Heh, snetry bot toy. IIRC, that was one of the planned wild wasteland things in NV, but never got activated (although all the files were in there), nice little homage.
Wolfblade wrote: Anyone mess around with lightboxes? Having trouble figuring out why the cycle colors option isn't showing up.
Pfft that's way too advanced for me. I can't figure out where the wire is. Seriously, where is the damn wire?
Gotta hit space (for KBnM) to attach wire while aiming at anything that take power, with a few exceptions (regular lights being one exception because they get power so long as a power source is close by)
I like how you literally ignored the thing in parentheses right after that. I meant that whatever your using, there's a button assigned to attach wires to other things.
Necros wrote: So, if I tell my companion to stay somewhere.. will they always stay and guard that spot forever & ever like in Skyrim, so if I forget where that was they're lost? or will they come back home with me the next time I fast travel?
From what I can tell, it could be one of several things.
They might stay there forever and ever amen.
They might stay there for a while and then run off somewhere.
They might follow you through a random load zone and resume waiting at that zone's entrance.
They might stay there until you engage a nearby enemy.
They might stay there until they're engaged.
They might stay there until you load up a save.
I've only used Dogmeat thus far, but every one of those has happened at least once, and most more than that over the course of the playthrough. I can run back through several load zones and find him where I told him to stay, I could do that and find he's wandered off, he could appear next to me after a random load, he could charge past me at random to lick the face of someone I'm trying to shoot. It's been very much random chance.
BrookM wrote: Does anyone know how to set up trade routes between settlements?
Also, stumbled across a full suit of T51-b armour!
I think it's the local leader perk, then you find a settler in a camp, then hit whatever it is (default Q for KBnM iirc) and chose the settlement you want to connect to. Haven't tried setting up a massive supply line yet though, I dunno if you can connect every settlement or not by using one as a hub.
Ok, so I'm on a hillside overlooking the damn south west of Sanctuary and I see a party of Super Mutants lead by a Legendary crossing it. One of them is flashing red - it's one of the suicide bombers with a mini nuke. I think "better target him first, don't want him getting close".
First shot...KABOOM!!!! The entire Damn lights up, mini nuke + 2 cars.
For wiring stuff, generally hovering over a generator or pylon whilst in build mode will show you the button used, in much the same fashion as hovering over any entity in the world tells you what to press to use it/take it/open it/put your di- hang on, wait, that one might be a mod...
A quick Google tells me it's default Y on XB1, and Triangle on PS4. Bear in mind that wires cannot intersect most objects, and they droop in the middle; they're not a perfectly straight line from point A to point B. Also bear in mind that wires use copper to build; they're not free, even though nothing warns you beforehand. It's also not 1 copper per wire; it seems to be dependent on the wire's length, although I'm not sure how to go about finding out the precise length you can make it without it needing another point of copper.
Wolfblade wrote: I like how you literally ignored the thing in parentheses right after that. I meant that whatever your using, there's a button assigned to attach wires to other things.
Me: How do you do X? You: By pushing the button that does X, duh!
But the length seems capable of changing once the wire is built. (I played with the pre-existing wiring in Home Base.)
I'm still not altogether sure how it works. I know that when you reach a certain wire length, it uses up more copper, and that if you don't have enough you can't extended it farther than a point you can't really locate until you reach it. Testing it with pylons, if you try and move a wired pylon far enough away to generate a 'new section' of wire without the copper you need, you can't place it back down until you return to the extent of the last section, and the same goes for trying to extend an existing length of wire.
It's one of the aspects of building that the game never explains, and since it uses rather valuable copper, I'm loath to experiment.
for a TV, the way I did it was I put a generator outside, and you add a power thingy that attaches to a wall. I forget where it was called but it was under a connectors menu or something like that. Then you run a wire from the generator to that, and suddenly the TV will turn on and nearby lights too. but only stuff nearby, and the TV just says please stand by forever.
I wonder if you can do something with the satellite array areas to get shows to start playing? I had one where there was a terminal with all these options to connect to a database but it wouldn't work, seemed like there was something I was missing to make it happen.
Any of the wall connectors power an area, and they'll power TVs and lights and I would assume some other stuff but I haven't tried. A switch on the wall the TV is on in the living room will power it, and turn it off too.
Wires can go through holes in the sides of houses. The actual model for the texture has gaps a well placed wire can get through. Did that with a metal wall very nicely. Good way to get power inside the house.
Breaking down upgraded pipe rifles is a good way to get copper. I just got the scavenging weapon items perk on my main, so I'll try with her at some point to see how much and if I get better stuff with other guns.
Wolfblade wrote: I like how you literally ignored the thing in parentheses right after that. I meant that whatever your using, there's a button assigned to attach wires to other things.
Me: How do you do X?
You: By pushing the button that does X, duh!
Interestingly enough, speaking of "Tacked on", the whole RTS/Community-building thing was present in FO3 as a player-created mod. Buggy as hell and prone to crashing, but you could cut down trees, build walls and other buildings, and recruit random Wastelanders to live in your village.
It would also get randomly attacked by bandits or whatever else was in the area, so you either had to re-recruit after the schmoes got eaten by Deathclaws, or hand out some (lots of) guns.
Upgraded Kellogs revolver last night.
More fun than a barrel of monkeys.
I went around taking out gunners with one shot to the head.
Good times.
Spent quite a bit of time cleaning up Sanctuary too.
I'm finding that aspect quite enjoyable, and I went into the game planning to ignore that aspect.
I plan to keep my home base at red rocket and fortify it a bit.
I feel the need for a tower with turrets on the roof for my unused companions to live in.
I've been experiencing some crashes on startup, which is really disappointing because I haven't gotten to do much of anything. I'm currently looking for fixes, but not having a whole lot of luck. (Probably should've sucked it up and bought of for my xbone. That was more likely to run it.)
2BlackJack1 wrote: I've been experiencing some crashes on startup, which is really disappointing because I haven't gotten to do much of anything. I'm currently looking for fixes, but not having a whole lot of luck. (Probably should've sucked it up and bought of for my xbone. That was more likely to run it.)
Be sure to update your drivers, especially for amd users...I had that problem too and after updating all works like a charme...
Truth be told, I am utterly amazed at how stable the game has been. Over 40 hours in and not one crash, and no noticeable glitches for me apart from some odd pathfinding at times. I'm sure there are a lot of behind the scenes bugs regarding game mechanics and such, though, that I just can't see.
I've had a couple crashes on PS4, and one noticeable glitch where a dudes face when all Matrix on me while I was talking to him. All in all though, for a Bethesda game on the PS4 I've been very pleased.
Aside from companion path finding issues ( you're being chased by a deathclaw? I'll just stand in this doorway that you want to run through), I've had no problems at all.
That's on PC, although I do update drivers regularly.
Also chiming in here as a PC player to say, this is the most stable Bethesda game I've played to date. They usually crash like no tomorrow, but this one.. holy gak! Almost 60 hours in and still no crash or glitch encountered.
Automatically Appended Next Post: Also, time to show off the personal collection I suppose:
The two crates contain half-spent fusion cores (I hate how the game always takes a full one over a half-spent one! ) and pieces of armour I can't use right now, mainly spare torsos.
Not included is the full suit of X-01 that I leave in the garage downstairs. Yeah, it's pointless, but I kinda like this. Right now I've got a full suit of every armour I've come across to date: T-45, T-60, T-51b, Raider and X-01. Did I miss any?
Automatically Appended Next Post: Okay, last bit of power armour fappery from me:
The X-01 doesn't have external lights, instead the eyes light up. My brother suggested installing red lights..
How many settlements are there? Every time I add one, there's suddenly another one to add.. feels like it never ends. But I don't want to miss out, I noticed one time I did a fast travel and got a message that one of my new settlement quests failed, I guess they killed the guy they kidnapped. So I had to roll back to an earlier save and go do that one.. so now I'm worried that will happen again if I don't do them right away. Meanwhile I barely touched the main storyline quest, or the brotherhood quests. All I'm doing is starting to new settlements, and then scrapping all their junk.
Also, any idea why happiness suddenly drops? Back at sanctuary I have tons of beds and food and water and defense.. I see happiness go up to around 70%, and then all the sudden I look again and it's like 45. it shoots up then drops again.
2BlackJack1 wrote: I've been experiencing some crashes on startup, which is really disappointing because I haven't gotten to do much of anything. I'm currently looking for fixes, but not having a whole lot of luck. (Probably should've sucked it up and bought of for my xbone. That was more likely to run it.)
Be sure to update your drivers, especially for amd users...I had that problem too and after updating all works like a charme...
And download the Beta patch by going to the properties tab.
Automatically Appended Next Post: As for stability...besides having to update my drivers and download a beta patch via steam to get the game to run, the only real problem I had was when I left the game paused for an hour and took a nap. When I certainly back, the frame rate had plummeted from a consistent ~40 fps to less than 5. I had to reboot.
It was probably more an issue of my pc overheating (gakky cpu) than a problem with the game itself.
I was concerned that this would be like any other game of theirs needing about a month before it would stabilize.
The leaving the game on pause and the frame rate dropping... wondering if they are suffering from the usual memory leaks so you have to exit often to get memory back.
Glad it is fun and the crashes are few, may get me off the fence and buy the darn thing.
My only worry is my processor speed is lower than recommended but I have 6 processors: I hope it is programmed to make use of them all.
I have played every Fallout game and pretty much anything like it so "resistance is futile".
Psienesis wrote: Interestingly enough, speaking of "Tacked on", the whole RTS/Community-building thing was present in FO3 as a player-created mod. Buggy as hell and prone to crashing, but you could cut down trees, build walls and other buildings, and recruit random Wastelanders to live in your village.
It would also get randomly attacked by bandits or whatever else was in the area, so you either had to re-recruit after the schmoes got eaten by Deathclaws, or hand out some (lots of) guns.
That's true for a lot of the things they added, just look as stuff like project nevada/FWE.
Ensis Ferrae wrote: One question I've been having... are the settlement/repopulation quests the "main" quest line, or is the quest for stolen offspring the main quest?
The stolen offspring is the main one but ... seriously, who gives a flying feth about a missing baby when there's "atomic edition farmville", the hoarding of every piece of crap you set your eyes on because of components, bobbleheads, power armor collections and a whole lot of locations to explore?
Never play Bethesda games for their main quest. You'll have a baaaaad time if you do. *cue Undertale's Megalovania song*
Ensis Ferrae wrote: One question I've been having... are the settlement/repopulation quests the "main" quest line, or is the quest for stolen offspring the main quest?
The stolen offspring is the main one but ... seriously, who gives a flying feth about a missing baby when there's "atomic edition farmville", the hoarding of every piece of crap you set your eyes on because of components, bobbleheads, power armor collections and a whole lot of locations to explore?
Never play Bethesda games for their main quest. You'll have a baaaaad time if you do. *cue Undertale's Megalovania song*
So is the writing as bad as ever? Well, not really bad, as such but, painfully mediocre?
I haven't come across any writing I thought was bad, but some dialogues do feel incomplete. Many times I felt like there should be more said on a certain topic, but they must have kept the lines shorter to keep costs or disc space lower.
Ensis Ferrae wrote: One question I've been having... are the settlement/repopulation quests the "main" quest line, or is the quest for stolen offspring the main quest?
The stolen offspring is the main one but ... seriously, who gives a flying feth about a missing baby when there's "atomic edition farmville", the hoarding of every piece of crap you set your eyes on because of components, bobbleheads, power armor collections and a whole lot of locations to explore?
Never play Bethesda games for their main quest. You'll have a baaaaad time if you do. *cue Undertale's Megalovania song*
So is the writing as bad as ever? Well, not really bad, as such but, painfully mediocre?
Ok, to me, Bethesda is unable to do a compeling story line and the writting always seems a bit... off.
What I think Bethesda excels is in world building. The stories they tell by not telling.
- When I find a skeleton, outside a public bathroom, with a gas can nearby, gasoline pooled around him and a lighter on his other hand. Inside the bathroom, in a stall, a skeleton of a woman (clothing), right next to an empty baby carriage. All this in a subway filled with feral ghouls.
- A skeleton, a toaster and a fork inside a bathtub (with his skull blown off)
- A skeleton of a woman hugging a soldier, seated inside a church.
- 2 soldier skeleton's inside a "bunker" hugging each other on the floor.
- They even made me feel something for the raiders, fethers who I've always killed with glee, but I read the fight between 2 groups, where one (Tom) kidnapped the sister of the other gang's leader (Red) and started demanding food for her safety. How Red wanted to attack the other gang but was stopped by her followers out of fear for Red's sister. How one raider actually took great risk and sneaked in Tom's gang as a new recruit to look for Red's sister.
- The several messages left behind by the people before, during or shortly after the apocalypse.
I really, really love exploring the world looking for these things, both these "dark" moments and the cute easter eggs like the Teddy Bears.
- They even made me feel something for the raiders, fethers who I've always killed with glee, but I read the fight between 2 groups, where one (Tom) kidnapped the sister of the other gang's leader (Red) and started demanding food for her safety. How Red wanted to attack the other gang but was stopped by her followers out of fear for Red's sister. How one raider actually took great risk and sneaked in Tom's gang as a new recruit to look for Red's sister.
