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Made in us
Regular Dakkanaut




HI all. I been trying to Build a Null Style deployment list fot Tyranids. With the acceptance of CtA allies I think we can do it now. With different formation and some codexs we spend a limited amount of points in a hard to kill unit that is droped defeancivly. with focus on serviving the first round. that way we would get the alpha strike with our unit that have a ferly short range. Tyranids exeal in a short range fire fight.

I am not wanting to spend more then 450 for- 500. Less points the better as I want more Nids.

I been looking at dark angles and space wolves. The space wolves have two formations that look promising.

Wolf Guard Thunderstrike: 1 unit of 10 Wolfguard in a Drop Pod, and 1 unit of Terminators with all of the supplement special rules (Kingsguard, Sagaborn, First Among Equals). All units in the Formation must deepstrike, and, they all come in on a single roll. starts out around 395 and can be kitted out to be nasty if you want.

Not sure how this work with only one drop pod. thought on this would be helpful.

2nd is the viod claw formation. 5 termy's effects any reserve rolls it says. would it effect Tyranids primary force as well? Most likely not but thought I ask as well... Is it survivable?

Dark angles would have to have Beial and a squad of termy's. Since they can pick when they come in they allow you to be flexible with deployment..

I think the Tunderstrike is the best option as it gives 3 units that have to target. next is the Dark Angels.

Any other unit we can use for a true null deployment type list. Could this be a option to look in too?
   
Made in us
Daring Dark Eldar Raider Rider



CT

Just deploy spore mines. Thats what I do to null deploy. I reserved everything real in my list in almost every game at LVO. My tyrants started on the board 3 times and two of those times flew off the board turn 1.

 
   
Made in us
Regular Dakkanaut




OrdoSean wrote:
Just deploy spore mines. Thats what I do to null deploy. I reserved everything real in my list in almost every game at LVO. My tyrants started on the board 3 times and two of those times flew off the board turn 1.


How many spore mine? Can't they just shot 3 units of 3 spore mine off the table easily? Or do they have to target each spore separately?
Congrats on your games LVO as well.
   
Made in us
Daring Dark Eldar Raider Rider



CT

Well with a CAD plus Leviathin I had 6 units of spore mines and 4 mucolids which basically do the same thing. SO pregame you evaluate how many of those 10 units your opponent can feasibly kill turn one based on factors like terrain and drop pods and line of sight and what not. And based on that evaluation you deploy x number of those units. Spore mines are really easy to hide... they arent more than an inch tall.

 
   
Made in us
Longtime Dakkanaut




Wichita, KS

OrdoSean wrote:
Well with a CAD plus Leviathin I had 6 units of spore mines and 4 mucolids which basically do the same thing. SO pregame you evaluate how many of those 10 units your opponent can feasibly kill turn one based on factors like terrain and drop pods and line of sight and what not. And based on that evaluation you deploy x number of those units. Spore mines are really easy to hide... they arent more than an inch tall.
Was there any game where you felt like you need to deploy all 6 units of spore mines?
   
Made in us
Regular Dakkanaut




OrdoSean wrote:
Well with a CAD plus Leviathin I had 6 units of spore mines and 4 mucolids which basically do the same thing. SO pregame you evaluate how many of those 10 units your opponent can feasibly kill turn one based on factors like terrain and drop pods and line of sight and what not. And based on that evaluation you deploy x number of those units. Spore mines are really easy to hide... they arent more than an inch tall.


True. I have never used them personally but ia can see how they could work for doing a null style as they are cheap in comparison to what I was going to do.

What do you think about the formation with them worth it?
They tourney I am going to does not allow cad + Lev yet, and no self allying. It is using ITC mission so some progress. lol

   
Made in us
Daring Dark Eldar Raider Rider



CT

Yeah in several games I deployed all the mines and several mucloids. Against nick roses list I did both times deploy 6 mines and at least 3 mucolids. Because he had thunderfire, drop pod with split fire, drop pod with combat squad, drop pods themselves, plus devastators... so thats in theory 8 units he can kill turn one so I need at least a few more than that... obviously with terrain I can lower that number.. but needing units on the comms which will be not in terrain by rules means again keeping that number up.

