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Fallout 4 discussion  @ 2015/06/02 19:25:14


Post by: Wolfblade


So newish countdown timer here http://fallout.bethsoft.com/

What do ya think? Fallout 4? Some other Fallout project?


Fallout 4 discussion  @ 2015/06/02 19:34:27


Post by: Nostromodamus


We'll find out pretty soon!

Hoping for Fallout 4. Dreading something like "Fallout Online".


Fallout 4 discussion  @ 2015/06/02 19:34:38


Post by: Ratius


Most videogames sites are confirming it is #4.
Exciting!


Fallout 4 discussion  @ 2015/06/02 19:37:21


Post by: hotsauceman1


I can live without Xcom if I get a fallout 4. Bring on the retro future.


Fallout 4 discussion  @ 2015/06/02 19:37:29


Post by: Co'tor Shas


As someone who just got into fallout this year, I'm pretty excited.

Edit: although I wonder why they would be announcing something before E3, after all it's only a 11 day difference.


Fallout 4 discussion  @ 2015/06/02 19:52:51


Post by: Soladrin


Not that surprising, Bethesda has it's own conference at E3 in less then two weeks.


Fallout 4 discussion  @ 2015/06/02 19:58:16


Post by: nomotog


I don't know what to make of this. I liked fallout 3, but have no idea what they plan on doing with fallout 4


Fallout 4 discussion  @ 2015/06/02 19:58:47


Post by: Wolfblade


 Alex C wrote:
We'll find out pretty soon!

Hoping for Fallout 4. Dreading something like "Fallout Online".

Yeah, that's my biggest worry, that it's gonna be something along those lines.


Fallout 4 discussion  @ 2015/06/02 21:01:22


Post by: Sigvatr


Please let it be Fallout 4. A European Fallout would be awesome!

Please don't let it be a F2P MMO. Or MOBA.


Fallout 4 discussion  @ 2015/06/02 21:10:17


Post by: Wyrmalla


Fair enough.

....

...

Squee!

Edit: Someone want to go into that page's source and see if they can turn up anything? Apparently there's references to the "Masterbrain" in there. If its going to be a dead ringer for The Postman novel then I can see that tying in with the super computer that's in MIT. That is if all the references that were made to Boston, the technologically advanced Institute, etc pan out.

Edit: Edit: Aye I looked in the background code and one of the files references the Institute.

Edit: Edit: Edit:

To Quote:

PA system failure has occured.
Shutdown of the Masterbrain has been authorized and all sensitive materials have been removed for security purposes.
Please attempt re-access. Have a pleasant day.


Fallout 4 discussion  @ 2015/06/02 21:52:41


Post by: thedarkavenger


Bethesda confirmed Fallout 4 was in the works a while ago. They stated it was in Boston.
The radio dj from 3 was confirmed to be part of it and he spilt a while back.
Bethesda booked an hour and a half at E3.

I'm no super scientist, but it's not empirical science.


Fallout 4 discussion  @ 2015/06/02 22:07:57


Post by: Wolfblade


 thedarkavenger wrote:
Bethesda confirmed Fallout 4 was in the works a while ago. They stated it was in Boston.
The radio dj from 3 was confirmed to be part of it and he spilt a while back.
Bethesda booked an hour and a half at E3.

I'm no super scientist, but it's not empirical science.

I believe they confirmed there was a fallout PROJECT in the works, not fallout 4. Three Dog's actor simply said "You may be seeing more of me" (more or less). As for E3, I'm not surprised there.

I do hope it's Fallout 4, and not some MOBA/MMO/Spin off genre, and it's more than likely it's FO4. Just gonna be super disappointed if it IS some spin off.


Fallout 4 discussion  @ 2015/06/02 22:13:15


Post by: Wyrmalla


Well they did fight quite hard to have the online rights...

But Bethesda's due to release another Sandbox RPG according to their release schedule. =P


Fallout 4 discussion  @ 2015/06/02 22:15:01


Post by: Nostromodamus


Ain't no sandbox like a post-nuclear sandbox!


Fallout 4 discussion  @ 2015/06/02 22:58:28


Post by: Manchu


 Alex C wrote:
Dreading something like "Fallout Online".


Don't even say such things.


Fallout 4 discussion  @ 2015/06/02 23:05:46


Post by: Nostromodamus


 Manchu wrote:
 Alex C wrote:
Dreading something like "Fallout Online".


Don't even say such things.


I'm sure it would be fun, but would kill any chance of a single player game in the near future, which is what I would like more.


Fallout 4 discussion  @ 2015/06/02 23:09:50


Post by: Avatar 720


Fallout Online
Fallout: The MOBA
Fallout for Mobile
Falloutville With Friends for Facebook


Fallout 4 discussion  @ 2015/06/02 23:10:56


Post by: shasolenzabi


Oh yeah!


Fallout 4 discussion  @ 2015/06/02 23:14:47


Post by: Manchu


 Alex C wrote:
would kill any chance of a single player game in the near future
What it would kill is my hopes and dreams.


Fallout 4 discussion  @ 2015/06/02 23:16:34


Post by: Wyrmalla


Heh, reading the background script I came across this line.

{"title-global":"Fallout Franchise",title:"Oops"}

That and whatever "four-oh-four" is, its unused for the moment. =P


Fallout 4 discussion  @ 2015/06/02 23:17:12


Post by: hotsauceman1


Aslong as I can build a Bad*Bleep* sniper, I will be fine


Fallout 4 discussion  @ 2015/06/02 23:33:03


Post by: Wyrmalla


Gimme an AK or a Shotgun, plus a crowbar for knocking guy's heads in and I'll be satisfied.

...

Oh like hell I will. I'll have started up a second new character before the month is out from all the mods that I've installed. I left Skyrim for that amount of time just so I could go in with some of the more livable mods being out first (font replacers, because Bethesda just love their massive text, for one).

And if anything, the biggest thing for me with this is not that Fallout 4 may be coming out. No, its that Obsidian will have another Fallout game out soon enough too.


Fallout 4 discussion  @ 2015/06/02 23:33:14


Post by: Sigvatr


 Avatar 720 wrote:
Fallout Online
Fallout: The MOBA
Fallout for Mobile
Falloutville With Friends for Facebook


Fallout: Jumping the Shark


Fallout 4 discussion  @ 2015/06/03 02:36:16


Post by: Overlord Thraka


Oh ya! Moar Fallout!

I've just gotten New Vegas, and I LOVED Fallout 3. My only hope is that it's not a online game and it will run on my PC

https://www.youtube.com/watch?v=GcgxXnEVVyM


Fallout 4 discussion  @ 2015/06/03 02:43:45


Post by: malfred


 Sigvatr wrote:
 Avatar 720 wrote:
Fallout Online
Fallout: The MOBA
Fallout for Mobile
Falloutville With Friends for Facebook


Fallout: Jumping the Shark


Fallout Tactics was a brutal, beautiful game that I could never finish.


Fallout 4 discussion  @ 2015/06/03 03:49:31


Post by: Phyrekzhogos


WOOOOOOOOOOOO!!!

I've been savin my caps and it's time to go track down my dog. Assuming my dog makes the cut.


Fallout 4 discussion  @ 2015/06/03 04:14:16


Post by: nomotog


 Avatar 720 wrote:
Fallout Online
Fallout: The MOBA
Fallout for Mobile
Falloutville With Friends for Facebook


Falloutville sounds oddly compelling. Anyone play that mod for fallout 3 where you could build your own town. That was neat.


Fallout 4 discussion  @ 2015/06/03 05:06:20


Post by: Bromsy


This is the face I make when I don't give a damn.

I played Fallout 3 because I thought I'd never see another Fallout game otherwise. Wasn't a fan.

Since I played Fallout 1&2, with a few exceptions 3 just felt lazy and derivative. They wanted to try something new, so they moved the setting across the country. Then proceeded to softball everything else in. Some of the mutant animals? Sure, maybe. Ghouls? Makes sense.

But you gotta have the FEV, Supermutants, Floaters, Centaurs, The Enclave, The Brotherhood of Steel (Who they took all the shades of grey out that made them interesting and turned them into generic good guys), Deathclaws, all kinds of crap that it makes no sense to have in the Capital Wasteland except that they have to be shoehorned in either because we the consumer can't be smart enough to enjoy a new Fallout game on it's own merits or because the guys making the game were too damn lazy to come up with their own ideas. Not to mention the dumbing down and hand holding that happened. If you don't want me to kill kids, don't put kids in the game. As a matter of fact, don't hand me a game and call it a sandbox if you are going to make every tenth person unkillable. (Also looking at you, Skyrim)

Not only that, but we are two hundred years after the nukes flew? And yet the game looked and was set up like it happened maybe a generation or two ago?

New Vegas was an across the board improvement, and moved things back to the right part of the world, but there were still issues - notably the whole progression of time thing.


But then, magic - Wasteland 2 came out. While it had it's flaws, it was a return to top down isometric post apocalyptic rpging that I enjoyed waaaay more than 3. So I doubt 4 will do anything to draw me in.


Fallout 4 discussion  @ 2015/06/03 06:27:05


Post by: Co'tor Shas


 Bromsy wrote:


Not only that, but we are two hundred years after the nukes flew? And yet the game looked and was set up like it happened maybe a generation or two ago?


Huh? What do you mean by that.


Fallout 4 discussion  @ 2015/06/03 06:30:44


Post by: gribblygrrl


I'm hoping for a Fallout 4, whether it'll be in the vein of 3 and New Vegas, or even a throwback to the isometrics, I'll probably be happy.

But I really, really hope they don't do an online game.


Fallout 4 discussion  @ 2015/06/03 06:34:29


Post by: Psienesis


 Bromsy wrote:
This is the face I make when I don't give a damn.

I played Fallout 3 because I thought I'd never see another Fallout game otherwise. Wasn't a fan.

Since I played Fallout 1&2, with a few exceptions 3 just felt lazy and derivative. They wanted to try something new, so they moved the setting across the country. Then proceeded to softball everything else in. Some of the mutant animals? Sure, maybe. Ghouls? Makes sense.

But you gotta have the FEV, Supermutants, Floaters, Centaurs, The Enclave, The Brotherhood of Steel (Who they took all the shades of grey out that made them interesting and turned them into generic good guys), Deathclaws, all kinds of crap that it makes no sense to have in the Capital Wasteland except that they have to be shoehorned in either because we the consumer can't be smart enough to enjoy a new Fallout game on it's own merits or because the guys making the game were too damn lazy to come up with their own ideas. Not to mention the dumbing down and hand holding that happened. If you don't want me to kill kids, don't put kids in the game. As a matter of fact, don't hand me a game and call it a sandbox if you are going to make every tenth person unkillable. (Also looking at you, Skyrim)

Not only that, but we are two hundred years after the nukes flew? And yet the game looked and was set up like it happened maybe a generation or two ago?

New Vegas was an across the board improvement, and moved things back to the right part of the world, but there were still issues - notably the whole progression of time thing.


But then, magic - Wasteland 2 came out. While it had it's flaws, it was a return to top down isometric post apocalyptic rpging that I enjoyed waaaay more than 3. So I doubt 4 will do anything to draw me in.


Deathclaws are mutant lizards. There's lizards all over the Eastern seaboard.

Times change in the games industry. In the 90s, an isometric-view game that allowed you to kill kids was "edgy" but acceptable for an M rating. A realistic FPS with zooming functions and such in the 2000s? AO rating, which is an immediate sales-killer as many of the big-box chains will not carry a game with an AO rating.

The reason DC looks "immediately post-bomb" is because, for like 3/4 of its dev cycle, it was. Then they decided to not make it quite so soon after the bomb, but the art resources had already been done, so they left them as they were. That's why there's still National Guard tents and stuff standing around the Capital Wastelands. The game was originally envisioned to be very soon after the bombs dropped, and thus the remains of relief efforts, emergency response, etc. would still be present... but then they advanced the timeline a bit. They just stuck with the resources they'd already made.

The Brotherhood of Steel in DC are the good guys... kind of. But the Brotherhood is a factional organization. Just because the BoS in DC are nice does not mean the ones just down the road in Charleston, SC are going to be... or the ones in Miami, or Vegas.


Fallout 4 discussion  @ 2015/06/03 06:58:42


Post by: Silent Puffin?


 Sigvatr wrote:
Please let it be Fallout 4. A European Fallout would be awesome!


Its definitely Fallout 4 and its going to be set, at least in part, in the Commonwealth which is I believe is Boston. Its a shame, at least in one sense, that Obsidian are no longer involved.

I just can't wait for all the paid mod shenanigans that Bethesda have got planned.


Fallout 4 discussion  @ 2015/06/03 07:25:37


Post by: Bromsy


 Co'tor Shas wrote:
 Bromsy wrote:


Not only that, but we are two hundred years after the nukes flew? And yet the game looked and was set up like it happened maybe a generation or two ago?


Huh? What do you mean by that.


200 years of wind and rain would see almost all of the buildings destroyed - instead of being partially collapsed with some rubble piled around. Canned food would not be viable still, cars would be at best heaps of rusted metal, not still recognizable. Those are just the things that would happen so long as there was still oxygen to cause oxidation - the bombs dropped in 2077, Fallout 1 started in 2161 and stuff was pretty fallen apart and ruined even in the arid southwest; 2277 is when you exit the Vault into the capital wasteland - more than a century after Fallout 1 and everything is more or less at the same level of decay.

That's not taking into account that plants and stuff are generally more able to handle background radiation and two centuries after the war you'd see some level of regrowth, which would wreck stuff even more.


Automatically Appended Next Post:
 Psienesis wrote:


Deathclaws are mutant lizards. There's lizards all over the Eastern seaboard.

Times change in the games industry. In the 90s, an isometric-view game that allowed you to kill kids was "edgy" but acceptable for an M rating. A realistic FPS with zooming functions and such in the 2000s? AO rating, which is an immediate sales-killer as many of the big-box chains will not carry a game with an AO rating.

The reason DC looks "immediately post-bomb" is because, for like 3/4 of its dev cycle, it was. Then they decided to not make it quite so soon after the bomb, but the art resources had already been done, so they left them as they were. That's why there's still National Guard tents and stuff standing around the Capital Wastelands. The game was originally envisioned to be very soon after the bombs dropped, and thus the remains of relief efforts, emergency response, etc. would still be present... but then they advanced the timeline a bit. They just stuck with the resources they'd already made.

The Brotherhood of Steel in DC are the good guys... kind of. But the Brotherhood is a factional organization. Just because the BoS in DC are nice does not mean the ones just down the road in Charleston, SC are going to be... or the ones in Miami, or Vegas.


Deathclaws were genetically engineered before the great war from Jackson's Chameleons. They aren't mutants. In 2161 they were localized entirely in southern California and were so rare that they were considered legendary. But apparently by 2277 their population had boomed to the point where they spread across the entire continent to infest the capital wasteland in the dozens. And somehow not wiping out all life in the area by doing so, despite also doubling in size in the same interval.


Fallout 4 discussion  @ 2015/06/03 10:19:07


Post by: jhe90


Fallout 4, that has me interested, will it go more new Vegas or revert taking influence deeper from the originals and incorporate a slightly different approach


Fallout 4 discussion  @ 2015/06/03 10:36:42


Post by: Buttery Commissar


I could see me buying into a new gen console or up to date PC for this. I loved New Vegas.. Never managed to finish it due to time constraints.


Fallout 4 discussion  @ 2015/06/03 12:51:50


Post by: Iron_Captain


Feth you Bethesda, stop making games so fast, I haven't even finished Fallout NV yet, let alone Skyrim!

 Bromsy wrote:
Not to mention the dumbing down and hand holding that happened. If you don't want me to kill kids, don't put kids in the game. As a matter of fact, don't hand me a game and call it a sandbox if you are going to make every tenth person unkillable. (Also looking at you, Skyrim)

Not putting kids in would be even worse. Game worlds full of people but with not a single child in the entire world always feel fake and unrealistic, like the whole world is about to die out. Besides, why would you want to kill a kid, even a virtual one in the first place? That is a bit disturbing.
Also, important quest characters have to be protected too, otherwise there is going to be a huge whinestorm of people complaining they have to restart the entire game just because some monster killed an npc. I like the way they handled it, because I want to do all quests in a single playthrough. I don't want to play the game multiple times and hope that this time I will be able to do all quests I missed.


Fallout 4 discussion  @ 2015/06/03 13:01:08


Post by: Do_I_Not_Like_That


Dreadclaws are in Fallout 3 because the Enclave brought some with them.


Fallout 4 discussion  @ 2015/06/03 13:59:17


Post by: Sinful Hero


I loved 3, but New Vegas bored me- mostly because I leveled up too fast I think.

But I'm definitely looking forward to 4.


Fallout 4 discussion  @ 2015/06/03 14:05:48


Post by: Nostromodamus


So did we watch a countdown clock to finally be presented with a "Please Stand By" screen?

Edit: My tab does say "Fallout 4" though...

Edit 2: Ok, trailer up, officially excited! Vault 111 eh? And the "pre-war" scenes are awesome!


Fallout 4 discussion  @ 2015/06/03 14:13:48


Post by: Kanluwen





The Youtube video went live, but the site is wonky.


Fallout 4 discussion  @ 2015/06/03 14:18:47


Post by: Soladrin


I am extremely disappointed by the texture quality on that. It already looks dated.


Fallout 4 discussion  @ 2015/06/03 14:32:56


Post by: thenoobbomb


Yeah, not impressed.


Fallout 4 discussion  @ 2015/06/03 14:33:58


Post by: Sigvatr


Hm. Graphics and animations looked pretty bad. Minus points for the "War never changes." Come on.


Fallout 4 discussion  @ 2015/06/03 14:35:18


Post by: thenoobbomb


Also, is it me or does the "town" they showed look like it won't be anything more than 10 houses?


Fallout 4 discussion  @ 2015/06/03 15:05:42


Post by: motyak


 Soladrin wrote:
I am extremely disappointed by the texture quality on that. It already looks dated.


Yeah, I mean I liked it in FO3, but that was a while ago...


Fallout 4 discussion  @ 2015/06/03 15:07:04


Post by: shasolenzabi


I painted these guys weeks ago not knowing that vault would be 111, so I am stoked, the graphics are improved over the old FO-3,

[/img]


Fallout 4 discussion  @ 2015/06/03 15:12:40


Post by: Sigvatr


 shasolenzabi wrote:
the graphics are improved over the old FO-3


...that is 7 years old


Fallout 4 discussion  @ 2015/06/03 15:24:30


Post by: shasolenzabi


 Sigvatr wrote:
 shasolenzabi wrote:
the graphics are improved over the old FO-3


...that is 7 years old


Have you watched the video in 1080p? the basic setting for some reason is 360, the whole things is much better in HD 1080p


Fallout 4 discussion  @ 2015/06/03 15:29:09


Post by: Nostromodamus


Don't give a feth about the graphics not being omgbbq. The gameplay is always huge and satisfying. If you're playing RPG's for the graphical quality, you're doing it wrong.

Game looks great to me, conveys the aesthetic well and will no doubt be the massive time-sink that fans want.

But haters gonna hate...


Fallout 4 discussion  @ 2015/06/03 15:38:43


Post by: Manchu


 Alex C wrote:
The gameplay is always huge and satisfying. If you're playing RPG's for the graphical quality, you're doing it wrong.


The main thing is scope for exploration. What Bethesda could afford to improve over Skyrim is their storytelling. FO3 had some wonderful stories, especially Trouble on the Homefront and A Meeting of the Minds.


Fallout 4 discussion  @ 2015/06/03 15:40:41


Post by: Wyrmalla


I totally thought they were going to play "We'll meet again" at the start of that trailer. Seriously, after listening to hundreds of classic tunes when playing 3 and New Vegas you realise how similar a load of them sound. :(

Uh, does that house from the trailer have the same layout as the one from Breaking Bad? o.O

Bonus points that they used the same Mr Handy as they did in the original Fallout 3 Trailer. Holy crap is that the same house from that trailer?! XD

Points then:

They've retained some designs from Fallout 3, as in little bits of clutter like the rockets above the baby's crib, the Enclave armour, Captain Cosmos poster, Riot Shotgun from NV. T-51b looks like its had a redesign though (no big wheel on the back). Is that Brotherhood riding those Vertibirds? If so then I take it that Bethesda took a nod from Tactics and brought in the Brotherhood's airships from there (they haven't explicitly made Tactics non-canon, and gave it nods back in 3 too).

