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Post by: Camkierhi
Brilliant idea, sorry stealing this, though got to say masterful building, the legs are fantastic, and agree the shield is inspired.
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Post by: b-tone
Wow, super cool vehicles! But MasterBlaster is top notch!
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Post by: dsteingass
Some groovy scratcha-mechanizations going on here! Shield is 100% Original, and 100% Fresh
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Post by: Yorkright
Great idea CommissarK, what would they have looked like if you had cows in the yard?
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Post by: CommissarKhaine
Schank23: thanks. Had to look that up, watching TMNT has been a while, but I see the similarity
Camkierhi: we don't steal. We loot!  Feel free, your blog is always an inspiration to me as well, so I'm happy to give a little back. Really looking forward to your take on these guys!
b-tone: Thanks! That's only page 2 or 3 though, so you still have some fun things to see
dsteingass: Thanks  . Felt the need for some plasticard work, and these guys fill a fun niche in my army
Yorkright: I guess my bikers would look a tad different in that case
Since you all like the doomchickebns, here's two more!
Group shot of all three:
The two new guys:
And I upgraded the pistons on the legs a little. Hard to see, but I tried to add to the worky bitz:
I also got the old trukk out of the freezer , breaking him into useful bits for future use:
Those crew will be fine grot pilots with a head swap, and I'm sure all the other bits will se some use too  .
Enjoy the pics!
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Post by: inmygravenimage
They're clankin' ridiculous. Love it
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Post by: Gitsplitta
Good choice. I assume there will be a grot gunner behind that rokkit launcher?
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Post by: Camkierhi
Detailing is excellent, looking forward to seeing the full clutch of chickens, they will look brilliant all painted up.
Looking forward to seeing where you go with the trukk.
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Post by: gnome_idea_what
That’s some pretty good plasticard+greenstuff building. The walker looks basically balanced and able to walk around, which is pretty difficult to do in that scale.
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Post by: CommissarKhaine
inmygravenimage; thank you  . I think 40K needs a bit of goofiness, it used to be an integral part of the setting that got lost a bit over the years.
Gitsplitta: Thanks  . The grot controllers will be having remotes similar to the lootas, and they'll be hiding between the chicken legs (and begind the shield). Like this:
Meer_Cat: Thanks. Put some thought into them, which always helps  . I'm not saying it really could work the way I built it, but it might.
Camkierhi: Thanks  . Not quite your level of detailing, but that's what I like about dakka: it makes me want to improve. I'm gong to build a small squad, and by then temps will hopefully have risen to a point where I can undercoat the little blighters.
gnome_idea_what: Thank you! I too my time studying the real chicken's leg movement, and since I also play mechwarrior, I studied some animations of chicken-legged walkers. Real-life examples always help getting a good image in your mind
Nothing too spectacular today, I did make a counts-as bomm squig:
Rather small compared to the the tankbustas, but roughly squig-sized. I liked the idea of them scuttling across the battlefield, making contact with their grenades (hopefulle shaped charges  )and then scuttling of again - or not
I also have two bigger drones, which might be a good base for a tankbusta nob, but I'm afraid they'll be too far removed from the doomchicken look to be easily recognizable as nobs. So I might get the nobs to actually ride the doomchickens, should give rise to a few shenanighans  . Here's the drone I'm speaking of
With some 'war of the worlds' like legs and a grot inside, it could make a fine mek as well. I'll have to think this one through a bit more, but I'm surely goign to build a few ore doomchickens, so that I have a small but playable unit.
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Post by: Dysartes
The chickenwalkers are looking ace, CK - interested to see what you do with that last drone.
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Post by: CommissarKhaine
Thanks Dysartes! I'm inclined to use the last drone fore something else than a tankbusta, since I'm concerned it'll be unclear it represents a nob.
here's how I would add legs (I'd add four though):
Feel free to mock mu poor drawing skills, it's no better irl.
The minigun in the middle folds out, so I could seat a grot behind it, or add him on top with all kind of doodads. I think this would be more suited for a mek though. As an alternative, it would make a nice 'stage' for the (sadly damaged :() da red gobbo I got in a trade, which could act as a banner bearer, inspiring all the grots.
For the doomchickens, I made my fourth regular doomchicken, I'll probably have the nob riding his chicken somehow and add a bosspole to differentiate him. Weapon-wise he's equipped as the others, sicne I don't think adding a PK/ BC is a good option for this unit.
So, fourth chicken:
And a group shot of the work so far, with my dakkagrot standing in as a nob:
These guys are such fun to make, I think I'll make ten of them, with some scuttler-bombs to represent bommsquigs. By then the weather will hopefully have improved so I can undercoat them safely and start adding some paint
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Post by: Yorkright
Very nice CK, ten grot filled chickens with bombs. The idea of them running across the tabletop makes me smile. :-D
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Post by: Dr H
Good work on all these little walking contraptions. Good character to them.
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Post by: Llamahead
Excellent idea but I most admit I was hoping the Bomb squigs would resemble more the riding rockets from Rayman.....
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Post by: Coh Magnussen
Amazing stuff, Commissar! I was sad to get to the end of this blog, but now I can follow it  -- it's an inspiration for sure! A question -- how do you make your bolt-heads? I'm assuming they're made of greenstuff (since... they're green), do you have a mold or somesuch?
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Post by: CommissarKhaine
Yorkright: Same here  .
Dr H: Thank you!
Llamahead: that's an interesting idea. never played Rayman, so I had to look it up. Maybe if I find some proper snotlings
Coh Magnussen: Thanks! You took the time to read through 50 pages of me rambling? I applaud your perseverance  I used to make bolt heads out of slices of hexagonal rod with a tiny bit of regular rod on top, but these days I use the greenstuff mold from greenstuff world , who make rivet molds which are perfect for the job, not to mention their stuff is quite affordable. Not sure how much shipping to the USA would be though...
I finally found some hobby time this weekend (family stuff/budget meetings/ unexpected visitors, you know the drill) , so I can give you an almost done tankbusta nob  . He still needs some detailing and gs gap filling, but that will have to wait a bit. The final model will sit a bit straighter, but he hasn't been glued on yet, adding a bit of a 'rodeo' effect
The 'saddle' is a biker seat, since I cut up the rest of the bikes to use throughout the revolution  .
Missile launcher may be a tad understated though, not that I really mind, I like the cavalry feel of the model. So, opinions?
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Post by: Vallhund
"And here, ladies and gentlemen, we have a grot riding a robotic chicken."
*Heavy applause*
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Post by: Drazaruk
Been following this for a while. Love your work!
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Post by: inmygravenimage
Ride that robot chicken, cowboy! Honestly, I ca see that grot with a speeechbubble yelling yeehaa! You have to paint that cap in confederate colours
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Post by: Llamahead
Excellent be tempted to turn that Stick bomb into a molotov as well!
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Post by: Dysartes
Llamahead wrote:Excellent be tempted to turn that Stick bomb into a molotov as well!
Looking at the first picture, I thought it was a bottle!
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Post by: schank23
That’s funny as hell. Great job again CK
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Post by: Yorkright
Great conversion CK, I too thought it was a bottle that he was going to drink but a Molotov cocktail would be very cool.
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Post by: CommissarKhaine
Vallhund: it was bound to happen at some point
Drazaruk: Right back at you, I simply love your vehicles!
inmygravenimage: confederate colours sound feasible
Llamahead, Dysartes, Yorkright: Thanks, and I agree on the molotov, see pics below!
schank23: thanks, 40k needs a bit of goofiness IMO. And the grots suit that role nicely
So, seeing the comments of the good dakka,folks, I agreed with them. The grenade got turned into a molotov, I'm still debating whther to add flames or not. I also turned his sword into a sabre, seemed more fitting for cavalry
I need to gs up a few gaps, but I need to let the model rest now, before messing up the work already done. Thanks for the inspiration guys!
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Post by: Yorkright
Thats what I am talking about!
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Post by: Coh Magnussen
Hah! Love the chicken-cowboy, and the molotov is great! Do you perchance have details on the chicken's foot construction?
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Post by: Camkierhi
Has to be the coolest thing I have seen this month, if not this year, gets in the top 10 of all time. just brilliant.
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Post by: gnome_idea_what
Love the grot! The Molotov really give him the character to stand out from the rest of the chicken walkers! I can’t wait for the next update.
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Post by: CommissarKhaine
Yorkright: Thanks
Coh Magnussen: Thanks. I can do better than 'details', tutorial underneath
Camkierhi: You do read your own thread now, do you?  Not to mention all the other absurdly talented people on dakka.... Thansk for the compliment though, my ego salutes you
gnome_idea_what: thanks! I agree that him riding the doomchicken + the molotov should make him stand out as a nob.
So, as requested, a chicken leg tutorial
Tools used: modelling knife, dremel, round file, superglue, tweezers
First off, a piccie of the plasticard I used (3 sizes of tubing, two sizes of plastic rod, plastruct I-beam):
Here are the bits as needed. From left to right: 2 large round tubes for the hips, 4 bits of tubing for the joints (knee and ankle), 2 short I-beam bits for the upper leg, 2 long I-beam bits for the lower leg (all the I-beam have their end bitz rounded to match the plastic tubes used as joints), 2 bits of tubing, filed to match the tubing from the ankle joint, two larger bits of tubing for the foot. You can add all kind of other bits, but these are the core of the build.
Here's how they look laid out, ready for assembly:
And assembled:
I find that sticking near to a 90° angle works best. It's how these legs work irl as well when it comes to a running or walking pose
Next, it's time to add the pistons, making it look like it might actually work  . First you add the big cilinders: 2 bits of rod to act as anchors in the back of the knee, and the cilinders which will house what would be the moving parts irl. I've made working pistons before, but not on these guys since making them posable seems like going a tad overboard  .
For the lower leg, just add some very thin rod to connect to the rod to the rear of the knee:
You'll see I cheated with the right one, since I cut the rod a tad short and added a slice of plastic rod to make it fit. Cheating is OK, it reduces the amount of swearing by a considerable amount  .
For the upper leg pistons, I made a small t-bit out of the thin rod, then attached it (tweezers are your friend here):
Intrepid readers will have noticed I haven't attached the ankles yet. There's a simple reason for that: this allow you to test how the model looks and make minute adjustments to the pose after attaching the legs to the model, like this:
That's the basics really. After that, it's just adding details. Like this:
I hope the tutorial was clear, and that you like doomchicken numba 6. Now, off to the household chores. Adieu!
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Post by: Camkierhi
Excellent tutorial. Clear and very useful. Thank you for taking the time.
I do read a lot of blogs, and stand by my words, a grot with a Molotov riding across a battlefield on a giant robot chicken is the coolest thing I can remember in some time.
And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that.
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Post by: Meer_Cat
Terrific tutorial, CK! And lots of potential applications- pistons and working struts like this are something I was trying for on the Athena, and may be able to work into the SPG that the Phaethon serves.
"All eyes turned to the horizon and beheld, in lonely and menacing granduer, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem'
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Post by: CommissarKhaine
Excellent tutorial. Clear and very useful. Thank you for taking the time.
Most welcome!
I do read a lot of blogs, and stand by my words, a grot with a Molotov riding across a battlefield on a giant robot chicken is the coolest thing I can remember in some time.
Well, if you put it that way...  . Maybe I worry too much? Sometimes I think, t with all the great blogs over here on dakka, we forget to take a moment to admire our own work. Thanks for reminding me of that!
And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that.
Your phone has impeccable taste  . Sigging this
Terrific tutorial, CK! And lots of potential applications- pistons and working struts like this are something I was trying for on the Athena, and may be able to work into the SPG that the Phaethon serves.
Most welcome as well! I did a (less extensive one) a whole bunch of pages back on working pistons as well, feel free to ask any questions if something is unclear.
"All eyes turned to the horizon and beheld, in lonely and menacing granduer, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem'
Sigged!
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Post by: Yorkright
A very good tutorial CK . Keep the chickens coming.
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Post by: schank23
Damnit CK now I may have to make my own mouser or two. Got an idea for one swimming in my brain pan. The bit from my avatar will be involved with it.
