I actually like the big ugly boar-things. They're some form of evolution from the original boarboyz, and look suitably big, brutal, and ugly.
The main thing I have an issue with are some of the arm poses on the Brutes, though hopefully those aren't static poses and can be altered. Can't wait to see how big some of these things are in comparison to "normal" orc/ork/orruk boyz.
Mr. Grey wrote: The main thing I have an issue with are some of the arm poses on the Brutes, though hopefully those aren't static poses and can be altered. Can't wait to see how big some of these things are in comparison to "normal" orc/ork/orruk boyz.
I'm thinking the Brutes will have two or three weapon options (one or two single-handed weapons or a two-handed weapon).
EDIT: Two single-handed or one two-handed weapons confirmed HERE.
Kanluwen wrote: Everything is pointing towards the Ironjaws(the name of the new Orruk faction--which is also getting their own $33 book that focuses solely on them and will likely contain all the fluff) being a more militant tribe of Orruks with a society of their own. The fact that Black Orcs are now being called "Ard Boyz" points towards them being the 'grunts' of the Ironjaw faction with the Brutes(the BIG new guys) being the 'elites'.
While I'm interested in these releases, honestly, Black Orcs are probably being renamed because calling them "Black Orruks" would have sounded beyond silly
I'm not sure if the aesthetics will match between them and the new releases - but like I said, I'm much more interested than I had expected to be! Really want to check out a Maw Crusha in-person / from more angles
Wow... that dragon thing... just gorgeous. I am no fan of orcs, but I may have to buy this just to use as a conversion for a different faction. The other orcs? Meh. They look too 40k for fantasy/aosimho (and I am a fan of aos). But hey, I don't play destruction anyway, so they only thing I will be buying is that new dragon thing.
Only thing that scares me is what the price will be... my guess is it will be sold for over $130 or over $100 at discount on ebay *sigh*
455_PWR wrote: Only thing that scares me is what the price will be... my guess is it will be sold for over $130 or over $100 at discount on ebay *sigh*
Kanluwen wrote: Everything is pointing towards the Ironjaws(the name of the new Orruk faction--which is also getting their own $33 book that focuses solely on them and will likely contain all the fluff) being a more militant tribe of Orruks with a society of their own. The fact that Black Orcs are now being called "Ard Boyz" points towards them being the 'grunts' of the Ironjaw faction with the Brutes(the BIG new guys) being the 'elites'.
While I'm interested in these releases, honestly, Black Orcs are probably being renamed because calling them "Black Orruks" would have sounded beyond silly
I'm not sure if the aesthetics will match between them and the new releases - but like I said, I'm much more interested than I had expected to be! Really want to check out a Maw Crusha in-person / from more angles
I'm looking forward to that chained surfing warboss tripping in flight and dangling hilariously until it lands, and then his helpful goblin servants try, with great effort, to drag him back into position. XD
I'm genuinely impressed with most of what ive seen so far, with all my fantasy models having been stolen, I may save up and get myself some of these orks
Mr. Grey wrote: I actually like the big ugly boar-things. They're some form of evolution from the original boarboyz, and look suitably big, brutal, and ugly.
.
Hated them on first sight, but they're growing on me... They're no more stupid-looking than squigs, and fit with that general aesthetic, so they sort of work. The only real disappointment is the static posing.
I like the rest of the range, other than air-traffic-control-guy.
Mr. Grey wrote: I actually like the big ugly boar-things. They're some form of evolution from the original boarboyz, and look suitably big, brutal, and ugly.
.
Hated them on first sight, but they're growing on me... They're no more stupid-looking than squigs, and fit with that general aesthetic, so they sort of work. The only real disappointment is the static posing.
I like the rest of the range, other than air-traffic-control-guy.
In an all Maw Krusha army, air traffic control guy plays a critical role Insaniak! Don't downplay ATC guy!
highlord tamburlaine wrote: I'm sure they skitter around like a Tigrex from Monster Hunter. Damned thing looks like one.
Ought to paint one up in Tigrex colors considering the grief that stupid wyvern caused me over the years.
I was thinking the same scheme, perhaps the Brute variant though. Make the lighter tan colors more yellow to pop. I might just pick one up for this specific paintjob.
The 'fly' move could potentially be huge leaps, though I'm sure GW will just say the thing flies outright. But seriously, the Maw Crusha still wouldn't be the worst offender, I believe the Jabberslythe gets that honor.
purumkin wrote: So, there's one question. How much legs maw krusha has.
4, or 2, like a squig. Any thoughts?
2 and a set of wings, as per the flow chart thingy from GW's facebook post. From the look of it, the beastie crawls about on the ground in a similar fashion to Reign of Fire dragons.
purumkin wrote: So, there's one question. How much legs maw krusha has.
4, or 2, like a squig. Any thoughts?
2 and a set of wings, as per the flow chart thingy from GW's facebook post. From the look of it, the beastie crawls about on the ground in a similar fashion to Reign of Fire dragons.
Whelp, so it's kinda traditional wyvern-like dragon (as Smaug)?
It's nice. Can convert to use as daemonic mount.
Mr. Grey wrote: I actually like the big ugly boar-things. They're some form of evolution from the original boarboyz, and look suitably big, brutal, and ugly.
This I would really want to have lots of them for my 40k army. If only I was filty rich
Automatically Appended Next Post: They do no longer look like boars. This is fine with me, they resemble oldskool squiggish beasts and I love it : D
I do not like everything, but it does look impressive.,
I already have a Black Orc army existing of the (very) old ones and the more recent ones, i might add a few of these though.
The new boarboyz look a lot like mega-boar models from Leviathan (from 20 years ago). And i do not know if i like them. I might like 1 as a Snakebite Warlord "on jetbike" for 40k..
Well color me surprised in that first AOS release where look off isn't instant "bleh" for me. Bit too 40k style(would prefer 2 distinctive lines rather than basically 1) but still not too bad.
Foot boys I like bottom 2 and middle one isn't too bad. Top row are meh poses for me.
Riders apart from mounts beard(?) looks good.
Big monster looks odd(those legs) from front so waiting for pictures from elsewhere.
If prices weren't so high and the size isn't too off from old models I could see getting some for orc army but I have nasty fear they are too big to really fit there without looking silly. And army out of these is way too expensive to be worth it.
Necros wrote: So, are there going to be goblins in the book too? Or, are they getting their own separate release so it's not "orruks & goblins" anymore?
This book is specifically for the Ironjaws, which is one particular tribe (or strain or breed or whatever) of Orruks. All the Orcs and Goblins models they keep will be in the destruction grand alliance book though.
The new names for the various weapons make my head hurt.
I am liking this release a lot though. The gore gruntas (?) look a lot better in their warscroll picture, only the Warchanter looks a bit off to me.