It looks a lot greener than 3 did, which is great.

Yay, they had to get Mudcrabs in there somewhere...

Ooh, Super Mutants.

USS Constitution? ...Flying? 0.0

I see a poster on the wall of some slum telling people to "Enlist!".

Eugh, more Red Rocket Gasoline rather than Poseidon for some reason. :/

The city looks a lot more like the original concepts rather than what they went for in 3. As in its more "Metropolis" than just what our world looked like in the 50s with some crap tacked on.

Is that T-45d power armour or a later variant of it? Cool though, a nod to Van Buren where the guys guarding the Vault just before the War were kitted out in the same suits. I'm liking the redesign. It reminds me more of a futuristic car than something that's all edges (which the original design had credit to be, but given that the T-51b's been made to look more advance then the earlier armour can be too).

New weapons on the wall? I see the same laser rifle that one of the guys outside the Vault was carrying (credence to the Kotaku claim that you play as a guy from before the War? Plus the original trailer's house at military crap in one of its rooms the dog passes). A Power Fist maybe. Some smaller laser weapons (not Wattz 1000s unfortunately), and is that a Sniper Rifle?

Pipboy's not been redesigned majorly. It looks more like a bit of military gear, but thankfully they didn't change the original's useless ergonomics (the buttons are all in horrible places, as noted by the guy who originally made the thing, he only discovered this after it was finalised). It has a massive light bulb on the side now however, rather than the light being emitted from its screen (hopefully then it'll be like a directional torch rather than lighting up 360 around you like in 3 and the originals)...

Looks like the family from the start, or in other word's the game's tutorial, don't make it into the Vault in time. ...Or do they?

...Probably. Least the father will.

Overall it looks a lot more realistic than 3 did, but put that down to it being a good couple of years on. Its nice to see the game looking like that though, even Skyrim was a bit off looking. However I'm also getting a RAGE feeling from those post-war towns.

Edit:

Looks like the Mr Handy from the trailer wound up in that guy's garage . Also see a rudimentary trap made from a tin can and bottle caps and a pulse grenade on a shelf. Heh, and yeah if it wasn't super clear who the owner of that armour was there's his pipboy on that workbench.

Automatically Appended Next Post:


Fallout 4 discussion  @ 2015/06/03 16:05:11


Post by: Soladrin


 Alex C wrote:
Don't give a feth about the graphics not being omgbbq. The gameplay is always huge and satisfying. If you're playing RPG's for the graphical quality, you're doing it wrong.

Game looks great to me, conveys the aesthetic well and will no doubt be the massive time-sink that fans want.

But haters gonna hate...


I don't play RPG's for the graphics, but there is a certain expectation for it after so long. The texture work in that trailer is straight up bad and would affect my enjoyment of the gameplay.

But, haters gonna hate on people with different opinions.


Fallout 4 discussion  @ 2015/06/03 16:14:32


Post by: Nostromodamus


 Soladrin wrote:
But, haters gonna hate on people with different opinions.


Yup, like those hating on my opinion that it looks awesome by claiming the graphics suck.

Damn haters...

Seriously though, I've watched about 5-6 times now and have seen nothing bad about the visuals. Maybe the sheer amount of awesome is blinding me.


Fallout 4 discussion  @ 2015/06/03 16:14:40


Post by: Wyrmalla


The doom and woe's already started on the No Mutants Allowed forum thread for this.

Good point though, Vault 112 was a simulation Vault that had a bunch of Pre-war people living in it. In that case the pre-war segment may be a simulation (i.e. the same intro as the film had), or the protagonist may have been stored from before the War. I'm disliking that he's voiced however, though that could be just for the intro, or not even by the player character.

Oh, and they seem to think its the same engine as Skyrim, which I'd hope. Bethesda have flip flopped between saying its that or the one they used for Wolfenstein (which to quote, is totally unusable for an open world RPG). They're reasoning, ah, picking out all the flaws with that in engine screen shot that I posted above. =P

And yes, the Youtube comments on that video are literally all just "The graphics suck". Dude good, my computer will probably be able to run the damn thing then (and that's just the vanilla game, what about with all the mods..).



Fallout 4 discussion  @ 2015/06/03 16:14:52


Post by: commander dante


Suprised no one has posted this...

[Thumb - 2015-06-03-17-10-07-1042159430.jpeg]


Fallout 4 discussion  @ 2015/06/03 16:16:42


Post by: shasolenzabi


I was thinking type 52 at first, but maybe type 47 or 48 power armor?

Oh I think I will be loving this FO


Fallout 4 discussion  @ 2015/06/03 16:17:26


Post by: Sigvatr


 Alex C wrote:
 Soladrin wrote:
But, haters gonna hate on people with different opinions.


Yup, like those hating on my opinion that it looks awesome by claiming the graphics suck.

Damn haters...


Perceiving it as hate doesn't mean it's hate. Objectively, as in as of today's standards, the graphics are terrible, 3/10 territory. If an official trailer looks as "good" as a 7 year old game, then graphics are bad. This isn't hating. I am pretty sure it will still be a really good game, just like Fallout NV (with mods) and Fallout 3 (with mods...) and Skyrim (with mods...I...spot a pattern!). From a technical POV, however, graphics are bad.

Same goes for the animations. They are bad. Hands down. The dog isn't walking, it's running its running (duh) animation and looks like he's floating a few inches above the ground. That's bad animations right there.


Fallout 4 discussion  @ 2015/06/03 16:19:56


Post by: Wyrmalla


@ shasolenzabi

Nah I think they've just redesigned the T-51b/ T-45d. They've given the Vertibird a go over too, as well as changing the Vault suits back to how they looked in the originals. Put that down to their lead artist dying just after Skyrim came out (though he'd been working on the project before that presumably). =/

Here's a better run down than I can come up with:

http://fallout.gamepedia.com/Blog:News/Fallout_4:_Welcome_Home_-_Trailer_analysis_and_summary#Summary


Fallout 4 discussion  @ 2015/06/03 16:21:35


Post by: Nostromodamus


I guess I have much lower standards for graphics than others have.

Seriously don't give a feth and can't comprehend the flak it's getting over the visuals.


Fallout 4 discussion  @ 2015/06/03 16:24:09


Post by: Ratius


Meh the gfx wouldnt bother me so much, F3 and Vegas werent exactly top notch either but got the job done overall.
Ultimately as long as its a solid plot, large world, good quest line and decent RPG system I'll be happy.




Fallout 4 discussion  @ 2015/06/03 16:31:15


Post by: CthuluIsSpy


 Sigvatr wrote:
Hm. Graphics and animations looked pretty bad. Minus points for the "War never changes." Come on.


What's wrong with War Never Changes? That's the fallout tag line.
The graphics don't look that bad. About en par for beth.


Fallout 4 discussion  @ 2015/06/03 16:38:48


Post by: shasolenzabi


 Wyrmalla wrote:
@ shasolenzabi

Nah I think they've just redesigned the T-51b/ T-45d. They've given the Vertibird a go over too, as well as changing the Vault suits back to how they looked in the originals. Put that down to their lead artist dying just after Skyrim came out (though he'd been working on the project before that presumably). =/

Here's a better run down than I can come up with:

http://fallout.gamepedia.com/Blog:News/Fallout_4:_Welcome_Home_-_Trailer_analysis_and_summary#Summary



Still, when I went and painted my vault security team, there was nothing on Vault 111, I am pleased to see it now has a place.


Fallout 4 discussion  @ 2015/06/03 16:39:12


Post by: clamclaw


 CthuluIsSpy wrote:
 Sigvatr wrote:
Hm. Graphics and animations looked pretty bad. Minus points for the "War never changes." Come on.


What's wrong with War Never Changes? That's the fallout tag line.
The graphics don't look that bad. About en par for beth.


Yeah idk what's wrong with the "war never changes" line. That's my favorite part of the trailer, it's like their flagship line for the franchise.

Graphics, it's hard to say just yet. Depending on when release date is we might be seeing the finished game, test footage or cinematics. Too early to tell I think.


Fallout 4 discussion  @ 2015/06/03 16:45:28


Post by: Wyrmalla


 shasolenzabi wrote:
 Wyrmalla wrote:
@ shasolenzabi

Nah I think they've just redesigned the T-51b/ T-45d. They've given the Vertibird a go over too, as well as changing the Vault suits back to how they looked in the originals. Put that down to their lead artist dying just after Skyrim came out (though he'd been working on the project before that presumably). =/

Here's a better run down than I can come up with:

http://fallout.gamepedia.com/Blog:News/Fallout_4:_Welcome_Home_-_Trailer_analysis_and_summary#Summary



Still, when I went and painted my vault security team, there was nothing on Vault 111, I am pleased to see it now has a place.


Argh, now to spend you time changing every little detail to bring them in line with the ones that appear in the game exactly!

Oh god I hope Vault 62 doesn't appear.

Upon looking at the guy outside of Diamond City (the baseball stadium, diamond coming from the shape of the field I presume) closer he isn't in fact wearing combat armour. Nah, rather than the American Football armour of previous games (and Mad Max) he's wearing some baseball gear. ...That's so cool.

Is that a baseball helmet he's wearing or a Vietnam era American military pilot's helmet? ...Not that I want to turn him into a model at all. Nope.



Fallout 4 discussion  @ 2015/06/03 16:49:37


Post by: CthuluIsSpy


Is it me, or does everything look brighter? Not sure I like that; I prefer the grittiness of the older games.


Fallout 4 discussion  @ 2015/06/03 16:53:15


Post by: thenoobbomb


 CthuluIsSpy wrote:
Is it me, or does everything look brighter? Not sure I like that; I prefer the grittiness of the older games.

Yeah, it does look brighter.

The graphics kinda reminded me of RAGE.


Fallout 4 discussion  @ 2015/06/03 16:53:39


Post by: Nostromodamus


 CthuluIsSpy wrote:
Is it me, or does everything look brighter? Not sure I like that; I prefer the grittiness of the older games.


I'm sure there will be a brightness slider in the graphics options.


Fallout 4 discussion  @ 2015/06/03 16:54:46


Post by: Wyrmalla


 Alex C wrote:
 CthuluIsSpy wrote:
Is it me, or does everything look brighter? Not sure I like that; I prefer the grittiness of the older games.


I'm sure there will be a brightness slider in the graphics options.


Or a million and one ENBs out there.


Oh and the Youtube comments are nothing compared to what's going on in the NMA thread. "Rarrgh, its not a top down turn based game! Rarrgh! This isn't the nineties anymore!!!".


Fallout 4 discussion  @ 2015/06/03 16:54:52


Post by: shasolenzabi


They are also right on the water's edge, so ocean breeze power to clear dust away, (Always needed shades on Long Island).

I see that metal things are also getting rust from the salty air. Plus the ubiquitous green paint


Fallout 4 discussion  @ 2015/06/03 16:56:19


Post by: Avatar 720


If a close release date was given alongside all this, the graphics and animations would worry me. Seeing as though this hasn't happened, and given that E3 is coming up, I remain cautiously optimistic.

True, a trailer and things with bad graphics isn't exactly the best way of getting people hyped for the game, but at the same time, assuming that a game with no current release date and an hour and a half slot at E3 will be using them when it's actually released is a bit silly.


Fallout 4 discussion  @ 2015/06/03 16:59:25


Post by: CthuluIsSpy


 Wyrmalla wrote:
 Alex C wrote:
 CthuluIsSpy wrote:
Is it me, or does everything look brighter? Not sure I like that; I prefer the grittiness of the older games.


I'm sure there will be a brightness slider in the graphics options.


Or a million and one ENBs out there.


Oh and the Youtube comments are nothing compared to what's going on in the NMA thread. "Rarrgh, its not a top down turn based game! Rarrgh! This isn't the nineties anymore!!!".


Heh, so nothing changed then. Did they really expect Beth to go isometric


Fallout 4 discussion  @ 2015/06/03 16:59:52


Post by: Wyrmalla


 Avatar 720 wrote:
If a release date was given alongside all this, the graphics and animations would worry me. Seeing as though this hasn't happened, and given that E3 is coming up, I remain cautiously optimistic.

True, a trailer and things with bad graphics isn't exactly the best way of getting people hyped for the game, but at the same time, assuming that a game with no current release date and an hour and a half slot at E3 will be using them when it's actually released is a bit silly.


The release date's New Year's IIRC. Its attached to the pre-order.

I have no issue with the graphics. It looks like Skyrim, but a bit better, which is fine. If people take issue with them then hell, one don't play on a console, and two go install the gak ton of graphical improvement mods that'll be out (and the official high-res texture pack). Seriously Skyrim now has mods that have increase the resolution and polygons of things so much that people are now going through and making the bloody wicker baskets ridiculously high res (5200x5200 is a bit much...).


Fallout 4 discussion  @ 2015/06/03 17:04:47


Post by: Nostromodamus


 Wyrmalla wrote:

Oh and the Youtube comments are nothing compared to what's going on in the NMA thread. "Rarrgh, its not a top down turn based game! Rarrgh! This isn't the nineties anymore!!!".


Ah NMA, hive of frothing grognards who think that a Fallout game "isn't proper Fallout" unless it's isometric, PC-exclusive and made by Black Isle.

I'm happy to leave them to stew in their own raging juice while I sit over here and enjoy life with FALLOUT 3 on XBOX 360.


Fallout 4 discussion  @ 2015/06/03 17:14:50


Post by: Avatar 720


 Wyrmalla wrote:
 Avatar 720 wrote:
If a release date was given alongside all this, the graphics and animations would worry me. Seeing as though this hasn't happened, and given that E3 is coming up, I remain cautiously optimistic.

True, a trailer and things with bad graphics isn't exactly the best way of getting people hyped for the game, but at the same time, assuming that a game with no current release date and an hour and a half slot at E3 will be using them when it's actually released is a bit silly.


The release date's New Year's IIRC. Its attached to the pre-order.


Where? Nowhere I can find has a release date for pre-orders, and nowhere seems to list one; not even Wikipedia has expected release dates up.


Fallout 4 discussion  @ 2015/06/03 17:18:10


Post by: Wyrmalla


 Avatar 720 wrote:
 Wyrmalla wrote:
 Avatar 720 wrote:
If a release date was given alongside all this, the graphics and animations would worry me. Seeing as though this hasn't happened, and given that E3 is coming up, I remain cautiously optimistic.

True, a trailer and things with bad graphics isn't exactly the best way of getting people hyped for the game, but at the same time, assuming that a game with no current release date and an hour and a half slot at E3 will be using them when it's actually released is a bit silly.


The release date's New Year's IIRC. Its attached to the pre-order.


Where? Nowhere I can find has a release date for pre-orders, and nowhere seems to list one; not even Wikipedia has expected release dates up.


I think someone said in the NMA thread. If they have a trailer out, showing it off at E3 and the boxart's done then its not far off. I mean they have to send it to distributors and have all the paperwork done, so six months is fair time for that. If they have any developing left to do it'll be bug fixing, if that.


Fallout 4 discussion  @ 2015/06/03 17:31:01


Post by: hotsauceman1


I love the flashback part of the trailer.


Fallout 4 discussion  @ 2015/06/03 17:31:08


Post by: Sinful Hero


Frankly low graphics would be fine with me if the game isn't nearly as buggy as New Vegas or Skyrim were.


Fallout 4 discussion  @ 2015/06/03 17:57:10


Post by: BrookM


Will be interesting to see how this one turns out and yes, let's hope this one isn't a buggy PC release just this once.

Also, voiced character? Here's hoping that it's just for the trailer or if they do go down that road, there's still the option to edit your character and gender and whatnot.


Fallout 4 discussion  @ 2015/06/03 18:02:31


Post by: Wyrmalla


 BrookM wrote:
Will be interesting to see how this one turns out and yes, let's hope this one isn't a buggy PC release just this once.

Also, voiced character? Here's hoping that it's just for the trailer or if they do go down that road, there's still the option to edit your character and gender and whatnot.



If I can't play as a female character then this game's ruined for me!!!

...

...Or rather its ruined for all those guys who just love to make those bloody skimpy armour mods.

The trailer was done by another company other than Bethesda, so perhaps they chose to do that. However it would seem weird to have the guy voiced in the trailer only for the game to be completely different. As I said though, perhaps he's not the player character, or just the guy from the intro tutorial (the whole pre-war bit is a part in the game judging by the camera angle at points)?

...I really hope that they either don't have the player voice, or go the Mass Effect route of giving the female protagonist a voice too. Now that I can get on board with.


Fallout 4 discussion  @ 2015/06/03 18:04:05


Post by: BrookM


 Wyrmalla wrote:
 BrookM wrote:
Will be interesting to see how this one turns out and yes, let's hope this one isn't a buggy PC release just this once.

Also, voiced character? Here's hoping that it's just for the trailer or if they do go down that road, there's still the option to edit your character and gender and whatnot.



If I can't play as a female character then this game's ruined for me!!!

...

...Or rather its ruined for all those guys who just love to make those bloody skimpy armour mods.

The trailer was done by another company other than Bethesda, so perhaps they chose to do that. However it would seem weird to have the guy voiced in the trailer only for the game to be completely different. As I said though, perhaps he's not the player character, or just the guy from the intro tutorial (the whole pre-war bit is a part in the game judging by the camera angle at points)?

...I really hope that they either don't have the player voice, or go the Mass Effect route of giving the female protagonist a voice too. Now that I can get on board with.
Right, the trailer was directed by that one guy that also did Pacific Rim and whatnot.


Fallout 4 discussion  @ 2015/06/03 18:26:55


Post by: The Fragile Breath


 thenoobbomb wrote:
 CthuluIsSpy wrote:
Is it me, or does everything look brighter? Not sure I like that; I prefer the grittiness of the older games.

Yeah, it does look brighter.

The graphics kinda reminded me of RAGE.


I'm glad it's brighter. With all the gritty "ultra grimdark graphics!" we've been seeing in recent games, I'm thankful for things like Overwatch, that show no fear of using bright colors. I've never been too interested in Fallout before, but I think I may buy this one. Trailer looked cool, I agree the graphics aren't amazing, but, neither were Skyrim's when I bought it on release date and ran on rather high settings.

Edit: Hey man, not all of us play female characters to give them skimpy armor. In fact, between my fiancee and I, one of us almost always has their female characters wear skimpy armor, and it's not me. And that fact never ceases to amuse me!


Fallout 4 discussion  @ 2015/06/03 19:22:51


Post by: Wyrmalla


Heh, and I'm already making models based on this game. XD



Fallout 4 discussion  @ 2015/06/03 19:32:08


Post by: Soladrin


 BrookM wrote:
 Wyrmalla wrote:
 BrookM wrote:
Will be interesting to see how this one turns out and yes, let's hope this one isn't a buggy PC release just this once.

Also, voiced character? Here's hoping that it's just for the trailer or if they do go down that road, there's still the option to edit your character and gender and whatnot.



If I can't play as a female character then this game's ruined for me!!!

...

...Or rather its ruined for all those guys who just love to make those bloody skimpy armour mods.

The trailer was done by another company other than Bethesda, so perhaps they chose to do that. However it would seem weird to have the guy voiced in the trailer only for the game to be completely different. As I said though, perhaps he's not the player character, or just the guy from the intro tutorial (the whole pre-war bit is a part in the game judging by the camera angle at points)?

...I really hope that they either don't have the player voice, or go the Mass Effect route of giving the female protagonist a voice too. Now that I can get on board with.
Right, the trailer was directed by that one guy that also did Pacific Rim and whatnot.


I am almost certain this isn't the trailer by Guillermo del Toro, because he isn't directing it. His production/CGI studio, Mirada Studios, is.


Fallout 4 discussion  @ 2015/06/03 19:40:26


Post by: Wyrmalla


Hah, I'm still reading the drivel on NMA and finally someone actually said this looks like "Skyrim with guns!". ...They're literally repeating the same arguments that they made when Fallout 3 came out (I think I read someone calling Skyrim Fallout 3 with swords at one point too).

