With the latest info (via Chikout, from WTV livestream) that GW is working on a future Slaanesh release I have zero doubt that after the 40k/AoS Tzeentch products in 2016/2017 and the upcoming Nurgle releases (it looks like 40k and AoS) we will see a similiar treatment to the Slaanesh (Daemons and Emperor Children) ranges and a return to Khorne (40k Angron at least). I'm sure there will be a lot of Chaos releases in the next three years or so.
Automatically Appended Next Post: There have also already been several hints by Black Library authors that they are working on an upcoming Slaanesh storyline for AoS
New Slaanesh stuff is good I suppose, as long as they don't completely change what Slaanesh is. At least we can stop triggering Kan by saying GW are Squatting Slaanesh.
Slaanesh allegiance abilities probably means the rumoured Slaanesh release is a ways out (at least as far out as GH 2018), but nothing said on Nurgle with the GH 2017 announcement indicates that'll be soon. Which is what we pretty much expected already..
Warhams-77 wrote: With the latest info (via Chikout, from WTV livestream) that GW is working on a future Slaanesh release I have zero doubt that after the 40k/AoS Tzeentch products in 2016/2017 and the upcoming Nurgle releases (it looks like 40k and AoS) we will see a similiar treatment to the Slaanesh (Daemons and Emperor Children) ranges and a return to Khorne (40k Angron at least). I'm sure there will be a lot of Chaos releases in the next three years or so.
Automatically Appended Next Post: There have also already been several hints by Black Library authors that they are working on an upcoming Slaanesh storyline for AoS
H.B.M.C. wrote: New Slaanesh stuff is good I suppose, as long as they don't completely change what Slaanesh is. At least we can stop triggering Kan by saying GW are Squatting Slaanesh.
... the revolutionary concept...
Revolutionary?
Oh GW! Never change.
No wait. Do change. Change heaps.
GW had nice comic art for the 40k 8th ed release announcement. They should have that artist draw Kirby's head in a basket below a guillotine and whip it out whenever they talk about revolutionary stuff. Go ahead and criticize them. You wouldn't have a leg to stand on.
DarkBlack wrote: Slaanesh allegiance abilities probably means the rumoured Slaanesh release is a ways out (at least as far out as GH 2018), but nothing said on Nurgle with the GH 2017 announcement indicates that'll be soon. Which is what we pretty much expected already..
That's pretty much how I see it. Between that and the lack of Death releases I probably don't have to pay attention to Age of Sigmar for another year.
I wonder if we'll get more Sigmarines in the meantime...
Warhams-77 wrote: With the latest info (via Chikout, from WTV livestream) that GW is working on a future Slaanesh release I have zero doubt that after the 40k/AoS Tzeentch products in 2016/2017 and the upcoming Nurgle releases (it looks like 40k and AoS) we will see a similiar treatment to the Slaanesh (Daemons and Emperor Children) ranges and a return to Khorne (40k Angron at least). I'm sure there will be a lot of Chaos releases in the next three years or so.
Automatically Appended Next Post: There have also already been several hints by Black Library authors that they are working on an upcoming Slaanesh storyline for AoS
I know this is 40k and not age of sigmar, but the 8th edition 40k rulebook hints at two possible Slaanesh units that could be in both systems, one is a creature called the tentacled behemoth (warp beast) which is listed as apart of a daemon army that was apart of the last attack on Cadia. It being a daemon beast most likely qualifies it for both systems.
The other is listed as a eldar sup-race/faction which is marked as classified by the inquisition, but when you look at the chart that specific eldar sub faction has a slaanesh icon next to it, my thoughts here is that eldar/elves could be like the tzeentch's tzaangors equivalent some kind of mutated eldar/elves that can be used in both systems.
H.B.M.C. wrote: New Slaanesh stuff is good I suppose, as long as they don't completely change what Slaanesh is. At least we can stop triggering Kan by saying GW are Squatting Slaanesh.
... the revolutionary concept...
Revolutionary?
Oh GW! Never change.
No wait. Do change. Change heaps.
Well, Kirby has been overthrown, so it may be literal rather than metaphorical...
Thanks, Rydria, indeed interesting stuff, and in case of e.g. Tzaangors GW is even willing to use non-daemon units in both systems (like originally in the RoC books).
Werent Pestigors mentioned to be among Mortarion's units in Mr. Haley's Dark Imperium as well?
Warhams-77 wrote: Thanks, Rydria, indeed interesting stuff, and in case of e.g. Tzaangors GW is even willing to use non-daemon units in both systems (like originally in the RoC books).
Werent Pestigors mentioned to be among Mortarion's units in Mr. Haley's Dark Imperium as well?
They're definitely mentioned in the main rulebook as part of his force organization.
I think Khorngors were listed too for the Black Legion's forces but I'm not 100% sure and would have to grab the main rulebook.
Warhams-77 wrote:Thanks, Rydria, indeed interesting stuff, and in case of e.g. Tzaangors GW is even willing to use non-daemon units in both systems (like originally in the RoC books).
Werent Pestigors mentioned to be among Mortarion's units in Mr. Haley's Dark Imperium as well?
No problem, they do mention Pestigors being apart of the final assault on Cadia, they also mention Kurgath the plague father as being apart of Mortarion's siege of ultramar.
Kanluwen wrote:
Warhams-77 wrote: Thanks, Rydria, indeed interesting stuff, and in case of e.g. Tzaangors GW is even willing to use non-daemon units in both systems (like originally in the RoC books).
Werent Pestigors mentioned to be among Mortarion's units in Mr. Haley's Dark Imperium as well?
They're definitely mentioned in the main rulebook as part of his force organization.
I think Khorngors were listed too for the Black Legion's forces but I'm not 100% sure and would have to grab the main rulebook.
I couldn't find the Khorngor in the cadia force list are you sure that is where they are ?
Edit: I'm happy we can get rid of this annoying slaanesh is being squatted thing that has been around since age of sigmar was released, as a pure Slaanesh chaos player in both systems with 4 armies, it was really disconcerting to have people always bring it up at game night, or on the internet with them saying it like it is gospel.
DarkBlack wrote: Slaanesh allegiance abilities probably means the rumoured Slaanesh release is a ways out (at least as far out as GH 2018), but nothing said on Nurgle with the GH 2017 announcement indicates that'll be soon. Which is what we pretty much expected already..
I also expect a big slaanesh release to go along sides a AoS campaign, like the sylvaneth came just before the previous AoS campaign
Me neither. Hopefully it'll just be one hero to go along with a larger release from another army - maybe a box set of SCE v Nurgle with the new dude involved, to mirror the SM v Nurgle stuff coming up for 40k.
Sorry, I saw it on the book and just take a shot with my phone
The Lord Commander icon is on top of the chambers and temples
(I didn't take that picture btw, I'm on the office right now)
Maybe they don't need to open one of the other chambers to put him on a mini, but It could be cool if they open one chamber with siege engines now that we are getting siege battles and Stormcast doesn't have any weapons for that.
Problem is though that the lord commander chamber is already open and we already recently had a stormcast release so I doubt it's that in my opinion. Of course knowing GW I could be wrong.
It definitely looks a lot like a lord commander icon. With the large number of unsolved rumours and the known releases I could see this being a spring 2018 release. I would not be surprised to see GW do an annual Stormcast release of some kind. The Lord Aquilor is a fantastic mini but I don't know what they could do with a lord commander mini that would get me excited.
shinros wrote: Problem is though that the lord commander chamber is already open and we already recently had a stormcast release so I doubt it's that in my opinion. Of course knowing GW I could be wrong.
Isn't 'Lord Commander' a tittle instead of a Chamber itself? The (for now) closed chambers are Ruination, Sacrosacnt, Covenant and Logister. A Lord Commander could be a release that doesn't need the opening of a Chamber, just a great foe that even the Extremis Chamber couldn't fight agaisnt (Slaneesh rebirth/breaking free maybe?)
Chikout wrote: It definitely looks a lot like a lord commander icon. With the large number of unsolved rumours and the known releases I could see this being a spring 2018 release. I would not be surprised to see GW do an annual Stormcast release of some kind. The Lord Aquilor is a fantastic mini but I don't know what they could do with a lord commander mini that would get me excited.
More armor, more dragons, more lightning...and more mortal wounds
I don't know considering the Lord Celestant on Stardrake & Celestant Prime designs. Even rulewise I don't know what power level should it have.
Oh, same. (It'd make sense too since Order's doing the fortifying now)
I wonder if it might be a new Knight-questor for a new Warhammer quest next year? The heater shield appearance of the leak would fit another traveling knight.
What a find on that Lord Commander. Im guessing its pretty much certain we are getting a Lord Commander model then. Its the exact same picture.
Everything else in the Mortal Realms desperately needs the attention but I won't mind some majestic Stromcast leader with an even more majestic lion pelt draped over him.
So Dark Aelves are hinted at heavily and it is known that they have a nautical/C'thulu/swashbuckler type vibe. So possible that they might get ships of some sort?
But then, everyone else should get ships. Overlords are in the air so they're set. The lion rumor is clearly the prow of a Stormcast boat. Those anchor things that we saw a while back are some Death ship. The "tattered cloak" was really some sails.
AoS on the high seas!
And of course that can only mean one thing. No, not fishmen.
So Dark Aelves are hinted at heavily and it is known that they have a nautical/C'thulu/swashbuckler type vibe. So possible that they might get ships of some sort?
But then, everyone else should get ships. Overlords are in the air so they're set. The lion rumor is clearly the prow of a Stormcast boat. Those anchor things that we saw a while back are some Death ship. The "tattered cloak" was really some sails.
AoS on the high seas!
And of course that can only mean one thing. No, not fishmen.
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Wow, people might actually want to start Fyreslayers, now! A pretty neat looking army that's priced out of sight desperately that's been desperately needing at least a relatively cheap core to build on.
The main reason no one (Hyperbole yeah) play Fireslayers is for the same reason many people don't start Genestealer Cults in 40k. They have one of the worst Point-Money ratio in all of the game. They are horde armies priced in real money as elite units. A SC! can help with that, but ideally GW could rebox them to 20-man boxes like Kairics.