Also for £10 (or equivalent local currency) I thought the Grand Alliance: Death book was great value so the Destruction version is a "must buy" for me even though I have no current plans for a Destruction based army.
So far the rules look like they properly represent them as one of the toughest and biggest of the Orruk tribes, on par with the Stormcasts and Chaos. As much as I love horde armies of Orcs and gobbos, It's nice to have a more elite Orc option that's an army in of itself for AoS.
Grimskul wrote: So far the rules look like they properly represent them as one of the toughest and biggest of the Orruk tribes, on par with the Stormcasts and Chaos. As much as I love horde armies of Orcs and gobbos, It's nice to have a more elite Orc option that's an army in of itself for AoS.
I'm starting to feel there won't BE true horde armies anymore. At least with new releases. Old models yes but doubtful they will make any true horde unit styled releases. Big models with high $ per model...
When every unit needs to have awesome special rule that makes them stand out kinda makes hard to have release akin to skaven slaves. Not going to fit the style of AOS.
Bit of sad. I'm more of fan of basic grunts fighting against odds.
Grimskul wrote: So far the rules look like they properly represent them as one of the toughest and biggest of the Orruk tribes, on par with the Stormcasts and Chaos. As much as I love horde armies of Orcs and gobbos, It's nice to have a more elite Orc option that's an army in of itself for AoS.
I'm starting to feel there won't BE true horde armies anymore. At least with new releases. Old models yes but doubtful they will make any true horde unit styled releases. Big models with high $ per model...
When every unit needs to have awesome special rule that makes them stand out kinda makes hard to have release akin to skaven slaves. Not going to fit the style of AOS.
Bit of sad. I'm more of fan of basic grunts fighting against odds.
Ah well. Different styles.
Don't forget about Khorne's Bloodreavers! 20 figures to a box, and the rules encourage you to run bigger units, as they get super scary at high unit sizes.
Grimskul wrote: So far the rules look like they properly represent them as one of the toughest and biggest of the Orruk tribes, on par with the Stormcasts and Chaos. As much as I love horde armies of Orcs and gobbos, It's nice to have a more elite Orc option that's an army in of itself for AoS.
I'm starting to feel there won't BE true horde armies anymore. At least with new releases. Old models yes but doubtful they will make any true horde unit styled releases. Big models with high $ per model...
When every unit needs to have awesome special rule that makes them stand out kinda makes hard to have release akin to skaven slaves. Not going to fit the style of AOS.
Bit of sad. I'm more of fan of basic grunts fighting against odds.
Ah well. Different styles.
I think we'll have to see, currently they are putting out mainly the armoured elites of the races, we'll have to see when they get around to updating or adding to the core "troops" of ranges like High Elves (er Aelves?) since their god-awful spearmen/archers are being de-commissioned. Similarly, we might be getting new goblins/grots at some point so hopefully this isn't the case.
I think we'll have to see, currently they are putting out mainly the armoured elites of the races, we'll have to see when they get around to updating or adding to the core "troops" of ranges like High Elves (er Aelves?) since their god-awful spearmen/archers are being de-commissioned. Similarly, we might be getting new goblins/grots at some point so hopefully this isn't the case.
The High Elves are no more as a single solidified race.
They don't have any "core troops" to speak of. The closest things are spread across the 5 Aelf subfactions splintering from the High Elves are Shadow Warriors(Swifthawk Agents), Phoenix Guard(Phoenix Temple), White Lions(Lion Rangers), Swordmasters(Eldritch Council), and lastly the Dragon Blades(renamed Dragon Princes in the Ordo Draconis).
I'm pretty sure that when we see the first Aelf faction(I'm pretty sure it's going to be Shadowkin, since we keep getting hints about Malerion and Slaanesh scattered about) we'll see them follow the same pattern as the other 'new' factions.
I love the idea of the drummer guy drumming everyone else. A more dynamic pose and that model could be a real winner. Sadly I still just see air traffic control.
The weirdnob is still my fav. A great model!
Lastly, is that Tzeentch sorcerer called Charizard? :-p
That's a good point, Ted. I'm not familiar with "nob" being used to describe fantasy orcs. Perhaps GW is trying to capitalize on the success of 40k Orks in a similar fashion, as these guys look like they'd fit in 40k easily with some shootas and power kables.
Although the air traffic control pose is immediately apparent, that model sticks in my mind quite a bit, and despite the pose or perhaps because of it, I think it would be a favourite of mine in the end. Kind of how I now love the original Knight Heraldor. Goofily iconic.
I don't think black orcs exist anymore, as none of these looks very dark skinned. Same with the redone old black orc kit in yellow paint. The style remains but the theme of big orks being darker is probably gone. All of the new orcs look small headed too, whereas the savage orcs and older black orcs all had larger more ape like body shapes.
Bottle wrote: Sadly I still just see air traffic control.
Why sad? Juxtapose him with the maw krusha in your imagination and prepare for mirth. Grumpiest airport in the Mortal Realms.
Lol, well done man
And that first Maw Krusha head does look grumpy. So much that I love it . The black armor on the orc is a huge improvement, too, but if I pick up one of these it will just be for the mount. Really nice that it doesn't have a saddle marring it
Plumbumbarum wrote: So another release based on the grand idea that if the whole thing fails, at least 40k players will buy some.
GW is such a creative force nowadays.
And as ever, you're posting your usual trollish comments, despite supposedly having no interest in Age of Sigmar...
Of course I am interested in Age of Sigmar, especialy the new releases, don't think I've ever claimed otherwise. You have to look no further than my signature where someone else explained the sentiment better than I ever could and it's still very actual for me.
Not to mention, for the 246th time, that even if I wasn't interested in the game, models or fluff, I'd still have to stick around because armies/ models get the axe and there are still a lot of whfb models I want to buy.
Also, while indeed I am a natural born troll, I still can't see how what I posted isn't a valid criticism. The 40k twist on fantasy is obvious and at least you have to question it, is it because GW always wanted to do it, the idea not executed burning their minds and eating their souls from inside out or is it a cynical attempt at profit with the game written with marketing and legal departments checklists in hands?
Plumbumbarum wrote: So another release based on the grand idea that if the whole thing fails, at least 40k players will buy some.
GW is such a creative force nowadays.
And as ever, you're posting your usual trollish comments, despite supposedly having no interest in Age of Sigmar...
Also, while indeed I am a natural born troll, I still can't see how what I posted isn't a valid criticism. The 40k twist on fantasy is obvious and at least you have to question it, is it because GW always wanted to do it, the idea not executed burning their minds and eating their souls from inside out or is it a cynical attempt at profit with the game written with marketing and legal departments checklists in hands?
