19154
Post by: Dedrith
In memory of Kogwar's very successful thread, I have been given permission to recreate it.
How to play: Post a unit to beat the last unit posted, this unit should follow the rules of Warhammer 40k and it has to be somewhat close to the point cost of the previous unit posted, preferably less.
The Rules:
-No orbital Strikes
-No Apocalypse units.
-Units can compose of 1-5 squads of the same unit, no more.
-try your best to keep the point value of your units under 1500; with no Apocalypse, this shouldn't be a problem.
-You must post the point value along with a unit.
-I may reset the unit if things get out of hand.
-Units may be taken with their Deticated Transports, with the exception of Land Raiders (land raiders may still be used, just not with another unit)
-Guardsman Marbo may no longer be posted, he's great I know, but he's coming up too often.
-Tau Broadsides and Space Marine Land Raiders are not banned, but highly discouraged.
There is no rule regarding vehicle armor rating.
I'll start.
10 Man Tactical Squad with Meltagun and Missile Launcher - 180
24262
Post by: Mr-_-Flidd
Simples
9 CSM in a Rhino, 1 flamer and IoCG . 185
19154
Post by: Dedrith
20 Ork Boyz 2 W/ Rokkit Launcha, Nob with PK and Bosspole - 181
25700
Post by: Space_Potato
5x PAGKs with justicar (6 model total), 1 incinerator, 1 psycannon, justicar has psycannon bolts and auspex- 222 points
S_P
4820
Post by: Ailaros
guardsman Marbo - 65 points
171
Post by: Lorek
Since this really isn't tactics, I'm moving this to 40k General Discussion.
24207
Post by: jbunny
30 Death Company w/JP twin-Thunderhammers 2850pts
28350
Post by: Honersstodnt
Dedrith wrote:
How to play: Post a unit to beat the last unit posted, this unit should follow the rules of Warhammer 40k and it has to be somewhat close to the point cost of the previous unit posted, preferably less.
jbunny wrote:30 Death Company w/JP twin-Thunderhammers 2850pts
fail :(
19154
Post by: Dedrith
Honersstodnt wrote:Dedrith wrote:
How to play: Post a unit to beat the last unit posted, this unit should follow the rules of Warhammer 40k and it has to be somewhat close to the point cost of the previous unit posted, preferably less.
jbunny wrote:30 Death Company w/JP twin-Thunderhammers 2850pts
fail :(
I would agree, Please follow the rules of the thread.
Please exclude jbunny's post from the discussion and continue from Guardsman Marbo.
Also, I would argue that this thread has quite a bit to do with tactics, but it doesn't really matter to me. I'm sure the thread will do fine in General Discussion.
25700
Post by: Space_Potato
Ailaros wrote:guardsman Marbo - 65 points
Touche, Ailaros.
You win this round.....
S_P
14908
Post by: Kogwar
ok if you guys are going to do this keep it small and also please stay to three units at a time and it was broken last time and yes i am looking at you 30 man death comp unit.
techmarine: 70
23248
Post by: =I= White-Wolf
hmmm...Iron priest with bike 85 points
15894
Post by: Mistress of minis
Farseer with mindwar, 75pts
28494
Post by: NoShoes
Scout sentinel with multilaser 35pts
24082
Post by: Flying Pooo
SM Attack bike with multimelta 50pts
28494
Post by: NoShoes
Farseer with Mind War 75pts
24082
Post by: Flying Pooo
Predator with autocannon 60pts
19247
Post by: Ed_Bodger
SM Captain with Melta bombs and combimelta on a bike - 145 pts
14816
Post by: alexwars1
Lord with MoS and Daemon weapon - 135 pts
8052
Post by: Terminus
Platoon Command Squad with 4 melta guns - 70 points
19247
Post by: Ed_Bodger
Lone Wolf with TH/SS (codex not to hand)
28494
Post by: NoShoes
Ratlings w/Sniper Rifles 30pts
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Post by: Dedrith
5 Ork Kommandos - 50
28494
Post by: NoShoes
I'm pretty sure Ratlings would beat kommandos in a shooting contest.
19247
Post by: Ed_Bodger
I'm pretty sure Ratlings would fail to beat a deep striking 2 W Terminator armed Lone Wolf with a 3++ save.
23145
Post by: hcordes
14 month old toddler, free.
but seriously....
5 man Sterngaurd, heavy flamer, 2 combi meltas, 145pts
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Post by: NoShoes
Ed_Bodger wrote:I'm pretty sure Ratlings would fail to beat a deep striking 2 W Terminator armed Lone Wolf with a 3++ save.
ah forgot about the 3++ from the Stormshield. Otherwise the rending from the snipers would have taken care of it.
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Post by: jbunny
But what does "beat" mean? That was never stated. Does it mean list a unit with fewer points, or the unit would beat the previous unit in a game against each other? Pretty damn subjective if you ask me.
19247
Post by: Ed_Bodger
It sems fairly simple to me post a unit you would use to beat the last one listed. As in to kill it in a game
14854
Post by: Anshal
Baal Predator with that firestorm cannon and a Drednaugth with CC loadout.
23145
Post by: hcordes
Anshal wrote:Baal Predator with that firestorm cannon and a Drednaugth with CC loadout.
points? and its unit.... not units.
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Post by: Dedrith
NoShoes wrote:I'm pretty sure Ratlings would beat kommandos in a shooting contest.
Who says I would be shooting at you? I would infiltrate and assault you. considering you would be shooting me before I assault, I would only need 1 Kommando left to kill the ratlings.
anyway, back on topic.
hcordes wrote:14 month old toddler, free.
but seriously....
5 man Sterngaurd, heavy flamer, 2 combi meltas, 145pts
20 Ork boyz, Nob W/ PK, bosspole. - 160
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Post by: hcordes
Dedrith wrote:
20 Ork boyz, Nob W/ PK, bosspole. - 160
no wound allocation advantage with that ork unit...
10 man Dev Squad, 4 hvy bolters, 230pts
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Post by: Dedrith
hcordes wrote:
no wound allocation advantage with that ork unit...
10 man Dev Squad, 4 hvy bolters, 230pts
5 Man deepstriking Assault Terminator Squad W/ lightning claws - 200
28836
Post by: lord17c
"5 Man deepstriking Assault Terminator Squad W/ lightning claws - 200"
unit of 10 tankbustas 3 bomb squigs, 3 tankhammers, nob with power klaw boss pole and eavy armor 200pts
12191
Post by: Prestofet
10 genestealers (acid maw +1) 170pts
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Post by: Mistress of minis
Leman Russ Battle Tank, hull heavy flamer, Heavy bolter sponsons, 170 points.
12191
Post by: Prestofet
Zoanthrope x2 120pts. (I think)
15894
Post by: Mistress of minis
Better drop them in with a spore pod(35 pts), otherwise their range is too short.
8052
Post by: Terminus
Inquisitor, Mystics, three plasma warriors - 92
15894
Post by: Mistress of minis
Dakka Predator- 85 pts.
