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Made in us
Tunneling Trygon






jpevansiii wrote:
Barby is also missing half of his shots every shooting phase. I would pass simply due to him no longer being worth his points. Imperial knights and stomped will eat him in CC. Wraith knights are going to using D weapons against him for half his costs. Only way I would run mine is if I bring swarmlord for perfected enemy.


I would pass on him entirely honestly. 6 S10 hits is nice but not good for the points, and the lack of ap 2 shooting means a dreadknight can probably kill him in CC with force. The Swarmlord is WAY too expensive to merely buy him preferred enemy and will be shot quickly. Haywire is our best anti tank I'm afraid.

This message was edited 1 time. Last update was at 2015/05/23 14:17:45



 
   
Made in us
Fresh-Faced New User




Agreed. Sorry about the auto correct. Damn auto correct. At the rate codices are flying on to the shelves, maybe nids will get a new book in the next year. Maybe a new BRB that doesn't handicap Smash SR or prevent FMC from charging the same turn changing flight modes. The last major codex releases have been bad news for nids. I stick with flyrant spam and MSU scoring units with some venomthrope support. Lots of little bugs getting synapse and shrouded with a malanthrope can work with mass poison CC attacks and can even be a decent tarppit for super heavies. I would leave the big expensive bugs at home for now. They can get shot off the board first turn and will never make it in CC past the first round.

This message was edited 1 time. Last update was at 2015/05/23 16:44:52


 
   
Made in gb
Brainy Zoanthrope





 jifel wrote:
jpevansiii wrote:
Barby is also missing half of his shots every shooting phase. I would pass simply due to him no longer being worth his points. Imperial knights and stomped will eat him in CC. Wraith knights are going to using D weapons against him for half his costs. Only way I would run mine is if I bring swarmlord for perfected enemy.


I would pass on him entirely honestly. 6 S10 hits is nice but not good for the points, and the lack of ap 2 shooting means a dreadknight can probably kill him in CC with force. The Swarmlord is WAY too expensive to merely buy him preferred enemy and will be shot quickly. Haywire is our best anti tank I'm afraid.


I think Barbie could still be good, but likely only in comped rules sets, either with no ranged D allowed (where he isn't going to get instagibbed) or nerfs to D along the lines of -1 on the table. In standard 40k I definitely agree though, he's the ultimate case of all your spawning sacs in one basket.
   
Made in gb
Longtime Dakkanaut





Well I dont think that Barbie is over costed. Just that the Wraithknight is insanely undercosted.

The Wraithknight kills literally everything.

This message was edited 1 time. Last update was at 2015/05/23 16:34:27


 
   
Made in us
Longtime Dakkanaut




Wichita, KS

Benlisted wrote:
 jifel wrote:
jpevansiii wrote:
Barby is also missing half of his shots every shooting phase. I would pass simply due to him no longer being worth his points. Imperial knights and stomped will eat him in CC. Wraith knights are going to using D weapons against him for half his costs. Only way I would run mine is if I bring swarmlord for perfected enemy.


I would pass on him entirely honestly. 6 S10 hits is nice but not good for the points, and the lack of ap 2 shooting means a dreadknight can probably kill him in CC with force. The Swarmlord is WAY too expensive to merely buy him preferred enemy and will be shot quickly. Haywire is our best anti tank I'm afraid.


I think Barbie could still be good, but likely only in comped rules sets, either with no ranged D allowed (where he isn't going to get instagibbed) or nerfs to D along the lines of -1 on the table. In standard 40k I definitely agree though, he's the ultimate case of all your spawning sacs in one basket.
Newcrons are utterly dominant in my local meta. Barbie is one of the best answers to them available to Tyranids.

D is a big problem for him, and he is overcosted, but he brings things that Tyranids don't have available otherwise, and depending on the missions he can be a dominant force. Give him a Malanthrope life-partner, and you have a decent combo that will go far in many, many games.
   
Made in us
Fixture of Dakka





San Jose, CA

 Sinful Hero wrote:
We're still missing a few units from the reviews right? I know I signed on for Meiotic Spores and still haven't gotten around to it.

Yeah, the tactica isn't quite completed.

We still need reviews for the following units:

Broodlords
Genestealers
Meiotic Spores
Sporocysts
Toxicrenes
Harridan (jy2)
Hierophant Bio-titan (jy2)


I will work on the 2 Lord of War gargantuans. Everything else is fair game if anyone wants to write a review on them.


 krootman. wrote:
Soo my road to the nova open officially started Yesterday morning, which means its list building time!

