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Made in us
Veteran ORC







Hey all.

So I have been thinking of going into my two FLGS and demoing a few games of Infinity to try to get some interest going.

I was thinking about having a CA list of just three stock Morats against a PanO list of just five stock Fusiliers, just to show people the rules/dice rolls/AROs and stuff, leaving the specialized weapons and stuff out of the equation.

I have yet to talk to one of the store owners, but the other said he was interested in taking a look when I found the books that I lost during the move.

Was just wondering if any of you guys had any suggestions for growing an Infinity group; My Magic Playgroup has some Warhammer players, and a large handful have all bought Tarmogoyfs for Magic (A $200 card), so I'm rather excited about potentially getting more people.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
1st Lieutenant





Klamath Falls, OR

Tbh the best demo armies ate probably those that come operation icestorm & play out one of those scenarios because that's what they're meant for. Aside from that maybe look at what the quick start rules list? Ideally both forces should be basic but allow for introduction to SOME of the more complex rules.

   
Made in si
Charging Dragon Prince





In my view it is fine to play with just basic profiles for an introductory game. I'd just make sure I'd have an equal amount of models for each player.

There's a lot you can do with just basic profiles. New version of jump and climb add to it. I tell people to think of it as introductory mission in X-COM series. Specialists, heavy weapon carriers will come later, if they're interested. Icestorm missions follow the same flow.

This message was edited 2 times. Last update was at 2015/02/21 15:59:16


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Icestorm gives you quickstart rules without going into a lot of minutiae that are still fun and give you a good picture of the game; I'd suggest starting there.

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Made in us
Veteran ORC







Icestorm would be ideal (Especially for the mat and scenery), but I don't have the $80 I would need for it right now :/


I've never feared Death or Dying. I've only feared never Trying. 
   
Made in ie
Longtime Dakkanaut




I'd go with a starter game of four models aside.

Yu jing - shan't ji invincible and three zhanshi
Ariadna - veteran Kazak and three line kazaks
Haqq - janissary and three ghulams.

You get the idea. Stick to the basics. Rifles only. I like the yu jing versus Ariadna as a good match up- grunts are about even, or close enough as to make no difference (especially for a demo), the invincible is 'hard', while the veteran Kazak (mimetism) is 'hard to hit'.

Expand with one extra model aside. Chuck in a highlander cateran for example (irregular, camo, etc), and a domaru butai/grey rifle pair (frenzy) as other models with showcases some the extra parts of the game.

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Made in us
Combat Jumping Ragik






Beyond the Beltway

Basic stuff would be 3-4 light Infantry models per side to teach the order mechanics, and moving and shooting. Then add in 1 Heavy infantry per side and the lieutenant rule. Then add in camo. That is the progression for Icestorm. With low model counts, the games play quickly, so you can walk people through all 3 games in a session.

Leave all the special rules, like Religious et cetera aside at first.

 
   
Made in us
Veteran ORC







So, I'm showing the game to a handful of people (5 or so) today, and I'm thinking I'm going to go PanO or CA (Hence why I chose those two as the armies). If one of them wants to go Nomads I'll split the Operation Icestorm box with them.




Since i've been out of the game for so long, which army would be better for T.A.Gs? I like Heavy/Medium Infinitry, and both have the meanest TAGs around (Jotum, my favorite Model, and Avatar).

So far I'm leaning more towards PanO, is that a good choice? (No need for another topic, I think; I can just use this to ask questions for the rest of the guys as well).

NVM: After reviewing some lists, I'm going to go with a Neoterran Capitolin list. Probably more Strike Team than Swarm, but we will see what works.

This message was edited 1 time. Last update was at 2015/02/22 15:45:27


I've never feared Death or Dying. I've only feared never Trying. 
   
Made in si
Charging Dragon Prince





It seems you have already made up your mind while I was typing the replay. Best of luck with your plan.

This message was edited 2 times. Last update was at 2015/02/22 15:50:18


 
   
Made in us
Veteran ORC







 Knight wrote:
It seems you have already made up your mind while I was typing the replay. Best of luck with your plan.



Sorry, hope it wasn't too long of a reply.

I'd still be interested in hearing your opinion though

I kinda got cut off from Infinity as I was buying Models (I have 2 Aquila Guard, 3 Fusillers, and 1 Guarda De Assaulto), but that was just because I liked the sculpts. Any advice you can give me I can transfer over to the people I'm trying to rope into the game.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in si
Charging Dragon Prince





I simply wanted to point out that it might be worthwhile to think what you might want to play on long term. I find a TAG list to become rather dull to play after a while. PanOceania does have larger variety of them but it can't catch the diversity of the general Combined Army. Nothing mind melting.

For new players I'd simply advice to try, experiment and enjoy everything that happens. I could go further into detail but recently I've met a person who is very methodical in his list building and play, a result of forum's optimisation and debates taken just a little to close to heart in my mind. There's a potential for competitive scene but Infinity will lose a lot of its wacky scenarios, if all people start to play it safe.

This message was edited 1 time. Last update was at 2015/02/22 16:53:04


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Slarg232 wrote:
 Knight wrote:
It seems you have already made up your mind while I was typing the replay. Best of luck with your plan.



Sorry, hope it wasn't too long of a reply.

I'd still be interested in hearing your opinion though

I kinda got cut off from Infinity as I was buying Models (I have 2 Aquila Guard, 3 Fusillers, and 1 Guarda De Assaulto), but that was just because I liked the sculpts. Any advice you can give me I can transfer over to the people I'm trying to rope into the game.


