EnTyme wrote: I would imagine the lack of Ogor rules is because of their impending battletome. They'll probably release Warcry rules for them shortly after the tome drops. Of course, if that's true, it might mean that the Slaves to Darkness tome is further off than I had hoped.
I've heard some have thought Slaves were aimed at just before Christmas, which would make sense because then GW would hit the big Christmas period with all armies with a Battletome (only KO and Seraphon and Tzeentch with older ones). However the mess with the delay on Sylvaneth pushed things out of sync and has pushed Slaves into next year. Which isn't ideal, esp since Slaves are supposed to be THE big antagonists for the main game and yet they've never had a Battletome. That said it still means that we would enter 2020 with only 1 army without a Tome and only 3 armies to update with an updated book.
So its still a really strong position considering where we were this time last year in 2.0 support.
Slaves will be very interesting too, I can see GW using the new Warcry Warbands as Marauder replacements and removing the old marauder models on foot from the game. Esp since the Warbands share mostly similar stats. I also think the new cultist keyword will work like the chaos mark ability; simplifying and getting it off the warscrolls and into a single entry in the book rather than repeating the 5 variations on every mark capable unit.
NinthMusketeer wrote: Monsters may have some sort of control mechanic where on activation they have a chance of not doing what you want them to.
I think that for monsters on the open battlefield that works well, but once they are in your warparty they are like any other model. I think what will balance it out is that the monsters will cost a huge amount of points and thus, whilst they'll be powerful; they will cut down your potential activations and how much of the board you can cover. They'll also likely be suited to bigger matches and campaign matches and the like.
Is it? The highest pointed unit in the game is the FEC Crypt Infernal - it's almost as good, but it doesn't degrade based on how much damage it takes. By the time the Chimera has taken 21 points of damage, it is actually worse than the Crypt Infernal. A full 60 points higher is a rather significant increase - a whole minion's worth. Also, to add a Chimera to your team, you've got to defeat it first and there might be other prerequisites (like amount of territory owned) before you can do even that.
I am curious about the runemark on the abilities card. It seems to have a unique beast-related runemark for the abilities that isn't on its card. Looks like it is wearing a collar. Actually, now that I think about it, since the Chimera has the chaos beast runemark, does that mean it can be selected for missions when the twist cards call for chaos beasts to be added?
It is yes. 2" reach is amazing. It allows you to force most models to burn an action to swing at you. It has more attacks wounding everything short of buffed SC on 3s at brutal damage numbers 5/10 is one shotting or badly crippling pretty much everything.
At 21 it only slips below the Infernal in movement speed slightly. It actually takes 31 to make it worse than the Infernal and even then you have 7 swings at Str 6 per action that are equivalent except for the loss of 1 point on the crits.
Outside of the nastier Shootcast teams I'm not sure how most teams can handle this and 640 of other threats + chaff.
As has been said there could mitigating circumstances around how you acquire/control it but just for sheer value for points it looks insane.
The community article about monsters and mercenaries mentions an a command ability that lets you auto pass 'beastial intelect' rolls.
So there clearly is a mechanic that limits their effectiveness.
Small correction to the list I posted well not the list it has to do with the 4 unseen Allies they are confirmed as
DoK Hag Queen
DoK Slaughter Queen
FEC Abhorrant Ghoul King
GSG Loonboss - this is the one that's not listed on the website despite having it's own separate mini.
The rulebook has 3 new faction symbols beyond the 9 on release
Beasts of Chaos
Stormcast Warrior Chamber
Everchosen
The Everchosen warband rules are in the book
they get
Varanguard (leader) 385 points!
ASpring Champion
Exalted Champion
Chosen
Chaos Warrior with Chaos Runeshield
Chaos Warrior with 2 handed weapons
Monster Runemarks
Chaos
Chaos Gargant
Ghorgon
Cygor
Destruction
Aracknorak
Order
War Hydra
Kharibdyss
Death
TerrorGheist
Zombie Dragon
Chaos can be taken by Iron Golems, Untamed Beasts, Splintered Fang, Unmade, Corvus Cabal, Cypher Lords, Scions of Light, Spire Tyrants
Order by DoK, Idoneth, Stormcast Warrior Chamber
Destruction, GSG, Bonesplitterz, Ironjawz
Death, LoN, Nighthaunt, FEC
All monsters in the low to mid 300 point range with 360 being the most expensive.
Allies
Ally Faction Runemarks,
Khorne, Nurgle, Skaven, Tzeentch, Beast of Chaos, Slaves to Darkness
Stormcast Warrior Chamber, IDK, DoK LoN, Nighthaunt, FEC GSG, Bonesplitterz, Ironjawz
Stormcast Vanguard Chamber can't have allies only the Warrior Chamber can.
Iron Golems, Untamed Beasts, Splintered Fang, Unmade, Corvus Cabal, Cypher Lords, Scions of Light, Spire Tyrants can ally with Khorne, Nurgle, Skaven, Tzeentch, Beast of Chaos, Slaves to Darkness
The rest are by Grand Alliance.
The Lone Necromancer is 20 points cheaper.
Megaboss is 255 points 35 wounds
I watched the video and the Chimera stats are in the book. There is a generic monster ability card, and then most monsters get a few unique abilities. But they may still do a splash release of all of the big monsters currently offered as direct only, and they may put cards in the boxes for those.
Sotahullu wrote: Kinda hoped for Beasts of Chaos to show up eventually but bit disheartened that there is no mention of Skaven warband.
I'm honestly surprised GW released this expansion before a second wave of card pack additions to expand the number of factions in the game. Skaven and such are prime considerations to add. Then again perhaps Bonereapers are also going to feature in that expansion and that's why its coming after. GW wanted something in this slot for Warcry, whilst the delays with Sylvaneth might have pushed Bonereapers into a latter production slot and thus why there's a bit of a mishmash on the timing. Which if its true could mean a second wave happening right after Bonereapers launch.
Sotahullu wrote: Kinda hoped for Beasts of Chaos to show up eventually but bit disheartened that there is no mention of Skaven warband.
I'm honestly surprised GW released this expansion before a second wave of card pack additions to expand the number of factions in the game. Skaven and such are prime considerations to add. Then again perhaps Bonereapers are also going to feature in that expansion and that's why its coming after. GW wanted something in this slot for Warcry, whilst the delays with Sylvaneth might have pushed Bonereapers into a latter production slot and thus why there's a bit of a mishmash on the timing. Which if its true could mean a second wave happening right after Bonereapers launch.
I do have to agree that a lot of this compressed schedule is likely due to the Sylvaneth delay. I can imagine that GW would have wanted to spread out some of these releases a bit more.
Confirms that the box terrain is to be treated as if it's 3" inches high you round up to the nearest 1/2" inch
Stormcast (or any other warband) can no longer use onslaught on their ranged weapons over 3 inches in range so Longstrikes can no longer get 2 attacks per action (4 attacks on 2 actions) with a potential 40 wounds on 4 crits. These guys could easily be doing 16 wounds per double action even without the crits so now they are more limited.
Change to cover rules
Page 46 – Terrain, Terrain Features, Obstacles
Change the second paragraph to:
‘The target fighter of an attack action receives the benefit of cover if an imaginary line drawn between the closest points on each fighter’s base passes through an obstacle. However, if the fighters are more than 1" away from each other, do not count parts of obstacles within ½" of the fighter making the attack action (this represents fighters that have weapons with a longer range being able to aim around corners, through gaps in nearby terrain, and so on).’
Warcry Rules Updates: Due in the winter and again in the summer, we will release rules updates as needed to address the balance of the game and tweak campaigns.
Warcry – it’s pretty good, eh? Over the past month or so, hordes of you have sought tabletop glory in the Eightpoints, experiencing a new age of skirmish combat in the mortal realms and generally having a cracking time. So, with the game soaring in popularity, we wanted to give you an update on our future plans – of which we have lots!
Firstly, a heads-up. The Warcry Starter Set, in its current form, won’t be around forever. We’re letting you know so if you’re looking to give a friend or family member the gift of eternal carnage in the blood-stained wastes of the Eightpoints for Christmas, you’ll want to grab your copy today. Check with your local store to see if they’ve still got the Starter Set on their shelves.
Getting started with Warcry is still super simple, even without the Starter Set – just grab the Core Rules, then pick a warband and a Ravaged Lands set.
Another piece of good news is that you’ve got loads of awesome stuff to look forward to for Warcry. For one, the excellent scenery from the box will be available separately before long, perfect for building Warcry boards and creating epic cityscapes for your games. For another, the Iron Golem, Untamed Beasts and Chaotic Beasts are available separately right now.
After that, you can look forward to a new book containing rules for all the warbands in the game (and much, much more besides!), meaning if you missed out on their faction cards, you’ll still be able to play with them.
What’s more, as the sharp-eyed among you will have noticed, we’ve got two more warbands on the way. As an early teaser, here’s one of the barbarous pit-fighters from the Spire Tyrants – the battle-hardened gladiator tribes from the Varanspire itself.
It’s like someone crossed a Chaos Marauder and one of the Varanguard – then threw in a healthy dash of terror for good measure!
Meanwhile, if Monsters & Mercenaries has you raring to tackle (or enslave!) more terrifying beasts from the fighting pits of the Varanspire, good news! All manner of monstrous horrors are on the way, like this brutal Fomoroid Crusher.
Sick of your enemies hiding behind the scenery? Just enlist this guy to throw some at them. Simple!
And that’s just a small taste of what’s to come for Warcry! If you’re still looking for a Starter Set, make sure to grab it now before it disappears. If you’re already sorted, secure your copy of Monsters & Mercenaries and await your chaotic reinforcements…
Spire Tyrant looks a wee bit bland for me - particularly compared to the other warbands. But, defo the classic Marauder aesthetic.
Big beasty? Not keen on the paint job. Grey rock and grey skin and grey hair makes it look a bit, well, blobby. Spesh the left hand - just not enough contrast between the colours.
Make the bindings bone coloured or proper manky, and the stone obsidian/green etc? I think it'd look tonnes better.