EDIT: Ok, Aegis you have said the same thing after editing, I missunderstanded you!
AegisGrimm wrote: Wow, people might actually want to start Fyreslayers, now! A pretty neat looking army that's priced out of sight desperately that's been desperately needing at least a relatively cheap core to build on.
This is true. I will say though that the Magmadroth is one of the best hero kits available at the moment, at least assuming you do the Runeson or Runefather.
Build the mounted variant, there's parts left over for the dismounted variant and the Runesmiter.
Automatically Appended Next Post:
Galas wrote: The main reason no one (Hyperbole yeah) play Fireslayers is for the same reason many people don't start Genestealer Cults in 40k. They have one of the worst Point-Money ratio in all of the game. They are horde armies priced in real money as elite units. A SC! can help with that, but ideally GW could rebox them to 20-man boxes like Kairics.
EDIT: Ok, Aegis you have said the same thing after editing, I missunderstanded you!
Er what? Genestealer Cult got a pretty hefty playerbase in a relatively short time. The only units that really stick out, currently, price-wise are the Acolytes/Metamorphs.
Thats wasn't what I was talking about. But I have seen many people that just don't start a GSC army because how pricey they are.
But you are right, their problem hasn't been as hard as Fireslayers.
It helps too that in 7th GSC where really powerfull with alpha-strike ambush assault builds, but Fireslayers have been always pretty mid-tier.
The Fyreslayers certainly have had it tough. Let's face it, the aesthetic of their design was divisive, provoking strong reactions, especially negative ones from some people. Then the prices were high for what you got in the boxes, in an army that needed a fairly sizable number of troops. And the rules were okay, but not amazing, and that discouraged people from making an investment in them as well.
It will be interesting to see what they come up with for a start collecting box, but I think as others do, that the Stormcast treatment will help them most - raise the price a little, but double up on the box contents for the infantry. I think the Magmadroth is a great kit, and one of the better values in large monster kits, as depending on how you build it, you can get a mounted hero and two more on foot out of it. I wish more kits had options like that for the unused bits.
Ok, the only SC! I'm sure we all can assume what will have is the Slaanesh one. 10 Daemonettes (BTW, few noticed it, but they where actually unavailable last month for like a week, today they are on a new box, with only round bases), 5 Seekers and 1 regular Seeker Chariot.
I guess we all can agree that the Fyreslayer one will include 10 Berzerkers, but Hearthguards are "elite", but, so far, every SC! kit has basic infantry, very few have elite infantry. I will assume that they will, however, because I'm totally sure that they will not drop the Magmadroth price to half of its price just to include it on a SC!. I'll say that they will include Grimwrath as the leader, given that the other two heroes on foot are more oriented to support instead of fighting in the front. And poor guy was not included on a single battalion in the original Fyreslayers Battletome.
The SC! that intrigues me is the Beastclaw one, because, well, they only have 2 plastic kits; the mammoth and the Mournfangs. No other SC! kit has had only 2 plastic kits.
But, given that the Ironblaster is mentioned as a Beastclaw miniature in Mighty Battles in an Age of Unending War, I'd assume that it could be included there. GW has mixed factions on the same box (Malignants and Skeleton Horde). That, or they'll include 2 mammoths to make both a Stonehorn and a Thundertusk, and two Mournfangs.
I don't think they will recast their finecrap models just yet.
I'd like to see more SC! kits, but three new kits are okay. I hope for Arcanites and Rotbringers by December, or early 2018.
CMLR wrote: Ok, the only SC! I'm sure we all can assume what will have is the Slaanesh one. 10 Daemonettes (BTW, few noticed it, but they where actually unavailable last month for like a week, today hey are on a new box, with only round bases), 5 Seekers and 1 regular Seeker Chariot.
I guess we all can agree that the Fyrslayer one will include 10 Berzerkers, but Hearthguards are "elite", but, so far, every SC! kit has basic infantry, very few have elite infantry. I will assume that they will, however, because I'm totally sure that they will not drop the Magmadroth price to half of its price just to include it on a SC!. I'll say that they will include Grimwrath as the leader, given that the other two.
The SC! that intrigues me is the Beastclaw one, because, well, they only have 2 plastic kits; the mammoth and the Mourfangs. No other SC! kit has had only 2 plastic kits.
But, given that the Ironblaster is mentioned as a Beastclaw miniature in Mighty Battles in an Age of Unending War, I could assume that it could be included there. That, or they'll include 2 mammoths to make both a Stonehorn and a Thundertusk, and two Mourfangs.
I don't think they will recast their finecrap models just yet.
I'd like to see more SC! kits, but three new kits are okay. I hope for Arcanites and Rotbringers by December, or early 2018.
CMLR wrote: Ok, the only SC! I'm sure we all can assume what will have is the Slaanesh one. 10 Daemonettes (BTW, few noticed it, but they where actually unavailable last month for like a week, today hey are on a new box, with only round bases), 5 Seekers and 1 regular Seeker Chariot.
I guess we all can agree that the Fyrslayer one will include 10 Berzerkers, but Hearthguards are "elite", but, so far, every SC! kit has basic infantry, very few have elite infantry. I will assume that they will, however, because I'm totally sure that they will not drop the Magmadroth price to half of its price just to include it on a SC!. I'll say that they will include Grimwrath as the leader, given that the other two.
And yet they have a Carnosaur in the Start Collecting Seraphon box, despite him having been the same price...
I expect the Fyreslayers box to be something like:
1x Auric Runemaster
1x Hearthguard
1x Berzerkers
The SC! that intrigues me is the Beastclaw one, because, well, they only have 2 plastic kits; the mammoth and the Mourfangs. No other SC! kit has had only 2 plastic kits.
But, given that the Ironblaster is mentioned as a Beastclaw miniature in Mighty Battles in an Age of Unending War, I could assume that it could be included there. That, or they'll include 2 mammoths to make both a Stonehorn and a Thundertusk, and two Mourfangs.
I don't think they will recast their finecrap models just yet.
Could be two boxes of Mournfangs and a Mammoth. That would still be a hell of a deal.
I'd like to see more SC! kits, but three new kits are okay. I hope for Arcanites and Rotbringers by December, or early 2018.
Rotbringers have to get a book first.
Given that we know there's a Death Guard release coming soon, I would expect to see Rotbringers not long after. Doubtful on a SC for them so quick though.
But Slaanesh is getting squated why would they waste money on a start collecting box for a soon to be dead faction (sarcasm)
Even though I've basically got more than enough slaanesh models with 40 seekers and 120 daemonettes. I'll get a start collecting box or two just too show games workshop that good old slaanesh has its supporters, hopfully the set will have a chariot would love to build myself a hellflayer or two.
CMLR wrote: I guess we all can agree that the Fyrslayer one will include 10 Berzerkers, but Hearthguards are "elite", but, so far, every SC! kit has basic infantry, very few have elite infantry. I will assume that they will, however, because I'm totally sure that they will not drop the Magmadroth price to half of its price just to include it on a SC!. I'll say that they will include Grimwrath as the leader, given that the other two.
Kanluwen wrote: And yet they have a Carnosaur in the Start Collecting Seraphon box, despite him having been the same price...
Yes, the same price, no other SC! features models that are more expensive than the bundle itself.
Also, Carnosaurs costs $85/£50, but Magmadroths costs $110/£65, if you add one box of Berzerkers ($60/£35) and one of Hearthguard ($40/£25) on a same bundle, that would cost $210/£125 regularly. Those savings are just too extreme.
Kanluwen wrote: Could be two boxes of Mournfangs and a Mammoth. That would still be a hell of a deal.
Didn't think so, so far every single SC! has only the minimum number of models a unit can have (excluding Pestilens, but they are Skaven). That's why Saurus Warriors and Chaos Warriors come in dozen on their SC! And yet again, every single SC! has at least 3 different plastic kits included. I don't think GW will just stop doing that trend now.
Not only that, Mourfangs come in four per box, so that's $188/£116 regularly. Yet again the savings would be too high compared to any other SC!
Given that we know there's a Death Guard release coming soon, I would expect to see Rotbringers not long after. Doubtful on a SC for them so quick though.
That's why I said "December or early 2018". And Rotbringers don't need a Battletome first, as much as I'd like, given how Slaaneshi Hosts will not get a new book and their new AAs will be included in GHB2, as well as Fyreslayers getting their AAs there too. Also, they already have enough models to make one SC!: 1 Lord of Plagues, 5 Blightkings, and 1 Maggoth Lord.
Yet, we have to see plastic Nurgle beasts soon (and hopefully plastic GUOs too), I wouldn't doubt that Nurgle will get a new BT just like Tzeentchian and Khornate armies before 2018.
Every single other start collecting comes from a faction with more than two plastic kits though. If they ever were going to break the trend, it would probably be with the Beastclaw Raiders.
It is good to see that GW is continuing to do start collecting boxes. It will be interesting to see where they land with these. The sets so far have had a discount ranging from 20 to 50%. I hope these are on the generous end of the scale, especially the fyreslayers which is a notoriously expensive army to collect.
It is also interesting to see the approach that GW is tacking with army building for AOS. The fact that you can be up and playing with just a few models and continue to enjoy different experiences as you build your army is great
A bit more worrying is that ghb2 is still not out yet. I thought for sure that it would come out in July but it seems not. We may get it in August sandwiched between primaris and Deathguard but bringing the two AOS books out the other way round would seem like the smarter choice unless they are bringing out ghb2 alongside an army again.
Yes, the same price, no other SC! features models that are more expensive than the bundle itself.
Not wanting to take part in the discussion regarding content, just wanted to point the oddity that the Ironjaws SC was in Europe. As the Piggy Riders were actually sold 67€ individually while the SC they were part of was only 65€. Only occurrence I know of a SC featuring models that were more expensive than the bundle itself.