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Post by: Coh Magnussen
Thanks, commissar. I need better feet than what I built for Meka-G, are those toes just glued to a solid bit of rod with a 'rivet' on each end?
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Post by: CommissarKhaine
Yorkright: Thanks! Only have shields for two more, but should be able to source a few. Or I can make them out of plasticard.
schank23: Sounds promising  . That bit defintiely opens up some options!
Coh Magnussen: You're welcome. Toes are plastic rod indeed, plain and simple: bigger rod for the hinge, small rods glued on for the rivets, triangular piece of plasticard for the claw.
Having built a bunch of doomchickens, I wanted a changed of pace. I still had a mek gun in the box, and got some old vehicvles froma friedn, so I set to work.
I built one KMK right out of the box to get a feel for the kit:
Lovely kit with a lot of details, albeit rathetr expensive IMO.
Having a reference point, I trawled through my bitz box for a second one, and decided ona bubble chucka becasue I love the craziness of it:
I mainly used some plastic tubing, plasticard, and a dakkajet exhaust, combined with the bubblechucka pieces from the mek gun kit.
Comparison shot with the regular model:
Seems quite OK sizewise. next up is the crew - or whatver else tickles my fancy
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Post by: schank23
I think I like that as much as the original. Once you get it primed and set them side by side. If you didn’t know any better it looks like it was a kit from the box. Great job on the conversion. I will be putting this in the ol memory bank for later.
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Post by: Dysartes
Nice looking artillery, CK - any plans to make a Squig Catapult mek gun?
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Post by: inmygravenimage
Looks legit. As indeed all kitbash ork stuff does  very cool.
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Post by: CommissarKhaine
schank23: Thanks! Feel free to loot it, looking forward to your take on it!
Dysartes: Ooh, good idea! I'm going to update the design though, a catapult-like contraption doens't really suit my grots.Maybe more like a potato cannon... Ideas are forming!
inmygravenimage: Thanks
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Post by: Yorkright
Looks like a bubble chucker to me, maybe better than the original. Always the inventive Mek CK ;-) .
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Post by: Gitsplitta
Nice kustom work CK. Consistent with the GW version in overall form but unique all-the-same. I like it.
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Post by: Camkierhi
Brilliant stuff, inspiring, got to get me some of them.
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Post by: Meer_Cat
Most excellent bubbleckucka CK- amazing what you have stashed away in your bits box!
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Post by: schank23
Hey CK. Started on mine but still a wip. Made some decent progress so far but still have a ways to go. Not sure what it’s going to be quite yet but we will see what direction it goes. Thanks for the inspiration.
Didn’t see the need to start a new post so edited this one. Got a lot done tonight on it. Went with the traktor kannon. Seemed to fit best with the direction it took me. I hope you like CK. Some minor work still to be done again thanks for the inspiration.
8
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Post by: Dr H
Great job, CK. Looks the part next to the "vanilla" model.
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Post by: CommissarKhaine
Yorkright: thanks  . the advantage of not having to make 5 guns from a single body: it allows for something a bit more specific with how i umagine a bubble chucka to look.
Gitsplitta: Thanks, tha's what I was aiming for
Camkierhi: thanks! They're ovely models, if maybe a bit too busy for my liking. They have a ridiculous amount of detail crammed onto them.
Meer_Cat: Thank you! I've been collecting GW stuff since the nineties, so that makes for quite an extensive bitz box
schank23: Those look great schank23! Is that a valkyrie engine as the main body of the gun? One thing I'd add is some cabling going from the engine to the gun, to tie it all together. Great traktor kannon!
Dr H: Thanks, that's the effect I was going for
So, finally got some 40k-hobbytime in  . I volunteered (or got volunteered, still not sure  ) as a props-make for a children-oriented LARP, and that's been eating some of y time. No regrets though, I've been having great fun making pirate-related LARp props
My 40k hobbying was dedicated to another mek gun, giving me three total:
And scale shots with the other two:
The tip is from a loctite glue bottle, for those wondering. C&C welcome as always!
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Post by: schank23
Yep it is part of a Valkyrie engine. I think the hardest part was trying to figure out what bits would work and how to fit them together. Once I got started it went pretty quick. But you right I need to connect the cables to the engine. Gonna need to find my green stuff. Not sure where I put it. But again your work brings out the converting bug.
Love the crows nest idea in the new one.
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Post by: Drazaruk
Thanks for posting the guide for making the legs. I totally stole yhe idea to make some arms for my big mek
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Post by: Llamahead
Lovely stuff on the Mek Gunz
This is what I have in mind if I ever make a Bubble Chukka
http://www.minairons.eu/en/1-56-scale-vehicles-spanish-civil-war/181-1-56-hispano-suiza-mc-36-boxed-kit-8436545320167.html
Hopefully if Orks get competitive in 8th it'll happen.
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Post by: MajorTom11
I think it's time for another pic of the whole collection...
You've been consistently and prolifically at this for what... 7 years or so? Crazy... admire the dedication and always a fan of the conversions and creativity brother
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Post by: Camkierhi
^^agree, army shot.
You know I would like the guns, but more, I can see massive potential with trukk kits and kan kits, just ork nonsense really. Might seriously have to look now.
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Post by: CommissarKhaine
schank23: thanks! And glad to see other people konvertin' as well, I love looking at all the stuff here on dakka
Drazaruk: most welcome, and nicely done on your big mek, very clean work! Oh, and it(' not stealing among fellow greenskins, it's lootin
Llamahead: interesting model. And orks may turn ut very nice, we'll just have to wait and see!
MajorTom11: Army shot below  . I did have a4-year hiatus (burnout will do that to you...), but my love of the little'uns has been rekindled lately
Camkierhi: Done! And I agree: a mix of kan, mek gun and trukk parts would be brilliant. I have plans to toss in a 'naut at some point as well
So, Army pics today! II started this army roughly 8 years ago, with a 4 year hiatus, and it's a nice to take a step back and look at how far the squeaky waaagh! has come.I should've come back to this sooner, these gyuys have great therapeutic value to me  .
First off, painted stuff!
Then, with the WIP, non-painted, or barely built stuff tossed in:
And, for closers, all of it arranged in a more aesthetically pleasing manner:
Hope you guys like the pics!
P.S.: they all link to the gallery, so you can zoom in.
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Post by: schank23
Awesome stuff CK. The army looks great. The main reason I love ork is for all the conversion opportunities. And yours is some of the best.
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Post by: inmygravenimage
That's an orksome horde of green
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Post by: Camkierhi
That is so pretty. Just truly a thing of beauty. Excellent work bud. Keep at it. Thoroughly enjoy your blog.
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Post by: CommissarKhaine
schank23: thanks  . Not sure I'm the best though, there's a gazillion brilliant greenskin converters out there. But thanks for the complilment, it's thoroughly appreciated!
inmygravenimage: I see what you did there. I approve  Not very orksome though  . I've painted plenty of orcs, but very few orks. Three in fact, one for a speed-painting comp that I gave away, one being crushed by one of my kans, and this guy, also for a painting comp:
Sormboy body with some random bits tossed on
Camkierhi: High praise indeed. thank you!
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Post by: schank23
Man I really like how that blue turned out. Nice.
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Post by: ChaoticMind
My entire view of the world is changed... The great grot leader has actually painted a living ork? And not only that but it’s wearing the rebellion’s colors?
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Post by: Gitsplitta
Love the army pics! So good to see the gang together!
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Post by: Dysartes
Some nice army shots there, Ck - which of the WIP stuff do you intend to finish painting first?
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Post by: Yorkright
I have been waiting for your army shot, no disappointment, they look grand. Now get some paint on that Morkanaught!
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Post by: CommissarKhaine
schank23: thanks! The blue is based off space wolf grey, if you want to try and replicate it.
ChaoticMind: Always know your enemy
Gitsplitta: Thanks! It's definitely nice to see them all laid out like this, it's been a while; I really should try to get more games in.
Dysartes: Thanks! Next to be painted will probably be the dakkajet, since I already made a decent start on it; if I paint the blue, add lot sof damage and details, and paint the pilot, it might eventually get finished  .
Yorkright: Thanks! And that's no 'naut, that's a stompa
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Post by: Yorkright
Oops my bad. Now get some more paint on that Stompa!
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Post by: Meer_Cat
Wild- love the army shots! As I look at it I can hear Oddball's voice (from the movie Kelly's Heroes) saying 'you could probably use some armor' as the Stompa dwarfs the landscape.
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Post by: CommissarKhaine
Yorkright: will do, just not right now
Meer_Cat: Thanks! Lovely reference
So, as promised, PIP pics of the dakkajet. Not sure i'll getmuch more done till ther 25th, since I'm making props for a children LARP, and... let' s just say not all crew are living up to expectations, so it's up to me to pick up the slack  . Still, it was kindof expected. So, if you don't hear from me for a few days, no worries, I'll just be toiling away at different toys, namely nerf guns, and temples of doom, all child-sized
Piccies of the dakkajet:
I'll probably add a truckload of blue graffiti, since I feel it could use a little more blue. Still, the biggest colour blocks are on, now it's detailing time. But that may be for after the 25th, we'll see
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Post by: Gitsplitta
Love it!
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Post by: Camkierhi
Awesome. Looking great.
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Post by: Yorkright
Excellent, your oranges jump right out. Have fun with the LARP group what are you building for them?
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Post by: inmygravenimage
Love the blue as contrast. Snazzy.
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Post by: CommissarKhaine
Gitsplitta: thanks!
Camkierhi: thank you!
Yorkright: thanks man! It'll definitely be fun, the core crew is a fun bunch, w ejust need to get rid of some dead weight  . What I'm building: 10 pirate pistols (nerf based), two 5-foot tall tribal statues that can shoot foam darts, some ponchos, pirate accessories, an enlarged smart-game for one of the quests, traps, temple accoutrements,.... Basically think pirates of the carribean meets south american/polynesian tribes  . It's for very young kids (6-12 y.o.) who basically play 'themselves'. Each cycle of four LARPS, we choose a different theme, and this one is ppirates-themed  .
inmygravenimage: thanks! The first time I saw the orange/blue was on george dellapina's speed freeks somewhere int he 90's or early nillies, though his was more yellow/dark blue. I do love the contrast it gives, makes the models pop and it's a 'lukky kolor'
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Post by: Dr H
Good job, CK. Nice ORANGE plane.
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Post by: schank23
Love the orange as always. But I think you should do some kind of ww2 pin up on the tail fin or some kind of squadron markings. Or if you have a symbol that represents your army would be cool to in the same blue.
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Post by: CommissarKhaine
Dr H: Like I've said before: In the grim darkness of the 41st millenium, there is only... orange!
schank23: thanks! I was thinking about blue flames on the plane, and/or graffiti. I like the idea of a pinup, but I'm afraid my paining skills are sorely lacking for that.
So.. swings and roundabouts, lately. Had a good time at the children's LARP we helped organize (we bult a temple with traps, amongs other things  ), but rl kinda kicked in afterwards with deadlines etc. Adding insult to injury, my experiments with orange to find a repalcement colour haven't quite worked out. And to make matters worse, I decided in a moment of brainfartiness, to experiment on my doomchickens:
As you can see, nothing matches the wartrakk in the back. So, time for stroger measures: instar make a macharius solar orange equivalentNo mor emucking about?. the price held me back, but in the end, it's goign to save me so much frustration, that I'll happily pay the shipping, which is almost as much as the paint itself costs... Let's hope they can hold up their end of the bargain.
On the upswing part, I started painting the grot pilot for the dakkajet:
... which looks alot less grainy at his actual size...
And I recently got hold of a used BW from a friend who 'd found it lying around and dedided the bits from this thing were better if in my bits box (for the record: he was perfectly aware it was gonna get ripped apart, I explicitly asked him if it was OK). If you're reading this: thanks for the bits, Tom  . To you, a disparate bunch of bitz; to me, the start of a big trakk
So, off to build a bit; painting is on hold till I can get a proper shade of orange. because GW are  who discontinue paints. Suffice to say I need my modelling therapy
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Post by: Dr H
Looks to me (you'll have a better idea with it in your hand, photos an' all that) like your orange needs just a hint of red in it to match.
