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Made in au
Missionary On A Mission




Australia

I have the Khorne codex in hand, so feel free to ask any burning questions you might have

From a quick glance so far, it appears all profiles and costs of units are the same as Chaos Demon and Chaos Space Marine codexes (with the mark of khorne/demon of khorne upgrades added into the cost if the unit didn't already come with it added in).

All units have the Blood for the Blood God rule - this is the Blood Tithe rule that has already been discussed. Note that any units that are summoned via the Blood Tithe table enter play via Deep Strike within 6 or 12" from a friendly unit with the Blood for the Blood God rule, just like how Psychic Summoning works. Yes this means turning your characters (only ones without the Demon of Khorne rule) into Flying Demon Princes or Bloodthirsters is still kinda sucky, since you'll have to wait two turns before you charge... If you turn your Warlord into a Demon Prince/Bloodthirster, it doesn't count as a casualty for Slay the Warlord and you keep your Warlord Traits. Also note that a unit has to have the Blood for the Blood God rule to generate Blood Tithe, so no funneling allied Grots down the grinder lol.

Demons do not have the Demonic Instability rule - they instead have Fearless (meaning you can now join Demon and Chaos Marine Independent Characters together)

The Champion of Chaos rule is gone...

... only to be replaced with the Skulls for the Skull Throne! rule which does the exact same thing (except you don't even get Chaos Boons anymore). As an added bonus, all Demon characters have it now too! Thanks GW!

Skulltaker is the only named character in the book.

There are no Demonic Rewards.

Loci are available to Heralds, exactly the same as Chaos Demon Codex

Chaos Rewards are called Gifts of Khorne, and are the same except that the Gift of Mutation is not available. A Collar of Khorne can be bought for 15pts instead (same as what Flesh Hounds come with)

An Axe of Khorne (same as in Codex Chaos Demons) can be bought as a Melee Weapon for 30pts. Heralds of Khorne got dicked on there (they can take it as a Lesser Reward for 10pts in Codex Chaos Demon), but Chaos Marine characters can now enjoy an AP2 weapon at initiative.

There is a 50pt Artefact that grants a 3+ Armour Save, Eternal Warrior and Feel No Pain available to Chaos Lords and Demon Princes.

Ally Matrix:
Battle Brothers: Chaos Demons, Chaos Space Marines
Convenience: Necrons, Orks
Desperate: Dark Eldar, Tau
Come the Apocalypse: Imperium, Eldar, Harlequins, Tyranids



The Blood Host Detachment is a Necron Decurion style thing made up of 5 different Formations. The Blood Host detachment gives you 1 free Blood Tithe point at the start of each of your turns.

Core:
* Slaughtercult: (1 Chaos Lord/Herald/Blood Throne/Skulltaker/Demon Prince/Bloodthirster of Unfettered Fury, 2-8 Chaos Space Marines/Bezerkers/Bloodletters in any combination, 1-4 Possessed, 0-2 Spawn, 0-2 Cultists). If Cultists from this formation fail a Morale test, you can choose to remove the remaining models as casualties (thus earning a Blood Tithe point). When spending Blood Tithe points, you can choose a 2nd Reward of lesser value (but not more than 4pts worth) in addition for free.

Auxiliary (1-8 choices per Slaughtercult)
* Brazen Onlsaught: (1-4 Terminators, 2-4 Bloodcrushers). Units in this formation that are outnumbered in assault gain +1 attack

* Khorne's Bloodstorm: (2-4 Raptors, 1-4 Warp Talons, 0-1 Heldrake). Hammer of Wrath and Vector Strikes are +1S.

* Gorepack: (2-4 Chaos Bikers, 1-4 Flesh Hounds). Move Through Cover, Preferred Enemy (Psykers), Flesh Hounds gain Hammer of Wrath, Chaos Bikers gain Shred on their Hammer of Wrath attacks.

