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[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/09/21 20:07:05


Post by: AegisGrimm


I don't know about using them in Fallout, but they could find a great home in my games of This Is Not a Test.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/09/22 09:32:17


Post by: Geifer


Nice to see that we'll get a West Coast expansion. Looking forward to seeing the models.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/09/22 13:11:53


Post by: Pacific


Sounds very promising!

For those with the RPG book, does it add much to the campaign play and things of that nature?

A group of friends and I are collecting minis (ready for when we can actually start getting together and gaming again) and I think I'm probably going to be lumbered with being the admin/GM. So far I have the main boxset, Settlement and Raider Decks to go from.

We'll probably be doing a quite soft/narrative type play rather than tournament/competition so is the RPG book designed to be used with that?


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/09/22 17:04:25


Post by: Geifer


I believe so. Much like the "full" RPGs from Modiphius that I've played, the Wasteland Warfare RPG expansion is (in my opinion at least) primarily narratively focused and requires a good bit of GM discretion. It has nowhere near the amount of specific rules for any situation as for instance Pathfinder. It's more of a framework that adds necessary RPG elements to the wargame elements the base game has. It's complete and functional, but I don't think you can play it very well if you don't trust in the good intentions of the GM. But I'd say that about Modiphius's RPGs (that I played at least) in general. They're cooperative a lot more than competitive.

I can't really say from experience what it adds to campaign play as corona kind of got in the way of all my Fallout endeavors, but I'd say it depends on whether you are fine with mixing RPGs with wargames. Wasteland Warfare does have RPG lite elements, but you don't actually have to roleplay anythung. The RPG expansion is an actual RPG, so any time you play it you'll have a different or expanded experience due to roleplaying.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/09/22 17:27:44


Post by: Monkeysloth


Pretty much what Geifer said.

You could possibly take the choose your own adventure campaign and turn it into an RPG game with multiple people (as it does require the RPG book) but it would be, at each choice, everyone agreeing on the decision and no one really being able to act individually until the combat.

There's also a 2d20 version for Fallout RPG coming out sometime probably next spring (there was recently a refresh of the rules for beta testers so it's not going to print any time soon) if you'd prefer more of a traditional RPG. The FWW one is interesting as it's a minis game first with then RPG stuff so it's a much more tatical game as opposed to other RPGs. I've not really run it myself but it seams like it tries to not fall into some of the problems other "combat is 90% of the game" RPGs like D&D 4th fall into with non-combat abilities but character creation is pretty simple as you're basically making something that could be used in the regular tabletop game.

Even if you just do a settlement mode/narrative mode (which there is no GM) version of the tabletop people might enjoy having custom characters.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/09/22 19:58:47


Post by: Siygess


 Monkeysloth wrote:
..people might enjoy having custom characters.


This is absolutely true. I initially picked up the RPG just for the means to create custom FWW characters and IMHO it is very capable in that respect; As for the product as a whole, I don't think I'm doing it a disservice by describing it as an expansion for FWW rather than a standalone RPG. If you want the latter, you are probably better off waiting for the 2D20 system. What the RPG expansion excels at is giving you the tools to deliver the complete CRPG experience. You already have all the combat rules you need in FWW itself, and the RPG book gives you rules - and some guidance - for the other stuff. It also comes with plenty of character options for fleshing out your character and giving them a chance to excel in those "other stuff" areas. But the whole time, it will feel like you are adding more options to your FWW games.

If you consider a typical Fallout 4 mission, what does that usually entail? You talk to an NPC who gives you a quest, you travel there (probably getting into a few fights along the way). You need to find something (a prisoner, a mcguffin, whatever) and there are some bad guys in your way. You will have a couple of ways to handle it, and probably at the end there will be some kind of skill challenge, followed by a 'boss fight'. This is how it breaks down when you have the two products:

1) You talk to the NPC who gives you the quest. This can be one player reading out the mission text, and optionally, one or more players asking to use one of their RPG skills to get more information or increase the reward.
2) You set up a random encounter - lets say the party have an equivalent caps cost of 350. Give them maybe 250 caps worth of creatures to fight and the objective is simply to beat them.
3) As a post mission option, allow players who have the appropriate RPG skills or perks etc to try and heal the party. Others might use the rules to craft basic supplies. Otherwise their health state persists to the next mission as do their consumables.
4) You set up the actual mission with lets say 450 caps worth of adversaries. Maybe have a terminal here which unlocks the back way in but needs two successful skill checks to bypass. Can also be used to change the ownership of the turrets needing one skill test, but the terminal will lock itself out after you make your choice so the player has to pick which. Maybe randomly pick one of the outer perimeter guards and when you try to fight him, he surrenders. Skill checks (Threaten, bluff, bribe etc) to try and get the key which also unlocks the back door. Critical success maybe gives you the keycode to a locker with some goodies inside. The rest of it plays out with the FWW rules, with hostiles reacting once they can see you.
5) You interact with the objective and you have a choice to make, without necessarily knowing the mechanical benefits of the outcome.
6) The players agree on what choice to make and either the mission ends, or it results in a final fight.
7) Post mission, the players collect their rewards.

