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Made in gb
Is 'Eavy Metal Calling?





UK

Aeneades wrote:
 Siygess wrote:
Cool stuff. I wonder if we will see any of the companion characters from the Fallout games? That would be pretty neat.

Hey Modiphius, have you considered partnering with someone for some official terrain? If not, then TTCombat might not be a bad idea - they do resin casting too, so could easily (and cheaply!) do hybrid MDF and resin kits.


They have mentioned that there will be official terrain including Red Rocket, sanctuary Hills, vending machines and wrecked vehicles. Sounds like there are rules about building up a settlement and then defending it.


I can't wait for the Preston Garvey/Minutemen expansion! Then all you can do is defend settlements!

 
   
Made in gb
Martial Arts SAS




United Kingdom

I just hope the campaign arc has a random "between sessions" event table that includes a shotgun wedding!

This message was edited 1 time. Last update was at 2017/04/27 08:47:12


   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Or playing chess with a radscorpion.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Is 'Eavy Metal Calling?





UK

I wonder how this game is going to have the various wildlife function; it doesn't really make sense to have them as a playable faction, but they could work well as an AI card controlled 'third faction'.

You could be in the middle of a shootout over some loot and a Deathclaw shows up to ruin your day, something like that could totally change the dynamic of the game as both sides then have a much bigger problem than each other.

 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

One thing I'd like to know - it's clear that the initial release will pretty much be "Fallout 4 - The Not-video Game", which is fine and expected since you'll want to tap into the most recent buzz and Bethesda no doubt want the license to promote the game they're presently selling. But. Assuming the game does well, will we be getting "proper" Fallout at some stage? If not the original couple of games, then maybe at least New Vegas themed stuff?

The new games aren't bad or anything, but they just don't have the same feel as the old radioactive desert setting.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Calculating Commissar






Reading, Berks

Enquiring minds want to know if we can play as Liberty Prime too

   
Made in de
Huge Bone Giant






I like everything I see. I mean, they should have aimed for an October 23 release, but I guess November is close enough. Still, gonna be a long wait from here...

I like the idea of integrated terrain rules. It's something about Necromunda that I always missed, home turf affecting the defending gang. I'm really hoping for good rules on this since defense is one of my favorite things to do in games. In fact, I found Fallout 4 a bit lacking because of item placement, limits and character pathfinding getting in the way of setting up a good defense. Tabletop rules, especially the closer they are to RPG level detail, can work so much better because living, thinking people can work around problems a programmed computer game can't.

It'll be loveley to see good, themed terrain for this game. Red Rocket especially.

Overall this sounds very promising. I like the addition of an AI and therefore Coop capability. I love that in games.

And the idea of getting separate weapons and gear for customizing models? I need this in my life!

 thegreatchimp wrote:


Well that Golem figure has all but convinced me, hard to believe it's considered 32mm. Perhaps the lack of clothes have something to do with it!

Yes I agree regarding height. It would be overall bulk / proportions I'd be making a decision on. e.g. a plastic Cadian and an Infinity trooper -I could never put them on a board together. And yes it would be the plastic Cadian that gets put back in the box


Golem seems to make slim, realistically scaled models. I don't think bulking her up with clothes would change that much. I have the unassembled, clothed version of the model stashed away somewhere so I can't check, but from memory the detail is very intricate.

But yes, it's very much always require to check models because scale isn't easily defined and isn't standardized.

Completely agreed on Cadians versus Infinity guys. To think that the old metal Cadians are outright lovely compared to the followup plastics - it's a shame and you would be right to put away the Cadian again!