You shouldn't call her Red. She "hates that name".
That place, the rationing reserve, was literally the last big location I explored last night.
I explored the other place, where the kidnapped sister was taken, fairly early on on my way to Vault 81 and Diamond City.
I came across a raider burying another one, kneeling besides the open grave, either praying or mourning. He attacked me when he spotted me, but it was still a touching sight to see.
Also, found a complete suit of T51-b armour just now and I'm not even trying to get more suits of power armour. Damn, just damn.
I also got a snazzy outfit that makes me look like a Eurocorp operative from Syndicate.
Tannhauser42 wrote: I haven't come across any writing I thought was bad, but some dialogues do feel incomplete. Many times I felt like there should be more said on a certain topic, but they must have kept the lines shorter to keep costs or disc space lower.
I came across my first issue of bad writing.
Spoiler:
Meeting the Railroad for the first time beneath the church, I'm asked if I'd risk my life to save a synth as if they were a fellow human. When I asked her to elaborate, she just said answer with my gut, and when I said it depends, she said there's no middle ground, and the options that aren't 'Yes' or 'No' end there... OF COURSE THERE'S FETHING MIDDLE GROUND. OF COURSE IT DEPENDS ON THE CIRCUMSTANCES. Am I going to save a human/synth who was ambushed by enemies I can take out? Yes. Am I going to save a human/synth who decided to run suicidally into a pack of super mutants? Am I feth. Human or not, that's just fething stupid, and I'd be no less stupid for trying vainly to keep them alive when they obviously couldn't care less. If there's a 95% chance I'll die trying to pull a human or synth out of range of a car about to explode, I'm going to stand right where I am and watch, because that 5% chance is not enough.
That question is not 'yes' or 'no' and anyone with half a brain could understand that. The option to elaborate should have been a speech check, with a success leading to a rephrased question, something like "If there is a reasonable chance you could save a synth, would you?". Leaving it at a complete absolute forces your character to take a firm 'I like synths' or 'I hate synths' position, despite the question as it stands having nothing to do with synths, and everything to do with "will I die unnecessarily in the attempt?". It leaves a very sour taste in my mouth.
Ensis Ferrae wrote: One question I've been having... are the settlement/repopulation quests the "main" quest line, or is the quest for stolen offspring the main quest?
The stolen offspring is the main one but ... seriously, who gives a flying feth about a missing baby when there's "atomic edition farmville", the hoarding of every piece of crap you set your eyes on because of components, bobbleheads, power armor collections and a whole lot of locations to explore?
Never play Bethesda games for their main quest. You'll have a baaaaad time if you do. *cue Undertale's Megalovania song*
The writing of FO4 is pretty good IMO. I completed the romance arc with Piper and that seemed appropriately sweet and intimate. There is a lot of that kind of thing in FO4 (for example, when Zewicky and Edna get married). The Commonwealth seems like a much softer world than the Capital Wasteland. I am working on the Cabot family quests now and although I could guess what was going on, it has really intrigued me. Same with Devil's Due; not a surprise but still a thriller. By contrast, the Pickman quest fell totally flat for me.
@Avatar720
I think you need to keep Desdemona's POV in mind there:
Spoiler:
Sure, you are technically right. There are debates about this even within the Railroad, like how Glory doesn't want to kill Gen 1s and Gen 2s. But for Desdemona, as the leader of this incredibly dangerous venture, she needs tor project very clearly on an ideological level. This is especially true in the context of recruiting you, since you are the Chosen One after all and so skip the usual process (to Carrington's immense annoyance). Desdemona cannot afford to split the atom on the Railroad's crucial issue. You are either in or not. Similarly, she's not willing to move an inch on the issue of the Courser Chip.
When it comes to Bethesda dialog, you have to keep in mind that it serves more to characterize the NPC than it does to characterize you.
Regarding the Main Quest line, are there different versions of it? The wiki makes reference to four different endings depending on which faction you choose to side with. Is it like the Dawnguard vs Volkihar Vampire or Empire vs Stormcloak quest lines in Skyrim, where you have to pick a Faction that opposes the other Faction? That would be a pain in the arse in this case, because you'd be picking one faction, and opposing the other 3.
Railroad. Minutemen. Brotherhood of Steel
Spoiler:
And the Institute.
Can I join and play through the entirety of the Railroad and Minutemen faction quest lines with the same character?
For my first playthrough I'm playing the Wife, and I'm making her a "good" sort of character, helping out communities, saving Synths etc. I intend to do the Brotherhood of Steel on a 2nd playthrough as the Husband, and he's going to be a much more violent, aggressive, sarcastic and general "bad guy" sort of character. IIRC the intro of the game implies that the Husband is an Army Veteran (which would explain why he's trained in the use of Power Armour).
Manchu wrote: The writing of FO4 is pretty good IMO. I completed the romance arc with Piper and that seemed appropriately sweet and intimate. There is a lot of that kind of thing in FO4 (for example, when Zewicky and Edna get married). The Commonwealth seems like a much softer world than the Capital Wasteland. I am working on the Cabot family quests now and although I could guess what was going on, it has really intrigued me. Same with Devil's Due; not a surprise but still a thriller. By contrast, the Pickman quest fell totally flat for me.
@Avatar720
I think you need to keep Desdemona's POV in mind there:
Spoiler:
Sure, you are technically right. There are debates about this even within the Railroad, like how Glory doesn't want to kill Gen 1s and Gen 2s. But for Desdemona, as the leader of this incredibly dangerous venture, she needs tor project very clearly on an ideological level. This is especially true in the context of recruiting you, since you are the Chosen One after all and so skip the usual process (to Carrington's immense annoyance). Desdemona cannot afford to split the atom on the Railroad's crucial issue. You are either in or not. Similarly, she's not willing to move an inch on the issue of the Courser Chip.
When it comes to Bethesda dialog, you have to keep in mind that it serves more to characterize the NPC than it does to characterize you.
Spoiler:
I don't think I do, to be honest. The issue is less about her views, and more about the way they're put across. Give the option to protest her absolutes, hide it behind a very hard charisma check, and the most smooth-talking character could convince her--to her irritation--to rephrase the question, and grudgingly accept your response as "good enough, I suppose; better than most anyway". The vast majority of people get a view of just how she feels as she shoots down your protestations.
The 'you're either with us, or against us' view you currently get is the view of every Fallout organisation ever, and hardly characterises anyone; it's something you can bet money on. The differences lie in being able to understand a little more of where they're coming from before making the decision. Danse tells you what the Brotherhood stands for before asking you to join. Preston tells you what the Minutemen stand for before asking you to lead them. You learn what the Institute stands for before you join them. With the Railroad, all you know is they like synths. That's like being told the Brotherhood likes technology before being asked to join, or told the Minutemen likes helping people. It's far too vague, and in order to learn anything more I have agree to their fanclub. No hints are dropped; no suggestions they might have more of an agenda; nothing. You can't learn anything about why you're being given an absolute choice until you've already made it, and there's no option to even attempt to portray your character as someone who's cautious but ultimately good; for some reason they're willing to walk through hellfire to save synths, or they're not.
The entire opening dialogue with her is a 'yes' or 'no' question, and not one of the other dialogue options does anything except re-route you back to it. No extra information, no reasons behind why it's an absolute question, nothing about what the Railroad stands for above liking synths. It's bland, flavourless, and makes me want to just walk away and leave the entire RR storyline, because I'm not interested in making that decision. But I can't unless I reload another save, or say I hate synths. It makes me irrationally angry.
I've been enjoying the Brotherhood immensely. You get to murder ghouls, super mutants, irradiated animals, even farmers who don't pay their tithes all while an 8 year old squire is watching and exclaiming how awesome it is to see the wasteland scum purged
First of all, you have to learn about the Railroad and what it does to even get to the point of speaking with Desdemona. Either you hear folks talking about them in Diamond City or Dr Amari tells you about them. So the premise of your conversation with Desdemona is, you know what the RR is about and they know that you know that (thanks to Deacon).
It's hard to understand what you actually want from that conversation. Do you want the leader of the RR, when the question is whether she will take the huge risk of inducting you, to hem and haw about the hypothetical circumstances in which it might conceivably be possible to perhaps not risk your life defending a synth?
Because if that's how the scene went down, then you would have a legitimate example of bad writing.
Getting involved with the RR is a huge risk. The RR is in the risk all/win all business. A synth running from the Coursers cannot rely on somebody who isn't committed. The men and women of the RR cannot rely on such a person, either.
Desdemona is trying to get you to understand that she has no room for lukewarm wellwishers.
Alex C wrote: an 8 year old squire is watching and exclaiming how awesome it is to see the wasteland scum purged
Tannhauser42 wrote: I haven't come across any writing I thought was bad, but some dialogues do feel incomplete. Many times I felt like there should be more said on a certain topic, but they must have kept the lines shorter to keep costs or disc space lower.
I came across my first issue of bad writing.
Spoiler:
Meeting the Railroad for the first time beneath the church, I'm asked if I'd risk my life to save a synth as if they were a fellow human. When I asked her to elaborate, she just said answer with my gut, and when I said it depends, she said there's no middle ground, and the options that aren't 'Yes' or 'No' end there... OF COURSE THERE'S FETHING MIDDLE GROUND. OF COURSE IT DEPENDS ON THE CIRCUMSTANCES. Am I going to save a human/synth who was ambushed by enemies I can take out? Yes. Am I going to save a human/synth who decided to run suicidally into a pack of super mutants? Am I feth. Human or not, that's just fething stupid, and I'd be no less stupid for trying vainly to keep them alive when they obviously couldn't care less. If there's a 95% chance I'll die trying to pull a human or synth out of range of a car about to explode, I'm going to stand right where I am and watch, because that 5% chance is not enough.
That question is not 'yes' or 'no' and anyone with half a brain could understand that. The option to elaborate should have been a speech check, with a success leading to a rephrased question, something like "If there is a reasonable chance you could save a synth, would you?". Leaving it at a complete absolute forces your character to take a firm 'I like synths' or 'I hate synths' position, despite the question as it stands having nothing to do with synths, and everything to do with "will I die unnecessarily in the attempt?". It leaves a very sour taste in my mouth.
This is exactly what I mean. Beth are great a world-building, but horrible as dialogue, at personal choice. And when they do have a choice it will almost always be binary (vampire vs dawngaurd, release the mutant killing thing in 3 vs don't release it). And the removal of aptitude related dialogue (forced by the dumbing down of the dialogue system into bioware-esque 4 choice shenanigans) compounds the problem even more, not allowing you to use your skills in science, medicine, trade, ect to resolve problems. It's so utterly disappointing. And, again, more restritions in that almost everybody is fething immortal (again). I managed to play this when a friend lent me his gaming laptop, and I am extremely disappointed. IT's an OK shooter, and a good open-world exploration thingy (although I wish they made it more expansive), but a truly disappointing RPG.
And you know the part that annoys me the most? The fact they could have made a great, nay, amazing RPG experience, but chose not too. They have the recorces, they have the experience. They had everything they could have possibly needed, and didn't, because making it like this was cheaper. Because they could pad their fething bottom line more. Or maybe I'm just being overly cynical, but they did have everything they needed.
I'm probably not going to buy 4 at this point, I'll wait until I can get it for $30 or so. It won't change anything about the games to come, but It'll make me feel better at the very least.
(yeesh, that got ranty)
But, but, but, I just made a Triple Barreled Missile Launcher and named it "Democracy". And once I reach a certain level, I'll be able to make it QUAD barreled. Is there a better RPG experience than this?!
But, but, but, I just made a Triple Barreled Missile Launcher and named it "Democracy". And once I reach a certain level, I'll be able to make it QUAD barreled. Is there a better RPG experience than this?!
First of all, you have to learn about the Railroad and what it does to even get to the point of speaking with Desdemona. Either you hear folks talking about them in Diamond City or Dr Amari tells you about them. So the premise of your conversation with Desdemona is, you know what the RR is about and they know that you know that (thanks to Deacon).
It's hard to understand what you actually want from that conversation. Do you want the leader of the RR, when the question is whether she will take the huge risk of inducting you, to hem and haw about the hypothetical circumstances in which it might conceivably be possible to perhaps not risk your life defending a synth?
Because if that's how the scene went down, then you would have a legitimate example of bad writing.
Spoiler:
It's incredibly fair, because you don't have to do that at all. I found a quest about the Freedom Trail in my quest log, accidentally found my way to the tour guide who explained how to follow it, did a few things with Piper, she got an option mentioning the Railroad that didn't explain much, and I followed the trail of my own accord. I get to speaking with Desdemona, tell her I heard about the RR from Piper, Deacon vouches for me, and I'm asked to join them, despite knowing absolutely nothing about what they stand for outside of "We like synths". At this point I feel like a 5 year-old trying to join a "No Girls Allowed" club by being asked "Do you like girls?"; it's utterly 1-dimensional.