* Charnel Cohort: (1 Demon Prince/Herald/Blood Throne/Skulltaker, 2-8 Bloodletters, 1-4 Flesh Hounds, 1-4 Bloodcrushers, 0-4 Skull Cannons). Counter Attack, HQ can re-roll reserve rolls if in Deep Strike Reserve, All other units do not scatter from Deep Strike Reserve if placed within 6" of HQ, Enemy Units have -2Ld against Fear checks from units in this formation.

* War Engine: (1 Helbrute, Defiler, Soul Grinder, Forgefiend, Maulerfiend or Lord of Skulls). No extra special rules

Command (0-1 per Slaughtercult)
Lord of Slaughter - 1 Bloodthirster of Unfettered Fury/Insensate Rage/Wrath of Khorne or 1 Lord of Skulls. No extra special rules. The Bloodthirsters incidentally are the same as the White Dwarf dataslates, with the addition of the Skulls for the Skull Throne! Rule, Fearless instead of Demonic Instability and no options to purchase any extra wargear.



Minimum size of Cultist, Chaos Space Marine, Bezerker and Bloodletter units is now 8. You can still add models up to their previous max sizes (35 for cultists, 20 for the other three). This means the minimum cost for Cultists, Chaos Marines and Bezerkers went up, while the minimum cost for Bloodletters came down by the appropriate points.

This message was edited 5 times. Last update was at 2015/03/25 21:06:03



 
   
Made in au
Screaming Shining Spear





Western Australia

You actually answered every question I had with that summary post!

Pretty miffed that Kharn is not in there!

For gaming, hobby and events in Perth, Western Australia - https://objectivesecured.com.au 
   
Made in de
Been Around the Block




Is there, by any chance, any kind of option to get assault transports? Or is it just rhinos and Landraiders again?
   
Made in gb
Gavin Thorpe




Many thanks for the comments. Some more questions:

1) Does 'Skulls for the Skull Throne' still grant bonuses for winning Challenges, or is it just the Must Challenge part?

2) Do any of the Formations allow Maulerfiends, Forgefiends, Helbrutes, Defilers or Soulgrinders? If not, I'd assume that they cannot be included in the Blood Host?

3) If a Character becomes a Prince / Bloodthirster, do they retain any Relics?


WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in au
Missionary On A Mission




Australia

Fauk wrote:Is there, by any chance, any kind of option to get assault transports? Or is it just rhinos and Landraiders again?

Just Rhinos (Fast Attack) and Landraiders (Heavy Support) with the usual options for Dedicated Transports

Mozzamanx wrote:Many thanks for the comments. Some more questions:

1) Does 'Skulls for the Skull Throne' still grant bonuses for winning Challenges, or is it just the Must Challenge part?

2) Do any of the Formations allow Maulerfiends, Forgefiends, Helbrutes, Defilers or Soulgrinders? If not, I'd assume that they cannot be included in the Blood Host?

3) If a Character becomes a Prince / Bloodthirster, do they retain any Relics?


1) No Chaos Boons, though you do earn Blood Tithe for killing characters in challenges.

2) You can take 1 Helbrute, Defiler, Soul Grinder, Forgefiend, Maulerfiend or Lord of Skulls as War Engine as part of your 1-8 Formation choices per Slaughtercult. So Yes, you can take them as part of the Blood Host.

3) You keep relics if you become a Demon Prince (and ignore any restrictions of Demon Princes normally having that relic). Bloodthirsters lose them. Also, you can only summon a Bloodthirster of Unfettered Fury (the default one with an Axe of Khorne/Lash or Khorne) from Blood Tithe.

This message was edited 2 times. Last update was at 2015/03/25 08:11:20



 
   
Made in ro
Dakka Veteran




' Also note that a unit has to have the Blood for the Blood God rule to generate Blood Tithe, so no funneling allied Grots down the grinder lol. '

I was under the impression Blood Tithe was generated also when enemy units were killed. How does it work? Since most of the time enemies won't have Blood for the Blood God?
   