Possibly the already painted chickens could just do with a thin red filter applied all over.  May save a whole re-paint.
Good job on the pilot.
Good bitz to build on.
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Post by: Meer_Cat
I agree with Doc, CK- that orange on the Doom Chickens isn't that far off- a red wash/filter might do the trick....
I threatened a co-worker with a nocturnal visit from a Doom Chicken just the other day. He laughed at first, then looked thoughtful, then asked what a Doom Chicken was.....he'll find out!
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Post by: Yorkright
Pilot is looking great, and I think Doc is probably right try a bit of red wash or glaze it will probably look very close.
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Post by: CommissarKhaine
Thanks for the support guys! I feel a bir stupid for experiment on the doomchickens, but then again, you only know how a colour look on the model...
Dr H, you were right on for orange: a red glaze helped out, excellent eye for colour! The rightmost rokkit's colour is as close as it gets. I'm going to continue painting that one, and wait for the instar order for the others. The leftmost one had a very different base colour , so that one will need repainting.
Piccie:
I also made a start on a big trakk, trying to keep it rougly battlewagon sized, since it seems to have the same footprint, give or take.
The top is going to exend about 2 cm above the plasticard, then I'll add crenellations for the grots to hide behind. The big turret will go n the back, with sponsons on the sides, and very low-slung cabin, trying to get that construction-vehicle vibe. Suggestions welcome as always!
I threatened a co-worker with a nocturnal visit from a Doom Chicken just the other day. He laughed at first, then looked thoughtful, then asked what a Doom Chicken was.....he'll find out!
Lol, now we'll have to make a life-size one
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Post by: Gitsplitta
Looking fantastic as usual.
106010
Post by: Meer_Cat
Fascinated by the start of the build on the 'wagon- your plan sounds great. I want to finish up the command group I've started and then pick up the grot BA-64 in 1/48 scale again- I have an idea for a small vignette to try...
Full size Doom Chicken it is! My she-who-must-be-obeyed won't mind us borrowing the garage for a few weeks!
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Post by: Dr H
Glad to hear it worked out.
This is why we're all here, sharing thoughts and ideas.
Good work.
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Post by: CommissarKhaine
Gitsplitta: thanks! Let's hope you like how it's evolved
Meer_Cat: Looking forward to the grot! And let's hope I can keep you fascinated with the big trakk - as for life-sized doomchicken's: I was already running possible ways to build it in my head
Dr H: Agreed, I've grown a lot thanks to the good advice of my fellow dakka-dwellers; it's a very constructive place to frequent.
So, moved forward on the big trakk. I built up the sides and centre, and found a cockpit bit from a dakkajet in my bitz box that would make a perfect cockpit:
The other side got built up a tad more, with room for a sponson added.
the sponson will be kept movable, of course  . It'll have a pin goin through all the way to the bottom:
You can see the pin sticking out underneath. Once finished, I'll cut it to a proper length. I need to thicken up the underside as well to give it a place to rest in.
Here's how it looks with the cockpit glass on:
And one with an improvised turret where the supaskorcha will go:
On the whole, I like the heavy backend of the model, but will probably add some small tracks right behind the cockpit to balance things out a bit. Things to do: add small tracks, build up the sides, build a supaskorcha - and add lots of detailing, of course.
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Post by: Gitsplitta
I like it!
93572
Post by: Yorkright
Another fascinating project from mekboy CK, looking good.
109531
Post by: The Turnip Master
Very nice. I like the overall outline of the battlewagon with the low cockpit. I think adding some leading tracks behind the cockpit will make it look a bit more stable. Are you planning on putting them directly below, or mounting bigger ones out to the side to make the cockpit look lower?
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Post by: TGG
The battlewagon is looking very cool. It has a bit of a jet carrier vibe to it, having that large upper deck. I like how the anatomy of the wagon kit is rearranged with the exposed engine at the front and the cannon on the nose of the kit. It has an interesting impact on the feel of the model. Have you thought about adding only one track under the cockpit/neck of the wagon? A trip-track wagon might be awesome, and steering would be a real challenge.
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Post by: MeatShield
That's a perfect example of why I love building Orks the most. Keep up the awesome builds.
22619
Post by: inmygravenimage
Awesome. Cockpit reminds me of Eagle from Space 1999.
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Post by: kuczek40
Very orky conception. Looks good
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Post by: CommissarKhaine
Gitsplitta: Thanks!
Yorkright: I needed a challenge and some craziness, this one fits the bill nicely
The Turnip Master: Thanks! and I agree that some more tracks were need to balance the big trakk out. I wanted to keep the cockpit free, feels better that way, keeps that 90's sci-fi vibe
TGG: thanks! And great minds think alike, I totally agree on the triple track idea. Check out the pics below for results
Meatshield: Thank you! I have to admit it's an important reson for me to play greenskins.
inmygravenimage: Thanks! I wanted to capture that nineties sci-fi vibe, looks like it worked out alright
kuczek40: Thanks!
So, piccie time! I finished up the other side and the top, and added a third track right behind the cockpit to make the model ook a tad more balanced. Once I've figured out the turret, I can start skinning up the big trakk.
I'm starting to wonder where to put the turret though, all the way back, or more in the middle of the model? Suggestions welcome!
The two options:
The two red bits on top are standing in for the railing I want to build around the top, making it look like it has *some* transport capacity - it's a big trakk after all.
And in other news: my instar "not macharius solar orange" arrived:
Glorious orange!  . It'll need a few coats to cover properly, but it's the perfect shade. Makes me a happy grot! Also, even with the rather steep shipping costs (not their fault, just happens with international shipping), it's no more expensive than GW paints, and comes in a dropper bottle to boot. I'll be placing more orders in the future methinks
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Post by: Yorkright
Really happy that you found the right shade of orange will make it easier to paint up this new vehicle. My choice for turret is to the back because that seems more orky, I see it rumbling across the battlefield firing shells and rocking the whole vehicle up and backwards. Plus with the new rules doesnt matter where the gun is you measure any where from the vehicle.
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Post by: Meer_Cat
What an excellent build!  Love how this is growing!
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Post by: TGG
Yea! The third track looks good.
I gotta say, the first option, with the cannon more in the middle, looks more natural and gives different diorama options for modeling passengers on the deck. But I like it pushed back more for the wonkiness of it. Maybe leave enough of a lip in the back for a grot to sneak around.
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Post by: Supershandy
Really glad to hear that your delivery arrived and that it arrived safely, we’re also glad that you’re really happy with the paint!
Looking forward to seeing the finished article
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Post by: Dr H
Nice work on the build.
I'm feeling the turret at the back, don't know why. Might be something to do with the impracticality of it...
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Post by: inmygravenimage
Oh wow. I couldn't get my head round this but now just...
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Post by: ChaoticMind
I vote rear, that way you can build and launch a defkopta from it. I suspect that “landing” in regards to any flying greenskin vehicle is more “it didn’t go boom  ” and “  the pilot survived!”
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Post by: inmygravenimage
Oh yes, sorry, REAR
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Post by: Meer_Cat
Yup- mount the heavy gun to the rear of the fighting platform- this could be your first Robot Scorpion! All looking very good!
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Post by: Anvildude
See, I almost would want to see that forward track replaced with spider legs, and mount the cannon up there- do a sort of hulking, crawling thing.
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Post by: CommissarKhaine
Wow, the big trakk struck a few chords apparently -makes me a happy grot
Yorkright: Absolutely; I agree that the location of the turret doesn't matter from a gaming perspective - for this edition, that is  +1 for the back position noted
Meer_Cat: Thank you! +2 for the back!
TGG: Thanks  . I'm not going to model on passengers on top, so that doesn't add to the equation. I agree thaty it looks more balanced with the turret in the middle, but on the other hand, at the back it visually counterbalances the low cockpit. +1 for both postions, going from your explanation
Supershandy: finishing stuff tends to take time with me - at least I'll be able to paint it in the proper colour now
Dr H: Thanks! +3 for the back I guess
inmygravenimage: Thanks? What's making the huge difference from the pervious pictures?. +4 for the back noted!
ChaoticMind: No plans for deffkoptas just now, but noted (and tucked away for future use  ). +5 for the back.
Anvildude: I consider that, but if I went legs, I'd go all out, no tracks/legs combination. And I did consider mounting the supaskorcha right above the cockpit, but the area is not really wide enough for that. Plus, it's already built, so adding moving parts would have been pretty hard.
So, ladies and gentlemen, the votes for the turret position are pretty clear  . SInce it was my original idea anyway, I figured I'd trust the good folks of dakka and go with the rear-mounted turret. I add a small square that fits nicely in the grooves between the armour plates on top, added a spacer so the turret would rotate easily, and then set to work on the actual turret:
I also started building up the side a wee bit. As it stands now, the trakk is really taking shape; I just need to add a small barrier around the top, and the silhouette is fully done. Now, it's adding details: hatches, fuel hoses, the top of the turret, cleaning up the supaskorcha... Should be fun after the frenzied figuring out how I could pull this off  . The supaskorcha is still able to move up and down, but will need some more friction to stay in place, so I'm hoping paint will fix that. If not, I guess I'll have to glue it in place.
For those wondering how I built the turret: the trick is to use ribbing on the inside:
Measure twice, cut once! If these are off, your turret won't build up properly!
Now, off to watch some tv with the misses. See you later, and feedback is welcome as always!
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Post by: Meer_Cat
Looks sweet! The heavy turret gun to the back of the fighting deck was the way to go- it is well balanced by the large sponsons and their guns, and the low cockpit forward draws the line out naturally.
Rock on!
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Post by: Camkierhi
Beautiful work. Just perfectly orky. Turret is looking fantastic. Mind you as to position, I think it needs a tower to make sure they can see.
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Post by: Flinty
It's a massive flamethrower... what do they need to see?
It's going to need an awful lot of fuel tanks and pressurisation cylinders festooned all over it to feed that greedy thing though. Or am I thinking too logically again?
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Post by: inmygravenimage
I really like it, it just feels proper Orky. I really want a grot with a singed head under the barrel though
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Post by: JohnnyHell
Looking great!!!
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Post by: Supershandy
Haha, I feel your pain here, we’re still getting through our Tau Army and it’s taking ages!
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Post by: Yorkright
That looks awesome CK, perfectly over the top orky weapon on a tank.
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Post by: CommissarKhaine
Meer_Cat: thanks! I agree, the back of the deck makes it work. It may not be the most practical, but it'll be pretty
Camkierhi: Thanks Cam! I added viewing ports right above the supaskorcha so the gots inside can see what they're burnin'. Do you still feel it needs a turret now? I'm a bit concerned it'll break up the model's lines, but always want to add a measure of realism as well...
Flinty: I partially agree: a lot of hoses and tubing will be added, but on the other hand I'm reasoning there will be a whole bunch inside the armoured shell. After all, exposed fuel lines don't make for a long-lived vehicle  .
inmygravenimage: Thanks! Don't have a grot in a proper position but scroll down for a snotling that fits the bill quite nicely IMO!
JohnnyHell: thanks!
Supershandy: yeah, my shelf of shame is pretty big by now...I should probably finish that stompa I started four years ago, amongst other things
Yorkright: Thanks! And remember: there's never enough dakka!
Today's modelling session was all about skinning the vehicle up, and adding some details. I added some exhausts, a door, and adde dplating the the main body (tracks and cockpit still need attention). other than that I cleaned up the turret, and added a railing on top - not to mention gluing wxay too many rivets on  . Fly-around of the trakk:
And following up on Graven's idea (thanks for the suggestion!), I found a snotling that fits in quite nicely in my bitz box:
Next up: detailing the cockpit and forward track, adding some 'flame tank' stuff to make clear what this thing is all about, and detailing the turret with hacthes, barrels, cabling,... You know the drill. I'm debating whether to put a hatch on top, or to make a side entrance to the turret. Side entrance might destroy the nice lines of the turret, but on the other hand I have a nice flat surface there... Decisions, decisions...