 
   
Made in gr
Sneaky Lictor





Greece

The Sporemine formation is awesome, except when you are limited to 2 sources or only 1 formation per list.

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Pertruabo wrote:
 luke1705 wrote:
Lictors guide a Mawloc in without scatter, can wreck vehicles in assault, can rend and kill most troops choices, and are generally very annoying to uproot unless you have ignores cover


Heya Luke,
Alright cool,but sadly I decided to drop from the League because the schedule is intervening with school so school first.But I'm still buidling up my needs
Can you or anyone suggest what to get? to around 1850 points,cause I'll follow the second league which is planned to be 1500 points and the allow FW in the 1500 points league.

Currently I only have 1 Flying Hive Tyrant,a box of dual venom and zoanthropes, 24 termagants, 3 warriors,and 9 ripper swarms from FW
And I've placed an order for a tervigon and a mawloc to my local store.So any suggestions on what to get guys?

 krootman. wrote:
 luke1705 wrote:
Lictors guide a Mawloc in without scatter, can wreck vehicles in assault, can rend and kill most troops choices, and are generally very annoying to uproot unless you have ignores cover


Don't forget 2 str 6 shots each

Would you like to jink Mr tau player ?!


Oh cool! So its like the Nydus from Starcraft? I havent play with Nids cause there all are still being painted


I strongly suggest a second Winged Tyrant, it is almost impossible to have too many. Ok, maybe. But two to three is in "must have" territory. You can use magnets, but it is very likely you can build the Thropes based on your "style". The two basic methods are 1) Use two Venos, and one Zoey. Most everyone who does this is happy. 2) Two Zoeys, for the extra rolls, and Warp charges, and one Veno. I use this most of the time, and it suits me very well.

If you do magnetize, you can also experiment with a Neurothrope as well.

I also think a second Mawloc is well worth it, but your experience may vary, so maybe Proxy a few games first. As far as FW, dude Malanthrope is the business. Almost "must take" good.

The will of the hive is always the same: HUNGER 
   
Made in gb
Longtime Dakkanaut





UK

shadowfinder wrote:
HI all. I been trying to Build a Null Style deployment list fot Tyranids. With the acceptance of CtA allies I think we can do it now. With different formation and some codexs we spend a limited amount of points in a hard to kill unit that is droped defeancivly. with focus on serviving the first round. that way we would get the alpha strike with our unit that have a ferly short range. Tyranids exeal in a short range fire fight.

I am not wanting to spend more then 450 for- 500. Less points the better as I want more Nids.

I been looking at dark angles and space wolves. The space wolves have two formations that look promising.

Wolf Guard Thunderstrike: 1 unit of 10 Wolfguard in a Drop Pod, and 1 unit of Terminators with all of the supplement special rules (Kingsguard, Sagaborn, First Among Equals). All units in the Formation must deepstrike, and, they all come in on a single roll. starts out around 395 and can be kitted out to be nasty if you want.

Not sure how this work with only one drop pod. thought on this would be helpful.

2nd is the viod claw formation. 5 termy's effects any reserve rolls it says. would it effect Tyranids primary force as well? Most likely not but thought I ask as well... Is it survivable?

Dark angles would have to have Beial and a squad of termy's. Since they can pick when they come in they allow you to be flexible with deployment..

I think the Tunderstrike is the best option as it gives 3 units that have to target. next is the Dark Angels.

Any other unit we can use for a true null deployment type list. Could this be a option to look in too?


You could look into the Scalpel Squadron for DE, two units of Wracks, two Venoms. Have to start in Venoms and DS T1 - if they get First Blood they get D3 Points instead of one. Base cost is 230 (with 2 Splinter Cannons on each Venom)

YMDC = nightmare 
   
Made in us
Fixture of Dakka





San Jose, CA

Whew...just got back from out of town.