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Post by: Dedrith
5 man SM Tactical Squad w/ Meltagun and Melta Bombs in Drop pod - 135
17754
Post by: sub-zero
The mother of all units, I actually play this exact unit in my army:
Marneus Calgar
10 man honor gaurd including company champion, company standard bearer, and Cassius (chaplain)
in a Land Raider Crusader
1170 points for one uber-unit!!!
8052
Post by: Terminus
Swing and a miss.
I'm starting to think this thread could be a viable form of intelligence testing.
19154
Post by: Dedrith
Terminus wrote:Swing and a miss.
I'm starting to think this thread could be a viable form of intelligence testing. 
No kidding..
sub-zero, Please read the rules. Next to post, Please ignore sub-zero's unit.
14908
Post by: Kogwar
10 penial legion on the assault with thare rending rule active or counter attack with furious assault 80 points
28836
Post by: lord17c
10 ork boys, including a nob, nob has big choppa 75pts
14908
Post by: Kogwar
i think you would win but if they had counter attack and furious assault which by the space wolves faq makes them inititive 4 strenth 3 wiht an extra attacked i would love to see that played out
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Post by: Mistress of minis
Primaris Psyker, 70 pts
23589
Post by: Sageheart
imperial guard platoon:
PCS (4 snipers)-50
4 troops w/ commissar-235
2 heavy bolter heavy weapon squads-150
total:435
i guess that is a bit over the points
so a closer point to it would be valkyrie w/ HB-110
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Post by: focusedfire
2 Piranha w/ FB, DP, TA - 150 pts
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Post by: Mistress of minis
Jumpin up a few points I can see, but a 50% jump seems to be kind of against the point of the thread....
10279
Post by: focusedfire
@ Mistress of minis-Depends upon which unit they would be facing in the previous post, but if you want then this unit instead:
Crisis Shas'ui Monat w/ TL- FB, TA = 55pts
P.S. It was closer to a 40% increase
27073
Post by: fattyhasarrived
Aun Va something like 220... Dont Have codex soz...
19247
Post by: Ed_Bodger
Someone had to say this so:
CREEEEEEEEEEEEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD!!!!!!
Will outflank you, sleep with your wife and then not pay child support for his illegitimately spawned offspring.
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Post by: FlyDog
Veteran Squad
with Gunny Harker, grenade launcher, flamer, plasma gun 150pt
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Post by: Mistress of minis
3 Land speeders with Heavy bolters. 150.
14070
Post by: SagesStone
Wraithlord with Wraith blade, flamers and Shuriken Cannon
110
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Post by: Rube
Vyper with EML, 65pts (assuming it started more than 24" away from the Wraithlord!)
15894
Post by: Mistress of minis
Hydra- 75 pts
19247
Post by: Ed_Bodger
Wolf Scouts with meltagun - 110
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Post by: hcordes
3 Land Speeders, 3xAsslt cannon, 3 hvy bltrs, 270pts
25539
Post by: EagleArk
Godhammer pattern landraider. 250 points
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Post by: focusedfire
2 Broadsides with Targ Arrays-160 pts
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Post by: Dedrith
SM Dreadnought W/ Assault cannon, drop pod - 165
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Post by: Tantras
Dedrith wrote:SM Dreadnought W/ Assault cannon, drop pod - 165
Two CSM Obliterators with 15pts in their back pockets.
EDIT: 150pt
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Post by: sub-zero
Dedrith wrote:Terminus wrote:Swing and a miss.
I'm starting to think this thread could be a viable form of intelligence testing. 
No kidding..
sub-zero, Please read the rules. Next to post, Please ignore sub-zero's unit.
ooooookay...I read the rules before I made my initial post. Let's say that Marneus doesn't use his orbital strike, does the unit fall into your strick guidlines now?
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Post by: Terminus
sub-zero wrote:ooooookay...I read the rules before I made my initial post. Let's say that Marneus doesn't use his orbital strike, does the unit fall into your strick guidlines now?
He swings again! Strike two!
Tantras wrote:
Two CSM Obliterators with 15pts in their back pockets.
EDIT: 150pt 
Marbo + SWS with 3 demo charges = 160 points
19640
Post by: Tantras
Terminus wrote: Tantras wrote:
Two CSM Obliterators with 15pts in their back pockets.
EDIT: 150pt 
Marbo + SWS with 3 demo charges = 160 points
Manticore... ~150pts ish.
19154
Post by: Dedrith
sub-zero wrote:
ooooookay...I read the rules before I made my initial post. Let's say that Marneus doesn't use his orbital strike, does the unit fall into your strick guidlines now?
You're still forgetting that your unit was 1035 points above that of the last unit posted. And if I recall correctly...
Dedrith wrote:and it has to be somewhat close to the point cost of the previous unit posted, preferably less.
14908
Post by: Kogwar
sub-zero wrote:The mother of all units, I actually play this exact unit in my army:
Marneus Calgar
10 man honor gaurd including company champion, company standard bearer, and Cassius (chaplain)
in a Land Raider Crusader
1170 points for one uber-unit!!!
The problem with this unit is that you used a 1170 point unit to kill a 150 man unit you broke the spirit of the rules.
21968
Post by: Inquisitor_Syphonious
sub-zero wrote:Dedrith wrote:Terminus wrote:Swing and a miss.
I'm starting to think this thread could be a viable form of intelligence testing. 
No kidding..
sub-zero, Please read the rules. Next to post, Please ignore sub-zero's unit.
ooooookay...I read the rules before I made my initial post. Let's say that Marneus doesn't use his orbital strike, does the unit fall into your strick guidlines now?
No, go away.
Tantras wrote:Terminus wrote: Tantras wrote:
Two CSM Obliterators with 15pts in their back pockets.
EDIT: 150pt 
Marbo + SWS with 3 demo charges = 160 points
Manticore... ~150pts ish.
Land Speeder
Multi-Melta, Heavy Flamer
Land Speeder
Multi-Melta, Heavy Flamer
Total: 70+70 = 140
+1 If you don't use hydras, or any multiple high strength shots.
4058
Post by: StarGate
vindicare assassin 110
10956
Post by: FlyDog
20 Grotz and 2 Runtherds, 80 points. Can't head shot'em all.........
15894
Post by: Mistress of minis
FlyDog wrote:20 Grotz and 2 Runtherds, 80 points. Can't head shot'em all.........
lol- he can pop the 2 runtherds and then pin the grots on thier 5 Ld (gretchin do not get Mob Rule  )
Sentinel- heavy flamer- 40 pts.
25539
Post by: EagleArk
Scouts with rocket launcher-90 points (i think, no codex)
24082
Post by: Flying Pooo
EagleArk wrote:Scouts with rocket launcher-90 points (i think, no codex)
85pts actuauly
hmmmm SM 5 man assault squad 100pts
15894
Post by: Mistress of minis
Ork Warboss in Mega armor- 100 pts
28350
Post by: Honersstodnt
SM dreadnought - 105 points
21988
Post by: Larendard
Chaos Predator with sync. Laska - 110 points
19640
Post by: Tantras
Larendard wrote:Chaos Predator with sync. Laska - 110 points
7 Screamers of Tzeentch - 112pts ( IIRC)
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Post by: Rube
Daemonhunter Inquisitor with Sanctuary and a bolt pistol - 35pts
19640
Post by: Tantras
Rube wrote:Daemonhunter Inquisitor with Sanctuary and a bolt pistol - 35pts
3 Ratling Snipers - 30pts.
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Post by: Flying Pooo
3 Ratling Snipers - 30pts
SM landspeeder 50pts
19640
Post by: Tantras
1 Hive Guard - 50pts.
24082
Post by: Flying Pooo
SM pred with autocannon 60pts
19640
Post by: Tantras
Flying Pooo wrote:SM pred with autocannon 60pts
Zoanthrope - 60pts
24082
Post by: Flying Pooo
5 SM scouts with sniper rifles 75pts
26655
Post by: Rube
Hereticus inquisitor with null rod and power armor = 50pts
edit - that was against the Zoanthrope, ignore it!
