84825
Post by: Maxurugi
Could you explain that answer with a rule? Frankly, i was hoping for that answer, but i still need to show my opponents why an Enginseer can do that.
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Post by: nosferatu1001
Page 78, embarked units. You need to measure a range so havce permission to use the hull to do so. You do not need LOS for AtMS, so have no restrictions based on LOS (as you cannot use LOS out of a fire point for anything other than shooting / shootig attack, and while AtMS is in place of a shooting attack it isnt itself shooting)
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Post by: Scipio Africanus
Maxurugi wrote: Could you explain that answer with a rule? Frankly, i was hoping for that answer, but i still need to show my opponents why an Enginseer can do that. Sorry mate, I was just giving you a quick answer. The rule simply says a tank within 12". you do not need line of sight, although I would measure it out of the actual fire point of the chimera, since that seems most correct. Worth mentioning is AtMS does NOT work for sentinels, nor does it work for flyers it ALSO does not work for tauroxes - it only works for tanks.
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Post by: nosferatu1001
Scipio Africanus wrote:
Sorry mate, I was just giving you a quick answer.
The rule simply states he needs to be able to target a tank within 12", right?
The chimera has firepoints, which means the enginseer can see out of the tank and thus, use the power.
If it were in a vehicle that had no firepoints and was not open topped - a razorback, for example, - he could not PotMS any tank BUT the razorback he was being carried in.
Erm, those arent actually the rules - an embarked model is not on the table, and only has permission to use firepoints / open topped for drawing LOS when shooting.
However from memory nothing about AtMS requires the enginseer to have LOS, so right result, wrong reasoning...
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Post by: Scipio Africanus
nosferatu1001 wrote:Scipio Africanus wrote:
Sorry mate, I was just giving you a quick answer.
The rule simply states he needs to be able to target a tank within 12", right?
The chimera has firepoints, which means the enginseer can see out of the tank and thus, use the power.
If it were in a vehicle that had no firepoints and was not open topped - a razorback, for example, - he could not PotMS any tank BUT the razorback he was being carried in.
Erm, those arent actually the rules - an embarked model is not on the table, and only has permission to use firepoints / open topped for drawing LOS when shooting.
However from memory nothing about AtMS requires the enginseer to have LOS, so right result, wrong reasoning...
If you have a look now, I Checked the rules and changed my comments to suit the right reasoning. AtMS does not seem to suggest it needs LoS to be used.
To Answer your question in short, OP (asker? I don't know), Yes.
84825
Post by: Maxurugi
nosferatu1001 wrote:Page 78, embarked units. You need to measure a range so havce permission to use the hull to do so. You do not need LOS for AtMS, so have no restrictions based on LOS (as you cannot use LOS out of a fire point for anything other than shooting / shootig attack, and while AtMS is in place of a shooting attack it isnt itself shooting)
That sounds familiar, but i can't find that on page 78. Are you talking about the update 1.5? If so, it's only referring to "area of effect" wargear, which the Enginseer's special rule is not.
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Post by: nosferatu1001
Do you need to measure a range to or from the unit? In which case you measure to the hull of the vehicle.
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Post by: Maxurugi
Where exactly does it say that?
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Post by: ClockworkZion
Scipio Africanus wrote:I don't have time tonight to read that, Kel if you're happy that you've reached a concensus and you can garner a bit of support, give me a short answer and I'll include it.
Automatically Appended Next Post:
Yes.
Short version: because of when Orders happen and when the Engineseer uses his special rules you can't Awaken the Machine Spirit on a unit of Leman Russes that is also using the split fire order to shoot at three different targets.
84825
Post by: Maxurugi
My apologies for diggin so deep, but i just want to know the following:
Assuming an Enginseer is in a Chimera, can he buff any vehicle other than the Chimera?
And the most important question: Where exactly does it say he can (or can't)? Because he certainly can't as long as i can't show my opponents the rule that permits doing so.
So far, it has been said that according to p. 78, when embarked units need to measure a range, they can do so from the hull of the transport. Well, i can't find that on p 78; the only similar thing i found is in the update, but it's referring to area off effect wargear, so it doesn't affect the Enginseer's special rule.
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Post by: Scipio Africanus
ClockworkZion wrote: Scipio Africanus wrote:I don't have time tonight to read that, Kel if you're happy that you've reached a concensus and you can garner a bit of support, give me a short answer and I'll include it.
Automatically Appended Next Post:
Yes.
Short version: because of when Orders happen and when the Engineseer uses his special rules you can't Awaken the Machine Spirit on a unit of Leman Russes that is also using the split fire order to shoot at three different targets.
Is this another issue? I thought you twow ere talking about the chimera.
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Post by: ClockworkZion
Scipio Africanus wrote: ClockworkZion wrote: Scipio Africanus wrote:I don't have time tonight to read that, Kel if you're happy that you've reached a concensus and you can garner a bit of support, give me a short answer and I'll include it.
Automatically Appended Next Post:
Yes.
Short version: because of when Orders happen and when the Engineseer uses his special rules you can't Awaken the Machine Spirit on a unit of Leman Russes that is also using the split fire order to shoot at three different targets.
Is this another issue? I thought you twow ere talking about the chimera.
It's something I've run into elsewhere that I felt needed addressing because it came up and I had more than one person try and tell me that I was wrong about how the rules of the game worked so they could have their combo.
Just like how I seem to keep having to address the fact (obviously not here but in general) that Orders are given and resolved at the start of the Shooting Phase. Seems some people skipped that first paragraph on the page concerning orders.
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Post by: rigeld2
Maxurugi wrote:So far, it has been said that according to p. 78, when embarked units need to measure a range, they can do so from the hull of the transport. Well, i can't find that on p 78; the only similar thing i found is in the update, but it's referring to area off effect wargear, so it doesn't affect the Enginseer's special rule.
brb78 wrote:f the players need to measure a range involving the embarked unit (except for its shooting), this range is measured to or from the vehicle's hull.
Last sentence, first paragraph under the "Embarking" sub heading.
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Post by: Scipio Africanus
ClockworkZion wrote: Scipio Africanus wrote: ClockworkZion wrote: Scipio Africanus wrote:I don't have time tonight to read that, Kel if you're happy that you've reached a concensus and you can garner a bit of support, give me a short answer and I'll include it.
Automatically Appended Next Post:
Yes.
Short version: because of when Orders happen and when the Engineseer uses his special rules you can't Awaken the Machine Spirit on a unit of Leman Russes that is also using the split fire order to shoot at three different targets.
Is this another issue? I thought you twow ere talking about the chimera.
It's something I've run into elsewhere that I felt needed addressing because it came up and I had more than one person try and tell me that I was wrong about how the rules of the game worked so they could have their combo.
Just like how I seem to keep having to address the fact (obviously not here but in general) that Orders are given and resolved at the start of the Shooting Phase. Seems some people skipped that first paragraph on the page concerning orders.
Do... do I need to include this in the thread? I mean, it seems like it's just an issue with lack of comprehension, not any rules ambiguity.
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Post by: ClockworkZion
If you want. I just felt stating it for future reference in case it came up was a good idea.
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Post by: Maxurugi
My bad, it seems i've just been blind. There's nothing questionable about the rule text, i just couldn't find it.
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Post by: Rynner
I've got one a rules query. Lets say for what ever reason you've got Yarrick (or a lord commissar) in a squad that has already been assigned a commissar. You fail a moral check and chose to summarily execute one of your models. Which model does the execution? Yarrick (or the lord commissar) or the assigned commissar? The rule states that the commissar will never execute himself however it says nothing about him executing other commissars.
You could potentially run into an issue where a commissar is executing Yarrick or vise versa (depending on if you roll a 1 or 2).
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Post by: nosferatu1001
You do not evoke the rule on a per commisar basis, so you can never select a commisar to execute - no matter which one you pick it will always be "the" commisar.
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Post by: ClockworkZion
ClockworkZion wrote:If you want. I just felt stating it for future reference in case it came up was a good idea.
And now I'm trying to explain to B&C how Orders are supposed to work while they quote the relevant section that says when you resolve orders. Good times.
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Post by: AtoMaki
So, if I fumble the 3+ with Summary Execution, can my opponent choose 'nobody' and make the squad fail the test since nobody was removed?
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Post by: ClockworkZion
AtoMaki wrote:So, if I fumble the 3+ with Summary Execution, can my opponent choose 'nobody' and make the squad fail the test since nobody was removed?
No, it says they choose the model you shoot instead. You can't target a non-existent model so he's going to have to kill -someone-. Likely one of your special/heavy weapon models.
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Post by: AtoMaki
ClockworkZion wrote: AtoMaki wrote:So, if I fumble the 3+ with Summary Execution, can my opponent choose 'nobody' and make the squad fail the test since nobody was removed?
No, it says they choose the model you shoot instead. You can't target a non-existent model so he's going to have to kill -someone-. Likely one of your special/heavy weapon models.
Yeah, but what if he doesn't choose anyone? He can do that, since the rule describes this case (when nobody was executed) at the end.
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Post by: ClockworkZion
AtoMaki wrote: ClockworkZion wrote: AtoMaki wrote:So, if I fumble the 3+ with Summary Execution, can my opponent choose 'nobody' and make the squad fail the test since nobody was removed?
No, it says they choose the model you shoot instead. You can't target a non-existent model so he's going to have to kill -someone-. Likely one of your special/heavy weapon models.
Yeah, but what if he doesn't choose anyone? He can do that, since the rule describes this case (when nobody was executed) at the end.
The rule has already been activated and someone has to die. The Commissar isn't putting the gun away until he's shot someone.
Seriously, when targetting a model in the unit you need to target a model in the unit not "nobody" because "nobody" is not part of the unit.
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Post by: Happyjew
ClockworkZion wrote: AtoMaki wrote: ClockworkZion wrote: AtoMaki wrote:So, if I fumble the 3+ with Summary Execution, can my opponent choose 'nobody' and make the squad fail the test since nobody was removed?
No, it says they choose the model you shoot instead. You can't target a non-existent model so he's going to have to kill -someone-. Likely one of your special/heavy weapon models.
Yeah, but what if he doesn't choose anyone? He can do that, since the rule describes this case (when nobody was executed) at the end.
The rule has already been activated and someone has to die. The Commissar isn't putting the gun away until he's shot someone.
Seriously, when targetting a model in the unit you need to target a model in the unit not "nobody" because "nobody" is not part of the unit.
OK, now I see the Commissar screaming at the Nids that they have to wait to run at them because he cannot decide which of his men to shoot.
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Post by: ClockworkZion
Happyjew wrote: ClockworkZion wrote: AtoMaki wrote: ClockworkZion wrote: AtoMaki wrote:So, if I fumble the 3+ with Summary Execution, can my opponent choose 'nobody' and make the squad fail the test since nobody was removed?
No, it says they choose the model you shoot instead. You can't target a non-existent model so he's going to have to kill -someone-. Likely one of your special/heavy weapon models.
Yeah, but what if he doesn't choose anyone? He can do that, since the rule describes this case (when nobody was executed) at the end.
The rule has already been activated and someone has to die. The Commissar isn't putting the gun away until he's shot someone.
Seriously, when targetting a model in the unit you need to target a model in the unit not "nobody" because "nobody" is not part of the unit.
OK, now I see the Commissar screaming at the Nids that they have to wait to run at them because he cannot decide which of his men to shoot.
At two Guardsmen in a scuffle: "STOP FIGHTING SO I CAN SHOOT ONE OF YOU!"
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Post by: Kommissar Kel
Scipio Africanus wrote:I don't have time tonight to read that, Kel if you're happy that you've reached a concensus and you can garner a bit of support, give me a short answer and I'll include it.
Sorry, Shor answer on what?
If it is the Orders + Enginseer thing, then the short answer is:
An enginseer cannot awaken a vehicle that receives the Tank Commander order "gunners, Kill on sight" to target 3 separate units, The vehicle will have finished it's shooting via the order before the techpreist is able to awaken the vehicle(And a techpriest awakening a vehicle first denies any orders that turn).
If it is the Chimera and Lasgun arrays:
Lasgun arrays are part of the chimera's shooting, it is the only way for the rules to work as written. Automatically Appended Next Post: AtoMaki wrote: ClockworkZion wrote: AtoMaki wrote:So, if I fumble the 3+ with Summary Execution, can my opponent choose 'nobody' and make the squad fail the test since nobody was removed?
No, it says they choose the model you shoot instead. You can't target a non-existent model so he's going to have to kill -someone-. Likely one of your special/heavy weapon models.
Yeah, but what if he doesn't choose anyone? He can do that, since the rule describes this case (when nobody was executed) at the end.
"provided a Model was executed" means that you have used the rule. Execution itself is optional, once invoked a model will be executed.
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Post by: Hollismason
I haven't seen this one asked :
Do the Officer of the Fleet and Master of Ordinance work while embarked on a transport?
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Post by: nosferatu1001
Yes. Why wouldn't they?
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Post by: ClockworkZion
Kommissar Kel wrote:
AtoMaki wrote: ClockworkZion wrote: AtoMaki wrote:So, if I fumble the 3+ with Summary Execution, can my opponent choose 'nobody' and make the squad fail the test since nobody was removed?
No, it says they choose the model you shoot instead. You can't target a non-existent model so he's going to have to kill -someone-. Likely one of your special/heavy weapon models.
Yeah, but what if he doesn't choose anyone? He can do that, since the rule describes this case (when nobody was executed) at the end.
"provided a Model was executed" means that you have used the rule. Execution itself is optional, once invoked a model will be executed.
Pretty much what I was trying to get at, though said better. Once the player invokes the rule someone gonna die. Automatically Appended Next Post: Hollismason wrote:I haven't seen this one asked :
Do the Officer of the Fleet and Master of Ordinance work while embarked on a transport?
Officer of the Fleet's ability doesn't have anything to keep him from using his ability from inside a vehicle (or a building), and as long as the Master of Ordnance has access to a Fire Point he can use his ability as it's a shooting attack.
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Post by: Hollismason
Thanks a bunch! So next question I am assuming MoO would get Preferred enemy on his Shooting attack if he is in the same squad as an Aquila?
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Post by: nosferatu1001
Yes, that is one way to get rerolls.
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Post by: Hollismason
So he would reroll just wounds correct not to hit?
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Post by: nosferatu1001
Reroll scatter and 1s to wound.
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Post by: Hollismason
I thought preferred only worked if you rolled a one? The scatter dice doesn't have a one on it? So I'd just be rerolling wounds of 1 correct?
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Post by: Unit1126PLL
Hollismason wrote:I thought preferred only worked if you rolled a one? The scatter dice doesn't have a one on it? So I'd just be rerolling wounds of 1 correct?
Read the rules for Blast Weapons and Re-Rolls to Hit.
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Post by: Hollismason
Yeah but i only get to reroll ones. So why would I want to reroll 1s on my scatter dice for distance?
Also read this on BOLS, what the hell where is this stated?
Wyrdvane Psykers
The new Combat Psyker Squad with a name to match their shiny new rules. They're fairly much the same as before except oh-so-much-better. Thanks to the writer(s) of this codex, you can now take a different psykic power from Biomancy, Divination, Pyromancy, and Telekinesis one for each individual psyker in the unit.
That plethora alone makes them powerful. If you have players that love to use as much psykic power as possible, then expect to see these on the battlefield much more often.
Um I do not see how that possibly can be true and have not seen it mentioned anywhere?
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Post by: Kommissar Kel
Hollismason wrote:Yeah but i only get to reroll ones. So why would I want to reroll 1s on my scatter dice for distance?
Also read this on BOLS, what the hell where is this stated?
Under Blasts in the special rules section of the brb, sub heading Blasts and rerolls.
You have the ability(Albeit an ability with a condition) to re-roll. A SM Tactical squad that fires a Plasma Cannon during a turn in which Tactical Doctrines is used is the exact same situation(model in question only re-rolls failed to hits)
An Ability with a condition is fine.
Conditional Abilities(You are only granted the ability to reroll under certain conditions) the rely on a to-hit effect are not. Please not that conditional abilities based on other factors are just fine so long as the condition is met(Preferred enemy while firing at them, Activating an ability that allows for re-rolls, etc)
Wyrdvane Psykers
The new Combat Psyker Squad with a name to match their shiny new rules. They're fairly much the same as before except oh-so-much-better. Thanks to the writer(s) of this codex, you can now take a different psykic power from Biomancy, Divination, Pyromancy, and Telekinesis one for each individual psyker in the unit.
That plethora alone makes them powerful. If you have players that love to use as much psykic power as possible, then expect to see these on the battlefield much more often.
Um I do not see how that possibly can be true and have not seen it mentioned anywhere?
Brotherhood of psykers rule has this one covered; 1 Power for the unit.(Each individual psyker is not ML1, so cannot have any powers that cost a warp charge of 1+ since they are all higher than the ML)
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Post by: TheKbob
I didn't see this post and made another question elsewhere, but the Preferred Enemy gives no right to reroll blasts. I don't have my codex handy, so you're going to have to quote a rule... because you cannot reroll scatter dice because you cannot roll a one.
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Post by: Hollismason
The path of darkness this leads to
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Post by: TheKbob
Yep, after a brief net search, there is no singular voice on "What's Correct" in this situation meaning house rule. Add this to the topic of items that needs FAQ'd.