Congratulations Sean. Very well done and it was a pleasure playing against you. You got me good with the Shadows + Psychic Scream combo. Not that it is an excuse or anything, but this was actually the very first time since 6th that I've gone head-to-head with my bugs against another bug player. But I shall not fall for that again. Very well played.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in id
Devastating Dark Reaper





pinecone77 wrote:
Pertruabo wrote:
 luke1705 wrote:
Lictors guide a Mawloc in without scatter, can wreck vehicles in assault, can rend and kill most troops choices, and are generally very annoying to uproot unless you have ignores cover


Heya Luke,
Alright cool,but sadly I decided to drop from the League because the schedule is intervening with school so school first.But I'm still buidling up my needs
Can you or anyone suggest what to get? to around 1850 points,cause I'll follow the second league which is planned to be 1500 points and the allow FW in the 1500 points league.

Currently I only have 1 Flying Hive Tyrant,a box of dual venom and zoanthropes, 24 termagants, 3 warriors,and 9 ripper swarms from FW
And I've placed an order for a tervigon and a mawloc to my local store.So any suggestions on what to get guys?

 krootman. wrote:
 luke1705 wrote:
Lictors guide a Mawloc in without scatter, can wreck vehicles in assault, can rend and kill most troops choices, and are generally very annoying to uproot unless you have ignores cover


Don't forget 2 str 6 shots each

Would you like to jink Mr tau player ?!


Oh cool! So its like the Nydus from Starcraft? I havent play with Nids cause there all are still being painted


I strongly suggest a second Winged Tyrant, it is almost impossible to have too many. Ok, maybe. But two to three is in "must have" territory. You can use magnets, but it is very likely you can build the Thropes based on your "style". The two basic methods are 1) Use two Venos, and one Zoey. Most everyone who does this is happy. 2) Two Zoeys, for the extra rolls, and Warp charges, and one Veno. I use this most of the time, and it suits me very well.

If you do magnetize, you can also experiment with a Neurothrope as well.

I also think a second Mawloc is well worth it, but your experience may vary, so maybe Proxy a few games first. As far as FW, dude Malanthrope is the business. Almost "must take" good.


Ok cool,I already got the Old tick head Zoanthrope as A Neurothrope,so any other recommendations for models? Tervigon ?

and since I only have 24 termagants should I get more?

This message was edited 1 time. Last update was at 2015/02/28 02:18:03


 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Pertruabo wrote:
pinecone77 wrote:
Pertruabo wrote:
 luke1705 wrote:
Lictors guide a Mawloc in without scatter, can wreck vehicles in assault, can rend and kill most troops choices, and are generally very annoying to uproot unless you have ignores cover


Heya Luke,
Alright cool,but sadly I decided to drop from the League because the schedule is intervening with school so school first.But I'm still buidling up my needs
Can you or anyone suggest what to get? to around 1850 points,cause I'll follow the second league which is planned to be 1500 points and the allow FW in the 1500 points league.

Currently I only have 1 Flying Hive Tyrant,a box of dual venom and zoanthropes, 24 termagants, 3 warriors,and 9 ripper swarms from FW
And I've placed an order for a tervigon and a mawloc to my local store.So any suggestions on what to get guys?

 krootman. wrote:
 luke1705 wrote:
Lictors guide a Mawloc in without scatter, can wreck vehicles in assault, can rend and kill most troops choices, and are generally very annoying to uproot unless you have ignores cover


Don't forget 2 str 6 shots each

Would you like to jink Mr tau player ?!


Oh cool! So its like the Nydus from Starcraft? I havent play with Nids cause there all are still being painted


I strongly suggest a second Winged Tyrant, it is almost impossible to have too many. Ok, maybe. But two to three is in "must have" territory. You can use magnets, but it is very likely you can build the Thropes based on your "style". The two basic methods are 1) Use two Venos, and one Zoey. Most everyone who does this is happy. 2) Two Zoeys, for the extra rolls, and Warp charges, and one Veno. I use this most of the time, and it suits me very well.

If you do magnetize, you can also experiment with a Neurothrope as well.

I also think a second Mawloc is well worth it, but your experience may vary, so maybe Proxy a few games first. As far as FW, dude Malanthrope is the business. Almost "must take" good.


Ok cool,I already got the Old tick head Zoanthrope as A Neurothrope,so any other recommendations for models? Tervigon ?

and since I only have 24 termagants should I get more?