So after reading basic primer, my first idea is msu bugs, my thoughts on lictors lately is they have been fantastic, but I always wish I had more of them, and when you read nova missions malwocs seem underwhelming most of the time.

So here is my first draft of bugs for the nova open

Cad
Spoiler:
flyrant 240
Malenthrope 85
lictor 50
3 ripper swarm with deep strike 45
3 ripper swarm with deep strike 45
3 spore mines 15
Bunker with coms 75

Levi detchment
flyrant 240
flyrant 240
flyrant 240
Lictor 50
Lictor 50
Lictor 50
mucloid 15
mucloid 15
mucloid 15

Deathleaper brood
deathleapper 130
lictor50
lictor50
lictor50
lictor50
lictor50

Total 1850


This list has the ability to be whereever it wants, the -1 ld bonus deathleaper and his lictors provide will come in handy vs msu and I have some deep striking obsec that could come in handy from time to time.

I feel that you have way too many lictors. Lictors are effective, but only to a degree. I think your list is over-saturated with them and that isn't necessarily a good thing, especially if you opponent puts his objectives out in the open.


Eldercaveman wrote:
I've got a big list dilemma on my hands, I have the UK Games Expo next weekend and I'm having a bit of a break down over my lists.

The format is 1650 points, 1 CAD (or alternative) then one of the following

1 Lord of War up to 600 points
1 Allied detachment ( no self allies)
1 Formation Detachment

And eternal war missions.

The meta is full of new Eldar, Imperial Knights and WolfStars, so as a Nid player I'm up against the ropes from the start.

Spoiler:
List A

Flyrant, Electro and Devourers
Flyrant, Devourers

Venomthrope

3 x Rippers deep strike
3 x rippers deep strike
3 x rippers deep strike

Hive Crone
Skyblight

Flyrant, Electro, Devourers

Harpy
Harpy
Crone

10 Gargoyles
10 Gargoyles
10 Gargoyles


Or List B

Flyrant, Electro, Devourers
Flyrant, Electro, Devourers

Venomthrope

Rippers deep strike
Rippers deep strike

3 x spore mines
2 x spore mines

Tyrannocyte
Tyrannocyte

Dakkafex
Dakkafex

Bastion Comms Relay.

Skytyrant

Flyrant super beast, Reaper, Scytalon, OldAdvesary, Adrenal Glands
15 Gargoyles
15 Gargoyles

Or option C


Any other suggestions!

What's option C?

Both A & B are good. A gives you better resiliency and mobility with FMC-spam and respawning gargoyles. However, it's weakness is in its objective-holding ground forces. This list may have more problems in Maelstrom or Progressive-type missions.

List B gives you a better ground presence with 5 ground MC's and more resilient bodies. However, it is not as resilient as List A against the more shooty armies - Eldar, Tau, centstars, etc.

If you know the type of missions that you will be playing (maybe if you post a link to them), you want to pick out the list that is more "tailored" to the mission-types. Always build your list with the mission in mind.


jpevansiii wrote:
Barby is also missing half of his shots every shooting phase. I would pass simply due to him no longer being worth his points. Imperial knights and stomped will eat him in CC. Wraith knights are going to using D weapons against him for half his costs. Only way I would run mine is if I bring swarmlord for perfected enemy.

IK's cannot stomp on Barbie. Stomps cannot be used on another super-heavy/gargantuan.

The D on IK's, however, is nasty.


tag8833 wrote:
Benlisted wrote:
 jifel wrote:
jpevansiii wrote:
Barby is also missing half of his shots every shooting phase. I would pass simply due to him no longer being worth his points. Imperial knights and stomped will eat him in CC. Wraith knights are going to using D weapons against him for half his costs. Only way I would run mine is if I bring swarmlord for perfected enemy.


I would pass on him entirely honestly. 6 S10 hits is nice but not good for the points, and the lack of ap 2 shooting means a dreadknight can probably kill him in CC with force. The Swarmlord is WAY too expensive to merely buy him preferred enemy and will be shot quickly. Haywire is our best anti tank I'm afraid.


I think Barbie could still be good, but likely only in comped rules sets, either with no ranged D allowed (where he isn't going to get instagibbed) or nerfs to D along the lines of -1 on the table. In standard 40k I definitely agree though, he's the ultimate case of all your spawning sacs in one basket.
Newcrons are utterly dominant in my local meta. Barbie is one of the best answers to them available to Tyranids.