19640
Post by: Tantras
Flying Pooo wrote:5 SM scouts with sniper rifles 75pts
EDIT: Need to think, my last post was madness. This is very distracting when working, hahah
19154
Post by: Dedrith
Flying Pooo wrote:5 SM scouts with sniper rifles 75pts
5 Ork Kommandos Nob W/ Bosspole, Big Choppa - 70 pts
19640
Post by: Tantras
Dedrith wrote:Flying Pooo wrote:5 SM scouts with sniper rifles 75pts
5 Ork Kommandos Nob W/ Bosspole, Big Choppa - 70 pts
2 KillaKans - 70pts
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Post by: Rube
1 Scout Sentinel with Lascannon, 50pts
Kiting, of course!
19154
Post by: Dedrith
Rube wrote:1 Scout Sentinel with Lascannon, 50pts
Kiting, of course!
5 Lootas - 75pts
26655
Post by: Rube
6 Ripper Swarms with deepstrike upgrade, 72pts
19640
Post by: Tantras
Marbo - 65pts.
28350
Post by: Honersstodnt
sentinel w/ heavy flamer - 35 points
19640
Post by: Tantras
Sentinel w/ Multilaser
21678
Post by: Karon
Lone Wolf w/ TH/SS, terminator armor, two wolves.
No points, srry, its not over 200
19640
Post by: Tantras
Karon wrote:Lone Wolf w/ TH/SS, terminator armor, two wolves.
No points, srry, its not over 200
Yessssss.... nor is it anywhere near 35pts...
27997
Post by: Warlordron'swaagh
Big mek with shokk attack gun, in a building  > 88pts (ammo runt so you dont blow yerself up)
25700
Post by: Space_Potato
Vindicare Assassin - 110pts
This could go on forever.... totally worth it though
S_P
27997
Post by: Warlordron'swaagh
a bomb squig completly convinced you are a tank-10pts
15572
Post by: Nobody_Holme
One guardsman left over from a line squad, 12" away.
24082
Post by: Flying Pooo
SM Attack bike with heavy bolter 40pts
28836
Post by: lord17c
Flying Pooo wrote:SM Attack bike with heavy bolter 40pts
warbuggie with twin linked rokkit launcha 35 points
15894
Post by: Mistress of minis
Sentinel with multilaser. 35pts.
10279
Post by: focusedfire
XV8 w/miss,tl-fl=43pts
25700
Post by: Space_Potato
Ork boyz mob - 10 boys, Pk nob - 95pts, methinks
S_P
15894
Post by: Mistress of minis
Space_Potato wrote:Ork boyz mob - 10 boys, Pk nob - 95pts, methinks
S_P
How is a mob of boyz on foot ever gonna get close to a single XV-8 that has a 48" range with its missle pod?
8052
Post by: Terminus
Also, 43 vs. 95 points is a quite a big difference. The great intelligence test that is this thread continues, and now sub-zero has more company in the genius gallery.
My response to the XV8 is Marbo @65 points.
19154
Post by: Dedrith
5 Ork Kommandos Nob W/ Pk - 85 points
Also, rules updated, Marbo can no longer be posted, he’s making things repetitive. If things get repetitive, this thread gets locked. It's happened before.
14908
Post by: Kogwar
I agree that was one of the main problems on the old one
26655
Post by: Rube
Dedrith wrote:5 Ork Kommandos Nob W/ Pk - 85 points
3 Reaver Jetbikes, 75pts
I am fond of kiting
15894
Post by: Mistress of minis
Landspeeder-2 heavy bolters-60 pts
19640
Post by: Tantras
Hive Guard - 50pts.
26655
Post by: Rube
Biovore, 45pts
Resisting temptation to put scout sentinel again there...
25700
Post by: Space_Potato
Terminus wrote:Also, 43 vs. 95 points is a quite a big difference
Fair enough, point taken, I just typed it in going "it's only 50 points", now i realise that it's double the previous.
Mah baaaad.
Anyways, Killa kan with big shoota (advancing through cover of course  ) 40-45 pts, I forget
S_P
19154
Post by: Dedrith
Space_Potato wrote:
Anyways, Killa kan with big shoota (advancing through cover of course  ) 40-45 pts, I forget
S_P
5 lootas - 75 (sorry about minor point hike)
25539
Post by: EagleArk
Libarian (avenger, smite)-100
26655
Post by: Rube
Daemonhunter Inquisitor with Null Rod and Stormbolter, 50pts
Sorry, reusing same gimmick
19640
Post by: Tantras
Rube wrote:Biovore, 45pts
Resisting temptation to put scout sentinel again there...
Umm... wouldn't a Hive Guard kill either of those easily?
28836
Post by: lord17c
ork warboss with big choppa 65pts
19640
Post by: Tantras
Zoanthrope - 60pts
(I now see why this game comes to an end).
20841
Post by: Shas'O Dorian
Pedro Kantor 175 pts (Not using orbital strike)
19640
Post by: Tantras
Shas'O Dorian wrote:Pedro Kantor 175 pts (Not using orbital strike)
That's nearly three times the points, mate. Did you read the opening post?
25539
Post by: EagleArk
(to the zoanthrope) Warboss on bike- about 90 points.
8052
Post by: Terminus
Space_Potato wrote:Terminus wrote:Also, 43 vs. 95 points is a quite a big difference
Fair enough, point taken, I just typed it in going "it's only 50 points", now i realise that it's double the previous.
Mah baaaad.
S_P
Don't mind me, I made the mistake of spending about 10 minutes reading the Star Wars Old Republic forums, and I think I transformed into some monstrous troll creature filled with hatred for all life for a few hours (tries to find the old Penny Arcade comic that illustrates this... fails). Well, more hatred than usual.
EagleArk wrote:(to the zoanthrope) Warboss on bike- about 90 points.
Librarian - 100. Swing first, make a single wound, psychic test, splat. Make it a Rune Priest with Wolf Tooth Necklace for 110 to make the hitting part easier.
22761
Post by: Kurgash
Necron Lord w/ warscythe
26655
Post by: Rube
Tantras wrote:Rube wrote:Biovore, 45pts
Resisting temptation to put scout sentinel again there...
Umm... wouldn't a Hive Guard kill either of those easily?
Biovore has a 48" gun can it can fire on the move. It can kite the Hive Guard. The Hive Guard might catch up to it eventually by running, but it's only got two wounds... Same deal with the scout sentinel.
