Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Fallout 4 discussion  @ 2015/07/11 19:57:00


Post by: CthuluIsSpy


 Sienisoturi wrote:
StarTrotter wrote:
 Psienesis wrote:
 Soladrin wrote:
 Psienesis wrote:
It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.

Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).


Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.

Fallout 1 had a location called The Glow. This was where the FEV was created.


I know what The Glow is, I bought FO1 day-of-release. I also remember traipsing across the Boneyard.

FEV is not the responsible agent for Radscorpions. Or Molerats. Or even Ghouls.


Not quite. Ghouls depends on who you speak to. Chris Tyler and the FO Bible say it's a mix of radiation and FEV, Chris A. changed his opinion later on to only radiation. Radscorpion was explained as a combination as well although it's likely that Chris A.'s opinion has opted for pure radiation. At least by the Fallout Bible's interpretation, the vast majority of strange critters in the Wasteland are all at least in part due to the FEV. As per now.... maybe not?


As a side note, am I the only one that thinks that the courier is a ghoul/mutant?



Yes you are.
The Legion and the Brotherhood hates mutants and ghouls. If the Courier was a mutant, chances are he would be shot on sight.

Also, the Bright Brotherhood doesn't recognize you as a ghoul, and that they called the PC smooth skin several times, iirc.


Fallout 4 discussion  @ 2015/07/12 00:27:46


Post by: StarTrotter


 BrookM wrote:
F4 will not happen either, because chances are Obsidian will again provide a superior, more in line, sequel that doesn't fiddle-fart around with what has been established.


A part of me wonders if Bethesda's killing off of a lot of the charm of the main character to force you more along a set path might actually improve their writing. For some odd reason their dlc stories tend to be better than their main game so who knows?


Automatically Appended Next Post:
 TheAuldGrump wrote:
 BrookM wrote:
F4 will not happen either, because chances are Obsidian will again provide a superior, more in line, sequel that doesn't fiddle-fart around with what has been established.
If by 'superior' you mean 'boring as dirt, with no faction that is in any way sympathetic', then, yes, Obsidian is superior.

If I could have shipped the bomb from Megaton, reactivated it, and nuked New Vegas... there would be one more crater in Nevada.

The Auld grump - Hey, look over there! There's still more boring and flat! Whoops, my mistake... there was also yet another invisible wall in the way....


Psssht. Calling New Vegas boring and disliking the factions for not being shining beacons of morality? Fite me mate!


Fallout 4 discussion  @ 2015/07/12 00:29:43


Post by: Melissia


 Overlord Thraka wrote:
IN your opinion, which game has better mods. Fallout 3? Or Fallout: New Vegas?
3 had more interesting factions; NV had better gameplay and more setting variety.


Fallout 4 discussion  @ 2015/07/12 00:32:37


Post by: StarTrotter


 Melissia wrote:
 Overlord Thraka wrote:
IN your opinion, which game has better mods. Fallout 3? Or Fallout: New Vegas?
3 had more interesting factions; NV had better gameplay and more setting variety.


Wait Which mods are those? I wouldn't mind adding mods to add interesting factions or make the factions in the game more intriguing.


Fallout 4 discussion  @ 2015/07/12 02:15:05


Post by: Sinful Hero


 StarTrotter wrote:
 Melissia wrote:
 Overlord Thraka wrote:
IN your opinion, which game has better mods. Fallout 3? Or Fallout: New Vegas?
3 had more interesting factions; NV had better gameplay and more setting variety.


Wait Which mods are those? I wouldn't mind adding mods to add interesting factions or make the factions in the game more intriguing.

I think this is a more a case of Different Strokes for Different Folks.

I'm a bigger fan of 3 than NV myself. Of course I've never played any of the earlier games either.


Fallout 4 discussion  @ 2015/07/12 02:24:24


Post by: SagesStone


 Shadow Captain Edithae wrote:
Or maybe the Courier IS infected, but it just has a long incubation period and doesn't set in until after the events of The Divide (Lonesome Road DLC and the end of the game).


Incubation is 10-20 days.
Species: Beauveria Mordicana

An entomopathogenic fungus, B. Mordicana has been developed to colonize the bodies of most common pests. Once it has fully colonized a host body, the host technically dies, but the body continues to move by means of the fungal colonies within it. In this manner the fungus moves amongst more of it's prey, occasionally spraying spores in a radius around the host body, infecting all who come near it. Its drawbacks include the time it takes to kill prey (10-20 days) and its limited effectiveness when dealing with unsocial pests.

http://fallout.wikia.com/wiki/Vault_22_terminal_entries


Fallout 4 discussion  @ 2015/07/12 02:24:42


Post by: StarTrotter


 Sinful Hero wrote:
 StarTrotter wrote:
 Melissia wrote:
 Overlord Thraka wrote:
IN your opinion, which game has better mods. Fallout 3? Or Fallout: New Vegas?
3 had more interesting factions; NV had better gameplay and more setting variety.


Wait Which mods are those? I wouldn't mind adding mods to add interesting factions or make the factions in the game more intriguing.

I think this is a more a case of Different Strokes for Different Folks.

I'm a bigger fan of 3 than NV myself. Of course I've never played any of the earlier games either.


Wait I thought we were talking about mods.

Well then, in my opinion NV had more interesting factions, story, setting variety, dialogue, and played better (thank you ironsights!). 3 only really had two things over NV to me. The locations were dramatic, stupid, and silly and Liberty Prime but that might be due to my childhood love of transformers.


Fallout 4 discussion  @ 2015/07/12 18:22:16


Post by: TheAuldGrump


 Sienisoturi wrote:
StarTrotter wrote:
 Psienesis wrote:
 Soladrin wrote:
 Psienesis wrote:
It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.

Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).


Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.

Fallout 1 had a location called The Glow. This was where the FEV was created.


I know what The Glow is, I bought FO1 day-of-release. I also remember traipsing across the Boneyard.

FEV is not the responsible agent for Radscorpions. Or Molerats. Or even Ghouls.


Not quite. Ghouls depends on who you speak to. Chris Tyler and the FO Bible say it's a mix of radiation and FEV, Chris A. changed his opinion later on to only radiation. Radscorpion was explained as a combination as well although it's likely that Chris A.'s opinion has opted for pure radiation. At least by the Fallout Bible's interpretation, the vast majority of strange critters in the Wasteland are all at least in part due to the FEV. As per now.... maybe not?


As a side note, am I the only one that thinks that the courier is a ghoul/mutant?

TheAuldGrump wrote:
 BrookM wrote:
F4 will not happen either, because chances are Obsidian will again provide a superior, more in line, sequel that doesn't fiddle-fart around with what has been established.
If by 'superior' you mean 'boring as dirt, with no faction that is in any way sympathetic', then, yes, Obsidian is superior.

If I could have shipped the bomb from Megaton, reactivated it, and nuked New Vegas... there would be one more crater in Nevada.

The Auld grump - Hey, look over there! There's still more boring and flat! Whoops, my mistake... there was also yet another invisible wall in the way....


What on earth are you talking about, all the factions in new vegas have rational reasons to do wha they do.
Hmmm, let me read what i wrote... did I say 'not in any way rational'?

Nope!

Did I say 'not in any way sympathetic'?

Yep!

Do I sympathize with any of the factions?

Nope!

Would I nuke New Vegas?

Yes - in a New York minute. I would be a hell of a lot more likely to get rid of that place than wanting to play that stupid card game.

*BOOM!*
Problem solved.

Hell, I'd sell Tenpenny a seat.

The Auld Grump


Fallout 4 discussion  @ 2015/07/12 18:41:49


Post by: Co'tor Shas


You do realize that they had a path for when you didn't sympathise right? Independent.
And you didn't sympathize with any of them? Even the people just trying to get by? You would rather they didn't exist than they be flawed.


Fallout 4 discussion  @ 2015/07/12 18:51:21


Post by: Shadow Captain Edithae


I've downloaded a couple mods for New Vegas which expand on the Legion and Raider factions. Apparently it creates several hotspots of conflict, so I might wander across a raging battle with the NCR fending off the Legion or bands of Raiders.

Legion
http://www.nexusmods.com/newvegas/mods/51983/?

Raiders
http://www.nexusmods.com/newvegas/mods/52309/?


Fallout 4 discussion  @ 2015/07/12 19:47:40


Post by: CthuluIsSpy


 TheAuldGrump wrote:
 Sienisoturi wrote:
StarTrotter wrote:
 Psienesis wrote:
 Soladrin wrote:
 Psienesis wrote:
It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.

Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).


Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.

Fallout 1 had a location called The Glow. This was where the FEV was created.


I know what The Glow is, I bought FO1 day-of-release. I also remember traipsing across the Boneyard.

FEV is not the responsible agent for Radscorpions. Or Molerats. Or even Ghouls.


Not quite. Ghouls depends on who you speak to. Chris Tyler and the FO Bible say it's a mix of radiation and FEV, Chris A. changed his opinion later on to only radiation. Radscorpion was explained as a combination as well although it's likely that Chris A.'s opinion has opted for pure radiation. At least by the Fallout Bible's interpretation, the vast majority of strange critters in the Wasteland are all at least in part due to the FEV. As per now.... maybe not?


As a side note, am I the only one that thinks that the courier is a ghoul/mutant?

TheAuldGrump wrote:
 BrookM wrote:
F4 will not happen either, because chances are Obsidian will again provide a superior, more in line, sequel that doesn't fiddle-fart around with what has been established.
If by 'superior' you mean 'boring as dirt, with no faction that is in any way sympathetic', then, yes, Obsidian is superior.

If I could have shipped the bomb from Megaton, reactivated it, and nuked New Vegas... there would be one more crater in Nevada.

The Auld grump - Hey, look over there! There's still more boring and flat! Whoops, my mistake... there was also yet another invisible wall in the way....


What on earth are you talking about, all the factions in new vegas have rational reasons to do wha they do.
Hmmm, let me read what i wrote... did I say 'not in any way rational'?

Nope!

Did I say 'not in any way sympathetic'?

Yep!

Do I sympathize with any of the factions?

Nope!

Would I nuke New Vegas?

Yes - in a New York minute. I would be a hell of a lot more likely to get rid of that place than wanting to play that stupid card game.

*BOOM!*
Problem solved.

Hell, I'd sell Tenpenny a seat.

The Auld Grump


Funnily enough, they actually give you that option in Dead Money.
Except instead of a nuke, its a corrosive gas that has a chance of turning people into...things.


Fallout 4 discussion  @ 2015/07/15 05:02:34


Post by: Psienesis


I nuked both the Legion and NCR in Lonesome Road. Seemed only fair.


Fallout 4 discussion  @ 2015/07/16 00:33:06


Post by: shasolenzabi


It's amazing the total calm that Ulysses gets when you don't nuke either side, and let the nukes wreck themselves via the self destruct code from Eddie.


Fallout 4 discussion  @ 2015/07/16 01:17:15


Post by: Co'tor Shas


It's so sad too. only time I got legitimately upset while playing NV. I really felt for him, because he was my companion. He followed me from right at the beginning of my journey. I didn't get a companion until I was really far into the game (and that was completely by accident, I just unlocked a door, and Raul was there). He was my friend, in a land of strangers. And he was such a brave, happy little robot. When Ulysses took him away from me, it was the first time I felt any negative feelings towards him (Ulysses). And he was not ordered to die, but did so willingly, and saved countless lives, but his sacrifice will only be remembered by two people, Ulysses and the Courier.


Fallout 4 discussion  @ 2015/07/17 14:51:48


Post by: streamdragon


FNV: I went independent New Vegas. I figure when I leave Yes Man can run the place pretty much indefinitely. He says at the end that he gives himself an upgrade that gives him a little more flexibility in decision making, so that works for me. I know it puts a strain on the Followers, but that's why I had King and a few other citizens doing their parts to share the weight. I didn't like the NCR's exploitation of people, nor the brutality of Caeser's Legion. My playing a female courier really didn't help matters, since they constantly called me a weakling and occasionally a whore.

Lonesome Road? No nukes. The Mojave is radioactive enough.

Also: Stealth Armor from Old World Blues for me. In the end my party was usually me, Rex and Lily. I played a stealthy thinky courier that liked to snipe folks from as far away as possible. Thanks to Christine's Sniper rifles and .308 AP rounds, that meant one shotting pretty much anything short of the toughest Deathclaws. Had to pull out the Anti Material Rifle for those...


And let's be real. Boone was never your companion. You were his companion.


Fallout 4 discussion  @ 2015/07/18 04:36:38


Post by: Lotet


 streamdragon wrote:
let's be real. Boone was never your companion. You were his companion.
Speak for yourself, I played with a melee build using the unique Super Sledge "Oh, Baby!" or the Katana from the Gun Runner's Arsenal because it was modable. I was the lead as a melee tank and Boone was just support.

I hope Fallout 4 has a sword type weapon, a Chinese Officer Sword like Fallout 3, even a machete would be good. Also to have it be modable and useful even in late game without it needing to cracle with energy from some power sword mod or something. Just a nice quality Sword with a mundane top tier mod option.

Well, at least I can expect there to be a modable Super Sledge, of which I have no qualms about the more eccentric mods it may have.

And I'm glad it will let you name your weapons. Very glad.


Fallout 4 discussion  @ 2015/07/18 09:43:36


Post by: Soladrin


I just want a modable power fist. Even in Fallout 1, power fist was my favourite weapon.

Also, vindicator minigun would be fun.


Fallout 4 discussion  @ 2015/07/18 12:41:50


Post by: CthuluIsSpy


 Soladrin wrote:
I just want a modable power fist. Even in Fallout 1, power fist was my favourite weapon.

Also, vindicator minigun would be fun.


Not surprising, considering how there were only 3 unarmed weapons, and the power fist was the only one that was useful late game.
I tried punching out a death claw with brass knuckles. It was a good thing I had Ian with me, without a burst weapon of course.
Remember kids, never give Ian a SMG.


Fallout 4 discussion  @ 2015/07/18 14:37:43


Post by: Soladrin


Why not? He always hits.. something.

Also, I wish we had the fallout 1 and 2 style of powerfist in the bethesda games. They looked way cooler.


Fallout 4 discussion  @ 2015/07/18 14:43:12


Post by: BrookM


Ian has died more times at my hands than that of the enemy.


Fallout 4 discussion  @ 2015/07/18 14:59:26


Post by: Kanluwen


Wait, you guys actually used companions?!


Fallout 4 discussion  @ 2015/07/18 15:13:23


Post by: Soladrin


For story/role playing purposes yeah. It's not because the game is hard.


Fallout 4 discussion  @ 2015/07/18 15:43:53


Post by: BrookM


In Fallout 3, bringing them along made the game harder. Good luck keeping those fethers alive!


Fallout 4 discussion  @ 2015/07/18 15:55:28


Post by: Shadow Captain Edithae


I have 4 companions now in my modded second playthrough of new vegas. Boone, ED-E, the Shoddycast Storyteller and his Eyebot EDNA. When I get to Freeside Rex will make 5.

It's stating to feel like a Bioware game.

Mind you having a big party by my side has made for some epic firefights. With the Raider and Legion faction overhaul mods I'm using I regularly wander across bands of 10 or more enemies but can still come out unscathed.

The Storyteller is a beast with a Super Sledge. And so am I with a chainsaw, despite having just 25pts in Melee Weapons. That thing just chews through armour.


Automatically Appended Next Post:
 Soladrin wrote:
For story/role playing purposes yeah. It's not because the game is hard.


I just treat mine like pack mules.

I'm sworn to carry your burdens.
-The Storyteller


Fallout 4 discussion  @ 2015/07/18 16:02:09


Post by: Kanluwen


 BrookM wrote:
In Fallout 3, bringing them along made the game harder. Good luck keeping those fethers alive!

The funny part is, it wasn't until my second playthrough that I realized I actually had acquired a companion somewhere along the way.


Fallout 4 discussion  @ 2015/07/18 16:08:54


Post by: Shadow Captain Edithae


Speaking of the Storyteller...he's an odd one. There I am, trying to infiltrate the Legion camp at Cotttonwood Cove and I hear behind me...

"Dovahkhin, Dovahkhin. Hmm hmm hmm hmm, Dovahkhin Dovahkhin."


Fallout 4 discussion  @ 2015/07/18 16:43:38


Post by: CthuluIsSpy


 Kanluwen wrote:
Wait, you guys actually used companions?!


In the old games, yeah. It was harder to solo the game in Fallout 1 and 2, as the combat was considerably more brutal.
No bullet sponges or quick use stims here.
Late game they do become useless since they have such crappy default armor, but there's a mod to fix that.

In the beth games I usually just solo it, unless I need a pack mule.


Fallout 4 discussion  @ 2015/07/18 23:37:23


Post by: Silent Puffin?


 CthuluIsSpy wrote:

Late game they do become useless since they have such crappy default armor, but there's a mod to fix that.
.


You can equip them with armour in FO2, except for Marcus and Goris for obvious reasons. I'm fairly sure you can do it in FO1 as well but its been a very long time since I played that game. In fairness once you get a Gauss rifle combat becomes pretty easy given that it has a very high chance of getting a lethal critical.


Fallout 4 discussion  @ 2015/07/19 09:08:56


Post by: CthuluIsSpy


 Silent Puffin? wrote:
 CthuluIsSpy wrote:

Late game they do become useless since they have such crappy default armor, but there's a mod to fix that.
.


You can equip them with armour in FO2, except for Marcus and Goris for obvious reasons. I'm fairly sure you can do it in FO1 as well but its been a very long time since I played that game. In fairness once you get a Gauss rifle combat becomes pretty easy given that it has a very high chance of getting a lethal critical.


You can't in FO1 without mods.
In FO2 you are given a bit more control of your companions.


Fallout 4 discussion  @ 2015/07/20 12:34:19


Post by: streamdragon


Lotet wrote:
 streamdragon wrote:
let's be real. Boone was never your companion. You were his companion.
Speak for yourself, I played with a melee build using the unique Super Sledge "Oh, Baby!" or the Katana from the Gun Runner's Arsenal because it was modable. I was the lead as a melee tank and Boone was just support.

I'm amazed you were able to hit anything, because my Boone was a psychotic killing machine. He'd kill things I didn't even know existed. Just walking along and suddenly cut to some random radscorpion going down or some legion scout's head blowing up.

Kanluwen wrote:Wait, you guys actually used companions?!

I am an incurable pack rat, I need companions to carry stuff for me so I can actually walk.

