Yeah, but I'd rather it be implemented directly into the game, so it doesn't break it. Assuming they are still using papyrus, which is about as resilient as a cracker.
Co'tor Shas wrote: And it would be nice if beth got over it's "Oh no, you can't kill kids, that would be wrong!"
It's something of an industry standard I think. It would result in the game getting the highest rating possible. Plus, the ability to kill kids would no doubt result in the church getting involved along with a Million Mothers, who will chant "DOWN WITH THIS SORT OF THING"
I dunno. I've never been able to see why the inability to kill something (children especially) makes a game worse. Maybe because I'd never do it in a game like this - to concious about stuff like that
The Wise Dane wrote: I dunno. I've never been able to see why the inability to kill something (children especially) makes a game worse. Maybe because I'd never do it in a game like this - to concious about stuff like that
Two words - Little Lamplight.
Also see - Jarl Baalgruff's or whateverhisnameis children.
It all boils down to the age old "The children! Won't someone please think of the children!" or some gak, but as soon as that kid turns to a legal age, feth it, you're free to kill the everliving gak out of it.
The Wise Dane wrote: I dunno. I've never been able to see why the inability to kill something (children especially) makes a game worse. Maybe because I'd never do it in a game like this - to concious about stuff like that
Role-play mostly. Sometimes I want to be a dark lord who slaughters villages with no survivors. And sometimes I want to do a quick-save and repeatedly kill a character I despise over and over again. Or what If I've just murdered a character and a child saw it, no way to stop it from being reported.
BrookM wrote: It all boils down to the age old "The children! Won't someone please think of the children!" or some gak, but as soon as that kid turns to a legal age, feth it, you're free to kill the everliving gak out of it.
Funnily enough, that was also part of the little lamplight segment - you have all these annoying immortal kids, but the one who isn't immortal is the kid who just became 16.
"Hey, McCready, remember how you talked about pissing on my grave 4 years ago? Let's have a friendly little chat about that. Oh this? That's just a tool I found in the Pitt, don't worry about it. Oh, why I am I wearing a raincoat? Thought there might be a sudden downpour today"
Avatar 720 wrote: You could always not take Intense Training. That's a perfectly valid option.
A better way, if you really want definition, is the option to skip taking a perk, perhaps in exchange for a chunk of exp towards the next level instead. That way you're not even forced to take a throwaway perk you don't want.
Or let you save perks for later like Skyrim does.
Automatically Appended Next Post:
Co'tor Shas wrote: Hopefully they let you kill everybody in this game though. I don't want a repeat of skyrim.
And it would be nice if beth got over it's "Oh no, you can't kill kids, that would be wrong!"
Automatically Appended Next Post: Also, perception 9 looks like shooting through walls, interesting...
Letting players kill kids is a bad idea. Bethesda would get hammered by the censors in certain countries (Germany, Australia etc). And media demagogues (Jack Thompson, Anita Sarkeesian etc) would pounce on the game and kick up a gak storm (Fallout 4 promotes child abuse!). It just isn't worth the hassle and negative press.
The Wise Dane wrote: I dunno. I've never been able to see why the inability to kill something (children especially) makes a game worse. Maybe because I'd never do it in a game like this - to concious about stuff like that
Role-play mostly. Sometimes I want to be a dark lord who slaughters villages with no survivors. And sometimes I want to do a quick-save and repeatedly kill a character I despise over and over again. Or what If I've just murdered a character and a child saw it, no way to stop it from being reported.
But if you slaughter entire villages with no survivors, who will spread tales of your massacres and therefore fear? Don't you want to drive your enemies before you and hear the lamentation of their children?
The Wise Dane wrote: I dunno. I've never been able to see why the inability to kill something (children especially) makes a game worse. Maybe because I'd never do it in a game like this - to concious about stuff like that
Two words - Little Lamplight.
If anything made you want to kill children in the FO series, it's Little Lamplight
The Wise Dane wrote: I dunno. I've never been able to see why the inability to kill something (children especially) makes a game worse. Maybe because I'd never do it in a game like this - to concious about stuff like that
Two words - Little Lamplight.
If anything made you want to kill children in the FO series, it's Little Lamplight
What, seriously? They were nice, and cute. It is put in a different light if you have the Child at Heart perk. Also Waser Wiffle.
The Wise Dane wrote: What, seriously? They were nice, and cute. It is put in a different light if you have the Child at Heart perk. Also Waser Wiffle.
That loud kid thinking that he can order me around and ask me a favor before entering? Bad idea son. Bad idea. Good news: he finally met mommy and daddy again!
The Wise Dane wrote: I dunno. I've never been able to see why the inability to kill something (children especially) makes a game worse. Maybe because I'd never do it in a game like this - to concious about stuff like that
Two words - Little Lamplight.
If anything made you want to kill children in the FO series, it's Little Lamplight
What, seriously? They were nice, and cute. It is put in a different light if you have the Child at Heart perk. Also Waser Wiffle.
The only thing that annoyed me about Little Lamplight was how the flying feth is such a place supposed to exist and maintain itself for 200 years? Adults are kicked out, so where do the new kids come from..?
And MacCready is put there to test the patience of the player.
BrookM wrote: The only thing that annoyed me about Little Lamplight was how the flying feth is such a place supposed to exist and maintain itself for 200 years? Adults are kicked out, so where do the new kids come from..?
And MacCready is put there to test the patience of the player.
Its even next to the source of the Super Mutants! How are they not centaur food? Like, if it was revealed that the kids made a deal with the super mutants to hand them over new subjects when they became of age, sure, that would kind of make sense. It would kind of explain where the new kids come from; the Mutants force them to breed, send the kid over to the camp and mutate the parents. Of course, that would rely on the Super Mutants not being completely stupid like the ones in the old Fallout games.
Shadow Captain Edithae wrote: Letting players kill kids is a bad idea. Bethesda would get hammered by the censors in certain countries (Germany, Australia etc). And media demagogues (Jack Thompson, Anita Sarkeesian etc) would pounce on the game and kick up a gak storm (Fallout 4 promotes child abuse!). It just isn't worth the hassle and negative press.
This is something that's more suited to Modding.
Is letting kids be killed in games something that Sarkeesian would be concerned about? Isn't her stuff more revolved around gender issues?
BrookM wrote: The only thing that annoyed me about Little Lamplight was how the flying feth is such a place supposed to exist and maintain itself for 200 years? Adults are kicked out, so where do the new kids come from..?
And MacCready is put there to test the patience of the player.
So... when most of FO3 was written, the bombs dropping had been a recent event. Months, maybe a couple years at most. This is why everything is still so dark, the dustclouds and such kicked up by the bombs haven't settled yet, the sky is still shrouded.
Then, at some point, it was decided to put the game in the same time-line as FO1 and 2. So, instead of years, it became centuries, but they didn't go back and paper over a lot of the missing gaps in the story. How LL exists is a mystery that has plagued me since the very first time I ever played FO3, but there is not, to my knowledge, a satisfactory answer to be found.
It explains why there's so much still intact and why I keep finding all those end of the world logs everywhere.. F3 would've been better if it had been moved closer to 2077.
BrookM wrote: It explains why there's so much still intact and why I keep finding all those end of the world logs everywhere.. F3 would've been better if it had been moved closer to 2077.
Much of the more grim tones of that game would certainly make more sense. Plus, it would give some insight in how an early Enclave could have been beaten back, retreating back to the west and leaving the east without control... And why the Brotherhood are nice, and less dicks to anything they meet (since any living thing is a welcome sight).
On the topic of Little Lamplight, the only thing I can think of (and, granted, this is really, really stupid, but is also the only thing that even sort of works) is that any children that are born to the "adults" living in Bigtown are then returned to Little Lamplight.... until they grow up to be 16 and are then sent to Bigtown.
This, of course, doesn't make a whole lotta sense, because why would the adults returning to LL not tell the kids that Bigtown is not some kind of paradise? Why has such as system lasted for 200-some years from a school field trip present the day the bombs dropped?
Sorry, but Fallout 3 plot isn't something you should be thinking about too hard... Kind of just a string of gimmicks tied together into one big mess which constitutes a game.