19640
Post by: Tantras
Kurgash wrote:Necron Lord w/ warscythe
Chaos Lord (Undivided) with Daemon Weapon - 115pts.
26655
Post by: Rube
3x Dark Eldar Hellions, 54pts (they move 12" and can fire 24" ;P )
Isn't a Chaos Lord w/ Daemon Weapon 130pts anyway?
19640
Post by: Tantras
Rube wrote:3x Dark Eldar Hellions, 54pts (they move 12" and can fire 24" ;P )
Isn't a Chaos Lord w/ Daemon Weapon 130pts anyway?
*ahem* Yes... yes it is... you passed the test
25700
Post by: Space_Potato
Rube wrote:3x Dark Eldar Hellions, 54pts (they move 12" and can fire 24" ;P )
3 Ork warbikes - 75pts (most fast, dakka good, chop good)
If you hadn't noticed, I only have the Ork and Daemonhunters codices
S_P
8052
Post by: Terminus
Hydra - 75 points
19154
Post by: Dedrith
5 Kommandos Nob W/ PK - 85
26655
Post by: Rube
Those Kommandos couldn't beat a Hydra! They infiltrate more than 18" on their turn, can't reach it in assault. On the Hydras' turn it moves at full speed out of range, on following turns it kites them with it's 72" range AP4 gun.
At give the Hydra kill to a single Broadside, 70pts. 72" range gun, S10, 2+ armor save and 2 wounds!
22637
Post by: DEATH89
SW Rune Priest with Living Lightning (stays out of range), and Stormcaller just in case
19154
Post by: Dedrith
DEATH89 wrote:SW Rune Priest with Living Lightning (stays out of range), and Stormcaller just in case
points?
26655
Post by: Rube
100pts. Haha, ultimate kiting too, nice! I'm not even sure the boards I play on are physically bigger than 72"...
22637
Post by: DEATH89
Yeah. Sorry my boss came in and I had to think fast
19154
Post by: Dedrith
DEATH89 wrote:SW Rune Priest with Living Lightning (stays out of range), and Stormcaller just in case
5x Space Marines in drop pod - 1 W/ Multi-Melta - 135
I don't know the exact stats and rules of the Rune Priest, but this should get the job done.
26655
Post by: Rube
Yeah, multimelta to face will do it!
4x Pariahs, 144pts
25700
Post by: Space_Potato
Rube wrote:4x Pariahs, 144pts
Ork boyz mob - 15 boys, Pk nob - 125pts, methinks
S_P
19640
Post by: Tantras
Vindicator - 125pts
14680
Post by: croggy
vendetta - 130pts
25539
Post by: EagleArk
Predator with TL lascannons about 80 points, i think.
14680
Post by: croggy
no way a pred would beat a vendetta
3 out flanking/scout moving turbo boosting twin linked lascannons
against 1 twin linked lascannon
the vendetta has it with ease
8052
Post by: Terminus
Honestly, the thing fell apart when someone dropped 5 marines with a multi-melta. Not only is that configuration illegal, and wouldn't be able to fire upon entering the board, I have my doubts they could handle a Runepriest on their own.
Anyway... countering the vendetta with an Exterminator - 150 points. It would depend on how many lascannons the vendetta would be able to fire upon entering the board, and whether it could crack AV13/14 with smoke before retaliation. Close fight!
26674
Post by: Slarg232
Terminus wrote:Honestly, the thing fell apart when someone dropped 5 marines with a multi-melta. Not only is that configuration illegal, and wouldn't be able to fire upon entering the board, I have my doubts they could handle a Runepriest on their own.
Anyway... countering the vendetta with an Exterminator - 150 points. It would depend on how many lascannons the vendetta would be able to fire upon entering the board, and whether it could crack AV13/14 with smoke before retaliation. Close fight!
I see you sir, and raise you two obliterators - 150 points. Deep strike next to it, two multimeltas or two twin linked melta guns into its side/rear and its toast.
28311
Post by: Shrike325
Callidus assassin (close fight, granted) - 120pts
8052
Post by: Terminus
Inquisitor, 2 Mystics, three plasma veterans - 92 points. Come on, deep strike, I dare ya.
26655
Post by: Rube
Terminus wrote:Honestly, the thing fell apart when someone dropped 5 marines with a multi-melta. Not only is that configuration illegal, and wouldn't be able to fire upon entering the board, I have my doubts they could handle a Runepriest on their own.
It isn't illegal. Black Templars could do it with a tactical squad for 120pts, or the vanilla codex could do it with a Devastator squad for 140pts. He didn't say what the squad was, just that they were Space Marines!
They can't fire when they land, but they don't need to. Deepstrike just over 12" away, so the Rune Priest can't assault or run out of range. Frag him the following turn!
Of course, it's dependant on the multimelta hitting on 3+, wounding on 2+, and then getting past a 5+ cover save, and the deepstrike not scattering too far, but I'd hardly say that's beyond the realm of possibility!
22637
Post by: DEATH89
A 6 man long fangs squad with 5 heavy bolters, 115 points.
8471
Post by: olympia
DEATH89 wrote:A 6 man long fangs squad with 5 heavy bolters, 115 points.
7 lootas 105 points. Would take a long time for the lootas to kill the long fangs but the heavy bolters would be out of range (if the orks deploy second).
22637
Post by: DEATH89
6 Bolter armed Death company, 120pts? Never faced lootas (only ork player I've faced didnt have any) so I dunno what they can do besides whats said on here
19154
Post by: Dedrith
DEATH89 wrote:6 Bolter armed Death company, 120pts? Never faced lootas (only ork player I've faced didnt have any) so I dunno what they can do besides whats said on here
Lootas Have Deffguns (Range:36 S:7 AP:4 Heavy D3), other than that, there just orks.
I'll conter the death company with
15 Ork Boyz Nob W/ Pk, Bosspole - 130
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Post by: Shas'O Dorian
to counter: 15 Ork Boyz Nob W/ Pk, Bosspole - 130 Dual auto-cannon dread (2 twin linked autocannons) 125 pts. the dread can back up as it fires meaning at least 4 round of shooting before you charge (16 twin linked autocannon shots)
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Post by: Rube
Dedrith wrote:15 Ork Boyz Nob W/ Pk, Bosspole - 130
Predator with turret twin-linked Lascannon and sponson H. Bolters, 130pts
edit; nm, ninajed
edit2; actually, that predator could take on the dread too ;p
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Post by: Dedrith
Not bad, I'll counter with 8 Lootas - 120
8-24 S7 shots a turn fired at your dread.
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Post by: Shas'O Dorian
Ehh i don't know lets do some math: Those 8-24 shots (2/3) will miss so realistically: 3-8 Hits. Of those you need a 5 to hurt the dread so drop another 2/3: 1-3 Hits. Which case you seperate the glances & pens: 1.5 glance 1.5 pen (Assuming best case of averages with no losses and that you shot first) Where as at the same range the dreadnought will reliable hit 4 lootas and kill 4 lootas. (4 twin linked hits on 3's shots at Str7 AP4) Edit: and you're only ld 7 as soon as you have to take a morale check from losses. i don't like those odds.