I'm thinking of starting another game, going high str/end/luck, low int/cha, melee build. Basically the opposite of what I did. Side with the legion maybe, just to see. I mostly sided with NCR last game, right up until the end when they tried to swoop in on my hard work and take everything. Might be interesting to see the other side of things.

First game since Mass Effect 1 where I finished a game and immediately thought "I should play again".


Fallout 4 discussion  @ 2015/07/20 14:42:45


Post by: Lotet


 streamdragon wrote:
Lotet wrote:
 streamdragon wrote:
let's be real. Boone was never your companion. You were his companion.
Speak for yourself, I played with a melee build using the unique Super Sledge "Oh, Baby!" or the Katana from the Gun Runner's Arsenal because it was modable. I was the lead as a melee tank and Boone was just support.
I'm amazed you were able to hit anything, because my Boone was a psychotic killing machine. He'd kill things I didn't even know existed. Just walking along and suddenly cut to some random radscorpion going down or some legion scout's head blowing up.
That probably due to obsessively hitting the V.A.T.S button to scan for enemies and switching in and out of Sneak mode to see if I've been detected by anything. So Boone wouldn't be hitting much till I'm ready for a fight to break out by exiting sneak mode.

Also, you probably give him a better gun.


Fallout 4 discussion  @ 2015/07/20 15:22:01


Post by: Shadow Captain Edithae


 streamdragon wrote:

First game since Mass Effect 1 where I finished a game and immediately thought "I should play again".


In Bethesda games I get that feeling before I even finish the game. Skyrim...Fallout...in New Vargas I'd only completed the first two dlc Honest Hearts and Dead Money, before I decided to do a second character. I'm glad I did though, missed out on a lot of the companion quests last time.


Fallout 4 discussion  @ 2015/07/20 15:59:40


Post by: streamdragon


 Shadow Captain Edithae wrote:
 streamdragon wrote:

First game since Mass Effect 1 where I finished a game and immediately thought "I should play again".


In Bethesda games I get that feeling before I even finish the game. Skyrim...Fallout...in New Vargas I'd only completed the first two dlc Honest Hearts and Dead Money, before I decided to do a second character. I'm glad I did though, missed out on a lot of the companion quests last time.

Could never get into Skyrim. I guess I could give it another try now that my PC isn't terrible, but I've always struggled to get into Elder Scrolls games for some reason.

I finished all the DLC for New Vegas. I think the only companion quests I didn't finish were Arcade (just so uninteresting) and Lily (only because hers bugged out).


Fallout 4 discussion  @ 2015/07/20 17:41:42


Post by: Wyrmalla


With my first character I tend to make it pretty far into the game. Subsequent ones I'm constantly picking up a new one a couple of dozen hours in. The thing is though with my first character there's all that wonderlust and crap, but also not many mods. See at that point you can install a load of them without needing to start a new game. By the time you've have hundreds of mods you'll be wanting to do a clean start every time, not just because it prevents crashing, but also so you can actually experience all the content (as by the late game those mods that say add a load of crappy guns are a bit useless to someone with a death ray...).


Fallout 4 discussion  @ 2015/07/24 13:51:02


Post by: BrookM


Some new footage showing off how to hurt people: https://www.facebook.com/Fallout.eu/videos

Of interest, the ability to drop a flare and call in a Vertibird.

edit.




Fallout 4 discussion  @ 2015/07/24 16:50:21


Post by: Lotet


 BrookM wrote:
new footage
Didn't watch their E3 presentation last month?

I've watched that video so many times before but there was the cheers of the E3 crowd so this clean version seems... lacking. But that's prolly just me.


Fallout 4 discussion  @ 2015/07/24 16:53:41


Post by: BrookM


Well I'm sorry herr oberst, but I don't watch those presentations because of the fething slowed screaming and shouting.


Fallout 4 discussion  @ 2015/07/24 17:39:13


Post by: Co'tor Shas


Tbh, it wasn't that bad. It was generally quiet during the vids. I think I posted the e3 video somewhere on this thread.


Fallout 4 discussion  @ 2015/07/24 17:47:08


Post by: Lotet


 BrookM wrote:
herr oberst
I don't know what that means or why you would call me that °⟞°


Fallout 4 discussion  @ 2015/07/25 02:19:44


Post by: Wyrmalla


Damn I thought that'd be from what they're showing at Quakecon.

Heh, though aye, jump back a few pages and enjoy my posts which're pointing out every silly wee detail from those videos. Missed the Vertibird one, but it fits into place.


Fallout 4 discussion  @ 2015/07/25 06:20:40


Post by: BrookM


Ah thousand ser S.T.A.L.K.E.R., I did not mean to offend!


Fallout 4 discussion  @ 2015/07/25 07:05:38


Post by: Wyrmalla


Pity. With Skyrim they showed us a short trailer and then months and months of screenshots. With Fallout they've just landed us with a load of video and said "there, deal with it!". Hmph, that's good, but now its months of radio silence instead. :/


Fallout 4 discussion  @ 2015/07/25 07:33:51


Post by: BrookM


I am getting a "dudebro" vibe from this game for some reason, may have something to do with it looking like it will be less of a RPG and more of a shooter than the previous games.


Fallout 4 discussion  @ 2015/07/25 08:04:12


Post by: destrucifier


There are three Fallout games: Fallout 1, Fallout 2 and New Vegas.
All other games with the Fallout label are just cashing in on a brand name.
Fallout 3 was just a bad Oblivion mod with tedious gameplay and the most boring sandbox ever. The cool ruins aren't even a part of the sandbox, they're cloistered off in their own little zones. The rest is just grey dirt and suspiciously intact picket fences.

I'll leave you Bethesda fanboys to froth and churn in your blind rage now. It took them five tries to make a remotely playable Elder Scrolls game, so we won't see another good Fallout until Fallout 7 arrives.


Fallout 4 discussion  @ 2015/07/25 09:23:32


Post by: Lotet


I have a feeling that when you're older, you'll look back on the posts you've made now and facepalm, wondering why you would ever do that.


Fallout 4 discussion  @ 2015/07/25 12:21:24


Post by: shasolenzabi


I must have Fallout 4 as well as the Fallout collection in the Mini-Nuke container


PC Master Race, here I come!


Fallout 4 discussion  @ 2015/07/25 13:04:49


Post by: TheAuldGrump


 Co'tor Shas wrote:
You do realize that they had a path for when you didn't sympathise right? Independent.
And you didn't sympathize with any of them? Even the people just trying to get by? You would rather they didn't exist than they be flawed.
Nope. Independent favors the City - which is a faction.

The location annoyed me on way too many levels - lets make a tourist trap hard to get into?

One of my biggest problems though is that the NCR and the Brotherhood had no real reason to be at loggerheads - and if they had, say, a Courier to run communications between the two factions, then a treaty of sorts could have been cobbled together.

Instead the big, brave Brotherhood digs a hole, crawls into it, and pulls the hole in after them. Making themselves inconsequential.

Hell, it made me long for Lyons - who at least had reached the point of realizing that the Brotherhood had spent centuries and accomplished nothing.

So he set out to accomplish something.

Now add a boring card game.

Bah.

The companions were the only part of the game that stood out as worthwhile.

Ah well, got home the other day, and my good lady was playing Fallout 3 and yelling 'Witness me!' at the screen... while wearing these -


It is possible that we really liked the new Mad Max movie....

The Auld Grump


Fallout 4 discussion  @ 2015/07/25 13:04:52


Post by: Wolfblade


 shasolenzabi wrote:
I must have Fallout 4 as well as the Fallout collection in the Mini-Nuke container


PC Master Race, here I come!


Where is this? I kinda really really need to buy it if it's a thing!


Fallout 4 discussion  @ 2015/07/25 13:51:10


Post by: Wyrmalla


It was announced on Bethblog. Not something to care about unless you want the mini-nuke, and you can probably pick those up elsewhere with more detail. ...Because seriously why would you buy that? You can already pick up soft copies of the games for pennies. The mini-nukes in there to actually sell those games, unless for some reason people new to the series want the whole collection (sans the PS2 game...) all in disc format oddly. Meh, never been one for these marketing deals.

Also on Bethblog, Fallout Shelter's getting an update. Still not seeing being able to create custom Vault experiments which have lasting modifiers on the game (seriously is it that hard to implement that type of thing? Hey I want only male Vaulters, bar one female. Hey I want ten starting unarmed Vaulters and a single Bengal Tiger, etc).



Fallout 4 discussion  @ 2015/07/25 16:25:53


Post by: CthuluIsSpy


 BrookM wrote:
I am getting a "dudebro" vibe from this game for some reason, may have something to do with it looking like it will be less of a RPG and more of a shooter than the previous games.


Yeah, same.
I was thinking "that's neat, but where's the role playing?"

Also, does anyone else think that the energy weapons in the recent fallout games look bad?
Why would the military field a weapon that has exposed wires and sensitive components, when they could clearly field weapons that did not have those flaws?


Fallout 4 discussion  @ 2015/07/25 17:15:15


Post by: shasolenzabi


Yeah Bethesda store has it


Fallout 4 discussion  @ 2015/07/25 17:45:02


Post by: Wyrmalla


The energy weapons in the original games had exposed wires...?


Fallout 4 discussion  @ 2015/07/25 17:47:32


Post by: Co'tor Shas


 TheAuldGrump wrote:
 Co'tor Shas wrote:
You do realize that they had a path for when you didn't sympathise right? Independent.
And you didn't sympathize with any of them? Even the people just trying to get by? You would rather they didn't exist than they be flawed.
Nope. Independent favors the City - which is a faction.

The location annoyed me on way too many levels - lets make a tourist trap hard to get into?

One of my biggest problems though is that the NCR and the Brotherhood had no real reason to be at loggerheads - and if they had, say, a Courier to run communications between the two factions, then a treaty of sorts could have been cobbled together.

Instead the big, brave Brotherhood digs a hole, crawls into it, and pulls the hole in after them. Making themselves inconsequential.

Hell, it made me long for Lyons - who at least had reached the point of realizing that the Brotherhood had spent centuries and accomplished nothing.

So he set out to accomplish something.

Now add a boring card game.

Bah.

The companions were the only part of the game that stood out as worthwhile.

Ah well, got home the other day, and my good lady was playing Fallout 3 and yelling 'Witness me!' at the screen... while wearing these -


It is possible that we really liked the new Mad Max movie....

The Auld Grump

It favors the city, but you can do what you like with it. You can destroy every faction there is, and kill everybody. They even have special endings just for that. If you really want to kill everybody in the Mojave, you can do just that.


Fallout 4 discussion  @ 2015/07/25 18:19:34


Post by: Shadow Captain Edithae


 shasolenzabi wrote:
I must have Fallout 4 as well as the Fallout collection in the Mini-Nuke container


PC Master Race, here I come!


If I didn't already own every one of those games on Steam...I'd buy it.


Fallout 4 discussion  @ 2015/07/25 18:22:14


Post by: CthuluIsSpy


 Wyrmalla wrote:
The energy weapons in the original games had exposed wires...?


Did they? I don't remember seeing that.

The pistols and the plasma rifle certainly didn't.

The old laser rifle does, but at least it looks more like a military weapon than the new lasers, which look like they've been pieced together.
If they were a recent invention I'd understand, but they are meant to be pre-war.

The gatling has an exposed wire in the back. The gatling laser in the newer games was also the least ridiculous looking of the energy weapons, imo.


Fallout 4 discussion  @ 2015/07/25 18:35:57


Post by: Wyrmalla


The Wattz 2000 was a civilian rifle. =P

What's the problem with the wires? They're insulated right? Bleh. Its whacky retro-futuristic technology. That and it is stated that the Fallout 3 laser weapons aren't the top of the line gear, they're just what survived (the wire on the rifle's for a sight btw), and the Enclave plasma weapons are prototypes.

Seems like a silly thing to be irked about. =P


Fallout 4 discussion  @ 2015/07/25 18:44:06


Post by: BrookM


Wasn't it a case of F3 having a load of jury-rigged / prototype weapons, hence looking so gakky?



Fallout 4 discussion  @ 2015/07/25 19:20:21


Post by: CthuluIsSpy


 BrookM wrote:
Wasn't it a case of F3 having a load of jury-rigged / prototype weapons, hence looking so gakky?



That's a lot of prototype pre-war weapons.
Aren't prototypes meant to be few in number?

Automatically Appended Next Post:
 Wyrmalla wrote:
The Wattz 2000 was a civilian rifle. =P

What's the problem with the wires? They're insulated right? Bleh. Its whacky retro-futuristic technology. That and it is stated that the Fallout 3 laser weapons aren't the top of the line gear, they're just what survived (the wire on the rifle's for a sight btw), and the Enclave plasma weapons are prototypes.

Seems like a silly thing to be irked about. =P


Actually, the military did use the Wattz 2000 as a sniper weapon.
The plasma rifle in FO3 is not an Enclave prototype; they were developed by Repconn as a compact replacement for the P94.
According to the wiki, they are known as Urban Plasma Rifles.
Which does make sense. Still doesn't explain the crappy design though.


Fallout 4 discussion  @ 2015/07/25 19:28:24


Post by: Wyrmalla


The games cover a whole spectrum of weapons, you can hardly imagine that the devs have the time to make every single gun from the pre-war world though. So they went for the stuff that was being moth-balled instead. "Oh, but why don't we seen the top of the line gear instead?", because that wasn't made to last, because it was all deployed overseas on the multiple fronts the US was fighting (they were presumably supplying their allies too), etc. What's left? What the National Guard, Police units and civilians were using. Hell the whole NCR army's using service rifles taken from pre-war armouries (how do they have access to so many? Again, they were moth balled. The US moved on and that means that there were tons of that particular model spare, same with the automatic rifle in F3).

Again though ...what does it matter? These aren't real weapons. They're wacky Fallout ones, or are you going to nitpick the impracticalities of 1950's sci-fi? Here let me post a concept from my own Fallout thread. A 1950s government project for the soldier of tomorrow. Yes that is a belt mounted jet pack...



Fallout 4 discussion  @ 2015/07/26 14:33:22


Post by: CthuluIsSpy


 Wyrmalla wrote:

Again though ...what does it matter? These aren't real weapons. They're wacky Fallout ones, or are you going to nitpick the impracticalities of 1950's sci-fi? Here let me post a concept from my own Fallout thread. A 1950s government project for the soldier of tomorrow. Yes that is a belt mounted jet pack...



My problem is that they are inconsistent. Compare the designs of the glock 86 plasma pistol and the new plasma pistol. Do they really look like they are from the same setting? To me they don't, especially as they are both meant to be prewar
Its the same problem I have with the Fallout 3 Enclave Armor; to me, it shouldn't look like the Mid Western power armor; its too slender. The Hell Fire power armor is a design that's more consistent with the Enclave, as much like the iconic Advanced Power armor from Fallout 2, its bulky and imposing.

Saying its wacky 50s sci fi is a terrible excuse. You might as say the dreadknight is a good design, as 40k is not meant to be taken seriously.

 Wyrmalla wrote:
The games cover a whole spectrum of weapons, you can hardly imagine that the devs have the time to make every single gun from the pre-war world though.


So why didn't they re-introduce pre-established weapons, such as the glock 86 and the wattz laser pistol, instead of coming up with whole new varients?


Fallout 4 discussion  @ 2015/07/26 14:55:38


Post by: nomotog


So they showed more footage at quake con, but none leaked out. :( Still we did lean a few things like how what perks you can take is based on your special stats rather then level. (I am now 99% sure skills are gone.) There will be 70 different perks some with more then one level something like 170 in total then.

http://kotaku.com/10-things-we-learned-about-fallout-4-from-quakecon-2015-1720037170


Fallout 4 discussion  @ 2015/07/26 15:20:06


Post by: Wyrmalla


I'm fine with the perks, though how do you level? I wonder if kills, hacking, etc go towards a generic exp meter which the player then chooses how to distribute, rather than going directly to specific skills. I'd imagine that you'd receive a handful of perk points per level then to even out your progression, considering that if you aren't given perks quickly then you'll stagnate at a same skill level.


Fallout 4 discussion  @ 2015/07/26 15:54:06


Post by: nomotog


 Wyrmalla wrote:
I'm fine with the perks, though how do you level? I wonder if kills, hacking, etc go towards a generic exp meter which the player then chooses how to distribute, rather than going directly to specific skills. I'd imagine that you'd receive a handful of perk points per level then to even out your progression, considering that if you aren't given perks quickly then you'll stagnate at a same skill level.


No skills (far as I know.) All your actions go into a EXP bar and then when that fills up you level and get to pick a perk. (Yes one and with an assumed level cap of 30, ya they have way way more perks then you will be able to take.)


Fallout 4 discussion  @ 2015/07/26 16:07:32


Post by: Wyrmalla


Its an evolution of what they did with Skyrim. With that they did away with the class system and merged how you gained exp into one pool. With this they've done away with the skill trees altogether. It'll surely piss off diehard fans of the series, but they're already frothing given the inane comments on NoMutantsAllowed. I'm fine with it however, as I am with a lot of things as there's too few decent RPGs out there, fewer still in the setting.

I can imagine that there'll be mods which expand the number of perks available and up the level (remember that New Vegas upped the level cap to 50 with DLC too). There'll eventually be ones which completely redo the system as well as was the case with Skyrim. Perks are certainly a different approach to leveling, we'll just have to see how the progression works out, but I can't see it being crap (though as I said I can see myself being happy with this game no matter what at this point).


Fallout 4 discussion  @ 2015/07/26 16:08:11


Post by: CthuluIsSpy


nomotog wrote:
So they showed more footage at quake con, but none leaked out. :( Still we did lean a few things like how what perks you can take is based on your special stats rather then level. (I am now 99% sure skills are gone.) There will be 70 different perks some with more then one level something like 170 in total then.

http://kotaku.com/10-things-we-learned-about-fallout-4-from-quakecon-2015-1720037170


Huh, the perk system does sound interesting, but I'm going to miss skills.
Ah well, the combat skills were a bit dopey anyway.


Fallout 4 discussion  @ 2015/07/26 16:17:10


Post by: nomotog


 Wyrmalla wrote:
Its an evolution of what they did with Skyrim. With that they did away with the class system and merged how you gained exp into one pool. With this they've done away with the skill trees altogether. It'll surely piss off diehard fans of the series, but they're already frothing given the inane comments on NoMutantsAllowed. I'm fine with it however, as I am with a lot of things as there's too few decent RPGs out there, fewer still in the setting.

I can imagine that there'll be mods which expand the number of perks available and up the level (remember that New Vegas upped the level cap to 50 with DLC too). There'll eventually be ones which completely redo the system as well as was the case with Skyrim. Perks are certainly a different approach to leveling, we'll just have to see how the progression works out, but I can't see it being crap (though as I said I can see myself being happy with this game no matter what at this point).


