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I just wish GW would let their IP out to someone who can make a proper game, not these useless mobile games.
Deathwatch, Warhammer quest and Spacehulk have all be very good, high quality games. GW have, IMO, been making some top quality mobile and tablet games. They have made some junk as well, but the good stuff has been very good. I'm afraid though that mobile gaming is the mass market now. Top PC and console games cost millions, and mobile games are now mainstream and "proper" games. PC gaming is on the way out for all but the hardcore few, console gaming will follow in a few years IMO as those of us who grew up with them have kids and things like that that stop us pouring $$$ and hours in to it. I have already seen many of my friends, who were hardcore gamers, drop it. I don't know anyone with an XBone or a PS4 as they have other priorities, but they all play mobile games.
This message was edited 2 times. Last update was at 2015/08/14 09:22:02
insaniak wrote: Sometimes, Exterminatus is the only option.
And sometimes, it's just a case of too much scotch combined with too many buttons...
Talys wrote: https://warhammer.totalwar.com/ has much potential.
Creative Assembly + SEGA = NOPE!
Sure, the game will be good eventually, and I love the structure they're doing with different games having sets of races, and how you can play against races that you don't have if someone owns one of the other games, kinda like how Dawn of War did it, but don't fool yourself Talys. This is a Creative Assembly game. It will be crippled on arrival, and be full of so many bugs (and LIES!) that it just won't be worth the DVD its printed on when it first comes out. Then SEGA will get involved and put a nice bunch'a disc-locked DLC and pre-order bull gak to go with it.
Again, one day it will be good. Maybe 6-12 months after release, during a Steam sale, with all the DLC bundled in, but do not forget history.
Talys wrote: Armageddon wasn't terrible, but the later scenarios took longer to play out than real 40k; I finally gave up, because the turns were too long for a TBS, and on the jacked up difficulty settings all I was doing was reloading scenarios to do things differently. I also couldn't figure out why Blood Angels were all just suckier Ultramarines that were red. And then I thought of 40k. I guess they got that part right!
To be fair I own the game but have not yet played it. Friend of mine says it's pretty good, but it's still a minor game from a developer no one's heard of. I'm talking about real games - like the Dawn of War games, like Space Marine, that sort'a thing. And I didn't even like Space Marine, but it was a major release.
This is an on-rails bit of mobile tat that is the gaming equivalent of empty calories.
I'm just hoping that Regicide doesn't let us down...
Steve steveson wrote: GW have, IMO, been making some top quality mobile and tablet games.
No, no, no, no, no, no, no, no, no. GW haven't been making anything except trips to the bank with the money they get for farming out their IP to every two-bit mobile producer out there. They do not make these games, someone else makes them and someone else publishes them.
And those are literally the first ones I could find with a basic one-page Google search. There are other more recent ones that I know that have appeared at Gamespot and IGN in recent months. PC gaming isn't dead, and isn't dying.
This message was edited 6 times. Last update was at 2015/08/14 09:43:54
It seems that mobile games are replacing MMOs as the latest video gaming cash cow. Now I can't fault GW, as a business, for wanting to milk said cash cow, but it's disappointing to see a sucession of conceptually promising GW IP titles fail to reach their full potential because they are primarily being developed for a sub-optimal platform.
My thoughts on Fireblade. Ther trailer looks good but has too much polish. You could eat your dinner off those imperial streets. Needs more grime for grimdark.
Talys wrote: https://warhammer.totalwar.com/ has much potential.
Creative Assembly + SEGA = NOPE!
Sure, the game will be good eventually, and I love the structure they're doing with different games having sets of races, and how you can play against races that you don't have if someone owns one of the other games, kinda like how Dawn of War did it, but don't fool yourself Talys. This is a Creative Assembly game. It will be crippled on arrival, and be full of so many bugs (and LIES!) that it just won't be worth the DVD its printed on when it first comes out. Then SEGA will get involved and put a nice bunch'a disc-locked DLC and pre-order bull gak to go with it.
