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[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 20:18:31


Post by: primalexile


http://www.modiphius.com/fallout.html

Fallout: Wasteland Warfare - command a crew of detailed 32mm scale minis through PvP, co-op & solo tabletop missions






[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 20:21:15


Post by: foenixphate


Damn...I'm going to miss money. Also is that a Nuka Cola vending machine?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 20:22:07


Post by: primalexile


foenixphate wrote:
Damn...I'm going to miss money. Also is that a Nuka Cola vending machine?[/quote

I totally missed the Nuka Cola machine on the first view! I hope Modiphius can create a tight ruleset.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 20:22:49


Post by: Paradigm


Wargaming. Wargaming never changes...

Will be keeping a very close eye on this, those sculpts look great!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 20:24:23


Post by: Vorian


First Trek and now this. What a time to be alive


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 20:24:28


Post by: Scrub


I'm surprised it's taken somebody this long to do anything with the IP in terms of physical games and/or models.

I've played all of the videogames (bar a Playstation spinoff) and a few pen and paper RPGs. It never gets old.

Wonderful gaming universe, can't wait to see more! Bonus being it would appear that there isn't a fething kickstarter icon in sight, yeehaw!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 20:25:41


Post by: foenixphate


 primalexile wrote:
foenixphate wrote:
Damn...I'm going to miss money. Also is that a Nuka Cola vending machine?[/quote

I totally missed the Nuka Cola machine on the first view! I hope Modiphius can create a tight ruleset.


Man, This is not a Test must be annoyed at the timing of this, also they start putting out scenics for Fallout as well and I don't know how much I'm going to buy. Modiphus is killing it with IP games at the moment.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 20:28:47


Post by: Iron_Captain


Someone please pinch me.
I need to start saving some money...


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 20:32:15


Post by: Aeneades


Modiphus have been putting out some very good models. I Am that they are over stretching themselves as they have already fallen quite far behind with Achtung! Cthulhu skirmish releases but they have managed with ton of different RPG source books in several different setting so hopefully they can pull this off.

Was intending to get Achtung 2 player starter set tomorrow but might hold off for Fallout instead.


Automatically Appended Next Post:
Will be up for pre-order in the summer. Will not be a Kickstarter but there will be extras for preordering.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 20:49:38


Post by: modiphius


Hey guys thanks for picking this up - always nice not to have to start the post yourself :-)

We've been working away behind the scene with a big team of sculptors and getting some more people involved in the wargames side of the business so we had as much prepared as possible before it went live. We'll be sharing more info next week in a press release so bear with us. There won't be a KS that's for certain - it will be a nice pre-order with some little bonuses.

On that note we are actually hiring a wargames product manager in london to help cover shows and help with development and community so if you know anyone interested kick them in our direction please :-)


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 20:52:48


Post by: primalexile


 modiphius wrote:
Hey guys thanks for picking this up - always nice not to have to start the post yourself :-)

We've been working away behind the scene with a big team of sculptors and getting some more people involved in the wargames side of the business so we had as much prepared as possible before it went live. We'll be sharing more info next week in a press release so bear with us. There won't be a KS that's for certain - it will be a nice pre-order with some little bonuses.

On that note we are actually hiring a wargames product manager in london to help cover shows and help with development and community so if you know anyone interested kick them in our direction please :-)



Feel free to create an official thread, I am far too slow and lazy to keep threads updated. I was so excited I had to share the news.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 20:56:35


Post by: modiphius


Sure maybe when we've got more to share, happy to be part o f the chatter here for now


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 21:05:34


Post by: Charax


well, looks like I'm buying a lot of Brother Vinni's Nuclear Sandlot minis before they mysteriously disappear


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 21:07:30


Post by: Nostromodamus


ALL OF MY CAPS.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 21:10:33


Post by: primalexile


I hope there is a super over powered Vault dweller in this! Brotherhood of Steel army 500 CAPS, Single Vault Dweller 500 CAPS.

Please tell me army lists are not done in points but instead CAPS.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 21:20:31


Post by: Desubot


Ooo how exciting.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 21:26:57


Post by: JoeRugby


Wow.....

Sooo cool whoop

About time this was picked up now we need mass effect minis


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 21:32:32


Post by: MrDwhitey


Even if the rules suck, TINAT will work. Those renders promise such good models...


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 21:36:32


Post by: Aeneades


Modiphus have been putting out some really well sculpted models in the achtung Cthulhu line with excellent casts and next to no mould lines. I suspect the Fallout miniatures will be even better.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 21:39:51


Post by: Commander Cain


Those renders look like they could have been pulled directly from the game, fantastic!

If anything I will have to pick up a few just for painting purposes. I'd love to try a glowing Deathclaw and a few customized sets of power armour.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 21:50:59


Post by: Undead_Love-Machine


I'd love to see a Mad Max style leather jacket wearing vault dweller just like in the first two games, coolness personified!

And of course he would not be complete without his Dogmeat companion.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 21:57:33


Post by: Paradigm


 Undead_Love-Machine wrote:
I'd love to see a Mad Max style leather jacket wearing vault dweller just like in the first two games, coolness personified!

And of course he would not be complete without his Dogmeat companion.


If we're wishlisting, I'd love to see a nice customisable Vault Dweller mini, a simple vault suit but a whole bunch of optional weapons/armour pieces/heads. It'd be great to recreate some of my favorite FO4 characters in mini form.


@OP: where have you seen coop/solo mode mentioned? Sounds amazing but I can't see it mentioned anywhere.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 21:58:08


Post by: BrookM


Indeed, a pair of DIY Vault Dwellers would be neat.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 22:02:45


Post by: Aeneades


 Paradigm wrote:

@OP: where have you seen coop/solo mode mentioned? Sounds amazing but I can't see it mentioned anywhere.


They have mentioned it in the comments over on the Modiphius Facebook page. They cannot go into any more detail until next week though.

They also mentioned the game scales well from battle between small groups of around 5 models to big groups of 30 models.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 22:10:35


Post by: Dakka Flakka Flame


Definitely interested. Fallout is my favorite series. I probably have over 1000 hours into the various games.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 22:22:56


Post by: AegisGrimm


If the gameplay is good, what a bummer for my wallet.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 22:35:39


Post by: Zewrath


Would not recommend backing anything from Modiphius. They deliver insanely late, take on waaay more than they can chew and they have 2-3 kickstarters they still need to deliver on. It's quite frankly disgusting at this point that they are starting yet another KS when they are way behind schedule on so many others.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 22:36:31


Post by: Azreal13


Good job they've unequivocally stated this isn't a KS then?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 22:37:44


Post by: Scrub


From the renders the models look to be based on the latest 3D games... I wonder if there's a chance we'll see characters from the isometric perspective video games? Fingers crossed!

A customizable vault dweller sounds like a great idea, however! Make it happen Modiphius!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 22:39:54


Post by: complex57


Oh wow.

This might require me to start saving the monies.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 22:40:38


Post by: Zewrath


 Azreal13 wrote:
Good job they've unequivocally stated this isn't a KS then?


Lulz, I missed that. I'm used to them doing kickstarter.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 22:44:58


Post by: Elbows


Hmmm...I guess I'm one of the few who enjoys the game, but doesn't find the aesthetic "that" cool to warrant a tabletop game out of it. I'll be keeping an eye out for any particularly good sculpts I guess.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 23:08:24


Post by: Dakka Flakka Flame


You don't like post apocalyptic retro-futurism?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 23:09:32


Post by: drazz


 Elbows wrote:
Hmmm...I guess I'm one of the few who enjoys the game, but doesn't find the aesthetic "that" cool to warrant a tabletop game out of it. I'll be keeping an eye out for any particularly good sculpts I guess.


You're no the only one. I'm sure it will be a decent game, but moving from a single player FPS/RPG to some kind of board game does not really draw my interest. Good luck to them though.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 23:13:00


Post by: Dakka Flakka Flame


I'm not sure what the rules will be like, but the nice thing about miniatures is that they can be used for all sorts of RPGs set in the Fallout universe.

Now I just need to convince someone to make an Iron Grip universe game.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 23:29:02


Post by: modiphius


 drazz wrote:
 Elbows wrote:
Hmmm...I guess I'm one of the few who enjoys the game, but doesn't find the aesthetic "that" cool to warrant a tabletop game out of it. I'll be keeping an eye out for any particularly good sculpts I guess.


You're no the only one. I'm sure it will be a decent game, but moving from a single player FPS/RPG to some kind of board game does not really draw my interest. Good luck to them though.


It will be a full on miniatures wargame - no boards :-)


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 23:31:05


Post by: Manchu


Modiphius has ... a lot going on. This is exciting news. It will be more exciting when there are some details about release


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 23:31:53


Post by: modiphius


 Zewrath wrote:
Would not recommend backing anything from Modiphius. They deliver insanely late, take on waaay more than they can chew and they have 2-3 kickstarters they still need to deliver on. It's quite frankly disgusting at this point that they are starting yet another KS when they are way behind schedule on so many others.


- there's no kickstarter just a normal pre-order involving online and retailers :-)

We cannot sit still as a company - Workshop doesn't stop producing other lines because one is late, FFG doesn't stop work on a new game because one is delayed. We have a duty to keep people employed that have been hired for admin, development, design, layout etc.


Automatically Appended Next Post:
 primalexile wrote:
I hope there is a super over powered Vault dweller in this! Brotherhood of Steel army 500 CAPS, Single Vault Dweller 500 CAPS.

Please tell me army lists are not done in points but instead CAPS.


yeah caps :-)


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/21 23:45:28


Post by: Rippy


They look amazing. Would love a raider army.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/22 00:39:26


Post by: streamdragon


well money, you were nice while you lasted.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/22 00:44:11


Post by: thegreatchimp


Excellent.The miniatures from Brother Vinni were excellent, t, I can't wait to see how these turn out. Love anything to do with Fallout.

But FFS make it 28mm, not 32mm. For the sake of extra sales through compatibility, if nothing else


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/22 00:52:46


Post by: Alpharius


This does all look good!

And maybe the success of this project will help Modiphius get back on track with all the other stuff too.

The infinity RPG sure is late...


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/22 01:07:05


Post by: Taarnak


Please, for the love of all that is holy tell me this will not be Prodos or Unicast (or whatever they call their base required bullshite).

So excited and so nervous...

~Eric


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/22 02:12:01


Post by: Manchu


 thegreatchimp wrote:
But FFS make it 28mm, not 32mm. For the sake of extra sales through compatibility, if nothing else
NO - Modiphius's "28mm" is too small. The Achtung Cthulhu figs are diminutive.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/22 04:33:33


Post by: Ctaylor


I have been waiting 20 years for this...

Looking forward to more info. Will definitely follow this with interest.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/22 04:41:59


Post by: modiphius


Taarnak wrote:Please, for the love of all that is holy tell me this will not be Prodos or Unicast (or whatever they call their base required bullshite).

So excited and so nervous...

~Eric


We're doing resin production in the UK


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/22 06:26:35


Post by: str00dles1


Glad to see its not a KS. I can see that collecting a lot more money really so that could mean faster product. Sculpts are amazing. evey gamer I know will easily be buying tons of this


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/22 09:04:52


Post by: Yodhrin


 drazz wrote:
 Elbows wrote:
Hmmm...I guess I'm one of the few who enjoys the game, but doesn't find the aesthetic "that" cool to warrant a tabletop game out of it. I'll be keeping an eye out for any particularly good sculpts I guess.


You're no the only one. I'm sure it will be a decent game, but moving from a single player FPS/RPG to some kind of board game does not really draw my interest. Good luck to them though.


Good thing a lot of us still remember proper just-plain-old-RPG Fallout - "high definition 3d isometric" Fallout gaming sounds great to me.

As long as we get actual power armour - none of this T45/T60 rubbish, T51b or no deal


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/22 13:56:03


Post by: Bombad


Hot dang, I can finally justify going overboard on the Nuclear Vault terrain from wargamemodelmods. Now I just need a big Vault Door from somewhere...


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/22 15:54:34


Post by: Taarnak


 modiphius wrote:
Taarnak wrote:Please, for the love of all that is holy tell me this will not be Prodos or Unicast (or whatever they call their base required bullshite).

So excited and so nervous...

~Eric


We're doing resin production in the UK

Thanks for the quick answer. I look forward to seeing more and eventually giving you more money than my wife will be happy about.

~Eric


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/22 17:26:39


Post by: winterdyne


.308 pistol. Fun times with 'bloody mess'.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/23 11:37:25


Post by: Scrub


For what it's worth a gentleman on Modiphius's stand at Salute mentioned that they were taking the bulk of their inspiration from the latest Fallout videogames (he hinted it was primarily the 4th one, though. The artwork on the stand seemed to suggest this) some more questioning (pestering!) had him also cagily reveal that they'd also looked at a 'spinoff' for additional faction and model ideas.

I've immediately jumped to the conclusion* that this MUST mean they're going to implement the power armour models from Fallout: Tactics (the armour looks significantly different to the RPG Fallout games of the time and subsequently the first person iteration of the latest games) and possibly transition a faction of murderous robotic antagonists that also feature from Fallout: Tactics to the tabletop.

*I sincerely hope so at any rate! I've hyped myself silly over this. WILD SPECULATION AHOY!



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/23 13:27:35


Post by: Psychopomp



I can't wait to learn more. I hope the scale doesn't mismatch with 28mm stuff too badly. I have a stockpile of stuff for use with TNT already.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/23 13:31:25


Post by: RiTides


Did they talk release date at Salute?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/23 13:36:52


Post by: Paradigm


I'm guessing it's somewhere between 'far too long' and 'not soon enough'! The more I think about this game, the more potential I reckon it has. Not just in terms of awesome minis but in game design terms, the setting lends itself to some really unique gameplay elements, like the terrain/environment really playing a part, ammo and gear being a real concern ect. Lots of scope for unique missions too.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/23 13:52:29


Post by: Aeneades


They were evasive about realise date at Salute due to how much they could say.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/23 14:18:37


Post by: Shadow Captain Edithae


 thegreatchimp wrote:
Excellent.The miniatures from Brother Vinni were excellent, t, I can't wait to see how these turn out. Love anything to do with Fallout.

But FFS make it 28mm, not 32mm. For the sake of extra sales through compatibility, if nothing else


Yeah, if these are 32mm then they aren't going to mesh well with the one hundred or so 28mm Fallout miniatures I've already done for This is Not a Test. If I get this game I'm going to treat it as a completely seperate self contained game rather than add the miniatures to my existing collection.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/23 18:48:03


Post by: Rotgut


This is so awesome!!!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/23 19:38:13


Post by: Tamereth


Gona be throwing loads of money modiphus's way between this and the star trek rpg.

If we're wish listing for the game then can we get a mdf red rocket gas station, and vault tec door.

Also all the types of robots. ALL OF THEM.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/23 19:46:55


Post by: Dakka Flakka Flame


So are these going to be kits that allow for a lot of customization or high-detail but mono-pose figurines? Either way is cool.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/23 20:43:06


Post by: overtyrant


 Tamereth wrote:

Also all the types of robots. ALL OF THEM.


What even the ones from the DLC? They would have to either make a HIPS kit for that or make all the arms legs heads etc separate as you could kitbash your own robots.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/23 20:46:59


Post by: Paradigm


overtyrant wrote:
 Tamereth wrote:

Also all the types of robots. ALL OF THEM.


What even the ones from the DLC? They would have to either make a HIPS kit for that or make all the arms legs heads etc separate as you could kitbash your own robots.


I'd love an Automatron pack that just has a ton of robot bitz to mix and match. Say a set that let you build a stock Sentry/Handy/Gutsy/Assaultron/Robobrain but that was modular enough to create some more wacky combos if you wanted would be awesome. Multi-part resin models aren't exactly impossible or that difficult to work with, so long as it was designed carefully it wouldn't be too fiddly.

Failing that, it's time to break out the mini saw, because dual-gatling-laser Sentry Bot Codsworth must rise again!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/23 21:31:24


Post by: -iPaint-


I too am hoping the basic human models are closer to 30mm size than 32mm, just to fit in better with what I have for TNT.

Look forward to hearing the press release.

~iPaint


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/23 21:48:53


Post by: Nostromodamus


 Paradigm wrote:
overtyrant wrote:
 Tamereth wrote:

Also all the types of robots. ALL OF THEM.