It seems perfectly obvious and reasonable to view this release wave of Orcs as being created with one eye on the 40K Ork players. Not sure what exactly is trollng about stating the obvious; you just have to look back through the last few pages of posts to see the warm reception from players who would mainly be 40K players and how anybody couldn't look at those meganob armoured Ironjaw Orcs as being a good equivalent to the 40K variant is beyond me.
Plumbumbarum wrote: So another release based on the grand idea that if the whole thing fails, at least 40k players will buy some.
GW is such a creative force nowadays.
And as ever, you're posting your usual trollish comments, despite supposedly having no interest in Age of Sigmar...
Also, while indeed I am a natural born troll, I still can't see how what I posted isn't a valid criticism. The 40k twist on fantasy is obvious and at least you have to question it, is it because GW always wanted to do it, the idea not executed burning their minds and eating their souls from inside out or is it a cynical attempt at profit with the game written with marketing and legal departments checklists in hands?
It seems perfectly obvious and reasonable to view this release wave of Orcs as being created with one eye on the 40K Ork players. Not sure what exactly is trollng about stating the obvious; you just have to look back through the last few pages of posts to see the warm reception from players who would mainly be 40K players and how anybody couldn't look at those meganob armoured Ironjaw Orcs as being a good equivalent to the 40K variant is beyond me.
They would look really good converted to 40k, but the armor isn't even remotely similar to the boxy power armour on the meganobs. These guys are wearing stylized plate armour. I think the color is throwing some people off.
While I agree that there is a 40kish look to these minis there are a couple of points worth bringing up. One is that the fantasy releases have always had one eye on the 40k market.The standard fantasy orcs and 40k orcs are deliberately freely interchangeable. The leg and arm connections are identical, and the heads are only slightly different. The two kits were designed with kit bashing in mind, especially if you want to make a snakebite army.
The scond point is that if you showed these kits to a layman unfamiliar with Gw, I dont think anyone would describe them as anything other than fantasy miniatures.
There isn't anything shown that you couldn't make with a hammer and a traditional forge. In fact the brutes' armour would be considerably easier to make than the black orcs' as there are no seams.
Lt. Donomar StubbornBull wrote: It seems perfectly obvious and reasonable to view this release wave of Orcs as being created with one eye on the 40K Ork players. Not sure what exactly is trollng about stating the obvious; you just have to look back through the last few pages of posts to see the warm reception from players who would mainly be 40K players and how anybody couldn't look at those meganob armoured Ironjaw Orcs as being a good equivalent to the 40K variant is beyond me.
Problem is that when before there was TWO distinct lines now there's more like 1.5(or 1.3). Only difference being basically "does it have gun or not".
This trims down potential customers. Thing is 40k player buying those isn't really more profit for GW. One player can only buy so much stuff either due to painting time limited or money being limited. Therefore money 40k players put into this is money away they spend from 40k models...+-0.
By reducing different lines they reduce their potential customer base. Not that smart move...
Two headed god for orruks, yes. I guess you can picture him like this;
With more green.
That faction seems to be quite elite looking - and it indeed feels a lot like Snakebite Big Boss and Nobz coming from 40k to conquer it all.
Maw-Crusha is indeed cool. Wouldn't paint their armor like they did, though.Maybe it's just me, but they look rather silly in yellow.
Not really inspired by this release, I must say. The only thing I like is the Maw Crusha, and I must say it's only the monster. The orc riding it...no, it just doesn't make it to me. I mean, seriously? Riding the beast like this? Guess that's very orkish...sorry, I meant orruk-ish. Yeah, that's the problem, it's that 40k feeling again. I can't see them other than being Snakebites wannabe miniatures.
Lady Atia wrote:
The old Warboss on Wyvern is sold out, and afaik rests in peace. Azhag is back in stock and still available though (and should be in the future afaik).
Plumbumbarum wrote: So another release based on the grand idea that if the whole thing fails, at least 40k players will buy some.
GW is such a creative force nowadays.
And as ever, you're posting your usual trollish comments, despite supposedly having no interest in Age of Sigmar...
Also, while indeed I am a natural born troll, I still can't see how what I posted isn't a valid criticism. The 40k twist on fantasy is obvious and at least you have to question it, is it because GW always wanted to do it, the idea not executed burning their minds and eating their souls from inside out or is it a cynical attempt at profit with the game written with marketing and legal departments checklists in hands?
It seems perfectly obvious and reasonable to view this release wave of Orcs as being created with one eye on the 40K Ork players. Not sure what exactly is trollng about stating the obvious; you just have to look back through the last few pages of posts to see the warm reception from players who would mainly be 40K players and how anybody couldn't look at those meganob armoured Ironjaw Orcs as being a good equivalent to the 40K variant is beyond me.
They would look really good converted to 40k, but the armor isn't even remotely similar to the boxy power armour on the meganobs. These guys are wearing stylized plate armour. I think the color is throwing some people off.
Yeah I see where you are coming from with the differences in the design of the armour on both sets of models but they do instantly remind me of meganobz when I see them and have the same stature. I don't think I would be the first to see this as I think this kit will do really well for Ork players looking to add a bit of variety to their faction. It will be interesting to see when people get a chance to try intermixing these two kits. That said you also have a very good point about the colour they are painted in being a factor in associating them with meganobz! It surely can't be a coincidence that they have been painted to look like Bad Moons?! Will be interesting to see them painted up in very sombre tones with a more weathered metal appearance to them.
tneva82 wrote:
Spoiler:
Lt. Donomar StubbornBull wrote: It seems perfectly obvious and reasonable to view this release wave of Orcs as being created with one eye on the 40K Ork players. Not sure what exactly is trollng about stating the obvious; you just have to look back through the last few pages of posts to see the warm reception from players who would mainly be 40K players and how anybody couldn't look at those meganob armoured Ironjaw Orcs as being a good equivalent to the 40K variant is beyond me.
Problem is that when before there was TWO distinct lines now there's more like 1.5(or 1.3). Only difference being basically "does it have gun or not".
This trims down potential customers. Thing is 40k player buying those isn't really more profit for GW. One player can only buy so much stuff either due to painting time limited or money being limited. Therefore money 40k players put into this is money away they spend from 40k models...+-0.
By reducing different lines they reduce their potential customer base. Not that smart move...
But it could also be seen as smart from a strategic perspective. If there is a risk in very low sales of some of the AOS models (as its really only starting out without given reliable fanbase yet) then any products that have cross-over appeal to 40K have a better chance of being successful. I would guess that this Orc release will do much better than the previous Fyreslayer release in part because of this factor.
The Maw Crusher is growing on me. Really want to see it from side and back to get a better idea of it; from first glance the wings don't look very convincing or practical but it has an extremely appealing front stature and even if the wings at the back don't work they could easily be modelled off it. I would even be tempted to have it as a proxy for an Idol of Mork..
