GoatboyBeta wrote: *Looks at unassembled Blight war box*
*Looks at x-mas day Nurgle reveals*
*Starts checking how many shades of green and brown are in paint draw*
Save yourself a ton of hassle, get cans of Corax White and pots of Agrax Earthshade and Athonian Camoshade.
It helps separate them from Death a bit more, which opens up more options for zombie stuff in the future.
Excited to expand off my Nurgle half of Blightwar and a box of Blight Kings.
I was planning to convert two boxes of drones with knights, so this is perfect.
I wonder if we'll see a named GUO. We have named versions of the other two Greater Daemons to be redone in plastic (Kairos Fateweaver and Skarbrand). I know Fateweaver was already a character, but not sure on Skarbrand. I only started following GW stuff shortly after AoS released.
Ku'gath was a named GUO for a while until they cut him.
Was basically a GUO on a large palanquin carried by nurglings.
Ontop of it was a mobile laboratory where he mixed diseases up and threw them at people.
Must say i dont reallt like this release. The nurgle one for end time was much better imo.
They seem to have upped the goofyness aspect of nurgle way too much, and the glotkin is a much cooler centerpiece model than the new guo.
Cause that was warhammer fantasy, AoS is not as gritty...I still like the new stuff though.
It’s the same in 40k so it’s not really AoS vs WHF. Most of these models are for 40k as well and the DG release had some of the silliness too (nurglings wearing DG helmets etc). It’s just the direction they’re going with Nurgle. I like it, others won’t.
Jackal wrote: Ku'gath was a named GUO for a while until they cut him.
Was basically a GUO on a large palanquin carried by nurglings.
Ontop of it was a mobile laboratory where he mixed diseases up and threw them at people.
He sounds like a boss for Mario or Crash Bandicoot.
Wonder what will be shown today. When Christmas is over but GW won't let it end.
Must say i dont reallt like this release. The nurgle one for end time was much better imo.
They seem to have upped the goofyness aspect of nurgle way too much, and the glotkin is a much cooler centerpiece model than the new guo.
Cause that was warhammer fantasy, AoS is not as gritty...I still like the new stuff though.
It’s the same in 40k so it’s not really AoS vs WHF. Most of these models are for 40k as well and the DG release had some of the silliness too (nurglings wearing DG helmets etc). It’s just the direction they’re going with Nurgle. I like it, others won’t.
Honestly I think it wouldn't be nearly as divisive if they hadn't chosen to push the studio paintjobs in the direction they have over the last few years - I'm quite sure you could make even the genuinely disgusting and sinister FWGUO look cartoonish with a similar colour palette and highlighting style. They definitely chosen to play up the "happy gift-giver" aspect of Nurgle recently and I prefer the "sinister joy in what's happening to you" style, but that's a subtle enough difference that the mood you create with the paintjob would have a big impact on how it's perceived.
The only thing I really don't like about new Nurgle stuff is the wee snippet of fluff from Unpronounceable Farmer Joe that he's the only grumpy Plaguebearer, that's either just to make him more unique or else a conscious attempt to minimise the darker side of how Nurgle is presented, and I quite liked the idea that the Nurglings and GUO were the more paternal joy aspect and the Plaguebearers were more the grim reaper side of things. That's just personal taste though I suppose.
I think it's more that he's actually more of a full on grump/angry sort is what that text was emphasizing, given that the Plaguebearers as a whole tend to be the most dour depressive sort what with their serious nature and constant measures and counting of plagues.
Plus given that he's one of the head farmers for the Garden of Nurgle which seems to constantly get attacked from time to time, I'd have to imagine he'd be a mite bit more angry that his work for Father Nurgle is constantly torn apart because some Elves, Aeldari, familiar Grey Knight comes in and messes about.
Is it really that hard to say? The word play is based on horticulture..as he is a gardener.Horticul-ture >>> Horticul-ous (hot-ti-cul-us)
Anyways...I love love love the new direction they are taking Nurgle. Yes pox and disease and a Nurgle staple..but I feel it is a symptom of the overall Philosophy of Nurgle. Decay, rot inevitability, and the life cycle. Rot begets new life. From death springs new life. I modeled all my blightkings with stlvaneth bits, trees, and mushrooms coming off them so this is just so up my wheel house with the blight tree, "horty" and the emphasis on Nurgle's plague garden. fething love it.
Pretty decent trolling on WHC's part, with the gift wrapped preview mini being a pint sized Nurgling instead of the epic hero everyone, myself included thought it would be. I ain't mad at it.
Well played.
And you know the people that design the Nurglings love their jobs.
EnTyme wrote: I don't care what you say, that Nurgling is a damned hero. So is the hooded one on Rotigus' base.
Of course he is; he’s got all the gear after all:
• Sword bigger than he is
• Only One Shoulder Pad
• Cloak of Awesome
• Heroic Pose (with Portable Rock™)
Check, check, check, aaand check!
nels1031 wrote: Pretty decent trolling on WHC's part, with the gift wrapped preview mini being a pint sized Nurgling instead of the epic hero everyone, myself included thought it would be. I ain't mad at it.
Well played.
And you know the people that design the Nurglings love their jobs.
Indeed, that was very well played!
It's killing me to wait for the Order hero but that was top-notch.
I like the new GUO, the throwbacks to the older art/designs are really good. I particularly like the size, it's big enough to be appropriate for a greater daemon but it doesn't overshadow real centerpiece models like Glottkin or the exalted GUO. And that special character sculpt is crazy awesome. The extra face coming out of his arm, the maggot tongue on his main head... All sorts of cool.
nels1031 wrote: Pretty decent trolling on WHC's part, with the gift wrapped preview mini being a pint sized Nurgling instead of the epic hero everyone, myself included thought it would be. I ain't mad at it.
Well played.
And you know the people that design the Nurglings love their jobs.
I wouldnt call it trolling. I tough it was pretty much obvious thst it was a gift wrapped nurgling.
Must say thay the guosc and the other variant are much better than the first one we saw. There is still a third variant that we havent seen
The heroic pose and a remaining Order hero are more the trolling parts. It was likely a Nurgle unit but the cape and rock brought to mind either said hero or a Nurgle knight rather than such an easily overlooked fellow.
nels1031 wrote: Pretty decent trolling on WHC's part, with the gift wrapped preview mini being a pint sized Nurgling instead of the epic hero everyone, myself included thought it would be. I ain't mad at it.
Well played.
And you know the people that design the Nurglings love their jobs.