Not a fan of how GW goes back and forth on whether rules should be on cards or in books with Warcry. They seem to do the same thing as with their other releases, having the books stick around while the reference cards are temporary and while stock lasts, but without the benefit of providing both at the same time so you can actually choose the format you prefer. But I guess at least we won't have to worry about the accessibility of out of stock warband rules now.
I love the look of it. The color scheme makes me think of LOTR trolls, which is nice. Only issue is the metal looks too much like skin. I thought the top of his head was an iron mask, not flesh.
The varanspire is okay. Nothing special, but I like the look. I wish he had better clothes though; we already have two other Conan the barbarian looking warbands.
DaveC wrote: The Ruined Chapel is short parts from the box set but appears the have a new sprue instead
What have you spotted? I though it was just these two sprues -
Spoiler:
The upper level of the chapel are new parts not in the main boxed game - the walls with the broken pillars notice how the broken pillar still has the head intact unlike the one in the main box.
'Fomoroid' is honestly one of the most terrible names they could think up, even by AoS wacky name standards, but the model is excellent. All sorts of implications about what's going on there- I assumed it's 'fimir' as engineered mutation/grafting.
Etymologically weird to recast some of the concept they tacked onto 'fimir' onto a clear linguistic derivative of 'fomorian' but that's just GW being careless with mythology.
DaveC wrote: The upper level of the chapel are new parts not in the main boxed game - the walls with the broken pillars notice how the broken pillar still has the head intact unlike the one in the main box.
'Fomoroid' is honestly one of the most terrible names they could think up, even by AoS wacky name standards, but the model is excellent. All sorts of implications about what's going on there- I assumed it's 'fimir' as engineered mutation/grafting.
Etymologically weird to recast some of the concept they tacked onto 'fimir' onto a clear linguistic derivative of 'fomorian' but that's just GW being careless with mythology.
I actually think its the most straight forward name AoS has. it's not a Fomorian, but its Fomorian-ish. Hence, "Fomoroid".
'Fomoroid' is honestly one of the most terrible names they could think up, even by AoS wacky name standards, but the model is excellent. All sorts of implications about what's going on there- I assumed it's 'fimir' as engineered mutation/grafting.
Etymologically weird to recast some of the concept they tacked onto 'fimir' onto a clear linguistic derivative of 'fomorian' but that's just GW being careless with mythology.
I actually think its the most straight forward name AoS has. it's not a Fomorian, but its Fomorian-ish. Hence, "Fomoroid".
They're all pretty straightforward twists of existing fantasy names. That's exactly what makes them so terrible.
It's a terrible pretence that looks ugly and childish on the page. 'This is OUR concept that's totally different while being exactly the same. And to 'prove' it we moved letters around.' (Or terribly misuse suffixes)
H.B.M.C. wrote: Well the box won't have nearly as much terrain as the starter set does, so probably time to get that terrain.
That terrain box is not packaged like a Ravaged Land, which means it will probably be multiple terrain sets like the Domain of Sigmar sets, and won't include a board or terrain cards. I think they will repackage the starter set terrain in a Ravaged Land, because the terrain cards and board are not as optional as Kill Team (which never rereleased the Sector Imperialis killzone), but are probably waiting to sell through all the starters first.
But who knows? Probably best to get the starter set anyway, just in case. Beware the FOMOroid...
They're all pretty straightforward twists of existing fantasy names. That's exactly what makes them so terrible.
It's a terrible pretence that looks ugly and childish on the page. 'This is OUR concept that's totally different while being exactly the same. And to 'prove' it we moved letters around.' (Or terribly misuse suffixes)
As long as it avoids blood-noun-of-bloody-bloodness, or the wolfy wolf wolfer of Icy wolfishness, GW is doing better than (their own) normal in my eyes. Which isn't a very high bar, sure.
Liking the new stuff and good on GW to announce that the Warcry box is going out of stock "soon" and before Christmas and also in getting al ot of the individual content within it released faster to market and not leaving the market without for a long lag period.
The Spire Tyrant makes me think that the new warbands will fully replace marauders in Slaves to Darkness once that tome arrives.
The Spire Tyrant is boring, honestly. It’s just a generic marauder with a helmet, and not even especially well executed in my opinion. First Warcry model I’ve not liked though, so still a good hit rate.
Chopstick wrote: The pictures of the Spire tyrant and the cyclop is named "Warcry starter" it could be the new starter box that will replace the (not that) old one.
Maybe it's an alternate starter set at a lower price point like AoS and 40k have? Just one warband pitted against a monster, maybe with a bit of terrain in it?
Or perhaps the pictures might be called that because the first half of the article is devoted to the fate of the current starter set and the pictures are tagged thus so the author knows to put them in there.
I hope that book offers a decent chunk of new content, as a bit of fluff and just a printed collection of the stat and ability cards, sounds like a bit of a non-release. More than most GW current games, I feel like Warcry really benefits from a steady drip of quest-lines, artifacts, etc...
I also wouldn't be surprised if just into the new year we get a new starter set with two remaining, known warbands, the Fomoroid replacing the chaos beasts as a neutral monster, and a new terrain set. It including 100% new content could make is a new point of entry that also sells really well to current players.
ImAGeek wrote: The Spire Tyrant is boring, honestly. It’s just a generic marauder with a helmet, and not even especially well executed in my opinion.
You say that now, but then you realize the axe head is a separate bit and the weapon can also be assembled into a broom. And then you'll realize that a contest of Chaos janitors is all you ever wanted out of Warcry.
ImAGeek wrote: The Spire Tyrant is boring, honestly. It’s just a generic marauder with a helmet, and not even especially well executed in my opinion.
You say that now, but then you realize the axe head is a separate bit and the weapon can also be assembled into a broom. And then you'll realize that a contest of Chaos janitors is all you ever wanted out of Warcry.
You are a genius! I'm betting an ork topknot would be the perfect size for a mop!
Chopstick wrote: The pictures of the Spire tyrant and the cyclop is named "Warcry starter" it could be the new starter box that will replace the (not that) old one.
Maybe it's an alternate starter set at a lower price point like AoS and 40k have? Just one warband pitted against a monster, maybe with a bit of terrain in it?
Or perhaps the pictures might be called that because the first half of the article is devoted to the fate of the current starter set and the pictures are tagged thus so the author knows to put them in there.
Could be anything.
Only the ruin, the spire tyrant, and the monster is labelled as "Starter", the other picture is named "Warcry Future"
'Fomoroid' is honestly one of the most terrible names they could think up, even by AoS wacky name standards, but the model is excellent. All sorts of implications about what's going on there- I assumed it's 'fimir' as engineered mutation/grafting.
Etymologically weird to recast some of the concept they tacked onto 'fimir' onto a clear linguistic derivative of 'fomorian' but that's just GW being careless with mythology.
I actually think its the most straight forward name AoS has. it's not a Fomorian, but its Fomorian-ish. Hence, "Fomoroid".
They're all pretty straightforward twists of existing fantasy names. That's exactly what makes them so terrible.
It's a terrible pretence that looks ugly and childish on the page. 'This is OUR concept that's totally different while being exactly the same. And to 'prove' it we moved letters around.' (Or terribly misuse suffixes)
Seems fine to me. It's formian-ish, thereby formoroid. Straightforward and makes sense. IMO you are reading into it too much.
And always remember the alternative: ripperdactyls, bloodsecrator, deadwalkers, adjectivenoun verbnouner, etc...
I just want to remind people how many "proper sounding" and "really advanced scientific names" are just "person who found it out" bolted onto a latin description of a property of it. Or even just a straight up latin description. It only sounds fancy because the majority of people can't read proper latin.
Sigh. It doesn't actually prevent the model (or future Fomorians) from being 'Formoroid Adjectivenoun Verbnouner'
The issue is it sounds horrible, and despite what their IP department thinks, the model is still clearly derivative from folktales (giant misshapen humanoid with a covered single eye? When folktale fomorians are giant misshapen humanoids and the most famous individual has a single eye that blasts and/or curses people?).
So making it sound stupid doesn't actually fulfill the intended purpose.
I'd much rather have more ripperdactyls and bloodsecrators.
At least someone was trying to be clever, even if they failed.
Voss wrote: Sigh. It doesn't actually prevent the model (or future Fomorians) from being 'Formoroid Adjectivenoun Verbnouner'
The issue is it sounds horrible, and despite what their IP department thinks, the model is still clearly derivative from folktales (giant misshapen humanoid with a covered single eye? When folktale fomorians are giant misshapen humanoids and the most famous individual has a single eye that blasts and/or curses people?).
So making it sound stupid doesn't actually fulfill the intended purpose.
I'd much rather have more ripperdactyls and bloodsecrators.
At least someone was trying to be clever, even if they failed.
Not sure i'm a fan of how this game is being handled, kinda regret buying in. Game has 3 books now in less than four months. Does the monsters/mercs book have rules for this new one eyed monster or the new book?
The spire tyrants look good to me though. They showed off only the most basic warrior, which is why he looks a bit bland. I'm sure the champions/leader look better.
I dunno, this third book looks like an annual compendium like they did for Blood Bowl and Necromunda. It comes quite fast, I agree, but I guess they had to give these card profiles for those who weren't unlucky to get them while they were still available...
At the very least, it feels like the card system for Warcry didn't last long. Oh well, I'd rather have all the profiles/rules in a good old book anyway.
'Fomoroid' is honestly one of the most terrible names they could think up, even by AoS wacky name standards, but the model is excellent. All sorts of implications about what's going on there- I assumed it's 'fimir' as engineered mutation/grafting.
Etymologically weird to recast some of the concept they tacked onto 'fimir' onto a clear linguistic derivative of 'fomorian' but that's just GW being careless with mythology.
If the book stays valid for an actual whole year then it's not as bad. But I personally prefer the cards, saves flipping through books. So long as the core chaos warbands continue to carry the cards i'm okay though. I never really had any intention of playing non chaos in this setting.
'Fomoroid' is honestly one of the most terrible names they could think up, even by AoS wacky name standards, but the model is excellent. All sorts of implications about what's going on there- I assumed it's 'fimir' as engineered mutation/grafting.
