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![[Post New]](/s/i/i.gif) 2015/08/20 19:03:04
Subject: Fallout 4 Announced
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Fixture of Dakka
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2BlackJack1 wrote:I never played the first 2 Fallout games, but I have access to them via a friend's steam library. After looking through this thread I'll have to download them though. (To be honest the only Fallout game I've gone into any depth in is New Vegas, much to my shame)
Heh, and to understanding all the references in New Vegas you aught to have played Fallout 2 / know about Van Buren. With 3 you could jump straight in as by and large Bethesda were fine to cut out all of the original plot. 4 looks like it'll be fine for newbies too, though I expect that Obsidian's next Fallout game (whenever that happens and if they still have the time to) will tie in with the original games and New Vegas once more. Least they aren't like Mass Effect where you have to play the other games, but for those who have they'll enjoy the continuity.
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![[Post New]](/s/i/i.gif) 2015/08/20 19:04:27
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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If you do play the first two, you'll have to install some unofficial patches. They tend not to like modern systems that much, and FO2's random encounter system is messed up; on a modern machine in vanilla you can walk all the way to Navarro and pick up the second best suit of armor in the game.
For FO1 you'd want Fixt; that has most fixes and some extras.
For FO2 restoration project is the usual go-to.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/08/20 19:09:28
Subject: Fallout 4 Announced
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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The Steam editions come with all fixes included, all except for the child patch.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/08/20 19:11:25
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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BrookM wrote:The Steam editions come with all fixes included, all except for the child patch.
Ah really? Neat.
I have the GOG versions. You can run them on a modern machine, but they still have problems (no children, Navarro rush, ect.)
Can you do the Navarro rush in FO2?
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This message was edited 1 time. Last update was at 2015/08/20 19:12:39
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/08/20 19:32:50
Subject: Fallout 4 Announced
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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CthuluIsSpy wrote: BrookM wrote:The Steam editions come with all fixes included, all except for the child patch.
Ah really? Neat.
I have the GOG versions. You can run them on a modern machine, but they still have problems (no children, Navarro rush, ect.)
Can you do the Navarro rush in FO2?
I don't even know what that is.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/08/20 19:47:05
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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BrookM wrote: CthuluIsSpy wrote: BrookM wrote:The Steam editions come with all fixes included, all except for the child patch.
Ah really? Neat.
I have the GOG versions. You can run them on a modern machine, but they still have problems (no children, Navarro rush, ect.)
Can you do the Navarro rush in FO2?
I don't even know what that is.
Its where you run all the way to Navarro as soon as you exit Arroyo.
Its easier to do without the fixes, since there's a decrease in the usual number of random encounters.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/08/22 16:41:10
Subject: Re:Fallout 4 Announced
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Stormin' Stompa
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I always thought Fawkes was the best companion. He's such a nice guy and he has great personal advice. Armed with a gatling laser, he does most of the killing for you.
Not to mention you can make him the hero at the end of the game.
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Ask yourself: have you rated a gallery image today? |
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![[Post New]](/s/i/i.gif) 2015/08/22 17:13:11
Subject: Re:Fallout 4 Announced
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Decrepit Dakkanaut
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Mr Nobody wrote:
Not to mention you can make him the hero at the end of the game.
>> Wander through the entire wasteland for weeks
>> become a demi-god that can kill enemies in the blink of an eye and cross the borders of time
>> walk around in a badass suit of tesla power armor
...and suddenly the one guy that just types in 3 letters on a computer console becomes the hero? Nah. If anything, this makes Fawkes /not/ a donkeyhole for not letting his friend walk straight into his death despite him being completely immune to radiation (although technically, at this point, the Vault Dweller is immune to radiation too...).
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![[Post New]](/s/i/i.gif) 2015/08/24 12:53:32
Subject: Fallout 4 Announced
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Longtime Dakkanaut
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Wyrmalla wrote:Heh, and to understanding all the references in New Vegas you aught to have played Fallout 2 / know about Van Buren. With 3 you could jump straight in as by and large Bethesda were fine to cut out all of the original plot. 4 looks like it'll be fine for newbies too, though I expect that Obsidian's next Fallout game (whenever that happens and if they still have the time to) will tie in with the original games and New Vegas once more. Least they aren't like Mass Effect where you have to play the other games, but for those who have they'll enjoy the continuity.