Again, one day it will be good. Maybe 6-12 months after release, during a Steam sale, with all the DLC bundled in, but do not forget history.
My very thoughts. SEGA's policies is actually losing money for Creative Assembly. Angry Joe's critique of Rome 2 hit sales very hard, and I am not convinced the lessons have been learned.
In my mind a Creative Assembly 'release date is one calender year after the official release date. ITime for the bs to subside and for the DLC 'whoring' to be amalgamated into a single package. And if it doesnt settle I dont buy. Shogun 2 may yet be my last Total War purchase.
Talys wrote: Armageddon wasn't terrible, but the later scenarios took longer to play out than real 40k; I finally gave up, because the turns were too long for a TBS, and on the jacked up difficulty settings all I was doing was reloading scenarios to do things differently. I also couldn't figure out why Blood Angels were all just suckier Ultramarines that were red. And then I thought of 40k. I guess they got that part right!
The game was patched, and that patch could not be reversed. It made the game unplayable on harder difficulty levels and ruined it. Larger greenskin infantry units had to be completely annihilated for victory because grots are fearless apparently. The IG units you had simply didnt have the firepower to annihilate them so you had to use multiple units to perform one kill, which didnt work, or rely on large volume attritional units which died as quickly as the greenskins and you could not replace.
The game was balanced an playable pre patch ironically enough, and the developers have since completely ignored any call to make the patch user reversible.
Steve steveson wrote: GW have, IMO, been making some top quality mobile and tablet games.
No, no, no, no, no, no, no, no, no. GW haven't been making anything except trips to the bank with the money they get for farming out their IP to every two-bit mobile producer out there. They do not make these games, someone else makes them and someone else publishes them.
I dont have any problem with GW doing that, the effortless profuit can be used to support the company. However because its free money GW core management have patted themselves on the back for their greater productivity and called for bonuses rather than invest.
And those are literally the first ones I could find with a basic one-page Google search. There are other more recent ones that I know that have appeared at Gamespot and IGN in recent months. PC gaming isn't dead, and isn't dying.
I am one of millions who has a gaming PC and no console of any kind. I am aklso buying games and updating tech, always via PC.
Besides Chris Roberts is on the case, and he promises content level consoles cannot achieve. I wonder if he will match his lofty goal. There is certainly more room in a PC for a broader game than a console. Tghe only advantage console has is standardisation.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
Steve steveson wrote: Deathwatch, Warhammer quest and Spacehulk have all be very good, high quality games.
From what a trusted reviewer and big Warhammer fan has said, Warhammer Quest was not a very good, high quality game. Mordheim might be, but Warhammer Quest was a rather lacklustre port and not a game that took advantage of the strengths of a computer handling all the background calculations.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis
I just wish GW would let their IP out to someone who can make a proper game, not these useless mobile games.
I think they'll let their IP out to anyone at this stage. We need a dev and publisher combo willing to take it to the next level. Shame that Space Marine didn't do all that well, I guess.
I am one of millions who has a gaming PC and no console of any kind. I am aklso buying games and updating tech, always via PC.
Besides Chris Roberts is on the case, and he promises content level consoles cannot achieve. I wonder if he will match his lofty goal. There is certainly more room in a PC for a broader game than a console. Tghe only advantage console has is standardisation.
Chris Roberts? hhahahhahahhahah.
That running joke will never make it to a full release of all that's promised.
This message was edited 1 time. Last update was at 2015/08/16 00:25:22
Talys wrote: https://warhammer.totalwar.com/ has much potential.
Creative Assembly + SEGA = NOPE!
Sure, the game will be good eventually, and I love the structure they're doing with different games having sets of races, and how you can play against races that you don't have if someone owns one of the other games, kinda like how Dawn of War did it, but don't fool yourself Talys. This is a Creative Assembly game. It will be crippled on arrival, and be full of so many bugs (and LIES!) that it just won't be worth the DVD its printed on when it first comes out. Then SEGA will get involved and put a nice bunch'a disc-locked DLC and pre-order bull gak to go with it.