Those posters seem to be so entrenched in their backwards beliefs. They put down Fallout 3, then grumble a bit and accept New Vegas. So now they bitch about 4, but seem to forget that the same game (with all the graphics they hate and FPS style they can't get used to) will be then given to Obsidian to make a sequel to New Vegas with. So if anything, the announcement of 4 just means that another Obsidian game will be out eventually.

3 was good for its world, Skyrim showed that Bethesda could then develop that area a bit, but wasn't spectacular. New Vegas however had the writing. So I'll be enjoying the hell out of 4, and whatever gripes I have with how Bethesda writes things (go back to 3 and don't cringe at the dialogue at times) I know that there'll be a superior game coming out using the same assets a few years afterwards.

...Because like hell any of the guys at Obsidian will pass up a chance to go back and work on their baby again.

Edit: and another piece of speculation from NMA. The Institute's big on androids and downloading pre-war people's memories into them. Perhaps the player's an android and that explains why you could be from before the war?

...Though I doubt many people would be happy with that. However it does explain how you could customise your character. I'm still hoping that there'll be both male and female voice acting.


Fallout 4 discussion  @ 2015/06/03 19:48:16


Post by: Sigvatr


I sure hope it gets better than Skyrim. Skyrim, without mods, is not a good game. Far from it. It only became as good as it got because of its outstanding mod community.


Fallout 4 discussion  @ 2015/06/03 19:53:10


Post by: shasolenzabi


I have only played FO-3 and Skyrim as well as Oblivion before on the X-box-360,

It will cost less to have FO-4 and a new hard drive than the X-box-one and FO-4


Some are so spoiled

Fallou-3 on a X-Box-360 plugged into a old 480p TV made it feel like playing on a fallout universe monitor


Fallout 4 discussion  @ 2015/06/03 19:59:10


Post by: Nostromodamus


 Sigvatr wrote:
I sure hope it gets better than Skyrim. Skyrim, without mods, is not a good game. Far from it. It only became as good as it got because of its outstanding mod community.


Weird that my wife and I had it on Xbox 360 from day 1 and still enjoy the hell out of it then.

I must stop enjoying it now! The internet has spoken!


Fallout 4 discussion  @ 2015/06/03 20:05:37


Post by: Avatar 720


 The Fragile Breath wrote:
Edit: Hey man, not all of us play female characters to give them skimpy armor. In fact, between my fiancee and I, one of us almost always has their female characters wear skimpy armor, and it's not me. And that fact never ceases to amuse me!


I'll openly admit to using a few 'skimpy' or 'shapely' armour mods on one or two characters, but I don't make characters specifically for them, and I don't use any with ridiculous amounts of nudity or skin showing. Something that's a little more form-fitting does me fine. Power armour consisting of powered nipple-tassels, powered monomolecular underwear, and powered high-heels, is much too far into the realms of ridiculous for me--which is annoying, since trying to find a decent-looking, less-bulky power armour model that isn't powered lingerie is like trying to find hay in a needlestack.


Fallout 4 discussion  @ 2015/06/03 20:10:52


Post by: Overlord Thraka


I was kinda hoping for the option to play as a ghoul... Not looking like it. Oh well. Time to look for a mod to do that in Fallout 3 or NV!

Trailer looks amazing. I could care less about how good the graphics are, just so long as I don't have to buy a whole new PC or play on low settings. I honestly can't wait. I might even pre-order my 1st AAA title. Again the seemingly lacking option of a Ghoul player character is a little meh. I just can't wait for this now!


Fallout 4 discussion  @ 2015/06/03 20:42:09


Post by: Sigvatr


 Alex C wrote:
 Sigvatr wrote:
I sure hope it gets better than Skyrim. Skyrim, without mods, is not a good game. Far from it. It only became as good as it got because of its outstanding mod community.


Weird that my wife and I had it on Xbox 360 from day 1 and still enjoy the hell out of it then.

I must stop enjoying it now! The internet has spoken!


Where did it say that you cannot enjoy it?


Fallout 4 discussion  @ 2015/06/03 20:47:04


Post by: Slarg232


Gah....

"The character is voice acted, no more female characters because it's hard to have all the dialog recorded!"

Choose your own Laser Color; the Trilogy would like to say high.


Fallout 4 discussion  @ 2015/06/03 20:49:54


Post by: Wyrmalla


Something weird. Bethesda's official blog is inaccessible right now. It just forwards you to that trailer. Which is disappointing as I thought that they would have had a post regarding this. Hmn, wonder if Obsidian have said anything...


Fallout 4 discussion  @ 2015/06/03 20:55:23


Post by: Manchu


Skyrim is a great game. I prefer it without expansions or mods.


Fallout 4 discussion  @ 2015/06/03 21:42:55


Post by: Nostromodamus


 Sigvatr wrote:
 Alex C wrote:
 Sigvatr wrote:
I sure hope it gets better than Skyrim. Skyrim, without mods, is not a good game. Far from it. It only became as good as it got because of its outstanding mod community.


Weird that my wife and I had it on Xbox 360 from day 1 and still enjoy the hell out of it then.

I must stop enjoying it now! The internet has spoken!


Where did it say that you cannot enjoy it?


Ok Mr. Technicalities, I think there's nothing wrong with the standard game and that it is very good. Thanks for informing me that I am wrong though, and that the game is bad. Can I get my money back?

Better tell all those people who gave it glowing reviews upon release that they are wrong too.

Fact is, it received near universal praise upon release so to categorically state that it is bad without mods as some sort of fact is just false.


Fallout 4 discussion  @ 2015/06/03 22:02:53


Post by: Soladrin


 Alex C wrote:
 Sigvatr wrote:
 Alex C wrote:
 Sigvatr wrote:
I sure hope it gets better than Skyrim. Skyrim, without mods, is not a good game. Far from it. It only became as good as it got because of its outstanding mod community.


Weird that my wife and I had it on Xbox 360 from day 1 and still enjoy the hell out of it then.

I must stop enjoying it now! The internet has spoken!


Where did it say that you cannot enjoy it?


Ok Mr. Technicalities, I think there's nothing wrong with the standard game and that it is very good. Thanks for informing me that I am wrong though, and that the game is bad. Can I get my money back?

Better tell all those people who gave it glowing reviews upon release that they are wrong too.

Fact is, it received near universal praise upon release so to categorically state that it is bad without mods as some sort of fact is just false.


Not good =/= bad. I played Skyrim on console at first, did one quick play through and never touched it again. Then I got a new pc and the pc version, added some mods and played over 150 hours in the next month or two.

You seem to have this urge to take any criticism to mean the game is terrible and you should feel bad for having it. Games are never perfect, this doesn't mean they aren't enjoyable. And someones opinion shouldn't affect your enjoyment of it either.


Fallout 4 discussion  @ 2015/06/03 22:06:31


Post by: Nostromodamus


Wow, fething asanine sentence police here.

Sorry, just hoped to see some exciting speculation about the game after the trailer dropped and instead I just keep seeing people saying how gak it is. That affects my enjoyment of this thread.



Fallout 4 discussion  @ 2015/06/03 22:25:19


Post by: Co'tor Shas


First thing I checked when I got home from work, it's looking good, although I'm probably going to steer away from a lot of rumors to not spoil anything.

Also I saw an eyebot. Will it be the return of E-DE!?! <excited beeping>


Edit: and assuming obsidian gets to make a sequel to new vegas, I really hope they give them the usual 2 or so years of dev time, instead of the 13 months they got for new vegas. I mean, if they can make a game that good in 13 months, imagine what they could do in two years.


Fallout 4 discussion  @ 2015/06/03 22:41:49


Post by: Wyrmalla


 Co'tor Shas wrote:
First thing I checked when I got home from work, it's looking good, although I'm probably going to steer away from a lot of rumors to not spoil anything.

Also I saw an eyebot. Will it be the return of E-DE!?! <excited beeping>


Edit: and assuming obsidian gets to make a sequel to new vegas, I really hope they give them the usual 2 or so years of dev time, instead of the 13 months they got for new vegas. I mean, if they can make a game that good in 13 months, imagine what they could do in two years.


Importantly Obsidian may ask for more time this time around due to know how much Bethesda screwed them over the first time. However they also showed that they could produce a great game in such a short timeframe, so even though they'd love to have the time, Bethesda's money handlers will probably not give it to them.

But damn do I want I sequel to New Vegas...

Anyhow, as it seems related to this thread, here's the Diamond City Guard that I made based on the trailer. I'll keep the rest of my modelling guff to its own thread instead of spamming this place however (if people are interested its not like the massive letters under every one of my posts doesn't make it obvious...).



Fallout 4 discussion  @ 2015/06/03 22:49:45


Post by: Manchu


Be sure to send a pic into Bethesda. They may post it on their blog.


Fallout 4 discussion  @ 2015/06/03 22:50:48


Post by: Wyrmalla


 Manchu wrote:
Be sure to send a pic into Bethesda. They may post it on their blog.


Hey send me their PR email and I may just do that...

There whole informal blog been taken over by that trailer however, so I can't even get on that thing to check their contact details. :(


Fallout 4 discussion  @ 2015/06/03 22:55:56


Post by: shasolenzabi


Once things calm down, and they can have the section "Contact us" up and running, that will be the time to send pics in


Fallout 4 discussion  @ 2015/06/03 22:57:27


Post by: Wyrmalla


 shasolenzabi wrote:
Once things calm down, and they can have the section "Contact us" up and running, that will be the time to send pics in


I'm actually sitting on the way back machine right now seeing if that'd help. But its a on site form you fill out rather than a direct email address unfortunately, and I'm not sure if a page from months ago would really be the best way of contacting them.


Fallout 4 discussion  @ 2015/06/03 23:26:02


Post by: Sigvatr


 Alex C wrote:


Ok Mr. Technicalities, I think there's nothing wrong with the standard game and that it is very good. Thanks for informing me that I am wrong though, and that the game is bad. Can I get my money back?

Better tell all those people who gave it glowing reviews upon release that they are wrong too.

Fact is, it received near universal praise upon release so to categorically state that it is bad without mods as some sort of fact is just false.


I have no idea why you get so upset. You way overreact on an emotional level...calm down.

Skyrim has no story. It is terribly balanced. The combat system is trash and more shallow than Twilight's plot. Exploration gets dull soon when you find the same stuff anywhere you go. The crafting system is dull beyond belief (forge 2000 Iron Daggers...). AI. The overworld is dead. Civil war? Where? Most quests are extremely forgettable, DLC somehow helped in that regard. Level scaling. Terrible PC UI. A few more smaller things.

Skyrim is overrated. What really made Skyrim that extremely awesome game are all the outstanding modders.


Fallout 4 discussion  @ 2015/06/03 23:39:47


Post by: Manchu


Exploration in Skyrim does not "get dull soon." Perhaps it is just not the right game for you.


Fallout 4 discussion  @ 2015/06/03 23:43:30


Post by: Swastakowey


 Manchu wrote:
Exploration in Skyrim does not "get dull soon." Perhaps it is just not the right game for you.


Really? I found nothing interesting exploring Skyrim except hardship (mountains, icy lakes, wolves). Every few minutes I was under attack by some animal. There was nothing interestng out there.

In contrast to Oblivion where exploring found towns that had odd things going on, random taverns with awesome quests and stuff that was just there.

Everything in skyrim was bare and samey and if anything annoying to travel anywhere.

I can't think of anything I found exploring except a jester. Everything else was kind of scripted to be there when i explored.

I agree that Skyrim sucked hugely for me too.



Fallout 4 discussion  @ 2015/06/03 23:50:25


Post by: Wolfblade


 Manchu wrote:
Exploration in Skyrim does not "get dull soon." Perhaps it is just not the right game for you.

I disagree with that immensely, I love open world games, and I love RPGs, but to me skyrim was a vast ocean with the depth of a kiddie pool. Sure, the map was pretty big, but a lot of the areas were very samey, and the wilderness was incredibly... empty. Having played the witcher 3 has shown me that wilderness DOESN'T need to be empty. Sure, there were boring, empty places, but there was also plenty of random locations, and mini dungeons to explore. Not to mention the treasure hunts for various bits of gear. Plus, having combat I enjoyed made it even better (vs skyrim's combat, which was some of the worst swordplay I've ever experienced in an others decent game).

Now, with mods obviously, skyrim does get much better, but even then it wasn't enough to warrant much more playing.


Fallout 4 discussion  @ 2015/06/04 00:04:35


Post by: Haight


"Let's go, Pal."


.... Goosebump mode engaged.

I love me some Dogmeat. Favorite companion in any videogame, ever.


Been a fallout fan for years (i use Bloody Mess as my avatar on every forum i'm on), super stoked for this.


Fallout 4 discussion  @ 2015/06/04 00:09:49


Post by: Sigvatr


 Swastakowey wrote:
Really? I found nothing interesting exploring Skyrim except hardship (mountains, icy lakes, wolves). Every few minutes I was under attack by some animal. There was nothing interestng out there.


Precisely. Enter a dungeon on the far east side of the map, same enemies, same loot, same environment as another dungeon on the far west side of the map.


Fallout 4 discussion  @ 2015/06/04 00:11:24


Post by: Manchu


W3 feels empty to me in comparison to Skyrim. There's just a lot of (admittedly pretty) nothing to ride through to the next cutscene or mission destination. W3 is very cool but it is not an exploration game. With Skyrim, I found lots of interesting things around like the Lady in the Lake remains or the carcas of the giant mud crab.


Fallout 4 discussion  @ 2015/06/04 00:48:13


Post by: djones520


 Manchu wrote:
W3 feels empty to me in comparison to Skyrim. There's just a lot of (admittedly pretty) nothing to ride through to the next cutscene or mission destination. W3 is very cool but it is not an exploration game. With Skyrim, I found lots of interesting things around like the Lady in the Lake remains or the carcas of the giant mud crab.


Agreed. I've got over 1000 hours in the 360 version of Skyrim. I explored the ever living hell out of that game, and never got tired of it. Even with all that time, I know there are area's I've still never seen.


Automatically Appended Next Post:
In regards to this game, I like what I've seen so far. Makes me excited for it.


Fallout 4 discussion  @ 2015/06/04 00:56:41


Post by: Co'tor Shas


 Wyrmalla wrote:
 Manchu wrote:
Be sure to send a pic into Bethesda. They may post it on their blog.


Hey send me their PR email and I may just do that...

There whole informal blog been taken over by that trailer however, so I can't even get on that thing to check their contact details. :(

That's funny, I had no trouble getting to it. Just move your cursor to the top right corner and click on the bethblog link.

This might help as well.
http://www.bethblog.com/2015/06/03/fallout-4-officially-announced/#more-29795


Automatically Appended Next Post:
On a side note, I like that it is more colorful, nukes don't destroy most of the visible light spectrum you know!


Fallout 4 discussion  @ 2015/06/04 01:11:49


Post by: Sigvatr


I really appreciate it being brighter. The weird green tint in Fallout 3 was really annoying and the game looked a lot better if you removed it.

Master Race, rejoice o/

In all seriousness, though, I do hope they are aware of the mod's community's importance for their games and don't pull off crap like paid mod support or something. Fingers crossed.


Fallout 4 discussion  @ 2015/06/04 01:45:27


Post by: hotsauceman1


 Haight wrote:
"Let's go, Pal."


.... Goosebump mode engaged.

I love me some Dogmeat. Favorite companion in any videogame, ever.


Been a fallout fan for years (i use Bloody Mess as my avatar on every forum i'm on), super stoked for this.

maybe the dog is the real protagonist.
Fallout: A boy and his dog.


Fallout 4 discussion  @ 2015/06/04 02:35:22


Post by: Jehan-reznor


Fall out 3 loved the world and the story, the game play, the interesting side stories, the huge easteregg stuff.

Hated the buggy engine, problems with added content messing with the main story and the crashes did i mention the crashes?

Would be nice if this time the setting is a different country
(oh it is Boston)


Fallout 4 discussion  @ 2015/06/04 02:44:57


Post by: Phyrekzhogos


I'm officially okay with the graphics. Does it look like it could be better? Yeah. Yeah it does. But more than likely it'll be a very large open world to explore with numerous stories, puzzles and characters. So I'm not really judging based on graphics alone, but more or less what I get out of it which will probably be many many hours of play.

To be frank, I'm just happy it's not quite as grey and brown as FO3. I see actual color here. I have to admit though, I do hope we'll see some new monsters and some deeper storytelling, maybe some really flawed characters.

Most importantly though, my dog is still alive.


Fallout 4 discussion  @ 2015/06/04 02:55:52


Post by: Co'tor Shas


Having yet to play fallout 3 (I'm starting tomorrow), how do we know it's the same dog?


Fallout 4 discussion  @ 2015/06/04 02:58:47


Post by: Wyrmalla


Its not the same dog.

One its an entirely different breed, and two well what kind of dog walks all the way from DC to Boston? That and my assumption at the moment is that the whole game's set before 3 (you're either that pre-war guy or his child, hmn, or an Android...), so ah, hmn. =P


Fallout 4 discussion  @ 2015/06/04 02:59:12


Post by: Nostromodamus


 Co'tor Shas wrote:
Having yet to play fallout 3 (I'm starting tomorrow), how do we know it's the same dog?


Its not the same dog.


Fallout 4 discussion  @ 2015/06/04 03:00:01


Post by: Co'tor Shas


Also, I was thinking, perhaps the garage with the PA is some sort of player-owned building, not dissimilar to the lucky 38 suite in FO:NV?


Fallout 4 discussion  @ 2015/06/04 03:01:14


Post by: Nostromodamus


 Co'tor Shas wrote:
Also, I was thinking, perhaps the garage with the PA is some sort of player-owned building, not dissimilar to the lucky 38 suite in FO:NV?


Likely to be the case.


Fallout 4 discussion  @ 2015/06/04 03:04:10


Post by: Wyrmalla


That's the assumption. It has a weapons modding station on the left and a perk tree thing on the right, with a power armour building thing in the middle. I doubt that there will be extensive armour crafting, but given that earlier in the trailer you see a set of T-51b that has T-45d parts I'm assuming that the player can build a set of power armour. ...Though of course why you'd do that when there's plenty of guys toting about in armour already is up in the air (perhaps the Brotherhood don't turn up till late in the story, so before that you have to loot damaged sets. You need a set of power armour for a reason in the story too).

Eugh, I hated Power Armour in the games. Though I'm the person who has their characters toting about in hoodies with armour plates stuck in them when they could be carrying a minigun (which FYI, one of the ones seen at the start of the trailer held by one of the power armoured soldiers is under a tarp in that garage to the left under the guns) and suited up like a tank. ...At least in Skyrim that made sense as the best armour wasn't the best at keeping you warm (in fact Fur had the highest warmth rating, though eventually I found Snow Bear armour which was great).


Fallout 4 discussion  @ 2015/06/04 03:05:43


Post by: Wolfblade


 Co'tor Shas wrote:
Also, I was thinking, perhaps the garage with the PA is some sort of player-owned building, not dissimilar to the lucky 38 suite in FO:NV?


But hopefully more like FO3's player housing, where it could be customized to a decent degree with various themes.


Fallout 4 discussion  @ 2015/06/04 03:11:41


Post by: Wyrmalla


Oh yeah, remember that these are still a thing... That image attached to the first one is definitely from the game (I thought it as real when I first saw it too, as it looks like it was made for Skyrim). Presumably the lines are just there as placeholders obviously, but youknow. =P




Fallout 4 discussion  @ 2015/06/04 04:11:32


Post by: Swastakowey


11 months ago someone released info on the game. He was downvoted on reddit and so on, but apparently he was not lying...

https://np.reddit.com/r/Fallout/comments/28v2dn/i_played_fallout_4/

May be some more information in there.

Assuming the guy didnt guess some things correctly.


Fallout 4 discussion  @ 2015/06/04 04:26:42


Post by: Wyrmalla


 Swastakowey wrote:
11 months ago someone released info on the game. He was downvoted on reddit and so on, but apparently he was not lying...

https://np.reddit.com/r/Fallout/comments/28v2dn/i_played_fallout_4/

May be some more information in there.

