34439
Post by: Formosa
Spartan089 wrote:CthuluIsSpy wrote:Spartan089 wrote:Allies? More flyers? Fortifications you can just plop onto the field for little points cost? Double foc after 2000+ points?! GW is turning 6th into apocalypse. Next thing you know they'll be selling us plastic titans.
And that is bad...how?
Because this is all a money ploy by GW. Allies meanes that if you collected a single army all your life you are now at a disadvantage because your not as flexible as those with two or more armies now. So now you have to buy more models to stay competitive. Worse yet now you have to get more models for the army you already have because at 2000+ points you can take up to double your foc slots. So even if you ignore allies and stick to the same armies your now still at a disadvantage because the other guy who shelled out the money can field his mega spam list (24 razor backs sure!, 18 leman russ, you got it!), include his broken allies (sucks if your not friends with Draigo), AND field a fortress.... This is not balanced at all.
Not with that attitude its not i agree, now this attitude is fine
Want to include a stormraven in your RAVENwing army, well you can now
Want to include Cultists alongside your Chaos marines.... go ahead and take a few
its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy ( DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
Note: YOU refers to the gaming community as a whole not any one person, you know who you are lol
9594
Post by: RiTides
Ovion wrote:OK, having hit F5 and read more, looks like THIS is the new Force Organisation Chart:

Quoting this onto the new page, since it might get lost in the shuffle.
37231
Post by: d-usa
Formosa wrote:Spartan089 wrote:CthuluIsSpy wrote:Spartan089 wrote:Allies? More flyers? Fortifications you can just plop onto the field for little points cost? Double foc after 2000+ points?! GW is turning 6th into apocalypse. Next thing you know they'll be selling us plastic titans.
And that is bad...how?
Because this is all a money ploy by GW. Allies meanes that if you collected a single army all your life you are now at a disadvantage because your not as flexible as those with two or more armies now. So now you have to buy more models to stay competitive. Worse yet now you have to get more models for the army you already have because at 2000+ points you can take up to double your foc slots. So even if you ignore allies and stick to the same armies your now still at a disadvantage because the other guy who shelled out the money can field his mega spam list (24 razor backs sure!, 18 leman russ, you got it!), include his broken allies (sucks if your not friends with Draigo), AND field a fortress.... This is not balanced at all.
Not with that attitude its not i agree, now this attitude is fine
Want to include a stormraven in your RAVENwing army, well you can now
Want to include Cultists alongside your Chaos marines.... go ahead and take a few
its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy ( DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
Note: YOU refers to the gaming community as a whole not any one person, you know who you are lol
Now now, it's not the players fault for playing like a douche. It's GWs fault for letting the player play like a douche.
4884
Post by: Therion
d-usa wrote:Only 4 scoring units?
And are killpoints still a thing? Cause that army is giving up a lot of them.
Kill points have changed to 'sort of' victory points, but even so that's beside the issue. The issue is giving up to what? You (not you in particular but the enemy in general) can't even hit the flyers after they've alpha struck you on turn two (all arrive on a 2+) and destroyed all the units that can hit them with better than 6's. For the entire game you'll be reduced to just watching the Vendettas patrol the table and plink away with the lascannons. The Hydras are there to ensure the Vendettas win the battle against enemy flyer armies.
In any case that's just an example of how lame the double FOC is and you knew it.
37352
Post by: Mandor
Painnen wrote:
Here's a 2000 pts 6th edition army single codex no allies because it's a fluffy totally non power gamery army that likes their airplanes but doesn't like your airplanes:
-CCS + Astropath + 4 flamers
-CCS + Officer of the Fleet + 4 flamers
-Veterans + 3 meltaguns
-Veterans + 3 meltaguns
-Veterans + 3 meltaguns
-Veterans + 3 meltaguns
-Vendetta
-Vendetta
-Vendetta
-Vendetta
-Vendetta
-Vendetta
-Hydra
-Hydra
-Hydra
-Hydra
-Manticore
-Manticore
How can you get 6 FA and 6 HS at 2000 points? You have to fill 2000 points with your original single FoC first, then you get your second FoC.
4884
Post by: Therion
You have to fill 2000 points with your original single FoC first, then you get your second FoC.
Incorrect. Before the guy on Reddit went to sleep he confirmed the only requirement is one HQ and two Troops from both FOCs. You get the second FOC not because your old one is full but simply because the points value is 2000 points or higher.
26519
Post by: xttz
Formosa wrote:
I disagree, carnifex with rage are a very very good tank hunter now, it can get the +d3 attacks too and as far as we know this combines with the new +2 attacks from rage making it 8 possible attacks on charge re rolling 1's, yeah its I1, but thats more attacks than a bleeding trygon, im gonna be dusting mine off to see how they do
With 2D6 charge and two pairs of Scy Tals allowing you to re-roll all hits, it does have alot of potential. Especially as you don't need to buy any upgrades to pull it off - a vanilla fex will do this just fine. I'd still like to know if Smash makes you round your attacks up or down though.
The dakkafex could also make a return against weaker mech armies. Twelve twin-linked S6 shots has the potential to ruin anyones day via glancing.
9594
Post by: RiTides
We're probably just overloading this thread, Therion
34439
Post by: Formosa
d-usa wrote:Formosa wrote:Spartan089 wrote:CthuluIsSpy wrote:Spartan089 wrote:Allies? More flyers? Fortifications you can just plop onto the field for little points cost? Double foc after 2000+ points?! GW is turning 6th into apocalypse. Next thing you know they'll be selling us plastic titans.
And that is bad...how?
Because this is all a money ploy by GW. Allies meanes that if you collected a single army all your life you are now at a disadvantage because your not as flexible as those with two or more armies now. So now you have to buy more models to stay competitive. Worse yet now you have to get more models for the army you already have because at 2000+ points you can take up to double your foc slots. So even if you ignore allies and stick to the same armies your now still at a disadvantage because the other guy who shelled out the money can field his mega spam list (24 razor backs sure!, 18 leman russ, you got it!), include his broken allies (sucks if your not friends with Draigo), AND field a fortress.... This is not balanced at all.
Not with that attitude its not i agree, now this attitude is fine
Want to include a stormraven in your RAVENwing army, well you can now
Want to include Cultists alongside your Chaos marines.... go ahead and take a few
its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy ( DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
Note: YOU refers to the gaming community as a whole not any one person, you know who you are lol
Now now, it's not the players fault for playing like a douche. It's GWs fault for letting the player play like a douche.
Touche good sir
I stand by my point however, if you want to break the game to have fun... do so, just dont do it to us beer and pretzel players, in the gim darkness of norwich city... you will not be missed
33816
Post by: Noir
Mandor wrote:Painnen wrote:
Here's a 2000 pts 6th edition army single codex no allies because it's a fluffy totally non power gamery army that likes their airplanes but doesn't like your airplanes:
-CCS + Astropath + 4 flamers
-CCS + Officer of the Fleet + 4 flamers
-Veterans + 3 meltaguns
-Veterans + 3 meltaguns
-Veterans + 3 meltaguns
-Veterans + 3 meltaguns
-Vendetta
-Vendetta
-Vendetta
-Vendetta
-Vendetta
-Vendetta
-Hydra
-Hydra
-Hydra
-Hydra
-Manticore
-Manticore
How can you get 6 FA and 6 HS at 2000 points? You have to fill 2000 points with your original single FoC first, then you get your second FoC.
Who said that, you just need 1 HQ and 2 Tropps for each FoC before you can go wild.
1918
Post by: Scottywan82
Mandor wrote:Painnen wrote:
Here's a 2000 pts 6th edition army single codex no allies because it's a fluffy totally non power gamery army that likes their airplanes but doesn't like your airplanes:
How can you get 6 FA and 6 HS at 2000 points? You have to fill 2000 points with your original single FoC first, then you get your second FoC.
'
This is seemingly NOT the case. 2000 points = 2 FOCs, apparently, no requirement to fill one to open the second.
33495
Post by: infinite_array
Mandor wrote:
How can you get 6 FA and 6 HS at 2000 points? You have to fill 2000 points with your original single FoC first, then you get your second FoC.
Because this?
RiTides wrote:Ovion wrote:OK, having hit F5 and read more, looks like THIS is the new Force Organisation Chart:

Quoting this onto the new page, since it might get lost in the shuffle.
6772
Post by: Vaktathi
Formosa wrote:Spartan089 wrote:CthuluIsSpy wrote:Spartan089 wrote:Allies? More flyers? Fortifications you can just plop onto the field for little points cost? Double foc after 2000+ points?! GW is turning 6th into apocalypse. Next thing you know they'll be selling us plastic titans.
And that is bad...how?
Because this is all a money ploy by GW. Allies meanes that if you collected a single army all your life you are now at a disadvantage because your not as flexible as those with two or more armies now. So now you have to buy more models to stay competitive. Worse yet now you have to get more models for the army you already have because at 2000+ points you can take up to double your foc slots. So even if you ignore allies and stick to the same armies your now still at a disadvantage because the other guy who shelled out the money can field his mega spam list (24 razor backs sure!, 18 leman russ, you got it!), include his broken allies (sucks if your not friends with Draigo), AND field a fortress.... This is not balanced at all.
Not with that attitude its not i agree, now this attitude is fine
Want to include a stormraven in your RAVENwing army, well you can now
Want to include Cultists alongside your Chaos marines.... go ahead and take a few
its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy ( DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
Note: YOU refers to the gaming community as a whole not any one person, you know who you are lol
Rules should be designed with the idea in mind that players will, by their very nature, try to find ways to break/loophole them. That goes for any system, be it games, laws, etc. It is the responsibility of the designers to do their utmost to ensure that it is not abuseable. Putting that all on the players is like saying "hey, I'm going to leave $2,000 cash here on the table and not come back to this room ever again, nothing bad will ever happen to you if you take it and I have no way of knowing if you take it, but please don't take it", and then expecting the $2000 to still be there. There will *always* be people who will point to the rules and say "well it doesn't say I can't!" and then one's only recourse is not to play.
34439
Post by: Formosa
xttz wrote:Formosa wrote:
I disagree, carnifex with rage are a very very good tank hunter now, it can get the +d3 attacks too and as far as we know this combines with the new +2 attacks from rage making it 8 possible attacks on charge re rolling 1's, yeah its I1, but thats more attacks than a bleeding trygon, im gonna be dusting mine off to see how they do
With 2D6 charge and two pairs of Scy Tals allowing you to re-roll all hits, it does have alot of potential. Especially as you don't need to buy any upgrades to pull it off - a vanilla fex will do this just fine. I'd still like to know if Smash makes you round your attacks up or down though.
The dakkafex could also make a return against weaker mech armies. Twelve twin-linked S6 shots has the potential to ruin anyones day via glancing.
Or 2 heavy (points havy that is hof hof) venom cannons for sniping and lolzorgs
3933
Post by: Kingsley
Again, it's not like people are actually going to play with doubled FOCs except in explicitly crazy events like the Adepticon Gladiator. They're not balanced and won't be seen in typical events. In fact, this might be the straw that breaks the back of the 2,000 points standard in the US, with events switching to 1750 or 1850 instead to avoid confusion.
If that doesn't happen, I predict we'll see a lot of "1,999" point events, perhaps with leniency allowed for armies that are one point over.
782
Post by: DarthDiggler
Therion wrote:d-usa wrote:Only 4 scoring units?
And are killpoints still a thing? Cause that army is giving up a lot of them.
Kill points have changed to 'sort of' victory points, but even so that's beside the issue. The issue is giving up to what? You (not you in particular but the enemy in general) can't even hit the flyers after they've alpha struck you on turn two (all arrive on a 2+) and destroyed all the units that can hit them with better than 6's. For the entire game you'll be reduced to just watching the Vendettas patrol the table and plink away with the lascannons. The Hydras are there to ensure the Vendettas win the battle against enemy flyer armies.
In any case that's just an example of how lame the double FOC is and you knew it.
You can't evade unless you zoom. If you zoom, then all you can do is snap fire. I don't think vendettas will destroy everything that hurts them hitting on 6's just like you say nothing will touch the vendettas because they need to hit them on 6's.
15717
Post by: Backfire
Spartan089 wrote:CthuluIsSpy wrote:Spartan089 wrote:Allies? More flyers? Fortifications you can just plop onto the field for little points cost? Double foc after 2000+ points?! GW is turning 6th into apocalypse. Next thing you know they'll be selling us plastic titans.
And that is bad...how?
Because this is all a money ploy by GW. Allies meanes that if you collected a single army all your life you are now at a disadvantage because your not as flexible as those with two or more armies now. So now you have to buy more models to stay competitive. Worse yet now you have to get more models for the army you already have because at 2000+ points you can take up to double your foc slots. So even if you ignore allies and stick to the same armies your now still at a disadvantage because the other guy who shelled out the money can field his mega spam list (24 razor backs sure!, 18 leman russ, you got it!), include his broken allies (sucks if your not friends with Draigo), AND field a fortress.... This is not balanced at all.
I don't understand at all how 2000 pts 5th Edition army is somehow less expensive than 2000pts 6th Edition army. I mean, points costs say the same, you get more or less same amount of stuff for same points. You could just as well argue that Ally rules make it easier & cheaper to start a new army, because you don't have to instantly buy ~1500pts worth of stuff to have playable new army.
9598
Post by: Quintinus
d-usa wrote:Formosa wrote:Spartan089 wrote:CthuluIsSpy wrote:Spartan089 wrote:Allies? More flyers? Fortifications you can just plop onto the field for little points cost? Double foc after 2000+ points?! GW is turning 6th into apocalypse. Next thing you know they'll be selling us plastic titans.
And that is bad...how?
Because this is all a money ploy by GW. Allies meanes that if you collected a single army all your life you are now at a disadvantage because your not as flexible as those with two or more armies now. So now you have to buy more models to stay competitive. Worse yet now you have to get more models for the army you already have because at 2000+ points you can take up to double your foc slots. So even if you ignore allies and stick to the same armies your now still at a disadvantage because the other guy who shelled out the money can field his mega spam list (24 razor backs sure!, 18 leman russ, you got it!), include his broken allies (sucks if your not friends with Draigo), AND field a fortress.... This is not balanced at all.
Not with that attitude its not i agree, now this attitude is fine
Want to include a stormraven in your RAVENwing army, well you can now
Want to include Cultists alongside your Chaos marines.... go ahead and take a few
its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy ( DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
Note: YOU refers to the gaming community as a whole not any one person, you know who you are lol
Now now, it's not the players fault for playing like a douche. It's GWs fault for letting the player play like a douche.
Personally I like the idea of allies but a lot of them don't make sense. At the same time, I think that putting all of the blame on GW isn't correct; players should have responsibility as well to ensure that there is a healthy game environment.
For a casual environment, allies are perfect. Now I can finally do my lost and the damned army again. Or I can use cultists with daemons. Lots of cool combos that haven't been seen for a very long time. And then you get the guy who thinks that he will finally not be a waste of life if he uses GK's with Spacewolves.
782
Post by: DarthDiggler
Fetterkey wrote:Again, it's not like people are actually going to play with doubled FOCs except in explicitly crazy events like the Adepticon Gladiator. They're not balanced and won't be seen in typical events. In fact, this might be the straw that breaks the back of the 2,000 points standard in the US, with events switching to 1750 or 1850 instead to avoid confusion.
If that doesn't happen, I predict we'll see a lot of "1,999" point events, perhaps with leniency allowed for armies that are one point over.
I worry you might find the game unplayable for some books with the flyer rules they now have unless you allow allies.
34439
Post by: Formosa
Vaktathi wrote:Formosa wrote:Spartan089 wrote:CthuluIsSpy wrote:Spartan089 wrote:Allies? More flyers? Fortifications you can just plop onto the field for little points cost? Double foc after 2000+ points?! GW is turning 6th into apocalypse. Next thing you know they'll be selling us plastic titans.
And that is bad...how?
Because this is all a money ploy by GW. Allies meanes that if you collected a single army all your life you are now at a disadvantage because your not as flexible as those with two or more armies now. So now you have to buy more models to stay competitive. Worse yet now you have to get more models for the army you already have because at 2000+ points you can take up to double your foc slots. So even if you ignore allies and stick to the same armies your now still at a disadvantage because the other guy who shelled out the money can field his mega spam list (24 razor backs sure!, 18 leman russ, you got it!), include his broken allies (sucks if your not friends with Draigo), AND field a fortress.... This is not balanced at all.
Not with that attitude its not i agree, now this attitude is fine
Want to include a stormraven in your RAVENwing army, well you can now
Want to include Cultists alongside your Chaos marines.... go ahead and take a few
its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy ( DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
Note: YOU refers to the gaming community as a whole not any one person, you know who you are lol
Rules should be designed with the idea in mind that players will, by their very nature, try to find ways to break/loophole them. That goes for any system, be it games, laws, etc. It is the responsibility of the designers to do their utmost to ensure that it is not abuseable. Putting that all on the players is like saying "hey, I'm going to leave $2,000 cash here on the table and not come back to this room ever again, nothing bad will ever happen to you if you take it and I have no way of knowing if you take it, but please don't take it", and then expecting the $2000 to still be there
I see the point you are trying to make and i dont disagree with the analogy, but your saying as a comunity we have no responsibility for own actions and to hell with the reprcusions... if the comminity (in your area) says no you cant do something a certain way (like even useing allies for example) then you have to abide by it or move clubs, a big part of this game is deciding as a comminity what is correct (rules queries for example) and what is not (people being labeled TFG for playing a certain way) and if allies turns out to be one of these things that need to be house ruled or judged upon at a tourny, then we as a comminity will do so.
It has happened before and will do so again no doubt.
3933
Post by: Kingsley
DarthDiggler wrote:Fetterkey wrote:Again, it's not like people are actually going to play with doubled FOCs except in explicitly crazy events like the Adepticon Gladiator. They're not balanced and won't be seen in typical events. In fact, this might be the straw that breaks the back of the 2,000 points standard in the US, with events switching to 1750 or 1850 instead to avoid confusion.
If that doesn't happen, I predict we'll see a lot of "1,999" point events, perhaps with leniency allowed for armies that are one point over.
I worry you might find the game unplayable for some books with the flyer rules they now have unless you allow allies.
I expect allies and fortifications will be allowed in many (most?) events, but events will generally not be played at the scales that allow doubled force organization charts.
4884
Post by: Therion
You can't evade unless you zoom. If you zoom, then all you can do is snap fire.
*Annoying beeping sound* Wrong.
You can evade only when you zoom, but you haven't evaded on turn two when you came into play. When you evade your shooting is reduced to snap fire for the following turn, but zooming is the standard movement when you're in flyer mode. You zoomed into play turn two and shot all your weapons with normal BS. If something survives and shoots back, then you evade with those Vendettas that are being shot at, and then those Vendettas in particular have BS1 when they return to the field. Besides, a BS1 Vendetta still hits with one lascannon per turn. A Night Scythe with BS1 hits 3.66 times with Tesla Destructor. A Doom Scythe Death Ray hits always.
24150
Post by: ChocolateGork
I think we all know that a Yarrick/Ghaz army is totally fluffy.
24567
Post by: Kroothawk
Blink over at Warseer wrote:For Tyranid
Pros:
+ Armored Shell upgraded Hive Tyrant and Tyrannofex are now very hard to handle in close combat
+ Vector Strike makes Harpy and Flying Hive Tyrant better
+ Monstrous creatures smash (only works against vehicles?)
+ Wider range of Psychic Powers available
+ Preferred enemy, while nerfed, works for shooting too
+ Feel No Pain no longer ignored by power attacks
+ Vehicles easier to kill with glancing and massed fire
+ Charge ranges increased
+ Expanded FOC allows for more open Elite slots at higher point levels (if true)
+ Reserves benefit from arriving earlier
+ Gargoyles and Raveners have long charge ranges
+ Deep Strike more forgiving
+ The "6+" innate psychic hood + Shadow in the Warp will likely stack
Cons
- Snapshot and defensive fire makes the low armor save Nids more vulnerable than ever in assaults
- Feel No Pain is down to a 5+
- Cover is down to a 5+
- Wound allocation removing from the front can guarantee diminished odds of getting an assault
- Getting shot meaning the need to remove from the front reduces the Nids' ability to move across the board
- Random charge lengths
- No more fleet, then assault (2D6 charge, yes, but that means you won't have your extra distance from fleet like you would in 5th if you fail your charge)
- Terrain still sucks for Nids assaulting (now more than ever)
- No monstrous 2d6 against vehicles
- No allies
- Preferred enemy nerfed
- Zoanthropes no longer get to save against Perils of the Warp
- Flamers causing d3 auto hits means genestealers assaulting units with flamers is suicide
- Instant Death still wrecks Warriors, The Doom of Malantai, and other T4 MW models, still making them less playable
- Boneswords only AP3
- Less reason than ever to take a Carnifex
- Everything gets a chance to stop the Tyranid psychic powers, which tend to play a big role in the army's ranged anti tank and personal buffs
... Seems lateral benefits for Nids at best.
41701
Post by: Altruizine
xttz wrote:Formosa wrote:
I disagree, carnifex with rage are a very very good tank hunter now, it can get the +d3 attacks too and as far as we know this combines with the new +2 attacks from rage making it 8 possible attacks on charge re rolling 1's, yeah its I1, but thats more attacks than a bleeding trygon, im gonna be dusting mine off to see how they do
With 2D6 charge and two pairs of Scy Tals allowing you to re-roll all hits, it does have alot of potential. Especially as you don't need to buy any upgrades to pull it off - a vanilla fex will do this just fine. I'd still like to know if Smash makes you round your attacks up or down though.
The dakkafex could also make a return against weaker mech armies. Twelve twin-linked S6 shots has the potential to ruin anyones day via glancing.
You guys do realize that you need to fail a Ld 7 test to Rage, right?
52752
Post by: StoneRaizer
I think there's too much "omg, the sky is falling!" in this thread. Until everyone gets to read the book with our own eyes instead of freaking out over a guy's blog post, can we chill out? Just because someone says something on the Internet doesn't mean it's true.  I highly doubt GW would put out a radically unbalanced rule set with their ulterior motive being to sell models. If 6E stinks, rather than gamers buying more models they'll end up buying less.
3963
Post by: Fishboy
Lockark wrote:I've been trying to follow this thread for awhile now, but the last few days it has been going so fast I've been struggling to keep up.
Is it yet known if their has been any changes to how Assaulting Vheclies works?
But realy what I want to know is.... If I assault a transport, do I get to consolidate into the unit inside like in the Pancake Edition?
I dont recall him giving specifics on this however he did state you still hit rear armor in assult.
On a side note stop crying about how things affect your army. Remember that these rules affect everyones army so the entire meta changes. People need to stop posting negative crap just to hear themselves type...
34439
Post by: Formosa
Kroothawk wrote:Blink over at Warseer wrote:For Tyranid
Pros:
+ Armored Shell upgraded Hive Tyrant and Tyrannofex are now very hard to handle in close combat
+ Vector Strike makes Harpy and Flying Hive Tyrant better
+ Monstrous creatures smash (only works against vehicles?)
+ Wider range of Psychic Powers available
+ Preferred enemy, while nerfed, works for shooting too
+ Feel No Pain no longer ignored by power attacks
+ Vehicles easier to kill with glancing and massed fire
+ Charge ranges increased
+ Expanded FOC allows for more open Elite slots at higher point levels (if true)
+ Reserves benefit from arriving earlier
+ Gargoyles and Raveners have long charge ranges
+ Deep Strike more forgiving
+ The "6+" innate psychic hood + Shadow in the Warp will likely stack
Cons
- Snapshot and defensive fire makes the low armor save Nids more vulnerable than ever in assaults
- Feel No Pain is down to a 5+
- Cover is down to a 5+
- Wound allocation removing from the front can guarantee diminished odds of getting an assault
- Getting shot meaning the need to remove from the front reduces the Nids' ability to move across the board
- Random charge lengths
- No more fleet, then assault (2D6 charge, yes, but that means you won't have your extra distance from fleet like you would in 5th if you fail your charge)
- Terrain still sucks for Nids assaulting (now more than ever)
- No monstrous 2d6 against vehicles
- No allies
- Preferred enemy nerfed
- Zoanthropes no longer get to save against Perils of the Warp
- Flamers causing d3 auto hits means genestealers assaulting units with flamers is suicide
- Instant Death still wrecks Warriors, The Doom of Malantai, and other T4 MW models, still making them less playable
- Boneswords only AP3
- Less reason than ever to take a Carnifex
- Everything gets a chance to stop the Tyranid psychic powers, which tend to play a big role in the army's ranged anti tank and personal buffs
... Seems lateral benefits for Nids at best.
oooo an average of 3 wounds (assuming rapid fire is useable when cahrged) including the flamer... my stealers are shaking there little boots lol, i always used 14 strong infil stealers anyway
782
Post by: DarthDiggler
Therion wrote:You can't evade unless you zoom. If you zoom, then all you can do is snap fire.
*Annoying beeping sound* Wrong.
You can evade only when you zoom, but you haven't evaded on turn two when you came into play. When you evade your shooting is reduced to snap fire for the following turn, but zooming is the standard movement when you're in flyer mode. You zoomed into play turn two and shot all your weapons with normal BS. If something survives and shoots back, then you evade with those Vendettas that are being shot at, and then those Vendettas in particular have BS1 when they return to the field. Besides, a BS1 Vendetta still hits with one lascannon per turn. A Night Scythe with BS1 hits 3.66 times with Tesla Destructor. A Doom Scythe Death Ray hits always.
I don't think you have that right.
33816
Post by: Noir
Fetterkey wrote:Again, it's not like people are actually going to play with doubled FOCs except in explicitly crazy events like the Adepticon Gladiator. They're not balanced and won't be seen in typical events. In fact, this might be the straw that breaks the back of the 2,000 points standard in the US, with events switching to 1750 or 1850 instead to avoid confusion.
If that doesn't happen, I predict we'll see a lot of "1,999" point events, perhaps with leniency allowed for armies that are one point over.
Becouse it was balanced before? GW isn't about balanced it about playing with your toy soldiers with a structured systems, so we know who won. 6th looks to be fun, unlike 5th were I felt like going to sleep. Still will not be buying models from GW, have more then I need now and other companys sell damn nice models and a better price point. But, I will be joining the next campaign my LFGS runs if 6th dosen't give my that sleeping feeling.