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Post by: Tactical_Genius
@TheKbob - I did a thread on this... I believe on the second page of YMDC... reasonably definite answer.
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Post by: Kommissar Kel
TheKbob wrote:I didn't see this post and made another question elsewhere, but the Preferred Enemy gives no right to reroll blasts. I don't have my codex handy, so you're going to have to quote a rule... because you cannot reroll scatter dice because you cannot roll a one.
Preferred enemy is a Conditional ability to re-roll with Conditions.
The Conditional portion: you must be shooting at a unit from you Preffered enemy Codex.
The With Conditions: You have tro roll a 1.
Now on to the With conditions portion: guess what similar or the same exists for Every single ability to re-roll; You must eith miss your to-hit roll(a roll you do not make), or Roll a 1 on your to-hit roll(again a roll you do not make). Twin Linked is the only rule that has specific provisions for re-rolling Blasts, So we must accept that the ability to re-roll at all(No matter the required conditions on re-rolling) allows you re-roll scatter, or the entire rules under Blasts means nothing at all.
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Post by: TheKbob
No need to have the discussion. Until FAQd, I'm in the no, you can't camp.
And I'm not alone:
http://www.bolterandchainsword.com/topic/282988-blast-markers-and-rerolls-to-hit-of-a-set-dice-score/
It makes logical sense without stopping rerolls from Prescience, Twin-linked, etc.
It's something I'd discuss with my opponent as it seems quite the hard split of crowds on yes or no. Or follow the "most fun rule" or w/e and dice off.
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Post by: Kommissar Kel
Master Crafted always allows Rerolls, it is one of the only rules that cannot be argued with Re4-rolls and blasts. Twin-linked has specific rules for Blasts. just About every other re-roll requires a failed to hit. Would you allow such an ability to re-roll Scatter? And Dam13n's entire post has absolutely no basis in rules.
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Post by: TheKbob
Kommissar Kel wrote:
Master Crafted always allows Rerolls, it is one of the only rules that cannot be argued with Re4-rolls and blasts.
Twin-linked has specific rules for Blasts.
just About every other re-roll requires a failed to hit.
Would you allow such an ability to re-roll Scatter?
And Dam13n's entire post has absolutely no basis in rules.
Trust me, I understand where you are coming from. Twin-linked, Prescience, and a few special rules allow for flat our rerolls. Situational rerolls are "more advanced rules" per the BRB, they take precedent. Therefore a model that has "rerolls on to hit rolls of 1", if say BS3, doesn't have the ability to reroll on a hit roll of 2 or 3. For BS6, if you *pew* *pew* you always have a reroll built in because of how BS works. Don't be so reductive and think through the logic of the scenario.
Again, no reason to argue. It requires a FAQ based on two equally valid lexical interpretations; it's purely game mechanic based disagreement with no "fluffy" circumstance or "case law" (previous FAQ) that clears it up. Thus it's basically a house rule item with no conclusion at this point. You can feel you're right either way. I don't feel an intent here, unlike something from earlier disputes like bouncing FMCs or Necron Nightscythes w/ passengers during explosions.
So until then, hug it out with your opponent or dice off.
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Post by: Kommissar Kel
BS 6+ does NOT always have the ability to re-roll; It only gains the ability to re-roll when a 1 is rolled To-hit.
This is why there is a distinction between Conditional re-rolls(the ability to re-roll only when certain conditions are met, Like shooting at a preferred enemy unit as opposed to shooting at a unit from any other Codex), and re-rolls with a condition(Like a Tactical squad with an activated UM Tactical Doctrines, or any other "Re-roll Failed To-Hit" abilities).
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Post by: Mavnas
ClockworkZion wrote:So this came up over in Natfka's comment section in a recent article and I want to explain why it's wrong and doesn't work just to get it out there.
The idea was using Power of the Machine Spirit on a Leman Russ in a unit with a Tank Commander then using the "Gunners, Kill on Sight" order the TC has to fire at three targets.
Firstly it doesn't work because of a sequence of events issue comes up: namely (as per the first paragraph on page 28) Orders are issued and completely resolved "at the start of the Shooting Phase", the Engineseer meanwhile has to forgo a Shooting Attack to use his ability to Awaken the Machine Spirit, which means he goes at a later point during the same phase.
Secondly there is the issue of of how shooting attacks are resolved, namely (as per page 12 of the core rulebook) you must complete the sequence of nominating a unit to shoot, choosing a target, rolling to hit, wound and then allocating wounds and removing casualties before any other unit can do anything. So you can't shoot the commander's tank then use Awaken the Machine Spirit then shoot the other two tanks.
So basically, if your Tank Commander is issuing Orders the Engineseer can't Awaken Machine Spirit on the unit (well he CAN but it does nothing, they've already completed their shooting attack, so just have him restore a hull point instead) and the fact that I had to point out both of these facts to more than one person made me feel it was worth addressing in full here just in case.
I had come to the same conclusion, but this does raise a further point: suppose the Engineseer is hidden in a blob that received the order to shoot before the tank commander gave his order. Can he then forego his shooting and awaken the machine spirit in time to achieve the three way firing split?
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Post by: Kommissar Kel
All the shooting orders are "must make a shooting attack" If the Enginseer is not shooting he is breaking the rules(Must trumps may or can).
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Post by: Mavnas
So putting him in a unit that will receive shooting orders as even worse then. Then you can't even use him as a fallback if the TC's order failed.
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Post by: TheKbob
Kommissar Kel wrote:BS 6+ does NOT always have the ability to re-roll; It only gains the ability to re-roll when a 1 is rolled To-hit.
This is why there is a distinction between Conditional re-rolls(the ability to re-roll only when certain conditions are met, Like shooting at a preferred enemy unit as opposed to shooting at a unit from any other Codex), and re-rolls with a condition(Like a Tactical squad with an activated UM Tactical Doctrines, or any other "Re-roll Failed To-Hit" abilities).
I get what you're saying, but you're not also getting what I'm saying either. No, BS6, as captured specifically in the re-roll part of the rules, is an "always on" distinction and activates when you miss. It just so happens that you only miss with a dice roll of one.
Preferred Enemy, however, only happens specifically on a dice role of 1. Meaning BS3 guy has no reroll ability if he rolled a 2 or 3 to hit. An Ork with Preferred Enemy doesn't gain a reroll on a 2, 3, 4. A snipfiring model doesn't get to reroll on a 2, 3, 4, or 5. So, by design, it's a very specific type of reroll, making it unique. Unique trumps general within the lovely GW ruleset. Thus, to gain a reroll from it, you must roll a one. Since scatter weapons can never roll a one (nor would you want to reroll it), you do not have a reroll at all.
We're agreeing there are conditional rerolls. I just see the rules plainly not allowing them to reroll blast weapons unless the conditions are met. If the conditions may never be met, then you never get the reroll. Maybe they do intend for you to reroll blast weapons with PE, but until they FAQ it, it's clear as mud. And I'm leaning towards "No" becing the answer, should they ever actually FAQ the game again. Until now, it's how are you going to play it locally. Just another to add to the pile.
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Post by: Hollismason
There's literally another thread for that argument.
I'm still curious as to where in the world this Wyrdvane thing came from?
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Post by: ClockworkZion
Hollismason wrote:There's literally another thread for that argument.
I'm still curious as to where in the world this Wyrdvane thing came from?
BoLS started it. The person's interpretation of the rule has been withdrawn and smacked down in the forums there (part of the reason they were arguing -for- the Wyrdvanes to all each have their own powers because it was "more interesting"). Automatically Appended Next Post: And even Natfka disagreed with the BoLS interpretation: http://natfka.blogspot.com/2014/04/wyrdvane-psykers-and-late-night.html?m=1
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Post by: TheKbob
I think he meant mine on the PE + Blast thing?
It's fine, I will agree to disagree on it. I'll have to look into this psyker thing. If only we had a place to go where we could get answers for these issues day one...
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Post by: Scipio Africanus
We can't answer the rerolls of 1 and blast question and this is not the thread for it.
That argument has already been had and has not been resolved. Let's leave it at that.
If you want an easy house rule answer, paint a One on ONE of the four scatter symbols on the scatter dice. If you roll that facing, you may reroll with preferred enemy and other rolls that let you reroll ones.
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Post by: ClockworkZion
TheKbob wrote:I think he meant mine on the PE + Blast thing?
It's fine, I will agree to disagree on it. I'll have to look into this psyker thing. If only we had a place to go where we could get answers for these issues day one...
The Psyker thing is a mess to read but it starts here: http://www.lounge.belloflostsouls.net/showthread.php?44130-Astra-Militarum-Imperial-Guard-A-Comprehensive-Review-amp-Comparison just scroll down to where it says "Wyrdvane Psykers" then watch the several page arguement unfold as a single person tries to tell the rest of the internet that they're the ones who aren't doing it right.
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Post by: Zengu
Sorry if I missed this already. If Pask is my warlord and he has another tank with him and pask is killed does my opponent get slain warlord then or does he have to kill the whole squad like the CCS? Also can you do look out sir with tanks since pask is a chacter?.....
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Post by: ClockworkZion
Zengu wrote:Sorry if I missed this already. If Pask is my warlord and he has another tank with him and pask is killed does my opponent get slain warlord then or does he have to kill the whole squad like the CCS? Also can you do look out sir with tanks since pask is a chacter?.....
Slay the Warlord only applies to the model who is your Warlord being dead at the end of the game AFAIK, but I'm willing to be wrong on that.
First Blood, on the other hand, I know needs to see a whole unit die.
11268
Post by: nosferatu1001
Zengu wrote:Sorry if I missed this already. If Pask is my warlord and he has another tank with him and pask is killed does my opponent get slain warlord then or does he have to kill the whole squad like the CCS? Also can you do look out sir with tanks since pask is a chacter?.....
Pask, the Character, is the warord. Killing him gains slay the warlord but NOT first blood
The CCS has a character in it - the officer - who is the warlord. You do not need to kill the CCS to gain the StW point, JUST the officer
42034
Post by: Scipio Africanus
He's right you know. And ADLs give 3+ cover, and spehs marheens can't shoot if they're wearing helmets.
45133
Post by: ClockworkZion
Scipio Africanus wrote:
He's right you know. And ADLs give 3+ cover, and spehs marheens can't shoot if they're wearing helmets.
His initial argument was based on the fact that they're called Psykers by name (as if the name, and not the Special rule is what makes a model a Psyker) and then changed to how arguing the use of "their" in the rule after that got shot down. And then when he gives up he said he was arguing it because it was "more interesting". That's not "right" as much as that is abusing language to try and make things mean things that they shouldn't.
73427
Post by: JinxDragon
It was interesting to read that piece of insanity, it would of have even less of a reception here.
16070
Post by: Sarge
This has apparently been settled other places, but I like Dakka. Why do I need a 6 to hit for PS to take affect with the "Take Aim" order? With such an interpretation that makes The Emperor's Benediction useless doesn't it? The character has precise shot on a 6 already. Or would the two work differently?
79673
Post by: farrenj
They work the same. You don't need a 6 for Precision Shots on Take Aim.
73427
Post by: JinxDragon
It is well and truly mind boggling, but the Rule as Written does appear that way.
16070
Post by: Sarge
That's what I thought but it caused a very nasty argument in my local group that likely caused a permanent rift between players. I'd also like to point out, that's not what the spoilers say in the OP.
73427
Post by: JinxDragon
It has to be a typo, it makes no sense from either a Balance or Narrative point of view.
79673
Post by: farrenj
Perhaps. I'm sure the inevitable FAQ will clarify. In the meantime: Pew pew.
20963
Post by: Kommissar Kel
Sarge wrote:This has apparently been settled other places, but I like Dakka. Why do I need a 6 to hit for PS to take affect with the "Take Aim" order? With such an interpretation that makes The Emperor's Benediction useless doesn't it? The character has precise shot on a 6 already. Or would the two work differently?
Emperors Benediction technically does nothing, it has the special rule precision shots which the character it is bought for already has. This is often house ruled to not require a 6 so the gun does something.
Take Aim specifically grants the precision shot rule, which requires a 6 to hit.
Scout Sgt. Telion's shooting attacks are precision shots, which is the term used to express a 6 rolled to hit under the precision shots special rule.
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Post by: don_mondo
Scipio Africanus wrote:I
7. Shooting then issuing an order to shoot
Unless the unit is shooting as a result of receiving an Order. This did get mentioned but thought it was worth pointing out in direct relation to #7.
Spellbound wrote:A commissar's execution rule says when a test is failed, he shoots someone and it's treated as having been passed.
So shooting or charging a squad of guard that are falling back with a commissar = you make them rally?
Shooting yes, charging no. Reason being that a unit that you shoot at and cause 25% casualties will automatically fail a Morale test and allow the Commissars rule to kick in. However, when you charge a fleeing unit, they take a Regroup test, which is NOT a Morale test.
JinxDragon wrote:They are part of the unit for all Rule purposes.
I just have to ask though, I have not seen the new book, if the Medic still gives Feel No Pain to the entire unit?
Yes, it does.
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Post by: farrenj
Kommissar Kel wrote:Sarge wrote:This has apparently been settled other places, but I like Dakka. Why do I need a 6 to hit for PS to take affect with the "Take Aim" order? With such an interpretation that makes The Emperor's Benediction useless doesn't it? The character has precise shot on a 6 already. Or would the two work differently?
Emperors Benediction technically does nothing, it has the special rule precision shots which the character it is bought for already has. This is often house ruled to not require a 6 so the gun does something.
Take Aim specifically grants the precision shot rule, which requires a 6 to hit.
Scout Sgt. Telion's shooting attacks are precision shots, which is the term used to express a 6 rolled to hit under the precision shots special rule.
Your interpretation of the rule isn't supported anywhere in the BRB or the AM codex.
85380
Post by: Brachiaraidos
farrenj wrote: Kommissar Kel wrote:Sarge wrote:This has apparently been settled other places, but I like Dakka. Why do I need a 6 to hit for PS to take affect with the "Take Aim" order? With such an interpretation that makes The Emperor's Benediction useless doesn't it? The character has precise shot on a 6 already. Or would the two work differently?
Emperors Benediction technically does nothing, it has the special rule precision shots which the character it is bought for already has. This is often house ruled to not require a 6 so the gun does something.
Take Aim specifically grants the precision shot rule, which requires a 6 to hit.
Scout Sgt. Telion's shooting attacks are precision shots, which is the term used to express a 6 rolled to hit under the precision shots special rule.
Your interpretation of the rule isn't supported anywhere in the BRB or the AM codex.
And, more relevantly, is explicitly refuted by the ebook and ibook versions, both of which supersede the BRB and both of which completely remove any mention of 6's from the precision shot special rule.
Even the BRB does not -require- precision shots to be on 6's, no matter what some people try insist. Only that characters get them on 6's.
But again. It's irrelevant. The codex has defined the Universal Special Rule Precison Shot and it's got no rolling 6's anywhere in it.
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Post by: don_mondo
Brachiaraidos wrote:
The codex has defined the Universal Special Rule Precison Shot and it's got no rolling 6's anywhere in it.
Couldn't find it, page reference please?
85380
Post by: Brachiaraidos
don_mondo wrote: Brachiaraidos wrote:
The codex has defined the Universal Special Rule Precison Shot and it's got no rolling 6's anywhere in it.
Couldn't find it, page reference please?
It's not in the printed version. epub and ibook have it in the rules reference section.
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Post by: grendel083
Brachiaraidos wrote: don_mondo wrote: Brachiaraidos wrote:
The codex has defined the Universal Special Rule Precison Shot and it's got no rolling 6's anywhere in it.
Couldn't find it, page reference please?
It's not in the printed version. epub and ibook have it in the rules reference section.
I'm looking at my iBook codex right now. It says I need 6's
20963
Post by: Kommissar Kel
Brachiaraidos wrote:farrenj wrote: Kommissar Kel wrote:Sarge wrote:This has apparently been settled other places, but I like Dakka. Why do I need a 6 to hit for PS to take affect with the "Take Aim" order? With such an interpretation that makes The Emperor's Benediction useless doesn't it? The character has precise shot on a 6 already. Or would the two work differently?
Emperors Benediction technically does nothing, it has the special rule precision shots which the character it is bought for already has. This is often house ruled to not require a 6 so the gun does something.
Take Aim specifically grants the precision shot rule, which requires a 6 to hit.
Scout Sgt. Telion's shooting attacks are precision shots, which is the term used to express a 6 rolled to hit under the precision shots special rule.
Your interpretation of the rule isn't supported anywhere in the BRB or the AM codex.
And, more relevantly, is explicitly refuted by the ebook and ibook versions, both of which supersede the BRB and both of which completely remove any mention of 6's from the precision shot special rule.
Even the BRB does not -require- precision shots to be on 6's, no matter what some people try insist. Only that characters get them on 6's.
But again. It's irrelevant. The codex has defined the Universal Special Rule Precison Shot and it's got no rolling 6's anywhere in it.
AM Codex, Take aim order: "All Models in the ordered unit have the Precision Shot special rule."
BRB page 63, first sentence of the Precision Shots Special rule: "If any of your characters shots roll a 6 to-hit, these are precision shots."