Etymologically weird to recast some of the concept they tacked onto 'fimir' onto a clear linguistic derivative of 'fomorian' but that's just GW being careless with mythology.
Hemorrhoid.
Once you have seen it you cannot unsee it.
Agreed. The first time I saw that name I thought "Hemorrhoid Crusher? Ok then".
eohall wrote: I wonder why they're discontinuing the starter so quickly? Doesn't exactly inspire potential buy-in
It's not that they are discontinuing it, it's that GW tends to do a single big print run of their big boxes that is supposed to last them a while - but really popular boxes sell out really quickly. Since almost everything in the box can be sold separately (just the Ruined City ravaged land and the dice are unavailable otherwise, both optional), there's not a huge need to do a reprint.
More than likely, they will follow Kill Team's lead and produce a new, less desirable starter set in the future. But I think Kill Team was extremely hurt by not having a starter set or most kill zones available, and even now, pretty much the entirety of the Kill Team line (outside of the books) is unavailable.
Automatically Appended Next Post:
Thargrim wrote: Not sure i'm a fan of how this game is being handled, kinda regret buying in. Game has 3 books now in less than four months.
Bring it on, I say. I'll never understand people who regret a game which is actively being supported by new releases. You act like you just bought a car and are disappointed you also have to buy gasoline for it, when this is more like your favorite book series getting a new sequel and a collection of novelty vinyl figurines.
Does the monsters/mercs book have rules for this new one eyed monster or the new book?
It does not. However, the rules for big monster battles are in the book, and it's possible you will need the book in order to use him. The monster rules are only two pages though, so it is possible they will be in the new book as well.
I feel like any 2019 stat-book would easily stay valid for a full year. Right now only the stock Aetherwing, and Loonboss Mercenary are stupid good for their points. Otherwise the game is excellently balanced.
eohall wrote: I wonder why they're discontinuing the starter so quickly? Doesn't exactly inspire potential buy-in
It's not that they are discontinuing it, it's that GW tends to do a single big print run of their big boxes that is supposed to last them a while - but really popular boxes sell out really quickly. Since almost everything in the box can be sold separately (just the Ruined City ravaged land and the dice are unavailable otherwise, both optional), there's not a huge need to do a reprint.
More than likely, they will follow Kill Team's lead and produce a new, less desirable starter set in the future. But I think Kill Team was extremely hurt by not having a starter set or most kill zones available, and even now, pretty much the entirety of the Kill Team line (outside of the books) is unavailable.
Rumor is that the Kill Teams didn't sell too well. Which is kinda understandable for most of them, as it wasn't until the Manipulus or Kelermorph sets that anybody really had a "WELL I NEED THAT!" drive. I wouldn't be shocked to see Kill Team itself getting a more WarCry-ish makeover, maybe with some "Kill Team specific" units that also get 40k rules...as right now, barring the AdMech and GSC sets there's nothing really special of the Kill Teams that feature off the shelf units.
Warcry's been a bit different in that you could just buy the faction cards at launch for the non-Chaos factions and use your collection.
Rumor is that the Kill Teams didn't sell too well. Which is kinda understandable for most of them, as it wasn't until the Manipulus or Kelermorph sets that anybody really had a "WELL I NEED THAT!" drive.
It wasn't until those two models that there was anything new to actually want (well, there was Rogue Trader, which had awesome models, but was kind of half baked as a big box). The faction starters were really aimed at people like me, who didn't already have any 40k models from those factions, but the majority of KT players weren't people like me and they didn't have a lot to look forward to. Regardless, I don't think there has been a new KT release since May(?). The new starter set isn't really a new release.
I wouldn't be shocked to see Kill Team itself getting a more WarCry-ish makeover, maybe with some "Kill Team specific" units that also get 40k rules...as right now, barring the AdMech and GSC sets there's nothing really special of the Kill Teams that feature off the shelf units.
I would love nothing more than KT to get a Warcry makeover, but I feel like if they were going to do that, they would've started with the new starter set. But at the very least, GW needs to port the battleplan cards over to KT.
The whole battleplan cards is a really great idea. It makes game setup much faster and effortlessly easy for beginners and pros alike. Plus I think those plus the deployment cards take out a lot of stress of choosing deployments and that niggling "I lost because I picked the wrong side" stuff.
'Fomoroid' is honestly one of the most terrible names they could think up, even by AoS wacky name standards, but the model is excellent. All sorts of implications about what's going on there- I assumed it's 'fimir' as engineered mutation/grafting.
Etymologically weird to recast some of the concept they tacked onto 'fimir' onto a clear linguistic derivative of 'fomorian' but that's just GW being careless with mythology.
Hemorrhoid.
Once you have seen it you cannot unsee it.
This is AoS. It needs a compound linked A/E. Haemorrhoid Bonecrusher.
'Fomoroid' is honestly one of the most terrible names they could think up, even by AoS wacky name standards, but the model is excellent. All sorts of implications about what's going on there- I assumed it's 'fimir' as engineered mutation/grafting.
Etymologically weird to recast some of the concept they tacked onto 'fimir' onto a clear linguistic derivative of 'fomorian' but that's just GW being careless with mythology.
Hemorrhoid.
Once you have seen it you cannot unsee it.
This is AoS. It needs a compound linked A/E. Haemorrhoid Bonecrusher.
Christ, it's a giant cyclops. Just call it a Formorian and be done with it.
And yet reality has given us such amazing names for species. A quick google search found the Mustached puffbird, the Red-lipped batfish and the Screaming hairy armadillo amongst others
GoatboyBeta wrote: And yet reality has given us such amazing names for species. A quick google search found the Mustached puffbird, the Red-lipped batfish and the Screaming hairy armadillo amongst others
Plus many latin names are much the same, they are simply written in latin so they "sound" more advanced, but often as not might just be a description; often bolted to the name of whoever found them.
Take the Temminck's Tragopan.
The first part of the name commemorates the Dutch naturalist Coenraad Jacob Temminc
The second part refers to the horn, being a composite of tragos (billy goat) and the ribald half-goat deity Pan
eohall wrote: I wonder why they're discontinuing the starter so quickly? Doesn't exactly inspire potential buy-in
It's not that they are discontinuing it, it's that GW tends to do a single big print run of their big boxes that is supposed to last them a while - but really popular boxes sell out really quickly. Since almost everything in the box can be sold separately (just the Ruined City ravaged land and the dice are unavailable otherwise, both optional), there's not a huge need to do a reprint.
More than likely, they will follow Kill Team's lead and produce a new, less desirable starter set in the future. But I think Kill Team was extremely hurt by not having a starter set or most kill zones available, and even now, pretty much the entirety of the Kill Team line (outside of the books) is unavailable.
Rumor is that the Kill Teams didn't sell too well. Which is kinda understandable for most of them, as it wasn't until the Manipulus or Kelermorph sets that anybody really had a "WELL I NEED THAT!" drive.
I wouldn't be shocked to see Kill Team itself getting a more WarCry-ish makeover, maybe with some "Kill Team specific" units that also get 40k rules...as right now, barring the AdMech and GSC sets there's nothing really special of the Kill Teams that feature off the shelf units.
Warcry's been a bit different in that you could just buy the faction cards at launch for the non-Chaos factions and use your collection.
WarCry and AoS in general has more scope for skirmish specific units, because everything is pretty new, and the world still unfolding.
40k? Perhaps not so much. Astartes have Scouts and Reivers for that sort of thing. IG Vets and Ratlings, and so on.
Yeah. To be honest this "Fomoroid Crusher" is probably the most sensible name to have come out since the start of AoS. I don't know why people is arguing so much about it.
Every game that uses the "Fomor-X" formula changes it. And Crusher is... a relatively descriptive and simple adjetive.
I hope is big, so I can use it to proxy the horrible beastmen Cygor or Chaos Gargants.
Galas wrote: Yeah. To be honest this "Fomoroid Crusher" is probably the most sensible name to have come out since the start of AoS. I don't know why people is arguing so much about it.
Every game that uses the "Fomor-X" formula changes it. And Crusher is... a relatively descriptive and simple adjetive.
I hope is big, so I can use it to proxy the horrible beastmen Cygor or Chaos Gargants.
Well, luckily it has some human skulls so you should be able to determine how big it is fairly accurately.
Without doing any math, seems to me it's on a 60mm base and as tall as a Contemptor if you count the hair ridge. By shoulder height it should be shorter than that.
'Fomoroid' is honestly one of the most terrible names they could think up, even by AoS wacky name standards, but the model is excellent. All sorts of implications about what's going on there- I assumed it's 'fimir' as engineered mutation/grafting.
Etymologically weird to recast some of the concept they tacked onto 'fimir' onto a clear linguistic derivative of 'fomorian' but that's just GW being careless with mythology.
Hemorrhoid.
Once you have seen it you cannot unsee it.
This is AoS. It needs a compound linked A/E. Haemorrhoid Bonecrusher.
Christ, it's a giant cyclops. Just call it a Formorian and be done with it.
The issue is it sounds horrible, and despite what their IP department thinks, the model is still clearly derivative from folktales (giant misshapen humanoid with a covered single eye? When folktale fomorians are giant misshapen humanoids and the most famous individual has a single eye that blasts and/or curses people?).
So making it sound stupid doesn't actually fulfill the intended purpose.
What do you think is the intended purpose?
Well, most of the answer is in the bit you quoted- A very sad and ineffectual attempt at IP protection for a model very clearly based on ancient public domain mythology.
Wacky names don't do that job- any company came make bits for orcs or formorians or elves, and GW having their own special names for common fantasy critters doesn't actually help with litigation. If some does a 'heroic scale 28 or 32 mm' model of Balor of the Evil Eye and offers alternate shoulder pads, GW doesn't have grounds for complaint, because he's a mythological figure.
Honestly it all depends on what his warscroll looks like. He won't have the problem that the warbands have where you have to field them according to what comes in the box.
In fairness the warbands from warcry currently only fit into Slaves to Darkness which is an incomplete non 2.0 faction at present so its not working as it should anyway.
