Knights player. Except for a Dread Knight which is just really really tough to kill. However I took 1 wound off, and was in great position to charge it with my Barbed Heirodule who hadn't suffered a wound yet. I denied force, and he failed Sanctuary, so I figured for sure barbie would be able to kill it. Unfortunately it has higher WS, and I, so it hits 1st. Did 3 Wounds to barbie, and I failed all 3 FNP's, which is ok, because my 6 attacks should be enough. 1 Hit, and I roll a 1 to wound. Well that stank, but I still have stomps. I roll 3 Stomps. (1, 1, and 4). Did a Wound, but it made it save. So I started sweating a bit, if It gets force off I'm dead. Thankfully I deny force again, and he doesn't have enough dice for Santuary after he using cleansing flame on my Flyrants. But the Dread Knight hit 4 times, wounded 4 times, and I failed 4 FNP rolls, and lost the Barbed Heirodule without doing a single wound to the Dread Knight.

I thought that charge was a no-brainer. Statistically, I do 3 wounds and he makes 1 save, and I kill it in the 2nd round of combat having lost 3 wounds myself. If I didn't charge he was probably going to get the charge off on me, and the difference in attacks seemed like a good idea. Did I misplay it? At the end of the game he had the dread knight (one wound left) and 2 purifiers and a single terminator. Meanwhile I lost 2 ripper bases and the barbed heirodule.
   
Made in us
Tough Tyrant Guard





I've been toying with an "I hate having friends" list recently, by means of hoping for a bunch of good rolls on the Nid's Ace chart.

[Leviathan Detachment]
Hive Tyrant: Wings, 2x TL-Devourers, Electroshock Grubs, Fighter Ace - 275
Hive Tyrant: Wings, 2x TL-Devourers, Electroshock Grubs, Fighter Ace - 275
Hive Tyrant: Wings, 2x TL-Devourers, Electroshock Grubs, Fighter Ace - 275

Venomthrope - 45

1x Mucolid Spore - 15
1x Mucolid Spore - 15
1x Mucolid Spore - 15

[Skyblight Formation]

Hive Tyrant: Wings, 2x TL-Devourers, Electroshock Grubs, Fighter Ace - 275

10x Gargoyles - 60
10x Gargoyles - 60
10x Gargoyles - 60

Hive Crone: Stinger Salvo, Fighter Ace - 200
Harpy: TL-Heavy Venom Cannon - 140
Harpy: TL-Heavy Venom Cannon - 140

Total: 1850

The basic idea is to keep the tyrants in that magical 12" border-zone so they never take damage, unless the opponent has interceptor. Especially great if you get onslaught on most/all of the flyrants, so you can still threaten targets mid-board, then FMC-run back to the zone. Still not bad if you end up getting +1 wound on everything. Not sure if it's entirely necessary on the harpy, but a 6 wound harpy is nothing to sneeze at.

This message was edited 1 time. Last update was at 2015/01/25 09:23:50


 
   
Made in gb
Infiltrating Broodlord




UK

StarHunter25 wrote:
I've been toying with an "I hate having friends" list recently, by means of hoping for a bunch of good rolls on the Nid's Ace chart.

[Leviathan Detachment]
Hive Tyrant: Wings, 2x TL-Devourers, Electroshock Grubs, Fighter Ace - 275
Hive Tyrant: Wings, 2x TL-Devourers, Electroshock Grubs, Fighter Ace - 275
Hive Tyrant: Wings, 2x TL-Devourers, Electroshock Grubs, Fighter Ace - 275

Venomthrope - 45

1x Mucolid Spore - 15
1x Mucolid Spore - 15
1x Mucolid Spore - 15

[Skyblight Formation]

Hive Tyrant: Wings, 2x TL-Devourers, Electroshock Grubs, Fighter Ace - 275

10x Gargoyles - 60
10x Gargoyles - 60
10x Gargoyles - 60

Hive Crone: Stinger Salvo, Fighter Ace - 200
Harpy: TL-Heavy Venom Cannon - 140
Harpy: TL-Heavy Venom Cannon - 140

Total: 1850

The basic idea is to keep the tyrants in that magical 12" border-zone so they never take damage, unless the opponent has interceptor. Especially great if you get onslaught on most/all of the flyrants, so you can still threaten targets mid-board, then FMC-run back to the zone. Still not bad if you end up getting +1 wound on everything. Not sure if it's entirely necessary on the harpy, but a 6 wound harpy is nothing to sneeze at.



210 points invested into fighter ace malarky... I'd like to watch that but if you roll hot on 1s and 2s you're going to be close to tears. Theres nothing more depressing than 3 inches more of synapse.
   
Made in us
Longtime Dakkanaut






So I came in third at that tourny, but not with the list I wanted. Last time I went to this bunker I didnt bring FW and they said "Oh you could have" and I played against a lot of it, so this time I brought FW and they said "No FW this tourney". : /
Would have been helpful to post on your page.

I had to hastily borrow some models from a friend of mine who had them on display...replacing the Dimachaeron and Malanthrope with a Venom, Lictor, and Tyrannofex. : /

So having a TON of dead weight my flyrants did their best. I maxed every game but the second, which I lost primary on in the last turn by magically not taking the last hull point off a Gorkanaught with a massive amount of Flyrant fire into his rear armor, which was standing on an objective I was ready to take. These things happen.