There was another thread on this question several weeks back which showed 2 diferent interactive electronic versions(which I do not own, so the 1 version refutes nothing, I go by what is written in my book and that is that the Take Aim order gives the special rule and the Special rule states a 6 to-hit is required) 1 version left off the first sentence, the other keeps it.
The Glossary at the back of the AM codex does not replace the Precision shots Special rule in the BRB, it defines what a Presicion shot is. If it did, then every shot from every character in the AM codex is a "Precision Shot" and the Emperors Benediction still does nothing since the same result is achieved with a Plasma pistol with a roll of 4 to hit
Also this exact portion of these questions was handled in the first few pages of this very thread.
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Post by: Brachiaraidos
Kommissar Kel wrote:
AM Codex, Take aim order: "All Models in the ordered unit have the Precision Shot special rule."
BRB page 63, first sentence of the Precision Shots Special rule: "If any of your characters shots roll a 6 to-hit, these are precision shots."
There was another thread on this question several weeks back which showed 2 diferent interactive electronic versions(which I do not own, so the 1 version refutes nothing, I go by what is written in my book and that is that the Take Aim order gives the special rule and the Special rule states a 6 to-hit is required) 1 version left off the first sentence, the other keeps it.
The Glossary at the back of the AM codex does not replace the Precision shots Special rule in the BRB, it defines what a Presicion shot is. If it did, then every shot from every character in the AM codex is a "Precision Shot" and the Emperors Benediction still does nothing since the same result is achieved with a Plasma pistol with a roll of 4 to hit
Also this exact portion of these questions was handled in the first few pages of this very thread.
One important preface to this.
Characters do not have a 'precision shot' special rule. Never did, never will, never have, don't. There is a subheading about precision shots in the character's subheading that details that character's get a precision shot on a 6. And then describes the mechanics of a precision shot.
This is because precision shot was never treated as an applicable rule up until that point. It was just part of the mechanics. That's why sniper rifles do not have the precision shot special rule even though they get precision shots on 6's. Assuming that there is a BRB weapon-applicable special rule for precision shots is a misconception.
AM codex arrives. Suddenly, precision shot can be listed as a rule for infantry and for weapons! Wonderful. It's now officially a special rule.
The epub comes with this:
“PRECISION SHOTS
Wounds from Precision Shots are allocated against a model (or models) of your choice in the target unit, as long as it is in range and line of sight of the firing model, rather than following the normal rules for Wound allocation. This means that Precision Shots can be allocated against enemies with specialist weaponry, or even characters!
A character that has a Precision Shot Wound allocated to it can still make a Look Out, Sir roll.
Note that Snap Shots and shots from weapons that scatter, or do not roll To Hit, can never be Precision Shots.”
That is 100% of the quote, nothing missing.
This is why the pistol has it as a special rule even though it can only ever go on characters. The rule makes all shots auto-allocate.
The sniper dosen't have it because it needs to roll 6's.
The Advanced Targetting System in the Tau codex required 6's, does not have the special rule.
The BRB Precision Shots rule itself only states, "If any of your character's shots roll 6 To Hit, these are Precision Shots." Then goes on to define what a Precision Shot does. It does not say that Precision Shots can only happen on a 6.
It's crazy, but both order and pistol do not need 6's.
16070
Post by: Sarge
How would a plasma pistol get precision shot on a 4+? The Emperor's Benediction is certainly no plasma pistol.
49616
Post by: grendel083
iBook version has it different.
6's are required.
85380
Post by: Brachiaraidos
Ah, so it is just the epub without it.
But no. 6's are not required. 6's generate them for characters with no further stipulation or demands. 6's generate free precision shots for characters. And then it tells you what a precision shot is.
It does not say that 'if you have precision shots any roll of a 6 may be allocated.'
It says if you roll a 6 as a character you have a precison shot. Precision shots are allocated.
You'll note the ibook is copy-pasted from the BRB, presumably because of laziness, whilst the epub writes a new and tidy rule to avoid any potential confusion.
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Post by: grendel083
Brachiaraidos wrote:
Ah, so it is just the epub without it.
But no. 6's are not required. 6's generate them for characters with no further stipulation or demands. 6's generate free precision shots for characters. And then it tells you what a precision shot is.
It does not say that 'if you have precision shots any roll of a 6 may be allocated.'
It says if you roll a 6 as a character you have a precison shot. Precision shots are allocated.
The order states they have a Special Rule, called "Precision Shot"
It then lists the rules for this Special Rule, starting with a requirement for 6's on the hit roll.
Yes it mentions characters. It's original use was a character rule. You could follow strict RaW and claim it can't apply to non-characters, in the same way you can claim Wraithguard can't shoot because they don't have eyes (line of sight rule states it's draw from the models eyes).
Going by strict RaW leads to a very broken game. It's safe to assume the word "character" can be replaced by "model".
You'll note the ibook is copy-pasted from the BRB, presumably because of laziness, whilst the epub writes a new and tidy rule to avoid any potential confusion.
I'd be more inclined to say they did a bit of sloppy editing on the ePub, missed out part of a rule and caused more confusion.
85380
Post by: Brachiaraidos
grendel083 wrote:The order states they have a Special Rule, called "Precision Shot"
It then lists the rules for this Special Rule, starting with a requirement for 6's on the hit roll.
Yes it mentions characters. It's original use was a character rule. You could follow strict RaW and claim it can't apply to non-characters, in the same way you can claim Wraithguard can't shoot because they don't have eyes (line of sight rule states it's draw from the models eyes).
Going by strict RaW leads to a very broken game. It's safe to assume the word "character" can be replaced by "model".
That would only apply if rolling a 6 were included in the process of the precision shot, which it is not. There's a clear punctuation break between the two.
The rule could be rewritten, without any change to the meaning or function, with the first line at the end.
Allow me to re-state; It does not say that if you have precision shots you can allocate hits on a roll of a 6.
It says that characters that roll a 6 to hit have a precision shot. It THEN defines precision shots. The actual definition of precision shots never demands a 6 or says only to-hit rolls of a 6 are precision shots ever. You may try and gloss over the fact that the two sentences are grammatically distinct but the English language does not.
"Wounds from Precision Shots are allocated against a model (or models) of your choice in the target unit, as long as it is in range and line of sight of the firing model, rather than following the normal rules for Wound allocation. This means that Precision Shots can be allocated against enemies with specialist weaponry, or even characters. (If any of your character's shots roll a 6 to hit, these are precision shots.) ”
Is identical in meaning, in the english language, to;
" If any of your character's shots roll a 6 to hit, these are precision shots. Wounds from Precision Shots are allocated against a model (or models) of your choice in the target unit, as long as it is in range and line of sight of the firing model, rather than following the normal rules for Wound allocation. This means that Precision Shots can be allocated against enemies with specialist weaponry, or even characters."
Which brings us back to the BRB subheading under the characters section of the rules.
First, it gives you a condition by which a precision shot happens.
Second, it defines a precision shot.
Third, in Astra Militarum, we get new conditions under which a precision shot happens, including as a special rule.
The definition of a precision shot in mechanics and function begins, in the BRB and ibook, in the second sentence of the subheading.
20963
Post by: Kommissar Kel
Sarge wrote:How would a plasma pistol get precision shot on a 4+? The Emperor's Benediction is certainly no plasma pistol. Under the claim that the Precision shots in the Epub glossary supersedes the BRB version; the Epub version drops the first sentence and characters have the special rule. Brachiaridos: if Precision shots is not a special rule(that characters have) then "Take Aim" does absolutely nothing, it give the ordered unit a Special rule that does not exist. Also the Emperors Benediction does nothing since it also has a special rule that does not exist.
73427
Post by: JinxDragon
My Good Kommissar, It doesn't exist.... That has to be the core of the problem surrounding this 'Special Rule,' the fact that it was originally designed to be nothing more then a property of (character). Another group would of re-written the entire Rule before using it in a way that applies to many more situations then it's original intention, but this is Game Workshop we are writing about. So while the rule functioned well enough as a property of being a character, the fact it does not work well enough to be applied outside of that narrow focus should be expected. Rule as Written: Take Aim and Specialized Weapons with this Rule do absolutely nothing, because they can only be evoked in situations involving characters and characters already have this 'Special Rule' without orders or equipment. It will need House Rules to simply function, so why not different Rules for what happens when it is on a Weapon and when it is on a Model?
85380
Post by: Brachiaraidos
Kommissar Kel wrote:Sarge wrote:How would a plasma pistol get precision shot on a 4+? The Emperor's Benediction is certainly no plasma pistol.
Under the claim that the Precision shots in the Epub glossary supersedes the BRB version; the Epub version drops the first sentence and characters have the special rule.
Brachiaridos: if Precision shots is not a special rule(that characters have) then "Take Aim" does absolutely nothing, it give the ordered unit a Special rule that does not exist. Also the Emperors Benediction does nothing since it also has a special rule that does not exist.
No, the epub drops the first sentence and the Emperor's Benediction and Take Aim! have the special rule. Characters still just get it on 6's in the same way that sniper rifles just get it on 6's.
Characters do not, never have, and never are said to have the precision shot special rule, stop pretending they do. Show me one sentence, anywhere in any book, that reads 'characters have the precision shot special rule'
>It was initially an advanced rule in shooting mechanics
>AM made it a universal special rule
>ebub and ibook contain a listing of it as a special rule- one copy-pasted text from the characters subheading (and with a needless additional sentence), and one written up properly.
It's a special rule that exists in the digital but not printed versions and not in the BRB. But codex still overrules BRB, and we must refer to the most recent version we have.
49616
Post by: grendel083
Brachiaraidos wrote:That would only apply if rolling a 6 were included in the process of the precision shot, which it is not. There's a clear punctuation break between the two.
As you can see from the image I posted, we seem to have two things going on.
First we have the Special Rule "Precicion Shot".
The take aim order states they gain this rule. "...have the Precicion Shot Special Rule."
Just bellow is a description of a Special Rule, called "Precicion Shot"
It then describes a process in which a shot becomes a Precision Shot.
So we have a Special Rule, and a process for shots. Two things going on.
One requires 6's to trigger the other.
And note it's the Special Rule that the order grants, and that line about needing 6's is under the heading of the Special Rule "Precicion Shot". It's part of that rule.
This is going stricktly off the codex, not the BRB. Since there seems to be a conflict in rules, the codex takes priority.
Edit: Just to stress the point. The "Take Aim" order does NOT say the units shots are Precision Shots. If it did you'd be correct.
Instead it says the gain the Precision Shot Special Rule.
That rule requires 6's to alter the shots.
85380
Post by: Brachiaraidos
grendel083 wrote:So we have a Special Rule, and a process for shots. Two things going on.
One requires 6's to trigger the other.
And note it's the Special Rule that the order grants, and that line about needing 6's is under the heading of the Special Rule "Precicion Shot". It's part of that rule.
This is going stricktly off the codex, not the BRB. Since there seems to be a conflict in rules, the codex takes priority.
Nope.
We have a special rule. And it seems you need a lesson in what the English language means. Allow me to break this down for you.
"If any of your characters' shots roll a 6 to hit, these are precision shots."
We begin with the subject of the sentence. The character. More specifically, any of your characters. This sentence establishes the subject of itself, and it is any of your characters. Subjects in English grammar are words, phrases, and clauses that perform the action of or act upon verbs. Simple, yes?
Step 1 down, whew!
So what do we have next? We have our subject. We also have out condition! Roll a 6 to hit. Simple enough, I shouldn't need to describe that one, right? The subject has acted and has rolled a 6 to hit, our if clause is satiafied. So we move on to the bit after the comma, what does rolling a 6 to hit with precision shots mean?
".., these are precision shots"
So if your characters, the subject, roll a 6, the condition, these rolls are precision shots. Makes sense! What this means is that any roll of a 6, is a precision shot.
Allow me to emphasize that. Any roll of a 6, is a precision shot.
So any roll of a 6 on your characters is a precision shot, right? Simple. If subject A preforms action B it becomes special rule C.
But this does not mean that B is equal to C. Precision shot is not demanded to require a roll of a 6 by this sentence. Precision shot is never even hinted to require a roll of a 6. Rolling a 6 on a character is simply an optional entry condition for precision shot. I can't stress this enough. It's an inclusive condition that does not equate to the only condition. Even as it's listed in the ibook, or in the BRB.
That sentence makes no demands on precision shots, as a subject, only activating on 6's.
It only demands that characters with 6's get precision shots.
On the other hand we have the Emperor's Benediction. It has the precision shot special rule. So it makes precision shots. That is it's alternative to rolling a 6 satisfied.
Ditto for Take Aim!
EDIT: And for the sake of completeness, let's list all the reasons that the 6's 'interpretation' breaks other things in its attempt to shoehorn rolls where they don't belong.
>The relic and order have the same special rule. Demanding 6's on either makes 50% of the listing of this special rule completely redundant
>Sniper rifles do not have precision shot, they also list it as popping on a 6. Why bother with this distinction if the 6 is part of the requirement?
>Advanced Targetting in the Tau Codex specifically requires a 6 to hit, and does not have the precision shot special rule
>Sharpshoot in the Eldar codex under Illic Nightspear mentions that all shots fired are precision shots. Why bother every saying that if even with precision shots, you need to roll a 6?
>Sniper rifles actually lose the ability to make precision shots unless they're in the hands of a character. We've been playing 6' th ed long enough to not be considering that as RAW, I feel.
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Post by: grendel083
You're really sticking to the word "Charater" then? Strict RaW only? So Wraithguard can't shoot or assault?
You wouldn't consider ever replacing the word "character" with the word "model" when applied to a non-character?
85380
Post by: Brachiaraidos
grendel083 wrote:You're really sticking to the word "Charater" then? Strict RaW only? So Wraithguard can't shoot or assault?
You wouldn't consider ever replacing the word "character" with the word "model" when applied to a non-character?
That wouls be re-writing the rule. And will still break Eldar sharpshhoot, Sniper rifles, Advanced Targeting, and The Emperor's Benediction.
Why would I re-write a rule for RAW if it then conflicts with other things, when I can read it as it is already written and it functions fine?
49616
Post by: grendel083
Edit: Nevermind, I mis-read the sniper rule.
42034
Post by: Scipio Africanus
Do we have any new questions I need to post up?
48508
Post by: Gomericus
I have a question after getting my hands on the codex
For the flakk missles,,,
is it 15pts for a regular missle launcher and then another 10 to add the flakk
or is it
15 for regular missles
or
10 for flakk?
I hate the way they are righting these codexs now,with all the rules and points costs split up in different sections.
46128
Post by: Happyjew
It is 15 points for a middle launcher with frag/krak missiles.
It is another 10 points for the flakk missiles.
48508
Post by: Gomericus
Ok heres another one
Whats the point of the wydrence psykers vs a regular primus?
71953
Post by: Tactical_Genius
Gomericus wrote:Ok heres another one
Whats the point of the wydrence psykers vs a regular primus?
Larger bubble, more wounds, can have both.
Primaris is overall better though.
42034
Post by: Scipio Africanus
Gomericus wrote:Ok heres another one
Whats the point of the wydrence psykers vs a regular primus?
Wyrdvane.
You usually take wyrdvanes if you already have 3 primaris. Wyrdvanes also work really well in fortifications - they're easy to hide and don't die to glancing hits.
85792
Post by: Azmordean
Apologies if this has been asked already - search doesn't seem to be working currently!
So Heavy Weapon Teams are treated "for all game purposes" as a single, bulky, 2 wound model. This leads me to three assumptions / questions:
1. I assume for any upgrades with a point cost per model, you would only pay once. For example, Carapace Armor in a CCS is 2 points per model. I assume, then, buying Carapace for the HWT would be 2 points, not 4.
Likewise this would reduce the cost of, say, krak grenades because the squad has 1 fewer models. Unless it's a vet squad, because the cost for vets is per unit not per model. Probably not intended, but means Guardsmen with HWT can take krak grenades for 9pts, vs 10pts for vets.
2. In regards to "the loader having a lasgun." The rules say 2 Guardsmen/Veterans "may form a Heavy Weapons Team" and must take an item from the Heavy Weapon list. It does not say the Lasgun is replaced by the Heavy Weapon (as is the case with special weapons). However, the HWT is a single model. I read this as meaning the HWT model can either shoot the Heavy Weapon or shoot it's Lasgun, but not both. You probably wouldn't want to do this often, maybe if you moved. Thoughts?
3. Hypothetical - Since the HWT is a single model, and since the Heavy Weapon is in addition to (rather than replacing) the model's lasgun, it stands to reason a HWT in a Command Squad (PCS or CCS) can replace its Lasgun with a Laspistol and CC Weapon. This would presumably be represented on the miniature via the loader. The result would be an extra attack (3 total) for HWT model in assault.
Thoughts on all this?
Thanks!