I wouldnt call it trolling. I tough it was pretty much obvious thst it was a gift wrapped nurgling.
Must say thay the guosc and the other variant are much better than the first one we saw. There is still a third variant that we havent seen
Yeah, I'm hoping they eventually repack that other sprue with the other Bloodthirsty kit, but I'd be afraid they'd have to jack up the price of the kit to do that.
Mymearan wrote: "Maggotkin of Nurgle"? That's a horrible name. What about the classic "Children of Nurgle"?
Just reminds me of this old vid, but Maggotkin is an actual title that's been used before.
Well there goes GW copyright. Guess a new name will be happening soon.
Those voices are from one of the games. Mark of Chaos.
Guess I am wrong. Speakers not great on my laptop and not having my head phones on, I thought it was screamo music (or what ever it's called) . Couldn't get the volume up higher so hard to make out. Still can't believe I thought it was screamo music.
Would be great if the daemons codex happened to have a named Keeper of Secrets in. If it does not (as is likely) then there will either be extra rules to buy if we get one, or just no named keeper ever.
Far right, underneath of the Blight Kings and behind the Rotbringers Sorcerer. The guy with the axe on his shoulder and the tentacle arm reaching into his belly.
Our favourite has to be the Sloppity Bilepiper, a miniature that sums up the repugnant jollity of Nurgle perfectly. Armed with a set of jolly gutpipes and a marotter (crafted from the remains of the previous Sloppity Bilepiper), these Heralds are the victims and carriers of the Chortling Murrain, a disease that causes its victims to laugh themselves to death. Sloppity Bilepipers cavort and joke with Nurglings, Great Unclean Ones and Beasts of Nurgle (but not Plaguebearers, who lack a sense of humour) and strike horror into the hearts of their mortal foes.
Meanwhile, the Spoilpox Scrivener is a downright dour creature by comparison… It’s the job of the Spoilpox Scriveners to ensure that Plaguebearers meet their tallies, a job they accomplish by relentlessly browbeating and bullying their counterparts with a barrage of insults and commands. On the tabletop, the Spoilpox Scrivener will ensure that your Plaguebearers fight harder, making them a handy strategic lynchpin for the rest of your army.
Nostromodamus wrote: I like them, but would have preferred they keep the Plaguebearers as dour.
There's actually a comment in the fluff for them about that.
The Sloppity Bilepiper associates with Beasts of Nurgle, Nurglings, and Great Unclean Ones--avoiding Plaguebearers as they "have no sense of humor".
The Scribe, being the more dour sort, is able to "turn your Plaguebearers into a lynchpin".
I love the giant mount in his shoulder is actually his mount. And the Lord of Blight is a new model. The guy in the cover of the battletome. You can see him in the trailer when the warrior brother talks about his forces, alongside the nurgle hero with the two hand axe.
Really enjoying all these previews (as is my Nurgle Playing GF)
The slug(?) on the shoulder of the new Tallyman makes me think of the Kingdom Death Sunstalker (which is no bad thing to be fair) but is another cool/weird creature that is helping flesh out the AoS world.
Those new Nurglings continue to amuse.
Shame still no Pestigors or Nurgle Marauders, but none the less its good to see the disparate bits of Chaos stick back together to make more fleshed out forces.
Who knew the Glottkin were from the West Country too.
The slug(?) on the shoulder of the new Tallyman makes me think of the Kingdom Death Sunstalker (which is no bad thing to be fair) but is another cool/weird creature that is helping flesh out the AoS world.
Lovely guy on the cover. A personal gallow - transportable, even. Not bad. I hope the Battletome comes out real quick and has marauders and beastmen for Nurgle armies even if they're unwilling to give us new models.
PS: Still looking for a bull miniature big enough to carry a Blight King. Ideas?
The slug(?) on the shoulder of the new Tallyman makes me think of the Kingdom Death Sunstalker (which is no bad thing to be fair) but is another cool/weird creature that is helping flesh out the AoS world.
That blightkings are getting a points reduction concerns me. They really perform as a 200 point unit already (but cost 180) so a reduction to 160-170 would push them well into OP territory. I am hoping the warscroll gets a nerf to balance this out.
streetsamurai wrote: Hugh, not a fan of these plaguebearers. Especially the bag player. Looks like something straight out of malifaux
Like a lot of AoS models(for my taste, anyway) he'll be excellent...after the parts are divided up over two or three less ostentatious models. I'm seeing the basis of some very interesting Mordheim Carnival of Chaos models in these, potentially.
He's a little too manic for my taste, Nurgle has always had that jolly aspect but not a hyper-happy sort. That said I still think it's a good miniature, and I understand that the posing needs to be a bit exaggerated to sell the 'dancing' effect. Maybe they come from Night Goblins affected by Nurgle's rot? Because they are all about that sort of hyperactive happy.
NinthMusketeer wrote: He's a little too manic for my taste, Nurgle has always had that jolly aspect but not a hyper-happy sort. That said I still think it's a good miniature, and I understand that the posing needs to be a bit exaggerated to sell the 'dancing' effect. Maybe they come from Night Goblins affected by Nurgle's rot? Because they are all about that sort of hyperactive happy.
I can see your point. I saw it as more of a prankster. Like a joker (from Bateman universe). I actually enjoy the garden-y, horticulture aspect of Nurgle. But I love you can build an army with Nurgle miniatures in so many different themes! Garden, jolly/manic/prankster, diseases, evil...etc
nels1031 wrote: I love the shield that the Blightking(?) is wielding on the cover of the Battletome.
That guy is the Lord of Blight.
In the trailer, when the Glotkin brother talks about his "princes", these two show:
Spoiler:
The left one looks like a mix of the two plastic Nurgle heroes and the blightknight torso, but the others has the same shield, heads and weapons as the guy in the cover.
nels1031 wrote: I love the shield that the Blightking(?) is wielding on the cover of the Battletome.
That guy is the Lord of Blight.
In the trailer, when the Glotkin brother talks about his "princes", these two show:
Spoiler:
The left one looks like a mix of the two plastic Nurgle heroes and the blightknight torso, but the others has the same shield, heads and weapons as the guy in the cover.
The left is a straight blightking build using just the parts from that kit. The right isn't tough so safe bet it's the Lord of Blight. We'll see tomorrow I suspect.