Lt. Donomar StubbornBull wrote: But it could also be seen as smart from a strategic perspective. If there is a risk in very low sales of some of the AOS models (as its really only starting out without given reliable fanbase yet) then any products that have cross-over appeal to 40K have a better chance of being successful. I would guess that this Orc release will do much better than the previous Fyreslayer release in part because of this factor.
Then again they went with the AOS with idea of it being _huge_ success. Planning cross-over appeal(which is +-0 anyway in that it doesn't really add more money toward GW's direction) is not what you would do when you are confident it's going to be success from the get-go.
Huh, Snord's Green Marines have change a bit. They have a 40k feeling with the coloured plate armour (see: Space Marines and Orks) but I think they could look more WHFB-ish if painted in metallic armour and their posture seems to be a bit more upright. Overall I like them as some sort of black orcs but these boars/mounts just don't work for me. The goblin shaman is fun though.
The new Slaughterpriest stands a good head taller than a Stormcast Eternal and is on the same size base as one. A regular Bloodbound warrior reaches the guy's waist.
Some of the fluff excerpts for the Ironjaw brutes are pretty good regarding how they organize. Proppa and humourous like an Orc:
"Things get more ‘precise’ when it comes to organising multiple mobs. These are gathered into fives, one for each finger a Megaboss can count on. These mob gatherings are known as fists, and just like the bunched fingers of an orruk, they are great for smashing stuff. In fact, this is often how a Megaboss will form a fist, showing a mob boss an open hand before closing the fingers and thumping them, much to the amusement of all involved. It is a brutally effective method of organisation and one that has worked for the Ironjawz for as long as any of them can remember. Not all Megabosses are created equal, however, and some have trouble getting even to five, especially if they have lost fingers or, worse, whole hands. Others are rare and talented generals, at least by orruk standards, and have discovered that if they hold both their hands next to each other, they can get to ten. Rumours tell of mysterious barefoot orruks that can count even higher, but most Ironjawz don’t believe such fantastical tales."
That red paint scheme is a VAST improvement over the yellow, and makes the models look that much better. If I were an Orc player, I'd be pretty pumped.
Grimskul wrote: Some of the fluff excerpts for the Ironjaw brutes are pretty good regarding how they organize. Proppa and humourous like an Orc:
"Things get more ‘precise’ when it comes to organising multiple mobs. These are gathered into fives, one for each finger a Megaboss can count on. These mob gatherings are known as fists, and just like the bunched fingers of an orruk, they are great for smashing stuff. In fact, this is often how a Megaboss will form a fist, showing a mob boss an open hand before closing the fingers and thumping them, much to the amusement of all involved. It is a brutally effective method of organisation and one that has worked for the Ironjawz for as long as any of them can remember. Not all Megabosses are created equal, however, and some have trouble getting even to five, especially if they have lost fingers or, worse, whole hands. Others are rare and talented generals, at least by orruk standards, and have discovered that if they hold both their hands next to each other, they can get to ten. Rumours tell of mysterious barefoot orruks that can count even higher, but most Ironjawz don’t believe such fantastical tales."
Nearly there but I'm still not getting an entirely ork vibe from these.
Needs moar Phil Kelly.
Also, for the uninitiated into AoS....can anyone explain what exactly these brute things are and where they came from?
Never ceases to amaze me how frequently GW manages to pick up worst colour scheme of the lot for initial showcases. Their taste seems to be wildly different to others! Red one from get-go would have likely resulted more of positive reaction from the get-go.
Like the big beastie bit more seeing them from up. Still bit weird but helped a bit there. Would be nightmare to paint though. Needs good paintjob to look good. My paintjob would end up looking bad like the red one.
The Orks themselves look pretty good, but I'm amazed by the positive reception to the Wyvern. I'm ok with the pose, head etc, but the detail on the 'scales' (skin?) is just appalling.
It looks like some beginner modeller just carved up a lump of greenstuff with a blunt knife.
Grimskul wrote: Some of the fluff excerpts for the Ironjaw brutes are pretty good regarding how they organize. Proppa and humourous like an Orc:
"Things get more ‘precise’ when it comes to organising multiple mobs. These are gathered into fives, one for each finger a Megaboss can count on. These mob gatherings are known as fists, and just like the bunched fingers of an orruk, they are great for smashing stuff. In fact, this is often how a Megaboss will form a fist, showing a mob boss an open hand before closing the fingers and thumping them, much to the amusement of all involved. It is a brutally effective method of organisation and one that has worked for the Ironjawz for as long as any of them can remember. Not all Megabosses are created equal, however, and some have trouble getting even to five, especially if they have lost fingers or, worse, whole hands. Others are rare and talented generals, at least by orruk standards, and have discovered that if they hold both their hands next to each other, they can get to ten. Rumours tell of mysterious barefoot orruks that can count even higher, but most Ironjawz don’t believe such fantastical tales."
That's awesome haha, I really want to start an army to be honest..
Automatically Appended Next Post: I have to say though... I love the Maw Crusha but where the hell is the alternative head with open mouth!!
Maw Crusha is a great mini, getting one for sure.
Rest of the force is sadly boring though. I was hoping it was just the meh-marines but it's starting to look like GWs aim with AoS is to keep things very basic in regards to aesthetics.
How can an "Orc" army be so lacking in character?
SickSix wrote: Sadly it looks like there is zero posing variation for the maw krusha.
But the Orruks look nice. Is everything getting bigger in AoS?
To an extent, I think yes. Bigger Orruks fit right in to the imagery for example, but bigger Aelves would just make no sense.
I think that model design will change by virtue of no longer having to tesselate/rank up in a fixed volume any more, so I'm expecting new releases to look bigger, even if they're actually the same height.
Gordy2000 wrote: The Orks themselves look pretty good, but I'm amazed by the positive reception to the Wyvern. I'm ok with the pose, head etc, but the detail on the 'scales' (skin?) is just appalling.
It looks like some beginner modeller just carved up a lump of greenstuff with a blunt knife.
I think the majority opinion is the exact opposite of yours.
Everyone here but you agrees that the Maw Krusha is gorgeous and a great mini. I think its scales look wonderful, and I took about ten semesters of art classes in high school/college.
By contrast, the orcs look like they were carved out of a block of moldy cheese. Those faces
Seeing the changed colour scheme, I don't utterly hate the Orcs. I'd use them as Ard Boyz for 40K before I'd use them for Fantasy. Likewise the Warboss is for sure a Meganob, and when you look at the power klaw one of them has I think any pretence that these are not 40K inspired is really silly. It's quite obvious. But not bad minis, for that.