20963
Post by: Kommissar Kel
Brachiaraidos wrote: grendel083 wrote:You're really sticking to the word "Charater" then? Strict RaW only? So Wraithguard can't shoot or assault? You wouldn't consider ever replacing the word "character" with the word "model" when applied to a non-character? That wouls be re-writing the rule. And will still break Eldar sharpshhoot, Sniper rifles, Advanced Targeting, and The Emperor's Benediction. Why would I re-write a rule for RAW if it then conflicts with other things, when I can read it as it is already written and it functions fine? Pecision shots has 2 meanings: 1) The special rule, which includes the first sentence and causes the effect called "Precision shots" 2) the effect which is everything in the special rule after the first sentence. Sniper: rolling a 6 to hit are precision shots. Not gains the special rule, has the effect. Eldar Sharpshot: always the effect, not the special rule. Telion's Eye of Vengeance: always the effect, not the special rule. Tau Advanced Targeting: Rolls of 6 gain the effect, Characters who roll a 5 or 6 gain the effect(only serves to extend the special rule for characters to rolls of 5 as well). Take Aim: models in the unit gain the special rule(Hey look, different wording!, why it must be different). Emperors benediction: has the Special rule Precision Shots; The whole rule, not just the effect. This is told to us by the BRB Page 51 under the subheading Type(found on page 50 and continuing to page 51). Type Consists of the, well type of weapon, the number of Shots, and any special rules the weapon has. Precision Shots is listed as a special rule for the Emporers benediction without any further information supplied, therefore it has the Special rule "Precision Shots" which requires a character to roll a 6 to hit in order to gain the effect "Precision Shots" Maybe you should try and actually read the rules you are talking about a few times and grasp their meaning; everything except Take Aim specifies the shooting attacks are precision shots(even if it requires a 6 or other roll to gain the effect); The Precision Shots special rule's first sentence tells you a character's shooting attacks that roll a 6 to-hit are Precision Shots Now you are taking a minority of Publications( AM Epub version) and stating that its definition of Precision Shots somehow takes precedence over the other 2 publications(iBook and physical) which both either reprint the special rule in whole, or say nothing about it so you have to go to the Special rule in the BRB(and read it in whole). Even If the E-pub and iBook versions of all 3 Eldar, Tau Empire, and Space Marines listed the definition of Precision Shots without the first sentence, that would be Fine, because those books do not grant the special rule, only the effect.
85380
Post by: Brachiaraidos
Precision shots do not have two meanings. Precision shots are one special rule. They mean that wounds are allocated. The first sentence in the subheading is there because it's in the character's subheading, and even as a part of the special rule it does not demand that any source of precision shots requires a rule to 6.
There's no ambiguity here. The epub has a tidy version, but it does not conflict with the BRB or the ibook.
I point you back to the post ion the previous page where I describe how grammar works and illustrate this in detail. Here, read it again.
"If any of your characters' shots roll a 6 to hit, these are precision shots."
We begin with the subject of the sentence. The character. More specifically, any of your characters. This sentence establishes the subject of itself, and it is any of your characters. Subjects in English grammar are words, phrases, and clauses that perform the action of or act upon verbs. Simple, yes?
Step 1 down, whew!
So what do we have next? We have our subject. We also have out condition! Roll a 6 to hit. Simple enough, I shouldn't need to describe that one, right? The subject has acted and has rolled a 6 to hit, our if clause is satiafied. So we move on to the bit after the comma, what does rolling a 6 to hit with precision shots mean?
".., these are precision shots"
So if your characters, the subject, roll a 6, the condition, these rolls are precision shots. Makes sense! What this means is that any roll of a 6, is a precision shot.
Allow me to emphasize that. Any roll of a 6, is a precision shot.
So any roll of a 6 on your characters is a precision shot, right? Simple. If subject A preforms action B it becomes special rule C.
But this does not mean that B is equal to C. Precision shot is not demanded to require a roll of a 6 by this sentence. Precision shot is never even hinted to require a roll of a 6. Rolling a 6 on a character is simply an optional entry condition for precision shot. I can't stress this enough. It's an inclusive condition that does not equate to the only condition. Even as it's listed in the ibook, or in the BRB.
That sentence makes no demands on precision shots, as a subject, only activating on 6's.
It only demands that characters with 6's get precision shots.
Trust me, I grasp their meaning. I know it perfectly well.
61964
Post by: Fragile
Obviously not, with your flawed interpretation.
85380
Post by: Brachiaraidos
Bold statement. Feel free to refute me with an explanation on how the first sentence makes any demand of any source of precision shots requiring 6's. Here's a hint, it doesn't.
But go on. Explain to me. Elucidate your amazing understanding of the English language.
20963
Post by: Kommissar Kel
Boy let me see;
BRB page 63 Precision Shots Special rule:
If any of your character's shots roll a 6 To Hit, these are Precision Shots
The first sentence of the special rule gives you the name of the effect, which happens to be the same name. The rest of the rule use the term in regards to the first sentence, the effect.
You clearly do not grasp the meaning.
85380
Post by: Brachiaraidos
Kommissar Kel wrote:Boy let me see;
BRB page 63 Precision Shots Special rule:
If any of your character's shots roll a 6 To Hit, these are Precision Shots
The first sentence of the special rule gives you the name of the effect, which happens to be the same name. The rest of the rule use the term in regards to the first sentence, the effect.
You clearly do not grasp the meaning.
Well, no. You're implying that a part of a sentence has a meaning that it needs additional qualification in order to require.
These are precision shots. You know what these refers to? These refers to characters that have rolled a 6 to hit. That roll is a precision shot.
There are, however, is not an exclusive condition. I can have a bunch of squares. There are quadrilaterals. They are not the only type of quadrilateral. Saying that these are means they they are, but does not mean that they are the only.
As I keep stating. It's an inclusive condition. Rolling a 6 with a character nets you precision shots. Having the Emperor's Benediction also nets you precision shots. Issuing the order Take Aim! also nets you precision shots.
20963
Post by: Kommissar Kel
So Models with a weapon that does not roll to hit and has the gets hot Special rule can ignore the condition of first rolling a 1 on a d6, they will always "Get Hot" since they have the rule, always take the wound, and never fire?
Right?
That is your assertion, that you can ignore a part of the rule that dictates an effect when that effect has the same name as the Special rule.
Or you are just wrong, do not know the English language and grammar quite as well as you keep claiming(as is so often the case when someone mentions them at least every other post, while failing to prove their point), and have to fall back on convoluted claims that the words do not state exactly as they state.
85380
Post by: Brachiaraidos
Kommissar Kel wrote:So Models with a weapon that does not roll to hit and has the gets hot Special rule can ignore the condition of first rolling a 1 on a d6, they will always "Get Hot" since they have the rule, always take the wound, and never fire?
Right?
That is your assertion, that you can ignore a part of the rule that dictates an effect when that effect has the same name as the Special rule.
Or you are just wrong, do not know the English language and grammar quite as well as you keep claiming(as is so often the case when someone mentions them at least every other post, while failing to prove their point), and have to fall back on convoluted claims that the words do not state exactly as they state.
No, because gets hot weapons that do not need to roll to hit (blast and similar) have a rule that quantifies how they work with relevant wording.
The first sentence is there because it was originally in the characters subheading. It quantifies how characters get a precision shot. Notably, it also only applies your characters- if the first part of the rule does somehow apply to everyone all the time, it's worth noting that Take Aim! will do nothing to anything that's not a character and the Emperor's Benediction does absolutely nothing ever.
But that's irrelevant, because it's not a demand for precision shots. Characters do not have a precision shots special rule, they get them on 6's. Precision shots are described mechanically after that line. And the roll of 6's is not a demanded to be required.
It applies in this case because of language, and not to gets hot because of the exact same reason.
20963
Post by: Kommissar Kel
If that were to be the case the qualifier would be under the sub heading "Characters and shooting", but it is not, it is a part of the special rule, just like Gets Hot and weapons that do not roll to hit.
If the Emperors benediction always has Precision shots without the qualifying conditions being met because it has the special rule "Precision Shots, Then Plasma Cannons always Get Hot without the qualifying conditions being met because they have the Special rule "Gets Hot" and do not roll to hit.
The sentence about gets hot is there because that is how you get the effect of the special rule; it quantifies how your weapons get hot.
I will admit to Take Aim being poorly written in that it references a rule that only applies to characters, we can extend logic to determine it must apply to all the models in the unit because it gives all the models in the unit the special rule.
Extending the sentence through logic is less breaking the rule than ignoring the sentence altogether.
We must look at the interaction of the 2 rules and say that they must mean to treat all the models in the ordered unit like characters fort the duration of the shooting attack; not that since they have no way to meet the qualifications of the special we can ignore those qualifications.
Language tells us that the Precision Shots special rule has a qualifying condition in order for it to be applied; it is written in plain black and white. Language also tells us that the Gets Hot special rule has a qualifying condition in order for it to be applied; it is exactly the same situation
85380
Post by: Brachiaraidos
Kommissar Kel wrote:If that were to be the case the qualifier would be under the sub heading "Characters and shooting", but it is not, it is a part of the special rule, just like Gets Hot and weapons that do not roll to hit.
Here's the thing. It wasn't a special rule until the AM codex. It was just an advanced rule and art of the shooting mechanics. The precison shots subheading is there because that's where they decided to list in in the BRB. And it's a part of the text of the rule in the ibook, certainly, but even as a part of the text it makes no demands of all shots meeting the perquisite.
If the Emperors benediction always has Precision shots without the qualifying conditions being met because it has the special rule "Precision Shots, Then Plasma Cannons always Get Hot without the qualifying conditions being met because they have the Special rule "Gets Hot" and do not roll to hit.
But it doesn't. We have a very clear subheading instructing us about gets hot and not rolling to hit. It tells us that Weapons that do not roll to hit must roll a d6 for each shot immediately before firing. That's why it applies universally. It's a universal qualifying statement.
If the first line said 'models with the precision shot special rule may allocate their wounds on a roll of a 6' then Precison shot would function the same way. It does not. It tells us that If any of our characters roll a 6 those are precision shots, and leaves it at that. There is a massive difference in meaning because of the huge difference in form.
The sentence about gets hot is there because that is how you get the effect of the special rule; it quantifies how your weapons get hot.
And it does it with a clause that applies to everything.
I will admit to Take Aim being poorly written in that it references a rule that only applies to characters, we can extend logic to determine it must apply to all the models in the unit because it gives all the models in the unit the special rule.
Extending the sentence through logic is less breaking the rule than ignoring the sentence altogether.
We don't ignore it. We use it exactly as it is written.
How it is written is that characters that roll a 6 to hit get precison shots.
How it is not written is that any model with precision shots must then roll a 6 to hit to allocate the wound.
We don't ignore the sentence. We use it as it written.
What you are doing in giving a sentence more meaning than it has. You're extending the coverage of a sentence to scenarios and cases it does not apply to. The sentence never once mentions models with precison shot before they roll a 6, only that models that are characters have precision shot after they have roll a 6 regardless of other modifiers.
We must look at the interaction of the 2 rules and say that they must mean to treat all the models in the ordered unit like characters fort the duration of the shooting attack; not that since they have no way to meet the qualifications of the special we can ignore those qualifications.
No, we mustn't. Because A) They're not, and B) It's not required.
Language tells us that the Precision Shots special rule has a qualifying condition in order for it to be applied; it is written in plain black and white. Language also tells us that the Gets Hot special rule has a qualifying condition in order for it to be applied; it is exactly the same situation
It really dosen't. Language tells us that a certain subset of unit (characters) have a condition by which they gain the special rule. It's not in any way exactly the same situation because they are written differently.
61964
Post by: Fragile
Its funny how you completely ignore any kind of context to argue your point. Even when shown that the links in those book cite the same rule that you argue against. The ability links to a special rule that mentions characters, yet you refuse to accept that characters can be replaced with anything.
85380
Post by: Brachiaraidos
Fragile wrote:Its funny how you completely ignore any kind of context to argue your point. Even when shown that the links in those book cite the same rule that you argue against. The ability links to a special rule that mentions characters, yet you refuse to accept that characters can be replaced with anything.
If we replace the characters with (infantry), than all infantry get precision shots on a 6 even if they don't have Take Aim! applied to them (or similar) in the same way characters do.
'If any of your infantry's shots roll a 6 to hit, these are precision shots'. Is that how you want the rule to read? Because I'd be all for having ever model able to be a sniper at any time ever.
Hell. Why don't we replace 6's with 3's? That could be interesting too. Why bother using the rule at all? let's just swap out anything for anything else and say that's how we want to play.
20963
Post by: Kommissar Kel
It has always been a Special rule, One with an effect that has the same name. In the special rule characters gain the effect under certain conditions, as do other models with special rules that grant the effect(sometimes under certain conditions). We also have very clear instructions for how the effects of Precision shots are applied; there is no diference in form, Characters must meet the qualifications for the effect just like the plasma cannon must meet the qualifications for the effect(Note: Lord Commissars, the only model that can take the Emperors Benediction, is a Character). That clause(Gets hot and weapons that do not roll to hit) does not apply to everything. It only applies to gets hot weapons that do not ro9ll to hit. It does not apply to boltguns. It Does not apply to Assault cannons. Characters that roll a 6 to hit get the effect Precision Shots, which is also the name of the rule that contains that condition. Just like Plasma Cannons that roll a 1 on the d6 get the effect Gets Hot, which is also the name of the rule that contains that condition. If you ignore the condition for one effect because the model or weapon has the special rule, you must ignore the condition for the other. Yes, I am extending the coverage of the sentence, do you know why I am extending the coverage of the sentence? Because another rule is in Place that grants the rule(containing that sentence) to models that are not within the coverage of that sentence. And the rule that grants the Precision Shots rule to the models that are not within the coverage [i[very specifically[/i] grants the precision shots special rule to those models. Ignoring the qualifications for the effect outright because the models granted the rule by an outside agency is a far more drastic change to the rule than simply altering 1 word within the qualification to encompass those models granted the rule by an outside agency but not the correct type to ever meet the qualifications. Yes we must look to the interaction of the 2 rules, otherwise there is no discussion because all we are looking at is the 1 rule that simply does as it says. There is an interaction between the 2 rules: Rule 1 grants rule 2 to models that cannot use rule 2, that is an interaction we need to decipher. You should go back and read both rules, they are not written differently. A subset of weapons with the gets hot rule(ones that do not roll to hit) have a condition by which they gain the same named effect(exactly like characters and the Precision Shots special rule). But if we go by your interpretation a plasma Cannon does not have the Gets Hot Special Rule until it rolls a 1 on the d6(meets the condition to "Gets Hot"), but it does not have to roll that d6 unless it is a weapon with the gets hot Special Rule. So which is it? Does it never have to roll the d6 toi see if it has the special rule? Or does it have the special rule and therefore whether it rolls the 1 or not it has the special rule and the special rule goes on to say that weapons that do not roll to hit and have the special rule that then have the special rule do not fire and cause a wound? Automatically Appended Next Post: Brachiaraidos wrote:Fragile wrote:Its funny how you completely ignore any kind of context to argue your point. Even when shown that the links in those book cite the same rule that you argue against. The ability links to a special rule that mentions characters, yet you refuse to accept that characters can be replaced with anything. If we replace the characters with (infantry), than all infantry get precision shots on a 6 even if they don't have Take Aim! applied to them (or similar) in the same way characters do. This is the single most worthless sentence you have yet written and shows exactly why you are arguing nonsense. You do not understand how 2 rules interact. No one is saying to completely, in all cases, replace the word characters. We are saying when an outside rule(Take Aim) grants the rule to models that are not characters, we should replace the word characters for something akin to simply "model" for the express purposes of resolving the outside rule Automatically Appended Next Post: Oh yes and back to your earlier assertions that Characters do not have the Precision shots Special Rule:
Yes they do, Exactly the Same as how Jet pack/Jump subtypes have the skyborne special rule. And Jet Pack subtypes have the thrust move special rule
Or how Bikes and Jetbikes have the Turbo-boost Special Rule.
Or how Flying Monstrous Creatures have the Swooping hunters, Leaving Combat Airspace and Hard to Hit special rules.
85380
Post by: Brachiaraidos
Kommissar Kel wrote:It has always been a Special rule, One with an effect that has the same name.
In the special rule characters gain the effect under certain conditions, as do other models with special rules that grant the effect(sometimes under certain conditions).
Not true. Not only is it not listed in the special rule section, but no other instance of it cropping up is ever listed as a special rule either.
If 'Precision Shot' is a special rule since the BRB, and requires the roll of a 6, why is is not listed alongside rending and pining on sniper rifles? Why is it not in the special rules listing? Why is it that it's suddenly the only example in the BRB of a special rule never described as such?
The vehicles section has a subheading about jink, where it describes 'saves from the Jink special rule'. Monstrous creatures have the 'special rules' subheading where it lists Fear, Hammer of Wrath, Relentless and Smash.
Anything that is a special rule is always refereed to as such. Until Codex: Astra Militarum, it was not a special rule. And by continuation, characters cannot have it, as their most recent rules are in the BRB and FAQ and prior to the release of AM.
Precision shots as a thing were only a part of the mechanics of the game, no more a 'Special Rule' than cover saves or ballistic skill.
There are only two sources of the 'Precision shot special rule' in WH40k. And that's the two in Codex: Astra Militarum.
Before, it was an effect you could gain under certain conditions. Now, it's a special rule. And we have two sources that give us a definition legally; the epub and ibook. One of which includes the mention of characters rolling 6's, as it is a copy paste of the subheading in the BRB under characters. And one which has no mention of characters and no mention of 6's, which is unique wording only found in the epub.