Finding out the campaign is primarily nurgle vs nagash, bummer, learning that the aelves are still no where to be found 2 years after AoS release... unacceptable
I think Sloppity Bilepiper sums up my feelings on most of this lol
Pariah-Miniatures wrote: Finding out the campaign is primarily nurgle vs nagash, bummer, learning that the aelves are still no where to be found 2 years after AoS release... unacceptable
I think Sloppity Bilepiper sums up my feelings on most of this lol
Where have you read that is primarily nurgle vs nagash? I believe is just Death vs everyone. They have just decided to connect this battletome release with the current timeline.
Pariah-Miniatures wrote: Finding out the campaign is primarily nurgle vs nagash, bummer, learning that the aelves are still no where to be found 2 years after AoS release... unacceptable
I think Sloppity Bilepiper sums up my feelings on most of this lol
I would love a Nagash vs Nugle and save the elves/aelves/what ever they are called for next year so it can become a year long campaign of aelves (I think they are called sorry if that is wrong) Slanneesh. It would be nice for something like "Good" vs "evil". So it would be nice to have "evil" vs "evil" and not always the Space Marines/Stormcasts all the time.
I want them to do it right and not just rushed and half arsed like some releases GW have done seemed to be. Do it right. Do it justice. This is where we need patience. Would be nice to know if true so we can be patient for it instead of wondering if and every when they will come out.
I am very happy that we now have a basis for that upcoming Black Pyramid novel Josh is working on. The news of it going from Plague Garden to Nagash getting involved had me worried it'd feel a bit random but the trailer quelled that worry.
Also, I really, really, really love that trailer. That artistic animation is the exact thing I want if they ever try a small AoS movie. It was those kinds of animations that caught peoples imaginations back in the day(and a few obscure but great titles of today) and AoS should be honored with that.
learning that the aelves are still no where to be found 2 years after AoS release... unacceptable
Um, depends I guess. They certainly are in the lore and novels with even their own major city, the Phoenicium, and focus in Hammerhal, Firestorm and the recent Autumn Prince audio.
Model-wise yeah but if it's gotta be brand new models rather than "old" ones(for whatever reason) then you got the Sylvaneth as a decent holdover and the Shadowkin from Silver Tower.
That all said, I'm looking forward to battletome focus on the aelves as well and eager for the Shadowkin release.
Just because it's nurgle and death to start doesn't mean there AREN'T order/destruction factions coming. Lot of Olympic level gun jumping going on here.
Well if we're looking at Sigmar's people beginning to go to Nagash for protection instead then an Asylum is fitting.
(Though, of more an unrelated note, now I envision a shout-out to the Undead Asylum with zombies, liberators and a GUO in place of hollows, black knights and an Asylum Demon. )
Baron Klatz wrote: Well if we're looking at Sigmar's people beginning to go to Nagash for protection instead then an Asylum is fitting.
(Though, of more an unrelated note, now I envision a shout-out to the Undead Asylum with zombies, liberators and a GUO in place of hollows, black knights and an Asylum Demon. )
And just for my birthday!
Happy birthday, buddy!
Makes sense oh god I can't wait for the timer to count down.
Perhaps it's showing that if you want to be safe embrace nagash. Everyone is scared because knowing the mortal realms signs must be popping up that things are going down. Nagashite's are on the streets are shouting to embrace the great necromancer etc.
In the Spear of Shadows, they touch on Nagash worshippers.
It's not 'Oh Big Scary Lord Of Bones Please Do Not Fricasee Or Broil Us'. At least, not all the time.
Any aspect of Death you care to consider, that's Nagash to someone. He Who Takes Warriors Into His Halls. He Who Shepherds The Little Children. He Who Brings Relief To The Sick.
He's not a default big scary dude. He's Death. He Comes To Us All.
In the Spear of Shadows, they touch on Nagash worshippers.
It's not 'Oh Big Scary Lord Of Bones Please Do Not Fricasee Or Broil Us'. At least, not all the time.
Any aspect of Death you care to consider, that's Nagash to someone. He Who Takes Warriors Into His Halls. He Who Shepherds The Little Children. He Who Brings Relief To The Sick.
He's not a default big scary dude. He's Death. He Comes To Us All.
Man, now I want to have Nagash modeled as Peter Pan and his summoned spirits being Tinkerbelle.
That lord of blights ability that they "showcased" seems woefully underwhelming. There has to be more to it. One shot with no rend that hits and wounds 17% of the time for one damage? How does that "add ranged capabilities" other than the fact that yes technically it is a shooting attack
Sal4m4nd3r wrote: That lord of blights ability that they "showcased" seems woefully underwhelming. There has to be more to it. One shot with no rend that hits and wounds 17% of the time for one damage? How does that "add ranged capabilities" other than the fact that yes technically it is a shooting attack
One shot per Blightking in a unit that he grants it to, yeah.
I mean, there are ranged centric units that have worse/similar stats to this thing. Wanderer Glade Guard are 20" range 1 attack, 4+/4+ with no Rend and 1 damage. Once per game they can use Arcane Bodkins granting them -3 Rend and if they number in units of 20 or more and there are no enemy models within 3" then they're given +1 to their Hit Rolls during the Shooting Phase.
They also make a mention that the new "Putrescent Blades" spell makes it so that a unit which rolls 6s to hit(no caveat as to if in CC or at range!) gets to add a Mortal Wound in addition to their normal damage.
So a unit of 10 Blightkings can theoretically cause 20 points of damage if they roll all 6s and have Putrescent Blades on; with half of that damage being Mortal Wounds.
Sal4m4nd3r wrote: That lord of blights ability that they "showcased" seems woefully underwhelming. There has to be more to it. One shot with no rend that hits and wounds 17% of the time for one damage? How does that "add ranged capabilities" other than the fact that yes technically it is a shooting attack
One shot per Blightking in a unit that he grants it to, yeah.
I mean, there are ranged centric units that have worse/similar stats to this thing. Wanderer Glade Guard are 20" range 1 attack, 4+/4+ with no Rend and 1 damage.
Once per game they can use Arcane Bodkins granting them -3 Rend and if they number in units of 20 or more and there are no enemy models within 3" then they're given +1 to their Hit Rolls during the Shooting Phase.
Also, did you see that nurgle spell that makes you do mortal wounds on 6s? Blightkings are going to be scary enough as is thank you very much.
The ranged attacks aren't busted, so I can see how they may seem underwhelming... but he gives the ability to a unit and each model can make a ranged attack.
Coupled with the spell that causes mortal wounds on a 6 and you have the ability to throw a lot of nasty dice out at your opponent with decent, but not game wrecking, potential.