What this requires is some planning to figure out the mission, the difficulties involved with the skill checks and the options. This is not unlike the "to do" list of any GM, but I would argue the fun comes as much from the tabletop combat as it does the fun of participating in the 'lite' CRPG mechanics. For that reason, I feel it is more viable to be a Player and GM than it would be in a more traditional RPG, though somebody still needs to volunteer to be the guy who takes on that extra work, and there is enough scope to the mechanics added by the expansion that you could feasibly have a non-combat character and still be useful in most sessions as long as the person who comes up with the mission provides enough options. I suppose a good comparison here would be Rangers of Shadowdeep, where the 'roleplaying' aspect comes though via more skill checks than would otherwise be called for in Frostgrave, and with a bit more reading of scripted events linked to the choices your characters make, and with more opportunities for pre and post game skill checks to have an impact on following missions. Sure, all of that could be done by a GM, but I'm willing to bet Joe can have just as much fun playing adventures he has written himself even though he knows how they will play out. I'm sure there are plenty of people out there writing mission that you can re-use, myself included, and now that Modiphius have put out that solo RPG mission I am sure it will be followed up by plenty more.

In short, as an expansion to FWW I highly recommend it. As a standalone RPG, one where theatre of the mind and character interactions would be more prevalent than putting minis down on the table and getting out the range rulers, I would not recommend it. It just leans too heavily on the FWW mechanics to really be worth playing without them IMHO. For that, wait for the 2d20 offering



[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/09/22 20:05:04


Post by: Monkeysloth


I'm really interested to see how the "into the wasteland" rules (random location generation with random NPCs and enemies) translates into the FWW RPG style of play as I think it can make the GMs job much easier.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/09/23 06:57:39


Post by: Pacific


Thanks a lot for the info guys - really appreciated.

That sounds like exactly the kind of thing I was hoping for. I'm happy to take a 'soft' GM approach as the guys I will play with aren't murder hobos and I don't take any delight in wiping out parties on a whim. Think that's definitely enough for me to pick up a copy and start thinking about a campaign!

Is 2D20 the system that was used with the Infinity RPG? If so happy to give that a miss, based on the couple of times I tried it (as a player rather than GM) it just seemed ridiculously complicated and my character died during the player creation phase (which didn't leave a good impression I'll be honest )


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/09/23 16:01:23


Post by: Monkeysloth


 Pacific wrote:

Is 2D20 the system that was used with the Infinity RPG? If so happy to give that a miss, based on the couple of times I tried it (as a player rather than GM) it just seemed ridiculously complicated and my character died during the player creation phase (which didn't leave a good impression I'll be honest )


yes but 2d20 is not like wizards d20. They heavly change it between settings to fit the setting so really the only thing that's consistant is the dice mechanic, momentum (the generic term for it) and threat.

Infinity is the most complicated version of 2d20 by a very long shot--it doesn't help it was sidelined during writing and a different team picked it up after months of no progress and then rushed the core book out (it's had a very rough development period) and there are admitted areas that weren't reworked that were in a rough state. And dying is actually part of the setting since people wanted a way to start with a Lhost body.

A buddy of mine is in the 2d20 beta and I've played some. It's much closer to say Conan in complexity and actually does a good job in may ways of matching the feel of the video game. Thats why I enjoy the 2d20 system. The designers change the system, while still being enough of the basics you can understand it easily if you've played another one, to match the setting so the rules support the setting.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/10/01 14:34:26


Post by: TrueCadian




i always needs more frank and the enclave! wonder if modiphius will make the quetzel shuttle found in f2? stl would be great



 JonWebb wrote:
 Geifer wrote:
Nice 'lurks. It'll be fun to have those available for random encounters.

 JonWebb wrote:
We've also shown off the entirety of wave 4 (which will start releasing once the lockdown ends and we can start up the forges and restart shipping of orders.
The wave includes plenty of Enclave soldiers as well as the first chunk of the Mirelurk force to round out your creatures or provide new challenges for the RPG and Wargame.


Oh, that completely passed me by. Any chance of posting the Enclave pictures here? I'd very much appreciate it.


Absolutely



[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/10/02 12:53:21


Post by: Geifer


I'm going to be happy if the Enclave release stays on track and I get my order before the British sink their little island to the bottom of the ocean. Fingers crossed.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/10/05 16:41:19


Post by: Monkeysloth


 Geifer wrote:
I'm going to be happy if the Enclave release stays on track and I get my order before the British sink their little island to the bottom of the ocean. Fingers crossed.