AegisGrimm wrote: All joking aside, it really is a cool figure, even though I think the Iron Golems style eye protector looks stupid.
It is a little goofy, but it looks like he took notes from Polyphemus before heading out to battle, to which I say: smart move.
Ideally the kit offers a choice of heads. GW kits aren't exactly overflowing with options these days, but head options are perhaps the most significant and widely spread, so I guess there's a chance for that to happen.
For my part I can say the eye protection was the first thing I noticed about it that took me a moment to make the connection and realize I'm looking at a cyclops. I thought it would be better not to hide that feature under a piece of metal. At least not on the first of its kind that was going to establish the race's look.
Well at least that clears up the Vanguard monster and allies runemark issue and it confirms that they reversed the Everchosen Move and Toughness values by mistake. Nighthaunt Allies also get the fly runemark
Not only do we get to explore more of the aesthetic of the Varanspire – first seen in the Varanguard – we also get to see another duardin and a bestigor! You’ve been patiently anticipating the arrival of the Spire Tyrants, and you won’t have to wait much longer before this awesome new warband can be yours.
Mixed feelings on these, I like at least 3 of them but overall not particularly impressed. I kinda felt the same about a couple of the other warbands though, before I saw them unpainted in person.
Loving that Bestigor. I was hoping for a bit more armor on these guys, but they look the part pretty well. I will probably pick them up eventually (read when I get my other 4 Warbands done....I'm just finishing the Iron Golems).
I like the girls. I thought I'd like the beastman, too, when I caught a glimpse in the video. His spiky mace is great, but there's something about the helmet shape and the chain cloak that look off to me.
The rest is... standard fare? Not good, not bad, just Chaos Marauders.
I like the not-pit fighter with morning star and top knot. The rest are okay. For being the closest to glory *and* attention seeking gladiators they look...the most vanilla and unassuming.
Besides I refuse to buy any more Chaos barbarians until my box Godsworn Hunt turns back up. Filthy yokels disappeared after a brutal loss to the Profiteers and now they're missing, somehow D:
I quite like them, but at this point I have to ask...GW sculptors, blink twice if someone is holding you hostage to only make two hairstyles on the female models.
What is this supposed to be? A restock list? Delivery lis? Because it's a wild mix between existing kits (Warcry teams), kits we know will come (Rohan house, Tome of Champions), and wishlisting (StD stuff).
Huh. If this leak is true they must be reboxing the Warcry gangs for AoS? I don't see why they would be listed otherwise. I also believe the Ogre Team was named "Fire Mountain....something something...." so this could very well be fake.
All the Warcrybands already have rules for Slaves to Darkness so it wouldn't surprise me. GW already reboxes the Underworld content and for them they have to put them into a different box and leave out the cards.
So reboxing for AoS with Slaves on the front makes full sense. That would be 8 new warbands and the 1 new beasty all for Slaves at launch - along with spells and a Tome that's a BIG chunk of models.
I did think GW would want all of AoS with Battletomes and Slaves are the last army without a Tome. Squeezing them in late (accepting that everything got pushed a month or two forward due to Sylvaneth delays) but still that's really great to see.
Overread wrote: All the Warcrybands already have rules for Slaves to Darkness so it wouldn't surprise me. GW already reboxes the Underworld content and for them they have to put them into a different box and leave out the cards.
So reboxing for AoS with Slaves on the front makes full sense. That would be 8 new warbands and the 1 new beasty all for Slaves at launch - along with spells and a Tome that's a BIG chunk of models.
I did think GW would want all of AoS with Battletomes and Slaves are the last army without a Tome. Squeezing them in late (accepting that everything got pushed a month or two forward due to Sylvaneth delays) but still that's really great to see.
Darn it now I want a box of slaves.
Except with warcry you have a lot less cards than with underworlds, so it would hardly cut any cost from the box set.
Except with warcry you have a lot less cards than with underworlds, so it would hardly cut any cost from the box set.
What you're missing out on is that there's also a packaging angle to consider.
When the Easy to Build sets for Underworlds come out, they're released in standard AoS packaging versus the Underworlds specific packaging for recognizability--then they go to Direct Only. The same thing is possible here.
Indeed, its basically just putting the same models in a different box. Surprised that GW hasn't done duel boxes and cut the cost in half for them with duel branding of AoS and Warcry. Unless that is their plan and they'll just let stock of warcyr only boxes dwindle.
Well, since cards are not done in house (and seem that they might be more an issue in terms of getting printed than simply boxes) having sets without them probably means the ability to make restocks more easily even if it doesn't trim that much in cost
plessiez wrote: It seems unlikely they would repackage for a Slaves to Darkness battletome while there are still unreleased gangs.
With the Spire Tyrants coming out, there would be just one left...and it's possible they aren't intended to be a Slaves to Darkness force but rather would be associated with Tzeentch Arcanites.
I don't think so since one of the key aspects to the Warbands is that they are not tied to specific gods. Clearly some are closer to certain gods as opposed to others, but the idea is that quite a few worship gods who are not even one of the four Chaos Gods. Untamed Beasts, for example, worship their own god who is a god of destruction that is seeking to destroy all civilisation and settlement. Now in the lore the idea is that the power behind that god is one of the agents of the four great chaos gods. So it might be a Bloodthirster or Keeper of Secrets pulling the strings; and each different tribe might even have different greater demons pulling the strings on them.
The Warbands also all have the cultist keyword which I think is likely to replace the "mark of chaos" ability. Meaning that GW just has to print the cultist details in the battletome once rather than reprint mark details on every single warscroll.
We don't have anything for the Flameyguys - not even a photo or rumour. So they could come later. That or GW might even squeeze them in much like they did with Ogors - a basic surprise release alongside.
Otherwise its only one warband and we all know its coming.
It might not look particularly shiny, but there's nothing to stop GW from releasing the Spire Tyrants and... flamey guys as model only boxes in line with the repackaged other gangs with a splash release of separate warband cards. They might even do that with the first run boxes using Warcry box covers and further runs switching to Age of Sigmar.
It's notable that Warcry existed for only two months give or take before GW announced the rule book with the warband rules in it after initially being entirely card based rules for the game's factions. I can't say I have much faith in the way Warcry is presented by GW and I don't think we can rule out drastic changes in that regard.
These guys grow on my everytime I see them- they are good conversion fodder to bridge the gap between untamed beats and iron golems into a unified dark oath horde. (Though to be clear, they ALL need some level of conversion to make it work)
It probably is a non-thaumaturge ogroid. Which is cool, we need more non-human, non-carryover from WFB races.
Anyway, I'm getting really good vibes from these two models, I just hope we get new chaos warriors too...
Cronch wrote: It probably is a non-thaumaturge ogroid. Which is cool, we need more non-human, non-carryover from WFB races.
They're just chaos ogres. Very nice ones, but still carry overs. (The thaumaturge and this new one). The... llama-sphinx or whatever is new.
Except not really, they look nothing like ogre kingdoms ogres, and if anything are closer to beasts of chaos with digitigrade feet, hooves/claws and horns. And good thing too, there's few models as ugly as OKs.
I really doubt that they'll be called 'Chaos Ogres'. Most likely it's name will be something like 'Ogroid Whatchamacallit'.with the second word being some description of it's role (i.e., a fighter).
Overread wrote:That first one isn't an ogor - it looks mythical!!
Somewhat reminiscent of the Lord-Aquilor's Gryph-charger but with some changes to the equestrian parts.
Overread wrote: That first one isn't an ogor - it looks mythical!!
It looks like it came out of the Never Ending Story or Dark Crystal, to be honest.
It bothers me that I can't tell if its supposed to be a chaos thing or a stormcast thing.
I'm fairly sure its chaos, it has the colour pallet of what GW would typically colour things for chaos. What I'm left wondering is what army it fits into. I'm wagering its a warcry beast, but hoping it fits into Slaves to Darkness. It is a think of twisted beauty though!
If it isn't one of the chaos forces then I'd wager its one of the "darker" forces - Daughters of Khaine, Dark Aelves (not yet I don't think )or similar. Ergo something "not nice"
Those are very cool. I'm looking forward to be able to use them in Warcry along with the Cyclops. I'm thinking the Slaves book will have a lot of options, as I'm guessing all these cool new Warcry beasties (and of course all the Warbands) will have profiles. A murderous horde of barbarians, magically imbued armor-encrusted warriors, mutants and monsters sounds like my kind of army.
They seem to be going an interesting direction with Warcry. Rather than expanding the core warbands, it appears that they are using the game to make really large Chaos monsters instead.
At some point in the near future, Warcry will just be kaiju the size of Archaon on Dorghar fighting it out.
Sqorgar wrote: They seem to be going an interesting direction with Warcry. Rather than expanding the core warbands, it appears that they are using the game to make really large Chaos monsters instead.
At some point in the near future, Warcry will just be kaiju the size of Archaon on Dorghar fighting it out.
It makes sense, the warbands are made to blend into Slaves to Darkness. With them already able to take Darkoath Queens and Tyrants and the like the "beasts" of the Wastes are the next best way to expand the game for all players at once rather than for each warband.
I wouldn't expect to see loads of new models for each warband.
Sqorgar wrote: They seem to be going an interesting direction with Warcry. Rather than expanding the core warbands, it appears that they are using the game to make really large Chaos monsters instead.
I don't see a reason why the Ogroids couldn't be a warband.
I really doubt that they'll be called 'Chaos Ogres'. Most likely it's name will be something like 'Ogroid Whatchamacallit'.with the second word being some description of it's role (i.e., a fighter).
Yeah, that's a given. I just don't see any point in indulging GW in the use of their ridiculous letter-swapped names for standard fantasy creatures.
Cronch wrote:Except not really, they look nothing like ogre kingdoms ogres, and if anything are closer to beasts of chaos with digitigrade feet, hooves/claws and horns. And good thing too, there's few models as ugly as OKs.
What? I said they look like chaos ogres- referring particularly to the old metal one with the excessive horns. Except a lot better.