Yay start collecting Slaanesh. Shame the plastic range is so limited. The last thing I need is more horsies. Could be good for the chariots, but Slaaneshi daemons aren't so horridly priced that there will be any saving if you don't want all the models in the box. Might still be better to buy these individually.
Also, I'm not sure I'd agree with CMLR. 10 Daemonettes, 5 Seekers and a small chariot add up to 69€ in a 65€ start collecting box. That's not worth the effort. Got to be more to it than that, like twice the Daemonettes or a big chariot.
Good to see Fyreslayers, too. I have a friend who loves dwarves (and slayers specifically) but could never bring himself to even consider Fyreslayers at their current prices. Might be just what he was waiting for.
Chikout wrote: It is good to see that GW is continuing to do start collecting boxes. It will be interesting to see where they land with these. The sets so far have had a discount ranging from 20 to 50%. I hope these are on the generous end of the scale, especially the fyreslayers which is a notoriously expensive army to collect.
It is also interesting to see the approach that GW is tacking with army building for AOS. The fact that you can be up and playing with just a few models and continue to enjoy different experiences as you build your army is great
A bit more worrying is that ghb2 is still not out yet. I thought for sure that it would come out in July but it seems not. We may get it in August sandwiched between primaris and Deathguard but bringing the two AOS books out the other way round would seem like the smarter choice unless they are bringing out ghb2 alongside an army again.
The next General's Handbook arriving later than exactly one year later doesn't surprise me. It was last year's big summer release in the time frame that is usually taken up by a new edition. Obviously in years when a new edition is released, that's way more important than a yearly balance fix to GW. I could see a release in August and that becoming the regular time for it in the next couple of years, but June and July are too important to GW as release slots for starter boxes. campaign sets and other big novelty items.
ImAGeek wrote: Every single other start collecting comes from a faction with more than two plastic kits though. If they ever were going to break the trend, it would probably be with the Beastclaw Raiders.
As I mentioned, it could be 2 mammoths and 2 Mournfangs, or 1 mammoth, 1 Rhinox and 2 Mournfangs, or, now that I'm thinking of it, 1 Thundertusk, 2 Mournfangs and 3 Yhetees, given the bonus ability Thundertusks gives to Yhetees.
I'd be pleasantly surprised if they happen to be plastic recasts, but I'll still welcome the bundle anyway.
Geifer wrote: Also, I'm not sure I'd agree with CMLR. 10 Daemonettes, 5 Seekers and a small chariot add up to 69€ in a 65€ start collecting box. That's not worth the effort. Got to be more to it than that, like twice the Daemonettes or a big chariot.
True. I think it would be weird to include an exalted chariot, or even both a regular and an exalted chariot, or one of the 3 kits I mentioned first on duplicates. Time will tell.
NivlacSupreme wrote: Does anybody ever buy a Carnosaur? Why would you get one when for the same price when you can get some infantry as well as a Carnosaur.
Fyreslayers makes sense at 50% off. I'd be down to grab 2-3 boxes at that point to start an army. Brings the price point to reasonably expensive instead of ungodly.
They still need to repackage the hearthguard though.
Fyreslayer box is a bargain if the rumour is true. I'm more into the slaanesh and ogre boxes but that's just me. "Angry naked gingers" don't really get me excited
Bull0 wrote: Fyreslayer box is a bargain if the rumour is true. I'm more into the slaanesh and ogre boxes but that's just me. "Angry naked gingers" don't really get me excited
Anytime Matt posts up these things, it's because he's talked with his rep.
I guess that means these new Start Collectings are this week.
I'm rather interested in that magmadroth for all sorts of reasons... The rest of the dwarves not as much, though I actually happen to be a fan of the design, and hope more of the free peoples have a kind of Conan vibe going with them
Still no word an a Tzeentch Arcanite or Genestealer Cult box, though. Only two I'm really interested in at this point, but hopefully this'll get some new armies on the tabletop.
EnTyme wrote: Still no word an a Tzeentch Arcanite or Genestealer Cult box, though. Only two I'm really interested in at this point, but hopefully this'll get some new armies on the tabletop.
Those are both fairly new still.
Silver Tower and Deathwatch Overkill are kinda/sorta considered the 'starter sets' for those two factions.
EnTyme wrote: Still no word an a Tzeentch Arcanite or Genestealer Cult box, though. Only two I'm really interested in at this point, but hopefully this'll get some new armies on the tabletop.
Those are both fairly new still.
Silver Tower and Deathwatch Overkill are kinda/sorta considered the 'starter sets' for those two factions.
A $150-$165 boxed set is a poor substitute for an $85 starter box. I love Silver Tower, but it really isn't that good as a Tzeentch Arcanites starter. You get 6 Tzaangors (with not banner, mutant, horn, or leader), 8 Acolytes (with no scroll bearer, or Vulcarc), and two HQ (both of which are available separately), all monopose. The two battleline units are undersized and missing models that buff the units. You also get a bunch of other model that you can't use in a Tzeentch Arcanites army. That's not a very good value from a starter set perspective. Again, I'm saying nothing about Silver Tower itself. I love the game and think it has tremendous value from a modern board game perspective, but as a starter set, I'd rather spend my $150 elsewhere.
Overkill is pretty much the same story. The only real benefit if you aren't interested in a Deathwatch army is that there is currently no other way to get Aberrants. I own both games, but would have no interest in buying another copy of either in order to build an army for the tabletop.
But Slaanesh is getting squated why would they waste money on a start collecting box for a soon to be dead faction (sarcasm)
Even though I've basically got more than enough slaanesh models with 40 seekers and 120 daemonettes. I'll get a start collecting box or two just too show games workshop that good old slaanesh has its supporters, hopfully the set will have a chariot would love to build myself a hellflayer or two.
Oh, but you do need more though, excess demands it!
I definitely don't need them, since I have over 6,000 pts of Slaaneshi Daemons built, never mind the un-built boxes and bits I've horded. But if the savings are good I'll grab a few.
Galas wrote: Buying Overkill and selling the Deathwatch half and all the boardgame components is the best way to start a GSC army.
That's what, about 500 points counting the HQs (don't have Xenos 2, so can't check points)? It's a barebones start, but again doesn't include most of the special weapons and is monopose. I guess the real issue is that GW straight up dropped the ball on pricing one of the core kits (Acolytes/Metamorphs) for a horde army. In most cases, an SC kit can be used just as a way to start the army, but for hordes, they need to find a cost-effective way to buy lots of models (like the Tyranid Swarm box). Maybe GSC will get a battleforce box next Christmas or something, but I guess I'm getting a little off-topic. This is an AoS thread. I'll just go back to waiting for an Arcanites SC kit.
I have confirmation of the new Start Collecting contents (from GW rep).
Fyreslayers: Magmadroth, 10 Vulkite Berzerkers, Runesmiter (bit cheeky, as the latter comes from the Magmadroth kit)
Slaanesh: Exalted Seeker Chariot, 10 Daemonettes, 5 Seekers
Beastclaw Raiders: Stonehorn, 4 Mournfangs
Fyreslayers is going to be hell of a deal if that's true. 50% off, the highest savings since the Stormcasts SC!, when they weren't reboxed. There will never be any other reason to pick a Magmadroth on its own; you might pick a Carnosaur because it costs the same as the SC!, but Magmadroths are more expensive. They could just stop making Magmadroths on their own at all.
And yeah, add that Runesmiter is quite cheeky, however if you mount him on a Magmadroth, you will have enough pieces to build only a Runefather/son, however, if you mount one of those on the Magmadroth, you will have spare bits to build the other one and the Runesmiter on foot, so that's yet another Fyreslayer hero.
Now, I'm not complaining about the Slaaneshi Daemons one, but, "exalted" should mean something Imo. However, I haven't seen an Exalted Chariot box yet, but the website description makes me thinks that is just two regular chariots on one box, so technically there is still a duplicate kit on it, and I'm fine with it.
Definitively is a good kit.
Personally, I really want to grab some a Beastclaw SC! bundles. You'll never have to buy each of the two kits individually ever again (unless you want Mournfangs units at max size), and a lot of Beastclaw battalions need many Stonehorns or Thundertusks.
But it really bugs me because is just 2 kits. I love the kits but... is pretty much the same "problem" I have with the Eldar SC!; I like the contents of it, but I still feel like GW could've packed a Guardian squad too.
Still, it is a really good deal. A really, really good deal.
I suppose this also means that the Icewind Assault bundle will be replaced soon, which would be a shame. Unlike the previous bundles that had one or two finecast models, three fifths of the Beastclaw are finecast and are on the Icewind Assault bundle, and it has good savings (-$87 from $302/-£49.5 from £184.5) and obviously it feels like it has more variety when compared to the SC!
Oh Mongoosematt, is there no end to how awesome you are?
Carlovonsexron wrote: I'm rather interested in that magmadroth for all sorts of reasons... The rest of the dwarves not as much, though I actually happen to be a fan of the design, and hope more of the free peoples have a kind of Conan vibe going with them
Have you seen Chris Peach's Freeguild kitbashes? He's got that look, among several other epic ones, covered.
I kind of feel sorry for any retailer who has Magmadroths, kind of like I felt sorry for any that had Carnosaurs when that one hit. On one hand, the kits were probably overpriced and the price drop is very welcome. On the other hand, old stock is kind of screwed.
They get a return allowance as vendors every year. So they can either sell them at cost in a fire sale or send them back early next year as part of the stock return program. Either one will work fine.
Hulksmash wrote: They get a return allowance as vendors every year. So they can either sell them at cost in a fire sale or send them back early next year as part of the stock return program. Either one will work fine.
Baron Klatz wrote: Oh Mongoosematt, is there no end to how awesome you are?
Carlovonsexron wrote: I'm rather interested in that magmadroth for all sorts of reasons... The rest of the dwarves not as much, though I actually happen to be a fan of the design, and hope more of the free peoples have a kind of Conan vibe going with them
Have you seen Chris Peach's Freeguild kitbashes? He's got that look, among several other epic ones, covered.
H.B.M.C. wrote: So the Exalted Chariot is just two chariot kits, yes (except -1 base).