Assuming the guy didnt guess some things correctly.


Save transfer? Who the hell still has a save from Fallout 3?

A lot of that's hit or miss. A top down classic mode? Who the hell is going to sit there and go through each and every interior location so that the ceiling and floor above the player won't clip with the camera? That's just being silly.

The main story line is for men only, but after that you can be a woman? No, just no. That'd just be asking for a ton of flak off the SJWs. Either voice both or none at all, a sex change afterwards would be dumb as hell.

Eugh, I could run through that and call bull on other bits, or point out the others that are left to be confirmed, but what's the point? There could be an element of truth there. It could be that that employee left so early in development that major changes took place later. It could be all true and I'll be facepalming at Bethesda's decisions (seriously save porting, why? For a game that's years old too no less. The only way to play a woman is to sink in tons of hours then at the end you can have a sex change? So you need to earn the right to play as a woman then? That'll go down well...). If this were true then this person would be pulled up in court, though I guess the comments on that thread already blew it out of the water. =P


Fallout 4 discussion  @ 2015/06/04 04:29:32


Post by: Swastakowey


 Wyrmalla wrote:
 Swastakowey wrote:
11 months ago someone released info on the game. He was downvoted on reddit and so on, but apparently he was not lying...

https://np.reddit.com/r/Fallout/comments/28v2dn/i_played_fallout_4/

May be some more information in there.

Assuming the guy didnt guess some things correctly.


Save transfer? Who the hell still has a save from Fallout 3?

A lot of that's hit or miss. A top down classic mode? Who the hell is going to sit there and go through each and every interior location so that the ceiling and floor above the player won't clip with the camera? That's just being silly.

The main story line is for men only, but after that you can be a woman? No, just no. That'd just be asking for a ton of flak off the SJWs. Either voice both or none at all, a sex change afterwards would be dumb as hell.

Eugh, I could run through that and call bull on other bits, or point out the others that are left to be confirmed, but what's the point? There could be an element of truth there. It could be that that employee left so early in development that major changes took place later. It could be all true and I'll be facepalming at Bethesda's decisions (seriously save porting, why? For a game that's years old too no less. The only way to play a woman is to sink in tons of hours then at the end you can have a sex change? So you need to earn the right to play as a woman then? That'll go down well...).


Well the release schedule is correct (so far), along with the location and the voice acting.

Time will tell.

A classic version of the game would appeal to me if it were like the original (I play the first 2 fallout games a lot) I may actually purchase it.

I will wait and see, but so far this person has been correct...


Fallout 4 discussion  @ 2015/06/04 04:42:33


Post by: Wyrmalla


Theorectically a top town perspective could work. Theorectically. See there's a thing games do (not Skyrim I'd note, but it was modded in) where they make anything the player can't see not exist. So in that case you do that for everything above the player, and so there your top down camera can actually see the player. However, other than that being a total drag to go through every cell in the game making them compatible (for a feature players may not even use, and bearing in mind that Bethesda developers need to make two locations a day from scratch, so that's even more work), it just wouldn't work. See that rocket that's crashed through the ceiling and is blocking your path? Yeah its above you so let's make it invisible. Oh wait why is there now an invisible wall stopping me from moving that way? If it was ever an idea at Bethesda then it sunk early on by my guess as like hell would I spend that amount of time working on it when there's so much other crap that that time could be going towards (then go on and ask the third party developer they have make the spin off to the exact same thing).

So yeah, prove me wrong on that one, but it just doesn't seem realistic at all.

And aye, reading that post, like I said there's stuff I can't immediately call bull on, but there's plenty in there sounds dubious. I'd note that saying the game would be set in Boston doesn't prove this guy's right. Hell I knew the damn thing would be set there when bloody 3 came out with all the references to it. Having Bethesda employees turning up about Boston, before that thread was posted IIRC, was also sort of a hint... Three Dog also had confirmed early on, Madison Lee IIRC seems like she'd fit if they were tying the games together, though frankly that person could say anything they wanted and it'd take till release date for them to be proved too (and as they were posting a year ago they'd have the satisfaction of people peening at them without needing to provide proof).

To me its like them pulling out some known facts, adding in the odd bit that could make sense then making up some nonsense off the back of people's faith in the first two. If they're correct then they're correct, hell they could be an ex-employee and they're deliberately trolling fans. If they are telling the truth though that's some poor design decisions on behalf of Bethesda that are entirely unnecessary.


Fallout 4 discussion  @ 2015/06/04 04:48:51


Post by: Swastakowey


 Wyrmalla wrote:
Theorectically a top town perspective could work. Theorectically. See there's a thing games do (not Skyrim I'd note, but it was modded in) where they make anything the player can't see not exist. So in that case you do that for everything above the player, and so there your top down camera can actually see the player. However, other than that being a total drag to go through every cell in the game making them compatible (for a feature players may not even use, and bearing in mind that Bethesda developers need to make two locations a day from scratch, so that's even more work), it just wouldn't work. See that rocket that's crashed through the ceiling and is blocking your path? Yeah its above you so let's make it invisible. Oh wait why is there now an invisible wall stopping me from moving that way? If it was ever an idea at Bethesda then it sunk early on by my guess as like hell would I spend that amount of time working on it when there's so much other crap that that time could be going towards (then go on and ask the third party developer they have make the spin off to the exact same thing).

So yeah, prove me wrong on that one, but it just doesn't seem realistic at all.

And aye, reading that post, like I said there's stuff I can't immediately call bull on, but there's plenty in there sounds dubious. I'd note that saying the game would be set in Boston doesn't prove this guy's right. Hell I knew the damn thing would be set there when bloody 3 came out with all the references to it. Having Bethesda employees turning up about Boston, before that thread was posted IIRC, was also sort of a hint... Three Dog also had confirmed early on, Madison Lee IIRC seems like she'd fit if they were tying the games together, though frankly that person could say anything they wanted and it'd take till release date for them to be proved too (and as they were posting a year ago they'd have the satisfaction of people peening at them without needing to provide proof).

To me its like them pulling out some known facts, adding in the odd bit that could make sense then making up some nonsense off the back of people's faith in the first two. If they're correct then they're correct, hell they could be an ex-employee and they're deliberately trolling fans. If they are telling the truth though that's some poor design decisions on behalf of Bethesda that are entirely unnecessary.


The leaked info is 11 months old. How many people knew anything about fallout 4 11 months ago...

As I said they are correct so far, lets wait and see.

As for the top down view, no idea on if it could work or not. Most games I play are top down bar about 4 but they are clearly designed for top down view so you are probably right.

It will be interesting to see if this person is correct though.



Fallout 4 discussion  @ 2015/06/04 04:59:55


Post by: Wyrmalla


And like I said, they're just repeating known facts, making informed guesses about others and the rest they're pulling out of their butt...

Fallout 4 will also be available on Playstation 3 and Xbox 360. This version is also being developed by Bethesda Game Studios, but will release a year after the advanced version.


Despite that the Trailer only lists PS4 and XBox one and developing two versions of the same game is, as I said before, a complete waste of time. Do I seriously have to go through every statement in that post and point out the flaws, or can I not just say that it full of bull and if Bethesda did take those design decisions then I'd have to say they've made the wrong choices. =/

Its a bit moot really, as all we'd be doing would be arguing over speculation, and its only 10 days before the press conference. =P


Fallout 4 discussion  @ 2015/06/04 05:03:34


Post by: Swastakowey


 Wyrmalla wrote:
And like I said, they're just repeating known facts, making informed guesses about others and the rest they're pulling out of their butt...

Fallout 4 will also be available on Playstation 3 and Xbox 360. This version is also being developed by Bethesda Game Studios, but will release a year after the advanced version.


Despite that the Trailer only lists PS4 and XBox one and developing two versions of the same game is, as I said before, a complete waste of time. Do I seriously have to go through every statement in that post and point out the flaws, or can I not just say that it full of bull and if Bethesda did take those design decisions then I'd have to say they've made the wrong choices. =/


The leak said that the old consoles release would be a later release. Maybe thats why?

I simply put it out there dude... so far correct. I did not know, 11 months ago, people knew boston was the setting and that it would have a trailer release now (which apparently they knew, however I remember people still speculating constantly even a few months ago).

I guess we can be sure when we get a hint of the story (to verify the factions) or more info.


Fallout 4 discussion  @ 2015/06/04 05:13:04


Post by: Wyrmalla


Yup, in other words I'm not touching that thing with a ten foot pole anymore. =P

Meh, whatever, as a comparison for this trailer, here's Skyrim's one.




What can I point out? Most of the player character's animations (when as the Dragonborn fighting the dragon, and those first person running bits) weren't in the game. There's Imperial Soldiers rather than the Hold Guards. By and large though most of the locations by the looks of it appear as they were in the game (to the point that NPCs are in their default positions). The NPCs at the Solitude Mill probably don't cut wood that often in game maybe (just showing off animations for the sake of it), but it looks representational enough. Though that was of course made by Bethesda and not a third party, but I'll assume, bar like with the Skyrim one the odd falsity, that 4's trailer's representational enough.

Que what they did with Skyrim then, releasing a couple of images each month before the release, which will be great. If there's gameplay at E3 like they did with 3 then I'll be smitten too. Right now though the big thing for me is seeing screenshots of all the armour so I can turn them into models. That and seeing how they're re-imagined recurring things like the Power Armour, and hell just bits and bobs like the Vaults and vending machines (which can quite easily exist in the same world as 3's objects due to well, in the real world there isn't just one type of microwave out there is there? Nah there's thousands).


Fallout 4 discussion  @ 2015/06/04 06:17:47


Post by: Silent Puffin?


 Wyrmalla wrote:
Hah, I'm still reading the drivel on NMA and finally someone actually said this looks like "Skyrim with guns!". ...They're literally repeating the same arguments that they made when Fallout 3 came out


Given that FO3 was essentially Oblivion with guns I think that postulating that FO4 would be Skyrim with guns is a perfectly valid argument. Personally I find Skyrim a reasonable game, not great but not terrible either, I expect the same from FO4.



Fallout 4 discussion  @ 2015/06/04 07:36:59


Post by: shasolenzabi


Well, with all the crafting formulas and other things you could do similar to Skyrim, FO:NV was more like Skyrim with guns in that kind of comparison.

FO-4? hard to say what they may try yet. Trailer doesn't quite show interactions in game.


Fallout 4 discussion  @ 2015/06/04 08:53:49


Post by: Pilau Rice


I am looking forward to this. Played through FO3 a number of times.

Skyrim I didn't enjoy so much, I felt like it had too much to do. I got so hung up and trying to complete the side quests I had started that I never finished the main game as I got bored. Hopefully it sits nicely between FO3 and Skyrim in the mission amount. And I hope everyone is killable


Fallout 4 discussion  @ 2015/06/04 10:40:32


Post by: Haight


 Jehan-reznor wrote:
Fall out 3 loved the world and the story, the game play, the interesting side stories, the huge easteregg stuff.

Hated the buggy engine, problems with added content messing with the main story and the crashes did i mention the crashes?

Would be nice if this time the setting is a different country
(oh it is Boston)


You want a post-apocalyptic game that revolves around an aesthetic of 1950's Americana Extreme + Nuclear Scare 50's Era to be set in another country other than America ? That seems a strange request to me. It would completely change the design aesthetic.

There's a couple of games that do post-apocalyptic in other other countries: S.T.A.L.K.E.R. and Metro Last light come to mind, i'm sure there are others. However i wouldn't hold your breath for Fallout to be hitting foreign shores any time soon.

Also, Boston isn't a different country. Boston's awesome. If you want Fallout set on another planet though, I recommend Fallout: Rhode Island, the Cranston Chronicles.


Fallout 4 discussion  @ 2015/06/04 10:52:34


Post by: Sigvatr


 Silent Puffin? wrote:
 Wyrmalla wrote:
Hah, I'm still reading the drivel on NMA and finally someone actually said this looks like "Skyrim with guns!". ...They're literally repeating the same arguments that they made when Fallout 3 came out


Given that FO3 was essentially Oblivion with guns I think that postulating that FO4 would be Skyrim with guns is a perfectly valid argument. Personally I find Skyrim a reasonable game, not great but not terrible either, I expect the same from FO4.



Pretty much. I hope that FO4 is more of the same. Won't buy at full price / release, as it will take a few weeks until modders solved the expectable problems the game has, but afterwards, it'll be a great game as usual offering endless hours of fun. Get it on PC. Getting it on console is, sorry, stupid. You pay more and get far, far, FAR less. Judging from the graphics, it will easily run on a pc that's ~5 years old, thus you don't need to invest hundreds of dollars in a new machine either Get it on PC, get tons of awesome mods and enjoy an outstanding game.


Fallout 4 discussion  @ 2015/06/04 11:47:25


Post by: flirice


meh it's likely going to be subpar experience the way Skyrim was. Graphics might be a bit nice, but then like in NV and Skyrim you get very generic stuff.


Fallout 4 discussion  @ 2015/06/04 13:18:53


Post by: Buttery Commissar


 Haight wrote:
"Let's go, Pal."


.... Goosebump mode engaged.

I love me some Dogmeat. Favorite companion in any videogame, ever.


Been a fallout fan for years (i use Bloody Mess as my avatar on every forum i'm on), super stoked for this.
I may have made a tiny excited noise when watching, and be quite happy I'm home alone just now.


Fallout 4 discussion  @ 2015/06/04 13:56:34


Post by: Doctadeth


And Bam....Steam got pre-purchase rights....interesting. When you consider that there's just the trailer released and about zero other info, not even hardware requirements.

8 foot pole time


Fallout 4 discussion  @ 2015/06/04 14:46:49


Post by: Sinful Hero


 Doctadeth wrote:
And Bam....Steam got pre-purchase rights....interesting. When you consider that there's just the trailer released and about zero other info, not even hardware requirements.

8 foot pole time

What's the problem with that?


Fallout 4 discussion  @ 2015/06/04 17:53:12


Post by: Wyrmalla


I don't preorder games. I hardly buy games at release. But hell, I make exceptions...

Skyrim I bought after it came out, but the pressure of everyone else in my college class got to me.

New Vegas I bought before release as the Nexus was running a scheme at the time that they could take some of the profits that way.

4? Feck, damn right I'm buying this thing as soon as. Pre-order? Huh, well if Steam running a discount or if there's a shoddy bonus. I'd be buying it the day it comes out anyway, so the pre-order saves me 10%.

I don't however pre-order games and buy them at all, but with this series (and the Elder Scrolls, bar the online one) I'll make an exception. Everything else? Well I'm not really quite so geared up to play those so I can wait for a Youtube review to come out. This? ...I'll be sitting for the rest of the year till it comes out checking Bethesda's Blog and the wiki every other day for screenshots and other crumbs.


Fallout 4 discussion  @ 2015/06/04 18:01:15


Post by: zombiekila707


Can not wait for this game!!


Fallout 4 discussion  @ 2015/06/04 18:02:27


Post by: Ratius


Im going to get F3 again having not played it in some years in anticipation.
Will I be disappointed or does it still hold up well?


Fallout 4 discussion  @ 2015/06/04 18:26:23


Post by: Cheesecat


 Wyrmalla wrote:
I don't preorder games. I hardly buy games at release. But hell, I make exceptions...


I know it's tempting (given Bethesda's excellent track record) but don't pre-order, you're basically going into this game blind wait till you see some reviews so you can make an informed decision. Pre-ordering is bad because it means you're buying into hype and allows companies to be less

accountable as they already have your money before release so there is less incentive to deliver a quality product.


Automatically Appended Next Post:
 Ratius wrote:
Im going to get F3 again having not played it in some years in anticipation.
Will I be disappointed or does it still hold up well?


I personally like Fallout: New Vegas more, but Fallout 3 is great too. The game play is great but the graphics are kind of dated now (great for the time though).


Fallout 4 discussion  @ 2015/06/04 18:29:32


Post by: Sigvatr


 Cheesecat wrote:


I personally like Fallout: New Vegas more, but Fallout 3 is great too. The game play is great but the graphics are kind of dated now (great for the time though).


Mods. Update graphics from mediocre / dated to "Wow, this actually looks good!".


Fallout 4 discussion  @ 2015/06/04 18:41:50


Post by: Wyrmalla


 Cheesecat wrote:
 Wyrmalla wrote:
I don't preorder games. I hardly buy games at release. But hell, I make exceptions...


I know it's tempting (given Bethesda's excellent track record) but don't pre-order, you're basically going into this game blind wait till you see some reviews so you can make an informed decision. Pre-ordering is bad because it means you're buying into hype and allows companies to be less

accountable as they already have your money before release so there is less incentive to deliver a quality product.



Like I said, I know not to pre-order, but well I couldn't give a toss in this regard. I've played the last half dozen games by this company and well, I know that I'll be playing this game for the next year at least...

So aye, for all your Total Biscuit quotes are, I'm throwing it out of the window for this one exception. ...Just because I'm a cheap git and want that 10% off and so I can pre-install the thing and not have to wait for twelve hours installing it because my connection sucks (hmn, or maybe I just buy it from GAME so that I have the disk actually...). =P


Fallout 4 discussion  @ 2015/06/04 18:44:17


Post by: Tyr13


 Ratius wrote:
Im going to get F3 again having not played it in some years in anticipation.
Will I be disappointed or does it still hold up well?


Its still decent, and mods solve a lot of issues. Ive had some issues getting it to run on windows 8 though, just a heads-up. Wont work outisde of compatibility mode.


Fallout 4 discussion  @ 2015/06/04 20:20:35


Post by: shasolenzabi


I so want a copy of FO4


Fallout 4 discussion  @ 2015/06/04 21:52:51


Post by: Co'tor Shas


I'll preorder if I get something nice out of it otherwise I'll just buy it day of. It'll be off steam, so I won' have to worry about them running out.

In other new, you guys should really check out this gallery, it's a comparison of the compressed and uncompressed versions of the trailer, the non-youtube version looks damn amazing.
https://imgur.com/a/kFqfZ#1


Fallout 4 discussion  @ 2015/06/04 22:29:46


Post by: Mr Nobody


 Wyrmalla wrote:
Its not the same dog.

One its an entirely different breed, and two well what kind of dog walks all the way from DC to Boston? That and my assumption at the moment is that the whole game's set before 3 (you're either that pre-war guy or his child, hmn, or an Android...), so ah, hmn. =P


You obviously never watched "The Littlest Hobo".


Fallout 4 discussion  @ 2015/06/04 22:40:02


Post by: Co'tor Shas


Obviously what happened was like the incredible journey, but with a lot more radiation.


Fallout 4 discussion  @ 2015/06/04 22:51:59


Post by: Wyrmalla


I remember that I pre-ordered New Vegas from GAME and they bloody jibbed me the bonus items. ¬¬

They weren't amazing frankly, and well I didn't even care, but damn...


Fallout 4 discussion  @ 2015/06/04 23:20:02


Post by: hotsauceman1


The thing I like about Fallout is obviously that the stories are just background. You are not central in the world like Bioware Games and many other RPGs even Skyrim.
You are just attempting to survive in this story, getting strung along and caught up in everything.


Fallout 4 discussion  @ 2015/06/05 00:04:00


Post by: Wyrmalla


Apart from youknow, the whole world would be destroyed if it weren't for you...

At least the Elder Scrolls has the plot tidbit that you're fated to do all that crap, and that once you start on the road to be an epic hero the world changes so that you actually become such a legendary individual (seriously its like Peter Pan. If you believe hard enough you become that thing. The Nervarine from Morrowind was just some guy who was told they were reincarnated god so much that they became just that).

Fallout's the same to an extent. I mean seriously half the time you're just the guy who's dumb/crazy enough to do something that nobody else wants to do. In cases you're just doing jobs that others could do, but don't because you showed up and spurred the situation on. However you also wind up being the fated hero type by the end through the legend you develop around yourself. I would say though that New Vegas could have carried on without the Courier. The NCR and Legion would have still went to war, its just that sides that didn't have a chance of winning could due to your efforts (i.e. the Wild Card/Benny).

You're the player character, so I suppose people wouldn't really enjoy the game quite so much if through all your efforts nothing changed in the scheme of things. Being the load bearing weight as you are in a lot of game however makes you become a bit silly in the extent of what you can change things. As I said though, the Elder Scrolls, despite how poor the writing can be, at least has this as a plot element.