What even the ones from the DLC? They would have to either make a HIPS kit for that or make all the arms legs heads etc separate as you could kitbash your own robots.


I'd love an Automatron pack that just has a ton of robot bitz to mix and match. Say a set that let you build a stock Sentry/Handy/Gutsy/Assaultron/Robobrain but that was modular enough to create some more wacky combos if you wanted would be awesome. Multi-part resin models aren't exactly impossible or that difficult to work with, so long as it was designed carefully it wouldn't be too fiddly.

Failing that, it's time to break out the mini saw, because dual-gatling-laser Sentry Bot Codsworth must rise again!


All my Dreadball Xtreme robots that are still sitting in bags have suddenly found their purpose


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/24 13:55:20


Post by: thegreatchimp


 Shadow Captain Edithae wrote:
Yeah, if these are 32mm then they aren't going to mesh well with the one hundred or so 28mm Fallout miniatures I've already done for This is Not a Test. If I get this game I'm going to treat it as a completely seperate self contained game rather than add the miniatures to my existing collection.


Exactly. My uncle has the exact same problem his LOTR minis and Warhammer Fantasy stuff... they just don't look right alongside eachother. And that's not even due to a different scale -just the the difference in bulk between "heroic" and "standard" 28mm scale.

I honestly don't get how designers can choose unusual scales like this one. I get that you can have higher detail / more impressive figures, etc, but surely it's just excluding the majority of potential buyers: Not only are the figures going to be incompatable with the vast majority of miniature collections, the same applies to terrain. And whatever about investing in a proprietary set of miniatures, I know very few hobbyists who would b willing to invest in a set of 32mm terrain in addition to their existing 28mm collection.



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/24 14:01:12


Post by: Vorian


Pretty much everything is 32mm. Actual 28mm stuff tends to look tiny these days


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/24 14:13:40


Post by: str00dles1


 thegreatchimp wrote:
 Shadow Captain Edithae wrote:
Yeah, if these are 32mm then they aren't going to mesh well with the one hundred or so 28mm Fallout miniatures I've already done for This is Not a Test. If I get this game I'm going to treat it as a completely seperate self contained game rather than add the miniatures to my existing collection.


Exactly. My uncle has the exact same problem his LOTR minis and Warhammer Fantasy stuff... they just don't look right alongside eachother. And that's not even due to a different scale -just the the difference in bulk between "heroic" and "standard" 28mm scale.

I honestly don't get how designers can choose unusual scales like this one. I get that you can have higher detail / more impressive figures, etc, but surely it's just excluding the majority of potential buyers: Not only are the figures going to be incompatable with the vast majority of miniature collections, the same applies to terrain. And whatever about investing in a proprietary set of miniatures, I know very few hobbyists who would b willing to invest in a set of 32mm terrain in addition to their existing 28mm collection.



Both and over reaction here.

They will mesh fine. Don't get what "hundreds" of minis for This is not a Test your speaking of. . 28mm and 32 is pretty close that there isn't going to be some huge difference. Anything ive used for This is not a test has been heroic 28 or 32, so not issue.

LOTR was never supposed to be compatible in size for warhammer fantasy. That's how they wanted you to buy separate figs. Plus aesthetically, lotr and fantasy are not even close.

32 is very standard for minis now a days.

Terrain is also a non issue. any 28mm terrain is the exact same use for 32mm.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/24 14:16:50


Post by: Manchu


What most people posting on Dakka Dakka mean by "28mm" is closer to 32mm or taller when you actually measure it. LotR figures tend to be closer to 28mm and are significantly smaller than 40k/WHFB figures.

Modiphius's 28mm Achtung Cthulhu figures are small compared to almost every other brand of fig I bought for pulp gaming - everything from Brigade Games, to Rafm, to Reaper, and on and on and on.

The right choice for this FO game is definitely 32mm.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/24 14:20:12


Post by: Alpharius


Is "Modiphius" basically one or two people and then a whole lot of 'freelancers'?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/24 14:27:08


Post by: Aeneades


 Alpharius wrote:
Is "Modiphius" basically one or two people and then a whole lot of 'freelancers'?


http://www.modiphius.com/about.html

They were when they first started but have expanded a lot since then. The Scultpers are freelance (and they are currently looking for me as per Facebook post a week or so back if anyone wants to try and get in to sculpt an official Fallout mini).

They are also looking for a miniature wargame manager to run that side of things.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/24 15:37:14


Post by: Brother SRM


Regardless of how well the rules turn out, those renders look great and I'll be happy to have some BoS guys on my shelf.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/24 16:17:51


Post by: modiphius


Alpharius wrote:Is "Modiphius" basically one or two people and then a whole lot of 'freelancers'?


It started off as me and Rita in our basement flat 4 years ago, we're now 7 full time in the london office and another 7 full time who work remotely and about 100 freelancers around the world who are writers, designers, layout, editors, sculptors, game designers etc etc (some full time, some part time, some just doing the odd bit) . It can be pretty mental managing everyone but also fantastic to know we're keeping people employed doing what they love.

We've actually got 14 sculptors working across Fallout, Star Trek, John Carter of Mars, Achtung! Cthulhu and Siege of the Citadel but we've been keeping quiet about Fallout for a long time to just get on with it and make a lot of cool stuff before we shouted about it.

It's pretty mental looking back and how it grew - you look around and suddenly there's all these people doing stuff :-)






[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/24 17:20:35


Post by: hobojebus


TAKE MY MONEY!!!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/24 17:31:08


Post by: Pacific


 Manchu wrote:
What most people posting on Dakka Dakka mean by "28mm" is closer to 32mm or taller when you actually measure it. LotR figures tend to be closer to 28mm and are significantly smaller than 40k/WHFB figures.

Modiphius's 28mm Achtung Cthulhu figures are small compared to almost every other brand of fig I bought for pulp gaming - everything from Brigade Games, to Rafm, to Reaper, and on and on and on.

The right choice for this FO game is definitely 32mm.


I agree completely. What most people think is 28mm is actually 32mm, this game is following a standard for a lot of sci-fi and fantasy stuff. Just hoping it will scale with Brother Vinni's range now!

Very, very excited about this game


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/24 21:28:34


Post by: RiTides


On the size, as long as they don't stretch the 32mm into 35mm, I think it will work fine. But gotta stop that slippery slope somewhere


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/24 21:49:19


Post by: thegreatchimp


str00dles1 wrote:

32 is very standard for minis now a days....Terrain is also a non issue. any 28mm terrain is the exact same use for 32mm.
Sorry, I'm genuinely confused -what games use 32mm miniatures? Would 28mm terrain not look small alongside a 32mm figure? From what I'm gathering, are you saying 32mm is just a more proportionally correct representaiton of 28mm? Or is it bulkier in all proportions?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/24 22:33:22


Post by: Dark Severance


 thegreatchimp wrote:
Sorry, I'm genuinely confused -what games use 32mm miniatures? Would 28mm terrain not look small alongside a 32mm figure? From what I'm gathering, are you saying 32mm is just a more proportionally correct representaiton of 28mm? Or is it bulkier in all proportions?
That is about correct. There are 28mm miniatures, they tend to be more widely used for historical wargames though. Then there is 28mm heroic is more exaggerated proportions, bigger limbs, guns (WH40K). There is a crossbreed which is about 32mm but still heroic to some degrees (Hordes, War Machine). Then you 32mm which have more standard body proportions (Infinity).

Ultimately people are different heights, so having different sizes actually looks more natural. Where it starts to look odd is when you start mixing 28mm Heroic with 32mm because of body proportions.

Examples
Spoiler:

Infinity (28-32mm, early sculpts were closer to 28-30mm, while newer have gone 32mm), Code Zero (32mm), Code Zero (32mm), AvP (32mm), Black Plague (32mm)


WH40K (28mm heroic), Infinity (32mm), WarmaHorde (30mm), Relic Knight (30mm), Relic Knight (30mm)


Wild West Exodus (35mm), WH40K (28mm heroic), Code Zero (32mm), Infinity (32mm), WarmaHorde (30mm)


28-32mm standard terrain, 40mm miniature in doorway (base of foot to top of attenane 40mm)


Space Crusader (32mm but the actual height because of power armor is 36mm), Black Plague (32mm), Space Crusader (32mm), Black Plague (32mm), Space Crusader (32mm), Black Plague (32mm)


WH40K (28mm heroic), Fallen Frontiers (35mm), Fallen Frontiers (35mm), Fallen Frontiers (35mm)


Infinity (32mm), Fallen Frontiers (35mm), Fallen Frontiers (35mm), Fallen Frontiers (35mm)


Group Shot


Measure shot to reference with rest of terrain images examples..














[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/24 22:56:30


Post by: Swabby


I was planning on giving all my money to the Hubbologists but then I saw the news about this game. Now I am considering selling my wife and friends to slavers to buy a vaults worth of this when it comes out.

Things I want to see in this game so bad it hurts:

Brotherhood Outcasts
Boomers
Hubbologists
All the minor factions (Great Khans, New Reno Gangs, The Kings, Tunnel Snakes (they rule!))


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/24 23:25:26


Post by: Nostromodamus


As long as I can play Children of Atom I don't care what factions they do...


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/25 01:21:00


Post by: deathwing


Super mutants. I am always in need of proper super mutants.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/25 01:45:02


Post by: Grot 6


Just PLEASE- Don't suck! I just want the figures, try not to screw up the production and get them out on time.


Automatically Appended Next Post:
 thegreatchimp wrote:
str00dles1 wrote:

32 is very standard for minis now a days....Terrain is also a non issue. any 28mm terrain is the exact same use for 32mm.
Sorry, I'm genuinely confused -what games use 32mm miniatures? Would 28mm terrain not look small alongside a 32mm figure? From what I'm gathering, are you saying 32mm is just a more proportionally correct representaiton of 28mm? Or is it bulkier in all proportions?

Bigger ( slightly) in proportions, but usable.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/25 07:06:15


Post by: Pacific


Great post there on the scales Dark Severance.

I'm very interested to see what kind of format the rules come in.
If its skirmish certainly will have some way to go to match TINAT!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/25 15:47:18


Post by: Rotgut


I'm all in for this, I've passed on some games I've been interested in for one reason or another but I love fallout and I shared this with a few friends I play games/video games with and even the ones that don't play any miniatures game were ready to throw money down on it.

I don't see any factions I wouldn't buy, doubt we'll see any new vegas factions but if we do I'll be all over it!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/25 20:15:59


Post by: thegreatchimp


 Dark Severance wrote:
That is about correct. There are 28mm miniatures, they tend to be more widely used for historical wargames though. Then there is 28mm heroic is more exaggerated proportions, bigger limbs, guns (WH40K). There is a crossbreed which is about 32mm but still heroic to some degrees (Hordes, War Machine). Then you 32mm which have more standard body proportions (Infinity).

Ultimately people are different heights, so having different sizes actually looks more natural. Where it starts to look odd is when you start mixing 28mm Heroic with 32mm because of body proportions.


Thanks for the references.

The disparity in proportions is noticeable, but I see what you mean -it's not as much as I imagined. Might not look to bad with 28mms. Though I'd still want to compare the miniatures alongside each other in person, before investing in a full starter set of them.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 00:09:56


Post by: Cryonicleech


Would hopefully be cool to see Enclave troops from FO3


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 13:43:16


Post by: Geifer


Thank you Modiphius. I am so looking forward to this. This news is big enough to get me out of lurking!

I hope this comes out in a timely fashion. I've been wanting a number of models from Fallout 4 for a while now (specifically the redone Deathclaw and power armor). Here we go with the impatient wait...

 thegreatchimp wrote:
 Dark Severance wrote:
That is about correct. There are 28mm miniatures, they tend to be more widely used for historical wargames though. Then there is 28mm heroic is more exaggerated proportions, bigger limbs, guns (WH40K). There is a crossbreed which is about 32mm but still heroic to some degrees (Hordes, War Machine). Then you 32mm which have more standard body proportions (Infinity).

Ultimately people are different heights, so having different sizes actually looks more natural. Where it starts to look odd is when you start mixing 28mm Heroic with 32mm because of body proportions.


Thanks for the references.

The disparity in proportions is noticeable, but I see what you mean -it's not as much as I imagined. Might not look to bad with 28mms. Though I'd still want to compare the miniatures alongside each other in person, before investing in a full starter set of them.


Comparing models beforehand is essential. But as Dark Severance points out style is much more important than height when determining how models look together.

To add to the list of size comparisons, here's one with painted models from different producers painted and based the same style:

Warning! Slightly NSFW model comparison!

Spoiler:


From left to right (as advertised by the maker):

Brother Vinni - 28mm
Brother Vinni - 28mm
AxFaction - 32mm
Prodos - 32mm
Sculpted by myself - 32mm*
Golem Miniatures - 35mm**
Raging Heroes - unlisted on their own web store, as 28mm on an independent store
Black Scorpion Miniatures - listed as 32mm tall
Black Scorpion Miniatures - listed as 32mm tall


* I sculpted for 32mm scale specifically. She's 30mm tall from sole to eyes and 32mm tall from sole to top of head.

** The model is realistically scaled and does not share the heroic aspect of the other models. If you are looking for an actual scale model to base everything else off of, this is probably it.


In my experience miniature designers are fairly liberal when describing scale and size. Golem's (what I consider appropriate) 35mm is smaller than Prodos's 32mm. Brother Vinni has two men standing straight as 28mm, but one of them is half a head taller than the other. Black Scorpion tallies complete model height and doesn't even bother with assigning a scale to it.

Overall I have no problem with slightly different sized models. In fact I prefer it over everyone having the exact same height. Life doesn't follow industrial standards. I am therefore pretty happy when Modiphius says the Fallout models are going to be 32mm scale. Best case scenario in my opinion, because it should be close enough to what is generally considered 28mm or is only slightly taller, so the difference in size to smaller models isn't unrealistic. 32mm also happens to be right in the middle between 28mm and 35mm, so including a bunch of smaller or larger models in one's collection isn't a problem against that baseline.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 17:44:33


Post by: Aeneades


The game is due for release in November.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 18:28:45


Post by: thegreatchimp


 Geifer wrote:


In my experience miniature designers are fairly liberal when describing scale and size. Golem's (what I consider appropriate) 35mm is smaller than Prodos's 32mm

Overall I have no problem with slightly different sized models. In fact I prefer it over everyone having the exact same height. Life doesn't follow industrial standards. I am therefore pretty happy when Modiphius says the Fallout models are going to be 32mm scale. Best case scenario in my opinion, because it should be close enough to what is generally considered 28mm or is only slightly taller, so the difference in size to smaller models isn't unrealistic. 32mm also happens to be right in the middle between 28mm and 35mm, so including a bunch of smaller or larger models in one's collection isn't a problem against that baseline.


Well that Golem figure has all but convinced me, hard to believe it's considered 32mm. Perhaps the lack of clothes have something to do with it!

Yes I agree regarding height. It would be overall bulk / proportions I'd be making a decision on. e.g. a plastic Cadian and an Infinity trooper -I could never put them on a board together. And yes it would be the plastic Cadian that gets put back in the box


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 18:43:23


Post by: Dark Severance


 thegreatchimp wrote:
Well that Golem figure has all but convinced me, hard to believe it's considered 35mm. Perhaps the lack of clothes have something to do with it!
That is mainly because there isn't a real standard, there are technically two methods widely used for measurements. Originally it used to be from the base of the foot to the top of the head. Historical miniatures, wargame miniatures tend to use this because they don't have different races, head sizes or helmets to mess with. It is also more widely accepted (mainly because of helmets, hats, tall hair styles, etc) to measure from the base of the foot to the eyes. Without knowing what they are measuring and their website doesn't specifically state it, it is hard to say although just based on the lineup (without measuring) I would say they are measuring to the top of the head. Even the poster who posted said, "I sculpted for 32mm scale specifically. She's 30mm tall from sole to eyes and 32mm tall from sole to top of head.". Which even though that is an acceptable way, I don't consider it 32mm but would consider it a 30mm in size to compare with more current mainstream miniatures.

 thegreatchimp wrote:
Yes I agree regarding height. It would be overall bulk / proportions I'd be making a decision on. e.g. a plastic Cadian and an Infinity trooper -I could never put them on a board together. And yes it would be the plastic Cadian that gets put back in the box
That is where "heroic" scale really messes with what is becoming the more streamline scales of 28-32mm ranges. Along properly scaled mentions, not heroic, it tends to make them squat and strange looking. Unfortunately WH40K doesn't really scale well with a most new miniatures, there are some that do but overall when you get to a Cadian, things look weird.



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 18:55:04


Post by: Motograter


Can't wait to pick this up. May well.end up only playing 2 games anx this is one of them


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 19:17:51


Post by: daemonish


I really want to know more and this would be perfect for battle systems post apocalyptic stuff

http://shop.battlesystems.co.uk/urban-apocalypse-terrain-8-c.asp


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 19:39:10


Post by: Insectum7


"So what will it be, will you join the Unity? Or will you die here? Join. DIE! Join. DIE!"


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 20:09:00


Post by: Collinsas


From Modiphius' news release today, seem to confirm that they are using New England as their base setting:


modiphius wrote:

In Fallout: Wasteland Warfare, players will build their own crew from a wide range of factions, allies and iconic characters from the Fallout series, and play in apocalyptic games of 3 - 30 high quality 32mm scale resin miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka- Cola vending machines and wrecked vehicles. Settlements will include buildings, defenses and resources that impact the crew's army list and abilities in the wasteland.

Fallout: Wasteland Warfare will include an entire narrative campaign arc as well as unique random missions with narrative-style objectives, and Crew Caps recovered in missions can be used to improve the crew's perks, weapons, gear, and upgrades for the next encounter. In either Player vs. Player, or Tournament mode, players will try to survive the tabletop wasteland.

The game will also come with a customizable solo-play AI deck to control enemies that play to their strengths and replicate a faction's tactics while attempting a narrative mission or perfecting settlement-building strategy. Players can also team up with a friend to defend a larger settlement or explore narrative missions in cooperative games against AI forces or the post-apocalyptic dangers of the wasteland.

"Like many I've been experiencing the wasteland for years through the different Fallout video games and always wanted to recreate the skirmishes and bigger battles on the tabletop," says Chris Birch, publisher, Modiphius Entertainment.

Organized Play packs will be available at launch to retail stores, organizers and gaming groups.









[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 20:17:18


Post by: Shadow Captain Edithae


Hopefully they'll do a "Nora" female Sole Survivor too.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 20:23:46


Post by: Desubot


 Shadow Captain Edithae wrote:
Hopefully they'll do a "Nora" female Sole Survivor too.


Personally would hope for a modular system with mixed arms legs torso weapons heads and bodies.



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 20:35:20


Post by: BrookM


Yes, here's hoping for a Nora as well.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 20:48:28


Post by: Scrub


The renders look far too detailed for a 32mm miniature, surely it's not possible to translate all of that into plastic... is it?

The Vault Dweller will be getting a headswap asap when I get mine, everything else is looking good so far though!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 20:49:09


Post by: BrookM


The models are resin, not plastic.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 20:50:06


Post by: NewTruthNeomaxim


Sounds very VERY Necromunda, This is Not a Test, esque. Which i'm ALLLLL for.

Bring it on.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 20:54:02


Post by: Aeneades


The default Female Survivor will be shown next.

Dogmeat is a little bit small in the top photo but Modipheus will be looking to get that corrected.

For those wondering the scenic bases will come as standard.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 20:55:30


Post by: Desubot


Aeneades wrote:
The default Female Survivor will be shown next.

Dogmeat is a little bit small in the top photo but Modipheus will be looking to get that corrected.

For those wondering the scenic bases will come as standard.


Not gonna lie

If those come in standard gaming sizes for bases id buy them individually for days

they have a lot of character.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 20:56:05


Post by: Collinsas


In the comments of the Facebook posting they made giving us these renders, Modiphius indicated that renders of Nora should be coming within the next news release.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 21:06:25


Post by: Nostromodamus


Love the Nuka Cola on the ground by Dogmeat


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 21:12:50


Post by: Mymearan


Love those models! This is very tempting...


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 21:51:04


Post by: Vorian


 Scrub wrote:
The renders look far too detailed for a 32mm miniature, surely it's not possible to translate all of that into plastic... is it?

The Vault Dweller will be getting a headswap asap when I get mine, everything else is looking good so far though!


Yeah, the head is pretty much the only thing in everything that's been shown so far that isn't A*


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 22:01:58


Post by: -iPaint-


I think a lot of digital miniatures sculptors fall into designing their models with too hyperrealistic details that often don't translate well to the scale and medium.

For instance, the T-60 stamp and part of the BoS logo on the power armor are gonna be unbelievably small. I'd question how well that detail will show up at this scale.

~iPaint


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 23:33:23


Post by: modiphius


Nora is sculpted in T-pose just waiting to be posed and adding her armour - she's in the queue :-)

There's another version of Dogmeat planned (of course...) and yes we're using an exceptionally high quality resin production house for this - the design team are really really working to high standards on this and I think you're going to see that shine when you get the final models.

ALL the figures come with cool scenic bases - the figures have a plug that sits them in to the base to help with putting them together more easily. We'll likely sell separate sets of the bases without the plug hole for those that want to customise and I envisage sprues of weapons and kit for modders to go to town.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 23:35:48


Post by: Alpharius


So, not Prodos then?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/26 23:38:59


Post by: Desubot


 modiphius wrote:
Nora is sculpted in T-pose just waiting to be posed and adding her armour - she's in the queue :-)

There's another version of Dogmeat planned (of course...) and yes we're using an exceptionally high quality resin production house for this - the design team are really really working to high standards on this and I think you're going to see that shine when you get the final models.

ALL the figures come with cool scenic bases - the figures have a plug that sits them in to the base to help with putting them together more easily. We'll likely sell separate sets of the bases without the plug hole for those that want to customise and I envisage sprues of weapons and kit for modders to go to town.


Sounds fantastic.

So this is going to be some flavor of skrim game ala necromunda right? will there be progression, equipment and loot gathering? (if so will these models be multi part kits?) my packrat senses are tingling.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 02:25:46


Post by: Psychopomp



Fallout weapon sprues? Yes. Do that.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 02:28:28


Post by: Collinsas


 Alpharius wrote:
So, not Prodos then?


No, apparently not prodos. Although it seems that even if Modiphius wished to make use of Prodos' sculpting and casting services, they would be unable to do so, as Prodos announced some time ago that have shut their doors to outside contracts until the dig their way of the hole they dug themselves into with their own commitments.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 02:35:24


Post by: mrondeau


 Alpharius wrote:
So, not Prodos then?
I actually would like confirmation that the figs will not be produced by Prodos or anyone related to Prodos in anyway.
'Cause if they are, I would not be want to buy them. The last figs I ordered from Prodos were rather expensive and completely insubstantial.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 03:45:40


Post by: Slayer Dragonwing


I have been waiting for these minis for a long time, and the game sounds like exactly what I want to see in a Fallout game as well.

Modiphius, please consider making these in HIPS. I would buy so many kits, and I'm sure a lot of other people would as well.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 04:25:26


Post by: Grot 6


Shut up and Take My Money!!!!!
I'm sold already, and I can't get enough of them when they do in fact come out...

BTW- does Copplestone still make those sweet Vault doors? They used to have a batch of sweet resin terrain for Kiss KIss Bang Bang, and I can't seem to find it.

Excellent for vault rooms.!!!

Gimme two or three Mysterious Strangers for the win!!!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 06:58:56


Post by: Pacific


Confirmation from earlier in the thread that it's not being done by Prodos:

 modiphius wrote:
Taarnak wrote:Please, for the love of all that is holy tell me this will not be Prodos or Unicast (or whatever they call their base required bullshite).

So excited and so nervous...

~Eric


We're doing resin production in the UK




[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 07:33:12


Post by: winterdyne


I'm very excited about this one.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 08:11:13


Post by: Siygess


Cool stuff. I wonder if we will see any of the companion characters from the Fallout games? That would be pretty neat.

Hey Modiphius, have you considered partnering with someone for some official terrain? If not, then TTCombat might not be a bad idea - they do resin casting too, so could easily (and cheaply!) do hybrid MDF and resin kits.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 08:17:09


Post by: endtransmission


Please let there be a massive pack of bottles for us to throw all over the table

More importantly, please please please make a sprue of mini bobbleheads, or even some Bobblehead objective markers


Automatically Appended Next Post:
 Siygess wrote:

Hey Modiphius, have you considered partnering with someone for some official terrain? If not, then TTCombat might not be a bad idea - they do resin casting too, so could easily (and cheaply!) do hybrid MDF and resin kits.


The newsletter does say they are already planning terrain


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 08:18:49


Post by: Aeneades


 Siygess wrote:
Cool stuff. I wonder if we will see any of the companion characters from the Fallout games? That would be pretty neat.

Hey Modiphius, have you considered partnering with someone for some official terrain? If not, then TTCombat might not be a bad idea - they do resin casting too, so could easily (and cheaply!) do hybrid MDF and resin kits.


They have mentioned that there will be official terrain including Red Rocket, sanctuary Hills, vending machines and wrecked vehicles. Sounds like there are rules about building up a settlement and then defending it.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 08:33:01


Post by: Paradigm


Aeneades wrote:
 Siygess wrote:
Cool stuff. I wonder if we will see any of the companion characters from the Fallout games? That would be pretty neat.

Hey Modiphius, have you considered partnering with someone for some official terrain? If not, then TTCombat might not be a bad idea - they do resin casting too, so could easily (and cheaply!) do hybrid MDF and resin kits.


They have mentioned that there will be official terrain including Red Rocket, sanctuary Hills, vending machines and wrecked vehicles. Sounds like there are rules about building up a settlement and then defending it.


I can't wait for the Preston Garvey/Minutemen expansion! Then all you can do is defend settlements!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 08:46:43


Post by: Siygess


I just hope the campaign arc has a random "between sessions" event table that includes a shotgun wedding!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 08:48:23


Post by: BrookM


Or playing chess with a radscorpion.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 09:12:08


Post by: Paradigm


I wonder how this game is going to have the various wildlife function; it doesn't really make sense to have them as a playable faction, but they could work well as an AI card controlled 'third faction'.

You could be in the middle of a shootout over some loot and a Deathclaw shows up to ruin your day, something like that could totally change the dynamic of the game as both sides then have a much bigger problem than each other.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 09:20:58


Post by: Yodhrin


One thing I'd like to know - it's clear that the initial release will pretty much be "Fallout 4 - The Not-video Game", which is fine and expected since you'll want to tap into the most recent buzz and Bethesda no doubt want the license to promote the game they're presently selling. But. Assuming the game does well, will we be getting "proper" Fallout at some stage? If not the original couple of games, then maybe at least New Vegas themed stuff?

The new games aren't bad or anything, but they just don't have the same feel as the old radioactive desert setting.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 09:34:37


Post by: endtransmission


Enquiring minds want to know if we can play as Liberty Prime too


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 09:37:05


Post by: Geifer


I like everything I see. I mean, they should have aimed for an October 23 release, but I guess November is close enough. Still, gonna be a long wait from here...

I like the idea of integrated terrain rules. It's something about Necromunda that I always missed, home turf affecting the defending gang. I'm really hoping for good rules on this since defense is one of my favorite things to do in games. In fact, I found Fallout 4 a bit lacking because of item placement, limits and character pathfinding getting in the way of setting up a good defense. Tabletop rules, especially the closer they are to RPG level detail, can work so much better because living, thinking people can work around problems a programmed computer game can't.

It'll be loveley to see good, themed terrain for this game. Red Rocket especially.

Overall this sounds very promising. I like the addition of an AI and therefore Coop capability. I love that in games.

And the idea of getting separate weapons and gear for customizing models? I need this in my life!

 thegreatchimp wrote:


Well that Golem figure has all but convinced me, hard to believe it's considered 32mm. Perhaps the lack of clothes have something to do with it!

Yes I agree regarding height. It would be overall bulk / proportions I'd be making a decision on. e.g. a plastic Cadian and an Infinity trooper -I could never put them on a board together. And yes it would be the plastic Cadian that gets put back in the box


Golem seems to make slim, realistically scaled models. I don't think bulking her up with clothes would change that much. I have the unassembled, clothed version of the model stashed away somewhere so I can't check, but from memory the detail is very intricate.

But yes, it's very much always require to check models because scale isn't easily defined and isn't standardized.

Completely agreed on Cadians versus Infinity guys. To think that the old metal Cadians are outright lovely compared to the followup plastics - it's a shame and you would be right to put away the Cadian again!

 Dark Severance wrote:
That is mainly because there isn't a real standard, there are technically two methods widely used for measurements. Originally it used to be from the base of the foot to the top of the head. Historical miniatures, wargame miniatures tend to use this because they don't have different races, head sizes or helmets to mess with. It is also more widely accepted (mainly because of helmets, hats, tall hair styles, etc) to measure from the base of the foot to the eyes. Without knowing what they are measuring and their website doesn't specifically state it, it is hard to say although just based on the lineup (without measuring) I would say they are measuring to the top of the head. Even the poster who posted said, "I sculpted for 32mm scale specifically. She's 30mm tall from sole to eyes and 32mm tall from sole to top of head.". Which even though that is an acceptable way, I don't consider it 32mm but would consider it a 30mm in size to compare with more current mainstream miniatures.


It's a huge, unregulated mess. I'm not holding it against companies that they advertise in a specific way and use their best guess. It's really all they can do. But from a customer point of view it's not particularly great.

As for my brief statement, I think that reflects pretty much all the pitfalls of scale if properly explained:

So there I was, making my own Vault Dweller. How to go about it? I want something I'm familiar with, so I'm going with the average height of my generation (in a western industrial country to boot). I want something that doesn't look odd next to 1/56 terrain, which is readily available and fits 28mm models, and 1/48 terrain with is closer to 32mm to 35mm, especially for vehicle kits. So I'll pick a 1/52 scale for the model and work off of that. And let's not forget that traditionally with wars being fought by men, any scale in mm is then used to describe the average male human standing straight up, barefoot. So my default dude is 32mm from sole to eyes, 34mm to the top of his skull. The girl in question is a bit shorter, leading to the 30mm and 32mm thing. If I follow your categorization (which I do, by the way), she is 30mm if she is the measure of all things, and 32mm if her averaged male counterpart is used as a measure instead.

That's a lot of factors to consider. A company has to make a lot of decisions and condense them into a single easily understood number. Without an industry standard, there's really no surprise this leads to a fair bit of deviation between different model lines.

 Dark Severance wrote:
That is where "heroic" scale really messes with what is becoming the more streamline scales of 28-32mm ranges. Along properly scaled mentions, not heroic, it tends to make them squat and strange looking. Unfortunately WH40K doesn't really scale well with a most new miniatures, there are some that do but overall when you get to a Cadian, things look weird.


That's what I like about the renders shown by Modiphius. Personally I'm more on the realistic side of things, so they work just fine for me. And luckily, realistic and heroic aren't binary. You can easily fit in slightly heroic with perfectly realistic and somewhat heroic with GW's completely over the top proportions.

But model compatibility gets difficult at the ends of the spectrum. Again, I couldn't be happier with the renders shown. They allow for a bit more heroic sculpting to still look good next to them while being close to my ideal. But you really couldn't use 40k models next to these with their large hands and feet and their humongous weapons. Nor could you put realistically proportioned models in an Imperial Guard army and expect them to look good next to Cadians and Catachans.

Even models from Wild West Exodus (35mm) which are really tall next to what is generally put in the 28mm to 32mm category look the part simply because they eschew the heroic aspect. Yeah, they're really tall guys, but they work and their weapons and gear aren't out of scale either. It's really style (realistic versus heroic) that messes with model compatibility, not height (at least not within a reasonable span).


Automatically Appended Next Post:
 Paradigm wrote:
I wonder how this game is going to have the various wildlife function; it doesn't really make sense to have them as a playable faction, but they could work well as an AI card controlled 'third faction'.

You could be in the middle of a shootout over some loot and a Deathclaw shows up to ruin your day, something like that could totally change the dynamic of the game as both sides then have a much bigger problem than each other.


Well, they said there will be AI cards for solo play. I assume that includes wildlife. It would be silly not to.

I've been playing Fallout with a modded version of Necromunda, with AI rules for such encounters. So from personal experience, I wholeheartedly agree. Deathclaws popping up to ruin some poor gang's day totally needs to be a thing.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 10:23:14


Post by: Vorian


 Yodhrin wrote:
One thing I'd like to know - it's clear that the initial release will pretty much be "Fallout 4 - The Not-video Game", which is fine and expected since you'll want to tap into the most recent buzz and Bethesda no doubt want the license to promote the game they're presently selling. But. Assuming the game does well, will we be getting "proper" Fallout at some stage? If not the original couple of games, then maybe at least New Vegas themed stuff?

The new games aren't bad or anything, but they just don't have the same feel as the old radioactive desert setting.


It would be amazing if they ever did real Fallout - but I agree FNV is about the best we could possibly hope for.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 11:01:19


Post by: overtyrant


Real Fallout is Fallout 3 onwards for me as I never played the originals. Maybe just call them Fallout 1/2?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 12:15:40


Post by: Vorian


The originals, the progenitors, the masterpieces - whatever you want to call them. I spent a good few years as a dev on a fallout 1&2 conversion to an MMO, so you could say I'm biased.



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 12:16:35


Post by: Geifer


I like to think of it as West Coast Fallout and East Coast Fallout. They're both Fallout, but focus on different themes. I never liked the West Coast ones as well as the East Coast ones, because to me the point of a post-apocalyptic setting is that there is a loss of civilization. Like in Fallout 3 where you can go sightseeing in what's left of Washington. By comparison, I didn't get the feeling when playing New Vegas that the Mojave looked any different before and after it got nuked. It's a desert!

Does anybody have experience with Modiphius's RPGs? I too am wondering what we can expect in terms of the setting. I would think writing basic rules supplemented with various setting/campaign books to use these rules in is the most intuitive way to go (mirroring the usual way RPGs handle things). No idea if that's what's going to happen, though.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 13:17:16


Post by: endtransmission


The Modiphius RPGs are great. Plenty of background fluff to provide atmosphere and well managed. The Kickstarters have been delayed due to writers, staff ilness or the license holders changing things in their worlds and then asking Modiphius to rewrite parts of their original manuscripts again (Infinity, I'm looking at you), but the end product is always worth the wait, especially for the artwork. I'd love to see some Fallout art by the guy responsible for all the A!C prettiness; the gritty feel would certainly fit.

The RPGs do tend to have lots of source books for settings or factions. It would be great to see this extend to the Fallout game too.

The Achtung! Cthulhu game, IMO is a nice package, but could have done with much more intro fluff as the rulebook pretty much dumped you in the world with no real context. 2 pages is, imo, insufficient as a background section to a game system, even one that is set in the real world with odd things happening that no-one understands. The campaign book, however, had some really nice background material, but this was an optional purchase.

Having been critical there, I am still a massive Modiphius fanboy

Hopefully the Fallout license will come with lot of fluff to back up the core rules in the first book.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 14:05:34


Post by: Geifer


Thanks for the overview.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 14:21:54


Post by: Khornate25


I wonder what kind of factions there will be in it. Fallout is rich in factions.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 16:08:45


Post by: thegreatchimp


There's one unit I'll be holding my breath for -NCR desert Rangers "Those guys chew bullets and spit napalm!"
Also Deathclaws!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 17:15:49


Post by: Aeneades


I can only echo endtransmissions comments. I backed their first Kickstarter and was very happy with the quality and quantity of the books received. I have also started up with the Achtung Cthulhu skirmish game and have been really impressed with the model quality so far, I haven't seen any of the newer Resin models yet, only the metal, but endtransmission previously commented that the quality was good.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 17:16:43


Post by: Galas


Please, I need NCR.

I NEED THE NCR!

GLORY TO THE TWO-HEAD BEAR!

Spoiler:


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 17:19:29


Post by: Pacific


That's an ace piece of artwork, where is it from?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 17:21:08


Post by: Galas


 Pacific wrote:
That's an ace piece of artwork, where is it from?



http://www.deviantart.com/art/NCR-Ranger-545230665



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 17:21:56


Post by: Arbitrator


NCR could be great. Lots of infantry focused on reliable shooting, backed up with some of the most elite models in the whole game.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 17:31:17


Post by: DarkTraveler777


 Arbitrator wrote:
NCR could be great. Lots of infantry focused on reliable shooting, backed up with some of the most elite models in the whole game.


I love NCR, but those ability descriptions sounds more like how BoS should play.

Wouldn't NCR be more appropriate as mid-range soldiers? Mid-tier armor, mid-tier weapons, but perhaps morale on the lower-end. Those "grunt" squads could then be supplemented with more elite Rangers that have better abilities/items.




[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 17:33:43


Post by: Galas


Yeah, the Ultra-Elite with low model counts armys should be the BoS and the Enclave. I see NCR more of a mid-high quality army, like Imperial Guard with Tempestus Scions.

The Cesar's Legion can be a tricky one. Low quality hordes but with a very very high morale?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/27 18:39:25


Post by: endtransmission


Why do I get the feeling that there will be lots of fan factions and settings cropping up very quickly for the other Fallout regions until official source books are released?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 16:14:37


Post by: Taarnak


 Pacific wrote:
Confirmation from earlier in the thread that it's not being done by Prodos:

 modiphius wrote:
Taarnak wrote:Please, for the love of all that is holy tell me this will not be Prodos or Unicast (or whatever they call their base required bullshite).

So excited and so nervous...

~Eric


We're doing resin production in the UK



That's not explicit denial of all involvement, come to think of it.

I certainly don't want to trash talk Modiphius or this game. I just don't want to give Prodos any money, even indirectly.

I will admit now though, this is the one project I can think of that will get me to do so.

~Eric


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 16:58:18


Post by: Alpharius


 Taarnak wrote:
 Pacific wrote:
Confirmation from earlier in the thread that it's not being done by Prodos:

 modiphius wrote:
Taarnak wrote:Please, for the love of all that is holy tell me this will not be Prodos or Unicast (or whatever they call their base required bullshite).

So excited and so nervous...

~Eric


We're doing resin production in the UK



That's not explicit denial of all involvement, come to think of it.

I certainly don't want to trash talk Modiphius or this game. I just don't want to give Prodos any money, even indirectly.

I will admit now though, this is the one project I can think of that will get me to do so.

~Eric


I was thinking the same thing Taarnak - and given the shifting definitions of 'resin' and such...

I'd be OK with Modiphius explicitly saying that it isn't Prodos or one of its shell companies.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 17:16:20


Post by: ApocLoner


 Alpharius wrote:
 Taarnak wrote:
 Pacific wrote:
Confirmation from earlier in the thread that it's not being done by Prodos:

 modiphius wrote:
Taarnak wrote:Please, for the love of all that is holy tell me this will not be Prodos or Unicast (or whatever they call their base required bullshite).

So excited and so nervous...

~Eric


We're doing resin production in the UK



That's not explicit denial of all involvement, come to think of it.

I certainly don't want to trash talk Modiphius or this game. I just don't want to give Prodos any money, even indirectly.

I will admit now though, this is the one project I can think of that will get me to do so.

~Eric


I was thinking the same thing Taarnak - and given the shifting definitions of 'resin' and such...

I'd be OK with Modiphius explicitly saying that it isn't Prodos or one of its shell companies.


I jumped on here for the first time just to voice my agreement with this. Please keep the smell of Prodos out of the Wasteland


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 17:34:59


Post by: DarkTraveler777


Agree with everyone above. I hope Prodos isn't involved with this game in any capacity. I'd almost prefer if Creature Caster were the casting company...


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 17:47:01


Post by: Dakka Flakka Flame


Weapon sprues would be amazing!

I figure it will be easy enough to paint many of those bases up with a desert look, or maybe add some extra sand to the more urban ones.

The nice thing about concrete is that it is plausible in pretty much any region.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 18:10:29


Post by: modiphius


Alpharius wrote:So, not Prodos then?


Hi I can confirm it's definitely not Prodos. We're using a UK casting company who do very good quality resin production. They're also used by Hawk Wargames if that helps :-)

Siygess wrote:Cool stuff. I wonder if we will see any of the companion characters from the Fallout games? That would be pretty neat.

Hey Modiphius, have you considered partnering with someone for some official terrain? If not, then TTCombat might not be a bad idea - they do resin casting too, so could easily (and cheaply!) do hybrid MDF and resin kits.


Funnily enough yes we are and we have and the Red Rocket terrain set you're going to see is simply bloody brilliant the guys we're doing it with have done an incredible job. Following will be lots more awesome sets to build your wasteland. There will be buildings and lots of resin accessories such as nuka cola machines, rusted cars, work benches and consoles etc.

Paradigm wrote:I wonder how this game is going to have the various wildlife function; it doesn't really make sense to have them as a playable faction, but they could work well as an AI card controlled 'third faction'.

You could be in the middle of a shootout over some loot and a Deathclaw shows up to ruin your day, something like that could totally change the dynamic of the game as both sides then have a much bigger problem than each other.


There will be an AI deck plus at the moment every set comes with specific AI cards for that faction or units so the AI is always customised based on what you're facing. We're looking at narrative AI stuff as well. Perhaps Raiders are more sneaky so they pop out of the nearest ruins. And yes there will be Deathclaws... lots of them

Yodhrin wrote:One thing I'd like to know - it's clear that the initial release will pretty much be "Fallout 4 - The Not-video Game", which is fine and expected since you'll want to tap into the most recent buzz and Bethesda no doubt want the license to promote the game they're presently selling. But. Assuming the game does well, will we be getting "proper" Fallout at some stage? If not the original couple of games, then maybe at least New Vegas themed stuff?
The new games aren't bad or anything, but they just don't have the same feel as the old radioactive desert setting.


There's a lot in Fallout 4 to keep us busy but we've already got eyes on factions in Fallout 3 and we've access to 1 and 2 for stoyline and factions when we need it. We don't want to swamp everyone with options (and stores just won't carry everything) so we have to roll them out slowly. There will be 3 good factions at launch, then more following and one of those is the Wastelanders which is like your settlement with Sturgess, Mama Murphy, Preston Garvey, the Sole Survivor etc. There will be lots of allies sets if you want to focus on them or you can team them up with one of the main factions. Anyway yes - older Fallout stuff hell yes just give us time. We're doing a survey next week if you're signed up to help tell us which factions, characters, scenery etc you MOST want to see first so will be a good change to get heard. I'm a big believer in checking that what we think is a great idea is actually what you all want too.

endtransmission wrote:Enquiring minds want to know if we can play as Liberty Prime too


Make a massive resin robot that you could only use with giant battles ....? What do you think the answer is ;-) I will be the first one testing 50 Deathclaws against 100 Brotherhood of Steel just because. Wait for that video playthrough.

Dakka Flakka Flame wrote:Weapon sprues would be amazing!
I figure it will be easy enough to paint many of those bases up with a desert look, or maybe add some extra sand to the more urban ones.
The nice thing about concrete is that it is plausible in pretty much any region.


Yes we'll put weapon and gear sprues for modders together for month 2 or 3 once the figure sets are all set up. There will also be scenic bases with the peg holes filled for those who want to customise (the models all have pegs in the feet to slot them quickly in to the bases).

We are considering a hard plastic sprue for the sole survivor (male / female) with lots of options as I figure this could be the one everyone would want. However - you've got to be really careful with hard plastic a it's very easy to really screw up (I'm sure many of you can think of good examples of that), and spend a lot of money not getting it right. We want to give you really beautiful resin figures first and then look at expanding from there. We'll likely bring this up in the survey and spend time getting it right if we decide to do that.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 18:47:19


Post by: thegreatchimp


 DarkTraveler777 wrote:
Agree with everyone above. I hope Prodos isn't involved with this game in any capacity. I'd almost prefer if Creature Caster were the casting company...


Just curious -what's the reason for the disdain for Prodos?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 18:49:55


Post by: Nostromodamus


Every time Modiphius posts I just get more and more hyped!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 19:24:14


Post by: DarkTraveler777


 thegreatchimp wrote:
 DarkTraveler777 wrote:
Agree with everyone above. I hope Prodos isn't involved with this game in any capacity. I'd almost prefer if Creature Caster were the casting company...


Just curious -what's the reason for the disdain for Prodos?


Their handling of the AVP Kickstarter was atrocious. There are still backers who haven't received their full pledges despite the game already moving towards a second edition and the materials being available at retail for a while now.

They have not done right by their KS backers, and I have a difficult time supporting a company that treats well-meaning financial backers so poorly.



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 19:37:51


Post by: Alpharius


 DarkTraveler777 wrote:
 thegreatchimp wrote:
 DarkTraveler777 wrote:
Agree with everyone above. I hope Prodos isn't involved with this game in any capacity. I'd almost prefer if Creature Caster were the casting company...


Just curious -what's the reason for the disdain for Prodos?


Their handling of the AVP Kickstarter was atrocious. There are still backers who haven't received their full pledges despite the game already moving towards a second edition and the materials being available at retail for a while now.

They have not done right by their KS backers, and I have a difficult time supporting a company that treats well-meaning financial backers so poorly.



To the tune of...how many years now?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 20:01:28


Post by: Vorian


Can we not bog this awesome news thread down with that nonsense?

Fallout 1 and 2 eventually?! Cooool

Plastic Vault Dwellers sound awesome, many and varied options. Extra bonus points if the head and Ray gun to make the vault 69 poster girl are there!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 20:09:27


Post by: Shadow Captain Edithae


Can we get Nuka Girl?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 20:26:12


Post by: DarkTraveler777


Vorian wrote:
Can we not bog this awesome news thread down with that nonsense?


Shouldn't be a problem now that we have confirmation that Prodos isn't involved


 Shadow Captain Edithae wrote:
Can we get Nuka Girl?


That would be awesome!

I am hoping for a Cait figure, too. She is still my favorite companion in FO4.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 20:34:25


Post by: Vorian


 Shadow Captain Edithae wrote:
Can we get Nuka Girl?


Great call!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 20:42:09


Post by: Dakka Flakka Flame


I'm not against special character models like Preston Garvey or Nick Valentine, but I'm most excited for the more generic characters, weapons and scenery. Brotherhood of Steel Paladins, Mr. Handy robots, 10mm SMGs, etc. I like coming up with my own characters and stories.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 20:45:59


Post by: Shadow Captain Edithae


 modiphius wrote:
There will be 3 good factions at launch, then more following and one of those is the Wastelanders which is like your settlement with Sturgess, Mama Murphy, Preston Garvey, the Sole Survivor etc.


Settlement, you say? Interesting...will you mark this settlement on our map for our convenience?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 20:59:47


Post by: modiphius


 Shadow Captain Edithae wrote:
 modiphius wrote:
There will be 3 good factions at launch, then more following and one of those is the Wastelanders which is like your settlement with Sturgess, Mama Murphy, Preston Garvey, the Sole Survivor etc.


Settlement, you say? Interesting...will you mark this settlement on our map for our convenience?


Well of course you're going to create your own version of Sanctuary Hills, on paper and or cards you can create various resources that benefit your battles but when it comes to fight a defense game you translate your Caps in to an actual base. Did your buddy try his luck with Supermutants last time against your defences? Maybe go for more gas powered turrets this time, a few exploding cars? Maybe it's better to get more cover in case he's thinking more long range firepower. Each game you can try a different strategy -
you don't lose stuff if you lose the game. This is one of the bits I'm personally interested in alongside the AI side of things. There's going to be a 'set' that digs deep in to base building and defenses. I better not say too much more as the design team will give me hard stares after the weekend as it is haha!



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 21:05:45


Post by: Shadow Captain Edithae


Sorry, that was a joke . I expressed it a little too obscurely I guess.




Thanks for the info though!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 21:12:37


Post by: Dakka Flakka Flame


 modiphius wrote:
Well of course you're going to create your own version of Sanctuary Hills, on paper and or cards you can create various resources that benefit your battles but when it comes to fight a defense game you translate your Caps in to an actual base. Did your buddy try his luck with Supermutants last time against your defences? Maybe go for more gas powered turrets this time, a few exploding cars? Maybe it's better to get more cover in case he's thinking more long range firepower. Each game you can try a different strategy -
you don't lose stuff if you lose the game. This is one of the bits I'm personally interested in alongside the AI side of things. There's going to be a 'set' that digs deep in to base building and defenses. I better not say too much more as the design team will give me hard stares after the weekend as it is haha!


