NinthMusketeer wrote: Worth noting is that many of the regions will tend to be unusual and fantastic, aside from making for a fun story the average plain of (relative) normalness would rarely be an important military objective. There are more normal areas mentioned in the fluff, though battles don't really occur in said places during the story. Also of note is that unlike WHFB magic-users are relatively common; it seems that every tribe having at least a handful of shamans is/was normal, while nations had much more developed capacity.
Inhospitable places would logically be less interesting military wise. If nobody can live there why bother fighting over it? Need one heck of a reasoning to have all the fighting concentrate on where people AREN'T.
@tneva82, I guess it depends on whether the conquered area lets you control better magical forces, gain an area for an impenetrable fortress (definitely a good use for floating islands) or just for pure psychology effort.("Oh crud! He took over and put forts all over that living mountain in the middle of a volcano sea! We ain't storming that!")
CragHack wrote: So if they brought Valkia back, maybe there's a chance to see Prince Sigvald again. At least I'd be sold on that :>
Given that Throgg bashed his skull in while he was crying over the ruined stumps that used be his hands, I doubt it. Not to mention that his model was generically renamed.
The Age of Sigmar Realms-setting seems much closer to D&D's Planescape/Great Wheel setting than it does to, say, the Forgotten Realms. Hell, even Azyrheim (or whatever Sigmar's city is called) seems to fill part of Sigil's dramatic role. People were described as just getting on with life in Planescape as well, despite living on (among other things) an endless plain devoid of colour, riddled with fiends, and being the metaphysical manifestation of despair. In this place, Hades, there were towns, with some actual mortals living there; the towns existed to give DMs something to work with, but also suggested that ultimately even the craziest of places will have some crazy people willing/able to live there.
In general, Age of Sigmar seems to be to be set in a combination of Norse Mythology and the Planescape setting, with the realms depicted in line with Warhammer's magic winds and factions. 'The little people' just are not the focus of such a setting, but they can definitely exist, and can be used to put the crazy stuff in perspective.
CragHack wrote: So if they brought Valkia back, maybe there's a chance to see Prince Sigvald again. At least I'd be sold on that :>
Given that Throgg bashed his skull in while he was crying over the ruined stumps that used be his hands, I doubt it. Not to mention that his model was generically renamed.
He was also ruined when he fought Galrauch, the whatever something moonkin and was later betrayed (and killed) by his favore doctor. Slaanesh restored him even better, more perfect and beautiful than he was before :>
Anyways, look at Mannfred - that bastard has been killed like what? 3? 5? times. And GW still ressurects him.
Yeah, but Mannfred's effectively undead so y'know.. and Valkia was a semi-demon who Khorne has a real thing for.
Sigvald was magnificent, but a magnificent mortal.
Looking at the maps from Godbeasts I'm wondering how much the geography has been altered by the Chaos conquest. I had assumed that a lot of the more wacky features were the result of the RoC bleeding into the mortal realms. But the titbits about some of the pre Chaos nations seems to suggest that some of them are from before the Chaos invasion.
I have the same wondering. How the hell are/were mortals supposed to live in these realms?
You're making the mistake of assuming the people writing this stuff are putting any effort whatsoever into worldbuilding beyond "Here are some names of places or whatever in the Fyreworld of Fyrey Fyre, ruled by Lord Fyreson Fyrefyre Burnington the Third, draw a map that looks brightly coloured and kewl and fart out a couple of hundred words about how awesome Sigmarines look when they fight there, you've got 'till 3 on Friday afternoon, chop chop." - the sole purpose of AoS' structure is to be as nebulous as possible so it can be endlessly reinvented and reworked or just outright overwritten, so new model/faction releases don't have to be constrained by what's come before.
At this point I'm more interested in seeing what models, if any, can be salvaged from the new aesthetic/scale/pricing structure - when are we expecting Orcs leaks?
RoperPG wrote: Yeah, but Mannfred's effectively undead so y'know.. and Valkia was a semi-demon who Khorne has a real thing for.
Sigvald was magnificent, but a magnificent mortal.
Mortality is a very slip case here. Wasn't Valkia, the semi demon also pwnt by Kurt (or w/e that Empire guy name was?) at the last battle? And then if Mannfred is effectively undead, why Konrad and Vlad stayed dead? And Sigvald was also 'technically' immortal - he didn't age. Later, when he was reforged, Slaanesh assured that he was also immune to everything, but other Chaos.
Jackal wrote: Still early days on the fluff to be honest.
I think they are starting to shape it up now as well.
They are beginning to add a bit more depth to it which helps forge the story a lot better.
As I said though, early days currently with the fluff.
The big crash-bang end-of-the-world tabletop-excuse fluff was never the strength of Warhammer; it was a world, a place, with people and cultures detailed from the boring Mighty Heroes types all the way down to the guy fighting every day down in the gak, both literal and figurative, just to keep the cities of men from drowning in rats(and not even the upright kind that likes to stab you). You can't build that kind of interconnected human detail on a foundation like AoS, with its disconnected trope-themed "realms" and vast armies of god-slaying god-made supermen teleporting in whenever the plot requires it.
Is that a fact? Can I put you on record for that? "You can't build that kind of interconnected human detail on a foundation like AoS, with its disconnected trope-themed "realms" and vast armies of god-slaying god-made supermen teleporting in whenever the plot requires it."
Is it presumptuous of me to remind you that this universe has a lot of room to grow? Or have you already decided that everything that will come from Age of Sigmar is terrible?
Quote me on it if you like, but do include the whole quote in future yeah.
I don't care if you hired a hundred of the most talented writers in the world and had them work for a hundred years - if they had to work within the tone of the AoS setting as it's obviously intended and had to maintain the aspects of the background which have evidently been designed around selling models and making it easy to keep pushing out big, epic-conflict-focused scenario supplements, they're not going to be able to produce anything that will appeal to me; do you really see us getting AoS-equivalents of Drachenfels? Matthias Thulmann? Marienburg: Sold Down the River? How can there be the same stakes in an AoS story featuring ordinary humans when the setting contains a faction that is literally an army of ambulatory Deus Ex Machinas? AoS is army book fluff writ-large, which is fine if you like that kind of endless bombast or if you just want an excuse to push your models around with your mates for a couple of hours, but don't pretend it can be anything more than that without being changed so much as to be unrecognisable.
I exalted this comment, but I also want to point out GW writers have always been guided towards super heroics or plot device to make things, NOT happen and go back to stale mate. The writing in End Times was pretty good, if not for full of instant super power ups saving the day, even though the war was being lost.
Definitely made me doubletake at first - thought it was a 40k model. That said, I'm hyped. Think the yellow was a brave choice for the debut scheme and I'd like to see different colours to get a better feel for the miniatures.
Personally, I'm pretty cool with the new look. It's suitably big for an Orc (Orruk, whatever) leader and it seems mainly to be the paintjob that makes it off-putting for people. Looking forward to better pics until I make a stronger opinion but I'm definitely interested.
Grimskul wrote: Personally, I'm pretty cool with the new look. It's suitably big for an Orc (Orruk, whatever) leader and it seems mainly to be the paintjob that makes it off-putting for people. Looking forward to better pics until I make a stronger opinion but I'm definitely interested.
Yeah, I'm not a fan of the paintjob in the slightest. Do orcs in Age of Sigmar just have lots of yellow paint lying around? Why would they bother painting their armor instead of having the gobbos bash appropriately heavy metal sheets into something that'll stop a choppa like they always have? Are they repainting it after every fight, or are these ladz not getting stuck in proppa, because I'm not seeing much in the way of nicks or gashes or rust or...anything orc-y, really.
Also, that 'Green Horde' looks waaaaay more yellow than green
Apart from that, though, and even allowing for the blurriness of the photo, it really looks like he's wearing a suit of powered armor. That's not a fantasy orc warboss, it's a meganob - something that GW seems to have acknowledged with the new name.
Grimskul wrote: Personally, I'm pretty cool with the new look. It's suitably big for an Orc (Orruk, whatever) leader and it seems mainly to be the paintjob that makes it off-putting for people. Looking forward to better pics until I make a stronger opinion but I'm definitely interested.
Yeah, I'm not a fan of the paintjob in the slightest. Do orcs in Age of Sigmar just have lots of yellow paint lying around? Why would they bother painting their armor instead of having the gobbos bash appropriately heavy metal sheets into something that'll stop a choppa like they always have? Are they repainting it after every fight, or are these ladz not getting stuck in proppa, because I'm not seeing much in the way of nicks or gashes or rust or...anything orc-y, really.
Also, that 'Green Horde' looks waaaaay more yellow than green
Apart from that, though, and even allowing for the blurriness of the photo, it really looks like he's wearing a suit of powered armor. That's not a fantasy orc warboss, it's a meganob - something that GW seems to have acknowledged with the new name.