Yeah, I hadn't played either F1 or F2, jumped straight into New Vegas and loved it. I'm sure a couple references went over my head, but overall it's still one of my favorite games ever.
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This message was edited 1 time. Last update was at 2015/08/24 12:53:48
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![[Post New]](/s/i/i.gif) 2015/08/24 21:37:08
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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Screw Fallout Shelter. Just deleted that trash. At one point, Death Claws just kept raiding my vault and despite all of the Vault Dwellers having good weapons (5+ damage) and suitable armor, there was nothing I could do against them. They just stormed through and killed people, forcing me to spend ton of caps on reviving them leaving me unable to build counter-measures. Even with two laboratories, I could not get enough stimpaks going to keep people alive. Just after I got one attack recovered, the next batch attacked. That's utter bullcrap and Bethesda forcing you to buy Lunchboxes / Mr. Handies for real money. Alternatively, I could have rebuilt half of my vault...which would have taken ages. No thanks. Screw you Bethesda.
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This message was edited 1 time. Last update was at 2015/08/24 21:39:21
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![[Post New]](/s/i/i.gif) 2015/08/24 22:49:56
Subject: Fallout 4 Announced
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Master Shaper
Gargant Hunting
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Sigvatr wrote:Screw Fallout Shelter. Just deleted that trash. At one point, Death Claws just kept raiding my vault and despite all of the Vault Dwellers having good weapons (5+ damage) and suitable armor, there was nothing I could do against them. They just stormed through and killed people, forcing me to spend ton of caps on reviving them leaving me unable to build counter-measures. Even with two laboratories, I could not get enough stimpaks going to keep people alive. Just after I got one attack recovered, the next batch attacked. That's utter bullcrap and Bethesda forcing you to buy Lunchboxes / Mr. Handies for real money. Alternatively, I could have rebuilt half of my vault...which would have taken ages. No thanks. Screw you Bethesda.
I've enjoyed the time I've spent into it, but I haven't seen a single Death Claw yet. Is there a certain point at where they start turning up, or am I just lucky enough for the time being?
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Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. |
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![[Post New]](/s/i/i.gif) 2015/08/24 23:19:57
Subject: Fallout 4 Announced
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Junior Officer with Laspistol
Perth/Glasgow
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2BlackJack1 wrote: Sigvatr wrote:Screw Fallout Shelter. Just deleted that trash. At one point, Death Claws just kept raiding my vault and despite all of the Vault Dwellers having good weapons (5+ damage) and suitable armor, there was nothing I could do against them. They just stormed through and killed people, forcing me to spend ton of caps on reviving them leaving me unable to build counter-measures. Even with two laboratories, I could not get enough stimpaks going to keep people alive. Just after I got one attack recovered, the next batch attacked. That's utter bullcrap and Bethesda forcing you to buy Lunchboxes / Mr. Handies for real money. Alternatively, I could have rebuilt half of my vault...which would have taken ages. No thanks. Screw you Bethesda.
I've enjoyed the time I've spent into it, but I haven't seen a single Death Claw yet. Is there a certain point at where they start turning up, or am I just lucky enough for the time being?
60+ Dwellers I believe, they also show up a lot more if you have a manned radio room & keep opening the vault door
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Currently debating whether to study for my exams or paint some Deathwing |
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![[Post New]](/s/i/i.gif) 2015/08/24 23:31:38
Subject: Fallout 4 Announced
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Master Shaper
Gargant Hunting
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Hlaine Larkin mk2 wrote: 2BlackJack1 wrote: Sigvatr wrote:Screw Fallout Shelter. Just deleted that trash. At one point, Death Claws just kept raiding my vault and despite all of the Vault Dwellers having good weapons (5+ damage) and suitable armor, there was nothing I could do against them. They just stormed through and killed people, forcing me to spend ton of caps on reviving them leaving me unable to build counter-measures. Even with two laboratories, I could not get enough stimpaks going to keep people alive. Just after I got one attack recovered, the next batch attacked. That's utter bullcrap and Bethesda forcing you to buy Lunchboxes / Mr. Handies for real money. Alternatively, I could have rebuilt half of my vault...which would have taken ages. No thanks. Screw you Bethesda.
I've enjoyed the time I've spent into it, but I haven't seen a single Death Claw yet. Is there a certain point at where they start turning up, or am I just lucky enough for the time being?