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Post by: inmygravenimage
Love the snotling. Top hatch. No contest.
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Post by: Meer_Cat
Top hatch. With the armament mounted low, a side hatch would foul the gun lay.
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Post by: JohnnyHell
Loving it. It’s like a Spectrum vehicle from Captain Scarlet and a classic Battlewagon had a rather lumpen baby. Big fan of the incongruous cockpit on the front. I second top hatch, but submarine style rounded rectangle rather than a circle.
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Post by: Anvildude
Side Hatch. It's an Ork vehicle, you don't want 'nice lines'. Or rather, "Gross asymmetry creates visual interest and helps they eye to move around the object, exploring and feeling the lines of the piece. Balance creates a pleasing whole, but stagnates the eye. Adding asymmetry to an otherwise balanced piece therefore creates a mix of both worlds- the visual coherence of symmetry, with the dynamicism of asymmetry."
... I kinda want to orkify that blurb.
Also, you need fenders on your rear tracks, of SOME kind. Even if they're just, like, pipe cages, or mud-flap rags.
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Post by: Flinty
For an ork vehicle that should be BLOODflaps... amirite...
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Post by: Yorkright
My vote is for a top hatch.
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Post by: Dr H
Nice work.
It depends on what else you may want to stick on the turret, there's all manner of tools, spare tracks, spaced armour, storage, stowage, camo' netting, aerials, vision ports, as well as hatches... and any of that can be on top or around the sides...
Dry fit and see what grabs you.
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Post by: CommissarKhaine
inmygravenimage: figured you might like the little guy  . +1 for top hatch noted
Meer_Cat: interesting point. +2 for the top hatch it is!
JohnnyHell: I actually had to look that up, but I agree, this vehicle got that nice classic sci-fi look with how the cockpit is attached. Interesting suggestion with the hatch as well, I have a few taurox side hatches that just might fit. +3 for top hatch
Anvildude: now that's a lovely explanation, wel written sir! It also nicely explains why I want to add something to the side at least (evene if it's not the hatch) +1 for side hatch, thank you  Fender sis just too late I'm afraid, the exhausts are blokcin where I could put them :(
Flinty: and theu should have spikes
Yorkright: Noted, thanks!
Dr H: totally agree. I want to add all kinds of stuff to the turret. I'll have the final position of the hatch depend on whatever else I may toss on there
No piccies today sadly, since the camera's battery died, but I'll have you know I've been working on the cockpit and track area, while pondering my turret conundrums. Pics up tomorrow, with any luck
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Post by: CommissarKhaine
So, the wife decided today was 'spring clean' day... Translation: didn't get done as much ad I'd hope  .
Since I'm still making up my mind about the turret hatch, I decided to finish off the cockpit area. I glued the pilot to a bit of removable flooring, added a joystick and then worked on the outside. Nothing special, but good to get it done:
The cockpit got all fogged up,I'm hoping we have some kind of cleaner in the house that will fix that (don't touch clear stuff with glue-riddled fingers boys and girsl!). Now, I just need to add skorchas, finsihthe rear and bottom, and make up my mind about that turret. Coulde be worse  .
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Post by: Meer_Cat
Ah, the ladies- God bless 'em!
Love the details you did get added- it's all the little things that you add, the fine details, that make your pieces really unique. Very few things in real life (let alone anything a Grot or Ork came within a country mile of) are smooth and unblemished.
This build is looking great!
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Post by: Yorkright
Build is looking sharp, sorry about the window fogging up.
36940
Post by: Anvildude
The fog is because of micro-fuzz. You might be able to fix it with a coat of clear nail polish or epoxy. Maybe. Test on a scrap piece before trying, because it might also melt the plastic.
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Post by: Theophony
This is one of the craziest contraptions I’ve ever seen  . Totally orky and totally awesome  .
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Post by: Captain Brown
It does resemble the old FW Battlewagon on a smaller scale.
My two cents,
CB
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Post by: CommissarKhaine
Meer_Cat: Most definitely. A loving and understanding wife makes the hobby a lot more pleasant. She's very creative with fabric, so knows what it's like to be 'in the zone'. And I have to agree: it's the details that bring builds to life. Thanks!
Yorkright: Thanks!
Anvildude: I'll give it a go, thanks for the advice!
Theophony: Now there's a nice compliment for a grizzled old greenskin  Thanks!
Captain Brown: I can see a family resemblance, yes. Nice catch
So, did the turret today! While I liked the top hatch idea, I didn'it want to add more height. Also, Anvildude's excellent and poetic comment made sense. Some unbalance added to symmetry makes things interesting. Finding some chimera hatch bits offered me the solution: I could recess the top hatch, quick and easy. After dremeling a hole in the top plate to make the doors fit, I was good to go. I added lots of detailing on the side, including a gun-cam, to dd some assymetry, though I may have been a tad conservative in hindsight.
Anyway, judge for yourself:
And a top view to finish it off:
Now, it's time to add sponson weapons, and detail up the rear/underside. Getting there slowly but surely!
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Post by: Meer_Cat
Like the turret- it came out smashing!
62749
Post by: Dr H
Nice detailing work.
As to fogged windows; there's a lot of advice out there about clearing them, such as polishing paste and/or various varnishes that people swear by. I've not used anything that has helped me yet so I'd advise looking about the 'net and see what grabs you.
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Post by: Anvildude
Basically, to make something clear, you have to do 1 of 2 things to it. Fill in the gaps and make a smooth surface, or grind down the peaks and make a smooth surface. Polishing does the second (on a microscopic scale) and varnishing does the first.
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Post by: monkeytroll
Warms the cockles of my internal pumping station to see the Waaaagh still going. Loving the wagon.
And it's just excited little greenies breathing too hard that fog the windows....
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Post by: CommissarKhaine
Meer_Cat: Thanks!
Dr H: Thank you!
Anvildude: Thanks for the explanation! Tried some polishing, but I pushed a bit hard on the dremel - still need to experiment a tad more.
monkeytroll: welcome back! The waagh was on a 4-year hiatus, but I got back into things end of 2017 - and I'm happy I did
So, finished the big trakk! Well, I still need to do the odd bit of gs work, but that doesn't really count  . The main thing to finish were the sponson weapons (skorchas for now, because there's no such thing as enough burninating). Quite easy, since I had two lying around - just a matter of mating them to the sponsons.
I also realized I hadn't posted up a pic of the driver (which still needs a gs arm):
The console is from a dakkajet, and the angled front means he looks like he's sitting once the 'floor' plate is installed into the trakk:
Window is still a tad fogged, but I'll experiment a wee bit more, I'm sure something will come up to get it right. I only tried polishing so far, so I can still experiment with clear varnish.
Just need to gs in the odd gap, give the driver an arm and- oh, paint the damn thing. I knew I 'd forgotten about something
30344
Post by: monkeytroll
Flame on!
Handy 'trick' with angling the driver
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Post by: Flinty
More flamethrower... of course there are
Looking really good. Is it all going to be orange? If so then you should bump up the assault stat or make cause fear on the table
106010
Post by: Meer_Cat
Canopy glass is much improved! With all those flamers attached, perhaps The Immolaterer might make a good name?
Great build!
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Post by: Theophony
Meer_Cat wrote:Canopy glass is much improved! With all those flamers attached, perhaps The Immolaterer might make a good name?
Great build!
Or Imu-lay-tur-tul-er, because it looks kind of like a badass flame throwing turtle because of the protruding cockpit and the semi round back section. Great build and a wonderful custom centerpiece.
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Post by: CommissarKhaine
monkeytroll: A bunch of over-excited grots and some skorchas, what could possibly go wrong?
Flinty: Oh yes, autohutting is lovely for greenskins  . this thing is probably our best AA option
Meer_Cat: I'll get there slowly with the glass, some experimenting is always fun. i'll cosnider the name once I start adding graffiti
Theophony: Nice idea as well, thanks! Oh, and all my vehicles are converted, had to make this one fit in as well
For today, I decided to let the big trakk rest for a while (plan to do a big gs session this weekend), and get some paint in. Since I'd been experimenting with the doomchickens, I figured I might as well pull through and continue on them:
The one on the left was done with the instar not-macharius-solar-orange, which matches deliciously but doesn't cover quite as well as GW paint, the one on the right was done with jokaero orange, a flesh wash, and a red wash. less hassle to get an even coat, but as you can see the colour is quite a bit off when compared to what it's supposed to be. Still, I might be overreacting; I'm curious how the people that said a few point sof hue difference don't matter feel about this. To me, the difference is too big anyway. I've got a cheap airbrush coming in, I'll see if I can get it to work with the instar paint. If it does, bingo  If not: several thin coats while cursing Duncan
Oh, and I also did some work on the handlers:
Both the chickens and the handlers are PIP, obviously, I hope to post a finished pic somewhere this weekend!
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Post by: inmygravenimage
Not so much Wall-E as Walk-E  love them.
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Post by: monkeytroll
Love the doomchickens, perfect for for the waaagh.
To me the difference in hue isn't an issue, minor changes throughout the force are down to age, re-paints, weathering, storage and how many grots fell into the paint mixer as it was being prepared. But if it's too big a difference for you it's a moot point - your army, your rules. Hopefully airbrush helps you sort it.
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Post by: Dr H
Nice work.
Good idea on the driver fit. I'd have spent hours making a seat and converting him to be sitting to get the same effect...
I'm with MT on the orange variance.
Looking good.
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Post by: Yorkright
Tank is lookin dangerous, look out horde armies with all them skorchas. Hope the new airbrush helps with the orange.
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Post by: CommissarKhaine
inmygravenimage: yep, they're all kind sof cute  . Thanks!
monkeytroll: Thanks! Still waiting for the airbrush, and I'll aim for a cvertin unformity of colour, but after a few nights' sleep I've also decided not to worry about it oo much. Your explanations were too fun not to use
Dr H: thanks! and after building a lot of drivers for the squeaky waaaghh, you learn a few tricks- I used to build them all exactly like you described, which van be a very time-consuming process. Recently, i found the squattign pose old models have a godsend when it comes to modelling drivers.
Meer_Cat: Thank you! As for the MOS: 'grot that got his grubby claws on the remote' kinda sulms it up
Yorkright: that's the idea. Not to mention the AA-effectiveness of flametrowers in 8th ed.
For today, I give you guys a finished doomchicken. I was a bit worried when painting that there wasn't all that much colour variation, but once I added the grot controller, it dawned on me that I'd only been looking at 'half' the model. The grot adds a lot of colour to the mix, balancing ot the blue/orange on the chicken.
Pics:
Hope you guys like it!
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Post by: Gitsplitta
Love it!
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Post by: Yorkright
Very good CK, I have always been impressed with your gem and lights and you did it again. Hope to see a batrep some day with your army.
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Post by: inmygravenimage
Love it, and the purple lens especially has a nice pop to it!
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Post by: monkeytroll
Looks great, and no worries on the colour palette, the grot does indeed balance it nicely.
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Post by: schank23
DOOM CHICKEN!!!!!! Looks great. Love the contrast. And holy feth! That battle wagon is AWESOME!!!!!
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Post by: Dr H
Looks great. Good job.
Yeah, colour scheme works fine with the added greenskin.
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Post by: CommissarKhaine
Gitsplitta: thanks!
Yorkright: thank you! As for the gems: before Warhammer:Age of Copyright, I played High Elves and Tomb Kings in WHFB. That'll teach you to do gems  . there's a few (really old) batreps scattered in this thread and in the batrep section. here's a link to a tourney batrep! I should probably do a batrep with the new stuff at some point.
Meer_Cat: Thanks!
inmygravenimage: Thanks. I chose purple because it complements the blue and contrastst nicely with the orange, allowing it to 'pop' .
monkeytroll: thank you! And I Agree, it balnces out nicely in the end.
schank23: Doomchickens indeed - some of my opponents have been muttering about the ignominy of having a primaris marine blown up by these guys, so I'd consider that mission accomplished  .