Skyrim, whilst still having monster of the week style locations, had a bit more depth to them. As far as Bethesda's handling of the title I cringed a lot when I went back to play Fallout 3 a year ago, but having said that Skyrim was a lot better, so hopefully they'll managed Fallout better this time around. ...Not to say that Bethesda games are really the standard for good writing at all in the world of video games in general though (hell they don't even have their monopoly on open world RPGs to stand on in that regard any more either).
Hopefully competition in the open world fantasy RPG market will get them to make a better world.
Also, I wish they wouldn't give you fake urgency. Like, "Oh no! Everything is being destroyed! You have to go save that town right now!". But you can really just do it whenever you want. I liked how some other games were set up so that the problem has been there long before the game started so, y'know, a few more weeks of waiting for you to take care of it is fine. Of course, I'd like some actual urgency as well, stuff that needs to be taken care of immediately.
Unrelated, anyone else get annoyed by NPCs in Fallout 3 and New Vegas taking damage and then walking around with a depleted health bar forever? It annoys me enough that I save scum just to make sure that no one gets hit even once. Makes it I can't really enjoy the parts of the games where you have a bunch of allies for a battle like First Recon against the Fiend Driver Nephi or the gunfight at Goodsprings. I can't even let Bigtown take care of the Super Mutants themselves because at least one of them is going to get hit.
I really hope Fallout 4 lets NPCs regenerate their health some way, like when you wait/fast travel and such they could get their health restored.
Wyrmalla wrote: Skyrim, whilst still having monster of the week style locations, had a bit more depth to them. As far as Bethesda's handling of the title I cringed a lot when I went back to play Fallout 3 a year ago, but having said that Skyrim was a lot better, so hopefully they'll managed Fallout better this time around. ...Not to say that Bethesda games are really the standard for good writing at all in the world of video games in general though (hell they don't even have their monopoly on open world RPGs to stand on in that regard any more either).
Sometimes it feels like Bethesda is a bit like id Software: they gak out a game that shows promise, only for other companies to take the engine and / or tech and make something far better with it.
Lotet wrote: Of course, I'd like some actual urgency as well, stuff that needs to be taken care of immediately.
So long as it's about an in-game day+ and not a real-time limit, or only degenerates into urgency if you didn't tackle the issue the first time you found out about it and had to come back later, I'd be more or less okay. I don't work well with timers. We don't get on.
That video makes me think you might be able to trade with random NPCs, maybe with a higher rank of the barter perk, that would be cool. I'd love to be able to give and receive items with NPCs so I don't need to reverse pickpocket them armour and stuff when I want them to be better equipped. Though likely just wishful thinking on my part.
I really hope they still let you give armour to NPCs somehow. It really bugs me that I couldn't do that in Skyrim. No one except people who are currently following you would equip any armour you gave them unless they normally wear that type of armour and I really wanted to equip the Winterhold guards with full sets of ebony equipment. And I'm a fan of giving power armour to temporary allies if Fallout, though power armour isn't an item any more, I still hope to make do with whatever readily available top tier armour the game lets me craft lots of.
Avatar 720 wrote: So long as it's about an in-game day+ and not a real-time limit, or only degenerates into urgency if you didn't tackle the issue the first time you found out about it and had to come back later, I'd be more or less okay. I don't work well with timers. We don't get on.
Oh for sure, but I was thinking more along the lines of the city you're in getting attacked by robots, instead of being sent on a quest to save a town from robots.
And let me equip everyone to help them fight the robots!
That'll be good. It'd be cool if there were variants of combat armour, so if I equip a lot of people with it they won't all look the same. As when it comes to the settlements you run, I'd make sure the guards are all well equipped, maybe even the settlers as well if they get shot at. But armour comes in 6 separate pieces so even if combat armour has no variants I can just give some people different shoulder pads or no helmet, stuff like that, mix things up a bit.
Oh, I just noticed the fine print at the bottom of that Bethesda blog thing. I didn't notice before because they decided to fade it out and make the text slightly smaller for some reason.
The Awareness Perk, which I assume is the 3rd Perception perk, tells you an enemy's level and damage resistance. This pleases me, I always liked the Living Anatomy perk and how it revealed that information. Also they're bringing back different damage and armour types, they mentioned ballistic, energy, and radiation.
So judging by the perks we already know, Charisma looks like it keeps going the way of the dump stat. And really, they kept "Animal Friend" in? The perk nobody got? Wait, they even kept "Party Boy Girl"? Ugh.
The animal friend perk is a good perk for a cha player because it means you can cut down on the number of forced fights. Now that they are adding a version for humans and mutants, there might be a way to avoid every fight.
Party-girl is a new one. I guess it kind of fits thematically and gives the build a new ability with drug use. (Assuming they tweak drugs to be both more useful and more costly.)
Sigvatr wrote: So judging by the perks we already know, Charisma looks like it keeps going the way of the dump stat. And really, they kept "Animal Friend" in? The perk nobody got? Wait, they even kept "Party Boy Girl"? Ugh.
Sure, Charisma doesn't look like it has as many great perks but the thing is, it looks pretty usable. If you take Animal Friend, Wasteland Whisperer and Intimidation you can control anything below your level except robots, I hope. I wonder if the highest rank of Robotics Expert will let you reprogram robots to fight for you.
I'm the kind of player that took Entomologist, Hunter, Purifier and anything else that gave me a big bonus against specific targets, specializing against everything in a sense. So taking the three perks and their ranks to control people and creatures is fine to me. Just need to hope you can get animals/mutants to attack other animals/mutants. Though the benefits of being able to command a mirelurk to attack a raider compound is yet to be seen.
Plus there's Lone Wanderer, Attack Dog and Inspirational, which are usable, though of course Lone Wanderer means you go without companions. Also Local Leader, we'll need to see what that does.
So yeah, even if it turns out it's the worst stat, you can still actually make a build with high charisma and not just be wasting your points, unlike F3, because it actually does help you during combat.
Party Boy/Party Girl was great for a melee-based character, since it reduced the chance of addiction and reduced the penalties of addiction. Especially for a melee-character build, hop yourself up on Med-X and Psycho and go to town with a hammer or P-fist.
I always go in thinking "these drugs are worth so much, Imma not use any of them", and end up getting addicted to Mentats thrice over before I hit Vegas.
I never used drugs myself, way too much of a goody little two-shoes. Someone else at the time decided to become an addict, to explain all the bad choices she made, like nuking Megaton. Then she decided to go cold turkey and all those nerfs hit her so hard that she didn't stand a chance out there.
Chems were harsher back in the old games. Jet addiction was permanent unless you finish a quest, the negative effects lasted longer, and the down is usually pretty rough. Does give you a nice buff though while it lasted, and it was much longer than in the new games.
Co'tor Shas wrote: I always liked turbo as a sniper character. It really helps get people barring down on you, or at close range.
I did the sniper thing and I got addicted to Steady so often that I just stopped curing the addiction. Being able to hit about any location on any target that I could barely see was amazing though.
PC Systems Requirements (Requires Internet Connection and Free Steam Account to Activate)
Minimum
Windows 7/8/10 (64-bit OS required)
Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Recommended
Windows 7/8/10 (64-bit OS required)
Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
Yep, I should be good with my i5-4690K and GTX970.
This might be helpful for those checking to see where their system is in regards to the requirements.
The following links are from Tom's Hardware:
Graphics card hierarchy chart CPU hierarchy chard
I have the game preordered, but its unlikely I'll be able to run the thing properly on my current rig. I mean it did for Skyrim, but I'm not confident in it. At least I'll have the art book though, um, but it might be a tad odd for a guy with a Fallout miniatures thread not to be actually playing the game...
I still have about $200 left to go on my planned rig, and I manged to get a free screen off of one of my friends, so that shaves a good bit off. Still, it might not be until after Christmas that I get to play it. Which is especially annoying, as it comes out literally on my birthday. Although I might start downloading onto an external hardrive, that why I can attempt to play on my laptop, and if not, I can play it as soo as I get my PC built.
S 6 for Strong Back and both crafting perks
P 4 for Lockpick
E 7 for Adamantium Skeleton, Life Giver and Toughness
C 1 I'll increase it through level ups
I 6 for Science, Hacker and Crafting
A 2 for Gunslinger and Commando, don't need anything fancy
L 2 for Scrounger and Cap Finder, I want lots of loot and ammo since I basically always play melee builds but Fallout 4 has better gunplay so I want to give it a chance.