That actually sounds really interesting!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 22:47:48


Post by: Ginsu33


I would much prefer a table top war-game that pits Fallout's Post-War US forces against the Communist Chinese.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 22:51:32


Post by: Shadow Captain Edithae


 Ginsu33 wrote:
I would much prefer a table top war-game that pits Fallout's Post-War US forces against the Communist Chinese.


Post War? You mean pre-war right?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/28 22:59:27


Post by: Scrub


Interesting roundup, cheers for taking the time to reply Modiphius!

I'm really interested to hear that there might be a chance for real* Fallout stuff later down the line.

A hard plastic customizable Fallout player character sounds like the stuff nerdy dreams are made of. I really hope this comes to fruition, done correctly it could be a bestselling product in its own right as far as I'm concerned! If there was enough kit with a variety of torso, legs, weapons etc etc I'd buy a tonne of them! Anyway, you know all of this. It's just exciting times for Fallout nerds at the moment!

*I jest... Sort of! >_>


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/29 05:19:35


Post by: Ginsu33


 Shadow Captain Edithae wrote:
 Ginsu33 wrote:
I would much prefer a table top war-game that pits Fallout's Post-War US forces against the Communist Chinese.


Post War? You mean pre-war right?


Yeah sorry. Pre-great war forces. Would make a good looking table top game, the wasteland stuff.. if they have Enclave: yes.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/29 14:23:20


Post by: Geifer


Well, I'd certainly buy a couple of plastic Vault Dwellers. There's a handful of groups where you can fit in one of these guys without it looking odd, so even if you only need one as the tabletop version of your character, they have other uses too. So fingers crossed that this will eventually happen.

I like that description of settlements. Really the element I'm looking forward to the most, at least on the rules side.

 Shadow Captain Edithae wrote:
Can we get Nuka Girl?


Wouldn't that be something?

 Shadow Captain Edithae wrote:
Sorry, that was a joke . I expressed it a little too obscurely I guess.


If it gets us more info like that, I say joke on!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/29 16:19:08


Post by: MrFlutterPie


I am hyped for this!

I will be watching this space closely.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/29 16:45:36


Post by: Rotgut


I'm hoping for some atom cats! At the very least I'll buy some extra sets of power armor and cut off the brotherhood stuff and make my own atom cats.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/29 17:27:03


Post by: Pacific


Really liking the sound of this - reading the comments it sounds like its going to be difficult to please everyone, as there is a lot of room in the setting (and beyond, such as the Chinese Vs US for instance) but hopefully it sounds like the core will be there - wasteland wanderers, settlers, super mutants and Brotherhood of Steel. And, combined with the resource management.

And great that we have a person from the company commenting here!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/29 19:16:37


Post by: JoeRugby


This announcement has caused me to restart Fallout 4.

How long down the line till there's a vertibird peice?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/29 19:23:58


Post by: Nostromodamus


 JoeRugby wrote:
This announcement has caused me to restart Fallout 4.

How long down the line till there's a vertibird peice?


Prydwyn or bust


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/30 13:09:02


Post by: modiphius


 JoeRugby wrote:
This announcement has caused me to restart Fallout 4.

How long down the line till there's a vertibird peice?


It's on the list ;-)


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/30 13:16:32


Post by: Padre


 modiphius wrote:
 JoeRugby wrote:
This announcement has caused me to restart Fallout 4.

How long down the line till there's a vertibird peice?


It's on the list ;-)


Love your work!!!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/04/30 13:24:51


Post by: NewTruthNeomaxim


I just hope this game really doubles down on a depth/wealth of campaign/persistent elements. After the lighter Necromunda reboot, I realize I and my group really want the added depth and substance of lots of options, progression, and narrative fun.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/01 16:33:59


Post by: Aeneades


Just been reading an article in Miniature Wargames magazine that has a little more information on the release. It's based on an interview a little while back so may be out of date.

The boxed faction sets will contain 9 figures, a full set of rules, measuring sticks, 10 dice (D12s in different colours), unit card decks, equipment cards and an AI deck. There will be 6 or 7 different factions (doesn't specify if that's at launch).

One of the other important bits it mentioned is that they will be working with Battls Systems to provide printed card terrain.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/01 21:06:06


Post by: Dakka Flakka Flame


 Padre wrote:
 modiphius wrote:
 JoeRugby wrote:
This announcement has caused me to restart Fallout 4.

How long down the line till there's a vertibird peice?


It's on the list ;-)


Love your work!!!

Sweet, a vertibird would be awesome! Are humans and vehicles going to be truescale to each other, or are vehicles going to be a bit small to keep them a manageable size?

Is a super mutant behemoth on the list? That would be pretty cool.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/01 21:25:54


Post by: Pacific


The important question - will we be able to use bottle caps as currency?

 JoeRugby wrote:
This announcement has caused me to restart Fallout 4.


Haha.. me too

Although tried on Survival mode, and kept losing 30-40 minutes of play with the fruitless search for a bed and then getting one shotted!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/01 22:18:08


Post by: Tyr13


Caps are used as the term for points, so... kind of?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/02 13:01:25


Post by: Geifer


Caps as currency/points is a must.

I'm actually interested in what kind of rules system and dice they're going to use. Of all the video games I thought Fallout 3 had a system that could be transferred the easiest, with D10s for S.P.E.C.I.A.L. (ranging from 1 to 10). and D100 for skills (ranging from 1 to 100). Seems to me like there is no way around having the basic stats of the models be S.P.E.C.I.A.L., since it's Fallout. So how likely is it that they won't go with D10s?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/02 13:06:41


Post by: usernamesareannoying


someone said D12 on here somewhere


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/02 13:17:42


Post by: Aeneades


The interview in Wargames Magazine I read said D12s. Not certain if numerical or bespoke as icons.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/02 13:29:44


Post by: Vorian


D12 would work with special being 1-10, you'd have room to fail on an 11 or 12 at max stats.

I'm sure we'll get the actual answer soon enough!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/02 14:15:35


Post by: Geifer


Good point. I didn't think about failure. Call it trauma. Somehow dice equal failure if I roll them...


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/02 16:50:08


Post by: JoeRugby


modiphius wrote:
 JoeRugby wrote:
This announcement has caused me to restart Fallout 4.

How long down the line till there's a vertibird peice?


It's on the list ;-)


Your going to make me a poor man if the minis scale well with my collection.

Is it just the items/objects from the games your allowed to use or can you use the concept art and create things too?

Cause this would sweet on the tabletop



Pacific wrote:
 JoeRugby wrote:
This announcement has caused me to restart Fallout 4.


Haha.. me too

Although tried on Survival mode, and kept losing 30-40 minutes of play with the fruitless search for a bed and then getting one shotted!


Not tried survival mode the idea of no fast travel annoys me too much

Fallen back down the settlement building rabbit hole, 2 hours making a house



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/03 01:55:20


Post by: angel of death 007


This definately looks like something I am going to have to get in on. I added myself to the mailing list.

Does anyone know if they are going to have a KS?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/03 02:14:21


Post by: Alpharius


No KS here!

LONDON, ENGLAND (April 26, 2017): Modiphius Entertainment, publisher of the Star Trek Adventures, Achtung! Cthulhu, Mutant Chronicles, Conan, Infinity and John Carter of Mars roleplaying games, is thrilled to announce today that Fallout: Wasteland Warfare, the first tabletop miniatures game based on the Fallout universe, is currently in development and is set to release November 2017.


and

Fallout: Wasteland Warfare will be available for pre-order in the summer.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/03 15:33:16


Post by: modiphius


 Alpharius wrote:
No KS here!

LONDON, ENGLAND (April 26, 2017): Modiphius Entertainment, publisher of the Star Trek Adventures, Achtung! Cthulhu, Mutant Chronicles, Conan, Infinity and John Carter of Mars roleplaying games, is thrilled to announce today that Fallout: Wasteland Warfare, the first tabletop miniatures game based on the Fallout universe, is currently in development and is set to release November 2017.


and

Fallout: Wasteland Warfare will be available for pre-order in the summer.


no just a good ol' fashioned pre-order, with a few surprises.... we're lining up some pretty awesome pre-order bonuses that I think are going to blow people away.

I'll talk more about the dice and system soon, it's still going through tweaks to get the right balance of depth, crunch and action. It certainly feels like Fallout - just the other day I threw Institute Relay Grenades at some Super Mutants who were pretty surprised when a bunch of Gen 1 Synths popped in right next to them ;-)


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/03 16:48:30


Post by: DarkTraveler777


 modiphius wrote:
It certainly feels like Fallout - just the other day I threw Institute Relay Grenades at some Super Mutants who were pretty surprised when a bunch of Gen 1 Synths popped in right next to them ;-)




Is it November yet?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/03 17:11:32


Post by: Aeneades


Definitely need to find a new gaming group before the game is released..


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/03 17:18:05


Post by: MrDwhitey


I understand defending settlements is going to be a thing, but will you have an ongoing campaign system with a settlement? One you can upgrade to get benefits from etc?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/03 17:25:31


Post by: Geifer


Looking forward to more tidbits.

Is that a hint that we can expect the Institute right from release? What with the clear focus on Fallout 4 at first, and all that. Because no offense to the Brotherhood nutters among you, but I'd like to see a decent faction present. I can already see all the cool little crew specific rules. Brotherhood with Vertibird insertion, Institute relay grenades, Railroad tunnel rats, Wastelanders... plowing the fields...

 DarkTraveler777 wrote:
 modiphius wrote:
It certainly feels like Fallout - just the other day I threw Institute Relay Grenades at some Super Mutants who were pretty surprised when a bunch of Gen 1 Synths popped in right next to them ;-)




Is it November yet?


I wish!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/03 17:45:38


Post by: Aeneades


 MrDwhitey wrote:
I understand defending settlements is going to be a thing, but will you have an ongoing campaign system with a settlement? One you can upgrade to get benefits from etc?


They hinted there is a card deck / expansion centred around upgrading your settlement for bonuses.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/03 18:12:27


Post by: RiTides


The teases sound great, looking forward to more info and pics when the time comes!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/03 18:44:28


Post by: Desubot


 DarkTraveler777 wrote:
 modiphius wrote:
It certainly feels like Fallout - just the other day I threw Institute Relay Grenades at some Super Mutants who were pretty surprised when a bunch of Gen 1 Synths popped in right next to them ;-)




Is it November yet?


oh boy November be my birthday. happy early birthday to meeeee.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/03 19:10:53


Post by: daemonish


Will this game have any ties to the original 2 games, the turn based combat system seems a pretty good basis for a war game.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/04 05:55:55


Post by: Dakka Flakka Flame


Beasts of War has a Q&A with Modpihius that I don't think has been posted here yet.
http://www.beastsofwar.com/fallout-wasteland-warfare/qa-time-talking-modiphius/

This part sounded especially interesting:
The idea of PvP, Co-Op & Solo tabletop missions sounds fascinating. Can you run through a bit more on how that plays out?

Well aside from player vs player, I’ve always wanted a wargame with decent solo rules so we’re working on AI decks that are flavoured by their factions specific tactics so you will see one faction acting differently to another if you face off against them on your own or with a friend.

By creating solo rules we can then have players team up together against the game – like defending a joint base together, or perhaps instead we’re playing a PvP game where a third side is controlled by the game.



Modiphius has a long history of working on some great role-playing games. How much of an influence has that had on where you go with this miniatures game?

I think it’s led us to try to bring more narrative missions to the game. Something I’ve found with a lot of wargames is a lack of decent scenarios – so we’re planning lots of linked missions in story driven campaigns with regular monthly releases in a storyline as well as packaged bundles.

Of course if you just want to face off for caps or fight over a simple objective that’s easy. We’re also considering some evolving storylines that are wrapped around each faction and how the players can have an influence on that – more on that soon!

(The questions are bolded and the answers are italicized, in case that wasn't clear.)

Also, this sounds cool:
The game focuses on games ranging from three up to thirty models, however we’re working on a mob version that would let you field much bigger numbers without it taking days to play.

I'm more interested in the smaller skirmish/RPG side of things, but the idea of big battles also appeals to me!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/04 08:53:11


Post by: Geifer


Good read. Thanks for the link.

I agree, my focus is also on the individual model, but it's good to have different game modes. I like flexible rule sets (provided they work, of course) and somehow those models have a way of piling up over time. It'll be good to have rules for using them all together every once in a while. Plus I imagine the larger creatures and Vertibirds and similar might be a little too much for a handful of farmers to handle, so giving them a proper home instead of cramming them into tiny skirmishes seems like the way to go.

A good campaign mode is a must, too. Given the statement by and previous focus of Modiphius on RPGs, I'm quite hopeful that this game is in the right hands, actually.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/04 12:24:54


Post by: endtransmission


 daemonish wrote:
Will this game have any ties to the original 2 games, the turn based combat system seems a pretty good basis for a war game.


That was answered a few pages back. They do have the license for the early games as well, but will be starting with Fallout 4


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/04 18:40:17


Post by: Dakka Flakka Flame


 Geifer wrote:
and somehow those models have a way of piling up over time. It'll be good to have rules for using them all together every once in a while. Plus I imagine the larger creatures and Vertibirds and similar might be a little too much for a handful of farmers to handle, so giving them a proper home instead of cramming them into tiny skirmishes seems like the way to go.

I hadn't put any thought into having balance for the Vertibird, but you're right, it would make more sense in bigger games. You're also right about models accumulating. The big battle rules might also be fun for co-op games.

I like the RPG elements of Fallout the best, and I usually make Speech focused characters rather than combat focused characters. That said, some of my favorite moments from the more modern Fallout games have been when I stumble into giant, unscripted battles involving multiple factions out in the wasteland. It really gives the impression that there's a lot going down out in the wastes and my character is only a part of it. In big, open-world games I don't like it to feel like my character is the only one doing things and if I'm not there everyone immediately sits on their hands and waits for my character to show back up.

I'd like the focus to remain on characters on foot, but in addition to Vertibirds it might be fun to get a working Highwayman like from Fallout 2 or maybe even a few refurbished old tanks like from Fallout Tactics. Again, that would probably only work for big battles.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/04 21:21:03


Post by: modiphius


Yes some of the bigger things are going to be hard for smaller games - though a vertibird would be a great objective for a smaller scale skirmish, and I know plenty will want some of the other larger pieces which we'll get to in time. There's plenty of smaller vehicles that could work nicely for small scale games too


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/05 09:56:36


Post by: endtransmission


I'll want two vertibirds. One to keep neat and tidy, the other to wreck (assuming one isn't already in the terrain offerings). It just wouldn't be Fallout without a crashed Vertibird somewhere


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/05 17:59:30


Post by: Motograter


While it's not a Kickstarter sort of, the pre order summer but release November pretty much is ks type thing. The pre order numbers and how much we buy are going to factor in how much and what gets released. Pretty much the only negative thing about it. You can say no ks but the pre order to release says otherwise


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/05 18:03:04


Post by: Desubot


 Motograter wrote:
While it's not a Kickstarter sort of, the pre order summer but release November pretty much is ks type thing. The pre order numbers and how much we buy are going to factor in how much and what gets released. Pretty much the only negative thing about it. You can say no ks but the pre order to release says otherwise


Its like Kickstarter but with no stretch goals. but i believe we get fulfillment protection since its a direct transaction.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/05 18:08:11


Post by: DarkTraveler777


 Motograter wrote:
While it's not a Kickstarter sort of, the pre order summer but release November pretty much is ks type thing. The pre order numbers and how much we buy are going to factor in how much and what gets released. Pretty much the only negative thing about it. You can say no ks but the pre order to release says otherwise


Since KS backers have little recourse in terms of refunds, this being a pre-order is a good thing for customers. If something went wrong and delivery was not achieved buyers should have a much easier time getting their money back.

Also, companies using pre-orders to determine production is kinda how things are supposed to work and has nothing to do with Kickstarter which was meant to provide start ups and individuals with the capitol needed to create projects. The fact that companies abuse Kickstarter and have turned the crowdfunding site into a pre-ordering system doesn't make Modiphius' pre-order a Kickstarter.



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/05 19:04:58


Post by: usernamesareannoying


 Motograter wrote:
While it's not a Kickstarter sort of, the pre order summer but release November pretty much is ks type thing. The pre order numbers and how much we buy are going to factor in how much and what gets released. Pretty much the only negative thing about it. You can say no ks but the pre order to release says otherwise
6 mos would be the quickest turn around that ive ever seen.
i dont think that this is quite the same as a kickstarter...