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Post by: Dedrith
Shas'O Dorian wrote:Ehh i don't know lets do some math:
Those 8-24 shots (2/3) will miss so realistically:
3-8 Hits. Of those you need a 5 to hurt the dread so drop another 2/3:
1-3 Hits. Which case you seperate the glances & pens:
1.5 glance
1.5 pen
(Assuming best case of averages with no losses and that you shot first)
Where as at the same range the dreadnought will reliable hit 4 lootas and kill 4 lootas. (4 twin linked hits on 3's shots at Str7 AP4)
Edit: and you're only ld 7 as soon as you have to take a morale check from losses. i don't like those odds.
You're forgetting, if I do shoot first, your probably not going to be able to shoot back next turn. or worse. I've had lootas deal with dreads before, granted it was 10 of them instead of 8. But the dread didn't give me any trouble at all.
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Post by: Shas'O Dorian
Alright, so Vs lootas Ill go with a predator: H. Bolter sponsons Extra armor 100 points Front armor (assume the commander is smart enough NOT to expose his flank to lootas) 13 means you need a 6 to glance, so BEST case averages you get 1.5 hits per turn, extra armor allows me to move is I can't shoot and possible tank-shock. If I can shoot its 8 shots hitting on 3's (5-6 hits) wound on 2's (5 wounds) In one round.
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Post by: Tantras
I'll go for a Vindicator against those Lootas - 125pts.
19154
Post by: Dedrith
I don't see the point in this, the Pred wasn't involved in the discussion. Lets get back to what this thread is designed for.
Edit: Thanks Tantras
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Post by: Shas'O Dorian
Dedrith wrote:I don't see the point in this, the Pred wasn't involved in the discussion. Lets get back to what this thread is designed for.
I was conceding the lootas Vs the dred & countering the lootas with the pred.
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Post by: EagleArk
Dreadnought Multimelta 110 points.
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Post by: Dedrith
EagleArk wrote:Dreadnought Multimelta 110 points.
5 Eldar Fire Dragons in Wave Serpent-120ish
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Post by: Rube
Dedrith wrote:5 Eldar Fire Dragons in Wave Serpent-120ish
That's 180pts with cheapest Wave Serpent load-out.
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Post by: Dedrith
I don't recall Wave Serpents being 90 points.. I suppose I'll check it next time I have acess to a codex
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Post by: Rube
100pts. You've got to buy a gun, cheapest is 10pts. The Fire Dragons are 16pts each, so 80pts for 5.
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Post by: Tantras
Heheh, this is a taxing game at times because everyone has opinions. Personally I'd side with a Vindicator over a Dreadnought with Multimelta. Effective range is on my side, also higher strength and my higher armour...
22637
Post by: DEATH89
@ the melta dread
1 XV88 Broadside with a Targetting Array 80pts
25700
Post by: Space_Potato
Ork Big Mek - Warbike, Power klaw - 100pts
As long as the broadside doesn't smear him across the terrain with those big gunz
S_P
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Post by: Toeko
Daemonhost 85pts
Rolling Time-shift or Teleport would be best against the mobility of your bike. but if I was close enough any ability would do it.
22637
Post by: DEATH89
Daemonhunter Inquisitor with Sanctuary and Psycannon 65pts
Granted It relies on him passing his psychic test once the 'host gets close but...
15894
Post by: Mistress of minis
Armored Sentinel w/Missle Launcher 65 pts
22637
Post by: DEATH89
Space marine assault squad, 4 men plus sergeant with melta bombs, 105 pts
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Post by: Slarg232
5 Chaos Space Marine, upgrade one to Champion, Power weapon. 105 points
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Post by: DEATH89
Space Marine Dreanought with dual twin linked Autocannons 125 pts
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Post by: Dedrith
SM Dreadnought in Drop pod W/ Multi Melta - 140
20596
Post by: Dork Eldar
Wraithlord with Brightlance - 130 pts
The autocannons would need 6's to wound, and the wraithlord still gets a 3+ save. Statistically you'd have to get 18 wounds from the autocannons to fail enough saves, meanwhile the wraithlord would only need 1 or 2 shots to score a penetrating hit.
EDIT: posted at the same time as the multimelta dreadnought, I think that would be a close call with a wraithlord.
EDIT 2: apparently it was posted way after...yay for not reading the very last page of the thread lol.
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Post by: Toeko
Archon
Agoniser
Splinter Pistol
Combat Drugs
Shadow Field
131pts of win
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Post by: Mistress of minis
Dork Eldar wrote:Wraithlord with Brightlance - 130 pts
Not the best choice really- 'Wraithsight' rule means 1/6th of the time it will just sit there.
But- DE Raider Squad- 5 guys, Dark lance, blaster, Raider- dark lance, night shield. 125 pts
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Post by: Toeko
I'm not sure if yours would beat my Archon, I guess the radier is the win factor their, but!
for the life of me I can not think of anything to take out that squad lol.
A Warhound titan but that breaks some rules lol.
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Post by: Mistress of minis
My DE squad was actually supposed to be vs the Wraithlord
Vs the Archon I would have went with a Splinter cannon to force more Shadow field saves til it failed.
And there are alot of counters to a DE squad that arent a warhound.
XV-8's, Devastators, Havocs, Dakka predator, IG vets all come to mind ^_^
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Post by: BIBBI
8 scarabs with disruption fields, fly after you untill they get in range, you can't kill all of them with a unit that sucks that hard in combat, you cannot argue that 5 warriors don't suck in combat, I play DE, they lose to firewarriors
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Post by: Slarg232
BIBBI wrote:8 scarabs with disruption fields, fly after you untill they get in range, you can't kill all of them with a unit that sucks that hard in combat, you cannot argue that 5 warriors don't suck in combat, I play DE, they lose to firewarriors
Points?
15894
Post by: Mistress of minis
Scarabs are a close call- they move like jetbikes- so can turbo boost- and get an Inv save. And 16 pts each with the D-field.
They'll do glancing hits if they actually hit the raider- since they need 6's to hit.
And the lances & blaster will instant kill them.
But theyre fearless- so if they did hit the raider and immobilize it they could keep hitting/stunning so the guys on board couldnt shoot.
So, edge to the Scarabs- not having to make Difficult terrain checks and getting a +1 cover save makes them scary lil jet bike nuisances.
(But- DE are more than a match for Firewarriors- an 8 pt model vs a 12 pt model, better init, WS and BS. FW's got better armor and a better gun- but thats it.)
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Post by: Toeko
Mistress of minis wrote:My DE squad was actually supposed to be vs the Wraithlord
Vs the Archon I would have went with a Splinter cannon to force more Shadow field saves til it failed.
And there are alot of counters to a DE squad that arent a warhound.
XV-8's, Devastators, Havocs, Dakka predator, IG vets all come to mind ^_^
very true. I just wanted a warhound! :(
Slarg232 wrote:BIBBI wrote:8 scarabs with disruption fields, fly after you untill they get in range, you can't kill all of them with a unit that sucks that hard in combat, you cannot argue that 5 warriors don't suck in combat, I play DE, they lose to firewarriors
Points?