Some people have already gotten theirs via retail pre-orders. Apparently Modiphius doesn't do release/street dates so as soon as a store gets them in they can sell them.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/10/07 08:04:41


Post by: Geifer


Oh, that's good to know. Thanks.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/10/16 10:54:53


Post by: JonWebb


Its #FalloutFriday folks.

First up, a new community focussed initiative to get folks playing, hobbying and sharing as part of their Wasteland Warfare gaming.
https://www.modiphius.net/blogs/news/the-undiscovered-vault-fallout-fridays?utm_content=bufferf4e40&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer&fbclid=IwAR0lGSBvYM8DfQWKF7jJ3LXd7n5P8aEOALAe_FLaRybn0JLy4A6BLZksIqI

Secondly, we've got a few new releases to tide us over until next month when the Enclave start to drop.

We are releasing the T60 suit (Aspirant Goddard) and the Aviator Super Mutant in resin from the 2player set as single figures.
We've also put the latest organised play kits up for general sale. Its a tough time with many of us not able to get to stores to play, so we wanted to give everyone a chance to get hold of the OP kits (and those ever helpful luck dice). Containing dice and scenarios themed around various release waves, they are good fun for solo, co-op and PVP players for sure.

https://www.modiphius.net/collections/fallout-wasteland-warfare?page=1&sort_by=created-descending

[Thumb - Fallout_AviatorHeadSuperMutant_RGB-150dpi.jpg]
[Thumb - Fallout_AspirantT60ArmourCrop.jpg]


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/10/16 12:22:01


Post by: Pacific


That's a really nice idea trying to get the regular community events going and for linking them through the social media platform.

Also that some of it is for hobby time (modelling, creating terrain etc.) as I think a lot of people can't meet up to play at the moment.

I might use the deadline of a month away to try and get some terrain or at least a model or two completed, it's helpful to have the prompt for action!


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/10/16 13:59:48


Post by: JonWebb


 Pacific wrote:
That's a really nice idea trying to get the regular community events going and for linking them through the social media platform.

Also that some of it is for hobby time (modelling, creating terrain etc.) as I think a lot of people can't meet up to play at the moment.

I might use the deadline of a month away to try and get some terrain or at least a model or two completed, it's helpful to have the prompt for action!


Aye, spot on. We want to help folks ignite their gaming, but at the same time stay safe. Good news is the game can be played solo, or if you are lucky to have friends in your "bubble" you can play with then you can go that route.

Or, if gaming is just impossible right now, paint a model, or make some terrain.

One of these a month will hopefully give everyone a bit of time to be involved and hopefully share their progress with us each week.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/10/16 14:01:44


Post by: Geifer


Cool initiative. I hope I'll be able to participate at least occasionally.

Nice to be able to get those lovely luck dice. Themed scenarios may be cool, too. So far I've demoed predominantly with the contents of the starter set, but people do have their favorite factions and if I can accommodate them easily I won't say no to that.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/10/16 14:06:04


Post by: JonWebb


 Geifer wrote:
Cool initiative. I hope I'll be able to participate at least occasionally.

Nice to be able to get those lovely luck dice. Themed scenarios may be cool, too. So far I've demoed predominantly with the contents of the starter set, but people do have their favorite factions and if I can accommodate them easily I won't say no to that.


They are quite novel scenarios for sure. A little more narrative/fun that hardcore PvP but that's not a bad thing.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/10/16 14:27:10


Post by: Geifer


Indeed. that's not a bad thing at all.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/10/16 14:39:32


Post by: highlord tamburlaine


This is the kick in the pants I need to get moving no my Fallout models.

Need to get my Institute and Raider starters painted and get started on all the Super Mutants I have unopened still.

Especially now that Barzam has his Enclave guys and I'm sure that's what he's going to want to field ASAP once it's safe to play in person again.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/10/16 14:49:36


Post by: JonWebb


 highlord tamburlaine wrote:
This is the kick in the pants I need to get moving no my Fallout models.

Need to get my Institute and Raider starters painted and get started on all the Super Mutants I have unopened still.

Especially now that Barzam has his Enclave guys and I'm sure that's what he's going to want to field ASAP once it's safe to play in person again.


If you can handle digital platforms we have a free Table Top Simulator module that does do a reasonable job for getting games in online.

Its only got models for the 2P starter set contents, but if you don't mind proxying or modding then you can do a decent job of playing. Its what we are doing for playtesting a lot right now.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/10/16 16:05:11


Post by: Monkeysloth


Why is this the first time I've seen the Machine Frequency RPG scenario? And that it's written by Matt Goetz? Adding that to my cart.



[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/10/16 17:44:53


Post by: JonWebb


 Monkeysloth wrote:
Why is this the first time I've seen the Machine Frequency RPG scenario? And that it's written by Matt Goetz? Adding that to my cart.



I think today is the first time we revealed it.

I met Matt a few years ago via my work on pp conventions and he’s an awesome guy.

Might be doing more with him in the future for sure.