60+ Dwellers I believe, they also show up a lot more if you have a manned radio room & keep opening the vault door
Ok, thanks for the info. I've only got like 32 dwellers, so I have a bit of time until they show up. I should probably use that time to get better guns/weapons and leave a sign by the door, "Don't dead open inside"
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Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. |
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![[Post New]](/s/i/i.gif) 2015/08/25 12:57:31
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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Hlaine Larkin mk2 wrote: 2BlackJack1 wrote: Sigvatr wrote:Screw Fallout Shelter. Just deleted that trash. At one point, Death Claws just kept raiding my vault and despite all of the Vault Dwellers having good weapons (5+ damage) and suitable armor, there was nothing I could do against them. They just stormed through and killed people, forcing me to spend ton of caps on reviving them leaving me unable to build counter-measures. Even with two laboratories, I could not get enough stimpaks going to keep people alive. Just after I got one attack recovered, the next batch attacked. That's utter bullcrap and Bethesda forcing you to buy Lunchboxes / Mr. Handies for real money. Alternatively, I could have rebuilt half of my vault...which would have taken ages. No thanks. Screw you Bethesda. I've enjoyed the time I've spent into it, but I haven't seen a single Death Claw yet. Is there a certain point at where they start turning up, or am I just lucky enough for the time being? 60+ Dwellers I believe, they also show up a lot more if you have a manned radio room & keep opening the vault door Yep, 71 Dwellers. Even after tearing the radio station down, they just kept coming. Not kidding, in less than 8 minutes I had TWO Deathclaw raids. TWO. Nothing you can do about it. Most frustrating mobile game i have played so far. Oh, and never upgrade your vault door. It makes your enemies scale and thus stronger. Yes, it's as stupid as it sounds. Automatically Appended Next Post: 2BlackJack1 wrote: Ok, thanks for the info. I've only got like 32 dwellers, so I have a bit of time until they show up. I should probably use that time to get better guns/weapons and leave a sign by the door, "Don't dead open inside"  You need top tier weapons to stand a chance. Talking rocket launcher / special laser rifle level. All of my Dwellers had at least 5 damage weapon. Still got brutally murdered. You only stand a chance vs. Deathclaws if you heavily meta the game by only building 1 space rooms (best: energy) at the top level, each filled with your strongest Dwellers.Or get lucky and get a top tier weaopon first. Or spend real cash.
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This message was edited 2 times. Last update was at 2015/08/25 12:59:49
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![[Post New]](/s/i/i.gif) 2015/08/25 13:03:59
Subject: Fallout 4 Announced
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Bonkers Buggy Driver with Rockets
Denmark.
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Sigvatr wrote: Hlaine Larkin mk2 wrote: 2BlackJack1 wrote: Sigvatr wrote:Screw Fallout Shelter. Just deleted that trash. At one point, Death Claws just kept raiding my vault and despite all of the Vault Dwellers having good weapons (5+ damage) and suitable armor, there was nothing I could do against them. They just stormed through and killed people, forcing me to spend ton of caps on reviving them leaving me unable to build counter-measures. Even with two laboratories, I could not get enough stimpaks going to keep people alive. Just after I got one attack recovered, the next batch attacked. That's utter bullcrap and Bethesda forcing you to buy Lunchboxes / Mr. Handies for real money. Alternatively, I could have rebuilt half of my vault...which would have taken ages. No thanks. Screw you Bethesda.
I've enjoyed the time I've spent into it, but I haven't seen a single Death Claw yet. Is there a certain point at where they start turning up, or am I just lucky enough for the time being?
60+ Dwellers I believe, they also show up a lot more if you have a manned radio room & keep opening the vault door
Yep, 71 Dwellers. Even after tearing the radio station down, they just kept coming. Not kidding, in less than 8 minutes I had TWO Deathclaw raids. TWO. Nothing you can do about it. Most frustrating mobile game i have played so far.
Oh, and never upgrade your vault door. It makes your enemies scale and thus stronger. Yes, it's as stupid as it sounds.