128
8 scarabs with disruption fields
Veteran squad,Shotguns for all except 3 with Flamers and Grenadiers. 115pts
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Post by: Inquisitor_Syphonious
Mistress of minis wrote:Dork Eldar wrote:Wraithlord with Brightlance - 130 pts
Not the best choice really- 'Wraithsight' rule means 1/6th of the time it will just sit there.
But- DE Raider Squad- 5 guys, Dark lance, blaster, Raider- dark lance, night shield. 125 pts
Aha, warwalkers to save the day!
2 of them, with scatter lasers, I would outflank, with 16 BS 3 S6 shots, not too shabby. At 36" range, minus 6" from nightshields, I should be able to reach you, and if after I destroy the raider you don't kill them with those guns, some lucky rolling will kill 2. The other will just sweep up the remaining warriors.
As for the total:
2 Warwalkers - 120 points
2 Scatter lasers each
@Dork Eldar
Autocannons need 5's to wound...
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Post by: Toeko
That DE squad was killed by scarabs up towards the top a ways, and then I took the Scarabs with my vets. . . granted your walkers still take the vets their just looking at the wrong squad.
13731
Post by: HiveFleetGoliath
The Doom of Malan'tai in Spore - 130
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Post by: Mistress of minis
Eh, its dicey as to whether you'd come in on the same side of the board- so, if you did you'd have range and probly do ok. But warwalkers are BS3, which can be really underwhelming- figure 8 hits, of those only half will do anything. Scatter lasers are AP-, so theres a -1. and then factor in the 4+ save from zooming back & forth waitng for the outflank. That puts just 2 shots doing anything.
If ya come in on the wrong side- the raider is faster- so could manuever to make the most of the 6" sweet spot the night shield gives them. Warwalkers are jsut as fragile as the Raider is.
And why is everyone picking on my DE? They scarabs ate them already!
So, to counter:
Long Fangs- 1 squad leader, 3 fangs with missle launchers. Rhino. 125. Good multipurpose firepower- deploy into cover if facing tank busting units- or hide in the rhino if they cant pop it.
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Post by: ChrisCP
TLBS Warbuggies x3 - 90
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Post by: Toeko
Kroot Carnivore Squad
10 Kroot
Fast Reflexes
Shaper
Eviscerator
136pts
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Post by: Slarg232
Noise Marines
5 Members
5 Sonic Blasters
125 points
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Post by: HiveFleetGoliath
Is the Doom not allowed?
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Post by: Toeko
yea he is perfectly allowed, my Kroot were in response to it. everything went all cwazy their for a second.
So as far as I can tell, the Noise Marines are the next up for a beating.
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Post by: Slarg232
yup, Noiseys were meant to counter the kroot.
22547
Post by: ChrisCP
My war buggies were for the Doom :(
For the Noise
Battlewagon DR and two Big Shootas - 120
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Post by: Mistress of minis
Vendetta 120pts.
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Post by: Fafnir
Something with a long range las cannon. Really, anything. Maybe a dred, the whole twin linked thing going on.
22637
Post by: DEATH89
Heavy Weapons Squad 3 Lascannons, 105 pts
25700
Post by: Space_Potato
Ork kommandos - 8 kommandos, 2 of which have burnas - 110pts
:EDIT:
Mis-spelled 'S_P'
S_P
22637
Post by: DEATH89
5 Sternguard - 125pts
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Post by: BIBBI
as many grots as you can possibly have for 125 points
29147
Post by: schizoreindeer
10 Nobz (All have Cybork bodies)
Painboy
pk bosspole
pk WAAAGH! banner
pk
Big Choppa
Big Choppa shoota-skorcha combi
Stock
Shoota-skorcha combi
Bosspole
Stock
395
Battlewagon
Deff Rolla
110
Ghazghkull
225
Total: 730
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Post by: DEATH89
3 Scout Sentinels with Multilasers, 105 pts edit: points cost fail...
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Post by: Toeko
schizoreindeer wrote:10 Nobz (All have Cybork bodies)
Painboy
pk bosspole
pk WAAAGH! banner
pk
Big Choppa
Big Choppa shoota-skorcha combi
Stock
Shoota-skorcha combi
Bosspole
Stock
395
Battlewagon
Deff Rolla
110
Ghazghkull
225
Total: 730
I know the original rules said up to like 5 units and no more than 1500pts. But the unwritten rule is to keep it as close as possible the previous point cost. Automatically Appended Next Post: DEATH89 wrote:3 Scout Sentinels with Multilasers, 105 pts
edit: points cost fail...
Kroot master shaper
Ork hybrid
Eviscerator
Mark of the favorued child
90pts
22637
Post by: DEATH89
Toeko wrote:
Kroot master shaper
Ork hybrid
Eviscerator
Mark of the favorued child
90pts
No idea on this one havent a clue what it can do...
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Post by: BIBBI
and acctually the op said as close to the original points cost, its not an unwritten rule if it is written.
back on topic I have no Idea how to beat that as it seems you tacked together elements from chaos, tau, orks, and demon hunters, which is against the rules as it must be a legal unit
10279
Post by: focusedfire
It is from the Kroot mercenary list. My response to it is:
Piranha with BC, DP, TA, Flechettes.........80 Pts
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Post by: Toeko
focusedfire wrote:It is from the Kroot mercenary list. My response to it is:
Piranha with BC, DP, TA, Flechettes.........80 Pts
thanks for knowing what it is! lol Kroot need more love.
Heavy Weapons Squad 3 autocannons 75pts
Automatically Appended Next Post: BIBBI wrote:and acctually the op said as close to the original points cost, its not an unwritten rule if it is written.
back on topic I have no Idea how to beat that as it seems you tacked together elements from chaos, tau, orks, and demon hunters, which is against the rules as it must be a legal unit
sorry about that I remember having read it and then I thought someone had said it was an unwritten rule. my bad.
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Post by: Mistress of minis
Griffon Mortar. Death by barrage  75pts
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Post by: Toeko
owned lol. . .
29227
Post by: shakey787
SM scouts with melta bomb 80
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Post by: Dedrith
shakey787 wrote:SM scouts with melta bomb 80
5 Ork Kommandos - 50
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Post by: Mistress of minis
Umm- how do the scouts get close enough to use the melta bomb?
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Post by: shakey787
i dont think thats the point of the game?
id infiltrate then sneak up on you lol
Automatically Appended Next Post: sorry double post
ok then scouts with missle lancher 85
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Post by: Mistress of minis
shakey787 wrote:i dont think thats the point of the game?
id infiltrate then sneak up on you lol
Automatically Appended Next Post:
sorry double post
ok then scouts with missle lancher 85
The point of the game is to list a unit that has an obvious chance at winning- not just naming a unit of comprable price
You could infiltrate- but the Griffon could just back up and use its heavy bolter to keep out of assault range :p
And the add of a ML to the scouts is iffy- BS3 means only 1 in 4 shots is gonna hit&damage. Griffon will wound them on a 2+ and gets a reroll on the scatter.... Scouts just dont work well for some things
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Post by: Tantras
Looks like were going against the Griffon Mortar still, then. Let's see.
Landspeeder with MM - 65pts.