No. It's just what they did in fallout 3. Fallout never had classes. It always used this system (only with skills.) Fallout has always had a very different take on leveling then TES. In TES, you take every skill because nothing stops you from jumping up and down in place over and over to max out your jumping skill. In fallout, your more constricted because you have a limited number of levels, limited number of special points, skill points, perks. It's a completely different system then skyrim. (It bugs me that people keep assuming that fallout 4 is a continuation of skyrim. They really function differently on fundamental levels.)


Fallout 4 discussion  @ 2015/07/26 16:20:00


Post by: Lotet


I just hope I can make a character and keep playing my very first character without feeling compelled to restart to get the right S.P.E.C.I.A.L stats for the perks I want. Like right now, Intelligence seems as useless as the Fast Learner Perk, only giving extra XP so I might just leave it at 1, but if it turns out I need 5 Intelligence to get some other perks I want, well, I'm likely going to restart because that probably means I have to spend 4 perk points levieling Inteligence just to get the option of the 1 perk I want.

And if it turns out that lots of Perks are locked but S.P.E.C.I.A.L requirments then I'm gonna have to plan as early as possible, unlike Skyrim where you don't have to make a build before you know how you want to do it.


Fallout 4 discussion  @ 2015/07/26 16:39:44


Post by: nomotog


 Lotet wrote:
I just hope I can make a character and keep playing my very first character without feeling compelled to restart to get the right S.P.E.C.I.A.L stats for the perks I want. Like right now, Intelligence seems as useless as the Fast Learner Perk, only giving extra XP so I might just leave it at 1, but if it turns out I need 5 Intelligence to get some other perks I want, well, I'm likely going to restart because that probably means I have to spend 4 perk points levieling Inteligence just to get the option of the 1 perk I want.

And if it turns out that lots of Perks are locked but S.P.E.C.I.A.L requirments then I'm gonna have to plan as early as possible, unlike Skyrim where you don't have to make a build before you know how you want to do it.


All perks are locked to a special. (And intelligence has some nice perks too.) I don't think they will include the option to increase your special stats, or at least not by more then 1 or two points.


Fallout 4 discussion  @ 2015/07/26 16:48:35


Post by: Lotet


Oh? I was really expecting the Intense Training perk to be there or simply the ability to use perk points to increase S.P.E.C.I.A.L under any other name. It seemed only natural after seeing that evenly spreading your S.P.E.C.I.A.L points only results in have 4 in each stat.


Fallout 4 discussion  @ 2015/07/26 16:52:31


Post by: nomotog


 Lotet wrote:
Oh? I was really expecting the Intense Training perk to be there or simply the ability to use perk points to increase S.P.E.C.I.A.L under any other name. It seemed only natural after seeing that evenly spreading your S.P.E.C.I.A.L points only results in have 4 in each stat.
It might be, but I kind of doubt it. They basically want to make sure each character has a different build and plays differently. Letting you level up your special undermines that in a little.


Fallout 4 discussion  @ 2015/07/26 17:00:15


Post by: Lotet


Pff, yeah, a little. But if I'm spending points on S.P.E.C.I.A.L then I'm not spending it on the other stuff, so I'm still going to play different to other people.


Fallout 4 discussion  @ 2015/07/27 17:20:57


Post by: Psienesis


nomotog wrote:
 Wyrmalla wrote:
Its an evolution of what they did with Skyrim. With that they did away with the class system and merged how you gained exp into one pool. With this they've done away with the skill trees altogether. It'll surely piss off diehard fans of the series, but they're already frothing given the inane comments on NoMutantsAllowed. I'm fine with it however, as I am with a lot of things as there's too few decent RPGs out there, fewer still in the setting.

I can imagine that there'll be mods which expand the number of perks available and up the level (remember that New Vegas upped the level cap to 50 with DLC too). There'll eventually be ones which completely redo the system as well as was the case with Skyrim. Perks are certainly a different approach to leveling, we'll just have to see how the progression works out, but I can't see it being crap (though as I said I can see myself being happy with this game no matter what at this point).


No. It's just what they did in fallout 3. Fallout never had classes. It always used this system (only with skills.) Fallout has always had a very different take on leveling then TES. In TES, you take every skill because nothing stops you from jumping up and down in place over and over to max out your jumping skill. In fallout, your more constricted because you have a limited number of levels, limited number of special points, skill points, perks. It's a completely different system then skyrim. (It bugs me that people keep assuming that fallout 4 is a continuation of skyrim. They really function differently on fundamental levels.)


There were classes in all the previous Elder Scrolls games, though, which is what they were talking about with the changes in Skyrim, and it sounds like FO4 is going to be an evolved version of Skyrim's system, though Skyrim did have Skills (those are the trees you buy your perks from). From the sounds of things, FO4 does away with leveling up the Skills to gain levels which grants perks to general XP earning for kills/quest completion that grants levels, which grants perks as new things you can do.

I just hope I can make a character and keep playing my very first character without feeling compelled to restart to get the right S.P.E.C.I.A.L stats for the perks I want. Like right now, Intelligence seems as useless as the Fast Learner Perk, only giving extra XP so I might just leave it at 1, but if it turns out I need 5 Intelligence to get some other perks I want, well, I'm likely going to restart because that probably means I have to spend 4 perk points levieling Inteligence just to get the option of the 1 perk I want.


In previous Fallout games, an INT 1 character could only speak in grunts.


Fallout 4 discussion  @ 2015/07/27 17:51:14


Post by: Wyrmalla


If there's one stat that you want to have as many points in as possible (unless you're roleplaying) then its intelligence... At least in those games where speech matters (i.e. not Fallout 3). Being Black Isle/ Obsidian games you're a ninny if you don't have maxed out int and speech as there's so many situations where you can avoid combat entirely by talking your way out of the problem or using computers. That and you receive more points as you level up as well with a high int as you grasp the lessons better.

So aye, going into any RPG which has int as a stat and where it actually has an effect you really aught to be putting some points into it if not basing your leveling up entirely around it. Well at least in my own case. Typically my three SPECIAL stats are AGL, CHAR, and INT, so you can guess the sneaky/ talky way that I play my way through games. What? Hey the shooty, shooty way tends to lead to the bad ending (hey, remember that first level in Deus Ex where no matter how good a talker you are you'll still fail if you went in all guns blazing? ...Experiences like that kind of shape how a guy plays games for the rest of his life ).

* edit: Oh god I've become like BrookM with being referenced to as a "they" rather than a person. Hmn, as long as you don't use "it". XD


Fallout 4 discussion  @ 2015/07/27 18:25:19


Post by: CthuluIsSpy


Yeah, Int was the most optimal stat in the early Fallout games.
Followed by Agililty, then perception.



Automatically Appended Next Post:
 Psienesis wrote:

In previous Fallout games, an INT 1 character could only speak in grunts.


I missed that feature :(
Low Int character builds were pretty much the hard mode of the early fallout games, as you are not only incapable of communication, everyone treats you like gak as well.


Fallout 4 discussion  @ 2015/07/27 21:32:36


Post by: BrookM


Did someone say hardmode on low Int? We like to call it pure comedy gold!

http://lparchive.org/Fallout-2/Update%201/


Fallout 4 discussion  @ 2015/07/27 22:00:26


Post by: CthuluIsSpy


 BrookM wrote:
Did someone say hardmode on low Int? We like to call it pure comedy gold!

http://lparchive.org/Fallout-2/Update%201/


I never said it wasn't funny

Edit : Oh god this is hilarious xD


Fallout 4 discussion  @ 2015/07/27 22:47:03


Post by: nomotog


 Psienesis wrote:
nomotog wrote:
 Wyrmalla wrote:
Its an evolution of what they did with Skyrim. With that they did away with the class system and merged how you gained exp into one pool. With this they've done away with the skill trees altogether. It'll surely piss off diehard fans of the series, but they're already frothing given the inane comments on NoMutantsAllowed. I'm fine with it however, as I am with a lot of things as there's too few decent RPGs out there, fewer still in the setting.

I can imagine that there'll be mods which expand the number of perks available and up the level (remember that New Vegas upped the level cap to 50 with DLC too). There'll eventually be ones which completely redo the system as well as was the case with Skyrim. Perks are certainly a different approach to leveling, we'll just have to see how the progression works out, but I can't see it being crap (though as I said I can see myself being happy with this game no matter what at this point).


No. It's just what they did in fallout 3. Fallout never had classes. It always used this system (only with skills.) Fallout has always had a very different take on leveling then TES. In TES, you take every skill because nothing stops you from jumping up and down in place over and over to max out your jumping skill. In fallout, your more constricted because you have a limited number of levels, limited number of special points, skill points, perks. It's a completely different system then skyrim. (It bugs me that people keep assuming that fallout 4 is a continuation of skyrim. They really function differently on fundamental levels.)


There were classes in all the previous Elder Scrolls games, though, which is what they were talking about with the changes in Skyrim, and it sounds like FO4 is going to be an evolved version of Skyrim's system, though Skyrim did have Skills (those are the trees you buy your perks from). From the sounds of things, FO4 does away with leveling up the Skills to gain levels which grants perks to general XP earning for kills/quest completion that grants levels, which grants perks as new things you can do.

I just hope I can make a character and keep playing my very first character without feeling compelled to restart to get the right S.P.E.C.I.A.L stats for the perks I want. Like right now, Intelligence seems as useless as the Fast Learner Perk, only giving extra XP so I might just leave it at 1, but if it turns out I need 5 Intelligence to get some other perks I want, well, I'm likely going to restart because that probably means I have to spend 4 perk points levieling Inteligence just to get the option of the 1 perk I want.


In previous Fallout games, an INT 1 character could only speak in grunts.


No no no. Fallout 4 doesn't do away with leveling skills to gain levels. it never had that system to start with.


Fallout 4 discussion  @ 2015/07/27 22:52:12


Post by: Psienesis


It had it inversely, in that you gained Skills by gaining Levels (and could use said Skills for XP rewards, which meant more Levels for more Skills).


Fallout 4 discussion  @ 2015/07/27 22:55:55


Post by: nomotog


 Psienesis wrote:
It had it inversely, in that you gained Skills by gaining Levels (and could use said Skills for XP rewards, which meant more Levels for more Skills).
Well that it still has. Far as i know.


Fallout 4 discussion  @ 2015/07/27 23:02:21


Post by: Psienesis


So nothing has changed then?

Gain XP through Doing Stuff. Gain Level, spend points on Skills, get Perk every X number of levels to Do More Stuff?


Fallout 4 discussion  @ 2015/07/27 23:06:25


Post by: nomotog


 Psienesis wrote:
So nothing has changed then?

Gain XP through Doing Stuff. Gain Level, spend points on Skills, get Perk every X number of levels to Do More Stuff?


Oh the big change is now there are no skills. You have perks doing what skills use to (and I assuming still doing what perks do. (They might still have skills I mean they haven't really made it clear far as I know.)


Fallout 4 discussion  @ 2015/07/28 00:24:40


Post by: Wyrmalla


The problem with flat leveling up systems from a non-gameplay perspective: "I just stabbed that guy in the face. Woah how do I know how to program computers now!?".


Fallout 4 discussion  @ 2015/07/28 01:18:24


Post by: Lotet


I'm also hoping the leveling system is somewhat transparent. It'd russle my jimmies if I made an INT 5 build to get the Science Perk only to find out each rank requires more and more INT. Or to try to make a melee build and find out I need INT 9 + Science or something to fully upgrade my Sophisticated Super Sledge, which I assume is something I'll only find out many hours in when I can get my hands on one.


Fallout 4 discussion  @ 2015/07/28 02:22:50


Post by: nomotog


 Lotet wrote:
I'm also hoping the leveling system is somewhat transparent. It'd russle my jimmies if I made an INT 5 build to get the Science Perk only to find out each rank requires more and more INT. Or to try to make a melee build and find out I need INT 9 + Science or something to fully upgrade my Sophisticated Super Sledge, which I assume is something I'll only find out many hours in when I can get my hands on one.
Ya. I kind of think that might be the case. Maybe not with the perks themselves, but odds favorte you will make your first character, then run into something you want to do but can't because you built yourself wrong. It's the waffle game-play trope. You always throw out the first one.


Fallout 4 discussion  @ 2015/07/28 10:36:07


Post by: CthuluIsSpy


 Wyrmalla wrote:
The problem with flat leveling up systems from a non-gameplay perspective: "I just stabbed that guy in the face. Woah how do I know how to program computers now!?".


Well, its like this - his eye is the port, and the knife is the usb


Fallout 4 discussion  @ 2015/07/28 13:02:38


Post by: A Town Called Malus


 CthuluIsSpy wrote:
 Wyrmalla wrote:
The problem with flat leveling up systems from a non-gameplay perspective: "I just stabbed that guy in the face. Woah how do I know how to program computers now!?".


Well, its like this - his eye is the port, and the knife is the usb


Ah... so that's why you had to stab him three times, flipping the knife over before each thrust, before it finally went in


Fallout 4 discussion  @ 2015/07/28 14:25:59


Post by: BrookM


Decided to pre-order the game at a local retailer, €48, - for the game plus OST, beats paying €60,- over at Steam for the game, minus OST or anything else.


Fallout 4 discussion  @ 2015/07/28 14:55:56


Post by: Wyrmalla


The OST comes included with the game though? At least if you're playing it on the PC.


Fallout 4 discussion  @ 2015/07/28 16:12:50


Post by: BrookM


Well, there store where I placed the pre-order made special mention that the OST comes with it, something I didn't see on the Steam page.


Fallout 4 discussion  @ 2015/07/28 23:29:55


Post by: Wyrmalla


Hmn, I'm not sure if they've moved over to a new format now, but with older games you could just go into the files and play each of the tracks. Its how you installed music mods, you just dumped in .mp3 files into the music folder. Now that I think about it though I think they changed over to a different type of file though, which you can play on your computer, but IIRC not with the standard Windows Media Player (though you could convert them to .MP3). Easier obviously to have them in a playable format already, but I'm surprised that somewhere's bothering to include the files again, just in a different format.


Fallout 4 discussion  @ 2015/07/30 16:57:06


Post by: Psienesis


Yeah, I made a playlist of all the Enclave Radio tracks from FO3. I play it when testing software builds for work. Very soothing, listening to President John Henry Eden.


Fallout 4 discussion  @ 2015/07/30 22:38:12


Post by: TheAuldGrump


 Co'tor Shas wrote:
 TheAuldGrump wrote:
 Co'tor Shas wrote:
You do realize that they had a path for when you didn't sympathise right? Independent.
And you didn't sympathize with any of them? Even the people just trying to get by? You would rather they didn't exist than they be flawed.
Nope. Independent favors the City - which is a faction.

The location annoyed me on way too many levels - lets make a tourist trap hard to get into?

One of my biggest problems though is that the NCR and the Brotherhood had no real reason to be at loggerheads - and if they had, say, a Courier to run communications between the two factions, then a treaty of sorts could have been cobbled together.

Instead the big, brave Brotherhood digs a hole, crawls into it, and pulls the hole in after them. Making themselves inconsequential.

Hell, it made me long for Lyons - who at least had reached the point of realizing that the Brotherhood had spent centuries and accomplished nothing.

So he set out to accomplish something.

Now add a boring card game.

Bah.

The companions were the only part of the game that stood out as worthwhile.

The Auld Grump

It favors the city, but you can do what you like with it. You can destroy every faction there is, and kill everybody. They even have special endings just for that. If you really want to kill everybody in the Mojave, you can do just that.
Or I can play Fallout 3, a much better game, with factions that I can sympathize with.

Hell, I had more sympathy for the remnants of the Enclave in NV than in any of the main factions.

To be honest, F:NV killed any interest that I might have in further Obsidian excursions into the setting.

Wastelands II is doing a better job, with a similar area of the world.

The Auld Grump


Fallout 4 discussion  @ 2015/07/31 01:44:41


Post by: Co'tor Shas


Meh, I still prefer NV, 3 was far too bland for me. But I guess it's all down to personal taste.


Fallout 4 discussion  @ 2015/07/31 02:20:35


Post by: Vaktathi


 Co'tor Shas wrote:
Meh, I still prefer NV, 3 was far too bland for me. But I guess it's all down to personal taste.
I liked both games, but 3's story was really awkward having "daddy" around. I much preferred 1, 2, Tactics, and NV's story of truly being a "lone" character of sorts, it let you define your character much better.

"Hello honey, what are you doing here, you were supposed to remain in the vault like a good little teenager!"

"Yeah sorry, let me put down my Gatling laser and power armor and explain how I there's a literal mountain of corpses in the wake of my travels trying to find you..."


Fallout 4 discussion  @ 2015/07/31 10:43:05


Post by: BrookM


Well, in true Bethesda style, when they contract a famous voice actor to do lines for one of their games, nine times out of ten, he or she will not live to see the credits.

Though I did like the part where DAD talks to you about what you did to Megaton.

'You did WHAT to Megaton?'

*tells a blatant lie that it wasn't you*

*DAD sees straight through it, despite succeeding at it*


Fallout 4 discussion  @ 2015/07/31 14:00:25


Post by: Iron_Captain


I liked the story of 3 better. NV never made much sense to me. "Oh, criminals attacked me and I barely survived? Okay, hold on while I go chase them all the way across the desert for revenge" "Wait, what do you mean with ''No sane person would ever actually do that?"
The story of NV really felt like a badly written action movie.

I also liked that the Capital Wasteland had a lot more freedom of where to go. In NV there is only one way you can go, everything else is blocked off by nasties.
On the other hand, NV was amazing with its different joinable factions and minigames. Oh, and that you actually need food and water. That was the best thing ever.


Fallout 4 discussion  @ 2015/07/31 14:14:03


Post by: A Town Called Malus


 Iron_Captain wrote:
I liked the story of 3 better. NV never made much sense to me. "Oh, criminals attacked me and I barely survived? Okay, hold on while I go chase them all the way across the desert for revenge" "Wait, what do you mean with ''No sane person would ever actually do that?"
The story of NV really felt like a badly written action movie.


Tuco from The Good, The Bad and The Ugly wouldn't agree

The story from New Vegas was great if you approached it as a homage to the grittier westerns which often do have that kind of revenge driven plot, such as Tuco chasing Blondie in The Good, The Bad and The Ugly, Mattie chasing after Tom Chaney in True Grit, the man with the harmonica in Once Upon A Time In The West etc.