Looks way too much like the Lord of plagues.... And why do the maggots look so flat? They would have been an insert under the skin and fat with a few falling out, it would have been much more convincing and gross if there was any kind of depth to them... This model feels like it should have been alt part options for the previous....
Mad Doc Grotsnik wrote: You know, the more I look at it, the more I think the Maggots are a photoshop job?
There's no depth when there really should be. Again, could just be the angle/paintjob. But it's really quite jarring to mein eyes.
Aren't a lot of these preview models we see prototypes? Maye the final production model won't look so flat when we see the sprues when the model goes up for preorder.
zamerion wrote: 3 days left : blightkings on drones, beast of nurgle and the tree.. so no pestigors or other surprises
I like the renovation but it is a little disappointing that there is not a new infantry unit :(
Well, we get 2 new units, a whole bunch of new characters and an update of two really outdated models (including a huge new greater daemon model). That is already quite a lot. I too would have loved to see a new infantry unit, but can't have everything unfortunately.
ZebioLizard2 wrote: Blightkings really don't have a small, cheaper unit at the moment aside from daemon friends.
mark of nurgle marauders work perfectly! and they are great in a plagetouched warband battalion! 35 (to take advantage of the grandfathers gift rule) for only 200 points!!
Worst case scenario, if the Lord of Blights' rules suck, I'll just take the trophy rack off his back and call him a Blightking. He looks too good not to see use, and god knows that the Blightkings need more variety in their sculpts.
As for lacking chaff units, on the positive side, at least they've mentioned Blightkings getting a cost reduction.
Fafnir wrote: Worst case scenario, if the Lord of Blights' rules suck, I'll just take the trophy rack off his back and call him a Blightking. He looks too good not to see use, and god knows that the Blightkings need more variety in their sculpts.
As for lacking chaff units, on the positive side, at least they've mentioned Blightkings getting a cost reduction.
I think at 150 for 5.. they would costed PERFECTLY. 30 points each just FEELS right.
Codex: Chaos Daemons will drop before Maggotkin of Nurgle, and we still have 3 more Days of Nurgle, so I would expect this book and the Rotbringers line to drop in mid-late January. My best guess is that it'll go Codex: Chaos Daemons, Malign Portents (the clock is counting down to next Wednesday), then Maggotkin of Nurgle. Depending on how much is released with Malign Portents, that would put Maggotkin up for preorder either January 13th or 20th.
Atia said that she can do her preview/review of Maggotkin on 6-1-2018...so it'll be up for preorder on that day.
Haven't seen anything regarding Chaos Daemons.
If I had to throw some speculation out there, I'd guess that we'll see both books on January 6th with the accompanying Greater Daemons and Daemon characters then.
We could see the Beasts of Nurgle this Saturday, releasing on January 6th...they'd be a release that would be supplemental without needing to be really "done".
We might see the mortal Maggotkin stuff on Saturday as well since the AoS app tends to be updated pretty damn quickly.
EnTyme wrote: Codex: Chaos Daemons will drop before Maggotkin of Nurgle, and we still have 3 more Days of Nurgle, so I would expect this book and the Rotbringers line to drop in mid-late January. My best guess is that it'll go Codex: Chaos Daemons, Malign Portents (the clock is counting down to next Wednesday), then Maggotkin of Nurgle. Depending on how much is released with Malign Portents, that would put Maggotkin up for preorder either January 13th or 20th.
Malign Portents is more of an event perhaps than an.single release. So likely on a Wednesday we will get full details or at least some more actual details and we will see releases over an extended period of time. Maggotkin itself appears to be a kick off for the release based on all the hints that Nurgle is rising to oppose Nagash.
Pusgoyle Blightlords are the shock cavalry of the Rotbringers army, combining the speed of a unit of Plague Drones with the durability and martial prowess of the Putrid Blightkings. These are the elite of the Rotbringers, and they allow you to flank enemies, control space and dash onto objectives at the last minute, giving you a much wider tactical toolbox when using the Nurgle army!
In the Pusgoyle Blightlords kit, you’ll also find the option to build a Lord of Affliction, who, like the Lord of Blights, is a new leader for Nurgle armies, with abilities designed to aid the rest of your Pusgoyle Blightlords and inflict mortal wounds on your foes.
As always, you’ll be able to download the rules for these guys for free, but if you want to make the most of them, we’d recommend picking up Battletome: Maggotkin of Nurgle – you can find out more about it in our preview.
And they realease 2 heroes more, and only 1 unit that is more elite.
PD.some one on facebook said (with th january WD) that they come 2 in a box
You do realize that this faction has anything that can be marked nurgle for mortals, all nurgle daemons, nurgle skaven, plus the two units that are halfway daemon/mortal (blight kings). That's a pretty good spread. Did the other two get a few more specialized units? Yep, but they didn't get skaven stuf too.
Yes i know. But i like nurgle miniatures, no mortals with some tentacles and postulates conversions painting on green.
I love the new models, but i was dreaming with pestigors or some plague zombies/flagelants. Sorry.
I'll have to wait for the nurgle blood bowl team to make a beautiful army with a variety of troops
Automatically Appended Next Post: from warhammer french froum
- Battletome : 25€, préco le 6
- Grand Immonde : 110 € précommande le 6 (5€ de plus que Skarbrand, 20 € de plus que le Buveur de sang et que le Duc du changement/Kairos, je trouve ça étrange)
I’m thinking they might be saving Pestigor et al for a Beasts book.
They’d still be compatible and Key Worded to fit Maggotkin that way, and GW won’t have to come up with too many new units for an already long established race (Gor, Ungor, Bestigor, Minotaur, Chariots, the two Big Ones, Centigor are already enough for Bread and Butter units - not that more shouldn’t or couldn’t be done!)
GW posted a teaser about the upcoming WD. January seems to be Nurgle's month.
It seems it will have two short stories providing more clues as to what Malign Portents is. If it is a Death release it looks like it is backed up to late January and February.
What is bugging me about the Pusgoyles is that if one can make a lord, you're left 1 short for Matched Play (or 1 too many, in any event you're paying for at least 1 you are not using). Inexcusable at this point when GW has to know that most people play matched play, and the points are inflexible.
To be fair putting extra bits for a character build in a unit box is a much better way of adding characters than clamshell heroes, especially in such an excessive way as we've seen with Death Guard.
zamerion wrote: looking at the prices, who is feculent? And.. where is the tree?
Expect the Feculent Gnarlmaw to be the tree, because you know, it's gnarly with a big maw.