D is a big problem for him, and he is overcosted, but he brings things that Tyranids don't have available otherwise, and depending on the missions he can be a dominant force. Give him a Malanthrope life-partner, and you have a decent combo that will go far in many, many games.

That is true. Necrons will have problems against Barbie. They don't have much that can hurt him (having to rely mainly on rolling 6's) and Barbie's shooting will double-out most necrons as well as to lower their Reanimation Protocol saves.

Barbie is pretty matchup-dependent. Some armies have the tools to easily deal with him. Other armies, not so much. Overall, he does have value in a TAC Tyranid army. Whether you use him or not is going to depend more on what people tend to run in your local meta.


This message was edited 3 times. Last update was at 2015/05/24 20:57:17



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 jy2 wrote:


Eldercaveman wrote:
I've got a big list dilemma on my hands, I have the UK Games Expo next weekend and I'm having a bit of a break down over my lists.

The format is 1650 points, 1 CAD (or alternative) then one of the following

1 Lord of War up to 600 points
1 Allied detachment ( no self allies)
1 Formation Detachment

And eternal war missions.

The meta is full of new Eldar, Imperial Knights and WolfStars, so as a Nid player I'm up against the ropes from the start.

Spoiler:
List A

Flyrant, Electro and Devourers
Flyrant, Devourers

Venomthrope

3 x Rippers deep strike
3 x rippers deep strike
3 x rippers deep strike

Hive Crone
Skyblight

Flyrant, Electro, Devourers

Harpy
Harpy
Crone

10 Gargoyles
10 Gargoyles
10 Gargoyles


Or List B

Flyrant, Electro, Devourers
Flyrant, Electro, Devourers

Venomthrope

Rippers deep strike
Rippers deep strike

3 x spore mines
2 x spore mines

Tyrannocyte
Tyrannocyte

Dakkafex
Dakkafex

Bastion Comms Relay.

Skytyrant

Flyrant super beast, Reaper, Scytalon, OldAdvesary, Adrenal Glands
15 Gargoyles
15 Gargoyles

Or option C

Any other suggestions!

What's option C?

Both A & B are good. A gives you better resiliency and mobility with FMC-spam and respawning gargoyles. However, it's weakness is in its objective-holding ground forces. This list may have more problems in Maelstrom or Progressive-type missions.

List B gives you a better ground presence with 5 ground MC's and more resilient bodies. However, it is not as resilient as List A against the more shooty armies - Eldar, Tau, centstars, etc.

If you know the type of missions that you will be playing (maybe if you post a link to them), you want to pick out the list that is more "tailored" to the mission-types. Always build your list with the mission in mind.





My reply isn't meant to be me being ignorant or anything like that, just slightly lazy because I'm on my phone. But the answers to both your questions are in my post, now in bold XD

Don't take this the wrong way Love to here your input on it.


Automatically Appended Next Post:
I say eternal war, it's slightly modified. There's no kill points missions, emps will and the relic are a combined mission. And secondaries, (first blood, warlord, line breaker) are only applied to your total tournament points. So you work out who won based on the objectives, then you add the secondaries to your tournament points.

This message was edited 1 time. Last update was at 2015/05/24 22:14:35


   
Made in us
Fixture of Dakka





San Jose, CA

Eldercaveman wrote:
My reply isn't meant to be me being ignorant or anything like that, just slightly lazy because I'm on my phone. But the answers to both your questions are in my post, now in bold XD

Don't take this the wrong way Love to here your input on it.


Automatically Appended Next Post:
I say eternal war, it's slightly modified. There's no kill points missions, emps will and the relic are a combined mission. And secondaries, (first blood, warlord, line breaker) are only applied to your total tournament points. So you work out who won based on the objectives, then you add the secondaries to your tournament points.

Haha....that's what I get for skimming through the post. I apologize for that.

In that case, Skyblight would be the stronger list if you are playing Eternal War missions. Stay in the air while dealing damage to your opponent and then land on T5 without risking too much of your army.

In terms of battle points, I think your other list, the Skytyrant list, has more potential to table your opponents for more battle points (that is, if the tournaments are scored based on battle points). However, it is also more likely to get tabled as well against the wrong opponent. Skyblight would be the safer bet for a victory in the long-term, though you might not necessarily score as many points with it (you are also less likely to lose big with it either).