But prove me wrong, if you please. Find me any other reference that describes the 'Precision Shot special rule' or a Special rules subheading that includes 'Precision Shot'
We also have very clear instructions for how the effects of Precision shots are applied; there is no diference in form, Characters must meet the qualifications for the effect just like the plasma cannon must meet the qualifications for the effect (Note: Lord Commissars, the only model that can take the Emperors Benediction, is a Character).
We have very clear instructions about Precision Shot in general.
We have sentence 1- Criteria and result. If (rolled a 6 with a character) is met, result is Precision Shot. It's an entry condition for precision shots.
The very next sentence is "Wounds From Precision Shots are allocated against a model (or models) of your choice...."
So we Issue Take Aim!. Out entire unit now has the Special Rule 'Precision Shot'. What does precision shot do? "Wounds From Precision Shots are allocated against a model (or models) of your choice...."
We don't need to roll the 6 to be granted precision shots. Because we already have precision shots, universally.
That clause(Gets hot and weapons that do not roll to hit) does not apply to everything. It only applies to gets hot weapons that do not ro9ll to hit. It does not apply to boltguns. It Does not apply to Assault cannons.
And? If you really can't grasp the specifics of what I said, I'll repeat it with the implicit part too.
The Gets Hot! rules state that Everything (>>With gets hot<<  functions in X manner.
By contrast, the Precision Shot first sentence states that Characters which roll a 6 function in X manner.
But I don't need to be a character which rolls a 6 to function in X manner, because that's not everything.
Characters that roll a 6 to hit get the effect Precision Shots, which is also the name of the rule that contains that condition.
They get what used to be a part of shooting mechanics, and is now a special rule, to be exact about it. Just because it has a name, does not mean it is a special rule. Ram is not a special rule just because it has a name and a condition.
But the confusion is easy to understand; they've changed something subtly, after all. See how yet?
Just like Plasma Cannons that roll a 1 on the d6 get the effect Gets Hot, which is also the name of the rule that contains that condition.
Plasma cannons have the special rule gets hot, which forces them onto a roll which has a subsequent effect.
Characters roll dice which produce an effect, after which it begins to take effect.
Gets hot applies all the time, before the rolls for it are made. Precision shot for characters only applies after the roll is made to see if it does. Important difference.
If this were not the case, precision shot would have had to be written as rending is written. Beginning with the condition that precision shot is present on your model. It does not.
If you ignore the condition for one effect because the model or weapon has the special rule, you must ignore the condition for the other.
See above for why the comparison does not work.
Yes, I am extending the coverage of the sentence, do you know why I am extending the coverage of the sentence? Because another rule is in Place that grants the rule(containing that sentence) to models that are not within the coverage of that sentence. And the rule that grants the Precision Shots rule to the models that are not within the coverage very specifically grants the precision shots special rule to those models.
But here's the thing. The sentence doesn't even apply to them. You're trying to force a sentence to apply to a model it did not before and therefore altering the way the rule functions. That's not interpretation, that's editing to better suit your wants.
Take Aim! Grants Precision Shots. As a special rule, what does that do? "Wounds From Precision Shots are allocated against a model (or models) of your choice...."
That's it, plain and simple. ibook has it (subject to objection on faulty grounds) and epub has it explicitly.
Ignoring the qualifications for the effect outright because the models granted the rule by an outside agency is a far more drastic change to the rule than simply altering 1 word within the qualification to encompass those models granted the rule by an outside agency but not the correct type to ever meet the qualifications.
It's not a qualication for an effect, though. It's a qualification by which you can get the rule. There's no 'Gets hot!' effect. There's no precision shot effect. There are two special rules.
The mechanics of gets hot involve taking a wound/glancing hit based on certain rolls.
The mechanics of precision shot involve allocating your wounds. Also, characters make them on 6's, good for characters.
Yes we must look to the interaction of the 2 rules, otherwise there is no discussion because all we are looking at is the 1 rule that simply does as it says. There is an interaction between the 2 rules: Rule 1 grants rule 2 to models that cannot use rule 2, that is an interaction we need to decipher.
Or more accurately, Order 1 gives Special rule 2 to models. Special rule 2 can be gained by Character's rolling a 6 to hit. Special rule 2 means you allocate wounds.
You should go back and read both rules, they are not written differently. A subset of weapons with the gets hot rule(ones that do not roll to hit) have a condition by which they gain the same named effect(exactly like characters and the Precision Shots special rule). But if we go by your interpretation a plasma Cannon does not have the Gets Hot Special Rule until it rolls a 1 on the d6(meets the condition to "Gets Hot"  , but it does not have to roll that d6 unless it is a weapon with the gets hot Special Rule. So which is it? Does it never have to roll the d6 toi see if it has the special rule? Or does it have the special rule and therefore whether it rolls the 1 or not it has the special rule and the special rule goes on to say that weapons that do not roll to hit and have the special rule that then have the special rule do not fire and cause a wound?
Gets Hot! is not a named 'effect'. It does not say that if you roll a 1 your weapon has 'Gets Hot!'. It says that if your weapon gets hot, and X happens, Y happens.
Very, very unlike precision shot, where characters that roll a 6 get 'Precision shot'. It does not say characters have 'Precision Shot', and that if you do, and you roll a 6, you allocate the wound.
I don't know where you got this distinction between named rule, and the identically named purpose of said rule being somehow distinct, but please cite anywhere in the BRB something which supports being able to separate the two.
Automatically Appended Next Post:
Kommissar Kel wrote:Yes they do, Exactly the Same as how Jet pack/Jump subtypes have the skyborne special rule. And Jet Pack subtypes have the thrust move special rule
Or how Bikes and Jetbikes have the Turbo-boost Special Rule.
Or how Flying Monstrous Creatures have the Swooping hunters, Leaving Combat Airspace and Hard to Hit special rules.
None of those are special rules
Let's quote from the 'Jet Pack Units' section. Page 47, BRB.
"Special rules
Jet Pack units have the bulky, Deep Strike and Relentless special rules."
I don't see any Thrust Move listed there, do you?
Special Rules are a very specific subset of rules. They have to be defined as such to be as such. Thrust Move is not a special rule, Flat out is not a special rule, Gliding is not a special rule. They're just part of the mechanics.
Stop calling any advanced rule a special rule, this may be part of your confusion.
20963
Post by: Kommissar Kel
Rule #1 is neither optional nor contextual. Edited - mt11
85380
Post by: Brachiaraidos
Oh, really?
BRB page 7:
Basic Versus Advanced
Basic rules apply to all the models in the game, unless specifically stated otherwise...
..Advanced rules apply to specific types of models, whether because they have a special kind of weapon... ...or because they are not normal infantry models (a bike, a swarm, or even a tank)...
BRB page 32:
What Special rules do I have?
It may seem obvious, but unless otherwise stated, a model does not have a special rule.
Tell me again how movement rules are special rules? You go find me a quote from the BRB showing how Thrust Move is a special rule, and then come back to me and tell me about learning how the rules work.
20963
Post by: Kommissar Kel
For all your talk of language and grammar you seem to have trouble reading what is put in front of you.
85380
Post by: Brachiaraidos
Kommissar Kel wrote:For all your talk of language and grammar you seem to have trouble reading what is put in front of you.
No, seriously. Quote me anything that defines Thrust Move as a special rule and not just an advanced one.
Anything.
20963
Post by: Kommissar Kel
No seriously, read my words.
read them
85380
Post by: Brachiaraidos
I did, and found them lacking.
20963
Post by: Kommissar Kel
You continuing to ask me to discuss the rules with you disproves your reading.
85380
Post by: Brachiaraidos
Or more accurately, my lack of care for your attempts to gloss over your gross lack of understanding by calling me a troll.
There are few arguments so lacking as that.
42034
Post by: Scipio Africanus
Brachiaraidos wrote:
Or more accurately, my lack of care for your attempts to gloss over your gross lack of understanding by calling me a troll.
There are few arguments so lacking as that.
Except for this tu quo que response.
85380
Post by: Brachiaraidos
I've already alluded my position on his actual argument that his listed mechanics are special rules, any why they're not- Precision Shot included (up until the release of C: AM, anyway).
I'd quite like to get a justification, or lack thereof. Forgive the ad homenim while I wait.
20963
Post by: Kommissar Kel
You wont get it, you are simply wrong and have shown you do not understand the interaction of rules or the arguments presented.
There is no point in engaging you on the rules discussion any further.
42034
Post by: Scipio Africanus
Brachiaraidos wrote:
I've already alluded my position on his actual argument that his listed mechanics are special rules, any why they're not- Precision Shot included (up until the release of C: AM, anyway).
I'd quite like to get a justification, or lack thereof. Forgive the ad homenim while I wait.
Actually I called you out on responding criticism with criticism. Where's the personal attack? This is getting juicy!
85380
Post by: Brachiaraidos
Scipio Africanus wrote: Brachiaraidos wrote:
I've already alluded my position on his actual argument that his listed mechanics are special rules, any why they're not- Precision Shot included (up until the release of C: AM, anyway).
I'd quite like to get a justification, or lack thereof. Forgive the ad homenim while I wait.
Actually I called you out on responding criticism with criticism. Where's the personal attack? This is getting juicy!
Tu quoque is a specific kind of ad homenim, as far as I'm aware? Not so much a personal attack as a fallacy in argument to suggest that Kel is wrong by virtue of his flimsy excuse to back out of the scenario before ever actually providing evidence or support for any of his endless string of interesting claims.
42034
Post by: Scipio Africanus
Brachiaraidos wrote:
Tu quoque is a specific kind of ad homenim, as far as I'm aware? Not so much a personal attack as a fallacy in argument to suggest that Kel is wrong by virtue of his flimsy excuse to back out of the scenario before ever actually providing evidence or support for any of his endless string of interesting claims.
Tu Quo Que is a fallacy of its own since it's so prevalent, I can see how you would see it as an ad hominem. I can give you a more correct definition in a PM if you'd like.
At any rate, this issue should be resolved in the new rulebook, so I feel it's best we put it to bed for now.
85380
Post by: Brachiaraidos
Scipio Africanus wrote: Brachiaraidos wrote:
Tu quoque is a specific kind of ad homenim, as far as I'm aware? Not so much a personal attack as a fallacy in argument to suggest that Kel is wrong by virtue of his flimsy excuse to back out of the scenario before ever actually providing evidence or support for any of his endless string of interesting claims.
Tu Quo Que is a fallacy of its own since it's so prevalent, I can see how you would see it as an ad hominem. I can give you a more correct definition in a PM if you'd like.
At any rate, this issue should be resolved in the new rulebook, so I feel it's best we put it to bed for now.
Probably. I can only expect that come the 24th (if Naftka is to be believed) the new section of special rules will include precision shot and an exact definition.
My assumption is it will be the same as the epub. But we don't know, so may as well twiddle our thumbs and wait. For those that haven't seen it:
Codex: Astra Militartum, epub, glossary
And duly noted on the fallacy side. I'll have a look into it, you've gone and got me curious.
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Post by: grendel083
Does the ePub list that rule anywhere other than the Glossary?
If so does it differ?
Glossaries have been wrong on WAY more than one occasion as they tend to be shortened versions of the rule.
This is already conflicting with the iBook version.
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Post by: Fragile
Brachiaraidos wrote:Fragile wrote:Its funny how you completely ignore any kind of context to argue your point. Even when shown that the links in those book cite the same rule that you argue against. The ability links to a special rule that mentions characters, yet you refuse to accept that characters can be replaced with anything.
If we replace the characters with (infantry), than all infantry get precision shots on a 6 even if they don't have Take Aim! applied to them (or similar) in the same way characters do..
That response and your holding on to your different version of the rule shows you either do not understand at all or are simply trolling.
Either way, you still need 6's with Take Aim.
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Post by: Scipio Africanus
Fragile wrote: Brachiaraidos wrote:Fragile wrote:Its funny how you completely ignore any kind of context to argue your point. Even when shown that the links in those book cite the same rule that you argue against. The ability links to a special rule that mentions characters, yet you refuse to accept that characters can be replaced with anything.
If we replace the characters with (infantry), than all infantry get precision shots on a 6 even if they don't have Take Aim! applied to them (or similar) in the same way characters do..
That response and your holding on to your different version of the rule shows you either do not understand at all or are simply trolling.
Either way, you still need 6's with Take Aim.
Just a note, I already tried the argument eluded to in this post. It doesn't work.
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Post by: Brachiaraidos
I have a rule book, published by GW, with a rule written specifically in it, and used within its pages, which tells me how do to a precision shot. It has zero mention of 6's anywhere. No, no I do not need a 6. And never did.
And it all again comes down to the fact that it only became a Precision Shot special rule in Codex: Astra Militarum.
Here's a thought experiment. Go through every single book and codex prior to C: AM, and replace the words 'precision shots' with 'the precision shots special rule'. Because that's the change that C: AM introduced. Changed a mechanics rule into a universal special one.
"If any of your characters shots roll a 6 to hit, these have the precision shot special rule" would be an up to date version of the first line in the ibook precision shot special rule. Sadly, the BRB version it copied is a listing that was intended for describing both characters and precision shot and is woefully out of date. But it still means the same thing, importantly.
Sadly, the ibook copy-pasted the same paragraph.
But even so, the 6's to hit is not a requirement for precision shot. The 6's to hit is a condition for characters that gives precision shot to a model that did not already have it. The two rules overlap, not contradict.
The very next line instructs us on how precision shots works.
"Wounds From Precision Shots are allocated against a model (or models) of your choice...." The take Aim! order gives us precision shots already, we don't need to roll the 6 to get them when we already have them.
If your characters roll a 6 to hit, these are precision shots. If your character is wielding the emperor's benediction, these are precision shots. If your model has the take aim! order applied, these are precision shots.
grendel083 wrote:Does the ePub list that rule anywhere other than the Glossary?
If so does it differ?
Glossaries have been wrong on WAY more than one occasion as they tend to be shortened versions of the rule.
This is already conflicting with the iBook version.
Not conflicting, just the ibook has superfluous amounts of rules listed in it's precision shot definition. But the ibook also only lists that in the glossary- it just brings the glossary definition up when you tap on it.
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Post by: grendel083
Brachiaraidos wrote: grendel083 wrote:Does the ePub list that rule anywhere other than the Glossary?
If so does it differ?
Glossaries have been wrong on WAY more than one occasion as they tend to be shortened versions of the rule.
This is already conflicting with the iBook version.
Not conflicting, just the ibook has superfluous amounts of rules listed in it's precision shot definition. But the ibook also only lists that in the glossary- it just brings the glossary definition up when you tap on it.
The Glossary and pop-ups sometimes vary.
And how do you know the iBook has superfluous rules, and the ePub isn't missing out vital rules?
The ePub being a glorified PDF is much more copy/paste than the interactive versions.
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Post by: Brachiaraidos
grendel083 wrote:brachiaraidos wrote:Not conflicting, just the ibook has superfluous amounts of rules listed in it's precision shot definition. But the ibook also only lists that in the glossary- it just brings the glossary definition up when you tap on it.
The Glossary and pop-ups sometimes vary.
And how do you know the iBook has superfluous rules, and the ePub isn't missing out vital rules?
The ePub being a glorified PDF is much more copy/paste than the interactive versions.
It doesn't matter either way, is the thing.
You can use either definition and it still ends up with the same result for Take Aim! and the Emperor's benediction, the ibook just has some character specific rules included on top.
Yes, if your characters roll a 6 to hit, they are( /have the) precision shots ( special rule). Yes, if you issue take aim, your units have the precision shots special rule. Yes, if your LC has the Benediction, he has the precision shots special rule.
The first line just also lets us know what characters get them on 6's, just outside of the characters section of the BRB. Where that information is rather un-needed.
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Post by: MajorTom11
Anyone worked up over this particular toy soldiers topic should now be stepping away for a long, long breather. This thread is incredibly close to being shut down and several warnings handed out. Rule #1 and rule #2 are non-optional. Be polite, don't derail the thread into 2 pages going 'no you!' About reading ability.
Thanks MT11
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Post by: Crimson
Azmordean wrote:
So Heavy Weapon Teams are treated "for all game purposes" as a single, bulky, 2 wound model. This leads me to three assumptions / questions:
1. I assume for any upgrades with a point cost per model, you would only pay once. For example, Carapace Armor in a CCS is 2 points per model. I assume, then, buying Carapace for the HWT would be 2 points, not 4.
Likewise this would reduce the cost of, say, krak grenades because the squad has 1 fewer models. Unless it's a vet squad, because the cost for vets is per unit not per model. Probably not intended, but means Guardsmen with HWT can take krak grenades for 9pts, vs 10pts for vets.
Yep, sounds perfectlty legit.
2. In regards to "the loader having a lasgun." The rules say 2 Guardsmen/Veterans "may form a Heavy Weapons Team" and must take an item from the Heavy Weapon list. It does not say the Lasgun is replaced by the Heavy Weapon (as is the case with special weapons). However, the HWT is a single model. I read this as meaning the HWT model can either shoot the Heavy Weapon or shoot it's Lasgun, but not both. You probably wouldn't want to do this often, maybe if you moved. Thoughts?
Yes, the team has a lasgun and a heavy weapon, and can fire either. Might be useful for moving mortar teams, for example.
3. Hypothetical - Since the HWT is a single model, and since the Heavy Weapon is in addition to (rather than replacing) the model's lasgun, it stands to reason a HWT in a Command Squad (PCS or CCS) can replace its Lasgun with a Laspistol and CC Weapon. This would presumably be represented on the miniature via the loader. The result would be an extra attack (3 total) for HWT model in assault.