28/28
Gotta get all them crafting recipes, even if I make a different build I doubt I'll ever let Strength or Intelligence be so low I don't have their crafting perks ready to be unlocked, at least not for long. I do this in other Bethesda games, even if I don't do use the recipes, such as Mad Bomber, the explosives crafting perk in New Vegas.
Every other choice above is to just have higher offensive and defensive stats, not situational bonuses or fancy abilities. Though I still want Hacker and Lockpick. Don't want to miss out of something special, I want to be able to find secrets early and forever.
Anyone else here made a general plan for their first character?
Also, what do you think will happen with unique weapons? The game allows you to mod your weapons so much and even rename them, which makes having unique weapons seem to only be useful to people who don't have the crafting perks. New Vegas made the unique weapons more powerful than the modded weapons, but Skyrim had crafting so powerful that almost all unique equipment became useless aside from decoration or if you get them really early, before you unlocked better crafting.
I would like it if you could find special mod recipes to use and maybe a weapon with that mod already attached but allows you to otherwise mod it as you please. Though I guess the people who don't plan to do crafting would appreciate highly modded weapons lying around or being carried by enemies.
Now I'm wondering if raider's guns have random low level mods and stuff.
as for S.P.E.C.I.A.L hmm.... maybe 5 STR PER 4 END 3 CHA 1 INT 5 AGIL 5 LUCK 4
That should do it. This is by no means a thing that I'll be definetly doing. something along those lines. Loads of guns. Some sniping, some Machine Guns, some Laser stuff, and if the game allows. A whole lot o' Wild West style Gunslingin'
S 4 (crafting)
P 4 (lockpick)
E 2 (because it's all I had left)
C 3 (loner?)
I 9 (XP boost)
A 2 (commando)
L 4 (mysterious stranger!)
maybe I'll use a build closer to that, except take away luck and endurance for Charisma to get the Local Leader perk for better settlements. Who needs health anyway? As long as I have 1 HP I'm good to go, anything more is just padding. Plus Bethesda games have recently been generous in the HP department.
Overlord Thraka wrote: as for S.P.E.C.I.A.L
hmm.... maybe 5 STR PER 4
END 3
CHA 1
INT 5
AGIL 5
LUCK 4
That should do it. This is by no means a thing that I'll be definetly doing. something along those lines. Loads of guns. Some sniping, some Machine Guns, some Laser stuff, and if the game allows. A whole lot o' Wild West style Gunslingin'
Isn't using so many different guns a waste of points? That can't be too effective, could it? What are they for? Long range, medium range, short range and medium short-long range?
Now I wonder how good of a Laser Sniper you can make in the game. There's the Gauss Rifle, that's energy, right?
Impossible under the new stats. You only get 28 points to allocate initially, and as everything needs to be at least 1 you only really get 21 to allocate.
Impossible under the new stats. You only get 28 points to allocate initially, and as everything needs to be at least 1 you only really get 21 to allocate.
My personal build will probably be a variation on this.
S. 3 [Armour crafting]
P. 6 [Energy Weapons]
E. 2 [Lead Belly]
C. 2 [Lady Killer / Black Widow]
I. 3 [Gun Nut]
A. 6 [Avoidance]
L. 6 {Better Criticals]
Some of those stats are higher than the requirements for the perks, but that's because I have just listed the first perks I want in each stat.
I generally work on either an Energy Weapon gunslinger, or a charmer that can use a gun when necessary. For the latter I would swap the Luck and Charisma scores around.
Automatically Appended Next Post: And of course, it has been reported that you can use a perk to raise a single special by one point.
So if there is no level cap it should be possible to generate a character that can survive long enough to get to 10 in each special and have every level of every perk.
Don't know if there is a level cap - kinda hope there is, as I don't want to be tempted to just go around killing mole-rats until I can get a 10 Agility and Luck, then take on just about anything out there.
You can increase your SPECIALs through gameplay, right? It would fit well with the theme of the game (being some couch potato thrust into the wasteland), who later gets stronger and more powerful.
SPECIAL stats can be upgraded instead of taking a perk.
There is no level cap.
In other news, I thought I'd check out "No Mutants Allowed" to see what they thought about Fallout 4. Oh dear You'd think Todd Howard had personally kicked their pet puppy to death with the rest of Bethesda cheering him on. I guess that's true in a way...
I'm thinking of doing a high intelligence and Agility chracter, too continue of route of long-ranged stealth. And it looks like silenced weapons are going to be easier to get a hold of, so that's good.
I enjoy being able to use speech options to influence people. May go for a high CHA character with good INT and AGIL for hacking and lockpicking. Like being able to run settlements.
For my first play through, I'll play the wife, as I want to experiment with the speech dialogue and settlement building, so that'll be high CHA. High INT too because who doesn't want to craft your own guns?
For a second play through I'll play the husband and focus on power armour, melee and big guns.
Basically my head Canon is pre war, the husband was a power armour pilot and the wife is a Community Organsier.
Well, it will, but probably something similar to the steam workshop, so your out of luck if you want anything complicated (i.e. needing the script extender).
Although I'm unsure of why you don't want it on PC, and bought an xbox, when you could have just saved the money. Since you already (assumably) have the TV, and could get a controller much cheaper than buying and entire XB1. At that point you have the exact same game, mechanically, with the option of using the script extender. I just don't follow the logic.
Ooor you can go back and read the rather lengthy discussion I already had on the subject.
And "probably" is not "that is how it will be". There have been statements that there will not be paid mods as per the trial with Skyrim o Steam. Besides, I've gotten many, many happy hours out of vanilla and gotye FO3 and FONV. Lack of mods is not a huge issue for me.
SilverMK2 wrote: Ooor you can go back and read the rather lengthy discussion I already had on the subject.
And "probably" is not "that is how it will be". There have been statements that there will not be paid mods as per the trial with Skyrim o Steam. Besides, I've gotten many, many happy hours out of vanilla and gotye FO3 and FONV. Lack of mods is not a huge issue for me.
Because you want to play it in your lounge? Odd reasoning for paying that much money (especially as you could just move the computer), but whatever.
That is how it most likely will be, because anything more requires modifications to the game's files, not just slotting in another ESM file. Not just modifications, but unofficial modification. More specifcaly the script extender.
Also, I wasn't talking about payed, more in how the steam workshop works (click a button, and it will download and instiall the mod, but you are very limited in what mods you can use, as there is no script extender built in).
Crying? I just think it's odd to spend that amount of money over something so little. Different experiences maybe, but I just view $400 as a lot of money.
Edit: I have no particular "you should use PC" thing, for me it's all about the money. Whatever is cheaper when balanced against the advantages/disadvantages. I just see spening that amount of money needlessly as rather silly.
And for me the advantages of the xbox justify the price. Otherwise... you know... I would not have just bought one. And the tipping point was the release of FO4.
And for me the advantages of the xbox justify the price. Otherwise... you know... I would not have just bought one. And the tipping point was the release of FO4.
That's the thing, what are the advantages? That's what you haven't asnwered. If you mean just being able to use it in the lounge, I thought that was weird, considering you could move the PC in their and save $400.
That's the thing, what are the advantages? That's what you haven't asnwered. If you mean just being able to use it in the lounge, I thought that was weird, considering you could move the PC in their and save $400.
You saw my posts saying that I can't take over the TV in the lounge with a PC for doing work, etc because I have a wife who is also into games etc? And that she doesn't enjoy watching me play the types of games I like to play on PC? And how we play a lot of games together, of which there are many more of the types we enjoy on consoles than PC? And many other advantages that I lack any kind of enthusiasm for posting.
The only two disadvantages are cost (but given I have spent £80 on repairs for my 360 in all the years I've had it on top of whatever I purchsed it for, and I am expecting a similar level and length of use for the new one, it is actually pretty reasonable), and lack of a "massive" library of mods... most of which are pants, many of which don't work, and quite a lot of which break the game.
And that's what I was looking for. Again, I'm not going "consoles suck, neh neh neh" or anything, I just though it was odd to spend $400 when you didn't need to.