10347
Post by: Fafnir
Formosa wrote:Vaktathi wrote:Formosa wrote:Spartan089 wrote:CthuluIsSpy wrote:Spartan089 wrote:Allies? More flyers? Fortifications you can just plop onto the field for little points cost? Double foc after 2000+ points?! GW is turning 6th into apocalypse. Next thing you know they'll be selling us plastic titans.
And that is bad...how?
Because this is all a money ploy by GW. Allies meanes that if you collected a single army all your life you are now at a disadvantage because your not as flexible as those with two or more armies now. So now you have to buy more models to stay competitive. Worse yet now you have to get more models for the army you already have because at 2000+ points you can take up to double your foc slots. So even if you ignore allies and stick to the same armies your now still at a disadvantage because the other guy who shelled out the money can field his mega spam list (24 razor backs sure!, 18 leman russ, you got it!), include his broken allies (sucks if your not friends with Draigo), AND field a fortress.... This is not balanced at all.
Not with that attitude its not i agree, now this attitude is fine
Want to include a stormraven in your RAVENwing army, well you can now
Want to include Cultists alongside your Chaos marines.... go ahead and take a few
its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy ( DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
Note: YOU refers to the gaming community as a whole not any one person, you know who you are lol
Rules should be designed with the idea in mind that players will, by their very nature, try to find ways to break/loophole them. That goes for any system, be it games, laws, etc. It is the responsibility of the designers to do their utmost to ensure that it is not abuseable. Putting that all on the players is like saying "hey, I'm going to leave $2,000 cash here on the table and not come back to this room ever again, nothing bad will ever happen to you if you take it and I have no way of knowing if you take it, but please don't take it", and then expecting the $2000 to still be there
I see the point you are trying to make and i dont disagree with the analogy, but your saying as a comunity we have no responsibility for own actions and to hell with the reprcusions... if the comminity (in your area) says no you cant do something a certain way (like even useing allies for example) then you have to abide by it or move clubs, a big part of this game is deciding as a comminity what is correct (rules queries for example) and what is not (people being labeled TFG for playing a certain way) and if allies turns out to be one of these things that need to be house ruled or judged upon at a tourny, then we as a comminity will do so.
It has happened before and will do so again no doubt.
Which brings us to the point: following such logic, why not just play a better game?
782
Post by: DarthDiggler
Therion wrote:In the reddit thread he confirmed that the only restriction on 2 FoC is simply the doubled min (2 HQ, 4 Troops)
Here's a 2000 pts 6th edition army single codex no allies because it's a fluffy totally non power gamery army that likes their airplanes but doesn't like your airplanes:
- CCS + Astropath + 4 flamers
- CCS + Officer of the Fleet + 4 flamers
-Veterans + 3 meltaguns
-Veterans + 3 meltaguns
-Veterans + 3 meltaguns
-Veterans + 3 meltaguns
-Vendetta
-Vendetta
-Vendetta
-Vendetta
-Vendetta
-Vendetta
-Hydra
-Hydra
-Hydra
-Hydra
-Manticore
-Manticore
Wouldn't the Stormlord and a Chrono-tek destroy this list?
38176
Post by: Griever
Formosa wrote:Vaktathi wrote:Formosa wrote:Spartan089 wrote:CthuluIsSpy wrote:Spartan089 wrote:Allies? More flyers? Fortifications you can just plop onto the field for little points cost? Double foc after 2000+ points?! GW is turning 6th into apocalypse. Next thing you know they'll be selling us plastic titans.
And that is bad...how?
Because this is all a money ploy by GW. Allies meanes that if you collected a single army all your life you are now at a disadvantage because your not as flexible as those with two or more armies now. So now you have to buy more models to stay competitive. Worse yet now you have to get more models for the army you already have because at 2000+ points you can take up to double your foc slots. So even if you ignore allies and stick to the same armies your now still at a disadvantage because the other guy who shelled out the money can field his mega spam list (24 razor backs sure!, 18 leman russ, you got it!), include his broken allies (sucks if your not friends with Draigo), AND field a fortress.... This is not balanced at all.
Not with that attitude its not i agree, now this attitude is fine
Want to include a stormraven in your RAVENwing army, well you can now
Want to include Cultists alongside your Chaos marines.... go ahead and take a few
its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy ( DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
Note: YOU refers to the gaming community as a whole not any one person, you know who you are lol
Rules should be designed with the idea in mind that players will, by their very nature, try to find ways to break/loophole them. That goes for any system, be it games, laws, etc. It is the responsibility of the designers to do their utmost to ensure that it is not abuseable. Putting that all on the players is like saying "hey, I'm going to leave $2,000 cash here on the table and not come back to this room ever again, nothing bad will ever happen to you if you take it and I have no way of knowing if you take it, but please don't take it", and then expecting the $2000 to still be there
I see the point you are trying to make and i dont disagree with the analogy, but your saying as a comunity we have no responsibility for own actions and to hell with the reprcusions... if the comminity (in your area) says no you cant do something a certain way (like even useing allies for example) then you have to abide by it or move clubs, a big part of this game is deciding as a comminity what is correct (rules queries for example) and what is not (people being labeled TFG for playing a certain way) and if allies turns out to be one of these things that need to be house ruled or judged upon at a tourny, then we as a comminity will do so.
It has happened before and will do so again no doubt.
Why should we as gamers (and not game designers) have to fix their own game for them? It they come out with something that's so completely nonsensical, stupid, and ultimately game breaking, why is it our responsibility.
That's like saying, it's okay that Grey Knights are overpowered, we'll just dock them 150 points and it's all good. All this does is create arguments and disputes between players and between players and TO's that we shouldn't have to have. If GW could actually write decent rules without intentionally nerfing/buffing units based on what they can sell, we wouldn't have to do this.
"It's okay if the rules suck guys, we can just fix them ourselves!"
Glad I paid $75 + $35 for a codex that I've gotta spend time figuring out how to make it playable, and then everytime I play against a new guy we have to have a debate on how he/she plays the game and come to an agreement on some really dumb rules.
Just saying, if you show up with an Imperial Guard army with a bunch of Dark Eldar models as well, I'm going to tell you I'm not interested in playing. And that's if I can't get a decent amount of $$ for my current GW stuff.
34439
Post by: Formosa
Noir wrote:Fetterkey wrote:Again, it's not like people are actually going to play with doubled FOCs except in explicitly crazy events like the Adepticon Gladiator. They're not balanced and won't be seen in typical events. In fact, this might be the straw that breaks the back of the 2,000 points standard in the US, with events switching to 1750 or 1850 instead to avoid confusion.
If that doesn't happen, I predict we'll see a lot of "1,999" point events, perhaps with leniency allowed for armies that are one point over.
Becouse it was balanced before? GW isn't about balanced it about playing with your toy soldiers with a structured systems, so we know who won. 6th looks to be fun, unlike 5th were I felt like going to sleep. Still will not be buying models from GW, have more then I need now and other companys sell damn nice models and a better price point. But, I will be joining the next campaign my LFGS runs if 6th dosen't give my that sleeping feeling.
im with you on this, 5th felt like "going through the motions" it didnt have any.... i dont know... razzle dazle i suppose, fantasy has that in droves, i played a game last week at 3k and by the end we each had like 6-7 models left... magic flying everywhere, units getting chopped up in combat, its was a constant battle to try and get the edge... 40k 5th was like... "oh you brought GK/ SW puri/psyfle/longfang spame eh... " paint by numbers gaming=bordom
4884
Post by: Therion
I don't think you have that right.
It's very right. Which part do you think is incorrect? Don't worry I've been posting like crazy anyway so I'll explain:
Zooming is the movement of flyers. It means they have to move over 18", can turn only once, are hit only with 6's unless the shooter has skyfire, can't be assaulted, and can fire four weapons with normal BS, crash and burn if they get destroyed in the air, kill most or all of their passengers if they die, etc. Unless you're zooming, you're hovering, and considered not a flyer.
Evading is 'going to ground' for flyers. If something shoots at your flyer, if you wish, you can decide to evade. This means you'll get a cover save against that shooting but in the following turn you can only snap fire.
So, flyers use their normal BS for shooting, unless you evaded against some firepower in the previous turn.
I hope that clarified your misunderstandings.
Wouldn't the Stormlord and a Chrono-tek destroy this list?
I play Necrons myself and I plan on using Imotekh and 7-8 flyers. I'm not sure it would destroy that but it would be an incredible aerial battle indeed
38176
Post by: Griever
StoneRaizer wrote:I think there's too much "omg, the sky is falling!" in this thread. Until everyone gets to read the book with our own eyes instead of freaking out over a guy's blog post, can we chill out? Just because someone says something on the Internet doesn't mean it's true.  I highly doubt GW would put out a radically unbalanced rule set with their ulterior motive being to sell models. If 6E stinks, rather than gamers buying more models they'll end up buying less.
1) He's reading the rulebook and answering questions, do you have any idea how much work it would be to just make a bunch of gak up? What would be the point?
2) The GW website has the allies matrix right on it, we can clearly see from the game designers themselves how this works. Yes, you can field Dark Eldar and Eldar in the same army against anybody you want, every single game you play, and the rules totally support this. It's utterly daft.
10347
Post by: Fafnir
So if someone's playing the army they personally enjoy, and it's utterly broken, it's their fault for playing the army they enjoy, not that of the ruleset that allows such a broken army to exist?
6772
Post by: Vaktathi
Formosa wrote:Vaktathi wrote:Formosa wrote:Spartan089 wrote:CthuluIsSpy wrote:Spartan089 wrote:Allies? More flyers? Fortifications you can just plop onto the field for little points cost? Double foc after 2000+ points?! GW is turning 6th into apocalypse. Next thing you know they'll be selling us plastic titans.
And that is bad...how?
Because this is all a money ploy by GW. Allies meanes that if you collected a single army all your life you are now at a disadvantage because your not as flexible as those with two or more armies now. So now you have to buy more models to stay competitive. Worse yet now you have to get more models for the army you already have because at 2000+ points you can take up to double your foc slots. So even if you ignore allies and stick to the same armies your now still at a disadvantage because the other guy who shelled out the money can field his mega spam list (24 razor backs sure!, 18 leman russ, you got it!), include his broken allies (sucks if your not friends with Draigo), AND field a fortress.... This is not balanced at all.
Not with that attitude its not i agree, now this attitude is fine
Want to include a stormraven in your RAVENwing army, well you can now
Want to include Cultists alongside your Chaos marines.... go ahead and take a few
its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy ( DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
Note: YOU refers to the gaming community as a whole not any one person, you know who you are lol
Rules should be designed with the idea in mind that players will, by their very nature, try to find ways to break/loophole them. That goes for any system, be it games, laws, etc. It is the responsibility of the designers to do their utmost to ensure that it is not abuseable. Putting that all on the players is like saying "hey, I'm going to leave $2,000 cash here on the table and not come back to this room ever again, nothing bad will ever happen to you if you take it and I have no way of knowing if you take it, but please don't take it", and then expecting the $2000 to still be there
I see the point you are trying to make and i dont disagree with the analogy, but your saying as a comunity we have no responsibility for own actions and to hell with the reprcusions... if the comminity (in your area) says no you cant do something a certain way (like even useing allies for example) then you have to abide by it or move clubs, a big part of this game is deciding as a comminity what is correct (rules queries for example) and what is not (people being labeled TFG for playing a certain way) and if allies turns out to be one of these things that need to be house ruled or judged upon at a tourny, then we as a comminity will do so.
It has happened before and will do so again no doubt.
There should be some degree of responsibility, I don't disagree, but really it doesn't look like GW has really done any effort to balance this here, they've done nothing but make some rather nebulous choices on who can ally with who primarily based on (weird) fluff interpretations. They've put very few restrictions or guidelines on it. They've made it very easy for the gits to be gits. People will be gits regardless and yeah the community has to do some self policing, but when you make it easy to do it, it will all too often be outside the communities will do anything about it.
24892
Post by: Byte
Fetterkey wrote:Again, it's not like people are actually going to play with doubled FOCs except in explicitly crazy events like the Adepticon Gladiator. They're not balanced and won't be seen in typical events. In fact, this might be the straw that breaks the back of the 2,000 points standard in the US, with events switching to 1750 or 1850 instead to avoid confusion.
If that doesn't happen, I predict we'll see a lot of "1,999" point events, perhaps with leniency allowed for armies that are one point over.
Already been said... a few times.
25247
Post by: N.I.B.
Do you still get +1A for charges in 6th ed? In that case Rage gives a single extra attack, yay.
As for the rest, things are looking bleak for Tyranids. The crippling stuff is still there: Initiative 1 when charging through terrain coupled with no offensive grenades and crap armour saves means our small critters die in droves when finally arriving in combat, Instakill is still around so our mid-sized creatures are still pointless thanks to S8+ spam that looks to stay omni-present in 6th ed too, large MC's like Tervigons and Trygons still can't grab cover saves so they die in seconds.
On top of the old crap, new nerfs are introduced - cover saves down to 5+, removing casualties from the front, losing 2D6 MC pen, Fleet is gone (shorter average charge lengths for Genestealers and Trygons, not sure on Raveners (Beasts) potential move+ charge lenght but instakill means I'm glad I never painted them), multi-assault nerfed (losing bonus attacks), more situations of enemy fire on us (Snap Fire, Overwatch) and the laughable 'bonus' of rage is depending on a random failed IB test.
Did I forget any nerf? Yeah, as a final nail in the coffin I think GW nerfed Boneswords into Oblivion as well - AP3. Yeah, that's the spirit, let us not have anything at all to deal with 2+ armour GW! Please kick us some more because we were so OP in 5th! Let us keep the -1 to roll on the damage table for Venom Cannons and please wait until freakin' NOVEMBER before getting out an official model for the Harpy!
Nids are FUBARed. Is there a reason to deploy them in 6th at all?
34439
Post by: Formosa
Griever wrote:Formosa wrote:Vaktathi wrote:Formosa wrote:Spartan089 wrote:CthuluIsSpy wrote:Spartan089 wrote:Allies? More flyers? Fortifications you can just plop onto the field for little points cost? Double foc after 2000+ points?! GW is turning 6th into apocalypse. Next thing you know they'll be selling us plastic titans.
And that is bad...how?
Because this is all a money ploy by GW. Allies meanes that if you collected a single army all your life you are now at a disadvantage because your not as flexible as those with two or more armies now. So now you have to buy more models to stay competitive. Worse yet now you have to get more models for the army you already have because at 2000+ points you can take up to double your foc slots. So even if you ignore allies and stick to the same armies your now still at a disadvantage because the other guy who shelled out the money can field his mega spam list (24 razor backs sure!, 18 leman russ, you got it!), include his broken allies (sucks if your not friends with Draigo), AND field a fortress.... This is not balanced at all.
Not with that attitude its not i agree, now this attitude is fine
Want to include a stormraven in your RAVENwing army, well you can now
Want to include Cultists alongside your Chaos marines.... go ahead and take a few
its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy ( DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
Note: YOU refers to the gaming community as a whole not any one person, you know who you are lol
Rules should be designed with the idea in mind that players will, by their very nature, try to find ways to break/loophole them. That goes for any system, be it games, laws, etc. It is the responsibility of the designers to do their utmost to ensure that it is not abuseable. Putting that all on the players is like saying "hey, I'm going to leave $2,000 cash here on the table and not come back to this room ever again, nothing bad will ever happen to you if you take it and I have no way of knowing if you take it, but please don't take it", and then expecting the $2000 to still be there
I see the point you are trying to make and i dont disagree with the analogy, but your saying as a comunity we have no responsibility for own actions and to hell with the reprcusions... if the comminity (in your area) says no you cant do something a certain way (like even useing allies for example) then you have to abide by it or move clubs, a big part of this game is deciding as a comminity what is correct (rules queries for example) and what is not (people being labeled TFG for playing a certain way) and if allies turns out to be one of these things that need to be house ruled or judged upon at a tourny, then we as a comminity will do so.
It has happened before and will do so again no doubt.
Why should we as gamers (and not game designers) have to fix their own game for them? It they come out with something that's so completely nonsensical, stupid, and ultimately game breaking, why is it our responsibility.
That's like saying, it's okay that Grey Knights are overpowered, we'll just dock them 150 points and it's all good. All this does is create arguments and disputes between players and between players and TO's that we shouldn't have to have. If GW could actually write decent rules without intentionally nerfing/buffing units based on what they can sell, we wouldn't have to do this.
"It's okay if the rules suck guys, we can just fix them ourselves!"
Glad I paid $75 + $35 for a codex that I've gotta spend time figuring out how to make it playable, and then everytime I play against a new guy we have to have a debate on how he/she plays the game and come to an agreement on some really dumb rules.
Just saying, if you show up with an Imperial Guard army with a bunch of Dark Eldar models as well, I'm going to tell you I'm not interested in playing. And that's if I can't get a decent amount of $$ for my current GW stuff.
Ah and there you have it "if someone turns up with imperial guard and dark eldar etc." you DONT hve to play them, its YOUR hobby, sit down with your mates/club and talk it out and come to an agreement
As to the "why should we fix our own game", simply because nothing is perfect, we (community) have beendoing this since 40k began, why stop now... i mean look at the Inat FAQ, this exiss mainly because GW are so half arsed, if they did a proper job in the first place then the INATFAQ wouldnt exist at all, also look at the massive amount of Rules lawering that goes on in 5th already...
all im trying to say is, if you dont like the way the game is going do something about it and try to organise something with your local meta groups, being lazy or apathetic about something never helps.
But your point is totally valid and i understand, i just dont dislike what i have seen to the extent you do
52617
Post by: Lockark
Fishboy wrote:Lockark wrote:I've been trying to follow this thread for awhile now, but the last few days it has been going so fast I've been struggling to keep up.
Is it yet known if their has been any changes to how Assaulting Vheclies works?
But realy what I want to know is.... If I assault a transport, do I get to consolidate into the unit inside like in the Pancake Edition?
I dont recall him giving specifics on this however he did state you still hit rear armor in assult.
On a side note stop crying about how things affect your army. Remember that these rules affect everyones army so the entire meta changes. People need to stop posting negative crap just to hear themselves type...
Oh that's to bad, thanks for the heads up thow .I hope someone in the reddit thread gets a chance to ask him that.
24153
Post by: tetrisphreak
Therion wrote:
Evading is 'going to ground' for flyers. If something shoots at your flyer, if you wish, you can decide to evade. This means you'll get a cover save against that shooting but in the following turn you can only snap fire.
So, flyers use their normal BS for shooting, unless you evaded against some firepower in the previous turn.
I hope that clarified your misunderstandings.
Actually, I've seen that 'evade' is only something you can do when being shot at by other flyers. Since they hit on normal BS, it's a saving throw. Since most fire from the ground hits on 6's, there's no 'evading' from that. Also, since vendettas will have to move 18-36 in a straight line with no more than 90 degrees of a turn, they won't maintain flyer status too long but rather go into hover mode.
4884
Post by: Therion
Let us keep the -1 to roll on the damage table for Venom Cannons
The -1 to vehicle damage for Venom Cannons is absolutely propostrous I'll give you that. You need a 6 on the penetrating hits chart to destroy, so even a penetrating hit from a Venom Cannon can't destroy a vehicle. You'll kill them quickly enough by stripping them off their hull points though.
Yet, that said, considering AP- weapons don't have -1 on the chart anymore, Venom Cannons having it is lame. Thumbs up that it's been fixed in the upcoming FAQs and erratas?
Actually, I've seen that 'evade' is only something you can do when being shot at by other flyers.
Nah, I verified that today. You can evade against everything, just like you can go to ground against everything. I specifically asked the rulebook fellow to check it out, and he did.
they won't maintain flyer status too long but rather go into hover mode.
They'll go into hover mode only if the enemy firepower has been crippled and they start exterminating the enemy like rats. Otherwise, if they can't turn to find enemies anymore (a particularly mobile opponent), they'll zoom off the board and come back next turn for another volley.
10093
Post by: Sidstyler
Formosa wrote:its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy (DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
It is most definitely the rules that are the problem, because they allow this gak to happen. I don't know why that's so hard for people to understand. There's really no other way to explain it, you're just wrong, plain and simple.
It is not my responsibility to keep GW's game balanced, it's theirs.
d-usa wrote:Now now, it's not the players fault for playing like a douche. It's GWs fault for letting the player play like a douche.
lol, because it isn't "playing like a douche". What rules are you breaking? What are you doing wrong? GW write the rules for "broken" units and combos, and allow people to use them, and don't ever tell you that you shouldn't (or even acknowledge that anything in the game is indeed "broken" to begin with). People when playing a game are naturally going to try and win, and do whatever they can within the rules to make that as easy as possible. Game designers (should) know this.
This is why it is entirely their fault: if GW actually put thought or effort into their $80 fething rulebook then there wouldn't be any problems. As it is we're going to have to come up with more unwritten rules to follow when playing games, and since everyone who plays this game has different opinions on what's "broken" (usually it works like this: "Your army beat mine, it's overpowered, wah."), playing this game is going to be a fething mess. More trouble than it's worth, in my opinion.
45838
Post by: TechMarine1
Can somebody PLEASE tell me if Grey Knights and Space Marines are "brothers in arms"?
43229
Post by: Ovion
Spartan089 wrote:CthuluIsSpy wrote:[Snip
Becouse it was balanced before? GW isn't about balanced it about playing with your toy soldiers with a structured systems, so we know who won. 6th looks to be fun, unlike 5th were I felt like going to sleep. Still will not be buying models from GW, have more then I need now and other companys sell damn nice models and a better price point. But, I will be joining the next campaign my LFGS runs if 6th dosen't give my that sleeping feeling.
im with you on this, 5th felt like "going through the motions" it didnt have any.... i dont know... razzle dazle i suppose, fantasy has that in droves, i played a game last week at 3k and by the end we each had like 6-7 models left... magic flying everywhere, units getting chopped up in combat, its was a constant battle to try and get the edge... 40k 5th was like... "oh you brought GK/ SW puri/psyfle/longfang spame eh... " paint by numbers gaming=bordom
To be fair, I've not really had this problem.
I've faced these sort of hyper-competitive lists maybe.. 2-3 times? And these were all cases of people testing it for a tournament against my Dark Eldar ( at the time, pretty much the only DE player in the area there on a consistent basis ).
Otherwise, they're all as sick of the spam as I am, that you are. So I've found I've had a fairly varied run of opponents and interesting games.
Mostly my problem(s) came from my 'default' list(s) ultimately playing very samey. Everything Poison / Lances, everything FnP, etc, the most excitement was if the Liquifier was going to hit a decent AP or not, but ultimately that didn't matter too much. Everything wounded the same, everything moved and hit the same, every game.
But that was fixed by mixing up the list, trying new things and finally getting my Tau army up to scratch.
In 6th, it's prompting me to finally properly start my Eldar army, primarily to give my Webway Portal list(s) some viability, rather than the 'I'm going to feed you my units individually so you can rape me piecemeal', then into an army in it's own right. (Damn you GW, your marketting has already got me!)
33816
Post by: Noir
Sidstyler wrote:Formosa wrote:its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy (DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
It is most definitely the rules that are the problem, because they allow this gak to happen. I don't know why that's so hard for people to understand. There's really no other way to explain it, you're just wrong, plain and simple.
It is not my responsibility to keep GW's game balanced, it's theirs.
Why do people keep saying "keep the game balanced", it wasn't before.
Until GW starts from the ground floor up, playtesting for a 2-3 year and releases the Core Book and every Codex at the same time, 40K will never be balanced. I don't know how else to explain it, you're just wrong, plain and simply... for excepting a balanced system with there track record..
50336
Post by: azazel the cat
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
1x Rune Priest w/ LL, MH
1x Rune Priest w/ LL, JotWW
1x Rune Priest w/ LL, TW
1x Rune Priest w/ LL, SC
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
and...
1x Coteaz
7x Servitors (troops) w/ Plasma Cannons
3x Psyrifleman Dreads
3x Venerable Psyrifleman Dreads
So that's 3k points of pure broken right there.
34439
Post by: Formosa
Noir wrote:Sidstyler wrote:Formosa wrote:its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy (DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
It is most definitely the rules that are the problem, because they allow this gak to happen. I don't know why that's so hard for people to understand. There's really no other way to explain it, you're just wrong, plain and simple.
It is not my responsibility to keep GW's game balanced, it's theirs.
Why do people keep saying "keep the game balanced", it wasn't before.
Until GW starts from the ground floor up, playtesting for a 2-3 year and releases the Core Book and every Codex at the same time, 40K will never be balanced. I don't know how else to explain it, you're just wrong, plain and simply... for excepting a balanced system with there track record..
Exactly, im just advocating making the best of what we seem to be getting, will this edition be ballanced...no, will 40k ever be ballanced is a better question, anyone who wants to play other games go for it, i will too, butim still gonna play the gateway game that made me go to those other games.
43229
Post by: Ovion
Wouldn't that only be 2 dreads overall?
48860
Post by: Joey
azazel the cat wrote:
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
1x Rune Priest w/ LL, MH
1x Rune Priest w/ LL, JotWW
1x Rune Priest w/ LL, TW
1x Rune Priest w/ LL, SC
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
and...
1x Coteaz
7x Servitors (troops) w/ Plasma Cannons
3x Psyrifleman Dreads
3x Venerable Psyrifleman Dreads
So that's 3k points of pure broken right there.
Off the top of my head I could come up with a GK and an IG list that would easily squash that. Stop pretending GW have broken 40k.
37325
Post by: Adam LongWalker
Since we are talking a bit on Allies, a little bit of humor.
http://imgur.com/kZLnq
4183
Post by: Davor
Is this official? Or is it still speculation of what it is? Is the ally chart seperate or included with the regular FOC so no 4 Elites/ FA/ HS?
48860
Post by: Joey
Sidstyler wrote:
It is most definitely the rules that are the problem, because they allow this gak to happen. I don't know why that's so hard for people to understand. There's really no other way to explain it, you're just wrong, plain and simple.
It is not my responsibility to keep GW's game balanced, it's theirs.
GW are not a software company. They cannot release patches for games 3 times a week in order to balance them.
Try playing unpatched Warcraft 3, then lecture the community (and professional games developers) about "game balance".
10093
Post by: Sidstyler
Noir wrote:Why do people keep saying "keep the game balanced", it wasn't before.