So, yes really- they look like chaos ogres.
Overread wrote:I'm fairly sure its chaos, it has the colour pallet of what GW would typically colour things for chaos
Blue-white with a bit of pink? The current StD and beasts ranges are mostly painted in metals and browns. Stormcast, on the other hand, have a lot of blues on mounts.
And it does look like the Aquilor's mount-thing.
If it isn't one of the chaos forces then I'd wager its one of the "darker" forces - Daughters of Khaine, Dark Aelves (not yet I don't think )or similar. Ergo something "not nice"
Tangent: Every piece of fiction I've read about stormcast has them wantonly murdering normal folk for being too close to chaos or death. Stormcast very much qualify as 'not nice' and 'dark.'
Sqorgar wrote: They seem to be going an interesting direction with Warcry. Rather than expanding the core warbands, it appears that they are using the game to make really large Chaos monsters instead.
At some point in the near future, Warcry will just be kaiju the size of Archaon on Dorghar fighting it out.
I said they look like chaos ogres- referring particularly to the old metal one with the excessive horns. Except a lot better.
I actually had to go back and google those, since even back when they got released everyone agreed they looked horrible, and beyond the basic concept of a "big humanoid with horns", they are nothing alike.
I assume you are talking about
Not that I expected the Ogroid to show up, but it isn't anything special in that we know what the race is supposed to look like from the sorcerer we already have. Only this one isn't blue but generic Chaos colors, and wearing generic Chaos fighter equipment. Nothing wrong with that either. The look is fine. Just basic.
The llama goat is more interesting to me as it gives us something new. Especially in the context of Warcry a single model like this contributes to the menagerie warbands can fight and subjugate. More than a fighty Ogroid when we already have a witchy Ogroid, especially considering the cyclops already provides a new smashy monster.
I said they look like chaos ogres- referring particularly to the old metal one with the excessive horns. Except a lot better.
I actually had to go back and google those, since even back when they got released everyone agreed they looked horrible, and beyond the basic concept of a "big humanoid with horns", they are nothing alike.
I assume you are talking about
Spoiler:
It's not as basic as that. The Ogroid is different in that he's AoSified like a number of other things, mashing two thing together to get something "new" (in this case ogres and minotaurs) in much the same way that gave us the lion goat from the Ghur warband. If that's your only measure, then yes, they're hardly the same thing. But that's a very superficial take.
That view completely disregards that they are both monstrous infantry stylistically tied in with the general human Chaos forces with a matching aesthetic for the equipment. And while we can't say yet as this is a Warcry release, it's not farfetched to think that Ogroids will have a similar function in a Slaves to Darkness army as Chaos Ogres once had in Warriors of Chaos.
And for the record, those old Chaos Ogres were never good but they still look better than the current plastic ogres.
Obispudkenobi wrote: That's not a chaos ogre it's a Bullgor as in beast of chaos , as in Minotaur
I don't think the Ogroids are beastmen, even if they look them.
They also bear a very, very strong resemblance to furies. The feet are different, but they have the same horn look
So a couple of the warbands for Warcry are awesome, I personally love the Unmade. And overall the miniatures for the game are awesome and the game is silly fun.
But if we're getting a Slaves to Darkness update in the near future, I'm gonna need to see some actual Chaos Warriors. Some multi-part kits with different head options and a diverse array of wargear options to kit them out.
So, I'm wondering if each warband will get their own beast.
The Femoid clearly has Iron Golem designs. (The eye guard and even an IG helmet)
The Sphiranx goes with the Cypher Lords. (Noble looking, similar design elements, dangly braids)
The Ogroid could go well with the Spire Tyrants.
I don't know what the Untamed Beasts beast could be, considering they like to eat everything. Maybe a bigger version of their lil lion?
Something snake related for the Poisoned Fangs and I guess a massive bird for the Cabal.
Or I could be totally wrong and all the monsters are just coincidentally related to certain warbands, especially since any warband can have access to them.
GaroRobe wrote: I don't know what the Untamed Beasts beast could be, considering they like to eat everything. Maybe a bigger version of their lil lion?
Something snake related for the Poisoned Fangs and I guess a massive bird for the Cabal.
GaroRobe wrote: I don't know what the Untamed Beasts beast could be, considering they like to eat everything. Maybe a bigger version of their lil lion?
Something snake related for the Poisoned Fangs and I guess a massive bird for the Cabal.
Giant naked mole rat for the Unmade?
My Skaven say "yes please". Not sure how linked the beasties are to any warband at this stage, but I'm certainly hoping there will be more.
GaroRobe wrote: I don't know what the Untamed Beasts beast could be, considering they like to eat everything. Maybe a bigger version of their lil lion?
Something snake related for the Poisoned Fangs and I guess a massive bird for the Cabal.
Giant naked mole rat for the Unmade?
My Skaven say "yes please". Not sure how linked the beasties are to any warband at this stage, but I'm certainly hoping there will be more.
The Fimoid is only loosely Iron Golem-y, but it's close enough.
The Sphyinx though is Cypher Lords. Some of their helmets have the third eye, the gems on the chest plate match the gems that they wear, its got a blue/gold armor scheme that mimics theirs, and they both have tassles that hang of the head.
I'm still saying the Ogroid goes with the Spire Tyrants, but only because he doesn't fit with the other warbands. And his weapon has a spiked ball that several Tyrants wield.
Mad Doc Grotsnik wrote: Little bird at B&G has confirmed new Chaos Warriors, and a Chaos Lord on some kind of gribbly.
No pics, sadly.
Your little bird needs a potato!
But new warriors OMG this will be a big christmas release
Edit 0 I just realised GW is going to make me feel bad about my big Ossiarch spending today aren't they! They are just going to punish me for not sticking to my original Slaves plan!
I LOVE the Sphiranx, omg. It reminds me of my cat, if my cat was less fluffy and had a longer neck. And had an extra eye, horns, and pigtails. I'm sorely tempted to get it to paint it as my cat. I'd have to greenstuff some more fur on the body, though.
Man, the new chaos warriors don't even look that bad. They wouldn't look too out of place even in the old world. I'll have to buy some!
What is everyone's guesses for the StoD start collecting? New warriors plus knights plus Lord on foot or something?
Gallahad wrote: Man, the new chaos warriors don't even look that bad. They wouldn't look too out of place even in the old world. I'll have to buy some!
What is everyone's guesses for the StoD start collecting? New warriors plus knights plus Lord on foot or something?
The new Start Collecting consists of everything that was revealed. The new knights, the new warriors, and the Lord on the dewback.
Gallahad wrote: Man, the new chaos warriors don't even look that bad. They wouldn't look too out of place even in the old world. I'll have to buy some!
What is everyone's guesses for the StoD start collecting? New warriors plus knights plus Lord on foot or something?
It's in the announcement video, screencap of the box under the spoiler:
They never did try with the wacky names. Letter swaps and additions- its still perfectly clear what everything is and what the public domain influences are.
The llama-sphinx is probably the biggest departure from the inspiration, but if you flip through some medieval bestiaries, you can find similar critters. [Mostly because Europeans had very strange ideas of what a Cameleopard looked like [that'd be a giraffe, by the by]]
You can find some old illustrations that probably helped inspired the model at the very ugly link in this spoiler:
Gallahad wrote: Man, the new chaos warriors don't even look that bad. They wouldn't look too out of place even in the old world. I'll have to buy some!
What is everyone's guesses for the StoD start collecting? New warriors plus knights plus Lord on foot or something?
It's in the announcement video, screencap of the box under the spoiler:
Spoiler:
Oh, cool. That means it will likely be one of the hundred dollar start collecting boxes...
You just don't get 10 quality poses like that out a multipart kit. Some of those arms fit one, maybe two, ways on specific torsos.
The four toward the back may have some swappable parts (but the one with furred skull on helmet can't work with any other torso) , but most of the others definitely look monopose to me.
I am impressed that they managed to do modern versions of most of the classic helmets.
Nice mini though. Almost looks Kingdom Death-esque (only far fewer penises).
My first thought when the Sphiranx was leaked was that it needs a gigantic phallus.
Darn it this isn't Kingdom Death!
I've sculpted udderly inappropriate things long before Kingdom Death existed. Because Slaanesh.
On a different note, about that leaked release/price list, has that been proven right by now? Or at least enough to believe that it is? I was thinking of picking up Untamed Beasts (either by themselves or buying the starter set after all - decisions, decisions...). If a price increase is headed our way I may have to accelerate those plans.
You know, seeing how similar in looks (and name) it is to Gyrinx, it's a pity it won't be released for 40K as an adult version of Gyrinx. We need more aliens that aren't 100% humanoid with every single thing having analog on human body
On a different note, about that leaked release/price list, has that been proven right by now? Or at least enough to believe that it is? I was thinking of picking up Untamed Beasts (either by themselves or buying the starter set after all - decisions, decisions...). If a price increase is headed our way I may have to accelerate those plans.
Bar one or 2 very minor price discrepancies (and a missing coffee cup ) the leaked release/price list has been accurate so far no reason to believe it's not accurate for the rest of the year.
It's still not clear what the price rise involves it's probably for an AOS StD rebox release but it's not clear if that replaces the current sets as the rules move from cards to the Tome of Champions or if it's a rebox with extra minis for AOS and the Warcry sets remain. As with most thing GW by the time we know it may be to late to get the current sets if they are pulled.
I have a similar dilemma with the Unmade my least favourite Warband and the only ones I don't own but I'd rather get them in the current form so I might have to pick them up shortly.
The double-sprue boxes are nice, but without the cards, they are of limited use in Warcry. Even if the Tome of Champions has all the unit data in it, having double boxes of any of the teams feels excessive when there's only two models per box that have alternate builds. If these were your first box, maybe, but if you already have the Warcry boxes, you won't want two more sets of identical models.
The real question is whether these boxes will ultimately replace the Warcry-specific ones - seems like there wouldn't be a need to have both boxes on the market if Tome of Champions has the unit data in it.