Dr H: thanks - job's a good'un I guess
As I'm typing this, the glue is drying on a second almost finished doomchicken (just the base left to do), but in the meanwhile here's a PIP pic of two other doomchickens and the third handler:
Since people liked the purple lenses, I gave this guy purple glasses  .
93572
Post by: Yorkright
Thanks for the link to the batrep CK looked like you had a good time. Lenses are poppin!
30344
Post by: monkeytroll
Those are some funky specs, nice
11
Post by: ph34r
That's a nice grot driver conversion, great detail.
Purple glasses grot looks stylish!
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Post by: CommissarKhaine
Yorkright: Most welcome. I should get some more battles in, but time and all that...
monkeytroll: thanks; I'm gonna do a pimp daddy grot at some point I think, just to see how far I can push it
Meer_Cat: His shooting was just a conspiracy so he could join the revolution undetected
ph34r: Thank you! It's the little details that bring minis to life IMO.
For today, I give you fine gentlemen (and -ladies) a second finished doomchicken. Fast painting for me  . I wanted him to look like he's peeking from behind the faceshield, since grots aren't exactly known for their bravery.
And I need to add bleached bone to his claws on his right hand.. oops. Nothing like seeing your mini magnified like this to spot every little mistake  .
Now I'm off for a birthday weekend of booze and BBQ, so I'll see you guys on the other side of the weekend!
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Post by: Flinty
Nice work....maybe the grot has chewed off his claws being all nervous as he clearly.is
30344
Post by: monkeytroll
Pimp daddy grot is a winner even in idea format
Enjoy the weekend
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Post by: Theophony
Loving the doom chickens  , really characterful vehicles, very grotty.
62749
Post by: Dr H
Good job. Yeah, very grotty, as Theo' said.
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Post by: Camkierhi
Too much awesome here, so much inspiration, brilliant.
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Post by: CommissarKhaine
Flinty: I like that explanation, might just leave him as is
monkeytroll: Thanks! Defnitely enjoyed the weekene, a tad much one might say, since it turned into a whole week
Theophony, Dr H: Thanks!
Camkierhi: Thanks Cam, good to see you posting again!
So, my birthday weekedn was great fun, and one of my more devious friends decided to gift me the Battletech computergame... And I kinda fell in love  . I've always been a fan of the battletech universe, andthis game really captures the feel of it all.If you like turn-based, definitley agame to try out. Addictive though. very addictive to be honest. So, in an effort to do other stuff beside turn in to a meatbag behind my pc, I decided to paint a bit. Well,and work in the yard, clean up the garage, you know, activity other than staring at a screen.
So, some small progress: the grot with the glasses had his remote finished, and I did some more work on the two doomchickens:
Not much, but it's a start. I can get pretty addicted to video games, so some other stuff to do seems like a smart idea  See you guys around!
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Post by: inmygravenimage
Glad you had a good birthday mate  I love the way the grot is sitting on what looks like a super glue lid - he can build anything, this guy  grot looks awesome, and nothing wrong with steady progress.
30344
Post by: monkeytroll
Weekend, week, what's the difference?
All looking good
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Post by: CommissarKhaine
inmygravenimage: Thanks! The super glue lid was just to paint him a bit more easily, works out quite nicely
monkeytroll: 5 days and having to work  . Thanks!
So, quick piccies today of an actual army! Yorkright said he'd like to read a batrep, and since I'll be playing a 1500 pts battle vs orks, I figured I'd do a batrep. I'll be playing against a green horde (if my guess is correct) with an unoptimized army, but orks vs orks (codex-wise) should be fun. You can see my army (and list) in the piccies:
partial shots:
Don't look for duplicate grots amongst the grot units, because there are none
Still some unpainted stuff in there, but since I'll be facing the dreaded grey ork klan, I don't feel too guilty  . Dakkajet and the doomchickens unit are PIP, KMK and big trakk even need an undercoat, and my dakkagrot is standing in for a second big mek. This gives me a brigade for lots of shenanigans to pull off. Building this list also made me realise how horribly overcosted orks are compared to my imperial guard... If you don't go boys, you're basically shafted. Still, we'll see what we make of it, and burnaboyz, the burna big trakk and the dakkajet should give my opponent's infantry some pause for thought - I just wish I could've found points for some meganobz.
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Post by: Yorkright
Thanks CK for the army wide shot, no grot has a clone? You are a mad man  , looking forward to the bat rep!
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Post by: CommissarKhaine
Meer_Cat: thanks! Hiney was kicked
Yorkright: You're welcome! Andyep, no two grots look the same. It was one of the goals I set myself. Well, two metal ones look the same, but I'll change one up at some point.
So, Batrep Time! basically, we played a fairly standard batle bewteen two new guys in 8th. The great Mouchakka having had to spend some time studying, and me being more of a modeller these days, we'd decided that gently rolling back in would be nice. Since we have some extremely talented player sa tour club, that meant playing each other  .
You can see my list above, but repeated here for convenience:
HQ:
Warboss in mega-armour (in BW)
Big Mek with KFF
naked big mek (brigade tax + vehicle repair)
Troops:
6* 10 grots
Fast Attack:
2* 3 bikers
a warbuggy
Elites:
5 tankbustas, bomm squig, (in big trakk)
runtherd
10 burnaboyz (in BW)
Heavy Support
1 battlewagon w/ deffrolla
1 big trakk, supaskorcha, 2 regular skorchas
1 KMK
Flyers:
1 Dakkajet, 6 supa-shootas
His list consisted of
HQ:
3 warbosses
Troops:
2*12 boyz in trukks, 2*20-ish boyz, 2*10 boyz
Elite:
3* 5 nobs
fast attack:
2* 3 bikers
heavy support:
1 battlewagon
1 KMK
1 traktor kannon
We rolled up the 6 objective mission where one was worth more points, which after rolling for it, turned out to be in my opponent's deployment zone top left on the deplyment pic). And we go the length-wise deployment. Joy
Deployment pic:
First turn,we both advanced and shot a bit, me focussing on the trukks and BW, and removing one unit of bikers, while he started plinking away at my BW and grot screens:
Second and 3rd turn saw some maneuvring and me cleaning up the flanks, while his death-star BW (3 warbosses and 3 nob units) trundled up the center, my dakkajet flying around and causing lots of havoc:
Turn 3, I finally killed the BW, and blocked the passage of his units with the big trakk, while the burnaboyz and warboyz cleaned up his regular orks
This kinda clinched it. In desperation, he assaulted my burna trukk, which duly overwatched every single unit he charged it with to burny crisps. If he hadn't assaulted, it would have been real tight, but now, I could just move in and start mopping up:
He conceded bottom of turn 5, since he barely had units left and I was poised to take the 4-point objective next turn. Nice game though, and could've swung either way till that (rather suicidal) charge versus the big trakk. We made the odd mistake here and there (using too many CP each phase, and he was one FA short of a brigade I think), but we had good fun, and internal codex balance seems more or less OK. He might even paint some more models - and it's surely motivated me to finish my 1500 points list
A small rundown of how my army performed:
HQ:
Warboss in mega-armour (in BW): did some krunchin', so he did Ok I guess not too impressed with mega-armour though.
Big Mek with KFF: 5+ invul saves ftw
naked big mek (brigade tax + vehicle repair): cheap repair, kinda OK
Troops:
6* 10 grots: you get what you pay for (not much ); Still, there's a lot of units skedaddling around and needing attention, which defintiely helps out. When comparing them to my guarsdsmen though, point for point they feel like 5 year olds who wandered into a paedophile convention
Fast Attack:
2* 3 bikers: cheap and cheerful shooting. Nothing spectacular either way. No cc unit though, let's be clear about that.
a warbuggy : quite resilient, but too expensive; A shame, since I have 6 :(
Elites:
5 tankbustas, bomm squig, (in big trakk): do what they're meant to qo, and quite ok for such a small unit. Top notch right now IMO
runtherd: cheap-ass elite choice, probably more useful with bigger grot units. Birigade tax, basically,and hard to target since he's a character.
10 burnaboyz (in BW): a tad expensive and too luck reliant with only a d3 hits; should really be a d6 IMO
Heavy Support
1 battlewagon w/ deffrolla: expensive but solid. Defrollas rock
1 big trakk, supaskorcha, 2 regular skorchas: ridiculously effective when compared to a BW
1 KMK: did OK, but I think you need 4-5 (or 15 ) for them to shine. Work in progress!
Flyers:
1 Dakkajet, 6 supa-shootas: did quite OK: good maneuvrability, reasonably resilient, 18 4+ to hit shots is quite OK.
Hope you guys liked it!
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Post by: Gitsplitta
Nice battle report CK! Looks like a good time was had.  Interesting to see your unit run-down too, thanks for adding that.
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Post by: CommissarKhaine
Gitsplitta: thanks! I always like doing a unit rund-own, it's more useful somteimes than the batrep itself, and that way you grade units also shows how your playstyle evolves.
For piccies today, a 3rd doomchicken, becasue I'm a slow-ass painter with too many other hobbies and not enough time. I have three more PIP, but those will be for another day. Getting there slowly but surely.
I like this guy comes peeking out, looking all excited  .
And I'll have to touch up the blue, totally missed that; some more weathering is in order methinks
And a (small) group shot of the three finished doomchickens:
Hope you guys like'em, C&C welcome as always!
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Post by: monkeytroll
Very nice! Maybe a touch more weathering around the leg joints? I know the grits do love to cover everything once they've finished fighting over who gets the brushes and sprays, but a touch of metal showing through on those moving parts always gives me a warm fuzzy feeling.
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Post by: Meer_Cat
I love when the doo chicken family reunion is held- a grand time had by all. Nice battle report too- looks like it was fun!
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Post by: CommissarKhaine
monkeytroll: Thanks! I agree, I'm going to add some more weathering to this one, went a bit light.
Meer_Cat: Working ont wo more as we speak  . Batrep was fun, a nice and relaxed game against a fun opponent.
For piccies today, a PIP shot of a bunch of grots: some regular, some KMK crew, and the two last doomchicken handlers to make a 5-strong unit. Not all that much, but a nice base for future work.
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Post by: monkeytroll
Oy, Gribgrab, get down 'ere now.
I can't boss, Snickertoes glued me nads to this post.....
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Post by: Dr H
Good job. Latest chicken looks great.
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Post by: MeatShield
Thanks for the battle report.
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Post by: Yorkright
Grots looking good, going to send anything that needs lens work your way. Still can’t get over how good you are at those.
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Post by: jseverin
Super cool thread. Great inspiration to keep going with modelling and painting projects, and good to see the bat rep, as I'm just getting into 8th with my orks as well.
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Post by: schank23
That poor grot. That’s one hell of an enema.
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Post by: Warlord_ky
Good job, I really like some of your builds.
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Post by: CommissarKhaine
Hey guys, I'm back again from my usual summer hibernation  . A combination of sweltering heat, holidays, a puppy, and lot sof other stuff have conspired against me to keep me away from my orange little fellows, but with the shiortening of the days and the fact that the hobbyroom is now back to an acceptable temperature, I decded to get stuck in again. Only to find half of my paints have been cooked of by the heat wave we had  . Well, back to the FLGS it is I guess.
First off, some long-overdue replies:
monkeytroll: you just named my tankbusta nob
Dr H: thanks!
MeatShield: you're welcome!
Yorkright: thanks! If you want a tutorial on the lenses, it should be fairly easy.
jseverin: Thank you! I'm looking forward to orktober, hoping forn a fun codex.
schank23: especially since it's a glue bottle
Warlord_ky: Thank you! Feel free to loot, that's the proppa greenskin way
In the meanwhile, here's some PIPs:
Some progress on the doomchickens and a handler:
And the dakkajet PIP. I need to do something with the wing edges and add some weathering, and then finish the pilot.
I kinda like the blue flames, but they look a little flat right now. Suggestions welcome as always!
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Post by: schank23
Maybe go back over them with some lighter blues and layer them some. Kinda like in this pic.
1
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Post by: Gitsplitta
The weathering should fix the flames. Otherwise it looks great!