Fallout 4 discussion  @ 2015/07/31 15:22:25


Post by: TheAuldGrump


 Iron_Captain wrote:
I liked the story of 3 better. NV never made much sense to me. "Oh, criminals attacked me and I barely survived? Okay, hold on while I go chase them all the way across the desert for revenge" "Wait, what do you mean with ''No sane person would ever actually do that?"
The story of NV really felt like a badly written action movie.

I also liked that the Capital Wasteland had a lot more freedom of where to go. In NV there is only one way you can go, everything else is blocked off by nasties.

And invisible walls. Don't forget about the invisible walls.... (Sometimes over open terrian... at least in FO3 they put the invisible walls over areas that were also blocked with piles of rubble.)

On the other hand, NV was amazing with its different joinable factions and minigames. Oh, and that you actually need food and water. That was the best thing ever.
Though food and drink were also covered by mods for PC versions of Fallout 3 - an awful lot of the key changes for NV came from mods that fans had created for FO3.

Hell - there are some really nice mods for NV. (Project:Nevada in particular.)

But some of the artificial limiters really bothered me - night vision scopes for varmint guns, but not for sniper rifles? Really?

Mods fixed some of that, but I really was not impressed by NV.

Of course, I don't much care for real world Vegas, either. The place is a resource sink.

The Auld Grump


Fallout 4 discussion  @ 2015/07/31 15:39:17


Post by: CthuluIsSpy


 Iron_Captain wrote:
I liked the story of 3 better. NV never made much sense to me. "Oh, criminals attacked me and I barely survived? Okay, hold on while I go chase them all the way across the desert for revenge" "Wait, what do you mean with ''No sane person would ever actually do that?"
The story of NV really felt like a badly written action movie.

I also liked that the Capital Wasteland had a lot more freedom of where to go. In NV there is only one way you can go, everything else is blocked off by nasties.
On the other hand, NV was amazing with its different joinable factions and minigames. Oh, and that you actually need food and water. That was the best thing ever.


You were shot in the head. I think loss of sanity is to be expected


Fallout 4 discussion  @ 2015/07/31 16:49:20


Post by: Psienesis


I have to agree, though. After I popped Benny, I did not give a feth about the factions in NV.

However, the fight between NCR and the BOS? That's been something hinted at for awhile in the setting. The BOS hoards technology, especially pre-War technology (like, say, a GECK). The NCR has formed itself into a new nation-state, which will likely have much use for such technologies. The BOS doesn't share, or play nicely with others. That they got into a major dust-down over a power plant doesn't surprise me in the slightest.


With FO3? Well... you don't lie to Liam Neeson. Just... don't do that. He's got a particular set of skills, you see.... Dad-skills. Dad-skills backed with Science and Medicine. He's got a doctorate in them, as a matter of fact.


Fallout 4 discussion  @ 2015/07/31 20:19:01


Post by: StarTrotter


 Psienesis wrote:
I have to agree, though. After I popped Benny, I did not give a feth about the factions in NV.

However, the fight between NCR and the BOS? That's been something hinted at for awhile in the setting. The BOS hoards technology, especially pre-War technology (like, say, a GECK). The NCR has formed itself into a new nation-state, which will likely have much use for such technologies. The BOS doesn't share, or play nicely with others. That they got into a major dust-down over a power plant doesn't surprise me in the slightest.


With FO3? Well... you don't lie to Liam Neeson. Just... don't do that. He's got a particular set of skills, you see.... Dad-skills. Dad-skills backed with Science and Medicine. He's got a doctorate in them, as a matter of fact.


No reason to lie. Dad doesn't even care if you blow up Megaton

I like Fallout NV and think the story is good but there is always the awkward moment between hunting down Benny and siding with a faction (the awkwardness continues if you go legion ). Biggest ways I have worked with it actually requires RP. Then again I also got into the interaction conflict and have always been a sicker for Westerns.


Automatically Appended Next Post:
 CthuluIsSpy wrote:
 Iron_Captain wrote:
I liked the story of 3 better. NV never made much sense to me. "Oh, criminals attacked me and I barely survived? Okay, hold on while I go chase them all the way across the desert for revenge" "Wait, what do you mean with ''No sane person would ever actually do that?"
The story of NV really felt like a badly written action movie.

I also liked that the Capital Wasteland had a lot more freedom of where to go. In NV there is only one way you can go, everything else is blocked off by nasties.
On the other hand, NV was amazing with its different joinable factions and minigames. Oh, and that you actually need food and water. That was the best thing ever.


You were shot in the head. I think loss of sanity is to be expected


Don't forget you are the courier! Deliver that darn chip you are the Wasteland mailman!


Automatically Appended Next Post:
 CthuluIsSpy wrote:
 Wyrmalla wrote:
The energy weapons in the original games had exposed wires...?


Did they? I don't remember seeing that.

The pistols and the plasma rifle certainly didn't.

The old laser rifle does, but at least it looks more like a military weapon than the new lasers, which look like they've been pieced together.
If they were a recent invention I'd understand, but they are meant to be pre-war.

The gatling has an exposed wire in the back. The gatling laser in the newer games was also the least ridiculous looking of the energy weapons, imo.


Late response but I would have to agree on this. My biggest gripe comes to how non-50s goofy future guns they look. Instead they look like a scrapper's delight or crude, industrial machinations. The whole military grade lore is what ruins them for me. Frankly being prototypes that were quickly replaced, some moved to excess backup weapons, industrial tools, and some in museums. Heck, make them early game Energy weapons and re-use old EW as late game special weapons that are also only found on Enclave members, Enclave bases, and rarely on BOS (saved for when you are hire leveled). Another way is having BOS or someone else reworking the advanced technology from a factory before using scrap material to make the EW. Gauss, alien gun, plasma defender (aka plasma pistol classic) are the ones that nailed the old look in the new game, gatling does alright as well.

As per the PA. Bethy lost to old school PA but can't blame them. They tried to make 4 new PA and used Tactic's mediocre designs as inspiration. T-45 is alright frankly, Mark 2 looks pretty crummy and a shame it replaced X-02 (I assume this is the new name for Adv PA Mk1), and the onl you thing that really ruins Hellfire and Tesla is the helmet eye spacing and lack of a unique helmet respectively.

And then 4 said combine all the PA!


Fallout 4 discussion  @ 2015/08/05 05:03:06


Post by: Psienesis


Reinstalled FO3 the other day. Minimal mods this time (rare for me and Bethesda games). Reinforced my belief that, yes, I much prefer FO3 overall to FONV, but I miss the NPC Companions and their stories/personalities of FONV. I also miss the Hardcore mode, but I can get that as a mod for FO3.

Also realized that I've owned Dead Money for, like, 5 years now and have never once played it. I've played through The Pitt and Broken Steel like 500 times each.


Fallout 4 discussion  @ 2015/08/05 12:32:17


Post by: streamdragon


Playing through Fallout 3 for the first time after playing New Vegas. Going with a similar character build (high Int and Cha, moderate Agi for a skill heavy sniper build).

Just about out of V101, so I'm still at the VERY beginning. We'll see. I absolutely loved New Vegas. Possibly one of my favorite games of all time.


Fallout 4 discussion  @ 2015/08/05 13:30:04


Post by: TheAuldGrump


There was just something about leaving Vault 101 for the first time, and seeing the damaged but still standing Washington Monument in the distance.

It was a moment.

The Auld Grump


Fallout 4 discussion  @ 2015/08/05 16:46:54


Post by: Psienesis


Yeah. In fact, one minor problem I have with FO3 (and this is not a gameplay issue, just a personal thing) is that, doing one of the missions for GNR, it gives you a waypoint while in the Mall to direct you to the Washington Monument.

Personally, I don't think it should do that in the US release of the game. You should fething well know what the Washington Monument looks like!


Fallout 4 discussion  @ 2015/08/11 08:07:11


Post by: Wyrmalla


Heh, and American residents should be well aware how to navigate a post-apocalyptic ruined D.C. as well. You can hardly just walk down the streets or take the subway like in real life given or the rubble...

A good thing which I've noticed about 4 then is that they've made (not sure if all, but parts of) the city in a single worldspace instead of being constantly hemmed in by rubble piles. =P


Fallout 4 discussion  @ 2015/08/11 08:56:17


Post by: Vaktathi


 TheAuldGrump wrote:
There was just something about leaving Vault 101 for the first time, and seeing the damaged but still standing Washington Monument in the distance.

It was a moment.

The Auld Grump
Bethesda designed that experience exceedingly well, it was very powerful and well done, with that huge vista full of magnificent ruins and wonder, an the Envclave Eye-bot spewing propaganda as one of the first things you meet in the ruined town giving you a hint of what was to come.

Aside from the the "dad" relationship dominating too much of the story, I thought FO3 was exceptionally well done. New Vegas was also great, but was also a bit odd in that it's the only fallout where you're effectively a free agent, who isn't trying to save a small community (be it Vault 13, Arroyo, or Vault 101). From what I hear of Fallout 4, ti's likely to be similar to New Vegas in that way.



Fallout 4 discussion  @ 2015/08/11 09:03:41


Post by: CthuluIsSpy


 Vaktathi wrote:
 TheAuldGrump wrote:
There was just something about leaving Vault 101 for the first time, and seeing the damaged but still standing Washington Monument in the distance.

It was a moment.

The Auld Grump
Bethesda designed that experience exceedingly well, it was very powerful and well done, with that huge vista full of magnificent ruins and wonder, an the Envclave Eye-bot spewing propaganda as one of the first things you meet in the ruined town giving you a hint of what was to come.

Aside from the the "dad" relationship dominating too much of the story, I thought FO3 was exceptionally well done. New Vegas was also great, but was also a bit odd in that it's the only fallout where you're effectively a free agent, who isn't trying to save a small community (be it Vault 13, Arroyo, or Vault 101). From what I hear of Fallout 4, ti's likely to be similar to New Vegas in that way.



Except you weren't trying to save Vault 101. The mission was never "save the vault" it was more "find your dad".
Yeah, stepping out of the vault in FO3 was impressive, I'll give it that.


Fallout 4 discussion  @ 2015/08/12 20:10:54


Post by: Melissia


I just hope FO4 gives a "stepping out of the vault" experience like FO3 did. FO3's intro was way better than NV, even if NV's setting was less monotonous than FO3's.


Fallout 4 discussion  @ 2015/08/12 20:15:31


Post by: Nostromodamus


 Melissia wrote:
I just hope FO4 gives a "stepping out of the vault" experience like FO3 did. FO3's intro was way better than NV, even if NV's setting was less monotonous than FO3's.


It does. The trailer/E3 coverage shows it. You rise out of the Vault, shielding your eyes from the sun and look down upon the town you once called "home".


Fallout 4 discussion  @ 2015/08/14 11:26:21


Post by: Wolfblade


Looks like Fallout Shelter just came out for android.


Fallout 4 discussion  @ 2015/08/14 11:37:27


Post by: thenoobbomb


 Wolfblade wrote:
Looks like Fallout Shelter just came out for android.

It already got hacked, as well


Fallout 4 discussion  @ 2015/08/14 13:16:24


Post by: Lotet


 thenoobbomb wrote:
 Wolfblade wrote:
Looks like Fallout Shelter just came out for android.
It already got hacked, as well
Why does that make you happy?


Fallout 4 discussion  @ 2015/08/14 13:33:50


Post by: Nostromodamus


 thenoobbomb wrote:
 Wolfblade wrote:
Looks like Fallout Shelter just came out for android.

It already got hacked, as well


Just the leaderboards and some game stats. Thought my device might be comprimised or something!


Fallout 4 discussion  @ 2015/08/16 11:17:47


Post by: Sigvatr


 CthuluIsSpy wrote:

Except you weren't trying to save Vault 101. The mission was never "save the vault" it was more "find your dad".



Screw 101. When you get back there, save everyone and settle them for peace, they THROW YOU OUT. Even your almost-girlfrien Amanda suddenly scoffs at you, asking you very unpolitely to leave. Call me over, let me do the work and then curse me out? Vault 101 is currently empty after all its inhabitats suffered from sudden head explosion.


Fallout 4 discussion  @ 2015/08/16 11:29:33


Post by: Nostromodamus


 Sigvatr wrote:
 CthuluIsSpy wrote:

Except you weren't trying to save Vault 101. The mission was never "save the vault" it was more "find your dad".



Screw 101. When you get back there, save everyone and settle them for peace, they THROW YOU OUT.


Not the first time that happens in a Fallout game Kinda expected it myself.


Fallout 4 discussion  @ 2015/08/16 13:08:41


Post by: Sigvatr


Not the first Fallout game you basically went on a search for a water filter


Fallout 4 discussion  @ 2015/08/16 15:20:56


Post by: Nostromodamus


 Sigvatr wrote:
Not the first Fallout game you basically went on a search for a water filter


Then when you returned, you got kicked out.


Fallout 4 discussion  @ 2015/08/16 15:54:27


Post by: Sigvatr


It's different, though. Back in the days, your whole mission was to get the filter, it was the reason to get out of the Vault. You then came back, saving everyone, but had to stay outside to stop others from leaving.

In FO3, however, it's different. You leave because you had to flee, then returned because they asked you to do so, then got kicked out because...because. There just is no reason anymore. You already returned to the Vault and at this point, you return as the most powerful individual in the entire wasteland, most likely with a full set of power armor and exotic weapons. Everyone sees you and how you prospered. At this point, there's no more reason to not let you stay. Hell, they could, at the very least, be NICE to you. Some people are nice, but some are giant male genitalia to ya, even Amanda suddenly becomes a female dog in heat who rudely barks at ya. It just doesn't add up anymore.


Fallout 4 discussion  @ 2015/08/16 15:58:08


Post by: CthuluIsSpy


 Sigvatr wrote:
 CthuluIsSpy wrote:

Except you weren't trying to save Vault 101. The mission was never "save the vault" it was more "find your dad".



Screw 101. When you get back there, save everyone and settle them for peace, they THROW YOU OUT. Even your almost-girlfrien Amanda suddenly scoffs at you, asking you very unpolitely to leave. Call me over, let me do the work and then curse me out? Vault 101 is currently empty after all its inhabitats suffered from sudden head explosion.


And that is why the mission was never save the vault


Fallout 4 discussion  @ 2015/08/16 16:02:41


Post by: Shadow Captain Edithae


You know, you can just ignore the ingrates and not go return to Vault 101.


Fallout 4 discussion  @ 2015/08/16 17:37:54


Post by: Sigvatr


...or return, get rejected and brutally murder everyone who wants you out!

"Hey Amanda, is that a plasma grenade in your pocket or are you just excited to see m-...oh. No idea how that got into there!"

Don't forget to throw 21 bottles of fresh water at the first homeless man you encounter.


Fallout 4 discussion  @ 2015/08/16 17:46:42


Post by: Nostromodamus


BTW it's "Amata"


Fallout 4 discussion  @ 2015/08/16 18:35:09


Post by: Sigvatr


 Alex C wrote:
BTW it's "Amata"


Dogmeat is the only name I need to know. Ahoooooo!


Fallout 4 discussion  @ 2015/08/16 18:40:25


Post by: CthuluIsSpy


 Sigvatr wrote:
 Alex C wrote:
BTW it's "Amata"


Dogmeat is the only name I need to know. Ahoooooo!


Lies. Charon is love, Charon is life.
Partly because he is the least annoying companion.


Fallout 4 discussion  @ 2015/08/16 18:43:23


Post by: Wyrmalla


 CthuluIsSpy wrote:
 Sigvatr wrote:
 Alex C wrote:
BTW it's "Amata"


Dogmeat is the only name I need to know. Ahoooooo!


Lies. Charon is love, Charon is life.
Partly because he is the least annoying companion.


*Least* annoying. God I hate companions in Bethesda games. Quite bloody Ramboing all the time when I'm trying to sneak ya gits! Heh, at least Obsidian's ones in New Vegas' served a plot purpose, though I chucked them too once I'd unlocked all their content.


Fallout 4 discussion  @ 2015/08/16 18:43:48


Post by: Shadow Captain Edithae


 CthuluIsSpy wrote:
 Sigvatr wrote:
 Alex C wrote:
BTW it's "Amata"


Dogmeat is the only name I need to know. Ahoooooo!


Lies. Charon is love, Charon is life.
Partly because he is the least annoying companion.


Charon is not our companion. The Player is Charon's companion.


Fallout 4 discussion  @ 2015/08/16 18:54:49


Post by: CthuluIsSpy


 Wyrmalla wrote:
 CthuluIsSpy wrote:
 Sigvatr wrote:
 Alex C wrote:
BTW it's "Amata"


Dogmeat is the only name I need to know. Ahoooooo!


Lies. Charon is love, Charon is life.
Partly because he is the least annoying companion.


*Least* annoying. God I hate companions in Bethesda games. Quite bloody Ramboing all the time when I'm trying to sneak ya gits! Heh, at least Obsidian's ones in New Vegas' served a plot purpose, though I chucked them too once I'd unlocked all their content.


I just used them as storage and a Cazadore distraction device
Except for Ed-E.
Don't touch my eyebot

What bothers me about the companions in NV though is how badly they shafted the legion.
Boone and Cass will attack the player if they are branded as a terrorist, which will most certainly happen in a legion run.
Veronica will attack the player after the BoS is wiped out.
Arcade will leave if you join the legion's assault on hoover dam.

This leaves Raul and Lily as the only companions who will fight alongside you on a legion run.
The legion hates ghouls and mutants, so that's not very fluffy.

Would it have really hurt them to have a centurion companion?


Fallout 4 discussion  @ 2015/08/16 19:07:49


Post by: BrookM


Bah, they all got nothing on Ian. The OG companion.



Why you melon-fether..


Fallout 4 discussion  @ 2015/08/16 19:10:28


Post by: CthuluIsSpy


 BrookM wrote:
Bah, they all got nothing on Ian. The OG companion.



Why you melon-fether..


Oh yeah, that guy. To use RvsB terms, he's a team killing fether.
Giving him an automatic weapon is the mother of all mistakes, made even worse by the lack of a companion control system.
Hell, even with a single fire weapon, he can still somehow miss the deathclaw right in front of him and shoot me in the eye


Fallout 4 discussion  @ 2015/08/16 19:15:20


Post by: Wyrmalla


There was a Legion companion, it was Ulysses. As has been discussed before Bethesda only gave Obsidian a year to make New Vegas, so cuts had to be made. It was decided then that everything across the Colorado, bar Caesar's camp, had to go. Ulysses too had to be cut, but at least made it back as DLC. Josh Sawyer has said that he regrets cutting out the Legion's content as it makes them come across as one sided villains, whereas you were supposed to see the logic behind the Legion mindset (their society is a harsh one, but under them the central United States is a stable society, unlike the NCR. However it is also repressive. Raul conversely could be considered a Legion companion as he used to live in their territory as is positive that with their coming it isn't the chaotic wasteland it once was).

