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The way they talk about the allies rules makes it seem like you wont be able to play an 'order' or 'death' army anymore, but have to select a faction like 'Free Guild' and will be only allowed so much from the 'Ironweld Arsenal'?
Or perhaps you still can, but you now have an allowance that lets you keep your allegiance abiltiy and relics while still taking that Hurricanum? While the former would be more resrrictive, id almost rather that, than essentially 'hurricanums for Order!'
(I own freeguild, have cannons and a tank from the good ol days, a hurricanum, stormcasts, etc.)
Everything looks good so far, though i hope the massive regiment bonus isnt so much as to kill MSU, either. Needs to be a balance.
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
Crazyterran wrote: The way they talk about the allies rules makes it seem like you wont be able to play an 'order' or 'death' army anymore, but have to select a faction like 'Free Guild' and will be only allowed so much from the 'Ironweld Arsenal'?
Or perhaps you still can, but you now have an allowance that lets you keep your allegiance abiltiy and relics while still taking that Hurricanum? While the former would be more resrrictive, id almost rather that, than essentially 'hurricanums for Order!'
(I own freeguild, have cannons and a tank from the good ol days, a hurricanum, stormcasts, etc.)
Everything looks good so far, though i hope the massive regiment bonus isnt so much as to kill MSU, either. Needs to be a balance.
There's a specific list of subfactions each faction can ally with, and whilst Deathlords got the entire Death Faction, they are the lords of Death and one can assume not every faction will get allying access (else why bother listing them individually?), it's going to be interesting to see what can ally with the collegiate arcane, but I would guess all human subfactions bar Stormcast. So while you'll still see Hurricanums in mixed Order lists you hopefully won't be seeing Hurricanums in say Kharadron Lists (with their code, Endrinworks, amendments, etc).
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-)
Well if the Hurricanum gets bumped to 410 points then you couldn't bring it. Unlikely it'll go that high, but potentially given how strong it would be with some allegiances. Aetherstrike + Hurricanum ftw.
Fun fact: The Skeleton Warriors warscroll on the web store has been updated! Don't know that anything actually changed as far as stats, but in no longer has a picture of the unit above the description. This is the style GW has used for warscrolls since the Sylvaneth tome, so more evidence the Deathrattle is getting a battletome!
This message was edited 1 time. Last update was at 2017/07/28 14:41:09
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress 2000 Slaves to Darkness (Ravagers)
Requizen wrote: Well if the Hurricanum gets bumped to 410 points then you couldn't bring it. Unlikely it'll go that high, but potentially given how strong it would be with some allegiances. Aetherstrike + Hurricanum ftw.
Yeah, I don't think it'll go to +400 points, I mean it's 320 now and getting an increase (confirmed by Heelanhammer), but a 100 point increase seems a bit steep. Instead I think we'll be more likely to have Free Peoples, Ironweld Arsonal, and Devoted of Sigmar being the only factions to ally with Collegiate Arcane without having to make a full blow Mixed Order list instead.
I am also hoping for some faction merging. I won't be bothering with the Free People's allegiance if I have to take 1,600pts of what's currently on offer (nothing but Empire Infantry, Demigryphs and the Griffon).
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-)
Bottle wrote: I am also hoping for some faction merging. I won't be bothering with the Free People's allegiance if I have to take 1,600pts of what's currently on offer (nothing but Empire Infantry, Demigryphs and the Griffon).
Bottle wrote: Yeah, and some old Empire compendium too. I don't really get excited by compendium units though and only field them if I already have the models.
I'll be sticking with Mixed Order unless some more of the current human kits get put back into Free Peoples.
Yeah, I prefer mixed Chaos over the individual armies, even though I miss out on all the cool allegiance abilities.
If Kharadron can ally in a Hurricanum... Well I'll reluctantly buy one and start using my sky dorfs as the fotm tourney cheese. But I doubt it since that makes even less sense from fluff perspective than it does a balance one. I'm expecting Dispossessed and Ironweld for sure, probably Freeguild and maybe Swiftcutter. Fyreslayers will probably be able to ally with any order, nothing else would really make sense fluff wise and there isn't anything they have that would cause balance issues when combined (that I know of). It would be really cool if they let fyreslayers ally with a handful of factions outside Order (gutbusters and firebellies would make sense considering such is even mentioned in the fluff).