I think you misunderstood. I never said 40k was ever perfectly balanced, I'm just disagreeing with the idea that balancing the game is my job as a player. I'm disagreeing with the idea that I have to "restrain" myself and purposely not take units that I know are going to perform well in game because it wouldn't be "right" or "fair" to the other player, who is supposedly doing the same but in all likelihood won't be because he has his own ideas of what's "fair" and what isn't.
IF the game was fething balanced for competitive play in the first place, then you wouldn't EVER have to worry about whether or not your army follows all of the unwritten rules and will get a pass from the holier-than-thou casuals who play. You'd know your army was balanced because the game was designed that way.
Joey wrote:GW are not a software company. They cannot release patches for games 3 times a week in order to balance them.
Try playing unpatched Warcraft 3, then lecture the community (and professional games developers) about "game balance".
So because an RTS game that came out on the PC about a decade ago was unbalanced on release I can't expect GW to balance their game?
You're wrong anyway, FAQ's could effectively be GW's "patches" for the game, and they don't put any effort into THAT, either.
10347
Post by: Fafnir
Davor wrote:
Is this official? Or is it still speculation of what it is? Is the ally chart seperate or included with the regular FOC so no 4 Elites/ FA/ HS?
Yes, separate charge that only applies if you take allies. Everyone except Tyranids gets it.
34439
Post by: Formosa
azazel the cat wrote:
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
1x Rune Priest w/ LL, MH
1x Rune Priest w/ LL, JotWW
1x Rune Priest w/ LL, TW
1x Rune Priest w/ LL, SC
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
and...
1x Coteaz
7x Servitors (troops) w/ Plasma Cannons
3x Psyrifleman Dreads
3x Venerable Psyrifleman Dreads
So that's 3k points of pure broken right there.
Holy butcheese batman!
aaaand this is why i dont play at tourny...
Show me in the allies rules what makes this list broken
Sammael
Blood angel Libby on bike (painted as RW)
2 x Ravenwing attack squad 2 plasmagun, attack bike mm
10 BA sniper scouts
3 land speeders, tornado, typhoon
3 land speeders, tornado, typhoon
Stormraven
well thats it
39196
Post by: Noir Eternal
Joey wrote:GW are not a software company. They cannot release patches for games 3 times a week in order to balance them.
Try playing unpatched Warcraft 3, then lecture the community (and professional games developers) about "game balance".
Maybe not to the same degree but GW can technically release patches in the form of Erratas whenever they want to.
3073
Post by: puree
Sidstyler wrote:
It is not my responsibility to keep GW's game balanced, it's theirs.
GW job is to write a book that works for their target audience.
It's your responsibility to play in a way that eveyone you play with finds fun.
GW are not writing a book aimed at the hard core WAAC tournament players, they are aiming at the youngsters who like shiny models, and want to have some framework to play with them. Most of them are not going to be building competitive lists or worrying about the tourney balance.
Old style role playing games were far more open ended and open to abuse, but, heh, guess what each gaming group would decide how far to go with that themselves based on what they found fun, if you didn't agree with charts handing out +99 swords of uber killyness you didn't use them.
If you don't like the idea of X and Y allying then don't do it. You don't have to play with those who do if that is not fun for you. Just as they don't have to play with you if that is what they find fun.
50336
Post by: azazel the cat
Joey wrote:Off the top of my head I could come up with a GK and an IG list that would easily squash that. Stop pretending GW have broken 40k.
That is a wildly inconsistant statement you just made there.
Ignoring that bit, I actually love almost everything that I've heard so far. I'm really only disappointed by two things:
1) I do with the allies were more restricted; I think most armies can have about 5-7 ally options. I'd have preferred it if it were 2-3 at the most.
2) I wish PE was re-roll all misses, not just the 1s.
Otherwise, this sounds awesome.
4884
Post by: Therion
So that's 3k points of pure broken right there.
Biggest problem in your list is that 30 missile launchers only cause 0.55 glances and 1.1 penetrating hits against a zooming and evading Vendetta
Still thinking 5th edition. Think 6th. Think flyers...
48860
Post by: Joey
Noir Eternal wrote:Joey wrote:GW are not a software company. They cannot release patches for games 3 times a week in order to balance them.
Try playing unpatched Warcraft 3, then lecture the community (and professional games developers) about "game balance".
Maybe not to the same degree but GW can technically release patches in the form of Erratas whenever they want to.
"Sup, this unit used to be WS4, now it's WS5 and costs 2 points less".
No they'd never do that (quite rightly). Errata don't rebalance the game, even if GW wanted them to. Automatically Appended Next Post: azazel the cat wrote:Joey wrote:Off the top of my head I could come up with a GK and an IG list that would easily squash that. Stop pretending GW have broken 40k.
That is a wildly inconsistant statement you just made there.
How is it? His Missile Launchers will need 6s to hit my Vendettas and 6s to glance my Russes.
50336
Post by: azazel the cat
Therion wrote:So that's 3k points of pure broken right there.
Biggest problem in your list is that 30 missile launchers only cause 0.55 glances and 1.1 penetrating hits against a zooming and evading Vendetta
Still thinking 5th edition. Think 6th. Think flyers...
Pretty certain that I can generally just ignore the fliers and table everything else. The fliers will not table me, nor can they capture objectives.
10093
Post by: Sidstyler
puree wrote:GW are not writing a book aimed at the hard core WAAC tournament players
And now you're on my ignore list, good job. Anyone who equates regular competitive play with the " WAAC" mindset is a...in the interest of not breaking Rule #1 let's just say I'm not listening to a fething word they have to say and leave it at that then.
4884
Post by: Therion
Pretty certain that I can generally just ignore the fliers and table everything else.
Talk about wild presumptions. You won't ignore 6 Vendettas, just like you won't ignore 6 Doom Scythes and their Night Scythe support. Those Scythes table you with no additional help even required. Insult to injury the Necrons will keep popping night fight so you can't properly even see whatever little they have on the ground. I'm not trying to piss you off, but you'll need a plan (skyfire) about enemy flyers because you can't be sure the enemy has just one or two you might be able to ignore. Entire armies can be made out of flyers.
*Hypnotic sound* Think 6th. Think flyers...
10093
Post by: Sidstyler
Joey wrote:Noir Eternal wrote:Joey wrote:GW are not a software company. They cannot release patches for games 3 times a week in order to balance them.
Try playing unpatched Warcraft 3, then lecture the community (and professional games developers) about "game balance".
Maybe not to the same degree but GW can technically release patches in the form of Erratas whenever they want to.
"Sup, this unit used to be WS4, now it's WS5 and costs 2 points less".
No they'd never do that (quite rightly). Errata don't rebalance the game, even if GW wanted them to.
So I just wanted to clarify, you are basically saying that it's okay for GW's games to be horribly unbalanced because it's impossible to get it done "right" the first time, even with playtesting and decades worth of experience, and because there's no way whatsoever for them to fix something after it's gone to print.
That's your argument, right? Just wanted to make sure because people always jump my ass for misinterpreting gak or "reading what I want to" or just plain getting it wrong, so...
9598
Post by: Quintinus
Noir wrote:Sidstyler wrote:Formosa wrote:its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy (DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
It is most definitely the rules that are the problem, because they allow this gak to happen. I don't know why that's so hard for people to understand. There's really no other way to explain it, you're just wrong, plain and simple.
It is not my responsibility to keep GW's game balanced, it's theirs.
Why do people keep saying "keep the game balanced", it wasn't before.
Until GW starts from the ground floor up, playtesting for a 2-3 year and releases the Core Book and every Codex at the same time, 40K will never be balanced. I don't know how else to explain it, you're just wrong, plain and simply... for excepting a balanced system with there track record..
Going to agree with Noir here. Plus Sidstyler you're coming off as massively abrasive, you need to calm down.
Even if Gee Dubya started from the ground up like you said, people would still find something unbalanced and people like Sidstyler would whine that it took GW 4 years to balance everything that that they still messed up. Chess is really the only game that I can think of that is truly "balanced". However on the other hand it has no flavor.
I will take an imbalanced ruleset with lots of cool, fun storytelling opportunities versus something that is highly balanced but lacks any sort of "feel" behind it.
Also I find it funny that a lot of people who disliked 5th (like myself) are really looking forward to 6th, whereas many who seemed to enjoy 5th are dreading 6th. I'm just glad that 40k is returning to its roots as opposed to becoming bland and boring.
34439
Post by: Formosa
puree wrote:Sidstyler wrote:
It is not my responsibility to keep GW's game balanced, it's theirs.
GW job is to write a book that works for their target audience.
It's your responsibility to play in a way that eveyone you play with finds fun.
GW are not writing a book aimed at the hard core WAAC tournament players, they are aiming at the youngsters who like shiny models, and want to have some framework to play with them. Most of them are not going to be building competitive lists or worrying about the tourney balance.
Old style role playing games were far more open ended and open to abuse, but, heh, guess what each gaming group would decide how far to go with that themselves based on what they found fun, if you didn't agree with charts handing out +99 swords of uber killyness you didn't use them.
If you don't like the idea of X and Y allying then don't do it. You don't have to play with those who do if that is not fun for you. Just as they don't have to play with you if that is what they find fun.
you it better than i did to be fair
i will be useing allies to make my army fluffy and fit some units in that i like the look of, i will be useing a BA libby as a HQ because i want to test the new psy powers and it allows me to take a stormraven in my ravenwing force (i have been anyway, this just makes it legal) and some BA scouts as my version of ...well scouts... come to think of it... why the hell dont Ravenwing actually get scout bikers, and before you say it "ravenwing are the scouts" you try sneaking up to someone on a bloody harley davidson built to carry a half ton superhuman.
I dont even know what psy powers BA get for that matter lol
Edit: just looked, im gonna use shakle soul (fit DA theme i feel) and Fear of the darkness ( i mean... cmon that screams DA to me lol)
99
Post by: insaniak
Therion wrote:insaniak wrote:...but you get to move 6" after disembarking. End result is the same as now.
End result is not the same. Firstly the transport itself will be further away than before, and secondly from what we've heard disembarking isn't the same. You no longer disembark 2" away from the doors but in base to base contact with any part of the vehicle's hull or base. Someone could confirm this from the dude on reddit if they have the time.
The transport moving 12", or the transport moving 6" and the unit climbing out and moving 6" both result in 12" (plus disembark distance) of movement or the unit.
So the only difference is the distance from the access point. If they're doing away with access points and forcing you to base the hull, then yes, you lose an inch or two. Not really seeing that as a big deal, personally.
55803
Post by: Chancetragedy
Joey wrote:azazel the cat wrote:
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
1x Rune Priest w/ LL, MH
1x Rune Priest w/ LL, JotWW
1x Rune Priest w/ LL, TW
1x Rune Priest w/ LL, SC
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
and...
1x Coteaz
7x Servitors (troops) w/ Plasma Cannons
3x Psyrifleman Dreads
3x Venerable Psyrifleman Dreads
So that's 3k points of pure broken right there.
Off the top of my head I could come up with a GK and an IG list that would easily squash that. Stop pretending GW have broken 40k.
And seeing as the list you posted isn't even legal. Proven by your own quote. I'm not exactly worried. Too many people lack intelligence enough too not be the sky is falling chicken littles. But the rest of us are gonna be fine. Rest assured.
24153
Post by: tetrisphreak
Chancetragedy wrote:Joey wrote:azazel the cat wrote:
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
1x Rune Priest w/ LL, MH
1x Rune Priest w/ LL, JotWW
1x Rune Priest w/ LL, TW
1x Rune Priest w/ LL, SC
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
and...
1x Coteaz
7x Servitors (troops) w/ Plasma Cannons
3x Psyrifleman Dreads
3x Venerable Psyrifleman Dreads
So that's 3k points of pure broken right there.
Off the top of my head I could come up with a GK and an IG list that would easily squash that. Stop pretending GW have broken 40k.
And seeing as the list you posted isn't even legal. Proven by your own quote. I'm not exactly worried. Too many people lack intelligence enough too not be the sky is falling chicken littles. But the rest of us are gonna be fine. Rest assured.
Yeah that's 4 too many dreadnoughts.
46
Post by: alarmingrick
Did anyone ask about Squadron rules or hear anything about any changes?
26672
Post by: Sephyr
Tongue planted somewhat in cheek, I have to say so far it looks like people claiming 6Th was going to be Imperial circular wankfest have been vindicated and get to post that on their blogs and facebook pages.
Marines get to have their cake and eat it too. They get powerfists, so they have a CC option against 2+ armor in CC, unlike many other armies. They can even spam AP thunder hammers with shields on assault termis so that CC is -always- viable for them, and get to tap IG, fellow chapters and GK to fill any gaps.
Necrons have gained a lot too, but that seems to have been a casual side-effect.
Orks, Eldar and Dark Eldar get taken down considerably. Their CC specialists now either lack the means to get into combat reliably, or their best way to deal with enemy CC specialists (Have fun plinking your pretty swords against terminators and artificer armor, Banshees and Incubi!)
Tyranids...wow. To think of the bullet i dodged when I skipped picking them as my first army a year and a half ago. I came so close.
We'll see how it develops. Maybe the faq and erratas will patch much of ths over. Not expecting it, but it would be nice.
39196
Post by: Noir Eternal
Joey wrote:Noir Eternal wrote:Joey wrote:GW are not a software company. They cannot release patches for games 3 times a week in order to balance them.
Try playing unpatched Warcraft 3, then lecture the community (and professional games developers) about "game balance".
Maybe not to the same degree but GW can technically release patches in the form of Erratas whenever they want to.
"Sup, this unit used to be WS4, now it's WS5 and costs 2 points less".
No they'd never do that (quite rightly). Errata don't rebalance the game, even if GW wanted them to.
Well you said that they did not have a way to release a patch when in fact they do and I mearly stated such.
So yes, they could technically put in an errata that a units stats has changed.
No, an errata may not be able to re-balance the entire game but a unit or a single rule that was worthless/broken, could be fixed in such a way.
The same goes for patches, a single patch is not meant to re-make an entire game, just fix a small portion of it. Erratas can work in the same way.
48860
Post by: Joey
Sidstyler wrote:
So I just wanted to clarify, you are basically saying that it's okay for GW's games to be horribly unbalanced because it's impossible to get it done "right" the first time, even with playtesting and decades worth of experience, and because there's no way whatsoever for them to fix something after it's gone to print.
That's your argument, right? Just wanted to make sure because people always jump my ass for misinterpreting gak or "reading what I want to" or just plain getting it wrong, so...
Editing the emotive rhetoric out of your words: "it's okay for GW's games to be somewhat unbalanced because it's impossible to get it done right the first time, even with playtesting and decades worth of experience".
Pretty much, yes.
You can't change the stats/points costs for units on the fly because it'd screw peoples' armies up.
The fact that you regard 40k as THAT unbalanced at present shows you're either really bad at 40k, or you need to stop playing against Grey Knights. Automatically Appended Next Post: Noir Eternal wrote:
Well you said that they did not have a way to release a patch when in fact they do and I mearly stated such.
So yes, they could technically put in an errata that a units stats has changed.
No, an errata may not be able to re-balance the entire game but a unit or a single rule that was worthless/broken, could be fixed in such a way.
The same goes for patches, a single patch is not meant to re-make an entire game, just fix a small portion of it. Erratas can work in the same way.
"Sup, this peice of paper I printed at home says my ogryns are now 30 points a model and have FNP, so I'm fielding 30 of them. Suck it."
No. There is such a thing as continuity, constantly changing the data in codexes would wreck it, and constantly create new areas of inbalance.
55803
Post by: Chancetragedy
tetrisphreak wrote:Chancetragedy wrote:Joey wrote:azazel the cat wrote:
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
1x Rune Priest w/ LL, MH
1x Rune Priest w/ LL, JotWW
1x Rune Priest w/ LL, TW
1x Rune Priest w/ LL, SC
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
and...
1x Coteaz
7x Servitors (troops) w/ Plasma Cannons
3x Psyrifleman Dreads
3x Venerable Psyrifleman Dreads
So that's 3k points of pure broken right there.
Off the top of my head I could come up with a GK and an IG list that would easily squash that. Stop pretending GW have broken 40k.
And seeing as the list you posted isn't even legal. Proven by your own quote. I'm not exactly worried. Too many people lack intelligence enough too not be the sky is falling chicken littles. But the rest of us are gonna be fine. Rest assured.
Yeah that's 4 too many dreadnoughts.
And even ASSuming the FOC for allies doubles as well at 2k. It's still 2 dreadnoughts too heavy haha.
34439
Post by: Formosa
Joey wrote:Sidstyler wrote:
So I just wanted to clarify, you are basically saying that it's okay for GW's games to be horribly unbalanced because it's impossible to get it done "right" the first time, even with playtesting and decades worth of experience, and because there's no way whatsoever for them to fix something after it's gone to print.
That's your argument, right? Just wanted to make sure because people always jump my ass for misinterpreting gak or "reading what I want to" or just plain getting it wrong, so...
Editing the emotive rhetoric out of your words: "it's okay for GW's games to be somewhat unbalanced because it's impossible to get it done right the first time, even with playtesting and decades worth of experience".
Pretty much, yes.
You can't change the stats/points costs for units on the fly because it'd screw peoples' armies up.
The fact that you regard 40k as THAT unbalanced at present shows you're either really bad at 40k, or you need to stop playing against Grey Knights.
DA codex vs GK codex, BA, SW, Imp guard
Yes 40k is imballanced at the mo, BUT! haha! thats because of codex creep lol
Im lucky though as my local meta is bloody great and friendly, apart from ... 2 people i can think of, no one runs tourny lists at all, i play DW and ravenwing for crying out loud, as some one said " 40k on hard mode" lol, those poor bloody Nid players (to be fair our local nid player was good, Kudos lorna) in 5th...
39196
Post by: Noir Eternal
Joey wrote:"Sup, this peice of paper I printed at home says my ogryns are now 30 points a model and have FNP, so I'm fielding 30 of them. Suck it."
No. There is such a thing as continuity, constantly changing the data in codexes would wreck it, and constantly create new areas of inbalance.
That just shows me you basically have to result to sarcastic and completely un-realistic scenarios to show a rediculous point that makes 0 sense. Yeah, I definitely meant by using erratas to help game balance I meant constantly changing units to make them insanely powerful and that everyone should be constantly updating their rulebook.
What I meant (to clarify) is that GW, could/conceivably, use the errata to make small changes to rules that were unbalanced enough to affect the game negitively in a major way.
I never said that I thought they should, that I wanted them to, or that they were a horrible company becuase they did not use this option.
I only stated that it was a possibility, and that you saying that using an errata to fix rules being an impossibility was ludicrous.
3073
Post by: puree
Sidstyler wrote:puree wrote:GW are not writing a book aimed at the hard core WAAC tournament players
And now you're on my ignore list, good job. Anyone who equates regular competitive play with the " WAAC" mindset is a...in the interest of not breaking Rule #1 let's just say I'm not listening to a fething word they have to say and leave it at that then.
You probably won't see this if I'm on ignore, but...
If you want to have a 'balanced' tournament scene game then it is the hard core WAAC players who you need to aim your product at.
If it isn't balanced for them then you are still going to get hosed by overpowered lists in any regular tournement cos those players will still be there, and they will have worked out those imbalances.
Or are you saying that you are only interested in balance at some unknown intermediate point between none and hard core WAAC, in which case how would you define that level of balance in clear precise objective terms that someone could work to.
48860
Post by: Joey
Noir Eternal wrote:
That just shows me you basically have to result to sarcastic and completely un-realistic scenarios to show a rediculous point that makes 0 sense. Yeah, I definitely meant by using erratas to help game balance I meant constantly changing units to make them insanely powerful and that everyone should be constantly updating their rulebook.
What I meant (to clarify) is that GW, could/conceivably, use the errata to make small changes to rules that were unbalanced enough to affect the game negitively in a major way.
I never said that I thought they should, that I wanted them to, or that they were a horrible company becuase they did not use this option.
I only stated that it was a possibility, and that you saying that using an errata to fix rules being an impossibility was ludicrous.
It is ludicrous.
Most gamers don't even check the internet for information. If something has changed in their codex, how would they know?
What if they showed up for a battle and their opponent told them that their models actually cost a couple points more, or had a point less toughness? How would you know they were telling the truth?
Truth be told there's actually very few units that are so bad that they desperately need changing. Even if there are, GW fethed up, so only take them if you like them or for fluff reasons.
38176
Post by: Griever
Vladsimpaler wrote:Noir wrote:Sidstyler wrote:Formosa wrote:its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy (DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
It is most definitely the rules that are the problem, because they allow this gak to happen. I don't know why that's so hard for people to understand. There's really no other way to explain it, you're just wrong, plain and simple.
It is not my responsibility to keep GW's game balanced, it's theirs.
Why do people keep saying "keep the game balanced", it wasn't before.
Until GW starts from the ground floor up, playtesting for a 2-3 year and releases the Core Book and every Codex at the same time, 40K will never be balanced. I don't know how else to explain it, you're just wrong, plain and simply... for excepting a balanced system with there track record..
Going to agree with Noir here. Plus Sidstyler you're coming off as massively abrasive, you need to calm down.
Even if Gee Dubya started from the ground up like you said, people would still find something unbalanced and people like Sidstyler would whine that it took GW 4 years to balance everything that that they still messed up. Chess is really the only game that I can think of that is truly "balanced". However on the other hand it has no flavor.
I will take an imbalanced ruleset with lots of cool, fun storytelling opportunities versus something that is highly balanced but lacks any sort of "feel" behind it.
Also I find it funny that a lot of people who disliked 5th (like myself) are really looking forward to 6th, whereas many who seemed to enjoy 5th are dreading 6th. I'm just glad that 40k is returning to its roots as opposed to becoming bland and boring.
4th and 5th edition 40k were just fine, the games worked pretty well. The balance issues came in that they quite blatantly write codexes to make the newsst ones the strongers will all the best toys so that every wants to sell their old stuff and buy another army. I can live with that stuff, the basic deisng of the game worked well.
People who say balance doesn't matter are kidding themself. I'm sure your really "fun" army is a blast to play when you line up against an army that crushes you without losing a single model, just because of a bad matchup. That's the life of a 40k Dark Eldar player, you either get tabled or crush your oppoenent based on their list. That's not FUN for anybody, I've been on both sides of that game, nobody likes getting destroyed and most people don't like face rolling somebody in a game just because of a bad matchup.
Now that take, and then add in the fact that not only do you have to balance codexes against each other, you'll have to balance every posible combination of stupid units between codexes as well.
My 40k community is tiny. I'll show up to a local shop once a month and nobody else will be there, I'll sit for an hour before just driving 30 minutes back home. I can't afford to turn down games from the 50% of people who are just going to take the wackiest gak (Eldar + Dark Eldar) just because it looks fun and works well on the tabletop. But I also will not play them, because that's not how the 40k universe works in my head, and that was the only thing keeping me in the game.
I would have already switched to a different game by now, but nobody plays WarmaHordes either.
Guess I'll have to try my hand at fantasy, at least they haven't gone completely daft.
34439
Post by: Formosa
Joey wrote:Noir Eternal wrote:
That just shows me you basically have to result to sarcastic and completely un-realistic scenarios to show a rediculous point that makes 0 sense. Yeah, I definitely meant by using erratas to help game balance I meant constantly changing units to make them insanely powerful and that everyone should be constantly updating their rulebook.
What I meant (to clarify) is that GW, could/conceivably, use the errata to make small changes to rules that were unbalanced enough to affect the game negitively in a major way.
I never said that I thought they should, that I wanted them to, or that they were a horrible company becuase they did not use this option.
I only stated that it was a possibility, and that you saying that using an errata to fix rules being an impossibility was ludicrous.
It is ludicrous.
Most gamers don't even check the internet for information. If something has changed in their codex, how would they know?
What if they showed up for a battle and their opponent told them that their models actually cost a couple points more, or had a point less toughness? How would you know they were telling the truth?
Truth be told there's actually very few units that are so bad that they desperately need changing. Even if there are, GW fethed up, so only take them if you like them or for fluff reasons.
Doesnt every GW store have a computer now? it would be easy to put up a poster and say " 40k update out now" and done, the better question is, if they did this wouldnt it invalidate the £20 codex i payed for?
53059
Post by: dæl
azazel the cat wrote:
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
6x Long Fangs w/ 5x ML
1x Rune Priest w/ LL, MH
1x Rune Priest w/ LL, JotWW
1x Rune Priest w/ LL, TW
1x Rune Priest w/ LL, SC
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
5x Grey Hunters w/ Melta, Wolf Standard & Mark of the Wulfen in a Rhino
and...
1x Coteaz
7x Servitors (troops) w/ Plasma Cannons
3x Psyrifleman Dreads
3x Venerable Psyrifleman Dreads
So that's 3k points of pure broken right there.
Didn't realise the GK Dreads came in squadrons, either that or you didn't actually read the chart.
50336
Post by: azazel the cat
Therion wrote:Pretty certain that I can generally just ignore the fliers and table everything else.
Talk about wild presumptions. You won't ignore 6 Vendettas, just like you won't ignore 6 Doom Scythes and their Night Scythe support. Those Scythes table you with no additional help even required. Insult to injury the Necrons will keep popping night fight so you can't properly even see whatever little they have on the ground. I'm not trying to piss you off, but you'll need a plan (skyfire) about enemy flyers because you can't be sure the enemy has just one or two you might be able to ignore. Entire armies can be made out of flyers.
*Hypnotic sound* Think 6th. Think flyers...
Yeah, good point. On that note, I do find it somewhat interesting that the Night Scythe seems to be the only flier that is also dedicated transport. So my Necrons can take 6x Night Scythes and 3x Doom Scythes even under 2k levels, and can generally just not care about snap fire penalties. In the dark.
Chancetragedy wrote:And even ASSuming the FOC for allies doubles as well at 2k. It's still 2 dreadnoughts too heavy haha.
Oh noes!!1
I listed 3 instead of 2 in a list that I don't even plan to make and was only doing so to illustrate a point that you missed completely. And then managed to call me a 'chicken little', pointing out the fact that you haven't bothered to read anything for the past 70-some-odd pages, wherein I've been very pleased with what I know of 6th so far.