Long story short though most people don't really get into the nuances of the politics involved in the game and just see the factions at face value rather than drilling down a bit or considering them from the perspective of the people involved. The joke is that the Legion act just like the Romans did, albeit a mildy twisted version of them, and whilst the Romans are viewed as a great society the Legion are looked down on. Like I said context is key.

Aye though, as far as design decisions go remember that Obsidian were really shafted with the amount of development time they got (as they always are, *cough* KotoR II) and there was a hell of a lot more content besides the Legion which had to be cut. =P


Fallout 4 discussion  @ 2015/08/16 19:30:42


Post by: CthuluIsSpy


 Wyrmalla wrote:


Long story short though most people don't really get into the nuances of the politics involved in the game and just see the factions at face value rather than drilling down a bit or considering them from the perspective of the people involved. The joke is that the Legion act just like the Romans did, albeit a mildy twisted version of them, and whilst the Romans are viewed as a great society the Legion are looked down on. Like I said context is key.



Not...entirely. The Romans were quite industrious, and were open to new advancements, unlike the legion who to me appears stagnant. The Romans were certainly viscious, but at the same time they developed feats of engineering and technology. For example, their cities had plumbing, which would not reappear in Europe until the 19th century.

I understand the legion's view on tech, how the old world was corrupt, and that corruption was what brought down human civilization, and that's fine. I don't necessarily agree with it but I get the concept.
What's not fine is that they are still happy to use advanced military tech that they come across, and that seems contradictory to me.

What would have been more interesting is if they didn't use weapons and equipment they scavenge, but instead craft their own. There could have been a wise man mystic sort of thing (tech-priests ), such as ex FotA members (like Caesar, except he's the one in charge), where a few individuals have in depth knowledge of certain fields, and this knowledge is used to make legion equipment.
Or something like that.

So yeah, undeveloped faction is undeveloped.
If only Beth gave them more time. A year just isn't enough.


Fallout 4 discussion  @ 2015/08/16 19:41:51


Post by: Wyrmalla


The Legion do make their own equipment, its the highest ranks who use the pre-war stuff (who are at times above the laws of the Legion due to their rank; count the ones who take drugs). Most of its reclaimed scavenged material, for instance their machetes are sharpened blades from lawnmowers. Then you have their chariots:

Spoiler:


Again though, you sit there and spend the time making all those new weapon models when you could just give them existing ones. Development time... As far as "wise men" or whatever go they do the Roman thing of adopting traits from those cultures they conquer, but prefer to have a standardized equipment pool. They don't want the hassle of having a myriad of hard to support tech when mass produced low tier stuff is easier to deal with (and doesn't have one particular group think that its any different from the rest of the Legion). Of course their whole culture's based on the views of two men who had to take some extreme decisions mixed in with a largely tribal backbone, so it being a bit nonsensical is a given. Mind though that the Legion isn't all that makes up their society, and there's plenty of civilian settlements in their lands which are permitted to carry on as they like, if they shackle themselves by the Legion laws (and they may well want to use robots or other tech, but the tribal Legionaries who police them are distrustful of such things).


Fallout 4 discussion  @ 2015/08/16 19:51:14


Post by: CthuluIsSpy


Yeah, I did like how they make their own machetes. Seeing that blacksmith sharpening swords in the Fort was a nice touch.

Pre-war tech isn't just exclusive to high ranks though; you see fairly low ranking soldiers wielding fire-arms as well.

If the availability of advanced weapons was determined by rank, then why not give the officer a freshly legion-manufactured rifle?
It doesn't have to anything fancy; a railway rifle appears to suit the legion nicely.
Wouldn't that fit in more with the legion philosophy, rather than just picking up an old-world rifle?


Fallout 4 discussion  @ 2015/08/17 00:02:17


Post by: Psienesis


Speaking of old-school Companions....

Never, ever, for any reason whatsoever, give Sulik in FO2 a sub-machinegun. He will, assuredly, kill you with it within 3 combats of giving it to him. As he starts out standing almost directly behind you in any combat, his first action is to whip the thing out and go full-auto... directly into your back.

Leave him the spear and the hammer, that's it. You're good.


Fallout 4 discussion  @ 2015/08/17 06:01:29


Post by: CthuluIsSpy


 Psienesis wrote:
Speaking of old-school Companions....

Never, ever, for any reason whatsoever, give Sulik in FO2 a sub-machinegun. He will, assuredly, kill you with it within 3 combats of giving it to him. As he starts out standing almost directly behind you in any combat, his first action is to whip the thing out and go full-auto... directly into your back.

Leave him the spear and the hammer, that's it. You're good.


I found he is quite proficient with the .223 pistol myself.


Fallout 4 discussion  @ 2015/08/17 14:10:55


Post by: Formosa


 CthuluIsSpy wrote:
 Vaktathi wrote:
 TheAuldGrump wrote:
There was just something about leaving Vault 101 for the first time, and seeing the damaged but still standing Washington Monument in the distance.

It was a moment.

The Auld Grump
Bethesda designed that experience exceedingly well, it was very powerful and well done, with that huge vista full of magnificent ruins and wonder, an the Envclave Eye-bot spewing propaganda as one of the first things you meet in the ruined town giving you a hint of what was to come.

Aside from the the "dad" relationship dominating too much of the story, I thought FO3 was exceptionally well done. New Vegas was also great, but was also a bit odd in that it's the only fallout where you're effectively a free agent, who isn't trying to save a small community (be it Vault 13, Arroyo, or Vault 101). From what I hear of Fallout 4, ti's likely to be similar to New Vegas in that way.



Except you weren't trying to save Vault 101. The mission was never "save the vault" it was more "find your dad".
Yeah, stepping out of the vault in FO3 was impressive, I'll give it that.


You know it's a well made thing when the Simpsons make a reference to it.


Fallout 4 discussion  @ 2015/08/17 19:51:37


Post by: Psienesis


 CthuluIsSpy wrote:
 Psienesis wrote:
Speaking of old-school Companions....

Never, ever, for any reason whatsoever, give Sulik in FO2 a sub-machinegun. He will, assuredly, kill you with it within 3 combats of giving it to him. As he starts out standing almost directly behind you in any combat, his first action is to whip the thing out and go full-auto... directly into your back.

Leave him the spear and the hammer, that's it. You're good.


I found he is quite proficient with the .223 pistol myself.


Proficient at shooting you in the back, maybe.


Fallout 4 discussion  @ 2015/08/17 20:03:41


Post by: CthuluIsSpy


 Psienesis wrote:
 CthuluIsSpy wrote:
 Psienesis wrote:
Speaking of old-school Companions....

Never, ever, for any reason whatsoever, give Sulik in FO2 a sub-machinegun. He will, assuredly, kill you with it within 3 combats of giving it to him. As he starts out standing almost directly behind you in any combat, his first action is to whip the thing out and go full-auto... directly into your back.

Leave him the spear and the hammer, that's it. You're good.


I found he is quite proficient with the .223 pistol myself.


Proficient at shooting you in the back, maybe.


Now now, he only hits you in the back 50% of the time.
That's a considerable improvement over giving him a SMG.


Fallout 4 discussion  @ 2015/08/19 23:09:58


Post by: TheAuldGrump


 Sigvatr wrote:
 CthuluIsSpy wrote:

Except you weren't trying to save Vault 101. The mission was never "save the vault" it was more "find your dad".



Screw 101. When you get back there, save everyone and settle them for peace, they THROW YOU OUT. Even your almost-girlfriend Amanda suddenly scoffs at you, asking you very unpolitely to leave.
Except for your childhood nemesis Butch - who follows you out! (He's kinda a jerk- but you did save his mom.)

The Auld Grump


Fallout 4 discussion  @ 2015/08/19 23:40:35


Post by: CthuluIsSpy


 TheAuldGrump wrote:
 Sigvatr wrote:
 CthuluIsSpy wrote:

Except you weren't trying to save Vault 101. The mission was never "save the vault" it was more "find your dad".



Screw 101. When you get back there, save everyone and settle them for peace, they THROW YOU OUT. Even your almost-girlfriend Amanda suddenly scoffs at you, asking you very unpolitely to leave.
Except for your childhood nemesis Butch - who follows you out! (He's kinda a jerk- but you did save his mom.)

The Auld Grump


In your game, maybe


Fallout 4 discussion  @ 2015/08/20 03:18:48


Post by: hotsauceman1


I do hope bumberswords make a comback. I liked those, and make them customizable


Fallout 4 discussion  @ 2015/08/20 18:21:55


Post by: BrookM


"Oh no Butch, don't go charging that super mutant with your switchblade, that would be a tragedy, whatever will I tell your drunk mom?"



Fallout 4 discussion  @ 2015/08/20 18:29:57


Post by: CthuluIsSpy


 BrookM wrote:
"Oh no Butch, don't go charging that super mutant with your switchblade, that would be a tragedy, whatever will I tell your drunk mom?"



Now, in the first two games, you had packs of C4 (I think that was the name), and you can manual set the detonation time.
So you could, for example, set it, stick one in some poor bastard's pocket and run off while he explodes and kills every other poor bastard around him.

Such a pity you couldn't do that with Butch :(


Fallout 4 discussion  @ 2015/08/20 18:43:33


Post by: Tyr13


You can (I think). Reverse pickpocket grenades. Might require a perk, not sure...


Fallout 4 discussion  @ 2015/08/20 18:50:03


Post by: BrookM


Exploding pants just requires a good stealth.


Fallout 4 discussion  @ 2015/08/20 18:51:36


Post by: CthuluIsSpy


 Tyr13 wrote:
You can (I think). Reverse pickpocket grenades. Might require a perk, not sure...


The delay isn't long enough though, so you can't turn one of your companions into an improvised explosive.
Unless you have a fear of your own limbs, of course.


Fallout 4 discussion  @ 2015/08/20 18:54:32


Post by: Co'tor Shas


You definitely could in 'vegas. I think the C4 actually used the detonator too IIRC.


Fallout 4 discussion  @ 2015/08/20 18:55:27


Post by: CthuluIsSpy


 Co'tor Shas wrote:
You definitely could in 'vegas. I think the C4 actually used the detonator too IIRC.


Really? I have to try that.
Shenanigans will be had


Fallout 4 discussion  @ 2015/08/20 19:00:39


Post by: 2BlackJack1


I never played the first 2 Fallout games, but I have access to them via a friend's steam library. After looking through this thread I'll have to download them though. (To be honest the only Fallout game I've gone into any depth in is New Vegas, much to my shame)


Fallout 4 discussion  @ 2015/08/20 19:03:04


Post by: Wyrmalla


 2BlackJack1 wrote:
I never played the first 2 Fallout games, but I have access to them via a friend's steam library. After looking through this thread I'll have to download them though. (To be honest the only Fallout game I've gone into any depth in is New Vegas, much to my shame)


Heh, and to understanding all the references in New Vegas you aught to have played Fallout 2 / know about Van Buren. With 3 you could jump straight in as by and large Bethesda were fine to cut out all of the original plot. 4 looks like it'll be fine for newbies too, though I expect that Obsidian's next Fallout game (whenever that happens and if they still have the time to) will tie in with the original games and New Vegas once more. Least they aren't like Mass Effect where you have to play the other games, but for those who have they'll enjoy the continuity.


Fallout 4 discussion  @ 2015/08/20 19:04:27


Post by: CthuluIsSpy


If you do play the first two, you'll have to install some unofficial patches. They tend not to like modern systems that much, and FO2's random encounter system is messed up; on a modern machine in vanilla you can walk all the way to Navarro and pick up the second best suit of armor in the game.

For FO1 you'd want Fixt; that has most fixes and some extras.
For FO2 restoration project is the usual go-to.


Fallout 4 discussion  @ 2015/08/20 19:09:28


Post by: BrookM


The Steam editions come with all fixes included, all except for the child patch.


Fallout 4 discussion  @ 2015/08/20 19:11:25


Post by: CthuluIsSpy


 BrookM wrote:
The Steam editions come with all fixes included, all except for the child patch.


Ah really? Neat.
I have the GOG versions. You can run them on a modern machine, but they still have problems (no children, Navarro rush, ect.)

Can you do the Navarro rush in FO2?


Fallout 4 discussion  @ 2015/08/20 19:32:50


Post by: BrookM


 CthuluIsSpy wrote:
 BrookM wrote:
The Steam editions come with all fixes included, all except for the child patch.


Ah really? Neat.
I have the GOG versions. You can run them on a modern machine, but they still have problems (no children, Navarro rush, ect.)

Can you do the Navarro rush in FO2?
I don't even know what that is.


Fallout 4 discussion  @ 2015/08/20 19:47:05


Post by: CthuluIsSpy


 BrookM wrote:
 CthuluIsSpy wrote:
 BrookM wrote:
The Steam editions come with all fixes included, all except for the child patch.


Ah really? Neat.
I have the GOG versions. You can run them on a modern machine, but they still have problems (no children, Navarro rush, ect.)

Can you do the Navarro rush in FO2?
I don't even know what that is.


Its where you run all the way to Navarro as soon as you exit Arroyo.
Its easier to do without the fixes, since there's a decrease in the usual number of random encounters.


Fallout 4 discussion  @ 2015/08/22 16:41:10


Post by: Mr Nobody


I always thought Fawkes was the best companion. He's such a nice guy and he has great personal advice. Armed with a gatling laser, he does most of the killing for you.

Not to mention you can make him the hero at the end of the game.


Fallout 4 discussion  @ 2015/08/22 17:13:11


Post by: Sigvatr


 Mr Nobody wrote:


Not to mention you can make him the hero at the end of the game.


>> Wander through the entire wasteland for weeks
>> become a demi-god that can kill enemies in the blink of an eye and cross the borders of time
>> walk around in a badass suit of tesla power armor

...and suddenly the one guy that just types in 3 letters on a computer console becomes the hero? Nah. If anything, this makes Fawkes /not/ a donkeyhole for not letting his friend walk straight into his death despite him being completely immune to radiation (although technically, at this point, the Vault Dweller is immune to radiation too...).


Fallout 4 discussion  @ 2015/08/24 12:53:32


Post by: streamdragon


 Wyrmalla wrote:
Heh, and to understanding all the references in New Vegas you aught to have played Fallout 2 / know about Van Buren. With 3 you could jump straight in as by and large Bethesda were fine to cut out all of the original plot. 4 looks like it'll be fine for newbies too, though I expect that Obsidian's next Fallout game (whenever that happens and if they still have the time to) will tie in with the original games and New Vegas once more. Least they aren't like Mass Effect where you have to play the other games, but for those who have they'll enjoy the continuity.


Yeah, I hadn't played either F1 or F2, jumped straight into New Vegas and loved it. I'm sure a couple references went over my head, but overall it's still one of my favorite games ever.


Fallout 4 discussion  @ 2015/08/24 21:37:08


Post by: Sigvatr


Screw Fallout Shelter. Just deleted that trash. At one point, Death Claws just kept raiding my vault and despite all of the Vault Dwellers having good weapons (5+ damage) and suitable armor, there was nothing I could do against them. They just stormed through and killed people, forcing me to spend ton of caps on reviving them leaving me unable to build counter-measures. Even with two laboratories, I could not get enough stimpaks going to keep people alive. Just after I got one attack recovered, the next batch attacked. That's utter bullcrap and Bethesda forcing you to buy Lunchboxes / Mr. Handies for real money. Alternatively, I could have rebuilt half of my vault...which would have taken ages. No thanks. Screw you Bethesda.


Fallout 4 discussion  @ 2015/08/24 22:49:56


Post by: 2BlackJack1


 Sigvatr wrote:
Screw Fallout Shelter. Just deleted that trash. At one point, Death Claws just kept raiding my vault and despite all of the Vault Dwellers having good weapons (5+ damage) and suitable armor, there was nothing I could do against them. They just stormed through and killed people, forcing me to spend ton of caps on reviving them leaving me unable to build counter-measures. Even with two laboratories, I could not get enough stimpaks going to keep people alive. Just after I got one attack recovered, the next batch attacked. That's utter bullcrap and Bethesda forcing you to buy Lunchboxes / Mr. Handies for real money. Alternatively, I could have rebuilt half of my vault...which would have taken ages. No thanks. Screw you Bethesda.


I've enjoyed the time I've spent into it, but I haven't seen a single Death Claw yet. Is there a certain point at where they start turning up, or am I just lucky enough for the time being?


Fallout 4 discussion  @ 2015/08/24 23:19:57


Post by: Hlaine Larkin mk2


 2BlackJack1 wrote:
 Sigvatr wrote:
Screw Fallout Shelter. Just deleted that trash. At one point, Death Claws just kept raiding my vault and despite all of the Vault Dwellers having good weapons (5+ damage) and suitable armor, there was nothing I could do against them. They just stormed through and killed people, forcing me to spend ton of caps on reviving them leaving me unable to build counter-measures. Even with two laboratories, I could not get enough stimpaks going to keep people alive. Just after I got one attack recovered, the next batch attacked. That's utter bullcrap and Bethesda forcing you to buy Lunchboxes / Mr. Handies for real money. Alternatively, I could have rebuilt half of my vault...which would have taken ages. No thanks. Screw you Bethesda.


I've enjoyed the time I've spent into it, but I haven't seen a single Death Claw yet. Is there a certain point at where they start turning up, or am I just lucky enough for the time being?


60+ Dwellers I believe, they also show up a lot more if you have a manned radio room & keep opening the vault door


Fallout 4 discussion  @ 2015/08/24 23:31:38


Post by: 2BlackJack1


 Hlaine Larkin mk2 wrote:
 2BlackJack1 wrote:
 Sigvatr wrote:
Screw Fallout Shelter. Just deleted that trash. At one point, Death Claws just kept raiding my vault and despite all of the Vault Dwellers having good weapons (5+ damage) and suitable armor, there was nothing I could do against them. They just stormed through and killed people, forcing me to spend ton of caps on reviving them leaving me unable to build counter-measures. Even with two laboratories, I could not get enough stimpaks going to keep people alive. Just after I got one attack recovered, the next batch attacked. That's utter bullcrap and Bethesda forcing you to buy Lunchboxes / Mr. Handies for real money. Alternatively, I could have rebuilt half of my vault...which would have taken ages. No thanks. Screw you Bethesda.