Basic light infantry are great for learning; as to general list building theory (so, what models to get in a collection) I've found in my admittedly brief time playing that TAGs, camo, AD, and strong gunlines with good sight lanes are the things that can screw you most if you don't plan for them so on top of having the necessary specialists to play scenarios you're going to want anti-armour guns, hackers, MSV, counter-AD deployment, and the smoke/speed/AD/camo/artillery to break a defensive line, but on top of all of this you want to keep your order count up so cheap backfield specialists (a PanO player might have fusilier doctors or FOs in the back, for instance) are really useful.

I may be completely off or overstating the importance of certain things; I'm new at this but those are my impressions.


Automatically Appended Next Post:
You shouldn't be optimizing, or building 'net lists, or taking the same thing every time, but there are a number of situations you may run into and you need to have tools in your toolbox to beat those scenarios and redundancy if the first tool fails.

This message was edited 1 time. Last update was at 2015/02/23 04:07:38


Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in au
Norn Queen






 AnomanderRake wrote:
Basic light infantry are great for learning; as to general list building theory (so, what models to get in a collection) I've found in my admittedly brief time playing that TAGs, camo, AD, and strong gunlines with good sight lanes are the things that can screw you most if you don't plan for them so on top of having the necessary specialists to play scenarios you're going to want anti-armour guns, hackers, MSV, counter-AD deployment, and the smoke/speed/AD/camo/artillery to break a defensive line, but on top of all of this you want to keep your order count up so cheap backfield specialists (a PanO player might have fusilier doctors or FOs in the back, for instance) are really useful.


You need more terrain.

Really, gunlines shouldn't exist in this game. Terrain is a balancing act. Too much, and cheap chain rifle toting warbands will rule the roost. Too little and gunlines will reign supreme. Neither should be happening.

With fire lanes, there should be one or two that reach deep into the table, but not necessarily right across the board. Long range weapons pay for their range, and need to be given the chance to use it. However, you want people to have to move about to make the game actually interesting, so plenty of LoS blocking terrain and scatter terrain are needed as well.

Just a note - having a sniper or HMG or two with a couple of good fire lanes isn't a 'gunline', it's normal gameplay. if that's all that's happening, then yeah, get some units that can bypass them. Camo, Impersonation, zero-v smoke, etc. In a recent game my brother had a heavy infantry HMG locking down a good half the board until my Kum riders started throwing their smoke about the place. It then had a Kum rider ride right through the smoke and double tap him with a super close range light shotgun blast.

This message was edited 2 times. Last update was at 2015/02/23 04:31:25


 
   
Made in si
Charging Dragon Prince





 AnomanderRake wrote:
I may be completely off or overstating the importance of certain things; I'm new at this but those are my impressions.


Basic light infantry and access to cool specialists mesh very neatly together in ITS and book scenarios. Sadly not all armies get an equal amount of flexibility, PanOceania will have to choose between smoke, WIP, forward deployment, MSV, size of order pool and so on. Many of more interesting specialists will have two wounds and armour but I've never seen this as particular advantage worth of mentioning. Everything is squishy, it might make a difference, however Corvus Belli has never seen me how I roll for an ARM save. Given a choice between ARM increase and to hit modifier, I'll favour picking the last option.

This message was edited 2 times. Last update was at 2015/02/23 06:17:30


 
   
Made in us
Veteran ORC







 AnomanderRake wrote:

You shouldn't be optimizing, or building 'net lists, or taking the same thing every time, but there are a number of situations you may run into and you need to have tools in your toolbox to beat those scenarios and redundancy if the first tool fails.



Am not, I wasn't planning on copying the lists, but was rather using them as "What does this Sectorial lend itself to do". NCA doesn't have my favorite T.A.G., but it does have my favorite units in it. It's not like I couldn't buy a Jotum as a collector piece.


Besides, I've never really been a fan of Hexas, which was used a bit in the list I saw.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Veteran ORC







Been asked to ask which faction has the best Remotes. The guy wants to try a TAG Lieutenant with some remotes and cheerleaders.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Zealous Sin-Eater



Chico, CA

 Slarg232 wrote:
Been asked to ask which faction has the best Remotes. The guy wants to try a TAG Lieutenant with some remotes and cheerleaders.


Nomads have the best REMs but Can't field a Lt. TAG. But, that's OK because they have the best Lt. Hackers and your going to want one if you go TAG/REM heavy.

If he is dead set on a Lt. TAG PanO/ALEPH is the best bet and their REM are pretty nice. You still need a Hacker to buff/protect the REM.


Edit: CA might be as good if not better then PanO for TAG REM heavy list. The can even field a Lt. the turns your enemy in to friend, then run your new friend at their old friends until they die.

This message was edited 1 time. Last update was at 2015/02/28 05:15:05


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Made in us
Veteran ORC







Sweet. He was looking at Nomads and Aleph, so I'll pass on that he has the right choices and what he gives up per.

Thanks man

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 Noir wrote:

The can even field a Lt. the turns your enemy in to friend, then run your new friend at their old friends until they die.


This needs to be used as the description in the rulebook

This message was edited 1 time. Last update was at 2015/02/28 13:46:03


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Made in si
Charging Dragon Prince





We once describe him as: "forever alone on eternal quest to find true friendship." Much to Avatar's dismay, he couldn't make friends with Peacemaker and Teuton.
   
 
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