I really very much like the Maw Crusha and would like to get one to use as a Winged Slasher for KoW. It's got a great feel to it as a big dumb brutish thing, and looks almost amphibious, which I really like a lot. I will wait to see the price though - I've baulked from paying 50 euro for a big monster in the past so this will have to be reasonable to get bought and I expect it won't be. Maybe if it comes in a discounted bundle.
Da Boss wrote: Trigger Warning: Positive Post about AoS!
Seeing the changed colour scheme, I don't utterly hate the Orcs. I'd use them as Ard Boyz for 40K before I'd use them for Fantasy. Likewise the Warboss is for sure a Meganob, and when you look at the power klaw one of them has I think any pretence that these are not 40K inspired is really silly. It's quite obvious. But not bad minis, for that.
I really very much like the Maw Crusha and would like to get one to use as a Winged Slasher for KoW. It's got a great feel to it as a big dumb brutish thing, and looks almost amphibious, which I really like a lot. I will wait to see the price though - I've baulked from paying 50 euro for a big monster in the past so this will have to be reasonable to get bought and I expect it won't be. Maybe if it comes in a discounted bundle.
SickSix wrote: Sadly it looks like there is zero posing variation for the maw krusha.
But the Orruks look nice. Is everything getting bigger in AoS?
To an extent, I think yes. Bigger Orruks fit right in to the imagery for example, but bigger Aelves would just make no sense.
I think that model design will change by virtue of no longer having to tesselate/rank up in a fixed volume any more, so I'm expecting new releases to look bigger, even if they're actually the same height.
I'm expecting the new aelves to be made to look bigger without being scaled too differently like the Fyreslayers with their headwear. I also expect them to be on 32mms. I'm usually not an elf guy but getting pretty interested in their aesthetic considering the direction other races have gone in the new world. For me personally, getting away from Legolas is a positive.
Da Boss wrote: Trigger Warning: Positive Post about AoS!
Seeing the changed colour scheme, I don't utterly hate the Orcs. I'd use them as Ard Boyz for 40K before I'd use them for Fantasy. Likewise the Warboss is for sure a Meganob, and when you look at the power klaw one of them has I think any pretence that these are not 40K inspired is really silly. It's quite obvious. But not bad minis, for that.
I really very much like the Maw Crusha and would like to get one to use as a Winged Slasher for KoW. It's got a great feel to it as a big dumb brutish thing, and looks almost amphibious, which I really like a lot. I will wait to see the price though - I've baulked from paying 50 euro for a big monster in the past so this will have to be reasonable to get bought and I expect it won't be. Maybe if it comes in a discounted bundle.
Haha, it's odd yet also helpful you inserted a positive post trigger I'm considering also for KoW dioramas in units.
SickSix wrote: Sadly it looks like there is zero posing variation for the maw krusha.
But the Orruks look nice. Is everything getting bigger in AoS?
To an extent, I think yes. Bigger Orruks fit right in to the imagery for example, but bigger Aelves would just make no sense.
I think that model design will change by virtue of no longer having to tesselate/rank up in a fixed volume any more, so I'm expecting new releases to look bigger, even if they're actually the same height.
I'm expecting the new aelves to be made to look bigger without being scaled too differently like the Fyreslayers with their headwear. I also expect them to be on 32mms. I'm usually not an elf guy but getting pretty interested in their aesthetic considering the direction other races have gone in the new world. For me personally, getting away from Legolas is a positive.
I dunno.
I'm pretty certain that the first Aelves we'll see will be the Shadowkin, and from what little we have on them(they're led by Malerion, they live in the Realm of Shadow, and they have a group of kings called the Shroudling Lords. They also favor hit and run strikes and have been harassing the hell out of the Slaaneshi forces invading their Realm) it sounds like there won't be many helms but rather lots of cloaks with hoods and dynamic posing.
I could see Aelves being made taller in general(as they were supposed to be taller than humans but much more lithe in build rather than bulky in terms of their musculature) and a bit more slender.
Seeing that one in black armor really makes me like these models more. I just wish I had a use for them for my 40k Orks; the models overall look really lovely.
Da Boss wrote: Seeing the changed colour scheme, I don't utterly hate the Orcs. I'd use them as Ard Boyz for 40K before I'd use them for Fantasy. Likewise the Warboss is for sure a Meganob, and when you look at the power klaw one of them has I think any pretence that these are not 40K inspired is really silly. It's quite obvious. But not bad minis, for that.
'ard boyz had been what I had been considering but a) model price is icky for what you would want quite many(20-30 at least) b) they do seem noticably bigger than black orcs and bigger bases so...Would be shooting myself to foot badly gamie wise and look odd.
Can anybody give confirmation how big they ARE compared to orks? If they are supposed to bring in 40k players for kitbashing would seem odd to be noticably bigger. There's the not much except maybe nobz they could pose as. And 'eavy armoured nobz alas suck...
Is it just me, or does anyone else thing that the Warboss riding that giant Wyvern thing would make for a nice starting point for a Mega-Armoured Warboss conversion for 40k?
GenRifDrake wrote: Is it just me, or does anyone else thing that the Warboss riding that giant Wyvern thing would make for a nice starting point for a Mega-Armoured Warboss conversion for 40k?
At this stage pretty much everyone sees this new Orcs as Fantasy 40K minis.
Hopefully accurate but the leaked color scheme sections show a black Orc in the end and the iron jaws next to him, taller. Hard to estimate Orruk anatomy but maybe a head taller? 3/4 head? 2 teef taller?
I expected Orc exodus to happen and ordered Ruglud's Armoured Orcs and 6th edition Savage Orc Shaman a week ago. I was surprised to find out that Ruglud's were still available, I thought they had been discontinued years ago.
I still need to find Azhag the Slaughterer in metal to complete my Orruk Warband. It's not going to be easy, I guess.
I basically GAVE Grimgor to a friend's son. It was finecast, but had no flaws and was completely solid. Actually, I basically gave a full Orc army to my friend's son for cheap. Anyone else would have paid more, but I sold it wwwwwwwwway under value. Like maybe 10% of retail?
Really wish the painting video showed the scheme from the 360 view (with the pale colored Maw Krusha) - it's so much better
Definitely getting this and removing the orc on top - will use it as a jabberwocky or some other big beast in Kings of War. By far my favorite monster model that GW has made in a really long time!
The Shaman is pretty cool, the chunky-Wyvern(without the rider) is nice but I've no use for it, and I don't collect Snakebite Klan Orks for 40K so the rest is out too.
We'll see what the discounted price of the Shaman ends up being in the UK.
I really like the Max Crusha, I'm a bit confused how the armoured forearms and wings work, are there any art work pictures of it in flight? or in a different pose?