So, base supply issues aside, you could build 2 chariots from this?
Yes. So if you buy two boxes you could have one Exalted chariot, 2 regular chariots, 20 demonettes, 10 seekers and a Herald on foot. This is one of the few boxes where buying 2 is definitely useful.
Hulksmash wrote: They get a return allowance as vendors every year. So they can either sell them at cost in a fire sale or send them back early next year as part of the stock return program. Either one will work fine.
Unless they are lazy like my local store is. Instead of getting rid of the Stormcasts when they were reboxed, the 5 for $50 Liberator kit is still on the shelves there, and they have never gotten the 10 for $62. Instead of selling it for the $30 or so they paid for it, I guess they are hoping some sucker comes along and doesn't notice or know any better :/
Baron Klatz wrote: Oh Mongoosematt, is there no end to how awesome you are?
Carlovonsexron wrote: I'm rather interested in that magmadroth for all sorts of reasons... The rest of the dwarves not as much, though I actually happen to be a fan of the design, and hope more of the free peoples have a kind of Conan vibe going with them
Have you seen Chris Peach's Freeguild kitbashes? He's got that look, among several other epic ones, covered.
Whoops, are they? I googled Chris Peach's stuff and these appeared along with them.Though I have watched Duncan put together one on Warhammer TV but put it down as just coincidence.
Uriels_Flame wrote: If fyreslayer box is true and GH II repoints them effectively, I will be selling my SC and lavaing every minute of it!
I see what you did there.
Hope Fyreslayers get alot of love by year's end. Poor guys need it.
The problem with some of these comparisons though is its hard to say if the individual units are overpriced or if the box is just too good to be true.
It tends to be the former. GW is getting better on pricing, but every now and then, they still seem to be throwing darts at a wall. I.E. the Acolyte/Metamorph kit.
I made a spreadsheet which has all of the start collecting boxes and their rough appropriate points costs and individual costs.
The Fyreslayers is amazing value, almost the most value box out of 40k AND fantasy.
The problem with some of these comparisons though is its hard to say if the individual units are overpriced or if the box is just too good to be true.
That Slaanesh start collecting box really the 2nd worst in every category ?
Edit: Seekers are being repackaged soon is it possible they are going up to 10 a box ? All other cavalry I can think of which has been re-boxed recently chaos knights, blood crusher, skull crushers, doubled in model size per box.
Baron Klatz wrote: Whoops, are they? I googled Chris Peach's stuff and these appeared along with them.Though I have watched Duncan put together one on Warhammer TV but put it down as just coincidence.
I don't think anyone could blame you- I thought they were Chris Peaches at first also from initial googling, but it seems more along the lines of he and Duncan got to chatting about potential conversions. I kind of wish they hadn't as know they've spoiled my originality should I ever post my conversions anywhere
The new start collectings are up on the NZ site. And the Fyrelsayers one is exactly as thought. Be picking up two or three of those i believe. Kind of amusing seeing the Magmadroth listed at the same price directly below it. No one's ever buying that seperately again.
Inquisitor Gideon wrote: The new start collectings are up on the NZ site. And the Fyrelsayers one is exactly as thought. Be picking up two or three of those i believe. Kind of amusing seeing the Magmadroth listed at the same price directly below it. No one's ever buying that seperately again.
If you read the product description it says that if you order the magmadroth you will recieve the start collecting box, so it looks like they will not sell the magmadroth individually at all.
Magmadroth was 85€ in Europe. So if they cost now like the start collecting thats a price drop of 20 € (SC! are 65€ in Europe).
Is this the first direct price drop in a product that GW has done... ever? Instead of just repackaging them going up in total price but lowering the price per model.
Inquisitor Gideon wrote: The new start collectings are up on the NZ site. And the Fyrelsayers one is exactly as thought. Be picking up two or three of those i believe. Kind of amusing seeing the Magmadroth listed at the same price directly below it. No one's ever buying that seperately again.
Nah, there is always someone. Always.
Chikout wrote: If you read the product description it says that if you order the magmadroth you will recieve the start collecting box, so it looks like they will not sell the magmadroth individually at all.
Now, that sounds quite tragic for me, honestly. I mean, does that mean that the Magmadroth was so poorly sold that it not only had to get a price drop, be included on a SC!, and on top of that, it will no longer be available outside of the SC! bundle? I guess I was right after all but, that's... sad...
Inquisitor Gideon wrote: Not too surprising. I wonder if that will start to become an ongoing thing with kits like the Carnosaur and Stonehorn?
So far, no. It makes sense since either of them surpassed that hard the SC! price as the Magmadroth.
And only for USA has Carnosaurs unavailable, the rest of the world can still buy them.
Rydria wrote: Is the slaanesh start collecting box 10 daemonettes, 5 seekers, 1 exalted chariot like it was rumored ?
It does, but it doesn't say anything about being able to split the Exalted Chariot. I hope it does, given that the Seekers of Slaanesh are featured on oval bases instead insted of biker bases.
It'd like to point out that the Slaaneshi chariots pages and descriptions are better in the 40Kcatalog than the AoSones. The Exalted Chariot, according to the 40K description, was meant to be available until the stock lasted, so did the Exalted Chariot sold poorly?
Cataphract wrote: Does the Exalted Chariot also come with a Herald? Could potentially make her for foot?
Almost every time a big model has a leader on top of it it has an option to build it on foot. That has been the case since many time.
The weird thing is that here the Hardcopy is $55 AUD while the Digital is $19.99 AUD.
Also what size bases do people think the SC! Slaanesh Seekers are on? Been waiting for this box to come out so I can rebase mine with the appropriate sized base rather than have them on the old, ugly (imo) Bike bases,
Seekers come on the smallest oval cavalry bases, this is what the recasted juan diaz seekers came on. Edit: Exalted seeker chariot was never worth bying over 2 regular chariots same price but you got a free extra large oval base with the 2 chariots.
Bought the Fyreslayer box straight away. Price point is crazy - from Firestorm with the Heelan coupon I got it down to £40.16 with free shipping.
Cannot wait. I'll now have a mini Fyreslayer detachment in my army - 20 Vulkites, Runefather on Magma Droth, Runeson, Runesmiter, Doom Seeker, and a Runemaster.
Shocked they actually dropped the price of the model too. Either way though I can see 3 of those boxes in my future. Now if they'd only rebox the elites to reasonable prices.
Hulksmash wrote: Shocked they actually dropped the price of the model too. Either way though I can see 3 of those boxes in my future. Now if they'd only rebox the elites to reasonable prices.
Is the first time in GW history that the price of a model has been lowered (if I recall correctly) without being a rebox that goes up in box price but lower the price per model one. People isn't paying enough attention to this historical moment!
EnTyme wrote: I wonder if the Fyreslayers tome will get a re-release in near future, or if their army rules and artifacts will just be in GHB2.
We already know from Warhammer Community that the General's Handbook 2017 will have Allegiance Abilities for the Fyreslayers. I'll go out on a ledge and say it will have Artefacts as well.
CMLR wrote: It does, but it doesn't say anything about being able to split the Exalted Chariot. I hope it does, given that the Seekers of Slaanesh are featured on oval bases instead insted of biker bases.
It'd like to point out that the Slaaneshi chariots pages and descriptions are better in the 40Kcatalog than the AoSones. The Exalted Chariot, according to the 40K description, was meant to be available until the stock lasted, so did the Exalted Chariot sold poorly?
Why would it sell? For one, no boobies on the Daemonettes. The unit's rules weren't exactly fantastic in the past, neither in 40k nor Fantasy. Can't say about 8th ed or Age of Sigmar. Also, the army it went into, Daemons of Slaanesh, was similarly unimpressive in the rules department. Why play Slaanesh if you can have Tzeentch or Nurgle? Lastly, transporting Slaanesh stuff is bad enough, but when you add whips like that it becomes a nightmare. Who wants that?
Oh, I thought of another one. Slaanesh is the only god who does not have a new plastic greater daemon (let's assume Glottkin is a good enough stand-in for Nurgle). Sure you could use the big moo cow Beastmen have, but that's a pretty far cry from the rest of the army's style and only has the cow head and four arms going for it. Daemon Princes are similarly hard to come by. So the model situation for Slaanesh is not a positive contribution either.
Background wise, at least in Age of Sigmar, there's not much in the way of appeal because while the other gods get things done, Slaanesh is getting it on in Tyrion's torture cellar. As a fun scenario or campaign, I could see the appeal of the adult version of Finding Nemo, but as the one and only army theme you have? It lacks the agenda other gods have.
New, pretty mortal Slaanesh units are not easy to come by either. So not much appeal to a combined mortal(daemon force.
I don't think Slaanesh is faring any better in 40k either. Without Hellstriders, Slaanesh doesn't have any modern mortal models at all.
Honestly I see no reason why that kit should have sold well, ever. Now I know they sold at least one of them ( ) but even then I got mine more because I figured those would make cool destroyer blade for a Rhino than making the kit into what it's supposed to be.
Hulksmash wrote: Shocked they actually dropped the price of the model too. Either way though I can see 3 of those boxes in my future. Now if they'd only rebox the elites to reasonable prices.
Is the first time in GW history that the price of a model has been lowered (if I recall correctly) without being a rebox that goes up in box price but lower the price per model one. People isn't paying enough attention to this historical moment!
I'm not shy to criticize GW if they deserve it, but it is pretty damning praise to note the historical nature of GW realizing paying 20€ more for the privilege of getting the Magmadroth without the extra dwarves in the start collecting box.
When that chariot kit came out, Slaanesh had more plastic unit options than every other chaos god, since he and khorne got updated first. The reason the exalted kit sells badly is because 2 regular chariot kits are the exact same price except you get an extra large oval base.
2012 (Daemon 5th edition rules pamphlet) From memory could be wrong.
NinthMusketeer wrote: Edit: I'm so used to calling the hellflayer a hellmower I typed that without thinking...
Fluff-wise Hellflayer is a typo for Hellmower.