This also falls under "style" I think that currently Tervigon is overpriced for what you get, so I can't recommend one. But one Tervigon can still add a lot of value. But to gain that value, you also need a Termagant Brood of x30. In addition you likely need about 21 extra for spawns, you can recycle casualtys, but Murphys law says you'll take no losses when ever you want to spawn.

Personally I use Hormagaunts for most functions. But that is dependant on my style of play. If you do run a Tervigon, I always take Hive Commander, and Outflank. I always run it bare bones, with a Thorax hive with Electro grubs Just spawn as soon as you arrive for some bubble wrap, and go to town on the backfield.

One of my favorite Big Bugs for lower point games is Tyrannofex, Acid Spray, Thorax hive (Electro bugs) I often toss on Adrenals as well for 200 total. It tends to be a unstoppable Troop deleting monstrousity!

1500 and below, my "go to" heavy slots are: Tyrannofex, Twin Mawlocs. I am always happy with what I get from them.

This message was edited 1 time. Last update was at 2015/02/28 05:41:34


The will of the hive is always the same: HUNGER 
   
Made in au
Towering Hierophant Bio-Titan





 Tyran wrote:
 SHUPPET wrote:
Pertruabo wrote:

Oh cool! So its like the Nydus from Starcraft? I havent play with Nids cause there all are still being painted


Nydus would be more like the Tyrannocyte, that allows units without the option otherwise to drop anywhere

Using Lictors to guide in Mawlocs would be more like... Using an Overseer to give vision allowing you to build a Nydus (the Mawloc itself already acts like a Nydus does)

So yeah, more or less

Nydus would be more like the Trygon's tunnels.


In style and lore, maybe, in gameplay... not so much

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in id
Devastating Dark Reaper





 SHUPPET wrote:
 Tyran wrote:
 SHUPPET wrote:
Pertruabo wrote:

Oh cool! So its like the Nydus from Starcraft? I havent play with Nids cause there all are still being painted


Nydus would be more like the Tyrannocyte, that allows units without the option otherwise to drop anywhere

Using Lictors to guide in Mawlocs would be more like... Using an Overseer to give vision allowing you to build a Nydus (the Mawloc itself already acts like a Nydus does)

So yeah, more or less

Nydus would be more like the Trygon's tunnels.


In style and lore, maybe, in gameplay... not so much


Ah I see,well its nice when your opponent see a suprise pie plate coming from below,while spewing a giant centipede like creature ready to rampage around.

Now I've got all the tips I need to start around thanks to you guys,my new stuff should arrive around a month and I could paint 500 points of Nids to get the game going.

Also I have a few matters to ask you guys,I'm currently eye balling the old Tyranid Hive Tyrant from the 90's,I plan to buy one and convert it to todays loadout which is wings and TL Devourers,but seeing that todays Tyrants are 60mm in base size while the old Tyrant is small in size, is it fair to place him in a 40mm base? I plan to give wings from the gargoyle sprue and give spinefist as devourer count as. But wont this disturb the game? Cause the model is so small but packs a huge punch and seeing that it could hide behind cover more easily that the current Tyrant.

Overall,will you allow someone to use the old Tyrant with the current meta loadout while playing againts you? but with the appropriate base (60mm for the old tyrant) and wargear

This message was edited 1 time. Last update was at 2015/03/01 14:44:40


 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 SHUPPET wrote:
 Tyran wrote:
 SHUPPET wrote:
Pertruabo wrote:

Oh cool! So its like the Nydus from Starcraft? I havent play with Nids cause there all are still being painted


Nydus would be more like the Tyrannocyte, that allows units without the option otherwise to drop anywhere

Using Lictors to guide in Mawlocs would be more like... Using an Overseer to give vision allowing you to build a Nydus (the Mawloc itself already acts like a Nydus does)

So yeah, more or less

Nydus would be more like the Trygon's tunnels.


In style and lore, maybe, in gameplay... not so much


Both are a way to deploy units, and both are almost never used.
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






Pertruabo wrote:

Also I have a few matters to ask you guys,I'm currently eye balling the old Tyranid Hive Tyrant from the 90's,I plan to buy one and convert it to todays loadout which is wings and TL Devourers,but seeing that todays Tyrants are 60mm in base size while the old Tyrant is small in size, is it fair to place him in a 40mm base? I plan to give wings from the gargoyle sprue and give spinefist as devourer count as. But wont this disturb the game? Cause the model is so small but packs a huge punch and seeing that it could hide behind cover more easily that the current Tyrant.


I'd probably use the old Tyrant as a Tyranid Prime at this point. As you said, it does have an unfair advantage over the current one in terms of being easier to hide and the smaller footprint also impacts its overall maneuverability (easier to place between enemy models) and various other mechanics (blasts, assault, etc.)





   
Made in us
Regular Dakkanaut




I have been trying the Null deployment list. It has been working really well. Was wondering if any one else has given it a go.
   
Made in us
Fixture of Dakka





San Jose, CA

shadowfinder wrote:
I have been trying the Null deployment list. It has been working really well. Was wondering if any one else has given it a go.

It's the strategy that I use, hence deepstriking rippers, mawlocs and lictors.

It is also the strategy of GT-winner Sean Nayden's #lictorshame list.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Tunneling Trygon





NJ

There really shouldn't be an issue with older models. Yes, most tournaments will require you to use the current base size (although seeing 28mm terminator bases is still not uncommon). As for the model itself, the gargoyle wings are pretty dinky, but I know that bigger ones tend to get pricey fast. I can't imagine that anyone would have an issue with the old model if you had appropriately-sized wings. If it's really an issue of "I can't see THAT model but I'm pretty sure I could see the regular one" you have two options - have a regular one that you can use as a stand in, or just let the dude shoot as if he could see it. That solves 99% of "I think you're modeling for advantage" disputes and really doesn't disadvantage you in any significant way most of the time
   
Made in us
Regular Dakkanaut




Exepct for some old timers this list should play very differently from what most people expect from Tyranids. it is like some of my 5th edition style of play.

Here is my list with unwanted Tyranids that I am going to take to A local 20+ tournament in just a few weeks on the 1st.
The list is designed to olmost be a null deployment. Only the spore formation in on the table. I can place the tyrants on the table if I go first to make sure they come in 2nd turn for sure by flying them turn 1. Depending on terrain on the board will of course decide placement. If I have the choice this list will go 2nd all the time. I don't really want to go first with it. but it will happen.
Please talk me though this list. What's week or what match up you think would be problematic it.

+++ Tyranid Normal Cad Null Drop List (1849pts) +++

++ Tyranids: Codex (2014) (Combined Arms Detachment) ++

+ No Force Org Slot +

Tyrannocyte [5x Deathspitters]

Tyrannocyte [5x Deathspitters]

+ HQ +

Hive Tyrant [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

Hive Tyrant [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

+ Troops +

Genestealer Brood [11x Genestealer]

Ripper Swarm Brood
3x Ripper Swarm [3x Deep Strike]

+ Fast Attack +

Ravener Brood
Ravener [Deathspitter, Rending Claws]
Ravener [Deathspitter, Rending Claws]
Ravener [Deathspitter, Rending Claws]
Ravener [Deathspitter, Rending Claws]

Ravener Brood
Ravener [Deathspitter, Rending Claws]
Ravener [Deathspitter, Rending Claws]
Ravener [Deathspitter, Rending Claws]
Ravener [Deathspitter, Rending Claws]

+ Heavy Support +

Carnifex Brood
Carnifex [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

Carnifex Brood
Carnifex [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

Trygon Prime [The Reaper of Obliterax]

++ Tyranids: Codex (2014) (Formation Detachment) ++

+ Formation +

Sporefield
Mucolid Spore Cluster [Mucolid Spore]
Mucolid Spore Cluster [Mucolid Spore]
Mucolid Spore Cluster [Mucolid Spore]
Spore Mine Cluster [4x Spore Mine]
Spore Mine Cluster [4x Spore Mine]
Spore Mine Cluster [4x Spore Mine]

Read more: http://thetyranidhive.proboards.com/thread/48729/unwanted-tyranids?page=18#ixzz3TAnZxtcQ



Automatically Appended Next Post:
 jy2 wrote:
shadowfinder wrote:
I have been trying the Null deployment list. It has been working really well. Was wondering if any one else has given it a go.