I've enjoyed the time I've spent into it, but I haven't seen a single Death Claw yet. Is there a certain point at where they start turning up, or am I just lucky enough for the time being?


60+ Dwellers I believe, they also show up a lot more if you have a manned radio room & keep opening the vault door


Ok, thanks for the info. I've only got like 32 dwellers, so I have a bit of time until they show up. I should probably use that time to get better guns/weapons and leave a sign by the door, "Don't dead open inside"


Fallout 4 discussion  @ 2015/08/25 12:57:31


Post by: Sigvatr


 Hlaine Larkin mk2 wrote:
 2BlackJack1 wrote:
 Sigvatr wrote:
Screw Fallout Shelter. Just deleted that trash. At one point, Death Claws just kept raiding my vault and despite all of the Vault Dwellers having good weapons (5+ damage) and suitable armor, there was nothing I could do against them. They just stormed through and killed people, forcing me to spend ton of caps on reviving them leaving me unable to build counter-measures. Even with two laboratories, I could not get enough stimpaks going to keep people alive. Just after I got one attack recovered, the next batch attacked. That's utter bullcrap and Bethesda forcing you to buy Lunchboxes / Mr. Handies for real money. Alternatively, I could have rebuilt half of my vault...which would have taken ages. No thanks. Screw you Bethesda.


I've enjoyed the time I've spent into it, but I haven't seen a single Death Claw yet. Is there a certain point at where they start turning up, or am I just lucky enough for the time being?


60+ Dwellers I believe, they also show up a lot more if you have a manned radio room & keep opening the vault door


Yep, 71 Dwellers. Even after tearing the radio station down, they just kept coming. Not kidding, in less than 8 minutes I had TWO Deathclaw raids. TWO. Nothing you can do about it. Most frustrating mobile game i have played so far.

Oh, and never upgrade your vault door. It makes your enemies scale and thus stronger. Yes, it's as stupid as it sounds.


Automatically Appended Next Post:
 2BlackJack1 wrote:


Ok, thanks for the info. I've only got like 32 dwellers, so I have a bit of time until they show up. I should probably use that time to get better guns/weapons and leave a sign by the door, "Don't dead open inside"


You need top tier weapons to stand a chance. Talking rocket launcher / special laser rifle level. All of my Dwellers had at least 5 damage weapon. Still got brutally murdered. You only stand a chance vs. Deathclaws if you heavily meta the game by only building 1 space rooms (best: energy) at the top level, each filled with your strongest Dwellers.Or get lucky and get a top tier weaopon first. Or spend real cash.


Fallout 4 discussion  @ 2015/08/25 13:03:59


Post by: The Wise Dane


 Sigvatr wrote:
 Hlaine Larkin mk2 wrote:
 2BlackJack1 wrote:
 Sigvatr wrote:
Screw Fallout Shelter. Just deleted that trash. At one point, Death Claws just kept raiding my vault and despite all of the Vault Dwellers having good weapons (5+ damage) and suitable armor, there was nothing I could do against them. They just stormed through and killed people, forcing me to spend ton of caps on reviving them leaving me unable to build counter-measures. Even with two laboratories, I could not get enough stimpaks going to keep people alive. Just after I got one attack recovered, the next batch attacked. That's utter bullcrap and Bethesda forcing you to buy Lunchboxes / Mr. Handies for real money. Alternatively, I could have rebuilt half of my vault...which would have taken ages. No thanks. Screw you Bethesda.


I've enjoyed the time I've spent into it, but I haven't seen a single Death Claw yet. Is there a certain point at where they start turning up, or am I just lucky enough for the time being?


60+ Dwellers I believe, they also show up a lot more if you have a manned radio room & keep opening the vault door


Yep, 71 Dwellers. Even after tearing the radio station down, they just kept coming. Not kidding, in less than 8 minutes I had TWO Deathclaw raids. TWO. Nothing you can do about it. Most frustrating mobile game i have played so far.

Oh, and never upgrade your vault door. It makes your enemies scale and thus stronger. Yes, it's as stupid as it sounds.


Automatically Appended Next Post:
 2BlackJack1 wrote:


Ok, thanks for the info. I've only got like 32 dwellers, so I have a bit of time until they show up. I should probably use that time to get better guns/weapons and leave a sign by the door, "Don't dead open inside"


You need top tier weapons to stand a chance. Talking rocket launcher / special laser rifle level. All of my Dwellers had at least 5 damage weapon. Still got brutally murdered. You only stand a chance vs. Deathclaws if you heavily meta the game by only building 1 space rooms (best: energy) at the top level, each filled with your strongest Dwellers.Or get lucky and get a top tier weaopon first. Or spend real cash.

I played it recently and had good fun, but chose to stop once I realised it had a severe case of X-COM-itis: That is, randomness that cannot be accounted for, and will punish you for not being able to beat it. One time, I was randomly raided by Mole Rats, who killed two good Dwellers and left the room in ruins, emptied my cache of Stimpaks and just really messed things up. I hate when games do that - At least give me the ability to counter and/or expect it in some way or another!


Fallout 4 discussion  @ 2015/08/25 13:51:11


Post by: Sigvatr


 The Wise Dane wrote:

I played it recently and had good fun, but chose to stop once I realised it had a severe case of X-COM-itis: That is, randomness that cannot be accounted for, and will punish you for not being able to beat it. One time, I was randomly raided by Mole Rats, who killed two good Dwellers and left the room in ruins, emptied my cache of Stimpaks and just really messed things up. I hate when games do that - At least give me the ability to counter and/or expect it in some way or another!


Fallout Shelter is far worse. At least in X-Com, enemies are consistent. Those mole rats scale ridiculously. At the beginning, they're easy fodder but later on, they just go wild and tear anything apart that might dare crossing their way. It's ridiculous. Guess you just didn't spent enough $$$ on buying lunch boxes yet!


Fallout 4 discussion  @ 2015/08/25 13:59:06


Post by: CthuluIsSpy


So basically, Beth went Zynga?


Fallout 4 discussion  @ 2015/08/25 14:34:00


Post by: Lotet


 CthuluIsSpy wrote:
So basically, Beth went Zynga?
Not yet, since some people have actually beat the game without paying.


Fallout 4 discussion  @ 2015/08/25 15:40:48


Post by: Shadow Captain Edithae


That's a shame. I wouldn't have minded paying £5 -£10 for the game if we got an actual decent game, vs the typical pay to win mobile game.

Can you buy lunchboxes using in-game currency earned over time like in Mass Effect 3 multiplayer (where money is just a shortcut, not an absolute necessity) or can you only buy with real world cash?


Fallout 4 discussion  @ 2015/08/25 19:12:39


Post by: Sigvatr


 Shadow Captain Edithae wrote:
That's a shame. I wouldn't have minded paying £5 -£10 for the game if we got an actual decent game, vs the typical pay to win mobile game.

Can you buy lunchboxes using in-game currency earned over time like in Mass Effect 3 multiplayer (where money is just a shortcut, not an absolute necessity) or can you only buy with real world cash?


You get lunch boxes for fulfilling ingame goals, but they are significantally harder to achieve than regular goals. That's fine, the problem is that at the point that I have been, fulfilling goals is hard to achieve if you get spammed by Deathclaw attacks. Instead of the lunchboxes that are random, I'd happily pay like 5$ to get a very strong weapon in order to keep the Deathclaws away. But spending real cash on random boxes? Boxes that vary from "Wow, a good weapon!" to utterly useless trash. Not gonna happen anytime soon.


Fallout 4 discussion  @ 2015/08/25 19:30:59


Post by: Wyrmalla


Seems Bethesda's canned their official blog for a more corporate looking dashboard thing. We'll see how it goes, but remember what that site's windup for Skyrim was liked, what they've done for Fallout 4 seems a bit meh in comparison.

In other news from that site though, someone's already starting working on a mod for Fallout 4. ...There's always one. Oh the memories of all the mods which people were making before the editors for Oblivion, Fallout 3 and Skyrim came out and all the weird ways of working compared to the later ones. =P


Fallout 4 discussion  @ 2015/08/25 19:34:30


Post by: Shadow Captain Edithae


Anyone know if Fallout Shelters going to be released on the Amazon Kindle store? The Kindle is android right?


Fallout 4 discussion  @ 2015/08/25 19:36:10


Post by: Sigvatr


 Shadow Captain Edithae wrote:
Anyone know if its going to be released on the Amazon Kindle store?


Automatically Appended Next Post:
Anyone know if Fallout Shelters going to be released on the Amazon Kindle store? The Kindle is android right?


It's not going to be developed for Amazon hardware. If you need help getting it to work, feel free to ask me, got it working on a Fire Phone.


Fallout 4 discussion  @ 2015/08/26 03:31:58


Post by: 2BlackJack1


First mole rat attack happened in Fallout Shelter. They spawned in a room with only one dweller who had absolutely nothing on her, but she managed to solo them both before help could arrive. I take it they get harder later on?


Fallout 4 discussion  @ 2015/08/26 03:47:17


Post by: Psienesis


 Wyrmalla wrote:
Seems Bethesda's canned their official blog for a more corporate looking dashboard thing. We'll see how it goes, but remember what that site's windup for Skyrim was liked, what they've done for Fallout 4 seems a bit meh in comparison.

In other news from that site though, someone's already starting working on a mod for Fallout 4. ...There's always one. Oh the memories of all the mods which people were making before the editors for Oblivion, Fallout 3 and Skyrim came out and all the weird ways of working compared to the later ones. =P


The Construction Kit has basically remained the same kernel since its original inception, it's just gotten more robust with each new Bethsoft game. It's not hard to imagine people using Skyrim's iteration to start crafting mods and such, the scripting engine will, in all likelihood, remain virtually the same. You can even start doing dummy files and placeholders for meshes and textures before you get the real deals with the game install.


Fallout 4 discussion  @ 2015/08/26 14:22:41


Post by: Sigvatr


 2BlackJack1 wrote:
First mole rat attack happened in Fallout Shelter. They spawned in a room with only one dweller who had absolutely nothing on her, but she managed to solo them both before help could arrive. I take it they get harder later on?


Enemies in Fallout Shelter scale. The problem is that they don't scale with your combat prowess, they scale with the number of Vault Dwellers and the level of your security door (yes...). So at the beginning, you easily win all battles because you quickly get good weapons. Sooner than expected, though, you hit a ceiling. All people got good weapons (5-6 power) but the number of Dwellers constantly increases...which makes enemies stronger. Your Dwellers don't get much stronger however...so my hint is to not get more than 59 Dwellers until you have at least 1 top tier weapon, i.e. a Rocket Launcher. Keep doing the Lunchbox quests until you get a good weapon and don't repopulate. This will lower your happiness rating, as your Dwellers need to get laid in order to be happy, but unhappy Dwellers are better than dead Dwellers.


Fallout 4 discussion  @ 2015/08/26 19:08:37


Post by: Psienesis


If you've paid any attention to Fallout, you should realize that happiness of the residents of a Vault is, like, the last item on Vault-Tec's list of priorities. Von Braun was a psychopath, he gave not a single feth for the people who would end up in his Vaults.


Fallout 4 discussion  @ 2015/08/26 19:17:27


Post by: Sigvatr


91+% happiness = 10% higher ressource production.


Fallout 4 discussion  @ 2015/08/26 19:41:36


Post by: Psienesis


Doesn't matter if you have a Mole Rat infestation that eats 70% of your Dwellers and wrecks half the Vault.

Maybe someone needs to look into Garyism and just start cloning mofos.


Fallout 4 discussion  @ 2015/08/26 19:44:15


Post by: Sigvatr


 Psienesis wrote:
Doesn't matter if you have a Mole Rat infestation that eats 70% of your Dwellers and wrecks half the Vault.

Maybe someone needs to look into Garyism and just start cloning mofos.


Recently saw a long post on 9gag or sth. where someone sent all of his Dwellers into the wilds and whoever would come back after a day would get to love. Last one died about 7 hours after his departure. Hunger Games done right.


Fallout 4 discussion  @ 2015/08/27 23:36:41


Post by: CthuluIsSpy


A bit ot, I tried reverse pickpocketing C4 on a bunch of Legionaries.
It turns out that if you detonate 5 packs of C4 in the pockets of a bunch of Romans, you can make your own space program


Fallout 4 discussion  @ 2015/08/28 03:04:02


Post by: Psienesis


Indeed you can, and that is some of the most fun you can have with the Havok engine.


Fallout 4 discussion  @ 2015/08/28 08:11:10


Post by: The Wise Dane


Yeah, the best thing about Lonesome Road is the Red Glare Rocketlauncher... Just watching the giblets rain around you for two seconds after emptying the chamber...


Fallout 4 discussion  @ 2015/08/28 10:29:30


Post by: CthuluIsSpy


 The Wise Dane wrote:
Yeah, the best thing about Lonesome Road is the Red Glare Rocketlauncher... Just watching the giblets rain around you for two seconds after emptying the chamber...


Its a cool weapon.
Pity it doesn't seem to deal that much damage.


Fallout 4 discussion  @ 2015/08/28 13:27:04


Post by: Grimskul


 The Wise Dane wrote:
Yeah, the best thing about Lonesome Road is the Red Glare Rocketlauncher... Just watching the giblets rain around you for two seconds after emptying the chamber...


For me it was finding about ED-E's backstory and getting the riot gear armour. Although the "stealth vision" wasn't that useful it was a nice touch nonetheless.


Fallout 4 discussion  @ 2015/08/28 13:46:46


Post by: Co'tor Shas


E-ED is the awesome. First companion I ever got. I still want to find a decent mod that makes the normal new vegas one be more like LR one (i.e. <sneaky beeping> ).

And the elite riot amour is the best. I tend to carry that and the stealth suit mk.II around.


Fallout 4 discussion  @ 2015/08/28 15:48:09


Post by: Shadow Captain Edithae


Heh. I have 4 companions in my current NV playthrough. Boone, EDE, the Shoddycast Storyteller and his Eyebot Edna. Rex will make 5.


Fallout 4 discussion  @ 2015/08/28 16:07:27


Post by: CthuluIsSpy


I hated Rex.
Fragile and Melee orientated is not a good combination.


Fallout 4 discussion  @ 2015/08/28 16:59:30


Post by: Sigvatr


ED-E is the best companion for a single reason:

*beeps stealthily*

How adorable is that?


Fallout 4 discussion  @ 2015/08/28 17:07:12


Post by: CthuluIsSpy


 Sigvatr wrote:
ED-E is the best companion for a single reason:

*beeps stealthily*

How adorable is that?


He also keeps his mouth shut
annoying enough, he's always the primary target of every enemy npc ever.
Pisses me off


Fallout 4 discussion  @ 2015/08/28 17:12:04


Post by: The Wise Dane


When I play NV I go a round with each character, bar Lily, and clears their quest. It's a fukken chore, but I'm a perfectionist like that.

ED-E is my favourite by far, since he never get in the way, and give cover fire. His quest suuucks tho. Boone is good too, but almost too effective. His plot is okay, but tough to activate. Veronica is fun and good in combat, and hear quest is somewhat easier to active. Arcade's also fun, but is even more of a bitch to activate than Boone's, and Lily's just kinda there. Rex is also cool, mostly because his plot is short and activated when you get him. Cass is a decent character, and her quest is interesting and given when you get her, so I like her as a sort of "temporary" helper.


Fallout 4 discussion  @ 2015/08/28 17:17:05


Post by: Sigvatr


Boone in vanilla is way too strong, capable of taking out enemies even beyond your own character's perception range.


Fallout 4 discussion  @ 2015/08/31 16:22:03


Post by: streamdragon


CthuluIsSpy wrote:I hated Rex.
Fragile and Melee orientated is not a good combination.

My experience with Rex has been the complete opposite. He's a melee version of Boone.

Sigvatr wrote:Boone in vanilla is way too strong, capable of taking out enemies even beyond your own character's perception range.

I've said it before I think, but in vanilla F:NV, you're Boone's companion, not the other way around.


Fallout 4 discussion  @ 2015/08/31 16:39:22


Post by: The Wise Dane


Sigvatr wrote:Boone in vanilla is way too strong, capable of taking out enemies even beyond your own character's perception range.

I've said it before I think, but in vanilla F:NV, you're Boone's companion, not the other way around.

Yeah, you are the one who can talk to people, he's the ne who can kill people. He literally has a CHA of 1.


Fallout 4 discussion  @ 2015/08/31 17:12:35


Post by: 2BlackJack1


I've given Boone a pool stick and watched him beat the ever living crap out of a group of bandits. Granted, they were low level, but it was one of my favorite parts of playing NV


Fallout 4 discussion  @ 2015/08/31 17:34:22


Post by: Deathklaat


I have tried playing some Fallout 3 and I am really itching to give NV a shot before 4 comes out.

As long as I can do stealth shotgun limb removal i'll be happy.


Fallout 4 discussion  @ 2015/08/31 17:37:33


Post by: Shadow Captain Edithae


You should. New Vegas is the better game IMO, a refinement on Fallout 3. Though Fallout 3 probably has a better landscape (The ruins and iconic landmarks of Washington DC vs a largely empty and not as well known Mojave desert).


Fallout 4 discussion  @ 2015/08/31 18:08:21


Post by: Lotet


 Deathklaat wrote:
I have tried playing some Fallout 3 and I am really itching to give NV a shot before 4 comes out.

As long as I can do stealth shotgun limb removal i'll be happy.
Shotguns don't feel nearly as strong in in New Vegas as they do in Fallout 3. F3 has percentage armour while F:NV has armour that subtracts a set amount from each pellet so even lightly armoured enemies can resist your shots. You can get a perk that allows you to ignore a good amount of armour but there are still enemies who have high enough armour to stop most of your damage.

But at least sneak/critical damage is multiplied then the armour is subtracted, which is nice.
Also the extra ammo types that come with the Gun Runners Arsenal... or you could just mod shotguns to always be useful, if you're into that.


Fallout 4 discussion  @ 2015/08/31 18:11:37


Post by: Deathklaat


I always wanted to use the sniper rifles in F3 but they never worked very well at long range with the VATS system, maybe it works better in NV.

I haven't really gotten far enough in F3 to try out all of the gun types, I just know melee is not an option for me.


Fallout 4 discussion  @ 2015/08/31 18:18:56


Post by: Avatar 720


 Deathklaat wrote:
I always wanted to use the sniper rifles in F3 but they never worked very well at long range with the VATS system, maybe it works better in NV.

I haven't really gotten far enough in F3 to try out all of the gun types, I just know melee is not an option for me.