Now I wonder what collegiate arcane can ally with... Human factions (though probably/hopefully not stormcast) and eldritch council surely, but it will be interesting to see how far outside humans they go.
coldgaming wrote: Allies sounds like a bit of a disappointment for me. I was hoping Fyreslayers could become a true mercenary faction and could ally across alliances.
Have they said they can't?
"I like my coffee like I like my nights. Dark, endless and impossible to sleep through."
coldgaming wrote: Allies sounds like a bit of a disappointment for me. I was hoping Fyreslayers could become a true mercenary faction and could ally across alliances.
You know you don't ALWAYS have to play Matched Play, right?
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
He mentioned bloodletters getting a max-unit size discount, presumably the other daemon troops will too. Definitely good for pink horrors since they have the 'wizard tax' baked into their cost that makes larger units lackluster. 20-man daemon units will never be seen but it's not like they were anyways. But most of all it means I need to buy more plaguebearers...
New rules of one means that hit/wounds of 6 always succeed, an important nerf to hit penalty spam armies IMO. Also clanrats and stormvermin get to jump in on the new horde meta, while players remain punished for taking crossbows on judicators.
Matched play is a key cornerstone of Warhammer Age of Sigmar, and the General’s Handbook 2017 will be making this style of play better than ever. From tweaks to balance, to the new allies system and new ways to build your army, the General’s Handbook 2017 promises to revolutionise competitive Warhammer Age of Sigmar gaming and test your skills more than ever before.
There are two new Rules of One for matched play games. Firstly, the roll for priority at the beginning of each battle round cannot be modified or re-rolled – if you’re fishing for a double turn, you’re going to have to rely on good old fashioned luck to get it. Secondly, no artefact of power can be taken more than once in the same army and so if you’re using multiple artefacts, you’ll now have to be creative and branch out. With tonnes of new allegiance-specific artefacts available, this shouldn’t be too hard.
Some of the existing Rules of One have had a few adjustments as well. For example, as well as a roll of 1 always failing to hit or wound, a roll of a 6 will now always succeed. This means that no matter how huge, scary and tough your opponent may be, you’ve always got at least a slim chance to hurt them.*
Another exciting new change is Massive Regiments. Several units are now discounted in points when taken at their maximum strength, making large units much more appealing choices. A full-sized regiment of Clanrats, for example, is 40 points cheaper than before, allowing you to take full advantage of Strength in Numbers. Fill out your Battleline slots in a 200 point Verminous army like this and you’ll have saved enough points for an allied Deathrunner.
There are loads more ‘Battleline-if’** units for matched play armies, allowing for some unusual new lists. We’ll be looking more closely at these in our Grand Alliance previews, but there are some that really stand out. For example, the bloodthirsty Daughters of Khaine can now fill out their Battleline slots with Doomfire Warlocks and/or Sisters of Slaughter.
Once change that’ll affect every matched play gamer is the new Battleplans. There are six new Pitched Battles designed to test the tactical skills of players in a variety of situations. Some of these are refreshed versions of classic missions – Knife to the Heart, for instance, is similar to Take and Hold but features new objective placement and deployment. Others, like Duality of Death are radically different and force players to make new considerations when writing their competitive army lists. In this scenario, for example, you’ll need your Heroes and Behemoths to capture objectives, forcing you to risk your most valuable units to win the game. The Warhammer Age of Sigmar competitive scene is stronger than ever, and these new Battleplans promise to reward not just strong list-building but careful and considered play.
Finally, the General’s Handbook 2017 has a few tweaks to matched play to help balance out games. Many units have had their points updated. The costs of some units have been reduced to ensure they are just as appealing as other choices, while the costs of others have been increased to make sure they are not overrepresented.
Matched play in the General’s Handbook will be better than ever – there are loads of new ways to build your armies and tightly balanced new Battleplans to test them in. If you’re a competitive gamer, the General’s Handbook 2017 means that your battles will be diverse, deep and, most importantly, fun!
Remember, the General’s Handbook will be out very soon, so now is a great time to seek out events in your local area*** in the coming months to try your skills at battle. There’s never been a better time to get started with Warhammer Age of Sigmar matched play. Come back on Friday, when we’ll be taking a look at the Order Grand Alliance and what the new book means for these stalwart defenders of civilisation.
* Stab ‘em in the knee!