What I want is the slim chance for a high charisma character to convince Desdemona to accept a 'good enough' answer that isn't an absolute, and for everyone else to get an idea of why you're being give a yes/no question by shooting you down when you try to protest. It's no less believable than any other check needing high charisma/speech from other games, and it comes with the addition of getting to see a few hints of the Railroad's inner workings that you don't get from being told "There's no middle ground, pick one". It doesn't need a mass of hypothetical questions, just being able to say something like "I would try my best to save them". High-charisma characters grudgingly get accepted if they pass, the rest are told that's not good enough, and a small explanation as to why. That's all it needed.
Getting involved with the RR is a huge risk. The RR is in the risk all/win all business. A synth running from the Coursers cannot rely on somebody who isn't committed. The men and women of the RR cannot rely on such a person, either.
Desdemona is trying to get you to understand that she has no room for lukewarm wellwishers.
Spoiler:
The proposed charisma check wouldn't threaten that at all, though. I just want a way to protest, with a slim chance for a very high charisma character to succeed in convincing her--helped by Deacon--that your intentions are still far purer than 99% of people in the Commonwealth. A character doesn't have to pass a check to stand for something; even if I'd fail, I'd want the option to at least try. Being shot down and lectured about how that's not good enough and why it's not good enough is enough for me, as it gives you a glimpse into the inner workings of the railroad and justifies the yes/no question.
I am also pretty disappointed that Bethesda removed skill points and therefore there are no skill-based conversation options. What was the trade-off? Did they think distributing skill points was too intimidating for their wider-than-ever audience? It's really puzzling.
But one thing should be clear: whether a RPG is good does not boil down to whether players have interesting/meaningful choices. JRPGs, for example, take roleplaying to mean that you play the role the writers at Square Enix wrote for you. Bethesda games traditionally don't do this. BioWare games sort of do: make whatever character you want as long as its Commander Shepherd (and you can play nice Shep or mean Shep). Well, Bethesda must think BioWare is doing something right because the Sole Survivor is a Commander Shepherd type PC. You're never going to get a conversation option where your PC is blase about finding Shaun, for example.
In other words, the story is hardcoded into FO4 even more so than it has been in previous Bethesda RPGs. That is a wall you can bang your head against but in doing so you will miss what the game is trying to do as far as showing you Boston and in its inhabitants. Despite going for a more BioWare-inspired PC model, FO4 is very strongly a Bethesda game and so the story is not about Faction X or Conflict Y. It is a story about an ecosystem, in this case post-apoc Boston. When NPCs talk to you, you are primarily learning about them and only secondarily developing your PC.
@Avatar720:
FO4 is a complicated setting, mechanically. You walk into a bar and three NPCs start talking over each other. I'm like, jeez guys let's do this one at a time please. But of course they are not necessarily talking to me or for my benefit; I just want to hear everything. And there is so much. There are bound to be times where a particular player will miss something -- but that doesn't mean it didn't happen or wasn't accounted for by the designers. If you met with Desdemona, there were opportunities previous to that meeting where you could find out more about the RR. That's just a fact. Whether the exposition is enough is a matter of opinion. But it sounds like your complaint comes down to, I missed something because the game has a lot going on. So then the question is, are you complaining that the game has too much going on (not a bad point) or can you acknowledge that you just missed something and that is not the game's fault?
Avatar 720 wrote: High-charisma characters grudgingly get accepted if they pass, the rest are told that's not good enough, and a small explanation as to why. That's all it needed.
Agree to disagree.
Spoiler:
For me, it would be totally, unforgivably dumb for Desdemona to let you into the RR if you could not commit to risking your life to help synths.
A setting without walls starts to feel like a custom-made amusement park ride.
That could be really helpful. It is always frustrating when you choose one thing and then Wasteland Commander Shepherd says something crucially different.
However - I think Bethesda (and BioWare before them) do this on purpose as a way to encourage players to develop a consistent personality for their PCs. That way, when you do choose something other than the sarcastic option (if that's the one you usually choose) it seems like a bigger deal to you.
Really? Because I don't think players really need to be pushed in that regard. Most people do have a consistent character, often themselves. It's why it's a role-playing game, because people role-play. And people are naturally hypocrites, so allow them to be, and, if you are really clever, have their companions call them out on it. Allow people to experience things themselves, not be forced down a few narrow paths. Have lots of options, have maybes, have "I'll check it out first before agreeing", ect.
I personally dislike bioware RPGs as RPGs. Good games, just not good (western) RPGs. And it's depressing to see fallout go down that route. Especially as the fallout games (and it's pre-courser, Wasteland) and some of the grandfathers of the WRPG.
Co'tor Shas wrote: Really? Because I don't think players really need to be pushed in that regard. Most people do have a consistent character, often themselves. It's why it's a role-playing game, because people role-play. And people are naturally hypocrites, so allow them to be, and, if you are really clever, have their companions call them out on it. Allow people to experience things themselves, not be forced down a few narrow paths. Have lots of options, have maybes, have "I'll check it out first before agreeing", ect.
I personally dislike bioware RPGs as RPGs. Good games, just not good (western) RPGs. And it's depressing to see fallout go down that route. Especially as the fallout games (and it's pre-courser, Wasteland) and some of the grandfathers of the WRPG.
To me Bethesda and so on aren't really RPGs but more really easy pick your own adventure games, where 99% of the options are open to you regardless of character, attitude or past actions. Really their games are more about you becoming a god in the world they provide and less about player decisions and consequence.
I agree with what you are saying. They are certainly very weak RPGs. But that is what the majority want at the end of the day. Like my friends say, they just enjoy being told where to go, what to kill and then get better stuff for it. This is the reason character creation is dying off, the reason for immortal characters and the huge lack of player urgency or consequence. More importantly it's also why writing gets weaker, not enough people actually care ebout it all that much beyond the reason they have to kill things. It's simply not what people want anymore.
Thankfully there is still a market for RPGs like Wasteland and Divinity original sin being the latest ones.
And I liked one of the responses to this on reddit.
I want one that replaces all responses with "Hodor" so I have no idea what I'm going to say. It'll be about as good as the default system.
If anyone has played Alpha Protocol they won't find FO4's dialogue so bad in comparison haha. That game was horrible with that issue, you think you're about to compliment someone and you actually say something really insulting, and because you can't stop during the conversations it just snowballs and gets worse and worse when all you were trying to say was "Hi, thanks for that". I haven't had that happen in FO4 yet at least ha.
I used to think the same way and KSed Wasteland 2 for that reason. But when the rubber met the road, it was just too much effort for too little payoff IMO. I like something a lot more casual these days so FO4 really fits the bill. In some ways, it is a little too high maintenance even. I really hate having to babysit the settlements and most often ignore them. When the game introduced the whole thing to me, the "make me a bed, now make me this and make me that" series of tutorial quests, I was already pretty sick of it. What's next, chew my food? This is a post-apoc wasteland, how did you giant babies ever make it this far?
As for what roleplaying means ... I think folks are taking that too much for granted. In the Western sense, roleplaying means that you create a character (a person, not a set of stats) and play that character consistently. In the Japanese sense, roleplaying means you take on a preexisting role and try to see the story through that character's eyes. BioWare has created an East-meets-West hybrid, where you have very limited wiggle room to customize a pre-written character's personality. With FO4, Bethesda has largely adopted that model.
The alternative, as seen in Skyrim, is a game where you the player have to bring the character to the table and it often feels like the setting is unaware of you/doesn't care (even when you save the effing world!). Obviously, both have issues. I tend to prefer the more Western style of Skyrim, with its faults. (I do not really like BioWare's games, either.) But I am still enjoying FO4 a lot even if I would have preferred an unvoiced PC with a vaguer background.
As to your PC being an avatar of yourself ... I guess that is a lot of folks' default assumption but I think that is the wrong approach for a Bethesda game. I always have more fun with a Bethesda game when I think up a character before playing and then try to play that character really consistently.
But I am super glad I don't have to painstakingly read endless reams of text for minute details that need to be handwritten down on paper notes in order to know what the hell I am supposed to do in Quest #275, a la Wasteland 2.
Manchu wrote: I used to think the same way and KSed Wasteland 2 for that reason. But when the rubber met the road, it was just too much effort for too little payoff IMO. I like something a lot more casual these days so FO4 really fits the bill. In some ways, it is a little too high maintenance even. I really hate having to babysit the settlements and most often ignore them. When the game introduced the whole thing to me, the "make me a bed, now make me this and make me that" series of tutorial quests, I was already pretty sick of it. What's next, chew my food? This is a post-apoc wasteland, how did you giant babies ever make it this far?
As for what roleplaying means ... I think folks are taking that too much for granted. In the Western sense, roleplaying means that you create a character (a person, not a set of stats) and play that character consistently. In the Japanese sense, roleplaying means you take on a preexisting role and try to see the story through that character's eyes. BioWare has created an East-meets-West hybrid, where you have very limited wiggle room to customize a pre-written character's personality. With FO4, Bethesda has largely adopted that model.
The alternative, as seen in Skyrim, is a game where you the player have to bring the character to the table and it often feels like the setting is unaware of you/doesn't care (even when you save the effing world!). Obviously, both have issues. I tend to prefer the more Western style of Skyrim, with its faults. (I do not really like BioWare's games, either.) But I am still enjoying FO4 a lot even if I would have preferred an unvoiced PC with a vaguer background.
As to your PC being an avatar of yourself ... I guess that is a lot of folks' default assumption but I think that is the wrong approach for a Bethesda game. I always have more fun with a Bethesda game when I think up a character before playing and then try to play that character really consistently.
But I am super glad I don't have to painstakingly read endless reams of text for minute details that need to be handwritten down on paper notes in order to know what the hell I am supposed to do in Quest #275, a la Wasteland 2.
This is pretty much what I was trying to say, I just didn't want to say casual (otherwise Id sound a bit too high and mighty).
I tend to use the word traditional RPG. Technically all video games make you play a role (role playing). The problem with Skyrim is you don't have a character at the beginning of the game, you have a blank slate. Your character could have been a farmer before hand but this means nothing to your character because he has nothing to show for it. In skyrim you start off as an articulate adult baby. In some ways this could be fun, but in terms of Roleplaying it sort of negates your characters past having anything to do with your current self.
Again, lack of consequence, choice and decision making since it could inconvenience the player later on.
I role-play a character as well (the same one mostly, she's been my character for god know how long), but I'm super limited even in that. That's the problem, those constraints. Now I like JRPGs as well, FFIV is one of my favorite games of all time, for example. But actual WRPGs are getting few and far between. I don't want to loose what few w big ones we have left.
As far as the quests are concerned, that's easily solved by having another list along side of that that lists all the things you need to do with bullet points, and then markers on the map (depending on what type of quest/game it is). That allows you to have an in-depth story and dialogue system, while at the same time, not having to experience the bs that was morrowind's questing system (i.e., practically non-existent, they just gave you loads of stuff in your journal).
Co'tor Shas wrote: I role-play a character as well (the same one mostly, she's been my character for god know how long), but I'm super limited even in that. That's the problem, those constraints. Now I like JRPGs as well, FFIV is one of my favorite games of all time, for example. But actual WRPGs are getting few and far between. I don't want to loose what few w big ones we have left.
As far as the quests are concerned, that's easily solved by having another list along side of that that lists all the things you need to do with bullet points, and then markers on the map (depending on what type of quest/game it is). That allows you to have an in-depth story and dialogue system, while at the same time, not having to experience the bs that was morrowind's questing system (i.e., practically non-existent, they just gave you loads of stuff in your journal).
Id rather have the option for both. For Oblivion, I always wished the quest log was detailed so I could simply turn off the "go here" markers and so on. Instead im forced to follow markers for most quests which takes out most of the thought. I'd much rather have loads of stuff in my Journal then simply read what I have to do then figure it out. Otherwise im not doing anything, im just moving here to there. There is no option for both.
Swastakowey wrote: In some ways this could be fun, but in terms of Roleplaying it sort of negates your characters past having anything to do with your current self.
With Skyrim, it is up to you the player to decide who your character is before the game begins. Most people don't get this or even care. Some people do care but don't get it and they end up frustrated. Skyrim may not be a really "hard" game in the sense of Wasteland 2 (how much of this text dump can you remember???), it actually doesn't do everything for you. It doesn't tell you why your character would or would not do anything that she or he could do in this setting, for example. That is up to the player. And if you never take that into account, Skyrim is bound to feel a bit pointless because you have forgotten to do the roleplaying.
With FO3 and to and even larger extent in FO4, you are one of two people: [Male Sole Survivor] or [Female Sole Survivor]. (On the plus side that is twice as many playable characters as there are in Mass Effect, given Shepherd's gender is irrelevant.) The story of these people is already written and you mostly just play it out. You can do it with a bit of snark or pleasantly. And you can fight at different "volumes" (sneaky quiet or in-their-face loud or somewhere between). But on balance, those are not really meaningful choices when it comes to who a person is, what drives them, what they want out of life.
Co'tor Shas wrote: I role-play a character as well (the same one mostly, she's been my character for god know how long), but I'm super limited even in that. That's the problem, those constraints. Now I like JRPGs as well, FFIV is one of my favorite games of all time, for example. But actual WRPGs are getting few and far between. I don't want to loose what few w big ones we have left.