Edit: although, do you know anything about modding, or are you just making it up. Becuase the only problems I have had with "breaking the game" when when I installed one wrong. They pretty much all work (or are so low rated as to not appear). And, there are mods of all differnt types and quality, but most tend to be relitvly good (although not nesicarily what you are looking for). It might not be your thing, but that doesn't make it bad.
I play quite a lot of games with large modding communities.
Some mods are just unstable, others cannot be used in certain combinations (often not very obvious combinations as well ). For every good mod there are often a thousand terrible ones doing similar things.
So dismiss all mods because some mods are crap? It's incredibly easy to tell if mods will be crap , check ratings and DLs, that's generally a good sign. Look at what people are saying about it. Or even read the mods description. If it is supported in any way shape or form , then they will have lists of compatibility. And quite often it's easy to tell what will be compatible or not (for example, something changing the Riften world-space, and the open cites mod, probably not too compatible). All it takes is common sense, and a little bit of effort.
Think of it like YouTube (or any user-generated content, TBH), there's crap, and there will always be crap, but it's easy to avoid said crap, and just get the good stuff. Or even rely on lists of the best stuff (thing GEMS for skyrim).
Not at all, but your comments on modding seems very dismissive. And I was defending modding communities, and modding in general. If you do play and use mods extensively, than surely you understand why that is important to me? I quite like that MS is doing thing cross-platform modding thing, I want as many people to experience the same sort of stuff I do. That's purely a good thing to me.
Edit:And I don't even know if I am getting the PC verion. My laptop might be able to manage it on minimum, but I'd like a bit better than that. Again, I'm probably going to be what ever is cheapest, compared to the advantages/disadvantages of each system. So far, that looks like PC, but stuff might change.
Overlord Thraka wrote: as for S.P.E.C.I.A.L
hmm.... maybe 5 STR PER 4
END 3
CHA 1
INT 5
AGIL 5
LUCK 4
That should do it. This is by no means a thing that I'll be definetly doing. something along those lines. Loads of guns. Some sniping, some Machine Guns, some Laser stuff, and if the game allows. A whole lot o' Wild West style Gunslingin'
Isn't using so many different guns a waste of points? That can't be too effective, could it? What are they for? Long range, medium range, short range and medium short-long range?
Now I wonder how good of a Laser Sniper you can make in the game. There's the Gauss Rifle, that's energy, right?
I get bored using the same kind of gun weapon. Even with the extensive gun modding I'd like to have a little more variation
I like melee a lot and plan to use it, but frankly, I'm not too keen on perks with a chance to instantly kill enemies, so it's a shame I won't get maximum regular damage without the special attack, oh well.
Something I noticed though is that when they kill the Security Guard at 10 seconds, a loot display pops up for a split second and displays the loot for you to take. So it appears you can see the loot on bodies without having to open the menu up. How convenient.
mmm, messy
Spoiler:
or was that already talked about at quake con or something? I didn't watch anything from there or listen to anyone reporting on it. It's the only information I've avoided.
Lots of Pipboy Edition unboxings on Youtube! Really excited to get mine on the 10th
Beware though, a lot of the videos say the Pipboy Edition comes with the Season Pass. It doesn't, there's just an advert for it in the box that the Youtubers assume has codes on it for the Pass, but the codes are apparently for a free download of Fallout 3.
Hopefully we see some let's play videos before release...
Also for anyone who ordered the Fallout 4 Loot Crate there's an unboxing of that too. Sweet stuff in there!
Alex C wrote: Hopefully we see some let's play videos before release...
Absolutely disgusting!
Why would you want that???
I'd be pissed if one of my subscriptions was like "How to complete this thing we've spoiled in the title". I'm very glad most people are being polite about avoiding spoilers, like those leaked achievements that I've been avoiding like the plague.
Alex C wrote: Hopefully we see some let's play videos before release...
Absolutely disgusting!
Why would you want that???
I'd be pissed if one of my subscriptions was like "How to complete this thing we've spoiled in the title". I'm very glad most people are being polite about avoiding spoilers, like those leaked achievements that I've been avoiding like the plague.
Because I don't give a gak about spoilers and want to see the gameplay?
They could always leave their episode titles generic like "Fallout 4 - Part 1" so you don't get spoilers in your subs.
I over reacted a bit, but still, if a lets play came out and some person was burning through the game at break neck speeds, chances are that if I read anything fallout related then someone in the comments section is gonna say something I don't want to hear. Maybe even a spoilerific thumbnail image for a video or article that ambushes my eyes before I can turn away.
I'll have to cut myself off from all Fallout related stuff if people start broadcasting the game.
thenoobbomb wrote: You can apparently go from one end of the map to the other in 11 minutes.
So what?
How much is there to do between those map boundries?
Is it sparse nothingness or filled with locations and sidequests?
Is this achieved with a fresh character, or one with maximum Agility and Endurance?
These types of claims are supposed to be a dig at the map size but always fail to take into account the actual content. The Fallout 3 and Skyrim maps could probably be half as big if they removed all the inaccesible areas and nothingness.
Hah, that's nothing. In FNV I can cross the map in an instant. If some guy has a computer that takes 11 minutes to perform a fast-travel, he really shouldn't be playing!
thenoobbomb wrote: You can apparently go from one end of the map to the other in 11 minutes.
So what?
How much is there to do between those map boundries?
Is it sparse nothingness or filled with locations and sidequests?
Is this achieved with a fresh character, or one with maximum Agility and Endurance?
These types of claims are supposed to be a dig at the map size but always fail to take into account the actual content. The Fallout 3 and Skyrim maps could probably be half as big if they removed all the inaccesible areas and nothingness.
How much is there to do? Not much. He didn't come across any enemies or anything to do, walking in a straight line.
Co'tor Shas wrote: 11 minutes does seem short. But encountering no enemies? I have a feeling that's not the whole map. I guess we'll find out in a week.
The recording shows the minimap at the start and the finish of the video.
Eh, I'm personally not looking forward to the game, but I thought it'd be an interesting piece of info to share.
So the first thing a guy does when he gets Fallout 4 early is try to find the point on the map where he can both cross the quickest, and encounter the least amount of enemies and locations?
Alex C wrote: The Fallout 3 and Skyrim maps could probably be half as big if they removed all the inaccesible areas and nothingness.
"Nothingness" is important. You use it to make the world feel more real, by giving people places to grow food instead of just living off decades-old canned goods, and by creating buffers between settlements so that there's enough space for raiders or monsters to credibly waylay travellers without sitting under the noses of the town guards.
And when Bethesda finally makes the Fallout game I most want to play, nothingness will be important because it gives you places to drive your atomic car.
Alex C wrote: The Fallout 3 and Skyrim maps could probably be half as big if they removed all the inaccesible areas and nothingness.
"Nothingness" is important. You use it to make the world feel more real, by giving people places to grow food instead of just living off decades-old canned goods, and by creating buffers between settlements so that there's enough space for raiders or monsters to credibly waylay travellers without sitting under the noses of the town guards.
And when Bethesda finally makes the Fallout game I most want to play, nothingness will be important because it gives you places to drive your atomic car.
I can absolutely see why there needs to be some space, true.
I currently work some 200+ miles away from my Home. Although I live in digs near to my work most of the time, my holidays are spent at Home - and it takes me 3+ hours to drive there, depending on the traffic.
Most of that journey is motorway, similar to the American Freeway system, and there is a LOT of 'nothing' to the sides of it. After all, who wants to live near that all day and night?
Remove a lot of that ground and you lose the 'scale' of the game. It becomes less "Post-Apocalyptia" and more "Post 9/11".
Even F3, which was set in the ruins of DC, had plenty of space to just wander around in. It didn't feel claustrophobic, even though certain sections did have those convenient piles of rubble that you just couldn't climb over to disguise the invisible walls.
I think that you need that sense of scale in the game. The knowledge that this truly IS a global disaster, not just some local experiment gone wrong [thanks a bunch, Vault-Tec!]
Yes, I'm OK with the entire series having been set in the continental US - it's a BIG place and they have not explored much of it, even now. But a decent post-apocalyptic vision of London would be great, just to show it can be done right [Yes, you should be ashamed, "Hellgate"]
I guess I was more referring to the inaccessible areas and non-enterable buildings of Fallout 3. It felt very constrained and artificial. If you made all of that area into something players could explore, you need not have huge sprawling maps.