They won't replace them until Warcry goes away. That siad they are a very sensible release, esp with the discount. They easily let you build a single working full unit (very affordable in points) with just two purchases. A very solid choice honestly, and with the price discount over two warcry sets they will be very attractive options for those wanting them purely for an AoS army.
Much like the Underworlds warbands have two versions.
Overread wrote: They won't replace them until Warcry goes away. That siad they are a very sensible release, esp with the discount. They easily let you build a single working full unit (very affordable in points) with just two purchases. A very solid choice honestly, and with the price discount over two warcry sets they will be very attractive options for those wanting them purely for an AoS army.
I'm not arguing that they aren't useful for AoS. I'm just saying that they really aren't that useful for Warcry players.
Much like the Underworlds warbands have two versions.
Except the Underworlds version goes out of print when the next season launches. I'm worried that if they start making Warcry character stats in the books, rather than as cards, they'll discontinue the Warcry version of these models and you'll have to buy the more expensive box with more models than you really need or want. Also, I rather like the cards, so I hope they at least remain an option going forward (wouldn't say no to a card pack for all the mercenaries introduced in the last book).
Cards are a really odd thing for GW. They seem to want us to use them, but at the same time they seem ever reluctant to actually make a second order of any. Which means that games at launch are in a good position but a year or two later stock runs out. I really hope GW sorts this out because it does hinder games ike Warcry which is built very heavily around card use (plus they are a lot quicker to reference than the book)
Much like the faction card packages for non-Chaos Warbands and how fast they went out of print? That seemed like an idiotic move. I was going to get into Warcry at my local scene with either Orruks or Stormcast (especially as I already had appropriate models painted), but because I didn't run out and get them at launch, they are damn hard to even find.
Card releases are feeling like something you have to quickly buy as a legacy purchase, even if you are not planning to get into a game at release, because if you get the urge to get into the game later, they are gone.
Sqorgar wrote: I'm not arguing that they aren't useful for AoS. I'm just saying that they really aren't that useful for Warcry players.
And they're not meant for Warcry players. They're very specifically for Slaves to Darkness AoS armies. Don't criticise an orange for not being an apple.
A year or two? Some Necromunda card sets are sold out before they're even released.
AegisGrimm wrote: Card releases are feeling like something you have to quickly buy as a legacy purchase, even if you are not planning to get into a game at release, because if you get the urge to get into the game later, they are gone.
I don't know whether it's inability or unwillingness to make more, but it is exceptionally frustrating to miss out on card sets the game considers vital. I bought my Delaque cards at the last minute as a kind of "Oh yeah, I should get those" purchase. They were gone a week later.
H.B.M.C. wrote: And they're not meant for Warcry players. They're very specifically for Slaves to Darkness AoS armies. Don't criticise an orange for not being an apple.
You know, with this being the Warcry thread and all, I was merely wondering out loud whether these releases were relevant or useful to Warcry after someone else posted them here. If these things are not meant for Warcry players, why not take it up with DaveC, who originally posted them here? In the Warcry thread. Where we talk about Warcry. And things meant for Warcry players.
All of the bands aren't at their best out of the boxes, so paying 65$ instead of 100$ is great. Especially when you only get 1 fighter you need in a kit.
No fewer than 15 new warbands are approaching the Bloodwind Spoil, from across all four Grand Alliances. In the Tome of Champions, you’ll get your first look at which factions are coming to Warcry – and an awesome campaign for each one.
I expected it from the book, a second wave of factions delayed only so that Ossiarchs could be included (or because they were). A great thing to get to expand the game!
just remember if cards come out with that release grab them before they vanish from stock.
Overread wrote: I expected it from the book, a second wave of factions delayed only so that Ossiarchs could be included (or because they were). A great thing to get to expand the game!
just remember if cards come out with that release grab them before they vanish from stock.
Or wait until next year's Tome of Champions, as they'll most likely be added there:
You lot have been asking us if the non-Chaos warbands will still be supported after their cards sold out. The answer is an unequivocal yes. The cards are all reprinted in the Tome of Champions, so you’ll always be able to bring the likes of Idoneth Deepkin, Flesh-eater Courts and Gloomspite Gitz to your games. In fact, pretty soon they’ll be joined by even more warbands…
The fact that the stats are not included in this book, but their quests are, seems to indicate that there will be a card release upcoming - otherwise, they would've included the stats with the quests in its own book.
The question is... which 15 new warbands? Here's a list off the top of my head of what Warcry currently lacks...
1. Spire Tyrants
2. Scions of Flame
3. Stormcast (the regular ones)
4. Stormcast (the magic ones)
5. Sylvaneth
6. Karadron Overlords
7. Fyreslayers
8. Cities of Sigmar?
9. Ossiarch Bonereapers
10. Slaanesh
11. Nurgle
12. Khorne
13. Tzeentch
14. Mawtribes
15. Slaves to Darkness (could be Spire Tyrants?)
16. Skaven
17. Beasts of Chaos
No fewer than 15 new warbands are approaching the Bloodwind Spoil, from across all four Grand Alliances. In the Tome of Champions, you’ll get your first look at which factions are coming to Warcry – and an awesome campaign for each one.
Spoiler:
Mmmmm more Warcry. Bring me the Fyreslayers and Duardin!!!!
The fact that the stats are not included in this book, but their quests are, seems to indicate that there will be a card release upcoming - otherwise, they would've included the stats with the quests in its own book.
The question is... which 15 new warbands? Here's a list off the top of my head of what Warcry currently lacks...
1. Spire Tyrants
2. Scions of Flame
3. Stormcast (the regular ones)
4. Stormcast (the magic ones)
5. Sylvaneth
6. Karadron Overlords
7. Fyreslayers
8. Cities of Sigmar?
9. Ossiarch Bonereapers
10. Slaanesh
11. Nurgle
12. Khorne
13. Tzeentch
14. Mawtribes
15. Slaves to Darkness (could be Spire Tyrants?)
16. Skaven
17. Beasts of Chaos
Soulblight -so much Soulblight needed Drools over the thought of a boxed set of few Vampire lords and ladies and their retainers.
Just read and enjoyed "The Measure of Iron" - be good to have rules for slaves and such - most of the Iron Golem's support staff- healers, cooks etc are slaves.
Slaves to Darkness won't be in there because they are already in the game; just broken down into the different Chaos Warbands instead of as a single army like the rest.
Overread wrote: Slaves to Darkness won't be in there because they are already in the game; just broken down into the different Chaos Warbands instead of as a single army like the rest.
I feel we'll see the classic Chaos Warriors make an appearance in Warcry as a Chaos equivalent of the Stormcast warband. We may even see the mounted Chaos Knights show up (got to make use of that 'Mount' runemark somewhere ).
Chaos Warriors already have stats and rules in the Varanguard's Retinue but that's specific to the Hand of the Everchosen scenario and they need a cheaper leader to function at 1000 points (or give the Exalted Champion the leader runemark). It's an easy update if they want to add them as 1 of the 15 (and properly fix the move toughness error which they flipped by mistake)
DaveC wrote: Chaos Warriors already have stats and rules in the Varanguard's Retinue but that's specific to the Hand of the Everchosen scenario and they need a cheaper leader to function at 1000 points (or give the Exalted Champion the leader runemark). It's an easy update if they want to add them as 1 of the 15 (and properly fix the move toughness error which they flipped by mistake)
Too bad they discontinued the Chaos Warhounds kit. They would have been the perfect addition to a Chaos Warriors warband
DaveC wrote: Chaos Warriors already have stats and rules in the Varanguard's Retinue but that's specific to the Hand of the Everchosen scenario and they need a cheaper leader to function at 1000 points (or give the Exalted Champion the leader runemark). It's an easy update if they want to add them as 1 of the 15 (and properly fix the move toughness error which they flipped by mistake)
Too bad they discontinued the Chaos Warhounds kit. They would have been the perfect addition to a Chaos Warriors warband
Honestly the creatures of chaos tab itself should vanish. It doesn't really serve any purpose since the models in it vanish into the other chaos armies. I'd have thought with Slaves being so close GW would have cleaned it up before now.
Genoside07 wrote: So first look at what other factions are coming to WarCry... So the new factions in the book or not... or just a hint of what they might be??
It sounds like their campaigns are in the book, but not their rules - like the original rulebook.
Spoiler:
No fewer than 15 new warbands are approaching the Bloodwind Spoil, from across all four Grand Alliances. In the Tome of Champions, you’ll get your first look at which factions are coming to Warcry – and an awesome campaign for each one.
You won’t have long to wait before you can use them, as their rules will be coming in 2020. For now, you can roll up names with origins on background tables for each warband and plan your domination of the Eightpoints!
Sqorgar wrote: You know, with this being the Warcry thread and all, I was merely wondering out loud whether these releases were relevant or useful to Warcry after someone else posted them here. If these things are not meant for Warcry players, why not take it up with DaveC, who originally posted them here? In the Warcry thread. Where we talk about Warcry. And things meant for Warcry players.
Nothing you just said invalidates what I said. Complaining that AoS boxes aren't a good fit for Warcry is illogical.
I hope the Rats will be fully playable once the update is released. Strike and scurry away as universal ability would be neat, "there's always more" as reinforcement mechanic would be nice nod to Underworlds.
lord_blackfang wrote: List of card packs is up now on that chinese shipping tracker. Can't share from mobile.
To further elaborate on this information, there's a partial leaked shipment list that includes the following card packs for Warcry:
Beasts of Chaos
Ogre Mawtribes
Slaves to Darkness
Ossiarch Bonereapers
Kharadron Overlords
Disciples of Tzeentch
Stormcast Eternals (not specific, the line is cut off)
Does anyone know what the normal turn-around is from on-the-boat, to "available for preorder"? I know I need to preorder any cards I even might want in the future, on day-1.... sigh....
I would be disappointed if Skaven got just one warband. If they do I imagine it will be rather large given the massive number of unit options that could be good warcry fodder:
Clanrats (sword/spear options)
Stormvermin (a bunch of champion options)
Plague Monks (dual wield/staff options, plus champion options)
Plague Censer Bearers
Skryre Acolytes
Jezzails
Weapon Teams (four of them)
Giant Rats
Rat Ogors (normal/gun options)
Packmasters (two weapon options)
Night Runners
Gutter Runners
NewTruthNeomaxim wrote: Does anyone know what the normal turn-around is from on-the-boat, to "available for preorder"? I know I need to preorder any cards I even might want in the future, on day-1.... sigh....
