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thenoobbomb wrote: You can apparently go from one end of the map to the other in 11 minutes.
So what?
How much is there to do between those map boundries?
Is it sparse nothingness or filled with locations and sidequests?
Is this achieved with a fresh character, or one with maximum Agility and Endurance?
These types of claims are supposed to be a dig at the map size but always fail to take into account the actual content. The Fallout 3 and Skyrim maps could probably be half as big if they removed all the inaccesible areas and nothingness.
Hah, that's nothing. In FNV I can cross the map in an instant. If some guy has a computer that takes 11 minutes to perform a fast-travel, he really shouldn't be playing!
"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
thenoobbomb wrote: You can apparently go from one end of the map to the other in 11 minutes.
So what?
How much is there to do between those map boundries?
Is it sparse nothingness or filled with locations and sidequests?
Is this achieved with a fresh character, or one with maximum Agility and Endurance?
These types of claims are supposed to be a dig at the map size but always fail to take into account the actual content. The Fallout 3 and Skyrim maps could probably be half as big if they removed all the inaccesible areas and nothingness.
How much is there to do? Not much. He didn't come across any enemies or anything to do, walking in a straight line.
Fresh character, as far as I know.
I'd link the video, but it's already down.
This message was edited 2 times. Last update was at 2015/11/04 12:54:26
Co'tor Shas wrote: 11 minutes does seem short. But encountering no enemies? I have a feeling that's not the whole map. I guess we'll find out in a week.
The recording shows the minimap at the start and the finish of the video.
Eh, I'm personally not looking forward to the game, but I thought it'd be an interesting piece of info to share.
So the first thing a guy does when he gets Fallout 4 early is try to find the point on the map where he can both cross the quickest, and encounter the least amount of enemies and locations?
Alex C wrote: The Fallout 3 and Skyrim maps could probably be half as big if they removed all the inaccesible areas and nothingness.
"Nothingness" is important. You use it to make the world feel more real, by giving people places to grow food instead of just living off decades-old canned goods, and by creating buffers between settlements so that there's enough space for raiders or monsters to credibly waylay travellers without sitting under the noses of the town guards.
And when Bethesda finally makes the Fallout game I most want to play, nothingness will be important because it gives you places to drive your atomic car.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis
Alex C wrote: The Fallout 3 and Skyrim maps could probably be half as big if they removed all the inaccesible areas and nothingness.
"Nothingness" is important. You use it to make the world feel more real, by giving people places to grow food instead of just living off decades-old canned goods, and by creating buffers between settlements so that there's enough space for raiders or monsters to credibly waylay travellers without sitting under the noses of the town guards.
And when Bethesda finally makes the Fallout game I most want to play, nothingness will be important because it gives you places to drive your atomic car.
I can absolutely see why there needs to be some space, true.
I currently work some 200+ miles away from my Home. Although I live in digs near to my work most of the time, my holidays are spent at Home - and it takes me 3+ hours to drive there, depending on the traffic.
Most of that journey is motorway, similar to the American Freeway system, and there is a LOT of 'nothing' to the sides of it. After all, who wants to live near that all day and night?
Remove a lot of that ground and you lose the 'scale' of the game. It becomes less "Post-Apocalyptia" and more "Post 9/11".
Even F3, which was set in the ruins of DC, had plenty of space to just wander around in. It didn't feel claustrophobic, even though certain sections did have those convenient piles of rubble that you just couldn't climb over to disguise the invisible walls.
I think that you need that sense of scale in the game. The knowledge that this truly IS a global disaster, not just some local experiment gone wrong [thanks a bunch, Vault-Tec!]
Yes, I'm OK with the entire series having been set in the continental US - it's a BIG place and they have not explored much of it, even now. But a decent post-apocalyptic vision of London would be great, just to show it can be done right [Yes, you should be ashamed, "Hellgate"]
"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
I guess I was more referring to the inaccessible areas and non-enterable buildings of Fallout 3. It felt very constrained and artificial. If you made all of that area into something players could explore, you need not have huge sprawling maps.
Same size map, but with those locations actually having content, would be fine with me. Bigger map doesn't automatically mean better.
I agree, I really didn't like FO3 at first (and this was with the ToTW mod, so I got all the mechanical advantages of NV), but with the addition of the mod that made all the building enter-able, it was much improved. It felt a lot less like a boring maze surrounded by giant cereal boxes with doors painted on.
Automatically Appended Next Post: Launch trailer up.
This message was edited 2 times. Last update was at 2015/11/05 15:29:43
Homosexuality is the #1 cause of gay marriage.
kronk wrote: Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote: Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
BaronIveagh wrote: Basically they went from a carrot and stick to a smaller carrot and flanged mace.
Oh god no! I had enough trouble getting my head around pimping a Ghoul Cowgirl.
Now there's a Ghoul Pirate too!
I'm starting to have my doubts about the sexual proclivities of some of the Bethesda staff.
"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
Got my bobblehead in the post today. Very fun. My wife wants to take him into work to show off to her students that she is getting the collectors edition
I happen to be painting some Brother Vinni Vault Dweller miniatures. Got one dude with an assault rifle and another with a minigun and power armour almost finished.
I'm going to wait till Fallout 4 releases so I can explore the new Vaults to help decide whether to pick one of the canon Boston Vaults, pick a Vault from a different region (e.g. 101 in Capital Wasteland, or Vault 13 on West Coast) or to just invent my own Vault.
I do know that I'm giving them a desert theme, Agrellan Earth and dead grass tufts.
Nice to see the astronaut suit / aliens bits made it into the game. There was a crap ton of concept art for it, so its cute that its in there at all (even if its probably only a short segment in the game).
Pity that the areas of the dockland which we've seen haven't included the massive Chinese submarine though.
And bonus points that the leaked script for the game matches up with the narration in the trailer. Guess Kotaku got that one right. I just wonder if the female character will have the same war veteran backstory (which would be cool), or if they'll go with a different one for her. Probably the former. Again, cute points for mirroring the lines from the previous trailer, just with her instead.
...And looking at the graphics, which are just up from Skyrim, I may just be able to run this. Maybe not. We'll see. Guess I should find a comparison of the minimum specs compared to Skyrim.
This message was edited 1 time. Last update was at 2015/11/05 22:55:07
After seeing that trailer and hearing the two voice actors' side by side, I know which one I'd rather listen to for 30+ hours: female PC for me.
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
Eh, I'd be going female PC either way. I'm not sure why, but I always seem to choose women where at all possible. And I play 1st person where at all possible as well, so it's certainly not the "which backside would you rather see" thing.
Homosexuality is the #1 cause of gay marriage.
kronk wrote: Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote: Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
BaronIveagh wrote: Basically they went from a carrot and stick to a smaller carrot and flanged mace.
I ONLY play female characters. GTA was the only exception because their female model was just... More manly than some of the males. But yeah, if a character is going to grunt and groan or talk in my ear, I'd rather it be a woman.