I think it might be deliberate, so as to draw the Ork 40K crowd over to AoS, even if its only for conversions. It is pretty surprising for the colour scheme given that these are supposedly Ironjaws, the effective successors of Black Orcs from Fantasy so I was expecting more dark tones or metals for their portrayal, which is why I expect the Bad Moon colour scheme to be intentional rather than coincidental.
That Megaboss looks preeeeetty AWESOME. Really wish they hadn't painted him yellow, it makes him look unnecessary 40kish.
Oh and the Maw Crusha wasn't a Wyvern after all!
Also whats up with the non traditional monster riding poses of the AoS models. Sure monster surfing could be cool. But why would you ever do it during a battle ?
oldzoggy wrote: Also whats up with the non traditional monster riding poses of the AoS models. Sure monster surfing could be cool. But why would you ever do it during a battle ?
was thinking exactly the same thing. I can live with an elf surfing on a monster, but for an orc, it look really ridiculous. Why cn he have a proper saddle like every respectable warboss.
oldzoggy wrote: Also whats up with the non traditional monster riding poses of the AoS models. Sure monster surfing could be cool. But why would you ever do it during a battle ?
You are questioning the logic of an orc/ork/orruk, the monster probably flies faster if they paint it red.
Aaaaand nope. They look like the illegitimate offspring of an Ork Nob in Mega Armour and a Starcraft Marine.
We'll see if a sane colourscheme makes them any more appealing, but I doubt it, lipstick on a pig & all that.
OrlandotheTechnicoloured wrote: I'll guess rather than paint the armour yellow it's made of pure Orrokulumite a mega hard yellow metal found somewhere random in this new world
Does anyone know if those bones will be GW terrain ?
Would be a smart move. It saves energy, ressources and they'd have a use for the kitchen scraps from Bugman's Bar. Might bring them an Environmental award.
So far GW are 1 for 4 on picking good colour schema for new stuff. The gold Stormcast, 'sooty' Fyreslayers and Yellow Orruks haven't been winning people over. Subsequent 'official' schemes have been way better.
I think I like the megaboss, but will hold judgement until I've seen these things IRL.
OgreChubbs wrote: Wow i never hated something so much in my life. So fantasy really is dead it is just sifi.....
Warhammer fantasy has been dead for about a year now. It just took these Orcs orruks cosplaying as Orks for you to see it,apparently.
i still thought it was suppose to be set in a fantasy area. But this is straight sifi all the need are the tall naked aliens walking around with probs.
OgreChubbs wrote: Wow i never hated something so much in my life. So fantasy really is dead it is just sifi.....
Warhammer fantasy has been dead for about a year now. It just took these Orcs orruks cosplaying as Orks for you to see it,apparently.
i still thought it was suppose to be set in a fantasy area. But this is straight sifi all the need are the tall naked aliens walking around with probs.
Empire is totally getting ak's
Yeah, no. Do you see laserguns? Do you see tanks? How about anything higher tech than the medieval era? No, no, and no. Complain about the aesthetics all you want, but this is not sci fi in any way.
Whatever though. Man. I was hoping there'd be a couple of cool minis coming my way from this, but I'm doubtful if any of the orcs in that style are going to interest me.
Sad. GW Orcs were some of my favourite minis to paint and mess around with.
OgreChubbs wrote: Wow i never hated something so much in my life. So fantasy really is dead it is just sifi.....
Warhammer fantasy has been dead for about a year now. It just took these Orcs orruks cosplaying as Orks for you to see it,apparently.
i still thought it was suppose to be set in a fantasy area. But this is straight sifi all the need are the tall naked aliens walking around with probs.
Empire is totally getting ak's
Yeah, no. Do you see laserguns? Do you see tanks? How about anything higher tech than the medieval era? No, no, and no. Complain about the aesthetics all you want, but this is not sci fi in any way.
~Tim?
Agreed. It's just an Orc in plate armour, and the yellow makes it look a bit like meganobz. There's nothing actually sci fi about it.
Whatever though. Man. I was hoping there'd be a couple of cool minis coming my way from this, but I'm doubtful if any of the orcs in that style are going to interest me.
Sad. GW Orcs were some of my favourite minis to paint and mess around with.
The pixels we can see of the Maw-Krusha's seem somewhat promising, as far as pixels go.
I've had an orc and goblin army in just about every edition of the game and am extremely glad to see a change from the hunched over gorilla orcs of old.
I wonder if/how they'll update the goblins?
A bigger black orc I would have been okay with, but the armour is too all encompassing for the aesthetic I preferfor Orcs. I think it should be more rag tag and show more layers and so on.
But yeah, it might well be that awful yellow colour scheme causing my eyes to glaze over.
Interesting, I'd say. Need sharper photos of course, but I am cautiously optimistic that these guys can be able to add some nice variety to my Snakebites and Evil Sunz.
I wonder where he got that Tyranid skull though. Maybe there's a hivefleet approaching Azyr?
Da Boss wrote: A bigger black orc I would have been okay with, but the armour is too all encompassing for the aesthetic I preferfor Orcs. I think it should be more rag tag and show more layers and so on.
But yeah, it might well be that awful yellow colour scheme causing my eyes to glaze over.
Hmm, it could be the paintjob but it doesn't really look all that disimilar.
Hmm looking at this art there are a few things of interest here:
1) Orc Shaman with staff
2) At least 3 different weapon options for the orc warriors kit which I'm presuming is what;s in the blurry pics. Sword and shield, spear, double handed ax all appear to be options.
3) The orc fortress in the distance has a very WOW aesthetic
4) Not sure if the serpentine dragon heads are meant to be parts of the building decor or some tye of monster. Either way. very neat.
5) The dragon (maw crusha?) is certainly a dual kit
I agree that the yellow is dreadful here. They would have looked amazing in chipped black armor or naturally oxidized brass, or rusty metal.
I'm not interested in arguing about it with you to be honest. I have those black orcs, and despite the angles in that photo I can tell you that their ankles and torsos are not armoured to the same degree - there are layers of chain, cloth and then the plates which are what stand out from the angles these photos were taken.
Due to the angle on the other photo, I can see that what you have is a much more all encompassing plate armour. If something comes along later to show that it's not so, I'll be happy.
Hmm looking at this art there are a few things of interest here:
1) Orc Shaman with staff
2) At least 3 different weapon options for the orc warriors kit which I'm presuming is what;s in the blurry pics. Sword and shield, spear, double handed ax all appear to be options.
3) The orc fortress in the distance has a very WOW aesthetic
4) Not sure if the serpentine dragon heads are meant to be parts of the building decor or some tye of monster. Either way. very neat.
5) The dragon (maw crusha?) is certainly a dual kit
I agree that the yellow is dreadful here. They would have looked amazing in chipped black armor or naturally oxidized brass, or rusty metal.
I do believe that Fortress is a Chaos Dreadfort and that the serpentine dragon heads are part of building decor.
I believe that is an artist's interpretation of the Chaos Dreadhold that the Orruks are fighting towards (and not coming from).
Hive City Dweller wrote: 4) Not sure if the serpentine dragon heads are meant to be parts of the building decor or some tye of monster. Either way. very neat.
Again, it looks like an artist's interpretation of the Ophidian Archway.
I believe that is an artist's interpretation of the Chaos Dreadhold that the Orruks are fighting towards (and not coming from).
Hive City Dweller wrote: 4) Not sure if the serpentine dragon heads are meant to be parts of the building decor or some tye of monster. Either way. very neat.
Again, it looks like an artist's interpretation of the Ophidian Archway.
Makes sense, it looked to me like they were spilling out of it, but a closer look does indeed make it look like the dread fort.
Oh boy, GW still picking the best colour schemes for there photos I see Underneath all that yellow I think he looks promising, looking forward to better pics.
It would be neat if the Silver tower game had some way of using main line AoS hero(the un mounted ones ofc) models.
Love that artwork. As ever, the pictures are too small and blurry to judge, and when the better pictures emerge it'll be easier to judge. Looks like they've put some effort in with this though, which is great. I'm glad it's not just the same old orcs.
Huh, they look pretty good. (Though that first blurry photo hurt my eyes)
Really wanting to see another paint-scheme on them as well, whatever an Orc player comes up with will look infinitely better and more menacing.
Though I do want to know why the yellow lore-wise. I'm betting they either wanted to mimic the Stormcasts (they had fought as allies to Sigmar once) or more comically this could be the new version of "the red ones go faster" with "yellow hits harder!"
OgreChubbs wrote: Wow i never hated something so much in my life. So fantasy really is dead it is just sifi.....
Warhammer fantasy has been dead for about a year now. It just took these Orcs orruks cosplaying as Orks for you to see it,apparently.
i still thought it was suppose to be set in a fantasy area. But this is straight sifi all the need are the tall naked aliens walking around with probs.