Inquisitor Gideon wrote: The new start collectings are up on the NZ site. And the Fyrelsayers one is exactly as thought. Be picking up two or three of those i believe. Kind of amusing seeing the Magmadroth listed at the same price directly below it. No one's ever buying that seperately again.
It was not believed then, it was leaked. And 4 might be the number if you want to run a Grand Fyrd, since it will allow you to bring all those Magmadroths (and at min size it costs something around 2540-2560 points).
And literally no one will buy them individually ever again. They are now SC! exclusives.
Path to Glory is a bit more than a start collecting box. Think of it as filling the 500-1000 point army size, bringing players up to the level where they can play AoS proper.
From Warhammer Community, the table of contents for the General's Handbook 2017 and information on Allies:
Allies are an exciting new addition to matched play games. We’ve all had that struggle when building our armies having to choose between focussing on one faction to take advantage of Allegiance Abilities and battleline units, or using the full Grand Alliance to get access to a wider selection of options. Each faction now has a list of other factions it can ally with, fitting the theme of each force; if your army is made up of the multitudinous hordes of the Clans Verminus, you can ally in the specialised troops of the other great clans, while the Deathlords can rule over any of the other Death factions (the clue’s in the name).
We’ll be going deeper into the allies for each Grand Alliance in the coming weeks, but to tide you over, here’s your allied contingent allowances for matched play games:
With between 200 and 500 points, you’ll have plenty of space to experiment – that’s enough for an Aleguzzler Gargant in an army of Ironjawz, a furious Spirit of Durthu aiding a warband of Wanderers, a vicious Chimera alongside the Khorne Bloodbound or a fast moving pack of Vargheists to aid your legion of Deathrattle skeletons.
Allies are particularly useful in light of the new Allegiance Abilities. We’ll be going into these further with future previews, but armies like the Hosts of Slaanesh or the Dispossessed will be able to make full use of powerful unique skills while having a range of choices available when writing lists for matched play. Similarly, you’ll be able to combine powerful allegiance-specific battleline units with allies to make for focused lists made up of the models you want to play.
This is a major change for all matched play games, whether you’re looking to compete at a tournament or just use some new tricks in battles with friends.
We’ll be taking a closer look at Death in the new General’s Handbook tomorrow, so make sure to come back so you don’t miss it.
Cataphract wrote: No Rotbringers or Deathrattle Allegiances? Battletomes incoming this year?!?
Oh my, it would seem so! Guessing when DG release and if they get new Beasts of Nurgle, they will show up in AoS too!
Damn, love ally additions but bit disappointed we can't mix alliances. Surely there are some Ogors that would fight for some Oder cities as mercs or something? Nagash really doesn't wanna be friends with Sigmar......
NinthMusketeer wrote: Allies seems cool, but I'm worried it will just lead to a new round of exploitative cheese at tournaments.
Literally everything they do will lead to a new round of exploitave cheese at tournaments, because tournamets are all about finding the best cheese and using it for your advantage.
In the other hand, this is good for more "fluffy" players that want to use a giant with their Ironjawz, etc... so for me, its a very good thing.
NinthMusketeer wrote: Allies seems cool, but I'm worried it will just lead to a new round of exploitative cheese at tournaments.
Literally everything they do will lead to a new round of exploitave cheese at tournaments, because tournamets are all about finding the best cheese and using it for your advantage.
In the other hand, this is good for more "fluffy" players that want to use a giant with their Ironjawz, etc... so for me, its a very good thing.
Yes, yes, I meant a significant new round of cheese. Since the launch of GHB1 the situation has gradually been getting better, so it would be disappointing to see a backslide. I'm not passing judgement just yet but it is a concern; tighter point costs would go a long way to making it a non-issue, but it looks like they are sticking with power-level-esque costs where all upgrades are free which causes issues right off the bat.
Automatically Appended Next Post:
Rydria wrote: There is No alligence abilities for the everchosen, deathlords or warherds off the top of my head.
All of them get a badass unit as battleline in exchange for allegiance; varanguard, morghasts, and bullgors respectively.
Commanders of Death armies in Warhammer Age of Sigmar have a lot to look forward to in the new General’s Handbook. Followers of the Great Necromancer can expect updated command traits, artefacts and allegiance abilities. You’ll be able to raise a variety of powerful and versatile armies – from classic hordes of shambling minions to an elite core of ancient necromantic constructs.
Death factions benefit hugely from the new allies system, able to harness powerful allegiance abilities and battleline choices while making full use of the great synergies available within the Grand Alliance. A Deathlords army, for example, can make use of powerful Mortarchs and use a strong core of Morghast Archai while allying in a key monster like the Terrorgheist that would otherwise be difficult to summon. Similarly, many Death factions can add a caster like Arkhan the Black or a handy Necromancer to their forces, providing key magical support; this is great in a force that otherwise lacks wizards, like the Nighthaunts or Deathrattles.
Excitingly, several Death factions are gaining completely new Allegiance Abilities. Flesh-eater Courts armies can now choose a powerful Delusion that applies to the whole force, like The Royal Hunt or Defenders of the Realm, and have command traits and artefacts to further arm your heroes. Your Abhorrant Ghoul Kings just got deadlier.
Nighthaunt forces make powerful and otherworldly armies in the new General’s handbook. They are capable of deploying to the battlefield in the middle of the game or even turning one of their Cairn Wraiths or Tomb Banshees into a Wizard. If you choose the Nighthaunt allegiance, you’ll also be able to benefit from Hexwraiths as battleline units, allowing for a whole army of spectral riders to run down your foes with. Overall, the Nighthaunts are a surprisingly fast and hard hitting army.
Finally, the Soulblight are a versatile elite army, taking advantage of some of the strongest Death heroes, in the form of loads of Vampire Lords, as well as hard-hitting units such as the Blood Knights. You’ll also be able to pick a bloodline for your Vampires indicating if they hail from an ancient clan of Necromancers or a draconic order of knights and giving them powerful traits. We’ll be taking a closer look at these guys in a later preview, so watch this space.
One small but significant change that’s going to be great for Death armies in the new edition is Massive Regiments. This new addition to matched play is aimed at making horde units more viable by offering players a points discount when they take a unit at its full size; you’ll want to take your Skeleton Warriors in units of 40 and your Zombies in units of 60.
I hope they revisit the Seraphon some day as well.
Once we actually see the new Aelves hit retail, whatever they might be, at that point we'll have seen new AOS units for just about every major Order faction, with the exception of the Seraphon.
On topic though, those Death rules are looking pretty sweet. The Delusions and artefacts for the Ghouls means I'll probably seeing my Courts finished a whole lot sooner than later.
Once we actually see the new Aelves hit retail, whatever they might be, at that point we'll have seen new AOS units for just about every major Order faction, with the exception of the Seraphon.
On topic though, those Death rules are looking pretty sweet. The Delusions and artefacts for the Ghouls means I'll probably seeing my Courts finished a whole lot sooner than later.
Seraphon will be getting allegiance abilities too, along with Darkling Covens as I recall. There are a ton of allegiance abilities going out, its great to see.
Once we actually see the new Aelves hit retail, whatever they might be, at that point we'll have seen new AOS units for just about every major Order faction, with the exception of the Seraphon.
On topic though, those Death rules are looking pretty sweet. The Delusions and artefacts for the Ghouls means I'll probably seeing my Courts finished a whole lot sooner than later.
Seraphon will be getting allegiance abilities too, along with Darkling Covens as I recall. There are a ton of allegiance abilities going out, its great to see.
Yes. They're listed in the table of contents above as receiving allegiance abilities as well as two new battalions.
unmercifulconker wrote: For the love of Nagash release a plastic Vampire Lord kit. I need a reason to make an army of Vampires!
I suspect they are saving it for the death book. I mean deathrattle, deadwalkers(zombies, dire wolves and corpse cart), deathmages and deathlords(are all undead/necromancer lords under the sun) are stuck with generic alliance traits still and the buffing of hordes. So overall nigh haunt is disappointing and looking at the price of blood knights? Doing a whole soulblight army? Yeah no.
It seems like they are trying to push out the zombies since they haven't been resbased yet the skeletons have been and the necromancer have been rebased. Of course this is idle speculation if the GA death alliance trait is still the same I don't see myself using soulblight, nighthaunt or even a deathrattle only book. (I hope they don't do a deathrattle only book)
Point for point Death is in a solid spot overall (barring TK), the bigger problem is that as a Grand Alliance it's just so dam shallow. There's few options to build an army without dipping into expensive & often aged finecast miniatures. It also suffers from over-splitting into sub-factions that makes it extremely restrictive if one wants to get a non-swarmy battleline. The new allies rules should help this a huge amount, the discount for hordes not so much. Zombie and especially skeleton hordes are already strong when maxed out, but many people just don't want to actually put that many models on the table. Ghoul patrol battalion is possibly the most efficient point-to-effectiveness way of filling battleline for any grand alliance, but plenty of people just don't want to use ghoul battleline in a non-FEC army (or simply don't realize how powerful it is).
Death really needs to be given some depth as an alliance and it looks like the GHB2 is doing a lot for that, which is great to see.
What is this ghoul patrol battalion you speak of, and how do I go about abusing it and alienating friends and family in the process?
Also, Death really hasn't gotten any new models to speak of yet. All the other Grand Alliance's have got some kind of cohesive new release which works well with all the tiny little subfactions.
Newest Death stuff is leftover End Times Nagash party crew.
highlord tamburlaine wrote: What is this ghoul patrol battalion you speak of, and how do I go about abusing it and alienating friends and family in the process?
Also, Death really hasn't gotten any new models to speak of yet. All the other Grand Alliance's have got some kind of cohesive new release which works well with all the tiny little subfactions.
Newest Death stuff is leftover End Times Nagash party crew.
Amen to that. It would be nice to something new for them.
That said I will settle for getting alleigance stuff for my dearest ironjawz!
highlord tamburlaine wrote: What is this ghoul patrol battalion you speak of, and how do I go about abusing it and alienating friends and family in the process?
Also, Death really hasn't gotten any new models to speak of yet. All the other Grand Alliance's have got some kind of cohesive new release which works well with all the tiny little subfactions.