38176
Post by: Griever
puree wrote:Sidstyler wrote:puree wrote:GW are not writing a book aimed at the hard core WAAC tournament players
And now you're on my ignore list, good job. Anyone who equates regular competitive play with the " WAAC" mindset is a...in the interest of not breaking Rule #1 let's just say I'm not listening to a fething word they have to say and leave it at that then.
You probably won't see this if I'm on ignore, but...
If you want to have a 'balanced' tournament scene game then it is the hard core WAAC players who you need to aim your product at.
If it isn't balanced for them then you are still going to get hosed by overpowered lists in any regular tournement cos those players will still be there, and they will have worked out those imbalances.
Or are you saying that you are only interested in balance at some unknown intermediate point between none and hard core WAAC, in which case how would you define that level of balance in clear precise objective terms that someone could work to.
No, no it's not. I play tournaments all the time. I try to write lists that work well on the tabletop. I enjoy 40k as a game of tactics where I'm trying to out think my opponent, and I the closer and close games are, the more fun they are for me and my opponent. I am not a WAAC gamer, MOST tournament players aren't WAAC gamers. Look at the best players in the US, they're the nicest group of guys you'll ever meet. I'm sick of people who suck at tabletop games label the people who are better than them as WAAC gamers, that's insutling and completely ignoring.
Fun fact, if you balance the game for " WAAC" games, then you've just balanced the game for everybody. Like I said before, even your most laid back, beer and pretzels 40k gamers will NOT have fun if their army gets whiped off the table in two turns and they don't even get to do anything. That happened quite a bit in regular 40k, now it's going to happen even more.
32907
Post by: Nvs
WAAC lists are only truly an issue because they don't have a dedicated rules team. Instead they have 1 guy make one book, another guy make the next, and so on. And then when these 2 guys have different design philosophies, or are encouraged to create whacked out things to sell models, well then you're left with what we have now.
GW really should be trying harder to make their game viable in the competetive scene even if that meant they balanced around a specific point value and the game went completely nuts outside of that point range.
It's silly the way things have been going the past decade. I mean we're approaching the point where they may as well stop supporting 40k in its entirety and create a 30k horus heresy game.
34439
Post by: Formosa
Griever wrote:Vladsimpaler wrote:Noir wrote:Sidstyler wrote:Formosa wrote:its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy (DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
It is most definitely the rules that are the problem, because they allow this gak to happen. I don't know why that's so hard for people to understand. There's really no other way to explain it, you're just wrong, plain and simple.
It is not my responsibility to keep GW's game balanced, it's theirs.
Why do people keep saying "keep the game balanced", it wasn't before.
Until GW starts from the ground floor up, playtesting for a 2-3 year and releases the Core Book and every Codex at the same time, 40K will never be balanced. I don't know how else to explain it, you're just wrong, plain and simply... for excepting a balanced system with there track record..
Going to agree with Noir here. Plus Sidstyler you're coming off as massively abrasive, you need to calm down.
Even if Gee Dubya started from the ground up like you said, people would still find something unbalanced and people like Sidstyler would whine that it took GW 4 years to balance everything that that they still messed up. Chess is really the only game that I can think of that is truly "balanced". However on the other hand it has no flavor.
I will take an imbalanced ruleset with lots of cool, fun storytelling opportunities versus something that is highly balanced but lacks any sort of "feel" behind it.
Also I find it funny that a lot of people who disliked 5th (like myself) are really looking forward to 6th, whereas many who seemed to enjoy 5th are dreading 6th. I'm just glad that 40k is returning to its roots as opposed to becoming bland and boring.
4th and 5th edition 40k were just fine, the games worked pretty well. The balance issues came in that they quite blatantly write codexes to make the newsst ones the strongers will all the best toys so that every wants to sell their old stuff and buy another army. I can live with that stuff, the basic deisng of the game worked well.
People who say balance doesn't matter are kidding themself. I'm sure your really "fun" army is a blast to play when you line up against an army that crushes you without losing a single model, just because of a bad matchup. That's the life of a 40k Dark Eldar player, you either get tabled or crush your oppoenent based on their list. That's not FUN for anybody, I've been on both sides of that game, nobody likes getting destroyed and most people don't like face rolling somebody in a game just because of a bad matchup.
Now that take, and then add in the fact that not only do you have to balance codexes against each other, you'll have to balance every posible combination of stupid units between codexes as well.
My 40k community is tiny. I'll show up to a local shop once a month and nobody else will be there, I'll sit for an hour before just driving 30 minutes back home. I can't afford to turn down games from the 50% of people who are just going to take the wackiest gak (Eldar + Dark Eldar) just because it looks fun and works well on the tabletop. But I also will not play them, because that's not how the 40k universe works in my head, and that was the only thing keeping me in the game.
I would have already switched to a different game by now, but nobody plays WarmaHordes either.
Guess I'll have to try my hand at fantasy, at least they haven't gone completely daft.
yeah the new fantasy books seem to be trying to ... ballance the game, we can but hope 40k will go the same way
10093
Post by: Sidstyler
Noir Eternal wrote:What I meant (to clarify) is that GW, could/conceivably, use the errata to make small changes to rules that were unbalanced enough to affect the game negitively in a major way.
In the case of Tyranids they could have simply ruled exactly the opposite on every ruling in the FAQ. That's literally all it would have taken. The codex would still have issues, it wouldn't be perfect, but it would work a hell of a lot better and would have allowed for a few more competitive builds than what's currently possible.
You don't always have to adjust stats lines or points costs, or do it constantly like you're suggesting. You're just making excuses for GW being lazy and simply not wanting to fix anything.
6772
Post by: Vaktathi
Joey wrote:Noir Eternal wrote:
That just shows me you basically have to result to sarcastic and completely un-realistic scenarios to show a rediculous point that makes 0 sense. Yeah, I definitely meant by using erratas to help game balance I meant constantly changing units to make them insanely powerful and that everyone should be constantly updating their rulebook.
What I meant (to clarify) is that GW, could/conceivably, use the errata to make small changes to rules that were unbalanced enough to affect the game negitively in a major way.
I never said that I thought they should, that I wanted them to, or that they were a horrible company becuase they did not use this option.
I only stated that it was a possibility, and that you saying that using an errata to fix rules being an impossibility was ludicrous.
It is ludicrous.
Most gamers don't even check the internet for information. If something has changed in their codex, how would they know?
What if they showed up for a battle and their opponent told them that their models actually cost a couple points more, or had a point less toughness? How would you know they were telling the truth?
Truth be told there's actually very few units that are so bad that they desperately need changing. Even if there are, GW fethed up, so only take them if you like them or for fluff reasons.
In an age when kickstarters are showing up every week for new games, when half the population has the internet in the palm of their hand, when an email address is more permanent than a home address, when GW has been using FAQ PDF's for years, when every other major game releases FAQ and Errata as online PDF's, when every major tournament is organized almost entirely online, when people shop stores across the entire *planet* for the best prices on models, players can't be bothered with internet errata?
50315
Post by: Dr. Delorean
I wouldn't be surprised if the majority of the "alliances" that can apparently exist (according to the GW website) are "Allies of Convenience", and have some kind of random factor which allows the alliance to deteriorate such that the allied units simply leave the board if certain factors exist (like you accidentally hit them with a blast weapon, they fail a Ld check at the start of the turn, etc etc etc)
Meanwhile, I'm trying to figure out how to destroy Therion's vendetta list. A few Interceptor lascannons and quad-guns oughta do it...
57815
Post by: Ferrum_Sanguinis
Just preordered the standard edition rule book. I could've bought the collector's edition, but paying nearly double the price just for some fancy paper and a case didn't sit right with me. Plus I can use that money to but the new templates and the psychic powers cards...
39196
Post by: Noir Eternal
Formosa wrote:
Doesnt every GW store have a computer now? it would be easy to put up a poster and say "40k update out now" and done, the better question is, if they did this wouldnt it invalidate the £20 codex i payed for?
Not entirely, and there are plenty of reasons GW doesn't do it. Now if the rulebooks were completely digital this wouldn't be a problem. But computer gamers know how patches piss off plenty of players every week while competitive games are constantly changing.
GW shouldn't put themselves into that kind of madness.
Possible to do yes, good idea? No, probably not
38176
Post by: Griever
Formosa wrote:Griever wrote:Vladsimpaler wrote:Noir wrote:Sidstyler wrote:Formosa wrote:its NOT, repeat NOT the rules that will be the problem, its the players.... YOU, not the rulebook, YOU are the one who will cheese it up and break the allies rules by having OVER 9000!!!!!! Spambacks, GW is not forcing you to take them or even use them, im ging to add some Stormravens to my ravenwing as its fluffy (DA will get a new flyer no doubt, but for the time being i must make do) and will add some MUCH needed punch to my overcosted underpowered army... but mainly... a black Ravenwing stormraven will look the shiz niz and what not
It is most definitely the rules that are the problem, because they allow this gak to happen. I don't know why that's so hard for people to understand. There's really no other way to explain it, you're just wrong, plain and simple.
It is not my responsibility to keep GW's game balanced, it's theirs.
Why do people keep saying "keep the game balanced", it wasn't before.
Until GW starts from the ground floor up, playtesting for a 2-3 year and releases the Core Book and every Codex at the same time, 40K will never be balanced. I don't know how else to explain it, you're just wrong, plain and simply... for excepting a balanced system with there track record..
Going to agree with Noir here. Plus Sidstyler you're coming off as massively abrasive, you need to calm down.
Even if Gee Dubya started from the ground up like you said, people would still find something unbalanced and people like Sidstyler would whine that it took GW 4 years to balance everything that that they still messed up. Chess is really the only game that I can think of that is truly "balanced". However on the other hand it has no flavor.
I will take an imbalanced ruleset with lots of cool, fun storytelling opportunities versus something that is highly balanced but lacks any sort of "feel" behind it.
Also I find it funny that a lot of people who disliked 5th (like myself) are really looking forward to 6th, whereas many who seemed to enjoy 5th are dreading 6th. I'm just glad that 40k is returning to its roots as opposed to becoming bland and boring.
4th and 5th edition 40k were just fine, the games worked pretty well. The balance issues came in that they quite blatantly write codexes to make the newsst ones the strongers will all the best toys so that every wants to sell their old stuff and buy another army. I can live with that stuff, the basic deisng of the game worked well.
People who say balance doesn't matter are kidding themself. I'm sure your really "fun" army is a blast to play when you line up against an army that crushes you without losing a single model, just because of a bad matchup. That's the life of a 40k Dark Eldar player, you either get tabled or crush your oppoenent based on their list. That's not FUN for anybody, I've been on both sides of that game, nobody likes getting destroyed and most people don't like face rolling somebody in a game just because of a bad matchup.
Now that take, and then add in the fact that not only do you have to balance codexes against each other, you'll have to balance every posible combination of stupid units between codexes as well.
My 40k community is tiny. I'll show up to a local shop once a month and nobody else will be there, I'll sit for an hour before just driving 30 minutes back home. I can't afford to turn down games from the 50% of people who are just going to take the wackiest gak (Eldar + Dark Eldar) just because it looks fun and works well on the tabletop. But I also will not play them, because that's not how the 40k universe works in my head, and that was the only thing keeping me in the game.
I would have already switched to a different game by now, but nobody plays WarmaHordes either.
Guess I'll have to try my hand at fantasy, at least they haven't gone completely daft.
yeah the new fantasy books seem to be trying to ... ballance the game, we can but hope 40k will go the same way 
Yup, I'm not as big a fan of the game itself (I feel Fantasy is too staticy and that much of the game is decided after two turns in one or two big combats where you just roll dice), but the level of balance in the recent army books has been very impressive.
25927
Post by: Thunderfrog
Sephyr wrote:Tongue planted somewhat in cheek, I have to say so far it looks like people claiming 6Th was going to be Imperial circular wankfest have been vindicated and get to post that on their blogs and facebook pages.
Marines get to have their cake and eat it too. They get powerfists, so they have a CC option against 2+ armor in CC, unlike many other armies. They can even spam AP thunder hammers with shields on assault termis so that CC is -always- viable for them, and get to tap IG, fellow chapters and GK to fill any gaps.
Necrons have gained a lot too, but that seems to have been a casual side-effect.
Orks, Eldar and Dark Eldar get taken down considerably. Their CC specialists now either lack the means to get into combat reliably, or their best way to deal with enemy CC specialists (Have fun plinking your pretty swords against terminators and artificer armor, Banshees and Incubi!)
Tyranids...wow. To think of the bullet i dodged when I skipped picking them as my first army a year and a half ago. I came so close.
We'll see how it develops. Maybe the faq and erratas will patch much of ths over. Not expecting it, but it would be nice.
This post is really fun of win. I'm even going to sig the first line. ; )
7782
Post by: Tresson
Vladsimpaler wrote:Lysenis wrote:Pony_law wrote:Allies is a stupid concept game balance wise but smart from a sales perspecitve. We all know which of those 2 considerations win when GW makes a decision.
It will be fun times seeing IG armies with Th/ss termis or purifiers sitting near their lines. Or draigowing armies with 90 boys as well. I just can't see a way this could work without absolutely breaking the armies theselves. If allies are allowed in tournaments i predict we will never see a pure 1 codex army win another thing ever again. (i mean sonme of the things I'm imaging are so broke, but hey at least my SM can finally take longfangs, and fast vindicators)
YES! Now my outflanking Baal Predator with a Flamestorm cannon (or normal version) will have a Storm Talon as Escort! That way I can have it flying in, Then I can have Necron warriors to back up my assault marines. . .
Shoot me now and get it over with. . . .
Will do, at least then we won't have to deal with your incessant whining and poor attempts at sarcasm
Can we do it to you as well so we don't have to listen to your near constant bashing of posters you disagree with?
38067
Post by: spaceelf
Formosa wrote:
yeah the new fantasy books seem to be trying to ... ballance the game, we can but hope 40k will go the same way 
Well if they are trying, then they are failing miserably. Have you read the Ogre Kingdoms army book?
34439
Post by: Formosa
Nvs wrote:WAAC lists are only truly an issue because they don't have a dedicated rules team. Instead they have 1 guy make one book, another guy make the next, and so on. And then when these 2 guys have different design philosophies, or are encouraged to create whacked out things to sell models, well then you're left with what we have now.
GW really should be trying harder to make their game viable in the competetive scene even if that meant they balanced around a specific point value and the game went completely nuts outside of that point range.
It's silly the way things have been going the past decade. I mean we're approaching the point where they may as well stop supporting 40k in its entirety and create a 30k horus heresy game.
when put like this i get you, but i still think your local comminity can help sort this out, im not stupid i can see how the allies rules will be abused, i just know that my local non-competative meta will not do so, like i said im lucky Automatically Appended Next Post: spaceelf wrote:Formosa wrote:
yeah the new fantasy books seem to be trying to ... ballance the game, we can but hope 40k will go the same way 
Well if they are trying, then they are failing miserably. Have you read the Ogre Kingdoms army book?
yes i have good sir, and my dwarfs punch them in the groin every time lol, now compare that ogres book to 7th Deamons... or even the helish nightmare that was the 3 chaos books when they could be combined, that was a quagmire i tell you lol
4884
Post by: Therion
Dr. Delorean wrote:Meanwhile, I'm trying to figure out how to destroy Therion's vendetta list. A few Interceptor lascannons and quad-guns oughta do it...
You can only get one fortification with an Icarus lascannon, and the Manticores will level that pile of bricks
10093
Post by: Sidstyler
Dr. Delorean wrote:and have some kind of random factor
Well, of course. That seems to be GW's way of "balancing" everything when they get stuck. "feth it, roll a d6 on it, let's move on to the next rule. feth it, roll a d6 on it, next one."
Vaktathi wrote:Joey wrote:Noir Eternal wrote:
That just shows me you basically have to result to sarcastic and completely un-realistic scenarios to show a rediculous point that makes 0 sense. Yeah, I definitely meant by using erratas to help game balance I meant constantly changing units to make them insanely powerful and that everyone should be constantly updating their rulebook.
What I meant (to clarify) is that GW, could/conceivably, use the errata to make small changes to rules that were unbalanced enough to affect the game negitively in a major way.
I never said that I thought they should, that I wanted them to, or that they were a horrible company becuase they did not use this option.
I only stated that it was a possibility, and that you saying that using an errata to fix rules being an impossibility was ludicrous.
It is ludicrous.
Most gamers don't even check the internet for information. If something has changed in their codex, how would they know?
What if they showed up for a battle and their opponent told them that their models actually cost a couple points more, or had a point less toughness? How would you know they were telling the truth?
Truth be told there's actually very few units that are so bad that they desperately need changing. Even if there are, GW fethed up, so only take them if you like them or for fluff reasons.
In an age when kickstarters are showing up every week for new games, when half the population has the internet in the palm of their hand, when an email address is more permanent than a home address, when GW has been using FAQ PDF's for years, when every other major game releases FAQ and Errata as online PDF's, when every major tournament is organized almost entirely online, when people shop stores across the entire *planet* for the best prices on models, players can't be bothered with internet errata?
And not just that, but most players, apparently.
I want to know who the feth can afford to play 40k, but not a computer. I'm dirt poor and I have a decent computer and an internet connection.
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Post by: ZebioLizard2
spaceelf wrote:Formosa wrote:
yeah the new fantasy books seem to be trying to ... ballance the game, we can but hope 40k will go the same way 
Well if they are trying, then they are failing miserably. Have you read the Ogre Kingdoms army book?
They still lose quite a bit, it's not like they are 7th edition DoC or 7th edition DE or 7th edition VC.
There's also the fact they can be beaten with actual tactics, some thought into fighting them.
Having fought them with orcs, I can safely say they do not enjoy things that can hit before them with a ton of attacks.
58317
Post by: tuiman
Charax wrote:those Codex FAQs are going to be BIG...
Initial thoughts:
- FnP being a 5+ kinda sucks, but being allowed Vs anything that isn't instant death is awesome. Bring on your power weapons!
- Vector Strike is nasty, but as it's not Smash it's not especially useful against vehicles unless you're using it with a very big Tyranid.
- Power axes sound fun, but nobody has the option yet. Hopefully that'll be in the FAQs rather than having to wait for a whole new codex.
- Eldar are pretty damn nasty. Warlocks in guardian units, with the power that lets you overwatch at full BS - not the squishy target they once were, and that's not getting into the four-foot distance on bikes or Ally possibilities.
The main rulebook has a bit at the back for Every weapon and unit in the game, so effectivley an erreta for all codex's.
Im sure therefore there will be a few power axes etc
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Post by: undertow
StoneRaizer wrote: Yes, you can field Dark Eldar and Eldar in the same army against anybody you want, every single game you play, and the rules totally support this. It's utterly daft.
Yes, and on any given day you could be playing or witness a game where two GK armies, each led by Draigo are fighting to the death.
I'm very excited about the allies in 6th and can't wait to try it out.
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Post by: puree
Griever wrote:
No, no it's not. I play tournaments all the time. I try to write lists that work well on the tabletop. I enjoy 40k as a game of tactics where I'm trying to out think my opponent, and I the closer and close games are, the more fun they are for me and my opponent. I am not a WAAC gamer, MOST tournament players aren't WAAC gamers. Look at the best players in the US, they're the nicest group of guys you'll ever meet. I'm sick of people who suck at tabletop games label the people who are better than them as WAAC gamers, that's insutling and completely ignoring.
Fun fact, if you balance the game for "WAAC" games, then you've just balanced the game for everybody. Like I said before, even your most laid back, beer and pretzels 40k gamers will NOT have fun if their army gets whiped off the table in two turns and they don't even get to do anything. That happened quite a bit in regular 40k, now it's going to happen even more.
I think we have different ideas of what WAAC means, I mean it in no negative way at all. To me it is simply meaning someone who is very competitive (and has nothing to do with whether they are nice guts or not). As opposed to someone who is less interested in the competitive aspect and just likes the fluff and background, play for the socialising/pizza and beer and doesn't really care too much if he gets hammered.
But your second point is exactly what I was referring to, if you don't design your game for the ultra hard core competitive ( WAAC or whatever you want to call it) then you will not get a balanced game as those players will always find those imbalances that do exist.
So going back to my original point: GW are not, and have never, aimed at that market, they are aiming at teenagers who like shiny toys with big guns and the majority of whom will probably never go anywhere near a tourney.
If people want balance in the tourney scene then it is their responsibility to make it so, as they are the ones trying to take a game not designed with that in mind and use it in such a way. It is not GWs responsibility to make it tourney balanced if that is not where they are aiming their product.
48860
Post by: Joey
Double post, the hell?
38176
Post by: Griever
puree wrote:Griever wrote:
No, no it's not. I play tournaments all the time. I try to write lists that work well on the tabletop. I enjoy 40k as a game of tactics where I'm trying to out think my opponent, and I the closer and close games are, the more fun they are for me and my opponent. I am not a WAAC gamer, MOST tournament players aren't WAAC gamers. Look at the best players in the US, they're the nicest group of guys you'll ever meet. I'm sick of people who suck at tabletop games label the people who are better than them as WAAC gamers, that's insutling and completely ignoring.
Fun fact, if you balance the game for "WAAC" games, then you've just balanced the game for everybody. Like I said before, even your most laid back, beer and pretzels 40k gamers will NOT have fun if their army gets whiped off the table in two turns and they don't even get to do anything. That happened quite a bit in regular 40k, now it's going to happen even more.
I think we have different ideas of what WAAC means, I mean it in no negative way at all. To me it is simply meaning someone who is very competitive (and has nothing to do with whether they are nice guts or not). As opposed to someone who is less interested in the competitive aspect and just likes the fluff and background, play for the socialising/pizza and beer and doesn't really care too much if he gets hammered.
But your second point is exactly what I was referring to, if you don't design your game for the ultra hard core competitive ( WAAC or whatever you want to call it) then you will not get a balanced game as those players will always find those imbalances that do exist.
So going back to my original point: GW are not, and have never, aimed at that market, they are aiming at teenagers who like shiny toys with big guns and the majority of whom will probably never go anywhere near a tourney.
If people want balance in the tourney scene then it is their responsibility to make it so, as they are the ones trying to take a game not designed with that in mind and use it in such a way. It is not GWs responsibility to make it tourney balanced if that is not where they are aiming their product.
The funniest part about this is that this new edition will actually make the game even more fun for competitive gamers, since they can build even better, stronger lists with way more options than they could before. And the fluff bunnies get to figure out why the hell Orks are now the galaxies best friend and Eldar/Dark Eldar decided to set aside their difference to smack around some evil Space Marines.
53740
Post by: ZebioLizard2
Griever wrote:puree wrote:Griever wrote:
No, no it's not. I play tournaments all the time. I try to write lists that work well on the tabletop. I enjoy 40k as a game of tactics where I'm trying to out think my opponent, and I the closer and close games are, the more fun they are for me and my opponent. I am not a WAAC gamer, MOST tournament players aren't WAAC gamers. Look at the best players in the US, they're the nicest group of guys you'll ever meet. I'm sick of people who suck at tabletop games label the people who are better than them as WAAC gamers, that's insutling and completely ignoring.
Fun fact, if you balance the game for "WAAC" games, then you've just balanced the game for everybody. Like I said before, even your most laid back, beer and pretzels 40k gamers will NOT have fun if their army gets whiped off the table in two turns and they don't even get to do anything. That happened quite a bit in regular 40k, now it's going to happen even more.
I think we have different ideas of what WAAC means, I mean it in no negative way at all. To me it is simply meaning someone who is very competitive (and has nothing to do with whether they are nice guts or not). As opposed to someone who is less interested in the competitive aspect and just likes the fluff and background, play for the socialising/pizza and beer and doesn't really care too much if he gets hammered.
But your second point is exactly what I was referring to, if you don't design your game for the ultra hard core competitive ( WAAC or whatever you want to call it) then you will not get a balanced game as those players will always find those imbalances that do exist.
So going back to my original point: GW are not, and have never, aimed at that market, they are aiming at teenagers who like shiny toys with big guns and the majority of whom will probably never go anywhere near a tourney.
If people want balance in the tourney scene then it is their responsibility to make it so, as they are the ones trying to take a game not designed with that in mind and use it in such a way. It is not GWs responsibility to make it tourney balanced if that is not where they are aiming their product.
The funniest part about this is that this new edition will actually make the game even more fun for competitive gamers, since they can build even better, stronger lists with way more options than they could before. And the fluff bunnies get to figure out why the hell Orks are now the galaxies best friend and Eldar/Dark Eldar decided to set aside their difference to smack around some evil Space Marines.
Second one is easy, they have the harliquins and the laughing god trying to force them together without reconciling those differences between them, with the Harliquins being a bit scary enough to force them into "Temporary" Alliances, at least till the children of the laughing god are gone.
First one is also easy, there's alot of Ork Freebooters and mercenaries that will work for a bit of shinies and a nice Krump with some gits.
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Post by: leohart
Back to the actual news and rumours, I have been following the reddit thread but I am still unable to figure out when is a fortification slot be deployed?
Do I deploy my bastion and then put down my objective? Is it part of the deployment of my force or is there a chance that my opponent might steal my table edge and get my fortification slot?
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Post by: Lukus83
Based on how powerful the new flier rules seem to be I am fully expecting either:
1. A wave of new releases for each faction over the next year or so - fliers for factions currently without and new units with Skyfire specifically.
2. A load of FAQ/errata granting Skyfire to specific units.
If not then it's Necrons as the new poster boys for GW. In the grim darkness of the far future there is only...Necron WARriors.
10347
Post by: Fafnir
Griever wrote:
The funniest part about this is that this new edition will actually make the game even more fun for competitive gamers,
I'd argue the other way around. The new allies system will quickly be broken down into a few utterly broken combinations that completely over centralize the game to the point where only those few combinations are truly viable, causing the game to stagnate into a boring mess.
Allies brings a lot of options to the table, and being able to augment your forces in such a way has a lot of potential to be really, really cool, but GW is being far too reckless in the implementation.
48860
Post by: Joey
Fafnir wrote:Griever wrote:
The funniest part about this is that this new edition will actually make the game even more fun for competitive gamers,
I'd argue the other way around. The new allies system will quickly be broken down into a few utterly broken combinations that completely over centralize the game to the point where only those few combinations are truly viable, causing the game to stagnate into a boring mess.
Allies brings a lot of options to the table, and being able to augment your forces in such a way has a lot of potential to be really, really cool, but GW is being far too reckless in the implementation.