Nope. It says "Any guardsman/veteran may replace..." It does not apply to HWTs.
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Post by: SwampRats45MK
Just to re-ask what someone posited earlier, with the order "Smite at Will" do you indeed have to make a second leadership test to activate the split-fire USR or since it technically activates as the squad ordered passes its leadership test to even make use of the order that leadership result is used in its place?
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Post by: Kommissar Kel
SwampRats45MK wrote:Just to re-ask what someone posited earlier, with the order "Smite at Will" do you indeed have to make a second leadership test to activate the split-fire USR or since it technically activates as the squad ordered passes its leadership test to even make use of the order that leadership result is used in its place?
The unit gains the rule, they have to follow the whole rule(which includes the requirement for a ld test)
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Post by: Scipio Africanus
Kommissar Kel wrote: SwampRats45MK wrote:Just to re-ask what someone posited earlier, with the order "Smite at Will" do you indeed have to make a second leadership test to activate the split-fire USR or since it technically activates as the squad ordered passes its leadership test to even make use of the order that leadership result is used in its place?
The unit gains the rule, they have to follow the whole rule(which includes the requirement for a ld test)
And they have a 50% chance of wasting your order as a result.
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Post by: nosferatu1001
Ld8 isn't that bad....
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Post by: FunJohn
Sorry if I'm jumping into the middle of a discussion, but can someone explain how to handle shooting with one or several wyrwens?
Do you roll scatter dice+2d6 for each of the guns, or do you just roll once and then the scatter die for the other 3 shots?
Can you only reroll the initial hit (scatter die+2d6) or can you also reroll the scatter die for the 3 shots following the first one, since the gun is twin linked?
How do you handle shooting with a squadron of 3? That's potentially 12 gawd damn templates. Do you resolve each wyrwen one by one or do you just place one blast template, roll 2d6+scatter for that initial template and then just scatter die with the remaining 11?
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Post by: nosferatu1001
You follow the rules for multiple barrage. You Reroll the scatter dice for all up to eleven other shots
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Post by: FunJohn
nosferatu1001 wrote:You follow the rules for multiple barrage. You Reroll the scatter dice for all up to eleven other shots
The rules for twin-linked blast weapons says that you MUST reroll both the 2d6 and the scatter. How litereally should that be taken? One could argue that since you do not roll 2d6 on the rolls following the intial scatter, you cannot do this.
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Post by: Scipio Africanus
nosferatu1001 wrote:Ld8 isn't that bad....
26/36*26/36=~52%.
You've gotta pass two LD8 tests.
FunJohn wrote:nosferatu1001 wrote:You follow the rules for multiple barrage. You Reroll the scatter dice for all up to eleven other shots
The rules for twin-linked blast weapons says that you MUST reroll both the 2d6 and the scatter. How litereally should that be taken? One could argue that since you do not roll 2d6 on the rolls following the intial scatter, you cannot do this.
But you don't roll 2D6 when you re-roll for a multiple barrage. It's only therefor if you re-roll the first scatter.
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Post by: Fragile
Scipio Africanus wrote:But you don't roll 2D6 when you re-roll for a multiple barrage. It's only therefor if you re-roll the first scatter.
This is a debatable point, there are several pages on it already.
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Post by: don_mondo
Yep, here's the other thread.
http://www.dakkadakka.com/dakkaforum/posts/list/590821.page
Fragile wrote: Scipio Africanus wrote:nosferatu1001 wrote:But you don't roll 2D6 when you re-roll for a multiple barrage. It's only therefor if you re-roll the first scatter.
This is a debatable point, there are several pages on it already.
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Post by: BlackTalos
Brachiaraidos wrote: grendel083 wrote:brachiaraidos wrote:Not conflicting, just the ibook has superfluous amounts of rules listed in it's precision shot definition. But the ibook also only lists that in the glossary- it just brings the glossary definition up when you tap on it.
The Glossary and pop-ups sometimes vary.
And how do you know the iBook has superfluous rules, and the ePub isn't missing out vital rules?
The ePub being a glorified PDF is much more copy/paste than the interactive versions.
It doesn't matter either way, is the thing.
You can use either definition and it still ends up with the same result for Take Aim! and the Emperor's benediction, the ibook just has some character specific rules included on top.
Yes, if your characters roll a 6 to hit, they are( /have the) precision shots ( special rule). Yes, if you issue take aim, your units have the precision shots special rule. Yes, if your LC has the Benediction, he has the precision shots special rule.
The first line just also lets us know what characters get them on 6's, just outside of the characters section of the BRB. Where that information is rather un-needed.
Please please tell me the ePub books are 100% RaW and never ever incorrect!
Here is my AS ePub:
Initiative 10 with 11 Wounds and Toughness 11? Any day!! =)
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Post by: Brachiaraidos
BlackTalos wrote:Please please tell me the ePub books are 100% RaW and never ever incorrect!
brachiaraidos wrote:It doesn't matter either way, is the thing.
You can use either definition and it still ends up with the same result for Take Aim! and the Emperor's benediction
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Post by: BlackTalos
Brachiaraidos wrote:And we have two sources that give us a definition legally; the epub and ibook. One of which includes the mention of characters rolling 6's, as it is a copy paste of the subheading in the BRB under characters. And one which has no mention of characters and no mention of 6's, which is unique wording only found in the epub.
I was only backing up the statement that ePubs have many mistakes and would say the ibook is a better source of reference
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Post by: Brachiaraidos
BlackTalos wrote: Brachiaraidos wrote:And we have two sources that give us a definition legally; the epub and ibook. One of which includes the mention of characters rolling 6's, as it is a copy paste of the subheading in the BRB under characters. And one which has no mention of characters and no mention of 6's, which is unique wording only found in the epub.
I was only backing up the statement that ePubs have many mistakes and would say the ibook is a better source of reference
My point is it's a copy paste of the characters subheading in the BRB, so it contains a rule for getting precision shot as well as the definition of precision shot itself. Superfluous text. Better source of reference or no, the epub currently has the better writing of the rule; one without a misleading initial line people can try use to break precision shot in the name of trying to make it involve 6's
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Post by: Fragile
A good term to use against arguments that prove you wrong. That RAW is just superfluous text! Interesting.
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Post by: Kommissar Kel
Fragile wrote: A good term to use against arguments that prove you wrong. That RAW is just superfluous text! Interesting. he also argues that the precision shots is not a special rule; so Take Aim and Emperors benediction does nothing at all anyways since both refer to or have the special rule: Precision Shots. Then his argument hinges on 1 publication out of 3 has a different rule listed for precision shots, so Hot Shot volley guns must have gets hot since 1 publication out of 4 have it listed as such in 1 instance of its rules(tempestus Scions armoury).
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Post by: farrenj
Fragile wrote:
A good term to use against arguments that prove you wrong. That RAW is just superfluous text! Interesting.
This is getting unnecessarily personal. Brachiaraidos is simply saying that the first sentence defines one particular situation in which you get precision shots. It then follows up with a definition of precision shots that doesn't mention rolling 6's. His point is logical and accusing him of not being able to make sense of the definition is rude and dishonest. I happen to agree with Brachiaraidos but it doesn't stop me from understanding where the other side is coming from.
Some of us read "If any of your character's shots roll 6 To Hit, these are Precision Shots," as stating an example of a situation in which precision shots happen, but other powers/items could also grant or cause precision shots (see: Emperor's Benediction). If they had wanted Take Aim to to require rolling 6's they instead would have made the order grant the Sniper special rule, which is exactly what people are talking about: having to roll a 6 to get precision shots.
The other side of the argument says that "If any of your character's shots roll 6 To Hit, these are Precision Shots," means that rolling a 6 is a requirement. The idea is that the rolling of a 6 is an intrinsic part of getting a precision shot and any situation in which a particular model is granted precision shots would mean that it has to roll a 6 to get that precision shot effect.
I think there's a good list of relevant rules here for consideration: http://armourpiercingpi.blogspot.com/2014/04/astra-militarum-take-aim-and-precision.html
Accusing people of being unable to understand simple concepts, I believe, goes beyond what should be acceptable behavior in civil conversations. Once we start insulting each others' intelligence it all goes downhill and nothing gets accomplished.
Also, on a note, there's no fixation on the word character in the first sentence. The entry could just as easily read "If any of your model's shots roll 6 To Hit, these are Precision Shots," and Brachiaraidos and my assertion would remain the same based on the wording of the relevant rules.
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Post by: Kommissar Kel
farrenj wrote:Fragile wrote:
A good term to use against arguments that prove you wrong. That RAW is just superfluous text! Interesting.
This is getting unnecessarily personal. Brachiaraidos is simply saying that the first sentence defines one particular situation in which you get precision shots. It then follows up with a definition of precision shots that doesn't mention rolling 6's. His point is logical and accusing him of not being able to make sense of the definition is rude and dishonest. I happen to agree with Brachiaraidos but it doesn't stop me from understanding where the other side is coming from.
Some of us read "If any of your character's shots roll 6 To Hit, these are Precision Shots," as stating an example of a situation in which precision shots happen, but other powers/items could also grant or cause precision shots (see: Emperor's Benediction). If they had wanted Take Aim to to require rolling 6's they instead would have made the order grant the Sniper special rule, which is exactly what people are talking about: having to roll a 6 to get precision shots.
The other side of the argument says that "If any of your character's shots roll 6 To Hit, these are Precision Shots," means that rolling a 6 is a requirement. The idea is that the rolling of a 6 is an intrinsic part of getting a precision shot and any situation in which a particular model is granted precision shots would mean that it has to roll a 6 to get that precision shot effect.
I think there's a good list of relevant rules here for consideration: http://armourpiercingpi.blogspot.com/2014/04/astra-militarum-take-aim-and-precision.html
Accusing people of being unable to understand simple concepts, I believe, goes beyond what should be acceptable behavior in civil conversations. Once we start insulting each others' intelligence it all goes downhill and nothing gets accomplished.
Also, on a note, there's no fixation on the word character in the first sentence. The entry could just as easily read "If any of your model's shots roll 6 To Hit, these are Precision Shots," and Brachiaraidos and my assertion would remain the same based on the wording of the relevant rules.
The Rule and the effect of the rule have the same name.
Just like Gets Hot, Deep Strike, Outflank, Infiltrate, Instant Death(The Special Rule), Soulblaze cuases the effect Ablaze(I know this isn't the same name but it ius another example of a Special rule that causes an effect).
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Post by: Brachiaraidos
Kommissar Kel wrote:Fragile wrote:A good term to use against arguments that prove you wrong. That RAW is just superfluous text! Interesting.
he also argues that the precision shots is not a special rule; so Take Aim and Emperors benediction does nothing at all anyways since both refer to or have the special rule: Precision Shots.
Then his argument hinges on 1 publication out of 3 has a different rule listed for precision shots, so Hot Shot volley guns must have gets hot since 1 publication out of 4 have it listed as such in 1 instance of its rules(tempestus Scions armoury).
Not at all, but please, tell me more about what I'm not saying. My point is that precision shots was not a specal rule until Codex: Astra Militarum, which is why no book, codex or dataslate ever uses the words 'Precision shot special rule' until C: AM.
Because of that, characters cannot have the special rule precision shot, which was a big part of your earlier assertions on the rule. Which is the reason the BRB never says they have it. They're a way for character to make precision shots, and precision shots is now a special rule. But please, let me know more about how much you know about what a special rule is. I'm still waiting for you to back up your clam that Thrust Move is a special rule.
farrenj wrote:This is getting unnecessarily personal. Brachiaraidos is simply saying that the first sentence defines one particular situation in which you get precision shots. It then follows up with a definition of precision shots that doesn't mention rolling 6's. His point is logical and accusing him of not being able to make sense of the definition is rude and dishonest. I happen to agree with Brachiaraidos but it doesn't stop me from understanding where the other side is coming from.
Some of us read "If any of your character's shots roll 6 To Hit, these are Precision Shots," as stating an example of a situation in which precision shots happen, but other powers/items could also grant or cause precision shots (see: Emperor's Benediction). If they had wanted Take Aim to to require rolling 6's they instead would have made the order grant the Sniper special rule, which is exactly what people are talking about: having to roll a 6 to get precision shots.
Pretty much. If theie shot requires a 6, the special rule just would be sniper. Because that's all sniper does as a special rule on a model and not a weapon.
Rolling a 6 on a character gives the precision shot special rule.
Having the Emperor's Benediction gives the precision shot special rule.
Take Aim! gives the precision shot special rule.
It's all the same all all ends the same way.
Automatically Appended Next Post:
Kommissar Kel wrote:The Rule and the effect of the rule have the same name.
Just like Gets Hot, Deep Strike, Outflank, Infiltrate, Instant Death(The Special Rule), Soulblaze cuases the effect Ablaze(I know this isn't the same name but it ius another example of a Special rule that causes an effect).
There's no 'Gets hot!' effect. Show me in the BRB where it says a weapon with Gets Hot! that rolls a 1 to hit Gets Hot!
They don't. They just suffer a wound. The effect is a wound, the rule is Gets Hot! The effect of instant death is removed from play. The effect of outflank is the board edge they arrive from changes.
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Post by: Kommissar Kel
Brachiaraidos wrote: Kommissar Kel wrote:Fragile wrote:A good term to use against arguments that prove you wrong. That RAW is just superfluous text! Interesting.
he also argues that the precision shots is not a special rule; so Take Aim and Emperors benediction does nothing at all anyways since both refer to or have the special rule: Precision Shots.
Then his argument hinges on 1 publication out of 3 has a different rule listed for precision shots, so Hot Shot volley guns must have gets hot since 1 publication out of 4 have it listed as such in 1 instance of its rules(tempestus Scions armoury).
Not at all, but please, tell me more about what I'm not saying. My point is that precision shots was not a specal rule until Codex: Astra Militarum, which is why no book, codex or dataslate ever uses the words 'Precision shot special rule' until C: AM.
Because of that, characters cannot have the special rule precision shot, which was a big part of your earlier assertions on the rule. Which is the reason the BRB never says they have it. They're a way for character to make precision shots, and precision shots is now a special rule. But please, let me know more about how much you know about what a special rule is. I'm still waiting for you to back up your clam that thrust move is a special rule.
farrenj wrote:This is getting unnecessarily personal. Brachiaraidos is simply saying that the first sentence defines one particular situation in which you get precision shots. It then follows up with a definition of precision shots that doesn't mention rolling 6's. His point is logical and accusing him of not being able to make sense of the definition is rude and dishonest. I happen to agree with Brachiaraidos but it doesn't stop me from understanding where the other side is coming from.
Some of us read "If any of your character's shots roll 6 To Hit, these are Precision Shots," as stating an example of a situation in which precision shots happen, but other powers/items could also grant or cause precision shots (see: Emperor's Benediction). If they had wanted Take Aim to to require rolling 6's they instead would have made the order grant the Sniper special rule, which is exactly what people are talking about: having to roll a 6 to get precision shots.
Pretty much. If there shot requires a 6, the special rule just would be sniper. Because that's all sniper does as a special rule on a model and not a weapon.
Rolling a 6 on a character gives the precision shot special rule.
Having the Emperor's Benediction gives the precision shot special rule.
Take Aim! gives the precision shot special rule.
It's all the same all all ends the same way.
You said in one of the last posts I refused to answer that Precision shots was just an advanced rule(While trying to say that there is a difference between advanced rules and special rules by citing the Advanced rules text; as opposed the the reality that all special rules are advanced rules).
If it is just an advanced rule then the AM book referring to the precision shots special rule does not change that fact, it makes the AM books rules do nothing at all.
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Post by: Brachiaraidos
Kommissar Kel wrote:You said in one of the last posts I refused to answer that Precision shots was just an advanced rule(While trying to say that there is a difference between advanced rules and special rules by citing the Advanced rules text; as opposed the the reality that all special rules are advanced rules).
If it is just an advanced rule then the AM book referring to the precision shots special rule does not change that fact, it makes the AM books rules do nothing at all.
It WAS just an advanced rule.
It's now a special rule.
It's rare, but newest publications always take precedence. Usually, a new BRB forces old editions' codex to change. This time a codex has given changes to the BRB.
Loosely speaking, anyway. It's introduced a new special rule in the same way any codex can. It just so happens that special rule takes the wording of an old advanced rule.
And all special rules are advanced rules. But not all advanced rules are special rules.
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Post by: TheSilo
The sniper rule also confers rending. Not just precision shots on 6s.
I highly doubt it was the intention to make Take Aim into auto-precision shots. Especially since it is a junior officer order.
Smite at Will seems to be phrased that it requires a second ld test, unfortunately.
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Post by: Brachiaraidos
TheSilo wrote:The sniper rule also confers rending. Not just precision shots on 6s.
I highly doubt it was the intention to make Take Aim into auto-precision shots. Especially since it is a junior officer order.
Smite at Will seems to be phrased that it requires a second ld test, unfortunately.
Sniper gives pinning and rending on weapons. Models with sniper just allocate hits on 6's Automatically Appended Next Post: Ah, wait, I stand corrected, the wounding on 4+ also applies to sniper models, not just weapons. Fair point.