Empire is totally getting ak's
Yeah, no. Do you see laserguns? Do you see tanks? How about anything higher tech than the medieval era? No, no, and no. Complain about the aesthetics all you want, but this is not sci fi in any way.
~Tim?
Also doesn't look like WFB in any way
I'll hold judgement until i can paint my own, but I don't think i like it. Cool maybe for 40k conversions. The yellow color scheme is horrible.
On the painting we have the designs of ironjaw footsloggers, the mawcrusher and a shaman. That leaves a couple of characters, different versions of mawcrushers with riders and one or two different kind of footsloggers.
And then there are the rules... the ironjaws look big and menacing and armoured, so I look forward to what the AoS boys have cooked up. I really hope it is more challenging than the rules for black orcs - having boyz stay near boss for +1 to hit and a menacing morale rule is a bit boring.
Ironic that AoS orcs are getting such a retooling.
I don't like the aesthetic - at all. Huge downgrade from black orcs and too 40k. Looks like all these computer artists are ruining everything.
But this is easily the most exciting thing ruleswise I could have imagined. That megaboss looks like an absolute savage. Sort of funny when you consider how bad they railroaded the Ork codex and that crummy attempt at a decurion in W!G.
Edit; I would just play Black orcs with that statline if anybody would let me. They look like they're gonna be what black orcs should have been.
usernamesareannoying wrote: I've had an orc and goblin army in just about every edition of the game and am extremely glad to see a change from the hunched over gorilla orcs of old.
I wonder if/how they'll update the goblins?
Huh? Did I miss something? They look like the same hunched gorilla Orcs as always.
TedNugent wrote: But this is easily the most exciting thing ruleswise I could have imagined. That megaboss looks like an absolute savage. Sort of funny when you consider how bad they railroaded the Ork codex and that crummy attempt at a decurion in W!G.
Edit; I would just play Black orcs with that statline if anybody would let me. They look like they're gonna be what black orcs should have been.
I can't read through the low res, what does it say?
Whatever though. Man. I was hoping there'd be a couple of cool minis coming my way from this, but I'm doubtful if any of the orcs in that style are going to interest me.
Sad. GW Orcs were some of my favourite minis to paint and mess around with.
Have you SEEN a meganob? Aesthetically, they look nothing like these new orcs, other than the fact that an orc is wearing the armor.
Meganobs are blocky, dripping in gears and techno/spikey bits, and have attached scifi weapons. These orcs are wearing minimalist rounded plate mail on their chest, shoulders, wrists, and lower legs, without attached weapons or anything of the like.
Umm This photo is so blurry its really hard to tell the full form of his armour but im really sick of this AOS models are all 40k scifi rip off nonsense...
Plate Armour is not scifi
Paint is not scifi
In fact its actually the other way, 40k is more fantasy than scifi, 40k space marines are based on knights, the imperium is Gothic/medieval inspired, the guys all fight with fething swords in a gun/tank fight. There are space elves and orc(k)'s and everyone can pull magic out there butts,
have we all forgot that WFB inspired 40k so the loop around is hardly a surprise...
The extreme design and lurid yellow is unusual an imo a bit unsettling at this point with the blurry pic and its certainly not a historically inspired design but its also no scifi model. Less of the sensationalism.
These pictures are really blurry. I don't understand why everyone is going off their brain about how they look when I can barely make anything out. Seriously that warboss is like a yellow blob to me.
That's because it isn't. As a long-time greenskin player, I have mixed feelings about these guys. They have a more "refined" look to them that simultaneously satisfies my desire for innovation in the line and makes me appreciate the old aesthetic more. This is certainly a new beast.
That's because it isn't. As a long-time greenskin player, I have mixed feelings about these guys. They have a more "refined" look to them that simultaneously satisfies my desire for innovation in the line and makes me appreciate the old aesthetic more. This is certainly a new beast.
usernamesareannoying wrote: I've had an orc and goblin army in just about every edition of the game and am extremely glad to see a change from the hunched over gorilla orcs of old.
I wonder if/how they'll update the goblins?
Huh? Did I miss something? They look like the same hunched gorilla Orcs as always.
Hard to tell from the pics, but they look less hunched over to me.
It's a style change to be sure, but not such a big one as to look completely out of place with the current range. Having the faces more or less the same helps there. Although obviously the size will make some difference as well... I would expect that AoS Orcs (no, GW, I'm not calling the 'orruks') will have gone through the same scale increase as everything else so far, so regular boyz will now be Nob size or larger. Which will at least be handy for 40K Nob conversions...
40k is the most fantasy based sci fi setting out there. The races are all fantasy races with a sci fi twist. The reason why a lot of pure fantasy fans are unhappy seems to be that AOS has taken a half step in the sci fi direction with a healthy dose of wow and Diablo thrown in for good measure. I really don't think that any of the AOS releases so far could be considered bad (with the exception of some of the fyreslayer poses). It is just that the aesthetic is not Wfb.
I must admit I am surprised at people still complaining that this is not Wfb. That boat sailed a long time ago. As for these releases I see potential. I don't like the surfing rider but that monster looks like it could be pretty good. I am looking forward to seeing the regular ironjaws. I think they may have the chance of looking pretty good as heroes for the Orc army.
If they are replacing the basic orc warriors i dont think they will be nob sized. Modern nobz are huge in comparison to boyz. Id expects/hope closer to the black orc/savage orc which is in between boyz n nobz. Which is fine as ive used both as nob conversion material. Regardless of size defo looking forward to ork conversion material lol
As for the riding i dont really care as riders are normally awful and i hate the seated ones they look awkward and would be screwed when they tried to attack or it flew at least with surfing poses you can imagine they are able to change position and it also plays into the disbelief that they have the skill in the first place to be on top of such a ludicrous mount. imoGW only do one or two good rider like the ghoul king.
The regular Orc warriors are not being replaced. This is a new sub faction of orcs "bigger than any yet seen". Expect the regular warriors to be nob sized and the warlords to be 40k warlord size.
They look like they are using the same axes the Khorne warriors already have. Which is a drag because I really liked how the savage orcs had distinctive looking weapons
Chopxsticks wrote: They look like they are using the same axes the Khorne warriors already have. Which is a drag because I really liked how the savage orcs had distinctive looking weapons
Savage Orcs have stone weapons, which are different than the weapons that other Orcs have to begin with.
Credit where credit is due; it's hard to see but from what I can tell, I like that Orc. It's a good model. Won't be able to really judge until there's better images.
EDIT: To expound further, I think they'd look out of place in the Old World and frankly wouldn't look too out of place in 40K, but considering the really bizarre (and frankly, rather disjointed) nature of Age of Sigmar, they seem like they'll fit well enough.
Chikout wrote: 40k is the most fantasy based sci fi setting out there. The races are all fantasy races with a sci fi twist. The reason why a lot of pure fantasy fans are unhappy seems to be that AOS has taken a half step in the sci fi direction with a healthy dose of wow and Diablo thrown in for good measure. I really don't think that any of the AOS releases so far could be considered bad (with the exception of some of the fyreslayer poses). It is just that the aesthetic is not Wfb.
I must admit I am surprised at people still complaining that this is not Wfb. That boat sailed a long time ago. As for these releases I see potential. I don't like the surfing rider but that monster looks like it could be pretty good. I am looking forward to seeing the regular ironjaws. I think they may have the chance of looking pretty good as heroes for the Orc army.
They don't look good and it doesn't look consistent with the rest of the style.
By contrast, black orcs look !@$#ing awesome.
For a comparison, look at the Space Marine rat, or the Sigmarines. People complained about them being 40k, but not as many of them said they looked *bad* persay.
In fact, I'd almost consider making a black orc a big choppa nob with 'eavy armor. They look dope.
Chikout wrote: 40k is the most fantasy based sci fi setting out there. The races are all fantasy races with a sci fi twist. The reason why a lot of pure fantasy fans are unhappy seems to be that AOS has taken a half step in the sci fi direction with a healthy dose of wow and Diablo thrown in for good measure. I really don't think that any of the AOS releases so far could be considered bad (with the exception of some of the fyreslayer poses). It is just that the aesthetic is not Wfb.
It's also compounded by the fact that they're not replacing entire ranges.
When you have an existing range, and they add new elements to it or replace some cherrypicked bits of it but using a different aesthetic, things get a little weird.
AllSeeingSkink wrote: Not a fan of the Space Ork. Looks like they tried to make an Orky version of plate armour and failed.
They look like end 3.5 / 4th editon over the top dnd armours or any generic WoW armour. Instead of the cool orc style they used to have. The infantry really looks like there is just one 3d model with some slight alterations. I really don't like their look at all for wfb, but they might just be the cool start for MANZ. All they need is a plastic fish bowl on their head a fancy backpack and a powerklaw or do come with poeawer klouws already ?
Automatically Appended Next Post:
Chikout wrote: The regular Orc warriors are not being replaced. .
How much would you want to bet on that? We mght just get a ton of Last chance only orc models in the near future.
They really seem keen on eradicating the last remains of WFB
So here is the entire range in a very blurry pic. Looks to be very similar in scope to the Fyreslayer release.
I think I am most excited about the Maw Crusha, we can't make out much but seeing as it is on a circle base rather than an oval, I am hoping for it to have a great bulk.
I too think the bad moon scheme is bizarre. I can't wait to see these painted in Goff, Evil Sunz or generic rusty iron.
So far these don't actually look as cool as I had hoped. The Megaboss does just look like a meganob - and the armour doesn't look ramshackle enough.
I was hoping the bulked out size would allow the Orcs to be more menacing and bulky but still in a stooped pose.
Does anyone know if those bones will be GW terrain ?
Would be a smart move. It saves energy, ressources and they'd have a use for the kitchen scraps from Bugman's Bar. Might bring them an Environmental award.
That skull in the background actually looks kinda interesting
TedNugent wrote: But this is easily the most exciting thing ruleswise I could have imagined. That megaboss looks like an absolute savage. Sort of funny when you consider how bad they railroaded the Ork codex and that crummy attempt at a decurion in W!G.
Edit; I would just play Black orcs with that statline if anybody would let me. They look like they're gonna be what black orcs should have been.
I can't read through the low res, what does it say?
The command ability said you get an extra attack with your melee weapons if you have a certain number of Ironjaw units beneath a D6 roll. If the roll is a 6 and you have that many Ironjaw units, you get 2 attacks.
He has 2 weapons. One has 6 attacks, 3+ hit 3+ wound -1 rend 2 damage.
The other has 2 attacks 5+ (actually I hope that's 3+ : / ) hit 3+ wound -2 rend D3 damage
You can reroll hits of 1 for friendly units of Brutes that are within....3" or 6"? Or 8"? of this model when they make these attacks in the combat phase.
When he kills a hero he adds 1 wound and 1 attack.
Considering Orcs have always had Boar Boyz as cavalry and there is currently two different boxes in production (Orc and Savage Orc) then Boars make sense.
A megaboss on maw krusha is a single model. The megaboss rides on its back and is equipped with a boss gore-hacka and a scrap-tooth or a choppa and a rip tooth fist. The maw krusha can batter opponents with its mighty fists, flatten them with its destructive bulk, or smash them with its bladed tail, while its ???? bursting bellow can kill foes from afar.
maw krusha can fly - movement range is * based on wounds, it ranges from 12" at 0-3 wnds or 4" at 13+
missile weapons
??? bursting bellow
8" range 1 attack 3+ to hit 3+ to wound -1 rend damage D6
melee weapons
boss gore hacka 2" range 3 attacks 3+ to hit 3+ to wound -1 rend 2 damage
scrap tooth 1" range 4 attacks 3+ to hit 3+ to wound -no rend- 1 damage
choppa 1" range 4 attacks 3+ to hit 3+ to wound -1 rend 2 damage
rip-tooth fist 1" range 1 attacks 4+ to hit 3+ to wound -2 rend D3 damage
maw krusha's mighty fists 1" range 4 attacks * to hit (based on wounds suffered - they go from 2+ to 6+ on increasing scale) 3+ to wound -2 rend - looks like 3 damage, maybe 2
maw krusha's bladed tail 1" range D3 attacks 4+ to hit 3+ to wound -1 rend 1 damage
abilities - gain +1 attack and wound per hero kill for the killing weapon
destructive bulk - after maw krusha completes a charge, pick an enemy within 1", roll the number of dice shown for the maw krusha's destructive bulk (ranges based on wounds suffered, 8 dice down to 4 dice at 13+ wounds taken) on the damage table above, the enemy will suffer 1 mortal wound for each roll of 4 or more
On the rampage - if the wounds inflicted by a maw krusha destructive bulk attack mean that there are no enemy models left within 3" of it, then it can immediately make another charge move (and can make another destructive bulk attack after the move if the charge is successful) a maw krusha can make any number of charge moves like this in a single turn, as long as each one results in all enemy models within 3" being slain
command ability mighty waaagh
If a megaboss in maw krusha uses this, count up the number of ironjaw units within 15" of them at the start of the combat phase of the turn and roll a dice. If the roll is less than or equal to the number of units, then this model and all models in those same units make 1 extra attack with each of their melee weapons in that combat phase. If the roll is a 6, and there are at least 6 ironjaw units within 15" of this model, then make 2 extra attacks rather than 1.
Chikout wrote: 40k is the most fantasy based sci fi setting out there. The races are all fantasy races with a sci fi twist. The reason why a lot of pure fantasy fans are unhappy seems to be that AOS has taken a half step in the sci fi direction with a healthy dose of wow and Diablo thrown in for good measure. I really don't think that any of the AOS releases so far could be considered bad (with the exception of some of the fyreslayer poses). It is just that the aesthetic is not Wfb.
It's also compounded by the fact that they're not replacing entire ranges.
When you have an existing range, and they add new elements to it or replace some cherrypicked bits of it but using a different aesthetic, things get a little weird.
Fantasy did come first right?
I like the look of the orks but do miss the savage line. Hope those can still be used.
Chikout wrote: 40k is the most fantasy based sci fi setting out there. The races are all fantasy races with a sci fi twist. The reason why a lot of pure fantasy fans are unhappy seems to be that AOS has taken a half step in the sci fi direction with a healthy dose of wow and Diablo thrown in for good measure. I really don't think that any of the AOS releases so far could be considered bad (with the exception of some of the fyreslayer poses). It is just that the aesthetic is not Wfb.
It's also compounded by the fact that they're not replacing entire ranges.
When you have an existing range, and they add new elements to it or replace some cherrypicked bits of it but using a different aesthetic, things get a little weird.
Fantasy did come first right?
I like the look of the orks but do miss the savage line. Hope those can still be used.
I use my Savage Orcs in AoS. Just download and print their datasheet, and slap them on 32mm bases if you feel like it.
Savage Orcs will be staying as will regular boys (unless they are going to retire one of the Start Collecting boxes). I see Orcs only getting the standard cuts (losing most resin heroes, special characters) and the black orc kits being retired. That to me still says they have too many SKUs (they will now have 3 variations of "Orc unit riding Boars" but I can't see what they would drop as the prime candidates are all in the Start Collecting box lol.
I think Goblins and Ogors will receive the most extensive cuts from the ranges when the Destruction book comes out.
The cartoon drawing which generally appeals to me as a long time Warhammer fan-art enthusiast is by far the worst I have seen. It is most unfortunate 'this' is how they choose to put the Orks back on the AoS map. I disapprove.
Chikout wrote: The regular Orc warriors are not being replaced. .
Edit oldzoggy said
How much would you want to bet on that? We mght just get a ton of Last chance only orc models in the near future.
They really seem keen on eradicating the last remains of WFB
Umm quite a lot! There is a start collecting box with regular Orc warriors in it. Other stuff may go away, but not the standard box of Orc warriors.
Edit savage orcs will be hanging around too. I have no insider knowledge, but based on what we have seen on round bases and in the art all we have to worry about going is the regular goblins, the trolls, artillery units, and some of the finecast stuff.
Regarding the new orcs, I see at least four weapon types: swords, spears, big two handed blades, and mauls. I can make out a standard bearer. There is a wizard in the art. The new boar boys look heavily armoured and seem almost as big as the Varanguard. The maw crusha looks like it has an alternative build with a different rider. I imagine you will be able to use the spare on foot.
If past behaviour continues Scanner will leak better pics on the spikey bits forum some time in the next 24 hours.
There is a start collecting box with regular Orc warriors in it. .
WHich would be a great way for GW to clear out a backlog of old sprues...
Why bother when the last chance to buy stuff has shown that they would sell without making any additional effort.
They are compatible with the 40k orks. They only way they will go away is if the 40k stuff gets a redesign or fantasy goes away altogether. I think people are taking cynicism a step too far.
I really like them. I mean, I can't see anything and the paint scheme seems horrible but I'm super excited!
Also in that picture I'm not sure exactly what I'm seeing but the two Maw'Crusha seems totaly different. The green one definitely has wings and matches the art, but the red one seems to have huge shield chitin plates with spikes instead of wings...
.I am excited to see better pictures of the regular ironjaw orcs. I could get on board with a "start collecting" box depending on how they look. I won't buy any at the wacko regular AOS prices. Hopefully they are more blood reaver price point than sigmarine.
Gallahad wrote: .I am excited to see better pictures of the regular ironjaw orcs. I could get on board with a "start collecting" box depending on how they look. I won't buy any at the wacko regular AOS prices. Hopefully they are more blood reaver price point than sigmarine.