I will repeat for the billianth time that this is nonsense. I've not seen a single OP list that's actually legal with the rules, and not as strong as existant one-army lists.
3073
Post by: puree
Griever wrote:
The funniest part about this is that this new edition will actually make the game even more fun for competitive gamers, since they can build even better, stronger lists with way more options than they could before. And the fluff bunnies get to figure out why the hell Orks are now the galaxies best friend and Eldar/Dark Eldar decided to set aside their difference to smack around some evil Space Marines.
And people like me who couldn't really care either way will continue not to. Even before 6th came out I was going to be going to some doubles tourney with some dark eldar paired with my mates Space wolves, couldn't care 2 hoots whether it is fluffy or not. My mate bought some wolves cos he is in to viking style themes generally and I bought the DE for the models that I liked on getting back into 40k a couple of months back; Not a venom or raider in sight, though I do like the venoms so may get them, but the raiders have never done it for me aesthetically so my witches walk into combat or get shot to crap on the way.
Though as to the eldar dark/eldar bit, well my shiny new DE codex clearly says that they helped some eldar cos they found it amusing. So I don't wonder about it at all.  I'm obviously helping wolves cos we find it amusing to make them think we like them, give them false hope then render them down into lumps of useable flesh..
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Post by: Lou_Cypher
Huh, these new allies rules interest me. Does this mean BFFs Eldar/Dark Eldar can have combinations like casting Fortune on Wyches and Vehicles, or Doom against people being assaulted by Incubi?
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Post by: tetrisphreak
Joey wrote:Fafnir wrote:Griever wrote:
The funniest part about this is that this new edition will actually make the game even more fun for competitive gamers,
I'd argue the other way around. The new allies system will quickly be broken down into a few utterly broken combinations that completely over centralize the game to the point where only those few combinations are truly viable, causing the game to stagnate into a boring mess.
Allies brings a lot of options to the table, and being able to augment your forces in such a way has a lot of potential to be really, really cool, but GW is being far too reckless in the implementation.
I will repeat for the billianth time that this is nonsense. I've not seen a single OP list that's actually legal with the rules, and not as strong as existant one-army lists.
Homework assignments, people! Get your two best armies (or only army) and write a list with the following FOC at 2000 points (NO ALLIES at first)
2-4 HQ
4-12 Troops
0-6 Elite
0-6 Fast
0-6 Heavy
See if you can make a 2000 point list that will reliably win objective based games. Looks like 5 out of 6 games rely on some sort of objectives, so we need an even less shoot-it-to-death mentality. (side-note: tervigon tyranids do really well on objective missions).
The list has to fit the FOC and points allotment. Then look and see what you could remove, and if adding something as an ally that WON'T aid you with special abilities (no blood chalices, etc) actually makes the list harder or softer.
Let's give it a month or three before declaring the new system broken. all armies have access, all armies have a chance to counter-punch. Automatically Appended Next Post: Lou_Cypher wrote:Huh, these new allies rules interest me. Does this mean BFFs Eldar/Dark Eldar can have combinations like casting Fortune on Wyches and Vehicles, or Doom against people being assaulted by Incubi?
In a word, based on the 'allies of convenience' classification --no. You can doom the enemy, but you can't fortune wyches or guide trueborn.
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Post by: Sidstyler
Lukus83 wrote:Based on how powerful the new flier rules seem to be I am fully expecting either:
1. A wave of new releases for each faction over the next year or so - fliers for factions currently without and new units with Skyfire specifically.
2. A load of FAQ/errata granting Skyfire to specific units.
If not then it's Necrons as the new poster boys for GW. In the grim darkness of the far future there is only...Necron WARriors.
I'd bet money on number 2 being the case, then. I'm sure new fliers will be coming out eventually, but AA spam is going to happen so fliers still won't be any good in the long run.
I'm reminded of people who, when 5th edition came out, thought that spamming nothing but troops was going to be a game-winning strategy since troops were the only scoring units: people talking about armies with 72 fire warriors for example. Turns out the opposite was true and vehicle-heavy armies were dominant. People are doing the same, here: "OMG guys fliers! FLIERS! Look at fliers! I'm gonna take nothing but fliers now!" Yeah, that's not gonna work.
Griever wrote:And the fluff bunnies get to figure out why the hell Orks are now the galaxies best friend and Eldar/Dark Eldar decided to set aside their difference to smack around some evil Space Marines.
What about Dark Eldar and Daemons, for that matter? That makes even less sense.
So anyway, anyone else getting the feeling that, with the new allies rules, they'd be better off buying into Space Marines and using their current xenos armies as allies for them instead? Everything about this new edition seems to be about making Space Marines even better than they are, and you're going to have to ally with an Imperial army anyway in order to get some kind of psychic defense if you play xenos.
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Post by: GalacticDefender
I hope they come out with a paperback rulebook. I am not paying 75 dollars for a rulebook.
Based on the past, is a paperback rulebook generally released?
58317
Post by: tuiman
Lukus83 wrote:Based on how powerful the new flier rules seem to be I am fully expecting either:
1. A wave of new releases for each faction over the next year or so - fliers for factions currently without and new units with Skyfire specifically.
2. A load of FAQ/errata granting Skyfire to specific units.
If not then it's Necrons as the new poster boys for GW. In the grim darkness of the far future there is only...Necron WARriors.
1. I agree entirely, harpy model must be due for release soon, also its not fair on those who dont have flyers yet, chaos, tau, wolves etc
2. it's called the main rulebook  every weapon and unit is redone to include the new rules, every single one, maybe why its so big
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Post by: dæl
I don't get why people have a problem with eldar and dark eldar being allies, they see each other as cousins that have gone a bit "off track."
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Post by: Eldarain
GalacticDefender wrote:I hope they come out with a paperback rulebook. I am not paying 75 dollars for a rulebook.
Based on the past, is a paperback rulebook generally released?
Should be a mini one in the introductory boxed set. Rumored for a September release I think.
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Post by: wyomingfox
insaniak wrote:JB wrote:Blasts use full strength against vehicles even if the center hole isn't over the vehicle?
They always used to. It was only with 5th edition that was introduced.
Actually that was introduced in 4th.
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Post by: Crazyterran
I could see (C: SM, at least) getting a few skyfire things. Maybe the Whirlwind, or Dreadnoughts. I could see the Whirlwind having an Anti-Air mode!
Not that I have any Whirlwinds. Maybe I'll buy Whirlwind Missile Launchers off Ebay and switch my Rhinos into Whirlwinds.
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Post by: GalacticDefender
I hope the allies thing doesn't render single-race armies non-competitive.
Also what is the source of this information that everyone seems to have?
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Post by: Quintinus
Tresson wrote:Vladsimpaler wrote:Lysenis wrote:Pony_law wrote:Allies is a stupid concept game balance wise but smart from a sales perspecitve. We all know which of those 2 considerations win when GW makes a decision. It will be fun times seeing IG armies with Th/ss termis or purifiers sitting near their lines. Or draigowing armies with 90 boys as well. I just can't see a way this could work without absolutely breaking the armies theselves. If allies are allowed in tournaments i predict we will never see a pure 1 codex army win another thing ever again. (i mean sonme of the things I'm imaging are so broke, but hey at least my SM can finally take longfangs, and fast vindicators)
YES! Now my outflanking Baal Predator with a Flamestorm cannon (or normal version) will have a Storm Talon as Escort! That way I can have it flying in, Then I can have Necron warriors to back up my assault marines. . . Shoot me now and get it over with. . . . Will do, at least then we won't have to deal with your incessant whining and poor attempts at sarcasm Can we do it to you as well so we don't have to listen to your near constant bashing of posters you disagree with? Hey, he asked for it and I happily obliged. Don't get your panties in a bunch now Griever wrote:Vladsimpaler wrote:[ Going to agree with Noir here. Plus Sidstyler you're coming off as massively abrasive, you need to calm down. Even if Gee Dubya started from the ground up like you said, people would still find something unbalanced and people like Sidstyler would whine that it took GW 4 years to balance everything that that they still messed up. Chess is really the only game that I can think of that is truly "balanced". However on the other hand it has no flavor. I will take an imbalanced ruleset with lots of cool, fun storytelling opportunities versus something that is highly balanced but lacks any sort of "feel" behind it. Also I find it funny that a lot of people who disliked 5th (like myself) are really looking forward to 6th, whereas many who seemed to enjoy 5th are dreading 6th. I'm just glad that 40k is returning to its roots as opposed to becoming bland and boring. 4th and 5th edition 40k were just fine, the games worked pretty well. The balance issues came in that they quite blatantly write codexes to make the newsst ones the strongers will all the best toys so that every wants to sell their old stuff and buy another army. I can live with that stuff, the basic deisng of the game worked well. People who say balance doesn't matter are kidding themself. I'm sure your really "fun" army is a blast to play when you line up against an army that crushes you without losing a single model, just because of a bad matchup. That's the life of a 40k Dark Eldar player, you either get tabled or crush your oppoenent based on their list. That's not FUN for anybody, I've been on both sides of that game, nobody likes getting destroyed and most people don't like face rolling somebody in a game just because of a bad matchup. Now that take, and then add in the fact that not only do you have to balance codexes against each other, you'll have to balance every posible combination of stupid units between codexes as well. My 40k community is tiny. I'll show up to a local shop once a month and nobody else will be there, I'll sit for an hour before just driving 30 minutes back home. I can't afford to turn down games from the 50% of people who are just going to take the wackiest gak (Eldar + Dark Eldar) just because it looks fun and works well on the tabletop. But I also will not play them, because that's not how the 40k universe works in my head, and that was the only thing keeping me in the game. I would have already switched to a different game by now, but nobody plays WarmaHordes either. Guess I'll have to try my hand at fantasy, at least they haven't gone completely daft. Let's not pretend that 4th and 5th were totally good game systems, because we both know that they weren't all that great. Also I've heard that fantasy isn't much better so good luck on that, hope you enjoy it more! And I'm being totally serious. If you don't like something then there's no reason why you shouldn't switch. I luckily have a good group of friends so I don't worry about what you have to worry as much so it's good to see another POV
33816
Post by: Noir
GalacticDefender wrote:I hope they come out with a paperback rulebook. I am not paying 75 dollars for a rulebook.
Based on the past, is a paperback rulebook generally released?
The starter set in about 3 month will have a small book, rules only.
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Post by: Sidstyler
If you play an Imperial army you should be just fine not taking allies, you already have everything you need in your own book.
Xenos on the other hand will have to ally, because not every xenos codex has access to psykers or flyers, can influence reserve rolls, etc.
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Post by: Fafnir
Hell, I think some armies should feel obligated to take allies just to get those valuable extra HQ/Elites/FA/HS slots, even if they aren't from their own book.
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Post by: Sephyr
I'm not extremely worried because my local meta is amazingly good: no razorspams, no long fang festivals, no Draigowing. I am confident that I will ride out whatever imbalances 6th edition brings until more codices and more experience with te new meta bring a new normalcy about.
But.
I know I am fprtunate in that regard. Hell, last tourney I played with some other club i saw several amazingly-painted Nid armies used by very cool people who regularly faced BA, SW and Necron onslaught regularly and seemed so excited about the new edition maybe letting them not always strike last in CC if the target is on terrain, or watching missiles devastate all of their best stuff.
Heck, a friend who just started the hobby and joined our club went Nids and is just finishing to paint his first army (and did a -way- better job than I did for my first army). I can imagine how they all feel being left out of the boat withall the cool stuff. And unlike Tau or DA, they don't even get to bring in allies to mitigate some of the fail.
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Post by: RiTides
It would be great for me if Dreadnoughts got skyfire... or at least, got it on a few of the weapons that they can take.
6515
Post by: Starfarer
Formosa wrote:
Ah and there you have it "if someone turns up with imperial guard and dark eldar etc." you DONT hve to play them, its YOUR hobby, sit down with your mates/club and talk it out and come to an agreement
As to the "why should we fix our own game", simply because nothing is perfect, we (community) have beendoing this since 40k began, why stop now... i mean look at the Inat FAQ, this exiss mainly because GW are so half arsed, if they did a proper job in the first place then the INATFAQ wouldnt exist at all, also look at the massive amount of Rules lawering that goes on in 5th already...
all im trying to say is, if you dont like the way the game is going do something about it and try to organise something with your local meta groups, being lazy or apathetic about something never helps.
But your point is totally valid and i understand, i just dont dislike what i have seen to the extent you do
I didn't quote the whole multi-quote tree you guys had going, but I wanted to respond to a few points, so this is directed at the general conversation that you guys were having.
A better analogy than the one presented earlier is this: Alcohol is legal most everywhere. Some people also abuse this right and drive drunk, start fights, etc. Sometimes this has serious repercussions. However, we don't ban alcohol because of a few bad apples. Most people will behave as responsible adults. Those that don't will be removed from interacting with others should the group choose to do so, just as drunk drivers are removed from society on occasion for their actions. Everyone is free to do whatever they like, and sometimes they will get reprimanded for poor behavior. There will always be a small group who will abuse any ruleset no matter what the ruleset allows, but I'd rather not remove the ability of the many who will use it for personal enjoyment without negatively affecting those around them.
I feel the net lists and stuff that we can expect to see will push people's limits with allies quickly enough. The dude rolling up with GK/ SW spam fest list should promptly expect to find himself sitting around with noone to play because most people don't want to play WAAC uber cheese.
Now when Formosa brings his Ravenwing to the imaginary shop where I also happen to play, I would love to play his Ravenwing with Stormraven list cause that's cool as hell. Just as I'm sure he'd be cool with me bringing my CSM/Chaos Daemons list that is not built to spam but rather to provide a means for building a fluffy Chaos army. I don't actually know Formosa, but I imagine we'd get along just fine and have a fun game.
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Post by: DarthDiggler
Lukus83 wrote:Based on how powerful the new flier rules seem to be I am fully expecting either:
1. A wave of new releases for each faction over the next year or so - fliers for factions currently without and new units with Skyfire specifically.
2. A load of FAQ/errata granting Skyfire to specific units.
If not then it's Necrons as the new poster boys for GW. In the grim darkness of the far future there is only...Necron WARriors.
I still don't think flyers will be all that bad. I'm to much an optimist, however if the Finn is correct about flyer shannigans then I see two options.
1. Jump pack units can assault fliers and they get no defense from it.
2. Truelly competitive tourneys in the States will ban flyers. Why not since they appear to be worse then allies. I remember the steam tank being banned in fantasy for a while back in the day.
43229
Post by: Ovion
tetrisphreak wrote:Joey wrote:Fafnir wrote:Griever wrote:
The funniest part about this is that this new edition will actually make the game even more fun for competitive gamers,
I'd argue the other way around. The new allies system will quickly be broken down into a few utterly broken combinations that completely over centralize the game to the point where only those few combinations are truly viable, causing the game to stagnate into a boring mess.
Allies brings a lot of options to the table, and being able to augment your forces in such a way has a lot of potential to be really, really cool, but GW is being far too reckless in the implementation.
I will repeat for the billianth time that this is nonsense. I've not seen a single OP list that's actually legal with the rules, and not as strong as existant one-army lists.
Homework assignments, people! Get your two best armies (or only army) and write a list with the following FOC at 2000 points (NO ALLIES at first)
2-4 HQ
4-12 Troops
0-6 Elite
0-6 Fast
0-6 Heavy
See if you can make a 2000 point list that will reliably win objective based games. Looks like 5 out of 6 games rely on some sort of objectives, so we need an even less shoot-it-to-death mentality. (side-note: tervigon tyranids do really well on objective missions).
The list has to fit the FOC and points allotment. Then look and see what you could remove, and if adding something as an ally that WON'T aid you with special abilities (no blood chalices, etc) actually makes the list harder or softer.
Let's give it a month or three before declaring the new system broken. all armies have access, all armies have a chance to counter-punch.
Automatically Appended Next Post:
Lou_Cypher wrote:Huh, these new allies rules interest me. Does this mean BFFs Eldar/Dark Eldar can have combinations like casting Fortune on Wyches and Vehicles, or Doom against people being assaulted by Incubi?
In a word, based on the 'allies of convenience' classification --no. You can doom the enemy, but you can't fortune wyches or guide trueborn.
According to the suposedly confirmed allies chart, Eldar / Dark Eldar are Battle Brothers / trusted allies / the closest buddies one.
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Post by: GalacticDefender
Sidstyler wrote:If you play an Imperial army you should be just fine not taking allies, you already have everything you need in your own book.
Xenos on the other hand will have to ally, because not every xenos codex has access to psykers or flyers, can influence reserve rolls, etc.
Nah, I don't think GW would do that. Besides, some Xenos like Eldar already have their own Psykers and will probably get flyers. Early on allying might be a good idea, but as more codexes are updated it will get evened out. Also I might not even be taking any fliers. I don't really see how incredibly amazing they are. I'll hold on to my Leman Russes. Also Chaos has psykers.
Also I wonder if IG Valks will be considered fliers.
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Post by: Therion
Homework assignments, people!
I already posted the IG army a page or two ago which would do absolutely brilliantly. 40 scoring IG models is easily enough at 2000 points when the fact remains they will table a vast majority of their opponents. If you don't think killing will play a large role you're only kidding yourself.
Here's a 2K Necron list for your entertainment. I think it goes rather well with the IG list that I posted. This one has allies, but just taking 5 or 6 Doom Scythes is so boring:
-Imotekh the Stormlord
-Chronotek
-Company Command Squad + Officer of the Fleet + 3 Flamers + Chimera Armoured Transport
-5 Warriors + Night Scythe
-5 Warriors + Night Scythe
-5 Warriors + Night Scythe
-5 Warriors + Night Scythe
-10 Veterans + 3 Meltaguns
-Vendetta + Heavy Bolters
-Doom Scythe
-Doom Scythe
-Doom Scythe
-Manticore
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Post by: Fishboy
tuiman wrote:Lukus83 wrote:Based on how powerful the new flier rules seem to be I am fully expecting either:
1. A wave of new releases for each faction over the next year or so - fliers for factions currently without and new units with Skyfire specifically.
2. A load of FAQ/errata granting Skyfire to specific units.
If not then it's Necrons as the new poster boys for GW. In the grim darkness of the far future there is only...Necron WARriors.
1. I agree entirely, harpy model must be due for release soon, also its not fair on those who dont have flyers yet, chaos, tau, wolves etc
2. it's called the main rulebook  every weapon and unit is redone to include the new rules, every single one, maybe why its so big
I think number one will be handled pretty quickly with the Aeronautica release from Forgeworld. I will bet my shirt they are legal in any game and give everyone rules for flyers.
As for the Eldar Dark Eldar alliance it is in the DE codex heh.
I also would not be suprised if the FAQ release had the option of AA mount for cheap.
33816
Post by: Noir
Ovion wrote:tetrisphreak wrote:Joey wrote:Fafnir wrote:Griever wrote:
The funniest part about this is that this new edition will actually make the game even more fun for competitive gamers,
I'd argue the other way around. The new allies system will quickly be broken down into a few utterly broken combinations that completely over centralize the game to the point where only those few combinations are truly viable, causing the game to stagnate into a boring mess.
Allies brings a lot of options to the table, and being able to augment your forces in such a way has a lot of potential to be really, really cool, but GW is being far too reckless in the implementation.
I will repeat for the billianth time that this is nonsense. I've not seen a single OP list that's actually legal with the rules, and not as strong as existant one-army lists.
Homework assignments, people! Get your two best armies (or only army) and write a list with the following FOC at 2000 points (NO ALLIES at first)
2-4 HQ
4-12 Troops
0-6 Elite
0-6 Fast
0-6 Heavy
See if you can make a 2000 point list that will reliably win objective based games. Looks like 5 out of 6 games rely on some sort of objectives, so we need an even less shoot-it-to-death mentality. (side-note: tervigon tyranids do really well on objective missions).
The list has to fit the FOC and points allotment. Then look and see what you could remove, and if adding something as an ally that WON'T aid you with special abilities (no blood chalices, etc) actually makes the list harder or softer.
Let's give it a month or three before declaring the new system broken. all armies have access, all armies have a chance to counter-punch.
Automatically Appended Next Post:
Lou_Cypher wrote:Huh, these new allies rules interest me. Does this mean BFFs Eldar/Dark Eldar can have combinations like casting Fortune on Wyches and Vehicles, or Doom against people being assaulted by Incubi?
In a word, based on the 'allies of convenience' classification --no. You can doom the enemy, but you can't fortune wyches or guide trueborn.
According to the suposedly confirmed allies chart, Eldar / Dark Eldar are Battle Brothers / trusted allies / the closest buddies one.
I think some of the Battle Brother like in this case should be looked at as, "were genetically the same so are stuff works on each other" and not "hey, lets go grab a beer".
25306
Post by: Reivax26
With the starter set usually comes the paperback rulebook.
I think people are freakin out over nothing anyway. If you are a tournament player you are never going to see the allies anyway because they will be banned from tournament play by anyone with a brain.
As far as for friendly games if you don't want to play against some uber allies list then don't play them.
My gaming group has already declared Allies illegal in tourneys so I am not worried about it.
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Post by: GalacticDefender
Does anyone think allies will still be viable after more updates and new units? I see a lot of people using allies at first, then I bet it will die off as new stuff is released.
Also how important will the psykers be? I really like just relying on my guns, will that still be a viable option?
8520
Post by: Leth
Preferred enemy being re-roll ones to hit and to wound was a cool one for me, in both shooting and assault. Destroyers only having two shots on the gauss cannon makes more sense now.
Each destroyer is averaging 1.5 wounds ish on marine equivalents
10347
Post by: Fafnir
GalacticDefender wrote:Does anyone think allies will still be viable after more updates and new units? I see a lot of people using allies at first, then I bet it will die off as new stuff is released.
Also how important will the psykers be? I really like just relying on my guns, will that still be a viable option?
It sounds like some of the new powers will be insanely powerful.
As for allies, as stated above, many armies will have to take allies just for the psychic support. And as I've also outlined, the FoC slots alloted by allies could prove to be invaluable.
For example, the Eldar already need as much heavy support as they can get. If they can get a fourth slot to fill that role, even if it comes from a different army, so long as it gets the job done, it'll be more than worth taking.
58317
Post by: tuiman
Reivax26 wrote:My gaming group has already declared Allies illegal in tourneys so I am not worried about it.
Jumping to conclusions much?
We need to see the full rules and surely have a few test games before deciding on something like that, if tournies stay at about 1850 so no double foc, then adding a few allie units I dont think will break the game, remeber you have to take the 1 hq 1 troop as a 'tax' and even above that, only 1 or each oh the others. Im sure you would not want to invest to many points in allies, just think of it as a few support units, to help your army. Finally there will probably be so many amazing good combinations, that each army will have a good counter. Just my 2 cents
14126
Post by: morgendonner
I'm curious what becomes the new tournament standard in points.
We could see it go to 1999 to disallow a second FOC or jump up to 2500 to allow for some allies and use of the 2nd FOC.
53059
Post by: dæl
Fafnir wrote:
It sounds like some of the new powers will be insanely powerful.
Like what? a melta gun? or a hallucination grenade? or allowing a unit proper shooting if you decide to charge it? Yeah, clinically insane in their power levels they are.
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Post by: Fafnir
I'd be more than willing to bet that on a whole, the 2nd FoC will be avoided by the tournament scene. It just allows for far too many game-breaking combinations.
99
Post by: insaniak
morgendonner wrote:I'm curious what becomes the new tournament standard in points.
We could see it go to 1999 to disallow a second FOC or jump up to 2500 to allow for some allies and use of the 2nd FOC.
How many tournies have been running at 2000 now?
58317
Post by: tuiman
I think 1850 should be a good balance, so no abusing the 2 foc shennanigans, but large enough so you can take your bastions or allies etc
4884
Post by: Therion
I think 1850 should be a good balance,
1850 is what the tournaments here have been running and I can't see anything in the new rule set why the players and organisers would need to bump it any higher.
24685
Post by: midget_overlord
Apocalypse rules stat that pintle mounted weapons are AA guns, any news of something of the sort in the new set?
Even land raiders can have pintle mounted multi meltas, guard armies have plenty as well.
They both might have even more tools to deal with flyers than other armies, but that's the advantage of imperial armies I guess.
Forgeworld better have plenty of FAQ's ready for launch next week, I have tons of questions for them!
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Post by: Goresaw
The problem is, some armies need the extra FoC's to be more competitive. Quite a few armies really, really want those extra slots, because the transition from 1750/1850 to 2000 yields poor unit choices, while other armies can keep taking exactly what they want.
I know Dark Eldar and Tau suffer from this a lot. Most dark eldar 'competitive' lists take hellions/reavers not because they really want them, its because they've maxed their troops, heavy support, elites, etc. (with cheap venoms!).
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Post by: Fishboy
The majority of the tournaments I have gone in the NE and SE have been 2K over the last several years.
30294
Post by: Nightbringer's Chosen
Would someone with a reddit account please post in that thread asking about Heavy Vehicles/Deep Striking/Ordnance Shooting? Basically, I want to figure out if it is once again viable to Deep Strike my Monolith onto the board without worrying about it never getting to the battlefield, or if the the only benefit that tactic got is the slightly less lethal mishap table, and if it can fire all of its guns while moving or if the ordnance rule still prohibits that.
25306
Post by: Reivax26
2000 is what we play at in my area at every tourney.
So taking a HQ and a Troop from a list is a tax for my Chaos Marines...ok I pick Fateweaver and a squad of Plaguebearers. Chosen infiltrate with an icon, first turn Fateweaver and 8 Bloodcrushers deep strike in right beside you while Obliterators and Plaguemarines crush you with combined firepower.
Gotta love that "tax"
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Post by: shasolenzabi
So, they brought back Hull points and variable Psyker disciplines going back to RT it seems. So many more rules added in, be a while to sort through it all.
Oh and that jump in price really can put some off, I will see how much they charge for a starter box with mini rule book.
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Post by: Brother Axel
Sorry if someone has already asked/covered this in the thread but didn't fancy reading through a billion pages so...
WHAT THE FETHMONGERING HELL WERE THEY SMOKIN' WITH THAT ALLIANCE SETUP?
SoB + Black Templars = Unholy Alliance
SoB + Blood Angels = Grudging Allies
Black Templars have a special rule (tactic) called Abhor the Witch.