 Dark Severance wrote:
That is mainly because there isn't a real standard, there are technically two methods widely used for measurements. Originally it used to be from the base of the foot to the top of the head. Historical miniatures, wargame miniatures tend to use this because they don't have different races, head sizes or helmets to mess with. It is also more widely accepted (mainly because of helmets, hats, tall hair styles, etc) to measure from the base of the foot to the eyes. Without knowing what they are measuring and their website doesn't specifically state it, it is hard to say although just based on the lineup (without measuring) I would say they are measuring to the top of the head. Even the poster who posted said, "I sculpted for 32mm scale specifically. She's 30mm tall from sole to eyes and 32mm tall from sole to top of head.". Which even though that is an acceptable way, I don't consider it 32mm but would consider it a 30mm in size to compare with more current mainstream miniatures.


It's a huge, unregulated mess. I'm not holding it against companies that they advertise in a specific way and use their best guess. It's really all they can do. But from a customer point of view it's not particularly great.

As for my brief statement, I think that reflects pretty much all the pitfalls of scale if properly explained:

So there I was, making my own Vault Dweller. How to go about it? I want something I'm familiar with, so I'm going with the average height of my generation (in a western industrial country to boot). I want something that doesn't look odd next to 1/56 terrain, which is readily available and fits 28mm models, and 1/48 terrain with is closer to 32mm to 35mm, especially for vehicle kits. So I'll pick a 1/52 scale for the model and work off of that. And let's not forget that traditionally with wars being fought by men, any scale in mm is then used to describe the average male human standing straight up, barefoot. So my default dude is 32mm from sole to eyes, 34mm to the top of his skull. The girl in question is a bit shorter, leading to the 30mm and 32mm thing. If I follow your categorization (which I do, by the way), she is 30mm if she is the measure of all things, and 32mm if her averaged male counterpart is used as a measure instead.

That's a lot of factors to consider. A company has to make a lot of decisions and condense them into a single easily understood number. Without an industry standard, there's really no surprise this leads to a fair bit of deviation between different model lines.

 Dark Severance wrote:
That is where "heroic" scale really messes with what is becoming the more streamline scales of 28-32mm ranges. Along properly scaled mentions, not heroic, it tends to make them squat and strange looking. Unfortunately WH40K doesn't really scale well with a most new miniatures, there are some that do but overall when you get to a Cadian, things look weird.


That's what I like about the renders shown by Modiphius. Personally I'm more on the realistic side of things, so they work just fine for me. And luckily, realistic and heroic aren't binary. You can easily fit in slightly heroic with perfectly realistic and somewhat heroic with GW's completely over the top proportions.

But model compatibility gets difficult at the ends of the spectrum. Again, I couldn't be happier with the renders shown. They allow for a bit more heroic sculpting to still look good next to them while being close to my ideal. But you really couldn't use 40k models next to these with their large hands and feet and their humongous weapons. Nor could you put realistically proportioned models in an Imperial Guard army and expect them to look good next to Cadians and Catachans.

Even models from Wild West Exodus (35mm) which are really tall next to what is generally put in the 28mm to 32mm category look the part simply because they eschew the heroic aspect. Yeah, they're really tall guys, but they work and their weapons and gear aren't out of scale either. It's really style (realistic versus heroic) that messes with model compatibility, not height (at least not within a reasonable span).


Automatically Appended Next Post:
 Paradigm wrote:
I wonder how this game is going to have the various wildlife function; it doesn't really make sense to have them as a playable faction, but they could work well as an AI card controlled 'third faction'.

You could be in the middle of a shootout over some loot and a Deathclaw shows up to ruin your day, something like that could totally change the dynamic of the game as both sides then have a much bigger problem than each other.


Well, they said there will be AI cards for solo play. I assume that includes wildlife. It would be silly not to.

I've been playing Fallout with a modded version of Necromunda, with AI rules for such encounters. So from personal experience, I wholeheartedly agree. Deathclaws popping up to ruin some poor gang's day totally needs to be a thing.

This message was edited 1 time. Last update was at 2017/04/27 09:41:28


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Longtime Dakkanaut




 Yodhrin wrote:
One thing I'd like to know - it's clear that the initial release will pretty much be "Fallout 4 - The Not-video Game", which is fine and expected since you'll want to tap into the most recent buzz and Bethesda no doubt want the license to promote the game they're presently selling. But. Assuming the game does well, will we be getting "proper" Fallout at some stage? If not the original couple of games, then maybe at least New Vegas themed stuff?