It's the strategy that I use, hence deepstriking rippers, mawlocs and lictors.

It is also the strategy of GT-winner Sean Nayden's #lictorshame list.



I think our game at TSHT would have been very different if had stayed true to my personal play style for Tyranids. I look forward to a rematch next year maybe.

This message was edited 2 times. Last update was at 2015/03/01 21:56:49


 
   
Made in us
Longtime Dakkanaut




Wichita, KS

I playtested both my proposed army lists, and the Da Boyz missions yesterday, and now that I understand the missions, and also what lists are strong (NewCrons mopped up), and what lists I don't need to worry about as much (Eldar with 3 Serpents aren't near as scary). So I've decided to take a Living Artillery list:
Spoiler:
Tyranid CAD (1460 Points, Source #1):
Hive Tyrant (Wings, Electronshock Grubs, 2 TL-Devourers) *Warlord
Hive Tyrant (Wings, Electronshock Grubs, 2 TL-Devourers)

Venom
Venom
Zoey

18 Hormagants
19 Hormagants
3 Rippers (Deep Strike)

20 Gargoyles
Hive Crone

Tyrannofex (Electroshock Grubs)
Carnifex (2 TL-Devourers)

Living Artillery Node (390 points, Source #2):
3 Warriors (Barbed Strangler)
3 Biovores
Exocrine
For most tourneys, Biovores can be a situational thing, because they can't contribute if the opponent is meched up. But with Da Boyz limits on dedicated transports, that goes away, and with some missions focus on board control, Necron warrior blobs can be so dominant, so Living Artillery seems like the best option even though I have to give up access to Malanthropes, Dimacharons, Tyrannocytes, and all formations.


Some interesting things about the newcrons from a test game I had.
1) 20 Termagants were locked in combat with 2 Tomb Blades for 8!!! rounds of combat.
2) 2 Wraiths multi-assaulted a Carnifex and a Tyrannocyte. After a long, long time, the Tyrannocyte came out of it with 1 wound left.
3) I charged 3 Warriors with a Tyrannofex. It took 5 rounds of combat to finish them.
4) Necrons can shrug off devourer shots like nobody's business.
   
Made in au
Towering Hierophant Bio-Titan





 Tyran wrote:
 SHUPPET wrote:
 Tyran wrote:
 SHUPPET wrote:
Pertruabo wrote:

Oh cool! So its like the Nydus from Starcraft? I havent play with Nids cause there all are still being painted


Nydus would be more like the Tyrannocyte, that allows units without the option otherwise to drop anywhere

Using Lictors to guide in Mawlocs would be more like... Using an Overseer to give vision allowing you to build a Nydus (the Mawloc itself already acts like a Nydus does)

So yeah, more or less

Nydus would be more like the Trygon's tunnels.


In style and lore, maybe, in gameplay... not so much


Both are a way to deploy units, and both are almost never used.


Well, that doesn't change the fact that the playstyles are different and the Trygon performs nothing like a Nydus in practice. Because actually, the Trygon is NOT a way to deploy units, it's a way to risk losing the game for the rare payoff of being able to deepstrike a unit turn 3, after highly telegraphing exactly where and when it is arriving to your opponent. Assuming you get super lucky of course, in that you need the Trygon to roll out turn 2, and the unit you want to DS roll out turn 3, otherwise it's coming in from the board edge. It's trash.
Tyrannocytes are the way to deepstrike something in and also THE way to play a large portion of our dex which just doesn't work without them, and as such are also pretty popular

Trygon's are never played because they are a bad a unit for the points, and the tunnels don't work. They don't do anything. They don't allow you to Nydus in a unit behind enemy lines, that's what Tyrannocytes do for anything that doesn't have Deep Strike. Much more cost effectively as well.


Automatically Appended Next Post:
@Pertruabo, it doesn't matter if your opponent wants you to or not, they have to allow old models they are part of the game. The old Tyrant's look amazing imo and are one of the only older models I actually like. I'd probably find a way to update their weapons, but aside from that I'd love to see your finished version of one!