As far as the quests are concerned, that's easily solved by having another list along side of that that lists all the things you need to do with bullet points, and then markers on the map (depending on what type of quest/game it is). That allows you to have an in-depth story and dialogue system, while at the same time, not having to experience the bs that was morrowind's questing system (i.e., practically non-existent, they just gave you loads of stuff in your journal).
Id rather have the option for both. For Oblivion, I always wished the quest log was detailed so I could simply turn off the "go here" markers and so on. Instead im forced to follow markers for most quests which takes out most of the thought. I'd much rather have loads of stuff in my Journal then simply read what I have to do then figure it out. Otherwise im not doing anything, im just moving here to there. There is no option for both.
That's what I mean, have both. Use the journal system from Morrowind (it both details what the player has done/seen/heard, and you could filter it by quest) and then have a the more modern question system on, with the bullet points of what you have to do, and having the option to use magical floating arrows. And then you have stuff like that one spell from skyrim that showed you the direction to you goal, so you could have a role-play reason for you able to magically find things.
Swastakowey wrote: In some ways this could be fun, but in terms of Roleplaying it sort of negates your characters past having anything to do with your current self.
With Skyrim, it is up to you the player to decide who your character is before the game begins. Most people don't get this or even care. Some people do care but don't get it and they end up frustrated. Skyrim may not be a really "hard" game in the sense of Wasteland 2 (how much of this text dump can you remember???), it actually doesn't do everything for you. It doesn't tell you why your character would or would not do anything that she or he could do in this setting, for example. That is up to the player. And if you never take that into account, Skyrim is bound to feel a bit pointless because you have forgotten to do the roleplaying.
With FO3 and to and even larger extent in FO4, you are one of two people: [Male Sole Survivor] or [Female Sole Survivor]. (On the plus side that is twice as many playable characters as there are in Mass Effect, given Shepherd's gender is irrelevant.) The story of these people is already written and you mostly just play it out. You can do it with a bit of snark or pleasantly. And you can fight at different "volumes" (sneaky quiet or in-their-face loud or somewhere between). But on balance, those are not really meaningful choices when it comes to who a person is, what drives them, what they want out of life.
If you are a farmer for 20 years, grew up on a farm and all you know is farming would that or would that not effect your current character? Most RPGs have a character creation which means when you make the character (background and all) you can make a character that reflects the past you gave him. This is roleplaying. Skyrim ignores this part of roleplaying. I
I don't like FO3 etc because they are terrible RPG games, but at least FO3 had gaps in your past so you could make up what your character did and so on and change their stats to reflect this. This is Roleplaying, you can then leave and ignore your dad etc just like skyrim, but despite being a bad game (in my opinion) at least you could make your past reflect your current situation.
I think you are confusing writing a character backstory with roleplaying. I see this kind of confusion all the time when it comes to tabletop roleplaying. Some players want to write this extensive backstory. It's not a good idea because it tends to put too many arbitrary limits on how the character can develop and IME the way the PC develops in play is often completely different than what the player had in mind, creating unnecessary frustration. It is much better to come to the game with a thumbnail sketch and leave the rest to actually roleplaying the character out during the game. The same advice completely applies to Skyrim.
It is perfectly possible to start Skyrim with the idea that your PC has been a farmer for the past 20 years. It would then be up to you take into account how someone with that general backstory would approach being marooned, as it were, away from their home and caught up in the itinerant lifestyle of an adventurer. Maybe you are also thinking about stats? IMO, Skyrim assumes that whatever you did before was statistically inconsequential. Your real life, your destiny as an adventurer, begins when the game begins. (But assigning points to attributes and skills is not roleplaying; that's just character sheet accounting.)
It is not, in it'self, role-play, but it is often influenced by such. Let's use special stats for this example, if I want my character to be someone who is super smart, but is very shy, nervous around peopel, ect, I'll give him high I but low C. So the more options the better in that ragurd.
Although I agree that backstory isn't essential to role-play (as you write your own over time, and set/train your skills/stats accordinly). I am fine with basically being a gormless schmuck who happened to be in the right place at the right time and actually prefer that to you being the chosen one or something, ala FO3. Especially when, even though they know you are the one hope for the world to survive, they still treat you like dirt, ala TESV.
Manchu wrote: I think you are confusing writing a character backstory with roleplaying. I see this kind of confusion all the time when it comes to tabletop roleplaying. Some players want to write this extensive backstory. It's not a good idea because it tends to put too many arbitrary limits on how the character can develop and IME the way the PC develops in play is often completely different than what the player had in mind, creating unnecessary frustration. It is much better to come to the game with a thumbnail sketch and leave the rest to actually roleplaying the character out during the game. The same advice completely applies to Skyrim.
It is perfectly possible to start Skyrim with the idea that your PC has been a farmer for the past 20 years. It would then be up to you take into account how someone with that general backstory would approach being marooned, as it were, away from their home and caught up in the itinerant lifestyle of an adventurer. Maybe you are also thinking about stats? IMO, Skyrim assumes that whatever you did before was statistically inconsequential. Your real life, your destiny as an adventurer, begins when the game begins. (But assigning points to attributes and skills is not roleplaying; that's just character sheet accounting.)
That makes no sense? Part of Roleplaying is making choices and then finding out how to make the most of those while roleplaying. How does removing any form of meaningful choices (not make believe choices like in Skyrim) harm roleplaying? Yes it may mean your character can't use a computer or pick up an energy weapon and use it well later on but thats because your character chose not to. Sure you can learn to use it but you will always be way behind a character that's used energy weapons his whole life.
Removing this crucial element of character building ignores your characters life until that point. In terms of Skyrim this means your character is nothing except for a name and race when you start, all those years of farming did nothing for your strength, or all those years as a math professor did nothing for your intelligence. All of a sudden your choice to be a farmer before you started your adventure means 0 on the impact your character has in the game. What the game is saying is basically your character means nothing, just do what you want, it doesnt matter.
It is roleplaying to make a character. Creating his story, his mental and physical capabilities and the skills he gained over his life until that point is creating the character and how he will play. His life before the adventure should effect how he behaves just like my upbringing effects how I behave and the skills and traits of my character. What happened to me at 5 isn't determined by what I do tomorrow, it has happened and cannot be created during the game.
The reason character creation is ignored now is so the player doesn't feel annoyed by his previous choices AKA lack of consequence. It does nothing to enhance roleplaying at all not having it, but does everything to enhance roleplaying (unless you want to be godlike and do as you please, but even then I can't see how having character creation prevents this).
Lack of consequence is something that really annoys me. Especially with essential characters. Make then kill-able, and do your best to allow the main story to continue regardless. For the man skyrim story, for example, plenty of those characters are not 100% required for the story to continue, they could make ways around them. It'll be more difficult, but, hey, that's what you get for killing them (your consequence). Although there is the problem with characters being killed by betheda buggyness, but that's also solved by making previously essential characters only kill-able by the player. Have them go into that "down but not out" thing that they do anyway, and if they get hit in that state by a player, they die, but otherwise not.
Automatically Appended Next Post:
CthuluIsSpy wrote: How do you get a dead raider out of a power armor frame?
Also, how do you build houses? It never works right for me.
You can't at this point (AFAIK) but if you can hit their fusion core (or pickpocket it from them) they'll pop out. I think it counts as stealing if you take it though.
Co'tor Shas wrote: Lack of consequence is something that really annoys me. Especially with essential characters. Make then kill-able, and do your best to allow the main story to continue regardless. For the man skyrim story, for example, plenty of those characters are not 100% required for the story to continue, they could make ways around them. It'll be more difficult, but, hey, that's what you get for killing them (your consequence). Although there is the problem with characters being killed by betheda buggyness, but that's also solved by making previously essential characters only kill-able by the player. Have them go into that "down but not out" thing that they do anyway, and if they get hit in that state by a player, they die, but otherwise not.
I agree, it's like in Skyrim being able to join the thieves and the companions guild with 100% no worries or danger of them finding out or Fallout 3 being evil but still having to do the main story a good way etc. The actions don't seem to change the world very much or effect what you can and cant do as time goes on. In terms of NPC not dying, this is in place because the story cannot be completed in many ways. Since they don't want the player to miss out on doing things they simply make certain NPCs immortal instead of coming up with multiple methods of completing quests etc. This is also why they god rid of many skills, since you are pushed by the game to solve through killing 99% of the time and the story does not require other skills so removing them hides this issue somewhat.
Roleplaying is a matter of your character's POV, not his stats. And coming up with that POV is not roleplaying, either; rather, it's the condition upon which roleplaying is possible. I can prove it actually by using JRPGs or even FO4 as examples: in those games, your PC's backstory is pre-written. The roleplaying part starts when the game starts. The same is true of tabletop D&D or indeed Skyrim. Assigning stats is also not roleplaying; for reference, many tabletop RPGs from the beginning have used randomly rolled stats ... which you then roleplay.
Why did CRPGs have such extensive chargen options in the past? The answer has nothing to do with roleplaying. It was a kind of mini game that you played before the real game. And you got to see how well you did at the mini game by playing the real game. You could totally feth up chargen and really struggle in the game. If you think back to what that was actually like, you'd spend so much time before you ever started playing just poring over all of the stats and wondering how all the mechanics would work in practice. Recent games like Demons Souls (a Japanese take on Western RPGs) are super dumb in this respect, as they barely even explain to the player what anything does. So then you have to play a mini game called google search before you can play the mini game called chargen before you can play the actual game called Demons Souls.
Companies like Bethesda cut this nonsense because thankfully they understand that most players would rather just get into playing the actual game rather than jump all these hurdles that are just there to give you the opportunity to feth yourself over before you ever even start playing. All this junk has zero whatsoever to do with roleplaying.
Roleplaying is a matter of your character's POV, not his stats. I feel like this is splitting hairs a bit but coming up with that POV is not roleplaying; rather, it's the condition upon which roleplaying is possible. I can prove it actually by using JRPGs or even FO4 as examples: in those games, your PC's backstory is pre-written. The roleplaying part starts when the game starts. The same is true of tabletop D&D or indeed Skyrim. Assigning stats is also not roleplaying; for reference, many tabletop RPGs from the beginning have used randomly rolled stats ... which you then roleplay.
Why did CRPGs have such extensive chargen options in the past? The answer has nothing to do with roleplaying. It was a kind of mini game that you played before the real game. And you got to see how well you did at the mini game by playing the real game. You could totally feth up chargen and really struggle in the game. If you think back to what that was actually like, you'd spend so much time before you ever started playing just poring over all of the stats and wondering how things played out. Games like Demons Souls are super dumb in this respect, as they barely even explain to the player what anything does. So then you have to play a mini game called google search before you can play the mini game called chargen before you can play the actual game called Demons Souls.
Companies like Bethesda cut this nonsense because thankfully they understand that most players would rather just get into playing the actual game rather than jump all these hurdles that are just there to give you the opportunity to feth yourself over before you ever even start playing. All this junk has zero whatsoever to do with roleplaying.
Your whole history is not written, just some of it. Was your character a baseball thrower in Fallout 3? If so you can increase the throwing skill etc. This means your Roleplaying has effected and changed the game before it even started. It has everything to do with roleplaying. When you have happy fun time with your wife and decide to roleplay, you create a character (AKA a role) and then play it out. If you however said 'Nah lets just be nothing and see where it leads" you aren't doing any sort of roleplaying, you just doing an event.
With no character or role to begin with, you aren't really roleplaying.
A role-playing game is a game in which the participants assume the roles of characters and collaboratively create stories. Participants determine the actions of their characters based on their characterisation, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, they may improvise freely; their choices shape the direction and outcome of the games.
Without character building or role construction you are left with only one aspect of Roleplaying and that is creating a story (since it's a video game you are completing a story but this is inherent weakness of video games etc). Fallout is weak (really weak) on the RPG scale . It's really just a sandbox shooter. This is not a bad thing at all really if that's what you like, but it's certainly not a good RPG. Character creation is essential to creating a role then playing it out.
It sounds like your issue with role playing is you don't like being tied to a role and or don't like the mechanics of creating a role and playing it.
Tannhauser42 wrote: Ok, I am in awe of the genius who wrote the USS Constitution part of the game. I've only just started it and met the captain, but, yeah, amazing.
Spoiler:
Just the sight of a sentry bot with a captain's hat sealed the deal, I was totally not expecting a sentry bot, but the hat totally sells it.
Wait till you finish the quest. I want to know what all the companions have to say about it afterwards. Piper echoed my thoughts exactly.
Swastakowey wrote: With no character or role to begin with, you aren't really roleplaying.
We haven't talked about a single game in which you don't start with a character. Just because you don't get to do a full on skill point assignment extravaganza at the beginning of these games doesn't mean you don't start with a character.
Swastakowey wrote: With no character or role to begin with, you aren't really roleplaying.
We haven't talked about a single game in which you don't start with a character. Just because you don't get to do a full on skill point assignment extravaganza at the beginning of these games doesn't mean you don't start with a character.
So Skyrim begins with a character? It begins with a skin not a character. Unless for you a skin is a character? More like a player token I suppose.
Skyrim has the same amount of character to roleplay from as your Star Wars battlefront skin in the latest game. Appearance and skin.