The new games aren't bad or anything, but they just don't have the same feel as the old radioactive desert setting.


It would be amazing if they ever did real Fallout - but I agree FNV is about the best we could possibly hope for.
   
Made in gb
Longtime Dakkanaut





Real Fallout is Fallout 3 onwards for me as I never played the originals. Maybe just call them Fallout 1/2?
   
Made in gb
Longtime Dakkanaut




The originals, the progenitors, the masterpieces - whatever you want to call them. I spent a good few years as a dev on a fallout 1&2 conversion to an MMO, so you could say I'm biased.

   
Made in de
Huge Bone Giant






I like to think of it as West Coast Fallout and East Coast Fallout. They're both Fallout, but focus on different themes. I never liked the West Coast ones as well as the East Coast ones, because to me the point of a post-apocalyptic setting is that there is a loss of civilization. Like in Fallout 3 where you can go sightseeing in what's left of Washington. By comparison, I didn't get the feeling when playing New Vegas that the Mojave looked any different before and after it got nuked. It's a desert!

Does anybody have experience with Modiphius's RPGs? I too am wondering what we can expect in terms of the setting. I would think writing basic rules supplemented with various setting/campaign books to use these rules in is the most intuitive way to go (mirroring the usual way RPGs handle things). No idea if that's what's going to happen, though.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Calculating Commissar






Reading, Berks

The Modiphius RPGs are great. Plenty of background fluff to provide atmosphere and well managed. The Kickstarters have been delayed due to writers, staff ilness or the license holders changing things in their worlds and then asking Modiphius to rewrite parts of their original manuscripts again (Infinity, I'm looking at you), but the end product is always worth the wait, especially for the artwork. I'd love to see some Fallout art by the guy responsible for all the A!C prettiness; the gritty feel would certainly fit.

The RPGs do tend to have lots of source books for settings or factions. It would be great to see this extend to the Fallout game too.

The Achtung! Cthulhu game, IMO is a nice package, but could have done with much more intro fluff as the rulebook pretty much dumped you in the world with no real context. 2 pages is, imo, insufficient as a background section to a game system, even one that is set in the real world with odd things happening that no-one understands. The campaign book, however, had some really nice background material, but this was an optional purchase.

Having been critical there, I am still a massive Modiphius fanboy

Hopefully the Fallout license will come with lot of fluff to back up the core rules in the first book.

This message was edited 1 time. Last update was at 2017/04/27 13:19:21


   
Made in de
Huge Bone Giant






Thanks for the overview.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in ca
Dangerous Duet






I wonder what kind of factions there will be in it. Fallout is rich in factions.

 
   
Made in ie
Veteran Wolf Guard Squad Leader





Dublin

There's one unit I'll be holding my breath for -NCR desert Rangers "Those guys chew bullets and spit napalm!"
Also Deathclaws!

I let the dogs out 
   
Made in gb
RogueSangre



West Sussex, UK

I can only echo endtransmissions comments. I backed their first Kickstarter and was very happy with the quality and quantity of the books received. I have also started up with the Achtung Cthulhu skirmish game and have been really impressed with the model quality so far, I haven't seen any of the newer Resin models yet, only the metal, but endtransmission previously commented that the quality was good.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Please, I need NCR.

I NEED THE NCR!

GLORY TO THE TWO-HEAD BEAR!

Spoiler:

This message was edited 3 times. Last update was at 2017/04/27 17:17:37


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

That's an ace piece of artwork, where is it from?

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Pacific wrote:
That's an ace piece of artwork, where is it from?



http://www.deviantart.com/art/NCR-Ranger-545230665


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in at
Boom! Leman Russ Commander





NCR could be great. Lots of infantry focused on reliable shooting, backed up with some of the most elite models in the whole game.
   
