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Made in us
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Catskills in NYS

Obviously what happened was like the incredible journey, but with a lot more radiation.

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Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
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Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
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I remember that I pre-ordered New Vegas from GAME and they bloody jibbed me the bonus items. ¬¬

They weren't amazing frankly, and well I didn't even care, but damn...
   
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The thing I like about Fallout is obviously that the stories are just background. You are not central in the world like Bioware Games and many other RPGs even Skyrim.
You are just attempting to survive in this story, getting strung along and caught up in everything.

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Apart from youknow, the whole world would be destroyed if it weren't for you...

At least the Elder Scrolls has the plot tidbit that you're fated to do all that crap, and that once you start on the road to be an epic hero the world changes so that you actually become such a legendary individual (seriously its like Peter Pan. If you believe hard enough you become that thing. The Nervarine from Morrowind was just some guy who was told they were reincarnated god so much that they became just that).

Fallout's the same to an extent. I mean seriously half the time you're just the guy who's dumb/crazy enough to do something that nobody else wants to do. In cases you're just doing jobs that others could do, but don't because you showed up and spurred the situation on. However you also wind up being the fated hero type by the end through the legend you develop around yourself. I would say though that New Vegas could have carried on without the Courier. The NCR and Legion would have still went to war, its just that sides that didn't have a chance of winning could due to your efforts (i.e. the Wild Card/Benny).

You're the player character, so I suppose people wouldn't really enjoy the game quite so much if through all your efforts nothing changed in the scheme of things. Being the load bearing weight as you are in a lot of game however makes you become a bit silly in the extent of what you can change things. As I said though, the Elder Scrolls, despite how poor the writing can be, at least has this as a plot element.
   
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Sorry, I meant "Unlike OTher Games"

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 Wyrmalla wrote:
 Swastakowey wrote:
11 months ago someone released info on the game. He was downvoted on reddit and so on, but apparently he was not lying...

https://np.reddit.com/r/Fallout/comments/28v2dn/i_played_fallout_4/

May be some more information in there.

Assuming the guy didn't guess some things correctly.


Save transfer? Who the hell still has a save from Fallout 3?
Me.

My girlfriend.

Most of the folks in my Fallout: Florida tabletop game.

My ex roommate.

Anybody that buys Fallout 3 from Steam, to play before Fallout 4 comes out.

Anybody that blows the dust off their old copies of Fallout 3, to play before Fallout 4 comes out....

Silly question, really.

The Auld Grump

*EDIT* My girlfriend avoided Fallout 3 for a long time, thinking that it was all about wandering around a radioactive wasteland, mowing things down with a machine gun.

I showed her my character, built for talking things around when he can, sneaking around when he can't.

She tried the game, and liked it....

Then she had a bad day at work, and realized that what she really wanted to do was wander around a radioactive wasteland, mowing things down with a machine gun.

This message was edited 1 time. Last update was at 2015/06/05 14:22:27


Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
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Any mods you guys recommend for F3? I started it again last night and its looking quite nice on my rig.
I forgot how genuninely meaty the VAT targetting thing can be. Muchos fun.

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By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

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 Ratius wrote:
Any mods you guys recommend for F3? I started it again last night and its looking quite nice on my rig.
I forgot how genuninely meaty the VAT targetting thing can be. Muchos fun.


http://www.nexusmods.com/fallout3/mods/topalltime/?adult=2

   
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I highly recommend Busworld and its english translation - it adds interiors to the buses and trains that you see all over the wasteland.

There is a mod for radioactive rain that sucks! in the best possible way - it starts raining and you look for someplace safe and dry, like a ghoul infested sewer.

A mod for adding functioning street lights to the wastelands, and several mods are available that make the nights darker - so that you need those lights.

I am away from my main computer, so I do not have the actual list in front of me right now - but the mods more than doubled the lifespan of the game for me.

The Auld Grump - I'm from Boston... so looking forward to this....

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
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IIRC the latest version of Busworld on the Nexus has a trojan in it and even if you sort that out over time it'll corrupt your saves. Try and find a mirror, there's probably one in the comments.

Someone literally asked the same question about what mods to go for earlier in this thread. My responce then, as someone else has said about, is to first go into the Top 100 files, and go through them. Then go through all the files of the month. After that start filtering files by "most downloaded of all time" and go through a few hundred of those at least. Once that's done you can bother with refining your search (when installing Skyrim again after having not played it for years I did this and instead of downloading mods I made a rather long spreadsheet of all the mods that seemed interesting, then went through them, checking off each in turn).