I doubt there'll be a start collecting box for them. There hasn't been for any of the new Age of Sigmar stuff, just old models.
Looking nice to me. Might even buy some as soon as the get available over here. Regular infantry (depending on size) will make good ard boyz/ard nobz, the Megaboss - a nice warboss, the new shaman - a nice weirdboy. Not sure about the Maw-Krusha. Maybe a squigoth... Oh, and the boar cavalry for biker nobz. And they can also be used for AoS. Definitly looking forward to it.
BaronVonSnakPak wrote: Have you SEEN a meganob? Aesthetically, they look nothing like these new orcs, other than the fact that an orc is wearing the armor.
1. They look like low-tech Meganobz then. And that's fine. I quite like their look.
2. I like your username.
Automatically Appended Next Post:
Bottle wrote: Looks to be very similar in scope to the Fyreslayer release.
I hope they aren't too expensive and that that wyvern actually looks like a wyvern. I was just planning some D&D stuff that would love a good wyvern model in a month or two, and as much as I think those orcs look like 40k models, painted anything other than that stupid 40k yellow the rider (we appears to be surfing it so that he and the beast can be built separate) could be... well ok I have no use for him at all but I could enjoy painting him.
So I might actually buy this if is is less than say $100 Australian.
Lithlandis Stormcrow wrote:So... Firstly, we definitely need better pictures. Secondly - yellow... Really? And then they call it the green tide?
Sidstyler wrote:Yeah, that's hilarious. They even emphasize the word "green" when the picture is just filled with this overwhelming amount of yellow.
You could say that for the Bad Moonz in 40K as well, though. Going on the artwork, the Warboss should also be sporting the black "flames" on his armour. Solid yellow just looks silly.
I'm not sure why you're nitpicking on the epithet of "green tide" either. Orcs/Orks/Orruks in WHFB/40K/AoS are all labeled as Greenskins/The Green Tide regardless of what colours they're sporting.
Lithlandis Stormcrow wrote:So... Firstly, we definitely need better pictures. Secondly - yellow... Really? And then they call it the green tide?
Sidstyler wrote:Yeah, that's hilarious. They even emphasize the word "green" when the picture is just filled with this overwhelming amount of yellow.
You could say that for the Bad Moonz in 40K as well, though. Going on the artwork, the Warboss should also be sporting the black "flames" on his armour. Solid yellow just looks silly.
I'm not sure why you're nitpicking on the epithet of "green tide" either. Orcs/Orks/Orruks in WHFB/40K/AoS are all labeled as Greenskins/The Green Tide regardless of what colours they're sporting.
Call it nitpicking all you want. I call it poor word choices from GW - it's as simple as that
ImAGeek wrote: They're orcs? Green tide has been used to describe orcs/Orks in GW stuff for a long time, no matter what colour their armour is.
Look, I know it's really hard for some people to take others criticizing GW, but it's a matter of looking at the picture. The idea of "Green Tide" is a throwback to the massive, horde armies of orks and orcs (and I guess the "orruks" are going the same way) having the overwhelming colour of green (from their skin, yes), regardless of whatever colour their equipment had, because it was the overwhelming colour.
Keywords here are Green and Overwhelming
Now, look at the picture - what's the overwhelming colour? Not green.
It's like posting a picture of a sea wave with a couple of algae floating on it and calling it a "green tide"
If the maw crusha doesn't look like a cheap plastic children's toy ( like that Stormcast dragon thing) Orruks might be my first AoS army.
Also, get fethed GW, trying to post in an AoS thread is like having a drunken brawl with an Auto Correct.
Eh, you might be disappointed then. It's really hard to tell because the pics are so crap but the "maw crusha" doesn't look any more impressive than the star dragon. Can't really judge yet, though.
But yeah, I agree the comment seems kinda petty, but I think Lithlandis has a point. They've always been called a "green tide" or "green horde" or whatever because they have green skin, and yeah they still obviously have green skin, but as Lithlandis pointed out, in those wide army-shots with Orks/Orcs green almost always used to be the overwhelming color in the image. Really, painting the armor almost solid yellow was a poor choice, especially when the armor these guys are wearing is full plate that almost completely covers their skin (unlike the vast majority of previous Ork/Orc models), because it makes the overwhelming color in these big army shots yellow instead of green, since the only green you see are the little green dots that are their heads in this sea of bright yellow, and it makes the label "The Green Horde" right below the same image just seem silly. I guess they couldn't call them "The Yellow Horde", though, so...
I wouldn't take it too seriously. Like I said, it's just a bad paint job that resulted in an unintentionally funny heading.
ImAGeek wrote: They're orcs? Green tide has been used to describe orcs/Orks in GW stuff for a long time, no matter what colour their armour is.
Look, I know it's really hard for some people to take others criticizing GW, but it's a matter of looking at the picture. The idea of "Green Tide" is a throwback to the massive, horde armies of orks and orcs (and I guess the "orruks" are going the same way) having the overwhelming colour of green (from their skin, yes), regardless of whatever colour their equipment had, because it was the overwhelming colour.
ImAGeek wrote: They're orcs? Green tide has been used to describe orcs/Orks in GW stuff for a long time, no matter what colour their armour is.
Look, I know it's really hard for some people to take others criticizing GW, but it's a matter of looking at the picture. The idea of "Green Tide" is a throwback to the massive, horde armies of orks and orcs (and I guess the "orruks" are going the same way) having the overwhelming colour of green (from their skin, yes), regardless of whatever colour their equipment had, because it was the overwhelming colour.
While I wouldn't say these are sciifi orcs they are more like 40k orks than fb orcs. Funny how gw goes to have basically just one look of orc releases, 40k. 40k in 40k, 40k in aos. If you want to abandon fb look why not go for something new?
Lithlandis Stormcrow wrote:So... Firstly, we definitely need better pictures. Secondly - yellow... Really? And then they call it the green tide?
Sidstyler wrote:Yeah, that's hilarious. They even emphasize the word "green" when the picture is just filled with this overwhelming amount of yellow.
You could say that for the Bad Moonz in 40K as well, though. Going on the artwork, the Warboss should also be sporting the black "flames" on his armour. Solid yellow just looks silly.
I'm not sure why you're nitpicking on the epithet of "green tide" either. Orcs/Orks/Orruks in WHFB/40K/AoS are all labeled as Greenskins/The Green Tide regardless of what colours they're sporting.
Yeah, no. Do you see laserguns? Do you see tanks? How about anything higher tech than the medieval era? No, no, and no. Complain about the aesthetics all you want, but this is not sci fi in any way.
Looking through what may be "Last Chance To Buy" very soon Ruglud's Armoured Orcs seem like a prime candidate as well as some of the finecast characters such as Azhag, Gorbad Ironclaw, Skarsnik and Grimgor Ironhide. I guess there is always the chance that they will keep some around as generic Orruk characters.
Thraxas - I'd bet they'll keep the Savage Orcs line, as it's very aesthetically unique from these (and also fairly new). But you're right, the armored orcs could be in a bit of jeopardy... I really love the old black orc kit so will be keeping an eye on that.
That said I'm warming up to these new ones and interested to see less blurry pics. It's more obvious than ever that each race will have a new aesthetic that doesn't match the old, so I feel a bit for folks who re-based to the new ruleset when any new releases aren't going to match their army.
It's obviously understandable from a business point of view, and maybe will prompt more folks who don't want to update the look of their armies to the new aesthetic over to Kings of War, which I'm hoping will continue to gain steam as the "traditional fantasy" ruleset, while AoS charts new ground and brings in new players who weren't interested in fantasy.
Orc Space Marines. Interesting. Can't wait to see the Elf Space Marines.
Automatically Appended Next Post: You can just see them coming up with this. "What's our most popular product line?" "Space Marines sir." "Then from now on everything will be like Space Marines!"
Well another AoS release that's going to get me to buy more GW minis. Not these obviously but I'm off to panic buy some old orc kits before they go oop.
Of course I'll buy them from Ebay etc so GW won't actually get any money out of me............
I'd try to reserve judgement until better pictures are out but these are so clearly 40K Orks with no guns. They have nothing in common with the existing fantasy range.
Tamereth wrote: Well another AoS release that's going to get me to buy more GW minis. Not these obviously but I'm off to panic buy some old orc kits before they go oop.
Of course I'll buy them from Ebay etc so GW won't actually get any money out of me............
Why the bother if GW makes them OOP then, if you don't actually intend to buy from them in the first place? Orcs ain't exactly a rare range.
Fenrir Kitsune wrote: Why the bother if GW makes them OOP then, if you don't actually intend to buy from them in the first place? Orcs ain't exactly a rare range.
Ebay sellers tend to have this annoying habit of putting OOP and price up to their products. Better then get them before the OOP price hike! One possible reason
MacMuckles wrote: Black Orcs have been removed from the webstore completely and are NOT in the LCTB section. Possibly removed/scheduled for a reboxing?