For other companies, the slow boat from China to US usually takes between 6-10 weeks, not including time stuck in customs or other delays. I'd say mid January at the earliest. The fact that the Tome of Champions is getting campaigns for these factions likely means that it won't be too far off.
The real question is what the demand will be like. They lasted a few weeks last time (though a few of them sold out earlier), but now that we know these will be limited release items that won't ever get a reprint, I don't think you'll be the only person eager to preorder these things...
Edit: (Oh, it's only 8 packs total? That means it'll probably be two waves of cards. And Tzeentch Arcanites are separate from Disciples of Tzeentch?)
I'm bummed that these are two waves only because warbands that are obviously coming like Fyreslayers and Sylvaneth are not in the first batch, and they're ones I was really hoping for.
Sylvaneth is top of my wishlist too, but I've got so many random miniatures from all the AoS factions through Warhammer Quest, starter sets, and Underworlds, that I'm basically pumped for anything.
I'm also happy the Ossiarchs are getting added in so quickly. With Kill Team getting Sisters of Battle rules almost immediately and both of them getting annuals, it is starting to feel like GW is taking these skirmish games seriously. 15 new warband factions is going to really open up the game into a true alternative to Age of Sigmar.
Some of the early impressions from the New Zealand website are looking very promising for the new Slaves to Darkness. All the new Warscrolls are up on the store pages for their respective models (save for those models, of course, not yet released).
NinthMusketeer wrote: I would be disappointed if Skaven got just one warband. If they do I imagine it will be rather large given the massive number of unit options that could be good warcry fodder:
Clanrats (sword/spear options)
Stormvermin (a bunch of champion options)
Plague Monks (dual wield/staff options, plus champion options)
Plague Censer Bearers
Skryre Acolytes
Jezzails
Weapon Teams (four of them)
Giant Rats
Rat Ogors (normal/gun options)
Packmasters (two weapon options)
Night Runners
Gutter Runners
Warcry doesn't need to put everything from AoS's battletome. I think there will be no Skryre in it - too powerful at this scale, and not really fitting for a skirmish game.
Would make sense if only Clan Verminus is in this band. Clanrats, Stormvermins, maybe a few giant rats, and that's already good enough actually.
It'd be rather dull. Lots of reach but nothing really exciting, I don't desire a complete roster but few other units seem a must for an enjoyable experience. They're giving absurd support to SCE and Chaos, wasted potential, if they're playing favourites.
Knight wrote: It'd be rather dull. Lots of reach but nothing really exciting, I don't desire a complete roster but few other units seem a must for an enjoyable experience. They're giving absurd support to SCE and Chaos, wasted potential, if they're playing favourites.
It's not like the setting is litterally in Chaos Dominion, right ? Makes sense Chaos plays a big role. As for SCE, since their role is, like, fighting Chaos at all cost, it's kinda logical they're the ones trying to do exactly that.
Sorry to bother and ask a 'stupid' question for most of you but I wanted to start on playing Warcry. I have got tons of unassembled Death minis back from WFB, so Vampires, Necromancers, Ghouls etc etc
I am getting back to the hobby and do not want to start buying loads of new armies, minis or other.
So can someone list EXACTLY what would I need to but to start with Warcry? Books, cards or other (of course excluding minis, dice and measure cause I got all that left form years back)
Would you say that a bit older looking minis still could be used in such games? I think would need to get some round bases as the ones I got are squares.
Any tips and advise is appreciated ;-)
So can someone list EXACTLY what would I need to but to start with Warcry? Books, cards or other (of course excluding minis, dice and measure cause I got all that left form years back)
Would you say that a bit older looking minis still could be used in such games? I think would need to get some round bases as the ones I got are squares.
Any tips and advise is appreciated ;-)
You'll need the basic book of rules (you can buy it separately) and the profiles of your faction (you can find those for Death faction in the Tome of Champions extension currently on pre-order, or find the cards online).
Maybe Monster and Mercenaries if you want to include some "heroes" in your band, but it's not necessary at first.
For now, you can play Flesh Eater Courts (the ghoul faction, including the big ones), Legions of Nagash (skeletons with necromancer, basically) and Nighthaunts (the ghosts). I think you're not that interested with the Ossiarch Bonereapers, since those are new.
About bases, technically all measures are made from it so if you use squares, it has an influence. That said, it's not that big a difference and if you don't play it competitively, it shouldn't be a problem for your opponent. But it's sure better when both players use the same bases.
Using older models isn't that much of a problem, since profiles in Death faction are quite easy to distinguish. Some use different weapons (Legions of Nagash), but it's easy to find models distinctive enough to differentiate them (for example, there is a profile for skeletons with spears and skeletons with hand weapons - the first have a longer range, so you could use skeletons with scythes easily enough instead). Hell, even using zombies instead of skeletons isn't that big a deal in the end.
Ok thank you very much for an in depth answer.
Looks like a trip to local GW store to pick up some books and cards and off I go Once I got the book I will start assembling and getting my warband ready.
Once again sorry for the off-topic admins
Sarouan wrote: It's not like the setting is litterally in Chaos Dominion, right ? Makes sense Chaos plays a big role. As for SCE, since their role is, like, fighting Chaos at all cost, it's kinda logical they're the ones trying to do exactly that.
I know that I could easily place my Splintered Fangs somewhere in an untainted part of Ghyran, and they wouldn't feel out of place, no idea how other Chaos bands would do. SC Vanguard are supposed to be the part that fits in the Warcry narrative, they're the hunters and specialists that operate behind the enemy line, while warrior and wizard chambers are obviously specialized in other area. It's a bit outdated argument as the expansions seems to add enough material to play a skirmish/pitched game that will fit your narrative, whatever you decide it to be. If they can make it work for Underworlds, I'm sure they can make it for Warcry too.
I have a lot of older undead minis so have used the ghoulies, ghosties, and skellies warbands and had huge fun with all of them. The ghosties don't do all that much damage but are generally hard to kill, partly 'cos they can all fly. Good for objective-grabbing scenarios. The skellies can show up in vast numbers and thus get in the opponent's way nicely. The ghoulies are just vicious.
Ian Sturrock wrote: I have a lot of older undead minis so have used the ghoulies, ghosties, and skellies warbands and had huge fun with all of them. The ghosties don't do all that much damage but are generally hard to kill, partly 'cos they can all fly. Good for objective-grabbing scenarios. The skellies can show up in vast numbers and thus get in the opponent's way nicely. The ghoulies are just vicious.
Yeah I have the same. Once I get the books I will start assembling and modelling. I was hoping you can use any Undead units together (like in old WFB days) but I guess it’s all divided now. So Vampires can lead a Death army/warband consisting of skeletons, zombies, bats, wolves, ghosts, wraiths and banshees?
Probably it’s all limited nowadays as GW split all the Undead into loads of separate fractions to make more ‘bling bling’
No mixed lists, in theory, but given I've so far played at home with families & friends, we do sometimes use counts-as e.g. a Vampire mini counting as one of the skelly leaders.
Hmm. I was hoping we'd see the new monsters and ogre get mentioned today.
Have there been any indications when those are actually coming out? The reveal seems a fair bit ago at this point- I was thinking they'd wrap up the year and the mini chaos release.
Voss wrote: Hmm. I was hoping we'd see the new monsters and ogre get mentioned today.
Have there been any indications when those are actually coming out? The reveal seems a fair bit ago at this point- I was thinking they'd wrap up the year and the mini chaos release.
They said ‘These monstrosities will be joining the battle for the Eightpoints in 2020, alongside the already revealed Fomoroid Crusher.’ When they showed the Sphiranx and the Ogroid Myrmidon at Blood and Glory. That’s all we’ve got timescale wise. I imagine it’ll be January to keep it within the 3 month window they usually use after reveals.
Voss wrote: Hmm. I was hoping we'd see the new monsters and ogre get mentioned today.
Have there been any indications when those are actually coming out? The reveal seems a fair bit ago at this point- I was thinking they'd wrap up the year and the mini chaos release.
They said ‘These monstrosities will be joining the battle for the Eightpoints in 2020, alongside the already revealed Fomoroid Crusher.’ When they showed the Sphiranx and the Ogroid Myrmidon at Blood and Glory. That’s all we’ve got timescale wise. I imagine it’ll be January to keep it within the 3 month window they usually use after reveals.
Thanks- I had missed (or didn't remember) the 2020 mention. That does sound like January, and a normal GW December from here on out (i.e. sparse filler in terms of releases).
For those that complained about the Fomoid's eyepatch, good news. Looks like he has a second head option with the one eye.
The hands new too, since it doesn't have a rock. Hopefully his other arm is also different.
For those that complained about the Fomoid's eyepatch, good news. Looks like he has a second head option with the one eye.
The hands new too, since it doesn't have a rock. Hopefully his other arm is also different.
Oh goodness- i already loved the model before, but this is just great!
Yeah, that head option is nice. Much more what I was after. Although now it reminds me of something I can't put my finger on. ALF? Gremlins? Both? Hmm...
I'm still not sure what to make of the Lord of the Rings troll skin paintjob, but obviously that's not really a problem.
Carlovonsexron wrote: Ill say this much - I'm beginning to think the end fo the old world wasn't so bad when we only consider that it's brought us for chaos...
Boo! Hiss!
EnTyme wrote: Hypnocat is just not quite phallic enough for KD.
Are we planning on officially calling it Hypnocat from now on? Because I'd like that.
DaveC wrote: Scions of Flame art from the Tome of Champions (originally posted on Reddit).
Has a bit of a Corpse Grinder feel to it.
A bit? Having opened a bunch of threads in different tabs, it was only upon reading the accompanying text that I realised that wasn't one of the new Necromunda lads.