However, as I've also said, seriously just ignore 3 and play the New Vegas mod that allows you to play 3, but within New Vegas. Requiem for the Capitol Wasteland (though its changed its name now) is what its called. It means you can play 3, but with all of New Vegas' mods (which are more refined than 3's given it they were made years later) and also the added functionality of being able to craft ammo, a better mod system, a preexisting survival system and a better companion interface. You can play 3 that way with all the quests and mods, but better. Just install 3 on Steam first and New Vegas, then follow the mod's instructions. No you can't import your Fallout 3 saves (apart from your New Vegas one, though I think it needs a new start), but I doubt you've made much of that game yet as it is.

Though yes, just search this forum for Fallout 3 and New Vegas topics and you'll probably find that I've posted this exact same thing like a dozen times. I've given up on saying what mods to install because there's just that many. The Script Extender, UI improvement, Performance boosters (not the ones that delete objects, the ones that do it through scripts, like running Windows Media player in the background), Animation, sound and texture replacers (and hell the odd mesh replacer too), and damn a load more catergorises to look out for. Mods that expand the weapon modding system (the big two mods that do this have files allowing you to use them both together and even with expanding weapon mods like Fook), add more types of enemies, and expand the radio music are what to look out for.

There's a mod that adds funny graffiti to bathroom stalls in both 3 and New Vegas that I'd recommend. The ones that add interiors too (D.C. Interiors is fantastic, rather than the city just being an open environment enclosed by buildings you can roleplay a scavenger greatly as you move through empty apartment complexes, shops, basements and lofts). ...OK seriously I could literally sit here and list off hundreds of mods, but I'm years out of date on both those games, so really just follow the steps above and spend a couple of days downloading a crap ton of mods before you play.

...Just remember to prioritise what mods you want to use. At some point, maybe over 50 mods you'll find that your game will start to crash randomly. Under that point you can find the issue pretty easily, but once you're over that you'll do your head in trying to find the root of the crash (especially if you've installed a number of mods at the same time). However I think there's a number of tools out there that track down the reason for crashes, and, which I highly recommend, tools that cut down on crashes in the first place by merging mods and improving your load order such as WryeBash.

Ah, and with that I'm going back to playing with my Fallout models as like hell am I dealing with the hassle of mods again till I've prepared myself for Fallout 4's launch. I can see dozens of mods coming out for that game even on the first few days of release.
   
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Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
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And how does Fallout 4 related to the real world? Well how about these comparisons.

   
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Catskills in NYS

Pretty cool, very clever.

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Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
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Southern California, USA

I'm excited for this! This is one of the few games that I have been genuinely hyped for i the last 5 years.

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Truth be told, I am cautiously optimistic. Bethesda has proven that they can create wonderful locations and mini-stories, but they're not so good at creating a cohesive world and a solid overall story to tie it all together. Fallout 3 was filled with great locations and mini-stories, but, to me, it did not create a good world with an overall story binding it together. New Vegas was a wonderful living, breathing world, with a solid overall story, but not as good with the mini-stories and the locations.

I just hope Bethesda focuses on the worldbuilding first, instead of just trying to toss a bunch of cool ideas randomly onto a map. I also hope they don't try to shoehorn in every single thing from the previous games in a misguided attempt to make it merely look like a Fallout game. Trying to cram in elements like the Enclave, ghouls, supermutants, Brotherhood of Steel, etc., does not make a game Fallout. It's the setting and the story that makes it Fallout.

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 Tannhauser42 wrote:
It's the setting and the story that makes it Fallout.


Let's keep it at "setting"

...unless you meant "lore" not actual story. Story-wise, modern FO games were extremely thin and rival Skyrim.

   
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 Sigvatr wrote:
 Tannhauser42 wrote:
It's the setting and the story that makes it Fallout.


Let's keep it at "setting"

...unless you meant "lore" not actual story. Story-wise, modern FO games were extremely thin and rival Skyrim.


You mean 3 was weak in the story telling department and left a lot to the player to guess at (the feth was the point in Super Mutants at that game?). New Vegas was pretty great for its story and how it developed from the previous game's history (though also led into building new stories and fleshing out other areas in the Fallout world).

4 will probably be no better than Skyrim, but as long as the sandbox world is there it'll be a good enough frolic till the 3rd party Fallout game comes around and we can see what the same game, but with actual decent writing can be.

Yup, I'm torpedoing 4 before it even comes out, but Bethesda has a really poor track record when it comes to writing. The mods more than make up for all that though. Gimme a mod that adds a ton of loot to the game and I'll be happy to play the game for two years straight.
   
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To be honest, I'll be fine if it has larger battles than Skyrim and NV did. I get that there are only so many actors able to be on the screen at the same time without the game and/or your PC gakking itself, unless you're running top-top-end specs cooled by liquid nitrogen and prayers, but both NVs Hoover Dam fracas and Skyrim's Civil Kerfuffle felt incredibly underwhelming. Either give us a game able to live up to that sort of stuff, or avoid it altogether.