We have seen them on round bases and in the art, it must be a reboxing to accompany the new release, possibly with a different number of models in the box.
Manfred von Drakken wrote: According to a post on the AoS Facebook page, the Maw-Krusha is confirmed to NOT be a replacement for the wyvern, but definitely something new.
Rules written out in text below - I could read most of it - near sighted
Spoiler:
The megaboss on Maw krusha
A megaboss on maw krusha is a single model. The megaboss rides on its back and is equipped with a boss gore-hacka and a scrap-tooth or a choppa and a rip tooth fist. The maw krusha can batter opponents with its mighty fists, flatten them with its destructive bulk, or smash them with its bladed tail, while its ???? bursting bellow can kill foes from afar.
maw krusha can fly - movement range is * based on wounds, it ranges from 12" at 0-3 wnds or 4" at 13+
missile weapons
??? bursting bellow
8" range 1 attack 3+ to hit 3+ to wound -1 rend damage D6
melee weapons
boss gore hacka 2" range 3 attacks 3+ to hit 3+ to wound -1 rend 2 damage
scrap tooth 1" range 4 attacks 3+ to hit 3+ to wound -no rend- 1 damage
choppa 1" range 4 attacks 3+ to hit 3+ to wound -1 rend 2 damage
rip-tooth fist 1" range 1 attacks 4+ to hit 3+ to wound -2 rend D3 damage
maw krusha's mighty fists 1" range 4 attacks * to hit (based on wounds suffered - they go from 2+ to 6+ on increasing scale) 3+ to wound -2 rend - looks like 3 damage, maybe 2
maw krusha's bladed tail 1" range D3 attacks 4+ to hit 3+ to wound -1 rend 1 damage
abilities - gain +1 attack and wound per hero kill for the killing weapon
destructive bulk - after maw krusha completes a charge, pick an enemy within 1", roll the number of dice shown for the maw krusha's destructive bulk (ranges based on wounds suffered, 8 dice down to 4 dice at 13+ wounds taken) on the damage table above, the enemy will suffer 1 mortal wound for each roll of 4 or more
On the rampage - if the wounds inflicted by a maw krusha destructive bulk attack mean that there are no enemy models left within 3" of it, then it can immediately make another charge move (and can make another destructive bulk attack after the move if the charge is successful) a maw krusha can make any number of charge moves like this in a single turn, as long as each one results in all enemy models within 3" being slain
command ability mighty waaagh
If a megaboss in maw krusha uses this, count up the number of ironjaw units within 15" of them at the start of the combat phase of the turn and roll a dice. If the roll is less than or equal to the number of units, then this model and all models in those same units make 1 extra attack with each of their melee weapons in that combat phase. If the roll is a 6, and there are at least 6 ironjaw units within 15" of this model, then make 2 extra attacks rather than 1.
Automatically Appended Next Post:
MacMuckles wrote: Black Orcs have been removed from the webstore completely and are NOT in the LCTB section. Possibly removed/scheduled for a reboxing?
Damn them! Those were the best models they've ever made. Like hell I'm buying this new junk now.
Why would they still be selling Grimgor but not Black orc regiments?
Manfred von Drakken wrote: According to a post on the AoS Facebook page, the Maw-Krusha is confirmed to NOT be a replacement for the wyvern, but definitely something new.
Rules written out in text below - I could read most of it - near sighted
Spoiler:
The megaboss on Maw krusha
A megaboss on maw krusha is a single model. The megaboss rides on its back and is equipped with a boss gore-hacka and a scrap-tooth or a choppa and a rip tooth fist. The maw krusha can batter opponents with its mighty fists, flatten them with its destructive bulk, or smash them with its bladed tail, while its ???? bursting bellow can kill foes from afar.
maw krusha can fly - movement range is * based on wounds, it ranges from 12" at 0-3 wnds or 4" at 13+
missile weapons
??? bursting bellow
8" range 1 attack 3+ to hit 3+ to wound -1 rend damage D6
melee weapons
boss gore hacka 2" range 3 attacks 3+ to hit 3+ to wound -1 rend 2 damage
scrap tooth 1" range 4 attacks 3+ to hit 3+ to wound -no rend- 1 damage
choppa 1" range 4 attacks 3+ to hit 3+ to wound -1 rend 2 damage
rip-tooth fist 1" range 1 attacks 4+ to hit 3+ to wound -2 rend D3 damage
maw krusha's mighty fists 1" range 4 attacks * to hit (based on wounds suffered - they go from 2+ to 6+ on increasing scale) 3+ to wound -2 rend - looks like 3 damage, maybe 2
maw krusha's bladed tail 1" range D3 attacks 4+ to hit 3+ to wound -1 rend 1 damage
abilities - gain +1 attack and wound per hero kill for the killing weapon
destructive bulk - after maw krusha completes a charge, pick an enemy within 1", roll the number of dice shown for the maw krusha's destructive bulk (ranges based on wounds suffered, 8 dice down to 4 dice at 13+ wounds taken) on the damage table above, the enemy will suffer 1 mortal wound for each roll of 4 or more
On the rampage - if the wounds inflicted by a maw krusha destructive bulk attack mean that there are no enemy models left within 3" of it, then it can immediately make another charge move (and can make another destructive bulk attack after the move if the charge is successful) a maw krusha can make any number of charge moves like this in a single turn, as long as each one results in all enemy models within 3" being slain
command ability mighty waaagh
If a megaboss in maw krusha uses this, count up the number of ironjaw units within 15" of them at the start of the combat phase of the turn and roll a dice. If the roll is less than or equal to the number of units, then this model and all models in those same units make 1 extra attack with each of their melee weapons in that combat phase. If the roll is a 6, and there are at least 6 ironjaw units within 15" of this model, then make 2 extra attacks rather than 1.
Automatically Appended Next Post:
MacMuckles wrote: Black Orcs have been removed from the webstore completely and are NOT in the LCTB section. Possibly removed/scheduled for a reboxing?
Damn them! Those were the best models they've ever made. Like hell I'm buying this new junk now.
Why would they still be selling Grimgor but not Black orc regiments?
We know what the Maw Crusha is, but the general assumption was that it was replacing the Wyvern. And the black orcs are probably being reboxed with round bases as they aren't in the last chance to buy section.
Black Orcs are pictured as a "consider this next" option in the pamphlet that comes in the start collecting box, so I doubt they are going away. I am thinking that "Black Orc" is a unit within the broader "Ironjaw" category.
Were people expecting them to still be boxed and sold as Black Orcs in the all new creation of Orruk?
Well guys, it's been long enough for our language to have changed to the point where Orc has become know as Orruk, but for some reason we still call those guys Black Orcs, nobody ever point that out though, it's impolite.
Joyboozer wrote: Were people expecting them to still be boxed and sold as Black Orcs in the all new creation of Orruk?
Well guys, it's been long enough for our language to have changed to the point where Orc has become know as Orruk, but for some reason we still call those guys Black Orcs, nobody ever point that out though, it's impolite.
Lets be real, nobody is calling them "Orruks" except GW staff
There are people coming into this game every day who have never known the Guard as the Imperial Guard, so it's a name that will diminish more and more as time goes by.
Joyboozer wrote: Were people expecting them to still be boxed and sold as Black Orcs in the all new creation of Orruk?
Well guys, it's been long enough for our language to have changed to the point where Orc has become know as Orruk, but for some reason we still call those guys Black Orcs, nobody ever point that out though, it's impolite.
Meh. GW should have called them Iron Orcs from the very beginning. They are the only Orcs to wear iron all the time and are covered head to toe in armor! What would the Chaos Dwarves have used them for? Mining iron ore! Ironskinz sounds much more menacing and to their character. It would have been synonomous with that they were 'arder than the average orc and much moremilitary disciplined because they w re "smelted" and "refined".
Archibald_TK wrote:
Here is your monday morning fix.
But first let me give you some unrelated info, just because if I post them here people will be forced to see them: The Imperial Knight Renegade game is labelled in our mails as "While Stock Lasts" and when I did my order my rep confirmed that all versions including the English ones are limited. Which means that when available stocks will reach zero you won't be able to order them anymore in both independent stores AND physical GW stores. Whether it will stay available online is another story. (Oh and Btw the Renegade Knights rules are not in the next WD).
Ok now let's talk abut the Orruks.
DISCLAIMER: Before we go you must understand that these models are large, really large. And I mean that they appear to dwarf any other orc models. The Maw Krusha is more massive than the Magmadroth (if I remember the name right), Megaboss is huge... in parallel, this is a very very costly release, even by AoS standard. So don't be surprised by what follows. Also since there are so many references sorry but I will just give you the Euro/UK/US prices and I'll complete at a later time. Also I'm going fast so don't blame me if there are mistakes please.