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Audacious Atalan Jackal



UK

Harpy have 4 one use Haywire weapon... Is that able to hunt Titan class include land raider? Hive tyrants have egrub.

Why it is not in most of list?



 
   
Made in us
Longtime Dakkanaut






Wait what?

   
Made in us
Fixture of Dakka





San Jose, CA

Solidcrash wrote:
Harpy have 4 one use Haywire weapon... Is that able to hunt Titan class include land raider? Hive tyrants have egrub.

Why it is not in most of list?

Haywire affects all armor unless the unit has a special rule that says it is immune (like the new Warlord Titan coming out from FW, which is the unit I think that you may be referring to?).

And it is the Hive Crone, not Harpy, with the haywire shots.

This message was edited 1 time. Last update was at 2015/05/25 19:51:53



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Audacious Atalan Jackal



UK

jy2 wrote:
Solidcrash wrote:
Harpy have 4 one use Haywire weapon... Is that able to hunt Titan class include land raider? Hive tyrants have egrub.

Why it is not in most of list?

Haywire affects all armor unless the unit has a special rule that says it is immune (like the new Warlord Titan coming out from FW, which is the unit I think that you may be referring to?).

And it is the Hive Crone, not Harpy, with the haywire shots.



confused with those two!

Iechine wrote:Wait what?


In last list have 3 flying monster creature in fast slot. Only one crone and double harpy sound good to me



 
   
Made in lt
Brainy Zoanthrope






Hive crone has 4 haywire missiles, not harpy

 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.

5000pts
2000pts
7000pts
 
   
Made in gb
Audacious Atalan Jackal



UK

But double crone good for vehicles heavy player..


Automatically Appended Next Post:
I can't take a silent treatment!

My tactic to use crones against elder with WK I would vetor strike on WK and use drooling :s all over the jetbike....

Vetor strike with strength 8 is good enough for vehicle and WK that unable to hit back... Unless it have skyfire.... Sob sob..

This message was edited 1 time. Last update was at 2015/05/25 20:24:00




 
   
Made in us
Fixture of Dakka





San Jose, CA

Solidcrash wrote:
But double crone good for vehicles heavy player..


Automatically Appended Next Post:
I can't take a silent treatment!

My tactic to use crones against elder with WK I would vetor strike on WK and use drooling :s all over the jetbike....

Vetor strike with strength 8 is good enough for vehicle and WK that unable to hit back... Unless it have skyfire.... Sob sob..

The hive crone is ok. He's more survivable due to being a flyer. However, his damage output is very dependent on the type of army he will be facing. Against the right army, he could be worth it. Against the wrong army, he could potentially do little. He's got the tools to deal with different types of threats. However, he isn't great against any them. If I had to grade him, I'd rate him a solid B.

BTW, don't rely on him as your anti-Wraithknight solution. Every time you fly over him, you've only got a 33% of causing an unsaved wound against him (1/2 to wound and then he has a 5+ FNP). And then the crone needs to waste another turn or 2 thereafter to "get into position" again to VS the WK. Your strategy for the Hive Crone is only to VS the WK as a target of opportunity only if he is in the path of another target. Go after another target as your primary target and use the WK as a secondary "incidental" target instead.


--------------------------------------------------------------------


Ok folks. I am still debating on what to take to the ATC 2015. The ATC is basically a team tournament consisting of 5 teammates and which there could be no repeat of any army, whether as primary, allies or a formation.

I'm down to 2 armies - either my Pentyrant Tyranids or my Centurionstar Grey Knight/Space Marines. So I've decided to let them duke it out to see who will be going with me.

This will be a brief battle report coming soon.....


1850 PENTYRANT TYRANIDS

CAD:
Dakka Flyrant - Egrubs, Fighter Ace
Dakka Flyrant - Egrubs

Lictor
Lictor
Lictor

3x Rippers - Deepstrike
3x Rippers - Deepstrike

Mawloc
Mawloc

Leviathan:
Dakka Flyrant - Egrubs
Dakka Flyrant - Egrubs
Dakka Flyrant - Egrubs

Venomthrope

1x Mucolid
1x Mucolid
1x Mucolid



1850 GREY KNIGHTS/SPACE MARINES

Ultramarines CAD:
Tigurius
Chapter Master - 2+, Auspex, Bike, Shield Eternal, Thunderhammer

5x Scouts - Meltabombs
Land Speeder Storm - Heavy Flamer
5x Scouts
Land Speeder Storm - Heavy Flamer
5x Scouts
Land Speeder Storm - Heavy Flamer
5x Scouts
Land Speeder Storm - Heavy Flamer

4x Devastator Centurions - Grav-cannons, Omniscope

Grey Knight Nemesis Strike Force:
GK Librarian - Level 3 Psyker, Daemonhammer
Draigo
Cypher

5x Strike Squad


--------------------------------------------------------------------


MISSIONS: ATC Mission #2


Objective #1 (Worth 8-pts if you win it) - Victory Points


Objective #2 (Worth 8-pts if you win it) - Marked for Death, 3 units

Tyranids pick 3 Land Speeders to kill.