He doesn't appear to have a face. If you look the actual front of the flesh behind the skull and bonejaw mask appears to be burned black and quite devoid of a nose or lips. There's a small hint of pointed teeth at the corner of the jaw, but otherwise we can't see much.
It might be that the entire face/head is burned off - so a few features like the nose, ears and lips might well be totally gone; leaving behind charred flesh taht, through the power of chaos, retains flexibility to move and thus allow them to operate even if they might be in intense continual pain of burns.
Note its also hard to tell if the lower jaw is its real jaw or a mask/helm forged like that. It might even be that its both. A burned and damaged body replacing bits of itself.
So glancing at the new book, I see there's tables for generating warbands up for Seraphon and Ogres.
Yet there's no stats for them anywhere that I can see. Or am I just blind? Does that mean there'll be another mad dash to get all the cards on day one or I won't have any at all?
highlord tamburlaine wrote: So glancing at the new book, I see there's tables for generating warbands up for Seraphon and Ogres.
Yet there's no stats for them anywhere that I can see. Or am I just blind? Does that mean there'll be another mad dash to get all the cards on day one or I won't have any at all?
No fewer than 15 new warbands are approaching the Bloodwind Spoil, from across all four Grand Alliances. In the Tome of Champions, you’ll get your first look at which factions are coming to Warcry – and an awesome campaign for each one.
You won’t have long to wait before you can use them, as their rules will be coming in 2020. For now, you can roll up names with origins on background tables for each warband and plan your domination of the Eightpoints!
We know the cards are coming we’ve already seen the shipping manifest for them - well half of them anyway so it might be a split release. They’ll likely be in the Tome of Champions 2020 if you miss the cards.
DaveC wrote: Looks like another Ravaged Lands set is coming in the new year.
I was worried that the lack of terrain options for AoS would affect Ravaged Land releases, but looks like they've got a few more in them. Souldrain Forest? Either the Sylvaneth trees or Citadel trees (or both?), probably with a few sprues of ruins. That would be nice...
Might be the Eldritch Ruins and the like. The Idoneth army book actually suggested them for terrain.
I'm slightly more interested as to whether the "Zone Mortalis Sector" will include the tiles or not. Also if "Commodity Board Game" is actually a board game called Commodity.
A reboxed Deathworld forest is probably a better fit for Warcry and it allows them to put an older kit back in production like the Mausoleum. Even the Kill Team board is the right size and can be reprinted all they need to do is new terrain cards. I'd be very surprised if it contains anything new.
I'd probably buy a Warcry version of the Death World Forest as it's a kit I haven't found a reason to buy before but kind of wanted.
I'm pretty sure the Death World Forest killzone was the worst selling one (and the worst one to put together), as it was the only one available for months after release. Heck, it is still possible to find now. GW would be doing nobody any favors trying to push more Death World Forest. The Shardwrack Spines are the only salvageable terrain from that bundle.
They have yet to make a Ravaged Land or Killzone with the Citadel Forest kit. Though the Sylvaneth woods has essentially replaced it, the trees are a separate sprue from the foliage, meaning they could cram in a lot of dead/barren trees into the kit and still have room for some structures of some sort.
Sqorgar wrote: I'm pretty sure the Death World Forest killzone was the worst selling one (and the worst one to put together), as it was the only one available for months after release. Heck, it is still possible to find now. GW would be doing nobody any favors trying to push more Death World Forest. The Shardwrack Spines are the only salvageable terrain from that bundle.
They have yet to make a Ravaged Land or Killzone with the Citadel Forest kit. Though the Sylvaneth woods has essentially replaced it, the trees are a separate sprue from the foliage, meaning they could cram in a lot of dead/barren trees into the kit and still have room for some structures of some sort.
You are probably right on that. I took my time picking up the Deathworld set and had no issues finding a box. That said, I don't think the terrain is all that bad. I do think GW didn't paint it is a way that most people are going to see its full potential though.
Here is a game of Kill Team (ignore the storage container and land raider) with some of that terrain in pretty muted colors. I am not half the painter that the GW ones are, but I think the stuff looks pretty nice in more natural tones.
Spoiler:
I know I would use it for Warcry if I ever got around to playing it regularly (or ever). I imagine it would work a lot better there than it does in Kill Team.
That Death World Forest stuff is actually decent, but it's also a lot of work to get that stuff ready for assembly. But it looks good and fills out a board nicely.
My Tome of Champions finally came in, and I noticed while flipping through that all the new quests for the new factions requires terrain that is only available in the starter set - which is getting increasingly difficult to find.
So, if you are thinking of starting Warcry with the new factions in January, you might want to track down the starter set while you still can or else those convergence missions will be a bunch of "counts as" missions instead.
Sqorgar wrote: My Tome of Champions finally came in, and I noticed while flipping through that all the new quests for the new factions requires terrain that is only available in the starter set - which is getting increasingly difficult to find.
So, if you are thinking of starting Warcry with the new factions in January, you might want to track down the starter set while you still can or else those convergence missions will be a bunch of "counts as" missions instead.
Adeptus Doritos wrote: That Death World Forest stuff is actually decent, but it's also a lot of work to get that stuff ready for assembly. But it looks good and fills out a board nicely.
It is decent and looks nicely, but for the skirmish game they are intended, they are less interesting IHMO. Trouble with trees and the likes from GW is that they're not made with the possibility to climb on it with your miniatures. I'd say the interactivity with those terrains is lower than, said, ruins, which is why the set wasn't that popular for Kill Team.
Same for Warcry and their graveyard set.You can't put your miniatures on top of the buildings and the walls because there is no space to do so / there are pikes / the roofs are way too inclined and you need something to fix the miniatures to it so that they don't fall. The other are way more interesting to fight on different levels, and not just the floor.
Lacks several important terrain pieces, like the big head, wooden walkways, and spiked barricades. Also would require getting multiples to have the right number of walls/stairs. Not an adequate replacement for starter set ravaged land, if you want to recreate the convergence missions.
I wouldn't be surprised to see the starter set terrain as it's own Ravaged lands set at some point but with less content and the Sigmar head and barricade sprues might end up in other sets - the Sigmar head sprue could end up the forest set who knows? but for now GW seems content to sell them and make more money out of them in the plaza and chapel sets
The Kill Team starter never had its killzone rereleased, but then KT’s killzones are not nearly as integrated as Warcry’s. I think Warcry’s starter terrain is basically a requirement for the game, given that its terrain is not only required for convergence battles, but many of the other ravaged land terrain cards also use that terrain. All the other starter content has official alternatives (other war bands, battle plan cards printed in the book), but not having the terrain gets a “work with your opponent to find something similar”. It’d be nice if they provided official alternate battle plan cards for people without the starter (like, use Defiled Ruins card 4 or Mausoleum card 18 as alternates).
You can also just set up a table normally. It's not like the convergence layouts, missions and deployments are in any way coherent or synergistic. It's just prefixed random 3 card combos.
From what I can tell of researching whether I was going to get into Warcry, the official way terrain is used is much more of a gimmick than strictly "necessary for the game to function". Seems like all that really needs to be is that both players like how the terrain is set up (whatever they might be using) before drawing cards for deployment as normal.
The deployment cards make any kind of mutually agreed-upon setup fair, as no one really knows where they might be deploying as the terrain is placed.
Lacks several important terrain pieces, like the big head, wooden walkways, and spiked barricades. Also would require getting multiples to have the right number of walls/stairs. Not an adequate replacement for starter set ravaged land, if you want to recreate the convergence missions.
Yeah, I meant that as a 'best one can do' approach. With that and a few pieces of self-made terrain the warcry terrain set could be reasonably approximated. But again, that price...
Automatically Appended Next Post:
lord_blackfang wrote: You can also just set up a table normally. It's not like the convergence layouts, missions and deployments are in any way coherent or synergistic. It's just prefixed random 3 card combos.
It seems like half and half, where half are just random and another half do have the specific context in mind.
Automatically Appended Next Post:
AegisGrimm wrote: From what I can tell of researching whether I was going to get into Warcry, the official way terrain is used is much more of a gimmick than strictly "necessary for the game to function". Seems like all that really needs to be is that both players like how the terrain is set up (whatever they might be using) before drawing cards for deployment as normal.
The deployment cards make any kind of mutually agreed-upon setup fair, as no one really knows where they might be deploying as the terrain is placed.
Agreed, the terrain cards are really just guidelines anyways; they don't even have measurements on them. There's new more generic set-up rules in the new supplement too.
AegisGrimm wrote: From what I can tell of researching whether I was going to get into Warcry, the official way terrain is used is much more of a gimmick than strictly "necessary for the game to function". Seems like all that really needs to be is that both players like how the terrain is set up (whatever they might be using) before drawing cards for deployment as normal.
The deployment cards make any kind of mutually agreed-upon setup fair, as no one really knows where they might be deploying as the terrain is placed.
With Convergence missions, you know the table layout and generally the victory conditions and twists (and sometimes, even the deployment). So this is really the only time you can actually tailor your warband to the mission itself, rather than creating a general purpose list that can deal with any random scenario. So, if you get a mission with a lot of terrain, you might want to fill your list with fast characters who can traverse terrain well (flyers, for example), while if it is a largely empty board with objectives you have to hold, you might want tougher guys who move slower, but who can withstand ranged attacks.
While, yes, I think you can play convergence missions with whatever terrain you want, I think the thing that separates them from other missions is that they are not random and you can plan for them (which is good because you have to keep replaying them them until you pass).
Honestly, I think the convergence missions are really where Warcry elevates itself from other campaign-base game systems. They aren't random and they are progress blockers that you need to overcome. With the challenge missions, GW is dabbling a bit in making wholly unique convergence-like missions that even come with big bosses and/or unique scenario rules (even unique artifacts of powers). If they lean into that a little more (like a campaign box set, which includes a boss and minions for challenge missions) and maybe make some of those challenge missions into a final boss-like convergence mission, it could really drive home the narrative of the campaign into something special.
Thanks for the info on the Convergence missions! From an Outsider standpoint they're not something I knew much about (other than the general info that they exist).