This message was edited 7 times. Last update was at 2015/03/01 23:53:27


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 SHUPPET wrote:
 Tyran wrote:
 SHUPPET wrote:
 Tyran wrote:
 SHUPPET wrote:
Pertruabo wrote:

Oh cool! So its like the Nydus from Starcraft? I havent play with Nids cause there all are still being painted


Nydus would be more like the Tyrannocyte, that allows units without the option otherwise to drop anywhere

Using Lictors to guide in Mawlocs would be more like... Using an Overseer to give vision allowing you to build a Nydus (the Mawloc itself already acts like a Nydus does)

So yeah, more or less

Nydus would be more like the Trygon's tunnels.


In style and lore, maybe, in gameplay... not so much


Both are a way to deploy units, and both are almost never used.


Well, that doesn't change the fact that the playstyles are different and the Trygon performs nothing like a Nydus in practice. Because actually, the Trygon is NOT a way to deploy units, it's a way to risk losing the game for the rare payoff of being able to deepstrike a unit turn 3, after highly telegraphing exactly where and when it is arriving to your opponent. Assuming you get super lucky of course, in that you need the Trygon to roll out turn 2, and the unit you want to DS roll out turn 3, otherwise it's coming in from the board edge. It's trash.
Tyrannocytes are the way to deepstrike something in and also THE way to play a large portion of our dex which just doesn't work without them, and as such are also pretty popular

Trygon's are never played because they are a bad a unit for the points, and the tunnels don't work. They don't do anything. They don't allow you to Nydus in a unit behind enemy lines, that's what Tyrannocytes do for anything that doesn't have Deep Strike. Much more cost effectively as well.


The Tyrannocite works by letting you deploy 1 unit in the middle of a battle. That's not how the Nydus work. The Nydus let's you deploy large amounts of troops, but the Nydus is vulnerable to enemy fire so no one uses it in the middle of a battle. And just like the Trygon, the Nydus is a way to risk losing the game for a rare payoff.
   
Made in au
Towering Hierophant Bio-Titan





Every unit decision in Starcraft is a risk, but unlike the Trygon, the Nydus a tactically viable unit with a niche, we see Nydus every now and again in the highest level of SC2, Trygon however is unplayable. As I said, the "tunneling in all at once" vibe and lore of the Trygon might fit, but can you please tell me exactly how you would build a list with Trygon tunnels in it to carry through multiple units? That is practically already a GUARANTEE you will lose the game against a sensible opponent with averaged out rolls, since the chances are like less than 1% of games where you are getting all your units through that tunnel, the bulk of which will come in from your board edge and walk across the field. If they are units that can deal with this, then you didnt need to be wasting 400 points on at LEAST 2 Trygons as is just to deepstrike them, and if they are units that CANT deal with this, than you are behind the amount of points equal to how many didn't make it through. Taking a Trygon just guarantees you come out behind unless by some crazy chance you get perfect rolls, and EVEN THEN, for that 1 out of every 100 game where that happens, the same thing could have just been done with Pods.

Because competitor to this is the Tyrannocyte, which, for less than the price of 2 Trygons, can reliably and consistently bring in 5 full units every game which is more than you are EVER getting out of Trygons, and it doesn't nerf over half the ones that don't come in at the right time and force them to walk across the field (ala Nydus, if the backdoor Nydus gets popped, you just remake it and out the front ). Also the Tyrannocytes will arguably do more than the Trygons would anyway thanks to their 5x Devourers or Cannons, EACH, so there is no argument to ever take the Trygon. This is why Nid players responded so well to the release of the Spore, it does what our tunnels SHOULD have done for us but poor writing held back.

So thematically, Trygons may be closer to the Nydus, but in terms of actual gameplay and effect on a match, the playstyle of the Drop Spores are definitely much mucher closer.

This message was edited 4 times. Last update was at 2015/03/02 01:50:26


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Regular Dakkanaut




While using the trygons tunles is a chance in a blue moon. Trygons are useful for other thing.