What I am saying is, the player supplies the character. Before I start a new PC in Skyrim, I have a think about the backstory. So for example, my last character was a Nord nationalist who returned to Skyrim to join up with the Stormcloaks. She wasn't captured by accident; she was there to get recruited. Having a character is as simple as that. Of course, that all exists outside of the video game. It has to be supplied by me as the player. And it has to be lived out by me playing the game. To the extent that I play the game according to what my PC would do rather than as my own avatar, that is roleplaying.
In FO4, I take on a largely predetermined role: my character is either an ex-soldier or a lawyer-to-be. Thanks to Vault-Tec, I am two hundred years out of time. I have a son named Shaun who was taken from me. My spouse was murdered by the kidnapper. The most important thing in my life, no matter if I try to run from it or not, is finding Shaun. That is a big contrast to Skyrim, where Alduin's return may be the most important thing going on in the world, along with Ulfrik's rebellion, but neither of those things is necessarily the most important thing to my character.
Importantly, in neither scenario do I lack a character simply because I don't have to spend time mastering the mini game of 1990s-style CRPG chargen.
Manchu wrote: What I am saying is, the player supplies the character. Before I start a new PC in Skyrim, I have a think about the backstory. So for example, my last character was a Nord nationalist who returned to Skyrim to join up with the Stormcloaks. She wasn't captured by accident; she was there to get recruited. Having a character is as simple as that. Of course, that all exists outside of the video game. It has to be supplied by me as the player. And it has to be lived out by me playing the game. To the extent that I play the game according to what my PC would do rather than as my own avatar, that is roleplaying.
In FO4, I take on a largely predetermined role: my character is either an ex-soldier or a lawyer-to-be. Thanks to Vault-Tec, I am two hundred years out of time. I have a son named Shaun who was taken from me. My spouse was murdered by the kidnapper. The most important thing in my life, no matter if I try to run from it or not, is finding Shaun. That is a big contrast to Skyrim, where Alduin's return may be the most important thing going on in the world, along with Ulfrik's rebellion, but neither of those things is necessarily the most important thing to my character.
Importantly, in neither scenario do I lack a character simply because I don't have to spend time mastering the mini game of 1990s-style CRPG chargen.
Again, back to original point this makes skyrim etc a weak RPG game because your roleplaying has little effect on the game. It''s also as strong of a roleplay as starwars battlefront. Both have the progression part (creating a story) but they lack in the create a role and play it out within the limits etc of the world.
FO4 is a better RPG than Skyrim, but is also a weak RPG because it limits the creating a character/role stage hugely.
Now if you like sandbox games, then having what you think of your character do ntohing but determine what you feel like doing, then thats cool. But an RPG has you create a role, then play that role as per your creation, then follow through by creating a story as you play. The more vague (or in skyrims case non existent) the character creation, the weaker the RPG. Because the weaker the first 2 elements are.
Again, bethesda etc makes very weak RPG games as their games barely scrape through the RPG tick list (sometimes ignoring it completely) and is more of a hybrid of first person shooters with a story and open world adventure. You can role play in your head to any game... that does not change the game.
So, it appears FO4 kinda suffers from the same problem as FO:NV in terms of endings, in that all but one of the endings are basically the same (having completed 3 of the 4 so far).
I'm getting some bad gliches with the Jetpack. Exhaust clouds being imprinted on the screen, and it depleting my core when I'm not using it/moving at all. It just drains power as if it were on...
How do you have 47 cores?? I'm still slumming with 16.
BrookM wrote: Yeah, my jetpack is bugging out as well, it keeps detaching from my suit when I dismount and it bounces around when I walk in third person mode.
As for the cores, I buy them from traders, nick them from fusion reactors and generally pick up everything I come across.
edit.
Also, I play on easy because I am a tourist who prefers to take it all in.
Spoiler:
I'm sorry, it was impossible for me to resist (filthy casual)
But, but, but, I just made a Triple Barreled Missile Launcher and named it "Democracy". And once I reach a certain level, I'll be able to make it QUAD barreled. Is there a better RPG experience than this?!
(I kid, I kid )
I'm going to make a sniper variant plasma rifle as soon as I can, then I'm going to name it "Kindness" and kill everyone with Kindness!
The random encounters I have are getting ridiculous. Went to kill some gangsters as the Silver Shroud. Midst battle the Brotherhood of Steel showed up. 3 guys in power armor and (laser) miniguns. And they absolutely wrecked them. Then I ran around a corner and there was a Deathclaw. Needless to say.. it got wrecked in a mere second by them. They show up at the bests of times.
Running into a legendary Deathclaw in the middle of the Glowing Sea without a fatman and a hazmat suit on ain't fun.
I'm rather annoyed with how they worked out single shot versus full auto in this game. Full auto weapons are simply not worth taking, no matter how much you mod them.
One mod I am looking forward to is when somebody writes a script so that unnamed settlers have their name changed to match their currently assigned jobs.
It already happens when you assign one to a supply line (their name changes to "provisioner") so it shouldn't be too difficult to set it so that someone assigned to crops is renamed as a "farmer", someone assigned to watch towers/guard posts is a "guard" etc.
I’m having trouble with my main settlement at Sanctuary.. for some reason the happiness keeps dropping way down, and I don’t know why? I read that you need more than enough food, water, beds, defense and power for each resident and I did that.. like 2x as much. Yet, the number keeps going down. I had it at 70 at 1 point, now it’s 35.. but every time I go there it says happiness is rising. Do I need to plug in more TVs that don’t show anything but a stand by message? Make more furniture to sit on? Build vendors (I don’t think I can yet)? Do I need to give people jobs? I have a few posted as guards and farmers, but probably half are just wandering around aimlessly.
or does it keep dropping because it’s getting attacked when I’m away and I don’t get a message about it? Do I need tons and tons of defense? I read somewhere that defenses and other things get damaged when you get attacked and you need to repair them, but I nothing seems to need any repairs at all.
Necros wrote: I’m having trouble with my main settlement at Sanctuary.. for some reason the happiness keeps dropping way down, and I don’t know why? I read that you need more than enough food, water, beds, defense and power for each resident and I did that.. like 2x as much. Yet, the number keeps going down. I had it at 70 at 1 point, now it’s 35.. but every time I go there it says happiness is rising. Do I need to plug in more TVs that don’t show anything but a stand by message? Make more furniture to sit on? Build vendors (I don’t think I can yet)? Do I need to give people jobs? I have a few posted as guards and farmers, but probably half are just wandering around aimlessly.
or does it keep dropping because it’s getting attacked when I’m away and I don’t get a message about it? Do I need tons and tons of defense? I read somewhere that defenses and other things get damaged when you get attacked and you need to repair them, but I nothing seems to need any repairs at all.
You might need trader stalls (not armor/weapon stalls however, I think it's just clothing/chem/trader/etc that affect happiness)
A Town Called Malus wrote: One mod I am looking forward to is when somebody writes a script so that unnamed settlers have their name changed to match their currently assigned jobs.
It already happens when you assign one to a supply line (their name changes to "provisioner") so it shouldn't be too difficult to set it so that someone assigned to crops is renamed as a "farmer", someone assigned to watch towers/guard posts is a "guard" etc.
Agreed I really want to see this as well. Honestly the provisioner needed the name change the least as it is followed around by a luggage loaded brahman.
In the meantime there are some visual identifiers you can use,
someone set to "Guard" will either be standing on their guard post OR have their weapon in their hand even with no enemies around.
Someone set to "Farmer" is a bit trickier but still doable. When you highlight them (green outline) in "Workshop mode" if they are assigned to crops you will see the crops they are assigned to highlighted in green as well.
I just got to the point to adding traders to my settlements but I would assume someone assigned to a trade booth would have a similar highlight the booth as the farmer/crops highlight.
What would be cool is to do random name generation (shouldn't be too hard to mod in if you just nick a generator, or even just make a large list of first and last names to do it yourslef) and then have their job in brackets afters. Like "George Stetson [Guard]" or something like that.
But, but, but, I just made a Triple Barreled Missile Launcher and named it "Democracy". And once I reach a certain level, I'll be able to make it QUAD barreled. Is there a better RPG experience than this?!
So whats the coolest legendary/unique item you guys have found so far?
I think the best one if found so far is chameleon leg pad that gives me a stealth boy effect if i dont move. and a hunting rifle that shoots two bullets at the same time.
Dont know if its worth upgrading my stalking pipe revolver that does extra vats damage into a .45 sniper or not
I'm saving up for the Overseer's Guardian, a legendary combat rifle in Vault 81 that shoots two shots per bullet. I already have a fully upgrade combat rifle, and will transfer the mods over.
I really wouldn't want a gun that shoots 2 bullets with how much I miss.. I'd be out of ammo all the time. I'd love one that never needs a reload though
Desubot wrote: So whats the coolest legendary/unique item you guys have found so far?
I think the best one if found so far is chameleon leg pad that gives me a stealth boy effect if i dont move. and a hunting rifle that shoots two bullets at the same time.
Dont know if its worth upgrading my stalking pipe revolver that does extra vats damage into a .45 sniper or not
My favorite is swans powerfist that does more damage with each consecutive hit on the same target,
or the baseball bat that launches baddies wayyyy up in the air.
honourable mention to khremns tooth sword as it just does soo much flipping damage
Sadly, but I haven't played nearly as much as some here, the "best" piece I've found thus far is a leg that reflects like 10, 15 or 25% damage or some gak.
I've found an explosive minigun It chews through ammo, but the explosive damage seems to scale with anything that applies to the gun, along with demo I THINK but I'm not entirely sure, as my minigun deals roughly 80 per hit with explosive, and a stock minigun only deals ~18 (maxed out heavy gunner, commando, demolition expert, and bloody mess). I don't think there's literally anything that is an actual threat, assuming it's not hugging me.
I just found a combat rifle with the never-ending ammo ability. Haven't tried it out yet, might be good to make it full auto. I also picked up a 2-shot .44 revolver. Nice, but the fire and reload speeds are so slow every shot has to count.
There is the SMALLEST spread. Almost nothing in aiming, but you won't get two head shots at range. Aim for the body and you'll hit twice. Hip fire, it spreads more of course but still not that bad. I actually want to try to put a splitter on my two shot laser, see how many beams come out...
Found a never reload .44. My internal fluff bunny rebels at a 400 shot revolver...
Tannhauser42 wrote: I just found a combat rifle with the never-ending ammo ability. Haven't tried it out yet, might be good to make it full auto. I also picked up a 2-shot .44 revolver. Nice, but the fire and reload speeds are so slow every shot has to count.
It's not literally never ending, you have to actually have the ammo in your inventory
I have a never ending shotgun (fully modded) and I don't use it anymore, its now behind the curve in terms of damage. My standard weapon in an incendiary combat rifle, also fully modded. I have enough ammo, and it is accurate and powerful enough, that I don't need to use anything else for the moment.
LordofHats wrote: Don't know if it's been posted but I just saw this on Imgur;
Spoiler:
Good one
Ah, I love the "mass effect" joke it's so bad, it's good.
So far I have only found 2 legendary weapons, a furious chinese officer sword that does more damage to a target the more you hit it (yeah, I have 4 STR, don't care much about this) and Big Jim. The awesome thing about Big Jim is that it's a monkey wrench, so he looks damn cool but it's still useless for me
The metal shin that slows down time when I reach 20% health is damn cool though. Everything is slowed down, so I'm able to have some "Max Payne" moments and heal myself.
Got lots of legendary weapons. A walking cane that's better against Super Mutants. A pipe revolver that does more damage when your drugged and high as a kite. Nocturnal Sniper Rifle. Armor that slows down time below 20% of your health. Chestpiece that gives way more damage resist against rads. And a bunch I stored away at my base. Really am finding to many. And I have Shishkebab the fire sword... But that's not legendary
I found a legendary revolver that recovers all AP after a critical hit, Unfortunately I don't like the revolver part of it. got me killed a couple of times. Still not used to the slo-mo vats...ah well
I'm happy. I finally found Dogmeat. He's been missing for so long, and it turns out the whole time he was just hanging out in my back yard, snuggled in his doghouse. Don't know why he doesn't come when I ring the dinner bell though. Maybe I need to get a dog whistle.
So, is there a "best" kind of power armor? I found one suit just sitting in the back of a truck, and I got another suit from a brotherhood guy I killed by accident... I was pretty far away, I saw him and some buddies standing around, I thought they were bad guys so I sniped em from real for away, took like 8 shots to kill the guy in the armor. They never tried to attack, dunno if I was too far away or what, but I got a 3rd suit out of it in the end.
Suits go by numbers. Starter crappy is T45, then T51, T60 and then XL-01 or something like that. T51 is equal to T45b or c though and the same goes for the others. They're only a couple marks ahead of standard. So a T45f will actually do you well until you can get T60d from dead Brotherhood corpses. XL-01 Mk5 is the best there is. Unless it goes higher than 5... If it goes higher than 5, the higher is the best. I'm not looking at my armoury right now.
Check the health and the defense of the suit parts and you should see for yourself the differences. Plus adding Lead or Prism Shielding might make an older mark your better bet. I still use my Winterized T60d instead of my XL-01 parts when I know I'm coming against laser enemies. Better energy resistance. And I'll go back to my T51d Lead Lined when I need to go to the Glowing Sea because I never bothered getting more lead for the other marks.