Fallout 4 discussion  @ 2015/06/05 00:05:59


Post by: hotsauceman1


Sorry, I meant "Unlike OTher Games"


Fallout 4 discussion  @ 2015/06/05 14:14:25


Post by: TheAuldGrump


 Wyrmalla wrote:
 Swastakowey wrote:
11 months ago someone released info on the game. He was downvoted on reddit and so on, but apparently he was not lying...

https://np.reddit.com/r/Fallout/comments/28v2dn/i_played_fallout_4/

May be some more information in there.

Assuming the guy didn't guess some things correctly.


Save transfer? Who the hell still has a save from Fallout 3?
Me.

My girlfriend.

Most of the folks in my Fallout: Florida tabletop game.

My ex roommate.

Anybody that buys Fallout 3 from Steam, to play before Fallout 4 comes out.

Anybody that blows the dust off their old copies of Fallout 3, to play before Fallout 4 comes out....

Silly question, really.

The Auld Grump

*EDIT* My girlfriend avoided Fallout 3 for a long time, thinking that it was all about wandering around a radioactive wasteland, mowing things down with a machine gun.

I showed her my character, built for talking things around when he can, sneaking around when he can't.

She tried the game, and liked it....

Then she had a bad day at work, and realized that what she really wanted to do was wander around a radioactive wasteland, mowing things down with a machine gun.


Fallout 4 discussion  @ 2015/06/05 15:39:55


Post by: Ratius


Any mods you guys recommend for F3? I started it again last night and its looking quite nice on my rig.
I forgot how genuninely meaty the VAT targetting thing can be. Muchos fun.


Fallout 4 discussion  @ 2015/06/05 15:47:36


Post by: Sigvatr


 Ratius wrote:
Any mods you guys recommend for F3? I started it again last night and its looking quite nice on my rig.
I forgot how genuninely meaty the VAT targetting thing can be. Muchos fun.


http://www.nexusmods.com/fallout3/mods/topalltime/?adult=2


Fallout 4 discussion  @ 2015/06/05 23:57:16


Post by: TheAuldGrump


I highly recommend Busworld and its english translation - it adds interiors to the buses and trains that you see all over the wasteland.

There is a mod for radioactive rain that sucks! in the best possible way - it starts raining and you look for someplace safe and dry, like a ghoul infested sewer.

A mod for adding functioning street lights to the wastelands, and several mods are available that make the nights darker - so that you need those lights.

I am away from my main computer, so I do not have the actual list in front of me right now - but the mods more than doubled the lifespan of the game for me.

The Auld Grump - I'm from Boston... so looking forward to this....


Fallout 4 discussion  @ 2015/06/06 01:26:10


Post by: Wyrmalla


IIRC the latest version of Busworld on the Nexus has a trojan in it and even if you sort that out over time it'll corrupt your saves. Try and find a mirror, there's probably one in the comments.

Someone literally asked the same question about what mods to go for earlier in this thread. My responce then, as someone else has said about, is to first go into the Top 100 files, and go through them. Then go through all the files of the month. After that start filtering files by "most downloaded of all time" and go through a few hundred of those at least. Once that's done you can bother with refining your search (when installing Skyrim again after having not played it for years I did this and instead of downloading mods I made a rather long spreadsheet of all the mods that seemed interesting, then went through them, checking off each in turn).

However, as I've also said, seriously just ignore 3 and play the New Vegas mod that allows you to play 3, but within New Vegas. Requiem for the Capitol Wasteland (though its changed its name now) is what its called. It means you can play 3, but with all of New Vegas' mods (which are more refined than 3's given it they were made years later) and also the added functionality of being able to craft ammo, a better mod system, a preexisting survival system and a better companion interface. You can play 3 that way with all the quests and mods, but better. Just install 3 on Steam first and New Vegas, then follow the mod's instructions. No you can't import your Fallout 3 saves (apart from your New Vegas one, though I think it needs a new start), but I doubt you've made much of that game yet as it is.

Though yes, just search this forum for Fallout 3 and New Vegas topics and you'll probably find that I've posted this exact same thing like a dozen times. I've given up on saying what mods to install because there's just that many. The Script Extender, UI improvement, Performance boosters (not the ones that delete objects, the ones that do it through scripts, like running Windows Media player in the background), Animation, sound and texture replacers (and hell the odd mesh replacer too), and damn a load more catergorises to look out for. Mods that expand the weapon modding system (the big two mods that do this have files allowing you to use them both together and even with expanding weapon mods like Fook), add more types of enemies, and expand the radio music are what to look out for.

There's a mod that adds funny graffiti to bathroom stalls in both 3 and New Vegas that I'd recommend. The ones that add interiors too (D.C. Interiors is fantastic, rather than the city just being an open environment enclosed by buildings you can roleplay a scavenger greatly as you move through empty apartment complexes, shops, basements and lofts). ...OK seriously I could literally sit here and list off hundreds of mods, but I'm years out of date on both those games, so really just follow the steps above and spend a couple of days downloading a crap ton of mods before you play.

...Just remember to prioritise what mods you want to use. At some point, maybe over 50 mods you'll find that your game will start to crash randomly. Under that point you can find the issue pretty easily, but once you're over that you'll do your head in trying to find the root of the crash (especially if you've installed a number of mods at the same time). However I think there's a number of tools out there that track down the reason for crashes, and, which I highly recommend, tools that cut down on crashes in the first place by merging mods and improving your load order such as WryeBash.

Ah, and with that I'm going back to playing with my Fallout models as like hell am I dealing with the hassle of mods again till I've prepared myself for Fallout 4's launch. I can see dozens of mods coming out for that game even on the first few days of release.


Fallout 4 discussion  @ 2015/06/06 21:28:44


Post by: TheAuldGrump


Seward Square Cinema - a working movie theater....

The Auld Grump


Fallout 4 discussion  @ 2015/06/06 22:35:14


Post by: Wyrmalla


And how does Fallout 4 related to the real world? Well how about these comparisons.



Fallout 4 discussion  @ 2015/06/06 23:04:05


Post by: Co'tor Shas


Pretty cool, very clever.


Fallout 4 discussion  @ 2015/06/06 23:44:51


Post by: TheCustomLime


I'm excited for this! This is one of the few games that I have been genuinely hyped for i the last 5 years.


Fallout 4 discussion  @ 2015/06/07 00:44:42


Post by: Tannhauser42


Truth be told, I am cautiously optimistic. Bethesda has proven that they can create wonderful locations and mini-stories, but they're not so good at creating a cohesive world and a solid overall story to tie it all together. Fallout 3 was filled with great locations and mini-stories, but, to me, it did not create a good world with an overall story binding it together. New Vegas was a wonderful living, breathing world, with a solid overall story, but not as good with the mini-stories and the locations.

I just hope Bethesda focuses on the worldbuilding first, instead of just trying to toss a bunch of cool ideas randomly onto a map. I also hope they don't try to shoehorn in every single thing from the previous games in a misguided attempt to make it merely look like a Fallout game. Trying to cram in elements like the Enclave, ghouls, supermutants, Brotherhood of Steel, etc., does not make a game Fallout. It's the setting and the story that makes it Fallout.


Fallout 4 discussion  @ 2015/06/07 01:48:43


Post by: Sigvatr


 Tannhauser42 wrote:
It's the setting and the story that makes it Fallout.


Let's keep it at "setting"

...unless you meant "lore" not actual story. Story-wise, modern FO games were extremely thin and rival Skyrim.


Fallout 4 discussion  @ 2015/06/07 05:04:08


Post by: Wyrmalla


 Sigvatr wrote:
 Tannhauser42 wrote:
It's the setting and the story that makes it Fallout.


Let's keep it at "setting"

...unless you meant "lore" not actual story. Story-wise, modern FO games were extremely thin and rival Skyrim.


You mean 3 was weak in the story telling department and left a lot to the player to guess at (the feth was the point in Super Mutants at that game?). New Vegas was pretty great for its story and how it developed from the previous game's history (though also led into building new stories and fleshing out other areas in the Fallout world).

4 will probably be no better than Skyrim, but as long as the sandbox world is there it'll be a good enough frolic till the 3rd party Fallout game comes around and we can see what the same game, but with actual decent writing can be.

Yup, I'm torpedoing 4 before it even comes out, but Bethesda has a really poor track record when it comes to writing. The mods more than make up for all that though. Gimme a mod that adds a ton of loot to the game and I'll be happy to play the game for two years straight.


Fallout 4 discussion  @ 2015/06/07 05:33:27


Post by: Avatar 720


To be honest, I'll be fine if it has larger battles than Skyrim and NV did. I get that there are only so many actors able to be on the screen at the same time without the game and/or your PC gakking itself, unless you're running top-top-end specs cooled by liquid nitrogen and prayers, but both NVs Hoover Dam fracas and Skyrim's Civil Kerfuffle felt incredibly underwhelming. Either give us a game able to live up to that sort of stuff, or avoid it altogether.

There's little more utterly disappointing than laying siege to a capital with the army commander, Steve the guard, Bob the guard, and dave the guard at your side, against the unwavering might of the enemy commander, Larry the guard, Jane the guard, and Mary the guard.


Fallout 4 discussion  @ 2015/06/07 05:45:31


Post by: Wyrmalla


There was a mod for New Vegas and Skyrim that added huge battles all over the place. Warzones I think its called. That, though intensive, I think included scripts that eased off the resource usage. However, because of the consoles (woo PC Master Race!), Bethesda doesn't include the script extender in their base games to allow for this functionality by default. New Vegas pushed the base game to its limit with the Hoover Dam battle actually, even though there was only about a dozen or two people fighting at once. None of the NPCs have faces, so that saves memory. When you kill them their bodies disappear, that's more saving. They're mostly the same guy copy and pasted...

Yes though, they could just avoid situations that require that number of actors altogether. Skyrim was a lot more fun when fighting the Civil War with mods installed, where say the Siege of Whiterun has the whole place piled up with bodies by the end of it (that was with the Civil War Overhaul mod, which has reinforcements keep appearing till your morale breaks. ...The same mod also includes trebuchets and mercenary units like Giants). My mantra with Bethesda game is that rather than griping at where the vanilla games suck, that there's always going to be a mod out there that makes that element better. ...Well half of the time.


Fallout 4 discussion  @ 2015/06/07 07:19:17


Post by: Bromsy


Skrim with the civil war overhaul mod was kind of fun.

I died like 30 times in the .... third? battle because I was a spellcaster, and after I ran out of mana and mana potions there wasn't much to be done about the two Stormcloak giants and the two enemy mages and the six other random dudes. Per wave.


My sincerest hope is that we won't see the re-debut of paid mods for this; but it is a small hope. If they don't go that route, I will eventually buy the GOTY edition or whatever a while down the road, mod the bejesus out of it, and have some fun. If paid mods are the norm... no sir. No sir, indeed.


Fallout 4 discussion  @ 2015/06/07 14:32:36


Post by: Shadow Captain Edithae


 TheAuldGrump wrote:
 Wyrmalla wrote:
 Swastakowey wrote:
11 months ago someone released info on the game. He was downvoted on reddit and so on, but apparently he was not lying...

https://np.reddit.com/r/Fallout/comments/28v2dn/i_played_fallout_4/

May be some more information in there.

Assuming the guy didn't guess some things correctly.


Save transfer? Who the hell still has a save from Fallout 3?
Me.

My girlfriend.

Most of the folks in my Fallout: Florida tabletop game.

My ex roommate.

Anybody that buys Fallout 3 from Steam, to play before Fallout 4 comes out.

Anybody that blows the dust off their old copies of Fallout 3, to play before Fallout 4 comes out....

Silly question, really.

The Auld Grump

*EDIT* My girlfriend avoided Fallout 3 for a long time, thinking that it was all about wandering around a radioactive wasteland, mowing things down with a machine gun.

I showed her my character, built for talking things around when he can, sneaking around when he can't.

She tried the game, and liked it....

Then she had a bad day at work, and realized that what she really wanted to do was wander around a radioactive wasteland, mowing things down with a machine gun.


I only just stopped playing Fallout 3 in favour of moving on to New Vegas a month ago. In fact I still haven't completed Fallout 3 100%, missed out a lot of side quests.


Fallout 4 discussion  @ 2015/06/07 14:36:50


Post by: BrookM


I've played through Fallout 3 several times and each time I'd discover new things, or go to places I hadn't been yet, like that teddy bear factory.


Fallout 4 discussion  @ 2015/06/08 13:09:41


Post by: Wyrmalla


Its probably something that nobody's noticed, but they're using a different model for the pre-war and post-war Vault elevator for some reason? There's little details that are different oddly (like missing cranks or different types of pipes). Its not something that really matters, but its damn annoying to me right now.

...Also that thing's bloody huge. Even downscaling it a tad its still 12'' across. I suppose the interior elevator was made to take a good few people down at one time, but damn.


Fallout 4 discussion  @ 2015/06/08 13:16:41


Post by: Korinov


 Wyrmalla wrote:
Yup, I'm torpedoing 4 before it even comes out, but Bethesda has a really poor track record when it comes to writing.


Indeed.

All Bethesda games I've played so far have had some hidden real gems in terms of writing, i.e. a few Skyrim quests here and there, Oblivion's Dark Brotherhood questline, etc.

But overall their writing talent is quite limited. Skyrim's main quest becomes boring and uninspired pretty quickly. The civil war storyline didn't get anywhere either, nothing you did seemed to have a real impact on the world (10 guys vs. 10 guys battles, faction soldiers not acknowledging your presence outside of the quests themselves, etc). Fallout 3 main questline, as much as some people seem to like it, felt really dull to my taste, leaving you with no choice but to fight the evil evil evil evil Enclave forces, and being extremely clunky in its attempts of sheding favourable light on the protagonist's father, who in the end still looks like an absolute idiot no matter how I try to look at him.

The comparison between F3 and FNV simply shows how Obsidian is actually able to craft a true Fallout game (despite all the flaws it had) and Bethesda is not. With "true Fallout game" I mean a game which respects and follows on the legacy of the old Fallout games, which I played and enjoyed a lot (specially Fallout 2). F3 could have been named The Elder Scrolls Post-Apocalypse for all I care.

So I can't say I'm really excited towards this Fallout 4. I just hope Bethesda manages not to screw up too much, and it ends up being a decent game.


Fallout 4 discussion  @ 2015/06/08 13:29:55


Post by: BrookM


Here's hoping that there will be more than two voice actors for the NPC's this time.


Fallout 4 discussion  @ 2015/06/08 13:41:16


Post by: Wyrmalla


Hey Skyrim was much better than Oblivion in terms of variety in voice actors. It was still fairly meh, but at least they had more than five of them... Given the scale of the game can you blame them though? Hell if people think its so much of an issue that's what mods like "Inconsequential NPCs" for Skyrim (and the others, there were a few) that add hundreds of new NPCs to the game who each have their own unique voice actor are for. Damn I loved those mods, even if they made my loading times tank because the sheer amount of memory required to load up all those sound files. =P

Tidbits, the Vault door in 4 is the same size as the one from 3. About 5-6 inches across (in 28mm scale). The Elevator's clocking in at 19 inches ( a serious pie platter). ...And I really need to do something else with my life other than make Fallout miniatures.


Fallout 4 discussion  @ 2015/06/08 17:42:06


Post by: Shadow Captain Edithae


I think I recall someone earlier mentioning that they felt a chill (or something to that effect) watching the trailer when they saw the power armoured Brotherhood of Steel soldier in the vertibird. My first introduction to the Brotherhood of Steel was in Fallout 3, where they are very much the good guys, and I was accompanied by Veronica when I visited Hidden Valley in New Vegas, so skipped all the "go kill that NCR Ranger snooping around outside and in exchange we'll remove the explosive collar we just strapped round your neck" stuff.

So my perception of them is somewhat skewed - they don't seem all that scary to me.

What were they like in previous games? Were they something to dread?


Fallout 4 discussion  @ 2015/06/08 17:46:48


Post by: Nostromodamus


 Shadow Captain Edithae wrote:
What were they like in previous games? Were they something to dread?


They had a specific agenda, and they did whatever they needed to to accomplish their goals.

Those were west-coast Brotherhood though. Specific chapters seem to operate under different moral standards.


Fallout 4 discussion  @ 2015/06/08 17:56:14


Post by: Wyrmalla


Brotherhood in the first game: "Sure you can join us, but first go on a suicide mission to a place that everyone knows is a death trap. Oh and a bunch of our guys died there already, and the Elders think its too stupid to waste any more lives sending someone else out. However we want you to quit bothering us, so if you're dumb enough to do this then great!"

...Then the player succeeds in that quest, comes back, and finds that everyone still hates you. Its an effort and a half to make it through the politics and big headedness of that Brotherhood in order for them to help you out in one of the last quests. =P

Of course that was partly due to the Brotherhood being based on the bad guys from Wasteland. At least these guys you could join. Fallout 2 however had them return in a slightly different light. That game showed where their introverted nature would lead them, with the Brotherhood already being a shadow of itself. In that case they still didn't like you, but gaining their trust was a hell of a lot easier that time around.

New Vegas, as opposed to Fallout 3 and its odd "'let's randomly turn the Brotherhood into a group of goody two shoes" attitude, had the faction return in their original guise. In that case their insular nature has reached its logical conclusion. The Brotherhood went to war with the NCR after the Enclave had been defeated, something that had been ramping up for decades (and would have happened even if the Enclave wasn't around). The lost most of their men and holdings, and all that was left were isolated bunkers (the one in New Vegas could theoretically be the only one left on the East Coast). In Veronica's quest they even go so far as to doom themselves to a slow death, instead of reforming themselves as they are that opposed to change.

So the real Brotherhood have always been arses. 3 just needed designated crutches to hold the player's hand through the game, which the Brotherhood still could have been in their original guise. However in 3 they're stereotypically nice to you. At least Bethesda gave a nod to this by having half their guys just up and leave on them because they got so pissed off at Lyon's attitude (which also led to Lyon's being hated by the East Coast elders too. Not so hated that they gave him the heir to the Maxson dynasty however). Oddly Bethesda however gave little attention to the Outcasts barring one fetch quest and a short bit of DLC, but the same could be said of plenty of other factions in that game.

Apparently the Brotherhood are supposed to return as the, well not bad guys, but just folks with a bad attitude. Hell I'm fine with that. Shoot Lyons in the face and let the Outcasts take over for the love of god. You have technology, that's great, but they'll be having that now if you please or they'll turn you to ash you dumbass tribal.


Fallout 4 discussion  @ 2015/06/08 18:06:19


Post by: BrookM


Hehehe, no mention of that piece of fething gak trash Fallout Tactics?


Fallout 4 discussion  @ 2015/06/08 18:08:00


Post by: Sigvatr


It wasn't that bad. Had a few design issues but mediocre as a whole.


Fallout 4 discussion  @ 2015/06/08 18:31:29


Post by: Wyrmalla


Tactics had the issue that the producers pushed the deadline way too hard, to the point that the devs had to drop the turn based system entirely. I mean I can fault then of course for the thankless job of turning the whole game into what it was and them playing fast with the canon, but it seemed to me like the people working on it were just doing what they were told by their higher ups.

However Tactics is still in fact canon, or at least semi-canon. 3 references them in one of the Citadel's computers, and New Vegas makes some more nods to the Midwestern Chapter (however also it should be noted that the Legion also fought, and probably destroyed them). But yes, we'll ignore the poor handling of that game's plot. The logic the devs had was "oh the Brotherhood's short on numbers, so they start recruiting the locals because they want to finish their mission". Ah, yeah no. That's the reason why they're almost extinct, among others, that they don't recruit just anyone like their enemies do.