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Post by: Kommissar Kel
Brachiaraidos wrote: Kommissar Kel wrote:You said in one of the last posts I refused to answer that Precision shots was just an advanced rule(While trying to say that there is a difference between advanced rules and special rules by citing the Advanced rules text; as opposed the the reality that all special rules are advanced rules).
If it is just an advanced rule then the AM book referring to the precision shots special rule does not change that fact, it makes the AM books rules do nothing at all.
It WAS just an advanced rule.
It's now a special rule.
It's rare, but newest publications always take precedence. Usually, a new BRB forces old editions' codex to change. This time a codex has given changes to the BRB.
Loosely speaking, anyway. It's introduced a new special rule in the same way any codex can. It just so happens that special rule takes the wording of an old advanced rule.
And all special rules are advanced rules. But not all advanced rules are special rules.
You are misapplying the Codex takes precedent, without the Codex giving you Precision shots as a special rule it does not make Precision shots a special rule.
When a Codex Rule and a BRB rule come into conflict the Codex rule takes precedence; 2 out of 3 versions of the AM book keep the first sentence.
And even if it did it makes the whole rule a special rule, this includes the first sentence.
So either Precision Shots is a special rule as a whole, and your models in the ordered unit must roll a 6 for the Precision shots.
or
Precision shots is not a special rule and the Order+Gun does nothing at all.
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Post by: Happyjew
Brachiaraidos wrote:There's no 'Gets hot!' effect. Show me in the BRB where it says a weapon with Gets Hot! that rolls a 1 to hit Gets Hot!
They don't. They just suffer a wound. The effect is a wound, the rule is Gets Hot! The effect of instant death is removed from play. The effect of outflank is the board edge they arrive from changes.
The closest I could find:
Gets Hot and Weapons That Do Not Roll To Hit wrote: On a 2+, the shot is resolved as normal. For each roll of a 1, the weapon Gets Hot;
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Post by: Kommissar Kel
Happyjew wrote: Brachiaraidos wrote:There's no 'Gets hot!' effect. Show me in the BRB where it says a weapon with Gets Hot! that rolls a 1 to hit Gets Hot! They don't. They just suffer a wound. The effect is a wound, the rule is Gets Hot! The effect of instant death is removed from play. The effect of outflank is the board edge they arrive from changes. The closest I could find: Gets Hot and Weapons That Do Not Roll To Hit wrote: On a 2+, the shot is resolved as normal. For each roll of a 1, the weapon Gets Hot;
It continues, last line in that paragraph talks about vehicles that have suffered the gets hot effect: A vehicle instead suffers a glancing hit on a further roll of 1,2, or 3each time the weapon gets hot. Instant death is 2 rules, the effect from a weapon that has the Instant death special rule is that the model wounded sufferes from the Instant death rule found earlier in the book(which is the rule that explains the model is removed from play). Having outflank gives you the effect to outflank, the effect is moving in from an alternate board edge as defined in the rule. Having and using the rule gives you the effect of the rule. The format is similar for all of these except gets hot. The format for gets hot is exactly the same: your roll is a specific number, that roll is now a Thing. The rest of the rule is then presenting how that thing works. You roll a 6 on your characters shooting attack, that is no a Precision shot(the thing); the rest of the rules explain what those precision shots(as qualified shooting attacks) do. Sniper, SharpShooter, Eye of Vengeance, et al tell you that the shooting attacks are Precision shots(exactly the same as the first sentence rolling a 6 to hit), and so bypass the need to roll a 6 continuing on with the rest of the rule. Take Aim and Emperors benediction do not do this, they tell you the models(or weapon) have the whole rule.
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Post by: Brachiaraidos
Kommissar Kel wrote:Having outflank gives you the effect to outflank, the effect is moving in from an alternate board edge as defined in the rule. Having and using the rule gives you the effect of the rule.
Having a special rule lets you use the special rule? Well damn, stop the presses. But no, having outflank lets you come on from a different board edge, and the special rule is outflank. There's only one 'outflank' thing in the game not two, and it's the special rule. Here, let me correct one thing in your sentence;
Having outflank gives you the effect of outflank
You roll a 6 on your characters shooting attack, that is no a Precision shot(the thing); the rest of the rules explain what those precision shots (as qualified shooting attacks) do.
Correct.
Sniper, SharpShooter, Eye of Vengeance, et al tell you that the shooting attacks are Precision shots (exactly the same as the first sentence rolling a 6 to hit), and so bypass the need to roll a 6 continuing on with the rest of the rule.
Correct! Their shots are precison shots, so they don't need to roll the 6 to get precision shots! It just happens to be a coincidence that some of them have to roll 6's anyway.
Take Aim and Emperors benediction do not do this, they tell you the models (or weapon) have the whole rule.
And this change in lexicon has come about because it only became a special rule in C: AM. They mean the same thing.
And the first line does not apply to them.
It begins with this:
You roll a 6 on your characters shooting attack, that is no a Precision shot(the thing)
Similarly, after issuing the Take Aim! order, that unit's shots are now precision shots. This tells you that they are precision shots and they don't need to roll a 6 to make them a precision shot.
Similarly, is using the emperor's benediction, that model's shots are now precision shots. This tells you that they are precision shots and they don't need to roll a 6 to make them precision shots.
The first line, even contained within the body of the special rule, only tells us that rolls of a 6 on a character benefit from precision shot. Precision shot the previously thing and now special rule. The exact same thing is told to us by Take Aim! and the Emp's Ben'.
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Post by: Kommissar Kel
Brachiaraidos wrote: Kommissar Kel wrote:Having outflank gives you the effect to outflank, the effect is moving in from an alternate board edge as defined in the rule. Having and using the rule gives you the effect of the rule.
Having a special rule lets you use the special rule? Well damn, stop the presses. But no, having outflank lets you come on from a different board edge, and the special rule is outflank. There's only one 'outflank' thing in the game not two, and it's the special rule. Here, let me correct one thing in your sentence;
Having outflank gives you the effect of outflank
No, having outflank allows you to outflank. You do not always outflank, you must first meet the requirements to gain the effect of the same name.
There are 2 separate bits to the special rule, 1 is how your models are able to outflank, and the second is how you outflank(the effect of having the rule), they are just written under the same heading.
You cannot seem to understand that concept which is the reason you cannot believe that the first sentence of Precision shots is part of the rule precision shots.
And this change in lexicon has come about because it only became a special rule in C: AM. They mean the same thing.
And the first line does not apply to them.
It begins with this:
You roll a 6 on your characters shooting attack, that is no a Precision shot(the thing)
Similarly, after issuing the Take Aim! order, that unit's shots are now precision shots. This tells you that they are precision shots and they don't need to roll a 6 to make them a precision shot.
No, you issue the Take Aim order and now the models in the unit have the precision shots special rule, this is not the same thing as the models shooting attacks become Precision shots any more than the "split Fire" order allows you to forgo the Ld test to shoot at a separate target, or the "Supressive Fire" Order forgoes the requirement to cause an unsaved wound followed by a failed Ld test to pin the unit shot at, or punisher Gattling cannon on Pask's Punisher always causes a wound at AP 2 or rolls an additional d3 for armour penetration
Similarly, is using the emperor's benediction, that model's shots are now precision shots. This tells you that they are precision shots and they don't need to roll a 6 to make them precision shots.
Again, the gun has the special rule, it does not have a rule stating that all shots are precision shots, so you must still roll a 6 to-hit.
The first line, even contained within the body of the special rule, only tells us that rolls of a 6 on a character benefit from precision shot. Precision shot the previously thing and now special rule. The exact same thing is told to us by Take Aim! and the Emp's Ben'.
Which is why instead of ignoring that sentence altogether we must look to how the 2 rules interact, and try to make them fit. In making the 2 rules fit we do not simply ignore the sentence, we alter it slightly to apply to those models gaining the rule being able to use the rule(by simply changing "Character" to "models with this rule").
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Post by: Brachiaraidos
Kommissar Kel wrote:
Which is why instead of ignoring that sentence altogether we must look to how the 2 rules interact, and try to make them fit. In making the 2 rules fit we do not simply ignore the sentence, we alter it slightly to apply to those models gaining the rule being able to use the rule(by simply changing "Character" to "models with this rule").
No, we do not alter the sentence at all. That makes it a different rule. And seriously; it does not state that models have to roll a 6 to get their precision shot. It states that character, who do not have the precision shot special rule, get it when they roll a 6.
Allow me to list lingual forms that would require models with precision shot to allocate wounds on 6's, instead of characters making precision shots (and therefore allocating wounds) on 6's.
A model with the precision shot special rule may allocate hits on a roll to hit of a 6.
A model that rolls a 6 may allocate a hit on a roll of a 6 when shooting with the precision shot special rule.
Precision shots allocate their wound on a roll of a 6.
Or how about a form almost word for word from a similar rule in the BRB:
If a model makes a shooting attack with a weapon that has the rending precision shot special rule, a to hit roll of a 6 allows the controlling player to allocate the wound.
The rule is none of these things. We have two sentences.
If any of your characters' shots roll a 6 to hit, these are precision shots.
What this means is that if any of your characters' shots roll a 6 to hit, they're precision shots. They start having the special rule precision shots. Or more accurately, they become the previously advanced and now special rule precision shot.
Wounds from precision Shots are allocated against a model (or models) of your choice...
Wounds from Precision Shots. Wounds that are from sources with the precision shot special rule. Any source.
Take Aim! Gives precision Shot. Wounds from precision shot are allocated. Nice and simple.
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Post by: Kommissar Kel
Brachiaraidos wrote: Kommissar Kel wrote:
Which is why instead of ignoring that sentence altogether we must look to how the 2 rules interact, and try to make them fit. In making the 2 rules fit we do not simply ignore the sentence, we alter it slightly to apply to those models gaining the rule being able to use the rule(by simply changing "Character" to "models with this rule").
No, we do not alter the sentence at all. That makes it a different rule. And seriously; it does not state that models have to roll a 6 to get their precision shot. It states that character, who do not have the precision shot special rule, get it when they roll a 6.
Allow me to list lingual forms that would require models with precision shot to allocate wounds on 6's, instead of characters making precision shots (and therefore allocating wounds) on 6's.
A model with the precision shot special rule may allocate hits on a roll to hit of a 6.
A model that rolls a 6 may allocate a hit on a roll of a 6 when shooting with the precision shot special rule.
Precision shots allocate their wound on a roll of a 6.
Or how about a form almost word for word from a similar rule in the BRB:
If a model makes a shooting attack with a weapon that has the rending precision shot special rule, a to hit roll of a 6 allows the controlling player to allocate the wound.
The rule is none of these things. We have two sentences.
If any of your characters' shots roll a 6 to hit, these are precision shots.
What this means is that if any of your characters' shots roll a 6 to hit, they're precision shots. They start having the special rule precision shots. Or more accurately, they become the previously advanced and now special rule precision shot.
Wounds from precision Shots are allocated against a model (or models) of your choice...
Wounds from Precision Shots. Wounds that are from sources with the precision shot special rule. Any source.
Take Aim! Gives precision Shot. Wounds from precision shot are allocated. Nice and simple.
Take Aim give the precision shot special rule, removing the first sentence altogether makes it a different rule.
The Rule states Character who roll a 6 gain a stated effect and then goes on to describe that effect, just the same as gets hot weapons that roll a 1 gain a specific effect. Or a unit that has the outflank rule has the option for a specific effect when coming in from reserves. Or Rolling a 6 to wound/ armour Penetration gives a specific effect, or a weapon with instant death has a specific effect(that effect is found on an entirely different page)
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Post by: Brachiaraidos
Kommissar Kel wrote:Take Aim give the precision shot special rule, removing the first sentence altogether makes it a different rule.
We're not removing it. We're looking at it, and noting that it's a step we don't need, because it's a step that grants precision shot to characters. Which we already have.
The Rule states Character who roll a 6 gain a stated effect and then goes on to describe that effect, just the same as gets hot weapons that roll a 1 gain a specific effect.
Not even close to the same way.
Gets Hot! begins with the weapon having Gets Hot!, and ends with the outcome of that shooting attack.
Precision shot (sentence 1) begins with your character not having Precision Shot, and ends with them having Precision shot.
Sentence 2 begins with the model having precision shot and describes what it does.
If you have an effect of a special rule, you have the special rule. There's no way to get one without the other. The effect of the special rule is available to you because you have the special rule.
Or a unit that has the outflank rule has the option for a specific effect when coming in from reserves. Or Rolling a 6 to wound/ armour Penetration gives a specific effect, or a weapon with instant death has a specific effect(that effect is found on an entirely different page)
All these rules begin with the model or unit having a special rule and going on to list the effect.
Because it was not a special rule, and now is, but the wording has remained the same, this is not the case for the ibook writing of precision shot.
It still begins with a sentence describing characters getting precision shot (the special rule and therefore the effect).
But we look at that, and go okay. This is a way of gaining precision shot; the special rule, because as before, you need to have the special rule to have the effects of it. We have precision shot, so we go past this step as automatically passed and into what precision shot does.
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Post by: Kommissar Kel
Brachiaraidos wrote: Kommissar Kel wrote:Take Aim give the precision shot special rule, removing the first sentence altogether makes it a different rule. We're not removing it. We're looking at it, and noting that it's a step we don't need, because it's a step that grants precision shot to characters. Which we already have. The Rule states Character who roll a 6 gain a stated effect and then goes on to describe that effect, just the same as gets hot weapons that roll a 1 gain a specific effect. Not even close to the same way. Gets Hot! begins with the weapon having Gets Hot!, and ends with the outcome of that shooting attack. Precision shot (sentence 1) begins with your character not having Precision Shot, and ends with them having Precision shot. Sentence 2 begins with the model having precision shot and describes what it does. If you have an effect of a special rule, you have the special rule. There's no way to get one without the other. The effect of the special rule is available to you because you have the special rule. Or a unit that has the outflank rule has the option for a specific effect when coming in from reserves. Or Rolling a 6 to wound/ armour Penetration gives a specific effect, or a weapon with instant death has a specific effect(that effect is found on an entirely different page) All these rules begin with the model or unit having a special rule and going on to list the effect. Because it was not a special rule, and now is, but the wording has remained the same, this is not the case for the ibook writing of precision shot. It still begins with a sentence describing characters getting precision shot (the special rule and therefore the effect). But we look at that, and go okay. This is a way of gaining precision shot; the special rule, because as before, you need to have the special rule to have the effects of it. We have precision shot, so we go past this step as automatically passed and into what precision shot does. It is the same in the iBook, it is not the same wording in the epub version. Which if your arguement is that the rule is different in 1 of 3 versions of the book and that makes the different wording the correct one, then all hot shot volley guns have the gets hot rule. Also are you saying that Jet Pack subtype models do not have Thrust move? Or Flying Monstrous creatures do not have hard to hit? What about swooping Hunters, nothing in its rule gives it to Flying monstrous creatures?
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Post by: Brachiaraidos
Kommissar Kel wrote:
It is the same in the iBook, it is not the same wording in the epub version.
Which if your arguement is that the rule is different in 1 of 3 versions of the book and that makes the different wording the correct one, then all hot shot volley guns have the gets hot rule.
A) Way to gloss over and/or get wrong all of the important parts of the previous post
B) What I am saying is that of the published AM codex, the printed version has no description Precison Shot as a special rule, one is the ibook and one is the epub. And the BRB technically has no listing of precision shot as a special rule, even though it has the same block of text. 1 of the 2 glossaries that include it are the ibook.
C) That's not my argument at all. I just refer to the epub as a tidier version, because it's in the usual format of special rule listings. It just has the effect. Unlike the BRB copy/paste, which has a way to get the special rule listed in the body.
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Post by: Kommissar Kel
Brachiaraidos wrote: Kommissar Kel wrote: It is the same in the iBook, it is not the same wording in the epub version. Which if your arguement is that the rule is different in 1 of 3 versions of the book and that makes the different wording the correct one, then all hot shot volley guns have the gets hot rule. A) Way to gloss over all of the important parts of the previous post B) What I am saying is that of the published AM codex, the printed version has no description Precison Shot as a special rule, one is the ibook and one is the epub. And the BRB technically has no listing of precision shot as a special rule, even though it has the same block of text. 1 of the 2 glossaries that include it are the ibook. The same ad hominim? yes i glossed over it because the counter arguments have been presented time and time again. Yes and the iBook leaves in the first sentence. And since you posted while I was editing my last post let me re-state the edit: Also are you saying that Jet Pack subtype models do not have Thrust move? Or Flying Monstrous creatures do not have hard to hit? What about swooping Hunters, nothing in its rule gives it to Flying monstrous creatures? Models of particular types have the rules under the sub headings in their types, those rules then tell you when/how they can use those rules. Characters have the precision shots rule, the rule then states that only to-hit rolls of 6 are precision shots. The rule then goes on to tell you what precision shots are.
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Post by: Brachiaraidos
Kommissar Kel wrote:
And since you posted while I was editing my last post let me re-state the edit:
Also are you saying that Jet Pack subtype models do not have Thrust move?
Or Flying Monstrous creatures do not have hard to hit? What about swooping Hunters, nothing in its rule gives it to Flying monstrous creatures?
Yes. As I clearly said before; none of those are special rules. Please quote anything that displays this to be untrue. I've been waiting a very long time.