Made in ca
Violent Space Marine Dedicated to Khorne




Ottawa, Ontario

Huh. Don't know how I feel about any of that. Plus the lack of Kharn...

BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! MILK FOR THE KHORNE FLAKES!

3000+
3000+ 
   
Made in au
Frenzied Berserker Terminator






Do the relic axes strike at initiative or do they have Unwieldy?

Do Helbrutes, Maulerfiends, etc have the mark of Khorne or Daemon of Khorne?
   
Made in il
Warplord Titan Princeps of Tzeentch






LordBlades wrote:
' Also note that a unit has to have the Blood for the Blood God rule to generate Blood Tithe, so no funneling allied Grots down the grinder lol. '

I was under the impression Blood Tithe was generated also when enemy units were killed. How does it work? Since most of the time enemies won't have Blood for the Blood God?


I assume that it triggers when a unit with it either dies or kills.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Units without the rule not being able to generate points is a game-changer.

Do units not apart of the Daemonkin FoC/Formation benefit from Blood Tithe buffs (like the furious charge/FnP one)?
   
Made in au
Missionary On A Mission




Australia

LordBlades wrote:' Also note that a unit has to have the Blood for the Blood God rule to generate Blood Tithe, so no funneling allied Grots down the grinder lol. '

I was under the impression Blood Tithe was generated also when enemy units were killed. How does it work? Since most of the time enemies won't have Blood for the Blood God?

You earn points when a unit containing at least 1 model with the Blood for the Blood God rule either kills an enemy unit or is completely destroyed and/or when a model with the Blood for the Blood God rule either kills an enemy character in a challenge or is killed in a challenge. What I meant was that you can't earn Blood Tithe from allied units, unless they were allied Khorne Demonkin (ie no running cheap packs of Grots or whatever at the enemy to get slaughtered so you can summon Bloodthirsters).

Cheexsta wrote:Do the relic axes strike at initiative or do they have Unwieldy?

Do Helbrutes, Maulerfiends, etc have the mark of Khorne or Daemon of Khorne?

There's 3 relic weapons
*+1S AP2 unwieldy axe that gets more powerful the more unsaved wounds it causes (1-2 wounds is +1S, 3-4 is Rampage, 5-7 is x2S, 8+ is Instant Death. All cumulative.)
* S User, AP3 sword that generates an extra blood tithe point if you cause at least 1 casualty in an assault phase.
* A special Axe of Khorne that in addition turns the bearer into a Bloodthirster of Unfettered Fury when he dies, but the Bloodthirster takes d3 wounds (can take Invuln saves) at the end of each turn.


It seems any unit from Codex: Chaos Space Marines that had the Demon rule, now has the Demon of Khorne rule. Forgefiends, Maulerfiends and Defilers all went up by 5pts seemingly because of this. Heldrakes are now Demons of Khorne too, but remained the same price (probably because Furious Charge and Hatred: Demons of Slaanesh are useless on a Flyer). Helbrutes have neither the Mark or Demon of Khorne rule. Possessed now have both the Demon and Mark of Khorne rules, for a 4pt increase (they are 30pts/model).

BlaxicanX wrote:Units without the rule not being able to generate points is a game-changer.

Do units not apart of the Daemonkin FoC/Formation benefit from Blood Tithe buffs (like the furious charge/FnP one)?

Blood Tithe buffs affect all friendly units with the Blood for the Blood God rule (which is every unit in the codex).


Automatically Appended Next Post:
Oh, something else I just noticed - the minimum size of Cultist, Chaos Marine, Bezerker and Bloodletter units is now 8. You can still add models up to their previous max sizes (35 for cultists, 20 for the other three). This means the minimum cost for Cultists, Chaos Marines and Bezerkers went up, while the minimum cost for Bloodletters came down by the appropriate points (remember to factor in Mark of Khorne costs for the Chaos Space Marine units).

This message was edited 1 time. Last update was at 2015/03/25 09:45:13



 
   
Made in ro
Dakka Veteran




I was hoping you could game n Bloid Tithe from.any enemy.unit that gets killed in any way. That would have opened some cool options.