EDIT- I'll amend my post with the following: I shall add that when I said they appear to dwarf other orcs models I don't mean they are Ogre sized, but that they will stand a head above regular Orcs, far more for the Megaboss. Keep in mind GW really don't make it easy to gauge precisely the size difference between models in their pics.
- Maw-Krusha (1 model) 90€ / £65 / $110
Comes with either a Megaboss or Gordrakk the Fist of Gork on top. Apparently the Krusha itself has two heads options. Few aesthetic differences overall.
- Gore-Gruntas (3 models) 67€ / £48 / $79
Huge Boar riders. They are... different? You have to see them for yourselves but I fear they will not be that well received. It appears that those are not 3 different models, but two, one of them being repeated twice. No weapons options and they really all look similar.
- Brutes (5 models) 42€ / £30 / $50
Heavier than Black Orcs, can be built with either two weapons or a two handed one.
- Megaboss 34€ / £24 / $40
- Weirdnob Shaman 28€ / £20 / $33
- Warchanter 26€ / £18.5 / $30
- Ardboys (15 models) 45€ / £32 / $53
Repackaged Black Orcs with round bases.
- Grand Alliance Destruction (112p) 14€ / £10 / $16.5
12 factions, 61 Warscrolls, minus at least 7 for the Ironjaws that's 54 remaining for the old range, place your bets.
Large release apparently.
There was some more info, I added it to the quote.
54 old Destruction warscrolls seems about right, don't expect more than 12-15 warscrolls from Ogres will make it, so that leaves plenty of room for O&G.
Those Orruks are god damned BEAUTIFUL! The sculpts are savage as feth. Just think away the ugly yellow armor and imagine these painted in a proper paint scheme. I actually like all of them as well, well except the goofy maracas guy. Olé!
Not really sold on the boar things. Overall I think the Orcs are pretty damn good, bar the silly paint scheme.
I need a couple of more shots from the sides and rear of that big beastie before I can actually say yay or nay, but from what I can see I'm hoping they have a more menacing option for its head - that one seems a bit too... docile?
Mymearan wrote: Those Orruks are god damned BEAUTIFUL! The sculpts are savage as feth. Just think away the ugly yellow armor and imagine these painted in a proper paint scheme. I actually like all of them as well, well except the goofy maracas guy. Olé!
I think the yellow could work, it just needs a bit more work.
Or swap the yellow with black and do black armor with yellow flames.
Not a fan... They threw out too much design dna, now they look like space marine cosplayers. These orks are very un-orky to me, and i can't believe they effed up the beasties that bad... Were they trying to make one-up the pumbagore!? Wyvern looks like a cross between a turtle and a bouillon cube, with wings jammed into its armpits. That thing looks like it could fly about as much as a hippo.
Big no, more I look the worse they get. First gw miss for me in a while.
Breaking news from the Realm of Ghyran.
Adventurers from Azyr have discovererd huge footprints not matching any known creature.
Could this be the infamous Maw Krusha?
There was an attached photo titled "Tracking Guide to the Realm of Ghur" and subtitled "Dracoths, Dragons, and Drakes" with the tracks being Dracoth(almost looks cat or wolflike), Wyvern(two 'fingers' almost like a bat), Dragon(birdlike---big freaking birdlike), and Maw Krusha(a huge imprint with parts of the wing visible).
Mymearan wrote: Those Orruks are god damned BEAUTIFUL! The sculpts are savage as feth. Just think away the ugly yellow armor and imagine these painted in a proper paint scheme. I actually like all of them as well, well except the goofy maracas guy. Olé!
Those beardheads on the boars just makes them look like blobs. (well, the armored one is kinda decent I guess)
I suppose the heads aren't loose but the boar-thing is monopose.
Is it just me, or ate two of the boar-thing-dudes the same identical mini but photographed from two different angles?
Mymearan wrote: Those Orruks are god damned BEAUTIFUL! The sculpts are savage as feth. Just think away the ugly yellow armor and imagine these painted in a proper paint scheme. I actually like all of them as well, well except the goofy maracas guy. Olé!
You're thinking castañuelas there, pal
Sorry about that... My Spanish side of the family is probably quite ashamed of me!
Boss looks okay, Brutes have some weird posing, except for the bottom two guys. That seems to be present at a lot of kits these days.
Boars have silly heads, really dislike that.
ImAGeek wrote:Yeah I really like the Maw Crusha. The face is awesome, and its almost bulldog like in build. And I like the colour scheme too.
Hanskrampf wrote:Maw Crusher front view is beautiful. Love it.
Boss looks okay, Brutes have some weird posing, except for the bottom two guys. That seems to be present at a lot of kits these days.
Boars have silly heads, really dislike that.
I think the poses are good, especially compared to the Fireslayers which were super wonky. Agree about the boar heads, the armoured one does look good but the other one is fugly.
usernamesareannoying wrote:I like them.
I just don't see how they're going to fit in with the rest of the range.
They don't, it's a new range. The old models are still here for practical reasons but don't count on anything new looking anything like them.
H.B.M.C. wrote: So they're essentially in ye olde Mega-Armour?
Awesome! I think the Boss and Brutes look fantastic, the Shaman guy is pretty good, and the Mawcrusha is just brutal looking.
The boards are... weird.
I don't think they're boars. A lot of similarities sure, but they don't have a snout. I'm put more in mind of hairy reptiles rather than porcine juggernauts.
If they *are* boars, then someone in the CAD team needs a biology lesson...
I am a big fan of these new Orcs (bar the boar type things, they are just odd) but I fear the pricing given what we have seen with the Stormcast Eternals and Bloodbound.
Thraxas Of Turai wrote: I am a big fan of these new Orcs (bar the boar type things, they are just odd) but I fear the pricing given what we have seen with the Stormcast Eternals and Bloodbound.
Prices are two pages back, same as the Stormcast basically.
Whenever GW release new models, cosmic forces draw me towards the relevant thread
Usually, I'm amongst the first to pour cold water on any GW release, but I'm in the mood for being constructive.
Anyway, here we go:
Most of those minis look like Ork Nobz in mega armour, and one can only conclude that GW are hedging their bets on this and hoping for 40k players to snap up a few boxes.
The yellow paint scheme does them no favours, and it would be interesting to contrast it with a red paint scheme.
As for the look of the Orcs or Orks, it's true now as it was then: Brian Nelson is the only man on God's earth who can do justice to the Ork range.
On the plus side, the shaman is a fantastic model and worthy of the Orc range from any era. I had an Orc army for fantasy 10 years ago, and would have jumped at the opportunity to include this model in my force.
Everything looks great IMO, always been a big fan of the heavily armoured Orc aesthetic of Black Orcs and their looks from Warhammer Online and this really continues that legacy. I really like the new super orc cavalry and the Maw Crusha in particular is a great representation of Orc brutality. No flashy armour or big ass wingspan being shown off like the other flying mounts, just a big, barely restrained beast of muscle and thick hide.
I love the chunky direction of AoS models. Never liked spindly, frail, thin cavalry/troops/monsters. Interested to see what they do with elves on that front. Think the boars are my new favourite cavalry. Much preferred to dracoth, which don't really get me for some reason.
I imagine that those Orruks would be of a similar build to Stormcasts? I actually quite like the Brutes, but since I mainly play Ninth Age I'd have to be creative to use them. If they are considerably bigger than the average Orc do you think I'd be able to fit them convincingly on a 40mm by 40mm Troll base? I'd use them as Count as Stone Trolls, they can justify the armour save, the regen could be similar to Feel No Pain and the vomit could be an 'Ead Butt.
Do you think they'd be of a size with the current Trolls?
are we sure that they are even boars?
something I hadn't noticed before. I thought that the surfing pose was kind of odd but I didn't realize that he's actually chained to the mawbeast.
that's kind of neat.
I like these models.
Apart from the sword fangs of the steeds and their identical look, the cavalry looks great to me.
Looks like a good complement to an existing army too.
Full yellow will perhaps take some time getting used to. But bare metal armour + yellow details (shoulder pads, etc) I think would look nice.
Cant wait to see the maw crusha in more angles, but right now I like the rider more than the beast.
ShaneTB wrote: I really like them all; colour me surprised.
Wow, they are definitely more interesting than I expected, too!
I don't like the basic Brutes too much... but maybe with black armor they'd look better. Just not a fan of huge, heavy armor and then none on the under arm, or one guy being barefoot, etc. I just can't visually get it, since the armor isn't as ragtag as say 40k ork vehicles. Just looks like one guy forgot his boots!
But man, the Maw Crusha... crazy! And I think I like some things about the boars - wondering if the riders are totally separate or integrated.
I like 'em all. Even the weird traffic sconce wielding shaman guy.
Maw Crusha looks like a big ticket item I'd actually pick up. Hope it's as beefy as it looks. Even better if it has the option for the boss to be on foot while the other model rides on the beast.