Some really tremendous models. The new shaman would make a great apprentice for the gnarled old shaman with staff. The nuOrk muscles are bigger and more rounded compared to the sinew-y ones from before, but they show good anatomy and flowing poses. Really nice job, by the same guy who did the Slaughterpriests?
But price. Urgh. A mob of those or a kidney. Easy decision. 34€ for a single genreal in plastic. Half as much as a whole Start Collecting box. Jesus, GW, Jesus.
Edit: and say what you will about the colour choices, but those are some good paintjobs compared to the current Eavy Metal standard.
The Megaboss on Maw-krusha looks like an absolutely amazing model, but $180 AUD for it, the prices are getting more and more ridiculous. Debating right now on getting a "Start Collecting!" box to get into 40K, or get this bad boy. (Start Collecting! boxes are $140 AUD over here)
streetsamurai wrote: the boar boyz in red are maginificient. Really shows that the ugly beard was more due to a bad paint job than anything else
Unfortunately not. You can see on the red model that the boar's mouth is closed, whereas on the yellow models the mouth is open. If you look at the sprues on the site, you'll see that most of the model pieces have open boar mouths, so they'll look pretty much the same no matter what you paint them.
For ref I think the red painted one is just the boss's hog without the faceplate. The faceplate is actually on the sprue as a separate addition, so I guess it's optional on the single closed-mouth model.
This week, White Dwarf have a lingering look at Gordrakk, Fist of Gork – a great green tide washes over the mortal realms as the Ironjawz make their presence felt. There’s a Megaboss on Maw-krusha, Orruk Brutes and Orruk Goregruntas, an Orruk Megaboss and a Weirdnob Shaman for you to have a look at. Oh, and an Orruk Warchanter. And the Orruk ‘Ardboys, and more!
There’s also the usual look at the rest of the week’s releases (there’s a Battletome. It’s Orruksome!), a Paint Splatter featuring Brutes and Gore-gruntas, Hat of the Week (no, really) and the usual comment, opinion and reaction from Da Week In White Dwarf.
The key takeaway here is this:
Hat of the Week (no, really)
I really hope "Hat of the Week" becomes a regular thing. It's wacky, it's fun, and Nagash always wins.
Automatically Appended Next Post: Also, Lady Atia has posted some photos of alternate color schemes:
Blue Orruk
Black Orruk
Iron Orruk
Orange Orruk(no joke--you can see this paint scheme in the preview pages for the Painting Ironjawz and it's Troll Slayer Orange!)--with bonus peg leg!
I have to echo those that have said that thus far, bar the prices, this has been the best AOS release. I will certainly pick up a Maw Crusher in the future, hopefully as part of the possibly inevitable £100/120 future big box release with savings off rrp.
After comparing pics the yellow scheme is actually really cool with the weathering/scratches. It simply falls apart in blurry pics and probably from a TT perspective though. Great choice for your "leaked" pics, GW
ImAGeek wrote: Yeah £65 doesn't seem that bad to me. It looks a lot more substantial than the Magmadroth which is the same price.
To be fair, the Magmadroth can build 3 heroes(2 on foot and 1 mounted) if you do a Runeson or Runefather and 2 heroes if you do the Runesmither.
It doesn't look like you get to do this with the new Maw Krusha.
Good point, I didn't consider that. But purely in terms of the amount of plastic you get for the cost, I think the Maw Crusha wins.
The Maw Krusha is definitely larger than the Magmadroth. The Magmadroth comes on a 120mm x 92mm oval base. The Maw Krusha comes on the 160mm round base, the same size as Archaeon.
ImAGeek wrote: Yeah £65 doesn't seem that bad to me. It looks a lot more substantial than the Magmadroth which is the same price.
To be fair, the Magmadroth can build 3 heroes(2 on foot and 1 mounted) if you do a Runeson or Runefather and 2 heroes if you do the Runesmither.
It doesn't look like you get to do this with the new Maw Krusha.
Good point, I didn't consider that. But purely in terms of the amount of plastic you get for the cost, I think the Maw Crusha wins.
The Maw Krusha is definitely larger than the Magmadroth. The Magmadroth comes on a 120mm x 92mm oval base. The Maw Krusha comes on the 160mm round base, the same size as Archaeon.
To be fair, I think the base for the Maw Krusha comes to the fact that it's a very 'closed' pose. The Magmadroth is much more 'open' in its posing.
I REALLY like the blue color scheme. Also, from the book it sounds like these are the orcs that won in an alternate universe (which is why they're all huge)?
Orks that got bigger are called Nobs :/
Ones that got bigger than that are called warbosses.
Ones that got bigger than that are called Ghazghkull Thraka :/
Yodhrin wrote: The Shaman is pretty cool, the chunky-Wyvern(without the rider) is nice but I've no use for it, and I don't collect Snakebite Klan Orks for 40K so the rest is out too.
We'll see what the discounted price of the Shaman ends up being in the UK.
I keeping the bad moons yellow scheme and adding to my Orks. Add some bits and cables and they can be nobz. But might as well try them in AoS as well. Glad they showed multiple colors schemes.
So I was trying to order the Maw Krusha to ship to my painter in the EU - and while I was checking out it changed from "PreOrder" to "Sold Out"! When you click on it on the UK or any of the EU versions of the GW website, it now shows up that way (but not in the preview menu).
It would be nice to see these guys standing next to some Ultramarines.
I think I'll eventually pick up some of these kits to flesh out my remaining Ork army, maybe 40k-ify them and give them a look like the locust from Gears of War (minus the white skin). They just look quite brutal overall.
TedNugent wrote: Orks that got bigger are called Nobs :/
Ones that got bigger than that are called warbosses.
Ones that got bigger than that are called Ghazghkull Thraka :/
Orks that got bigger than Ghazghkull are called The Beast
Now that I've seen the Maw Krusha in a 360 spin view, I so want one. What fantastic beast, and the painting tutorial was actually very in depth. I certainly learned some things from watching it.
A few hours later the UK/EUGW sites show the Maw Krusha as available again, I guess they designated more stock? I put my order in through Element Games, anyway
Still not too hot on the hog models. The bottom jaw, tusks and beard just looks so weird.
The brutes and megaboss though, are exactly how nobs and warbosses (tall and wide) should look in 40k (and in fantasy)! And I love the longer legs. Not a fan of the stumpy look of the ard'boys/40k nobs.
And the maw-krusha.. damn!! WIll have to get one!!
Kanluwen wrote: Just noticed that the bone Orruk has a Stormcast faceplate on his belt.
Was looking at the bone armor cause it looks pretty schweet and just noticed the same thing. Not sure how that works? I *think* there's been instances of Stormcast taking their helmets off, so... I don't know where I'm going with that. Wonder if its a sculptor oversight or what. Not a huge deal, just curious.
It might be dependent on how close it is to the dead body when they're brought back to Sigmar.
If the Orruk ripped the head off maybe only the main body went back?
Haha, that'd actually be a funny lore piece that he feed the head to a squigs before the Stormcast recall and it ended up with the rest of the Stormcast and started causing havok in Azyrheim.
In the books, the Stormcast are constantly taking their helmets off. Also, the armour only goes back to Sigmar if the Stormcast dies. Maybe there is Stormcast searching the mortal realms for the Orruk who stole his mask.
I think I've figured out one of the reasons these new models look a bit off to me - the heads are pretty much the same size as existing Orcs, but the bodies have practically doubled in mass.
@Chikout, haha, yeah, that occurred to me as well but didn't sound "orky" enough.
@Yodhrin, that makes sense since these are the Orruk elite of the tribes. One guy at 9th even took in the thickness of their armor compared to the Stormcast helmet and concluded they're walking around with T-34 sized plate.
I will say this - the fact the chest, shoulder, and backplates all look to be separate pieces is a nice attribute, as it would only require minimal sculpting work to rebuild the contact points and just have a "taps aff" look if you think the armour is rubbish.
Like a lot of the AoS releases, they're "almost..."; almost right, almost decent, almost affordable, and I almost want to buy them, but they just don't fit into any of the roles for which I need Orc models.
RiTides wrote: A few hours later the UK/EUGW sites show the Maw Krusha as available again, I guess they designated more stock? I put my order in through Element Games, anyway
Hopefully that means this release has been a massive success for GW. Exactly what AoS needs :-)
In 24 hours time, we’ll be announcing the most exciting news for Warhammer Age of Sigmar since its launch. Gaming in the Mortal Realms will never be the same again.
Check back tomorrow to find out more, you will not be disappointed.
reds8n, I know you'll probably shoot me down for being OT (again)
but how do we know that this big news isn't GW declaring support for BREXIT, and that they're producing a limited edition Nigel Farage miniature?
Anyway, back OT.
If this news is what we suspect i.e a points system, then I think GW are on to a hiding to nothing, here.
They've been criticised in the past for their inability to make a balanced ruleset, they've been criticised for not having a points system in AOS, and now there's a strong possibility that they're introducing a points system.
They seem to be all over the shop in terms of direction, and I think neither side will be satisfied if it is a points system being introduced.
I doubt it'll be a product of any kind - as others have mentioned above it seems unlikely they'd announce something like that on a Monday. And it specifically says 'gaming' will never be the same, i.e. the game itself, or the way it's played. But at the same time, I can't see GW caving in to a points system. Maybe it'll be something to do with the Battleplans, a compilation of them or a free online resource?
There will be a points system, but it's not for the armies, it's for the players - you earn points by achievements in different scenarios. There was a leak about this for 40K a while ago right? Maybe it's AoS time now?
Core Rules 2.0 with the questions of the resent FAQ used to tweak them.
A System based on Key Words and not actual points for army selection.
PS:
AoS itself would not be that bad, if it was the only Fantasy Skirmish game out there (and it is possible that GW really thought they were still the only one).
But with all the alternatives, there is no reason to jump on AoS.
Even if I don't want to buy new stuff, I can use my old Warhammer models for A Fantastic SAGA or Frotgrave (and don't need AoS to keep them on the table)
The biggest problem is that if they just go with a force organization chart, or keywords to choose an army, it still doesn't solve the problem. Here is an example: You can take 3 Orukk units in your army. Player #1 takes 3 units of 5 Orruks each because it follows the fluff, while Player#2 takes 3 Orukk units with 25 Orruks each because F. U! Without points units cannot be balanced against other units.
It will be another Space M- uh, Sigmarine chapter. With a brand new £90 kit, with a description about how amazing and awe inspiring and epic he is clashing against Sigmar's foes, with the rules to destroy the opponents army in one turn.
There will be no point system added,,get it through your heads!
They condone player made point systems and those work quite wll for players that want a point system.Why would they jump in now with their own???
If there is any balancing system that is used by GW it would likely be along the lines of the Throne of Skulls/School league systems that have been used in GW stores and at WW.These systems work quite well
The most exciting news for Age of Sigmar since its launch, you say?....
....Ladies and Gentlemen, Warhammer: Age of Sigmar is now over. We hope you had a wonderful 9 months, if we ever see any of these miniatures in our stores again we'll kick you out.
Too many models have been cut to re-run FB as it was.
All I can think is either new scenarios or some such or a pointless addition like scenery or a new board.
Oh, good call. That AoS Realm of Battle board (or tiles?) hasn't been released yet. With the lava cracks (I'm sure there are copious skulls, worry not). Was thinking some kind of event guidelines but the RoB board is cool. Though...most exciting news since release... who knows.
You know I'd just be happy with something in the fluff to not make you have to handwave Order vs. Order (or more specifically, Stormcast vs. Stormcast). They went the same silly route with Marines in 40k, where you have like a good bunch of your main army being on the same side despite the fact you're banking on most people to be playing them, so you can't exactly forge a narrative when both of the good guys are wanting to kill each other can you?
My guess is some kind of organized play thing, not points, but something along those lines.
I quite like the new Orc releases, Orcs on steroids. The first Age of Sigmar releases that I truly liked and the ones most faithful to their Warhammer Fantasy predecessor.
Very unlikely, announcement of two new factions that are rebellious undead made of ancient kings and a mythical army of warriors coming from a world thought lost during the End Times of the-world-that-was. (Dare to dream, eh?)
Sad to see such negativity on the facebook, though. :(
RiTides wrote: What is the silver tower people keep mentioning - not a piece of terrain, right, as why would that be such a big deal?
It's the new Warhammer Quest game. Can't see that being this though, why would that warrant such an unconventional hint and why would that change the way the game is played? I think it's most likely the competitive rules (no points though).
Quarterdime wrote: The most exciting news for Age of Sigmar since its launch, you say?....
....Ladies and Gentlemen, Warhammer: Age of Sigmar is now over. We hope you had a wonderful 9 months, if we ever see any of these miniatures in our stores again we'll kick you out.
Atia said the Tzeentch game kicks off the other Tzeentch releases.. IF it is the Silver Tower, I need someone to come by my place and check on me if I do not post on dakka after its release. I might be in a dream state
Ghaz wrote: Have they ever announced a new release on a Monday instead of waiting until the weekend and announcing it in White Dwarf Weekly?
Frequently. Teaser videos usually come out on a Monday. When they rebooted Space hulk, they showed a mini a day for at least two weeks before launch. I hope they are doing the same for the quest game.
I'm laying all bets on 'Silver Tower'...or whatever it's going to be called...Tzeentch themed game and I've got two words for you. Are you sitting? Tzeentch Beastmen! W-H-A-A-A-A-A-A-A-T? How about three words? Stay seated...Tzeentch Daemon Prince! Ch-ch-ch-changes. All rumors of course, but when you hear it enough, it gets a little less salty.