22547
Post by: ChrisCP
Lootas x4 - 60 points
... God I always fall back on what I know
22637
Post by: DEATH89
Hydra Flak Tank, 75 pts
15267
Post by: BIBBI
4 scarabs, 80 pts
as do I Chris, as do I
22637
Post by: DEATH89
6 Grey Hunters all with standard gear, 90 pts
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Post by: Mistress of minis
Landspeeder Typhoon- 90
22637
Post by: DEATH89
Soo tempted to say hydra again
2 Multi-Melta Attack Bikes 100 pts
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Post by: Toeko
Drachon
Reaver jetbike
Tormentor helm
Agoniser
Combat drugs
121 I do believe
22637
Post by: DEATH89
Baal Predator with sponson Heavy Bolters 145 pts
19154
Post by: Dedrith
DEATH89 wrote:Baal Predator with sponson Heavy Bolters 145 pts
Big Mek W/ Shokk Attack Gun in cover. - 95
26674
Post by: Slarg232
Vindicare Temple Assassin
110pts
22637
Post by: DEATH89
Basilisk 125 pts
15894
Post by: Mistress of minis
Zoanthrope- Spore pod w/venom cannon -120
19640
Post by: Tantras
Librarian in Terminator Armour, Gate of Infinity & Vortex of Doom - 125pts.
EDIT: The Librarian was against the tank.
Against the Zoanthrope & Pod: 7 Genestealers with Scything Talons
25539
Post by: EagleArk
points?
19640
Post by: Tantras
Tantras wrote:Librarian in Terminator Armour, Gate of Infinity & Vortex of Doom - 125pts.
EDIT: The Librarian was against the tank.
Against the Zoanthrope & Pod: 7 Genestealers with Scything Talons
Whoops, sorry - 112pts
25539
Post by: EagleArk
Vindicator 115 points.
19640
Post by: Tantras
2 x Landspeeder with MM - 120pts
19154
Post by: Dedrith
8x Lootas - 120
29061
Post by: Xyrael
Sniper Drone Team -80
13740
Post by: Valkyrie
2 Zoanthropes - 120 points.
Valk
26674
Post by: Slarg232
Culexus Temple Assassin 105 pts
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Post by: Toeko
Sorry no codex to reference. But I believe a
Daemonhost can take him
85pts
15894
Post by: Mistress of minis
Rune Preist, 100 pts. Tempests Wrath & Living lightning
22547
Post by: ChrisCP
Bumping the points a little bit.
Raider Squad - With Sayrabyte - Carrying a Crucible of malediction and Trophy racks~!
131 points
Ranges shooting and ranged (please please please faiol your test) Pykers kill.
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Post by: Toeko
Veteran Squad
2 Flamers
1 Heavy Flamer
1 Autocannon
Grenadiers
140pts
15894
Post by: Mistress of minis
3 Hive guard- 150
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Post by: Toeko
Grey Knight Squad
4 PAGK
1 Justicar
150pts
10347
Post by: Fafnir
3 Death Cult Assassins
120 points
You could probably do it with 2 if you placed them right though. The whole thing about each one counting as an independant unit and all.
21968
Post by: Inquisitor_Syphonious
3 Jetbikes-76
Shuriken Cannon (3 S6 shots)
Warlock-63
Jetbike
Singing Spear (Wrecks tanks)
Destructor (Heavy Flamer)
I have more shooty goodness than you. ^^
Total:
139
EDIT:
A few things on my previous post in this thread.
The scarabs' points were edited in AFTER I posted my response to the DE.
Also, scatter lasers are not AP-, AP 6.
Edited again because of a type. =(
15894
Post by: Mistress of minis
Devastator Squad(5) 3 Missile Launchers- 135 pts.
10347
Post by: Fafnir
2 death cult assassins - 80 points
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Post by: Mistress of minis
3 assasins yes- But 2 is iffy and dice reliant on going first. :p
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Post by: Fafnir
Assuming the assassins get the charge (and if they don't, you're not using them right), then the 2 assassins will make short work of the marines. I math hammered it out with one assassin, and it didn't take (close though, the Marine squad would be crippled), but 2 would slaughter some devestators on average. Three would be complete overkill.
With I5 and 4 power weapon attacks on the charge, each assassin would reduce the marines to less then half strength before they even got a chance to fight back, and even when they did, they'd have to allocate attacks on each assassin individually, making them even harder to kill off.
15894
Post by: Mistress of minis
If you have the terrain to set up within 12" you have to make a difficult terrain test, and that D6 roll has a really good chance of leaving you short for the assault- and the assassins are not fleet. If theyre in cover its liekly the Devs can be too- and they dont have grenades- so their I doesnt matter on the first turn  Terrain works both ways.
22637
Post by: DEATH89
Against 3 then, Grey Knight Dreadnought, Assault Cannon & Incinerator, 125 Pts
28996
Post by: Toeko
Wraithlord with brightlance 130pts.
No codex on hand but what is the strenght of the dealth cult assassins?
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Post by: Dedrith
6 Fire Dragons 1 Exarch W/ Firepike - 132 I believe, don't have my codex on me.
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Post by: Toeko
I believe your right also.
Necron Lord
Warscyth
Destroyer body
Pnts? I know lord and scyth are 110 and I can't for the life of me think of the bodies points
140 in total?
20841
Post by: Shas'O Dorian
@ necron lord 2 Broadside battle suits, 140.
28996
Post by: Toeko
6 plague marines
2 plasma guns
158
20841
Post by: Shas'O Dorian
@ Plague marines,
Leman Russ Battle Tank
150
9449
Post by: Waaaaagh
Battlewagon, Deffrolla, hardcase, Red paint, extra armour, grot riggers, 1xBS- 150
19154
Post by: Dedrith
Waaaaagh wrote:Battlewagon, Deffrolla, hardcase, Red paint, extra armour, grot riggers, 1xBS- 150
10 Lootas - 150
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Post by: Mistress of minis
Dedrith wrote:Waaaaagh wrote:Battlewagon, Deffrolla, hardcase, Red paint, extra armour, grot riggers, 1xBS- 150
10 Lootas - 150
Ummm, S7 vs AV 14 armor = fail.
Vs the Battle wagon:
IG Melta Vets- 3 meltas- 1 chimera. 155.
28996
Post by: Toeko
2 daemonhosts
170pts
15894
Post by: Mistress of minis
S6 melee attacks on 12 front armor? That probly need 6's to hit if theyre movin like they should be. Meanwhile the meltas are causing instant death shots on them when theyre close enough?
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Post by: Toeko
well I would be hoping for Timeshift, Teleport or Warp strenght.
Timeshift and Teleport would give me the mobility to attack the rear armour while Warp Strength would just let me tear through stuff.
29408
Post by: Melissia
Grey Knights Purgation Squad w/4 Incinterators (260 pts)
To beat the daemonhosts. BURN IT! is a good rule of thumb.
15894
Post by: Mistress of minis
Toeko wrote:Well with the mobility rolls for their manifestation would let them get to the back armour. But I would be hoping for the D3 to S and T
So you're pinning your win on a 1 in 6 chance at the right power? :p Automatically Appended Next Post: Toeko wrote:Well with the mobility rolls for their manifestation would let them get to the back armour. But I would be hoping for the D3 to S and T
So, you're hoping you roll the right power so they can win? 1 in 6 chance?