If all those guys are on 40s, I will be quite happy. I'm even kind of getting used to the yellow armor!
At the very least I'll get the boss. Love painting boss types!
My issue with the boar things is the hair under their chin - it doesn't hang down like it should, and just sits there in a wedge. Took a while to work out what it was.
The last guy appears to be halfway through the chorus of YMCA.
The rest, I'd like to see them painted halfway decently before I decide, the yellow is overly bright, overly dominating as a colour and far too clean for orruks, orks or any other greenskin.
I think there is potential with some of them, but whoever thought that was the best way to present them wants to be taken away from such decisions. Its just a bad choice and it should have been obvious from the first mini they did.
ShaneTB wrote: I really like them all; colour me surprised.
Wow, they are definitely more interesting than I expected, too!
I don't like the basic Brutes too much... but maybe with black armor they'd look better. Just not a fan of huge, heavy armor and then none on the under arm, or one guy being barefoot, etc. I just can't visually get it, since the armor isn't as ragtag as say 40k ork vehicles. Just looks like one guy forgot his boots!
But man, the Maw Crusha... crazy! And I think I like some things about the boars - wondering if the riders are totally separate or integrated.
Remember that it looks like the Brutes aren't the "basic" troops of the Ironjaws. That falls on the Black Orruks.
He will.be getting some 40k love to become a counts as big squiggoth, just need a few more angles and size comparison to be certian, but he looks to be the size of a trukk.
34 quid for the megaboss, ah come on :(
Overall, I like the release, especially some of the boar thingys and heavy armored guys.
But its a definite nod to 40k players in terms "hey pick a few of these up too for your armies".
If someone had told me that these things were from the upcoming World of Warcraft expansion I would've believed them. This isn't criticism of the style itself so much as it feels like they're going for another company's aesthetics. They don't really feel like orcs to me.
Pleasantly surprised. Only only I don't care for is the second shaman someone aptly described as the air runway traffic guy but need 360 and even better, in hand models. Also, I know I'll be playing against them within hours of release. Certainly we could use some perspective from larger battle shots, as I havent seen a more clear shot than the grainy army shot from the prior leaks.
The badmoon yellow certainly call someone to 40k but obviously paint them however you want. I do hope to see alternate studio paint scheme the week of release. Personally, I love that bright yellow and used it for my bad moons so I actually would paint these as is when I pick some up for my 40K army the shaky knee shaman is growing on me quite fast (like the Avatars of War goblin shaman firing off a spell), and those boar things are great, so much potential. This release looks like a win-win in my playbook.
I like them a whole lot more than the first blurry pictures. The Maw Crusha looks sweet, and the rider's 'surfing' pose is not nearly as bad now that I can see chains that make it (slightly) plausible. And I definently think a proper paint job with scarred & rusted metal would eliminate the sci-fi vibe. The only thing I really don't like are the mouth-open boars; the 'beard' looks like it was designed for a closed mouth then never altered. The last character I'm not sure if I like or dislike, particularly because I'm not sure what he is holding or what he's doing with those things.
At any rate, I love that Maw Krusha and want to convert it somehow for my Lizardmen army. I'm not a huge fan of orks, but I don't think any of these models feel unorky, or look bad (barring that one pig charging stance).
Love the brutes, they're basically fantasy (AoS) meganobz. I can see some interesting conversions / kit bashes coming out of people who get their hands on them.
While I'm happy for anyone who likes these kits, the new releases don't really do anything for me. I am, however, extremely pleased that black orcs are sticking around
Great models, aside from the pigbeards. I think eventually these will be the replacements for much of the range- now there are 3 types of boar riders so surely the smaller ones will lose out. Dont mind scale creep for orcs, although the new elves will look tiddly compared to the size of the aos releases so far. Ogors definitely losing their MI status, unless new ones are giant sized.
Not sure about the "Boars" mostly due to there beards, landing strip dude looks like he's missing a drum and yellow is still a bad choice The rest look great and I'll probably be getting at least one box of Brutes and the Megaboss.
Wonder if the promise of a good dust up against Chaos would convince them to fight alongside order forces
I generally like these, they seem less comical than the other GW orks. I don't think they will fit well with the black orcs though. Is it me or does the armour have a stromcast eternal look to it?
EDIT:
what I mean is that it isn't pointed angles and large round surfaces like the black orc.
I'm not sure that these are a scale creep of, or replacement for, regular orcs; from the fluff bits we've seen it seems more like a new type of orc that is to black orcs what blacks orcs are to regular orcs. It seemed to me like chaos' attempt to exterminate the greenskins ironically created a more dangerous version of them via survival of the biggest.
NobodyXY wrote: I generally like these, they seem less comical than the other GW orks. I don't think they will fit well with the black orcs though. Is it me or does the armour have a stromcast eternal look to it?
EDIT:
what I mean is that it isn't pointed angles and large round surfaces like the black orc.
I thought so too. I think its the pauldrons that do it.
Rosebuddy wrote: If someone had told me that these things were from the upcoming World of Warcraft expansion I would've believed them. This isn't criticism of the style itself so much as it feels like they're going for another company's aesthetics. They don't really feel like orcs to me.
Pretty much this. Also, they have the same problem all the new CAD Orc/k models from GW have - those awful pignoses.
Anyway, they seem to be a hit with exactly who GW obviously intended them to be a hit with: 40K fans. The Maw Crusha is fairly cool, but like all of GW's recent impractically-large centrepiece models it's no use to me personally, and the rest; eh. I mean the reasons I dislike them are fairly minor, it wouldn't take much work to modify their armour to be less ridiculous to my eye and the pignoses are fixable with a small resculpt...but for the prices GW ask for the AoS models I want zero-effort perfection right out of the box.
The reboxing is good as-per, although it's a hilarious irony for me that not only are the reboxings with a cheaper price-per-model exactly the sort of thing that could have helped save WHFB if they'd been done a couple of years ago, they also make the new AoS models doubly unappealing by clearly demonstrating how poor value they are.
Never been a fan of the Gworks, till now. I do sense a bit of a warcraft vibe too though, but that's not a bad thing. Any pics popping up of new night goblin / moon clan stuff? Didn't see anything yet. At least my fanatics already have round bases...
Rosebuddy wrote: If someone had told me that these things were from the upcoming World of Warcraft expansion I would've believed them. This isn't criticism of the style itself so much as it feels like they're going for another company's aesthetics. They don't really feel like orcs to me.
Pretty much this. Also, they have the same problem all the new CAD Orc/k models from GW have - those awful pignoses.
Anyway, they seem to be a hit with exactly who GW obviously intended them to be a hit with: 40K fans. The Maw Crusha is fairly cool, but like all of GW's recent impractically-large centrepiece models it's no use to me personally, and the rest; eh. I mean the reasons I dislike them are fairly minor, it wouldn't take much work to modify their armour to be less ridiculous to my eye and the pignoses are fixable with a small resculpt...but for the prices GW ask for the AoS models I want zero-effort perfection right out of the box.
The reboxing is good as-per, although it's a hilarious irony for me that not only are the reboxings with a cheaper price-per-model exactly the sort of thing that could have helped save WHFB if they'd been done a couple of years ago, they also make the new AoS models doubly unappealing by clearly demonstrating how poor value they are.
If ever there was a model that confirms GWs intention to try to piggyback AoS off of 40K it's that Meganob model! It's even marketed off one of the Ork factions colour schemes!! If I were a 40K Ork player I would be fairly happy with this release wave; price aside those Boar Boyz, the Meganobz, and the Maw Crusha are decent alternatives for some of the Ork stuff (thinking Bikers/Snakebite Boar Boyz, Meganobz, and even Squiggoth)
Some of the aesthetic elements are hit and miss for me but the boar with the armoured head would be a nice model to pick up at some stage; overall there's a definite Warcraft vibe going on with those Orks.
And yes, it's a shame the price-per-model policy wasn't going in the right direction for WHFB a few years back when people were being driven away paying up to €45 for 10 unit models and minimum unit size requirements of 30-40 to play the game
NinthMusketeer wrote: I'm not sure that these are a scale creep of, or replacement for, regular orcs; from the fluff bits we've seen it seems more like a new type of orc that is to black orcs what blacks orcs are to regular orcs. It seemed to me like chaos' attempt to exterminate the greenskins ironically created a more dangerous version of them via survival of the biggest.
I think that the second part of your statement seems to be spot on.
Everything is pointing towards the Ironjaws(the name of the new Orruk faction--which is also getting their own $33 book that focuses solely on them and will likely contain all the fluff) being a more militant tribe of Orruks with a society of their own. The fact that Black Orcs are now being called "Ard Boyz" points towards them being the 'grunts' of the Ironjaw faction with the Brutes(the BIG new guys) being the 'elites'.