Made in us
Longtime Dakkanaut






Los Angeles

 Arbitrator wrote:
NCR could be great. Lots of infantry focused on reliable shooting, backed up with some of the most elite models in the whole game.


I love NCR, but those ability descriptions sounds more like how BoS should play.

Wouldn't NCR be more appropriate as mid-range soldiers? Mid-tier armor, mid-tier weapons, but perhaps morale on the lower-end. Those "grunt" squads could then be supplemented with more elite Rangers that have better abilities/items.


   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Yeah, the Ultra-Elite with low model counts armys should be the BoS and the Enclave. I see NCR more of a mid-high quality army, like Imperial Guard with Tempestus Scions.

The Cesar's Legion can be a tricky one. Low quality hordes but with a very very high morale?

This message was edited 1 time. Last update was at 2017/04/27 17:34:44


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Calculating Commissar






Reading, Berks

Why do I get the feeling that there will be lots of fan factions and settings cropping up very quickly for the other Fallout regions until official source books are released?

   
Made in us
Willing Inquisitorial Excruciator






 Pacific wrote:
Confirmation from earlier in the thread that it's not being done by Prodos:

 modiphius wrote:
Taarnak wrote:Please, for the love of all that is holy tell me this will not be Prodos or Unicast (or whatever they call their base required bullshite).

So excited and so nervous...

~Eric


We're doing resin production in the UK



That's not explicit denial of all involvement, come to think of it.

I certainly don't want to trash talk Modiphius or this game. I just don't want to give Prodos any money, even indirectly.

I will admit now though, this is the one project I can think of that will get me to do so.

~Eric

   
Made in us
[DCM]
-






-

 Taarnak wrote:
 Pacific wrote:
Confirmation from earlier in the thread that it's not being done by Prodos:

 modiphius wrote:
Taarnak wrote:Please, for the love of all that is holy tell me this will not be Prodos or Unicast (or whatever they call their base required bullshite).

So excited and so nervous...

~Eric


We're doing resin production in the UK



That's not explicit denial of all involvement, come to think of it.

I certainly don't want to trash talk Modiphius or this game. I just don't want to give Prodos any money, even indirectly.

I will admit now though, this is the one project I can think of that will get me to do so.

~Eric


I was thinking the same thing Taarnak - and given the shifting definitions of 'resin' and such...

I'd be OK with Modiphius explicitly saying that it isn't Prodos or one of its shell companies.

   
Made in us
Newb




The Wasteland

 Alpharius wrote:
 Taarnak wrote:
 Pacific wrote:
Confirmation from earlier in the thread that it's not being done by Prodos:

 modiphius wrote:
Taarnak wrote:Please, for the love of all that is holy tell me this will not be Prodos or Unicast (or whatever they call their base required bullshite).

So excited and so nervous...

~Eric


We're doing resin production in the UK



That's not explicit denial of all involvement, come to think of it.

I certainly don't want to trash talk Modiphius or this game. I just don't want to give Prodos any money, even indirectly.

I will admit now though, this is the one project I can think of that will get me to do so.

~Eric


I was thinking the same thing Taarnak - and given the shifting definitions of 'resin' and such...

I'd be OK with Modiphius explicitly saying that it isn't Prodos or one of its shell companies.


I jumped on here for the first time just to voice my agreement with this. Please keep the smell of Prodos out of the Wasteland
   
Made in us
Longtime Dakkanaut






Los Angeles

Agree with everyone above. I hope Prodos isn't involved with this game in any capacity. I'd almost prefer if Creature Caster were the casting company...
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

Weapon sprues would be amazing!

I figure it will be easy enough to paint many of those bases up with a desert look, or maybe add some extra sand to the more urban ones.

The nice thing about concrete is that it is plausible in pretty much any region.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in gb
Regular Dakkanaut




UK

Alpharius wrote:So, not Prodos then?


Hi I can confirm it's definitely not Prodos. We're using a UK casting company who do very good quality resin production. They're also used by Hawk Wargames if that helps :-)

Siygess wrote:Cool stuff. I wonder if we will see any of the companion characters from the Fallout games? That would be pretty neat.