Same size map, but with those locations actually having content, would be fine with me. Bigger map doesn't automatically mean better.
I agree, I really didn't like FO3 at first (and this was with the ToTW mod, so I got all the mechanical advantages of NV), but with the addition of the mod that made all the building enter-able, it was much improved. It felt a lot less like a boring maze surrounded by giant cereal boxes with doors painted on.
Automatically Appended Next Post: Launch trailer up.
Got my bobblehead in the post today. Very fun. My wife wants to take him into work to show off to her students that she is getting the collectors edition
I happen to be painting some Brother Vinni Vault Dweller miniatures. Got one dude with an assault rifle and another with a minigun and power armour almost finished.
I'm going to wait till Fallout 4 releases so I can explore the new Vaults to help decide whether to pick one of the canon Boston Vaults, pick a Vault from a different region (e.g. 101 in Capital Wasteland, or Vault 13 on West Coast) or to just invent my own Vault.
I do know that I'm giving them a desert theme, Agrellan Earth and dead grass tufts.
Nice to see the astronaut suit / aliens bits made it into the game. There was a crap ton of concept art for it, so its cute that its in there at all (even if its probably only a short segment in the game).
Pity that the areas of the dockland which we've seen haven't included the massive Chinese submarine though.
And bonus points that the leaked script for the game matches up with the narration in the trailer. Guess Kotaku got that one right. I just wonder if the female character will have the same war veteran backstory (which would be cool), or if they'll go with a different one for her. Probably the former. Again, cute points for mirroring the lines from the previous trailer, just with her instead.
...And looking at the graphics, which are just up from Skyrim, I may just be able to run this. Maybe not. We'll see. Guess I should find a comparison of the minimum specs compared to Skyrim.
Eh, I'd be going female PC either way. I'm not sure why, but I always seem to choose women where at all possible. And I play 1st person where at all possible as well, so it's certainly not the "which backside would you rather see" thing.
I ONLY play female characters. GTA was the only exception because their female model was just... More manly than some of the males. But yeah, if a character is going to grunt and groan or talk in my ear, I'd rather it be a woman.
I have been trying to hold myself. I'm against pre-orders. I don't want to buy any PC game full-price either, I'd rather wait for a price drop or special deals and promotions.
But after watching the Launch Trailer? It's the final nail in the coffin.
Call me an hypocrite, 'cause I'm fething pre-ordering it on Steam!!!
Tannhauser42 wrote:After seeing that trailer and hearing the two voice actors' side by side, I know which one I'd rather listen to for 30+ hours: female PC for me.
I have yet to find a game where this isn't the case.
My brother's loot crate came in today. It's rare when a loot crate is actually worth what they're advertising these days.
He got..
- Vault 111 Hoodie
- Vault 111 messenger bag
- Dogmeat plush
- Brotherhood of Steel flag
- Rubber coasters
- Four pins (Vault 111, Vault Boy, BoS logo and Nuka Cola)
- A pair of posters (t-51b in workshop and Nuka Cola space pin-up girl)
Judging by the trailer it appears that we'll have opposing factions with separate quest lines, similar to Skyrim' s Legion vs Stormcloaks and Dawnguard vs Volkihar Vampires.
My guess is that in Fallout 4 it will be the Brotherhood of Steel (and possible allies) opposing the Institute and the Railroad.
The Insitute is messing about with advanced technology, including Synths. The Railroad treat Synths as people, and try to help liberate them from slavery and smuggle them out of the Commonwealth
The Brotherhood of Steel, following their core 7want to put a stop to the Institute's meddling with advanced technology. They may also have some local allies, leaders of settlements that are being terrorised by escaped rampaging Synths and want the Imstitue neutralized to remove it as a threat. (That guy saying "Its not the raiders or the super mutants, not even Diamond City. It's the guys lurking underground (?) That are the real threat").
My expectations are a more elaborated version of Fallout 3. Basically the same with different labels and a few extra features. Guess that's the most realistic one.
Also, breaking embargos is a safe way to get yourself in trouble.
Sigvatr wrote: My expectations are a more elaborated version of Fallout 3. Basically the same with different labels and a few extra features. Guess that's the most realistic one.
Also, breaking embargos is a safe way to get yourself in trouble.
So, the early review came from International Business Times? A website I've never even heard of (or, at least, never been to) before today. I could almost believe Bethesda might have intentionally had it released early...if it was a glowingly positive review. It's not even a negative review, really, just a middle-of-the-road review. It also strikes me as being extremely short for a game review.
But, yeah, that guy (or at least the website) will never be getting prerelease review copies again.
Tannhauser42 wrote: So, the early review came from International Business Times? A website I've never even heard of (or, at least, never been to) before today. I could almost believe Bethesda might have intentionally had it released early...if it was a glowingly positive review. It's not even a negative review, really, just a middle-of-the-road review. It also strikes me as being extremely short for a game review.
But, yeah, that guy (or at least the website) will never be getting prerelease review copies again.
It was apparently a mistake and the review was swiftly withdrawn, the actual link is now getting a 404.
To me, all I really want is an improved version of Fallout 3, with a better collor pallete and a quest line I'll completely ignore until Lord knows when. Can't wait to start walking and go "WOOOOO, what's over there!" constantly Curious to see what the first "dungeon" will be, in F3 that market and school were always my first "pit-stops".
Tod Howard said in the e3 Demo that they recorded dialogue lines for Codsworth to recognise up to 1000 of the most common names for the player character. Is there any way to check what names are on that list?
Yeah but which one? Is there some official list somewhere of the most common names, like the Office of National Statistics?
Bethesda is American right? Did they use the most common American names?
Probably going to go with Joshua (my own name), or for a female character I'll use one of my cousins' names...Irish names are included right on the list of voiced names right?
Also, just started over with a new fallout 1 play through and MY GOD is 10 AGI fun.
BAM! Dead mole rat. BAM! Dead mole rat. BAM! Dead mole rat.
The last time I played I had low AGI and it was BAM! BAM! BAM! BAM! One dead mole rat...
Shadow Captain Edithae wrote: Tod Howard said in the e3 Demo that they recorded dialogue lines for Codsworth to recognise up to 1000 of the most common names for the player character. Is there any way to check what names are on that list?
It'll be cool to have NPCs use my actual name.
I'd give it a couple days and I'm sure someone will have datamined/looked in the files for the list by then.
Hmn, I wonder if the game needs exact spellings of names to have them read out? As in names which can be spelled with double letters rather than one or I instead of E. That and if the name can be changed at any time with the console, or if its hard code to a save (in case you make a character and find the name's broken. I'm erring towards the former).
My copy was marked as dispatched as of Friday, so hopefully it'll turn up tomorrow, or at most Wednesday. Not so much to play the game (which won't happen till Wednesday anyway), but because I ordered the concept art book with it. =P
How can you say that's crap? It's perfect. Recognizable things like a motor, bracings, lenses, plus scifi housing. That's what I like for Fallout.
The armor though... Don't like that. The graphics do bug me just because they're so close to awesome, but not quite there. Like remove some detail in favor of shadows and they'd be miles better. I hope it just vanishes into the experience once I start playing. Most graphics issues usually do.
Wooo! 2% of the Preload complete! After 3 hours...granted I was playing Fallout 1. Looks like I'm going to have to abstain from video games tomorrow to complete this pre-load.
I'm stuck on Fallout 1, I've reached Vault 15 and I have to descend an elevator shaft using rope, but I can't figure out how to deploy the rope. Can anyone help?
My game is pre-loaded since yesterday's night and I'm not shamed to admit I've clicked it more than once because of how much I wanted it to magically unlock.
Gods, why did they have to release it on a Monday's night.
Mine has been tossed in the mail this morning, it should arrive some time in the early afternoon tomorrow. So hopefully I can pre-load it before Steam's network buckles and takes a dive when it goes live.
Robbaz got his PC version early, probably a review pass or the like, I've only watched the first ten minutes which are more or less spoiler free, the rest I'll watch when I've played the game for a bit:
On top of that, loot has been punched up in a very Diablo-style way: even better than the typical spoils of battle and foraging, every so often you’ll come across a Legendary enemy who will drop a uniquely named special weapon or item with a modifier. You might get a pistol that refreshes your action points when executing a critical hit, an arm piece that makes lockpicking easier, a flamethrower that deals extra radiation damage, or any of dozens of others.