Grey Knights pick 3 Lictors to kill.

Whoever kills the most Marked for Death (MfD) units win this.


Objective #3 (Worth 8-pts if you win it) - Modified Slay the Warlord

You win this if you kill your opponent's Warlord and yours survive.


Bonus Objectives (Worth 2-pts each) - First Blood, Linebreaker, Slay the Warlord


The total maximum score you can get each round is 30-pts.


Deployment: Dawn of War


Initiative: Grey Knights


--------------------------------------------------------------------


DEPLOYMENT:

Spoiler:
GK/SM psychic powers include Perfect Timing, Forewarning, Prescience, Psychic Shriek, and 2x Gates.

Tyranid psychic powers include 2x Catalysts, 2x Screams, 3x Paroxysms, 2x Horrors and 1x Blast. Fighter Ace is +1W.

Warlord traits are pretty much useless for either armies.

The centstar deploys only its deathstar. Everything else will be in reserves.

Since the Centstar was going first, I decided to take a big gamble. I decided to leave everything in Reserves except for my 3 mucolids. I spread out my 3 mucolids - 1 behind BLOS terrain in 1 corner, 1 in ruins in the opposite corner and 1 in ruins in the middle of my deployment zone.




TURN 1:

Spoiler:
GK's - The centstar teleports into Tyranid deployment territory. They manage only to kill 1 mucolid and put 2W on the other (due to grav-weaponry wounding them on 6's only).

Tyranids - derp, derp, derp....




TURN 2:

Spoiler:
GK's - Unfortunately for the Imperials, ALL of their reserves come in, despite Tigurius using his re-roll reserves ability to try to keep them out. They try best to hide their land speeders and grey knights.

The centstar shoots down another mucolid.

Tyranids - 3 flyrants, both rippers, 1 lictor and 1 mawloc comes in. 1 of the rippers mishap and go back into reserves. Mawloc lands dead-on and hits 5 members of the centstar. However, the GK's have placed their models such that any character in there could Look-Out-Sir to either Draigo or the Smashf*cker Chapter Master and their 3++ saves. Along with 4++ from Forewarning, damage is minimal with just a few wounds here and there. Mawloc then mishaps and the GK's put it right in front of the centstar.

Flyrants get a bead on 2 skimmers (couldn't hide 4 skimmers completely out of their LOS) and shoot them down. First Blood to Tyranids.

VP's - GK's: 0, Tyranids: 2




TURN 3:

Spoiler:
GK's - The 2 surviving land speeders move flat-out behind the 2 flyrants. This way, if my flyrants want to shoot them, I'd probably have to go into Gliding mode.

GK's then get off Force, Perfect Timing and Prescience. Forewarning gets denied.

Shooting via split-fire brings down 1 flyrant and puts 2W on the mawloc. The centstar then charges the mawloc and Draigo force weapons him to death.

VP's - GK's: 2, Tyranids: 2

Tyranids - The other 2 flyrants, 1 lictor, rippers and the other mawloc comes in. The 2 flyrants that just came in goes after the 2 speeders that were trying to get away from the 2 flyrants from last turn. Mawloc scatters but still partially hits the centstar. No damage is done as the wounds are LOS'd to a 3++ character and the mawloc goes back into reserves.

The 4 flyrants then combine to take out the remaining 2 land speeders as well as 1 unit of scouts.

VP's - GK's: 2, Tyranids: 5

Tyranids have also killed all 3 of their Marked for Death targets (3 land speeders).




TURN 4:

Spoiler:
GK's - The censtar Gates to go after the Warlord flyrant (who was on the opposite side of the board) as well as 1 of the lictors. However, Perfect Timing is denied!

Without Perfect Timing, the censtar only manages to cause 3W to my Warlord flyrant and fails to take down the lictor (with 2+ go-to-ground cover in ruins).