Newest Death stuff is leftover End Times Nagash party crew.
It's a battalion from the FEC battletome, you can buy it individually in the app for a couple bucks. In short, for 440 points you get your battleline filled by three outflanking ghoul units coming in from any board edge that each recover 1d6 models every hero phase in addition to whatever the courtier with them brings back.
The way they talk about the allies rules makes it seem like you wont be able to play an 'order' or 'death' army anymore, but have to select a faction like 'Free Guild' and will be only allowed so much from the 'Ironweld Arsenal'?
Or perhaps you still can, but you now have an allowance that lets you keep your allegiance abiltiy and relics while still taking that Hurricanum? While the former would be more resrrictive, id almost rather that, than essentially 'hurricanums for Order!'
(I own freeguild, have cannons and a tank from the good ol days, a hurricanum, stormcasts, etc.)
Everything looks good so far, though i hope the massive regiment bonus isnt so much as to kill MSU, either. Needs to be a balance.
Crazyterran wrote: The way they talk about the allies rules makes it seem like you wont be able to play an 'order' or 'death' army anymore, but have to select a faction like 'Free Guild' and will be only allowed so much from the 'Ironweld Arsenal'?
Or perhaps you still can, but you now have an allowance that lets you keep your allegiance abiltiy and relics while still taking that Hurricanum? While the former would be more resrrictive, id almost rather that, than essentially 'hurricanums for Order!'
(I own freeguild, have cannons and a tank from the good ol days, a hurricanum, stormcasts, etc.)
Everything looks good so far, though i hope the massive regiment bonus isnt so much as to kill MSU, either. Needs to be a balance.
There's a specific list of subfactions each faction can ally with, and whilst Deathlords got the entire Death Faction, they are the lords of Death and one can assume not every faction will get allying access (else why bother listing them individually?), it's going to be interesting to see what can ally with the collegiate arcane, but I would guess all human subfactions bar Stormcast. So while you'll still see Hurricanums in mixed Order lists you hopefully won't be seeing Hurricanums in say Kharadron Lists (with their code, Endrinworks, amendments, etc).
Well if the Hurricanum gets bumped to 410 points then you couldn't bring it. Unlikely it'll go that high, but potentially given how strong it would be with some allegiances. Aetherstrike + Hurricanum ftw.
Fun fact: The Skeleton Warriors warscroll on the web store has been updated! Don't know that anything actually changed as far as stats, but in no longer has a picture of the unit above the description. This is the style GW has used for warscrolls since the Sylvaneth tome, so more evidence the Deathrattle is getting a battletome!
Requizen wrote: Well if the Hurricanum gets bumped to 410 points then you couldn't bring it. Unlikely it'll go that high, but potentially given how strong it would be with some allegiances. Aetherstrike + Hurricanum ftw.
Yeah, I don't think it'll go to +400 points, I mean it's 320 now and getting an increase (confirmed by Heelanhammer), but a 100 point increase seems a bit steep. Instead I think we'll be more likely to have Free Peoples, Ironweld Arsonal, and Devoted of Sigmar being the only factions to ally with Collegiate Arcane without having to make a full blow Mixed Order list instead.
I am also hoping for some faction merging. I won't be bothering with the Free People's allegiance if I have to take 1,600pts of what's currently on offer (nothing but Empire Infantry, Demigryphs and the Griffon).
Bottle wrote: I am also hoping for some faction merging. I won't be bothering with the Free People's allegiance if I have to take 1,600pts of what's currently on offer (nothing but Empire Infantry, Demigryphs and the Griffon).
Bottle wrote: Yeah, and some old Empire compendium too. I don't really get excited by compendium units though and only field them if I already have the models.
I'll be sticking with Mixed Order unless some more of the current human kits get put back into Free Peoples.
Yeah, I prefer mixed Chaos over the individual armies, even though I miss out on all the cool allegiance abilities.
If Kharadron can ally in a Hurricanum... Well I'll reluctantly buy one and start using my sky dorfs as the fotm tourney cheese. But I doubt it since that makes even less sense from fluff perspective than it does a balance one. I'm expecting Dispossessed and Ironweld for sure, probably Freeguild and maybe Swiftcutter. Fyreslayers will probably be able to ally with any order, nothing else would really make sense fluff wise and there isn't anything they have that would cause balance issues when combined (that I know of). It would be really cool if they let fyreslayers ally with a handful of factions outside Order (gutbusters and firebellies would make sense considering such is even mentioned in the fluff).
Now I wonder what collegiate arcane can ally with... Human factions (though probably/hopefully not stormcast) and eldritch council surely, but it will be interesting to see how far outside humans they go.
coldgaming wrote: Allies sounds like a bit of a disappointment for me. I was hoping Fyreslayers could become a true mercenary faction and could ally across alliances.
coldgaming wrote: Allies sounds like a bit of a disappointment for me. I was hoping Fyreslayers could become a true mercenary faction and could ally across alliances.
You know you don't ALWAYS have to play Matched Play, right?
He mentioned bloodletters getting a max-unit size discount, presumably the other daemon troops will too. Definitely good for pink horrors since they have the 'wizard tax' baked into their cost that makes larger units lackluster. 20-man daemon units will never be seen but it's not like they were anyways. But most of all it means I need to buy more plaguebearers...
New rules of one means that hit/wounds of 6 always succeed, an important nerf to hit penalty spam armies IMO. Also clanrats and stormvermin get to jump in on the new horde meta, while players remain punished for taking crossbows on judicators.
Matched play is a key cornerstone of Warhammer Age of Sigmar, and the General’s Handbook 2017 will be making this style of play better than ever. From tweaks to balance, to the new allies system and new ways to build your army, the General’s Handbook 2017 promises to revolutionise competitive Warhammer Age of Sigmar gaming and test your skills more than ever before.
There are two new Rules of One for matched play games. Firstly, the roll for priority at the beginning of each battle round cannot be modified or re-rolled – if you’re fishing for a double turn, you’re going to have to rely on good old fashioned luck to get it. Secondly, no artefact of power can be taken more than once in the same army and so if you’re using multiple artefacts, you’ll now have to be creative and branch out. With tonnes of new allegiance-specific artefacts available, this shouldn’t be too hard.
Some of the existing Rules of One have had a few adjustments as well. For example, as well as a roll of 1 always failing to hit or wound, a roll of a 6 will now always succeed. This means that no matter how huge, scary and tough your opponent may be, you’ve always got at least a slim chance to hurt them.*
Another exciting new change is Massive Regiments. Several units are now discounted in points when taken at their maximum strength, making large units much more appealing choices. A full-sized regiment of Clanrats, for example, is 40 points cheaper than before, allowing you to take full advantage of Strength in Numbers. Fill out your Battleline slots in a 200 point Verminous army like this and you’ll have saved enough points for an allied Deathrunner.
There are loads more ‘Battleline-if’** units for matched play armies, allowing for some unusual new lists. We’ll be looking more closely at these in our Grand Alliance previews, but there are some that really stand out. For example, the bloodthirsty Daughters of Khaine can now fill out their Battleline slots with Doomfire Warlocks and/or Sisters of Slaughter.
Once change that’ll affect every matched play gamer is the new Battleplans. There are six new Pitched Battles designed to test the tactical skills of players in a variety of situations. Some of these are refreshed versions of classic missions – Knife to the Heart, for instance, is similar to Take and Hold but features new objective placement and deployment. Others, like Duality of Death are radically different and force players to make new considerations when writing their competitive army lists. In this scenario, for example, you’ll need your Heroes and Behemoths to capture objectives, forcing you to risk your most valuable units to win the game. The Warhammer Age of Sigmar competitive scene is stronger than ever, and these new Battleplans promise to reward not just strong list-building but careful and considered play.
Finally, the General’s Handbook 2017 has a few tweaks to matched play to help balance out games. Many units have had their points updated. The costs of some units have been reduced to ensure they are just as appealing as other choices, while the costs of others have been increased to make sure they are not overrepresented.
Matched play in the General’s Handbook will be better than ever – there are loads of new ways to build your armies and tightly balanced new Battleplans to test them in. If you’re a competitive gamer, the General’s Handbook 2017 means that your battles will be diverse, deep and, most importantly, fun!
Remember, the General’s Handbook will be out very soon, so now is a great time to seek out events in your local area*** in the coming months to try your skills at battle. There’s never been a better time to get started with Warhammer Age of Sigmar matched play. Come back on Friday, when we’ll be taking a look at the Order Grand Alliance and what the new book means for these stalwart defenders of civilisation.
* Stab ‘em in the knee!
**If you’re not familiar with Warhammer Age of Sigmar, Battleline units are the units that make up the core of any matched play force – for example, in a 1000 point game, you need two Battleline units. By choosing your units exclusively from one alliance, you get powerful “Battleline-if” units that reward you for focused list-building by allowing for stronger and more unusual core choices. For example, a dedicated Stormcast Eternals force can take ranged Judicators in place of melee-focused Liberators as a Battleline unit.
*** We can recommend a visit to Warhammer World if you’re on this side of the Atlantic, and the NOVA Open and LVO are great events for those of you in North America.
Everything so far has looked good to me. Only concern is that BCR needs serious adjustments or they're going to be really strong on the new mission. They're already good on Three Places of Power, and getting free healing for holding points would be rough.
Likely no preorder this weekend with 40k still going, maybe on the 12th.
I like that each Artifact can only be taken once per army now. I'm not sure that any of them were really broken, but it just seems weird that these things are described as "artifacts" (i.e. something rare and valuable), yet one army would be carrying 3+ of one of them into battle.
*A roll of a 6 will always succeed* Ha I've been playing it wrong all along!! I counted a 6 to hit a success even though it was pushed to 7+!! Oh well never mind!!
I was looking over that leaked table of contents, and I don't see a listing for the legacy armies. We know from the preview several months back that Tomb Kings are getting a points increase, so where are their Matched Play profiles going to be? Is GW just going to list them under Death?
