Switch Theme:

[Modiphius] Fallout: Wasteland Warfare - Liberty Prime Incoming! p.53  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Evasive Eshin Assassin






someone said D12 on here somewhere
   
Made in gb
RogueSangre



West Sussex, UK

The interview in Wargames Magazine I read said D12s. Not certain if numerical or bespoke as icons.

This message was edited 1 time. Last update was at 2017/05/02 13:18:15


 
   
Made in gb
Longtime Dakkanaut




D12 would work with special being 1-10, you'd have room to fail on an 11 or 12 at max stats.

I'm sure we'll get the actual answer soon enough!
   
Made in de
Huge Bone Giant






Good point. I didn't think about failure. Call it trauma. Somehow dice equal failure if I roll them...

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Cymru

modiphius wrote:
 JoeRugby wrote:
This announcement has caused me to restart Fallout 4.

How long down the line till there's a vertibird peice?


It's on the list ;-)


Your going to make me a poor man if the minis scale well with my collection.

Is it just the items/objects from the games your allowed to use or can you use the concept art and create things too?

Cause this would sweet on the tabletop



Pacific wrote:
 JoeRugby wrote:
This announcement has caused me to restart Fallout 4.


Haha.. me too

Although tried on Survival mode, and kept losing 30-40 minutes of play with the fruitless search for a bed and then getting one shotted!


Not tried survival mode the idea of no fast travel annoys me too much

Fallen back down the settlement building rabbit hole, 2 hours making a house


My P&M Shenanigans (40k mostly atm)

Diary of a Inquisitor (Other Sci fi in 40k fluff and Pics)
 
   
Made in us
Regular Dakkanaut




This definately looks like something I am going to have to get in on. I added myself to the mailing list.

Does anyone know if they are going to have a KS?
   
Made in us
[DCM]
-






-

No KS here!

LONDON, ENGLAND (April 26, 2017): Modiphius Entertainment, publisher of the Star Trek Adventures, Achtung! Cthulhu, Mutant Chronicles, Conan, Infinity and John Carter of Mars roleplaying games, is thrilled to announce today that Fallout: Wasteland Warfare, the first tabletop miniatures game based on the Fallout universe, is currently in development and is set to release November 2017.


and

Fallout: Wasteland Warfare will be available for pre-order in the summer.

   
Made in gb
Regular Dakkanaut




UK

 Alpharius wrote:
No KS here!

LONDON, ENGLAND (April 26, 2017): Modiphius Entertainment, publisher of the Star Trek Adventures, Achtung! Cthulhu, Mutant Chronicles, Conan, Infinity and John Carter of Mars roleplaying games, is thrilled to announce today that Fallout: Wasteland Warfare, the first tabletop miniatures game based on the Fallout universe, is currently in development and is set to release November 2017.


and

Fallout: Wasteland Warfare will be available for pre-order in the summer.


no just a good ol' fashioned pre-order, with a few surprises.... we're lining up some pretty awesome pre-order bonuses that I think are going to blow people away.

I'll talk more about the dice and system soon, it's still going through tweaks to get the right balance of depth, crunch and action. It certainly feels like Fallout - just the other day I threw Institute Relay Grenades at some Super Mutants who were pretty surprised when a bunch of Gen 1 Synths popped in right next to them ;-)

Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in us
Longtime Dakkanaut






Los Angeles

 modiphius wrote:
It certainly feels like Fallout - just the other day I threw Institute Relay Grenades at some Super Mutants who were pretty surprised when a bunch of Gen 1 Synths popped in right next to them ;-)




Is it November yet?
   
Made in us
RogueSangre



West Sussex, UK

Definitely need to find a new gaming group before the game is released..
   
Made in gb
Stealthy Warhound Titan Princeps





South Wales

I understand defending settlements is going to be a thing, but will you have an ongoing campaign system with a settlement? One you can upgrade to get benefits from etc?

Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
Made in de
Huge Bone Giant






Looking forward to more tidbits.

Is that a hint that we can expect the Institute right from release? What with the clear focus on Fallout 4 at first, and all that. Because no offense to the Brotherhood nutters among you, but I'd like to see a decent faction present. I can already see all the cool little crew specific rules. Brotherhood with Vertibird insertion, Institute relay grenades, Railroad tunnel rats, Wastelanders... plowing the fields...

 DarkTraveler777 wrote:
 modiphius wrote:
It certainly feels like Fallout - just the other day I threw Institute Relay Grenades at some Super Mutants who were pretty surprised when a bunch of Gen 1 Synths popped in right next to them ;-)




Is it November yet?


I wish!

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
RogueSangre



West Sussex, UK

 MrDwhitey wrote:
I understand defending settlements is going to be a thing, but will you have an ongoing campaign system with a settlement? One you can upgrade to get benefits from etc?


They hinted there is a card deck / expansion centred around upgrading your settlement for bonuses.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

The teases sound great, looking forward to more info and pics when the time comes!
   