NV actually has a proper iron sights and scope system, so sniper rifles and their ilk are very effective and almost solely for use outside VATS.


Fallout 4 discussion  @ 2015/08/31 18:25:32


Post by: Lotet


 Deathklaat wrote:
I just know melee is not an option for me.
:( How come? Too simple/easy? Too ineffective/dangerous?

Because I find them almost too easy to use, just get up in their face and mash attack, kinda dumb. Guns feel fiddly in Fallout. Why bother with aiming and ammunition when I can just hide around a corner and bash & slash enemies when they try to get to me. Only problem is that companions like to rush out when I want to hide.

I wish melee has some more finesse go into the fights. I mean, some other games have melee as this small things that's there, but you can be fancy with it if you know how it works. In Fallout it's just a decision on who you should bash first.


Fallout 4 discussion  @ 2015/08/31 19:44:23


Post by: Shadow Captain Edithae


Skyrim had a good if simple melee combat system. Hopefully Bethesda adapts it for Fallout 4.

Light attack.
Heavy (power) attack.
Block (weapon or shield).
Bash.
Power bash.
Different weapon types - Axes (bleeds - Damage Over Time), Mace (ignore armour), Swords (higher critical damage).
And then you had different types of power attacks - sideswipe (hit all targets in an arc), charge (double critical damage), backwards (paralyze), standing (bonus damage and decapitation).

Imagine Raiders in Fallout using a manhole cover or dustbin lid as an improvised shield to deflect your bullets so they can get close enough to hack you up. That'll be cool.


Fallout 4 discussion  @ 2015/08/31 20:12:28


Post by: Sigvatr


 Shadow Captain Edithae wrote:
Skyrim had a good if simple melee combat system. Hopefully Bethesda adapts it for Fallout 4.

Light attack.
Heavy (power) attack.
Block (weapon or shield).
Bash.
Power bash.
Different weapon types - Axes (bleeds - Damage Over Time), Mace (ignore armour), Swords (higher critical damage).
And then you had different types of power attacks - sideswipe (hit all targets in an arc), charge (double critical damage), backwards (paralyze), standing (bonus damage and decapitation).

Imagine Raiders in Fallout using a manhole cover or dustbin lid as an improvised shield to deflect your bullets so they can get close enough to hack you up. That'll be cool.


Skyrim has a god-awful melee system that even blind monkeys can master in a few minutes. It is extremely shallow. There, fortunately, are good combat mods out there that drastically improve it. It has a few good ideas such as different weapons having different impact, i.e. blunt weapons dealing more damage to enemies in full / plate armor, but the actual combat is just dull.


Fallout 4 discussion  @ 2015/08/31 21:40:29


Post by: Shadow Captain Edithae


Well its an improvement on Fallout 3 at least, and so I hope they use it for Fallout 4, considering that melee is not the main focus of a Fallout game.


Fallout 4 discussion  @ 2015/09/01 00:23:13


Post by: Psienesis


 The Wise Dane wrote:
Sigvatr wrote:Boone in vanilla is way too strong, capable of taking out enemies even beyond your own character's perception range.

I've said it before I think, but in vanilla F:NV, you're Boone's companion, not the other way around.

Yeah, you are the one who can talk to people, he's the ne who can kill people. He literally has a CHA of 1.


Who needs Charisma when you can shoot people beyond the curvature of the Earth?


Fallout 4 discussion  @ 2015/09/01 15:34:55


Post by: Shadow Captain Edithae


 Psienesis wrote:
 The Wise Dane wrote:
Sigvatr wrote:Boone in vanilla is way too strong, capable of taking out enemies even beyond your own character's perception range.

I've said it before I think, but in vanilla F:NV, you're Boone's companion, not the other way around.

Yeah, you are the one who can talk to people, he's the ne who can kill people. He literally has a CHA of 1.


Who needs Charisma when you can shoot people beyond the curvature of the Earth?


Sound like the start of a Chuck Norris joke.


Fallout 4 discussion  @ 2015/09/01 16:14:45


Post by: Psienesis


... for some reason, the quoting-scripts for that block are all kinds of messed up.

That said, getting Boone early on is like having an XP Vacuum in the Wastelands. Just go out near the dry lake, with all the ants, and let Boone just suck up all that XP. You can just catch rays on top of a wrecked car or something, you're definitely not in danger.


Fallout 4 discussion  @ 2015/09/01 18:43:57


Post by: Sigvatr


 Psienesis wrote:

Yeah, you are the one who can talk to people, he's the ne who can kill people. He literally has a CHA of 1.


Who needs Charisma when you can shoot people beyond the curvature of the Earth?


I cannot even remember the last time any FO character of mine had more than CHA 1. It's a total waste stat.


Fallout 4 discussion  @ 2015/09/01 18:56:39


Post by: streamdragon


Thinking of restarting F:NV or F3 and going with "Bronan". Basically max str/end/luck and low int/per/cha. Maybe F:NV and side with the Legion this time.


Fallout 4 discussion  @ 2015/09/01 19:11:11


Post by: easysauce


i just hope that VAT's brings back some targeting options like the eyes and the groin.

more witty dialogue scrolling on the screen too...

"you critically hit the raider in the groin with your powerfist, ___________________"


Fallout 4 discussion  @ 2015/09/01 20:50:42


Post by: Sigvatr


I hope that slowmo and VATS are balanced. In FO3, I never used VATS as slowmo allowed for very precise hits and much faster killing.


Fallout 4 discussion  @ 2015/09/01 21:04:56


Post by: CthuluIsSpy


 Sigvatr wrote:
 Psienesis wrote:

Yeah, you are the one who can talk to people, he's the ne who can kill people. He literally has a CHA of 1.


Who needs Charisma when you can shoot people beyond the curvature of the Earth?


I cannot even remember the last time any FO character of mine had more than CHA 1. It's a total waste stat.


Yeah, its not great. Its sort of better in Fo2, since charisma determines how many companions you can have.


Fallout 4 discussion  @ 2015/09/01 21:19:33


Post by: Co'tor Shas


I think there were some charisma tests in NV, but that's about it.


Fallout 4 discussion  @ 2015/09/01 21:53:07


Post by: easysauce


yeah Id like a lot more sneaky character options, and a way to pass the game using just dialouge.

too many kill stuf quests not enough sneak around or talking ones.


Id like to see more mini games associated with skills too (doubt it will happen) but the lockpick game to lock lpifck and the electronic one are fun, should be some other skill related mini games


Fallout 4 discussion  @ 2015/09/01 22:20:26


Post by: Co'tor Shas


Yeah, that would be pretty cool. Especially with repairing stuff. Maybe like a puzzle with the different parts of the item or something? It would make the experince gain more than just "I found a thing and am good enough".


Fallout 4 discussion  @ 2015/09/02 00:12:35


Post by: Wolfblade


 easysauce wrote:
yeah Id like a lot more sneaky character options, and a way to pass the game using just dialouge.

too many kill stuf quests not enough sneak around or talking ones.


Id like to see more mini games associated with skills too (doubt it will happen) but the lockpick game to lock lpifck and the electronic one are fun, should be some other skill related mini games

Agreed, FO3 was almost pointless to do a pure speech character (although you could), and F:NV was better, it was still very much in the "solve the world's problems with violence!" category.

And some ACTUAL stealth mechanics would be cool, more than "am I in their LoS" nonsense.


Fallout 4 discussion  @ 2015/09/02 00:15:53


Post by: Co'tor Shas


Yeah, hiding under/in stuff. Stuff like smoke/stun grenades. Takedowns (although sneakattacks tend to work, I wouldn't mind a non-lethal option).


Fallout 4 discussion  @ 2015/09/02 14:08:39


Post by: Sigvatr


To be fair, the whole diplomatic approach doesn't really fit into the FO universe. It's a rough, harsh world to live in, with people happily stabbing your back for a mere handful of caps. Smoothtalking airheads like the NRC makes a lot of sense, but most people in the universe would just bang you away if they had the chance to.


Fallout 4 discussion  @ 2015/09/02 14:46:04


Post by: CthuluIsSpy


 Co'tor Shas wrote:
Yeah, hiding under/in stuff. Stuff like smoke/stun grenades. Takedowns (although sneakattacks tend to work, I wouldn't mind a non-lethal option).


There's a mod for that in nv


Fallout 4 discussion  @ 2015/09/02 16:04:05


Post by: Lotet


My first character in New Vegas was a speech character. Didn't plan for it at the start but that's how it ended up. I just blazed through the main quest line without paying much attention to anything else (aside from those ghouls next to Novac) and save scummed so I could pass every speech/barter/science/etc challenge by leveling up. I somehow ended up at the final battle with leather armour at zero condition so if I took it off I wouldn't be able to put it back on and the varmint rifle Sunny Smiles gives you in the tutorial, not because I liked it, that was the best stuff I had. I could barely hurt the legionaries so I just rushed past everyone, read a speech magazine, put on my business attire and talked down Lanius, the end.

The next playthrough I actually stopped to smell the radioactive roses.

 CthuluIsSpy wrote:
 Co'tor Shas wrote:
Yeah, hiding under/in stuff. Stuff like smoke/stun grenades. Takedowns (although sneakattacks tend to work, I wouldn't mind a non-lethal option).
There's a mod for that in nv
-and have it be integrated into the game so it's usable in quests and such. Not as it's own separate thing.


Fallout 4 discussion  @ 2015/09/03 11:42:52


Post by: streamdragon


I mean, in F:NV you could use speech checks to deal with the Legate if you went the NCR route. There were plenty of ways to deal with things without shooting everything.

Just... why? Legate was a douchecanoe who needed an anti-material round between the eyes.


Fallout 4 discussion  @ 2015/09/03 14:12:30


Post by: Lotet


Well, General Oliver could use a few more "speed holes" as well, but I also talked him down, since I was playing for Mr House, easily my preferred choice. The only problem is his thoughts on the Brotherhood of Steel, justified maybe, but unfortunate.


Fallout 4 discussion  @ 2015/09/04 12:08:57


Post by: streamdragon


 Lotet wrote:
Well, General Oliver could use a few more "speed holes" as well, but I also talked him down, since I was playing for Mr House, easily my preferred choice. The only problem is his thoughts on the Brotherhood of Steel, justified maybe, but unfortunate.

Haven't gone that route yet, I went independent New Vegas. I did have to talk some NCR dude down after he tried to claim victory for my work with the Legate. Considered wiping him and his men out to balance the scales with the Legate, but then I left Caesar alive so meh.

Man that game is so good.


Fallout 4 discussion  @ 2015/09/04 18:55:15


Post by: Psienesis


I nuked both NCR and the Legion, because both of them are simply different sides of the same coin that lead the world to destroy itself the first time around.

The Wastelands need to stay roughly as they are, in a careful balance of power, with no globe-killing weapons.


Fallout 4 discussion  @ 2015/09/04 19:23:54


Post by: CthuluIsSpy


 streamdragon wrote:
 Lotet wrote:
Well, General Oliver could use a few more "speed holes" as well, but I also talked him down, since I was playing for Mr House, easily my preferred choice. The only problem is his thoughts on the Brotherhood of Steel, justified maybe, but unfortunate.

Haven't gone that route yet, I went independent New Vegas. I did have to talk some NCR dude down after he tried to claim victory for my work with the Legate. Considered wiping him and his men out to balance the scales with the Legate, but then I left Caesar alive so meh.

Man that game is so good.


That Dude was General Oliver
Yeah, he's a dick. Apparently he only has a high rank because he kisses the president's ass.


Fallout 4 discussion  @ 2015/09/05 06:11:36


Post by: The Wise Dane


 Psienesis wrote:
I nuked both NCR and the Legion, because both of them are simply different sides of the same coin that lead the world to destroy itself the first time around.

The Wastelands need to stay roughly as they are, in a careful balance of power, with no globe-killing weapons.

So you inadvertently changed the Wasteland by nuking them with globe-killing weapons?


Fallout 4 discussion  @ 2015/09/05 08:25:52


Post by: CthuluIsSpy


The Wasteland must stay the same, so lets make it more radioactive and create a super-race of ghouls


Fallout 4 discussion  @ 2015/09/05 09:27:35


Post by: Psienesis


Work with the tools you have, not the ones you want.


Fallout 4 discussion  @ 2015/09/05 09:29:49


Post by: Ratius


Did anyone ever figure out how to succesfully hack computers in F3 with that password word system thingy. Man that used to drive me absolutely nuts.


Fallout 4 discussion  @ 2015/09/05 09:34:25


Post by: CthuluIsSpy


 Ratius wrote:
Did anyone ever figure out how to succesfully hack computers in F3 with that password word system thingy. Man that used to drive me absolutely nuts.


Its easy. You click a word, and if word isn't the right one it tells you which letters in that word are in the password.
Keep in mind placement is important as well.


Fallout 4 discussion  @ 2015/09/05 10:08:59


Post by: The Wise Dane


Yeah, it's pattern recognition for the most part. A high Science skill is also great, as it removes words from the list of available passwords. Knowing how to utilize the random bits of symbols between words to gain extra allowance and remove wrong words helps, too.


Fallout 4 discussion  @ 2015/09/05 10:18:49


Post by: CthuluIsSpy


 The Wise Dane wrote:
Yeah, it's pattern recognition for the most part. A high Science skill is also great, as it removes words from the list of available passwords. Knowing how to utilize the random bits of symbols between words to gain extra allowance and remove wrong words helps, too.


Now that is something I did not know


Fallout 4 discussion  @ 2015/09/05 10:37:43


Post by: The Wise Dane


 CthuluIsSpy wrote:
 The Wise Dane wrote:
Yeah, it's pattern recognition for the most part. A high Science skill is also great, as it removes words from the list of available passwords. Knowing how to utilize the random bits of symbols between words to gain extra allowance and remove wrong words helps, too.


Now that is something I did not know

Not a lot of people do; I don't even remember where I learned it!

Go for small bits that look like this: <||> or [[-.-]], and click them. It'll give you all sorts of nice little bonuses. As long as they can be mirrored along the middle, they're clickable.


Fallout 4 discussion  @ 2015/09/05 10:45:17


Post by: Sigvatr


 Ratius wrote:
Did anyone ever figure out how to succesfully hack computers in F3 with that password word system thingy. Man that used to drive me absolutely nuts.


Install a mod that replaces the hacking with an automated system. While interesting and fun at start, if you're about to hack your 50th terminal, you just sigh.


Fallout 4 discussion  @ 2015/09/05 11:42:38


Post by: Shadow Captain Edithae


 Ratius wrote:
Did anyone ever figure out how to succesfully hack computers in F3 with that password word system thingy. Man that used to drive me absolutely nuts.


Max out your science skill (makes hacking easier, shorter passwords etc, and you need science to hack high level computers anyway)
Save scum before hacking.
Make 3 guesses (3/4 attempts).
Activate all the brackets. This will remove dud passwords, and one of the brackets will reset your hack allowance, giving you a total of 7 guesses.
Reload if you fail.


Fallout 4 discussion  @ 2015/09/06 19:39:09


Post by: Psienesis


 Ratius wrote:
Did anyone ever figure out how to succesfully hack computers in F3 with that password word system thingy. Man that used to drive me absolutely nuts.


Maybe I'm reading this wrong, but are you saying you never hacked a computer in FO3/NV?


Fallout 4 discussion  @ 2015/09/10 15:00:24


Post by: Co'tor Shas


Bethesda's doing some little animated videos on the S.P.E.C.I.A.L. stats. Super general though, nothing specific. Entertaining neverthelss.


Fallout 4 discussion  @ 2015/09/10 16:03:20


Post by: Shadow Captain Edithae


I want a paddle ball melee weapon.


Fallout 4 discussion  @ 2015/09/10 16:35:34


Post by: Lotet


 Co'tor Shas wrote:
https://www.youtube.com/watch?v=Yuo7AuDGNN8
Looks like even Strength will come with its own crafting recipes for weapons and armour. I'm guessing they'll mostly err on the big and crude kind of mods. Absolutely brilliant. I was worried all the crafting would be locked behind Intelligence.


Fallout 4 discussion  @ 2015/09/13 23:02:49


Post by: StarTrotter


 Sigvatr wrote:
To be fair, the whole diplomatic approach doesn't really fit into the FO universe. It's a rough, harsh world to live in, with people happily stabbing your back for a mere handful of caps. Smoothtalking airheads like the NRC makes a lot of sense, but most people in the universe would just bang you away if they had the chance to.

Charisma is mostly worthless but I wouldn't say the diplomatic approach is useless or out of place. Heck, you can talk your way through 1, 2, and NV and, especially 1 and 2, were heavily designed that you could beat the game by either force, sneaking, or speaking your way through any challenge. Granted Speech was godly and charisma was useless which was an odd dichotomy!

Side missions are very different though and can't always be completed by all styles of gameplay. Then there's monsters and creatures, well those you just kill or run away from!


Fallout 4 discussion  @ 2015/09/14 19:49:59


Post by: Psienesis


In earlier games, Charisma also determined the maximum size of the party and whether or not certain characters would join.


Fallout 4 discussion  @ 2015/09/14 21:29:06


Post by: The Wise Dane


 Psienesis wrote:
In earlier games, Charisma also determined the maximum size of the party and whether or not certain characters would join.

That would be nice to bring back. At least something that makes Charisma important.


Fallout 4 discussion  @ 2015/09/14 22:29:18


Post by: TheAuldGrump


 Shadow Captain Edithae wrote:
I want a paddle ball melee weapon.
Heh, I'll bet that one will show up pretty fast, once the GECK is available.

The Auld Grump


Fallout 4 discussion  @ 2015/09/14 22:46:40


Post by: CthuluIsSpy


 Psienesis wrote:
In earlier games, Charisma also determined the maximum size of the party and whether or not certain characters would join.


Earlier game, you mean; that mechanic only existed in Fallout 2. Fallout 1 and Tactics did not have such a mechanic.


Fallout 4 discussion  @ 2015/09/16 14:37:10


Post by: Co'tor Shas


Special video on peerception out.



Fallout 4 discussion  @ 2015/09/16 16:09:56


Post by: Ratius


Maybe I'm reading this wrong, but are you saying you never hacked a computer in FO3/NV?


Correct


Fallout 4 discussion  @ 2015/09/16 19:05:56


Post by: A Town Called Malus


 Ratius wrote:
Maybe I'm reading this wrong, but are you saying you never hacked a computer in FO3/NV?


Correct


Oh wow.

