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I can't make an honest and fair claim on that, having never played 3. New Vegas was still a blast, especially having the DLC that gives you a grenade launcher to start.
Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim.
New Vegas was better is some respects and the mad robot scientist add-on was briljant.
But as a whole i liked Fallout 3 more.
And i will never again play different paths/endings (which i did in New Vegas). It completely blurrs the RPG experience i want to have choosing a character background and playing and experiencing it consistently.
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the Epic end battle against the giant robot and the Alien add-on of Fallout 3 were both great and memorable.
My house at Megaton, Megaton itself.
Or the happyness that "I" (my character) had not died in the end of Fallout 3 (the start of the first add-on).
New Vegas never got me that involved.
The only thing that really was unforgettable for me in New Vegas was my room at Novac (the broken No Vacancy sign) and the mad robot scientists.
This message was edited 1 time. Last update was at 2015/09/22 12:10:34
I liked NV more. Now 3 was a good game (and I was using the TOTW mod so I got the same experience mechanically), but 3 just didn't take me in the same way NV did. Part of that is Beth's writing.
(FA3 spoilers)
Spoiler:
"This is your father. You care about him because he's your father. He abandons you 1 hour into the game."
"And.... Why am I supposed to care about this character?"
"I just told you , because he's your father."
"Dammit Bethesda, it doesn't work like that."
And even more annoying
"Instead of sacrificing your self to radiation (despite having a feth-ton of rad-X, rad-away, and a radition suit I could be using), you sent your friend in (who is immune to radiation). Now were going to go on and on about how he's a true hero and your not."
"WHAT! I'm sorry if I don't want to sacrifice myself pointlessly when the person who is fething IMMUNE TO RADIATION can do it for me! feth off you pompous pricks."
It also didn't help that they went strait for the depressing angle, instead of the dark humor that fallout is known for. It puts me in mind of the Metro series, a comparison that does not do well for fallout, as the metro series is far superior to 3 story wise.
And, seriously were the entirety of humanity just sitting with their thumbs up their asses for the last 200 years? There is so little growth in 3 compared t the rest of the fallout games.
Homosexuality is the #1 cause of gay marriage.
kronk wrote: Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote: Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
BaronIveagh wrote: Basically they went from a carrot and stick to a smaller carrot and flanged mace.
Co'tor Shas wrote: And, seriously were the entirety of humanity just sitting with their thumbs up their asses for the last 200 years? There is so little growth in 3 compared t the rest of the fallout games.
Well, the west was really helped with having a control vault and had used multiple G.E.C.Ks. The only G.E.C.K. in The Capital Wasteland was in a Super Mutant infested, radioactive hellhole. Not exactly a fair competition.
The Spoiler thing funny enough proves exactly my point.
I did NOT care about the father in Fallout 3, so just wandered off and wandered into the main storyline much much later on in a way and at a time in which i DID care about the problem, not the father. Total freedom.
In New Vegas i wandered around in my own way too, but IMO much too soon i had to choose between the 4 endings. And it was all quite obvious, even warned before making the choice and therefore a spoiler within the game, that the choice define about all the rest to do next.
And i too love Metro by the way! Last light was superb too.
This message was edited 1 time. Last update was at 2015/09/22 13:40:12
Co'tor Shas wrote: And, seriously were the entirety of humanity just sitting with their thumbs up their asses for the last 200 years? There is so little growth in 3 compared t the rest of the fallout games.
Well, the west was really helped with having a control vault and had used multiple G.E.C.Ks. The only G.E.C.K. in The Capital Wasteland was in a Super Mutant infested, radioactive hellhole. Not exactly a fair competition.
Which is why they didn't bother to make farms? If an impossible city like Megaton could exist (how did they lift the metal, and how did they not get killed by the roving bands of mutants and raiders) then basic agriculture should exist.
This message was edited 2 times. Last update was at 2015/09/22 16:50:39
What I have
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Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
CthuluIsSpy wrote: Which is why they didn't bother to make farms?