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/05 19:23:36


Post by: RiTides


Yeah I agree with those who say it's not the same. I really love the idea of preordering this! Just have to make sure it gets enough publicity so there's a critical mass


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/05 19:47:25


Post by: Geifer


 Dakka Flakka Flame wrote:
I like the RPG elements of Fallout the best, and I usually make Speech focused characters rather than combat focused characters. That said, some of my favorite moments from the more modern Fallout games have been when I stumble into giant, unscripted battles involving multiple factions out in the wasteland. It really gives the impression that there's a lot going down out in the wastes and my character is only a part of it. In big, open-world games I don't like it to feel like my character is the only one doing things and if I'm not there everyone immediately sits on their hands and waits for my character to show back up.


Agreed on most points (I rather consider Fallout a vacation where I just want to go exploring and for some reason those lunatics always show up and try to kill me for no damn reason... again...). A miniature wargame will likely have a hard time replicating the goings-on in the wasteland in the same way (since a campaign is more like an MMO than a solo game like Fallout with the various players contributing to the story), but yeah, gunfire and random stuff exploding in the distance is a very atmospheric part of Fallout to me as well. Bethesda still has a long way to go, and I hope they will, but I found Fallout 4 got in a lot more action after the Brotherhood of Steel showed up. Or provisioners and caravans stirring up trouble along their routes.

As an aside, that makes me wonder if caravans will be a thing in the upcoming game. Throughout my wargaming career, escort missions have always been fun but horribly unbalanced affairs.

But since you mention speech, I hope charisma has a function like getting better deals between games, trading stuff and the like. So there's a reason to have a more social character to gain an edge in games rather than just a focus on combat.

 Dakka Flakka Flame wrote:
I'd like the focus to remain on characters on foot, but in addition to Vertibirds it might be fun to get a working Highwayman like from Fallout 2 or maybe even a few refurbished old tanks like from Fallout Tactics. Again, that would probably only work for big battles.


I prefer characters on foot as well. Still, I always wondered about vehicles in Fallout. Realistically, if you can keep power armor maintained, four wheels and a combustion engine can't be so hard to keep running. And unlike Vertibirds and the Prydwen, cars don't need to worry about gravity.

 modiphius wrote:
Yes some of the bigger things are going to be hard for smaller games - though a vertibird would be a great objective for a smaller scale skirmish, and I know plenty will want some of the other larger pieces which we'll get to in time. There's plenty of smaller vehicles that could work nicely for small scale games too


Smaller vehicles you say? What do you know...

 Motograter wrote:
While it's not a Kickstarter sort of, the pre order summer but release November pretty much is ks type thing. The pre order numbers and how much we buy are going to factor in how much and what gets released. Pretty much the only negative thing about it. You can say no ks but the pre order to release says otherwise


I don't know how this is handled by most other companies, but summer to November is at most five months (and nine days). Yeah, that's a bit of a wait, but no way you could produce a larger number of items from concept to finished product in that time. But it'll allow Modiphius to build up all the stock they need to fulfill pre-orders without waiting time.

I don't see how that could be considered a negative. Especially if the release date is set regardless of how long the pre-order period is going to be.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/05 20:37:39


Post by: ced1106


OT: I got the impression that pre-orders were YMMV. I wouldn't have any problems pre-ordering from Amazon (or RightStuf for the anime fans), or Modiphius or Plaid Hat. But I wouldn't do a pre-order from, say, Palladium or Prodos, or use PayPal. If anyone has found an article about credit cards and pre-orders, definitely post or PM it to me. Thanks!

Paypal: https://petapixel.com/2014/09/23/psa-need-careful-placing-preorder-paypal/



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/06 17:35:04


Post by: xKillGorex


Althought I couldn't get in to fallout 4 like I did with 3, damn they can take my money now for this one.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/06 19:00:03


Post by: modiphius


 Geifer wrote:


I don't know how this is handled by most other companies, but summer to November is at most five months (and nine days). Yeah, that's a bit of a wait, but no way you could produce a larger number of items from concept to finished product in that time. But it'll allow Modiphius to build up all the stock they need to fulfill pre-orders without waiting time.

I don't see how that could be considered a negative. Especially if the release date is set regardless of how long the pre-order period is going to be.


We've been beavering away since September last year on sculpts and games design - been through a couple of big rules changes and now refining, simplifying and expanding the system to do all the stuff we want it to. The goal for wave 1 - November through December, is the first three faction boxes plus various robots, scenery, creatures and expansions to get you up and running. The main releases will then follow in 2018. The pre-order will help us gauge how much we need for the launch.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/06 19:15:11


Post by: thegreatchimp


Will there by a Mr Gutsy amongst those robots? If so I might just pick up a set!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/07 09:47:51


Post by: modiphius


 thegreatchimp wrote:
Will there by a Mr Gutsy amongst those robots? If so I might just pick up a set!


of course!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/07 12:33:19


Post by: Vorian


 modiphius wrote:
 thegreatchimp wrote:
Will there by a Mr Gutsy amongst those robots? If so I might just pick up a set!


of course!


How about T-51b?! (And when you say of course, will it be any time soon?)


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/07 17:18:12


Post by: Dakka Flakka Flame


Here's an interview from Gamer Feed:
http://www.gamer-feed.com/2017/05/06/chatting-about-fallout-wasteland-warfare-with-chris-birch/


Gamer Feed: Will there be a Super Mutant Behemoth in the game?
Chris Birch: Oh yes!



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/08 04:43:36


Post by: Swabby


I'm seriously considering selling organs to buy more of this game. My wife is already on alert that we will be broke during the last months of this year. lol


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/08 13:21:02


Post by: Geifer


 Dakka Flakka Flame wrote:
Here's an interview from Gamer Feed:
http://www.gamer-feed.com/2017/05/06/chatting-about-fallout-wasteland-warfare-with-chris-birch/


Gamer Feed: Will there be a Super Mutant Behemoth in the game?
Chris Birch: Oh yes!



Yay for Behemoth!

I'm starting to get itchy for actual model pictures. I'm really bad at judging size and here I am wondering how tall the Behemoth will stand.

I wonder if we'll get a seriously overpowered Vault Dweller, too. You know, just to be true to the video games.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/08 19:08:10


Post by: JoeRugby


Behemoths are about 20 foot tall In game so about 10cm in 32mm.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/09 09:41:36


Post by: Geifer


Thanks for the info. That's rather big. Nice!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/10 05:35:52


Post by: Swabby


Modiphius, please, please, please offer resin versions of your buildings later on. I am okay with cardstock terrain but I really want to actually have a source of legit fallout buildings. I would buy a ton of them.



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 01:43:14


Post by: Grot 6


 Swabby wrote:
Modiphius, please, please, please offer resin versions of your buildings later on. I am okay with cardstock terrain but I really want to actually have a source of legit fallout buildings. I would buy a ton of them.


\
This and Vault Rooms.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 05:34:00


Post by: Buckybits


I think if they take the Creation Kit as inspiration, they could do plastic sprues with walls, floors, etc. very easily, and you could build settlements or vaults or similar with ease. Do resin for the detailed/one off things like the big vault doors.



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 05:45:47


Post by: Swabby


Plastic would work too, I'm just saying we need actual 3d buildings and not just cardstock!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 10:22:47


Post by: Geifer


Agreed. I am not necessarily opposed to paper scenery, but I'm usually reluctant to spend money on it because I find textured 3D terrain much superior to the flat appearance on printed paper. It usually doesn't look particularly good next to nicely detailed models. This is why I also don't really like game mats that have designs with anything larger than small rocks - next to a sculpted base, you see all to well just how flat the printed ground looks.

Of course it depends on how the actual terrain pieces are done. But that's my preference and the prospect of (only) paper scenery is the first thing about the Fallout release I'm not particularly thrilled about.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 14:33:06


Post by: Yodhrin


Yeah, I don't buy premade paper terrain, it's nowhere near durable enough or detailed enough to justify the price, not when you can buy sets of printable images for literally pennies and print out your own for the price of a ream of printer paper and some old cardboard boxes.

Also, it seems particularly ill-suited for Fallout given the heavy art-deco and 60's retrofuturist influences on the world's design - how is paper/card scenery going to pull off all those big rounded curves and fins?

This is the only genuinely disappointing news so far. I hope the plan for paper terrain is a "just for now" thing and proper resin or plastic stuff will be coming later on.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 14:54:14


Post by: Aeneades


The terrain is coming from Battle Systems. There earliest designs are quite basic but they have really moved things forward with there post apolcalyptic buildings and they added in a few Art Deco buildings as well -

https://www.kickstarter.com/projects/1621774283/battle-systemstm-urban-apocalypse-terrain

The main benefit of this terrain is that you can fill a 2ft by 2ft playing area for £70 and that includes a mouse mat material game mat. This game is likely to draw in a good amount of non-table top gamers due to the licence so offering a packed playing area which needs minimal assembly and no painting for that sort of money will be a real draw for them.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 16:01:03


Post by: DarkTraveler777


I agree with the others saying paper terrain does not appeal. I'd even prefer laser-cut MDF and I generally despise that junk for terrain too. Everything ends up looking flat and rendered from a blocky 8-bit video game.

Still, if the terrain remains paper that won't be a deal breaker for me. I am in this for the minis primarily, but if terrain does get made in resin or plastic I'd scoop it up by the armful!


Aeneades wrote:
The terrain is coming from Battle Systems. There earliest designs are quite basic but they have really moved things forward with there post apolcalyptic buildings and they added in a few Art Deco buildings as well -

https://www.kickstarter.com/projects/1621774283/battle-systemstm-urban-apocalypse-terrain

The main benefit of this terrain is that you can fill a 2ft by 2ft playing area for £70 and that includes a mouse mat material game mat. This game is likely to draw in a good amount of non-table top gamers due to the licence so offering a packed playing area which needs minimal assembly and no painting for that sort of money will be a real draw for them.


An excellent point. The paper terrain would appeal to board game players and non-miniature gaming players. Hopefully there will be some "KS exclusive" resin options for the backers so that the retail crowd can keep the paper stuff.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 16:03:35


Post by: Paradigm


At the very least I reckon we'll get a swathe of resin scatter terrain. Barricades, turrets, vending machines, wrecked cars, signs, crates, that kind of stuff.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 16:07:06


Post by: DarkTraveler777


 Paradigm wrote:
At the very least I reckon we'll get a swathe of resin scatter terrain. Barricades, turrets, vending machines, wrecked cars, signs, crates, that kind of stuff.


I hope so! A burned out car and some turrets would make me a happy camper.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 17:01:53


Post by: Yodhrin


Aeneades wrote:
The terrain is coming from Battle Systems. There earliest designs are quite basic but they have really moved things forward with there post apolcalyptic buildings and they added in a few Art Deco buildings as well -

https://www.kickstarter.com/projects/1621774283/battle-systemstm-urban-apocalypse-terrain

The main benefit of this terrain is that you can fill a 2ft by 2ft playing area for £70 and that includes a mouse mat material game mat. This game is likely to draw in a good amount of non-table top gamers due to the licence so offering a packed playing area which needs minimal assembly and no painting for that sort of money will be a real draw for them.


I've no objection to them making the stuff available, but it's still hugely disappointing that it's all that's going to be available, at least as far as we know atm.

For me, cardstock terrain has three uses: scenarios where you need a lot of really cheap terrain very quickly, scenarios where you don't want to risk your proper terrain being damaged by transit or careless players, or "throwaway" games that you dig out of the cupboard to play maybe once a year but otherwise aren't willing to dedicated time & resources to making a proper table for. For me, the first is a rarity, I try and actively avoid the second, and I don't collect wargames that fall into the third because that sort of occasional casual play is what I have boardgames for. If I'm going to bother investing time & money in a wargame with lovely models, using card terrain to me seems like I'm partially wasting that time & money - it's like getting a perfectly cooked incredible quality steak and then smothering it in so much cheap processed bottle-sauce you can barely taste the meat.

And again, because it seems I have to put a disclaimer in every other paragraph around here these days - I don't begrudge the existence of carstock terrain for this project, and obviously the above is my own personal subjective opinion blah blah etc. It's merely that there's a big drop in anticipation for me between "Fallout terrain" and "oh btw, it's cardstock".


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 17:41:33


Post by: Vorian


I don't think there's anything wrong with wanting plastic fallout terrain, we're pretty much all going to be wanting that.

It just seems a little unrealistic when it would be a big outlay for what is a relatively small company.



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 18:07:19


Post by: Geifer


 DarkTraveler777 wrote:
Aeneades wrote:
The terrain is coming from Battle Systems. There earliest designs are quite basic but they have really moved things forward with there post apolcalyptic buildings and they added in a few Art Deco buildings as well -

https://www.kickstarter.com/projects/1621774283/battle-systemstm-urban-apocalypse-terrain

The main benefit of this terrain is that you can fill a 2ft by 2ft playing area for £70 and that includes a mouse mat material game mat. This game is likely to draw in a good amount of non-table top gamers due to the licence so offering a packed playing area which needs minimal assembly and no painting for that sort of money will be a real draw for them.


An excellent point. The paper terrain would appeal to board game players and non-miniature gaming players. Hopefully there will be some "KS exclusive" resin options for the backers so that the retail crowd can keep the paper stuff.


It is a good point, and I am generally in favor of anything that gets people started. If the paper terrain is affordable, I don't doubt that paper terrain is an excellent alternative to stacking books on a table and putting a cloth over it. I was young once. I had plenty of that. It's nothing I would ever speak up against. I have fond memories of my Imperial Firebase specifically because it was so much better than any other terrain I had at the time. But...

Yeah, there's always a but. I always wished it was the real thing. 3D, sculpted detail and the durability to put a metal Dreadnought atop and not worry that the roof caves in.

Looking at the linked terrain reaffirms me in seeing card terrain as mostly a starter option to get you going. For me, personally, it's just not an option anymore. It's mostly flat, and where it isn't it's due to having the pieces connect with each other and hold in place (something GW solved back in the day quite elegantly with plastic bulkheads). It's a pretty noticeable contrast to the miniatures in the photos and I can only really get behind the pieces in the complete board shots when everything is so small/far away that I can't see the difference anymore.

I very much follow Yodhrin's example and require a minimum standard from my terrain - if literally everything else has had time, money and thought invested in it, why should terrain be exempt?

 Paradigm wrote:
At the very least I reckon we'll get a swathe of resin scatter terrain. Barricades, turrets, vending machines, wrecked cars, signs, crates, that kind of stuff.


And I'll be sure to buy that stuff.

Wrecked cars are probably the most important item on that list as they can be quite sizeable and have a greater visual impact because of it. Not knocking the Nuka Cola machine, but it'll likely be placed against a wall, which robs a bit of its presence.

Plus, I expect wrecked cars to explode! Boom!

Vorian wrote:
I don't think there's anything wrong with wanting plastic fallout terrain, we're pretty much all going to be wanting that.

It just seems a little unrealistic when it would be a big outlay for what is a relatively small company.


Yeah, I believe Modiphius pointed out earlier in the thread or one of the interviews that the focus is on core items, like with a modular Vault Dweller and weapons for conversions being reserved for the future, if the game does well enough. Or something to that effect.

I can see it. It's why I'm not upset or anything. I'll certainly look forward to some awesome models and hope the game is so well received that it'll receive ample and continued support.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 18:15:09


Post by: Shadow Captain Edithae


Will the rules be available as a separate stand alone without the miniatures?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 21:37:11


Post by: Yodhrin


Vorian wrote:
I don't think there's anything wrong with wanting plastic fallout terrain, we're pretty much all going to be wanting that.

It just seems a little unrealistic when it would be a big outlay for what is a relatively small company.



Plastic would be nice, but I'd be perfectly happy buying resin. Also, "plastic" doesn't necessarily have to mean HIPS, when you're getting up to building scale boardgame plastic or even Bones retain more than enough detail while being as cheap as HIPS for the customer and a lot cheaper for the company.

Just saying, it doesn't have to be GW-style multipart buildings vs cardstock, there are other options and I suspect a fair few folk would have been hoping for one of those.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 21:55:36


Post by: Aeneades




New article over on Geek and Sundry with 3 new images (only linked 1 here).

http://geekandsundry.com/fallout-wasteland-warfare-bring-the-narrative-dystopia-to-the-tabletop/


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 22:33:34


Post by: modiphius


Swabby wrote:Modiphius, please, please, please offer resin versions of your buildings later on. I am okay with cardstock terrain but I really want to actually have a source of legit fallout buildings. I would buy a ton of them.