This message was edited 1 time. Last update was at 2015/03/25 10:04:21


 
   
Made in gb
Longtime Dakkanaut




When are Blood Tithe points spent?
   
Made in au
Missionary On A Mission




Australia

changemod wrote:
When are Blood Tithe points spent?

Start of your turn. Meaning that if you are running a Blood Host Detachment, you'll always be able to at least gain the 1pt Tithe Reward (Adamantium Will) on the 1st Turn, since the Blood Host Detachment generates 1 Blood Tithe at the start of each of your turns

This message was edited 2 times. Last update was at 2015/03/25 10:07:04



 
   
Made in gb
Longtime Dakkanaut




Does seem to me Skull Cannons are the optimal summon. Maybe using the secondary spend benefit to add a steady trickle of Bloodletter or Flesh Hound reinforcements.
   
Made in us
Auspicious Daemonic Herald





Is Demonic Alignment a rule? Becuase that rule prevents DoK ICs from joining a unit that is not only comprised of DoK
   
Made in au
Missionary On A Mission




Australia

 CrownAxe wrote:
Is Demonic Alignment a rule? Becuase that rule prevents DoK ICs from joining a unit that is not only comprised of DoK

There is no Demonic Alignment rule in the codex. The Demon of Khorne rule has the same bonuses as the Codex: Chaos Demon 'Demon of Khorne' rule (ie Furious Charge, Hatred: Demons of Slaanesh and Chariot HoW resolving at S7), but doesn't say anything about only being able to join units comprised entirely of Demons of Khorne. Creates a kinda weird scenario where a Codex: Khorne Demonkin Herald can join any Codex: Chaos Space Marine unit since they are Battle Brothers (barring Mark of Slaanesh/Tzeentch/Nurgle units) but can't join any Codex: Chaos Demon units because he lacks the Demonic Instability rule.


 
   
Made in gb
Longtime Dakkanaut




Okay question:

Does the relic-summoned Bloodthirster Deep Strike in?

Because that would mean they made a Bloodthirster who takes 1d3 wounds per turn but can't charge for two turns.
   
Made in gb
Regular Dakkanaut



Dudley, UK

Can you get any of the following units in the Deamonkin codex or is it only via allies - Chaos Bikers, Raptors, Havocs, Predators

Stuffem, Tankem, Ammeran

My Ramblings - http://ineptusgameus.blogspot.com/

In the West Midlands, UK? PM me if you want a game! 
   
Made in gb
Longtime Dakkanaut




changemod wrote:
Okay question:

Does the relic-summoned Bloodthirster Deep Strike in?

Because that would mean they made a Bloodthirster who takes 1d3 wounds per turn but can't charge for two turns.


Well, seems he "deepstrikes" when the bearer of the axe dies.

So depends. Could be pretty good. Ideally, Relic-bearer dies in the opponent's assault phase, Bloodthirster arrives, ignoring interceptor, etc.., and charges on your own turn.

   
Made in us
Auspicious Daemonic Herald





Wonderwolf wrote:
changemod wrote:
Okay question:

Does the relic-summoned Bloodthirster Deep Strike in?

Because that would mean they made a Bloodthirster who takes 1d3 wounds per turn but can't charge for two turns.


Well, seems he "deepstrikes" when the bearer of the axe dies.

So depends. Could be pretty good. Ideally, Relic-bearer dies in the opponent's assault phase, Bloodthirster arrives, ignoring interceptor, etc.., and charges on your own turn.


Won't be charging on your own turn because it would still would have to change flight modes and wait a turn.
   
Made in gb
Longtime Dakkanaut




 CrownAxe wrote:
Wonderwolf wrote:
changemod wrote:
Okay question:

Does the relic-summoned Bloodthirster Deep Strike in?

Because that would mean they made a Bloodthirster who takes 1d3 wounds per turn but can't charge for two turns.


Well, seems he "deepstrikes" when the bearer of the axe dies.

So depends. Could be pretty good. Ideally, Relic-bearer dies in the opponent's assault phase, Bloodthirster arrives, ignoring interceptor, etc.., and charges on your own turn.


Won't be charging on your own turn because it would still would have to change flight modes and wait a turn.


Not really. If he came in on the opponent's turn, he declares swooping-or-not at the start of your own turn, no?

Opponents turn: Kills Relic-bearer. Swooping BT comes in.
Your turn: Declare change in flight-mode, move, charge, profit.

Admittedly, it's a lot of ifs and things needing to go your way. But it could go this way.
   
Made in us
Auspicious Daemonic Herald





If you deep strike you are forced to arrived in swooping mode,

The turn you change flight modes you can not charge.
   
Made in au
Missionary On A Mission




Australia

changemod wrote:Okay question:

Does the relic-summoned Bloodthirster Deep Strike in?

Because that would mean they made a Bloodthirster who takes 1d3 wounds per turn but can't charge for two turns.


You are correct - the relic-axe specifically says the Bloodthirster is summoned when the bearer is removed as a casualty. I suppose technically the bearer could be killed in the enemy shooting phase, Bloodthirster is summoned (ie enters play via Deep Strike in Swoop Mode), is shot at by a different unit and Grounded, meaning it's starting the next turn in Glide mode and therefore able to charge.


Gaz Taylor wrote:Can you get any of the following units in the Deamonkin codex or is it only via allies - Chaos Bikers, Raptors, Havocs, Predators

Chaos Bikers and Raptors (and Warp Talons) are in. No Havocs or Predators.



 
   
Made in de
Regular Dakkanaut



Berlin

Wonderwolf wrote:

Your turn: Declare change in flight-mode, move, charge, profit.


That was last edition, no?
   
Made in gb
Longtime Dakkanaut




Mutter wrote:
Wonderwolf wrote:

Your turn: Declare change in flight-mode, move, charge, profit.


That was last edition, no?


Yup. Fair enough. Guess I haven't played with FMC in a long while
   
Made in dk
Dakka Veteran




@GoonBandito: Nice of you to answer our questions, I hope you'll continue for a while.

Is there any drawbacks if the Slaughter Cult is not chosen as the primary detachment?

A unit with the Blood of the Blood God has to deal the killing blow to an enemy unit to generate a Blood Point? Is there any information about what happens if a friendly unit without this rule deals the killing blow at the same time? - Could happen in a close combat.

Is it 20 more points for a base Possessed Marines unit now?

This message was edited 1 time. Last update was at 2015/03/25 11:52:15


Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. 
   
Made in gb
Longtime Dakkanaut




Just a theory, but maybe when they playtested all this they were unaware of the word "Always" in their own FMC rules.

The summoned Bloodthirster makes a lot more sense, both in regular summoning and here, if the design team were deep striking it using the Daemon rules rather than the FMC rules.
   
Made in us
Longtime Dakkanaut




You have got to be kidding me. Summoned BT still useless ! Argh. And only the generic one. What am I going to do with this axe guy then?

50 pt Eternal warrior is pretty good , but no daemonheart.

DFTT 
   
Made in au
Missionary On A Mission




Australia

Chaospling wrote:
@GoonBandito: Nice of you to answer our questions, I hope you'll continue for a while.

Is there any drawbacks if the Slaughter Cult is not chosen as the primary detachment?

A unit with the Blood of the Blood God has to deal the killing blow to an enemy unit to generate a Blood Point? Is there any information about what happens if a friendly unit without this rule deals the killing blow at the same time? - Could happen in a close combat.

Is it 20 more points for a base Possessed Marines unit now?

1) You can re-roll your Warlord Trait if the Slaughtercult formation is your primary detachment. There's no 'downsides' to it - it's just like any other formation.

2) There's no information about, but the obvious solution is just to roll your attacks separately so you can identify which unit gets the kill.

3) Yes.


 
   
 
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