If an impossible city like Megaton could exist (how did they lift the metal, and how did they not get killed by the roving bands of mutants and raiders) then basic agriculture should exist.
Bethesda is a dumb. I hope they do better town design in Fallout 4, maybe even give you an actual G.E.C.K. at the very beginning for your settlements to grow food. The lack of farms and livestock in F3 bothered me. Sure, Megaton could trade for supplies with the traveling merchants but none of the places the merchants visit make food either, unless you include the random hunters and scavengers that keep getting killed.
They can avoid getting killed by raiders by having a few good gunners and that protectron.
As for building Megaton, dunno, a series of pulleys, winches, scaffolding and years of boredom? I mean, if you reeally wanted to put half a plane on your roof and you had all the time in the world, you could probably manage to put half a plane on your roof. Especially if you don't mind damaging it.
But it's not like it's the first RPG settlement surrounded by dangerous monsters and bandits with no apparent source of food. Heck, I'm pretty sure that's mostRPG settlements in general. But I expect better from Bethesda.
Co'tor Shas wrote: There's one thing that allways really annoyed be about megaton. If they bomb didn't expolde, why is it in the big crater?
Impact? Bombs are heavy, right?
I always just kind of assumed there was a hole there before it fell. I mean even if the bomb was really heavy it wouldn't t make a hole like that. Odds are it would bury itself, but not make a big hole. Though I guess if it burred itself then you could have had people digging a hole to it for some reason. It might also just be a hting where earth quakes made a sinkhole that it fell into. The whole map is way more rocky then it really has any right to be after all.
Finally! I've been wanting to see more about the perk tree for ages. Looks like each perk requires a set amount of S.P.E.C.I.A.L and each has multiple ranks which are limited to your overall level. So while you can get the 10 Charisma perk at Level 2 you can't get the second rank of it till later on after you've leveled up. Also you can increase your S.P.E.C.I.A.L stats instead of getting a perk. God I can hardly wait. Only 6 and a half weeks to go.
As long as they do it similar to skyrim (enemy levels are done compared to player level multipled by something, say 0.7, or 1.5 for bosses. and enemies have a level cap, say 10 for raiders or something) I'd be fine with it.
Homosexuality is the #1 cause of gay marriage.
kronk wrote: Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote: Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
BaronIveagh wrote: Basically they went from a carrot and stick to a smaller carrot and flanged mace.
Sure, that's what I'm expecting. But there's a potential problem. Some of the perks only work on enemies lower than you so if an enemy type levels alongside you at 1.2 times your level then you won't be able to affect it till you've leveled pass it's maximum level. Though Skyrim had Bandits scale about 5 levels at a time. If Fallout 4 did this then you'd go from your perk working to being inactive when you level, unless they're always a slightly lower level than you once you get to a certain level, which they could do with basic enemies.
I hope there's a way to see enemies levels. The third Perception perk looks like it might since it's supposed to "keenly assess you enemies".
This message was edited 1 time. Last update was at 2015/09/24 20:08:31
Psienesis wrote: ... you could always do that. Through the Intense Training Perk.
Boy I always hated that perk you should have to stick with the limited amount of S.P.C.I.A.L you get from the beginning of the game so you have characters with clearly defined strengths and weaknesses.
You could always not take Intense Training. That's a perfectly valid option.
A better way, if you really want definition, is the option to skip taking a perk, perhaps in exchange for a chunk of exp towards the next level instead. That way you're not even forced to take a throwaway perk you don't want.
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
Psienesis wrote: ... you could always do that. Through the Intense Training Perk.
Boy I always hated that perk you should have to stick with the limited amount of S.P.C.I.A.L you get from the beginning of the game so you have characters with clearly defined strengths and weaknesses.
It was actually possible in Fallout 3 GOTY to get all your S.P.E.C.I.A.L stats to a perfect 10. While you could only max 8-9 skills. NV was opposite in that maxing your S.P.E.C.I.A.L was impossible whilst with all the DLC you could normally max your skills with about 20 extra skill books