EnTyme wrote: I was looking over that leaked table of contents, and I don't see a listing for the legacy armies. We know from the preview several months back that Tomb Kings are getting a points increase, so where are their Matched Play profiles going to be? Is GW just going to list them under Death?
Looks like they'll be separately available, online or otherwise. I wonder if tournaments will allow them still, but that's up to the individual TO.
EnTyme wrote: I was looking over that leaked table of contents, and I don't see a listing for the legacy armies. We know from the preview several months back that Tomb Kings are getting a points increase, so where are their Matched Play profiles going to be? Is GW just going to list them under Death?
Looks like they'll be separately available, online or otherwise. I wonder if tournaments will allow them still, but that's up to the individual TO.
Well that answers that. It doesn't really surprise me the compendium armies won't be in the book. I imagine GHB 2020 would be pretty hefty if they didn't trim out the OoP armies.
The TO of Adepticon has already said that they will support compendium armies. As long as points are updated (which they will be this time) I think most tournaments should be OK with it.
EnTyme wrote: I like that each Artifact can only be taken once per army now. I'm not sure that any of them were really broken, but it just seems weird that these things are described as "artifacts" (i.e. something rare and valuable), yet one army would be carrying 3+ of one of them into battle.
Agreed. It also led to only a small subset of artifacts being used so hopefully there will be more diversity now.
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Bottle wrote: I love the new scenario. GW make hordes better, and then make sure only Heroes and Behemoths can score in one of the scenarios. Nicely done!
It would be helpful if 2/6 or even 3/6 scenarios focused on heroes, we'll have to see if that's the case or if the new scenario just re'places' the current hero-driven one. Either way I like the new one better, the healing for on-foot characters is a good change.
EnTyme wrote: I like that each Artifact can only be taken once per army now. I'm not sure that any of them were really broken, but it just seems weird that these things are described as "artifacts" (i.e. something rare and valuable), yet one army would be carrying 3+ of one of them into battle.
Agreed. It also led to only a small subset of artifacts being used so hopefully there will be more diversity now.
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Bottle wrote: I love the new scenario. GW make hordes better, and then make sure only Heroes and Behemoths can score in one of the scenarios. Nicely done!
It would be helpful if 2/6 or even 3/6 scenarios focused on heroes, we'll have to see if that's the case or if the new scenario just re'places' the current hero-driven one. Either way I like the new one better, the healing for on-foot characters is a good change.
I'm hoping the maintain the balance on scenarios to force more TAAC lists. The first previewed scenario is encouraging in that regard. Hopefully we'll still have a few scenarios that require lots of bodies to hold objectives, too.
coldgaming wrote: Allies sounds like a bit of a disappointment for me. I was hoping Fyreslayers could become a true mercenary faction and could ally across alliances.
(Outside the fact that what you said hasn't been confirmed) you know this is only for matched games, right?
overtyrant wrote: *A roll of a 6 will always succeed* Ha I've been playing it wrong all along!! I counted a 6 to hit a success even though it was pushed to 7+!! Oh well never mind!!
What?? I don't get it.
Still, if you are making fun: no, this means that rolls of 6 have to be re-rolled, and modifiers aren't applied.
overtyrant wrote: *A roll of a 6 will always succeed* Ha I've been playing it wrong all along!! I counted a 6 to hit a success even though it was pushed to 7+!! Oh well never mind!!
What?? I don't get it.
Still, if you are making fun: no, this means that rolls of 6 have to be re-rolled, and modifiers aren't applied.
He's saying he has always played the a "6" was always a success regardless of modifiers (the way the new Rule of One states) just like a roll of "1" was always a failure regardless of modifiers based on the originals 3 Rules of One.
The Order Grand Alliance is the biggest in Warhammer Age of Sigmar, and in the General’s Handbook 2017, there’s something for every faction.
The new Allies system is a great way to recreate classic alliances from the Age of Sigmar. The forces of the Free Cities are often made up of an eclectic collection of aelves, duardin, humans and Stormcast Eternals, and you’ll be able to build an army like this without losing access to your powerful new allegiance abilities. Each faction has its own allies table – the Wanderers, for example, can fight alongside their ancestral kindred the Sylvaneth, while the Stormcast Eternals can lend their strength to any Order faction.
On the tabletop, this is going to make for some powerful combinations. If your army didn’t have a Wizard before, you’ll most likely have access to one now, and a Wizard of the Collegiate Arcane (or even a Luminark of Hysh or Celestial Hurricanum) provides much-needed coverage from Mystic Shield on your key units as well as helping dispel dangerous enemy magic. Armies without Behemoths like the Dispossessed and the Free People will be able to add an indomitable Steam Tank to their forces, providing them with a durable juggernaut that’s capable of dealing with Monsters or just blitzing enemy infantry with a huge array of ranged weapons.
The Seraphon are one of the most improved armies in the new General’s Handbook, with new allegiance abilities, warlord traits, artefacts and two Warscroll battalions. The most powerful of these is the Lords of Space and Time allegiance ability – which lets you remove a unit and replace it anywhere on the battlefield more than 9” from the enemy. One of the best units to combine this with is a Troglodon, which – with its increased charge range thanks to Drawn to the Screams – should be more than able to make the 9” charge move.
There are loads of other tactical uses for this ability too; you could use it to drop a Massive Regiment of Saurus Warriors on top of a key objective or to reposition a valuable support unit like an Engine of the Gods away from a dangerous group of enemies.
The Wanderers are a fast-moving ranged army, capable of disappearing off of table edges then reappearing – combine this with Melt Away, and you’ll be able to lead powerful melee units on a merry chase around the tabletop while peppering them with deadly ranged fire. The best way to take advantage of this is with Sisters of the Watch – by forcing the enemy to charge you repeatedly, they’re going to have to deal with multiple attacks from Loose to the Last, which allows the Sisters of the Watch to shoot at incoming units.
If you’re a fan of old-school duardin, the Dispossessed are the army for you. Thanks to Stubborn to the End, Dispossessed units are nearly impossible to shift and you’ll be able to safely take huge units of them.
A Massive Regiment of 30 Ironbreakers will make for a great core to build any Dispossessed army around. While this unit might be slow, you can overcome this with the Ancestral Pickaxe Artefact and drop an ironclad duardin speed bump right in front of your opponent’s deadliest units.
If you prefer ur-gold over gromril, now’s a great time to get stuck in with a Fyreslayers army thanks to a host of new rules in the Generals Handbook 2017. During the course of the game, you can activate powerful ur-gold runes to swing events in your favour:
Coupled with two new Warscroll Battalions and a recently-released Start Collecting! boxed set, and a reduction in points for matched play games, there’s never been a better time to get started with Fyreslayers.
Finally,* your Order army is going to be stronger even if it doesn’t have an allegiance ability of its own. Defiant Avengers has been changed so you always get re-rolls to your Battleshock tests, even when you’re not near your general. This is a great defensive ability and one that makes large sized units of elite models more viable than ever. This is great in the Order Serpentis, and you’ll want to field large units of Drakespawn Knights or Drakespawn Chariots (which are now “battleline-if”**) as the core of your armies.
We’ve only scratched the surface of it, and there’s loads more content for Order players to get their teeth into with the new General’s Handbook – let us know what you’re most excited about on our Warhammer Age of Sigmar Facebook page.
* The Darkling Covens and the Free Peoples are also getting some special attention in the Generals Handbook 2017, and we thought they both deserved a closer look, so keep your eyes peeled in the coming weeks for our in-depth preview of these factions.
** If you’re not familiar with Warhammer Age of Sigmar, Battleline units are the units that make up the core of any matched play force – for example, in a 1000 point game, you need two Battleline units. By choosing your units exclusively from one allegiance, you get stronger and more unusual core choices to reward you for focused list-building. For example, ranged Judicators can be chosen as Battleline units IF the force is made only of Stormcast Eternals.
Wanderers getting Retreat + Shoot is pretty good, but I want to see the rest of the Allegiance stuff before making a judgement on them. They're quite weak in melee, I feel like they'll most likely die to anything that charges them before they get a chance to fall back.
That Fyreslayers trait though, holy crap. That's extremely powerful, especially if there's a Warlord Trait or Artifact that lets you add to the dice roll or reroll it. Enhanced versions of Rune of Fury and Rune of Awakened Steel are so strong that it's not even funny.
Cool stuff. It's pretty apparent at this point that they are pressing the hordes of troops angle pretty hard, which is good since it means they recognized the elite-focused meta we've had so far (I honestly don't think they realize they are going too far in the horde direction). What I like most from this article is the change to generic Order allegiance; it was always lackluster compared to the others and making it board wide is an appropriate buff.
EnTyme wrote: Hopefully we'll see the Chaos preview soon. Want to know what they have in store for my Slaves to Darkness. Cool stuff for order, though.
Night Goblin squig army would be fantastic. It may even get me into AoS. I already love the FW squigs and the Mangler squig, so all I need is some affordable squig hoppers and squig herders and we're off to the teeth-filled races!
Ideally I would like to see a generic squig sprue that is included in both a herder kit and a hopper kit, leaving room in the latter for weapon & command group options.
I like those out-of-turn charge and attack mechanics. Not sure how useful they would actually be in a competitive environment compared to a free move, but still sound really fun.
Anyone going to the NOVA Open? GW just announced two new seminars...
Warhammer Underworlds: Shadespire – The Ultimate Competitive Miniatures Game
Hear first hand from the Games Workshop studio team behind Warhammer Underworlds: Shadespire. In this seminar, Pete Foley and David Sanders, the head of of the Warhammer Studio and the game’s lead designer, will talk about their vision for this original new game and answer your questions.
Warhammer Age of Sigmar: The General’s Handbook 2017 and beyond…
In 2016, the first General’s Handbook revolutionised gaming in the Mortal Realms. With the second annual instalment coming soon, join the Warhammer Community team and Games Workshop Studio to talk about what the new book means for your games of Warhammer Age of Sigmar – and the implications for the top tables of competitive matched play tournaments. They might even give you some hints about what else is on the immediate horizon for Warhammer Age of Sigmar…
EnTyme wrote: I like those out-of-turn charge and attack mechanics. Not sure how useful they would actually be in a competitive environment compared to a free move, but still sound really fun.