**If you’re not familiar with Warhammer Age of Sigmar, Battleline units are the units that make up the core of any matched play force – for example, in a 1000 point game, you need two Battleline units. By choosing your units exclusively from one alliance, you get powerful “Battleline-if” units that reward you for focused list-building by allowing for stronger and more unusual core choices. For example, a dedicated Stormcast Eternals force can take ranged Judicators in place of melee-focused Liberators as a Battleline unit.
*** We can recommend a visit to Warhammer World if you’re on this side of the Atlantic, and the NOVA Open and LVO are great events for those of you in North America.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Everything so far has looked good to me. Only concern is that BCR needs serious adjustments or they're going to be really strong on the new mission. They're already good on Three Places of Power, and getting free healing for holding points would be rough.
Likely no preorder this weekend with 40k still going, maybe on the 12th.
I like that each Artifact can only be taken once per army now. I'm not sure that any of them were really broken, but it just seems weird that these things are described as "artifacts" (i.e. something rare and valuable), yet one army would be carrying 3+ of one of them into battle.
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress 2000 Slaves to Darkness (Ravagers)
*A roll of a 6 will always succeed* Ha I've been playing it wrong all along!! I counted a 6 to hit a success even though it was pushed to 7+!! Oh well never mind!!
I was looking over that leaked table of contents, and I don't see a listing for the legacy armies. We know from the preview several months back that Tomb Kings are getting a points increase, so where are their Matched Play profiles going to be? Is GW just going to list them under Death?
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress 2000 Slaves to Darkness (Ravagers)
EnTyme wrote: I was looking over that leaked table of contents, and I don't see a listing for the legacy armies. We know from the preview several months back that Tomb Kings are getting a points increase, so where are their Matched Play profiles going to be? Is GW just going to list them under Death?
Looks like they'll be separately available, online or otherwise. I wonder if tournaments will allow them still, but that's up to the individual TO.
EnTyme wrote: I was looking over that leaked table of contents, and I don't see a listing for the legacy armies. We know from the preview several months back that Tomb Kings are getting a points increase, so where are their Matched Play profiles going to be? Is GW just going to list them under Death?
Looks like they'll be separately available, online or otherwise. I wonder if tournaments will allow them still, but that's up to the individual TO.
Well that answers that. It doesn't really surprise me the compendium armies won't be in the book. I imagine GHB 2020 would be pretty hefty if they didn't trim out the OoP armies.
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress 2000 Slaves to Darkness (Ravagers)
The TO of Adepticon has already said that they will support compendium armies. As long as points are updated (which they will be this time) I think most tournaments should be OK with it.
EnTyme wrote: I like that each Artifact can only be taken once per army now. I'm not sure that any of them were really broken, but it just seems weird that these things are described as "artifacts" (i.e. something rare and valuable), yet one army would be carrying 3+ of one of them into battle.
Agreed. It also led to only a small subset of artifacts being used so hopefully there will be more diversity now.
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Bottle wrote: I love the new scenario. GW make hordes better, and then make sure only Heroes and Behemoths can score in one of the scenarios. Nicely done!
It would be helpful if 2/6 or even 3/6 scenarios focused on heroes, we'll have to see if that's the case or if the new scenario just re'places' the current hero-driven one. Either way I like the new one better, the healing for on-foot characters is a good change.
This message was edited 1 time. Last update was at 2017/08/03 15:17:49
EnTyme wrote: I like that each Artifact can only be taken once per army now. I'm not sure that any of them were really broken, but it just seems weird that these things are described as "artifacts" (i.e. something rare and valuable), yet one army would be carrying 3+ of one of them into battle.
Agreed. It also led to only a small subset of artifacts being used so hopefully there will be more diversity now.
Automatically Appended Next Post:
Bottle wrote: I love the new scenario. GW make hordes better, and then make sure only Heroes and Behemoths can score in one of the scenarios. Nicely done!
It would be helpful if 2/6 or even 3/6 scenarios focused on heroes, we'll have to see if that's the case or if the new scenario just re'places' the current hero-driven one. Either way I like the new one better, the healing for on-foot characters is a good change.
I'm hoping the maintain the balance on scenarios to force more TAAC lists. The first previewed scenario is encouraging in that regard. Hopefully we'll still have a few scenarios that require lots of bodies to hold objectives, too.
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress 2000 Slaves to Darkness (Ravagers)