Again, one day it will be good. Maybe 6-12 months after release, during a Steam sale, with all the DLC bundled in, but do not forget history.
My very thoughts. SEGA's policies is actually losing money for Creative Assembly. Angry Joe's critique of Rome 2 hit sales very hard, and I am not convinced the lessons have been learned.
In my mind a Creative Assembly 'release date is one calender year after the official release date. ITime for the bs to subside and for the DLC 'whoring' to be amalgamated into a single package. And if it doesnt settle I dont buy. Shogun 2 may yet be my last Total War purchase.
I hear ya. I'm hoping though, that the engine will already have gone through its pain stages. We'll see, anyways, with TW: Attila -- if that's buggy, Day 1, TW: Warhammer will probably be too.
Talys wrote: Armageddon wasn't terrible, but the later scenarios took longer to play out than real 40k; I finally gave up, because the turns were too long for a TBS, and on the jacked up difficulty settings all I was doing was reloading scenarios to do things differently. I also couldn't figure out why Blood Angels were all just suckier Ultramarines that were red. And then I thought of 40k. I guess they got that part right!
The game was patched, and that patch could not be reversed. It made the game unplayable on harder difficulty levels and ruined it. Larger greenskin infantry units had to be completely annihilated for victory because grots are fearless apparently. The IG units you had simply didnt have the firepower to annihilate them so you had to use multiple units to perform one kill, which didnt work, or rely on large volume attritional units which died as quickly as the greenskins and you could not replace. The game was balanced an playable pre patch ironically enough, and the developers have since completely ignored any call to make the patch user reversible.
I thought Armageddon was *okay*. My idea of TBS greats are X-Com, Panzer General and Civilization, games that each captivated me for years and had nearly infinite replayability. For a TBS to be great, it needs to have excellent controls, which Armageddon never quite had. It was easy to make a mistake, in the sense of "NO, I DIDN'T WANT TO DO THAT YOU STUPID !@#!!@#!!!", with the only option being to reload and lose 30 minutes.
The latest X-Com was actually terrific, I thought, and a squad-based version of that (engine) set in the 40k universe would rock.
There is another TBS that I played on my Nintendo DS that I really loved, but the name of the game escapes me. It was very simple, square tiles, Fantasy RPGish, and decidedly Japanese. There was nothing spectacular about it, but it was really, really fun, and I wanted to play it through.
This message was edited 1 time. Last update was at 2015/08/16 00:47:24
There is another TBS that I played on my Nintendo DS that I really loved, but the name of the game escapes me. It was very simple, square tiles, Fantasy RPGish, and decidedly Japanese. There was nothing spectacular about it, but it was really, really fun, and I wanted to play it through.
Fire Emblem or Final Fantasy Tactics I'd guess.
Also I would sell my soul for a Necromunda game in the XCOM engine but it'll never happen.
Talys wrote: The latest X-Com was actually terrific, I thought, and a squad-based version of that (engine) set in the 40k universe would rock.
Done as a Deathwatch or Inquisitorial based game.
Failing that, as already mentioned, a full Necromunda game using that engine, with your base being the 'territories' you have, and you face different gangs (even persistent gangs!). That would be amazing.
In the grim darkness of the far future, there is only shovelware.
I doubt we'll see any very good games come out with the GW IP, because throwing crap at fanboys who will shutup and give them their money (as long as you license the right IP) works so much better for making money.
GW of course gets those wonderful license fees, and then can pull out the old "OH NO! We thought they would do wonderful! We're as shocked as you are, honestly!"
2015/08/16 04:09:17
Subject: Re:Warhammer 40,000 - FREEBLADE announced
as someone who only plays games on the iPad, i am stoked to see this...
i've never had, nor been interested in acquiring, a gaming PC, and my PS3 has been in storage since '08 (since i like to be able to pick up and move at the drop of a hat), so iPad games have been great for my video game fix...
this one looks really good, and should be a lot of fun for a very casual gamer like me...
i wanna pilot a knight!!!
Talys wrote: The latest X-Com was actually terrific, I thought, and a squad-based version of that (engine) set in the 40k universe would rock.