Kanluwen wrote: Also, Lady Atia has posted some photos of alternate color schemes:
Dethskull and goffs
Like the bone one. Would be tough to paint for me(I suck at bone) but done right looks good.
If only prices weren't way beyond what I'm willing to spend for miniatures I would be getting some despite not playing AOS. Looks good!
Automatically Appended Next Post:
Alpharius wrote: I'm all for Orc/ks getting bigger - would love to see them, and Marines, get a scale boost in 40K too, just like in WFB/AoS!
Problem with that: Generally requires bigger bases. Which then means unit takes up more space. Which, especially in game with guns, means that either you need to upscale your board, downscale your points or there's even less room for manouvering and game devolves to shoot'em'up with no manouvering.
I can't fit bigger than 8'x4' board to my room so upping board size to say 10'x6' isn't feasible so...
Bob on War of Sigmar wrote:My money is on : One day event rules for shop and maybe tournament pack (ALA steamrollers)
Mitch Cowen on War of Sigmar wrote:Ding ding ding. Give the man a prize!
Mitch... wrote:...Its not a pts system for warscrolls (that is never happening, so don't hold your breath lol). Its actually just the implementation of the event system, where you can track the points you gain and see where you rank across events happening all over the globe.
Time will tell today but I'll place my bets on that.
What?
A ranking system so you can see where you rank in the world in a game that features no restrictions other than what you can put on the table?
What purpose does that actually serve?
So you can finally track if you bought the most stuff?
Joyboozer wrote: What?
A ranking system so you can see where you rank in the world in a game that features no restrictions other than what you can put on the table?
What purpose does that actually serve?
So you can finally track if you bought the most stuff?
Maybe that's it - GW introduce an AoS Loyalty Card that tracks all your purchases of miniatures, then people can just come in to the GW store and compare their Loyalty Score to see who wins rather than getting involved in all that icky "game" stuff.
Automatically Appended Next Post: "We’ve put these rules together in association with some of the world’s biggest tournament organisers, to create a new standard for balanced competitive play. And yes, it includes points values."
That’s right, guys. As of this summer, you’ll have your pick of 3 great ways to play Warhammer Age of Sigmar. We couldn’t be more excited, and we’re certain you’ll love it too.
We’ll have more details for you soon. For now:
Open Play is probably the most similar to the way you play now, but there are new rules on the way to give you even more freedom, including the option for huge multi-player battles.
Narrative Play is as you’d expect – recreating the great stories and epic encounters from the Age of Sigmar. To help you forge your own stories within the Mortal Realms, there are also some really cool campaign rules and tools on the way as well.
Finally, Matched Play is something we know a lot of you have been keen to see. We’ve put these rules together in association with some of the world’s biggest tournament organisers, to create a new standard for balanced competitive play. And yes, it includes points values.
Okay Internet, go nuts.
Even as someone who is fine with the no points aspect of what they're now calling Open Play, this can only be a good thing. Adding points for those that want them, a campaign system in the works, and most significantly, GW actively working with the community to balance the game!
Huh, well that's unexpected. GW might be improving after all. I still want WHFB back, and I still don't want to play AoS, but at least they seem to be making the effort to make a game this time, instead of letting the community do all the work.
Wow, this is genuinely the best way they could of handled this, though it would of been nice if this was around from the start (but I'll just blame Kirby on that.) Also, really surprised they're working with tournament organisers, really unlike old GW.
CthuluIsSpy wrote: Huh, well that's unexpected. GW might be improving after all.
I still want WHFB back, and I still don't want to play AoS, but at least they seem to be making the effort to make a game this time, instead of letting the community do all the work.
Try Kings of War. Seriously, no snark. If GW fixed WFB it would have looked pretty much like KoW
Automatically Appended Next Post: All and none of the above, well played GW.
I recall that all the warhammer rules books I've read have a sentence or paragraph encouraging "free play", did anyone ever try it though?
CthuluIsSpy wrote: Huh, well that's unexpected. GW might be improving after all.
I still want WHFB back, and I still don't want to play AoS, but at least they seem to be making the effort to make a game this time, instead of letting the community do all the work.
Try Kings of War. Seriously, no snark. If GW fixed WFB it would have looked pretty much like KoW
Automatically Appended Next Post: All and none of the above, well played GW.
I recall that all the warhammer rules books I've read have a sentence or paragraph encouraging "free play", did anyone ever try it though?
I've already considered going into Kings of War I'm just waiting for some salamander choices at my FLGS; if I'm going to play KoW, I want at least 1 Kings of War miniature in my army. The rest will be Lizardmen though
VeteranNoob wrote: And that these are options and we are not "forced" to play any one type...amazing. Happy. Hope you are too.
I know, right! It was such a hassle back in the days where armed GW guards constantly showed up at our gaming tables and forced us to abandon any houserules and only use their prescribed unit entries!
That's my only beef with Mantic these days. KoW is a great game and all but I'm forced to play one type of game. I once tried using those alternative extra spells from Ironwatch Magazine and boom; a knock on the door before the first dice had even landed on the table and there was a Mantic death-brigade on my porch. I don't know how they knew, but they confiscated my computer and made me promise never to modify the game again.
I'm so glad GW have stopped that kind of behaivor. Maybe they truly are back on the right track.
Sidstyler wrote: You know this means there's gonna be a whole new batch of expensive books to buy with all the new points values and stuff, though.
Given that even with the new releases, everything you need to play AoS has been completely free, and the only stuff you 'need' to buy are the Batallions/Battleplans, I wouldn't be so quick to say that. They're not going to re-release the Grand Alliance books they just printed but with points, I imagine the online resources/AoS app (which by the way is great!) will just get updated.
I had a good read of the AoS ruleset when it came out, and while I really liked most of the core concepts, the lack of any kind of army balancing threw me off. Being forced to intuit what 'felt' balanced really intimidated me, personally, even as a very narrative-focused player.
You can't deny that the 'New GW' has really been making great moves to reverse some of the bad will the 'Old GW' gained over the past decade or so. Still a few hurdles to overcome, and some of those fairly big, but I'm excited.
And to anyone who thinks that the standard way of playing the game going forward is anything but the points system, I just have laughter for you.
At your club(s), perhaps. My friends and I love playing the current narrative scenarios and if they go further with this Narrative Campaign play that'd be great for us.
And then when I fancy something like SCGT I can use the pool system too.
Sidstyler wrote: You know this means there's gonna be a whole new batch of expensive books to buy with all the new points values and stuff, though.
As all the rules are free I think that's a fair trade; i.e. buy the books that appeal to you (narrative or matched play ones).