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Post by: monkeytroll
I'm going with both the above
Your usual weathering should bring it together, but I feel that a layer of lighter blue flames may break up the 'flatness' of the flames.......
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Post by: CommissarKhaine
schank23: I agree, it needs some more layers. Thanks for the pic!
Gitsplitta: I dunno, gonna try to add a darker shade methinks, I used too much mid-tone blue, which gives a weird affect - irl, at least.
monkeytroll: lol  . I agree it feels too flat, going to experiment a bit...Not sure about a lighter blue though, i thinka dding a darker blue (while not very natural) may tie it closer to the blue panels.
I hope I'll have some decent pics to show tomorrow!
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Post by: Camkierhi
Excellent work bud.
The blue looks OK to me, just weathering should pull it down enough. I might be tempted to run a few white checkers as a strip across it somewhere, that would break it up nicely. But I am sure you will nail it regardless bud.
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Post by: stonned_astartes
I like the idea of adding some depth to the flames with layers, reckon it would look wicked. Good work.
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Post by: Meer_Cat
Welcome back- was starting to worry you had been at Gindhoo Phlem at the wrong time
Flames, most definitely flames! Flame on!
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Post by: CommissarKhaine
Camkierhi: Thank you! I'm a bit bummed I read your suggestion on the checkers AFTER I tossed on some paint, but I'm going to incorporate that somewhere  . Checkers or dags on the very edge of the wing maybe?
stonned_astartes: exactly what I did. Thanks for the support
Meer_Cat: Thanks! And: I was on the right side of that battle, thanks to the doomchickens  More flames added
So, I was going to show you guys the finished dakkajet... And then I read Cam's excellent idea of adding checkers somewhere  . I've done blue and orange checkers on a black field on some models, and I think that may look very striking, so I'm going to show you guys an almost finished dakkajet instead of a finished one
I added some depth to the flames by re-applying the darker tone and the mid-tone blue again, instead of having a large flat area of mid-tone blue. Adding more of the darker blue definitely helped out, but judge for yourself.
First a few without the canopy, 'cause I forgot to take pics of the pilot before I glued it in:
The inside of the intake will be requiring some additional weathering as well methinks.
And some with canopy:
So, time to figure out where to add checkers - or maybe dags. Stay tuned!
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Post by: Gitsplitta
On the control surfaces inbetween the ridges...
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Post by: inmygravenimage
I'm with Gitsplitta. And, damn, that's good dakka.
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Post by: schank23
That looks much better me thinks. Nice work CK.
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Post by: stonned_astartes
Nice, 100% worked.
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Post by: Dr H
Good work. Welcome back.
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Post by: CommissarKhaine
Gitsplitta: good idea!
inmygravenimage: noted, and thanks
schank23: thank you!
stonned_astartes: not 100%, but getting there
Dr H: Thanks!
So, adding checks.. with bad brushes and hald-dried out paunts isn't all that easy, apparently  . Got away from me a bit,k but I still like the visual effec tof the end result. I tried a gazillion colour combos before settling on these (which were my first chopcie, don't kn wo why I deviated anyway).
So, finished dakkajet at last!
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Post by: inmygravenimage
That looks really ace.. Can I make one tiny suggestion of more oil streaks/chipping on the wing surface, especially on the checked flaps?
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Post by: Gitsplitta
Very good!
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Post by: Yorkright
Welcome back CK, dakka jet looks grand.
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Post by: Theophony
It’s beautiful  . Always enjoyed the orange you create, Vik wanted me to try it on my Ghar, but I couldn’t bring myself to even attempt it.
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Post by: CommissarKhaine
inmygravenimage: excellent suggestion! Updated pic below.
Gitsplitta: thanks!
Yorkright: thanks, good to be back
Theophony: wow, thanks  . I can give you the recipe if you want, though it may need some mdiificatiobn for the new paint range?
For piccies: today, first off, an updated dakkajet with more weathering:
And then another doomchicken
One more, and I'll even have a legal unit  .
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Post by: Theophony
Love the DOOMCHICKEN  .
I’m thinking of doing the Algoryn as orange with green skin tones, but I think my orange will be more like a troll slayer orange, but I’d love your recipe to try out just in case.
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Post by: Meer_Cat
Ha! I laugh at your legal units! Ptui!
[i] What do you mean I can't come in?
Looking very good CK!
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Post by: Camkierhi
Both are looking absolutely brilliant bud, love the chicken, but that jet is stunning.
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Post by: CommissarKhaine
Theophony: Thanks! My (old colours) recipe was macharius solar orange, vomit borwn, vomit brown + bleached bone drybrush for detailsh, brown wash. If you want to stick to new GW, jokaero orange with an orange wash, some light brown drubrush, and areikland flesh wash should do fine, with an optional ushabti bone drubrush mixed int here if you feel it's necessary. Weathering is done by sponge, with rhinox hide and boltgun metal.
Meer_Cat: I like to convince myself I actually have tilme to go out and play as well at times  .Thanks!
Camkierhi:Thanks Cam! I'm not overly happy with the jet, but maybe I'm just being too harsh on myself.
For today, just a PIP of the 5th doomchicken, whuch will carry the leader into battle. Not quite there yet, but making good progress:
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Post by: inmygravenimage
I love how it's like some kind of hillbilly hick cap
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Post by: Theophony
Well now you’ve done it  , now you need to make one with a top hat and a monocle a la Mr Planters.
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Post by: CommissarKhaine
inmygravenimage: redneck shenanigans and greenskisn go hand in hand IMHO
Theophony: Lol  . with the shieldface, I might even get away with it...
So for today, bit of an up-and-down feeling has styruck me. Ot he one hand Murphy, took a particular interest in me: my burnawagon which was tucked away safely managed to get dropped, resulting in quite signifcant damage to the frond end and the turret on the rear (it freakin' bounced),then my painting light died on me, and then it turned out I'm out of glue... So, with no detailing work or convertin' possible, I decided to get stuck in and experiment with my airbrush. Nothing fancy mind you, a cheap chinese nail-art thingy, purely intended for undercoating in smooth layers instead of me tossing paint at it like an excited chimp tossing his excrements at zoo visitors.
I'm using the instar 'not macharius solar orange', which is a great colour match, and after some experimenting, got the thinner-paint ratio more or less right. It works a treat through the airbrush, allowing for a nice solid, even coat. Now, it's onto highlighting and such, once I get a decent light again.
Piccie to prove I actually did some painting:
Still needs some improving, but for a first time playing around with an airbrush, it worked a treat. A whole new and exciting realm of possibilities opens up!
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Post by: Flinty
Airbrushes for base coating are basically the most wondrous thing ever. Interesting that your in sstar experience is do good. I've been trying to use one of their blues and I just can't get the mix right for a one coat cover.
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Post by: monkeytroll
Commiserations on the bad luck....but yay for airbrushing orange
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Post by: Supershandy
Flinty
How much are you diluting it by?
Our paints only need the smallest amount of thinner/flow aid possible. A lot of it is down to experimentation and how you would like to see it coat, if it's coming out too thin, try using less thinner and up the pressure a bit and see if that makes any difference?
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Post by: CommissarKhaine
Flinty: When they say 'shake vigorously', they really mean that. Besides that, I barely thin it ( 1 part thinner for at least 10 parts of paint). That might make a difference. Getting it to cover well by hand is more difficult because it tends to 'pool' a tad. Of course, trying to paint orange over black takes a special kind of masochist
monkeytroll: yeah, Murphy at his best... Ah well, when life gives you lemons BFTBG! . I love airbrushing the orange. It's relatively slow going because I'm still inexperienced, but oh-so smooth.
Supershandy: Pressure all the way uip seems to help  . The original macharius solar orange was a foundation paint, so I'm not expecting that kind of coverage. Colour match is spot on though.
For today, a very minor update since I tried painting by daylight. let's just say results are mixed  . I got glue again at least, so I can model something.
Pants will be redone, and I need to get the glass on the bottle done, paint a bunch of details.... I'm also going to add some flames to the cloth, I feel it would add to the model.
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Post by: Camkierhi
CommissarKhaine wrote:Flinty: When they say 'shake vigorously', they really mean that. Besides that, I barely thin it ( 1 part thinner for at least 10 parts of paint). That might make a difference. Getting it to cover well by hand is more difficult because it tends to 'pool' a tad. Of course, trying to paint orange over black takes a special kind of masochist
monkeytroll: yeah, Murphy at his best... Ah well, when life gives you lemons BFTBG! . I love airbrushing the orange. It's relatively slow going because I'm still inexperienced, but oh-so smooth.
Supershandy: Pressure all the way uip seems to help  . The original macharius solar orange was a foundation paint, so I'm not expecting that kind of coverage. Colour match is spot on though.
For today, a very minor update since I tried painting by daylight. let's just say results are mixed  . I got glue again at least, so I can model something.
Pants will be redone, and I need to get the glass on the bottle done, paint a bunch of details.... I'm also going to add some flames to the cloth, I feel it would add to the model.
He may not be a big job, but he is beautiful. Love him.
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Post by: monkeytroll
Well, you could add flames and make it obvious that's a Molotov he's carrying.
Or....you could add a tiny squig on his back that he's giving a drink of shroom juice to.......
Nice work.
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Post by: Theophony
Well I’ve glued fingers together, but never tried glueing a gobble butt cheeks together, but if that’s your thing  .
I think his pants look great as is, but flames would make him pop even more.
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Post by: CommissarKhaine
Camkierhi: thanks for fixing the roll-over, and for the kind comments.
monkeytroll: Lol, you used to tempt me with fun ideas5 years ago, and you haven't changed one bit I see  . I'll stick to the flames for now
Theophony: Not to mention I pinned him on the glue bottle  . Pants are way too rough IMo, so they'll be repainted.
For today, since I didn't quite get my light fixed just yet, an additional mek gun that I'd started:
Still needs a certain je-ne-sais-quoi, probably more cables and weird grotty sciencey stuff, so will be working some more on it later. Gonna mess around with this some more, or maybe build a grot tank, or.. Well, we'll see, whatever grips my fancy  , I've got no specific plans till the new codex hits
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Post by: inmygravenimage
That red is absolutely lovely, and the model is way cool - nice job
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Post by: faultie
These builds are giving me such great inspiration. Awesome thread!
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Post by: Dr H
Good job on the gun thing. Can't go wrong with more cables, they're almost tentacles and everything's better with tentacles.
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Post by: CommissarKhaine
inmygravenimage: shame the red will be painted over  . Thanks!
faultie: drop by anytime, and feel free to ask questions if something's unclear. I'll happily launch a wall of text at you
Dr H: thanks! Tentacles are always good, I agree.
So, I got a temp fix for my painting light (tight on budget right now, thanks to social security thinking my wife's degenerative disease will suddenly get better if they yell at her loudly enough. ), which has allowed me to finish one of my funner projects: the doomchicken nob
Piccies!
inmygravenimage suggested painting his cap with a conferderate flag on top, which seemed like a great idea, so I gave it a shot; somehow, confederates and greenskins always seem to go well together
And a little group shot of a legal (if somewhat small) unit of tankbustas:
Hope you enjoy the pics!
Next up: finishing the 6th doomchicken and building it a handler, and time to paint up the scuttler bomb (counts-as bomm squig).
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Post by: Theophony
 Well now the orange and a confederate flag makes me hear the Dukes of Hazard theme song in my head.
Doom chicken nob= General Lee? Or Boss Hogg?
Either way the painting is excellent and just the right amount of absurdity for a grot leader.
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Post by: Coh Magnussen
I think that doom chicken with the molotov cocktail grot is the best 40k thing I've ever seen! Lovin' it! Just noticed his hat, too -- hah!
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Post by: myszopek
It looks fantastic.
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Post by: monkeytroll
Well, I have to let the ideas out.....otherwise my head goes boom
Excellent job on the doom-chicken boss, looks great. And a cool looking unit to boot
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Post by: Camkierhi
Love them all, great stuff.
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Post by: CommissarKhaine
Theophony: my 7th buggy should Dukes of Hazard themed I guess. Anyone up for a grotty Daisy Duke?