Hey Modiphius, have you considered partnering with someone for some official terrain? If not, then TTCombat might not be a bad idea - they do resin casting too, so could easily (and cheaply!) do hybrid MDF and resin kits.


Funnily enough yes we are and we have and the Red Rocket terrain set you're going to see is simply bloody brilliant the guys we're doing it with have done an incredible job. Following will be lots more awesome sets to build your wasteland. There will be buildings and lots of resin accessories such as nuka cola machines, rusted cars, work benches and consoles etc.

Paradigm wrote:I wonder how this game is going to have the various wildlife function; it doesn't really make sense to have them as a playable faction, but they could work well as an AI card controlled 'third faction'.

You could be in the middle of a shootout over some loot and a Deathclaw shows up to ruin your day, something like that could totally change the dynamic of the game as both sides then have a much bigger problem than each other.


There will be an AI deck plus at the moment every set comes with specific AI cards for that faction or units so the AI is always customised based on what you're facing. We're looking at narrative AI stuff as well. Perhaps Raiders are more sneaky so they pop out of the nearest ruins. And yes there will be Deathclaws... lots of them

Yodhrin wrote:One thing I'd like to know - it's clear that the initial release will pretty much be "Fallout 4 - The Not-video Game", which is fine and expected since you'll want to tap into the most recent buzz and Bethesda no doubt want the license to promote the game they're presently selling. But. Assuming the game does well, will we be getting "proper" Fallout at some stage? If not the original couple of games, then maybe at least New Vegas themed stuff?
The new games aren't bad or anything, but they just don't have the same feel as the old radioactive desert setting.


There's a lot in Fallout 4 to keep us busy but we've already got eyes on factions in Fallout 3 and we've access to 1 and 2 for stoyline and factions when we need it. We don't want to swamp everyone with options (and stores just won't carry everything) so we have to roll them out slowly. There will be 3 good factions at launch, then more following and one of those is the Wastelanders which is like your settlement with Sturgess, Mama Murphy, Preston Garvey, the Sole Survivor etc. There will be lots of allies sets if you want to focus on them or you can team them up with one of the main factions. Anyway yes - older Fallout stuff hell yes just give us time. We're doing a survey next week if you're signed up to help tell us which factions, characters, scenery etc you MOST want to see first so will be a good change to get heard. I'm a big believer in checking that what we think is a great idea is actually what you all want too.

endtransmission wrote:Enquiring minds want to know if we can play as Liberty Prime too


Make a massive resin robot that you could only use with giant battles ....? What do you think the answer is ;-) I will be the first one testing 50 Deathclaws against 100 Brotherhood of Steel just because. Wait for that video playthrough.

Dakka Flakka Flame wrote:Weapon sprues would be amazing!
I figure it will be easy enough to paint many of those bases up with a desert look, or maybe add some extra sand to the more urban ones.
The nice thing about concrete is that it is plausible in pretty much any region.


Yes we'll put weapon and gear sprues for modders together for month 2 or 3 once the figure sets are all set up. There will also be scenic bases with the peg holes filled for those who want to customise (the models all have pegs in the feet to slot them quickly in to the bases).

We are considering a hard plastic sprue for the sole survivor (male / female) with lots of options as I figure this could be the one everyone would want. However - you've got to be really careful with hard plastic a it's very easy to really screw up (I'm sure many of you can think of good examples of that), and spend a lot of money not getting it right. We want to give you really beautiful resin figures first and then look at expanding from there. We'll likely bring this up in the survey and spend time getting it right if we decide to do that.

Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in ie
Veteran Wolf Guard Squad Leader





Dublin

 DarkTraveler777 wrote:
Agree with everyone above. I hope Prodos isn't involved with this game in any capacity. I'd almost prefer if Creature Caster were the casting company...


Just curious -what's the reason for the disdain for Prodos?

I let the dogs out 
   
 
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