Scouts charge 1 unit of rippers and the grey knight strikers charge the other unit of rippers. Scouts do manage to finish off the rippers but the strikers will be stuck in cc with their rippers until the end of the game.

VP's - GK's: 3, Tyranids: 5

Tyranids - The rest of the army comes in. Mawloc goes after the centstar again but scatters and mishaps. Once again, the GK's put him right in front of them.

Warlord flyrant flies off the table to try to stay alive. 2 flyrants go after the 2 units of scouts. The other flyrant can either go after the centstar or fly off the table (not many targets left for him). He goes after the centstar.

1 flyrant wipes out the unit of scouts out in the open (the one who killed off the rippers last turn). The other flyrant takes out 3 scouts after they go-to-ground in ruins for the 3+ cover (that is average). 3rd flyrant takes off 1 or maybe 2W from the centstar.

VP's - GK's: 3, Tyranids: 6




TURN 5:

Spoiler:
GK's - Not much left for them to do. Chapter Master splits off to go after 1 lictor. He has to turbo-boost to get into range for an assault next turn (if there is one). Cypher splits off from the unit as well and joins a unit of scouts. They will assault the lictor this turn. Finally, the star will go after both the mawloc and the flyrant who shot at them last turn.

Draigo cast Force. However, Tyranids were able to deny Perfect Timing once again!

Without Perfect Timing, GK's are not able to take down the flyrant, though they do wound it. They also fail to wound the mawloc with split-fire. Cypher and scouts put 1 or 2W on the lictor with shooting.

We then go to assault. Cypher kills the lictor and Draigo force weapons another mawloc to death.

VP's - GK's: 5, Tyranids: 6

Warlord flyrant comes back in and goes after the Chapter Master. 1 flyrant goes into Gliding mode to try to finish off the scouts. The other flyrant starts heading towards the Chapter Master. The 4th flyrant will continue to work on the centstar (with Gate, there really is no way I can escape them so I might as well shoot at them).

Warlord perils while casting Catalyst and takes 1W (down to 1W remaining). He then fails his Grounding check! Oh crap! Fortunately for him, he passes his FNP save. Whew! But unfortunately for him, he is now on the ground for the Chapter Master to assault next turn! Gulp!

Flyrant 2 takes out the 2 surviving scouts. Flyrant 3 runs because he has no target to shoot. Flyrant 4 shoots at the centurions but they make all of the saves. Finally, the Warlord flyrant shoots at the Chapter Master....and takes him down to just 1W left! (To be fair, he already took 2W earlier from mawlocs and Tyranid shooting. )

VP's - GK's: 5, Tyranids: 7


If the game ends now, Tyranids would take VP's. They would also take Marked for Death (GK's have only killed 1 of the 3 lictors whereas Tyranids have taken out all 3 of their land speeder targets). Escalated Warlord would be a draw as both Warlord lives. In short, Pentyrant Tyranids would take a Crushing Victory if the game were to end now.

We roll to see if the game ends and.....




TURN 6:

Spoiler:
Alas, the game goes on.

GK's - Because the Tyranid Warlord is hiding behind BLOS terrain, the centstar would have to make a very risky Gate if they want to try to take out the Warlord flyrant. On the other hand, he is on the ground and can be assaulted by the Chapter Master, so the centstar decides to go after the other flyrant and the mawloc instead.

Fortunately for the bugs, Perfect Timing and Prescience fail to go off (I believe PT was denied once again). Draigo does manage to activate Force.

Both the flyrant and the mawloc survives GK shooting. The centstar then charges my mawloc and force weapons it to death.

Last but not least, Chapter Master charges the Warlord flyrant....and dies to Overwatch! (Overwatch only managed to do 1W but the Chapter Master failed his 2+ save against it!)

Disastrous turn for the Imperials! They could have gotten 3VP's this turn to take the lead but instead, they only pick up 1VP and also give up 1VP as well in the process.

VP's - GK's: 6, Tyranids: 8

Tyranids - I cannot fly my Warlord off the table because the game may end so all the flyrants stay on the table.

There really isn't any good targets for bugs. It's either the centstar or Cypher attached to a unit of scouts in 2+ cover ruins (and Cypher's unit is out of the ways for 2 of the flyrants). I go after the censtar, hoping to get lucky and maybe kill a character (or better yet, the Librarian Warlord). Shooting does not do anything of note as the centstar passes almost all of their saves.