Assuming that Rampaging Destroyers stays as the Destruction ability, will the shown stuff be strong enough to be worth taking over extra movement? The strongest portion of Ironjawz has been, in my experience, how insanely fast things are once you add in Ironfist and Rampaging Destroyers + Ravager.
Requizen wrote: Assuming that Rampaging Destroyers stays as the Destruction ability, will the shown stuff be strong enough to be worth taking over extra movement? The strongest portion of Ironjawz has been, in my experience, how insanely fast things are once you add in Ironfist and Rampaging Destroyers + Ravager.
That's what I'm wondering. I know one of the biggest disadvantages of the Ironjawz faction is their lack of speed. The movement speed of most of their units is 4", so on par with a lot of Death infantry, but without the numbers, replenishment, or magic to make up for it. Out-of-sequence attacks are cool, and probably really strong, but they still need to get into combat to use it. I'll have to keep an eye on tournament rankings to see which bonus competitive players prefer.
They will still have the extra 1d6 from Ironfist, presumably, so not a total loss. We'll have to see; the full list of command traits/artifacts can affect things significantly. Even just one item along the OP lines of Battle Brew would be plenty of reason to go one way or the other.
GHB next week and more SC boxes, those minotaurs and spiders! Finally! GW you are doing things to my wallet.
Actually, those aren't the same as the SC boxes. The Deathrattle, Nighthant, and STD sets are different. According to the description, these contain about 400 points worth of models, so they look to be designed to fulfill the allies portion of an army. Pretty sweet!
Those aren't even real start collecting. They aren't labelled that and actual costs are all over. Be interesting to see what the total cost is for the boxsets.
I just remembered that I ordered a Gargant from my FLGS last week. They didn't call me on Friday, so presumably it hasn't been ordered yet. I need to call them and tell them to hold the order! That two-gargant kit will probably be a much better deal.
Wonder what the prices will be. 3 of those spiderfang and you got like 1600 I think. Always wanted to do a spiderfang army. The arachnarok is amazing. What allies would pair well to make up the last 400?
Edit: 1540 with a boss on gigantic spider.
Pretty sweet. Also wanna do moonclan army but wonder what would fit well with a bunch of spiders or what themes you could do. Crystalline spiders from Chamon. Lava from Aqshy
I'm getting a funny feeling that these might be around the $65 "Warband" mark that we saw with Skirmish--as these can be used for Path to Glory, which is having an international thing underway right now.
unmercifulconker wrote: Wonder what the prices will be. 3 of those spiderfang and you got like 1600 I think. Always wanted to do a spiderfang army. The arachnarok is amazing. What allies would pair well to make up the last 400?
Edit: 1540 with a boss on gigantic spider.
Pretty sweet. Also wanna do moonclan army but wonder what would fit well with a bunch of spiders or what themes you could do. Crystalline spiders from Chamon. Lava from Aqshy
You could go for a shamen, using the shaman from the arachnarok
unmercifulconker wrote: Wonder what the prices will be. 3 of those spiderfang and you got like 1600 I think. Always wanted to do a spiderfang army. The arachnarok is amazing. What allies would pair well to make up the last 400?
Edit: 1540 with a boss on gigantic spider.
Pretty sweet. Also wanna do moonclan army but wonder what would fit well with a bunch of spiders or what themes you could do. Crystalline spiders from Chamon. Lava from Aqshy
You could go for a shamen, using the shaman from the arachnarok
I was wondering whether to use the shaman for every arachnarok loadout or maybe just the one.
evancich wrote: Anybody have details on the special edition of the handbook?
I assume objective tokens, art prints, and card board copies of the data sheets
There was no 'special edition' of the first General's Handbook, and I don't expect a 'special edition' of the General's Handbook 2017.
There will be one this time from the community article:
"For the truly dedicated, the Warlords Edition of the General’s Handbook is packed with extras that’ll help you with your games. As well as cards for every battleplan in the book, you’ll be able to get your hands on turn trackers, tokens and more – you’ll be perfectly equipped for a new age of gaming in the Mortal Realms."
Absolutely love the narrative stuff. I would gladly play matched using special rules for each realm. Always loved the idea of Ghur just being filled with monstrous monsters. Would be sweet to fight whilst trying to avoid some rampaging carnosaurs or some FW beast.
Prices in sterling are up on faeit
Ghb2 £20,
Open war cards £10, daughters £60, wizards £25, spiders £40,warherds £45 slaves to d £50, giants £45, deathrattle £40, nighthaunt £32.50,
Considering you could only buy the cauldron direct, buying this box set from somewhere like dark sphere, it will probably be around 48 quid (usually less), so you're getting an extra box of aelves for free near enough.
Always wanted those sisters aswell, don't know what im gonna use them as but will certainly store them until needed. £20 saving RRP for that one.
For me it's even more of a bargain, I wont be using the models as is so for below 50 quid, I will have a Slaanesh Daemon Prince, an Avatar of Khaine, 2 aelf sorcerers and 10 other gals. Pretty much a must buy.
I really hope Moonclan, Verminus and Skryre get either a SC box or ally set.
Mymearan wrote: Oooooh I've always loved those Witch Elves but they were always so expensive....
They still are as far as I'm concerned. I like most of the boxes, but not this one. How many shrines could you possibly need? I'd rather if they had done a pack with twice the Witch Elves instead. My biggest issues has always been the crippling price of the Witch Elves box.
I really hope Moonclan, Verminus and Skryre get either a SC box or ally set.
of those only verminus has a chance right now, the rest lack plastic characters that aren't part of a bigger box(warplock engineer are part of the spires at dawn set). So verminus would be a verminlord with clanrats and/or stormvermin
Nice! Already liking the looks of this. If that sigmar's greatest assassin chick is a solid model, insta-buy. Maybe insta-buy anyways.
Nurgle stuff had me excited, but hopefully it crosses over to 40k.
Was just thinking today, why can't we have all the tzaangor cross into 40k? Would like to see Nurgle start that.
Also, hopefully the campaign/narrative book they release for this is as nice as they other stuff they've done.
The hype is real
OrlandotheTechnicoloured wrote: wonder if these new stormcast are going to be the answer for those rumour engine lion head shoulder pads (and maybe the fur cloak too)
Could be the shown female Stormcast. Maybe a named hero, possibly one 'old' hero ressurected?
New incarnation of Valten?
OrlandotheTechnicoloured wrote: wonder if these new stormcast are going to be the answer for those rumour engine lion head shoulder pads (and maybe the fur cloak too)
Could be the shown female Stormcast. Maybe a named hero, possibly one 'old' hero ressurected?
New incarnation of Valten?
Whatever the Stormcast is, it seems to be a 'named hero'--specifically one referred to as "Blacktalon, Sigmar's chosen assassin".
Blacktalon seems to have a similar build to the Vanguard-Hunters, who really don't have a character that specifically ties to just them like the other variants have gotten
Both characters are shown in the artwork at the end of the video. A Herald riding a giant snail (with feet - those should be those from the romour engine) and... a Stormcast - maybe female.
I expect we'll get Death stuff soon enough. And at least we get some form of goodies in terms of rules and artefacts in GHB2. Not ideal, but still better than the nowt we currently get.
Aren73 wrote: Yep it's a snail, eyestalks and everything. I like the idea...just...MORE STUFF FOR CHAOS AND STORMCAST?
Age of Sigmar is literally built around the concept of Chaos versus the Stormcast. They are the heroes and villains to the central conflict with everybody else being tangential to it. So at least for the immediate future, you should probably get used to seeing them. And I, for one, will never tire of the Stormcast.
Dryaktylus wrote: Both characters are shown in the artwork at the end of the video. A Herald riding a giant snail (with feet - those should be those from the romour engine) and... a Stormcast - maybe female.
Just watched the video on my PC -much easier to make out the models, and they look gorgeous. Blacktalon looks especially solid, and the artwork looks rightly ferocious
OrlandotheTechnicoloured wrote: wonder if these new stormcast are going to be the answer for those rumour engine lion head shoulder pads (and maybe the fur cloak too)
Could be the shown female Stormcast. Maybe a named hero, possibly one 'old' hero ressurected?
New incarnation of Valten?
Whatever the Stormcast is, it seems to be a 'named hero'--specifically one referred to as "Blacktalon, Sigmar's chosen assassin".
Blacktalon seems to have a similar build to the Vanguard-Hunters, who really don't have a character that specifically ties to just them like the other variants have gotten
Why do assassins always have names like Blacktalon? Why are they never called Jessica or Philip?
I've been thinking this for a while, we aren't going to see any new Nurgle Daemons with the DG release but for the Rotbringers AoS instead but the new models will be available for DG too, my thoughts anyway.
Skullhammer wrote: Oh whoop de do more nurgle......sigh.
oh and more stormcast......sigh!
Oh no, who would've thought we will get an AoS Nurgle release with/after the Death Guard release. Totally unexpected!
And it looks just like 1 Stormcast hero, so nothing to complain right now.
unmercifulconker wrote: I've been thinking this for a while, we aren't going to see any new Nurgle Daemons with the DG release but for the Rotbringers AoS instead but the new models will be available for DG too, my thoughts anyway.
I think it depends on what the Rotbringers or Death Guard get.
I've written it elsewhere, but what I expect to see as cross-compatible are:
Beasts of Nurgle
Great Unclean One and a named variant box
Pestigors
I haven't seen much mention of "Plague Zombies" in Age of Sigmar so they might be keeping them out of that side, since we have actual Zombies in the form of the Necromancers and their love for saying the magic words("Braaaaains....") and getting the dead to stand up.
unmercifulconker wrote: I've been thinking this for a while, we aren't going to see any new Nurgle Daemons with the DG release but for the Rotbringers AoS instead but the new models will be available for DG too, my thoughts anyway.
This is in line with what I expect, and what occured with the Ksons release