... I have no words to express how much this feature excites me. I'll use a gif instead
I've ALWAYS loved finding unique weapons, my favorite will always be Lincoln's Repeater, but damn, literally "rare mobs"?!
They seriously are too stupid to make good menus. I'm playing on a huge TV screen not a calculator!
Expecting a mod fix in a few days.
Other than that, it feels a lot like a mix between FO3 and NV. Gameplay is rather smooth, graphics are okay as in average for today's standards. Really good atmosphere. Encountered a few bugs, namely malfunctioning AI (running into walls), weapon not reloading (fixed by reloading the game), 2 random crashes in about 1.5 hours, a few missing or "mushy" textures. Not too bad for a Bethesda game. No verdict so far, 1.5 hours is nothing in a FO game. It still feels like a modern FO game and I am super hyped to start exploring another wasteland. Goddamn work. I'll get back to it asap. Looks very, very promising. Heard about the building part being extremely badly designed and buggy with lots of clipping errors.
Mine is labeled "shipping today". Really hoping it shows up on time, since I'm taking a portion of the week off (for unrelated reasons, honestly) and I'd like something to keep me occupied.
streamdragon wrote: Mine is labeled "shipping today". Really hoping it shows up on time, since I'm taking a portion of the week off (for unrelated reasons, honestly) and I'd like something to keep me occupied.
My tracking has it in state, so I should have it tomorrow morning. I'm just bummed cause our mail tends to get here right when I have to leave for an appointment...
Oh dear, I am so heading to bed early today so I can rise and shine 2-3 hours earlier than usual tomorrow. I AM getting my Fallout fix before work. Again, I have no idea who decided it was a good idea to release this game on a Monday - Tuesday but screw him! D:
They change your IP address so that you appear to be somewhere else, the US for example. They work with Steam although are against Steam's terms of service.
streamdragon wrote: Mine is labeled "shipping today". Really hoping it shows up on time, since I'm taking a portion of the week off (for unrelated reasons, honestly) and I'd like something to keep me occupied.
My tracking has it in state, so I should have it tomorrow morning. I'm just bummed cause our mail tends to get here right when I have to leave for an appointment...
They change your IP address so that you appear to be somewhere else, the US for example. They work with Steam although are against Steam's terms of service.
Ah okay, I hate it when we slip into acronym hell.
And nope, not gonna do it. I'll wait instead of risking it, playing something a few hours earlier is not worth it for me.
They change your IP address so that you appear to be somewhere else, the US for example. They work with Steam although are against Steam's terms of service.
Professional VPN are undetectable. Our entire internet connection is routed through a VPN.
Anyway, in regards to FO4: keeps being very promising. Not much more gametime in, but feels good. Ran into some weird clipping errors but that's okay, nothing gamebreaking. Weapons feel very same-ish, but that's always been a FO staple.
marv335 wrote: Mine is downloading as I type.
With my shonky internet it'll be about 7hrs before it's ready, so I'll play it tomorrow.
Really looking forward to it.
That was the most beautiful haiku I've read in a long time.
I picked up the PC nuke pack edition of Fallout 4 from EB earlier today, haven't had a chance to play it yet since I've had to spend the past 2 hours downloading the rest of the game.
Just a warning to anyone who pre-ordered the physical copy Fallout 4 on PC and hasn't received it yet, the disk only contains 5 gigs of the actual game and you will need to download a further 19 gigs through steam. I know Bethesda announced in advance that they took out a portion of the game to combat piracy, but i just assumed it would only be a few important gigs at the most and not almost the entire goddamn game.
I wasn't that badly affected, but if you have slower internet speed don't expect to be able to boot up and play the game as soon as you get home.
Just about to hit the three hour mark. I will say, pay attention to the tutorials. Nothing is crazy different from Skyrim or Fallout 3, but it's just different enough to need to read it.
Mine's coming in the post unfortunately, so I may have it for like seven tonight. Its a pity then that they've cut the files from the disc, because I only bought I on disc at all because I don't trust my internet connection. I would have been better pre-installing it for a day before hand come to think of it. :(
Realised too late that I made a mistake of going for the physical copy. Didn't know when I ordered it that it was not a complete game and I'd need to download stuff just to be able to play it. (Nor how much of it I would need to download!)
So my copy should arrive at work today, I can then start to install it as soon as I get home. Unfortunately, with my shonky connection, I may just be downloading until, maybe Thursday if I'm lucky. Trouble is, I'm heading home for the weekend Thursday night and won't be back to my digs where my computer is until late on Sunday.
Hopefully by then the main rush on their servers will be over and I should be able to complete the installation and actually play it.
- Wake up at 5am to play a decent enough bit before work
- Despair as there was yet another thing I had to download to be able to play. Several Gigs worth of something, even though the game was pre-loaded. Read more of the "Only War" rulebook as I did my best to wait for the download to finish ...
- 35 mns later, ready to start. At this point I was guffawing.
- 2 hours later, I'm throwing a mini tantrum in my head, thinking how I don't want to go to work, I want to stay home and play all damn week because this IS THE GAK. I haven't done much (in 2 hours!) but what I did, convinced me of the absurd quality of this Fallout. This Fallout 4 is to Fallout 3 what Skyrim was to Oblivion: Massive improvement of EVERYTHING.
Also, Dogmeat is the cutest thing ever.
So, here I am, at work, waiting for the day to end so I can return to the Commonwealth.
- 2 hours later, I'm throwing a mini tantrum in my head, thinking how I don't want to go to work, I want to stay home and play all damn week because this IS THE GAK. I haven't done much (in 2 hours!) but what I did, convinced me of the absurd quality of this Fallout. This Fallout 4 is to Fallout 3 what Skyrim was to Oblivion: Massive improvement of EVERYTHING.
That doesnt actually fill me with hope. Skyrim was style over the substance of Oblivion, just like Oblivion was style over the substance of Morrowind. Each iteration has got more hand-holdy and less RPG. Sure it looks a lot better but its got no crunch to it. So as I say, my hope drained a little there.
- 2 hours later, I'm throwing a mini tantrum in my head, thinking how I don't want to go to work, I want to stay home and play all damn week because this IS THE GAK. I haven't done much (in 2 hours!) but what I did, convinced me of the absurd quality of this Fallout. This Fallout 4 is to Fallout 3 what Skyrim was to Oblivion: Massive improvement of EVERYTHING.
That doesnt actually fill me with hope. Skyrim was style over the substance of Oblivion, just like Oblivion was style over the substance of Morrowind. Each iteration has got more hand-holdy and less RPG. Sure it looks a lot better but its got no crunch to it. So as I say, my hope drained a little there.
I guess this is a case of YMMV because I didn't enjoy Oblivion that much. It felt boring after a short while (except for the Thieve's and Black Hand quest lines. Those were awesome) but Skyrim felt so much better. It helps how every nook and cranny in Skyrim is a completely new experience, unlike Oblivion. I swear, every damn cave was the same as another cave on the other side of Tamriel. Morrowind I can't say, I never played it.
If you want crunch, wait until you see the Perk tree. Each perk has ranks, so, do you want a shiny new perk for that precious point you just got or are you improving a perk you already have? And damn, are there a lot of perks!
I love how after talking about Fallout 4 and my morning with fellow co-workers they always suggest "You know you could have taken the day-off, right?" - I love working in a place filled with fellow gamers
I've heard that some keys are hard-coded, e.g. "e" is bound to looting and cannot be properly changed. Is that really the case? And what other keys are hard-bound to a specific task?
Left bumper looks like it's hard coded to VATS. See, that's funny because it's on an Xbox and doesn't help one bit.
Eight hours in now, give or take, and it's a good game. Time just flies by. The map really is small though, but very crowded. You can't go five minutes without finding something, whether it's an actual location with a radar blip or some dude in a shack full of cats. The Wasteland isn't desolate, so take that how you will. Plenty to do, but pretty close to everything else.
How is it compered to skyrim's map, size wise? Because I quite liked skyrim's map, big enough so you can do trekking, but detailed enough so you could always find something to do.