VP's - GK's: 6, Tyranids: 8

I am hoping that the game will end. If it does, Tyranids would take VP's and Marked for Death, while we would tie on Escalated Warlord. Tyranids would still get the Crushing Victory if it ends.

We roll to see if the game ends and.....


.....to be concluded.




TURN 7:

Spoiler:
....there will be 1 final turn.

GK's - The centstar makes a risky Gate attemp where they can get both the Warlord flyrant and one of the lictors.....and they land successfully! Unfortunately for the bugs, they also get off Prescience and Perfect Timing this turn as well.

Shooting sees them easily kill off the Warlord (with just 1W remaining) and the lictor.

VP's - GK's: 8, Tyranids: 8

Tyranids - so now I've got Marked for Death and the GK's have got Escalated Warlord. We are tie on VP's. I need to go after his Warlord. If by some miracle I can kill him, then Tyranids will tie on Escalated Warlord but they will win on VP's. Almost every single model in the centstar has taken a wound or so (including the Warlord Librarian), so with a little bit of luck, it wouldn't be impossible to get that point. It would require killing 1 model, then his Warlord needs to fail his Look-Out-Sir roll and then his 2+ save.

Unfortunately, I don't get it as the centurions pass all of their saves yet again.

So Tyranids take Marked for Death (killing 3 land speeders vs the centstar killing only 2 lictors). The GK's take Escalated Warlord. Finally, we tie on VP's....or do we?

There is still 1 more assault to go and it has been going on for many turns already - the strikers vs the rippers (with only 1 striker left against 1 ripper). Strikers have been whiffing for several turns, which is why the ripper is still alive. However, strikers (who activated Force on their turn) finally manage to hit and force weapon the little ripper to death.

VP's - GK's: 9, Tyranids: 8

So Tyranids take Marked for Death. The GK's take both Escalated Warlord and VP's. GK's get Warlord and Linebreaker whereas Tyranids take First Blood and Linebreaker, for a 19-11 Grey Knight victory.



Minor Victory to the Grey Knight/Space Marines!!!





This message was edited 4 times. Last update was at 2015/05/28 21:09:16



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Audacious Atalan Jackal



UK

True.. Is there are harpy and crone creature report up ? I would like to read it because my crone kit arrive today and I am overjoyed. Heh.

Look like harpy is anti-infantry and crone is anti-vehicle...

I am looking forward to your battle report!



 
   
Made in gb
Longtime Dakkanaut





United Kingdom

They are both on page 1 along with most other reviews of all the units in the codex.

   
Made in gb
Longtime Dakkanaut





UK

Solidcrash wrote:
True.. Is there are harpy and crone creature report up ? I would like to read it because my crone kit arrive today and I am overjoyed. Heh.

Look like harpy is anti-infantry and crone is anti-vehicle...

I am looking forward to your battle report!


Crone is more AA these days. It can perform decently against vehicles but don't expect it to take out vehicles in one go, it's best to plink the last hull point off with it

YMDC = nightmare 
   
Made in us
Fixture of Dakka





San Jose, CA

Solidcrash wrote:
True.. Is there are harpy and crone creature report up ? I would like to read it because my crone kit arrive today and I am overjoyed. Heh.

Look like harpy is anti-infantry and crone is anti-vehicle...

I am looking forward to your battle report!

Well, I did run Skyblight at the Bay Area Open GT 2014. You can find them in action here:


1850 Sky Fleet Pandora at the BAO GT 2014


IMO, the crone is better as a anti-flyer/anti-horde unit whereas the harpy is a better anti-infantry/horde unit. Both of them are mediocre against ground tanks, but at least they do have the capability of damaging them.

This message was edited 1 time. Last update was at 2015/05/25 23:30:13



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

A curious fluffy bit: Harpies can have Tentaclids in the fluff.
   
Made in gb
Longtime Dakkanaut





United Kingdom

So one thing I found out from my first game against Eldar the other day is that Crones and Harpies are both pretty useful for taking down Jetbikes.

   
Made in gb
Audacious Atalan Jackal



UK

 jy2 wrote:
Solidcrash wrote:
True.. Is there are harpy and crone creature report up ? I would like to read it because my crone kit arrive today and I am overjoyed. Heh.

Look like harpy is anti-infantry and crone is anti-vehicle...

I am looking forward to your battle report!