Done as a Deathwatch or Inquisitorial based game.
Failing that, as already mentioned, a full Necromunda game using that engine, with your base being the 'territories' you have, and you face different gangs (even persistent gangs!). That would be amazing.
I actually think that a table top game like this would be even better
such a shame that GW don't support any of these games anymore :(
This message was edited 2 times. Last update was at 2015/08/16 07:50:59
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039
Talys wrote: The latest X-Com was actually terrific, I thought, and a squad-based version of that (engine) set in the 40k universe would rock.
Done as a Deathwatch or Inquisitorial based game.
Failing that, as already mentioned, a full Necromunda game using that engine, with your base being the 'territories' you have, and you face different gangs (even persistent gangs!). That would be amazing.
I actually think that a table top game like this would be even better
The advantage of making it a videogame is that a computer can handle all of the background stuff easier and faster than hand calculation can. It's also a lot easier to have a Hive's worth of terrain as a procedurally generated virtual map than building, storing and using it in real life.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis
Yup. If this was PC I would be completely willing to try it. But not on the crap interface of a mobile platform. It will be a very strict on rails game just as everyone has predicted.
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
Yup. If this was PC I would be completely willing to try it. But not on the crap interface of a mobile platform. It will be a very strict on rails game just as everyone has predicted.
Maybe if it goes well they'll release a proper version on PC.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
It's not the interface or the graphics that bothers me. I actually think the graphics are really neat.
The pace of the game is just too slow for an isometric view action RPG. Diablo 3 is the standard for such games; if you can't maintain that sort of quick, arcade-like pace, everything just feels painful.
Also, there are invariably parts of the game where you have to run through maze with nothing to kill (possibly because you killed everything in one branch, and must backtrack; if the game is well-designed, possibly because you have to figure out a puzzle). This is just not fun if you feel like your toon is running in slo-mo.
This game seems to have no sense of scale. The environments just so happen to be large enough for Knight-sized entities to run through, and there is no human-sized anything to indicate that these Knights, Stompas, and Heldrakes are the large hulking monstrosities they are.
For all we know, the "Knight" is actually a 8in tall toy that's running through a labyrinth.
2015/08/16 18:53:07
Subject: Re:Warhammer 40,000 - FREEBLADE announced
Str D strips d3 hp on 2s-5s. On a 6s it strips d6+6hp which one shots a IK.
The WK cost significantly less than an IK and when armed with the glaive and shield, it swings at a higher initiative delivering many Str D hits before the IK can swing back. On top of that an WK is gargantuan so it can't be stomped and gets fnp to the to any thing Str 10 or below. That means it gets fnp to the str 10 HoW hits by charging IK.
What this means is that a Wraith Knight should be a boss battle in which it Jumps around and runs quick. It lashes out with a glaive 5 hit combo you must parry all of which would destroy you and you have to dodge the on coming fire of scat lasers and wraith cannons. The Wraith Knight is taller, has better reach, and faster for an epic boss fight.
This message was edited 4 times. Last update was at 2015/08/17 04:54:57
Absolutionis wrote: This game seems to have no sense of scale. The environments just so happen to be large enough for Knight-sized entities to run through, and there is no human-sized anything to indicate that these Knights, Stompas, and Heldrakes are the large hulking monstrosities they are.
For all we know, the "Knight" is actually a 8in tall toy that's running through a labyrinth.
There are quite a few shots of infantry and infantry-sized barricades in the video
Well, I don't really have an issue with the game having a different power scale than 40k. Like, if Knights or w/e are more or less powerful, that doesn't bother me.
The gameplay just has to be really great -- that's more important to me than being true to 40k's mechanics or relative unit strengths.
Talys wrote: The latest X-Com was actually terrific, I thought, and a squad-based version of that (engine) set in the 40k universe would rock.
Done as a Deathwatch or Inquisitorial based game.
Failing that, as already mentioned, a full Necromunda game using that engine, with your base being the 'territories' you have, and you face different gangs (even persistent gangs!). That would be amazing.