Wayniac wrote: What is bugging me about the Pusgoyles is that if one can make a lord, you're left 1 short for Matched Play (or 1 too many, in any event you're paying for at least 1 you are not using). Inexcusable at this point when GW has to know that most people play matched play, and the points are inflexible.
Unless they can be used in units of 1. That might be a thing.
Galas wrote: The one with the trident and the corpse vomiting is a master piece.
And the nurgle with the fly wasn't for the beast, afterall.
I agree. It’s very iconic nurgle look. I don’t normally like Nurgle stuff but these guys and the tree are great. It’s weird how AoS exclusive mini’s always seem to be GW’s best. I’m assuming these guys are mortals since trident.
Again, I don't know that we've seen everything coming in the faction. I wouldn't worry too much about Nurgle Mortals lacking variety. And Wayniac, I'm work blocked, so I can't look at the community article, but does it show a warscroll for the Pusgoyles? This may be a unit that can be taken one model at a time, in which case, buying two boxes would give you a hero AND three units.
EnTyme wrote: Again, I don't know that we've seen everything coming in the faction. I wouldn't worry too much about Nurgle Mortals lacking variety. And Wayniac, I'm work blocked, so I can't look at the community article, but does it show a warscroll for the Pusgoyles? This may be a unit that can be taken one model at a time, in which case, buying two boxes would give you a hero AND three units.
Doesn't show the scroll yet. The picture has 2 of them, so presumably the unit size starts at 2. The concern is less what the warscroll says, and more the pitched battle profile which may be different. E.g. if the pitched battle is 2 to 6, you'll either have 1 (paying for 2) or 3 (paying for 4) or 5 (paying for 6) and be out points on a model if you choose to make one a Lord. It won't matter in Open or Narrative, but will be "wasting" points in Matched. Apparently it's 2 per box from what I am reading.
GUO being 20€ more expensive than Bloodthirster and LOC hurts. Just 5€ more than Skarbrand, ok... but it still hurts.
And 32,5€ for a single beast of Nurgle is too much. If at least they where more like a Dreadnought ingame... but they aren't.
If it's anything like the Blightkings kit, it will. Based off that image, it looks like they have revealed everything being released in the faction. That's kind of surprising. I was expecting this release to be closer in size to what Death Guard got. I'm sure they'll expand this and other factions in the future, though. So I wonder what the last 2 Days of Nurgle will show.
EnTyme wrote: If it's anything like the Blightkings kit, it will. Based off that image, it looks like they have revealed everything being released in the faction. That's kind of surprising. I was expecting this release to be closer in size to what Death Guard got. I'm sure they'll expand this and other factions in the future, though. So I wonder what the last 2 Days of Nurgle will show.
Galas wrote: GUO being 20€ more expensive than Bloodthirster and LOC hurts. Just 5€ more than Skarbrand, ok... but it still hurts. And 32,5€ for a single beast of Nurgle is too much. If at least they where more like a Dreadnought ingame... but they aren't.
Dracothian Guard are also 2 to a box, have a character option and have tons of options. Don't have the Battletome handy, but can they be taken as units of 1?
That may be a good barometer on if the Blightlords can also be taken solo.
Yeah, two man boxes at that price. Or a 55€ hero with a free grunt. Yay. 33€ Beasts. Lol. I'm happy for them and all with their factory running non-stop, but I'll get the Maggoth Lord I still haven't bought at not a lot more via import and stick to my planned centaur beast conversions.
Haha, well it looks like GW tossed those "lower prices" suggestions into the bin.
Regardless, those Blightlords do look amazing. Really the whole army is going to be terrifying to see on the battlefield. I'm tempted to get a few just for narrative battles.
Edit: Also wow, they get a start collecting that quickly?!
Also, Lady Atia just commented that GW have the designs for Pestigors but has no idea why they didn't show up yet. She suspects maybe in a Bloodbowl team.
GW posted a teaser about the upcoming WD. January seems to be Nurgle's month.
It seems it will have two short stories providing more clues as to what Malign Portents is. If it is a Death release it looks like it is backed up to late January and February.
Great stuff.
The ancient evil bit makes me wonder if they are actually talking about Nagash. He's not really evil (certainly not nice) so maybe Portents will feature something like a God-beast rising again?
Also, shower thought, Malign Portents can be reworded to Dark Omens, the game that focused on Nagash in the first place.
GUO is smaller than the glootkin and thats ok but smaller than a maggoth lord? Maybe its just the pictures but looks rather smallish.
Blightkings look awesome but not on those bugs. I would love to see smaller critter demons since all seems a collection of unique sculpts rather than a army.
Thargrim wrote: Eh its an okay looking release...I feel like mortals needed one more kit. But the pricing will likely kill this release for me.
No, you CAN'T have new marauders or beastmen, you need to be THIS elite to get a new model. And at least 8 foot and 250 pounds. Who wants mere humans* to establish a baseline for other stuff to look imposing in comoarison. Pffft.
The release and the Seven Days of Nurgle announcement was a great surprise. They pricing was a stark reminder that GW is gonna GW no matter what. I can get a BB team or a Necro gang or a single BoN with totally crappy rules and going by the ones shown so far a decent selection of bits, but basically no posing options. Mhm. But 50% more than a Blighthauler.
*unless of course they can morph into warform or gain rudiculous size and mass through cannibalism a la Acolytes and Reavers.
You may want to switch to decaff, Binabik. As far as this release goes, yeah, I would have liked to have seen some Nurgly marauders, but it does sort of give Nurgle the theme of an incredibly resilient, tanky army.
That thing's really creepy and reminds me of the gargantuan skull filled tree from the 8th edition BRB that came to life and wrecked half the battlefield in the battle report.
I'm excited. Nurgle mortals are really straightforward and lacking any real gimmicks, instead focusing on raw power and durability. I appreciate the honest playstyles that they champion, but I wouldn't mind seeing some more tactical depth and flexibility thrown into the mix to make them a more fun army to play overall.
I mocked up a comparison between the Glottkin and GUO, assuming both are on 130mm bases. The GUO is quite a bit shorter, but stockier all around.
NAVARRO wrote: GUO is smaller than the glootkin and thats ok but smaller than a maggoth lord? Maybe its just the pictures but looks rather smallish.
Blightkings look awesome but not on those bugs. I would love to see smaller critter demons since all seems a collection of unique sculpts rather than a army.