It doesn't even compare. I'd say about a quarter of the size? The time it takes from Whiterun to Solitude. But there are so many buildings that are accessible, not all of them but a lot of them, that you only notice when you're actually trying to get to a set point without distractions.
Not getting a Fallout / Skyrim-esque game on PC as a gamer should make you feel bad.
Well I'm getting it on console as that's what my wife prefers. Also means while she's on the console, I can play something on the PC.
Pity that some folks have such a narrow minded view that they cannot accept that other people have preferences that work better for them, and have to resort to derogatory comments about other people's choice of platform.
I thought that gak ended with Sega and Nintendo in the 90's
Not getting a Fallout / Skyrim-esque game on PC as a gamer should make you feel bad. Why, because of mods?
99% of mods are useless trash to begin with. The 1% that are actually good will likely be making their way to the consoles.
Since y'know, consoles are getting mods vetted by Bethesda as an option.
I'm hopeful (the more people who can enjoy modding the better, IMO), but without the script extender, most of the mods, especially the high end ones, won't work, It will probably end up being something like the steam workshop, which isn't bad in it'self, but won't be as good as the nexus. OTOH, if they can figure out how to install the script extender on the xbone (doubtful, but not impossible), then at least there will be more mods available, but probably just those with an easily to slot in BSA file, so limited, just not as limited.
Edit: Also, it's far more than 1% that are good. Check out the skyrim nexus for an example of what can be done. http://www.nexusmods.com/skyrim/?
I hear a lot about the "poor performance" on console, but I've been watching Screw Attack's 72-hour stream on PS4 and I haven't seen any problems there.
99% of mods are useless trash to begin with. The 1% that are actually good will likely be making their way to the consoles.
Incorrect. Fully incorrect. To begin with, PC will have vastly superior graphics compared to consoles due to mods and better hardware. Secondly, a huge part of the essential FNV/FO3 mods cannot be used on consoles due to requiring a script extender that cannot be realized on consoles. Thirdly, you don't seem to have any experience when it comes to FO3/FNV mods, else you wouldn't come up with a stupid number of 99% of the mods being trash. Oh, guess which mods /will/ make it to console though
99% of mods are useless trash to begin with. The 1% that are actually good will likely be making their way to the consoles.
Incorrect. Fully incorrect. To begin with, PC will have vastly superior graphics compared to consoles due to mods and better hardware. Secondly, a huge part of the essential FNV/FO3 mods cannot be used on consoles due to requiring a script extender that cannot be realized on consoles. Thirdly, you don't seem to have any experience when it comes to FO3/FNV mods, else you wouldn't come up with a stupid number of 99% of the mods being trash. Oh, guess which mods /will/ make it to console though
Sigvatr wrote: Thirdly, you don't seem to have any experience when it comes to FO3/FNV mods, else you wouldn't come up with a stupid number of 99% of the mods being trash.
Look up how many mods there are for Skyrim, FO3, FONV, etc. Then look at how many have more than a couple of thousand downloads and/or a good rating and number of raters. I would guess there are only maybe 20-50 mods that are routinely installed on the majority of people's games out of the many hundreds (and probably thousands now for Skyrim) of mods available.
For every top mod, there are tens, hundreds or even thousands of others which attempt do something similar and are either rubbish, incomplete, or just straight out break the game.
Pretending that you can swim in a golden pool of mods, enriching your game experience with a million new and interesting mods that you can pluck and savour at your convenience is to utterly ignore the fact the gold colour of the mod pool is from all the rubbish mods taking a wizz into it
I probably installed, over the course of playing it, about 100-200 mods for Skyrim. I probably had about 50 or so on Morrowind. Hell, I installed probably about 300 on Kerbal Space Program
- nevermind. Guess people aren't allowed to pick what system they're playing on without being labelled as expendable, useless people with zero rights.
Just to make that clear, I'm not serious. Different things for different people. I never thought that Diablo would be better on consoles, but it is. Objectively, though, Fallout 4 is better on PC. Mods alone make it a much more worthwhile purchase at zero additional cost. The only objective upside consoles have on today's market is being more accessible for people with little to no idea on how a PC works, i.e. need a machine they don't have to get along with, and, to a low degree, price as consoles are, still, slightly cheaper than an actual computer. Thats a fool's argument, though, as a PC offers more than a console ever could. But alas, that's another topic.
Look up how many mods there are for Skyrim, FO3, FONV, etc. Then look at how many have more than a couple of thousand downloads and/or a good rating and number of raters. I would guess there are only maybe 20-50 mods that are routinely installed on the majority of people's games out of the many hundreds (and probably thousands now for Skyrim) of mods available.
True, but you're far from a 99%. What does matter, however, is that those trash mods are the ones consoles will be getting. Most, if not all, top mods require a script extender which will not happen on consoles.
Alex C wrote: I hear a lot about the "poor performance" on console, but I've been watching Screw Attack's 72-hour stream on PS4 and I haven't seen any problems there.
Not wanting to add more fuel to the #PCMasterRace discussion (c'mon Sigvatr, the humour is awesome but that's only that, humour), there ARE some problems I hope they fix:
Fallout 4’s performance on both consoles is tolerable, but sometimes disappointing. We’ve seen frequent frame rate slowdowns well below the target of 30 when simply walking around the world, and hitches of a second or more that arise mostly after loading a new save or fast-traveling. The PC version has been much smoother in that regard, running between 40 and 60fps on Ultra settings on my GeForce GTX 970, and maintaining 60 when I lowered only the anti-aliasing settings.
- IGN review
EDIT: Nevermind, I just read that you were just provoking the peasants With that said
How it's designed. With the script extender, you actually start the game with a different executable file. It's a modification on the base game, not just a BSA file. Remeber, the sript extender is not made by bethesda. They could make it work (the same way it works on computers), but it's doubtful. Still, we won't know for sure until it happens.
Speaking of which it looks like work on the scrip extender has begun, should be pretty quick this time, as it's very similar to the skyrim engine.
So you are quibbling about a few % points on a clearly exaggerated figure?
As I deal with "a few % points" every day, yes, every % point matters. Stop discriminating minorities! Procentophobes everywhere!
Source?
It doesn't work from a technical point of view as the SE would require rights you simply don't have on a console. A SE does not just "add" content like other mods, it sets itself in front of the actual game's executable file. It meddles with the game's core itself and how it works. The only way would be to have Bethesda manually add required functions / scripts to the game.
Sigvatr wrote: Really dislike the new dialog wheel, though. I mean, come on, YouTube generation and such, but people can still read an entire sentence...
That is annoying. Looks like it's also limiting us to 4 options, because it's based around controller buttons. Really annoying, I don't see what was wrong with the old one. I think that was one of the things people tended not to complain about (they just complained about the writing).
Sigvatr wrote: Aye. I don't want dialogues to be reduced to:
YES
NO
SARCASM
The only dialogue I had so far (after Vault) was Cogsworth, and I don't really mind the 4 options, but the fact I wasn't able to speak with him again and select OTHER options annoyed me.
But then I remembered this was exactly like Mass Effect, and I didn't dislike it there, I'm sure I won't dislike it here, just need to get used to it.
SilverMK2 wrote: I know what a script extender is and does thanks
There is little reason that one cannot be developed for XBone specifically for FO4 other than potentially opening the console up to exploits.
Sure it can be developed (other than where things are stored, it most probably wouldn't be any different, as long as all the data is stored on the hard drive), what matters is if it can be installed and used. So it relies on Msoft giving the makers of the script extender access (doubtful) and whether or not the makers to the script extender want to make it for Xbone at all. It's more work for them, with a setup they have never used before, for the benefit of Msoft, and I seriously doubt Msoft will pay them.
Sigvatr wrote: Aye. I don't want dialogues to be reduced to:
YES
NO
SARCASM
The only dialogue I had so far (after Vault) was Cogsworth, and I don't really mind the 4 options, but the fact I wasn't able to speak with him again and select OTHER options annoyed me.
But then I remembered this was exactly like Mass Effect, and I didn't dislike it there, I'm sure I won't dislike it here, just need to get used to it.
Eh, I don't like it at all. It goes right past simplification, straight on to removing options.