There's little more utterly disappointing than laying siege to a capital with the army commander, Steve the guard, Bob the guard, and dave the guard at your side, against the unwavering might of the enemy commander, Larry the guard, Jane the guard, and Mary the guard.

This message was edited 1 time. Last update was at 2015/06/07 05:34:09


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There was a mod for New Vegas and Skyrim that added huge battles all over the place. Warzones I think its called. That, though intensive, I think included scripts that eased off the resource usage. However, because of the consoles (woo PC Master Race!), Bethesda doesn't include the script extender in their base games to allow for this functionality by default. New Vegas pushed the base game to its limit with the Hoover Dam battle actually, even though there was only about a dozen or two people fighting at once. None of the NPCs have faces, so that saves memory. When you kill them their bodies disappear, that's more saving. They're mostly the same guy copy and pasted...

Yes though, they could just avoid situations that require that number of actors altogether. Skyrim was a lot more fun when fighting the Civil War with mods installed, where say the Siege of Whiterun has the whole place piled up with bodies by the end of it (that was with the Civil War Overhaul mod, which has reinforcements keep appearing till your morale breaks. ...The same mod also includes trebuchets and mercenary units like Giants). My mantra with Bethesda game is that rather than griping at where the vanilla games suck, that there's always going to be a mod out there that makes that element better. ...Well half of the time.
   
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Skrim with the civil war overhaul mod was kind of fun.

I died like 30 times in the .... third? battle because I was a spellcaster, and after I ran out of mana and mana potions there wasn't much to be done about the two Stormcloak giants and the two enemy mages and the six other random dudes. Per wave.


My sincerest hope is that we won't see the re-debut of paid mods for this; but it is a small hope. If they don't go that route, I will eventually buy the GOTY edition or whatever a while down the road, mod the bejesus out of it, and have some fun. If paid mods are the norm... no sir. No sir, indeed.
   
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 TheAuldGrump wrote:
 Wyrmalla wrote:
 Swastakowey wrote:
11 months ago someone released info on the game. He was downvoted on reddit and so on, but apparently he was not lying...

https://np.reddit.com/r/Fallout/comments/28v2dn/i_played_fallout_4/

May be some more information in there.

Assuming the guy didn't guess some things correctly.


Save transfer? Who the hell still has a save from Fallout 3?
Me.

My girlfriend.

Most of the folks in my Fallout: Florida tabletop game.

My ex roommate.

Anybody that buys Fallout 3 from Steam, to play before Fallout 4 comes out.

Anybody that blows the dust off their old copies of Fallout 3, to play before Fallout 4 comes out....

Silly question, really.

The Auld Grump

*EDIT* My girlfriend avoided Fallout 3 for a long time, thinking that it was all about wandering around a radioactive wasteland, mowing things down with a machine gun.

I showed her my character, built for talking things around when he can, sneaking around when he can't.

She tried the game, and liked it....

Then she had a bad day at work, and realized that what she really wanted to do was wander around a radioactive wasteland, mowing things down with a machine gun.


I only just stopped playing Fallout 3 in favour of moving on to New Vegas a month ago. In fact I still haven't completed Fallout 3 100%, missed out a lot of side quests.
   
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I've played through Fallout 3 several times and each time I'd discover new things, or go to places I hadn't been yet, like that teddy bear factory.



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Its probably something that nobody's noticed, but they're using a different model for the pre-war and post-war Vault elevator for some reason? There's little details that are different oddly (like missing cranks or different types of pipes). Its not something that really matters, but its damn annoying to me right now.

...Also that thing's bloody huge. Even downscaling it a tad its still 12'' across. I suppose the interior elevator was made to take a good few people down at one time, but damn.
   
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 Wyrmalla wrote:
Yup, I'm torpedoing 4 before it even comes out, but Bethesda has a really poor track record when it comes to writing.


Indeed.

All Bethesda games I've played so far have had some hidden real gems in terms of writing, i.e. a few Skyrim quests here and there, Oblivion's Dark Brotherhood questline, etc.

But overall their writing talent is quite limited. Skyrim's main quest becomes boring and uninspired pretty quickly. The civil war storyline didn't get anywhere either, nothing you did seemed to have a real impact on the world (10 guys vs. 10 guys battles, faction soldiers not acknowledging your presence outside of the quests themselves, etc). Fallout 3 main questline, as much as some people seem to like it, felt really dull to my taste, leaving you with no choice but to fight the evil evil evil evil Enclave forces, and being extremely clunky in its attempts of sheding favourable light on the protagonist's father, who in the end still looks like an absolute idiot no matter how I try to look at him.