[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/10 01:22:22


Post by: Monkeysloth


Into the Wasteland is coming out this week. Pretty excited about this but might overhype it like I did the choose your own adventure so I'm trying not to get too excited. Still, looks to be like it's going to be mostly what I wanted from it.

https://www.modiphius.net/blogs/news/into-the-wasteland-part-two

* Cards are drawn for map size. Can be odd shaped and smaller then the standard 3x3.
* Environment card is drawn and this helps determine what factions you'll likely run into as some are weighted more heavily to a specific
type. Same with items and salvage.
* You know at least one of the multiple factions when you start the map. Others are hidden and only act when you get close enough to see them (really curious as to how this works).
* Enemies have a new AI that they follow while unaware of the player(s). Once you attack or notice them they shift to their standard AI. (will be really useful for RPG games I think)
* New Legendary Creatures that follow the multi-card system that Frank uses.
* Cards are print and play. Chris said on facebook some will be printed eventually (most likely the Legendary Creatures as those have been up on the website in the card list for quite some time). If Into the Wasteland gets a print versions Modiphius will offer a discount (for webstore orders only) to those that bought the PDF version.
* There's a campaign mode that adds a sense of urgency and timing to make you decide how much time you want to spend on each map hunting for resources as how quickly you can make it to the end effects the difficulty of the final battle.
* Plans are in the works for a large scale campaign with a story and random maps ala the video games.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/10 16:35:13


Post by: Manchu


Would be totally down if this was a physical release.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/10 18:13:57


Post by: Siygess


I'm looking forward to that release because I may be able to integrate elements of it into the campaign system I've come up with. To be honest I was kind of hoping to have mine complete by now so it didn't look like I was copying Modiphius but it seems that ship has sailed lol


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/10 18:56:54


Post by: Monkeysloth


 Manchu wrote:
Would be totally down if this was a physical release.


They state in the articles (and the first one I didn't link as it wasn't as informative) that due to COVID it's a PDF version but it does seam odd that if there wasn't at some point a planned print version that they went with cards for generating the map, environment and so on instead of just dice. But then again the dice these games use aren't the best for large random tables.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/11 12:49:46


Post by: Geifer


Into the Wasteland sounds good to me. I'll echo the sentiment that it would be good to have a physical version, but if circumstances don't allow it at this time, that's just the way it is.

Now that there are rules for Brahmin, hopefully a model isn't too far behind.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/11 16:48:14


Post by: Pacific


This looks awesome. I have been following the Friday updates avidly, there is so much material incoming (the biggest challenge I think is keeping up with it!)
I love the sounds of the campaign incoming- will help those of us without the time to make what is almost approaching D&D levels of world creation.

Monkeysloth thanks for the breakdown, that's really useful

As a reminder, we have a Fallout 'post your projects' thread down in the Misc Sci-fi section of the forum, please feel free to use that as it will make a great resource!
https://www.dakkadakka.com/dakkaforum/posts/list/735065.page

 Geifer wrote:
Into the Wasteland sounds good to me. I'll echo the sentiment that it would be good to have a physical version, but if circumstances don't allow it at this time, that's just the way it is.

Now that there are rules for Brahmin, hopefully a model isn't too far behind.


Absolutely, Brahmin farm FTW!


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/11 17:08:46


Post by: JonWebb


Brahmin eh... that would be nice.

In other news, don't forget its #FalloutFriday this week, so make sure you share your games and hobby online with the # so we can see it all and maybe even give some store credit to some deserving folks.


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/13 12:01:29


Post by: JonWebb


The first #FalloutFriday has arrived and hopefully players and painters are getting ready to reveal their efforts with the Undiscovered Vault on social media with the #FalloutFriday.
We've also added the next scenario for December's #FalloutFriday, the Vestiges Resurgent, featuring the arrival of the Enclave to the game.

We've also got the updated PDFs with a new errata (and one card change), updated points for all the models up to an including wave 4 (yes, that includes Mirelurks and Enclave troops).

For new product releases, the Enclave are now out of pre-order and shipping. This includes the new card pack for the wave, as well as the long awaited wave 1 fundamentals deck that gives you the stat, AI and item cards to cover all the releases from wave 1 that used to have cards packed in. We've also put the Glowing Ghouls and Stealthboy Coursers into general release to allow everyone the opportunity to field these cool clear resin figures (as lets face it, we won't be at shows any time soon) so if you missed your chance to get them, you no longer need to worry.

Also releasing is the print and play version of Into the Wasteland, the solo module that lets you build and explore a living, breathing wasteland (then shoot it to bits if you are that way inclined). We look forward to hearing how folks get on with the expansion and hopefully in the future we will be able to finish our plans to release a physical copy.

So, quite a busy month. Looking forward to checking out everyone's #FalloutFriday over the coming week when I will pick a few worthy winners of some store credit as recognition of their efforts.