How does the VATS thing work anyway? whenever I'm looking down a scope it never tells me what I'm shooting, but it will show me their name if I'm not aiming and they're kind of close.
I did find a new sniper rifle with some kind of electronic scope that puts a red diamond over my targets head, so that's good for tracking if I miss and they try to hide
Necros wrote: How does the VATS thing work anyway? whenever I'm looking down a scope it never tells me what I'm shooting, but it will show me their name if I'm not aiming and they're kind of close.
I did find a new sniper rifle with some kind of electronic scope that puts a red diamond over my targets head, so that's good for tracking if I miss and they try to hide
If you target something with VATS, it's name will be whatever colour your pip-boy's UI (mine is blue, so their names show up blue) is if it isn't hostile, red if it is.
That's how I check if those tiny specs are something I want to shoot with my sniper or not.
My Overseers Guardian legendary 2-shot combat rifle does 104 damage... that's like 208 dmg per click. I just point it at someone, and their head explodes. The hip fire accuracy is terrible (long barrel), but it's still more effective in close combat than my shotguns and pistols if I panic fire.
Also, is anyone else still using their original vault suit? I've never worn anything else, except to see what it looks like. The new Vault Suits and layered armour are fantastic.
Shadow Captain Edithae wrote: My Overseers Guardian legendary 2-shot combat rifle does 104 damage... that's like 208 dmg per click. I just point it at someone, and their head explodes. The hip fire accuracy is terrible (long barrel), but it's still more effective in close combat than my shotguns and pistols if I panic fire.
Also, is anyone else still using their original vault suit? I've never worn anything else, except to see what it looks like. The new Vault Suits and layered armour are fantastic.
Yep, I'm still rocking my vault suit and I love how NPCs comment about it.
Necros wrote: I'm happy. I finally found Dogmeat. He's been missing for so long, and it turns out the whole time he was just hanging out in my back yard, snuggled in his doghouse. Don't know why he doesn't come when I ring the dinner bell though. Maybe I need to get a dog whistle.
So, is there a "best" kind of power armor? I found one suit just sitting in the back of a truck, and I got another suit from a brotherhood guy I killed by accident... I was pretty far away, I saw him and some buddies standing around, I thought they were bad guys so I sniped em from real for away, took like 8 shots to kill the guy in the armor. They never tried to attack, dunno if I was too far away or what, but I got a 3rd suit out of it in the end.
I scrapped my vault suit early on cuz I didn't know any better, I went back but couldn't find another one in there, but I was able to find a new suit in vault 114. Are all the suits the same or do some vaults get better stats?
Automatically Appended Next Post: Do you need to do something special or get some item to make VATS work? I googled for some pics and I've never seen any kind of target highlighting or anything like those examples are showing. Is there just some setting in my pipboy to turn it on? or is it only if you're in power armor? I pretty much never wear it, I've been saving my fuel for when I find a really awesome suit. I found some combat armor early on and that's been working great for me as far as protection goes.
I still wear the vault suit and gave Piper the "clean" version I picked up near the entrance of the vault.
I prefer wearing the T-51 power armor because I think it looks better than 45 or 60. I'll wear the X-01 when I get it because it looks even better.
But I may give up on wearing the vault suit and normal armor when I get the final upgrade for the Silver Shroud costume, as that will be 80-something DR plus the infinite style points.
By the way, if you haven't tried it yet, there's a console command you can use to go to a special dev room where you can play with ALL the guns and armor that are in the game.
Istthe rail road annoying and sanctimonious as Victoria Watts was? She did not give me a good impression of her organisation. I actually hate her more than McCready. McCready did not stalk me across the wasteland, shove an item in my inventory that I can't get rid of, and blow me off if I spoke to him without delivering the damned thing. You know what the kicker is? In order to get rid of the item you have to end the quest the worse and lame way. Its not even the most ethical choice if you think about it.
Also, according to a TFS playthrough of it (hilarious stuff), there are radiation storms. That. Is. Awesome. I want someone to mod in Blowouts. I want Stalker 2 dammit.
BrookM wrote: Armour goes up to mark 6 or F, depending on the type of armour used. X-01 or Enclave armour is the best, but also the hardest to get a full suit of.
You can get a complete set o X-01 in the Financial district (a big green building near the north eastern coast), You need to be high 20s though as apparently if you go below that its a lower mark. Its also guarded by an assaultron and a sentrybot so its a fairly difficult fight.
Oh.. I think that's the one that I found. Is it near a satellite dish area? I killed those guys and found the armor in the back of a truck. I think I was probably level 19 or so :/ I'll check later, maybe the one I got from the brotherhood guy is better anyway.
Necros wrote: Oh.. I think that's the one that I found. Is it near a satellite dish area? I killed those guys and found the armor in the back of a truck. I think I was probably level 19 or so :/ I'll check later, maybe the one I got from the brotherhood guy is better anyway.
No, its a different one. Its just as basic suit with no upgrades so maybe the BoS one is better.
Spoiler:
The one I got isn't from a fast travel location, its north east of postal square, east of Goodneighbour and guarded by a scripted robot fight
BrookM wrote: Armour goes up to mark 6 or F, depending on the type of armour used. X-01 or Enclave armour is the best, but also the hardest to get a full suit of.
You can get a complete set o X-01 in the Financial district (a big green building near the north eastern coast), You need to be high 20s though as apparently if you go below that its a lower mark. Its also guarded by an assaultron and a sentrybot so its a fairly difficult fight.
Yeah... That one is leveled... So when level 8 me lured both the Sentry Bot and Assaultotron off the building, jumped between skyscrapers to get out of range, put buildings between them and me and spent about twenty minutes putting .38s into their heads I got T45 armor. I shouldn't have gone anywhere near the place until I reached a high level.
WHat's the right level to go for that stuff? I think I'm 21 now
I'm saving my power armor cores and plan to only use it if there's a really nasty battle where I really need it. I was thinking I'd go there first so I can unlock the fast travel spot, run home, put on my armor, fast travel back and then kill everything.
Manchu wrote: Just can't get into wearing PA; pack rat in me does not like spending fusion cores.
Power cores are everywhere. I use power armour elusively and I currently have 40 cores that I have looted or found randomly. I find them faster than I can use them.
Calibrated leg armour should appeal to the pack rat in you as it adds about 50 per leg (ish)to your carry capacity
The only time I really wore PA was getting down through the Glowing Sea and I was nearly out of juice on a fresh core by the time I got through that (FYI already had the Repair bobblehead but no perks in Physicist). According to the internet, you have about 20 minutes on a full core sans any bonus. BTW this is all psychological, I have about a hundred of the things in my inventory.
Tannhauser42 wrote: Don't ever get a gatling laser, then. Those use fusion cores for ammo. Wouldn't mind finding a two shot gatling laser to stretch it out, though.
I only bust out the PA for missions where I know I'll be in for a tough fight.
You can get the Nuclear Physicist perk to get more shots, apparently.
I think the repair bobble head works as well.
Manchu wrote: Just can't get into wearing PA; pack rat in me does not like spending fusion cores.
Power cores are everywhere. I use power armour elusively and I currently have 40 cores that I have looted or found randomly. I find them faster than I can use them.
Calibrated leg armour should appeal to the pack rat in you as it adds about 50 per leg (ish)to your carry capacity
Goddamnit you've sold me. I haven't used power armour since the museum of freedom right at the start BUT THAT CARRY CAPACITY THOUGH.
ARGH just fought and killed a Legendary protection, the toughest enemy I've faced (took 5 grenades and 2 clips from a beefed up laser rifle), and he even gave off a NUCLEAR EXPLOSION that wrecked my power armour when he self destructed. And what do I get?
A fething legendary rolling pin.
-sigh- I think I'll just reload and sick him on the raiders. He's their problem now.
Manchu wrote: The only time I really wore PA was getting down through the Glowing Sea and I was nearly out of juice on a fresh core by the time I got through that (FYI already had the Repair bobblehead but no perks in Physicist). According to the internet, you have about 20 minutes on a full core sans any bonus. BTW this is all psychological, I have about a hundred of the things in my inventory.
Really? I got through the place with half a core, and I didn't exactly sprint across the whole area.
Holy crap super mutants just shot down a BOS vertibird with a mini nuke or something just a hundred yards away from me. Big fight ensuing, I'm heading over to assist with my T60 armour (I'm not a member of the BOS).
Brotherhood mission to take back the fort was cool. Circled the mutant position strafing them with the minigun, Behemoth took out my Vertibird which crashed into the sea. I walk out of the sea, up the beach like a fething boss and nuke that bitch, before clearing out the fort with my tactical minigun and Righteous Authority.
Manchu wrote: The only time I really wore PA was getting down through the Glowing Sea and I was nearly out of juice on a fresh core by the time I got through that (FYI already had the Repair bobblehead but no perks in Physicist). According to the internet, you have about 20 minutes on a full core sans any bonus. BTW this is all psychological, I have about a hundred of the things in my inventory.
Really? I got through the place with half a core, and I didn't exactly sprint across the whole area.
Just got my 15th Power Armor frame. New mission in the game: to set up a tomb like that Chinese clay army. My empty suits of steel shall watch my dead save file for eternity!
I've finally found the vault 81 you people have been mentioning! It's really damn nice to see a working vault! I don't remember seeing such a thing in F3 besides our own before we escaped!
Yeah I wanna settle down there and play The Sims Fallout edition. Get married, have a couple annoying brats. Play poker to winsome extra rations. Work a 9-5 maintenance job. Play a prank on the Overseer. Get kidnapped by Super Mutants and dunked in a vat of FEV...
I just noticed I can get Fallout 3 for free for xbone .. is that like a completely different game/story? is it worth playing or will it feel sucky and old compared to 4? my hard drive space is getting kinda tight so just curious
I found Fallout 3 to be pretty great at the time, and I can't wait to replay it
But I found it had real scaling issues, in that eventually you have 1500 stimpacks and 10000000 rounds for your Chinese Assault Rifle/whatever you want to use and just walk around gunning down everything easily. Fallout 4 may have that issue as well, I'm only level 24 so I haven't hit that yet ha
Yeah, Fallout 4 has that issue too. 1000+ ammo in .45 .50 .44 10mm and Fusion, and 500+ in everything else but .308.
Fallout 3 will seem sucky. The FPS of it is crap, the character models are ancient, the graphics are just not good in any way and the world is so empty in comparison to 4. Play it anyway and I promise it will be worth it. The game is amazingly fun and deep and frankly, there are a LOT of the world in Fallout 3 that is just better than anything in Fallout 4. This new one has gameplay but I'm not finding as many memorable things in it...
I'm thinking of limiting myself to what would fit in a pack. So if I want to bring bigger guns I'll have a lot less ammo. Could be fun, and more challenging
Shadow Captain Edithae wrote: Holy crap super mutants just shot down a BOS vertibird with a mini nuke or something just a hundred yards away from me. Big fight ensuing, I'm heading over to assist with my T60 armour (I'm not a member of the BOS).
I got stuck in a long conversation with my companion (Piper), and in the background I saw a vertibird firing at some raiders. They somehow knocked it out of the sky, and it's flying right at me while I'm stuck in this conversation, and I'm gaking my pants. Luckily it struck a nearby semi, on the opposite side, so the explosion didn't envelope us.
I've seen three of those get shot down now. They need to spend more time training their pilots. Those casualty rates are just unacceptable fighting a disorganized, ill equipped force like they are.
In my hunt for working frames I might have pissed of the BOS beyond the point of no return. Just had to shoot down three Vertibirds myself... They actually don't have that much health considering it's a friggin plane.
SharkoutofWata wrote: In my hunt for working frames I might have pissed of the BOS beyond the point of no return. Just had to shoot down three Vertibirds myself... They actually don't have that much health considering it's a friggin plane.
Well, if you want to restart, there is a frame of T60 sitting in a guard shack out by an army post on the coastline.
And have you gotten all the damage perks? I've focused all but 4 of my 27 perks so far (lvl 27) on crafting, leadership/trade and lockpicking. Nothing in stealth.
Well, if you don't upgrade those trees to their max the game is still plenty fun. Level 50 and my 'best' gun does 92 damage with a 50% against humans increase out of a .45. My .50 does 120 and I don't bother carrying Gauss unless I'm trying to hunt Power Armor. I get plenty of challenge from high level Raiders to keep the game fun. Not really be in danger, but atleast keep it fun.
Pistols seem like the only weapon that don't scale up to the endgame levels unless you use the plasma pistol/flamer (w/ pistol grip) exclusively I think.
Really? I've gotten my fully upgraded 10mm pistol and .44 revolver up to ~50 and ~100. And I've only got 2 perks in pistols. Full perks will double the damage.
Shadow Captain Edithae wrote: Really? I've gotten my fully upgraded 10mm pistol and .44 revolver up to ~50 and ~100. And I've only got 2 perks in pistols. Full perks will double the damage.
some of my rifles deal near double that, not to mention that rifleman affects shotguns too. (and has a lot of the stronger weapons, i.e. gauss rifle, overseer's guardian, any sniper weapons, etc)
Course, again, any weapon can really be made into a beast if it gets explosive damage, because it gets a bonus from demo and whatever else affects the weapon (i.e. a minigun gets a bonus from commando and heavy weapon's damage boost)
I've been shooting fusion cores on power armour yo get people to eject but it just treats the power armour frame as stolen so I can't really use it to hold my pimped out stuff. Are there any solutions to this?