This message was edited 1 time. Last update was at 2015/01/25 11:33:28


   
Made in us
Tunneling Trygon






StarHunter25 wrote:
I've been toying with an "I hate having friends" list recently, by means of hoping for a bunch of good rolls on the Nid's Ace chart.

[Leviathan Detachment]
Hive Tyrant: Wings, 2x TL-Devourers, Electroshock Grubs, Fighter Ace - 275
Hive Tyrant: Wings, 2x TL-Devourers, Electroshock Grubs, Fighter Ace - 275
Hive Tyrant: Wings, 2x TL-Devourers, Electroshock Grubs, Fighter Ace - 275

Venomthrope - 45

1x Mucolid Spore - 15
1x Mucolid Spore - 15
1x Mucolid Spore - 15

[Skyblight Formation]

Hive Tyrant: Wings, 2x TL-Devourers, Electroshock Grubs, Fighter Ace - 275

10x Gargoyles - 60
10x Gargoyles - 60
10x Gargoyles - 60

Hive Crone: Stinger Salvo, Fighter Ace - 200
Harpy: TL-Heavy Venom Cannon - 140
Harpy: TL-Heavy Venom Cannon - 140

Total: 1850

The basic idea is to keep the tyrants in that magical 12" border-zone so they never take damage, unless the opponent has interceptor. Especially great if you get onslaught on most/all of the flyrants, so you can still threaten targets mid-board, then FMC-run back to the zone. Still not bad if you end up getting +1 wound on everything. Not sure if it's entirely necessary on the harpy, but a 6 wound harpy is nothing to sneeze at.


Sadly, you may only upgrade a single model to a flyer ace. So I'd stick that on your warlord, but other than that you have an extra 140 points! Personally I would upgrade that Venom to a Mal and add some Gargs, or trim a few points for a second Crone.


 
   
Made in gb
Longtime Dakkanaut





United Kingdom

140 points sounds like a Mawloc to me.

   
Made in gb
Tough Tyrant Guard



UK

 jifel wrote:


Sadly, you may only upgrade a single model to a flyer ace.


My reading of it is that you get one free Fighter Ace in missions that have the Fighter Aces special rule. If the mission does not have that rule, you can pay 35 points to upgrade "any" eligible model to a Fighter Ace, implying more than one in a regular list.
   
Made in us
Fixture of Dakka





San Jose, CA

The concensus is that you can only have 1 Fighter Ace in a regular army.


Can you have more than 1 flyer take the Fighter Ace special rule?




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
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Made in us
Hellacious Havoc



The Bridge

Can somebody shine some light on the purpose of these units and if they are even worth trying to play?lictors, raveners,trigon, mawloc?

Man fears what he does not understand- Anton LaVey 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

tag8833 wrote:
Went to a local RTT today. Ended up 4th (of 20) because I screwed up on the Scouring and thought all objectives were worth the same. I lost a game because I landed a flyrant on a 1 point objective instead of a 3 point one. I tabled both of my other opponents. It was a bummer too, because without me at the final table, Eldar Serpent Spam walked away with it.

But the most interesting part of the tourney was an interaction between a Dread Knight and my Barbed Heirodule. I was well on my way to tabling a Grey Knights player. Except for a Dread Knight which is just really really tough to kill. However I took 1 wound off, and was in great position to charge it with my Barbed Heirodule who hadn't suffered a wound yet. I denied force, and he failed Sanctuary, so I figured for sure barbie would be able to kill it. Unfortunately it has higher WS, and I, so it hits 1st. Did 3 Wounds to barbie, and I failed all 3 FNP's, which is ok, because my 6 attacks should be enough. 1 Hit, and I roll a 1 to wound. Well that stank, but I still have stomps. I roll 3 Stomps. (1, 1, and 4). Did a Wound, but it made it save. So I started sweating a bit, if It gets force off I'm dead. Thankfully I deny force again, and he doesn't have enough dice for Santuary after he using cleansing flame on my Flyrants. But the Dread Knight hit 4 times, wounded 4 times, and I failed 4 FNP rolls, and lost the Barbed Heirodule without doing a single wound to the Dread Knight.

I thought that charge was a no-brainer. Statistically, I do 3 wounds and he makes 1 save, and I kill it in the 2nd round of combat having lost 3 wounds myself. If I didn't charge he was probably going to get the charge off on me, and the difference in attacks seemed like a good idea. Did I misplay it? At the end of the game he had the dread knight (one wound left) and 2 purifiers and a single terminator. Meanwhile I lost 2 ripper bases and the barbed heirodule.


I don't think you did anything wrong...bad die rolls are not a tactical failing. Just failing 7 FNPs is a anomalous result. Congrats on doing so well despite the wrath of the dice gawds.


Automatically Appended Next Post:
Eldercaveman wrote:
140 points sounds like a Mawloc to me.


Word!

This message was edited 1 time. Last update was at 2015/01/25 18:18:11


The will of the hive is always the same: HUNGER 
   
Made in gb
Infiltrating Broodlord




UK

 jy2 wrote:
The concensus is that you can only have 1 Fighter Ace in a regular army.


Can you have more than 1 flyer take the Fighter Ace special rule?




thats right. you follow the rules for fighter ace which specifically says only one flyer or FMC may be upgraded.


someone call the police!!!!! his list is illegaaaaaaaaaaaaaallll!!!!!!!!!!!
   
 
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