Also- if they did get the + to S and T- the boost to their T wouldnt stop a S8 hit from instant killing them- since thier base T is still 4 (like a SM that takes a bike). So they'd be too slow to get to the back armor if the chim was backing up to keep its AV 12 pointed at them- and it takes 6" of movement to get from front armor to the back of a chimera
And Meilissia- the GK's would work- but you jumped 90 pts(170 vs 260)- the thread is supposed to keep the points values similar...
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Post by: Toeko
Melissia wrote:Grey Knights Purgation Squad w/4 Incinterators (260 pts)
To beat the daemonhosts. BURN IT! is a good rule of thumb.
Went all out their didn't you, doubled my points.
Illl allow it so go with his unit. dont flame him for the point cost.
29408
Post by: Melissia
... her unit...
10347
Post by: Fafnir
Brother Captain and 3 GKT. 199 points. Not much a purgation squad with 3 incinerators can hope to do against that.
22547
Post by: ChrisCP
Absurdal Vect firing ravagers at you. Suve AV 11 in CC isn't brilliant but I'll swing first with 5 WS6 Str4 Power weapons.
277
The Vect was for the 260 point unit, but I'll take tat one too sure
29408
Post by: Melissia
A Penitent Engine (you said Vect in close combat after all)
85 pts
21968
Post by: Inquisitor_Syphonious
Total: 220
Ironclad Dreadnought
Two Hunter Killer Missle Launchers
Seismic Hammer w/ Melta Gun
DCCW w/ Heavy Flamer
Drop Pod
Deathwind Missle Launcher
Barring ungodly dice, i've got you by the short ones.
10347
Post by: Fafnir
He'll get 1 wound per turn on average. When you consider that the GKs only need one 6 to screw your day over, I wouldn't call that a counter.
21968
Post by: Inquisitor_Syphonious
 I was ninja'd, then posted right after, my response was at vect, and vect would ruin the pentinent engine... and then some.
He wouldn't be too bad against the terminators either, hell, vect would rip the terminators a new one.
Edit:  I screwed up with a saying.
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Post by: Toeko
Melissia wrote:... her unit...
Oh, Im really sorry about that. No offense meant.
and I still dont even think the Purgation squad would be a sure win lol.
29408
Post by: Melissia
Inquisitor_Syphonious wrote:  I was ninja'd, then posted right after, my response was at vect, and vect would ruin the pentinent engine... and then some.
He wouldn't be too bad against the terminators either, hell, vect would rip the terminators a new one.
Edit:  I screwed up with a saying.
As my post said, I was assuming Vect in close combat given how the post I was responding to was worded.
28996
Post by: Toeko
Inquisitor_Syphonious wrote:Total: 220
Ironclad Dreadnought
Two Hunter Killer Missle Launchers
Seismic Hammer w/ Melta Gun
DCCW w/ Heavy Flamer
Drop Pod
Deathwind Missle Launcher
Barring ungodly dice, i've got you by the short ones. 
Bringing the points down.
Ravager 105pts
3 Dark Lance ftw
29408
Post by: Melissia
Exorcist: 135 pts
Not too much higher, but much deadlier against light armor. More importantly, it has longer range
10279
Post by: focusedfire
Naked Fire Prism-115 points. We must not let our brothers run unchecked
Ahh, ninja'd
Oh well. carry on then
26674
Post by: Slarg232
4 deep striking Chaos Terminators with combi-melta's. 140pts
Ninja'd, but still applicable if you lower it to 3 terminators, 105 pts.
29272
Post by: Riffzor
Two heavy destroyers - 130pts
21968
Post by: Inquisitor_Syphonious
Toeko wrote:Inquisitor_Syphonious wrote:Total: 220
Ironclad Dreadnought
Two Hunter Killer Missle Launchers
Seismic Hammer w/ Melta Gun
DCCW w/ Heavy Flamer
Drop Pod
Deathwind Missle Launcher
Barring ungodly dice, i've got you by the short ones. 
Bringing the points down.
Ravager 105pts
3 Dark Lance ftw
You saw the drop pod right? o.O
And the fact that I get a melta, 2 krak missles, a S5 template, and a heavy flamer once I come down right...?
Also
@Melissia
It's not just beat units in specific circumstances, because that would make it more rock-paper-scissor than it currently is.
It's not beat-that-unit-if-you-started-in-close-combat-with-it
15894
Post by: Mistress of minis
Vendetta. 3 TL Lascannon
Automatically Appended Next Post: Oops- 120 pts.
29408
Post by: Melissia
No, but that was what was proposed, so that's what I responded to
Exorcist: 135 pts
(to be fair it'd need to get the first turn, but 3.5 average s8 ap1 shots is nasty against AV12)
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Post by: Inquisitor_Syphonious
2 Warwalkers
2 EML each
(Eldar Missle Launchers)
TOTAL: 140
4 missle, not too shabby, and they have outflank/scouts yada-yada, I like your sig by the way.
20841
Post by: Shas'O Dorian
1 Broadside Battle Suit with 2 shield drones +1 BS 105 pts.
15894
Post by: Mistress of minis
Ratling snipers x how ever many = the pts of a Braodside ( 7 or 8? ) Automatically Appended Next Post: Nvm he edited it- 10 ratlings
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Post by: Shas'O Dorian
Predator, bare
Might take awhile with 1 auto cannon but you can't touch AV 13 front.
60 points.
21968
Post by: Inquisitor_Syphonious
Ninja'd =(
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Post by: Slarg232
Shas'O Dorian wrote:Predator, bare
Might take awhile with 1 auto cannon but you can't touch AV 13 front.
60 points.
Bumping the points back up: Daemon Prince with wings, 130 points
Inquisitor_Syphonious wrote:Ninja'd =(
Dang ninjas are all over the place today....
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Post by: ChrisCP
Melissia wrote:A Penitent Engine (you said Vect in close combat after all)
85 pts
I was firing at him first, was saying I'd be able to beat them bothways
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Post by: Mistress of minis
Shas'O Dorian wrote:Predator, bare
Might take awhile with 1 auto cannon but you can't touch AV 13 front.
60 points.
They'd scream 'For the Hemporer!!' and fall back so they could get stoned
But, if they went to ground in any cover it would take that AC a loooooong time- and I'd make you roll every dice til you gave up and had to go home :p
(good call though- most people forget about the AV13 vs snipers)
To counter the Flying Daemon Prince-
Rune Priest- SM Bike, Wolf tail talisman, Jaws of the cheese wolf, living lightning. 130.
29408
Post by: Melissia
... Exorcist, 135 points.
I keep falling back on that, don't I? Must be from playing Sisters too much.
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Post by: Slarg232
Melissia wrote:... Exorcist, 135 points.
I keep falling back on that, don't I? Must be from playing Sisters too much.
In your defense, not much else in that army is ranged anti tank.
But..... It gets trumped by my 3 Chaos Bikers with 2 melta guns.
119 pts
29408
Post by: Melissia
Which in my experience gets beaten by a squad of Sisters with flamer, heavy flamer, combiflamer in a ForgeWorld rhino (192 pts)
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