It's okay Ratius, we still like you


Fallout 4 discussion  @ 2015/09/16 19:22:28


Post by: Mr Morden


 Psienesis wrote:
 Ratius wrote:
Did anyone ever figure out how to succesfully hack computers in F3 with that password word system thingy. Man that used to drive me absolutely nuts.


Maybe I'm reading this wrong, but are you saying you never hacked a computer in FO3/NV?


Yeah I never managed it either


Fallout 4 discussion  @ 2015/09/16 19:43:46


Post by: Ratius



I honestly gave up after about my first 3 terminals. I thought "man I gotta be missing something here or else this is literally impossible and they will patch it".

After that, I sort of muddled on through


Fallout 4 discussion  @ 2015/09/16 20:48:49


Post by: Co'tor Shas


It's guessing the word (and it tells you how many letters you got right). Basically if you don't really want to do anything, save scum and hit random words. OR unlock via the console, but you don't get XP that way.


Fallout 4 discussion  @ 2015/09/16 21:23:42


Post by: shasolenzabi


My PC copy is pre-ordered. I am happy.


Fallout 4 discussion  @ 2015/09/16 22:06:02


Post by: A Town Called Malus


 Co'tor Shas wrote:
It's guessing the word (and it tells you how many letters you got right). Basically if you don't really want to do anything, save scum and hit random words. OR unlock via the console, but you don't get XP that way.


Yeah, you pick a word and the game tells you how many letters in that word are in the correct place. For example if you picked SHELLING and it came back and said 3/8 then 3 letters from that word are in the right place. You then pick a different word, to try and cross reference between the different words and number of correct letters to work out which letters are in the right place and do this until you've worked out what the word is.

Then there's hidden executables which can remove incorrect answers or replenish your amount of guesses. These can be spotted by looking for stuff enclosed in brackets. So if you see anything enclosed in matching brackets - ( ) or [ ] or { } - and it doesn't run over the end of the line (both the opening and closing bracket must be on the same line) then when you click on one of the brackets you will get one of the above things happen. An easy check is hold the mouse over a bracket, if everything between that bracket and a closing/opening bracket is highlighted then it is one of the hidden executables.

EDIT: I kind of implied that the brackets need stuff in between them, which isn't true. If there is, for example, () then that is a valid bracket combo thingy.



Fallout 4 discussion  @ 2015/09/16 22:22:18


Post by: Shadow Captain Edithae


If you're trying to brute-force hack, you can make 3 guesses, then activate all of the brackets [] {} (). That will remove several of the duds and reset your guess allowance, giving you a total of 7 guesses.



Fallout 4 discussion  @ 2015/09/16 22:23:14


Post by: A Town Called Malus


And then if you still aren't sure you just log off the computer and then try again.


Fallout 4 discussion  @ 2015/09/16 22:55:42


Post by: Psienesis


 Ratius wrote:
Maybe I'm reading this wrong, but are you saying you never hacked a computer in FO3/NV?


Correct


Right now, my IRL face resembles that of that pony a post or two up...


Fallout 4 discussion  @ 2015/09/16 23:56:35


Post by: Tyr13


I just installed a mod that removed all incorrewct passwords. If Ive already got a science skill of 100, I really dont see the point in that annoying minigame.


Fallout 4 discussion  @ 2015/09/18 11:44:55


Post by: Ratius


Right now, my IRL face resembles that of that pony a post or two up...


Usually Im pretty happy if I can find my keys in the morning.....


Fallout 4 discussion  @ 2015/09/18 13:35:17


Post by: The Wise Dane


 Ratius wrote:
Right now, my IRL face resembles that of that pony a post or two up...


Usually Im pretty happy if I can find my keys in the morning.....

I'm glad if I have the ability to go buy food in the local store.


Fallout 4 discussion  @ 2015/09/21 17:31:45


Post by: BrookM


Well, gak..



First time seeing this one, not super-pleased with that.


Fallout 4 discussion  @ 2015/09/21 17:34:27


Post by: Mr Morden


Sorry whats the problem?


Fallout 4 discussion  @ 2015/09/21 17:34:42


Post by: Kanluwen


Honestly, I don't get the fuss about Season Passes.

By this point in a game's development cycle, it's more or less bughunting and troubleshooting. The "actual" developers can be freed up to move forward and start designing/planning out new content.

And really, it's a Bethesda game. We knew there would be DLCs from the get-go, because that's what they do.


Fallout 4 discussion  @ 2015/09/21 17:42:00


Post by: Mr Morden


Whats a Season Pass in this context please?


Fallout 4 discussion  @ 2015/09/21 17:43:38


Post by: Kanluwen


Same as it is in any video gaming context?

It's a prepurchase of all of the planned/announced Downloadable Content for a single game, usually at a discounted price, with a few cosmetic or gameplay boosting bonuses to encourage players to prepurchase.

When the content goes live, it then is automatically added to your collection as you already paid for it.


Fallout 4 discussion  @ 2015/09/21 17:56:20


Post by: Mr Morden


Ah right - never come across it before - thanks but I don't play many games these days - just Mechwarrior Online

So its a preorder bonus got it.


Fallout 4 discussion  @ 2015/09/21 18:09:50


Post by: Sigvatr


Season Passes usually include all DLC for one season. Most often, it's just one season and a season commonly consists of 2 real DLC and 2 useless filler, i.e. 2 new maps + weapon skins. You thus don't end up saving anything with most season passes, but rather get buyer's remorse as it'd have been cheaper to just buy the actual DLC and not immediately rush to buy the filler DLC you normally would not even have considered to purchase.


Fallout 4 discussion  @ 2015/09/22 00:43:02


Post by: Soladrin


There's a bigger issue with this IMO. They are making you pre-order DLC, cause that's what a season pass really is. You pre-order something with even less info on said stuff then when you pre-order the game itself.


Fallout 4 discussion  @ 2015/09/22 06:35:14


Post by: ORicK


I pre-orderd the special edition with pip-boy.
Could not withstand the temptation of owning a pip-boy :-)

I look forward to Fallout 4 SOooo much...
I loved Fallout 3. Fallout New Vegas was nice, but i hope 4 will be and feel more like 3.


Fallout 4 discussion  @ 2015/09/22 07:05:48


Post by: BrookM


 Soladrin wrote:
There's a bigger issue with this IMO. They are making you pre-order DLC, cause that's what a season pass really is. You pre-order something with even less info on said stuff then when you pre-order the game itself.
Very much this. I couldn't find any extra info on the season pass contents. How many pieces of DLC are included? Will it be like the previous game, where we get five chunks of extra gameplay, or are they making a return to the horse armour and giving us overpriced bits of power armour instead?


Fallout 4 discussion  @ 2015/09/22 09:00:12


Post by: The Wise Dane


So... Guys.

Fallout 3 or Fallout: New Vegas?


Fallout 4 discussion  @ 2015/09/22 09:21:30


Post by: Cheesecat


New Vegas.


Fallout 4 discussion  @ 2015/09/22 10:32:28


Post by: A Town Called Malus


 The Wise Dane wrote:
So... Guys.

Fallout 3 or Fallout: New Vegas?


Both.


Fallout 4 discussion  @ 2015/09/22 11:38:13


Post by: 2BlackJack1


I can't make an honest and fair claim on that, having never played 3. New Vegas was still a blast, especially having the DLC that gives you a grenade launcher to start.


Fallout 4 discussion  @ 2015/09/22 12:04:13


Post by: ORicK


Fallout 3

New Vegas was better is some respects and the mad robot scientist add-on was briljant.
But as a whole i liked Fallout 3 more.

And i will never again play different paths/endings (which i did in New Vegas). It completely blurrs the RPG experience i want to have choosing a character background and playing and experiencing it consistently.


Automatically Appended Next Post:

the Epic end battle against the giant robot and the Alien add-on of Fallout 3 were both great and memorable.
My house at Megaton, Megaton itself.
Or the happyness that "I" (my character) had not died in the end of Fallout 3 (the start of the first add-on).

New Vegas never got me that involved.
The only thing that really was unforgettable for me in New Vegas was my room at Novac (the broken No Vacancy sign) and the mad robot scientists.


Fallout 4 discussion  @ 2015/09/22 12:29:57


Post by: Co'tor Shas


I liked NV more. Now 3 was a good game (and I was using the TOTW mod so I got the same experience mechanically), but 3 just didn't take me in the same way NV did. Part of that is Beth's writing.

(FA3 spoilers)
Spoiler:
"This is your father. You care about him because he's your father. He abandons you 1 hour into the game."
"And.... Why am I supposed to care about this character?"
"I just told you , because he's your father."
"Dammit Bethesda, it doesn't work like that."

And even more annoying
"Instead of sacrificing your self to radiation (despite having a feth-ton of rad-X, rad-away, and a radition suit I could be using), you sent your friend in (who is immune to radiation). Now were going to go on and on about how he's a true hero and your not."

"WHAT! I'm sorry if I don't want to sacrifice myself pointlessly when the person who is fething IMMUNE TO RADIATION can do it for me! feth off you pompous pricks."


It also didn't help that they went strait for the depressing angle, instead of the dark humor that fallout is known for. It puts me in mind of the Metro series, a comparison that does not do well for fallout, as the metro series is far superior to 3 story wise.

And, seriously were the entirety of humanity just sitting with their thumbs up their asses for the last 200 years? There is so little growth in 3 compared t the rest of the fallout games.


Fallout 4 discussion  @ 2015/09/22 13:38:22


Post by: Lotet


 Co'tor Shas wrote:
And, seriously were the entirety of humanity just sitting with their thumbs up their asses for the last 200 years? There is so little growth in 3 compared t the rest of the fallout games.
Well, the west was really helped with having a control vault and had used multiple G.E.C.Ks. The only G.E.C.K. in The Capital Wasteland was in a Super Mutant infested, radioactive hellhole. Not exactly a fair competition.


Fallout 4 discussion  @ 2015/09/22 13:39:07


Post by: ORicK


The Spoiler thing funny enough proves exactly my point.

I did NOT care about the father in Fallout 3, so just wandered off and wandered into the main storyline much much later on in a way and at a time in which i DID care about the problem, not the father. Total freedom.

In New Vegas i wandered around in my own way too, but IMO much too soon i had to choose between the 4 endings. And it was all quite obvious, even warned before making the choice and therefore a spoiler within the game, that the choice define about all the rest to do next.

And i too love Metro by the way! Last light was superb too.


Fallout 4 discussion  @ 2015/09/22 16:44:35


Post by: CthuluIsSpy


 Lotet wrote:
 Co'tor Shas wrote:
And, seriously were the entirety of humanity just sitting with their thumbs up their asses for the last 200 years? There is so little growth in 3 compared t the rest of the fallout games.
Well, the west was really helped with having a control vault and had used multiple G.E.C.Ks. The only G.E.C.K. in The Capital Wasteland was in a Super Mutant infested, radioactive hellhole. Not exactly a fair competition.


Which is why they didn't bother to make farms?
If an impossible city like Megaton could exist (how did they lift the metal, and how did they not get killed by the roving bands of mutants and raiders) then basic agriculture should exist.


Fallout 4 discussion  @ 2015/09/22 17:14:02


Post by: Lotet


 CthuluIsSpy wrote:
Which is why they didn't bother to make farms?
If an impossible city like Megaton could exist (how did they lift the metal, and how did they not get killed by the roving bands of mutants and raiders) then basic agriculture should exist.
Bethesda is a dumb. I hope they do better town design in Fallout 4, maybe even give you an actual G.E.C.K. at the very beginning for your settlements to grow food. The lack of farms and livestock in F3 bothered me. Sure, Megaton could trade for supplies with the traveling merchants but none of the places the merchants visit make food either, unless you include the random hunters and scavengers that keep getting killed.

They can avoid getting killed by raiders by having a few good gunners and that protectron.

As for building Megaton, dunno, a series of pulleys, winches, scaffolding and years of boredom? I mean, if you reeally wanted to put half a plane on your roof and you had all the time in the world, you could probably manage to put half a plane on your roof. Especially if you don't mind damaging it.


Fallout 4 discussion  @ 2015/09/22 17:16:38


Post by: CthuluIsSpy


If by years of boredom you mean years of starving due to lack of agriculture and getting eaten by mutants / wildlife / cousin raider Joe, yes.


Fallout 4 discussion  @ 2015/09/22 17:22:49


Post by: Lotet


Yes, that's what I meant.

But it's not like it's the first RPG settlement surrounded by dangerous monsters and bandits with no apparent source of food. Heck, I'm pretty sure that's most RPG settlements in general. But I expect better from Bethesda.


Fallout 4 discussion  @ 2015/09/22 18:13:30


Post by: Sigvatr


Are we discussing the logic of a town built around a live nuclear bomb?


Fallout 4 discussion  @ 2015/09/22 18:14:56


Post by: Co'tor Shas


There's one thing that allways really annoyed be about megaton. If they bomb didn't expolde, why is it in the big crater?


Fallout 4 discussion  @ 2015/09/22 18:53:38


Post by: CthuluIsSpy


 Co'tor Shas wrote:
There's one thing that allways really annoyed be about megaton. If they bomb didn't expolde, why is it in the big crater?


Impact? Bombs are heavy, right?


Automatically Appended Next Post:
 Sigvatr wrote:
Are we discussing the logic of a town built around a live nuclear bomb?


Yes.


Fallout 4 discussion  @ 2015/09/22 19:04:12


Post by: nomotog


 CthuluIsSpy wrote:
 Co'tor Shas wrote:
There's one thing that allways really annoyed be about megaton. If they bomb didn't expolde, why is it in the big crater?


Impact? Bombs are heavy, right?


I always just kind of assumed there was a hole there before it fell. I mean even if the bomb was really heavy it wouldn't t make a hole like that. Odds are it would bury itself, but not make a big hole. Though I guess if it burred itself then you could have had people digging a hole to it for some reason. It might also just be a hting where earth quakes made a sinkhole that it fell into. The whole map is way more rocky then it really has any right to be after all.


Fallout 4 discussion  @ 2015/09/22 19:59:43


Post by: Psienesis


The Children of the Atom dug it out so they could worship it.


Fallout 4 discussion  @ 2015/09/23 16:48:19


Post by: BrookM


Back on topic..




Fallout 4 discussion  @ 2015/09/24 18:02:42


Post by: Lotet





Finally! I've been wanting to see more about the perk tree for ages. Looks like each perk requires a set amount of S.P.E.C.I.A.L and each has multiple ranks which are limited to your overall level. So while you can get the 10 Charisma perk at Level 2 you can't get the second rank of it till later on after you've leveled up. Also you can increase your S.P.E.C.I.A.L stats instead of getting a perk. God I can hardly wait. Only 6 and a half weeks to go.


Fallout 4 discussion  @ 2015/09/24 18:59:15


Post by: Psienesis


... you could always do that. Through the Intense Training Perk.


Fallout 4 discussion  @ 2015/09/24 19:35:35


Post by: Lotet


Of course you could, but some guy was arguing with me a few pages back that you wouldn't have intense training, showed him.

Also this
http://bethesda.net/#en/events/game/fallout-4s-character-system/2015/09/24/31

Apparently there's going to be no level cap but there will be level scaling of some sort. I'm concerned about this new information.


Fallout 4 discussion  @ 2015/09/24 19:52:03


Post by: Co'tor Shas


As long as they do it similar to skyrim (enemy levels are done compared to player level multipled by something, say 0.7, or 1.5 for bosses. and enemies have a level cap, say 10 for raiders or something) I'd be fine with it.


Fallout 4 discussion  @ 2015/09/24 20:05:22


Post by: Lotet


Sure, that's what I'm expecting. But there's a potential problem. Some of the perks only work on enemies lower than you so if an enemy type levels alongside you at 1.2 times your level then you won't be able to affect it till you've leveled pass it's maximum level. Though Skyrim had Bandits scale about 5 levels at a time. If Fallout 4 did this then you'd go from your perk working to being inactive when you level, unless they're always a slightly lower level than you once you get to a certain level, which they could do with basic enemies.

I hope there's a way to see enemies levels. The third Perception perk looks like it might since it's supposed to "keenly assess you enemies".


Fallout 4 discussion  @ 2015/09/24 22:55:00


Post by: Cheesecat


 Psienesis wrote:
... you could always do that. Through the Intense Training Perk.


Boy I always hated that perk you should have to stick with the limited amount of S.P.C.I.A.L you get from the beginning of the game so you have characters with clearly defined strengths and weaknesses.


Fallout 4 discussion  @ 2015/09/24 23:00:36


Post by: Avatar 720


You could always not take Intense Training. That's a perfectly valid option.

A better way, if you really want definition, is the option to skip taking a perk, perhaps in exchange for a chunk of exp towards the next level instead. That way you're not even forced to take a throwaway perk you don't want.


Fallout 4 discussion  @ 2015/09/25 02:50:30


Post by: Overlord Thraka


 Cheesecat wrote:
 Psienesis wrote:
... you could always do that. Through the Intense Training Perk.


Boy I always hated that perk you should have to stick with the limited amount of S.P.C.I.A.L you get from the beginning of the game so you have characters with clearly defined strengths and weaknesses.


It was actually possible in Fallout 3 GOTY to get all your S.P.E.C.I.A.L stats to a perfect 10. While you could only max 8-9 skills. NV was opposite in that maxing your S.P.E.C.I.A.L was impossible whilst with all the DLC you could normally max your skills with about 20 extra skill books


Fallout 4 discussion  @ 2015/09/25 03:03:10


Post by: Co'tor Shas


You could get pretty damn close with NV at the very least. Intense training+implants could get you pretty damn high, plus the stuff from th DLCs.


Fallout 4 discussion  @ 2015/09/25 06:42:02


Post by: Lotet


Fallout 4 Perk Poster

Golly, that 9th Endurance Perk sure does look a lot like Ghoulification. But they would never let you make such a regrettable decision, would they?


Fallout 4 discussion  @ 2015/09/25 07:59:31


Post by: Psienesis


Being a Child-Killer in either of the first 2 games was imminently regrettable, because *everyone* in the Wastelands hated you from that point on.


Fallout 4 discussion  @ 2015/09/25 08:21:31


Post by: BrookM


Unless you let them steal primed explosives.


Fallout 4 discussion  @ 2015/09/25 12:53:57


Post by: Co'tor Shas


Hopefully they let you kill everybody in this game though. I don't want a repeat of skyrim.

And it would be nice if beth got over it's "Oh no, you can't kill kids, that would be wrong!"



Automatically Appended Next Post:
Also, perception 9 looks like shooting through walls, interesting...


Fallout 4 discussion  @ 2015/09/25 15:32:17


Post by: Psienesis


There are mods to enable your bloodlust.