We are certainly considering this - Fallout buildings can be BIG though and that could mean some hefty pricing (which likely means more limited sales) so pre-printed cardboard terrain will be very accessible and supplemented with awesome resin scatter terrain will look pretty good. Trust me on this I'm a big wargame and I like my beautfiul terrain but when you see the Red Rocket i think you'll be ready to give it a try.

Paradigm wrote:At the very least I reckon we'll get a swathe of resin scatter terrain. Barricades, turrets, vending machines, wrecked cars, signs, crates, that kind of stuff.


Yep - turrets, lots of them, barricades, vault-tec containers, consoles, vending machines, cars (we're toying with a complete version you can mess with) etc

Vorian wrote:I don't think there's anything wrong with wanting plastic fallout terrain, we're pretty much all going to be wanting that.

It just seems a little unrealistic when it would be a big outlay for what is a relatively small company.


Plastic could be an option but I think the Fallout design style doesn't really allow for that kind of modular scenery. It's on our radar so bear with us. I think cool resin building parts might be a start.

Shadow Captain Edithae wrote:Will the rules be available as a separate stand alone without the miniatures?


Yes you'll be able to purchase the rules on their own.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 22:47:32


Post by: fattdex


Will you be doing New Vegas? It's the only setting/story/factions/characters that i and many others found memorable, I'd love to run an NCR vs Legion game.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 22:57:03


Post by: DarkTraveler777


Aeneades wrote:


New article over on Geek and Sundry with 3 new images (only linked 1 here).

http://geekandsundry.com/fallout-wasteland-warfare-bring-the-narrative-dystopia-to-the-tabletop/


The Assaultron render in that article is lovely.


Taken from the article:

Of course, with those locations come the famous Fallout 4 characters we all know and love. The game will include male and female miniatures of the Lone Survivor at launch, with expected others such as Preston Garvey, Sturges, and Codsworth (Mr. Handy) from the Sanctuary Hills settlement. Birch says they will be surveying the Fallout community for their favorite characters to be added in the future, and that the list of obvious ones they’re currently working on includes Paladin Dance, Elder Maxson, Lancer-Captain Kells, Knight-Captain Cade, Dr. Zimmer & Armitage, Allie Filmore, Alana Secord, Curie (Miss Nanny), Boomer, Ack Ack, Sinjin, Hancock, X6-88 (Courser), and Strong.


No Cait?! There better be a Cait model...


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/11 23:51:52


Post by: Alpharius


Here are the other two:




[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/12 07:29:45


Post by: Pacific


Spoiler:


Wowser.. Definitely got the Fallout 4 Deathclaw spot on with that one I think! How big is she compared to the other standard humans?

Would love to do a game with a group of Mercenaries being ambushed by a Deathclaw, then taking shelter in the Museum of Witchcraft and their final moments trying to hide out (remembering that mission from Fallout 4) - is that kind of set up going to be an option with the rules I wonder?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/12 08:33:05


Post by: Mymearan


fattdex wrote:
Will you be doing New Vegas? It's the only setting/story/factions/characters that i and many others found memorable, I'd love to run an NCR vs Legion game.


Played Fallout 1/2? They certainly are VERY memorable.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/12 11:27:18


Post by: Siygess


 DarkTraveler777 wrote:
Taken from the article:

Of course, with those locations come the famous Fallout 4 characters we all know and love. The game will include male and female miniatures of the Lone Survivor at launch....


Hey, as long as there is female scribe armour and a cowboy hat, I'm good to go!
Spoiler:



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/12 13:16:40


Post by: thegreatchimp


Ah Mr Gutsy, my favourite!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/12 13:22:44


Post by: Pacific


 Paradigm wrote:
At the very least I reckon we'll get a swathe of resin scatter terrain. Barricades, turrets, vending machines, wrecked cars, signs, crates, that kind of stuff.


There is also a fair amount of that kind of stuff kicking around already, from Ainsty Castings, Ramshackle and the like, as well (although definitely think there is room for the more Fallout style post apoc stuff (the 50s style rocket-car classic US type cars as well)


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/12 17:36:49


Post by: -iPaint-


I'd take a page out of how DUST did their tenement apartment building for modular plastic scenery.

Make the base building as generic as possible, then make add-ons that can turn it into different things - awnings, stoops, billboards, signs, etc.

Come up with a good way to tie in a ruined kit and you're half way there.

~iPaint


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/12 23:00:15


Post by: Tamereth


 thegreatchimp wrote:
Ah Mr Gutsy, my favourite!


Cogsworth, I need you in my gang, if nothing else but to agro a deathclaw at the worst possible moment just to get me killed when I haven't saved the game for an hour. Oh the good times we have had together.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/13 00:11:29


Post by: Nostromodamus


If you had such good times, you should really get his name right


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/13 02:15:27


Post by: Dakka Flakka Flame


I think it's a good idea to focus on resin scatter terrain, in particular things that have a very Fallout look to them and not a generic look. There's a lot of regular post apocalyptic stuff out there. Things like Nuka Cola machines, Pulowski Preservation Shelters and wrecked Corvegas can be used to spruce up existing terrain or stuff we've scratch-built and make it look extra Fallout-y.

A single Super Duper Mart could cover an entire 4'x4' board.


Going back a little bit in the thread to the subject of vehicles, one way they could be balanced would be to make getting places with them difficult. If I'm remembering Fallout Tactics right, it was really cool to have a tank but actually getting through to various parts of the cluttered maps was difficult due to intervening terrain. Plus it was a big target for missile launchers.

I'm hoping that limited ammunition is going to be a factor in the game. Also radiation.

Those robots look great!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/13 05:23:42


Post by: Swabby


 modiphius wrote:
Swabby wrote:Modiphius, please, please, please offer resin versions of your buildings later on. I am okay with cardstock terrain but I really want to actually have a source of legit fallout buildings. I would buy a ton of them.


We are certainly considering this - Fallout buildings can be BIG though and that could mean some hefty pricing (which likely means more limited sales) so pre-printed cardboard terrain will be very accessible and supplemented with awesome resin scatter terrain will look pretty good. Trust me on this I'm a big wargame and I like my beautfiul terrain but when you see the Red Rocket i think you'll be ready to give it a try.


I will give it a try but I can already tell you that as a wargamer I absolutely hate paper terrain. If you guys don't do it someone else will and really I'd rather give the company making the game the money. At the very least I would suggest making some of the more iconic building bits if not the whole building that could be glued on larger terrain building projects. There are alot of art deco and sci-fi elements that are unique to fallout terrain that do not exist anywhere else in the wargame market.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/13 08:12:41


Post by: Grot 6


That's a great reason why Foam board and textured paint was invented...


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/13 10:19:06


Post by: modiphius


Vorian wrote:
How about T-51b?! (And when you say of course, will it be any time soon?)


yes we'll be developing those soon don't worry - hopefully for spring 2018 release

fattdex wrote:Will you be doing New Vegas? It's the only setting/story/factions/characters that i and many others found memorable, I'd love to run an NCR vs Legion game.


At the moment no, however the NCR are in FO2 I believe. It's something that may change in time so bear with us.

DarkTraveler777 wrote:
No Cait?! There better be a Cait model...

Yes - didn't mention everyone but we intend to work our way through all the main characters

Pacific wrote:
Would love to do a game with a group of Mercenaries being ambushed by a Deathclaw, then taking shelter in the Museum of Witchcraft and their final moments trying to hide out (remembering that mission from Fallout 4) - is that kind of set up going to be an option with the rules I wonder?


yep the solo rules will let you run a deathclaw vs your own units.

Swabby wrote:
I will give it a try but I can already tell you that as a wargamer I absolutely hate paper terrain. If you guys don't do it someone else will and really I'd rather give the company making the game the money. At the very least I would suggest making some of the more iconic building bits if not the whole building that could be glued on larger terrain building projects. There are alot of art deco and sci-fi elements that are unique to fallout terrain that do not exist anywhere else in the wargame market.


We are exploring whether we can make the resin parts work - the focus is getting the first releases finished, but we'll be testing some ideas out so bear with us - if we can get some basic parts working or at least lots of accessories to make a building look more like the Fallout universe we will for sure!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/13 14:57:45


Post by: thegreatchimp


 Tamereth wrote:
Cogsworth, I need you in my gang, if nothing else but to agro a deathclaw at the worst possible moment just to get me killed when I haven't saved the game for an hour. Oh the good times we have had together.
Baha! Bethesda's AI designers should be executed. I found the companion rules of engagement in New Vegas surprisingly well designed and player friendly. But Skyrim...Skyrim was the worst for it. Trying to sneak past a bandit fort, and your companion decides "I'm going to single handedly engage the entire garrison." Epic pain in the bum.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/13 15:20:59


Post by: Nostromodamus


When they explore the original games I wonder if we will see Ian or Sulik? If so, I hope friendly fire is a thing


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/13 15:31:47


Post by: Vorian


Full SMG burst to the back of the head - ahhh good times


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/13 16:26:43


Post by: Grot 6


It is now time to start talking about O scale railroad terrain. THE BEST stuff to use for the tone of Fallout is the Bachman Trains stuff. They have both buildings,, and vehicles as well as other snacks that will make that fallout table come to life. Add in a burnout traintrack, and some cars, and BAM!

Additionally, there are ample amounts of resinsnacks, such as Coke machines, vending machines, mail boxes, phone booths that would fit the bill. Streetlights come both with and without wiring, and your little fence line, and cemetery will also need to be addressed as you come across those Feral Ghoul gangs, and survivors, so you can fix those legs, and have something for the Radscorpions to snack on.

I would recommend looking into getting a few of these kits for both Fallout, and for general gaming.

http://shop.bachmanntrains.com/index.php?main_page=index&cPath=267_423_425

They are available at your local railroad shops, hobby stores, and available for order from your FLGS.

Additionally, to get the table up, you can use Woodland Scenics, for use to build up the grounds, add in some "wasteland buildings, and throw the resin fallout specifics among the ruins.

http://woodlandscenics.woodlandscenics.com/

I am getting a brand new 4X 4 for the project, my stash of buildings, ( originally bought for a Call of Cthulhu campaign, but never got to) will now see the light of day based on the game screenshots, and general "Generic 50's small town America, circa old photographs and magazines/ look of the era.


mmmm. 4X4, to 4X8 in no time....

YOUTUBE videos for the products discussed, and some ideas to start throwing around, as we wait for the Raiders to show up...


Water-
https://www.youtube.com/watch?v=Z1BX4OI9rtk

https://www.youtube.com/watch?v=_ovNbnjRUNQ

https://www.youtube.com/watch?v=MGKmhmo79zw

Buildings-
https://www.youtube.com/watch?v=d371ubNKwto

https://www.youtube.com/watch?v=c9_tTIh5OWU


Plasticville Buildings-
https://www.youtube.com/watch?v=BwO2cGKdJK4
https://www.youtube.com/watch?v=rLaQkAkyuNE
https://www.youtube.com/watch?v=TLaq2ejAkqM


General layouts
https://www.youtube.com/watch?v=rILLAR-skfE
https://www.youtube.com/watch?v=IwNkZD3OrCk
https://www.youtube.com/watch?v=d9SEClbL6d8


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/13 17:34:57


Post by: Geifer


Question to Modiphius. Not sure if you can answer this, but do you have license to expand the lore with your own campaign stuff or can you only do recreations of established lore?

 thegreatchimp wrote:
 Tamereth wrote:
Cogsworth, I need you in my gang, if nothing else but to agro a deathclaw at the worst possible moment just to get me killed when I haven't saved the game for an hour. Oh the good times we have had together.
Baha! Bethesda's AI designers should be executed. I found the companion rules of engagement in New Vegas surprisingly well designed and player friendly. But Skyrim...Skyrim was the worst for it. Trying to sneak past a bandit fort, and your companion decides "I'm going to single handedly engage the entire garrison." Epic pain in the bum.


I like a reasonably calculable game experience, but I'm partial to the odd bit of hilarity. If Modiphius were to write (AI) rules whereby Piper takes a bullet to save the poor ghoul it was meant for, I wouldn't complain.

 Nostromodamus wrote:
When they explore the original games I wonder if we will see Ian or Sulik? If so, I hope friendly fire is a thing


Difference between Ian and me? When I friendly fired Ian, he didn't walk away from it.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/13 19:19:14


Post by: modiphius


Geifer wrote:Question to Modiphius. Not sure if you can answer this, but do you have license to expand the lore with your own campaign stuff or can you only do recreations of established lore?


We'll be drawing on storylines in the background of the current games but also putting together new missions approved by Bethesda


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/13 19:37:47


Post by: Dakka Flakka Flame


Dogmeat found something!
"Oh, what've you got there boy?"
*beep beep beep BOOM*
"... you son of a "


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/13 19:48:57


Post by: Loremaster Of Awesomeness


Holy... I don't care if the rules are trash (not that I'm saying they will be AT ALL) I need those models! They're beautiful!!!!!!!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/13 20:09:09


Post by: Geifer


 modiphius wrote:
Geifer wrote:Question to Modiphius. Not sure if you can answer this, but do you have license to expand the lore with your own campaign stuff or can you only do recreations of established lore?


We'll be drawing on storylines in the background of the current games but also putting together new missions approved by Bethesda


Cool, thanks for the answer.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/14 08:24:04


Post by: Pacific


Brilliant to read that there will be solo rules!

Not sure how they will work, but sounds like another feather in the cap of the game.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/14 22:08:17


Post by: Motograter


The paper terrain while ok to start meh overall. Resin terrain it just wouldnt be feasible due to price and may put folks off. MDF terrain is something that can be done cheap, fast and in bulk and its a hell of a lot easier to de with


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/15 00:22:06


Post by: Tyr13


I feel like paper is the best option to start with though. If the game really takes off, that gives Modiphius more capital to invest into new terrain. But if they start out with lots of (somewhat unneccessary, and very game-specific) terrain, and the game flops, or fails to fulfill expectations... that could turn ugly. Better to play it safe.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/15 02:31:32


Post by: Dakka Flakka Flame


If the paper is really low-cost I'm all for it for starter sets. I know a few people who aren't miniatures players but like Fallout and like board games, so they're interested in this game. If it helps get those kind of people onboard that's great.

I doubt I'll be using paper terrain very much, so I hope it doesn't add a lot to the cost.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/15 20:07:43


Post by: Pacific


I think it's a difficult balancing act. Pack the box full of plastic terrain, the price starts to multiply, and I'm sure most purchasers look at the miniatures (and the quality and quantity thereof) before terrain. Resin is an absolute no-go as far as a starter set is concerned, any kind of quality would push up the price very high.

Also the company being not overly large, have only so many resources to direct. Again, I'm sure most would prefer they concentrate on a 'core' of popular miniatures from the past few games, rather than building post-apoc terrain.

So paper terrain (and this has been done in a lot of games over the years) fills in for first time players who just want to get some minis on the table. You have the all important miniatures, and there are plenty of other alternatives out there (hell you can just set up some trees and hills from Lord of the Rings or some Bolt Action ruins in the absence of anything else), eventually the company will have more time to release this kind of thing.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/16 08:41:36


Post by: Geifer


 Pacific wrote:
I think it's a difficult balancing act. Pack the box full of plastic terrain, the price starts to multiply, and I'm sure most purchasers look at the miniatures (and the quality and quantity thereof) before terrain. Resin is an absolute no-go as far as a starter set is concerned, any kind of quality would push up the price very high.


Is there actually going to be such an all inclusive starter set (regardless if it's one or two player oriented)? Because I wouldn't mind if there was.

Man, pre-orders can't go online soon enough. The wait is killing me.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/16 09:03:14


Post by: Aeneades


It sounds like it will launch with faction starter boxes with a small war and for a specific faction. Then next year there will likely be a 2 player starter.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/16 09:07:40


Post by: Vorian


 Geifer wrote:
 Pacific wrote:
I think it's a difficult balancing act. Pack the box full of plastic terrain, the price starts to multiply, and I'm sure most purchasers look at the miniatures (and the quality and quantity thereof) before terrain. Resin is an absolute no-go as far as a starter set is concerned, any kind of quality would push up the price very high.


Is there actually going to be such an all inclusive starter set (regardless if it's one or two player oriented)? Because I wouldn't mind if there was.

Man, pre-orders can't go online soon enough. The wait is killing me.


We need the Star Trek pre orders first, that's what's killing me!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/16 09:23:40


Post by: Geifer


Aeneades wrote:
It sounds like it will launch with faction starter boxes with a small war and for a specific faction. Then next year there will likely be a 2 player starter.


Hmm. Thanks.

Vorian wrote:
 Geifer wrote:
 Pacific wrote:
I think it's a difficult balancing act. Pack the box full of plastic terrain, the price starts to multiply, and I'm sure most purchasers look at the miniatures (and the quality and quantity thereof) before terrain. Resin is an absolute no-go as far as a starter set is concerned, any kind of quality would push up the price very high.


Is there actually going to be such an all inclusive starter set (regardless if it's one or two player oriented)? Because I wouldn't mind if there was.

Man, pre-orders can't go online soon enough. The wait is killing me.


We need the Star Trek pre orders first, that's what's killing me!


I hope not! I played in the beta and my group is full of genocidal maniacs. When we're done, there won't be any galaxy left to Trek in.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/16 09:52:05


Post by: Vorian


Well, those are meant to be "in May" which in my head I've taken to mean 23:59 on 31st May to stop me F5ing on the thread every second

So presumably Fallout pre orders won't be for a while after that.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/16 10:16:13


Post by: Geifer


Don't do that to me, implanting funny thoughts like that. Fallout pre-order is in summer. Summer lasts until September 22, 23:59, last time zone on the planet, somewhere in the furthest corner of the pacific, two seconds away from tomorrow. I just know it!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/16 22:57:30


Post by: Shadow Captain Edithae


Will there be alternate head bits packs so we can customise the looks of our Sole Survivor like in the game? If so, I'd like to make a few suggestions...

Spoiler:








[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/17 05:24:18


Post by: xKillGorex


Jesus they put up some good looking minis and you want them to sell those lol.
Good idea about different head swaps mind.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/17 13:30:03


Post by: modiphius


Geifer wrote:
 Pacific wrote:
I think it's a difficult balancing act. Pack the box full of plastic terrain, the price starts to multiply, and I'm sure most purchasers look at the miniatures (and the quality and quantity thereof) before terrain. Resin is an absolute no-go as far as a starter set is concerned, any kind of quality would push up the price very high.


Is there actually going to be such an all inclusive starter set (regardless if it's one or two player oriented)? Because I wouldn't mind if there was.

Man, pre-orders can't go online soon enough. The wait is killing me.


Yes there will be a 2 player starter set with pre-assembled minis (in two colours of plastic) likely in a hardened PVC - BUT I'll stress that you'll already be able to get those same minis in high quality resin so this box set is aimed at people who aren't necessarily wargamers, who don't mind the difference, and who want to be able to play out of the box.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/17 16:24:32


Post by: Geifer


 modiphius wrote:
Geifer wrote:
 Pacific wrote:
I think it's a difficult balancing act. Pack the box full of plastic terrain, the price starts to multiply, and I'm sure most purchasers look at the miniatures (and the quality and quantity thereof) before terrain. Resin is an absolute no-go as far as a starter set is concerned, any kind of quality would push up the price very high.


Is there actually going to be such an all inclusive starter set (regardless if it's one or two player oriented)? Because I wouldn't mind if there was.

Man, pre-orders can't go online soon enough. The wait is killing me.


Yes there will be a 2 player starter set with pre-assembled minis (in two colours of plastic) likely in a hardened PVC - BUT I'll stress that you'll already be able to get those same minis in high quality resin so this box set is aimed at people who aren't necessarily wargamers, who don't mind the difference, and who want to be able to play out of the box.


Cool option for beginners to be sure. Depending on the kind of plastic, I might even be interested myself. And if it's just to see about the plastic quality myself. As long as it's not bendy Reaper plastic, that could be quite a useful set.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/17 18:13:58


Post by: Pacific


Thats a great idea catering to both groups of purchasers

Wait.. What was that about Star Trek?! :O


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/17 20:22:02


Post by: Taarnak


 modiphius wrote:
Geifer wrote:
 Pacific wrote:
I think it's a difficult balancing act. Pack the box full of plastic terrain, the price starts to multiply, and I'm sure most purchasers look at the miniatures (and the quality and quantity thereof) before terrain. Resin is an absolute no-go as far as a starter set is concerned, any kind of quality would push up the price very high.


Is there actually going to be such an all inclusive starter set (regardless if it's one or two player oriented)? Because I wouldn't mind if there was.

Man, pre-orders can't go online soon enough. The wait is killing me.


Yes there will be a 2 player starter set with pre-assembled minis (in two colours of plastic) likely in a hardened PVC - BUT I'll stress that you'll already be able to get those same minis in high quality resin so this box set is aimed at people who aren't necessarily wargamers, who don't mind the difference, and who want to be able to play out of the box.

I'm certain you have it covered, but be careful of shrinkage in PVC vs resin or metal. Don't want to end up with the same figure being two different sizes. Also, nobody wants a repeat of Sedition Wars Wave 2... /shudder

Really can't wait to get my hands on this stuff.

~Eric


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/17 20:23:38


Post by: Paradigm


 modiphius wrote:
Geifer wrote:
 Pacific wrote:
I think it's a difficult balancing act. Pack the box full of plastic terrain, the price starts to multiply, and I'm sure most purchasers look at the miniatures (and the quality and quantity thereof) before terrain. Resin is an absolute no-go as far as a starter set is concerned, any kind of quality would push up the price very high.


Is there actually going to be such an all inclusive starter set (regardless if it's one or two player oriented)? Because I wouldn't mind if there was.

Man, pre-orders can't go online soon enough. The wait is killing me.


Yes there will be a 2 player starter set with pre-assembled minis (in two colours of plastic) likely in a hardened PVC - BUT I'll stress that you'll already be able to get those same minis in high quality resin so this box set is aimed at people who aren't necessarily wargamers, who don't mind the difference, and who want to be able to play out of the box.


Will there be an equivalent 2-player 'out of the box' set with resin models, or will people wanting resin have to buy the factions, rules and any extra bits in the box game separately?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/17 22:55:26


Post by: Shadow Captain Edithae


By PVC, do you mean the same plastic that Zombicide the Black Plague is made out of? I'm painting up my friend's Black Plague core set as a sort-of *practice commission* and MY GOD DO THE BENDY SWORDS MAKE MY SKIN CRAWL.

*(my first time painting miniatures "on commission", he pays me £10 per character and £15 per batch of 7 zombies)


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/18 15:58:09


Post by: Desubot


 Shadow Captain Edithae wrote:
By PVC, do you mean the same plastic that Zombicide the Black Plague is made out of? I'm painting up my friend's Black Plague core set as a sort-of *practice commission* and MY GOD DO THE BENDY SWORDS MAKE MY SKIN CRAWL.

*(my first time painting miniatures "on commission", he pays me £10 per character and £15 per batch of 7 zombies)


Heck even warmahored pvc

please god no.

but since it sounds like there will be resin i will be picking up that.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/18 16:00:13


Post by: modiphius


Geifer wrote:
 modiphius wrote:
Geifer wrote:
 Pacific wrote:
I think it's a difficult balancing act. Pack the box full of plastic terrain, the price starts to multiply, and I'm sure most purchasers look at the miniatures (and the quality and quantity thereof) before terrain. Resin is an absolute no-go as far as a starter set is concerned, any kind of quality would push up the price very high.


Is there actually going to be such an all inclusive starter set (regardless if it's one or two player oriented)? Because I wouldn't mind if there was.

Man, pre-orders can't go online soon enough. The wait is killing me.


Yes there will be a 2 player starter set with pre-assembled minis (in two colours of plastic) likely in a hardened PVC - BUT I'll stress that you'll already be able to get those same minis in high quality resin so this box set is aimed at people who aren't necessarily wargamers, who don't mind the difference, and who want to be able to play out of the box.


Cool option for beginners to be sure. Depending on the kind of plastic, I might even be interested myself. And if it's just to see about the plastic quality myself. As long as it's not bendy Reaper plastic, that could be quite a useful set.



Shadow Captain Edithae wrote:By PVC, do you mean the same plastic that Zombicide the Black Plague is made out of? I'm painting up my friend's Black Plague core set as a sort-of *practice commission* and MY GOD DO THE BENDY SWORDS MAKE MY SKIN CRAWL.


No it will be a hardened PVC - you could say more like the Walking Dead minis as a guide. That's what we're aiming for anyway. No bendy laser rifles here....

Now we will likely do a 2 player starter bundle in the pre-order so it's a good deal on getting two starter sets etc. In retail we'll see what we can do - I think we'd prefer people can buy the factions they want rather than force a set on everyone. The Plastic 2 player set is really aimed at people who just want to get it quickly and it's got everything you need.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/19 15:17:51


Post by: Pacific


The Walking Dead miniatures are exceptional. If these will be the same then we have nothing to fear (and definitely no bendy swords, baseball bats wrapped in barbed-wire)


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/20 12:32:11


Post by: modiphius


 Pacific wrote:
The Walking Dead miniatures are exceptional. If these will be the same then we have nothing to fear (and definitely no bendy swords, baseball bats wrapped in barbed-wire)


That's what we're aiming for. Over on the Wasteland Warfare Facebook page we're running a couple of surveys about what scenics and buildings people would like to see prior to a big survey going out to everyone who's signed up
https://www.facebook.com/groups/113493429210346/



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/24 08:42:08


Post by: Geifer


Modiphius has put up a link to a survey on their Fallout page, for anyone interested in providing input:

http://www.modiphius.com/fallout.html

Personal note: Yay, Enclave! And Raiders!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/24 09:37:25


Post by: Paradigm


Filled it out, and am rather impressed by what it entailed, Modiphius really do seem to be open to feedback and have covered all the bases of stuff I'd want to see represented.

I don't know how feasible Hard Plastic production will be, but given that it's on the survey, I hope they're open to it if there's enough interest. Even just a sprue of 3-4 modular-ish grunt minis per faction with characters/specials in resin would be awesome and really help the game grow, I think.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/24 10:02:16


Post by: Geifer


Agreed. I honestly prefer plastic (I like resin models well enough and at the end of the day, it's a matter of quality) and was surprised to see the plastic options in there. I hope a vote for hard plastic, if nothing else, will be taken as a vote against soft plastic, not a vote against resin, if hard plastic is not popular enough to be an option. I know Modiphius has stated in this thread that the plastic in the starter set will be hardened, but for me it's worth going on a crusade. I just find soft plastic such a poor choice of material (again, a general statement and not directly aimed at Modiphius).


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/24 17:16:33


Post by: Swabby


Geifer you are not alone. I despise soft plastic as well. I find it very difficult to work with.

I would love to see hard plastic minis for this range but I am not against resin if it is done by the people who handle Hawk Wargames stuff.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/24 17:58:22


Post by: Alpharius


For me:

1) HIPs
2) Resin
3) Metal

and a distant, distant 4) would be 'PVC'.



[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/24 18:03:36


Post by: Vorian


 Alpharius wrote:
For me:

1) HIPs
2) Resin
3) Metal

and a distant, distant 4) would be 'PVC'.



I'm pretty much the same. Though I prefer well sculpted single pose resin, it's just a matter of a) the expense and b) of they'd produce sufficient variety of poses which means that HIPs it's usually a safer bet


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/24 19:23:28


Post by: Geifer


As I said, I prefer HIPS (with resin as a good substitute), but as far as my experience goes, you have to take advantage of the medium or it's pointless. Wild West Exodus and Malifaux (to use examples I have personal experience with) have plastic sprues with nicely detailed models, but zero assembly options. Parts A1 through A7 go together to make model A, and so forth. In such a case, I really see no point in having plastic models at all. Unless you as the manufacturer sell tons, resin is just as good, or so it is said. For me as the customer that is definitely true. Plastic models shine if you get various assembly options. Extra heads, armor parts, pouches and weapons, different arms, separate body parts for posability.

The ultimate goal should be to have enough options to assemble a greater variety of models than the number of models in the box, or else you could just make resin models.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/24 19:26:14


Post by: Shadow Captain Edithae


I've a suggestion for terrain, how about highway billboards that come with the Fallout 4 billboard designs printed onto card inserts that you can slot in after painting it?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/25 07:13:56


Post by: Pacific


That would be a great idea, and very easy to implement. Just do as some historicals and other games have done with banners and the like, have some PDFs on the website that you can download, print off and then just stick onto them.

Definitely great news that Modiphius are aiming for TWD quality miniatures, very promising!


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/25 09:12:46


Post by: Geifer


Billboards are a great idea. While they have little gameplay value, they're great mood setters and enrich the tabletop with some proper Fallout flavor. Plus, hi-res Nuka-Girl.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/28 10:26:26


Post by: modiphius


Shadow Captain Edithae wrote:I've a suggestion for terrain, how about highway billboards that come with the Fallout 4 billboard designs printed onto card inserts that you can slot in after painting it?


The pre-printed cardboard sets will come with some cool signage, and yes we're thinking of resin kits that let you add billboards and other Fallout related tech to existing buildings in your collection


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/05/28 19:42:15


Post by: Shadow Captain Edithae


OK...at this point I think it might be easier to ask...what are you not doing?


Automatically Appended Next Post:
 modiphius wrote:
Shadow Captain Edithae wrote:I've a suggestion for terrain, how about highway billboards that come with the Fallout 4 billboard designs printed onto card inserts that you can slot in after painting it?


The pre-printed cardboard sets will come with some cool signage, and yes we're thinking of resin kits that let you add billboards and other Fallout related tech to existing buildings in your collection


I've been using a mix of scratch built terrain, plastic kits (Mantic Games' brick ruins) and resin scatter terrain (Armorcast and Kraken Wargames kickstarter) but what I'm lacking is stuff that is distinctly and instantly recognizable as Fallout.

Things like billboards, cars tanks and vertibirds, vending machines, Pulowski preservation shelters, Red Rocket, billboard printouts, Nuka Cola (and hopefully Sunset Sarsaparilla given that we're setting our campaign in Nevada and Arizona) is exactly what I need.

So I'm probably most looking forward to is terrain.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/06/05 13:36:23


Post by: Geifer


Beasts of War did a nice interview during UK Games Expo:




First three or four minutes is Star Trek RPG (Borg models? count me in ), the rest of the video is Fallout.

Is that the first real, definite confirmation there will be a Liberty Prime model? Hehe. Oh boy, I need a fatman or three.

Good to see they're stressing the timetable hasn't changed and Bethesda isn't giving them undue trouble before greenlighting stuff. I hate those endless delays licensing occasionally comes with.


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/06/05 17:47:39


Post by: endtransmission


Possibly available at Essen? Hmmm our company is sponsoring the event this year... I wonder if that means we all get free tickets?

It sounds like a very flexible system. My one query would be the solo and wasteland cards that will be coming with every box of miniatures though. Are these going to only be useful to the models in the box, or is this going to be like x-wing where you may need to pick up some miniatures you don't necessarily want in order to get some event cards that you do?


[Modiphius] Fallout: Wasteland Warfare - Modiphia Newsletter on Pg. 37 @ 2017/06/08 17:13:38


Post by: Strg Alt


Fallout Tabletop game? That´s great news! Will there also be those lovely mutated animals/critters? Can´t wait to paint Brahmin, Bloatflies, Molerats, Radscorpions, Mirelurks, etc. The lone survivor (male/female) should also be available with a Mad Max vibe: Leather Jacket and sawed-off shotgun. Nukagirl is defintely a must-have.

There should also be a mini-campaign for solo-play: Helping Moira in her research to write that epic wasteland survival guide. You will have to collect mines, monitor mirelurks, fetch food from the local Super Duper Mart, become irradiated and whatnot. Irradiated? It wouldn´t be Fallout, if your guys/gals don´t run the risk of severe irradiation and as a consequence becoming a feral ghoul.

What kind of wargear apart from weapons and armour will be included in the game? Do you need a "ganger" with a Chemist perk to get access to Nuka Cola variants and drugs (Buffout, Jet, Psycho, etc.)? Can your "gangers" become addicted to drugs?

If the campaign mode will be anything like Necromunda, then there is a lot of potential to customize your "gangers" with weapon & armour upgrades. Please also include an XP system with an extensive perk and permanent injury mechanic.