Well, I did run Skyblight at the Bay Area Open GT 2014. You can find them in action here:


1850 Sky Fleet Pandora at the BAO GT 2014


IMO, the crone is better as a anti-flyer/anti-horde unit whereas the harpy is a better anti-infantry/horde unit. Both of them are mediocre against ground tanks, but at least they do have the capability of damaging them.



Thank for battle report! Just read all of them. Enjoy it and I getting hand of how to plan out my brand new flying creature.

I declare I'll build Crone because my weakness is flyer and AV13 spam.
Egrub flyrant and crone can work as team against AV13 spam.. And of course with Dice God on my side! Heh

But go after easy target first might be good tactic as we need more wound toward our opponents in the first place..



 
   
Made in us
Fixture of Dakka





San Jose, CA



Tyranids vs Centstar battle report updated above.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Longtime Dakkanaut





UK

Looking forward to that report

What are the best ways to beat a Decurion (one that's rocking Annihilation Nexus and Canoptek Harvest)?

YMDC = nightmare 
   
Made in us
Fixture of Dakka





San Jose, CA

 Frozocrone wrote:
Looking forward to that report

What are the best ways to beat a Decurion (one that's rocking Annihilation Nexus and Canoptek Harvest)?

Spread out the objectives. Put them in ruins. Use mobility to our advantage.

The Canoptek Harvest isn't so bad if you spread out those objectives. They can only be in 1 place at a time.

Putting objectives in ruins benefit us more than it will with our opponents. It will increase our saves (vs shooting) but not theirs.

With lictors, deepstriking rippers, mawlocs, TMC's in spores and flyrants, we actually have the mobility advantage against Necrons in many cases.

Annihilation Nexus can be neutralized with egrubs.

My bigger concern is if Necrons are running massed Flayed Ones. We really don't have a good answer for those units.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

Just be aware that Crones (being FMCs, MCs in particular) can only shoot 2 weapons at a time. That means it can never kill a vehicle in 1 turn of shooting!

Also, if it Vector strikes, it can only shoot 1 missile or its flame template.

This message was edited 1 time. Last update was at 2015/05/26 16:29:48


 
   
Made in us
Rough Rider with Boomstick




USA

I was at a NOVA style tourney this past weekend at Nick Navati's(I think he won or was 2nd) TLGS, some dude brought a 30 scat bike and some wave serpents list. He played a Nid player that ran flyrants and I think some Hive Crones or something. Any ways the Eldar had no way to deal with the all flyers and end up losing 0-max out, then he dropped out of tourney and left.
   
Made in us
Fixture of Dakka





San Jose, CA

Saythings wrote:
Just be aware that Crones (being FMCs, MCs in particular) can only shoot 2 weapons at a time. That means it can never kill a vehicle in 1 turn of shooting!

Also, if it Vector strikes, it can only shoot 1 missile or its flame template.

The only vehicle that the hive crone could potentially kill in 1 turn would be another flyer. Vector Strike for D3 S8 hits and then shoot it with 1 haywire shot. But other than that, it is better used to finish off straggling tanks with 1-2HP's remaining.


 SonsofVulkan wrote:
I was at a NOVA style tourney this past weekend at Nick Navati's(I think he won or was 2nd) TLGS, some dude brought a 30 scat bike and some wave serpents list. He played a Nid player that ran flyrants and I think some Hive Crones or something. Any ways the Eldar had no way to deal with the all flyers and end up losing 0-max out, then he dropped out of tourney and left.

Yeah, that's why they need the Crimson Death formation against Tyranids. Playing without it means that Eldar would most likely be the underdog against FMC-spam unless they were playing purely Maelstrom or Progressive missions. Massed scatterbikes just doesn't cut it as AA against massed FMC's.

This message was edited 1 time. Last update was at 2015/05/26 17:07:21



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Rough Rider with Boomstick




USA

Yep or he should of equipped the wave serpents with missiles for sky fire.
   
Made in gb
Longtime Dakkanaut





United Kingdom

jy2 wrote:
Saythings wrote:
Just be aware that Crones (being FMCs, MCs in particular) can only shoot 2 weapons at a time. That means it can never kill a vehicle in 1 turn of shooting!

Also, if it Vector strikes, it can only shoot 1 missile or its flame template.

The only vehicle that the hive crone could potentially kill in 1 turn would be another flyer. Vector Strike for D3 S8 hits and then shoot it with 1 haywire shot. But other than that, it is better used to finish off straggling tanks with 1-2HP's remaining.





And it can take out Hornets which is a big thing, because Guided/Priesenced Hornets are brutal against out FMC's

   
 
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