[Thumb - FWW_GhoulsGroup1Web.jpg]
[Thumb - FWW_BlueInstituteGroup.jpg]


[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/13 20:34:08


Post by: Monkeysloth


Into the Wasteland is pretty awesome but boy are there a lot of new things to keep track of. Despite all of Jon's comments about them I think he likes cards. And Tokens. And lots of things on the table.

Honestly when this getting put into the app may be what gets me to rebuy things for the app.

I caught it at 3am last night, stayed up late, and read through it. Worth the money if you enjoy the game. While it['s intended to be used solo/co-op I think it would easly work in a vs campaign but you'd have to not use most of the provided objective cards.

I will say, between this release and the card packs for elder scrolls, Modiphus really doesn't like telling people what they're getting and I don't understand that. There's lots of new monsters in here that weren't advertised, though they line up with a card list that was published weeks ago so I guess there's that, but the only way we found out what's in the ES Card Pack is people buying it and posting the list. I don't get why it's hard to say x creature cards, x spell cards and so on on the product page.

With this you're getting:

  • 24 page PDF with a 8 page kind of choose your own adventure campaign at the end.

  • Rules for Legendary Creatures (deathclaw, mirelurk queen, rad scorpion, Swan, mongral) that are like Frank from the enclave. Multiple cards that you swap between as you damage or start at for a weaker version .

  • 16 creature cards (including the Legendary stuff). Bloatfly, ragstag, brahman, Yao Guai (surprised about this one), Bloodbug. The equipment, mod and AI cards for them.

  • 8 battlefild cards, 12 Environment cards, 20 purpose cards for a total of 10 objectives.


  • Anyway enough of that. Into the wasteland, from a quick read through, is a somewhat laborious set up process as there's lots of card decks and you need to use a lot of tokens. The basic flow is:

    1) Draw a Battlefiled (map size) card. These are different shapes and the largest is 2'x3' so you never get to the full 3'x3' that is default. There's also one that's 4' x 1'. Smaller maps are more densely populated so more chances of other factions/figures being present.
    2) Draw and Environment. This gives suggestions for terrain, creatures and then lists what type of items are more common, less common and so on. Pretty straight forward but they're a bit inconsistent. Some cards have you roll die to see whos there (and I believe the icons for these are wrong) some just say one or the other but not both.
    3) Set up your playing area
    4) Build a local population deck from a list of new and old wildlife as well as what the environment card states (or your own if you want).
    5) each 1x1 part of the map gets a certain number of inhabitants tokens. Once those are places half of each count gets drawn from the deck in step 4 and places on the map. The other half are unknown and are represented as tokens that randomly move (based off of scatter). Once you, or they, meet certain conditions like LOS you see if the token is a figure by rolling. If so roll a die to see how many things are at this encounter and draw from your deck.
    6) Then you draw objectives for the map (or make your own). Some of these are more like traditional scenarios other are just get all your units to the other side of the map.
    7) Make the loot deck based off of the environment (this is probably the thing that will take the most effort).
    8) Make your event and other decks


    There's a new AI system called Natural Behavior. Basically a way to try and simulate NPC behavior when not engaged with the player. I'll need to play it to really comment on this but I like the concept. But it's a lot of pages.

    I'm going to set up a game tonight or tomorrow for this. From reading it it seams to be just what I was wanting.

    Also there are lots of missing page numbers in the book. Only a few are set when there's a reference to go look at something. The farther you get into the PDF the more common it is. Like the person that was supposed to do this only did it for the first 2 pages and called it good. And there are two Occupited Countryside cards that have apparent icon typos as they list you rolling one Special Effect die for outcome but don't list what you need to roll for each icon but instead more blue dice icons.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/14 09:05:37


    Post by: JonWebb


    Please do feed back the typos and missing page numbers.

    It seems the prof reading protectron failed and this isn’t the expected final version of the rulebook.

    Good news is, being digital we can get the updated version out to everyone who bought it easily enough.

    Not ideal and I’m not going to make excuses for that.

    I’d love to hear about your play experience too (and anyone else). This is quite a tricky one to playtest, we of course ran games in house but it’s such a multifaceted product it’s hard to get the hours in needed.

    Cards... man they used to be such innocent little things. Now they are my bane I’m not the designer for WW, tbh this product was made on a dev cycle where I was off being head of creative rather than Wargames so it wasn’t “under my watch” so to speak, but I’m glad we have created something that starts to answer the call to enhance the light RPG side of the game (can that many decks be called light?)

    We are looking at ways of providing some of the card content in other formats in the future as we move into the next phase of the game’s dev cycle. We’ll have more on that next year all being well (and with all 2020 has thrown our way, I’m promising nothing!)


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/15 18:35:45


    Post by: Psychopomp


    While I'm still reading through my copy of Into the Wasteland, I do have some early feedback.