Coh Magnussen: Wow, thanks!
myszopek: Thanks!
monkeytroll: Thanks! And: I know the feeling, sometimes I just need an outlet for my creativity. Blame boring jobs.
Camkierhi: Thanks Cam!
For today, ladies and gentlemen, some more experimenting with the airbrush.I highlighted the mek guns and the scuttlerbomb with bubonic brown, then tossed flesh wash over them. I'll be judging in daylight if I like the gihlighting, it seems a lot more subtle then when drybrushed on. I might toss on an additional manual drybrush, we'll see. Of course, the drybrush picked out unevenness in the (manual) paint job), and these are pretty smooth, so the effect will be different anyhow. Still, I like the smoothness and more subtle highlighting. I might add some deeper shading manually though, but I'll let daylighht be the judge of that.
Piccies:
Feedback welcome as always, the airbrush is still new to me, but I'm kinda loving it already
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Post by: monkeytroll
Can't give any advice on airbrush use, but it looks great for getting the basics down fast  the
Check out the Malifaux Gremlins range for your grotty Daisy Duke  Trixie Belle I think is the one.....
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Post by: Theophony
A grot in daisy dukes.....  I’ve seen worse at Walmart  . Can’t be scarier than the old bloodbowl orc/goblin/ogre cheerleaders.
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Post by: CommissarKhaine
monkeytroll: that's exactly what I use it for. Not necessarily faster, mind you, but the instar orange is a b!tch ot put on by hand, and I could never get usch a nice and even coat, even with the old macharius solar orange. I'm guessing part of the problem is that I undercoat black; I really should experiment with working my way up from brown, but I have to admit I'm a creature of habit. Malifaux gremlins are brilliant, I agree. If I have some cash to spare, I just might
Theophony: I'm grateful we don't have Walmart in Belgium  . And I loved those old cheerleaders! Still have the halfling one lying around somewhere.
For piccies today, lots and lots of orange! I made a start on painting the bubblechucka, and almost got the orange to an acceptable level on the burnawagon. Took me two layers, will need a third on some parts. My dropper bottle split along the seam, so I'm having to improvise my paint consistency due to it drying out. Two coats were plenty on the other models, I'll be adding a third tonight and pouring some paint in other bottles I've got keep it from drying out.
https://www.dakkadakka.com/gallery/975450-burnawagon%20PIP.html?m=2
Enjoy the orange!
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Post by: monkeytroll
Oh...so.....orangey. With hints of orange. And that bit of orange on the side.....sublime. Long live the Orange.
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Post by: inmygravenimage
That's PARTICULARLY orange.
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Post by: Theophony
Orange has long been the best citrus fruit, but it really is coming into it’s own in the world of Orkney engineering  .
I’m sure Belgium has a Walmart alternative where people parade around in their Sunday best  .
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Post by: Gitsplitta
Looking good!
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Post by: CommissarKhaine
monkeytroll: In the grim darkness of the far future, there is only orange!
inmygravenimage: yes, yes it is
Theophony: and it's great song too ('orange' by Metal Molly)! Not sure we have areal equivalent, but I get the idea
Gitsplitta: looking orange, at least  . Thanksd!
For today, moar orange  . Got the shadong done on the burnawagon, quite happy with it; it's got a nice amount of depth to it. It seems to use Reikland flesh wahs for fuel though, since I ran out all of a sudden. More will be need for the rest of the models, but I'm glad I got it to this stage. The basecoat was airbrushed, after that I went back to good old trusty drybrushing and washing. With a really big brush.
Next up is blacking all the detailing in, and adding metallics to the tracks and the piping.
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Post by: Gitsplitta
Brilliant orange is well... brilliant!
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Post by: CommissarKhaine
Gitsplitta: thanks
Some 'almost' finished pics today, both need some touching up, but I'm going to be making a whole bunch of LARP props by myself due to people dropping out at the last moment AND a massive workload at the daytime jopb so iIlm glad I got this much in  . Fir counts-as bomm-squig with paint on it, and an additional doomchicken still in need of a handler. Enjoy!
The eyes need to be blacked in on the doomchicken, and the scuttlerbomm needs some touch-ups here and there, but.. all in due time. If this thread falls silent for over two weeks, I've taken out my frustration on worthless teammates and killed them
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Post by: Theophony
That scuttlerbomm is the bomb  . Such great creative concepts here. Loving the updates and the orange.
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Post by: Coh Magnussen
Hey CK, do you talk about how you do your bases somewhere back in the blog? I'm likin' what you've got going on there.
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Post by: Camkierhi
Still looking great bud, still stealing your ideas bud.
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Post by: Dr H
Nice job on the little one.
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Post by: SuspiciousSucculent
Really dig the look of the doom chickens!
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Post by: CommissarKhaine
Theophony: Thanks
Coh Magnussen: it's probably in there somewhere, but I'm not going to trawl through 50+ pages of thread, so here's how I do my bases: first, add sand, undercoat black. Drubrush grey, do rims in rhinox hide. Then, I use citadel flock in a flwoing pattern, adding big swathes of grass. After that, I add a few tufts of citadel scorched grass (but any kind of static flock or tufts will do), to add some height.
Camkierhi: feel free to loot, would love to see your take on some of these things
Dr H: Thanks!
SuspiciousSucculent: thanks, it's one of those minis where it all came together  .
Not much of an update today, but I did add soem weatherign to the PK for my stompa, so I'll leave you with a pic of that:
Needs some graffiti, and then a second layer of weathering methinks.
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Post by: Camkierhi
That is one sweet bit of kit there.
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Post by: CommissarKhaine
Camkhieri: Thanks, tackling the stompa bit by bit to keep it manageable.
So, post-LARP-crew coma has finished, new codex leaks are looking brilliant... Time to get some paint going methinks  . Did some more work on the mek gun, getting there slowly. I need to finish the tires, add graffiti, and then weather it all. Could be worse  .
This side is a tad bland, will need lots of grafiti and weathering IMO.
Enjoy the pics, hoping to get this guy finished soon(ish)!
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Post by: Anvildude
I keep thinking that gunn is a giant drill.
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Post by: Captain Brown
CommissarKhaine,
Nice work there.
Cheers,
CB
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Post by: monkeytroll
I keep thinking it's the nose of a buggy
Great work.
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Post by: CommissarKhaine
Anvildude: Now that you mention it...
Captain Brown: thank you!
monkeytroll: from the whacky racers maybe? I think Dick Dastardly had a car with a nose that looked a bit like this
For today's piccies, nothing too spectacular; I finished off the mek gun. Now, I just need to finish the krew and I'm good.
I might go back for a second round of weatherign at some point, not quite sure yet. I also messed around with plasticatd, since I'm starting to run out of black orc shields for my doomchickens:
Slightly too big, but I'm getting there. I tried bending the plastricard to get the sloped effect for the jaws, but for my next attempt I think I'll just glue on bits of pc at an angle and mooth it off wilth file and gs. I'l let you know how it works out
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Post by: Dr H
Gun looks good.
Good effort on the shield. Nowt wrong with being slightly different sizes, they're not known for precision engineering...
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Post by: Captain Brown
More great contributions to Orktober...well of the smaller Squeaky Waaagh variety.
For even, straight bends in plastricard. You use a metal straight edge (ruler) and a sharp knife, you can score the top face of the plate and then bend it back with a sharp edge rather than a full cut and glue.
Cheers,
CB
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Post by: stonned_astartes
Nice work on the gun.
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Post by: CommissarKhaine
Dr H: Thanks! this is the biggest I want them to be though, or they'll start looking very head-heavy.
Captain Brown: I'm definitely going to try that, thanks for the tip!
stonned_astartes: thanks!
Not much modelling time these days, mainly due to my hobby room being away from the kids and dog who need quite the supervision, but that doesn't mean I can' t paint since moving paints is easier than moving all my modelling suppplies  . Since I had a mek gun finished, I figured I'd start on the crew:
Not quite there yet, but one more painting session should see them all finished to an acceptable level. I'll also be getting my codex today, so expect some ruminations on how the new codex will affect the squeaky waagghh! Since both the MA warboss and the big mek with KFF have been relegated to the index, expect some new characters being produced shortly
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Post by: Bellerophon
Some really cool stuff here Commissar. Very creative conversions and I love that dirty/weathered orange you've created. It's spot on and works great with the blue details. Good stuff!
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Post by: CommissarKhaine
Bellerophon: Thanks! I find the orange to be a love it or hate it thing, glad you seem to be on the love-it side of the fence
And wadda you know guys, CK actually finishes a full model before getting distracted (again)  . I fisiehd the mek gun crew, ginvng me a fully painted arty piece:
And a pic of the painted crew:
Hope you enjoy it!
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Post by: monkeytroll
Very nice. And congratulations on a finished piece....I know how that goes
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Post by: Gitsplitta
The crew looks fantastic!
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Post by: Captain Brown
Very nice CommissarKhaine.
Cheers,
CB
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Post by: inmygravenimage
They look studio-tastic !
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Post by: CommissarKhaine
monkeytroll: thanks! Let's see where my next distraction takes me...
Gitsplitta: thanks, they're great minis, a joy to paint.
Captain Brown: thanks!
inmygravenimage: Thank you!
So, with the new codex, I've got my first game scheduled for Thursday. This means I've had to take along, hard look at my current minis, to see which are still playable, and which will need onvertin, or be relegated to the mini cabinet only. It's also a bit of a trip throgh memory lane, if I'm honest  . Luckily, the victims see to be reasonably limited. My HQs and my buggies are the only obvious casulaties so far, with some salvageable. I won't be running index stuff, since I figure that's going to end soon enough.
Let's do the rundown, HQ's first:
Both the mega-armoured warboss and the nog- MA big mek with KFF are scrapped. Thank you GW for acting like sulky kids after the chapterhouse rulings.
The warboss can still be grotskull, though I'll never play goffs witht he grot revolution, or he could serve as a regular warboss with a PK. I'm a bit concerned this may lead to confusion with my meganobz being around and looking rather similar; opinions welcome!
The Big mek with KFF: I could clam he's in mega-armour, but that seems pushing it; I could also run him as a warboss with PK, but he doesn't 'feel' like a warboss to me. This guy may be relegated to the cabinet for now, and serve as eye-candy and a reminder of happier times.
Then, onto the buggies. As you may know if you've been following the squeaky waaggh's antics, I have 6 buggies total, with 4 fully finished:
All of them are equipped with rokkits. No way any can count as a scrapjet, so that leaves the dragsta, which is equipped with rokkits and the shokk gun. I believe two of my buggies could easily have a shokk gun added somewhere:
The one on the left can have one rokkit replaced with the shokk gun, and the one on the right has plenty of empty space to add it  .
Then, I have two with magnetized weapon options, so rebuilding a turret could turn either into the snazzwagon or the boosta-blasta, who have their main guns in the turret. Here's how they both look without their old turrets:
the wartrakk might be a tad on the small side, but the one based on the trukk should be good. Adding a snazzgun and a big shoota or a rivet kannon in the turrets should be relatively easy.
One guy is pretty much dead in the water:
Rokkits attached quite solidly, no 'need for speed' look required for the dragsta, no easy way to add more weapons.. Not to mention I like the little mini-diorama in the back. Eye-candy it is.
Last but not least, a great looking buggy ( IMO), sadly with an attached rokkit pod:
I'm considering removing the whole turret here: the rokkit pod is attached to the grot gunner's bits quite firmly, but I could recycle most of the buggy, especially since the whole gunner assembly comes out. I'll be rebuilding the magnetized turrets and the shokk rifle first though, before I tackle this guy. If I ever diced to do a rukkatruk buiggy, this one seems quite doabler: I could cut off the rokkits, and launcht he squigs from the remaining tube.
So, with some effort, 5 or 6 out of 8 models should be salvageable.. Could be worse I guess. I'll need to add some new characters as well: a waaggh banner nob, two weirdboyz, some warbosses, a MA KFF big mek... Interesting times  . I'll be trying to build a list for Thursday, time to experiment a little!