SoB are originally Witch Hunters... Who dropped the ball on that one?! Even more bemusing is the fact that SoB have no psychic powers and show amazing devotion to the Emperor with Acts of Faith; something I'd imagine the Templars would hold in extremely high regards.
Blood Angels are fething vampires for crying out loud. A unit of Flesh Tearers ( BA successors) LITERALLY slaughtered a SoB battle-line.
COME ON?!
Eldar + Dark Eldar = Brothers in Arms
WHAAAAAAAAAAAAAAAAT?
Space Marines + Tau = Brothers in Arms?
I could go on, but come on guys... Seriously?
There's not a facepalm meme good enough to sum this BS up.
10347
Post by: Fafnir
Nightbringer's Chosen wrote:Would someone with a reddit account please post in that thread asking about Heavy Vehicles/Deep Striking/Ordnance Shooting? Basically, I want to figure out if it is once again viable to Deep Strike my Monolith onto the board without worrying about it never getting to the battlefield, or if the the only benefit that tactic got is the slightly less lethal mishap table, and if it can fire all of its guns while moving or if the ordnance rule still prohibits that.
Guy with the book finished answering questions a long time ago.
40410
Post by: RegulusBlack
Therion your doing it wrong...
1 IG hq (who cares)
2 IG troops (who cares)
18 vendetta's (thats 54 twin linked lascannon shots)
38176
Post by: Griever
The ONLY thing about allies I like, is that this would allow me to take actual Daemons in a CSM list.
26603
Post by: InventionThirteen
Hmmm I am struggling to see how Dark Eldar will work in this edition based off these threads and rumors etc.
I can't wait to look in the book and work out how this edition will plan out.
Fingers crossed this isn't some psychotic edition that alienates and destroys the fun of the game.
After all there are a lot of players that are just interested in social gaming and these new rules seem crazy and hell bent on massive collections, spam lists and rules loops.
58317
Post by: tuiman
Reivax26 wrote:2000 is what we play at in my area at every tourney.
So taking a HQ and a Troop from a list is a tax for my Chaos Marines...ok I pick Fateweaver and a squad of Plaguebearers. Chosen infiltrate with an icon, first turn Fateweaver and 8 Bloodcrushers deep strike in right beside you while Obliterators and Plaguemarines crush you with combined firepower.
Gotta love that "tax"
Go on then, not like the other armys cant ally with grey knights and bring in some heavy hitters to take out all your daemons with ease.
Thats the thing, for every person who thinks they have just created an amazing list, 30 others can come up with another crazy combo to counter it
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Post by: shasolenzabi
Welcome to confusion-Hammer
99
Post by: insaniak
Brother Axel wrote:there's not a facepalm meme good enough to sum this BS up.
How about one for people who didn't read the thread, and so missed that the chart you're complaining about isn't from the 6th ed rulebook...?
46847
Post by: KGatch113
tuiman wrote:Reivax26 wrote:2000 is what we play at in my area at every tourney.
So taking a HQ and a Troop from a list is a tax for my Chaos Marines...ok I pick Fateweaver and a squad of Plaguebearers. Chosen infiltrate with an icon, first turn Fateweaver and 8 Bloodcrushers deep strike in right beside you while Obliterators and Plaguemarines crush you with combined firepower.
Gotta love that "tax"
Go on then, not like the other armys cant ally with grey knights and bring in some heavy hitters to take out all your daemons with ease.
Thats the thing, for every person who thinks they have just created an amazing list, 30 others can come up with another crazy combo to counter it
Which is exactly what's wrong with the Allies rules.
I don't want to have to play against some crazy combo. I expect to say no to a lot of store opponents.
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Post by: rigeld2
insaniak wrote:Brother Axel wrote:there's not a facepalm meme good enough to sum this BS up.
How about one for people who didn't read the thread, and so missed that the chart you're complaining about isn't from the 6th ed rulebook...? 
Wasn't the one in the book confirmed to be the same thing?
From that reddit thread iirc.
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Post by: Ahtman
rigeld2 wrote:Wasn't the one in the book confirmed to be the same thing?
From that reddit thread iirc.
It was, yes.
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Post by: insaniak
It was confirmed that who could ally with whom was the same. If it was also confirmed that the 'levels' of alliance are the same, I missed it.
48228
Post by: lazarian
We really should make allies and their implications a separate thread from the rumor main thread. It's engulfed this poor thread to the point there isn't any other constructive discussion of anything else.
25651
Post by: Eldar Craft
It's true At least since page 40. It could easily be its own thread. I need that book to just come out already. Five or so years of an edition and I can't wait another weak! What can I say.
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Post by: Mad4Minis
shasolenzabi wrote:Welcome to confusion-Hammer
Ive been calling it VehicleHammer myself....though AlliesHammer might do as well...
58317
Post by: tuiman
KGatch113 wrote:tuiman wrote:Reivax26 wrote:2000 is what we play at in my area at every tourney.
So taking a HQ and a Troop from a list is a tax for my Chaos Marines...ok I pick Fateweaver and a squad of Plaguebearers. Chosen infiltrate with an icon, first turn Fateweaver and 8 Bloodcrushers deep strike in right beside you while Obliterators and Plaguemarines crush you with combined firepower.
Gotta love that "tax"
Go on then, not like the other armys cant ally with grey knights and bring in some heavy hitters to take out all your daemons with ease.
Thats the thing, for every person who thinks they have just created an amazing list, 30 others can come up with another crazy combo to counter it
Which is exactly what's wrong with the Allies rules.
I don't want to have to play against some crazy combo. I expect to say no to a lot of store opponents.
If I come up against people like you, I will happily play and not use the allies rules, and those that want them I will play them to.
I side both ways and will not rule out playing anyone because of it
But everyone (exception tyranids) can ally, so we are all on the level of 'power' in that regard, now I'm not saying that I am for allies, but for example if you go to a tournie, and loose out as lots of people are using allies, you should have no right to complain, as you chose not to take them. You can't blame opponents for that. I will play a mixture of both with and without to start, just to see how it all pans out, and just to mix it up from time to time, then again, its not like I could not do that anyway.
If I come up against people like you, I will happily play and not use the allies rules, and those that want them I will play them to.
I will not rule out playing anyone because of it
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Post by: Breotan
Brother Axel wrote:Eldar + Dark Eldar = Brothers in Arms
WHAAAAAAAAAAAAAAAAT?
Actually, this one makes sense if you accept the old adage that blood is thicker than water. The differences between Eldar & Dark Eldar are basically political and not like the loyalist/chaos drama from the Horus Heresy. Think of the relationship as more "self-absorbed civilian" Eldar vs. "hard-line militant" Eldar instead of Chaos Eldar vs. Army Eldar. A member of a DE Cabal could easily have relatives, even siblings, following a path on one of the Craftworlds and vice versa. They may not like the other's decisions but I doubt they actually hate each other. Also, both can take Harlequins so there's a pretty strong connection there. I expect that when it serves their needs they'll ally up quickly, especially if Harlequins are pushing the agenda.
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Post by: kronk
Can't wait to get my Gamer's Edition if only to put rumors to rest!
33968
Post by: Tomb King
Garnished some stuff about flyers in one of the rulebook menu's + pause button and decent vision.
If you watch the video in that link you can actually read some of the flyer rules. Its crazy that you can move 18" or 36" and still fire 4 weapons. In addition, you can only pivot 90 degree's before moving and if your in zoom mode you have to go over 18" or you wreck but you can fly off the board and come back via reserves etc... Also if you get immobilized now you stay at the same speed and cant turn just driving endlessly straight in the same direction. Lastly, if the vehicle is wrecked good luck to any inside S10 hit with no armor save.
24153
Post by: tetrisphreak
insaniak wrote:It was confirmed that who could ally with whom was the same. If it was also confirmed that the 'levels' of alliance are the same, I missed it.
Yeah he said the chart was exactly the same as far as he could tell, but the one in the rule book was 'prettier'.
To all the people who fear a doubled FOC will make the game terrible for all, here is a tau list @ 2000 points
HQ - Shas' el - 120
HQ - Shas' el - 120
Troop - 6x FW, warfish - 180
Troop - 6x FW, warfish - 180
Troop - 7x FW
Troop - 7x FW
(minimums to unlock the Double FOC)
Heavy - Railhead -165
Heavy - RailHead - 165
Heavy -RailHead - 165
Heavy - 3x XV88 + 2 shield drones - 280
Heavy - 3x XV88 + 2 Shield Drones - 280
Heavy - 2x XV88 + 2 shield drones - 200
Total - 1995 (if my math is right)
So even Tau, one of the oldest books, can field 11 Rail guns, 8 of them twin-linked and all mobile. Someone brings a list using all vendettas? Go 2nd and full reserve, the flyers will zoom on and do nothing, then we have an actual chance to nail them down to the ground. Maybe it's not the best list vs the vendetta swarm posted earlier, but having not played any 6th ed games we've yet to see what will rise to the top.
I think the players will adapt to 6th fine.
8520
Post by: Leth
I am actually really excited about a lot of the rules, it really seems to create a cinematic battle. My friends and I always love to talk about how things are happening on the battle field.and the cool things built into the rules make it much more fun. Like I cant wait for our first flier to get shot down and actually land on a unit. I will imagine the Ork driving it, not actually getting hit by a bullet but getting board and going for the real Dakka
25081
Post by: Lysenis
MadCowCrazy wrote:Lysenis wrote:HOLY FETH! You mean to say that as a BA player I can take now 6 Vindicators! Better yet I can take 6 Devastator Squads with Missiles! . . . wait. . . then this means that SW can have 6 long fang squads. . . Well that it folks SWs are still broken as gak.
Tsk tsk tsk... you think to small my child..... GKs with 12 units of Death Cults.... now THAT is broken as gak 
*shivers* Yes you are quite right. . . . God what about all the Purifiers! 12 squads as troops!
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Post by: streamdragon
tetrisphreak wrote:
Let's give it a month or three before declaring the new system broken. all armies have access, all armies have a chance to counter-punch.
My Tyranids would like a word with you...
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Post by: tetrisphreak
Lysenis wrote:MadCowCrazy wrote:Lysenis wrote:HOLY FETH! You mean to say that as a BA player I can take now 6 Vindicators! Better yet I can take 6 Devastator Squads with Missiles! . . . wait. . . then this means that SW can have 6 long fang squads. . . Well that it folks SWs are still broken as gak.
Tsk tsk tsk... you think to small my child..... GKs with 12 units of Death Cults.... now THAT is broken as gak 
*shivers* Yes you are quite right. . . . God what about all the Purifiers! 12 squads as troops!
If that means fewer psyflemen on the table, and rhinos die to 3 glancing hits...I"m for it!
Remember we're discussing extra SLOTS. both players still have a fixed number of POINTS to spend. Automatically Appended Next Post: streamdragon wrote:tetrisphreak wrote:
Let's give it a month or three before declaring the new system broken. all armies have access, all armies have a chance to counter-punch.
My Tyranids would like a word with you...
Sorry....
I played 'nids through the majority of 5th but gave up the ghost for blood angels about 3 months ago...
35484
Post by: MPJ
InventionThirteen wrote:Hmmm I am struggling to see how Dark Eldar will work in this edition based off these threads and rumors etc.
I can't wait to look in the book and work out how this edition will plan out.
Fingers crossed this isn't some psychotic edition that alienates and destroys the fun of the game.
After all there are a lot of players that are just interested in social gaming and these new rules seem crazy and hell bent on massive collections, spam lists and rules loops.
I'm totally worried about my precious Dark Eldar as I cannot see anything that helps them. Either move your raider 12" and then hope it doesn't get destroyed or move it 6" and then pray to god you can get off a full 12" charge.
My main opponent uses a Blood Angels DoA and that's the one assault army which becomes incredibly buffed in the new rules.
I've relied on moving my raiders 12", jumping out and their fleeting into combat or shooting and charging, that tactic will be hard to pull off now.
Just will have to wait until the book and updates are out and hope its not as bad as it appears on face value
25081
Post by: Lysenis
tetrisphreak wrote:Lysenis wrote:MadCowCrazy wrote:Lysenis wrote:HOLY FETH! You mean to say that as a BA player I can take now 6 Vindicators! Better yet I can take 6 Devastator Squads with Missiles! . . . wait. . . then this means that SW can have 6 long fang squads. . . Well that it folks SWs are still broken as gak.
Tsk tsk tsk... you think to small my child..... GKs with 12 units of Death Cults.... now THAT is broken as gak 
*shivers* Yes you are quite right. . . . God what about all the Purifiers! 12 squads as troops!
If that means fewer psyflemen on the table, and rhinos die to 3 glancing hits...I"m for it!
Remember we're discussing extra SLOTS. both players still have a fixed number of POINTS to spend.
I am considering that it is just rather crazy. Even with 12 Psyrifle dreads they still have to field 2 HQs minimum and 4 Troops minimum. Since I do not have the codex in front of me CAN Grey Knights still do 12 Psyrifle dreads after that? even going cheap?
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Post by: whoadirty
Therion wrote:Homework assignments, people!
I already posted the IG army a page or two ago which would do absolutely brilliantly. 40 scoring IG models is easily enough at 2000 points when the fact remains they will table a vast majority of their opponents. If you don't think killing will play a large role you're only kidding yourself.
Here's a 2K Necron list for your entertainment. I think it goes rather well with the IG list that I posted. This one has allies, but just taking 5 or 6 Doom Scythes is so boring:
-Imotekh the Stormlord
-Chronotek
-Company Command Squad + Officer of the Fleet + 3 Flamers + Chimera Armoured Transport
-5 Warriors + Night Scythe
-5 Warriors + Night Scythe
-5 Warriors + Night Scythe
-5 Warriors + Night Scythe
-10 Veterans + 3 Meltaguns
-Vendetta + Heavy Bolters
-Doom Scythe
-Doom Scythe
-Doom Scythe
-Manticore
This may be a dumb question but ... will all those flyers fit on the table top?
25081
Post by: Lysenis
Yup but barely.
30294
Post by: Nightbringer's Chosen
Fafnir wrote:Nightbringer's Chosen wrote:Would someone with a reddit account please post in that thread asking about Heavy Vehicles/Deep Striking/Ordnance Shooting? Basically, I want to figure out if it is once again viable to Deep Strike my Monolith onto the board without worrying about it never getting to the battlefield, or if the the only benefit that tactic got is the slightly less lethal mishap table, and if it can fire all of its guns while moving or if the ordnance rule still prohibits that.
Guy with the book finished answering questions a long time ago.
I saw he was turning in for the night, thought he'd be back tomorrow.
54504
Post by: quilava1
Say, why's everyone hating on the allies rule. I think its great!!! No longer can anyone complain a codex is broken, as you can either ally their units or make a combo to destroy them. Now each codex won't be restricted to one or two lists, it opens new doors in list building. Not to mention it will be extremely fun to play
8221
Post by: Zathras
GoDz BuZzSaW wrote:DRAIGO!!! AWW YEAH!!! TEAMING UP WITH EVERY ARMY TO SAVE THE UNIVERSE!!!
DRAIGO a-ah
Savior of the Universe
DRAIGO a-ah
He'll save every one of us
DRAIGO a-ah
He's a miracle
DRAIGO a-ah
King of the impossible
He's for every one of us
Stand for every one of us
He save with a mighty hand
Every man, every woman
Every child, with a mighty
DRAIGO
DRAIGO a-ah
DRAIGO a-ah
He'll save every one of us
Just a man
With a man's courage
You know he's
Nothing but a man
And he can never fail
No one but the pure at heart
May find the Golden Grail
...Oh..Oh........Oh..Oh ................
DRAIGO
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Post by: alarmingrick
Zathras wrote:GoDz BuZzSaW wrote:DRAIGO!!! AWW YEAH!!! TEAMING UP WITH EVERY ARMY TO SAVE THE UNIVERSE!!!
DRAIGO a-ah
Savior of the Universe
DRAIGO a-ah
He'll save every one of us
DRAIGO a-ah
He's a miracle
DRAIGO a-ah
King of the impossible
He's for every one of us
Stand for every one of us
He save with a mighty hand
Every man, every woman
Every child, with a mighty
DRAIGO
DRAIGO a-ah
DRAIGO a-ah
He'll save every one of us
Just a man
With a man's courage
You know he's
Nothing but a man
And he can never fail
No one but the pure at heart
May find the Golden Grail
...Oh..Oh........Oh..Oh ................
DRAIGO
Queen would like a word with you....
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Post by: balsak_da_mighty
So how long before 7th comes out?
This is just ridiculous.
10347
Post by: Fafnir
Breotan wrote:Brother Axel wrote:Eldar + Dark Eldar = Brothers in Arms
WHAAAAAAAAAAAAAAAAT?
Actually, this one makes sense if you accept the old adage that blood is thicker than water. The differences between Eldar & Dark Eldar are basically political and not like the loyalist/chaos drama from the Horus Heresy. Think of the relationship as more "self-absorbed civilian" Eldar vs. "hard-line militant" Eldar instead of Chaos Eldar vs. Army Eldar. A member of a DE Cabal could easily have relatives, even siblings, following a path on one of the Craftworlds and vice versa. They may not like the other's decisions but I doubt they actually hate each other. Also, both can take Harlequins so there's a pretty strong connection there. I expect that when it serves their needs they'll ally up quickly, especially if Harlequins are pushing the agenda.
Essentially, the Dark Eldar looks at his Craftworld Eldar peer, and says to him, with deep angst in his voice and a pained expression "You used to be cool, man!"
Automatically Appended Next Post:
balsak_da_mighty wrote:So how long before 7th comes out?
This is just ridiculous.
Oh, don't worry, 7th edition, we'll just wave our models around in our hands while making whooshing noises, and occasionally smash our models into each other for climactic effect while making exploding noises.
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Post by: alarmingrick
Fafnir wrote:Breotan wrote:Brother Axel wrote:Eldar + Dark Eldar = Brothers in Arms
WHAAAAAAAAAAAAAAAAT?
Actually, this one makes sense if you accept the old adage that blood is thicker than water. The differences between Eldar & Dark Eldar are basically political and not like the loyalist/chaos drama from the Horus Heresy. Think of the relationship as more "self-absorbed civilian" Eldar vs. "hard-line militant" Eldar instead of Chaos Eldar vs. Army Eldar. A member of a DE Cabal could easily have relatives, even siblings, following a path on one of the Craftworlds and vice versa. They may not like the other's decisions but I doubt they actually hate each other. Also, both can take Harlequins so there's a pretty strong connection there. I expect that when it serves their needs they'll ally up quickly, especially if Harlequins are pushing the agenda.
Essentially, the Dark Eldar looks at his Craftworld Eldar peer, and says to him, with deep angst in his voice and a pained expression "You used to be cool, man!"
Automatically Appended Next Post:
balsak_da_mighty wrote:So how long before 7th comes out?
This is just ridiculous.
Oh, don't worry, 7th edition, we'll just wave our models around in our hands while making whooshing noises, and occasionally smashing models into each other for climactic effect.
To which the Craftworld Eldar retorts "Poser!", while snapping his fingers in a z formation.
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Post by: tetrisphreak
None of us have even played a single game of 6th edition yet so many folks are putting it down at every chance.
I love the internet.
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Post by: Matt.Kingsley
I'm loving all the stuff I've seen from 6th except random charge range
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Post by: Evil Lamp 6
Guy with book is back on reddit. And now he's off. Some new info including warlord traits.
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Post by: balsak_da_mighty
tetrisphreak wrote:None of us have even played a single game of 6th edition yet so many folks are putting it down at every chance.
I love the internet.
I think people can get an informed opinion on what has been explained about some of the new rules. Is it that hard to understand that some of us dislike what we are hearing. Sure there might be some things that haven't been explained, but I for one am not in a real good mood about what I am hearing.
Most of the people on here are allready trying to break it before its out. Don't you think that is a problem? I know I do.
I hate the idea of the Ally rules and after reading the last um 6 or so pages makes that decision that much more strong. So I am sorry if I have a negative attitude about it. but Its really hard not to at this point.
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Post by: rigeld2
quilava1 wrote:Say, why's everyone hating on the allies rule. I think its great!!! No longer can anyone complain a codex is broken, as you can either ally their units or make a combo to destroy them. Now each codex won't be restricted to one or two lists, it opens new doors in list building. Not to mention it will be extremely fun to play 
Yeah! Lemme just check out which codexes Tyranids can ally with!
Oh. Oh no. This can't be right.
Everybody gets allies, right?
... Not everybody? Oh. So Daemons don't ally, right? They do? Oh, that makes sense. Tau - everyone hates space commits, right? Oh. Well surely Nids aren't the only odd man out, right? Even Dark Eldar get - what? They can ally with their ancient brethren? And both sides are non-homicidal about it?
Is there a silver lining, like allies cost 50% more? Well, we can just count allies out of our gaming group then, right?
Guys?
I'm so forever alone...
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Post by: MajorWesJanson
tuiman wrote:I think 1850 should be a good balance, so no abusing the 2 foc shennanigans, but large enough so you can take your bastions or allies etc
I can see current 2000 point games (like my FLGS does) being either specified as 2000 points, 1 FOC, or simply drop to 1999 points.
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Post by: insaniak
Matt.Kingsley wrote:I'm loving all the stuff I've seen from 6th except random charge range
I don't have a problem with the random charge range as a compromise to allow for pre-measuring.
If all of your movement is set in stone, it just turns the game into a geometry session.
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Post by: Reivax26
I agree with Mr Kingsley on this one. Other than the random charge crap I actually like it. Allies are going to be great for fun games with friends.
As far as tournament play is concerned for the allies rules not no but hell no.
Allies do help fill gaps in armies to make them more competitive.
According to the net the current top tier armies for tournaments are:
Grey Knights, Space Wolves, Imperial Guard and depending on who you talk to Dark Eldar and Necrons are in that list as well. What happens when 2 top tier armies get to start picking units from each others codexes to make themselves into unstoppable killing machines of doom?
Thats why it will get banned in tournaments. Even if the standard tournament is 1500-1850 the option for Allies still opens the door for way too much confusion. You could go to a 20 person tournament and literally see every codex in the game represented in some fashion. That means that everyone will have to know what every army is capable of almost down to the unit entries in their dex.
ConfusionHammer is a very good way to describe that if allies are legal in tournaments.
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Post by: Happygrunt
Honestly, with few exceptions I am sort of liking what I see in 6th. I think it will be a fun game to play with friends. However, I think it would need some SERIOUS tweaking for competitive play (Assuming all of this is true of course).
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Post by: Fafnir
insaniak wrote:
If all of your movement is set in stone, it just turns the game into a geometry session.
You say that like it's a bad thing.
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Post by: insaniak
Reivax26 wrote:You could go to a 20 person tournament and literally see every codex in the game represented in some fashion.
Um, that can happen now...
That means that everyone will have to know what every army is capable of almost down to the unit entries in their dex.
Why?
If I take Long Fangs in an Ultramarines list, why is it suddenly more important for my opponent to know what they do than it would have been if I were just playing Space Wolves?
If you're playig in tournaments and don't have a working knowledge of every codex, you're handicapping yourself. Allies won't change that.
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Post by: H.B.M.C.
Why can't Tyranids ally with anyone?
If Daemons and Dark Eldar can work together, then why can't Tyranids and Tau? The relationship would be somewhat similar, no?
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Post by: StoneRaizer
tetrisphreak wrote:None of us have even played a single game of 6th edition yet so many folks are putting it down at every chance.
I love the internet.
Exactly. I commented that everybody's overreacting based on "some guy with a book on Reddit" and got smashed with a Silence!Hammer. All of these rumours and speculation I'm not believing until I have the new rulebook in my hands and can read it with my own eyes. I'm highly skeptical that Allies are going to be as powerful as people think they are. It just seems too easy to exploit and make an uber-cheese WAAC list.
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Post by: insaniak
Fafnir wrote:insaniak wrote:
If all of your movement is set in stone, it just turns the game into a geometry session.
You say that like it's a bad thing.
It is. I'm playing a wargame. Some people mind find it fun to calculate the exact distance between every unit on the board every turn (or to watch their opponent doing so...), but I think it would get old really quickly.
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Post by: Fafnir
insaniak wrote:Fafnir wrote:insaniak wrote:
If all of your movement is set in stone, it just turns the game into a geometry session.
You say that like it's a bad thing.
It is. I'm playing a wargame. Some people mind find it fun to calculate the exact distance between every unit on the board every turn (or to watch their opponent doing so...), but I think it would get old really quickly.
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Post by: tetrisphreak
Can you check to see if firing an Ordnance weapon still disallows a vehicle from firing all other weapons?
[–]Rixitotal[S] 2 points 8 minutes ago
yes. Automatically Appended Next Post: [–]skarred 1 point 23 minutes ago
how does stealth work? move through cover? furious charge?
auto fleeing from combat?
[–]Rixitotal[S] 2 points 16 minutes ago
all the same except FC doesn't give +1 I. not sure what you mean by auto felling combat.
[–]skarred 1 point 14 minutes ago
there were rumours that a unit can choose to fail the ld test to run away if they wish, to get out of a combat. How does combat work, you charge in... how do defenders react (after overwatch)
[–]Rixitotal[S] 2 points 10 minutes ago
you can do that if you cant hurt you opponent, so against wraithlords and dreds you can auto flee yes. but not if ure fearless.
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Post by: haroon
H.B.M.C. wrote:Why can't Tyranids ally with anyone?
If Daemons and Dark Eldar can work together, then why can't Tyranids and Tau? The relationship would be somewhat similar, no?
Because then tyranids would have acess to ranged anti-mech weapons.... That would be like if an assasult army like Tyranids had acess to assault gernades. Crazy HMBC...
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Post by: tetrisphreak
Tau tanks aren't actually Fast, they can just buy an upgrade to fire as Fast, so presumably Jink won't work for them.
[–]Rixitotal[S] 2 points 13 minutes ago
no all skimmers get jink.
Automatically Appended Next Post: Can dreadnoughts and MC's overwatch? can tanks overwatch?
[–]Rixitotal[S] 2 points 15 minutes ago
yes, but cant shoot blast weapons so no battle canons on overwatch.
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Post by: tuiman
You are doing a great job keeping us updated tetrisphreak
Some of these sound...interesting
Now try charging a squad of 3 russes, if they have say, hull heavy flamer, side sponsons the same?