    Could we get a revised version of the cards in a format similar to the free cards on the downloads page? The download cards are formatted so that double-sided printing is easy, with a page of appropriate card backs already laid out to match the card fronts. It'd be nice if the cards in this supplement were as conveniently set up.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/16 11:48:18


    Post by: Pacific


    Thanks a lot for taking the time to write that up Monkeysloth, really useful.

    One question (this one affects me the most as I'm building up miniatures and terrain for the campaign) - for item 2 (draw an environment) do you get much option over what type of format of terrain or specific terrain types you should use? i.e. does it say whether to use a ruined town, swamps etc or just let you use whatever you like?

    I'm guessing I will need a lot of random 'NPCs' for this? So wandering wildlife miniatures, raiders and settlers, even 'random' Brotherhood of Steel patrol and things like that?


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/16 12:03:42


    Post by: JonWebb


     Psychopomp wrote:
    While I'm still reading through my copy of Into the Wasteland, I do have some early feedback.

    Could we get a revised version of the cards in a format similar to the free cards on the downloads page? The download cards are formatted so that double-sided printing is easy, with a page of appropriate card backs already laid out to match the card fronts. It'd be nice if the cards in this supplement were as conveniently set up.


    We need to tweak the docs as it turns out we didn't have the "final" final file afterall (our bad...) so I'll see if I can get a condensed card sheet too.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/16 18:12:36


    Post by: Monkeysloth


     Pacific wrote:
    Thanks a lot for taking the time to write that up Monkeysloth, really useful.

    One question (this one affects me the most as I'm building up miniatures and terrain for the campaign) - for item 2 (draw an environment) do you get much option over what type of format of terrain or specific terrain types you should use? i.e. does it say whether to use a ruined town, swamps etc or just let you use whatever you like?


    Yes, suggestions for terrain are included on the Environment cards. They're pretty top level generic for the most part but I think there's one Red Rocket station card which is the most specific (don't have the PDF here atm). Outside of that it's just giving you ideas to pull from whatever terrain you have. But it's all about the narrative you want to have so even if you pull swamp you could put some structure there that would be unexpected for the fun of it.


    I'm guessing I will need a lot of random 'NPCs' for this? So wandering wildlife miniatures, raiders and settlers, even 'random' Brotherhood of Steel patrol and things like that?


    It's clearly a game mode that wants to get people to buy out into other factions to get the most out of, but its also a game mode that if you like those figures will always find a use and not just sit on a shelf even if squatted in Battlemode. That being said not everyone has a large collection of minis and the rules state you can customize the Inhabitant deck as much as you like regardless of what's on the card. Say you have just the starter and a bunch of raiders and draw a BoS card (this happened to me). You can use the one included in the starter and say he's running a raider group and broke away. You're welcome to create whatever narrative you want for your session.

    Point balance for the NPCs is pretty much nonexistent so you'll have to either attempt to set up your Inhabitant deck with what you think you can take (remember that you never quite know how many NPCs spawn at some encounters) but I think it really will only matter with the clear the map objectives where you have to kill everything. But from building a deck and randomly drawing some cards you can get very different swings in challenge. I think part of the challenge in this game mode will be classic D&D dungeon crawl attrition. Lots of small encounters with occasional hard one but can you make it to the end with the resources you have?

    I didn't get to play as much as I really wanted to over the weekend. Got something set up (I just used a smaller 3x1 map for simplicities sake) and when through a few rounds but had some friends who want to hang out online that I haven't seen in a bit due to the pandemic. I will say that I really wish FWW had a stealth/sneak rule like ES:CtA, I think the only thing that exists is a perk in the RPG that limits discovery to one range band as sometimes you don't want to fight the 3 raiders that just spawned. I still have the board set up and will try to get a few more rounds in tonight.

    Also if the gathering restrictions are lifted by the end of the month I think I'm going to get some people over for a 3-4 person co-op play through of Into the Wastelands. Well see though.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/17 14:28:21


    Post by: Psychopomp


     JonWebb wrote:

    We need to tweak the docs as it turns out we didn't have the "final" final file afterall (our bad...) so I'll see if I can get a condensed card sheet too.


    Any eta on a corrected version? I finished reading the rules manual and I'm interested in trying things out in play, but without cards ready to print, I'm missing half of the "print and play" aspect of things.

    The rules themselves look pretty good. I don't have much to add to the above, except that I see some parallel-evolution hints of how Nordic Weasel and Two Hour Wargames do their solo scenarios. As typical for Fallout: Wasteland Warfare, if you're willing to persevere through the cards, tokens, and some complexity, there's a really solid ruleset in there.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/17 15:03:47


    Post by: JonWebb


     Psychopomp wrote:
     JonWebb wrote:

    We need to tweak the docs as it turns out we didn't have the "final" final file afterall (our bad...) so I'll see if I can get a condensed card sheet too.


    Any eta on a corrected version? I finished reading the rules manual and I'm interested in trying things out in play, but without cards ready to print, I'm missing half of the "print and play" aspect of things.