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Post by: Gitsplitta
I think you cold add the shokgun to the last two. Get creative man... it's your thing!
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Post by: CommissarKhaine
Gitsplitta: Definfitely could, and the bottom one will most surely get converted. The other one.. I just might, but he's very low on my priority list right now  .
So, played a fun 2k game with the new codex yesterday, no batrep since my opponent gave up bottom of T2. In all fairness, I had eaten half his army by then, with a very agressive central assault on his firebase: 2 battlewagons and a big trakk, defkilla wartrike, kans, a dread,... kinda ran him over, supplemented by KMKs and a dakkajet. He had two 400 point- FW dreads who hit really hard, but killing two vehicles wans't really all that hard for this list.
Lessons learned:
- orks, even non-evil sunz, are pretty god at getting into combat
- deffskulz kultur is brutal if you have lots of units
- shokk jump dragsta is pretty lethal
- deathguard are pretty tough, but also VERY expensive; I outnumbered him 4 to 1, and I wasn't running a horde at all.
I also tested out my new weirdboy, but he obviously didn't have much chances to cast. I also had him running behind the BW's, meaning he was out of range for fists of gork when I need it. Needs some reworking, methinks. On the bright side, here's the piccies of the weirdboy!
I figured that, with grots being thievin'gits, they' de be tapping the skull of a weirdboy for power  .
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Post by: monkeytroll
Love the weirdboy, that's a fun conversion, looks great.
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Post by: Captain Brown
Great conversion CommissarKhaine.
Cheers,
CB
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Post by: Gitsplitta
That's awesome!
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Post by: Coh Magnussen
Love the wierd-grot!
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Post by: Dr H
Weirdboy is looking good.
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Post by: CommissarKhaine
monkeytroll: thanks, fun conversion indeed  . Still tryingh to sttle on my second one, thinking he'll be on his knees, with a huge cloud of waagh energy pouring out.
Captain Brown, Gitsplitta, Coh Magnussen, Dr H: thanks guys, glad you like him
For today, I decided to put my home-made doomchicken face to the test, and build me a 7th doomchicken. I'll be needing somewhere beteween 10 and 15, at least, methinks, to be truly competitive. So, building these guys up seems like a smart idea
Seems to blend in quite decently, I'll paint this one to make 100% sure before I start grinding these out.
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Post by: monkeytroll
See no issues there, looks to fit perfectly with a regular, everyday doom-chicken.
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Post by: CommissarKhaine
monkeytroll: thanks; I've undercoated it black, and when it's all the same colour, the size seems quite oK. Time to build some more!
For today, some basic grots. Because you can never have enough!
Time to orange up some stuff I've undercoated black, or maybe build some more doomchickens, or.. Whatever else grabs my fancy
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Post by: SJM
Like the grots, really nice rewarding models to paint, you’ve done a good job on them.
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Post by: monkeytroll
Good job on the grots, look forward to whatever grabs your fancy
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Post by: Dysartes
Things are looking good in these parts, CK.
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Post by: Gitsplitta
Love dem grotz!
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Post by: Midget Gems
CommissarKhaine, your grot army looks great and is coming along nicely. I always have a soft spot for the Grots.
You have some really inventive ideas, I think the walking battlewagon and the escaped Squig with the grot up the pole are my favourites
Keep up the good work
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Post by: CommissarKhaine
SJM: Thank you! I kinda like grots, in case you hadn't noticed  . Love that grot in your avatar btw, going to do a few helmets like that!
monkeytroll: thanks! Bit of this, bit of that... you knwo how it goes
Dysartes: Thank you! The codex has really motivated me; greenskins are being fun again
Gitsplitta: Thanks! It's about the lil'uns
Midget Gems: You went through all these pages? Gratz on your perseverance
For today folks, a hodge-podge of stuff I did, while weeting for my finger to stop bleeding. I was working on a second weirdgrot, and kinda forgot how sharp modelling knives are  . Think I went all the way to the bone with the tip of the blade. Or: why you should always cut away from you. At least it was a sharp blade, should heal up nicely.. Also, since I've provided the blood and the sweat, I'm hoping my opponents will kindly provide the tears when I start using him  .
So, random stuff:
just basecoating the skin, but I like the lil'guy a lot
Some basecoating on other grots as well:
And what would these posts be without some orange?
On a slightly different and non- grotty note, my 10-year old son wanted to have a go at painting some of his WHQ minis, and he got off to a nice start:
Proud dad here!
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Post by: Gitsplitta
Lovely job on both blues!
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Post by: monkeytroll
Nice work from him there
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Post by: inmygravenimage
I do like your random orky crud, but I see your boy has the AoS bug! I shall have to show these to my 11 yo to get him motivated
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Post by: lindsay40k
*glances at first page*
*adds following fifty-nine pages to reading list*
Niiiiice Automatically Appended Next Post: *dakka loads last page after commenting*
Oh, cool, I just got started on WQ stuff myself
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Post by: Captain Brown
CommissarKhaine,
Really dig that converted Weirdgrot.
Cheers,
CB
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Post by: CommissarKhaine
Gitsplitta: yes, he did me really proud
monkeytroll: agreed!
inmygravenimage: the warhammer quest bug, mainly. If he ever wants to play proper WHFB, I'll introduce him.
lindsay40k: thanks, those are some fun models idneed. Hope you enjoy the read!
Captain Brown: Thanks, here's number two!
So, weirdgrot numba 2. I initally wanted this one to have power pouring out of his eyes and mouth, but reconsiderd since it would obscure the face completely. Still felt like a visual waaghh manifestation was a fun idea though, also makes very clear what he is. Matters to me, since I want to play my army in pick-up games.
Still debating whether to have the cables going from his head to his staff like the first one, but I feel it might clutter the model up. This guy just might take the prize for most pinned model: waist to legs, arm, both hands, staff, waagh power manifestation has 3 pins,... C&C welcome as always!
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Post by: monkeytroll
Ohh, very nice. Great concept, and translated nicely into plastic.
If you really want the cables then taking them from the back of the head to the base of the staff would probably work without too much clutter, and adds a bit of balance on the diagonal axis.
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Post by: Coh Magnussen
oohhh, wow. I LOVE that second wierdgrot. simply inspired! (and inspirational)
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Post by: Bellerophon
Those weirdgrots are fantastic. I can't wait to see the new one painted up, I'm sure it'll look even better than it does already.
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Post by: Cleatus
Wow I really like that Weird-grot. Love the swirly bit turning into the summoned orc. Great stuff!
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Post by: Midget Gems
Great work from your son CommissarKhaine, much better than I could do at that age. I really like how the skin on the Minotaur/Beastman thing turned out. Tell him to keep up the good work
I hope mine get interested in joining me paint (will give it a few years there are both below 3yrs)
Fun idea with the weirdgrots, will be watching with interest to see how they turn out.
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Post by: CommissarKhaine
monkeytroll: thanks! Gonna mess around a bit with him some more!
Coh Magnussen: Thanks!
Bellerophon: Paint tends to take a while with me, but it's relatively speaking in the front of the painting line
Cleatus: Thanks! The swirly bit is just a greenstuff sausage twisted (a lot).
Midget Gems: yeah, pretty proud of him, my first work wasn't half as good. I'll get painting on the weirdgrots soon(ish), I'm curious as well to see how they turn out painted
So, been a tad busy at work, but finally got some dakka (and modelling time) in  . Not much to show you guys yet, but I did get another doomchicken built (giving me 8 total right now). I'll build the unit up to ten at least, probably 15.
Off to paint some, see you guys later!
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Post by: Captain Brown
CommissarKhaine,
Now that doomchicken is something out of a little Grot's devious mind.
Cheers,
CB
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Post by: Theophony
Flockin’ doom chickens  . Whole flock of them crossing the fieldclanking and chuckin’ Bullets and bombs at their opponents will be a sight to behold.  the little wierdoes are aces as well.
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Post by: amazingturtles
I approve very much of the chicken of doom.
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Post by: inmygravenimage
Genius as always, but the highlight for me is the pin as radio antenna. I'm totally nicking that idea!
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Post by: CommissarKhaine
So, been away for a bit again, real life getting in the way etc... Still, after a thorough cleaning of the hobby room, which had become a bit of a dumping ground ,the grots are back
First off: apologies for the late replies to all the people who replied here; my new year's resolution will be to reply immediately. I usually only want to reply if I have pics, but that means that I can take a ridiculously long time to answer. So, no more of that!
With that out of ghe way, here's some replies, followed by pics of doomchickens.
Captain Brown: thanks
Theophony: 'Flockin'. Gonna remember that
amazingturtles: thank you!
inmygravenimage: yeah, I'm giong to replace all my antennae with pin heads. A lot sturdier.
To demonstrate the point above, here's a littly guy whose antenna I had to replace after it broke off:
A doomchicken that had its controller added:
And a fully painted new one, with a home-made plasticard headshield:
Hope you guys like the pics! Oh, and I also hope I won't take another two months before my next post
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Post by: Arakasi
Welcome back again. Always good to see the grots back.
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Post by: Dysartes
Return of the DOOOM chickens!
They're always fun models to look at, CK.
Had chance to try out the much from the new Ork book yet?
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Post by: amazingturtles
Yay! I am glad to see the chickens return. The remote controls look so neat too.
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Post by: Meer_Cat
All very nice work!
Absolutely _love_ the doom chickens and their operators- they all take themselves so seriously, but look absolutely ridiculous- right up to the point where the chicken sendsa rocket up your exhaust or the stel teeth are locked on your * ss. Really great pieces.
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Post by: Gitsplitta
Very creative! Love it!
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Post by: CommissarKhaine
Arakasi: thanks (again)
Dysartes: you can never have enough of them chickens  . Got some games in, and I like the build diversity as long as you don't go super-competitive. Shame about killa kans though, but the rest of the book is good fun. Two battlewagons and some support seem like a nice CC portion, and I use tankbustas and lootas for krumpin' vehicles and stuff that's too hard to tackle in cc. Mek guns are pretty decent too, though I haven't fielded like 18 of'em yet
amazingturtles: thanks! The remotes are pretty easy if you've ever painted gems or screens (used to play High Elves in WHFB, so I've had lots of practice)
Meer_Cat: thanks! That's more or less the whole point of this army: grots doing ridiculous stuff and then proceeding to blow you up!
Gitsplitta: thank you!
So, for today, lots of random stuff! First off, I finished my first weirdgrot:
Still need to touch up his staff apparently... Oops
I added the shrooms ot his base because the orginial bit of chain broke off, and now I can hide the plasticard tube that it's inserted into between the 'shroom stems. And it adds some colour
Then, this lttle guy lost his orginal chainsword, so I gave him a new'un.
he's good to go again!
Some WIPs then, some grots and a start on the second weirdboy::
Hope you guys like'em!
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Post by: Captain Brown
Yum, weirdgrot...feasting on magic mushrooms no doubt.
Cheers,
CB
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Post by: mcmattila
Brilliant conversion work here! I love the RC car style controllers!
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Post by: Llamahead
Really enjoy the magical manifestation.
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Post by: CommissarKhaine
Captain Brown: yup, a little throwback to WHFB  .
mcmattila: thanks!
Llamahead: thank you, bit of paint on it below
So, I spent most of my weekend in the garden, since we had the first good time in well, ages. I still got some small stuff done here and there though
First off, the waagh manifestation. While painting it, the hand came loose of the weirdgrot, but thankfully it was just the glue near the pin that let go. So I'll just paint the hand and leave it like that till the mini is fully painted, then re-atttach it
I made sure to use a different green from the grots, and as otherworldly as possible. Bit of a throwback to the old striking scorpion green, which seems to turn out alright. I did consider other colours besides green, but it's a physical manifestation of waagh! energy.. I really feel it should be green!
I also messed around a bit with my airbrush, playing around with pressure and consistency. Coverage is down now, but my airbrush doesn't clog up anymore, So I guess I'm getting close to the optimal mix:
3 more mek guns who will be finding their way to a gaming table should add some fun to the gaming mix - only 13 more to go  .
Cheers!
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