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Post by: alarmingrick
tetrisphreak wrote:Tau tanks aren't actually Fast, they can just buy an upgrade to fire as Fast, so presumably Jink won't work for them.
[–]Rixitotal[S] 2 points 13 minutes ago
no all skimmers get jink.
Automatically Appended Next Post:
Can dreadnoughts and MC's overwatch? can tanks overwatch?
[–]Rixitotal[S] 2 points 15 minutes ago
yes, but cant shoot blast weapons so no battle canons on overwatch.
@tetrisphreak
Can you ask about changes to squadron rules? With the addition of so many fliers, i'm wondering if anything changed.
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Post by: Griever
insaniak wrote:Reivax26 wrote:You could go to a 20 person tournament and literally see every codex in the game represented in some fashion.
Um, that can happen now...
That means that everyone will have to know what every army is capable of almost down to the unit entries in their dex.
Why?
If I take Long Fangs in an Ultramarines list, why is it suddenly more important for my opponent to know what they do than it would have been if I were just playing Space Wolves?
If you're playig in tournaments and don't have a working knowledge of every codex, you're handicapping yourself. Allies won't change that.
Another problem I have with the allies is that it allows people to mix/match marine codices together.
Why would somebody ever take a Space Marine Librarian, Space Marine, Tactical Squad, and Devastator Squad when they can just take their better Space Wolves counterparts with no repercussions? Why would somebody every take Space Marine Assault squads when they can take their Blood Angels counterparts (along with their better Librarians) that are scoring. This basically kills codex Space Marines.
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Post by: tetrisphreak
does that mean a crozius would count as a maul?
[–]Rixitotal[S] 2 points 22 minutes ago
yea it would, +2 S and AP4 is a maul. no affect on I.
Automatically Appended Next Post: alarmingrick wrote:double post?
I'm not active on reddit. I'm live copying Rixitotal's replies in context, it's quicker and easier than skimming through the 400+ comments in the thread. If it comes up ill make sure it's pasted somewhere in this thread.
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Post by: kirsanth
Am I the only one playing Tyranids that takes the next bit of spite in line?
Mostly it is ok because it only indirectly inhibits us playing, right?
I mean, if you are awesome, things still go well!
Most people just get kicked since they are down.
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Post by: Happygrunt
Griever wrote:insaniak wrote:Reivax26 wrote:You could go to a 20 person tournament and literally see every codex in the game represented in some fashion.
Um, that can happen now...
That means that everyone will have to know what every army is capable of almost down to the unit entries in their dex.
Why?
If I take Long Fangs in an Ultramarines list, why is it suddenly more important for my opponent to know what they do than it would have been if I were just playing Space Wolves?
If you're playig in tournaments and don't have a working knowledge of every codex, you're handicapping yourself. Allies won't change that.
Another problem I have with the allies is that it allows people to mix/match marine codices together.
Why would somebody ever take a Space Marine Librarian, Space Marine, Tactical Squad, and Devastator Squad when they can just take their better Space Wolves counterparts with no repercussions? Why would somebody every take Space Marine Assault squads when they can take their Blood Angels counterparts (along with their better Librarians) that are scoring. This basically kills codex Space Marines.
Because the base army still needs to be legal? The real question is; Why play C: SM?
Because Vulkan,bikes and fluff armies, that's why.
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Post by: Fafnir
alarmingrick wrote:
@tetrisphreak
Can you ask about changes to squadron rules? With the addition of so many fliers, i'm wondering if anything changed.
Posted, under Weathercock.
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Post by: tetrisphreak
I have a few flyer questions. Is it true they MUST start in reserve? How does one switch between zoom and hover mode? Can they hit other flyers normally, or do they snapfire at them? Do they get to move flat out during the shooting phase in hover or zoom modes?
BTW, thanks in advance. It's really awesome that you are doing this.
[–]Rixitotal[S] 2 points 26 minutes ago
must start in reserve. can shoot either at the ground or with AA (skyfire or whatever its called hits ground unit on a 6), hover makes you a fast skimmer, yea can go flatout. they are stupidly fast.
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Post by: tuiman
kirsanth wrote:Am I the only one playing Tyranids that takes the next bit of spite in line?
Mostly it is ok because it only indirectly inhibits us playing, right?
I mean, if you are awesome, things still go well!
Most people just get kicked since they are down.
Yeah, it's going to be interesting to see where nids are
Good thing I still have my new hive tyrant unmade, I was going to make the swarmlord, but now I might go for duel tyrants with wings, vector striking all over the place
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Post by: Talos63
At the risk of flogging a very dead horse, I still don't understand why the price of the manual converts almost exactly UK retail to US retail (about $3 extra US), and the Australian retail is almost $70 over the UK retail?!?
As for the gamer and collector's editions down here, they were sold out before midnight on Saturday! I didn't even have time to get over the shock of the prices to consider ordering before they were gone.
Shipping from the US or the UK has be multiplied by 5 to close the shopping outside your geographical location loophole.
Very disappointing. Seriously considering a switch to Mantic games and avoiding being continuously frustrated by GW business practices.
*edit* Apologies if this has been discussed earlier in the thread.
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Post by: tetrisphreak
how many different fortification choices are there? Not names, just how many. If you get the chance to list them out later, please do
[–]Rixitotal[S] 3 points 39 minutes ago
4 buy able terrains. all the models from planet strike with similar rules.
[–]DJ33 2 points 37 minutes ago
For reference, these are:
Fortress of Redemption
Skyshield Landing Pad
Bastion
Aegis Defense Line
Can you give us any info on the rumored ability of the Skyshield Landing Pad and/or a Comms Relay in a Bastion to affect Reserve rolls?
[–]Rixitotal[S] 2 points 32 minutes ago
yup, its 20pts upgrade for the defense line and bastion, lets you reroll reserve rolls. so 1+ in most armies i think.
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Post by: insaniak
Griever wrote:Why would somebody ever take a Space Marine Librarian, Space Marine, Tactical Squad, and Devastator Squad when they can just take their better Space Wolves counterparts with no repercussions?
For the same reason that he's not just playing Space Wolves to begin with...?
The fact that allied units are only available in limited quantities does impose some restrictions on that. As does the requirement to fill your compulsory slots from the parent list. I'm sure there will still be some situations where better options are available from other codexes, but it's not simply a case of taking whatever you want from whichever codex.
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Post by: ZebioLizard2
Why would somebody ever take a Space Marine Librarian, Space Marine, Tactical Squad, and Devastator Squad when they can just take their better Space Wolves counterparts with no repercussions?
The space marine librarian gets more of the newer powers than Space Wolves, Tac Marines heavy weapon is now able to shoot on the move (and lascannons do +1 on the chart) and the devestators..Yeah they suck.
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Post by: kirsanth
Does anyone complaining that their personal army is nerfed feel bad for sounding like a goon yet?
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Post by: tetrisphreak
Can units move after they disembark if the tank has previously moved?
[–]Rixitotal[S] 4 points 52 minutes ago
yes.
[–]skarred 1 point 51 minutes ago
so this cancelles out the nerf to open topped vehicles! WOOOO (thats right right?) I can move tank 6, disembark squad, they move 6, then charge 2D6? Yes, yes! Make my day here...
[–]Rixitotal[S] 4 points 48 minutes ago
yes that right. sorry if i wasn't clear! lol. so ..many..questions
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Post by: Sephyr
@tetris
Can you ask the AP value of some of the close combat weapons? Especially chainswords, chainaxes, agonizers, klaives and Force weapons.
Also, do jump infantry/winged MCs still make dangerous terrain rolls when starting and ending moves in terrain?
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Post by: warpcrafter
I too just don't understand why Tyranids get left out of the allies goodness. The fluff has many examples of such opportunities. Genestealer cults, brainleech worms, come on!
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Post by: Breotan
H.B.M.C. wrote:Why can't Tyranids ally with anyone?
What possible alliance could you have with your dinner?
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Post by: tetrisphreak
this will be really interesting. On that note, do you overwatch before or after you see how far you can charge?
[–]Rixitotal[S] 2 points 1 hour ago
before, massive deal as you take casualties from the front, could easily knock off an inch or 2 if ure lucky. flamers are amazing for over-watch its D3 hits at the weapons S and AP.
[–]GiantSlingshot 1 point 58 minutes ago
Once again, on the subject of overwatch: Does the overwatch shooting follow the profile of the weapons being shot pretty closely? For examples:
do rapid fire weapons fire twice? Assault 4 weapons fire 4 times? Does the charging unit being 7 inches away prevent Pistol fire? Do pinning weapons have the chance to force the charging unit to go to ground, and prevent the charge in the first place? Does relentless allow snapfire for Heavy weapons? Do twin linked weapons still get that benefit? Favored Enemy?
[–]Rixitotal[S] 2 points 51 minutes ago
pistols are 12. and yea you shoot like normal but only hit on 6s. blast may not snapshot relentless doesn't change that. no moral test or pinning for chargers.
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Post by: Evil Lamp 6
Warlord Stuff: I didn't want to wait for tetrisphreak to make it look pretty. Edit: See the much prettier post on page 79 by tetrisphreak.
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Post by: kirsanth
warpcrafter wrote:I too just don't understand why Tyranids get left out of the allies goodness. The fluff has many examples of such opportunities. Genestealer cults, brainleech worms, come on!
It saves me cash though. At least that much makes me happy. Yea, it is another example of the makers hating us, but the best we can do is cope.
Ironically the best ways of doing it involve hating the creators.
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Post by: Nightbringer's Chosen
Night Fighting: "cant shoot over 36. over 24 away have shrouded (+2 cover save), over 12 away have stealth."
And Night Vision ignores Night Fighting.
Huh.
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Post by: tetrisphreak
In what missions does Night Fight have effect?
[–]Rixitotal[S] 3 points 1 hour ago
them all!! but it only works on a 4+ and will disperse on a 4+ as well every turn.
[–]skarred 1 point 59 minutes ago
so before the game starts you roll, on a 4+ its night fight turn 1 and then you roll start of the game turn on a 4+ its done? Cool
[–]Rixitotal[S] 4 points 55 minutes ago
yup.
Better pay for those searchlights...
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Post by: streamdragon
Good thing every army has access to search lights!
wait...
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Post by: Nightbringer's Chosen
tetrisphreak wrote:Better pay for those searchlights...
Who knows how those are going to work now...seems like they don't function at all over 36", since they can't target the unit in the first place...
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Post by: tetrisphreak
On embarked passengers shooting:
passengers can shoot ok at combat speed, snapshot at cruising. and may not fire if you flatout.
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Post by: Nightbringer's Chosen
tetrisphreak wrote:On embarked passengers shooting:
passengers can shoot ok at combat speed, snapshot at cruising. and may not fire if you flatout.
Huh. Might make those Splinter Racks useful.
24153
Post by: tetrisphreak
Are there any heftier penalties for being in an Exploding (non-Flyer) Transport?
[–]Rixitotal[S] 4 points 7 hours ago
if flyers die with troops inside while zooming (going really fast) every model take a S10 AP1 hit. LOL
[–]skarred 1 point 1 hour ago
and then a str 6 large template of debree hits the table
[–]Rixitotal[S] 2 points 1 hour ago
hehe yup. Automatically Appended Next Post: Ok so another question dear sir: Is night vision the same?
[–]Rixitotal[S] 1 point 1 hour ago
night vision ignores night fighting. and yea, all yo have to do it move. and jink becomes 4+ if you boost or go flat out.
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Post by: megatrons2nd
Do you roll to hit(using your BS number) with blast weapons and if you miss it scatters, or do you simply roll the scatter die and hope it rolls a "hit" symbol.
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Post by: tetrisphreak
How's moving through difficult terrain (in the Movement Phase) work in the new edition? Still a best-of 2d6? Move Through Cover USR any different?
[–]Rixitotal[S] 1 point 1 hour ago
all the same exept units with move through cover ignore dangerous terrain. and assaulting isnt affected by move though cover.
Automatically Appended Next Post: As a Dark Eldar Player, I have these questions: How many hull points on: - Venom - Raider - Ravager - Razorwing/voidraven
Has poison changed for shooting?
How far can a flat out fast skimmer go? (basically an outline of how tanks move + how it affects their shooting)
Can I move the raider 12" snap fire out with my passengers as im open topped and then flat out?
[–]Rixitotal[S] 2 points 1 hour ago
all 3 except venom, thats 2 like vipers.
poison is the same.
fast is 6 fire all, 12 fire 2 at bs and the rest as snapshot. then can go 18 as a flatout if ure a fast skimmer.
cant fire out if you go flatout, neither can troops inside. Automatically Appended Next Post: So walkers/Dreads can move 12" or still only 6"? also these impact hits with jump infantry, are they just another S user hit or what?
[–]Rixitotal[S] 2 points 2 hours ago
no walkers are still only gong 6. yea its an attack that auto hits at base S of the model with AP - .
No impact hits using special ccw's like power weapons, fists, or lawn chairs. It's just a hit at the models' strength, no AP. Auto hit, though, that should be noted. Automatically Appended Next Post: Anything hinting at what chaos space marines get?
[–]Rixitotal[S] 2 points 2 hours ago
no, but defilers have 4 hull points as do soul grinders.
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Post by: RiTides
Tetris, can you ask for any info about drop pods- i.e. is drop pod assault still in (half of pods landing on turn 1) or any other changes (like being fired upon as they land)?
It might be nice to consolidate all of this into one post at some point!
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Post by: haroon
Is it true thats its assault then shooting phase?
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Post by: tetrisphreak
And that's it again for now. I picked out the most interesting tidbits i could glean from those 3 pages of rixitotal's posts. Anybody else who notices something i missed feel free to add it to the thread. Automatically Appended Next Post: RiTides wrote:Tetris, can you ask for any info about drop pods- i.e. is drop pod assault still in (half of pods landing on turn 1) or any other changes (like being fired upon as they land)?
It might be nice to consolidate all of this into one post at some point!
I'm just a scribe lurking in that reddit thread. The OP has gone away again, presumably until tomorrow.
Kroothawk has been gracious and kind enough to add the transcriptions from earlier into the first post of the thread. I imagine he'll do the same for these bits here. Thanks Kroot!
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Post by: tuiman
Well that puts to bed the arguments about jump infantry striking at I10 with power fists and the like
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Post by: Mysticdog
I too just don't understand why Tyranids get left out of the allies goodness. The fluff has many examples of such opportunities. Genestealer cults, brainleech worms, come on!
Because they have an utter lack of imagination when it comes to Tyranids. Their only apparent point of reference is Aliens, which never really explains the race as a whole, so they had very little to knock off of.
I mean, if your race of creatures with perfect genetic control found a habitable planet with a full biosphere, would you devour it and leave an empty rock? Or would you use this world as an incubator, bring carbon and minerals and everything else you needed from the other uninhabitable planets nearby to continuously churn out more ships and warriors, generating hundreds of times what the original biosphere by itself had to offer?
For that matter, Tyranids should have the capacity to make Space Marines, Guardsmen, Eldar and Tau. They have all their genes.
However, I really don't want allies for my bugs anyways. I'll keep being a bug player with something to prove  I just hope they don't nerf my MC's.... I'm very concerned that the "smash" ability will turn out to be in lieu of " 2d6+ str" vs vehicles.
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Post by: RiTides
I can't believe that Rage has no negative effect now. On the one hand, that's really cool, as it makes my death company dreadnoughts and death company quite good!
On the other hand, it's a bummer, because everyone will start taking them
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Post by: ShumaGorath
insaniak wrote:Griever wrote:Why would somebody ever take a Space Marine Librarian, Space Marine, Tactical Squad, and Devastator Squad when they can just take their better Space Wolves counterparts with no repercussions?
For the same reason that he's not just playing Space Wolves to begin with...? The fact that allied units are only available in limited quantities does impose some restrictions on that. As does the requirement to fill your compulsory slots from the parent list. I'm sure there will still be some situations where better options are available from other codexes, but it's not simply a case of taking whatever you want from whichever codex. "This tac squad is counts as grey hunters, that librarian is a counts as wolf priest, my chapters name is the wolves of ultramar, it still uses the ultramarines paint scheme and heraldry, but you can tell they're the grey hunters because there's no heavy weapon." You will see this a lot.
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Post by: tetrisphreak
Evil Lamp beat me to it. Here are the warlord tables again, but "pretty" Warlord. Your warlord is one of your HQs with the highest LD, you choose in a draw. 3 different charts command traits, personal and strategic. Command: 1.) friendly units in 12 get to use your LD 2.) enemy units in 12 use the lowest LD in their squad. 3.) all friendly units in 12 get move through cover. 4.) all friendly units in 12 may reroll running. 5.) all friendly units in 12 re roll 1s to hit when shooting at an enemy within 3 of an objective. 6.) all friendly units in 12 add 1 to charge distance. [–]Rixitotal[S] 4 points 2 hours ago Personal: 1.) warlord and his unit get counter attack if in own deployment zone. 2.) warlord and his unit get furious charge if in enemy deployment zone. 3.) warlord and any unit he joins in deployment get outflank. 4.) get 1 VP for each character killed by you warlord. 5.) your warlord and his unit get FnP if within 3 of an objective. 6.) your warlord is a scoring unit. [–]Rixitotal[S] 4 points 2 hours ago Strategic: 1.) all your units get move though cover for ruins and stealth in ruins. 2.) you amy have night fighting on the first turn. 3.) your outflanking units get acute senses. 4.) while he is alive you may reroll reserve rolls. 5.) while he is alive your opponent get -1 on reserve rolls. 6.) after both sides have deployed but before scouts you may redeploy 1 unit 3D6 inches, or 3 units D6 inches, may not leave deployment zone.
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Post by: tuiman
ShumaGorath wrote:insaniak wrote:Griever wrote:Why would somebody ever take a Space Marine Librarian, Space Marine, Tactical Squad, and Devastator Squad when they can just take their better Space Wolves counterparts with no repercussions?
For the same reason that he's not just playing Space Wolves to begin with...?
The fact that allied units are only available in limited quantities does impose some restrictions on that. As does the requirement to fill your compulsory slots from the parent list. I'm sure there will still be some situations where better options are available from other codexes, but it's not simply a case of taking whatever you want from whichever codex.
"This tac squad is counts as grey hunters, that librarian is a counts as wolf priest, my chapters name is the wolves of ultramar, it still uses the ultramarines paint scheme and heraldry, but you can tell they're the grey hunters because there's no heavy weapon."
You will see this a lot.
No reason to stop you doing that now really
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Post by: Nightbringer's Chosen
I, and my C'Tan with his cadre of Harbingers of Transmogrification, am saddened that Move Through Cover lets one ignore Dangerous Terrain. Stupid Tyranids. Is that rule very prevalent in any other Codex?
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Post by: ShumaGorath
tuiman wrote:ShumaGorath wrote:insaniak wrote:Griever wrote:Why would somebody ever take a Space Marine Librarian, Space Marine, Tactical Squad, and Devastator Squad when they can just take their better Space Wolves counterparts with no repercussions?
For the same reason that he's not just playing Space Wolves to begin with...?
The fact that allied units are only available in limited quantities does impose some restrictions on that. As does the requirement to fill your compulsory slots from the parent list. I'm sure there will still be some situations where better options are available from other codexes, but it's not simply a case of taking whatever you want from whichever codex.
"This tac squad is counts as grey hunters, that librarian is a counts as wolf priest, my chapters name is the wolves of ultramar, it still uses the ultramarines paint scheme and heraldry, but you can tell they're the grey hunters because there's no heavy weapon."
You will see this a lot.
No reason to stop you doing that now really
Nothing except the protests of your opponent in not wanting to face a total counts as army with no converting or effort. That and mixed armies weren't legal in fifth.
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Post by: Noir Eternal
@ Nightbringer, a lot of faster assault units have it as well, many Eldar units, I think nearly the entire Dark Eldar codex as well, beast units I think may have it
Edit: However I have always used my Ctan of Withering to immobilize vehicles on a 1 or 2, I never really cared about a few infantry here and there.
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Post by: GoDz BuZzSaW
Sidstyler wrote:
You're wrong anyway, FAQ's could effectively be GW's "patches" for the game, and they don't put any effort into THAT, either.
It's true, It's like the most recent Chaos FAQ, I've never seen anyone play Warptime the way they are now playing it before and I'd never know anyone who'd think it's played that way, it's just a cock up on their grounds, GW need to up their game.
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Post by: tuiman
ShumaGorath wrote:tuiman wrote:ShumaGorath wrote:insaniak wrote:Griever wrote:Why would somebody ever take a Space Marine Librarian, Space Marine, Tactical Squad, and Devastator Squad when they can just take their better Space Wolves counterparts with no repercussions?
For the same reason that he's not just playing Space Wolves to begin with...?
The fact that allied units are only available in limited quantities does impose some restrictions on that. As does the requirement to fill your compulsory slots from the parent list. I'm sure there will still be some situations where better options are available from other codexes, but it's not simply a case of taking whatever you want from whichever codex.
"This tac squad is counts as grey hunters, that librarian is a counts as wolf priest, my chapters name is the wolves of ultramar, it still uses the ultramarines paint scheme and heraldry, but you can tell they're the grey hunters because there's no heavy weapon."
You will see this a lot.
No reason to stop you doing that now really
Nothing except the protests of your opponent in not wanting to face a total counts as army with no converting or effort. That and mixed armies weren't legal in fifth.
Allies is not the same as counts as, tactical squads will be tactical squads, just in a space wolves army
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Post by: GoDz BuZzSaW
Therion wrote:So that's 3k points of pure broken right there.
Biggest problem in your list is that 30 missile launchers only cause 0.55 glances and 1.1 penetrating hits against a zooming and evading Vendetta
Still thinking 5th edition. Think 6th. Think flyers...
All up to whether it's 'Flying' or not
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Post by: LunaHound
insaniak wrote:Therion wrote:I'm not sure which modern games are only worth 10 hours of gameplay in single player but I've never bought any. Maybe I've just been picking and choosing the bigger franchises.
Tomb Raider Anniversary lasted about 13 or 14 hours. Underworld considerably less. GoldenEye for Wii is around the 8-10 mark. Force Unleashed was around 8, likewise (or possibly slightly less) for the sequel. Transformers: Cybertron Adventures lasted around 3 and a half minutes (wouldn't have bought that one if I had seen it beforehand  ) and I'm currently working though Spiderman: Shattered Dimensions, which looks like it will come in around the 10-12 mark given how rapidly I'm going through it.
Then again, maybe it's just the Wii... The last non-Wii game I bought would have been the Knights of the Old Republic games and Lego Star Wars for PC... although those too would have been around the 10-14 hour mark to complete.
I never played any of the games you listed. But the pattern is, all the games you listed are from movies :3
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Post by: ShumaGorath
tuiman wrote:ShumaGorath wrote:tuiman wrote:ShumaGorath wrote:insaniak wrote:Griever wrote:Why would somebody ever take a Space Marine Librarian, Space Marine, Tactical Squad, and Devastator Squad when they can just take their better Space Wolves counterparts with no repercussions?
For the same reason that he's not just playing Space Wolves to begin with...?
The fact that allied units are only available in limited quantities does impose some restrictions on that. As does the requirement to fill your compulsory slots from the parent list. I'm sure there will still be some situations where better options are available from other codexes, but it's not simply a case of taking whatever you want from whichever codex.
"This tac squad is counts as grey hunters, that librarian is a counts as wolf priest, my chapters name is the wolves of ultramar, it still uses the ultramarines paint scheme and heraldry, but you can tell they're the grey hunters because there's no heavy weapon."
You will see this a lot.
No reason to stop you doing that now really
Nothing except the protests of your opponent in not wanting to face a total counts as army with no converting or effort. That and mixed armies weren't legal in fifth.
Allies is not the same as counts as, tactical squads will be tactical squads, just in a space wolves army
But the blue tactical squad with no heavy weapon is gonna start being a grey hunter in the space marine army, just like that librarian. No reason to take tacticals when you can take a significantly better alternative. Counts as and allies are going to become synonymous.
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Post by: Fafnir
GoDz BuZzSaW wrote:Sidstyler wrote:
You're wrong anyway, FAQ's could effectively be GW's "patches" for the game, and they don't put any effort into THAT, either.
It's true, It's like the most recent Chaos FAQ, I've never seen anyone play Warptime the way they are now playing it before and I'd never know anyone who'd think it's played that way, it's just a cock up on their grounds, GW need to up their game.
If GW really had a desire to "up their game," they'd start involving themselves in their fan community and getting some input from them. Something which we know they have no desire to do.
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Post by: dkellyj
ShumaGarath: That and mixed armies weren't legal in fifth.
Well, at least after the Sisters got their White Dwarf nerf.
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Post by: Pyriel-
1.) all your units get move though cover for ruins and stealth in ruins.
That is simply over the top, way to powerful!
Now just have to get through the long wait for a new codex SM so they get inline with all the rest creep armies.
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Post by: ShumaGorath
dkellyj wrote:ShumaGarath: That and mixed armies weren't legal in fifth. Well, at least after the Sisters got their White Dwarf nerf. Non viable options in demon and witch hunters were an exception but you never really saw them (excepting the dude with the anti deep strike). The problem with modern allies is that the word "counts as" will invalidate a significant number of the games options simply because the game is unbalanced and units in some codexes are legitimately better than similar units in others (such as grey hunters vs tac marines).
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Post by: Nightbringer's Chosen
I wonder if Acute Senses is still the same as Night Vision.
My primary opponent is Space Wolves. My Necrons may shed an oily tear.
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Post by: tetrisphreak
Pyriel- wrote:1.) all your units get move though cover for ruins and stealth in ruins.
That is simply over the top, way to powerful!
Now just have to get through the long wait for a new codex SM so they get inline with all the rest creep armies.
as it was rapidly back-and-forth thread while he was posting, i'm not 100 % clear on the move through cover rule still. He said it ignores dangerous terrain, and the penalty for assaulting through cover. Hopefully it also meant units with the USR move their full 6" through difficult terrain as well. Which would make sense for an HQ giving it to a unit in ruins. Automatically Appended Next Post: Nightbringer's Chosen wrote:I wonder if Acute Senses is still the same as Night Vision.
My primary opponent is Space Wolves. My Necrons may shed an oily tear.
Acute Senses allows the unit to re-roll their outflank edge. Not sure if it also aids with night fighting.
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Post by: Ascalam
Pyriel- wrote:1.) all your units get move though cover for ruins and stealth in ruins.
