The lead producer on Skyrim said: “We use the consoles as our lead SKU… So we develop towards the consoles and then porting to PC is usually not too bad actually .”
The above comments are likely to cause PC gamers a bit of grief, and the next thing on Craig Lafferty’s mind was unlikely to appease them.
“We wanted to take it and make it really accessible,” the producer said.“… We still have the complexity behind the scenes, but we wanted to make it so that you could pick up the controller and play and it was easy; the average person could get into it…We knew we wanted to make the user interface a little bit more open and available … get away from the stats and things like that.”
Hopefully this doesn’t mean we will be getting a dumbed down version of the RPG, but rather a slicker and more streamlined game. Simplifying RPG’s usually equates to commercial success, but also causes a split in your core audience, as we saw with Dragon Age 2. Bethesda will have to make sure they don’t alienate its established fan base in its quest to please the “average person”.
I dont really like the sound of that. I know consoles are easier to get into but I have always found the PC versions of Beth games way better
Such is the way of RPGs these days. Either square enix is laughing at your or you have westerners making simple hack n slash
Games will always be worse if the company puts the console first. Consoles have been ruining PC games for a while.
I don't understand the attraction of an RPG like DAII/DAO and The Elder Scrolls on the Xbox...its just so much better on the PC with modding and everything.
Oh yeah, I remember, its because Consoles are where all the money is at.
Euuurgh... See, the Console Concentration is where the Compass came from, because of course a Console gamer wouldn't be able to open their maps and actually look for that semi-hidden cave entrance, oh no, they need to be shown where it is. And of course, a Minimap is right out. After all, you can't see a minimap when you're sitting twenty feet away from your screen.
Anvildude wrote:Euuurgh... See, the Console Concentration is where the Compass came from, because of course a Console gamer wouldn't be able to open their maps and actually look for that semi-hidden cave entrance, oh no, they need to be shown where it is. And of course, a Minimap is right out. After all, you can't see a minimap when you're sitting twenty feet away from your screen.
There was no compass in Morrowind, and that was on the Xbox too.
Well, yeah, but that was 1st generation Microsoft console, and the first time any Bethesda RPG was put on a console. Morrowind was basically a Console port of a Computer game. Then it was rather successful, they decided to design Oblivion primarily for the casual Console gamer, and made millions, if not billions off it, bursting into the market. Now they're making Skyrim, still focusing on the Console. Hopefully, however, they'll port it properly to Computer this time. The Oblivion menu system was incredibly annoying for me on Comp, with the scrolling menus and tabs system- fine and even optimized for when you're controlling your game with two joysticks and four triggers, but utterly unneccesary and cumbersome when you have a mouse. Here's hoping Skyrim's "iPhone-like" menu makes the transition better.
Console gamers are not necessarily casual. Nor does playing on a console mean that you need a compass.
You're fabricating out of irrational distaste.
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Anvildude wrote:...optimized for when you're controlling your game with two joysticks and four triggers, but utterly unneccesary and cumbersome when you have a mouse. ...
Yes, I have played it on Console. Optimized doesn't necessarily mean it actually works well on it, though. Just a little better. Or rather, less worse.
Sorry if I'm coming off as a bit... trollish. I think you may have hit the nail on the head, regarding the whole 'distaste' thing (though it may or may not be irrational...)
And I'm not really trying to belittle Console gamers, either. Heck, most of my friends are Console gamers! I even started out really getting into vidjagames through the SNES and Xbox- in fact, that's where I first came across Morrowind and the Elder Scrolls series. But it's hard to argue that Console gaming is, by its very nature, inherently more casual than Computer gaming.
When gaming on a Computer, you need to make sure your system meets specifications, adjust the quality of the game for optimal (or even just plain basic) performance, install, patch, etc. And once you're playing, there's the option to look around for various mods, tweaks and console commands, or mod it yourself for a better gaming experience. Even if you don't mod, the possibility is still there, that knowledge that you could make the game, your experience with it, absolutely unique, with just a little work.
Whereas on a Console, you bought the Console, took it out of the box, and plugged it in. You bought the game, took it out of the box, and put it in the Console. You start playing. Any downloadables are things you need to buy, that have been officially created or sanctioned by the parent company, and so are the same things a million other people are buying and using. There's no modding, no hacking, nothing that makes playing this game on this console any different than playing it on your friend's console, or the one in the school's game room. It's inherently more casual, because it's inherently less customizable.
Similarly, I say that a minimap, and actually searching the main map is more a hallmark of Computer gamers not because I think Console gamers are lazy or have less time involved, but because Map Searching just doesn't work on Consoles the way it does on Computers. First off, on a Console, you're going to be sitting much, much farther away from your screen. Yes, it may be a larger screen, and yes, it may be high definition, but it's still going to be farther away, and thus smaller and fuzzier than the screen a Computer gamer will be looking at. In this case, a Compass function is practically required if you want the gamer to be able to find anything at all. But also, it's because a Computer gamer will have close at hand a resource for finding their way out of those difficult situations where they're trying for hours to find that one rock in the middle of the lava field, while Console gamers... Well, let's just say that I know every nook and cranny of the Ascadian Isles region after trying to find Llevas Andrano's skull.
Anvildude wrote:
And I'm not really trying to belittle Console gamers, either. Heck, most of my friends are Console gamers!
I should apologize as well, I've just been through a series "PC snob" arguments and while I agree that its a more versatile platform, there are things that I believe consoles simply do better. And, most importantly, I say this as a primary PC gamer.
Anvildude wrote:Euuurgh... See, the Console Concentration is where the Compass came from, because of course a Console gamer wouldn't be able to open their maps and actually look for that semi-hidden cave entrance, oh no, they need to be shown where it is. And of course, a Minimap is right out. After all, you can't see a minimap when you're sitting twenty feet away from your screen.
There was no compass in Morrowind, and that was on the Xbox too.
Agreed. Infact that was part of the reason I loved it so much. You had to use your journal for discriptions of where to go, and a pisspoor map to help with it. I LOVED that concept. You cant blame console gamers for the fact they are making games retardedly simple these days. It just like GW making the rules pretty much a 4+ punch fest, its for younger people so they get more money. Young kids dont have the patience or will to actually figure out where the hidden cave of secret secrets is, they want a giant neon green arrow showing them where to go.
And speaking of the Dragon Battle, and the Compass, it looks as though you may actually be able to turn the compass off if you want to, in Skyrim! That'd be nice...
Well with ME3 being pushing back to next year, this has jumped from Mmm not sure, to a likely purchase.
With my WoW sub being stopped for the time being I am looking for more games elsewhere once again. Part of the reason I got DoW 2, and I'm loving that as well.
Will be getting this on my 360 mind, like with Oblivion and Morrowwind/Xbox before it, I just like being able to lie down on my sofa, totally relax and cause some carnage.
I never understood how you could NOT use fast travel...
Even in Oblivion when I got the fastest horse possible, Shadowmere, the snorefest that is the main quest requires so much running around that I couldn't just run to places, lol.
I think I'm going to enjoy the atmosphere. Morrowind was fun because it felt so alien but at the same time could draw you in. That's why oblivion wasn't, in my opinion, as good.
From gameplay, it looks like it's going to be the perfect combination of fantasy and mid-evil.
Karon wrote:I never understood how you could NOT use fast travel...
Even in Oblivion when I got the fastest horse possible, Shadowmere, the snorefest that is the main quest requires so much running around that I couldn't just run to places, lol.
And, that goes for most big quests, really.
I HATE fast travel. Personally I think it ruins RPGs. Morrowind had the right idea, some type of travel service to an area near where you need to go. I cant stand clicking on a map and magically being there. It just kills the immersion
Karon wrote:I never understood how you could NOT use fast travel...
Even in Oblivion when I got the fastest horse possible, Shadowmere, the snorefest that is the main quest requires so much running around that I couldn't just run to places, lol.
And, that goes for most big quests, really.
I HATE fast travel. Personally I think it ruins RPGs. Morrowind had the right idea, some type of travel service to an area near where you need to go. I cant stand clicking on a map and magically being there. It just kills the immersion
So...did you just ride a horse/run everywhere in Oblivion? That sounds rough.
Karon wrote:I never understood how you could NOT use fast travel...
Even in Oblivion when I got the fastest horse possible, Shadowmere, the snorefest that is the main quest requires so much running around that I couldn't just run to places, lol.
And, that goes for most big quests, really.
I HATE fast travel. Personally I think it ruins RPGs. Morrowind had the right idea, some type of travel service to an area near where you need to go. I cant stand clicking on a map and magically being there. It just kills the immersion
So...did you just ride a horse/run everywhere in Oblivion? That sounds rough.
You have to for a lot of the game since you can't fast travel to a place until you have been there...
Yea thats why vanilla oblivion was a bit meh since all major cities were bookmarked so you could easily get within reach of a lot of the map very fast. Fresh maps like fallout or shivering isles made you appreciate all the land around you
Karon wrote:I never understood how you could NOT use fast travel...
Even in Oblivion when I got the fastest horse possible, Shadowmere, the snorefest that is the main quest requires so much running around that I couldn't just run to places, lol.
And, that goes for most big quests, really.
I HATE fast travel. Personally I think it ruins RPGs. Morrowind had the right idea, some type of travel service to an area near where you need to go. I cant stand clicking on a map and magically being there. It just kills the immersion
Well, unless it's something your character can actually do. Like Mark and Recall.
Karon wrote:I never understood how you could NOT use fast travel...
Even in Oblivion when I got the fastest horse possible, Shadowmere, the snorefest that is the main quest requires so much running around that I couldn't just run to places, lol.
And, that goes for most big quests, really.
I HATE fast travel. Personally I think it ruins RPGs. Morrowind had the right idea, some type of travel service to an area near where you need to go. I cant stand clicking on a map and magically being there. It just kills the immersion
So...did you just ride a horse/run everywhere in Oblivion? That sounds rough.
You have to for a lot of the game since you can't fast travel to a place until you have been there...
All the major cities are able to be fast traveled to at the start of the game.
Karon wrote:I never understood how you could NOT use fast travel...
Even in Oblivion when I got the fastest horse possible, Shadowmere, the snorefest that is the main quest requires so much running around that I couldn't just run to places, lol.
And, that goes for most big quests, really.
I HATE fast travel. Personally I think it ruins RPGs. Morrowind had the right idea, some type of travel service to an area near where you need to go. I cant stand clicking on a map and magically being there. It just kills the immersion
Well, unless it's something your character can actually do. Like Mark and Recall.
The Propylons were pretty cool, too.
MAn did I miss the mark/recall spells. I used those almost as much as I killed things, specially on my thief characters. It was great piling everything up in the middle of a room, taking it all, being burdened by a few hundred pounds and then magically teleporting into my house
Thatd be neat, some type of download or something. As long as its cool ingame stuff and not some crap like "oh cool, I have a GOLD printed map instead of your normal non gold printed map
Aye same, part of the reason I got the ME3 Collectors, is you get a character and mission download, which will cost other folks without a CE on launch day I suspect. Plus extra costumes and weapons.
The Soundtrack and art book are nice, but its the in game stuff that forced my purchase.
So, yeah hoping Skyrim has some neat stuff for in game.
What type of characters do you guys think will be possible in skyrim?
I am going for a less magic oriented tank-like class, hopefully using a sword and shield. I like how bows are higher powered now too. Anyone know if bows have ammo?
I will most likely run a thief type character who can use bows and swords effectivly, 1 sneak shot to the head and if that doesnt kill them then out comes the sword and sheild or dual swords lol. Magic will most likely take a back seat, as it usually does for me. Only healing spells are used in my games lol.
Found a big list of known information on the internet, some of which isn't covered here. Thought I'd post:
Short plot: 200 years after the events of Oblivion, Skyrim is suffering from civil war and inner turmoil after the High King died. Dragons are returning and it is up to you to save the world from the doom they herald, the War-God Alduin.
You are Dragonborn, a dragon hunter anointed by the Gods to fight with dragons on equal terms.
Your character is caught on the border to Skyrim and thrown in jail, as the game begins you are being led to your execution.
SETTING
- The game takes place in the rugged landscape of Skyrim, the northern most province of Tamriel. The area contains several different environments ranging from frozen lakes, tundras, fall forests and more.
- There are nine holds in Skyrim, it is believed that these holds will fight amongst each other.
- There are five large cities and many smaller villages, towns and settlements.
- There are 150 dungeons in the game, all hand-crafted by a team of eight, as opposed to Oblivion's team of one.
- There are over 100 POI's, or points of interest.
ATTRIBUTES & LEVELING
- There are 18 skills
- There are 3 attributes
- There is a soft level cap of 50, but you can still level up after it. (It's just slower and you gain no perks)
- There are 280 perks
- You select a perk each time you level up. (up to level 50)
- Leveling up is quicker in Skyrim than it is in Oblivion
CREATURES & NPC'S
- Improved Radiant AI
- Animations and models significantly improved
- Bethesda has worked hard to make the various races more unique
- NPC's are more dynamic
- "Everything the NPC's can do, you can do!"
- Not all creatures are hostile
- There is an ecology system in place for animals
- 60,000 lines of dialogue has been recorded
COMBAT & MAGIC
- You can dual-wield any one-handed weapons, including staves and magic spells
- You perform different attacks depending on how you move your aim while hitting
- You can perform stylish finishing moves to finish off an opponent
- Archery has been changed to be more effective but slower
- There are 85 spells in the game
- Combat has been generally improved to feel more real and immersive
- You can no longer use cheap tactics to win, i.e backpedaling
- Torches can be used as weapons
- 20+ dragonshouts
CHARACTER CUSTOMIZATION
- Ten races, same as Oblivion
- Vastly improved over Oblivion
- Addition of facial hair
- Body features can be adjusted
- Facial features such as face and warpaint can be applied
- Scars can be applied
GUILDS & FACTIONS
- College of Winterhold (Mages Guild)
- The Companions (Fighters Guild)
- Thieves Guild
- The Dark Brotherhood (Assassins Guild)
- The Blades *
*unsure to what extent, the character "Esbern" is a Nord Blades member.
GENERAL GAMEPLAY
- Nord character "Esbern" is a member of the Blades and works as a mentor for you in the game, he is voiced by Swedish actor Max von Sydow.
- New engine called "Creative Engine"
- You can sprint at the cost of fatigue
- There are more voice actors this time
- There are now more things to do in the towns, such as jobs
- When engaging in conversation, the camera doesn't zoom in on the NPC's face and the game world does not freeze
- A system called Radiant Story is in the game to allow more dynamic quests and more replayability.
- 3rd Person View has been improved thanks to new animations but 1st person is still the main way to play
- Map fast travel makes a return
- Transport fast travel makes a return in the form of carriages
- The In-game HUD comes and goes when needed
- The compass from Oblivion makes a return
- Increased draw distance
- Improved graphics in general
- You can cook food for them to give better bonuses
- You can improve your weapons at a forge
- House owning makes a return
- The in-game map is in 3D
- Items in the inventory list are all 3D and can be inspected closely
- Jeremy Soule returns for the soundtrack
- Bounties do not carry over between the holds in the game, while you may be a wanted criminal in Hold A, you can still be an ignored nobody in Hold B
- Guards are no longer psychic and slightly less powerful
- Birthsign stones for Warrior, Mage and Thief, only one can be active and it grants the player 30% faster leveling in the skills that represent the sign
Yea, oblivion's system was really broken if you know how to break it. For example if alchemy was one of your skills. Take 1000 pieces of bread and 1000 pieces of cheese and make 1000 useless potions. Magic, sans destruction, all you have to do is cast the lowest costing spell over and over. Armor and athletics took forever though
Kinda sad only 3 attributes but glad there is seemingly more effort in the dungeons. Good to see all the guilds back in. Also good to see that bounties are different from oblivion's "STOP RIGHT THERE CRIMINAL SCUM" psychic ability. Overall I am a little optimistic about this game even with the comment about making games more accessible. If they can take the creativity of Morrowind/Shivering Isles and combine it with the finesse of Fallout I think we could have a winning game
Ah yes mercantile, a truly useless skill since you can easily raid dungeons/do quests for the good stuff (that one cave where you have 2 factions full of goons is a great place for loot)
But yea combat takes a while since you need to find things to hit
Sad that some of the things are going to be back from Oblivion, but happy that there's gonna be some of the mechanics back from Morrowind (like Teleportation and speed and cairrages and such; means the engine can handle them, and Mods will be made if the in-game stuff isn't up to parr)
I'm hoping they're talking about 85 spell effects, not that they're going to some sort of Final Fantasy-esque Ice1, Flame10 thing.
I'm probably gonna play my character like I always do- A Paragon of Virtue, wielder of Spell and Mace/Axe/spearwhatever, a lumbering behemoth of heavy armour and heavier enchantment. Spells for long range, weapon for short range. I think I might like the new Ward spell setup they apparently have.
Avatar 720 wrote:I plan on running a sneaky assassin to start with.
Same here my man, same here
Automatically Appended Next Post: Ooooh man that list of game stuff looks awesome. Dammit Im seriously wanting this game. I know for sure what Im asking for, for xmas!
YES! Give me some Red Robes and the Fire Bug will actually be able to do something in Melee!
I once made a fluffy character who ran around with only fire spells and a torch, Mythic Dawn robes. Didn't get very far, but if I can smack someone with a torch, that means he has a melee alternative
I hope they A) Make them enchantable, B) Make it light someone on fire!
YES! Give me some Red Robes and the Fire Bug will actually be able to do something in Melee!
I once made a fluffy character who ran around with only fire spells and a torch, Mythic Dawn robes. Didn't get very far, but if I can smack someone with a torch, that means he has a melee alternative
I hope they A) Make them enchantable, B) Make it light someone on fire!
Try running around dressed as a beggar with a knife...
At least you get spells...
Not here. The thief starter thing, I mean. Nope, I'll do like oblivion and morrowind. Heavy armor, blade, destruction, armorer, you know. The dungeon crawling works.
Here is an AWESOME! Idea: being able to determine what Gender your spells affect.
Your this big huge Gladiator Champion, and you have a spell called Rabid Fangirls. 120 Feet, Paralyze for one second, Frenzy for sixty seconds, Females only. Walk into a town, and BOOM! mass hysteria!
Or maybe, for the more subtle approach, your female Dark Elf assassin has Black Widow's Kiss; Health Drain 5 for twenty seconds on Males, Touch Spell.
Slarg232 wrote:Here is an AWESOME! Idea: being able to determine what Gender your spells affect.
Your this big huge Gladiator Champion, and you have a spell called Rabid Fangirls. 120 Feet, Paralyze for one second, Frenzy for sixty seconds, Females only. Walk into a town, and BOOM! mass hysteria!
Or maybe, for the more subtle approach, your female Dark Elf assassin has Black Widow's Kiss; Health Drain 5 for twenty seconds on Males, Touch Spell.
So I cant kill them? In the first Fallout I became a child killer as soon as I figured out shotgun + kids face = great time!
So attacking with a torch, means you can block with said torch? Man that would be fantastic. I started a new sorcerer type yesterday and I use a torch all the damn time, itd be nice being able to block with it while blasting spells
- Nord character "Esbern" is a member of the Blades and works as a mentor for you in the game, he is voiced by Swedish actor Max von Sydow.
This really reinforces my suspicion that the Dovahkiin is a potential heir to the throne of Tamriel. And of course what was Tiber Septim's title? . . . Dragonborn. TES wiki has old Talos as "of Nordic descent," too. The pieces are really falling together here.
This was such a bad year to start a new 40k army as well, all the good games are already draining my wallet. So far, I've got Brink and Red Faction. I'm planning on getting Skyrim, Battlefield 3, LOTR: War in the North, GOW3.
Then if I get my new PC this summer (as a present I could never afford it myself), I'll want ME1 and ME2 so I can get a perfect ending for ME3, I'll also want Shogun 2. That 'nid armies not gonna do too well for this year to be honest.
Kasrkai wrote:I heard that there will be kids, and they will work like Fallout 3's.
Oh good so I can mod in child killing
Look its not my fault those kids were the biggest douches of the game! Beth basically taunted you in FO3 that these idiots werent killable
Oh yes. Screw Little Lamplight. It would be nice if we could kill them and just get a big penalty.
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Manchu wrote:
- Nord character "Esbern" is a member of the Blades and works as a mentor for you in the game, he is voiced by Swedish actor Max von Sydow.
This really reinforces my suspicion that the Dovahkiin is a potential heir to the throne of Tamriel. And of course what was Tiber Septim's title? . . . Dragonborn. TES wiki has old Talos as "of Nordic descent," too. The pieces are really falling together here.
Then the empire is going to be ruled by an Argonian? Or an Orc?
Im stuck. I LOVE sneaky killy types in RPGs.....but Ive always been a fan of Orcs...choppy SMASHY Orcs..... my fav in Morrowind, I abused the Corprus desease and had a str on something like 300-400 He would break weapons in only a few hits, totally unplayable after that but damn it was great
Anvildude wrote:If he broke weapons so easily, just have him punch people!
And you could always play a Kommando Ork... Sneaky, smashy choppy killy!
Corprus is from Morrowind......where punching people was a terrible idea and took forever. I tried that with super Orc.....it still took just as long to punch someone to death. God that hand to hand was terrible.
But it leveled up soooo quickly! And it was kind of useful to have a way to make them less able to hit, or run, or just knock them down so you could skedadle, if they were angry at you and you didn't want to kill them. (What? I played good characters!)
That's something I rather miss from Morrowind, and that I don't think they'll be bringing back, was the complexity of Fatigue, how it affected every single thing you did, and you had to manage it. Fatigue potions in Oblivion were pretty much useless. Fatigue potions in Morrowind were God's Breath when you were in a protracted combat, or fighting a puncher, or needed to run away from a Cliff Racer swarm, or were out for a jog but really really wanted that Kwama Forager's soul, and only had enough Magicka left for one Soul Trap spell.
Yep, but I had damage health instead of fire. Damage health was my fav spell. Id have paralyze 15secs damage health 25pts for 4 secs. Just hilarious hearing that werwerwer sound and them slowing dying
Or one you could make yourself. Honestly, despite never really getting anyone that high in Enchant, every one of my characters always ended up with dozens of different armour loadouts with special effects. My primary character had at least three pairs of Enchanted Pants with different, useful effects, plus enough Ring-based damage enchantments to kill off most of Vivec.
Battle Brother Lucifer wrote:I miss having clothes under your armor, and separate gloves and pauldrons being their own things.
I love Morrowind so much
+100 Tha was one of the biggest drawbacks in Oblivion. When I realized I couldnt do that anymore, I was so bummed
Battle Brother Lucifer wrote:I miss having clothes under your armor, and separate gloves and pauldrons being their own things.
I love Morrowind so much
One thing that irks me is that chain mail and scale armour are considered light armour when it isn't, cloth, leather and hide are.
I think that came about from the removal of Medium Armour. Scale and Chain would have meshed into that slot beautifully.
Also, there were just so many fewer variations on things! There was Fur, Leather, Chain, Mithril, Elven and Glass for light armour, and Iron, Steel, Orkish, Ebony, Dwarven and Daedric for Heavy armour.
No Netch leather, boiled netch leather, Ordinator, cloth, bracers vs. gauntlets, silver, Duke's Guard silver, Bonemold! dreaugh, Troll Bone, Bear and Wolf furs, Adamantine, or any of that extra, fancy armour that you'd wear just because it looked cool, even if you had better stuff!
Anvildude wrote:I think that came about from the removal of Medium Armour. Scale and Chain would have meshed into that slot beautifully.
Also, there were just so many fewer variations on things! There was Fur, Leather, Chain, Mithril, Elven and Glass for light armour, and Iron, Steel, Orkish, Ebony, Dwarven and Daedric for Heavy armour.
No Netch leather, boiled netch leather, Ordinator, cloth, bracers vs. gauntlets, silver, Duke's Guard silver, Bonemold! dreaugh, Troll Bone, Bear and Wolf furs, Adamantine, or any of that extra, fancy armour that you'd wear just because it looked cool, even if you had better stuff!
I just want:
Light Armour = Cloth, leather, hide
Heavy Armour = Chain, scale, plate
And variations of those basics (like steel plate, Nordic hide, etc). Also I want to see Dwarves.
You mean Dwemer, right? Though I had a thought on that. What if the Dwemer, instead of all being, you know, dead, had instead been transported into the vastnecess of Oblivion/the non-Cyrodill mortal plane-realm thing. While there, they were affected by the common perception of them, and so became shorter. They had to survive terrible harshnesses, and so became tougher. They had to make-do with what they had, and so became better craftspeople.
When once again they emerged from the Lands-Beyond-Thought-and-Time, they emerged as Dwarves, mere shadows of the proud Mer that they once were...
All the dwarves are meant to have died long before the date of Oblivion/Skyrim events take place, leaving behind their legacy of forts/weapons/relics. I always found it amusing how you find tonnes of Dwarven goodies in Oblivion, but never any evidence of where it all was forged.
From what I can tell, the Dwemer were removed from existence. Yugo or whatever was on a different plane, so he wasn't there when it happened. I'm guessing the Dwemer ghosts were particularly strong willed Dwemer. At least the one in tribunal was...
I miss the full towns where nothing but guards would respawn. I also miss the great hidden stuff in the water there was so much in morrowind but next to non in oblivion.
I can't wait for this, I loved what they did with dragons. Instead of having it be scripted encounters they have it so its completely random (Think of its in terms of replayability!) Not to mention they have some good mods from oblivion that they took ideas from.
On a side note, they better include mod support for this or I'll be a little heartbroken.
WarhammerTabletop wrote:I can't wait for this, I loved what they did with dragons. Instead of having it be scripted encounters they have it so its completely random (Think of its in terms of replayability!) Not to mention they have some good mods from oblivion that they took ideas from.
On a side note, they better include mod support for this or I'll be a little heartbroken.
NOT CONFIRMED!
But I think I read/heard somewhere that they are planning on including Mod tools with the Consoles or some such. I doubt that, though.
kenshin620 wrote:I'm pretty sure they'll have mod support, oblivion and fallout did which have generated a huge community
If they do add mod support just think of some of the things they will do haha, the usual "OMG! My female is NEEKID" will probly follow which I suppose is good if your a loner who cant actually get some real action....
Anywho, i just hope my comp can run it decently so that I actually get a better lookin world, and mod support, over the Xbox version. If not ill be disappointed...
WarhammerTabletop wrote:I can't wait for this, I loved what they did with dragons. Instead of having it be scripted encounters they have it so its completely random (Think of its in terms of replayability!) Not to mention they have some good mods from oblivion that they took ideas from.
On a side note, they better include mod support for this or I'll be a little heartbroken.
NOT CONFIRMED!
But I think I read/heard somewhere that they are planning on including Mod tools with the Consoles or some such. I doubt that, though.
Im a PC gamer and after some research I found out along with the Creation engine they made a thing called the "Creation Kit" so I think they have modding support with it for PCs atleast.
In a recent interview Todd Howard divulged a lot of information on the upcoming Elder Scrolls V: Skyrim such as the PC version looking the best, modifications on consoles and DLC.
In an interview with AusGamers firstly Todd was asked if Skyrim would look better on PCs?
"Yeah it does, obviously the PC version looks better..."
The topic of mods on consoles was then brought up, could we ever see mods on consoles?
"We’ve always supported it and we want to continue to do it. But a lot of our audience is on the consoles so they’re not experiencing that. So we have talked to Microsoft and Sony; “how do we do this?”.
There are still a lot of issues to solve with... because these aren’t instances like a song or a car you know, you could download a mod that destroys your game and we can’t have that. So we’re still... we have not solved -- even on paper yet -- how to handle security; how do we handle not messing up your saved games and things like that.
So it’s not going to be solved for the game’s release..."
Finally he discussed plans for DLC,
"We would like to do DLC; we don’t have any specific plans yet, but they’ve been really successful and we like making them. So right now I can say that we’d like to do less DLC but bigger ones -- you know, more substantial. The Fallout 3 pace that we did was very chaotic. We did a lot of them -- we had two overlapping groups -- and we don’t know what we’re going to make yet, but we’d like them to be closer to an expansion pack feel."
As long as the DLCs don't have the words "Horse" and "Armour" together in the title, i'm looking forward to them.
As for the modding, continued support would be excellent. The construction set is a very simple and easy to use tool, so I hope any Skyrim tools will be similar.
Cmon gents, you think they will leave that out? Thats one of those big things they are known for. I bet the PC users at least will have some type of construction set. Possibly the console guys? Thats wishlisting, but I mean in all honesty, the PS3/360 could handle something like that easy.
Avatar 720 wrote:As long as the DLCs don't have the words "Horse" and "Armour" together in the title, i'm looking forward to them.
As for the modding, continued support would be excellent. The construction set is a very simple and easy to use tool, so I hope any Skyrim tools will be similar.
Highlighted and QFT, its still one of the only downloads I don't own for Oblivion. Although I must admit I've not downloaded the expansion island yet either.
As to modding, would like to see it for the 360 version, I can understand the concerns though with game issues, save crashing etc. Some of the mods where quite interesting from what I could see for the PC game in Oblivion. Although some where also quite disturbing.
Of course as I only owned the 360 Oblivion, I've never got to see any of them 'in' game.
I hope its like the KoTN and Shivering Isles, or even the houses that had epic benefits (Mage's Tower = spellmaking and enchanting without mages guild, etc) Rather than the FO3 DLC.
There definitely will be different body types, it seems, or at least the ability to change howthe body looks in some ways.
And I imagine the 'Modding' options for the consoles will end up being something like the Forge World mode in Halo Reach, letting you place, resize, and rotate items, maybe even create NPCs with your choice of pre-packaged AI, putting creature spawners down, that sort of thing- but I doubt you'll see many of the bigger sorts of mods that actually affect gameplay, like OOO, Midas Magic, or the various home-made meshes and 'housebooks'.
"Combat with dragons is equatable to a 'debate'. To clarify, dragons speak words of power, words in the dragon's language which can have a number of different effects when spoken, such as breathing fire, pushing an opponent back, or slowing down time. Some others include summoning another dragon to fight, or calling a lightning storm."
So what happens if some proud parents, by some cruel twist of fate, named their new born baby the same name of the dragon that summons a dragon? Or summons a giant lightning storm and blows the gak out of their straw house?
KingCracker wrote:So what happens if some proud parents, by some cruel twist of fate, named their new born baby the same name of the dragon that summons a dragon? Or summons a giant lightning storm and blows the gak out of their straw house?
Only Dragonborn or actual Dragons can put power and meaning behind the words.
KingCracker wrote:So what happens if some proud parents, by some cruel twist of fate, named their new born baby the same name of the dragon that summons a dragon? Or summons a giant lightning storm and blows the gak out of their straw house?
1. Give him a name to summon a dragon when it is said.
2. Do the same for that dragon.
3. Repeat for infinite dragon.
KingCracker wrote:So what happens if some proud parents, by some cruel twist of fate, named their new born baby the same name of the dragon that summons a dragon? Or summons a giant lightning storm and blows the gak out of their straw house?
1. Give him a name to summon a dragon when it is said.
2. Do the same for that dragon.
3. Repeat for infinite dragon.
Battle Brother Lucifer wrote:I'm torn now between going and continuing my guy in Oblivion (level 31) or making a new guy in Morrowind...
What do, dakka?
Purely because I like Oblivion more id say go with Oblivion lol.
Battle Brother Lucifer wrote:I'm torn now between going and continuing my guy in Oblivion (level 31) or making a new guy in Morrowind...
What do, dakka?
I played through and beat Oblivions main story, then went back and created a new character to explore everything else. I LOVED Morrowind, but I just can't get back into it after seeing the graphics of Oblivion.
Battle Brother Lucifer wrote:I'm torn now between going and continuing my guy in Oblivion (level 31) or making a new guy in Morrowind...
What do, dakka?
Silly question, the answer is both.
Its not the character or the game anymore, its the mods you choose.
Anvildude wrote:And if you have the GotY edition of Morrowind, you can get Morrowblivion and play both at the same time!
You can?
I know some mods will upgrade Morrowind graphics to the point where they are almost indistinguishable from Oblvion in quality, but I dont see how you can port characters from one province to another unless someon recreates one world in another game engine.
Anvildude wrote:And if you have the GotY edition of Morrowind, you can get Morrowblivion and play both at the same time!
You can?
I know some mods will upgrade Morrowind graphics to the point where they are almost indistinguishable from Oblvion in quality, but I dont see how you can port characters from one province to another unless someon recreates one world in another game engine.
You ought to check it out. It's pretty much exactly what you just described, down to a 't'. Some enterprising folks decided to create Morrowind in those hundreds of acres of non-used land Oblivion has for modders, right down to the quests, items, enemies, all that. Unfortunately, it is in the Oblivion Engine, so I don't believe that there's Mark, Recall, Jump or Levitation style spells, or any Cliff Racers.
I've just realised that I should've created a custom class, rather than use a premade one, but should I restart the game in order to do so, or just push through?
Depends on how much of an impact you think it'll make.
If you really messed up, then i'd go back and re-do it (always have a save just before you leave the sewers; it allows you to skip the tutorial with new characters by loading from that one instead. Just hit default settings for character creation, edit race, birthsign, class etc. and exit the sewer), otherwise it's easier to just go with it.
You're using Maces, right? Aevar can't use anything else, you know- not if he's really Aevar.
On Classes... This is your first Elder Scrolls game, so it's understandable- but the thing is, the class doesn't really effect later gameplay as much as you may think. In Morrowind, it did make it rather difficult to get started if you picked a class that differs greatly from your playstyle- but since Class doesn't effect what you do, only how you level up, you can basicaly get away with doing anything with any class in Oblivion, because of the levelled monsters. Just get the gear and the style of play you want, and press on.
That's basically exaclty how they're making Skyrim, after all.
Anvildude wrote:And if you have the GotY edition of Morrowind, you can get Morrowblivion and play both at the same time!
You can?
I know some mods will upgrade Morrowind graphics to the point where they are almost indistinguishable from Oblvion in quality, but I dont see how you can port characters from one province to another unless someon recreates one world in another game engine.
You ought to check it out. It's pretty much exactly what you just described, down to a 't'. Some enterprising folks decided to create Morrowind in those hundreds of acres of non-used land Oblivion has for modders, right down to the quests, items, enemies, all that. Unfortunately, it is in the Oblivion Engine, so I don't believe that there's Mark, Recall, Jump or Levitation style spells, or any Cliff Racers.
Interesting, do you play the Nerevarine from the proper start or the guy with the Emperor escaping though his cell?
I think they may actually have that sort of stuff, since they have an 'active ecology' system going on. I don't think that any of the non-Primary NPCs are even scripted; they're just letting the Radiant system figure out what each of them would want to do.
Anvildude wrote:I think they may actually have that sort of stuff, since they have an 'active ecology' system going on. I don't think that any of the non-Primary NPCs are even scripted; they're just letting the Radiant system figure out what each of them would want to do.
Ok now i want to see a bear glitch the hell out on release which will cause it to have a beer in a tavern or just re-skinned an NPC that gives you a quest
Anvildude wrote:I think they may actually have that sort of stuff, since they have an 'active ecology' system going on. I don't think that any of the non-Primary NPCs are even scripted; they're just letting the Radiant system figure out what each of them would want to do.
Ok now i want to see a bear glitch the hell out on release which will cause it to have a beer in a tavern or just re-skinned an NPC that gives you a quest
Cleveland Show mod anyone? Just give it a shirt and tie and you're done.
Avatar 720 wrote:As long as the DLCs don't have the words "Horse" and "Armour" together in the title, i'm looking forward to them.
As for the modding, continued support would be excellent. The construction set is a very simple and easy to use tool, so I hope any Skyrim tools will be similar.
Okay, someone please explain the whole Horse Armor meme.
Avatar 720 wrote:As long as the DLCs don't have the words "Horse" and "Armour" together in the title, i'm looking forward to them.
As for the modding, continued support would be excellent. The construction set is a very simple and easy to use tool, so I hope any Skyrim tools will be similar.
Okay, someone please explain the whole Horse Armor meme.
It isn't a meme... at least i don't think it is.
One of the DLcs for Oblivion was Horse Armour...
Avatar 720 wrote:As long as the DLCs don't have the words "Horse" and "Armour" together in the title, i'm looking forward to them.
As for the modding, continued support would be excellent. The construction set is a very simple and easy to use tool, so I hope any Skyrim tools will be similar.
Okay, someone please explain the whole Horse Armor meme.
It isn't a meme... at least i don't think it is.
One of the DLcs for Oblivion was Horse Armour...
Avatar 720 wrote:As long as the DLCs don't have the words "Horse" and "Armour" together in the title, i'm looking forward to them.
As for the modding, continued support would be excellent. The construction set is a very simple and easy to use tool, so I hope any Skyrim tools will be similar.
Okay, someone please explain the whole Horse Armor meme.
It isn't a meme... at least i don't think it is.
One of the DLcs for Oblivion was Horse Armour...
Was it not about $10 for that one?
Something over-priced yeah...
Also the horses were still stupidly easy to kill.
Some of this greatly saddens me, and some of it just makes me want to Nerdrage.
"Oh, we took away Mark, Recall and Levitate because it let you get out of situations easily."
What. So it's a bad thing to let your player bugger out when the going gets rough? The Dragonborn can't be a coward? Is that it?
"Each armour set is a single piece, top and bottom."
So you're just going straight Fallout on this. You better let us choose our Gauntlets and Boots. And there'd better be a gajillion different armour sets.
On Enchanting:
"The method in Oblivion worked really well, so--"
Hold on. Stop right there, Mr. Howard. The method in Oblivion did not work well. It was horrible. I'll accept that you probably ought to have a workstation and/or some tools to properly Enchant stuff, but it was pissing terrible having to feed a fresh soul gem to your weapons every twenty swings. Sure, they oughtn't just re-fill themselves out of nowhere, but how about making it a little different, like, they refill themselves faster the more and larger Soul Gems you have in your inventory? Or at least when recharging an item, it wouldn't consume your gem. Making an Enchanted item consumes a gem, because you're putting it in the item. Recharging, it ought to leave the gem intact. Enchanted items should not act like Atronachs, chugging Soulgems like Magicka potions.
And the Constant Effect Clothing was, is, and always will be plain wrong. Constant Effect is a goal that you strive to attain, not something that just 'happens' with a pair of trousers.
Spears. Sad to see they're not making a comeback (especially since they're one of the primary weapons of Nordic peoples in real-life), but I can understand it, from a development point of view. Swords, axes, clubs, etc. generally use the same basic animations. Maybe a tweak here or there. Bows are another one- every bow uses the same animation. Saddening that Crossbows aren't back (is the animation for a Crossbow really that difficult?) but those and spears, I can see, would be two whole animations that would have to be built from scratch. But how about putting in 'slots' in the game so that Modders could make them instead? Just some extra 'weapons type' choices in the Construction Set, with non-specified animations... You could even have one-handed spears, and use that animation style for Daggers as well, instead of having everyone use them to slash with. (still can't believe they changed the design of the Daedric dagger from Morrowind's where it's designed as a slashing weapon but did a lot of damage on the stab, to Oblivion's, where it's designed as a stabbing weapon but did a lot of damage in the slash.)
Medium Armour. Not in the game. Because? "We wanted to focus on two armour types, really show how they're different from each other. Having a third type in between, a whole new style of armour use, would complicate that." Really? You know, Medium Armour isn't supposed to be a completely different style of armour, not in the way Light is different from Heavy (fast and weak, vs. slow and strong). It's for the in-between. For those folks who want to start out with armour that's able to actually take a beating, but won't drown them. It's heavier than Light armour, but not as strong as Heavy armour. It's stronger than Light armour, but not as heavy as Heavy armour. It's in the middle. Hence, Medium.
The proportions thing is nice, though. And it's about time you could give someone a beard.
Hold on. Stop right there, Mr. Howard. The method in Oblivion did not work well. It was horrible. I'll accept that you probably ought to have a workstation and/or some tools to properly Enchant stuff, but it was pissing terrible having to feed a fresh soul gem to your weapons every twenty swings.
It did work well, the fact it depleted fast was not an issue caused by the way enchanting worked, it was caused by attempted balance. Having larger charges with the same system would be completely fine.
Then again, you could always get an NPC to recharge your weapon for you.
Some of this greatly saddens me, and some of it just makes me want to Nerdrage.
"Oh, we took away Mark, Recall and Levitate because it let you get out of situations easily."
What. So it's a bad thing to let your player bugger out when the going gets rough? The Dragonborn can't be a coward? Is that it?
"Each armour set is a single piece, top and bottom."
So you're just going straight Fallout on this. You better let us choose our Gauntlets and Boots. And there'd better be a gajillion different armour sets.
On Enchanting:
"The method in Oblivion worked really well, so--"
Hold on. Stop right there, Mr. Howard. The method in Oblivion did not work well. It was horrible. I'll accept that you probably ought to have a workstation and/or some tools to properly Enchant stuff, but it was pissing terrible having to feed a fresh soul gem to your weapons every twenty swings. Sure, they oughtn't just re-fill themselves out of nowhere, but how about making it a little different, like, they refill themselves faster the more and larger Soul Gems you have in your inventory? Or at least when recharging an item, it wouldn't consume your gem. Making an Enchanted item consumes a gem, because you're putting it in the item. Recharging, it ought to leave the gem intact. Enchanted items should not act like Atronachs, chugging Soulgems like Magicka potions.
And the Constant Effect Clothing was, is, and always will be plain wrong. Constant Effect is a goal that you strive to attain, not something that just 'happens' with a pair of trousers.
Spears. Sad to see they're not making a comeback (especially since they're one of the primary weapons of Nordic peoples in real-life), but I can understand it, from a development point of view. Swords, axes, clubs, etc. generally use the same basic animations. Maybe a tweak here or there. Bows are another one- every bow uses the same animation. Saddening that Crossbows aren't back (is the animation for a Crossbow really that difficult?) but those and spears, I can see, would be two whole animations that would have to be built from scratch. But how about putting in 'slots' in the game so that Modders could make them instead? Just some extra 'weapons type' choices in the Construction Set, with non-specified animations... You could even have one-handed spears, and use that animation style for Daggers as well, instead of having everyone use them to slash with. (still can't believe they changed the design of the Daedric dagger from Morrowind's where it's designed as a slashing weapon but did a lot of damage on the stab, to Oblivion's, where it's designed as a stabbing weapon but did a lot of damage in the slash.)
Medium Armour. Not in the game. Because? "We wanted to focus on two armour types, really show how they're different from each other. Having a third type in between, a whole new style of armour use, would complicate that." Really? You know, Medium Armour isn't supposed to be a completely different style of armour, not in the way Light is different from Heavy (fast and weak, vs. slow and strong). It's for the in-between. For those folks who want to start out with armour that's able to actually take a beating, but won't drown them. It's heavier than Light armour, but not as strong as Heavy armour. It's stronger than Light armour, but not as heavy as Heavy armour. It's in the middle. Hence, Medium.
The proportions thing is nice, though. And it's about time you could give someone a beard.
I am ridiculously nerdrage right now, wtf!
theres no reason not to have different pieces unless bethesda was like, Herp derp lazy
Supposedly it's so they can have 'greater design control' to make it look 'better', and so they can load more models on the screen at once.
Hey, Bethesda? Guess what. Computers are Stupid Powerful these days. I don't know about the static processing power of aging 360s, but I'm planning on buying a new computer for Computer Animation and Skyrim. One that should be able to run 15 copies of Oblivion at once. I don't care about my character 'dressing the part' or whatever- that's what NPCs are for. I want to be able to stick an Ebony Pauldron on my right shoulder, Orkish on my left, a pair of Iron Bracers, and run around bare-chested (relatively. I wouldn't mind if there were straps or something attaching the Pauldrons to my character.) Why do you deny me this?
I know there'll be mods for that, and I can even make my own. But that either takes hours of fiddling, or using other people's work- and that invariably involves trawling through the thousands of 'Ballroom Gown Dress Set' and 'Chainmaille Bikini' and 'Sephiroth's Leather Straps' mods to try and find the actual reasonable armours.
For the exact reason that not everybody can afford to do this:
I'm planning on buying a new computer for Computer Animation and Skyrim.
A large company will not work around a small area of customers who can afford a new PC everytime a new release is made.
Bethesda know that computers can be powerful right now, but they also know that they aren't marketing to a fanbase that can afford a new rig just for Skyrim. Expecting them to be able to ramp up the specs so a few select people with high-end performance PCs can play it without complaining is beyond selfish.
Okay, I guess that sounded a bit whiney. But the thing is, it is possible to scale down the requirements for playing on a lower end computer. And there's such a thing as 'minimum requirements'. I couldn't play Oblivion for a year after I bought it because the hella-old computer my stingy self was using couldn't handle it. And Skyrim is going to be another level more needy in terms of hardware. They aren't marketing to a fanbase that's always going to have top-of-the-line computers, no, but they are marketing to a fanbase in which many of them will have very decent gaming rigs, and some of them will have top of the line equipment- and they're not just selling to this decade of gamers, either. If you make a good game, people will keep buying it. There's still people out there buying Morrowind for the first time, and falling in love with the Elder Scrolls. It'd be nice to at least have the option of greater customizability, or more replayability, to keep people coming back for more, another reason why they should do away with the Oblivion levelling system, and just use sort of 'hard' demarkations between difficulty zones.
That was one of the problems that caused Oblivion to feel so bland- you couldn't really tell when you passed from the Colovian Highlands to the Gold Coast, and the West Weald was incredibly similar to the Nibenay Basin (the only reason I even know the names of those regions (and I can't pull up a mental image of any of them) is because I have the map on the wall)- especially when compared to the differences between, say, the Bitter Coast and the Grazelands, or the Ashlands, or Red Mountain.
I'm hopeful that Skyrim will have more of those different regions, and that it won't just be "This place has tall mountains. This place has slightly shorter mountains that are a more brown color. This place has mountains that are really sharp, and there are a few more waterways through here, but otherwise are about the same as the blueish mountains over there." and will be more "This place has mountains. This place has Fjords, and the only way to get around is with these rickety rope bridges (because there's no Frikkin' Levitate!, this place is a coastal region of gently rolling hills, this place is a massive river valley between two mountain ranges, and this last place is above the clouds and has absolutely no plantlife whatsoever, but Dragons and Draugr like to hang out here.
The single piece armor thing really pisses me off. No reason for it, and I think it is one of the things that made Oblivion truly awesome. But if you want to levitate just use the console I assume they will be including with the PC version of the game.
I doubt you'll even be able to levitate with the console, or at least not properly. The engine probably won't allow it.
And even aside from that, it's the fact that, hey, there's apparently this entire branch of magicks that's just been forgotten since the second coming of Nerevar, just for 'balance'. Sure, it lets you get out of sticky situations, like when you're surrounded by Frost Atronachs. How exactly is that a bad thing? Am I just supposed to keep dying and re-loading the save file until I win? Bye bye immersion! I mean, come on, not even a decent Jump spell, or any way to raise your Acrobatics really high without the game glitching out? And no Slowfall, even! What happens if my delicate little mage gets knocked off a cliff by a clanfear?
I don't Fast Travel in Oblivion, because it breaks the immersion. I'd appreciate it if there was at least the option of taking a boat, or a carriage or something instead of going to the map and being all "Herp derp, I'ma teleport, even though I don't know how".
Oh man.............the rest of the game bette be fething stellar thats all Im saying. The lack of being able to customize how you LOOK really bugs me. The could pull it off in Morrowind with no problems....so why is it worse now? Do they know that modern consoles CRUSH what the original xbox and computers that used to run it? If not, someone send them a letter!
I think it's more because of how the models are constructed. In Morrowind, there were separate little chunks for each body part. Little 'hams' for the thighs, separate hips, etc. And each was a full volume, with a top, bottom, sides, etc. It made the models blocky, but meant that you could just replace that bit with the one shaped like armour. With Oblivion's open-ended meshes (made that way because the animation was supposed to be more realistic.) they can't just replace bits, especially on complex joints like shoulders, because it wouldn't be able to cover the full range of motion. Or so they'd want you to think. The gauntlet pairs, though, were just them being lazy. Most of it was just because they didn't bother, because they could easily have made it work.
Anvildude wrote:Or so they'd want you to think. The gauntlet pairs, though, were just them being lazy. Most of it was just because they didn't bother, because they could easily have made it work.
mostly all those things in the FAQ has literally set my 'pumped for the game' meter from max to meh.
Seriously. It better have everything else AWESOME if none of my favorite things are in it.
Battle Brother Lucifer wrote:mostly all those things in the FAQ has literally set my 'pumped for the game' meter from max to meh.
Seriously. It better have everything else AWESOME if none of my favorite things are in it.
Same, though more of from Max to Going to be good.
Less of a "OMG OMG OMG OMG OMG OMG OMG OMG OMG *INHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALE* OMG OMG OMG OMG OMG OMG", to more of a "Going to play it for a week straight"
And honestly, I think that the inclusion of Enchanting as a skill, as well as Smithing, will balance a lot of that out. And the dual-wielding will hopefully keep Magical play from being too boring, as well.
I think that's actually a lot of why they needed to leave it to a single-piece body armour- time. They could have made individual armour bits, but they'd all have to work together, they'd all need to be well-designed in their own right, they'd all need to be modeled and meshed and shaded and lit individually, and with the level of detail they're putting in to basically everything in Skyrim, it'd take a whole lot of time to do. They could have fifteen-hundred different pieces of armour in Morrowind because each piece was ten polygons and a texture. Oblivion needed to get rid of the Pauldrons because clipping needed to be avoided in the newer, more detailed graphic setting. Skyrim needs unitards because pretty much every inch of every thing is going to be individually detailed, I bet.
And the less time spent on making meshes, the more time could be spent on designing interesting dungeons, quests, and working the bugs out of the AI system and dual-wielding system.
Battle Brother Lucifer wrote:mostly all those things in the FAQ has literally set my 'pumped for the game' meter from max to meh.
Seriously. It better have everything else AWESOME if none of my favorite things are in it.
that faq was horrible, crushed all my favorite expectations for this game
it better have so many different armor and weapon combos and different factions that i will be distracted from a lack of old fun stuff
It did promise a ton of armors, but they will be connected.
I'm hoping its just pants + torso on one piece, and we get L&R pauldrons, and L&R gauntlets again
Anvildude wrote:And honestly, I think that the inclusion of Enchanting as a skill, as well as Smithing, will balance a lot of that out. And the dual-wielding will hopefully keep Magical play from being too boring, as well. .
God I hope so. The magic in Oblivion is just dreadful. I mean, its pretty when you cast, but thats about it. Add some friggin finesse to it or something. The video I saw that had some magic use in it did look promising though. Im still pumped and I know Ill be playing the hell out of it come Christmas, but like everyone else, Im praying for a perfect game
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Battle Brother Lucifer wrote:Different boots would be tough to do, and be confusing
I miss different gauntlets though
Hey, Maybe I want to make a character that wears 1 boot and 1 shoe, or no shoes....or a sock
I've always wanted to do a character that wears nothing but Heavy Armour on his/her one side, and nothing but light armour on the other. Maybe Medium for the Cuirass and Helm.
Anvildude wrote:I doubt you'll even be able to levitate with the console, or at least not properly. The engine probably won't allow it.
And even aside from that, it's the fact that, hey, there's apparently this entire branch of magicks that's just been forgotten since the second coming of Nerevar, just for 'balance'. Sure, it lets you get out of sticky situations, like when you're surrounded by Frost Atronachs. How exactly is that a bad thing? Am I just supposed to keep dying and re-loading the save file until I win? Bye bye immersion! I mean, come on, not even a decent Jump spell, or any way to raise your Acrobatics really high without the game glitching out? And no Slowfall, even! What happens if my delicate little mage gets knocked off a cliff by a clanfear?
I don't Fast Travel in Oblivion, because it breaks the immersion. I'd appreciate it if there was at least the option of taking a boat, or a carriage or something instead of going to the map and being all "Herp derp, I'ma teleport, even though I don't know how".
You couldn't levitate in oblivion, could you? Anyway, if you can turn on Noclip like you could in fallout 3 or oblivion, that is pretty much levitation.
All of these things are really minor, I doubt that the game is going to be ruined just because you can't levitate or have the body armour different to the leg armour.
The armour is a surprisingly major problem. I know that i'd like to be able to mix-and-match armour that I prefer the looks of, maybe to get better stats than a different combination.
Having suits of armour as a single piece forces things onto you; you might like the chestplate but hate the legs. In Oblivion, you could easily swap them out, maybe for better looking legs with similar stats, but in Skyrim you'd have to hunt around for a better looking set with similar or better stats, or try and ignore it.
If you played a warhammer army you didn't like the models of, eventually you'd get sick of it and wouldn't play it; that's the same concept as this; you'll eventually get sick of not being able to find things that appeal to you or get annoyed with lugging the same ugly armour set around, and you won't play it.
Not bothered by the armour to be honest... I mean look at fallout 3 and new vegas, they both have no issues with armour and they both use the unibody armour system.
Aye, I can see where you are coming from Avatar 720, I can certainly remember folks in WOW running gear of a lower type for the look regardless of stats. Not just on the RPer servers either.
Hell, even myself. My lvl 83 Orc Rogue up to the point I stopped playing, had a lvl 69 eyepatch just because she looked cool with it on.
I despise FO3 because of the uniarmor. It ruined the fun that could have been had by mixing pieces. Besides, its a wasteland, you should HAVE to mix n match pieces.
True, but in FO3, having random parts of scrap and a piece of power armor would be cool. The most fun I have in morrowind/oblivion etc is getting epic armor combos, as well as having to collect all the parts to make a set.
The little niggles won't bother me. I don't care if armour comes in sets or about the specifics of enchantments or abilities. I want Skyrim to feel real, to feel populated, and for adventuring to stay tough up until the end. I'd like the auto-leveling to be limited too. Have certain areas that are dangerous and others that are safe at the start. Sounds like they are doing that, so I'm happy.
Hold on. Stop right there, Mr. Howard. The method in Oblivion did not work well. It was horrible. I'll accept that you probably ought to have a workstation and/or some tools to properly Enchant stuff, but it was pissing terrible having to feed a fresh soul gem to your weapons every twenty swings.
It did work well, the fact it depleted fast was not an issue caused by the way enchanting worked, it was caused by attempted balance. Having larger charges with the same system would be completely fine.
Then again, you could always get an NPC to recharge your weapon for you.
LOL its only after reading these comments i realise WHAT THE HELL i was supposed to do with the hundreds of soul stones i had nicked and picked up. I just got a NPC to recharge it. I was younger and more impatient so i just skipped whatever they said about the dumb stones.
If mark/recall, levitate, and having mismatched armor are what you call the definitive elements of a good Elder Scrolls game . . . well, you're doing it wrong.
Meanwhile, I like that you can have followers. But what's this about getting married? I sense Molyneux's foul influence.
Most important news: you can keep playing the game after finishing the main quest. Lesson learned.
I hope you can have romantic relationships with NPC's, in this one. I'm annoyed that the the only ranged weapons mentioned at this moment are bows, it would nice for ranged non-magic characters to have other options like crossbows, spears, throwing axes, etc.
And wouldn't you prefer good looking, customizable armour to either of those, Wolf?
No, Manchu, it's not what I'd call the definitive aspect of an Elder Scrolls game. The unique levelling mechanic and vast worlds are the hallmark of TES. However, it's something that was in a previous game, and wasn't widely decried (or seen by common sense) as a flaw or something that detracted from the game- so why are they reducing armour customizability?
Anvildude wrote:No, Manchu . . . [armor "customizability"] wasn't widely decried (or seen by common sense) as a flaw or something that detracted from the game- so why are they reducing armour customizability?
Todd Howard, Matt Carofano, and Bruce Nesmith wrote:The armor system is very similar to Oblivion’s. The main difference is that the upper and lower body armors, the cuirass and greaves, have been combined into one piece. This helps create armor styles that have the look we needed for Skyrim. In most of the Nordic designs we created, the upper armor would completely cover the lower armor, making it unnecessary. We get much better visual results combining those pieces, and it renders a lot faster too, so we can put more people on screen, so that was an easy tradeoff for us. We can also make a lot more armors now, so the number and variation types are more than we’ve ever had.
[. . .]
As far as medium armor, that’s not a time or polish thing, it’s a design choice to focus on two armor types and making sure those feel different and the player appreciates them. We try to make your character move and feel different between light and heavy and having a 3rd one in the middle just muddies it up in how it plays, as well as visually. And even now, we still have to tweak those two armor types so they feel different, while remaining fun. Every time we slow down heavy armor more, it feels bad, but it’s the main way of balancing it. We’ve added other ways of balancing it that feel right—like different stamina drain rates when sprinting and such.
Cheesecat wrote:I hope you can have romantic relationships with NPC's, in this one. I'm annoyed that the the only ranged weapons mentioned at this moment are bows, it would nice for ranged non-magic characters to have other options like crossbows, spears, throwing axes, etc.
So you want to play Fable? Gah, last I checked, Fable fething sucked
But I do agree on missing more weapon varieties. It doesnt ruin the game for me, but it did help with the immersion of your character. And yea, thinking on the single armor sets, I loved the way they looked in Fallout3, and had very few complaints in that department, so Im sure Ill like it in Skyrim. Im just getting antsy is all, Im sick of playing Oblivion to get my Elderscrolls fix
Cheesecat wrote:I hope you can have romantic relationships with NPC's, in this one. I'm annoyed that the the only ranged weapons mentioned at this moment are bows, it would nice for ranged non-magic characters to have other options like crossbows, spears, throwing axes, etc.
So you want to play Fable? Gah, last I checked, Fable fething sucked
But I do agree on missing more weapon varieties. It doesnt ruin the game for me, but it did help with the immersion of your character. And yea, thinking on the single armor sets, I loved the way they looked in Fallout3, and had very few complaints in that department, so Im sure Ill like it in Skyrim. Im just getting antsy is all, Im sick of playing Oblivion to get my Elderscrolls fix
Indeed, I would NOT want to have relations with NPCs....
As for Armor Onsies, I'll be fine with it if they allow you to MAJORLY Enchant them; I want my 5x 20% Chameleon Enchants, dangit....
You guys think they should add some sort of Weapon Market like what Fable did, though?
See when I think majorly enchant, Im thinking Morrowind style, where you can go completely nuts on your enchants. Chameleon 100% feather 100pounds, restore health 5 pts constant effect restore fatigue 5pts constant effect nighteye 5pts, all that on 1 ring.
But yea, Im sure they will make it even better then Oblivion by as much as Oblivion improved on Morrowind. DRAGONS LADS! DRAGONS!!!!!!!!!!!!!!!!
KingCracker wrote:See when I think majorly enchant, Im thinking Morrowind style, where you can go completely nuts on your enchants. Chameleon 100% feather 100pounds, restore health 5 pts constant effect restore fatigue 5pts constant effect nighteye 5pts, all that on 1 ring.
But yea, Im sure they will make it even better then Oblivion by as much as Oblivion improved on Morrowind. DRAGONS LADS! DRAGONS!!!!!!!!!!!!!!!!
Oh yeah, forgot about that; haven't played Morrowind in a fair few years.
I'm fine with NPC relationships, I don't actually see what's wrong with them. Most of the criticism about them seems to be stemming from a game that has an overambitious creator who overhypes things (whilst no doubt telling his development team after telling the fanbase, so he has the excuse "Nobody told me it can't be done" when he gets told that, well, half of the game is not possible with current technology), and from a series that regularly disappoints.
Last time I checked, Bethesda wasn't Lionhead, Molyneux was not the CEO, and the Elder Scrolls games were actually pretty good, making them basically the opposite of Fable; like those crappy B Movies that do cheap versions of Hollywood blockbusters, Fable is the B Movie equivilant of TES.
I'm confident that Bethesda can quite clearly see where Lionhead (i.e. Peter Molyneux) have fallen over and actually do this better than we're all led to believe by how a different company has done it.
Avatar 720 wrote:I'm fine with NPC relationships, I don't actually see what's wrong with them. Most of the criticism about them seems to be stemming from a game that has an overambitious creator who overhypes things (whilst no doubt telling his development team after telling the fanbase, so he has the excuse "Nobody told me it can't be done" when he gets told that, well, half of the game is not possible with current technology), and from a series that regularly disappoints.
Last time I checked, Bethesda wasn't Lionhead, Molyneux was not the CEO, and the Elder Scrolls games were actually pretty good, making them basically the opposite of Fable; like those crappy B Movies that do cheap versions of Hollywood blockbusters, Fable is the B Movie equivilant of TES.
I'm confident that Bethesda can quite clearly see where Lionhead (i.e. Peter Molyneux) have fallen over and actually do this better than we're all led to believe by how a different company has done it.
Once again, Fable =/= TES.
I personally would rather have 2P Co-op before NPC relationships. Just me, though.
Because Oblivion was spectacular, and this is so far looking to be an improvement. Norse themes and Dragons that aren't scripted events helps a bunch though.
I'm excited because Oblivion had its negatives, but if its positives were meshed with Morrowinds positives, we'd have a great game that we've been waiting for a good while.
I'm also sick to death of Oblivion CTDing for no apparent reason, so i'm looking forward to a game that actually addresses and fixes bugs instead of asking us to shell out for Whore's Amore.
I take that as a compliment considering where and who the line comes from.
It also makes no sense next to the argument. If it were meme worthy, you wouldn't trying to push it on people, and it would have already been picked up on.
Battle Brother Lucifer wrote:my Mighty-Morphin Power Primarchs would have been a better meme. I even had Kingcracker photoshop me the emperor-ator titan.
Link?
Anyway, to get back on topic, if Mysticism has telekinises, I still hope they take a pointer from Dead Space; I want to grab a sword from a corpse, point it at someone, and then shoot it with the power of my mind to send them flying back twenty feet.
It would be cool if it was
Telekenisis: RB Force Throw: Left Trigger
Force Swipe (Swing it at a distance) Right Trigger
Yes, Fable isn't great at what it does as far as I'm concerned but apparently it's good enough for its real target demographic (a lot more women, for example, in the Fable fanbase). One of those things that Fable (in)famously does, which BioWare also seems committed to, is PC-NPC romance. This was not a part of Morrowind or Oblivion (or Fallout 3) and I, for one, found that refreshing. If you want that sort of thing, Fable and Mass Effect and Dragon Age all exist -- no one is stopping you from playing those games.
My prediction is that PC-NPC relationships in Skyrim will be come off as cold and emotionless, like your interactions with most TES NPCs in the past (in contrast to your interaction with the larger world itself, which was paradoxically much more intimate). This will in turn be panned by the Fable/ME/Dragon Age lovers as an example of how stilted and awkward TES is compared to their favorite games. And they'll probably have a point.
So I think it is legitimate to be a little concerned about the incorpration of this into a game. Some people think that "more is better": sure throw this and this and this into the game; the more "choices" you have, the more "immersive" the game will be. Well, my friends, never forget that immersiion is (1) a kind of illusion and (2) not the opposite of being focused and coherent.
That would be brilliant. Well, from Morrowind to Oblivion, Telekinesis went from 'activating' things from a distance, to being able to pick up and push/pull things (including throwing, if you pushed both mouse buttons at the same time), so maybe this time they'll have physics based damage?
Manchu wrote:My prediction is that PC-NPC relationships in Skyrim will be come off as cold and emotionless, like your interactions with most TES NPCs in the past (in contrast to your interaction with the larger world itself, which was paradoxically much more intimate). This will in turn be panned by the Fable/ME/Dragon Age lovers as an example of how stilted and awkward TES is compared to their favorite games. And they'll probably have a point.
NPC interaction in the Elder Scrolls may feel stilted, but one thing Bethesda does very well (which Lionhead and Bioware don't do at all) is to craft an intricate and memorable questline with you at the center, with your actions and random events within the sandbox environment weaving into this narrative in a largely positive way. The actual interactions may be seen cold and emotionless, but the results of those actions and overarcing narrative are almost always very satisfying and memorable in their conclusion.
You could actually have a relationship with a Khajiit in Morrowind (only if you were male, unfortunately). She takes an immediate liking to you, but she already has a degenerate Skooma addict for a mate whom she begs to be rid of, and you have a few options (depending on your ingenuity). Her reaction differs based on your actions, and in most outcomes, you end up with a wife who tends to her little plot of land, brings home groceries, and other homely things like that. Despite having to interact with her through a menu screen, I found this to be much more impactful than any of my 'relationships' in Fable.
Fable's social interaction may be perceived as 'cute', but it ultimately holds no meaning and does not benefit the main narrative in any way. That, and the actual interactions make absolutely no sense, and are a streamlined and completely ridiculous caricature of an actual relationship. I get the feeling that Bioware shoehorns sex and relationships into their games just for the sake of higher ratings, because you can have sex with everything ever, and always succeed.
Even if NPC relationships in Skyrim boil down to menu options, I'd bet money that the narrative of these relationships will be far more entertaining than anything Fable or Mass Effect could pull off, and will handle the matter in a much more mature and less gratuitous or ridiculous way. Bethesda has some great quest writers to work with. You can avoid NPC relationships if you wish; their inclusion will not detract from your enjoyment of the game in any meaningful way.
Manchu wrote:My prediction is that PC-NPC relationships in Skyrim will be come off as cold and emotionless, like your interactions with most TES NPCs in the past (in contrast to your interaction with the larger world itself, which was paradoxically much more intimate). This will in turn be panned by the Fable/ME/Dragon Age lovers as an example of how stilted and awkward TES is compared to their favorite games. And they'll probably have a point.
NPC interaction in the Elder Scrolls may feel stilted, but one thing Bethesda does very well (which Lionhead and Bioware don't do at all) is to craft an intricate and memorable questline with you at the center, with your actions and random events within the sandbox environment weaving into this narrative in a largely positive way. The actual interactions may be seen cold and emotionless, but the results of those actions and overarcing narrative are almost always very satisfying and memorable in their conclusion.
You could actually have a relationship with a Khajiit in Morrowind (only if you were male, unfortunately). She takes an immediate liking to you, but she already has a degenerate Skooma addict for a mate whom she begs to be rid of, and you have a few options (depending on your ingenuity). Her reaction differs based on your actions, and in most outcomes, you end up with a wife who tends to her little plot of land, brings home groceries, and other homely things like that. Despite having to interact with her through a menu screen, I found this to be much more impactful than any of my 'relationships' in Fable.
Fable's social interaction may be perceived as 'cute', but it ultimately holds no meaning and does not benefit the main narrative in any way. That, and the actual interactions make absolutely no sense, and are a streamlined and completely ridiculous caricature of an actual relationship. I get the feeling that Bioware shoehorns sex and relationships into their games just for the sake of higher ratings, because you can have sex with everything ever, and always succeed.
Even if NPC relationships in Skyrim boil down to menu options, I'd bet money that the narrative of these relationships will be far more entertaining than anything Fable or Mass Effect could pull off, and will handle the matter in a much more mature and less gratuitous or ridiculous way. Bethesda has some great quest writers to work with. You can avoid NPC relationships if you wish; their inclusion will not detract from your enjoyment of the game in any meaningful way.
Have you even played Mass Effect 2 or either Dragon Age game?
Yes, Fable isn't great at what it does as far as I'm concerned but apparently it's good enough for its real target demographic (a lot more women, for example, in the Fable fanbase). One of those things that Fable (in)famously does, which BioWare also seems committed to, is PC-NPC romance. This was not a part of Morrowind or Oblivion (or Fallout 3) and I, for one, found that refreshing. If you want that sort of thing, Fable and Mass Effect and Dragon Age all exist -- no one is stopping you from playing those games.
My prediction is that PC-NPC relationships in Skyrim will be come off as cold and emotionless, like your interactions with most TES NPCs in the past (in contrast to your interaction with the larger world itself, which was paradoxically much more intimate). This will in turn be panned by the Fable/ME/Dragon Age lovers as an example of how stilted and awkward TES is compared to their favorite games. And they'll probably have a point.
So I think it is legitimate to be a little concerned about the incorpration of this into a game. Some people think that "more is better": sure throw this and this and this into the game; the more "choices" you have, the more "immersive" the game will be. Well, my friends, never forget that immersiion is (1) a kind of illusion and (2) not the opposite of being focused and coherent.
I don't just seems a little hard to believe that a heroic adventure wouldn't win the hearts of a few women. Plus, relationships adds a sense of realism to the game.
And even aside from romantic relationships, with the new AI system, it sounds like you can at least become, well, friends with folk, and get tangible benefits from that. Sure, the past games had people that 'liked' you, but more and more tangibly different ways that they 'like' you wouldn't go amiss. Maybe you always sell and repair your armour at a particular shop, and so the proprietor of that shop appreciates your business, and gives you better deals on things- and because they know you, and trust you somewhat, they decide to tell you about this set of really powerful armour that they wouldn't let just any old customer know about- and that even if they knew you were a good customer, if you only came around every other week, and shopped with different armourers, they'd not tell you.
Or take two NPCs, farmers or beggars or something. One of them admires you, and wishes to emulate you. The other admires you, and wants to help you (different personalities) because, hey, you're the Dovahkiin. So you're over-encumbered, and accidentally drop your sword of +1 awesomeness instead of the crappy rusty dagger, and forget to go pick it back up. NPC 1 finds it, and takes it, deciding to go out and be an adventurer like you. NPC 2 sees that, recognizes the sword, and confronts NPC 1 about it. They get in a fight, you see it, and go in to break it up. However, while doing that, you accidentally strike one of them, and a guard sees it. If you've been a douche to the guards, they'll arrest you. However, if you happen to have been courting the guard's friend, or sister, or brother or whatever, they might let you off with a small fine, or a slap on the wrist.
Anvildude wrote:And even aside from romantic relationships, with the new AI system, it sounds like you can at least become, well, friends with folk, and get tangible benefits from that. Sure, the past games had people that 'liked' you, but more and more tangibly different ways that they 'like' you wouldn't go amiss. Maybe you always sell and repair your armour at a particular shop, and so the proprietor of that shop appreciates your business, and gives you better deals on things- and because they know you, and trust you somewhat, they decide to tell you about this set of really powerful armour that they wouldn't let just any old customer know about- and that even if they knew you were a good customer, if you only came around every other week, and shopped with different armourers, they'd not tell you.
Or take two NPCs, farmers or beggars or something. One of them admires you, and wishes to emulate you. The other admires you, and wants to help you (different personalities) because, hey, you're the Dovahkiin. So you're over-encumbered, and accidentally drop your sword of +1 awesomeness instead of the crappy rusty dagger, and forget to go pick it back up. NPC 1 finds it, and takes it, deciding to go out and be an adventurer like you. NPC 2 sees that, recognizes the sword, and confronts NPC 1 about it. They get in a fight, you see it, and go in to break it up. However, while doing that, you accidentally strike one of them, and a guard sees it. If you've been a douche to the guards, they'll arrest you. However, if you happen to have been courting the guard's friend, or sister, or brother or whatever, they might let you off with a small fine, or a slap on the wrist.
The problem with that is, once you go with a shopkeeper long enough to get that armor, you then stop caring about that shopkeeper because you already "Got what you needed from the relationship".
Well if you're powergaming, yeah. But in that case, you're probably not going to be worried too much about how 'immersive' the game is. And I'm thinking the 'armour news' or that special rumour, would be more a bonus that you wouldn't expect. I think the whole radiant AI system will very much reduce the ability to just 'wiki walk' the game- since every interaction will be different, not everyone would get the same quests and reactions from people.
New Gameplay video, shows horses, duel wield swords, what are probably finishing moves, what I would assume is a redesigned frost atronach, and of course DRAGONS.
corpsesarefun wrote:Wasn't exalt introduced to be like a like feature to eliminate +1 posts?
Surely for this to work the number of exalts a post has should be displayed on the post somewhere.
You'd have thought.
AFAIK the top 10 exalted threads chart is coming first and there may be something for the post exalts later on... now if Lego could just get that search engine working...
Wow, watching this makes me want to give the original another chance. I just need to get it on my xbox so I can sit on my comfy couch instead of in front of my tv.
daedalus-templarius wrote:Wow, watching this makes me want to give the original another chance. I just need to get it on my xbox so I can sit on my comfy couch instead of in front of my tv.
So I did these things, and now I am really enjoying oblivion. Joined the thieves guild and the dark brotherhood, have a see in the dark spell, and will be going to assassinate a captain of a pirate ship soon.
daedalus-templarius wrote:
So I did these things, and now I am really enjoying oblivion. Joined the thieves guild and the dark brotherhood, have a see in the dark spell, and will be going to assassinate a captain of a pirate ship soon.
Bring on Skyrim!
The thieves guild questline was one of the more tedious I thought, the dark brotherhood on the otherhand was pretty damn great imolol.
daedalus-templarius wrote:
So I did these things, and now I am really enjoying oblivion. Joined the thieves guild and the dark brotherhood, have a see in the dark spell, and will be going to assassinate a captain of a pirate ship soon.
Bring on Skyrim!
The thieves guild questline was one of the more tedious I thought, the dark brotherhood on the otherhand was pretty damn great imolol.
Main questline was like 'close oblviion gate!''now destroy big oblivion gate!' óohh! anozer oblivion gate! Close itz!'
The first part was cool. Really gavea good start to get steel armor and weapons for free. And a horse too. But Im now faster in running then that horse, so it doesnt count any more.
http://uk.pc.gamespy.com/pc/elder-scrolls-v/1186740p1.html A really awesome hands on with gamespy. Talks in alot of detail about new game mechanics and areas not covered previously, such as access to Whiterun, Giants and The Stormcloaks.
So, think you're going to be able to slash-thrust-chop again? it was a little clunky in Morrowind, but I think I preferred that to Oblivions "Durr, hit enemee with metal." animations for everything. Didn't even stab with the daggers! And the Daedric dagger was pretty much re-made for stabbing! (though uglier than guar-gak).
I think, considering spells will even have alternate ways you can activate them, there ought to be a similar thing for weaponry.
coolyo294 wrote: Always happy to help.
Damn. Ninja'd.
Whoa. Now....that is a nice looking Dunmer. This bodes well, I saw a brief picture of an Orc somewhere, and they too looked fantastic. Thank you Bethesda for making the characters look good again. Oblivion everyone looked so......ridiculous
Im going to go out on a limb and say, of COURSE the Daedric quests will still be in. Those are awesome side quests. It would be a severely stupid thing to take those out of the game
KingCracker wrote:Im going to go out on a limb and say, of COURSE the Daedric quests will still be in. Those are awesome side quests. It would be a severely stupid thing to take those out of the game
I will spen lotsa time out in the wilderness then, I guess. Must. Find. Sheogorath's. Shrine. Now.
Anyways, I hope the voice of Azure will be better. Her statue was a woman in a dress and that was it pretty much, but she had the voice of a male. Dont remember what daedra male, but it was male. Ah well, guess its a joke from Sheogorath/me.Guess she is 'wabbajacked'
No her voice was female, it was just a rather deep female voice. My problem with her in Oblivion was the voice recording was WAY to quiet. I could barely hear what she says over the wind blowing in that game. Infact once I went there during a rain storm, and literally couldnt hear her. Thats pretty bad.
Work for me as well. And DAMN! I might actually make an Argonian for once in my life..... AND PLAY IT! Dunno why but Ive never made it past tutorials with Argonians. Seriously those 3 races look great.
Ever play one in Morrowind? Personally, I like an Argonian when I'm going for a speedy character. You can get one with Spear, Medium Armour, and Athletics early on, and absolutely bum-rush most foes.
Oshunai wrote:Also just found a comparison shot for all races changing from Oblivion to Skyrim. They have come so far!
Sorry for the massive screen widening image...
Is that sixth one along the same race? looks like the top one is a drow or dark elf (or whatever they are called in Elder Scrolls) and the bottom one is an Elf.
Oshunai wrote:Also just found a comparison shot for all races changing from Oblivion to Skyrim. They have come so far!
Sorry for the massive screen widening image...
Is that sixth one along the same race? looks like the top one is a drow or dark elf (or whatever they are called in Elder Scrolls) and the bottom one is an Elf.
Doesnt matter what is what, all the Skyrim races look fthing awesome! Hopefully the racial attributes dont make the race bad.
Ill probly go with a Redguard/Imperial/Nord Warrior type class when it comes out.
whatwhat wrote:Is that sixth one along the same race? looks like the top one is a drow or dark elf (or whatever they are called in Elder Scrolls) and the bottom one is an Elf.
Doesnt matter what is what, all the Skyrim races look fthing awesome! Hopefully the racial attributes dont make the race bad.
Ill probly go with a Redguard/Imperial/Nord Warrior type class when it comes out.
Yeh they look sweet. I'm just wondering if that is what the new elves look like or if it's mismatched.
Oshunai wrote:Also just found a comparison shot for all races changing from Oblivion to Skyrim. They have come so far!
Sorry for the massive screen widening image...
Is that sixth one along the same race? looks like the top one is a drow or dark elf (or whatever they are called in Elder Scrolls) and the bottom one is an Elf.
Top one seems to be a dunmer (dark elf) bottom is bosmer (wood elf). Since theres a big pic of the wood elf in this topic, the difference is quite obvious.
As for what I'll be playing probably, Bosmer stealth archer, always worked best for me.
Soladrin wrote:Top one seems to be a dunmer (dark elf) bottom is bosmer (wood elf). Since theres a big pic of the wood elf in this topic, the difference is quite obvious.
So Redguards did the Salamander thing and went BLACK eh? I have to say though, that design looks fantastic. Hell all of them look fantastic. Now Im stuck on what stealth/assassin type Im going with. Ill still make an Orc for smashing things, that choice is an easy one
Im going to play Nord anyways. Its their province, after all. And they are human. Ad that female looks good. Not that Im going to play female, on. I will find one. Possibly kill one. Laughs for the win.
Prolly my first character will be a Bretonic Battlemage, as always- shield/axe or spells. Maybe Ward spell/axe, swapping to frost and fire spells as needed.
May remake my Khajiiti Sorcerer (ice blue, snow-leapard frost sorc.) And something else, too. Don't know what, though.
whatwhat wrote:Is that sixth one along the same race? looks like the top one is a drow or dark elf (or whatever they are called in Elder Scrolls) and the bottom one is an Elf.
Doesnt matter what is what, all the Skyrim races look fthing awesome! Hopefully the racial attributes dont make the race bad.
Ill probly go with a Redguard/Imperial/Nord Warrior type class when it comes out.
Yeh they look sweet. I'm just wondering if that is what the new elves look like or if it's mismatched.
Yeah I think it is a mismatched comparison for the wood elf, (the Skyrim characters in question are what previewers have created and been shown in demos in the last few months) but whatever, I just post what I find
Nah, swords are cooler.
For instance, in Oblivion a battlehammer (iron) weights more then an iron longsword, is more expensive, is 2handed and does less damage then a longsword. It was the same with axes, so I deleted my Ork (he didnt have hair, after all, so there was no reason keeping him.) and created an Imperial. Blades for the win.
thenoobbomb wrote:Nah, swords are cooler.
For instance, in Oblivion a battlehammer (iron) weights more then an iron longsword, is more expensive, is 2handed and does less damage then a longsword. It was the same with axes, so I deleted my Ork (he didnt have hair, after all, so there was no reason keeping him.) and created an Imperial. Blades for the win.
The way they are doing Skyrim is that they are employing the get better at what you use from Oblivion, but dropping the whole Major/Minor skills IIRC.
Not 100% sure how this would help you level, but on level up you can choose a perk for a skill or something like Shield Bash for Block or Faster Aim for Marksman.(These 2 perks are purely examples, I have no idea if they are in the game.
They don't really help you level. Nothing 'helps' you level, except doing similar stuff more. I think it's just, once you raise ten skill points in anything (so either 1 skill raise in 10 different skills, or 10 skill raises in 1 skill, or anything in between) you go up a level, and get a Perk that can help you survive and win more.
Lol I prefer swords too because of their looks For example, Sword of the Crusader looks cooler then Mace of the Crusader. I just dont like blunt weapons
Anyways, Im hoping that 'the lusty argonian maid' will return. I think the writer is dead (he appeared in Morrowind), but that doesnt matter. And a new chapter please. *flies up from his chair*