Automatically Appended Next Post:
2BlackJack1 wrote:
Ok, thanks for the info. I've only got like 32 dwellers, so I have a bit of time until they show up. I should probably use that time to get better guns/weapons and leave a sign by the door, "Don't dead open inside" 
You need top tier weapons to stand a chance. Talking rocket launcher / special laser rifle level. All of my Dwellers had at least 5 damage weapon. Still got brutally murdered. You only stand a chance vs. Deathclaws if you heavily meta the game by only building 1 space rooms (best: energy) at the top level, each filled with your strongest Dwellers.Or get lucky and get a top tier weaopon first. Or spend real cash.
I played it recently and had good fun, but chose to stop once I realised it had a severe case of X-COM-itis: That is, randomness that cannot be accounted for, and will punish you for not being able to beat it. One time, I was randomly raided by Mole Rats, who killed two good Dwellers and left the room in ruins, emptied my cache of Stimpaks and just really messed things up. I hate when games do that - At least give me the ability to counter and/or expect it in some way or another!
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![[Post New]](/s/i/i.gif) 2015/08/25 13:51:11
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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The Wise Dane wrote:
I played it recently and had good fun, but chose to stop once I realised it had a severe case of X-COM-itis: That is, randomness that cannot be accounted for, and will punish you for not being able to beat it. One time, I was randomly raided by Mole Rats, who killed two good Dwellers and left the room in ruins, emptied my cache of Stimpaks and just really messed things up. I hate when games do that - At least give me the ability to counter and/or expect it in some way or another!
Fallout Shelter is far worse. At least in X-Com, enemies are consistent. Those mole rats scale ridiculously. At the beginning, they're easy fodder but later on, they just go wild and tear anything apart that might dare crossing their way. It's ridiculous. Guess you just didn't spent enough $$$ on buying lunch boxes yet!
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![[Post New]](/s/i/i.gif) 2015/08/25 13:59:06
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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So basically, Beth went Zynga?
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This message was edited 1 time. Last update was at 2015/08/25 13:59:54
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/08/25 14:34:00
Subject: Fallout 4 Announced
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Dangerous Outrider
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Not yet, since some people have actually beat the game without paying.
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![[Post New]](/s/i/i.gif) 2015/08/25 15:40:48
Subject: Re:Fallout 4 Announced
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Ultramarine Librarian with Freaky Familiar
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That's a shame. I wouldn't have minded paying £5 -£10 for the game if we got an actual decent game, vs the typical pay to win mobile game.
Can you buy lunchboxes using in-game currency earned over time like in Mass Effect 3 multiplayer (where money is just a shortcut, not an absolute necessity) or can you only buy with real world cash?
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![[Post New]](/s/i/i.gif) 2015/08/25 19:12:39
Subject: Re:Fallout 4 Announced
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Decrepit Dakkanaut
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Shadow Captain Edithae wrote:That's a shame. I wouldn't have minded paying £5 -£10 for the game if we got an actual decent game, vs the typical pay to win mobile game.
Can you buy lunchboxes using in-game currency earned over time like in Mass Effect 3 multiplayer (where money is just a shortcut, not an absolute necessity) or can you only buy with real world cash?
You get lunch boxes for fulfilling ingame goals, but they are significantally harder to achieve than regular goals. That's fine, the problem is that at the point that I have been, fulfilling goals is hard to achieve if you get spammed by Deathclaw attacks. Instead of the lunchboxes that are random, I'd happily pay like 5$ to get a very strong weapon in order to keep the Deathclaws away. But spending real cash on random boxes? Boxes that vary from "Wow, a good weapon!" to utterly useless trash. Not gonna happen anytime soon.
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![[Post New]](/s/i/i.gif) 2015/08/25 19:30:59
Subject: Re:Fallout 4 Announced
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Fixture of Dakka
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Seems Bethesda's canned their official blog for a more corporate looking dashboard thing. We'll see how it goes, but remember what that site's windup for Skyrim was liked, what they've done for Fallout 4 seems a bit meh in comparison.
In other news from that site though, someone's already starting working on a mod for Fallout 4. ...There's always one. Oh the memories of all the mods which people were making before the editors for Oblivion, Fallout 3 and Skyrim came out and all the weird ways of working compared to the later ones. =P
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![[Post New]](/s/i/i.gif) 2015/08/25 19:34:30
Subject: Re:Fallout 4 Announced
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Ultramarine Librarian with Freaky Familiar
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Anyone know if Fallout Shelters going to be released on the Amazon Kindle store? The Kindle is android right?