    The rules themselves look pretty good. I don't have much to add to the above, except that I see some parallel-evolution hints of how Nordic Weasel and Two Hour Wargames do their solo scenarios. As typical for Fallout: Wasteland Warfare, if you're willing to persevere through the cards, tokens, and some complexity, there's a really solid ruleset in there.


    Errors have been identified and passed to layout.

    The cards can be printed as is by combining pages, but I've requested that graphics do more cards to a page to make printing easier.

    The designer assigned in on the other side of the planet, so will be waking up shortly and should be online to discuss with me soon.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/18 23:05:09


    Post by: Monkeysloth


    So I picked up some of these card sleeve pages that work great for FWW.
    https://www.amazon.com/gp/product/B01CS104FE/ref=ppx_yo_dt_b_asin_title_o08_s00?ie=UTF8&psc=1

    I found that things go much quicker with Into The Wastelands if you have units already set up in these sleeves (equipment and other cards slotted) with the AI card used for the large card slot so the unit card can be in the draw deck. The downside is these sleeves are roughly $2 each and you cannot really use the backside easily if both models are out at the same time. However I think it's worth it if you don't want to use the app (which doesn't support this mode yet anyway).

    I'm contemplating moving all the units into these sleeves with their AI cards and default loadouts.

    In game news someone, probably John or Chris, did a write up on the Survey for a few months ago. https://www.modiphius.net/blogs/news/eyes-on-the-wasteland

    Not a lot of surprising stuff in what was shared with us. But the faction break down is always intresting even with a game where half of the modes they really don't matter:


    Those playing factions are running with the Survivors 57% of the time, 45% joined the Brotherhood, 33% the Super Mutants, 24% the Raiders, 8% the Institute, 10% Creatures and 14% Robots (remember you could vote for several)


    The factions with the demand for new stuff is Survivors, Robots and Creatures. I'm hoping that more Ghouls (including non-farels made it high on the list). This wasn't new factions. Just what existing factions people wanted new stuff for.

    But there were some hints to future plans but sadly none of them were in relation to my wanted figure which was young Herbert Daring Dashwood and Argyle.

    1) There will be a Blackfriday sale on factions.
    2) "We’re going to have some updates on factions next summer and other plans a foot should support those of you with narrative groups of survivors brought together by circumstance just trying to get through another day."
    3) This was annouced in a Modiphia issue earlier this week but Modiphius is having their own mini virtual Con early December called ModCon (I expect everyone to be dressed up from as part of the 60's mod scene with Chris sporting a wig) where I suspect we'll see things that have been hinted at light the large SLT figure for printing for FWW and the Dragon for Elder Scrolls.

    Modcon Link https://www.modiphius.net/pages/modcon

    Also oddly enough it looks like all the RPG archtypes were removed from the point cost for the main game.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/19 01:31:41


    Post by: Siygess


    Jon mentioned that they would be put back. Those point costs are kind of important to my campaign system although I still have the previous version with the archetypes included.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/19 04:09:32


    Post by: Monkeysloth


    Cool. I assume the point values are for just the archetype cards and not any of the perks that are chosen via character creation? I'm going to use the fan make character point system for Into the Wasteland and the average point value for Archtypes appears to be around 44-45 and I'll need some value for some concept of balance for it.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/19 07:30:12


    Post by: Siygess


    Right, it's the cost of the archetype cards exactly as presented in the book, without factoring in the mandatory changes that would have to be made if it was used as the basis for an RPG character.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/11/25 15:01:55


    Post by: JonWebb


    Hey folks, just to advise we have updated the points doc to return those missing Archetype costs as well as adding the November errata and points for the Fallout Wasteland Warfare RPG.

    The revised Into the Wasteland should be along in the next few days for those that purchased it.

    Hopefully we will reveal the Black Friday deals shortly and there are some savings for Wasteland Warfare players.

    Also, if you are about on the 4th-6th December we will be hosting our first virtual convention, ModCon where I will be revealing some first looks at the start of the New Vegas miniatures range as we head towards the 2021 release and something big for Elder Scrolls.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/12/04 10:53:46


    Post by: JonWebb


    Morning folks, just to let people know we are rolling out the revised and fixed version of Into the Wasteland today, including updated book where we (hopefully) caught all the snags and a card set that has been errata'd and combined into pages for easier print setup.

    As ever, if you spotted anything we didn't, please do reach out so we can fix it in any future errata/updates.

    Enjoy your adventuring.

    Also, if you are about on Sunday night, our three day online ModCon will be wrapping up (it starts today with a weekend of game demos, seminars and reveals).

    Sam, Chris and I will be showcasing some of the upcoming products from across the lines as well as updating where things are with legacy projects.

    There will be some reveals and teases for Fallout and Elder Scrolls, so join us from 19:00 UK time to see the show.