There is little reason that one cannot be developed for XBone specifically for FO4 other than potentially opening the console up to exploits.
That's a pretty big reason. It's highly unrealistic to have Microsoft grant any non-employees basically root access. Note that I said "non-employee". *wink*
Getting an early dinner (4:30) and tidying the house up so I can play for the rest of the night uninterrupted. I'm hoping to get at least 6 hours tonight, from 6pm. I hope theres no Day 1 patch? It took me two days to pre-load it.
Shadow Captain Edithae wrote: Getting an early dinner (4:30) and tidying the house up so I can play for the rest of the night uninterrupted. I'm hoping to get at least 6 hours tonight, from 6pm. I hope theres no Day 1 patch? It took me two days to pre-load it.
I'm not certain what it was, but I had the game pre-loaded too and I had to download something when I tried to run the game for the first time today. So... consider hitting that play button once you get home; hopefully it will be downloaded once it's 6 PM.
It crashes to desktop seconds after I boot it up, everytime. I get as far as the "Please stand by" screen. In fact its not really a crash, theres no error message, its as if it's just closing itself down.
Turned off wireless on xbox one before installing and am now on 80% installation progress, watching the attribute vids with the wife sitting on the sofa under some blankets with pizza.
Will turn on wifi when I am finished playing and install any day 1 patches overnight having set my xbox to not turn off.
It crashes to desktop seconds after I boot it up, everytime. I get as far as the "Please stand by" screen. In fact its not really a crash, theres no error message, its as if it's just closing itself down.
SilverMK2 wrote: Turned off wireless on xbox one before installing and am now on 80% installation progress, watching the attribute vids with the wife sitting on the sofa under some blankets with pizza.
Will turn on wifi when I am finished playing and install any day 1 patches overnight having set my xbox to not turn off.
Man, wish I had bought it on PC...
Don't. I can't get even get the fething thing to start, it keeps shutting itself down a couple seconds after I hit Play.
SilverMK2 wrote: Turned off wireless on xbox one before installing and am now on 80% installation progress, watching the attribute vids with the wife sitting on the sofa under some blankets with pizza.
Will turn on wifi when I am finished playing and install any day 1 patches overnight having set my xbox to not turn off.
Man, wish I had bought it on PC...
Don't. I can't get even get the fething thing to start, it keeps shutting itself down a couple seconds after I hit Play.
Yet again Bethesda has released a broken game. And they get a free pass, because they are Bethesda. It's sort of depressing. They'll never fix it if the can continue to get away with it.
Yes its in the downloads folder. When I run it, it displays my driver model etc. But when I click the "Download Now" button, it just sends me to the page to re-download the auto detect tool itself. Its not telling me how to download the updated Driver.
Automatically Appended Next Post: Is there a way to update the AMD drivers from within the AMD Catalyst Control Center itself?
Alex C wrote: Well I would bloody well hope the graphics would be better on a $1000-$2000 (or more) gaming rig when compared to a $300-$400 console...
my tower was 350$ when it was new several years ago... the graphics card was an extra 125 or so... the graphics on this older comp are still better then any console, not sure why you think computers have to be 2k to run games well.
Fallout so far is really neat, the draw distance is great, I keep climbing up stuff just to look around!
Hmm, that's odd. I'm not familiar with AMD, so I won't be able to help you more than that.
Edit: $2000 is a damn great PC. I'm planning for about $1500 (screen, mouse, ect included), and even that's unnecessary (I don't want to have to upgrade this thing for a long time).
Level 5 so far and not really enjoying it. Its basically FO3 (so Oblivion with guns) with better graphics and a seemingly meaningless base building minigame. 6/10
Silent Puffin? wrote: Level 5 so far and not really enjoying it. Its basically FO3 (so Oblivion with guns) with better graphics and a seemingly meaningless base building minigame. 6/10
What's so bad about it then? Genuine question, as I always thought that FO3 was commonly liked among its playerbase. What were your expectations for FO4?
I was going to play a female for the first play through but apparently the Husband is a war veteran, whereas the wife has no military background. Dang, I like the idea of being a war vet.
Ugh, the female preset faces are horrible. I only like the default.
Eugh, the silliness of having only a fifth of the total files on actual disk. ¬¬
And then I find out I can't even run the game because my system's specs are crap. I managed skyrim on High settings, with no ENB or anti aliasing, but I have concerns. I could buy a new PC, but my immediate monies are going towards a new van. Hmn, I guess I could sling a few hundred to a new PC though if it had decent enough specs (though I'd have no idea where to start).
I think I'm gonna buy an Xbox controller for this, mouse and keyboard is just so jerky. I always liked the smooth motion and transition from walking to running that a controller allows.
And Damn is this motion blur hurting my eyes.
Automatically Appended Next Post: Feels a lot like Dishonoured so far.
Enemies are far too fast and throw way too many grenades
Enjoyed it so far. Interesting to see where the base building goes.
Love the new power armour but a fuel cell that has powered a factory for 200 year should not run out after just a few tens of minutes walking around in the armour
I'm afraid that, until a mod makes power cores infinite charge, I'll be treating PA very much like every other valuable resource in RPGs: valuable enough that you'll never use it in case you reach a point where you actually have to--a point which never actually comes.
Shadow Captain Edithae wrote: I think I'm gonna buy an Xbox controller for this, mouse and keyboard is just so jerky. I always liked the smooth motion and transition from walking to running that a controller allows.
And Damn is this motion blur hurting my eyes.
There were instructions on possible fixes on that I saw linked to on the FO4 Reddit. I copied them into a word document, and they'll b in the spoiler but I'll see if I can find the post it'self.
Spoiler:
INIs are located in C:\Users{YOUR NAME}\Documents\My Games\Fallout4\
Mouse aiming feels off because of mouse acceleration
Open both Fallout4.ini and Fallout4Prefs.ini In the [Controls] section of both files, add this line:
bMouseAcceleration=0
Mouse aiming still feels off because vertical sensitivity is half as much as horizontal (seriously Bethesda?)
Open Fallout4.ini In the [Controls] section, find fMouseHeadingXScale
On the next line, make fMouseHeadingYScale 2x the amount of fMouseHeadingXScale
The FOV is locked at 70/80 because you're playing this on a couch from 8 feet away with a controller, right? Oh, you aren't?
Open both Fallout4.ini and Fallout4Prefs.ini In the [Display] section of both files, add the following lines:
fDefaultWorldFOV=90
fDefault1stPersonFOV=90
90 is the default FOV of most FPS games, but you can change that to whatever makes you happy
Credit goes to /u/greyfell_red.
Avatar 720 wrote: I'm afraid that, until a mod makes power cores infinite charge, I'll be treating PA very much like every other valuable resource in RPGs: valuable enough that you'll never use it in case you reach a point where you actually have to--a point which never actually comes.
Yeah, I parked mine in the garage and plan on leaving it there until I can make it shiny
Avatar 720 wrote: I'm afraid that, until a mod makes power cores infinite charge, I'll be treating PA very much like every other valuable resource in RPGs: valuable enough that you'll never use it in case you reach a point where you actually have to--a point which never actually comes.
Yeah, I parked mine in the garage and plan on leaving it there until I can make it shiny
Aren't they supposed to have like a 500 year battery or something rediuclous like that. I remember reading that a while ago
But, if you really are having a hard time finding them, and are on the PC version.
Press the tilda (~) key to bring up the console.
Type either:
help fusion
or
help core
and look through the list with pgUp and pgDn until you find it, and write down the ID (should be an 8 long seuqnce of number and letters).
Then type:
player.additem <fusion core ID> <number of fusion cores wanted>
Avatar 720 wrote: I'm afraid that, until a mod makes power cores infinite charge, I'll be treating PA very much like every other valuable resource in RPGs: valuable enough that you'll never use it in case you reach a point where you actually have to--a point which never actually comes.
Yeah, I was the guy who stashed the Elixirs in Final Fantasy and never used them
Ok, I am blown away with the quality of the voiced dialogues. The fact the NPCs mentioned and were amazed I took a Deathclaw out when I was escorting them and they walked by the corpse, wow, the attention to detail <3
Sanctuary Hills is going to end up looking like Alexandria from TWD when I'm done with it, I'm planning defended and a wall. I wonder if I can rename it to Junktown.