Shadow Captain Edithae wrote: Really? I've gotten my fully upgraded 10mm pistol and .44 revolver up to ~50 and ~100. And I've only got 2 perks in pistols. Full perks will double the damage.
some of my rifles deal near double that, not to mention that rifleman affects shotguns too. (and has a lot of the stronger weapons, i.e. gauss rifle, overseer's guardian, any sniper weapons, etc)
Course, again, any weapon can really be made into a beast if it gets explosive damage, because it gets a bonus from demo and whatever else affects the weapon (i.e. a minigun gets a bonus from commando and heavy weapon's damage boost)
Commando doesn't affect heavy weapons. Nor does demolition expert work on anything other then grenades and mines.
Shadow Captain Edithae wrote: Really? I've gotten my fully upgraded 10mm pistol and .44 revolver up to ~50 and ~100. And I've only got 2 perks in pistols. Full perks will double the damage.
some of my rifles deal near double that, not to mention that rifleman affects shotguns too. (and has a lot of the stronger weapons, i.e. gauss rifle, overseer's guardian, any sniper weapons, etc)
Course, again, any weapon can really be made into a beast if it gets explosive damage, because it gets a bonus from demo and whatever else affects the weapon (i.e. a minigun gets a bonus from commando and heavy weapon's damage boost)
Commando doesn't affect heavy weapons. Nor does demolition expert work on anything other then grenades and mines.
But it DOES appear to affect the explosive legendary modifier. If they don't, I have no idea how to explain a non explosive minigun dealing around 20 damage, while an explosive modifier on a minigun causes it to deal around 80 with the accelerated barrel.
So that's why I atleast assume it affects it (18 + 15 would only be 33, even doubled by JUST the heavy weapons perk that'd be only 66 damage, with demo doubling the explosive damage that'd be 81 damage)
BrookM wrote: And just when I thought it couldn't get any better..
Spoiler:
"For God's sake, use the accent, man!"
Yes, that is, so far, my favorite part of the game. Whoever it was that came up with the Last Voyage of the USS Constitution questline deserves a raise.
Maybe I'll have an unpopular opinion, but I didn't like it. The setup, payoff and interactions were great, but as far as gameplay I thought it was even more dull than a Minuteman quest. The actual missions could have been skipped and I'd have liked it more, or maybe I went in too gun-happy as I am prone to do, but it was another mission where I would have preferred reading it in a book instead of interacting and crowbarring fetch quests into it.
My weapon damage isn't quite that good yet, in only level 27 at the moment.
Doing the silver shadow quests at the moment.then I'm going looking for some enclave armour to mod up for the glowing sea.
I've been in a bit of a roll with armour. I've gone from one set to seven in a couple of days.
I'm going to have to build myself a suit morgue soon.
Just got the burning minigun too, it's a bundle of laughs.
Haven't tried my cannon yet, I've been stocking up on cannonballs before I use it in anger.
I'm only getting about 3hrs play per day, due to work, wife, and toddler, so I'm not as far into the game as I'd like.
Anyone know how to save Kent at the end of the Silver Shroud mission? The minute I set foot inside the hospital, sinjin kills Kent. Apparently it's because the hospital robots spawn which triggers the execution.
I'm not sure.
I'm in the middle of that quest myself, I'm with Hancock at the moment and he's offered me a side quest to take out some targets. I've done two, off to do the third after work tonight.
I've run out of ammo for the silver Tommy gun so I need to scrounge up some more from somewhere.
I'm quite caps flush at the moment so I may have to go shopping.
I'm loving the trenchcoat at the moment, it's a good look.
Need to find some sunglasses to complete the look.
I love how Bethesda's level designers seem to have enjoyed the hell of their job. Another cute thing I found, this time in Vault 81.
Spoiler:
Vault 81 frustrates me to no end. There's so many "plot hooks" here, so many potential quests and yet I don't seem to be able to do anything! The only quests I think I'm able to do is the Kitty one, and the guy cheating on her wife. Yet I have Charisma 9 and I still can't convince the damn woman to tell me anything about it, urgh!
Shadow Captain Edithae wrote: Anyone know how to save Kent at the end of the Silver Shroud mission? The minute I set foot inside the hospital, sinjin kills Kent. Apparently it's because the hospital robots spawn which triggers the execution.
I read somewhere that there is a bug regarding that. It didn't happen to me, though. But saving the guy is still very hard to do. I had to reload about a dozen times before I finally got the right combination of weapon, VATS, target point, and critical hit.
You probably have to clear the hospital first before getting to the stage in the quest when Kent is kidnapped, to stop the robots spawning and interfering with the script.
Automatically Appended Next Post: I'm wetting myself right now. I was sent to retrieve some mutated flower from a flooded town. But there are dead things in the water. Lots of ghouls just rising up around me. I'm spinning on the spot, scanning for targets, then jumping out of my skin when one jumps on me from behind.
Oh, and the waters radioactive. Lovely.
Automatically Appended Next Post: Must have killed around 15 in 60 seconds...
Automatically Appended Next Post: They just don't stop coming, and night is falling...
Soladrin wrote: Really? I just killed the raiders with well placed headshots from hiding and Kent was saved..
I couldn't even get to that point. The moment i stepped through the front door, they killed him. Some bug with the robots spawning and triggering the script.
Automatically Appended Next Post: Apparently the Gunners merc faction own Vertibirds. One came in and started starting me. I was scrapping myself thinking the Brotherhood of Steel had declared war on me.
DAMMIT IAN, HOW DID YOU MISS THAT DEATH CLAW IN FRONT OF YOU AND HIT ME ALL THE WAY OVER THERE?!
There needs to be an Ian / Horrible AI marksman meme
On another note, I saw the BoS Airship. It was pretty cool.
Not sure I like all the vertibirds, but it makes sense I guess.
The NCR has them, and the BoS appears to have advanced considerably.
I like how the BoS are more like the traditional BoS, and not the white knights in FO3.
Co'tor Shas wrote: Well, they are basically technophile hoarders, so it would make sense they'd go after them. IIRC, NRC nicked most of their's from the enclave.
]
The NCR salvaged their's from Navarro, though they're also manufacturing them through the Shi remnants who made it out of San Francisco. The Brotherhood took there's from Adam's Airforce base, but there's nothing been stated towards whether they're actively manufacturing them like either (Fallout 2's endings had this as a possibility, but only the ending where the Chosen One gives the plans to the Shi has credence).
Shadow Captain Edithae wrote: Anyone know how to save Kent at the end of the Silver Shroud mission? The minute I set foot inside the hospital, sinjin kills Kent. Apparently it's because the hospital robots spawn which triggers the execution.
I read somewhere that there is a bug regarding that. It didn't happen to me, though. But saving the guy is still very hard to do. I had to reload about a dozen times before I finally got the right combination of weapon, VATS, target point, and critical hit.
Actually...
Spoiler:
Not that hard If you can convince him to attack you instead, he'll leave Kent alone. Keep blabbering as the Silver Shroud is a baaaaaaaad choise.
I either have a horrible hoarding problem or carry to many guns... Have about 400 carry weight.... still having problems... because everything is so shiny and usefull!
I had no problem as the silver shroud, all his minions deserted him, then I headshot him in vats with the overseers combat rifle.
Job done.
You have to be careful not to go too far into the room or they just start shooting instead of talking.
Staying in character as the Silver Shroud is all the more rewarding throughout that quest line, as sometimes your character really has trouble delivering a suitably hammy line full of VANQUISHING JUSTICE.
And yeah, I did the Silver Shroud thing and they all ran away whimpering.
I tend not to use any Vats, and Kent get's shot in the head quite fast. So for me going all "Come at me bruh!" worked out better. Let's just say... there wasn't a lot of them left when I was done.
Anybody know if there's a collect the Nuka Quantum Cola quest like in the previous two games?
Once you beat the game there are random encounter missions 'help defend the checkpoint'. Every checkpoint has a Frame and most of them have full armor. T51 or X-01. Atleast that's the case with the minuteman ending. I'm sitting on 20+ frames now.
It's a bit unfair to compare enemies from F:NV and F4, given how every enemy in F:NV came at you in a straight line, not just Cazadores. Put Cazadores into F4, with the new 'Dodge, Duck, Dip, Dive, and Dodge' AI, or put Stingwings back into the beeline--excuse the pun--age of F:NV, and I'd rate Cazadores as deadlier in both situations. Currently though, it's like comparing muskets to machine guns.
Avatar 720 wrote: It's a bit unfair to compare enemies from F:NV and F4, given how every enemy in F:NV came at you in a straight line, not just Cazadores. Put Cazadores into F4, with the new 'Dodge, Duck, Dip, Dive, and Dodge' AI, or put Stingwings back into the beeline--excuse the pun--age of F:NV, and I'd rate Cazadores as deadlier in both situations. Currently though, it's like comparing muskets to machine guns.
Heh, you do have a point. A cazadore can kill you in 2-5 seconds.
I fought 3 stingwings the first time I saw them. I didn't die, but I used something like 10 stims, and the encounter took something like 30-60 seconds.
Does anyone else miss Wanamingos? I loved those freaky ass mutants.
I was hoping they would be in FO4, but oh well.
You know those comical sort of explosions when bodies go flying past you? Yeah...I throw the nuka grenade then retreated back round a corner. The bodies hit the wall in front of me.
It was so funny I quick loaded and replayed it like 5 times.
Avatar 720 wrote: It's a bit unfair to compare enemies from F:NV and F4, given how every enemy in F:NV came at you in a straight line, not just Cazadores. Put Cazadores into F4, with the new 'Dodge, Duck, Dip, Dive, and Dodge' AI, or put Stingwings back into the beeline--excuse the pun--age of F:NV, and I'd rate Cazadores as deadlier in both situations. Currently though, it's like comparing muskets to machine guns.
Heh, you do have a point. A cazadore can kill you in 2-5 seconds.
I fought 3 stingwings the first time I saw them. I didn't die, but I used something like 10 stims, and the encounter took something like 30-60 seconds.
Does anyone else miss Wanamingos? I loved those freaky ass mutants.
I was hoping they would be in FO4, but oh well.
Cazdores are absolutely terrifying when you first encounter them. Here I come, fresh out of good-springs and I see them thinking "oh these are like those bloatflies but bigger, shouldn't be too har- and I'm dead".
I got myself a Gauss rifle, modded it up the wazoo and now everything that was giving me trouble.. Deathclaws, Mirelurk Kaiju and others in power armour, are no longer a threat.
I also came across another almost complete set of X-01 armour, only missing the helmet and right arm.
I've found a few sets of X-01 now, only one complete set though.
I need a helmet and some arms to complete them.
I can always mix and match if I have to though.
I'm still using a combat rifle I found back at level 7 or so, it's irradiated and does 50 damage or something in radiation. I've used it through to level 35 so far and don't feel I need to stop anytime soon ha
I'm still using a hunting rifle I found in th efirst few hours out of the vault.
It's more than a little modded now, a bit like Trigger's broom, but it's still my original rifle.
I'm still using a 10mm pistol, although it's a legendary one.
still like it for sneak attacks as it's very stealthy
Currently level 30-something and using a laser sniper rifle with a recon medium scope on it for most things (100+ damage, 12 shot capacitor, capable of shooting off all the shots in the capacitor in about 1 second when something pops up next to me ).
I use a maxed out hunting rifle for long range stuff and the laser rifle's scope is not letting me see clearly enough. The RoF is too low for using it in anything but long range
Starting to use my T60e BoS power armour a lot now, especially since it lets me carry almost 500wt of junk
I am now at the point in the game where...
Spoiler:
I have just teleported into the Institute - scary stuff!
I've been carrying around tons 'o guns but nowadays I just use my trusty assault rifle and 50 cal sniper rifle. Does ammo max at 1000? I just noticed I had 1000 power cells, been waiting for the perfect laser gun to fall in my lap, but so far my assault rifle is just better. Deathclaws are no problem, even the elite ones. Get my companion to tank it for 3 seconds and that's all I need to pump it full of enough lead to knock it down. since they're so big I don't even have to aim. I wish its meat wasn't so heavy...
Yeah ammo caps on 999 on screen even if you got more in your inventory. My 50 Cal. has over 1300 ammo. I now need to restart the game every so often because that gun bugs out and does no damage whatsoever.
The ammo perk can be glorious for some types. I have huge quantities of .38, .308, .45, .50cal, and 5.56mm, but I have only a low hundred 5mm, 10mm, and shotgun shells, and only about fifty .44 bullets after a few tens of hours of gameplay.
I've no idea how ammo scarcity scales, but it just feels slightly off having over 1000 .50cal, and barely 5% as much .44, just over 10% as much in shotgun shells, and only about 50% as many .308 rounds. I also only have about 350 10mm, which has been a fairly steady value throughout most of the play-through.
It's incredibly weird having three times as much ammo for my .50cal sniper, or a .45 combat rifle, than my 10mm pistol.