That is simply over the top, way to powerful!
Now just have to get through the long wait for a new codex SM so they get inline with all the rest creep armies.
Codex SM is generally the first one released after an edition shift. i doubt you'll be waiting long..
Try waiting 10+ years for an update for yor army
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Post by: Fafnir
Ascalam wrote:Pyriel- wrote:1.) all your units get move though cover for ruins and stealth in ruins.
That is simply over the top, way to powerful!
Now just have to get through the long wait for a new codex SM so they get inline with all the rest creep armies.
Codex SM is generally the first one released after an edition shift. i doubt you'll be waiting long..
Try waiting 10+ years for an update for yor army 
Something tells me that GW'll make Tyranids wait that long just to put a little more salt in the gaping wound that is their current codex.
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Post by: Vaktathi
Pyriel- wrote:1.) all your units get move though cover for ruins and stealth in ruins.
That is simply over the top, way to powerful!
Now just have to get through the long wait for a new codex SM so they get inline with all the rest creep armies.
Yes...because SM's have to wait *SOOOOoooo* long between updates and are so at the bottom of the heap right now.
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Post by: ShumaGorath
Vaktathi wrote:Pyriel- wrote:1.) all your units get move though cover for ruins and stealth in ruins.
That is simply over the top, way to powerful! Now just have to get through the long wait for a new codex SM so they get inline with all the rest creep armies.
Yes...because SM's have to wait *SOOOOoooo* long between updates and are so at the bottom of the heap right now. They're about third from bottom. Generic marines aren't in a particularly great spot. Tau and possibly nids need help more, but theres no reason to take C: SM when you can just say "counts as blood angels" take the exact same stuff and save 200+ points.
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Post by: Fafnir
Well, Tau can do well by being a solid pick for allies. Some of their units, such as broadsides, could end up being very potent alongside some other armies.
Space Marines... well, the whole "Jack of all trades, master of none" cliche really leaves them unable to offer anything to bolster any army in any meaningful way that another army can't do better.
Space Marines are definitely the better codex, comparing the two, but in terms of most relevant? It could be Tau, really.
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Post by: Ascalam
Fafnir wrote:Ascalam wrote:Pyriel- wrote:1.) all your units get move though cover for ruins and stealth in ruins.
That is simply over the top, way to powerful!
Now just have to get through the long wait for a new codex SM so they get inline with all the rest creep armies.
Codex SM is generally the first one released after an edition shift. i doubt you'll be waiting long..
Try waiting 10+ years for an update for yor army 
Something tells me that GW'll make Tyranids wait that long just to put a little more salt in the gaping wound that is their current codex.
Something the Nids said or did really really must have annoyed someone in the studio. They have been shafted over and over the last few years.
I used to play Nids, and still like the models, but yeah...
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Post by: Tresson
Mysticdog wrote:I too just don't understand why Tyranids get left out of the allies goodness. The fluff has many examples of such opportunities. Genestealer cults, brainleech worms, come on!
Because they have an utter lack of imagination when it comes to Tyranids. Their only apparent point of reference is Aliens, which never really explains the race as a whole, so they had very little to knock off of.
I mean, if your race of creatures with perfect genetic control found a habitable planet with a full biosphere, would you devour it and leave an empty rock? Or would you use this world as an incubator, bring carbon and minerals and everything else you needed from the other uninhabitable planets nearby to continuously churn out more ships and warriors, generating hundreds of times what the original biosphere by itself had to offer?
Depends if your looking to settle down or if you just making a pit stop on the way to somewhere else?
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Post by: warboss
ShumaGorath wrote:Vaktathi wrote:Pyriel- wrote:1.) all your units get move though cover for ruins and stealth in ruins.
That is simply over the top, way to powerful! Now just have to get through the long wait for a new codex SM so they get inline with all the rest creep armies.
Yes...because SM's have to wait *SOOOOoooo* long between updates and are so at the bottom of the heap right now. They're about third from bottom. Generic marines aren't in a particularly great spot. Tau and possibly nids need help more, but theres no reason to take C: SM when you can just say "counts as blood angels" take the exact same stuff and save 200+ points. Tau, Chaos Marines, Chaos Demons, Black Templars, Eldar, Dark Angels, Orks. If by 3rd from the bottom in oldest codex you really mean 8th, then yes.
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Post by: azazel the cat
I know that Tyranid players really don't have much reason to have any faith in GW's design team, but it does stand to reason that if the Tyranids cannot ally with anyone, they are obviously being made out to be the big bad wolves of 6th Ed. And I'd guess that will also include something in 6th Ed. that we've so far all missed, that will make the Tyranids an actually competitive force.
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Post by: Kingsley
Ascalam wrote:Something the Nids said or did really really must have annoyed someone in the studio. They have been shafted over and over the last few years.
I used to play Nids, and still like the models, but yeah...
I guess you didn't read this thread, then, since Tyranids are getting hugely buffed by the new ruleset.
ShumaGorath wrote:Tau and possibly nids need help more, but theres no reason to take C:SM when you can just say "counts as blood angels" take the exact same stuff and save 200+ points.
That's funny, Codex: Blood Angels units are usually more expensive than their Codex: Space Marines counterparts, with the exception of Devastator squads and the transport discount for Assault Marines without jump packs.
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Post by: Griever
Fetterkey wrote:Ascalam wrote:Something the Nids said or did really really must have annoyed someone in the studio. They have been shafted over and over the last few years.
I used to play Nids, and still like the models, but yeah...
I guess you didn't read this thread, then, since Tyranids are getting hugely buffed by the new ruleset.
ShumaGorath wrote:Tau and possibly nids need help more, but theres no reason to take C:SM when you can just say "counts as blood angels" take the exact same stuff and save 200+ points.
That's funny, Codex: Blood Angels units are usually more expensive than their Codex: Space Marines counterparts, with the exception of Devastator squads and the transport discount for Assault Marines without jump packs.
Care to elaborate?
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Post by: Ascalam
Fetterkey wrote:Ascalam wrote:Something the Nids said or did really really must have annoyed someone in the studio. They have been shafted over and over the last few years.
I used to play Nids, and still like the models, but yeah...
I guess you didn't read this thread, then, since Tyranids are getting hugely buffed by the new ruleset.
ShumaGorath wrote:Tau and possibly nids need help more, but theres no reason to take C:SM when you can just say "counts as blood angels" take the exact same stuff and save 200+ points.
That's funny, Codex: Blood Angels units are usually more expensive than their Codex: Space Marines counterparts, with the exception of Devastator squads and the transport discount for Assault Marines without jump packs.
I did actually  They are also taking some huge debuffs (cover weakening, reactive fire to charging mobs, random charge distances, no allies allowed (though that one is not that much a biggie as far as i'm concerned).. )
They might be getting some nice buffs (or not), but the huge drag factor of their cruddy codex still leaves them with some major issues.
My comment, however, refers to the last few years, not just the current (and as yet not 100% tested out for overall effect) new rules
we won't know how well off they are untl we try the new game, and find how the rules interact. Saying that they are hugely buffed before anyone has actually tried them out under the new rules is a bit premature
**edit for spelling**
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Post by: Spartan089
Out of all the rumors I'm more worried about the new Chaos space marines codex now, from what I'm hearing our codex is getting a grand total of just 2 new units, not counting returning units such as cultist from previous editions... and we are losing dreadnoughts all together apparently. This is one of the only times I wish Matt Ward did write the codex, at least then we would be competitive because ever since 4th Chaos has been getting worse and worse. Against most armies we have to rely on boring lash prince and Oblitorators, and even then we pretty much have no hope of winning against any competent GK player. The 4th edition codex is an abomination that should never have been written.
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Post by: Fafnir
4th edition. There was no 5th ed release for CSM. And I honestly doubt they'll lose dreadnoughts. Those things are pretty iconic.
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Post by: Ascalam
Ugly as sin, and crazy to boot, but iconic..
At least they aren't the ancient one with the Heavy plasma gun, Lobster claw and very suggestive groinal spike
(I had several of those once upon a time...)
Apparently i had the hips on backwards, or this one does  Nice paintjob though
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Post by: Spartan089
double post, fix'd
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Post by: ShumaGorath
warboss wrote:ShumaGorath wrote:Vaktathi wrote:Pyriel- wrote:1.) all your units get move though cover for ruins and stealth in ruins.
That is simply over the top, way to powerful! Now just have to get through the long wait for a new codex SM so they get inline with all the rest creep armies.
Yes...because SM's have to wait *SOOOOoooo* long between updates and are so at the bottom of the heap right now. They're about third from bottom. Generic marines aren't in a particularly great spot. Tau and possibly nids need help more, but theres no reason to take C: SM when you can just say "counts as blood angels" take the exact same stuff and save 200+ points. Tau, Chaos Marines, Chaos Demons, Black Templars, Eldar, Dark Angels, Orks. If by 3rd from the bottom in oldest codex you really mean 8th, then yes. In fifth at least Orks, C  aemons, and Templars are all much better. DAs, and chaos marines are about on par. You really haven't been looking at the tourney results if you think orks aren't still pretty up there in terms of power. They're certainly better than codex marines, C: SM wasn't even a roadbump when orks were tourney dominant. Automatically Appended Next Post: Fetterkey wrote:Ascalam wrote:Something the Nids said or did really really must have annoyed someone in the studio. They have been shafted over and over the last few years. I used to play Nids, and still like the models, but yeah... I guess you didn't read this thread, then, since Tyranids are getting hugely buffed by the new ruleset. ShumaGorath wrote:Tau and possibly nids need help more, but theres no reason to take C:SM when you can just say "counts as blood angels" take the exact same stuff and save 200+ points. That's funny, Codex: Blood Angels units are usually more expensive than their Codex: Space Marines counterparts, with the exception of Devastator squads and the transport discount for Assault Marines without jump packs. Not really. Almost every weapon option on almost every single squad is cheaper in blood angels as well as several vehicle weapons. That means tacs, devs, sterns, vanguard, and assaults are cheaper by default. They pay less on a few Sargent upgrades too. They also don't pay for their special abilities. Red thirst and descent of angels is free and both are superior to voluntary fallback/fleet on bad units/redundant stubborn. The only more expensive units with a direct analogue are th/ ss termies and land vehicles, the vehicles being superior for that 15 point investment (except whirlwinds, but those are trash anyway).
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Post by: Militarized
Could someone explain to me why Tyranids are so bad? I thought the Codex was good... been out of the loop for awhile.
Could someone also point me in the direction of the reddit post with theguy who had the book? Can't seem to find a link or anything in my searching
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Post by: Cheex
Spartan089 wrote:and we are losing dreadnoughts all together apparently.
No we're not. At worst, it'll just have a different name or be bought in a different form.
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Post by: Reivax26
Yeah if you are looking for a pity party as a Codex Space Marine player you aren't getting any luck with me. There are a lot of codexes more deserving of being revamped. How many builds are viable with your codex as it is now compared to the other ones that Warboss mentioned?
Dark Angels and Black Templars are both needing revamps although I am not against the idea of a bunch of the Space Marine armies being in one book in the next edition. Hell make it as big as the rulebook and hardback and call it Codex Astartes. GW could even charge $75 for it too. Think about it, they could update all of the following: Generic Marines, Dark Angels, Black Templar and even include Sisters of Battle if they were smart. You could update 4 codexes with one book.
Now why isn't this going to happen? Because GW isn't smart enough to realize that by doing this and releasing models for all 4 armies at the same time they would make a freakin boatload of money. Even if you didn't want the rules for 3 of the other armies, you would still have to pay $75 to be able to play yours, which in turn makes GW even more money.
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Post by: H.B.M.C.
Fetterkey wrote:I guess you didn't read this thread, then, since Tyranids are getting hugely buffed by the new ruleset. That's incidental, not by design. They didn't sit down with the specific intent to make Tyranids better by rewriting the 40K core rules.
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Post by: ShumaGorath
Militarized wrote:Could someone explain to me why Tyranids are so bad? I thought the Codex was good... been out of the loop for awhile. Could someone also point me in the direction of the reddit post with theguy who had the book? Can't seem to find a link or anything in my searching Competitive meta for 40k ended up featuring a lot of transport vehicles. To counter the transport vehicles, all armies that could started featuring a lot of meltaguns and missile launchers. Tyranids are based on swarm tactics with volumous low stength attacks backed up by monsterous creatures that are meant to kill vehicles. The fast elements of the tyranid army can't hurt the high volume of transport tanks and even when they can ( FC horms) the squad inside will usually survive intact to hit them back. The massed missile launchers and equivalents are exceptionally good at taking down tyranid monstrous creatures and the meltagun spam is very good at putting down ones that arrive via burrowing and deep strike. In general the competitive nature of 40k ensured that almost every army was specifically geared to beat up tyranids because you gear the same way to do that as you do to engage in and fight transport spam. That and imperial guard are somewhat overpowered and can table them in 3 turns. Same with space wolves. Automatically Appended Next Post: H.B.M.C. wrote:Fetterkey wrote:I guess you didn't read this thread, then, since Tyranids are getting hugely buffed by the new ruleset. That's incidental, not by design. I'll wait to see it in action before I believe that it's true. Tyranids weren't really hurt by fifth edition, they were hurt by the transporthammer that took over. They were quite powerful when they weren't facing a mechanized enemy and they had some of the most cost efficient units in the game (hive guard, doom of malantai). Whether that transfers into sixth to make them good and viable is another question.
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Post by: H.B.M.C.
Ascalam wrote:(I had several of those once upon a time...)
What... Chaos Dreadnoughts or suggestive groinal spikes?
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Post by: jcd386
ShumaGorath wrote:
In fifth at least Orks, C  aemons, and Templars are all much better. DAs, and chaos marines are about on par. You really haven't been looking at the tourney results if you think orks aren't still pretty up there in terms of power. They're certainly better than codex marines, C: SM wasn't even a roadbump when orks were tourney dominant.
IMO, there is no way that any of these books are better than Codex Space Marine.
Vulkan, bike lists, and even just basic SM lists are all still quite competitive. Definitely more so than Orks, BT, chaos, and Deamons, and probably more than DA. Most people just dont play them because they are not as interesting or w/e as SW, GK, or BA so its rarer to see a good list in action.
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Post by: Kingsley
ShumaGorath wrote:Not really. Almost every weapon option on almost every single squad is cheaper in blood angels as well as several vehicle weapons. That means tacs, devs, sterns, vanguard, and assaults are cheaper by default. They pay less on a few Sargent upgrades too. They also don't pay for their special abilities. Red thirst and descent of angels is free and both are superior to voluntary fallback/fleet on bad units/redundant stubborn. The only more expensive units with a direct analogue are th/ss termies and land vehicles, the vehicles being superior for that 15 point investment (except whirlwinds, but those are trash anyway).
If you believe those things are important, play Blood Angels. I prefer my Space Marines, what with better psychic powers, better special characters, cheaper Rhinos, access to Thunderfire Cannons, cheaper TH/ SS Terminators, Combat Tactics, and Mortis-pattern Dreadnoughts in the Elites slot. That said, I recognize that Codex: Blood Angels has some advantages too. Saying it's objectively better, though, is a little silly. Both Codices have advantages and disadvantages, and it's up to the player to choose which units fit their playstyle better and hence which Codex to use.
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Post by: Reivax26
Did I read that right on one of the earlier posts...."You can deploy out of a vehicle that moved and still get your movement afterwards."
Is the real Rhino Rush back where you can get out and Assault or is it just that you get to take your full movement after you get out? Either way I am happy but if I can Assault again then 6th Edition is getting a huge thumbs up from me.
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Post by: H.B.M.C.
jcd386 wrote:IMO, there is no way that any of these books are better than Codex Space Marine.
Vulkan, bike lists, and even just basic SM lists are all still quite competitive. Definitely more so than Orks, BT, chaos, and Deamons, and probably more than DA. Most people just dont play them because they are not as interesting or w/e as SW, GK, or BA so its rarer to see a good list in action.
What's competitive today ain't gonna mean much in a week's time, so debating it is pointless.
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Post by: lucasbuffalo
None of these spoilers have revealed what force weapons do yet have they? I mean, I'm sure everyone assumes it's a power weapon with ID abilities, but I haven't seen it commented on.
Also, I really want to see a full list of all the new powers. This wait is killing me.
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Post by: JB
Reivax26 wrote:Did I read that right on one of the earlier posts...."You can deploy out of a vehicle that moved and still get your movement afterwards."
Is the real Rhino Rush back where you can get out and Assault or is it just that you get to take your full movement after you get out? Either way I am happy but if I can Assault again then 6th Edition is getting a huge thumbs up from me.
Based on the limited info we have so far the Rhino rush is definitely not back. No indication that you can assault out of anything different than fifth edition. Maybe it will be better once we can read the actual rules. Rhinos are easier to kill though so don't get too optimistic. Three glances will kill one and smoke may be only a 5+ save (still need confirmation).
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Post by: Noir Eternal
@Lucas
It would only make sense that they would be AP2 with the same rules they have now
@JB
Agreed, I would really hope that troop can pile out after a 6" move an attempt a charge, if not Rhino rush is definitely hurting. And smoke doesn't often save a vehicle from getting blown up already. If its down to a 5+ save it really won't help much at all
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Post by: azazel the cat
lucasbuffalo wrote:
Also, I really want to see a full list of all the new powers. This wait is killing me.
Go back about 8-20 pages; it's in there somewhere. The guy on Reddit posted what every psychic power did. The Telepathy and Telekinesis charts seem like they have the most potential. All the others just seem like big, shiny short-range shooting attacks of various strengths.
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Post by: jcd386
H.B.M.C. wrote:jcd386 wrote:IMO, there is no way that any of these books are better than Codex Space Marine.
Vulkan, bike lists, and even just basic SM lists are all still quite competitive. Definitely more so than Orks, BT, chaos, and Deamons, and probably more than DA. Most people just dont play them because they are not as interesting or w/e as SW, GK, or BA so its rarer to see a good list in action.
What's competitive today ain't gonna mean much in a week's time, so debating it is pointless.
Eh, fair enough. Guess I will save my energy for 6th, when even more people will have no idea what is going on in this silly game...
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Post by: Altruizine
Fetterkey wrote:
I guess you didn't read this thread, then, since Tyranids are getting hugely buffed by the new ruleset.
Please tell us how, wise one.
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Post by: azazel the cat
Altruizine wrote:Fetterkey wrote:
I guess you didn't read this thread, then, since Tyranids are getting hugely buffed by the new ruleset.
Please tell us how, wise one.
Well, if FOC doubles at 2k, then you can take a LOT of MCs with the Tyranids, and with wings they all become fliers capable of that Vector Strike thing, which sounds pretty strong to me. And I have a feeling that the Doom will probably be able to ruin the day for a lot of psykers.
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Post by: jcd386
Altruizine wrote:Fetterkey wrote:
I guess you didn't read this thread, then, since Tyranids are getting hugely buffed by the new ruleset.
Please tell us how, wise one.
i'm not sure they've been nerfed or buffed, really. Their psychic powers and MCs are better, but the cover saves and wound allocation might hurt them somewhat. Being able to take a 2nd FOC at 2k points also helps them immensely, and tanks being generally easier to kill (3-4 glances and any tank in the game dies) is also good for them. The FNP changes are good for their MCs (because they will never not get to roll for it when being shot at) but probably bad for their little bugs.
In general it seems to be a trade off, so i think they will still be a subpar army, it will just for different reasons.
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Post by: Ferrum_Sanguinis
Sorry is this has been asked but for the special MC rule that halves the number of attacks but doubles their strength, do you round up or down if the MC has an odd number of attacks?
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Post by: GoDz BuZzSaW
jcd386 wrote:Altruizine wrote:Fetterkey wrote:
I guess you didn't read this thread, then, since Tyranids are getting hugely buffed by the new ruleset.
Please tell us how, wise one.
i'm not sure they've been nerfed or buffed, really. Their psychic powers and MCs are better, but the cover saves and wound allocation might hurt them somewhat. Being able to take a 2nd FOC at 2k points also helps them immensely, and tanks being generally easier to kill (3-4 glances and any tank in the game dies) is also good for them. The FNP changes are good for their MCs (because they will never not get to roll for it when being shot at) but probably bad for their little bugs.
In general it seems to be a trade off, so i think they will still be a subpar army, it will just for different reasons.
Depends which psychic powers you mean, FnP will get worse for them as they'll die to small arms fire quicker, (I mean who shoots a Lascannon at them?  ) Also enemies are now more resistent to Zoanthrope stuff too with their Deny the Witch.
Cover saves have got worse for them, and i cant see 'Nids using an Imperial fortification.
Fliers will be especially hard to kill for them and when they charge into combat they're also going to get gunned down from overwatch, especially if the enemy's shooting at normal BS.
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Post by: warpcrafter
Chaos Space Marines have needed a new codex ever since the current abomination came out. Not because you can't put together a strong build from it, but because it's boring as hell as those generic Daemons are just an insult to all devotees of chaos. A decent Codex: Chaos would be 400 pages and cover everything. Traitor Legions, Renegade Marines, Daemons, Mutants, Traitor Guard, Daemon world Warriors, Dark Mechanicus, Daemon engines, Trolls, Minotaurs, Zoats, Chaos Orks, Extra angry Marines, Marines who have drank too much red bull, Xenos who have been mutated by chaos, and just to top it all off, a D100 Warpstorms effects chart.
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Post by: GoDz BuZzSaW
For me, The non PoTMS or a daemon equivilent has pissed me right off!
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Post by: Cannibal
That allies matrix is wrong. It shows the Blood Angels and Necrons as an Unholy alliance. Shouldn't it be Brothers in arms?
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Post by: xttz
N.I.B. wrote:
Did I forget any nerf? Yeah, as a final nail in the coffin I think GW nerfed Boneswords into Oblivion as well - AP3. Yeah, that's the spirit, let us not have anything at all to deal with 2+ armour GW!
If you have anything to support this I'd love to see it. As far as I can see, this is one of the bright spots of the Tyranid 6th edition. The rules for Boneswords in their codex (which take precedence) state: No armour saves may be taken against wounds inflicted in close combat by a Tyranid with a Bonesword...
To me this means two things:
1) They're not power weapons, they just ignore armour saves. Meaning they're effectively AP2 but without the damage bonus to vehicles.
2) As the rule applies to all Tyranid close combat attacks ( RAW), it means that Shrikes with boneswords will also ignore armour for their I10 'Hammer of Wrath' attacks. I'll just let that one sink in for a minute.
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Post by: Altruizine
azazel the cat wrote:Altruizine wrote:Fetterkey wrote:
I guess you didn't read this thread, then, since Tyranids are getting hugely buffed by the new ruleset.
Please tell us how, wise one.
Well, if FOC doubles at 2k, then you can take a LOT of MCs with the Tyranids, and with wings they all become fliers capable of that Vector Strike thing, which sounds pretty strong to me. And I have a feeling that the Doom will probably be able to ruin the day for a lot of psykers.
Getting more FOC slots doesn't get you more points to spend, though. Most (or all) 2000 point armies in 5th didn't have the maximum amount of Monstrous Creatures in them that they could have, and that was due more to expense than slot shortage. The clogged Elites section will benefit from the second FOC, though.
Vector Strikes are cool, but they're a very specific buff to *two* units in the codex, Tyrants and Harpies. Many of the general changes in 6th look like they will harm units across the entire Tyranid codex.
Mostly I was just peeved at Fetterkey's lazy, substanceless, one-line indictment. Anybody with a head on their shoulders can see that this is an extremely volatile mixed bag for Tyranids, with some crushing obstacles as well as some important new advantages.
Some Warseerites have been keeping a decent tally:
Pros:
+ Armored Shell upgraded Hive Tyrant and Tyrannofex are now very hard to handle in close combat
+ Vector Strike makes Harpy and Flying Hive Tyrant better
+ Wider range of Psychic Powers available
+ Vehicles easier to kill with glancing and massed fire
+ Expanded FOC allows for more open Elite slots at higher point levels (if true)
+ Reserves benefit from arriving earlier
+ Gargoyles and Raveners have long charge ranges
+ Deep Strike more forgiving
+ The "6+" innate psychic hood + Shadow in the Warp will likely stack
+ Moving vehicles are hit way easier now
+ All MCs have the Hammer of Wrath rule
+ New Nightfighting rules in every mission (50% to get nightfighting in round 1, roll every turn thereafter again to see if it lingers extra rounds)
+ +2 on charge in Rage, no more forced movement (Might gain errata though in regards to Synapse)
+ Only 25% needed to get cover is very beneficial to especially MCs
+ No more wounds on fearless units, just auto-pass moral in assault
+ Beasts 'ignore terrain'
+ Template weapons always hit vehicles on full strength now (No proper confirmation yet on templates always scattering a full 2D6 on a non-direct hit though - this might compensate for that)
Debateable
- MCs new 'smash' ability to replace the 26D Armour penetration - A definite pro however if you take into account that vehicles are easier to hit in general for its intended purpose to work at least.
- New Prefered Enemy rules
- New Feel No Pain Rules (5+ save, but works against AP 1/2)
- Charge ranges random now, but effectively a slight boost on distance.
- New Cover rules - 5+ from most things now as opposed to 4+, but aquireable for a unit at 25% cover as opposed to 50%. Monstrous creatures absolutely benefit from this rule I'd say - The rule on being able to focus fire on models outside of cover can be problematic for bigger groups though.
+ Accute Senses changed to reroll for outflank
Cons
- Snapshot and defensive fire makes the low armor save Nids more vulnerable than ever in assaults (especially against flamers for fragile units)
- Wound allocation removing from the front can guarantee diminished odds of getting an assault, or in general across the board
- No more fleet, then assault (2D6 charge, yes, but that means you won't have your extra distance from fleet like you would in 5th if you fail your charge)
- No allies
- Zoanthropes no longer get to save against Perils of the Warp
- Boneswords only AP3
- Everything gets a chance to stop the Tyranid psychic powers, which tend to play a big role in the army's ranged anti tank and personal buffs
- No more initiative boost on Furious Charge
Unchanged, unfortunately
- Terrain still sucks for Nids assaulting (now more than ever) - Still init 1 charging into terrain, no confirmation on Nids having grenade-like errata to this.
- Instant Death still wrecks Warriors, The Doom of Malantai, and other T4 MW models, still making them less playable
- + Poison still works as is, wrecking MCs
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