    I'll also be doing a paint hangout with Duncan Rhodes and Adam Huenecke so if you want to drop by and see an exclusive paint tutorial from Duncan of one of the New Vegas minis, plus get to ask us questions then please do. That kicks off at 22:00 (yes I should be in bed at that point... so expect sleepy Jon).

    Details and links can be found here.
    https://www.modiphius.net/pages/modcon



    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/12/05 04:05:05


    Post by: Manchu


    Exciting about ModCon wrap reveals!


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/12/06 18:49:38


    Post by: JonWebb


    16 minutes till the show goes live folks.

    The wargaming stuff is towards the end (save the best till last right?) but there is a lot of interesting RPG related talk up first.

    Going up on twitch.

    https://www.twitch.tv/modiphius



    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/12/06 19:43:46


    Post by: Monkeysloth


    Modcon News summary:

    JonWebb looks nothing like his avatar. Truly the internet is not a place to be trusted. Though he does have a sweet mini display setup behind him.

    Fallout 2d20 (RPG) release Q2 2021. There will be a collectors edition. It's vault 111 so FO4 branded.

    Fallout New Vegas is the first step into the New Era of FWW. It's not a 2nd edition but a change on how product is presented and delivered. (The rules box mentioned in the original announcement is an example)

    3 more boxes currently planned with dogs. at least one for Ceases legion.

    Below are the 2 starters and then a sneak preview of a few releases.




    [Thumb - Screenshot 2020-12-06 123213.png]
    [Thumb - Screenshot 2020-12-06 123504.png]
    [Thumb - Screenshot 2020-12-06 123720.png]


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/12/06 20:02:16


    Post by: JonWebb


     Monkeysloth wrote:
    Modcon News summary:

    JonWebb looks nothing like his avatar. Truly the internet is not a place to be trusted.



    Depends which bit of him you can see... I may have Magikarp tattooed on me.


    Cheers for making me chuckle in the comments


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/12/06 20:09:34


    Post by: Monkeysloth


     JonWebb wrote:
     Monkeysloth wrote:
    Modcon News summary:

    JonWebb looks nothing like his avatar. Truly the internet is not a place to be trusted.



    Depends which bit of him you can see... I may have Magikarp tattooed on me.


    Cheers for making me chuckle in the comments


    Heh, I thought you had noticed it. Glad you did.

    I was going to ask "FWW the card game has done quite well. When is the miniature game getting released?" but I didn't think many would get the joke.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/12/06 20:10:28


    Post by: Arbitrator


    Ah good, now the NCR is here I can sit up and pay proper attention to this game.

    I wonder if we'll see a NCR vs Caeser's Legion starter set of some kind?


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/12/06 20:15:18


    Post by: Monkeysloth


     Arbitrator wrote:
    Ah good, now the NCR is here I can sit up and pay proper attention to this game.

    I wonder if we'll see a NCR vs Caeser's Legion starter set of some kind?


    From the original announcement weeks ago they're going more of a Elder Scrolls release format this time around. 2 separate starter boxes and a rules box.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/12/06 21:53:06


    Post by: hotsauceman1


    So, I hope this opens everything up to possibly having a raider group like The Khans in it too.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/12/06 22:07:24


    Post by: JonWebb


    Live now with myself, Duncan Rhodes and Adam Huenecke talking paint.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/12/06 22:13:10


    Post by: Monkeysloth


    I'm sure they will. The question is when as there's an obscene amount of content for them to sort through and release and we know they've got FO1 and FO3 stuff in the piepline (as we've seen sculpts) and there's more to come for FO4.

    That's why the recent survey they did was important is to help them figure out how to prioritize things. We know New Vegas being the next game for releases is due to the first survey they did years ago.


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/12/11 11:09:33


    Post by: JonWebb


    Morning folks, couple of bits of news today.

    The T45 box set is now up for sale https://www.modiphius.net/collections/fallout-wasteland-warfare/products/fallout-wasteland-warfare-unaligned-t-45-power-armour
    This rounds out the last of the Fallout 4 sets of Power Armour (for now...) and means you can field anything from T45-X01 (plus raider Power armour and Enclave suits for you old guard).

    Its also #FalloutFriday so I'll be checking out everyone's efforts online and picking a few out for some store credit that catch my eye.
    Next months scenario is also up for download, so you can get planning for your January showing.

    There is also a sale on Drivethru RPG for some of our STLs for Fallout and the Elder Scrolls modular fort kit, so worth taking a look at if that's your jam.
    https://www.drivethrurpg.com/browse.php?keywords=Modiphius&filters=0_0_0_0_0_45883&

    [Thumb - T45-Scenic_RGB-72dpi.jpg]


    [Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53 @ 2020/12/11 20:31:26


    Post by: Monkeysloth


    Ahh, so it's the new power armor that pushed back the Dragon Pre-orders. I was thinking it was the rest of the Enclave boxes.