I agree Spores give the feeling of being invaded more. Poding a tervagon that then drops some gaunts and a Fex with two spore full if Hormagaunts looks impressive when it lands. Having 40+ models show up in your back field can be a little troubling
   
Made in au
Towering Hierophant Bio-Titan





shadowfinder wrote:
While using the trygons tunles is a chance in a blue moon. Trygons are useful for other thing.

I agree Spores give the feeling of being invaded more. Poding a tervagon that then drops some gaunts and a Fex with two spore full if Hormagaunts looks impressive when it lands. Having 40+ models show up in your back field can be a little troubling


Trygon's are not really useful for other things though, thats the problem with the unit. Only possible use I can think of for Trygons is Endless Swarm. THIS I will agree is a very Nydus style build.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in id
Devastating Dark Reaper





 SHUPPET wrote:
 Tyran wrote:
 SHUPPET wrote:
 Tyran wrote:
 SHUPPET wrote:
Pertruabo wrote:

Oh cool! So its like the Nydus from Starcraft? I havent play with Nids cause there all are still being painted


Nydus would be more like the Tyrannocyte, that allows units without the option otherwise to drop anywhere

Using Lictors to guide in Mawlocs would be more like... Using an Overseer to give vision allowing you to build a Nydus (the Mawloc itself already acts like a Nydus does)

So yeah, more or less

Nydus would be more like the Trygon's tunnels.


In style and lore, maybe, in gameplay... not so much


Both are a way to deploy units, and both are almost never used.


Well, that doesn't change the fact that the playstyles are different and the Trygon performs nothing like a Nydus in practice. Because actually, the Trygon is NOT a way to deploy units, it's a way to risk losing the game for the rare payoff of being able to deepstrike a unit turn 3, after highly telegraphing exactly where and when it is arriving to your opponent. Assuming you get super lucky of course, in that you need the Trygon to roll out turn 2, and the unit you want to DS roll out turn 3, otherwise it's coming in from the board edge. It's trash.
Tyrannocytes are the way to deepstrike something in and also THE way to play a large portion of our dex which just doesn't work without them, and as such are also pretty popular

Trygon's are never played because they are a bad a unit for the points, and the tunnels don't work. They don't do anything. They don't allow you to Nydus in a unit behind enemy lines, that's what Tyrannocytes do for anything that doesn't have Deep Strike. Much more cost effectively as well.


Automatically Appended Next Post:
@Pertruabo, it doesn't matter if your opponent wants you to or not, they have to allow old models they are part of the game. The old Tyrant's look amazing imo and are one of the only older models I actually like. I'd probably find a way to update their weapons, but aside from that I'd love to see your finished version of one!


Thanks dude!
I'm gonna use the spinefist from the termagants sprue as a devourer count as since I think that is the only arm that looks proportional and not wonky,and I'll use some gargoyle wings for the Tyrant
   
Made in us
Regular Dakkanaut




 SHUPPET wrote:
shadowfinder wrote:
While using the trygons tunles is a chance in a blue moon. Trygons are useful for other thing.

I agree Spores give the feeling of being invaded more. Poding a tervagon that then drops some gaunts and a Fex with two spore full if Hormagaunts looks impressive when it lands. Having 40+ models show up in your back field can be a little troubling


Trygon's are not really useful for other things though, thats the problem with the unit. Only possible use I can think of for Trygons is Endless Swarm. THIS I will agree is a very Nydus style build.


I started using trygons a lot recently and have found them to be solidly good. I am using the prime in a Null style list for extra Synapse and has been working really well. Now I am not saying they are a must take for lists. I have found that people usually have other concerns with the other units coming in to go after him when he arrives. which allows him to go after his preferred target. It has been great having him on the table as well.

With two tyrants and two fex, spores and other units on the ground at the same time he works really well.

This message was edited 1 time. Last update was at 2015/03/02 15:40:51


 
   
Made in us
Longtime Dakkanaut




Wichita, KS

One of my favorite formations in Apoc is Subterranean Swarm. I wish the non-apoc version were as good. That gives you a good reason to use Trygons, or at least one Trygon Prime.
   
 
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