Automatically Appended Next Post: There was a mention of Skaven Pestilens being included in this Battletome. A unit of Plague Monks screening Blightkings would make for a nice aesthetic distinction. The artillery pieces are some of the most beautiful in the game, if somewhat lacking in-game. The Verminlord Corruptor makes for another cool centerpiece. We'll see if it's a full-on integration or an alliance thing, but Skaven would add another 10 or so models to the force.
Thargrim wrote: Eh its an okay looking release...I feel like mortals needed one more kit. But the pricing will likely kill this release for me.
No, you CAN'T have new marauders or beastmen, you need to be THIS elite to get a new model. And at least 8 foot and 250 pounds. Who wants mere humans* to establish a baseline for other stuff to look imposing in comoarison. Pffft.
The release and the Seven Days of Nurgle announcement was a great surprise. They pricing was a stark reminder that GW is gonna GW no matter what. I can get a BB team or a Necro gang or a single BoN with totally crappy rules and going by the ones shown so far a decent selection of bits, but basically no posing options. Mhm. But 50% more than a Blighthauler.
*unless of course they can morph into warform or gain rudiculous size and mass through cannibalism a la Acolytes and Reavers.
I understand theres bing chunk of pieces left over like four arms and two head... but that GUO has no place costing 20€ more than a bloodthirster (that has 3 weapon configurations and heads) or 20€ than a LOC, and I'm even more convinced about that after that comparasion with the Glottkin.
But bleh. Complaining about this here won't change anything. I'll stop, I apologize.
Or $31 more than a Glottkin! Surprising since the GUO is usable in both systems and the three model options means the potential for 2-3X the unit sales. Typically GW prices their kits that will sell in multiples cheaper than the one-off heroes. Maybe it's just a massive amount of sprues to cover all that surface area...
Galas wrote: I understand theres bing chunk of pieces left over like four arms and two head... but that GUO has no place costing 20€ more than a bloodthirster (that has 3 weapon configurations and heads) or 20€ than a LOC, and I'm even more convinced about that after that comparasion with the Glottkin.
But bleh. Complaining about this here won't change anything. I'll stop, I apologize.
The GUO kit has a lot of variability across large parts. I think that is an important part of the relatively high price. The kit requires a lot more sprues relative to the Glottkin or Bloodthirster which have no or only minor different parts.
The only real variability I saw are the:
-6 hands
-3 heads
-Two different belly options: the guts and the mouth.
Thats aren't many more options than the basic Bloodthirster or LOC kit. The reality is... GW could have priced it like other greather daemons. They chose not to do it. I disagree, but they are free to do it.
Spoiler:
I'll add that could have gladly accepted a 10€ increase just for the great nurglings alone: The hero one and the sorcererrs one. But 20€ is too much
Well, in a way, he's kind of right - insomuch as GW thinks that they have a popular faction/set of releases and that they can charge silly prices for them...I guess?
Are we sure these prices are accurate? If they are €22.50 is a really good price for the tree. Swapping the beast and tree price would make a lot more sense.
Chikout wrote: Are we sure these prices are accurate? If they are €22.50 is a really good price for the tree. Swapping the beast and tree price would make a lot more sense.
Yes, prices are correct. Just got the WD in the mail.
Hotriculus isn't listed as a release but shown in the pictures and the so splash page for Nurgle.
Has it been mentioned anywhere whether they've increased the prices on any of the existing kits? I'm hoping I don't regret waiting to buy that Maggoth kit I was after.
Yodhrin wrote: Has it been mentioned anywhere whether they've increased the prices on any of the existing kits? I'm hoping I don't regret waiting to buy that Maggoth kit I was after.
I’m going to assume no price increase, as the Maggoth Lords were reboxed early in AoS’s (relative) infancy.
Chikout wrote: Are we sure these prices are accurate? If they are €22.50 is a really good price for the tree. Swapping the beast and tree price would make a lot more sense.
Yes, prices are correct. Just got the WD in the mail.
Hotriculus isn't listed as a release but shown in the pictures and the so splash page for Nurgle.
Can you please post the USD prices when you get a chance?
The GUO box is thicker than the Glottkin box if the overview pic in WD is to be believed. I guess it comes with one more sprue (character model included) but who knows at this point.
The Beast is about on par with pricing on two-sprue special characters like Ahriman. That seems pretty steep for a model I'd assume people would want to take multiples of. Interested to see what its AoS warscroll will look like.
The new Beast of Nurgle kit is absolutely packed with extras, meaning if you want to field a pack of them you’ll be able to ensure that each looks different. From a variety of exposed innards to flailing tentacles, they’ll be great for converting the rest of your Nurgle Daemons too!
The guo has to come with lots of spare parts. Just like the maggots lords who come with loads of extras. Alll those spare parts, a little green stuff..bam more beasts. I refuse to spend $40 for a 60 point model that usually will be in in units of 3-4. There is no way. I mean other than the intricate heads...it's simply a blob of flesh with stubby arms.. you could sculpt a beast with green stuff pretty easy I feel.
I scanned some pages of the new WD (January), including parts of the batrep (Fyreslayers vs Maggotkin) and what catched my eyes regarding Malign Portens
So I will pass on GUO and convert my glootkin into one. I will also pass on the beasts of nurgle and sculpt mine instead and finally sculpt different bugs for the blightlords. That leaves me with some small characters purchases to add to my nurgle collection.
Haven't seen anything that confirms it, but I don't know why they would put him on a different base size than the others, unless he's on a 160mm round.
EnTyme wrote: Haven't seen anything that confirms it, but I don't know why they would put him on a different base size than the others, unless he's on a 160mm round.
The others are already on different bases (LoC is 100mm round and the BT is 120x92mm oval).
You know, with the whole build up we're seeing I'd be disappointed if the announced four heroes are all we're going to get. Same old undead player's lament, but I really hope they're giving Death a large release as a consequence of all this.
You know, with the whole build up we're seeing I'd be disappointed if the announced four heroes are all we're going to get. Same old undead player's lament, but I really hope they're giving Death a large release as a consequence of all this.
It certainly would be time to get some updated models...
Nah, I'm sure zombies can rot for all GW cares.
We'll just be getting more humongous centerpiece models to use in our armies that aren't armies but collections of random humongous centerpiece models...
You know, with the whole build up we're seeing I'd be disappointed if the announced four heroes are all we're going to get. Same old undead player's lament, but I really hope they're giving Death a large release as a consequence of all this.
Well I mean, we're also seeing the Maggotkin...