Made in us
Legendary Master of the Chapter






 DarkTraveler777 wrote:
 modiphius wrote:
It certainly feels like Fallout - just the other day I threw Institute Relay Grenades at some Super Mutants who were pretty surprised when a bunch of Gen 1 Synths popped in right next to them ;-)




Is it November yet?


oh boy November be my birthday. happy early birthday to meeeee.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Regular Dakkanaut






Will this game have any ties to the original 2 games, the turn based combat system seems a pretty good basis for a war game.
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

Beasts of War has a Q&A with Modpihius that I don't think has been posted here yet.
http://www.beastsofwar.com/fallout-wasteland-warfare/qa-time-talking-modiphius/

This part sounded especially interesting:
The idea of PvP, Co-Op & Solo tabletop missions sounds fascinating. Can you run through a bit more on how that plays out?

Well aside from player vs player, I’ve always wanted a wargame with decent solo rules so we’re working on AI decks that are flavoured by their factions specific tactics so you will see one faction acting differently to another if you face off against them on your own or with a friend.

By creating solo rules we can then have players team up together against the game – like defending a joint base together, or perhaps instead we’re playing a PvP game where a third side is controlled by the game.



Modiphius has a long history of working on some great role-playing games. How much of an influence has that had on where you go with this miniatures game?

I think it’s led us to try to bring more narrative missions to the game. Something I’ve found with a lot of wargames is a lack of decent scenarios – so we’re planning lots of linked missions in story driven campaigns with regular monthly releases in a storyline as well as packaged bundles.

Of course if you just want to face off for caps or fight over a simple objective that’s easy. We’re also considering some evolving storylines that are wrapped around each faction and how the players can have an influence on that – more on that soon!

(The questions are bolded and the answers are italicized, in case that wasn't clear.)

Also, this sounds cool:
The game focuses on games ranging from three up to thirty models, however we’re working on a mob version that would let you field much bigger numbers without it taking days to play.

I'm more interested in the smaller skirmish/RPG side of things, but the idea of big battles also appeals to me!

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in de
Huge Bone Giant






Good read. Thanks for the link.

I agree, my focus is also on the individual model, but it's good to have different game modes. I like flexible rule sets (provided they work, of course) and somehow those models have a way of piling up over time. It'll be good to have rules for using them all together every once in a while. Plus I imagine the larger creatures and Vertibirds and similar might be a little too much for a handful of farmers to handle, so giving them a proper home instead of cramming them into tiny skirmishes seems like the way to go.

A good campaign mode is a must, too. Given the statement by and previous focus of Modiphius on RPGs, I'm quite hopeful that this game is in the right hands, actually.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Calculating Commissar






Reading, Berks

 daemonish wrote:
Will this game have any ties to the original 2 games, the turn based combat system seems a pretty good basis for a war game.


That was answered a few pages back. They do have the license for the early games as well, but will be starting with Fallout 4

   
Made in us
Mekboy Hammerin' Somethin'




Alaska

 Geifer wrote:
and somehow those models have a way of piling up over time. It'll be good to have rules for using them all together every once in a while. Plus I imagine the larger creatures and Vertibirds and similar might be a little too much for a handful of farmers to handle, so giving them a proper home instead of cramming them into tiny skirmishes seems like the way to go.

I hadn't put any thought into having balance for the Vertibird, but you're right, it would make more sense in bigger games. You're also right about models accumulating. The big battle rules might also be fun for co-op games.

I like the RPG elements of Fallout the best, and I usually make Speech focused characters rather than combat focused characters. That said, some of my favorite moments from the more modern Fallout games have been when I stumble into giant, unscripted battles involving multiple factions out in the wasteland. It really gives the impression that there's a lot going down out in the wastes and my character is only a part of it. In big, open-world games I don't like it to feel like my character is the only one doing things and if I'm not there everyone immediately sits on their hands and waits for my character to show back up.

I'd like the focus to remain on characters on foot, but in addition to Vertibirds it might be fun to get a working Highwayman like from Fallout 2 or maybe even a few refurbished old tanks like from Fallout Tactics. Again, that would probably only work for big battles.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in gb
Regular Dakkanaut




UK

Yes some of the bigger things are going to be hard for smaller games - though a vertibird would be a great objective for a smaller scale skirmish, and I know plenty will want some of the other larger pieces which we'll get to in time. There's plenty of smaller vehicles that could work nicely for small scale games too

Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in gb
Calculating Commissar






Reading, Berks

I'll want two vertibirds. One to keep neat and tidy, the other to wreck (assuming one isn't already in the terrain offerings). It just wouldn't be Fallout without a crashed Vertibird somewhere

   
Made in gb
Ghastly Grave Guard





UK

While it's not a Kickstarter sort of, the pre order summer but release November pretty much is ks type thing. The pre order numbers and how much we buy are going to factor in how much and what gets released. Pretty much the only negative thing about it. You can say no ks but the pre order to release says otherwise
   
Made in us
Legendary Master of the Chapter






 Motograter wrote:
While it's not a Kickstarter sort of, the pre order summer but release November pretty much is ks type thing. The pre order numbers and how much we buy are going to factor in how much and what gets released. Pretty much the only negative thing about it. You can say no ks but the pre order to release says otherwise


Its like Kickstarter but with no stretch goals. but i believe we get fulfillment protection since its a direct transaction.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut






Los Angeles

 Motograter wrote:
While it's not a Kickstarter sort of, the pre order summer but release November pretty much is ks type thing. The pre order numbers and how much we buy are going to factor in how much and what gets released. Pretty much the only negative thing about it. You can say no ks but the pre order to release says otherwise


Since KS backers have little recourse in terms of refunds, this being a pre-order is a good thing for customers. If something went wrong and delivery was not achieved buyers should have a much easier time getting their money back.