The comparison between F3 and FNV simply shows how Obsidian is actually able to craft a true Fallout game (despite all the flaws it had) and Bethesda is not. With "true Fallout game" I mean a game which respects and follows on the legacy of the old Fallout games, which I played and enjoyed a lot (specially Fallout 2). F3 could have been named The Elder Scrolls Post-Apocalypse for all I care.

So I can't say I'm really excited towards this Fallout 4. I just hope Bethesda manages not to screw up too much, and it ends up being a decent game.

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Here's hoping that there will be more than two voice actors for the NPC's this time.



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Hey Skyrim was much better than Oblivion in terms of variety in voice actors. It was still fairly meh, but at least they had more than five of them... Given the scale of the game can you blame them though? Hell if people think its so much of an issue that's what mods like "Inconsequential NPCs" for Skyrim (and the others, there were a few) that add hundreds of new NPCs to the game who each have their own unique voice actor are for. Damn I loved those mods, even if they made my loading times tank because the sheer amount of memory required to load up all those sound files. =P

Tidbits, the Vault door in 4 is the same size as the one from 3. About 5-6 inches across (in 28mm scale). The Elevator's clocking in at 19 inches ( a serious pie platter). ...And I really need to do something else with my life other than make Fallout miniatures.

This message was edited 1 time. Last update was at 2015/06/08 13:41:50


 
   
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I think I recall someone earlier mentioning that they felt a chill (or something to that effect) watching the trailer when they saw the power armoured Brotherhood of Steel soldier in the vertibird. My first introduction to the Brotherhood of Steel was in Fallout 3, where they are very much the good guys, and I was accompanied by Veronica when I visited Hidden Valley in New Vegas, so skipped all the "go kill that NCR Ranger snooping around outside and in exchange we'll remove the explosive collar we just strapped round your neck" stuff.

So my perception of them is somewhat skewed - they don't seem all that scary to me.

What were they like in previous games? Were they something to dread?

This message was edited 1 time. Last update was at 2015/06/08 17:42:35


 
   
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 Shadow Captain Edithae wrote:
What were they like in previous games? Were they something to dread?


They had a specific agenda, and they did whatever they needed to to accomplish their goals.

Those were west-coast Brotherhood though. Specific chapters seem to operate under different moral standards.

"The Omnissiah is my Moderati" 
   
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Brotherhood in the first game: "Sure you can join us, but first go on a suicide mission to a place that everyone knows is a death trap. Oh and a bunch of our guys died there already, and the Elders think its too stupid to waste any more lives sending someone else out. However we want you to quit bothering us, so if you're dumb enough to do this then great!"

...Then the player succeeds in that quest, comes back, and finds that everyone still hates you. Its an effort and a half to make it through the politics and big headedness of that Brotherhood in order for them to help you out in one of the last quests. =P

Of course that was partly due to the Brotherhood being based on the bad guys from Wasteland. At least these guys you could join. Fallout 2 however had them return in a slightly different light. That game showed where their introverted nature would lead them, with the Brotherhood already being a shadow of itself. In that case they still didn't like you, but gaining their trust was a hell of a lot easier that time around.

New Vegas, as opposed to Fallout 3 and its odd "'let's randomly turn the Brotherhood into a group of goody two shoes" attitude, had the faction return in their original guise. In that case their insular nature has reached its logical conclusion. The Brotherhood went to war with the NCR after the Enclave had been defeated, something that had been ramping up for decades (and would have happened even if the Enclave wasn't around). The lost most of their men and holdings, and all that was left were isolated bunkers (the one in New Vegas could theoretically be the only one left on the East Coast). In Veronica's quest they even go so far as to doom themselves to a slow death, instead of reforming themselves as they are that opposed to change.

So the real Brotherhood have always been arses. 3 just needed designated crutches to hold the player's hand through the game, which the Brotherhood still could have been in their original guise. However in 3 they're stereotypically nice to you. At least Bethesda gave a nod to this by having half their guys just up and leave on them because they got so pissed off at Lyon's attitude (which also led to Lyon's being hated by the East Coast elders too. Not so hated that they gave him the heir to the Maxson dynasty however). Oddly Bethesda however gave little attention to the Outcasts barring one fetch quest and a short bit of DLC, but the same could be said of plenty of other factions in that game.

Apparently the Brotherhood are supposed to return as the, well not bad guys, but just folks with a bad attitude. Hell I'm fine with that. Shoot Lyons in the face and let the Outcasts take over for the love of god. You have technology, that's great, but they'll be having that now if you please or they'll turn you to ash you dumbass tribal.
   
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Hehehe, no mention of that piece of fething gak trash Fallout Tactics?



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