That's what I'm afraid of. More Chaos and Sigmarines, and only more Chaos and Sigmarines. The former because they are part of the campaign or event or whatever Malign Portents turns out to be, and the latter because Sigmarines.
Actually, I'm being silly. We'll stop seeing new Chaos releases shortly before it's Slaanesh's turn.
The last two army releases have plenty of troops so no need to get bent out of shape. Now will you get skeleton troops? I don't know.
The skeleton hand rising from the grave mirrors a story's ending a lot that I skimmed. It was heavily building up to the lead up to this event and some skeletons (I guess) end up bursting out of the ground en mass and killing a village of folks but they can't touch some guy because he has some spores or something protecting him.
So there might be a chance to get skeletons. A faint hope. However I am not an aos lore person and even less so death lore so I who knows.
You mean Zombies not Skeletons yeah, GW's Skeletons are actually excellent. Regardless, recent releases may have had some amount of non-centerpieces, but other than the not-Marauders for Khorne I don't think many have been refreshes of old kits that really needed it. Maybe that'll change and this year we'll get nu-Marauders via Darkoath and nu-Zombies with a very silly name, but I won't hold my breath.
Does Death actually need new troop models? The skeletons and ghouls are still fine kits, and the zombies aren't too bad either. GW has a lot worse troop kits still in production. I am pretty convinced we won't see any old kits updated, especially not for Death, only releases of new units.
Yodhrin wrote: You mean Zombies not Skeletons yeah, GW's Skeletons are actually excellent. Regardless, recent releases may have had some amount of non-centerpieces, but other than the not-Marauders for Khorne I don't think many have been refreshes of old kits that really needed it. Maybe that'll change and this year we'll get nu-Marauders via Darkoath and nu-Zombies with a very silly name, but I won't hold my breath.
I keep seeing people mention Darkoath as if it's a new faction, but y'all do realize the Darkoath Cheiftain is a Slaves to Darkness hero, right? I honestly prefer it that way. I think it would be better to expand and update the legacy armies where possible rather than just let them fall by the wayside. Seemed to work well enough for Sylvaneth.
Automatically Appended Next Post:
Mymearan wrote: I think the zombies are horrific, but not in a good way. Very old and outdated kit.
The zombies are one of the rare cases where I think Mantic's option completely surpasses the GW models.
Iron_Captain wrote: Does Death actually need new troop models? The skeletons and ghouls are still fine kits, and the zombies aren't too bad either. GW has a lot worse troop kits still in production. I am pretty convinced we won't see any old kits updated, especially not for Death, only releases of new units.
The zombie kit is actually terrible and the skeletons might as well be made out of salt for how fragile they are, but I STILL don't want them to put out new kits for those if they could do something cooler (and less spindly) instead.
I kinda love the idea of an all centerpiece army with new awesome models to go along with terrogeists/mortarchs/mournguls/Nagash
Yodhrin wrote: You mean Zombies not Skeletons yeah, GW's Skeletons are actually excellent. Regardless, recent releases may have had some amount of non-centerpieces, but other than the not-Marauders for Khorne I don't think many have been refreshes of old kits that really needed it. Maybe that'll change and this year we'll get nu-Marauders via Darkoath and nu-Zombies with a very silly name, but I won't hold my breath.
I keep seeing people mention Darkoath as if it's a new faction, but y'all do realize the Darkoath Cheiftain is a Slaves to Darkness hero, right? I honestly prefer it that way. I think it would be better to expand and update the legacy armies where possible rather than just let them fall by the wayside. Seemed to work well enough for Sylvaneth.
Automatically Appended Next Post:
Mymearan wrote: I think the zombies are horrific, but not in a good way. Very old and outdated kit.
The zombies are one of the rare cases where I think Mantic's option completely surpasses the GW models.
I once got a whole box of Mantic zombies and other undead because they were so cheap, but I never managed to paint a single miniature of it. They are too bland for my liking. They all look the same, like clones. GW zombies have some character to them. And I find they look a lot less outdated than kits such as the Empire State Troops or the Chaos Marauders, or virtually the entire Eldar, IG and CSM ranges in 40k. Not that the zombies couldn't use a new kit, but they are very far from being the most outdated looking basic infantry GW sells. I'd much rather have some cool new stuff rather than new zombies.
Iron_Captain wrote: Does Death actually need new troop models? The skeletons and ghouls are still fine kits, and the zombies aren't too bad either. GW has a lot worse troop kits still in production. I am pretty convinced we won't see any old kits updated, especially not for Death, only releases of new units.
For me it's really not a one for one replacement of the existing kits (although zombies could really, really use it). I'd like for GW to finally add new, genuinely Age of Sigmar troops in addition to the old kits to have models that shed the Warhammer Fantasy look and look like they belong in Age of Sigmar. I think the best thing to ever come out for the game (so far) are Kharadron Overlords. Their style may be divisive (I like them, my traditional dwarf playing friend doesn't - he does like Fyreslayers, though) but they have their own identity.
I want something like that for my undead. Right now I see too much of the old world in it, and the constant reminder of it doesn't do Age of Sigmar any favors.
Additionally it doesn't help that GW squatted Tomb Kings. Death was apparently not small enough, they had to thrwo out those models, too.
Finally I'm sitting on a fair collection of unassembled undead models but with no indication where GW wants undead to go stylistically or narratively, I've had no incentive for the past two and a half years (aka the entire existence of Age of Sigmar) to do anything with them.
So much of this could be solved by releasing a handful of new undead units to form the core of a real, new Death army.
Yodhrin wrote: You mean Zombies not Skeletons yeah, GW's Skeletons are actually excellent. Regardless, recent releases may have had some amount of non-centerpieces, but other than the not-Marauders for Khorne I don't think many have been refreshes of old kits that really needed it. Maybe that'll change and this year we'll get nu-Marauders via Darkoath and nu-Zombies with a very silly name, but I won't hold my breath.
I keep seeing people mention Darkoath as if it's a new faction, but y'all do realize the Darkoath Cheiftain is a Slaves to Darkness hero, right? I honestly prefer it that way. I think it would be better to expand and update the legacy armies where possible rather than just let them fall by the wayside. Seemed to work well enough for Sylvaneth.
That may just be hope speaking. The Warriors of Chaos Marauders weren't particularly pretty when they were released and simply don't compare anymore today. Referring to new Marauders as Darkoath doesn't mean they can't be Slaves to Darkness, but you can immediately envision which style they're supposed to take.
Feculent Gnarlmaw has a suite of special rules to support a Nurgle army, and work particularly well with Horticulous Slimux, who can cause them to sprout up mid-game.