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This message was edited 2 times. Last update was at 2015/08/25 19:35:38
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![[Post New]](/s/i/i.gif) 2015/08/25 19:36:10
Subject: Re:Fallout 4 Announced
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Decrepit Dakkanaut
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Shadow Captain Edithae wrote:Anyone know if its going to be released on the Amazon Kindle store?
Automatically Appended Next Post:
Anyone know if Fallout Shelters going to be released on the Amazon Kindle store? The Kindle is android right?
It's not going to be developed for Amazon hardware. If you need help getting it to work, feel free to ask me, got it working on a Fire Phone.
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![[Post New]](/s/i/i.gif) 2015/08/26 03:31:58
Subject: Fallout 4 Announced
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Master Shaper
Gargant Hunting
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First mole rat attack happened in Fallout Shelter. They spawned in a room with only one dweller who had absolutely nothing on her, but she managed to solo them both before help could arrive. I take it they get harder later on?
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Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. |
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![[Post New]](/s/i/i.gif) 2015/08/26 03:47:17
Subject: Re:Fallout 4 Announced
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Gore-Soaked Lunatic Witchhunter
Seattle
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Wyrmalla wrote:Seems Bethesda's canned their official blog for a more corporate looking dashboard thing. We'll see how it goes, but remember what that site's windup for Skyrim was liked, what they've done for Fallout 4 seems a bit meh in comparison.
In other news from that site though, someone's already starting working on a mod for Fallout 4. ...There's always one. Oh the memories of all the mods which people were making before the editors for Oblivion, Fallout 3 and Skyrim came out and all the weird ways of working compared to the later ones. =P
The Construction Kit has basically remained the same kernel since its original inception, it's just gotten more robust with each new Bethsoft game. It's not hard to imagine people using Skyrim's iteration to start crafting mods and such, the scripting engine will, in all likelihood, remain virtually the same. You can even start doing dummy files and placeholders for meshes and textures before you get the real deals with the game install.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2015/08/26 14:22:41
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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2BlackJack1 wrote:First mole rat attack happened in Fallout Shelter. They spawned in a room with only one dweller who had absolutely nothing on her, but she managed to solo them both before help could arrive. I take it they get harder later on?
Enemies in Fallout Shelter scale. The problem is that they don't scale with your combat prowess, they scale with the number of Vault Dwellers and the level of your security door (yes...). So at the beginning, you easily win all battles because you quickly get good weapons. Sooner than expected, though, you hit a ceiling. All people got good weapons (5-6 power) but the number of Dwellers constantly increases...which makes enemies stronger. Your Dwellers don't get much stronger however...so my hint is to not get more than 59 Dwellers until you have at least 1 top tier weapon, i.e. a Rocket Launcher. Keep doing the Lunchbox quests until you get a good weapon and don't repopulate. This will lower your happiness rating, as your Dwellers need to get laid in order to be happy, but unhappy Dwellers are better than dead Dwellers.
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![[Post New]](/s/i/i.gif) 2015/08/26 19:08:37
Subject: Fallout 4 Announced
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Gore-Soaked Lunatic Witchhunter
Seattle
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If you've paid any attention to Fallout, you should realize that happiness of the residents of a Vault is, like, the last item on Vault-Tec's list of priorities. Von Braun was a psychopath, he gave not a single feth for the people who would end up in his Vaults.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2015/08/26 19:17:27
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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91+% happiness = 10% higher ressource production.
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![[Post New]](/s/i/i.gif) 2015/08/26 19:41:36
Subject: Fallout 4 Announced
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Gore-Soaked Lunatic Witchhunter
Seattle
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Doesn't matter if you have a Mole Rat infestation that eats 70% of your Dwellers and wrecks half the Vault.
Maybe someone needs to look into Garyism and just start cloning mofos.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2015/08/26 19:44:15
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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Psienesis wrote:Doesn't matter if you have a Mole Rat infestation that eats 70% of your Dwellers and wrecks half the Vault. Maybe someone needs to look into Garyism and just start cloning mofos. Recently saw a long post on 9gag or sth. where someone sent all of his Dwellers into the wilds and whoever would come back after a day would get to love. Last one died about 7 hours after his departure. Hunger Games done right.
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This message was edited 1 time. Last update was at 2015/08/26 19:44:23
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