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DarkTraveler777 wrote: Agree with everyone above. I hope Prodos isn't involved with this game in any capacity. I'd almost prefer if Creature Caster were the casting company...
Just curious -what's the reason for the disdain for Prodos?
Their handling of the AVP Kickstarter was atrocious. There are still backers who haven't received their full pledges despite the game already moving towards a second edition and the materials being available at retail for a while now.
They have not done right by their KS backers, and I have a difficult time supporting a company that treats well-meaning financial backers so poorly.
DarkTraveler777 wrote: Agree with everyone above. I hope Prodos isn't involved with this game in any capacity. I'd almost prefer if Creature Caster were the casting company...
Just curious -what's the reason for the disdain for Prodos?
Their handling of the AVP Kickstarter was atrocious. There are still backers who haven't received their full pledges despite the game already moving towards a second edition and the materials being available at retail for a while now.
They have not done right by their KS backers, and I have a difficult time supporting a company that treats well-meaning financial backers so poorly.
I'm not against special character models like Preston Garvey or Nick Valentine, but I'm most excited for the more generic characters, weapons and scenery. Brotherhood of Steel Paladins, Mr. Handy robots, 10mm SMGs, etc. I like coming up with my own characters and stories.
modiphius wrote: There will be 3 good factions at launch, then more following and one of those is the Wastelanders which is like your settlement with Sturgess, Mama Murphy, Preston Garvey, the Sole Survivor etc.
Settlement, you say? Interesting...will you mark this settlement on our map for our convenience?
modiphius wrote: There will be 3 good factions at launch, then more following and one of those is the Wastelanders which is like your settlement with Sturgess, Mama Murphy, Preston Garvey, the Sole Survivor etc.
Settlement, you say? Interesting...will you mark this settlement on our map for our convenience?
Well of course you're going to create your own version of Sanctuary Hills, on paper and or cards you can create various resources that benefit your battles but when it comes to fight a defense game you translate your Caps in to an actual base. Did your buddy try his luck with Supermutants last time against your defences? Maybe go for more gas powered turrets this time, a few exploding cars? Maybe it's better to get more cover in case he's thinking more long range firepower. Each game you can try a different strategy -
you don't lose stuff if you lose the game. This is one of the bits I'm personally interested in alongside the AI side of things. There's going to be a 'set' that digs deep in to base building and defenses. I better not say too much more as the design team will give me hard stares after the weekend as it is haha!
Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls
modiphius wrote: Well of course you're going to create your own version of Sanctuary Hills, on paper and or cards you can create various resources that benefit your battles but when it comes to fight a defense game you translate your Caps in to an actual base. Did your buddy try his luck with Supermutants last time against your defences? Maybe go for more gas powered turrets this time, a few exploding cars? Maybe it's better to get more cover in case he's thinking more long range firepower. Each game you can try a different strategy -
you don't lose stuff if you lose the game. This is one of the bits I'm personally interested in alongside the AI side of things. There's going to be a 'set' that digs deep in to base building and defenses. I better not say too much more as the design team will give me hard stares after the weekend as it is haha!
Interesting roundup, cheers for taking the time to reply Modiphius!
I'm really interested to hear that there might be a chance for real* Fallout stuff later down the line.
A hard plastic customizable Fallout player character sounds like the stuff nerdy dreams are made of. I really hope this comes to fruition, done correctly it could be a bestselling product in its own right as far as I'm concerned! If there was enough kit with a variety of torso, legs, weapons etc etc I'd buy a tonne of them! Anyway, you know all of this. It's just exciting times for Fallout nerds at the moment!
Well, I'd certainly buy a couple of plastic Vault Dwellers. There's a handful of groups where you can fit in one of these guys without it looking odd, so even if you only need one as the tabletop version of your character, they have other uses too. So fingers crossed that this will eventually happen.
I like that description of settlements. Really the element I'm looking forward to the most, at least on the rules side.
Really liking the sound of this - reading the comments it sounds like its going to be difficult to please everyone, as there is a lot of room in the setting (and beyond, such as the Chinese Vs US for instance) but hopefully it sounds like the core will be there - wasteland wanderers, settlers, super mutants and Brotherhood of Steel. And, combined with the resource management.
And great that we have a person from the company commenting here!
JoeRugby wrote: This announcement has caused me to restart Fallout 4.
How long down the line till there's a vertibird peice?
It's on the list ;-)
Love your work!!!
"All GW will gain is my increased contempt for their business practices." - AesSedai
"Its terrible the way that conversion kit is causing him to buy 2 GW kits... " - Mad4Minis
"GW are hard to parody, as they are sometimes so stupid that the best in comedy couldn't beat them at their own game..." - Paradigm
I just hope this game really doubles down on a depth/wealth of campaign/persistent elements. After the lighter Necromunda reboot, I realize I and my group really want the added depth and substance of lots of options, progression, and narrative fun.
Just been reading an article in Miniature Wargames magazine that has a little more information on the release. It's based on an interview a little while back so may be out of date.
The boxed faction sets will contain 9 figures, a full set of rules, measuring sticks, 10 dice (D12s in different colours), unit card decks, equipment cards and an AI deck. There will be 6 or 7 different factions (doesn't specify if that's at launch).
One of the other important bits it mentioned is that they will be working with Battls Systems to provide printed card terrain.
JoeRugby wrote: This announcement has caused me to restart Fallout 4.
How long down the line till there's a vertibird peice?
It's on the list ;-)
Love your work!!!
Sweet, a vertibird would be awesome! Are humans and vehicles going to be truescale to each other, or are vehicles going to be a bit small to keep them a manageable size?
Is a super mutant behemoth on the list? That would be pretty cool.
I'm actually interested in what kind of rules system and dice they're going to use. Of all the video games I thought Fallout 3 had a system that could be transferred the easiest, with D10s for S.P.E.C.I.A.L. (ranging from 1 to 10). and D100 for skills (ranging from 1 to 100). Seems to me like there is no way around having the basic stats of the models be S.P.E.C.I.A.L., since it's Fallout. So how likely is it that they won't go with D10s?
Nehekhara lives! Sort of!
Why is the rum always gone?