WOW!! Horticulous looks to be an important figure in some builds!!!
judgedoug wrote: So the next White Dwarf features a battle report filled with tons of out of production terrain kits. I wonder if they'll be coming back?
Man, Rotigus is absolutely gorgeous. I had considered the possibility of two great unclean one kits (or one and then a second down the line), depending on the abilities and point costs, in order to run Rotigus and a generic one. But at their actual monetary price point, I think I'll just stick to the one, and just run it as whatever version works best for my army.
judgedoug wrote: So the next White Dwarf features a battle report filled with tons of out of production terrain kits. I wonder if they'll be coming back?
If they used the rules for the kits, maybe?
It just seems odd they'd use oop kits; traditionally they feature only buyable kits in battle reports, etc.
Yodhrin wrote: You mean Zombies not Skeletons yeah, GW's Skeletons are actually excellent. Regardless, recent releases may have had some amount of non-centerpieces, but other than the not-Marauders for Khorne I don't think many have been refreshes of old kits that really needed it. Maybe that'll change and this year we'll get nu-Marauders via Darkoath and nu-Zombies with a very silly name, but I won't hold my breath.
I keep seeing people mention Darkoath as if it's a new faction, but y'all do realize the Darkoath Cheiftain is a Slaves to Darkness hero, right? I honestly prefer it that way. I think it would be better to expand and update the legacy armies where possible rather than just let them fall by the wayside. Seemed to work well enough for Sylvaneth.
Automatically Appended Next Post:
Mymearan wrote: I think the zombies are horrific, but not in a good way. Very old and outdated kit.
The zombies are one of the rare cases where I think Mantic's option completely surpasses the GW models.
I once got a whole box of Mantic zombies and other undead because they were so cheap, but I never managed to paint a single miniature of it. They are too bland for my liking. They all look the same, like clones. GW zombies have some character to them. And I find they look a lot less outdated than kits such as the Empire State Troops or the Chaos Marauders, or virtually the entire Eldar, IG and CSM ranges in 40k. Not that the zombies couldn't use a new kit, but they are very far from being the most outdated looking basic infantry GW sells. I'd much rather have some cool new stuff rather than new zombies.
I mean it's all subjective in the end, but you're not going to find many folk who agree with you, the Zombie kit is awful. The proportions are some of the worst GW have produced, so bad they border on bobbleheads, and the kit is ancient so the quality of the sprues is awful with giant mold lines everywhere and soft details. Nevermind Mantic, compare the Zombie kit with the plastic Zombies from the Corpse Cart, the difference in quality is night & day.
And frankly, that "I'd rather have cool new stuff" attitude is the reason you have so many other examples of outdated GW kits to compare the Zombies to - personally I'd prefer they brought the basic, core, you-have-to-buy-loads-of-these units up to modern standards in every army as they move forward. While a lot ofthe modern GW kits are over the top aesthetically for my tastes, it's a lot easier to take a quality modern plastic kit and tone it down a little than it is to attempt to rescue a kit as decrepit as the old Zombies with their heads the size of other human-sized infantry's torsos.
EDIT: If they bring back the WHF terrain kits, they will get a stupid amount of my money. Hell I'll buy multiple kits just to sit in a cupboard so in a few years when they go OOP again I can list them on ebay at-cost to spite the scumbags trying to flog these kits for 5-10 times their RRP.
Hmm, that could be how Nagash is spreading his influence to other lands in the stories.
That could be what the asylum was pointing at, black pyramids corrupting the lands and letting Nagash's influence grow.
With how they make safe havens from chaos(which Sigmar could never achieve without help) I could see a large religious unrest ahead for the desperate masses.
I scanned some pages of the new WD (January), including parts of the batrep (Fyreslayers vs Maggotkin) and what catched my eyes regarding Malign Portens
Fafnir wrote: Man, Rotigus is absolutely gorgeous. I had considered the possibility of two great unclean one kits (or one and then a second down the line), depending on the abilities and point costs, in order to run Rotigus and a generic one. But at their actual monetary price point, I think I'll just stick to the one, and just run it as whatever version works best for my army.
Same here, was planning two but will only be getting one at that price point.
I'm getting one to make into the sorcerer version. I have a forgeworld one and a creature caster one that isn't put together yet that i'm going to try to get the bell arm on.
The giant bell from the blightking hit would be a good replacement, if a bit small. Maybe attach some extra small bells. A large alternative would be the bell from the Screaming Bell/Plague Furnace kit, though that would need a bit of converting. Any Pestilens player will probably have 2-3 lying around so should be easy to obtain.
It's the fact that he looks so "human" that makes him so boring.
We could have had another Knight-Zephyros instead and gotten something interesting instead we literally get the guy in charge of building Sigmar's cities and forts.
That guy looks cool. Normally I don't care for stormcast too much but he looks good. These 4 bode well for whatever army comes to AoS next. Man GW's Sigmar team is simply fantastic and knocking it out of the park.
Better than more chaos, we've been drowning in spiky nonsense for the last year and a half.
You understand these are the four GRAND ALLIANCE Champions, right?
And that Chaos is one of the Grand Alliances? Stormcast aren't.
Might as well be. Order hero is a Fantasy Space Marine (big surprise) who happened to be missing a Fantasy Techmarine (a gap which is now filled - big surprise). That's GW for you.
Another helm less SC? At least he's a better sculpt than the recent Lord slabface. Going by the video it looks like the Skullvane manse might be coming back as well?
GoatboyBeta wrote: Another helm less SC? At least he's a better sculpt than the recent Lord slabface. Going by the video it looks like the Skullvane manse might be coming back as well?
Better than more chaos, we've been drowning in spiky nonsense for the last year and a half.
You understand these are the four GRAND ALLIANCE Champions, right?
And that Chaos is one of the Grand Alliances? Stormcast aren't.
Might as well be. Order hero is a Fantasy Space Marine (big surprise) who happened to be missing a Fantasy Techmarine (a gap which is now filled - big surprise). That's GW for you.
It's a gap which didn't exist.
It also runs contrary to the other Grand Alliances.
Destruction got a Grot; nobody saw that coming.
Chaos got the Darkoath War-Queen; again nobody saw that coming.
Death got the Knight of Shrouds; a way of fleshing out a range that nobody really thought anything of(the Spirits).
I'm annoyed but at the very least maybe the reason we got this boring bit of blargh is they've got a big release finally fething planned for something that isn't humans or dwarfs.