Also, companies using pre-orders to determine production is kinda how things are supposed to work and has nothing to do with Kickstarter which was meant to provide start ups and individuals with the capitol needed to create projects. The fact that companies abuse Kickstarter and have turned the crowdfunding site into a pre-ordering system doesn't make Modiphius' pre-order a Kickstarter.

   
Made in us
Evasive Eshin Assassin






 Motograter wrote:
While it's not a Kickstarter sort of, the pre order summer but release November pretty much is ks type thing. The pre order numbers and how much we buy are going to factor in how much and what gets released. Pretty much the only negative thing about it. You can say no ks but the pre order to release says otherwise
6 mos would be the quickest turn around that ive ever seen.
i dont think that this is quite the same as a kickstarter...
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Yeah I agree with those who say it's not the same. I really love the idea of preordering this! Just have to make sure it gets enough publicity so there's a critical mass
   
Made in de
Huge Bone Giant






 Dakka Flakka Flame wrote:
I like the RPG elements of Fallout the best, and I usually make Speech focused characters rather than combat focused characters. That said, some of my favorite moments from the more modern Fallout games have been when I stumble into giant, unscripted battles involving multiple factions out in the wasteland. It really gives the impression that there's a lot going down out in the wastes and my character is only a part of it. In big, open-world games I don't like it to feel like my character is the only one doing things and if I'm not there everyone immediately sits on their hands and waits for my character to show back up.


Agreed on most points (I rather consider Fallout a vacation where I just want to go exploring and for some reason those lunatics always show up and try to kill me for no damn reason... again...). A miniature wargame will likely have a hard time replicating the goings-on in the wasteland in the same way (since a campaign is more like an MMO than a solo game like Fallout with the various players contributing to the story), but yeah, gunfire and random stuff exploding in the distance is a very atmospheric part of Fallout to me as well. Bethesda still has a long way to go, and I hope they will, but I found Fallout 4 got in a lot more action after the Brotherhood of Steel showed up. Or provisioners and caravans stirring up trouble along their routes.

As an aside, that makes me wonder if caravans will be a thing in the upcoming game. Throughout my wargaming career, escort missions have always been fun but horribly unbalanced affairs.

But since you mention speech, I hope charisma has a function like getting better deals between games, trading stuff and the like. So there's a reason to have a more social character to gain an edge in games rather than just a focus on combat.

 Dakka Flakka Flame wrote:
I'd like the focus to remain on characters on foot, but in addition to Vertibirds it might be fun to get a working Highwayman like from Fallout 2 or maybe even a few refurbished old tanks like from Fallout Tactics. Again, that would probably only work for big battles.


I prefer characters on foot as well. Still, I always wondered about vehicles in Fallout. Realistically, if you can keep power armor maintained, four wheels and a combustion engine can't be so hard to keep running. And unlike Vertibirds and the Prydwen, cars don't need to worry about gravity.

 modiphius wrote:
Yes some of the bigger things are going to be hard for smaller games - though a vertibird would be a great objective for a smaller scale skirmish, and I know plenty will want some of the other larger pieces which we'll get to in time. There's plenty of smaller vehicles that could work nicely for small scale games too


Smaller vehicles you say? What do you know...

 Motograter wrote:
While it's not a Kickstarter sort of, the pre order summer but release November pretty much is ks type thing. The pre order numbers and how much we buy are going to factor in how much and what gets released. Pretty much the only negative thing about it. You can say no ks but the pre order to release says otherwise


I don't know how this is handled by most other companies, but summer to November is at most five months (and nine days). Yeah, that's a bit of a wait, but no way you could produce a larger number of items from concept to finished product in that time. But it'll allow Modiphius to build up all the stock they need to fulfill pre-orders without waiting time.

I don't see how that could be considered a negative. Especially if the release date is set regardless of how long the pre-order period is going to be.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Incorporating Wet-Blending






OT: I got the impression that pre-orders were YMMV. I wouldn't have any problems pre-ordering from Amazon (or RightStuf for the anime fans), or Modiphius or Plaid Hat. But I wouldn't do a pre-order from, say, Palladium or Prodos, or use PayPal. If anyone has found an article about credit cards and pre-orders, definitely post or PM it to me. Thanks!

Paypal: https://petapixel.com/2014/09/23/psa-need-careful-placing-preorder-paypal/


Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in gb
Yu Jing Martial Arts Ninja




Althought I couldn't get in to fallout 4 like I did with 3, damn they can take my money now for this one.
   
 
Forum Index » News & Rumors
Go to: