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Post by: H.B.M.C.
Yeah. Trygons gained nothing in the new 'Dex, and lost all their re-rolls. Why would people be re-tooling their Mawlocs into Trygons?
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Post by: MajorStoffer
Endless bugs? Endless bugs! Endless bugs.
I, for one, endorse endless bugs. I question, however, why wasn't such a staple of Tyranid-ness in the codex?
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Post by: fleetofclaw
Because Nids can't have nice things.
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Post by: gigasnail
H.B.M.C. wrote:Yeah. Trygons gained nothing in the new 'Dex, and lost all their re-rolls. Why would people be re-tooling their Mawlocs into Trygons?
trygon tunnel.
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Post by: Gloomfang
H.B.M.C. wrote:Yeah. Trygons gained nothing in the new 'Dex, and lost all their re-rolls. Why would people be re-tooling their Mawlocs into Trygons?
Because this dataslate just gave Nid players back one of our old broken combo's that we haven't been able to use sence 4th ed Apoc.
Endless Swarm: On a 4+ a unit of termigaunts or Hormigaunts can come on the table from Ongoing Reserves.
Trygon tunnel: Infantry Units coming onto the table from reserves can deploy from the trygon tunnel.
That means that our returning units can get right where we want them. And if they get wiped out they can pop right out again. It is only one unit per tunnel per turn, but it takes the useless tunnels and makes them very nasty again.
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Post by: gigasnail
well it makes them maybe nasty on a 4+ if you just got your devilgaunts shot off the board. it also means you have to take a trygon which to me is still kinda iffy.
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Post by: eskimo
That one has been on GW website as a formation to buy pretty much since release. But could still be an indication, though i hold no expectations.
Dakkagaunts, outflank, shoot, die, tunnel, repeat. Sounds fun.
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Post by: Hivefleet Oblivion
Tyrgon tunnels: the perfect way to bring on endless swarms, right in the enemy's backfield.
It also looks as if the flying swarm will free up fast attack spots... maybe we'll get to field our shrikes, as well as two crones and the gargs.
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Post by: Tyran
Hivefleet Oblivion wrote:
Tyrgon tunnels: the perfect way to bring on endless swarms, right in the enemy's backfield.
It also looks as if the flying swarm will free up fast attack spots... maybe we'll get to field our shrikes, as well as two crones and the gargs.
Combine it with Gargoyles bio-bombs, gargoyles and blind tests everywhere XD.
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Post by: xttz
Gloomfang wrote:
Because this dataslate just gave Nid players back one of our old broken combo's that we haven't been able to use sence 4th ed Apoc.
Endless Swarm: On a 4+ a unit of termigaunts or Hormigaunts can come on the table from Ongoing Reserves.
Where are you getting rule that from? I don't see it on any of the previews.
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Post by: Tyran
xttz wrote: Gloomfang wrote:
Because this dataslate just gave Nid players back one of our old broken combo's that we haven't been able to use sence 4th ed Apoc.
Endless Swarm: On a 4+ a unit of termigaunts or Hormigaunts can come on the table from Ongoing Reserves.
Where are you getting rule that from? I don't see it on any of the previews.
The image was leaked somewhere.
It is a formation of 2 broods of termagants, 3 broods of hormagants and 1 brood of warriors that go to ongoing reserves on a 4+ when the unit is destroyed. It has potential if combined with the Tunnels IMO.
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Post by: xttz
Found it
The main issue I see with it is that you're still gonna need to buy 2 Troops units on top of this for your primary detachment. But it could work really well alongside 2-3 Trygon Primes and maybe a Lictor-based formation. The trick will be to keep to smaller gaunt units around 15-20 strong, so they can die fast enough to come back again, and can all fit near the tunnel.
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Post by: Wakshaani
Well, if you really wante dto troll someone, you could take two Ripper squads for your troops selections, then take 2 Endless Swarm formations.
718 pts for 12 troop selections (that respawn on a 4+) and some Rippers to, like, go do Ripper things. 720 to replace them with a pair of Termagant squads.
1040 if you want a THIRD endless swarm. "Yeah, 'gaunts stink, but 9 units of 'em ain't bad. We will bury you in our corpses!" *WAVE* Automatically Appended Next Post: Heck, for 1500, you could have:
Tyranid Prime (stock)
2 units of Termagants (stock)
4 Endless Swarms
And still have 15 points to upgrade your Prime.
Not the best army, and you certainly wouldn't take it to a tourney, but 12 units of Hormagaunts, 8 units of Termagants, and 4 units of Warriors that all come back on a 4+ means that you can claim all of the objectives. Heck, you can borrow some from neighboring tables even.
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Post by: barnowl
Gloomfang wrote: H.B.M.C. wrote:Yeah. Trygons gained nothing in the new 'Dex, and lost all their re-rolls. Why would people be re-tooling their Mawlocs into Trygons?
Because this dataslate just gave Nid players back one of our old broken combo's that we haven't been able to use sence 4th ed Apoc.
Endless Swarm: On a 4+ a unit of termigaunts or Hormigaunts can come on the table from Ongoing Reserves.
Trygon tunnel: Infantry Units coming onto the table from reserves can deploy from the trygon tunnel.
That means that our returning units can get right where we want them. And if they get wiped out they can pop right out again. It is only one unit per tunnel per turn, but it takes the useless tunnels and makes them very nasty again.
Don't you mean 4e nid CODEX? That was 100pts, gave you and endless swarm brood of 10guants, that Fall Back TOWARDS Synapse!!! Man I miss that. Automatically Appended Next Post: Though not as strong as the old Rule. It does able to hormies and warriors now so I guess that helps. With a fast swarm you will need the Trygon, otherwise IB could be a PITA.
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Post by: Gloomfang
barnowl wrote:
Don't you mean 4e nid CODEX? That was 100pts, gave you and endless swarm brood of 10guants, that Fall Back TOWARDS Synapse!!! Man I miss that.
Automatically Appended Next Post:
Though not as strong as the old Rule. It does able to hormies and warriors now so I guess that helps. With a fast swarm you will need the Trygon, otherwise IB could be a PITA.
Techinically it was +3pts per model for endless swarm and the termigaunts couldn't cost more than 8pts. The only way you could get WoN on hormigaunts was to take the Endless Swarm from Apoc and that was a minimum broodsize of 20 AND you paid 200pts extra for that formation.
You can't WoN the warriors. Rules says gaunts/gants
Actually IB can be good in this case. I used to run WoN and ES a long time ago. Folks stopped shooting when you got to 3-4 gants in a brood. Now you can take them out of synapse and be sure they will die (Feed) or flee off the table. Before tehy would run back to synapse and not die, now they just head towards the table edge. Much better that way.
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Post by: Moopy
So they made the Nid players pay extra for something that should have been in their codex to begin with to make it viable.
Good times. Can't wait to see how they apply that  to future codexes.
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Post by: rollawaythestone
So whats the deal with that leaked image? It contradicts what is posted as a preview on the iTunes page.
The preview shows that the formation needs:
3 Horms
3 Terms
1 Warrior
While the one posted above only says 2 Termagant units are required.
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Post by: Tarnag
Question, if you take the Endless Swarm formation, and one of your Termagant broods is 30 strong, would that unlock a Tervigon as a troops choice as in your primary detatchment?
On a related note, could one of the broods purchased as a part of the formation Outflank using Hive Commander on a Hive Tyrant?
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Post by: rollawaythestone
Tarnag wrote:Question, if you take the Endless Swarm formation, and one of your Termagant broods is 30 strong, would that unlock a Tervigon as a troops choice as in your primary detatchment?
On a related note, could one of the broods purchased as a part of the formation Outflank using Hive Commander on a Hive Tyrant?
I think it does actually unlock a Tervigon, as long as it's 30 man strong. The Tervigon rule says, paraphrased "for each 30 strong Termagant unit included in your army." Pretty sure that includes formations.
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Post by: Tarnag
rollawaythestone wrote: Tarnag wrote:Question, if you take the Endless Swarm formation, and one of your Termagant broods is 30 strong, would that unlock a Tervigon as a troops choice as in your primary detatchment?
On a related note, could one of the broods purchased as a part of the formation Outflank using Hive Commander on a Hive Tyrant?
I think it does actually unlock a Tervigon, as long as it's 30 man strong. The Tervigon rule says, paraphrased "for each 30 strong Termagant unit included in your army." Pretty sure that includes formations.
True, the wording definitely would suggest that. If so, that's fantastic! If I could get to my codex right now I'd look up on the wording to the Hive Commander as well, because if it's similar then you could get a pretty big unit of Devilgaunts Outflanking that unlock a troop Tervigon for your main detachment.
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Post by: Gloomfang
Tarnag wrote:rollawaythestone wrote: Tarnag wrote:Question, if you take the Endless Swarm formation, and one of your Termagant broods is 30 strong, would that unlock a Tervigon as a troops choice as in your primary detatchment?
On a related note, could one of the broods purchased as a part of the formation Outflank using Hive Commander on a Hive Tyrant?
I think it does actually unlock a Tervigon, as long as it's 30 man strong. The Tervigon rule says, paraphrased "for each 30 strong Termagant unit included in your army." Pretty sure that includes formations.
True, the wording definitely would suggest that. If so, that's fantastic! If I could get to my codex right now I'd look up on the wording to the Hive Commander as well, because if it's similar then you could get a pretty big unit of Devilgaunts Outflanking that unlock a troop Tervigon for your main detachment.
Yes 30 gaunts in the formation unlock a tervigon. However Hive commander specifically says in the same detachment. Almost like they knew that they had dataslates with formations that had troops and didn't want you to do that.
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Post by: Tarnag
Gloomfang wrote: Tarnag wrote:rollawaythestone wrote: Tarnag wrote:Question, if you take the Endless Swarm formation, and one of your Termagant broods is 30 strong, would that unlock a Tervigon as a troops choice as in your primary detatchment?
On a related note, could one of the broods purchased as a part of the formation Outflank using Hive Commander on a Hive Tyrant?
I think it does actually unlock a Tervigon, as long as it's 30 man strong. The Tervigon rule says, paraphrased "for each 30 strong Termagant unit included in your army." Pretty sure that includes formations.
True, the wording definitely would suggest that. If so, that's fantastic! If I could get to my codex right now I'd look up on the wording to the Hive Commander as well, because if it's similar then you could get a pretty big unit of Devilgaunts Outflanking that unlock a troop Tervigon for your main detachment.
Yes 30 gaunts in the formation unlock a tervigon. However Hive commander specifically says in the same detachment. Almost like they knew that they had dataslates with formations that had troops and didn't want you to do that.
Ah okay, interesting. Two 30 strong Gaunt blobs in the Endless Swarm would unlock you two Tervigons for your required troops then. Though they would take awhile to respawn.
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Post by: Argozian
So, not to be a negative-nancy, and maybe it is because i mostly play against a semi-WAAC Wolves player, but i can see him wiping a unit down to 5 or less and ignoring them. With superior ranged weapons and 3+ being his worst armor save, he can easily afford to. I know for sure that it will help put pressure on some people, but against my main opponent, it will be useless.
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Post by: RiTides
Agreed, opponents just would ignore their last few gaunts until they had to deal with them, if you were using the tunnel trick.
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Post by: NewTruthNeomaxim
RiTides wrote:Agreed, opponents just would ignore their last few gaunts until they had to deal with them, if you were using the tunnel trick.
Which is a weird situation in which we can use the terrible synapse rules to our advantage.
Pull said unit out of synapse and watch it break, eat itself, etc... and replace it with a fresh one.
OR... lets say our opponent legitimately does ignore the unit. Well it will still tie something up, eat overwatch, etc... Ignoring the models doesn't render them useless as it still only takes one gant to force an opponent to lose out on a shooting phase, etc...
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Post by: Tarnag
NewTruthNeomaxim wrote: RiTides wrote:Agreed, opponents just would ignore their last few gaunts until they had to deal with them, if you were using the tunnel trick.
Which is a weird situation in which we can use the terrible synapse rules to our advantage.
Pull said unit out of synapse and watch it break, eat itself, etc... and replace it with a fresh one.
OR... lets say our opponent legitimately does ignore the unit. Well it will still tie something up, eat overwatch, etc... Ignoring the models doesn't render them useless as it still only takes one gant to force an opponent to lose out on a shooting phase, etc...
This is what I would say, charge them in and force them to kill the stragglers or be tied up. I think small but elite units of Gaunts might be the best option here, Devilgants, Hormagaunts with Toxin, in smaller squads so that they do get killed off (I was thinking units of 20 Toxingaunts and 15 for Devilgaunts) with two Trygon Primes, and just pray for 4's.
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Post by: pinecone77
H.B.M.C. wrote:Yeah. Trygons gained nothing in the new 'Dex, and lost all their re-rolls. Why would people be re-tooling their Mawlocs into Trygons?
The endless swarm populates the Reserves, so Tunnel assault becomes a viable thing.... Automatically Appended Next Post: Argozian wrote:So, not to be a negative-nancy, and maybe it is because i mostly play against a semi- WAAC Wolves player, but i can see him wiping a unit down to 5 or less and ignoring them. With superior ranged weapons and 3+ being his worst armor save, he can easily afford to. I know for sure that it will help put pressure on some people, but against my main opponent, it will be useless.
Toxin sac 'em, and close assault, he'll kill them with overwatch, if not you can do wounds from poison. Then come back for annother go when you're dead and gone...
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Post by: streamdragon
Considering models coming out of the tunnel can't move or charge the turn they arrive, I'm not sure why people think this is suddenly super viable. They'll have to start at least one turn on the tunnel, so without Synapse camped nearby your hormagaunts still have a decent chance of killing themselves, and your termagants still have a not awful chance of showing up and then running away.
It's certainly a workable combo, and you may catch a few people with it, but it's not exactly redeeming anything. Especially when you factor in the low popularity of datasheets in the first place.
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Post by: BlackArmour
streamdragon wrote:Considering models coming out of the tunnel can't move or charge the turn they arrive, I'm not sure why people think this is suddenly super viable. They'll have to start at least one turn on the tunnel, so without Synapse camped nearby your hormagaunts still have a decent chance of killing themselves, and your termagants still have a not awful chance of showing up and then running away.
It's certainly a workable combo, and you may catch a few people with it, but it's not exactly redeeming anything. Especially when you factor in the low popularity of datasheets in the first place.
while I totally understand your point and don't really disagree with it, I think this goes back to a lot of nid players saying their biggest complaint about this codex was it was boring, unimaginative, and all around didn't play at all like nids should be played. This goes at least a little bit of the way to fixing that and gives you another play style and one that a lot of people will want to play around with even if its not really a competition grade list ability being that you are HEAVILY relying on a 4+ and synapse being around the turn after you come out of the tunnel ( you don't test after coming from reserves of course).
as far as dataslates go I personally am not as offended by them as I feel others are , considering they are a smart business move for the company and can make a lot of sense for things like space marine companys/chapters etc.
However I've got to admit this one bothers me a little, Endless Swarm should've 100% been in the codex , that would've ended/tempered a good portion of the complaints about the codex release in the first place and I highly doubt anyone would've dared to call it OP as you have to prey for a 4+ and if you don't get it then your whole game plan is down the drain.
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Post by: Souleater
I agree that stuff like this should have been in the Codex as an option to make up for our lack of Allies.
Or the removal of our spore pods.
Given how quickly Gaunt broods can be shredded I can see this as being useful in one form or another. Sure it isn't perfect but
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Post by: streamdragon
BlackArmour wrote:while I totally understand your point and don't really disagree with it, I think this goes back to a lot of nid players saying their biggest complaint about this codex was it was boring, unimaginative, and all around didn't play at all like nids should be played. This goes at least a little bit of the way to fixing that and gives you another play style and one that a lot of people will want to play around with even if its not really a competition grade list ability being that you are HEAVILY relying on a 4+ and synapse being around the turn after you come out of the tunnel ( you don't test after coming from reserves of course).
as far as dataslates go I personally am not as offended by them as I feel others are , considering they are a smart business move for the company and can make a lot of sense for things like space marine companys/chapters etc.
However I've got to admit this one bothers me a little, Endless Swarm should've 100% been in the codex , that would've ended/tempered a good portion of the complaints about the codex release in the first place and I highly doubt anyone would've dared to call it OP as you have to prey for a 4+ and if you don't get it then your whole game plan is down the drain.
While I have an issue paying another $10 buck a pop for essentially a handful of pages from a codex already purchased, I was actually referring to peoples hesitance to allow them in games and tournaments. I'm pretty sure there are a few threads in Dakka Discussions and Tournament Discussions boards on the issue.
I won't get into what I feel about the actual implementation of dataslates. Suffice to say I have purchased 0 and will continue to purchase 0 of them. This one, as you said, definitely feels like GW simply cut the pages out of the codex, pasted them into a new file and slapped a price tag on it. It really says something ugly about an already poorly received codex, and I'm not referring to the receipt of its power level so much as its content.
Souleater wrote:I agree that stuff like this should have been in the Codex as an option to make up for our lack of Allies.
Or the removal of our spore pods.
Given how quickly Gaunt broods can be shredded I can see this as being useful in one form or another. Sure it isn't perfect but
That would require GW to be willing to acknowledge those things are an issue. I frankly doubt that they are that big.
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Post by: jifel
Incubator node
1 tervigon
3 termagant broods
Tervigon rerolls 1's when spawning
synaptic swarm
1 tyranid prime
3 tyranid warrior broods
18" synapse range
Skyblight Swarm
1 winged tyrant
1 hive crone
2 harpies
3 gargoyle broods
gargoyles have the endless swarm rule (when a unit is destroyed an identical unit is put into ongoing reserve on a 4+)
gargoyles also can control objective markers even if an enemy scoringh unit is in range of it
living artillery node
1 exocrine
3 biovores
1 tyranid warrior brood (must have biocannon)
All ranged weapons fired by models in this Formation have the Pinning special rule. In addition, models in this Formation that are within 12" of this Formation’s Tyranid Warrior Brood can re-roll the scatter dice when firing weapons with the Blast or Barrage special rule
Endless Swarm
3 hormagaunt broods
2 termagant broods
1 tyranid warrior brood
Endless Swarm
Apparently the dataslate is available overseas. I personally haven't bought it yet, but the above is from someone who has...
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Post by: Eldarain
If true it seems to be a pretty big difference in the quality of things available as dataslates and what came in the codex itself.
Gargoyles with Endless Swarm that score regardless of contesting units is crazy.
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Post by: neiltj1
living artillery looks great. exocrine and 3 biovores +3 heavy slots still to fill. so awesome.
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Post by: Redsox84
3 flyrants
4 crones
2 harpies
3 x 10 + gargoyles that score no matter what
2 x 10 termagaunts
1840 pts
Hmmmmm....
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Post by: Enceladus
Wait, what? I can take an Exocrine and 3 Biovores outside of FoC and use the 3 remaining Heavy Support slots to field Dakkafexes and Mawlocs? Sold...
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Post by: Terror from the Deep
Scoring gargoyles is pretty sweet, the tax for them isn't too bad either. 3 x 30 blobs will be very hard to shift once on objectives, and the fact they come back on a 4+ is just the icing on the cake
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Post by: rigeld2
I kinda like the living artillery one...
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Post by: Hivefleet Oblivion
I can see a lot of nid players awakening from a two-month long depression.
Skyblight is exactly what we wanted... yes we have to get an extra harpy rather than a crone, but controlling an objective, even if there's an imperial knight, or an entire army camping on it, is beautiful.
And if they kill the gargoyles, you can deep-strike them back in!
There is a weakness if the mission is The Relic, of course; but this means gargoyles score for both conventional missions and The Scouring. This is a huge boost to nids, if you already like Flying Circus; the Gargoyles are like super-scoring troops, that don't only contest objectives, they control them.
Overall, the new dataslate really encourages diverse builds; yes, it's annoying this wasn't in the codex proper, but nonetheless it looks pretty exciting and a very valid compensation for the lack of Allies. And remember, if you have allies, you need to buy a second codex, in exactly the same way you need to buy a dataslate
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Post by: ZebioLizard2
Good job nids, you have something to look forward too now. Let the swarm begin!
Also since the first set was the 'stealthy invaders' the second the main war and infinite swarm, that must mean the third dataslate is going to be the Big Biomorphs at this rate, hopefully we see something nice for melee carnifex.
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Post by: Kirasu
Hivefleet Oblivion wrote:I can see a lot of nid players awakening from a two-month long depression.
Overall, the new dataslate really encourages diverse builds; yes, it's annoying this wasn't in the codex proper, but nonetheless it looks pretty exciting and a very valid compensation for the lack of Allies. And remember, if you have allies, you need to buy a second codex, in exactly the same way you need to buy a dataslate
Well not entirely true.. You don't technically need to *buy* either of them if you have friends who you can borrow one from. Although I rather buy a dataslate than entire other book. Second thing is, the ally codex already exists in the game so you're not really wondering if GW will even create a dataslate to fix problems. In this case they did, but if I'm playing Tau I don't need to hold my breath for a space marine codex for example.
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Post by: RiTides
Wow, those dataslate formations look pretty good (Skyblight swarm and Living artillery swarm, that is).
I wasn't expecting dataslates to be allowed in events due to the fact that they break the FOC and give units free buffs... better units, with no additional points cost, that don't use a FOC slot is just kind of OTT.
That said, nids kinda need it so if an event allows these... sweet
jifel wrote:Incubator node
1 tervigon
3 termagant broods
Tervigon rerolls 1's when spawning
synaptic swarm
1 tyranid prime
3 tyranid warrior broods
18" synapse range
Skyblight Swarm
1 winged tyrant
1 hive crone
2 harpies
3 gargoyle broods
gargoyles have the endless swarm rule (when a unit is destroyed an identical unit is put into ongoing reserve on a 4+)
gargoyles also can control objective markers even if an enemy scoringh unit is in range of it
living artillery node
1 exocrine
3 biovores
1 tyranid warrior brood (must have biocannon)
All ranged weapons fired by models in this Formation have the Pinning special rule. In addition, models in this Formation that are within 12" of this Formation’s Tyranid Warrior Brood can re-roll the scatter dice when firing weapons with the Blast or Barrage special rule
Endless Swarm
3 hormagaunt broods
2 termagant broods
1 tyranid warrior brood
Endless Swarm
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Post by: SHUPPET
The outside of FoC units do not count as your mandatory troops, does this also mean that troop units from outside the FoC are no longer scoring?
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Post by: Hivefleet Oblivion
Shuppet, it's been debated on another thread,but it seems pretty clear that troops from the Formations count as scoring (like the über Gargoyles)
Kirasu wrote: Hivefleet Oblivion wrote:I can see a lot of nid players awakening from a two-month long depression.
Overall, the new dataslate really encourages diverse builds; yes, it's annoying this wasn't in the codex proper, but nonetheless it looks pretty exciting and a very valid compensation for the lack of Allies. And remember, if you have allies, you need to buy a second codex, in exactly the same way you need to buy a dataslate
Well not entirely true.. You don't technically need to *buy* either of them if you have friends who you can borrow one from. Although I rather buy a dataslate than entire other book. Second thing is, the ally codex already exists in the game so you're not really wondering if GW will even create a dataslate to fix problems. In this case they did, but if I'm playing Tau I don't need to hold my breath for a space marine codex for example.
I wouldn't argue with that; but most people, like us, are likely to end up buying a second codex if they have allies. You can manage without it, of course, just as you can run dataslate formations without actually owning the dataslate.
Yes, dataslates hit the wallet, but mostly via the purchase of more Harpies, Gargoyles, Warriors etc etc.
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Post by: rollawaythestone
Any confirmation yet about which Endless Swarm is correct? There are two versions. 3 or 2 Termagant units?
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Post by: SHUPPET
Hivefleet Oblivion wrote:Shuppet, it's been debated on another thread,but it seems pretty clear that troops from the Formations count as scoring (like the über Gargoyles)
TY Oblivion. Mind linking me to the other thread? Not sure which one it is, but wouldn't mind reading the debate.
Also wondering if they count as troops for the purpose of Hive Commander (it would be my expectation that they do not as they are not troops in the FoC, which is unfortunate to say the least)
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Post by: Hivefleet Oblivion
SHUPPET wrote: Hivefleet Oblivion wrote:Shuppet, it's been debated on another thread,but it seems pretty clear that troops from the Formations count as scoring (like the über Gargoyles)
TY Oblivion. Mind linking me to the other thread? Not sure which one it is, but wouldn't mind reading the debate.
Also wondering if they count as troops for the purpose of Hive Commander (it would be my expectation that they do not as they are not troops in the FoC, which is unfortunate to say the least)
You're welcome. Thread is here.
Hive Commander does have quite specific wording which means you're right, it doesn't apply to Formations Troops.
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Post by: puree
Skyblight is exactly what we wanted... yes we have to get an extra harpy rather than a crone, but controlling an objective, even if there's an imperial knight, or an entire army camping on it, is beautiful.
The quote earlier says scoring unit, so you can still be denied the objective by non scoring units.
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Post by: Hivefleet Oblivion
puree wrote:Skyblight is exactly what we wanted... yes we have to get an extra harpy rather than a crone, but controlling an objective, even if there's an imperial knight, or an entire army camping on it, is beautiful.
The quote earlier says scoring unit, so you can still be denied the objective by non scoring units.
No, it says that the Gargoyles score, unless the other unit on the objective "also has this special rule." (The rule is named Objective Secured).
rollawaythestone wrote:Any confirmation yet about which Endless Swarm is correct? There are two versions. 3 or 2 Termagant units?
Someone posted a screen-grab from the eBook version that says 3 and 3. The iBook version says 3 and 3. I could be proved wrong, but I reckon the 2 and 3 formation is from an old version, I think the eBook preview.
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Post by: SHUPPET
The one thing that I'm sure of about this supplement - it is going to move units of the Exocrine and Harpy/Crone kit.
Keep your eyes peeled for next months supplement, including Haruspex and Hive Guard buff, sell the kits all over again.
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Post by: xttz
Is there a preview at the end of the book for the next part again? If so, what's on the cover?
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Post by: Kirasu
I'm just surprised GW just doesn't sell customized data slates.. Pay 99.95 and you can write your own rules!
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Post by: aushlo
Looks like the dataslates are pretty much the extra FOC slots that were rumored, from before the Codex release. I'm excited to see what the next one is, I like the style of both releases so far. Keeping fingers crossed for Hive Guard and perhaps even some Fortifications?
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Post by: H.B.M.C.
So they can pay more money to get some marginal effectiveness out of their gakky Codex? Nah. I doubt it.
44751
Post by: SBG
I'm in with both feet, margarine or no! I can't believe it's not butter!
494
Post by: H.B.M.C.
Kirasu wrote:I'm just surprised GW just doesn't sell customized data slates.. Pay 99.95 and you can write your own rules!
They wouldn't be able to control that, and we know how much GW loves their control!
55306
Post by: Hivefleet Oblivion
H.B.M.C. wrote:
So they can pay more money to get some marginal effectiveness out of their gakky Codex? Nah. I doubt it.
Sure, but when life gives you lemons, make lemonade. WE play Flying Circus so the new 'slate is perfect for us . If we had allies, we'd have to shell out for their codex, in any case.
56617
Post by: barnowl
xttz wrote:Is there a preview at the end of the book for the next part again? If so, what's on the cover?
Just a plug for the first one :(
77474
Post by: SHUPPET
Hivefleet Oblivion wrote: H.B.M.C. wrote:
So they can pay more money to get some marginal effectiveness out of their gakky Codex? Nah. I doubt it.
Sure, but when life gives you lemons, make lemonade. WE play Flying Circus so the new 'slate is perfect for us . If we had allies, we'd have to shell out for their codex, in any case.
I agree with HBMC tho. The new options we have are restrictive as hell. Seem to average around 500 points to take one of these swarms. Sure if that is your list already you just got respawning scoring Gargoyles, good news for you. For the rest of us, it's pretty much "build a diversified list the way we want to", or "take one of these swarms and make sure we spend the rest of our points buying the right models to support them". Not what I would call a great product - but hey what little variation it does offer, I won't argue against I guess.
56617
Post by: barnowl
SHUPPET wrote: Hivefleet Oblivion wrote: H.B.M.C. wrote:
So they can pay more money to get some marginal effectiveness out of their gakky Codex? Nah. I doubt it.
Sure, but when life gives you lemons, make lemonade. WE play Flying Circus so the new 'slate is perfect for us . If we had allies, we'd have to shell out for their codex, in any case.
I agree with HBMC tho. The new options we have are restrictive as hell. Seem to average around 500 points to take one of these swarms. Sure if that is your list already you just got respawning scoring Gargoyles, good news for you. For the rest of us, it's pretty much "build a diversified list the way we want to", or "take one of these swarms and make sure we spend the rest of our points buying the right models to support them". Not what I would call a great product - but hey what little variation it does offer, I won't argue against I guess.
Cheapest and most useful seems to be the Living Artillery Node needs 7 models most nid players will already have runs 405 minimum for rerolling scatter on up to 4+ large blasts.
44971
Post by: Wakshaani
ZebioLizard2 wrote:Good job nids, you have something to look forward too now. Let the swarm begin!
Also since the first set was the 'stealthy invaders' the second the main war and infinite swarm, that must mean the third dataslate is going to be the Big Biomorphs at this rate, hopefully we see something nice for melee carnifex.
The third is the "Tyranid have killed all the main defenders of the world and are now mopping up and converting biomass", so Hausperex, Pyrovores, and Rippers will be big things, as well as Hive Guard. Not sure beyond that. Automatically Appended Next Post: barnowl wrote: SHUPPET wrote: Hivefleet Oblivion wrote: H.B.M.C. wrote:
So they can pay more money to get some marginal effectiveness out of their gakky Codex? Nah. I doubt it.
Sure, but when life gives you lemons, make lemonade. WE play Flying Circus so the new 'slate is perfect for us . If we had allies, we'd have to shell out for their codex, in any case.
I agree with HBMC tho. The new options we have are restrictive as hell. Seem to average around 500 points to take one of these swarms. Sure if that is your list already you just got respawning scoring Gargoyles, good news for you. For the rest of us, it's pretty much "build a diversified list the way we want to", or "take one of these swarms and make sure we spend the rest of our points buying the right models to support them". Not what I would call a great product - but hey what little variation it does offer, I won't argue against I guess.
Cheapest and most useful seems to be the Living Artillery Node needs 7 models most nid players will already have runs 405 minimum for rerolling scatter on up to 4+ large blasts.
Well, the cheapest is the Endless Swarm, at 360 points. Not the most useful, but maybe the easiest to assemble.
76888
Post by: Tyran
Does someone knows the name of the third dataslate?
9594
Post by: RiTides
There's nothing about the size the broods need to be, right? I.e. for the Skyblight Swarm, the gargoyles don't have to be 30 models to a unit?
26519
Post by: xttz
RiTides wrote:There's nothing about the size the broods need to be, right? I.e. for the Skyblight Swarm, the gargoyles don't have to be 30 models to a unit?
Some formations do specify restrictions on unit size (for example the Artillery one requires one brood of 3 Biovores). However if no restriction is specified, you're free to take any unit composition the codex would normally allow. This means the Skyblight formation can include 3x10 Gargoyles, 3x30 Gargoyles, or any combination in between.
9594
Post by: RiTides
Intense! I don't think I'm going to run that one, as I really don't want to have a flying circus type list. However, I think it's going to be very popular!
MVBrandt just mentioned the Nova Open is considering allowing a formation to be taken instead of Allies- meaning Nids could take one of these, which would certainly give them a boost.
Definitely considering how I can squeeze in a Living Artillery Node, personally
26170
Post by: davethepak
While not as potent as adding a farseer or squad of death cult assassins to other armies, these are indeed a decent substitution for allies for nids.
Very happy this one has a bit of merit, although it would be nice to have some usefulness added to warriors so they would not feel like a "tax" in these formations.
Here is hoping the next one will have some love for trygons and other MC's.
9594
Post by: RiTides
Agreed  I hope other events consider allowing Nids to take a formation in lieu of Allies (and indeed, allowing ANY army to take a formation instead of Allies- seems like a very reasonable way to allow them).
55306
Post by: Hivefleet Oblivion
Interesting times.
We were like many other players, who were disappointed with the first 'slate, and delighted with the second, as scoring Gargoyles was what we hoped for from the 'dex in the first place.
Fingers crossed we get something good for our carnifexes in the third dataslate. This Black Library post says that they will be previewing the dataslate next Tuesday, 25 March.
56277
Post by: Eldarain
I really hope the next one has a nice buff for Swarmy and Walking Tyrants with Guards. The walking Tyrant is so Iconic and one of my favourites and it sucks to only see the winged version.
26519
Post by: xttz
It'll be about the feeding stage of the invasion, so these units are most likely to get attention:
Haruspex
Pyrovores
Rippers
Hive Guard
Hopefully Carnifexes and Tyrannofexes will see something too.
47462
Post by: rigeld2
I'm okay with Haruspexes getting something good... I absolutely love the model, but the rules for it are severely lacking.
67367
Post by: MajorStoffer
Hooray for buying more things which should have been in the codex.
Boy am I hopefuly for Gua-err, Astra Militarum.
9594
Post by: RiTides
I was delighted with the second dataslate, too, and it looks like the major GT closest to me (Nova) will likely be allowing it! I'll be building a Living Artillery Node to run with my current army  (meaning an Exocrine, 3 Biovores, and 3 Warriors)
I hope this next dataslate is as interesting as the second... fingers crossed!
76882
Post by: GuardRalph
Hmm, I like what I've seem so far. But I don't think I'll buy…
22054
Post by: Bloodhorror
55306
Post by: Hivefleet Oblivion
Subterranean Swarm could be promising... fantasies tell us we'll get a workable trygon tunnel, and maybe Raveners will be worth fielding.
Bioblast Mode is the second confirmed new formation.
42013
Post by: Sinful Hero
Come on Heavy venom cannon boost! Bioblast node sounds like something I'll already have available.
22054
Post by: Bloodhorror
Mother of God...
I Ninja'ed  !
Huzzah ^.^!
AND I Like the Idea of the Subterranian Swarm ALOT! Maybe it just means that Raveners get to use the Tunnels instead of just infantry?
9594
Post by: RiTides
Man, both of those do sound promising. Here's hoping  although I'm already happy with Living Artillery Node from the last one. Any way to field more big bugs in a greater variety (since they're all crammed into the 3 heavy support slots) is great, and having several viable formations would keep the book from becoming mono-build. Very excited!
42013
Post by: Sinful Hero
Bloodhorror wrote:Mother of God...
I Ninja'ed  !
Huzzah ^.^!
AND I Like the Idea of the Subterranian Swarm ALOT! Maybe it just means that Raveners get to use the Tunnels instead of just infantry?
I doubt Ravenors will be able to use Trygon tunnels. They seem dead set on preventing that. Maybe they'll at least let you determine the order they come in.
15829
Post by: Redemption
Could just be something like 'the entire formation arrives from reserves at the same time' or 'units from this formation that are arriving from deepstrike within x" of the Trygon Prime do not scatter'.
22054
Post by: Bloodhorror
Serious Pipedream Request:
Raveners Assualt on the turn they come on Via a Trygon Primes Tunnel...
It'll never Happen, but my lord how happy I would be...
42013
Post by: Sinful Hero
Bloodhorror wrote:Serious Pipedream Request:
Raveners Assualt on the turn they come on Via a Trygon Primes Tunnel...
It'll never Happen, but my lord how happy I would be...
How happy we would ALL be.
55306
Post by: Hivefleet Oblivion
eek... shoulda mentioned there's a carnifex on the cover.
9594
Post by: RiTides
Yep... I'm excited
Do we know when this will actually release? Sorry if it's already stated and I missed it.
55306
Post by: Hivefleet Oblivion
I think it's preorders this Saturday, downloadable from 00.01 next Saturday.
26993
Post by: mjl7atlas
Are they ever going to put all these data slates in print? I for one refuse to buy or "preorder" digital rules. If they put them in a volume I would pick that up quick. If not where could I get a copy to print?
42013
Post by: Sinful Hero
mjl7atlas wrote:Are they ever going to put all these data slates in print? I for one refuse to buy or "preorder" digital rules. If they put them in a volume I would pick that up quick. If not where could I get a copy to print?
Buy them, reformat them, and then print them yourself is pretty much the only option unfortunately. I'm a paper kinda person myself, and these digital only rules are irritating to me.
9675
Post by: Looky Likey
I'd like to think that when all three are out we'll see a hardback containing all three.
Easy to print them though, especially as there are only a few pages of rules.
26519
Post by: xttz
The iPad version preview is up with different pages.
It's pretty much certain we'll see a HT + Tyrant Guard formation of some kind.
75467
Post by: Zach
It'd take a lot to make HT+guard viable. But they have those expensive kits now, it'd be a profitable move to suddenly get people needing a ground Tyrant and guard.
55306
Post by: Hivefleet Oblivion
We have enough nids not to feel the need to buy raveners (altho' they're great models).
But It Came From Below sounds really promising... one can only guess it's a rule that lets everything pop up through the same tunnel.
59981
Post by: AllSeeingSkink
I'm hopeful that dataslate will make Raveners worth while. Granted, it'll make me angry having to buy a dataslate just to make my Raveners useful, but at least they will be useful. The main thing that's pissed me off about the Tyranid release in general is so many of the units I already own are crap, Raveners and walking Tyrants being 2 of them, Lictors being another. Automatically Appended Next Post: And for people like me who already own them? lol
26519
Post by: xttz
My money says this will be based on the Living Fortress apoc formation, which works like this:
2 Hive Tyrants (1 can be the Swarmlord)
3 Tyrant Guard
3 Hive Guard
(all acting as a single unit)
Any Tyranid unit within synapse range of a HT gains PE and CA.
When shot at, the unit can choose to gain Shrouded and +1 to armour saves, but counts as moving in difficult terrain.
If the dataslate version is anything like this, it could be viable.
84411
Post by: Avinash_Tyagi
Looks like I predicted three of the formations almost perfectly (two more to go)
60966
Post by: jifel
jifel wrote:
1 Tyrant/Guard/Warriors formation with buffs to psychic powers Check!
1 Ripper/Warrior formation that can still can't score, making it meh.
1 Haruspex/Pyrovore Formation with a mostly useless special rule
A big "Trygon Assault brood' with 2 Trygons and a Mawloc (maybe a Prime?) and Raveners that is disgustingly good. Check!
A big Carnifex/Tyrannofex wave that is kinda useful and may be nice (think power level of the Living Artillery) Check!
Woo, 3/5 at the least on my predictions...
26170
Post by: davethepak
It would take a lot to make the trygon one useful.
I have found they die rather easily; this combined with the scything talon nerf (ouch!) makes them less useful offensively than before.
Unless you were already running these units, the formation special rules have a lot to over come.
Don't get me wrong.... I WANT my two trygons and 9 raveners to be useful......
here is hoping.
30775
Post by: sn0zcumb3r
http://www.blacklibrary.com/games-workshop-digital-editions?basket_add=1&basket_item=7405
If I can read the small image correctly it says Wrecker node? So that gives us 4/5 formations
Subterranean Assault
Living Tide
Bioblast Node
Wrecker Node
Amiright?
Automatically Appended Next Post: Tyrant Node is mentioned in the Living Tide so that would be all 5
26519
Post by: xttz
The Wrecker Node image looks like it contains Tyrant Guard (plus a Fex), so that could be the Tyrant formation.
Where are you seeing Living Tide?
22054
Post by: Bloodhorror
Where is this Living Tide and Tyrant Node?
I've not/can't see it
30775
Post by: sn0zcumb3r
15829
Post by: Redemption
Seems like the 'Tyrant Node' is part of the Living Tide formation, not a separate one. Unless the Living Tide is a formation of formations or something.
26519
Post by: xttz
That's exactly what it sounds like. It sounds like we get four typical formations like so:
Subterranean Swarm (Trygons, Mawloc, Raveners)
Bioblast Node (Tfex, Cfex and Warriors)
Wrecker Node (Cfexes plus ?)
Tyrant Node (HT, guard plus ?)
Then Living Tide is a 'formation of formations' comprising of the Tyrant Node plus others (probably Endless Swarm and Skyblight looking at the pic). I'd expect that to come out at ~2k pts minimum, so it's probably only really suitable for Apoc.
4183
Post by: Davor
Apoc only? Just like how super heavies and d weapons should be apoc only as well?
Anything can happen now. Apoc be damned everything CAN be standard for 40k now it seems.
Time will tell.
9594
Post by: RiTides
He did say "only really suitable for Apoc" because he was guessing it was 2000 points minimum- not that it wouldn't be allowed in a standard game, just that it'd be too expensive to take after your mandatory HQ and 2 troops.
84411
Post by: Avinash_Tyagi
Looks like Living tide has the Skyblight swarm as part of it, you can see the flying tyrant in the front and some flying stands in the back of the image.
Living Tide has me kind of uncertain, if it turns out to be just a glorified synapse boost then it will be pretty pointless, I'm hoping for a bit more than that to make it worthwhile (what would be great is if it reduces the overall point cost of all the models in the formation, now that would make it not only awesome, but also practical in games outside of Apoc, another option would be to make it usable without a main detachment being necessary)
41831
Post by: omerakk
Really disappointed that the Haruspex doesn't seem to get any formation love. Seems like such a shame to have a cool looking model get zero love ><
84411
Post by: Avinash_Tyagi
@omerakk
I think the problem is GW doesn't understand tyranids and doesn't understand how to create rules for Tyranids.
The Dataslates are nice, they make Tyranids competitive, but all these formations should not have been necessary to make them competitive.
They can't make good formations or rules for the haruspex because they don't really get the point of the Haruspex or how to use it, they only made it to look cool.
The next codex for Tyranids should be written by someone who actually plays the race and enjoys their background, someone who can do justice to the race.
60966
Post by: jifel
Here are the onslaught formations guys
Bioblast node
1 warrior brood (with biocabnon)
3 carnifex broods (must take nc biocannon)
1 tyrannofex
All units get split fire and can reroll wound rolls of 1 in shooting phase when within 12" of the warriors
Wrecker node
1 warrior brood (no biocannon)
3 carnifex brood (no biocannons)
Carnifexes do d3+1 how attacks and when within 12" of the warriors reroll 1s to wound in cc
Tyrant node
1 walking tyrant
1 brood of 3 tyrant guard
1 venomthrope brood
Tyrant gets +6" synapse range
Subterranean swarm
1 trygon prime
1 mawloc
1 trygon
3 ravener broods
The entire formation uses 1 reserve roll, deploy prime first then the raveners are placed within six inches and do not scatter, trygon and mawloc deploy as normal
Living tide
1 tyrant node
1 synaptic swarm
3 endless swarms
1 wrecker nore
1 skyblight swarm
Everything causes fear and as long as the tyrant from the tyrant node is alive all synapse creatures within its synapse range add 6" to their synapse range and you can reroll failed endless swarm rolls for the gaunts and gargoyles from the endless swarm and skyblight formations
Grabbed this off of a Tyranid facebook page. I have no idea how valid or true these rumors are, but I figured they should be posted. So, if these are true, what're everyones thoughts? Personally I'm a bit disappointed. Living tide is essentially apocalypse only. Subterranean could be nice for threat overload, but the Tyrant Node is just useless as listed, as it's just free dominion, not worth the lack of wings. The Bioblast depends on the wording, if only one Carnifex has to take a Biocannon then splitfire Devourers is cool. Otherwise, I don't see it as feasible. The CC one just feels like "here's Toxin sacks if you're near warriors" which is meh.
47473
Post by: gigasnail
zookie from TheTyranidHive says he has it and posted pretty much the same thing. not a good look; was hoping subterranean swarm was going to be good.
70437
Post by: aushlo
I'm liking the Tyrant Node actually, as it gives bonuses to a setup I might play occasionally anyway- I usually don't field my lone Venomthrope because I can't fit it in the list, (Hive Guard, Lictors and Zoans are my usual three Elites of late) but I do like a Guard and Tyrant mob. I am also one of the people who gets some use out of a lot of the units that are declared sucky- I just handily won a 1000 point vs. Tau largely by murdering things with a trio of Raveners deep struck behind a building and a single Lictor popping up in a building and sucking up inordinate amounts of fire. Like, surviving a whole firing phase. The Bioblast one might actually be ok because of Split Fire.
76888
Post by: Tyran
jifel wrote:The Bioblast depends on the wording, if only one Carnifex has to take a Biocannon then splitfire Devourers is cool. Otherwise, I don't see it as feasible. I believe the Devourers are considered biocannons.
60966
Post by: jifel
Tyran wrote: jifel wrote:The Bioblast depends on the wording, if only one Carnifex has to take a Biocannon then splitfire Devourers is cool. Otherwise, I don't see it as feasible.
I believe the Devourers are considered biocannons.
Sonova... that's what I get for making assumptions. I assumed that it meant a HVC/ BS. You sir, are 100% correct.
That means a TFex and 3 Carnis out of the FOC... give them all two devourers, splitfire and rerolling 1s to wound? That is nasty. I like it!
9594
Post by: RiTides
Splitfire means they can shoot a weapon at different targets, right? So two devourers at two different things?
It's an expensive points-wise formation, but man, there could be a silly amount of carnifexes on the table
75925
Post by: Megamanrocks
Can the Swarmlord replace the Hive Tyrant for the node?
71426
Post by: bodazoka
3 Fex's outside of the FOC is good enough, let alone split firing and basically guaranteed wounding!
Must...... Buy...... More.......... Fexes!
15829
Post by: Redemption
Keep in mind a unit has to pass a Leadership test before it can use Split Fire, and Tyranid non-synapse units aren't exactly known for their high Leadership.
9675
Post by: Looky Likey
jifel wrote:Here are the onslaught formations guys
Bioblast node
1 warrior brood (with biocabnon)
3 carnifex broods (must take nc biocannon)
1 tyrannofex
All units get split fire and can reroll wound rolls of 1 in shooting phase when within 12" of the warriors
Wrecker node
1 warrior brood (no biocannon)
3 carnifex brood (no biocannons)
Carnifexes do d3+1 how attacks and when within 12" of the warriors reroll 1s to wound in cc
Tyrant node
1 walking tyrant
1 brood of 3 tyrant guard
1 venomthrope brood
Tyrant gets +6" synapse range
Subterranean swarm
1 trygon prime
1 mawloc
1 trygon
3 ravener broods
The entire formation uses 1 reserve roll, deploy prime first then the raveners are placed within six inches and do not scatter, trygon and mawloc deploy as normal
Living tide
1 tyrant node
1 synaptic swarm
3 endless swarms
1 wrecker nore
1 skyblight swarm
Everything causes fear and as long as the tyrant from the tyrant node is alive all synapse creatures within its synapse range add 6" to their synapse range and you can reroll failed endless swarm rolls for the gaunts and gargoyles from the endless swarm and skyblight formations
Grabbed this off of a Tyranid facebook page. I have no idea how valid or true these rumors are, but I figured they should be posted. So, if these are true, what're everyones thoughts? Personally I'm a bit disappointed. Living tide is essentially apocalypse only. Subterranean could be nice for threat overload, but the Tyrant Node is just useless as listed, as it's just free dominion, not worth the lack of wings. The Bioblast depends on the wording, if only one Carnifex has to take a Biocannon then splitfire Devourers is cool. Otherwise, I don't see it as feasible. The CC one just feels like "here's Toxin sacks if you're near warriors" which is meh.
3 endless swarms seems a bit excessive, doesn't seem to be enough synapse for that number of bodies.
Subterranean swarm seems risky as they only need to take out the prime to remove the synapse, I guess it needs close support from flying synapse.
26519
Post by: xttz
Well that's... largely disappointing if true.
Bio-Blast is pretty limited as you have to use the Carnifex Ld7 for the test, meaning it will fail 50% of the time. I expect you'd also want 1 Fex with a different weapon loadout to make the most of this, meaning you're building your list around a 50% chance.
Wrecker Node seems a bit of a waste of time... 3 Fexes will rarely have issues killing whatever they run into, so extra damage and re-rolls seems overkill for what is an expensive ~500pt formation. Would have made more sense with a movement bonus to get into combat quicker.
Tyrant Node is reasonable, if a bit expensive. It's a nice way to squeeze a free Elite slot for Venomthropes, and effectively gives you a free Norn Crown in the process. You could probably throw a proper Norn crown on there and stack Dominion too for a crazy 30" Synapse. Then if you roll the right Warlord Trait that could be 36"...
Subterranean Swarm is a nice way to use those units, if not particularly powerful. Plus it gives you 3 extra HS slots. Could work well alongside some Lictor-heavy formations and Biovores in regular HS slots for massed Pinning before attack.
Living Tide is nice, but it starts at ~3100pts before any upgrades. This will likely only see 4k+ pt Apoc games, when bonuses to replace your million guants are the last thing on your mind. In fact, fielding 300 guants and constantly replacing them is a good way to ensure you opponent never plays you at Apoc again.
59981
Post by: AllSeeingSkink
I might use the Tyrant node simply because I have a wingless Tyrant that I have no intention of converting to winged.
71426
Post by: bodazoka
xttz wrote:Well that's... largely disappointing if true.
Bio-Blast is pretty limited as you have to use the Carnifex Ld7 for the test, meaning it will fail 50% of the time. I expect you'd also want 1 Fex with a different weapon loadout to make the most of this, meaning you're building your list around a 50% chance.
LD test on 2D6 is passing 58% of the time so fails 42% of the time, slight difference but still.. and your forgetting the biggest bonus which is Fex's outside of the FOC allowing you to maximize for other HS options. Why do I want a Fex with a different weapon option? dakka fexes all the way baby!! haha
26519
Post by: xttz
bodazoka wrote: xttz wrote:Well that's... largely disappointing if true.
Bio-Blast is pretty limited as you have to use the Carnifex Ld7 for the test, meaning it will fail 50% of the time. I expect you'd also want 1 Fex with a different weapon loadout to make the most of this, meaning you're building your list around a 50% chance.
LD test on 2D6 is passing 58% of the time so fails 42% of the time, slight difference but still.. and your forgetting the biggest bonus which is Fex's outside of the FOC allowing you to maximize for other HS options. Why do I want a Fex with a different weapon option? dakka fexes all the way baby!! haha
I'm still hoping you can use the Warrior leadership for the test, as even 58% isn't great.
The reason for taking a different weapon option is to not over-saturate a target. Say you have 3 Fexes with Barbed Stranglers, it would be overkill to shoot them all at the same thing. Even 36 double-devourer shots is overkill sometimes. So to make your ~450pt unit more flexible you throw in an HVC to split fire with. This would be worth doing on LD9/10 units, not so much on Ld7.
Ignoring the FOC is nice, but if your formation costs 500+ pts it can be tough to make the most of the other HS slots.
9594
Post by: RiTides
I thought the fexes in the formation were 3 separate broods, and just splitting their own fire- I.e. firing their 2 weapons at 2 different targets. Is that incorrect?
26519
Post by: xttz
It's not clear from that leak if the formation is 3 Carnifex broods (up to 9 of them) or 3 Fexes in a single brood. There's so many typos in there it's hard to be sure until we see the real thing.
The latter would be far more likely, though.
Split Fire allows a single model in a unit to fire all its weapons at a different target, after passing a leadership test. So you can have 1 dakkafex shooting seperately while 2 HVC fexes target a vehicle.
You can't have 3 fexes with HVC + devourer splitting off all weapons of the same type at different targets.
55306
Post by: Hivefleet Oblivion
THis is pretty much a report of the same info from the Tyranid Hive, but a couple of points are clearer.
In summary, this is more like the first dataslate; some more usable, but not that exciting, options, if you have the models already. Subterrannean Swarm does give a good option for placing lots of raveners alongside your Prime.... but otherwise, a Comms Relay is nearly as useful.
[quote author="@zookie" source="/post/784134/thread" timestamp="1395968453"] As was promised this is what the dataslate has to offer. Like last time I am going to hold off any judgment until I have some time to think it over.
We have some new fluff ending the story with a handful of pages in all.
We got the 5 new promised formations
A Bioblast Node consists of the following units:
• 1 Tyranid Warrior Brood
• 3 Carnifex Broods
• 1 Tyrannofex
Special Rules: Bio-deluge: All units in this Formation have the Split Fire special rule. In addition, models in this Formation that are within 12" of this Formation’s Tyranid Warrior Brood can re-roll failed To Wound rolls of 1 in the Shooting phase.
A Wrecker Node consists of the following units:
• 1 Tyranid Warrior Brood
• 3 Carnifex Broods
Special Rules: Rampage of Destruction: Carnifexes in this Formation inflict D3+1 Hammer of Wrath hits instead of the usual D3. In addition, models in this Formation that are within 12" of this Formation’s Tyranid Warrior Brood can re-roll failed To Wound rolls of 1 in the Assault phase.
A Tyrant Node consists of the following units:
• 1 Hive Tyrant
• 1 Tyrant Guard Brood
• 1 Venomthrope Brood
Special Rules: Command Node: The Hive Tyrant in this Formation adds 6" to its synapse range.
A Subterranean Swarm consists of the following units:
• 1 Trygon Prime
• 1 Trygon
• 1 Mawloc
• 3 Ravener Broods
Special Rules: They Came From Below…: All units in this Formation must be placed in Reserve. Make a single Reserve Roll for the entire Formation. When the Formation arrives from Reserve, deploy the Trygon Prime first, by Deep Strike, using its Subterranean Assault special rule. Once the Trygon Prime’s final position has been established, the Formation’s three Ravener Broods immediately enter play.
Place the Ravener units so that all of their models are wholly within 6” of the Trygon Prime’s base and in unit coherency. These models cannot be placed within 1” of enemy models or within impassable terrain; if any models cannot be placed, these excess models are removed as casualties. The Formation’s Ravener Broods cannot move in the Movement phase or charge on the same turn they arrive, but can shoot or Run.
The Formation’s Trygon and Mawloc enter play via Deep Strike as usual.
A Living Tide consists of the following units:
• 1 Tyrant Node
• 1 Synaptic Swarm (see Tyranid Invasion - Rising Leviathan II)
• 3 Endless Swarms (see Tyranid Invasion - Rising Leviathan II)
• 1 Wrecker Node
• 1 Skyblight Swarm (see Tyranid Invasion - Rising Leviathan II)
Special Rules:
Fear
Synaptic Command Network: As long as the Hive Tyrant from the Tyrant Node Formation has not been removed as a casualty, then all other Synapse Creatures from this Formation that are within its synapse range add 6" to their own synapse range.
The Swarm Unleashed: As long as the Hive Tyrant from the Tyrant Node Formation has not been removed as a casualty, you can re-roll failed results when rolling to see if a Termagant, Hormagaunt or Gargoyle Brood from this Formation that has been completely destroyed is replaced (see the Endless Swarm or Skyswarm special rules in Tyranid Invasion - Rising Leviathan II).
We also got 2 new mission one is a massive 10 turn game the other is a big last stand mission
As far as art work goes it looks like nothing really new.
And that's that!
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Post by: xttz
If the Fex formations actually are 3 broods rather than 3 models in a single brood, the Wrecker Node will be decent. You can send out units of 1-2 Fexes without it being overkill.
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Post by: RiTides
Could you explain why you don't think it will be overkill, xttz?
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Post by: xttz
If it was one brood of 3 fexes, that's overkill in a lot of situations. You're looking at between 6 and 12 HoW hits at S9 before the combat even starts. That's followed up by a bunch more S9/10 hits.
Very few vehicles need more than 1-2 Fexes to destroy, with 3 you'd often be wasting attacks. It's also a ~500pt 'deathstar' unit that's fairly easy for opponents to avoid most of the time.
Having 3 broods of 1-3 Fexes is far more flexible. They can be spread out to threaten more of the board, and there's an element of target saturation with multiple units. You can also choose how strong each brood needs to be according to your opponent - I'd be more inclined toward single Fexes against Chimera variants, but 2-3 against Land Raiders or Monoliths. Automatically Appended Next Post: Walking Nidzilla, baby
List: 2000 pts
----- HQ -------------------------------
1. Hive Tyrant* (245pts)
- 1x Hive Tyrant
- 2x Devourer with Brainleech Worms - Twin-linked
- 1x Tyrant Guard
----- Troop ----------------------------
1. Termagant Brood (120pts)
- 30x Termagant
2. Tervigon* (195pts)
- 1x Tervigon
----- Elite ----------------------------
1. Venomthrope Brood (45pts)
- 1x Venomthrope
----- Formation ------------------------
1. Tyrant Node (390pts)
- 1x Hive Tyrant
- 2x Devourer with Brainleech Worms - Twin-linked
- 3x Tyrant Guard
- 1x Venomthrope
2. Bio-blast Node (1005pts)
- 3x Tyranid Warrior
- 1x Barbed Strangler
- 1x Carnifex
- 2x Devourer with Brainleech Worms - Twin-linked
- 2x Carnifex
- 4x Devourer with Brainleech Worms - Twin-linked
- 2x Carnifex
- 4x Devourer with Brainleech Worms - Twin-linked
- 1x Tyrannofex
- 1x Thorax Swarm - Electroshock Grubs
9 MCs, with 48 T6 wounds (inc. Guards)
84 twin-linked S6 shots a turn (mostly either BS4 or re-rolling wounds)
Might be worth dropping a Fex for more Venoms or Zoans for synapse, though.
Automatically Appended Next Post: Here's a (probably fairly niche) use for the Bioblast split fire bonus:
Stick a Prime in a big Dakkafex brood. Use Split Fire with the Primes' Ld10 to fire a few pot shots at something nearby. Then fire the Fexes at something else they're likely to ruin.
Your brood can now charge the closer unit because the Prime shot at it, letting you wipe out 2 targets a turn.
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Post by: RiTides
xttz wrote:Here's a (probably fairly niche) use for the Bioblast split fire bonus:
Stick a Prime in a big Dakkafex brood. Use Split Fire with the Primes' Ld10 to fire a few pot shots at something nearby. Then fire the Fexes at something else they're likely to ruin.
Your brood can now charge the closer unit because the Prime shot at it, letting you wipe out 2 targets a turn.
Yep, that's cool  although corner case, of course, in that you probably aren't wanting to put your Prime out there... but still cool
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Post by: Tyran
Does the Hive Tyrant of the Tyrant Node must be walking?
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Post by: Hivefleet Oblivion
Tyran wrote:Does the Hive Tyrant of the Tyrant Node must be walking?
yes according to the rules posted on the 'hive
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Post by: AllSeeingSkink
I think the walkrant should have had such a buff to begin with so there was actually some point in taking him instead of just giving him wings. I'm tempted to use Tyrant node simply because I have all the options, it makes the walkrant slightly better and means I can fit in another elite choice. Overall I dislike the dataslates, they should have just frakked off the FOC to begin with for Tyranids (maybe let them take +1 of each compared to a normal army) and some of the boosts probably should have been standard.
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Post by: theunicorn
Walking tyrant should have had 2+ armor and possibly one more wound. Then it would not have been auto pick on the flyrant every time
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Post by: Avinash_Tyagi
Bioblast looks good, but the others look kinda underwhelming.
The bioblast lets you bring dakkafexes outside the FOC, and a Tyrranofex and gives them rerolls.
Even with the split fire feature sucking, the overall benefits make it worthwhile
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Post by: RiTides
Interesting... so to run a Bioblast Node, you'd be looking at something like the following minimum:
3 Warriors, Venom Cannon - 100
Carnifex w/ 2 x TL Devourers with Brainleech Worms - 150
Carnifex w/ 2 x TL Devourers with Brainleech Worms - 150
Carnifex w/ 2 x TL Devourers with Brainleech Worms - 150
Tyrannofex w/ Rupture Cannon - 205
Total - 755
That is interesting because, while it's a lot more expensive the the Living Artillery Node (which clocks in at only 390 iirc for 3 Biovores, 3 Warriors with a cannon, and an Exocrine) it's another way to get heavy support selections outside of the FOC.
I can only see myself considering it if I wanted to take Mawlocs or the like. If I want to take Carnifexes with Exocrines or Biovores, obviously I can just go with the Living Artillery Node.
Still, interesting
I see that xttz listed a Tyrannofex above without a Rupture Cannon. Do people not generally upgrade to the cannon? I had thought that was the main reason to take a Tfex.
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Post by: Eldarain
Using him aggressively with the torrent flamer is seen as the superior option.
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Post by: RiTides
Ah, got it. Well, in that case the minimum to run it effectively is "only" 735
Here's a quick list with both a BioBlast Node and a Living Artillery Node:
Tyranid Prime - 125
20 Termagaunts - 80
10 Termagaunts - 40
10 Termagaunts - 40
3 Warriors, Barbed Strangler - 100
3 Warriors, Barbed Strangler - 100
Crone - 155
Mawloc - 140
Mawloc - 140
Carnifex w/ 2 x TL Brainleech Devourers - 150
Carnifex w/ 2 x TL Brainleech Devourers - 150
Carnifex w/ 2 x TL Brainleech Devourers - 150
Tyrannofex w/ Electroshock Grubs - 185
3 Biovores - 120
Exocrine - 170
Total - 1845
You could swap the Crone for another Carnifex or Mawloc, of course, for a full 9 heavy support choices  . I like the possibility of this formation, personally- it doesn't seem overpowered, but it does unlock a greater variety of Nidzilla than just cramming 9 Carnifexes into 3 heavy support slots.
Edit: While I'm at it, here's another with just the BioBlast Node... still gives a whopping 7 heavy support slots. Not bad!
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Post by: Avinash_Tyagi
I'd go with Bioblast Node with 5 Fexes plus Living Artillery, 2 Flyrants and the rest termagants for 2K
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Post by: xttz
RiTides wrote:I see that xttz listed a Tyrannofex above without a Rupture Cannon. Do people not generally upgrade to the cannon? I had thought that was the main reason to take a Tfex.
The Rupture Cannon is really poor thanks to a terrible AP value and only getting 2 shots at BS3. It would be worth taking if it was AP1/2, had more shots, or there was some To Hit bonus like Twin-linked / PE. Instead the Tyrannofex is better off used as a relatively cheap linebreaker. For 185pts you get a pretty tough unit with a 2+ save and two template weapons, one of which has Torrent. Who needs assault grenades when you can just flush entrenched units out with multiple flamers? It's also a threat your opponent cannot ignore, so it's a great place to stack Venomthrope / Catalyst bonuses to as a fire magnet while everything else advances behind it.
Even without the bonuses, Bio-blast is going to be pretty useful for just letting you ignore the FOC and spam heavy support MCs all over the board, most of which are pretty effective. About ~1300pts will get you a HT, Exocrine, T-Fex and 5 Carnifexes plus Warriors and Biovores. Spend your other ~500pts on troops, upgrades and venoms and you'll have a very flexible list.
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Post by: RiTides
xttz wrote:Even without the bonuses, Bio-blast is going to be pretty useful for just letting you ignore the FOC and spam heavy support MCs all over the board, most of which are pretty effective. About ~1300pts will get you a HT, Exocrine, T-Fex and 5 Carnifexes plus Warriors and Biovores. Spend your other ~500pts on troops, upgrades and venoms and you'll have a very flexible list.
Are you using both a Bio-blast and Living Artillery formation, or just putting all the fexes into the Bioblast formation? I'm not seeing 1300 for all that though
Still, this is a very promising formation at least for fun monster mash lists, so I'm happy about it
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Post by: Avinash_Tyagi
1035 for Bioblast with 5 fexes, 230 for Flyrant and 390 for Living artillery means you got about 1655 if you go 1850 you have 195 pts to go, if you go for 2K you have about 345 pts left.
Either way you will end up fielding a pretty powerful force
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Post by: streamdragon
Congrats GW, you have successfully sold the old Scything Talons to Carnifexes for $14.99.
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Post by: xttz
HQ) Walkrant with double devs
Troops) Vanilla Termagant + Tervigon
Elites) Venoms x 2
[Bio-blast + Living Artillery
Warrior Broods with stranglers x 2
Biovores x 3
Exocrine
T-Fex
Double-devourer Fexes x 2
HVC Fex x 1
SC Fex x 1
1850pts
8 MCs, 41 T6 wounds
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