Shadow Captain Edithae wrote: I found an exploding auto pipe pistol with 15 fire damage per shot. It tears Super Mutants to shreds. Might turn it into an smg.
I found an exploding 10mm pistol and made it automatic.
It was awesome. Tore everything up.
But then I ran out of ammo :(
Finished the main quest line. Bit weak I suppose, but eh, there's still plenty to do until the first DLC hits. I've put in 85 hours so far, which isn't anywhere near enough I think.
Did Obsidian confirm if they're working on a spin-off, or do they have too much on their plate right now (IIRC some of their members have gone off to work for another company too). I know Bethesda has already contracted another third party company to make a spin-off, so its unlikely then Obsidian will be making one as well, but a guy can hope. ...Because seriously, any opportunity to revisit the original, actual, plot is nice.
Wyrmalla wrote: Did Obsidian confirm if they're working on a spin-off, or do they have too much on their plate right now (IIRC some of their members have gone off to work for another company too). I know Bethesda has already contracted another third party company to make a spin-off, so its unlikely then Obsidian will be making one as well, but a guy can hope. ...Because seriously, any opportunity to revisit the original, actual, plot is nice.
I hope so. New Vegas is way better than the Bethesda versions in every way. They also made Divinity Original Sin I think, which was one of the best RPGs to come out in a while.
So...what does a Legendary mutation do, exactly? I know it replenishes health, but what's that aura? Not sure I like the inclusion of legendary things. Makes it too much like borderlands.
I'm still enjoying it, more than Borderlands even, but I did not want Fallout to be like Borderlands. I wanted it to be like Fallout.
Wyrmalla wrote: Did Obsidian confirm if they're working on a spin-off, or do they have too much on their plate right now (IIRC some of their members have gone off to work for another company too). I know Bethesda has already contracted another third party company to make a spin-off, so its unlikely then Obsidian will be making one as well, but a guy can hope. ...Because seriously, any opportunity to revisit the original, actual, plot is nice.
I wonder though, if Obsidian is going to do a spin-off, will they in the process turn a surprisingly stable Bethesda game into one that will crash all the time at launch?
At level 58 I'm starting to get some significant lag on Xbone. Terminals to unlock doors just drag on after the correct code, it has crashed more times in the past day than in the entire time I have played it combined and frames are dropping WAY too much. But, when I load up my 'young' character at level 28, it's fine. Hardly any frames dropped and none of the other issues... It's starting to worry me about the amount of saves stored. Might need to delete all but the current, like New Vegas had the issue with the loading times with too many saves (Supposedly. Not first hand knowledge)
Wyrmalla wrote: Did Obsidian confirm if they're working on a spin-off, or do they have too much on their plate right now (IIRC some of their members have gone off to work for another company too). I know Bethesda has already contracted another third party company to make a spin-off, so its unlikely then Obsidian will be making one as well, but a guy can hope. ...Because seriously, any opportunity to revisit the original, actual, plot is nice.
I wonder though, if Obsidian is going to do a spin-off, will they in the process turn a surprisingly stable Bethesda game into one that will crash all the time at launch?
* Watches as his Fallout 4 game crashes every time it runs on his system.
Wyrmalla wrote: Did Obsidian confirm if they're working on a spin-off, or do they have too much on their plate right now (IIRC some of their members have gone off to work for another company too). I know Bethesda has already contracted another third party company to make a spin-off, so its unlikely then Obsidian will be making one as well, but a guy can hope. ...Because seriously, any opportunity to revisit the original, actual, plot is nice.
I wonder though, if Obsidian is going to do a spin-off, will they in the process turn a surprisingly stable Bethesda game into one that will crash all the time at launch?
* Watches as his Fallout 4 game crashes every time it runs on his system.
Wow, I guess I am the exception then, aside from one crash this is for me the most stable Bethesda game to date.
No problems here either. I'm on a 2 year old Win 7 PC and able to play on "Ultra" settings comfortably with a decent enough frame rate that everything is smooth and gorgeous with no stuttering, freezing, bluescreens, or CTDs so far.
It's certainly more stable than most beth releases, but it really depends on what system you are using. And it has some really annoying bugs, like getting stuck in terminals randomly if you have changed the FoV. Over-all, I'd say it's better than 3, but not quite as good as skyrim in terms of stability/buggyness.
Speaking of framerates, anyone know how I can do the following?
1/ Find out what the frame rate is when playing?
2/ Find out what temperature my GPU and CPU are when playing?
Fallout 4 is the most taxing program I run, and I would like to know what my system is doing whilst it is under that load. Mainly to make sure I'm not starting to run into failures due to overheating, and see if my system is truly up to the Ultra settings I am using.
Swastakowey wrote: [ They also made Divinity Original Sin I think, which was one of the best RPGs to come out in a while.
That was Larian.
I'm not sure if Obsidian have the capability to work on a FO game at the moment. They are working on 4 games just now, although 2 of them are in partnership with someone else and a third is an expansion pack.
They could get InXile, then they'd have Brian Fargo, the man who both wasteland and fallout exist because. They just released wasteland 2 directors cut a little while ago so I don't think they are really doing anything right now. If anyone can bring back role-play and story/dialogue, it's them, especially as they got Chris Avellone to work with them on WL2, so I'm sure he'd be up to make another fallout game.
I'm starting to kinda feel like there was a lot more to do in Skyrim, quest wise. In Skyrim you had some kind of long quest lines between the main one, college of mages, assassin's club and more. Maybe I'm missing something but it seems like there's mostly just the Minutemen, Brotherhood, Railroad & institute, and those just had a couple of unique quests to do followed by a bunch of repeatable ones. I generally hate repeating quests, so I just don't do them when it's obviously and endless loop of the same thing.
After about a week's time I feel like I'm nearing the end, but in Skyrim that killed my life for a good 6 weeks. Right now I'm up to the part where
Spoiler:
Shawn, who I suspect is just a synth in disguise, wants me to go get some runaway synth the railroad is hiding, and I have options to warn them first or warn the brotherhood.. it's right after we had to capture a bandit synth on some boat. The Railroad lady also got pissy with me when I said I wanted to stick with the Minutemen, so I guess I killed that whole quest line.
.. I dunno how much farther I have to go but it looks like i'm being forced to side with a faction once and for all so that makes me assume the end is near.
So I've been holding off trying to do as many side quests as I can find. Seem to be running low though. I'm level 36 now I think. Seems like I'll need to get up into the 50's to be able to unlock all of the different crafting perks I wanted, but I don't think I'll get there before the end :/
So...does anyone feel like Kellogg would have been a more interesting character to play as?
I played through the memory den sequence, and I thought that his story was much more interesting than the Lone Survivor's.
Yeah, at one point, the game more or less shoehorns you into picking favourites sadly. However, for me the choice was easy enough, as some of the factions are made up of real donkey-caves.
Just retook the Castle. I like it. Very defensible, and the interior is already wired up for lighting, just needs generators. I think I'll relocate there from Sanctuary Hills.
For me Red Rocket is still my main hub, I've got most of my outposts linked to it via convoys, though I am tempted to find me a large open spot with plenty of space and try building something.. big there.
Red Rocket was too small for me. Sanctuary is still my capital. The settlement minigame feels unpolished over all. So much effort, and not much to gain. I wish they did a Saints Row 2 sort of thing, where you have to capture settlements from other factions. I want to be a warlord of the wastes, dammit.
They should just make a Fallout spin off in Australia and be done with it.
CthuluIsSpy wrote: Red Rocket was too small for me. Sanctuary is still my capital.
The settlement minigame feels unpolished over all. So much effort, and not much to gain.
I wish they did a Saints Row 2 sort of thing, where you have to capture settlements from other factions.
I want to be a warlord of the wastes, dammit.
They should just make a Fallout spin off in Australia and be done with it.
Hey, not until they do a spin off from the remnants of Canada first! They mentioned Toronto in the Pitt (I think it was just called Ronto at that point though) and we know the U.S. annexed Canada during the Great War. I wanna see our version of the FEV be based on some radioactive version of maple syrup, with deathbeavers, killer caribou and yetis!
CthuluIsSpy wrote: Red Rocket was too small for me. Sanctuary is still my capital.
The settlement minigame feels unpolished over all. So much effort, and not much to gain.
I wish they did a Saints Row 2 sort of thing, where you have to capture settlements from other factions.
I want to be a warlord of the wastes, dammit.
They should just make a Fallout spin off in Australia and be done with it.
Hey, not until they do a spin off from the remnants of Canada first! They mentioned Toronto in the Pitt (I think it was just called Ronto at that point though) and we know the U.S. annexed Canada during the Great War. I wanna see our version of the FEV be based on some radioactive version of maple syrup, with deathbeavers, killer caribou and yetis!
First play-through complete (gave up after companions I liked chewed me out for my main quest decisions). Clocked 80 to 90 hours, which feels light. Crashed on PS4 only about four times. Will get started on second play-through as/when Bethesda launches DLC, unless that is more than six months away.
Wyrmalla wrote: Canada kind of sort of got shot by an alien death ray (twice) in Mothership Zeta...
So Fallout : Mad Max edition it is
The deadliest place on earth just got deadlier. Koalas mutated sharp fangs and predatory intelligence. The fact that the Australian military experimented on them to make them deadly killing machines didn't help matters. You think deathclaws are bad? You ain't seen gak if you haven't seen a 20 foot long thorny devil that can shoot acid out of its eyes. Don't get me started on the sheep.
Wyrmalla wrote: Canada kind of sort of got shot by an alien death ray (twice) in Mothership Zeta...
So Fallout : Mad Max edition it is
The deadliest place on earth just got deadlier.
Koalas mutated sharp fangs and predatory intelligence. The fact that the Australian military experimented on them to make them deadly killing machines didn't help matters.
You think deathclaws are bad? You ain't seen gak if you haven't seen a 20 foot long thorny devil that can shoot acid out of its eyes.
Don't get me started on the sheep.
Animals that are not dangerous in Australia: "Some of the sheep"
I like to imagine that there was little the radiation could do to make them deadlier, and so they simply mutated the ability for kindness, compassion, and empathy, making them some of the most deadly yet also most caring and stalwart mates you could ever hope to have in a pre-nuclear apocalyptic world.
Hordes of venomous, irradiated post-war spiders? Just more arms to use to man the barbecues! Mutated drop bears with diamond-hard claws? Just makes it easier to open you a beer! Just don't pee 'em off, and everyone'll be golden.
If you're having trouble with items clipping, try activating No Clip. Bring up the console (for me it's the " '@ " button) and enter tcl.
It'll let you merge items together, and you can fly through the air, making it easier to get up to hard to reach spots high up. It works great for junk fences, as it lets you eliminate the big gaps between pieces and create one continuous fence.
If you're having trouble with items clipping, try activating No Clip. Bring up the console (for me it's the " '@ " button) and enter tcl.
It'll let you merge items together, and you can fly through the air, making it easier to get up to hard to reach spots high up. It works great for junk fences, as it lets you eliminate the big gaps between pieces and create one continuous fence.
This could've made so many things so much easier...
Desubot wrote: Cool though i promised my self no keyboard for my console. the temptation to add so many mini nukes that and a never ending fat man
Can you even use console commands on a console, if you have a keyboard for it? I assumed it was only as a debugging system computers had. (A very, very glitchy system that let you have everything at your fingertips, but still a debugging system).
Fallout Australia?
If Australia got nuked, would anyone notice?
Automatically Appended Next Post: I just got a legendary combat shotgun on the libertalia.
Le fusil terrible. +25% damage plus limb damage.
Still on the standard receiver too.
Can't wait to see how much damage it can do when I've modded it.
marv335 wrote: Fallout Australia?
If Australia got nuked, would anyone notice?
Automatically Appended Next Post: I just got a legendary combat shotgun on the libertalia.
Le fusil terrible. +25% damage plus limb damage.
Still on the standard receiver too.
Can't wait to see how much damage it can do when I've modded it.
That's a great shotgun...If you enjoy looking at the sky half the time. The recoil is insane on that thing.
SharkoutofWata wrote: Ain't got nothing on my explosive shotgun. I am desperate to refind that one on my young character... I can't remember where I got it though.
Does the explosive damage apply to every pellet? Cause if not, damage wise it's not going to compete with the two-shot.
From how quick the health bar on a big baddie drops, or how steady the health drop is at range from a wide spread, I think it does. It only put out 108 damage for most of the time I had it and killed Alpha Dreadclaws in four shots at not-point blank range.
djones520 wrote: Still using Red Rocket. I only have 2 operational suits, a T-60 and a T-45. Still haven't even begun to explore the settlement side of the game.
I've mostly been exploring, doing side quests, the like. I've barely begun the Brotherhood chain, and I'm just getting ready to go looking for C.I.T.
Only those two? I have a T45, a T60 and a T60b. The T60b is from the brotherhood. I just need a left leg for the Raider Power Armor, and some limbs for the T51, which also has that unique torso. I also have 1 frame with nothing on it. So I have about 6 in total.
I've got about 11 suits now, but I rarely use them.
Couple of raider, three 45's two 51's two 60's and two X-01's
I've had to build a suit morgue outside red rocket to store them all.