...Ah, and ignoring all the other weird bits about the canon too apart from the Brotherhood. Ideas that could have gone somewhere, but they were implemented poorly, or just came across as really generic. The question is, what if they had had Chris Avellone on the crew at the time? ...Though Interplay, reading the dev's feelings about the project, didn't even care about that game, to the point they wanted to rush it out of the door as soon as possible. It seems like they thought it was a good idea at first then immediately gave up on it and wanted rid of the thing. Pity then that putting out an inferior product, even if you didn't make it, still damages the brand. Tell that to the Fallout PS2 game, Fallout Xtreme! and Fallout: Tactics 2. =P


Fallout 4 discussion  @ 2015/06/08 18:31:35


Post by: BrookM


It had no right to carry the Fallout name though, as it completely broke with the established background.


Fallout 4 discussion  @ 2015/06/08 18:56:20


Post by: Wyrmalla


The devs thought that they could change details here and there and nobody would care. I don't know if they even knew anything about the game, bar in broad strokes. Rather actually some people probably did, for instance some of the art department, but plenty of others didn't, or thought they knew best. I.e. typical game design.

However like I said, I wouldn't place the whole blame on their shoulders. Interplay should have looked at the game and told them to change things. Instead they pushed the game out of the door unfinished rather than polishing the thing, as by that point all they were caring about was their imminent bankruptcy that was on the horizon.


Fallout 4 discussion  @ 2015/06/08 19:12:06


Post by: Sigvatr


Yarrr. Imagine Fallout Tactics nowadays. The uproar at RPGCodex would cause a nuclear explosion.


Fallout 4 discussion  @ 2015/06/08 19:13:48


Post by: Soladrin


I like Fallout tactics, a lot.


Fallout 4 discussion  @ 2015/06/08 19:21:55


Post by: Wyrmalla


I replayed Fallout: Tactics recently. I had played it years ago and made it pretty far in. Trying to play it now though? Ah, yeah, I just don't understand that real time combat system. I'm sitting there trying to plan my moves as my characters die one by one. The issue I have is that the percentages system just doesn't work outside of turn based combat. I have one of my Initiates go prone and aim at a guy inches away from them, but they miss every time. I try turning on the turn based system, only to remember that the devs explicitly said "yeah that thing doesn't work at all. We just packaged it that way before we could actually flesh it out. Don't even think about using it". It could have worked if it were turn based, but then it would stray into the realms of the original games where you have twenty actors trying to do something and the player has to sit there for ages waiting for their turn to come around again. =P

Fallout as a squad based game with Mass Effect style mechanics and controls? Hmn, maybe. That'd suit that game Josh Sawyer wants to do set around a squad of British soldiers travelling across Europe during the Resource Wars. That or something XCom style. Anything other than what Tactics gave us...


Fallout 4 discussion  @ 2015/06/08 21:53:41


Post by: TheAuldGrump


 Wyrmalla wrote:
Its probably something that nobody's noticed, but they're using a different model for the pre-war and post-war Vault elevator for some reason? There's little details that are different oddly (like missing cranks or different types of pipes). Its not something that really matters, but its damn annoying to me right now.

...Also that thing's bloody huge. Even downscaling it a tad its still 12'' across. I suppose the interior elevator was made to take a good few people down at one time, but damn.
Different type of vault - if what i am hearing is correct, this is not a Vault dwelling, but a Cryo Vault.

There is likely an entrance to the facility, and another to the cryo storage.

Hmmm, near Watertown... I wonder whether the Arsenal will be there.

And if the game is bringing back Skully Square... I wonder if they will have the Old Howard, if they are bringing back lost landmarks?

The Auld Grump


Fallout 4 discussion  @ 2015/06/09 06:19:09


Post by: StarTrotter


 Wyrmalla wrote:
 Sigvatr wrote:
 Tannhauser42 wrote:
It's the setting and the story that makes it Fallout.


Let's keep it at "setting"

...unless you meant "lore" not actual story. Story-wise, modern FO games were extremely thin and rival Skyrim.


You mean 3 was weak in the story telling department and left a lot to the player to guess at (the feth was the point in Super Mutants at that game?). New Vegas was pretty great for its story and how it developed from the previous game's history (though also led into building new stories and fleshing out other areas in the Fallout world).

4 will probably be no better than Skyrim, but as long as the sandbox world is there it'll be a good enough frolic till the 3rd party Fallout game comes around and we can see what the same game, but with actual decent writing can be.

Yup, I'm torpedoing 4 before it even comes out, but Bethesda has a really poor track record when it comes to writing. The mods more than make up for all that though. Gimme a mod that adds a ton of loot to the game and I'll be happy to play the game for two years straight.


You know the worst part is that sometimes they show hints of inspiration and some wit here and there but, ever since the release of Oblivion and onwards, they went from amazing rpg makers to mediocre games that I tend to find fun but lose the things I loved about Daggerfall and Morrowind and... well let's just say that Fallout 3 was a massive let down to me. Also super mutants confirmed still but it seems they aren't hyped up. Still, maybe they'll pull a card out and wow me against all the odds or I'll be on my glorious complaining to friends because they find it amusing how passionate I can get over cyberpunk and post-apoc things.


Automatically Appended Next Post:
 Wyrmalla wrote:
There was a mod for New Vegas and Skyrim that added huge battles all over the place. Warzones I think its called. That, though intensive, I think included scripts that eased off the resource usage. However, because of the consoles (woo PC Master Race!), Bethesda doesn't include the script extender in their base games to allow for this functionality by default. New Vegas pushed the base game to its limit with the Hoover Dam battle actually, even though there was only about a dozen or two people fighting at once. None of the NPCs have faces, so that saves memory. When you kill them their bodies disappear, that's more saving. They're mostly the same guy copy and pasted...

Yes though, they could just avoid situations that require that number of actors altogether. Skyrim was a lot more fun when fighting the Civil War with mods installed, where say the Siege of Whiterun has the whole place piled up with bodies by the end of it (that was with the Civil War Overhaul mod, which has reinforcements keep appearing till your morale breaks. ...The same mod also includes trebuchets and mercenary units like Giants). My mantra with Bethesda game is that rather than griping at where the vanilla games suck, that there's always going to be a mod out there that makes that element better. ...Well half of the time.


I also got the mods to add varied creatures and scout forces galore. Nothing like seeing skirmishes occur that actually look pretty huge. Darn the vampire travelers though...

Also is everyone prepared for the glorious bugginess that it shall be in?


Automatically Appended Next Post:
 Korinov wrote:
 Wyrmalla wrote:
Yup, I'm torpedoing 4 before it even comes out, but Bethesda has a really poor track record when it comes to writing.


Indeed.

All Bethesda games I've played so far have had some hidden real gems in terms of writing, i.e. a few Skyrim quests here and there, Oblivion's Dark Brotherhood questline, etc.

But overall their writing talent is quite limited. Skyrim's main quest becomes boring and uninspired pretty quickly. The civil war storyline didn't get anywhere either, nothing you did seemed to have a real impact on the world (10 guys vs. 10 guys battles, faction soldiers not acknowledging your presence outside of the quests themselves, etc). Fallout 3 main questline, as much as some people seem to like it, felt really dull to my taste, leaving you with no choice but to fight the evil evil evil evil Enclave forces, and being extremely clunky in its attempts of sheding favourable light on the protagonist's father, who in the end still looks like an absolute idiot no matter how I try to look at him.

The comparison between F3 and FNV simply shows how Obsidian is actually able to craft a true Fallout game (despite all the flaws it had) and Bethesda is not. With "true Fallout game" I mean a game which respects and follows on the legacy of the old Fallout games, which I played and enjoyed a lot (specially Fallout 2). F3 could have been named The Elder Scrolls Post-Apocalypse for all I care.

So I can't say I'm really excited towards this Fallout 4. I just hope Bethesda manages not to screw up too much, and it ends up being a decent game.


Worst part is when you realize that Obsidian is infamous for poor management and they got such a short amount of time to make their game yet it still shined past what they made.

Man Fallout 3 though... the dialogue. Dad mad at me for nuking Megaton but then just ignoring it, that "you fight the good fight by talking on the radio" being an int test... oh boy.

I'm really hoping that, even if the writing doesn't improve that they at least give the game less of the rush feel of Skyrim. Skyrim's story constantly demands you to progress the story despite the fact there is little interest in doing so and it never really urges you to just travel around and make connections.


Fallout 4 discussion  @ 2015/06/09 06:51:49


Post by: Eumerin


My vague recollection of the Brotherhood in Fallout 2 was that the only reason why they were being as nice to you as they were was because you were the descendent of the protagonist of the first Fallout game.


Fallout 4 discussion  @ 2015/06/09 08:30:56


Post by: Wyrmalla


In other news InXile (the guys who made Wasteland 2) are persisting with their claims that they want to make Van Buren. I'm assuming that there's some talks going on behind closed doors, or are they really going to be dumb enough to try and do this without Bethesda's blessing (like the tanked Fallout: Online game)? This could be just a rehash of the old news that was posted here last year, but meh, someone's felt the need to make an article from it. =P


Fallout 4 discussion  @ 2015/06/09 16:45:54


Post by: Silent Puffin?


 Wyrmalla wrote:
or are they really going to be dumb enough to try and do this without Bethesda's blessing (like the tanked Fallout: Online game)?


Nothing dumb about it. All that would need to happen is call it Van Buren (the Van Buren name is effectively owned by InXile) while avoiding any explicit Fallout references and there is absolutely nothing that Bethesda can do about it other than have a tantrum. I would be far more interested in a modernised (and actually finished) Van Buren than I ever will be about FO4.

In related News Chris Avellone has announced today that he has left Obsidian so if he was to go an work with Brian Fargo over at InXile...................?


Fallout 4 discussion  @ 2015/06/09 17:16:26


Post by: BrookM


 Wyrmalla wrote:
In other news InXile (the guys who made Wasteland 2) are persisting with their claims that they want to make Van Buren.
If true, that would be fething awesome!


Fallout 4 discussion  @ 2015/06/09 17:38:48


Post by: Sigvatr


Fallout 3 had its ups and downs...and downs. The entire dad line was actually interesting. I always thought that he'd be dead all along and when I accidentally stumbled into him, I was genuinely surprised.

The ending (vanilla) was just...I sadly cannot find he webcomic going along with it, but it made fun of you being expected to step into that chamber with deadly radiation while your radiation-immune companions just say "Yo, go for it!". Duh.


Fallout 4 discussion  @ 2015/06/09 17:49:11


Post by: Soladrin


 BrookM wrote:
 Wyrmalla wrote:
In other news InXile (the guys who made Wasteland 2) are persisting with their claims that they want to make Van Buren.
If true, that would be fething awesome!


Yeah, that's far more exciting then Fallout 4.


Fallout 4 discussion  @ 2015/06/09 17:58:36


Post by: BrookM


 Soladrin wrote:
 BrookM wrote:
 Wyrmalla wrote:
In other news InXile (the guys who made Wasteland 2) are persisting with their claims that they want to make Van Buren.
If true, that would be fething awesome!


Yeah, that's far more exciting then Fallout 4.
Having read the design notes more than once, it would be even better than New Vegas and a million sequels combined.

Though if they are doing Van Buren, I feel sads, I already know the plot now.


Fallout 4 discussion  @ 2015/06/09 18:10:18


Post by: Wyrmalla


I can't see them making Van Buren without Bethesda's permission. What would be the point? New Vegas came out so the plot's already been used, and without the iconic setting then it'd just be Wasteland 2. Carry on over the plot of spreading an infection through the player's exploration and the world being nuked again sure. There's too much good faith between the two companies I imagine for InXile to turn around and screw Bethesda by ripping off the setting. If they want to make Van Buren then just have Bethesda's blessing to go forward instead of doing it sneakily. I'm sure it'd be a good game in any case, but I'd dislike that approach.

...Though when it comes to calling it Van Buren I'm seeing that like the weapon from New Vegas "That Gun". They could have called it by its proper name, but everyone just called it "That Gun", so the devs changed its name to the nickname. The whole thing just seems odd to me though. If this does wind up being another Fallout game, even an unofficial one, I'd still be happy to see it, even if I am taking this an opportunity to bitch a bit.

Chris Avellone leaving Obsidian? Now that's news. Damn, he was one of the guys that started them and has been the major player on a lot of their projects. I'm sure others will take over, but without him I'm not sure if his replacement could hit the bar he's set with his games. I suppose its a bit moot though as InXile is also made up of the old Interplay guys, its just a shame. Is this an indication of Van Buren going ahead? Possibly, though plenty of people would be happy to have Chris on their team. I guess the guy wanted to work with them for whatever reason (perhaps as InXile have different aims than Obsidian, so its a bit of change for him) and we'll the fruits of this in the coming years. =P


Fallout 4 discussion  @ 2015/06/09 18:59:32


Post by: Co'tor Shas


 Sigvatr wrote:
Fallout 3 had its ups and downs...and downs. The entire dad line was actually interesting. I always thought that he'd be dead all along and when I accidentally stumbled into him, I was genuinely surprised.

The ending (vanilla) was just...I sadly cannot find he webcomic going along with it, but it made fun of you being expected to step into that chamber with deadly radiation while your radiation-immune companions just say "Yo, go for it!". Duh.


And the game ridicules you for sending faux in, despite the fact that he is immune to radiation. I'm sorry if, why is almost definitely killing myself preferable to someone who can't be harmed doing it instead. For feths sake, if you give us a choice, don't attack us for not making the "right" one.


Fallout 4 discussion  @ 2015/06/09 19:07:29


Post by: Silent Puffin?


 Wyrmalla wrote:
I can't see them making Van Buren without Bethesda's permission. What would be the point?


Well Brian Fargo is still planning on doing it and people would undoubtedly buy it due to its probable pedigree and subject matter. There would inevitably be a fine line between Van Buren and Wasteland 3 though.


Fallout 4 discussion  @ 2015/06/09 19:07:56


Post by: BrookM


Oh yes, the original pre-DLC ending was stupid.





Fallout 4 discussion  @ 2015/06/09 19:19:06


Post by: Soladrin


 Silent Puffin? wrote:
 Wyrmalla wrote:
I can't see them making Van Buren without Bethesda's permission. What would be the point?


Well Brian Fargo is still planning on doing it and people would undoubtedly buy it due to its probable pedigree and subject matter. There would inevitably be a fine line between Van Buren and Wasteland 3 though.


Not to mention that there are very few developers I trust more then Brian Fargo.


Fallout 4 discussion  @ 2015/06/09 20:24:09


Post by: Wyrmalla


Run down of the companions in the ending. At least IIRC the DLC changed it so you could send in a companion instead (or Lyons. Hell why couldn't you send in Autumn too? If you managed to speech check him to disarm himself why couldn't he be making the heroic sacrifice to stop the horror he'd created? Instead that guy just wanders off never to be seen again. ...Which is a major loose end. I guess the devs just expected you to shoot him? Not me! No sir, I've played RPGs before and know that speech is more than just a dump stat. ...Ah, even if in Fallout 3 it was totally a dump stat and useless up until that point).

Star Paladin Cross: Hey I loved your dad and would do anything to keep you safe. What sacrifice my life for you? Hell no! ...No not even if I keep going on about how old I am and that I should just die soon anyway!

Butch DeLoria: ....Yeah I can accept that he wants to live and explore the Wasteland. A high enough speech skill says otherwise though. =P

Clover: I'm a brainwashed slaved who'd eat a baby's face off if you told me to. Go into that room and press some buttons when you order me to? Screw you master! *collar explodes*

Sergeant RL-3: I'm a robot who's product line are known for their fine motor skills (ref the Mr Handy from Fallout 2 that you reset a fething Nuclear Reactor with). I'm a robot, so immune to radiation. I guess my circuits have fried or something, or maybe its just because I think you're not American enough. In any case, be a patriot and die for your country soldier!

Jericho: Go in there to die for you? Eat crap dumbass. ...No, not even if you use your speech/strength stat to intimate me, or talking some science mumbo jumbo and convince the dumbass that I am that I somehow won't die in there.

Fawkes: I'm a super mutant that's immune to radiation. However, as I'm written to be some great intellect I think that you killing yourself would be quite poetic. Better for you the great hero to die a martyr now instead of carrying on your work, as obviously you won't be needed again in future at all.

Dogmeat/Dogmeat's Pup: Arf! Hey boy I've spent the whole game playing fetch with you. Now imagine that control panels a piece of meet. Now press each of those buttons in a complex ...ah, screw it Lyons just open the damn door for me.

Charon: I'm a ghoul, so immune to radiation, but also an ass. Even though you own my life and could pretty much tell me to jump off a cliff, I'll disobey you this time, because you guessed it, I'm an ass. Oh you're going in there? Great! Wait you want me to kill myself before you go in, just because you want the satisfaction before you die? Dammit!


Fallout 4 discussion  @ 2015/06/09 20:31:22


Post by: Co'tor Shas


You know what could have also worked? A long stick.


You open up the airlock, enter it with the stick, hit the airlock again. Boom, minimal radiation all round.


Fallout 4 discussion  @ 2015/06/09 20:36:55


Post by: Wyrmalla


* Science skill: 100. I reroute the terminal so that it can be activated through the computer I'm standing at here.
* Repair skill: 100. I repair the room's filters and purge the radiation. Obviously the room has these purgers given that there's a button to fill the room with radiation in the first place.
* Endurance 10: I'm such a hard ass that all this radiation just gives me sunburn

And so on... Hey if Obsidian had made that ending they would have had options like that!.


Fallout 4 discussion  @ 2015/06/13 08:16:32


Post by: Co'tor Shas


Just a reminder that the bethesda E3 stream is coming up.


It's on their twitch, IIRC.


Fallout 4 discussion  @ 2015/06/13 13:37:18


Post by: Wyrmalla


That a three hour slot that they've booked, or are they taking a half hour/hour to pack up their crap? Phew, 2:30 in the afternoon? How the hell am I going to get out of bed for that!


Automatically Appended Next Post:
Spam, spam, spam spam...

Spoiler:


Fallout 4 discussion  @ 2015/06/15 00:28:46


Post by: Co'tor Shas


Hour and a half left everybody.

HYPEHYPEHYPEHYPEHYPE

http://www.twitch.tv/bethesda


Fallout 4 discussion  @ 2015/06/15 02:34:33


Post by: Wyrmalla


Bethesdanet. A site run by Bethesda to act as a host for mods for all their games. ...Or the Steam Modding debacle mk2? I doubt sites like the Nexus will be effected much by this, similar to the impact the Steam Workshop had, but with what little information was said there I'm lukewarm. =P

And back to trawling through all the guff waiting for the Fallout stuff to come out.


Fallout 4 discussion  @ 2015/06/15 02:35:59


Post by: Nostromodamus


Dat Doom tho...

Seemed pretty legit.


Fallout 4 discussion  @ 2015/06/15 02:40:48


Post by: Wyrmalla


They showed off all the weapons by the looks of it. To me it looked pretty meh actually. Pretty much just Rage but with demons.

Dishnonoured 2 however...


Fallout 4 discussion  @ 2015/06/15 02:41:13


Post by: Wolfblade


Yup, doom was awesome, dishonoured 2 looks AMAZING also.

Still waiting on the FO bit though.

Personally I couldn't care less about TES:O or Battlecry though.


Fallout 4 discussion  @ 2015/06/15 02:43:07


Post by: Nostromodamus


Battlecry was a JOKE, especially following Doom.

Looked like PS2-era...


Fallout 4 discussion  @ 2015/06/15 02:43:56


Post by: Co'tor Shas


BTW, I made an E3 hype thread, for non FA things.

Edit: that was not the right link

Edit: here we go http://www.dakkadakka.com/dakkaforum/posts/list/652596.page


Fallout 4 discussion  @ 2015/06/15 02:45:59


Post by: Wolfblade


 Alex C wrote:
Battlecry was a JOKE, especially following Doom.

Looked like PS2-era...

Exactly. Same with TES:O and it's card game... Kinda like the way they're doing it right now however. Something interesting, followed by something meh, repeat.


Fallout 4 discussion  @ 2015/06/15 02:46:16


Post by: nomotog


Oh a card game... Well I did love the look of dishonored 2.


Fallout 4 discussion  @ 2015/06/15 02:47:44


Post by: Wolfblade


Woo! fallout 4 is up!


Fallout 4 discussion  @ 2015/06/15 02:52:55


Post by: Co'tor Shas


The concept art is pretty damn beautiful. A variety of colour for once.


Automatically Appended Next Post:
"...and of course you can play as a female." Now that is a statement I'm happy about.


Fallout 4 discussion  @ 2015/06/15 03:04:38


Post by: nomotog


layered armor. Ooo That was the best mod.

Edit OH Oh Oh. The other best mod too! I kind of wondered what new thing they would add to this.


Fallout 4 discussion  @ 2015/06/15 03:13:19


Post by: Co'tor Shas


Ooh, I like that building system. I can see myself spending hundereds of hours on that long, assuming it's big enough. And the modding potential...


Automatically Appended Next Post:
And the modding system looks pretty good too.


Fallout 4 discussion  @ 2015/06/15 03:20:30


Post by: Wolfblade


To sum up FO4:

-Lots of new/interesting armor/costumes (ghouls in revolutionary war era uniforms, couple types of PA, custom armor)

-Char creation will take place before the war, male or female confirmed, new char "sculpting"

-(side note) nuka cola bottle got a redesign

- ~1k names recorded for in game voice lines (atleast from your robot, codsworth who you DO meet again).

- Sole survivor of your vault

-graphics look better (imo atleast) than the trailer

-ME style conversation. I.e. dialogue you pick is just a general description

-dog is met early on, easier to command followers

-vats is in, but isn't stopped time, but slowed time.

-"new" pipboy and hud

-armor is set up in a new way (i.e. left/right arm/leg) aka layered armor.

-minigames in the pipboy w/ certain holotapes

-collector's edition comes with a pipboy (they made an app too apparently, works sorta like a 2nd screen for your inv/pipboy)

-new FO phone game, "fallout shelter", "build a vault". It'll be cool as it isn't freemium. No paywalls, no internet connection required, optional "lunchboxes" (aka loot) can be bought if you want. (looks good, out TONIGHT)

- Can build/rebuild a house, eventually a settlement, best items come from vendors that come to your settlement. Also can build turrets, you'll need em to defend your settlement. Can run caravans, large building areas all over the world

- New crafting system, more "wastelandly", super customization for weapons, and armor. I.e. laser pistol to "targeted auto laser rifle" or "plasma sniper rifle", and so on.

-CUSTOM power armor is in for sure.

-Revamped combat, guns have kick, better ragdolls and gibs by the looks of it. Enviroment can have enemies pop out of it. (i.e deathclaw pops out of a large grate) JETPACKS and using turrets on flying vertibirds.

-release date Nov 10, 2015



Fallout 4 discussion  @ 2015/06/15 03:20:32


Post by: nomotog


Jet-pack. *squee* Also I think I noticed some terrtain you can blow up or did I?


Automatically Appended Next Post:
That release date....


Fallout 4 discussion  @ 2015/06/15 03:21:05


Post by: Co'tor Shas


The gunplay looks great. I'm sure there are some features that were shown that some people are going to disagree with, but it looks good to me. I didn't see any aiming down sights eaither

And holy gak, it come out on my birthday!


Fallout 4 discussion  @ 2015/06/15 03:22:23


Post by: Nostromodamus


YES.

ALL OF MY MUNNIES.


Fallout 4 discussion  @ 2015/06/15 03:23:28


Post by: Wolfblade


OHHHH MAN. Already hyped for this. Might have to buy the collectors edition for the pipboy...


Fallout 4 discussion  @ 2015/06/15 03:23:38


Post by: SharkoutofWata


Well, I wasn't a big fan of Fallout 3 (due to killing anyone that told my character no), but Fallout 4 is an instant buy. I went from unimpressed of the facial designs to hating the Donkey Kong minigame to needing this game... A good show of what they got.


Fallout 4 discussion  @ 2015/06/15 03:24:45


Post by: Nostromodamus


 Wolfblade wrote:
OHHHH MAN. Already hyped for this. Might have to buy the collectors edition for the pipboy...


I hope they realise how many Pipboys they need to make...


Fallout 4 discussion  @ 2015/06/15 03:28:22


Post by: Wolfblade


 Alex C wrote:
 Wolfblade wrote:
OHHHH MAN. Already hyped for this. Might have to buy the collectors edition for the pipboy...


I hope they realise how many Pipboys they need to make...
Heh, yeah. I'm excited for this, been pining for some fallout since I exhausted a lot of FO:NV and FO:3 + a good bit of mods.


Fallout 4 discussion  @ 2015/06/15 03:28:44


Post by: Wyrmalla


They seem to have taken a few mods and implemented them into the game. Which is cool, as that's where New Vegas got its weapon mod system and hardcore modes from.

RTS: Real Time Settler. Taking the Hearthfires mod further. I loved that mod, that you can now build up custom bases and even towns, then have them all communicate with each other is cool.

Developing on the scavenging system to apparently make every weapon and armour set in the game modular. Even cooler in that the NPCs in the game wear armour mad up of a mish mash by the looks of it (which was already possible as far back as Fallout 3, but they've polished it up a lot). Wonder if that merges with the Pipboy upgrades? Loving what I've seen of that system so far too.

T-60 Power Armour is the official name for the Enclave Advanced Power Armour Mk1 huh? Cool that they've integrated that set from Fallout 2 and New Vegas.

The Ghouls indeed have a new appearance, as do a lot of other creatures. The concept art makes the Ghouls look a lot like Falmer, though that may be a separate mutant type.

There's aliens in that concept art too btw...

In general they've added a lot more depth to the game than Fallout 3 had. Notably the city appears to be a single worldspace rather than multiple connected cells. Heh, loving the minigames on the Pipboy.

First generation Pipboy black and white photograph? Genius!

I see an astronaut's suit!

They seem to have some of their previous big concept artist's work in there, but the majority appears to have been produced by others (since he sadly died of cancer soon into the project). Huh, that may explain the different visuals when compared to the previous games. Certainly they have a much larger variety of art styles.



Fallout 4 discussion  @ 2015/06/15 03:31:56


Post by: Nostromodamus


Is it weird that I'm really looking forward to playing Fallout Shelter on my real life Pipboy?


Fallout 4 discussion  @ 2015/06/15 03:32:56


Post by: nomotog


They changed how power armor works. I wonder how that will play out. With you hoping in an out.

I am kind of thinking about mods. Every time they upgrade the game I think will moders be able to keep up? Like now that weapons are so customizable, how hard will it be to add a weapon?


Fallout 4 discussion  @ 2015/06/15 03:34:43


Post by: Nostromodamus


Power Armor has its own HUD


Fallout 4 discussion  @ 2015/06/15 03:35:26


Post by: Wolfblade


nomotog wrote:
They changed how power armor works. I wonder how that will play out. With you hoping in an out.

I am kind of thinking about mods. Every time they upgrade the game I think will moders be able to keep up? Like now that weapons are so customizable, how hard will it be to add a weapon?


I'm guessing it'll be either a system of "if it contains 'A', 'B' and 'C' parts it's a Y weapon" or simply adding new parts.


Automatically Appended Next Post:
 Alex C wrote:
Power Armor has its own HUD


THIS I missed. got a screenie?


Fallout 4 discussion  @ 2015/06/15 03:37:51


Post by: Wyrmalla


Skyrim changed how armours worked too. On the surface between Fallout 3 and Skyrim there wasn't a bit change, but in the background there was. Rather than just having "body", "hands", "head", etc slots Skyrim had "head slot 1", "torso slot 4". So you could in fact make modular armour in that game too (and the previous games, but as I said it was more complex). So as long as the new bits of gear that people add conform to one of these slots they should be fine. I mean you probably don't need to add a piece for every single slot, rather if you just want to make a bikini then all you'd do would be to fill out torso slot 1 and leg slot 1, then leave the rest of the slots open. At least that's my assumptions about the system. You can make an armour or weapon as moddable as you like, so if you just want to make an item without any of the extras that's still presumably possible.

...And damn is there a lot of concept art for Aliens and that astronaut suit in that blink or you'll miss it segment. I'm now going through the video again to see if there's anything that I missed first time around. Seriously though, loads of aliens. =P

Edit:

Going to include a coastline too. Cool! There's images of the coast, mutated seagulls, a beached container ship and pre-war yachts and a dry dock with cranes all over. Even a marsh!


Fallout 4 discussion  @ 2015/06/15 03:37:59


Post by: Co'tor Shas


For those who may have missed it.




Fallout 4 discussion  @ 2015/06/15 03:40:05


Post by: nomotog


 Wyrmalla wrote:
Skyrim changed how armours worked too. On the surface between Fallout 3 and Skyrim there wasn't a bit change, but in the background there was. Rather than just having "body", "hands", "head", etc slots Skyrim had "head slot 1", "torso slot 4". So you could in fact make modular armour in that game too (and the previous games, but as I said it was more complex). So as long as the new bits of gear that people add conform to one of these slots they should be fine. I mean you probably don't need to add a piece for every single slot, rather if you just want to make a bikini then all you'd do would be to fill out torso slot 1 and leg slot 1, then leave the rest of the slots open. At least that's my assumptions about the system. You can make an armour or weapon as moddable as you like, so if you just want to make an item without any of the extras that's still presumably possible.

...And damn is there a lot of concept art for Aliens and that astronaut suit in that blink or you'll miss it segment. I'm now going through the video again to see if there's anything that I missed first time around. Seriously though, loads of aliens. =P


More aliens. I can just hear NMA rolling in there... Well I guess they are rolling somewhere.


Fallout 4 discussion  @ 2015/06/15 03:41:30


Post by: Wolfblade


 Wyrmalla wrote:
Skyrim changed how armours worked too. On the surface between Fallout 3 and Skyrim there wasn't a bit change, but in the background there was. Rather than just having "body", "hands", "head", etc slots Skyrim had "head slot 1", "torso slot 4". So you could in fact make modular armour in that game too (and the previous games, but as I said it was more complex). So as long as the new bits of gear that people add conform to one of these slots they should be fine. I mean you probably don't need to add a piece for every single slot, rather if you just want to make a bikini then all you'd do would be to fill out torso slot 1 and leg slot 1, then leave the rest of the slots open. At least that's my assumptions about the system. You can make an armour or weapon as moddable as you like, so if you just want to make an item without any of the extras that's still presumably possible.

...And damn is there a lot of concept art for Aliens and that astronaut suit in that blink or you'll miss it segment. I'm now going through the video again to see if there's anything that I missed first time around. Seriously though, loads of aliens. =P

Edit:

Going to include a coastline too. Cool! There's images of the coast, mutated seagulls, a beached container ship and pre-war yachts and a dry dock with cranes all over.


I hope they have something like mothership zeta... That was one of the more fun DLCs imo. I feel like FO4 kinda stomped face ALL over their other stuff though, and it's obvious given how much time it was given vs anything else.


Fallout 4 discussion  @ 2015/06/15 03:44:08


Post by: Wyrmalla


MIT's looking quite overgrown and disused for a place that's supposed to be a hub of technology. Possibly the inhabitants are in pods, or they're all dead and a computer's just acting like they're alive to the outside world. * judging by the one piece of concept art of it.

Synthetic enemies are a thing.

On aliens, that nuclear blast at the end was preceded by a bright laser coming down from the sky. Attack ship?

Edit: there's a picture of a rather stately looking room too. With men wearing suits and one holding out a chair. It looks like a room you'd find in a manor. Could be located within MIT.


Fallout 4 discussion  @ 2015/06/15 03:44:38


Post by: Nostromodamus


No screenie of the Power Armor HUD but it's right around the "getting into the armor" animation and he's firing a minigun. Lots of guages and meters. Looks swell!

And no doubt NMA is decrying this game, but feth those guys.


Fallout 4 discussion  @ 2015/06/15 03:45:47


Post by: Wolfblade


 Alex C wrote:
No screenie of the Power Armor HUD but it's right around the "getting into the armor" animation and he's firing a minigun. Lots of guages and meters. Looks swell!

And no doubt NMA is decrying this game, but feth those guys.


Maybe I'm missing something, but why would NMA be so against this?


Fallout 4 discussion  @ 2015/06/15 03:45:58


Post by: Wyrmalla


There are a lot of images of cute kittens in there.


Automatically Appended Next Post:
 Wolfblade wrote:
 Alex C wrote:
No screenie of the Power Armor HUD but it's right around the "getting into the armor" animation and he's firing a minigun. Lots of guages and meters. Looks swell!

And no doubt NMA is decrying this game, but feth those guys.


Maybe I'm missing something, but why would NMA be so against this?


Seriously go over to their thread on Fallout 4 right now and I'll bet you my house that they're bitching about every minute detail. I read that thread for the first ten pages and couldn't help thinking "feth these overly nostalgic asshats".



Fallout 4 discussion  @ 2015/06/15 03:48:18


Post by: Nostromodamus


 Wolfblade wrote:
 Alex C wrote:
No screenie of the Power Armor HUD but it's right around the "getting into the armor" animation and he's firing a minigun. Lots of guages and meters. Looks swell!

And no doubt NMA is decrying this game, but feth those guys.


Maybe I'm missing something, but why would NMA be so against this?


Because they think that anything beyond Fallout 1 (and maybe 2) isn't "proper" Fallout.

But like I said, feth those guys.

Fallout 4 and Shelter are going to consume my life


Fallout 4 discussion  @ 2015/06/15 03:49:42


Post by: Wyrmalla


On the coast subject, there's an image of a submarine too. Its really front heavy, in fact it reminds me of a whale a bit. Its a Chinese one too! Perhaps the same type as the one that went on to form Shi Town in Fallout 2. In other words it had a super computer inside, that acted rather Wizard of Oz like. My thinking is that perhaps MIT wants you loot that computer to help with their own Masterbrain, or maybe the Masterbrain is that sub's computer (or its something else, speculating here).

Also Super Mutants wearing Chinese Ushanka are a thing, so aye, Communist presence in the area sort of confirmed. Hopefully its better handled than 3.


Fallout 4 discussion  @ 2015/06/15 03:53:06


Post by: Wolfblade


 Wyrmalla wrote:
There are a lot of images of cute kittens in there.


Automatically Appended Next Post:
 Wolfblade wrote:
 Alex C wrote:
No screenie of the Power Armor HUD but it's right around the "getting into the armor" animation and he's firing a minigun. Lots of guages and meters. Looks swell!

And no doubt NMA is decrying this game, but feth those guys.


Maybe I'm missing something, but why would NMA be so against this?


Seriously go over to their thread on Fallout 4 right now and I'll bet you my house that they're bitching about every minute detail. I read that thread for the first ten pages and couldn't help thinking "feth these overly nostalgic asshats".



reading page 6 of this: http://www.nma-fallout.com/showthread.php?203347-Bethesda-E3-Showcase-Tonight-Stream-Links&p=4055963#post4055963

Yes, talking about killing todd. Go figure. Let 'em stew in their own salty juices.


Fallout 4 discussion  @ 2015/06/15 03:53:29


Post by: nomotog


The game looks ore art deco then before. Fallout 3 had it's share of realistic looking guns that seem to have been replaced with more stylish ones.


Fallout 4 discussion  @ 2015/06/15 03:58:44


Post by: Wyrmalla


An airport features in the concept art as well.

People with a hell of a lot of cables coming out of their heads are a thing too.

Super Mutants have this Squig like looking four legged dog creature with them. A dead one can be seen in the actual game segments of the video.

Vault armours seem to have been expanded on. I see a combat armoured suit and a full body environmental one too, though the later may just be concept art (the combat armour was seen in the trailer briefly).

That place in Bostom, something square, that has a club called ah, something about dreams, has Tranquility Loungers in it. It looks like a Chinese opium den. I guess you can go in there and live out simulations, which seems really cool and a great opportunity for modders to stick in all crazy kinds of crap.

Mutant bats are a thing...

Might have the choice of siding with the Brotherhood or going up against them. There's plenty of images of you fighting alongside them (shooting a minigun out of a Vertibird in one image), but that blimp being shot down could be because of you or just a plot point either way.

Edit: I said earlier that the Enclave armour was T-60. Nah, T-60's an entirely new set. Perhaps made by the Brotherhood. T-51b was the set that was apparently the cutting edge before the war and given to only front line unit, however even though its stated to be the most advanced, perhaps there were others in testing. So T-60 could be a pre-war armour that wasn't put into mass production, along with all the other sets that came after T-51b. Its an excuse for Bethesda to update the armour's design at least, without the clunky T-51b being their cap as to how advanced they can go.


Fallout 4 discussion  @ 2015/06/15 04:01:30


Post by: nomotog


I think skills may have been changed. In the menus I have see requirements for science rank 1/2/3 rather then science 10 or something. Other weapons needed gun nut 1 rather then guns 10. Maybe there are no skills?

Edit Ok I think I am calling it now. No more skills. Your just going to have perks. That would explain why the perk chart is so bloody huge. If you take all the skill effects and put them into perks then you would have a ton of perks.


Fallout 4 discussion  @ 2015/06/15 04:03:54


Post by: Co'tor Shas


That is weird, I hope they don't change the % system.


Automatically Appended Next Post:
Also, there was a lot of killing of BoS, I wonder if this will mean they will the the baddies, like how the enclave were in FO3, or will it be a bit more choose your side like FO:NV. I hope it's more like NV personally.


Fallout 4 discussion  @ 2015/06/15 04:10:07


Post by: Wolfblade


 Co'tor Shas wrote:
That is weird, I hope they don't change the % system.


Automatically Appended Next Post:
Also, there was a lot of killing of BoS, I wonder if this will mean they will the the baddies, like how the enclave were in FO3, or will it be a bit more choose your side like FO:NV. I hope it's more like NV personally.


IIRC the main story is about the andriods, and you choosing a side based on enslaving them, or helping them gain their freedom. Can't remember where I saw that bit of info, but I'm guessing it depends on what you choose. And did you see the BoS symbol, or just the power armor? could just be PA used by other groups.


Fallout 4 discussion  @ 2015/06/15 04:10:57


Post by: Wyrmalla


You can paint your power armour in a variety of schemes (military, Vault-Tec, crazy biker flames), as well as add upgrades like "Lead Plating" and "Explosive Shielding". The same presumably goes for the regular armours too. Again this is taken from a mod, the one that added a ton of was to mod Power Armour. I can see this being great for modders too, for instance you want Hello Kitty Power Armour, then there you go. I wonder if you can apply multiple mods at once, as that'd be good for mods too.

Baseball armour features heavily among the raiders. Guess its because of that stadium. So its not just the guards at Diamond City who wear it at least.


Fallout 4 discussion  @ 2015/06/15 04:11:34


Post by: Nostromodamus


Enemy health bar specified Brotherhood.


Fallout 4 discussion  @ 2015/06/15 04:11:35


Post by: Wyrmalla


 Wolfblade wrote:
 Co'tor Shas wrote:
That is weird, I hope they don't change the % system.


Automatically Appended Next Post:
Also, there was a lot of killing of BoS, I wonder if this will mean they will the the baddies, like how the enclave were in FO3, or will it be a bit more choose your side like FO:NV. I hope it's more like NV personally.


IIRC the main story is about the andriods, and you choosing a side based on enslaving them, or helping them gain their freedom. Can't remember where I saw that bit of info, but I'm guessing it depends on what you choose. And did you see the BoS symbol, or just the power armor? could just be PA used by other groups.


One of the segments in the video calls a guy "Brotherhood Initiate".


Fallout 4 discussion  @ 2015/06/15 04:13:35


Post by: Wolfblade


 Wyrmalla wrote:
 Wolfblade wrote:
 Co'tor Shas wrote:
That is weird, I hope they don't change the % system.


Automatically Appended Next Post:
Also, there was a lot of killing of BoS, I wonder if this will mean they will the the baddies, like how the enclave were in FO3, or will it be a bit more choose your side like FO:NV. I hope it's more like NV personally.


IIRC the main story is about the andriods, and you choosing a side based on enslaving them, or helping them gain their freedom. Can't remember where I saw that bit of info, but I'm guessing it depends on what you choose. And did you see the BoS symbol, or just the power armor? could just be PA used by other groups.


One of the segments in the video calls a guy "Brotherhood Initiate".


Ahh, missed that then. Hm, it'd be kinda cool, and it'd make sense with the story, if it is around the androids (could easily see the BoS wanting to control the androids as they're pretty advanced tech)


Fallout 4 discussion  @ 2015/06/15 04:13:38


Post by: Co'tor Shas


I hope BoS aren't the big bad or something. I always liked those wonderful xenophobic technophiles.


Fallout 4 discussion  @ 2015/06/15 04:14:00


Post by: Wyrmalla


Some Ghouls are missing limbs. Another mod from Fallout 3.

There's a Raider Veteran wearing power armour. I suppose then that it won't be so tough to get a hold of the older suits, but the better parts would be more difficult to find. Maybe even that you can't find a complete suit of the better ones, just the parts. The Raider's suit looks to have Raider style components too.

Edit: actually the raiders wearing power armour appear multiple times, so maybe Power Armour is common. Or rather common among high level Raiders and boss encounters (there's concept art of multiple types of that Raider power armour).


Fallout 4 discussion  @ 2015/06/15 04:15:01


Post by: Co'tor Shas


You probably damage the suits when killing them too, so you have that to watch out for.


Fallout 4 discussion  @ 2015/06/15 04:15:15


Post by: Wolfblade


 Wyrmalla wrote:
Some Ghouls are missing limbs. Another mod from Fallout 3.

There's a Raider Veteran wearing power armour. I suppose then that it won't be so tough to get a hold of the older suits, but the better parts would be more difficult to find. Maybe even that you can't find a complete suit of the better ones, just the parts. The Raider's suit looks to have Raider style components too.


Oooo... I hope we can really customize our power armor. Not just the parts/paint scheme but all the decorative bits too.

Man, I can sense a lot of replayability already, just from choosing different sides in quests hoping for a unique PA bit.


Fallout 4 discussion  @ 2015/06/15 04:17:26


Post by: Wyrmalla


Looks like you wearing Power Armour over your existing outfit. As in like the Recon Armour in 3 was actually just the plug suit for T-45d power armour. In that case perhaps you don't pick up a whole suit of power armour and stick it into your inventory, rather you walk about in it and when you're done you take it off and just leave it where it stands. Explains why they've gotten the scale of power armour correct this time around in that it has to actually contain the player character's model rather than being any size it wants (similar to how 40K space marine models are the same size of regular guardsmen. When a marine leaves that suit he'd be losing a few inches).

The minigun overheats as you fire it.

Power armour takes damage based on the location where its hit. Areas are shown to go to red as they take damage, possibly meaning that they drop off or need to be repaired to gain their benefits. Explains the modular system. Perhaps you'll have its of armour that don't give you go good an armour rating, but give you different buffs instead (i.e. tesla armour protecting against energy weapons solely).

Also taken from a mod. Power armour can overheat too.

The airship has a Brotherhood symbol on the side. The name is Prydwen, whatever that means (Pride Wing? Lyons Pride?).

With the building system, as I think was stated, I think you can only build in certain areas. So no just dumping down stuff wherever. If that's the case then I guess mods will fix that, but I'm doubting you can just find any random building and start plunking that down. It'd be sort of unbalanced (i.e. building a wall in the middle of a corridor to stop enemies) and impossible to tune the AI to. Rather if there's set locations then they can determine what will happen beforehand.


Automatically Appended Next Post:
nomotog wrote:
I think skills may have been changed. In the menus I have see requirements for science rank 1/2/3 rather then science 10 or something. Other weapons needed gun nut 1 rather then guns 10. Maybe there are no skills?

Edit Ok I think I am calling it now. No more skills. Your just going to have perks. That would explain why the perk chart is so bloody huge. If you take all the skill effects and put them into perks then you would have a ton of perks.


Todd does say that certain items can only be crafted through perks. That was the case in Skyrim, however it seemed odd he didn't say "only crafted at a certain skill level". =P

And that's my thought dump on what I saw then. I'll wait for some high res screen caps to come out then get to making some more minis.


Fallout 4 discussion  @ 2015/06/15 04:52:59


Post by: Co'tor Shas


Kill montage is up.

The getting into the suit and UI is at the 1 minuite mark.




Automatically Appended Next Post:
What ever is being killed at 0:58, is wierd.


Automatically Appended Next Post:
And it looks like you are the one activating the giant laser beam, maybe a kill-sat like artemis II?


Fallout 4 discussion  @ 2015/06/15 05:03:12


Post by: Wyrmalla


A synth, perhaps a android that's gone rogue, or one that's just been tossed out because it was faulty.

Aye looking at it now that scene resembles the one from 3 where you blow up Megaton a lot. There's a controller or something in the left hand side of the screen just before the nuke goes off.


Fallout 4 discussion  @ 2015/06/15 05:16:50


Post by: Co'tor Shas


Around 0:34, you can see the synth assaulter's face being blown off, revealing the robot underneath, pretty cool, IMO.


Automatically Appended Next Post:
The crit system seem to have changed as well, looks like it's a bar you build up and then activate while fireing in VATS.


Automatically Appended Next Post:
It's hard to tell for sure, but it looks like most of the smaller building have interiors, and aren't just painted boxs. Probably fun for stealthing.


Automatically Appended Next Post:
And that PA ui... It's delicious.


Fallout 4 discussion  @ 2015/06/15 05:30:34


Post by: Nostromodamus


Amazon has Pipboy edition for $120.

I'm a Fallout nut but damn...

Wonder if it's limited production?


Fallout 4 discussion  @ 2015/06/15 05:36:05


Post by: Co'tor Shas


Probably, at least initially.

I tend to pre-order, but as I'm buying this day one anyway, I think I might get it.


Fallout 4 discussion  @ 2015/06/15 06:43:22


Post by: Yodhrin


Honestly my enthusiasm for the games themselves has been somewhat dampened by my natural cynicism in relation to the Bethesda.net thing.

It just seems like every time a game company comes out with some proprietary network/installer/fancified web app thingy they present it as some big boon for the customer but the reality is always either an attempt to Orwell up the place and claw back control over how people interact with the product(usually in ways calculated to make you spend more money) or some bug-ridden shambles of a pseudo-DRM system that just gets in the way of playing.

We've already had Steam try to transform the modding community for games into a DLC/microtransaction-acceptance training programme this year, I really hope Bethesda aren't about to try something along those lines.


Fallout 4 discussion  @ 2015/06/15 11:15:25


Post by: CthuluIsSpy


Any word on skills?
Will they be bringing back big guns?


Fallout 4 discussion  @ 2015/06/15 12:36:54


Post by: Nostromodamus


Well, my wife placed the pre-order for the Pipboy Edition with release-day shipping

It's already selling for $300-$400 on ebay...



Fallout 4 discussion  @ 2015/06/15 12:43:21


Post by: nomotog


 CthuluIsSpy wrote:
Any word on skills?
Will they be bringing back big guns?


The current theory is no skills. That they have been replaced with more perks and more ump in the SPICAL stats. It's really blowing up the official forms with the expected comments about dumeing down and console something. I think I would miss the easy advancement that comes with skills. You know you can stick a few points into guns to level your damage. Without that, your not going to level you damage unless you invest a perk and that is kind of a high cost. (I think that is why the crafting has so many out right upgrades in it. It's a replacement for the damage scaling lost by removing skills.)


Fallout 4 discussion  @ 2015/06/15 12:48:58


Post by: Wyrmalla


Amazon doesn't seem to be selling the Pip-Boy Edition outside of the US. Weird, other retailers are. I've looked at its contents and mostly the bonuses are just the Pip-Boy (its listed as three separate items and the other two items are paraphernalia). The only thing in there not Pip-Boy related is the perk tree poster. So its not like the New Vegas collector's edition which had loads of random stuff in there, they're just going for one big thing. Pity, I would have been interested if they had thrown in a load of random crap, but it seems that they may sell the concept art book separately this time around.

Aye I'll pick it up at whatever retailer's offering the most interesting addon thing. If there's a second collector's edition thing then I'll look into that, but I was actually that interested in the Pip-Boy. If it were an actual working one yes (with working dials I mean), but its just a shell that houses your phone.


Automatically Appended Next Post:
Skyrim was largely perk based too mind. The skills were just there to advance you through the perks. Take away the skills, but still charge for that advancement? Fair enough, just as long as you can't jump to the end of a perk tree or whatever too quickly. See the skills also limited how fast you progressed in one area, so you'd either have to keep your perk points back till a time that you could use them, or start spending them in another area. I assume that some perks will have perquisites, so if you want the super duper strength one you either need a certain other perk (doubt it), or just need to be say level 30. Pft, as long as they aren't cheap about them in the beginning and give you enough to be functional I'm fine with this. Its an interesting system, and I guess represents say a guy who knows things about computers doesn't also know all about medicine (which are both under the same skill). However it also may mean having to invest multiple perk points in order to maybe successfully hack something (which previously was determined by your skill level, but maybe they'll either give you just one perk point, or a couple that give buffs to your existing chance of success).

Ah, and again I can see a lot of ideas being taken from certain mods with this. =P


Fallout 4 discussion  @ 2015/06/15 12:59:54


Post by: streamdragon


 Alex C wrote:
Amazon has Pipboy edition for $120.

I'm a Fallout nut but damn...

Wonder if it's limited production?


Dunno, don't care, pre-ordered!

If the story telling is half as well done as New Vegas, you'll be able to decide to side with or fight against the BoS, so the shots of the player fighting with or against them in the video make sense. You could also have a rogue faction of them somewhat similar to what you had in New Vegas.


Fallout 4 discussion  @ 2015/06/15 13:05:20


Post by: Nostromodamus


I'm surr the Pipboy Edition and any Special Edition/Pre-Order will have in-game content too, just probably unannounced yet.


Fallout 4 discussion  @ 2015/06/15 13:08:33


Post by: Wyrmalla


Trying to find a image dump of what was shown at E3. Most sites just have the same dozen images, but I'm wanting something that shows every separate piece of concept art and different scene. I'm probably going to have to just watch a HD version of that conference if I want that though. =/

Edit: Whilst not comprehensive, here's a decent amount of images from what was shown. It has most of the concept art ones, but doesn't cover all of the in-game stuff (which obviously would be harder to do.

http://fallout.gamepedia.com/Blog:News/The_Fallout_4_E3_Showcase


Fallout 4 discussion  @ 2015/06/15 15:16:59


Post by: CthuluIsSpy


 Alex C wrote:
 Wolfblade wrote:
 Alex C wrote:
No screenie of the Power Armor HUD but it's right around the "getting into the armor" animation and he's firing a minigun. Lots of guages and meters. Looks swell!

And no doubt NMA is decrying this game, but feth those guys.


Maybe I'm missing something, but why would NMA be so against this?


Because they think that anything beyond Fallout 1 (and maybe 2) isn't "proper" Fallout.

But like I said, feth those guys.

Fallout 4 and Shelter are going to consume my life


Not entirely true. FNV is quite well received over there.
Any news on speak checks? A big part of Fallout was the possibility of avoiding combat through dialogue.
Partly because it was fairly unforgiving back in the older games.


Fallout 4 discussion  @ 2015/06/15 16:22:06


Post by: Secrets of the Machine


I really need to upgrade my GPU, but i feel like I want to get it for my PS4. I'll probably just grab it for my PC in the end. I predict mods galore, just like the other games.

But the Pip Boy Edition?

Yes, please!


Fallout 4 discussion  @ 2015/06/15 17:47:58


Post by: BrookM


Started playing Fallout Shelter, it's good fun.


Fallout 4 discussion  @ 2015/06/15 18:16:49


Post by: Nostromodamus


 BrookM wrote:
Started playing Fallout Shelter, it's good fun.


As a non-Apple user I get to wait with all the other plebs while iMasterrace gets all the action first.


Fallout 4 discussion  @ 2015/06/15 18:51:50


Post by: BrookM


I'm sorry..?


Fallout 4 discussion  @ 2015/06/15 18:53:39


Post by: Grimskul


 Alex C wrote:
 BrookM wrote:
Started playing Fallout Shelter, it's good fun.


As a non-Apple user I get to wait with all the other plebs while iMasterrace gets all the action first.


Apparently us android users are going to get it sometime Thursday (not sure if its this week or next week) so it's not that long of a wait. No need to get your jimmies all rustled.


Fallout 4 discussion  @ 2015/06/15 19:00:12


Post by: Shadow Captain Edithae


Amazon Kindle counts as android, right? Right?


Fallout 4 discussion  @ 2015/06/15 21:32:48


Post by: nomotog


 CthuluIsSpy wrote:
 Alex C wrote:
 Wolfblade wrote:
 Alex C wrote:
No screenie of the Power Armor HUD but it's right around the "getting into the armor" animation and he's firing a minigun. Lots of guages and meters. Looks swell!

And no doubt NMA is decrying this game, but feth those guys.


Maybe I'm missing something, but why would NMA be so against this?


Because they think that anything beyond Fallout 1 (and maybe 2) isn't "proper" Fallout.

But like I said, feth those guys.

Fallout 4 and Shelter are going to consume my life


Not entirely true. FNV is quite well received over there.
Any news on speak checks? A big part of Fallout was the possibility of avoiding combat through dialogue.
Partly because it was fairly unforgiving back in the older games.

I want to hear more about speech too. There are people worrying about the new system and if it means we will have less options. I hope not. Options are kind of what makes fallout good.


Fallout 4 discussion  @ 2015/06/15 21:37:46


Post by: Nostromodamus


 Grimskul wrote:
 Alex C wrote:
 BrookM wrote:
Started playing Fallout Shelter, it's good fun.


As a non-Apple user I get to wait with all the other plebs while iMasterrace gets all the action first.


Apparently us android users are going to get it sometime Thursday (not sure if its this week or next week) so it's not that long of a wait. No need to get your jimmies all rustled.


Hey, if I get jipped out of Fallout stuff I reserve the right to rustle my jimmies

Where did you get that release info? I've read everything from that to "1-2 months" to "never".


Fallout 4 discussion  @ 2015/06/15 21:54:20


Post by: BrookM


So far I've found out that having four pregnant ladies work in the diner is fine and dandy until a fire breaks out, that's when they hoof it for safety for obvious reasons. I wonder how long it takes before the babies happen, I'm stuck at a population of 16 and at a pop of 20 I can finally build that radio station.

On the bright side, I've been turning a regular level one scrub into a proper little miss badass (thanks to a pair of lucky lunchboxes including a plasma rifle and combat armour), she's pulling double duty as door sentry and going outside to explore and generally kill stuff.

Also, morale is highest at the reactor room, where five burly dudes with 100% happiness are plodding away generating power. There have been fires, but these guys just don't seem to care.


Fallout 4 discussion  @ 2015/06/15 21:59:34


Post by: SharkoutofWata


Wondering what they'll be doing for this mod thing. As a console only player, I'm very curious. Wonder what sort of things are going to pop up from the PC modders transferred over.


Fallout 4 discussion  @ 2015/06/15 22:07:29


Post by: Wyrmalla


Does the Fallout Shelter game allow you to select what the experiment is? Youknow as an added objective? That'd be cool and if they haven't included it they damn well aught to. Also can you select any Vault number or just the ones that haven't appeared in games (I assume its any).


Fallout 4 discussion  @ 2015/06/15 22:08:48


Post by: Nostromodamus


 Wyrmalla wrote:
Also can you select any Vault number or just the ones that haven't appeared in games (I assume its any).


They select 111 in the reveal so I assume it's any...


Fallout 4 discussion  @ 2015/06/15 22:18:31


Post by: BrookM


 Wyrmalla wrote:
Does the Fallout Shelter game allow you to select what the experiment is? Youknow as an added objective? That'd be cool and if they haven't included it they damn well aught to. Also can you select any Vault number or just the ones that haven't appeared in games (I assume its any).
Between 001 and 999 can be chosen as your number.

Also, no experiment is present, for which I'm personally thankful.


Fallout 4 discussion  @ 2015/06/15 22:39:35


Post by: Wolfblade


 BrookM wrote:
 Wyrmalla wrote:
Does the Fallout Shelter game allow you to select what the experiment is? Youknow as an added objective? That'd be cool and if they haven't included it they damn well aught to. Also can you select any Vault number or just the ones that haven't appeared in games (I assume its any).
Between 001 and 999 can be chosen as your number.

Also, no experiment is present, for which I'm personally thankful.


Gonna have to pick vault 108, obviously. Or maybe 92, either or.

I'd like to see experiments added, as a "hard mode" version.


Fallout 4 discussion  @ 2015/06/15 22:49:34


Post by: Soladrin


Are those the all female 1 male and opposite ones?


Fallout 4 discussion  @ 2015/06/16 01:07:05


Post by: Wolfblade


 Soladrin wrote:
Are those the all female 1 male and opposite ones?

No, the 1 male to 1k females was 69, 92 is the white noise musicians (was supposed to make them super soldiers or something iirc), while 108 was meant to have the overseer die, generator fail, back up genny fail, and have 3x the normal armory. And is also the Gary vault.


Fallout 4 discussion  @ 2015/06/16 06:16:36


Post by: BrookM


So, checked back in this morning and all my dwellers are half-dead from radiation poisoning for some reason. I tried producing rad-away, but it takes forever to produce a single one of those, plus it only heals a small bit of the radiation sickness. So, I may be looking at a vault full of corpses or ghouls soon.


Fallout 4 discussion  @ 2015/06/16 06:37:11


Post by: motyak


Wait so this pipboy edition. It is basically a holder that lets you put your phone on your wrist. And your phone can have an app that links to the game and acts like the in game pipboy?


Fallout 4 discussion  @ 2015/06/16 10:57:15


Post by: Wolfblade


 motyak wrote:
Wait so this pipboy edition. It is basically a holder that lets you put your phone on your wrist. And your phone can have an app that links to the game and acts like the in game pipboy?


More or less, pipboy isn't required tho.


Fallout 4 discussion  @ 2015/06/16 11:17:23


Post by: motyak


Fair point, but then again, if I'm already going to be sticking my phone to my wrist to pretend its a pipboy...


Fallout 4 discussion  @ 2015/06/16 12:27:21


Post by: Nostromodamus


If you want the Pipboy edition, better get it quick. It's already sold out on Amazon...


Fallout 4 discussion  @ 2015/06/16 13:06:07


Post by: Sigvatr


 Alex C wrote:
If you want the Pipboy edition, better get it quick. It's already sold out on Amazon...


Got 2.


Fallout 4 discussion  @ 2015/06/16 13:23:26


Post by: Nostromodamus


Glad my wife put our order in right away. I was hesitant and probably would have missed out otherwise!


Fallout 4 discussion  @ 2015/06/16 15:49:16


Post by: Shadow Captain Edithae


 BrookM wrote:
So, checked back in this morning and all my dwellers are half-dead from radiation poisoning for some reason. I tried producing rad-away, but it takes forever to produce a single one of those, plus it only heals a small bit of the radiation sickness. So, I may be looking at a vault full of corpses or ghouls soon.


Rename it Necropolis.


Automatically Appended Next Post:
 motyak wrote:
Fair point, but then again, if I'm already going to be sticking my phone to my wrist to pretend its a pipboy...


My dad has one of those. But he calls it an iWatch.


Fallout 4 discussion  @ 2015/06/16 16:08:11


Post by: Nostromodamus


Pipboy beats iWatch.

Gonna wear that thing even when I'm not playing Fallout.

Bethesda tweeted Fallout Shelter for Android will be out in "a few months"


Fallout 4 discussion  @ 2015/06/16 22:47:44


Post by: Wolfblade


 Alex C wrote:
Pipboy beats iWatch.

Gonna wear that thing even when I'm not playing Fallout.

Bethesda tweeted Fallout Shelter for Android will be out in "a few months"


ouch... Damn, means we android players will only get it for a couple of months (assuming by "a few" they mean 3) before FO4 drops


Fallout 4 discussion  @ 2015/06/16 23:01:04


Post by: Wyrmalla





Fallout 4 discussion  @ 2015/06/16 23:08:56


Post by: AlexHolker


There is software designed to emulate smartphones for development purposes - maybe one of those could be used to play this game?


Fallout 4 discussion  @ 2015/06/16 23:20:44


Post by: Sigvatr


Shelter being Apple exclusive is utter bullcrap. You willfully neglect the largest part of your target audience? Bunch of idiots.

"Trying to pick up ammo without accidentally drinking toilet water"

HAHAHAHAHAHHA.