Models of particular types have the rules under the sub headings in their types, those rules then tell you when/how they can use those rules. Characters have the precision shots rule, the rule then states that only to-hit rolls of 6 are precision shots
Characters have a subheading precision shots. It begins by saying that they have the advanced rule (which is now a special rule) on 6's to hit. Precision shot was not a special rule until C:AM, characters were last updated in the BRB, ergo characters cannot have the Precision Shot special rule.
Take Aim! says we have it. EmpBen says we have it.
That's why the ibook is sloppy. It contains a specific reference for characters getting precision shots. That should have been left in the characters subheading, because otherwise people get mislead and try force the 6's on anything even if it already has precision shot.
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Post by: Kommissar Kel
Brachiaraidos wrote: Kommissar Kel wrote:
And since you posted while I was editing my last post let me re-state the edit:
Also are you saying that Jet Pack subtype models do not have Thrust move?
Or Flying Monstrous creatures do not have hard to hit? What about swooping Hunters, nothing in its rule gives it to Flying monstrous creatures?
Yes. As I clearly said before; none of those are special rules. Please quote anything that displays this to be untrue. I've been waiting a very long time.
Models of particular types have the rules under the sub headings in their types, those rules then tell you when/how they can use those rules. Characters have the precision shots rule, the rule then states that only to-hit rolls of 6 are precision shots
Characters have a subheading precision shots. It begins by saying that they have the advanced rule (which is now a special rule) on 6's to hit. Precision shot was not a special rule until C:AM, characters were last updated in the BRB, ergo characters cannot have the Precision Shot special rule.
Take Aim! says we have it. EmpBen says we have it.
That's why the ibook is sloppy. It contains a specific reference for characters getting precision shots. That should have been left in the characters subheading, because otherwise people get mislead and try force the 6's on anything even if it already has precision shot.
So Jet Pack Models do not have the Thrust move rule?
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Post by: Brachiaraidos
Their profile includes advanced rules for movement. Thrust Move is the descriptive subheading of the advanced movement rules for Jump Pack units.
See also BRB Page 47:
Jet Pack Units
Special Rules
Jet pack units have the Bulky, Deep Strike and Relentless special rules.
BRB page 32:
What special rules do I have?
It may seem obvious, but unless otherwise stated, a model does not have a special rule.
So where does it tell us that Thrust Move is a special rule? Because I can show you the list of special rules for Jet Pack Units that show you they don't have it. It's right there
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Post by: Kommissar Kel
Brachiaraidos wrote: Their profile includes advanced rules for movement. Thrust Move is the descriptive subheading of the advanced movement rules for Jump Pack units. See also BRB Page 47: Jet Pack Units Special Rules Jet pack units have the Bulky, Deep Strike and Relentless special rules. BRB page 32: What special rules do I have? It may seem obvious, but unless otherwise stated, a model does not have a special rule. So where does it tell us that Thrust Move is a special rule? Because I can show you the list of special rules for Jet Pack Units that show you they don't have it. It's right there I didn't say special. I said Rule. Do Jet Packs have the Thrust move rule? Or for that matter do FMCs have the Grounded rule? Also Thrust move is not found under their advanced rules for movement, it is a separate sub heading.
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Post by: Brachiaraidos
Kommissar Kel wrote:I didn't say special.
I said Rule.
Do Jet Packs have the Thrust move rule?
Or for that matter do FMCs have the Grounded rule?
They have advanced movement rules. One of them is sub-headed Thrust Move. As I said in the above post.
FMC's have advanced rules. One of them is referred to as Grounded.
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Post by: Kommissar Kel
Brachiaraidos wrote: Kommissar Kel wrote:I didn't say special.
I said Rule.
Do Jet Packs have the Thrust move rule?
Or for that matter do FMCs have the Grounded rule?
They have advanced movement rules. One of them is sub-headed Thrust Move. As I said in the above post.
FMC's have advanced rules. One of them is referred to as Grounded.
Characters have advanced rules, one of them is precision Shots.
Characters have Precision Shots.
They make use of that rule by following the rule, the first sentence of which is that a Character who rolls a 6 to hit in their shooting attack has that attack designated a Precision Shot.
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Post by: Brachiaraidos
Kommissar Kel wrote:Characters have advanced rules, one of them is precision Shots.
Characters have Precision Shots.
Or to do that statement properly
Characters have advanced rules. Their profile has a subheading precision shots.
That subheading tells us in the very first line that characters have precision shots when they roll a 6.
Just because the subheading is there does not give characters precision shot.
Thrust move says "A jet Pack unit that is not locked in combat may...". At any time, a jet pack unit may do the following as listed in Thrust Move, so long as it meets the requirement of being unengaged.
Precision shot says "If any of your characters' shots roll a 6 to hit, these are precision shots." At any time your characters roll a 6, they get precision shot.
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Post by: Kommissar Kel
Brachiaraidos wrote: Kommissar Kel wrote:Characters have advanced rules, one of them is precision Shots. Characters have Precision Shots. Or to do that statement properly Characters have advanced rules. Their profile has a subheading precision shots. That subheading tells us in the very first line that characters have precision shots when they roll a 6. Just because the subheading is there does not give characters precision shot. Thrust move fores "A jet Pack unit that is not locked in combat may...". At any time, a jet pack unit may do the following as listed in Thrust Move. Precision shot says "If any of your characters' shots roll a 6 to hit..." At any time your characters roll a 6, they get precision shot. No, they have Precision Shots, just like Jet pack models have Thrust move, the caveats contained in the rule tells you when they get to use the rules, but are very much part of the rules. And the Models of those types absolutely unequivocally HAVE those rules at all times. A Character Has Precision Shots, the rule tells you when the character gets to use Precision shots and tells us that those shots under prescribed circumstances are Precision Shots.
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Post by: Brachiaraidos
Kommissar Kel wrote:No, they have Precision Shots, just like Jet pack models have Thrust move, the caveats contained in the rule tells you when they get to use the rules, but are very much part of the rules.
A Character Has Precision Shots, the rule tells you when the character gets to use Precision shots and tells us that those shots under prescribed circumstances are Precision Shots.
Only that's not true. Sounds nice, but isn't true.
Thrust Move is just a subheading. Hard to Hit is just a subheading. Precision Shots, in characters, is just a subheading.
They describe the function of profiles. They don't make those subheadings into distinct 'rules' on their own. Otherwise 'Movement' would be a rule. 'Shooting with Artillery' would be a rule Artillery had. 'Assault' would be a rule bikes & jetbikes had.
Characters do not have the precision shot rule. There's no way to make that any clearer.
The BRB tells us they get precision shots on a 6, not that they have precision shots.
The BRB tells us snipers get precision shots on a 6, not that they have precision shots.
The BRB tells us bike moves are not slowed down by difficult terrain and take dangerous terrain checks for barricades and Aegis lines, not that they have Assault.
The BRB tells us that FMC's start in glide mode if they're on the board turn 1, not that they have the deployment.
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Post by: Kommissar Kel
Brachiaraidos wrote: Kommissar Kel wrote:No, they have Precision Shots, just like Jet pack models have Thrust move, the caveats contained in the rule tells you when they get to use the rules, but are very much part of the rules.
A Character Has Precision Shots, the rule tells you when the character gets to use Precision shots and tells us that those shots under prescribed circumstances are Precision Shots.
Only that's not true. Sounds nice, but isn't true.
Thrust Move is just a subheading. Hard to Hit is just a subheading. Precision Shots, in characters, is just a subheading.
They describe the function of profiles. They don't make those subheadings into distinct 'rules' on their own. Otherwise 'Movement' would be a rule. 'Shooting with Artillery' would be a rule Artillery had. 'Assault' would be a rule bikes & jetbikes had.
Characters do not have the precision shot rule. There's no way to make that any clearer.
The BRB tells us they get precision shots on a 6, not that they have precision shots.
The BRB tells us snipers get precision shots on a 6, not that they have precision shots.
The BRB tells us bike moves are not slowed down by difficult terrain and take dangerous terrain checks for barricades and Aegis lines, not that they have Assault.
The BRB tells us that FMC's start in glide mode if they're on the board turn 1, not that they have the deployment.
So now Subheadings in rules are not rules, they are just subheadings.
Congratulations Take Aim does nothing, there is no such thing as the Precision Shots Rule.
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Post by: Brachiaraidos
Kommissar Kel wrote:So now Subheadings in rules are not rules, they are just subheadings.
Congratulations Take Aim does nothing, there is no such thing as the Precision Shots Rule.
Statement 1 is true (if badly worded).
Statement 2 is not.
It did not used to be a special rule. It now is. The Codex introduced it and the definition we use is in the epub and ibook.
So yes, it is a special rule, it does things, and characters don't have it.
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Post by: Leonus
You two are going to get this thread locked, lay off.
20963
Post by: Kommissar Kel
Brachiaraidos wrote: Kommissar Kel wrote:So now Subheadings in rules are not rules, they are just subheadings.
Congratulations Take Aim does nothing, there is no such thing as the Precision Shots Rule.
Statement 1 is true (if badly worded).
Statement 2 is not.
It did not used to be a special rule. It now is. The Codex introduced it and the definition we use is in the epub and ibook.
So yes, it is a special rule, it does things, and characters don't have it.
I have the Printed Codex, I have no Rule to look to.
Grendel has the iBook version, his special rule includes the first sentence(he has shown you proof of this)
You have the epub version it has a different special rule.
3 Books, no agreement.
Which is it, does my order do nothing because no rule exists?
Does Grendel have to roll 6s for his unit?
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Post by: Brachiaraidos
Kommissar Kel wrote:I have the Printed Codex, I have no Rule to look to.
Grendel has the iBook version, his special rule includes the first sentence(he has shown you proof of this)
You have the epub version it has a different special rule.
3 Books, no agreement.
Which is it, does my order do nothing because no rule exists?
Does Grendel have to roll 6s for his unit?
To say this for the dozenth time. The epub and ibook do not conflict. Neither of them need to roll 6's if the unit has precision shot to begin with. The omission from the printed version is easily amended because you can refer to the section in the BRB, because nothing has really changed.
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Post by: Kommissar Kel
Brachiaraidos wrote: Kommissar Kel wrote:I have the Printed Codex, I have no Rule to look to. Grendel has the iBook version, his special rule includes the first sentence(he has shown you proof of this) You have the epub version it has a different special rule. 3 Books, no agreement. Which is it, does my order do nothing because no rule exists? Does Grendel have to roll 6s for his unit? To say this for the dozenth time. The epub and ibook do not conflict. Neither of them need to roll 6's if the unit has precision shot to begin with. The omission from the printed version is easily amended because you can refer to the section in the BRB, because nothing has really changed. Proof is on page 13, but I will show it to you again. For the Dozenth time, yes the iBook is different. And no I cannot check the brb because that is just a subheading, not a rule, you said so yourself. New rules in codices will be listed in their codices, this wasn't a rule before according to you, so it is still not a rule. Even if it does "become a rule" I have to use the whole rule.
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Post by: Brachiaraidos
Kommissar Kel wrote:Proof is on page 13, but I will show it to you again.
For the Dozenth time, yes the iBook is different.
And no I cannot check the brb because that is just a subheading, not a rule, you said so yourself.
New rules in codices will be listed in their codices, this wasn't a rule before according to you, so it is still not a rule.
Even if it does "become a rule" I have to use the whole rule.
Different =/= conflicting.
They would conflict if they had rules that function differently.
They do not. The epub has the same rule details as the ibook. Characters still make precision shots on 6's, because that line is still true and still in the BRB.
The ibook version has the line in that it doesn't really need. Because if you've issued Take Aim!, you have precision shot, and don't need to be a character and roll a 6. But the line remains true, that still happens.
And you can look at the BRB as a matter of simplicity, to save hassle, if you do not own the versions with it in the glossary. That's just a matter of convenience.
So it was not a special rule. It is now a special rule. And using the whole rule still does not need units under the effect of Take Aim! to roll a 6.
84609
Post by: TheSilo
Kommissar Kel wrote: Brachiaraidos wrote: Kommissar Kel wrote:I have the Printed Codex, I have no Rule to look to.
Grendel has the iBook version, his special rule includes the first sentence(he has shown you proof of this)
You have the epub version it has a different special rule.
3 Books, no agreement.
Which is it, does my order do nothing because no rule exists?
Does Grendel have to roll 6s for his unit?
To say this for the dozenth time. The epub and ibook do not conflict. Neither of them need to roll 6's if the unit has precision shot to begin with. The omission from the printed version is easily amended because you can refer to the section in the BRB, because nothing has really changed.
Proof is on page 13, but I will show it to you again.
For the Dozenth time, yes the iBook is different.
And no I cannot check the brb because that is just a subheading, not a rule, you said so yourself.
New rules in codices will be listed in their codices, this wasn't a rule before according to you, so it is still not a rule.
Even if it does "become a rule" I have to use the whole rule.
A month in and folks are still debating this. To me, it seems to be a willful misreading of the rule.
In the iBooks version, it says that it grants the Precision Shot Special Rule. Then, two lines down, it says "if any of your character's shots roll 6 To Hit, these are Precision Shots." It does NOT say, that the ordered unit makes a shooting attack and all shots count as precision shots. It links to the rule, specifically stating that you need to roll a 6 to hit to allocate those shots.
The intent is clearly that your unit now fires as if it were full of characters. I.e. 6's to hit may be allocated as precision shots.
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Post by: Kommissar Kel
Brachiaraidos wrote: Kommissar Kel wrote:Proof is on page 13, but I will show it to you again.
For the Dozenth time, yes the iBook is different.
And no I cannot check the brb because that is just a subheading, not a rule, you said so yourself.
New rules in codices will be listed in their codices, this wasn't a rule before according to you, so it is still not a rule.
Even if it does "become a rule" I have to use the whole rule.
Different =/= conflicting.
They would conflict if they had rules that function differently.
They do not. The epub has the same rule details as the ibook. Characters still make precision shots on 6's, because that line is still true and still in the BRB.
The ibook version has the line in that it doesn't really need. Because if you've issued Take Aim!, you have precision shot, and don't need to be a character and roll a 6. But the line remains true, that still happens.
And you can look at the BRB as a matter of simplicity, to save hassle, if you do not own the versions with it in the glossary. That's just a matter of convenience.
So it was not a special rule. It is now a special rule. And using the whole rule still does not need units under the effect of Take Aim! to roll a 6.
If Take Aim Creates a Special rule out of a Former Subheading; the Codex must have that rule listed(otherwise we have no rule to look to). The iBook lists that rule, part of that rule is that only when characters roll a 6 on their to-hit is the shot a precision shot.
That is part of the rule as proven in the image.
The Epub version leaves out that first line making everything under the rule a precision shot.
That is conflicting. That is the 2 rules functioning differently.
The ibook's version requires a character and a roll of 6, the epub does not; those are different functions of the same rule within 2 productions of the same book.
And as you say: the sub heading in the BRB is not a rule, therefore there is no rule in the BRB to look to, you have a Codex that calls upon a new rule that does not exist outside of the elctronic versions(and even those conflict).
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Post by: TheSilo
The Precision Shots special rule is listed under the Characters section of the BRB. The wording is identical between the BRB and the linked text in the iBooks AM book. There is no conflict.
85380
Post by: Brachiaraidos
Kommissar Kel wrote:If Take Aim Creates a Special rule out of a Former Subheading; the Codex must have that rule listed(otherwise we have no rule to look to). The iBook lists that rule, part of that rule is that only when characters roll a 6 on their to-hit is the shot a precision shot.
That is part of the rule as proven in the image.
The Epub version leaves out that first line making everything under the rule a precision shot.
That is conflicting. That is the 2 rules functioning differently.
But they don't. Rolling a 6 to hit with a character generates a precision shot in either version.
Having precision shot allows you to allocate your wounds in either version.
We can illustrate this with the second sentence in the rule. The one that, in the BRB, is in bold. And describes the mechanics of precision shot.
Wounds from Precision shots are allocated against a model (or models) of your choice in the target unit,...
The ibook's version requires a character and a roll of 6, the epub does not; those are different functions of the same rule within 2 productions of the same book.
The ibook version requires a character that does not have precision shot to roll a 6 to get them.
As before, if a model is not listed as having a special rule, it does not have it.
Sniper tells us that ' If a weapon has the sniper special rule, or is fired by a model with the sniper special rule...' It means things with sniper.
Rending tells us that ' If a model has the rending special rule, or is attacking with a melee weapon with the rending special rule...' Again, things with rending.
Shred says ' If a model has the shred special rule...' Things with shred.
Precision shot line one begins with ' If any of your characters roll a 6 to hit,'. Not 'If any of your characters with the precision shot special rule'. Not 'Character have precision shot'. Not 'Models with precision shot that roll a 6 to hit.'
Characters don't have the rule. Line 1 says how they get it. The text in bold is the actual description of the mechanics of special shot. They even wrote it in bolt to make it clear.
The bold text starts with 'Wounds from Precision Shots.'
Does Take Aim! give precision shots? Yes.
Ergo, are they wounds from precision shot? Yes.
Ergo, no need to roll a 6.
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Post by: Kommissar Kel
Brachiaraidos wrote: Kommissar Kel wrote:If Take Aim Creates a Special rule out of a Former Subheading; the Codex must have that rule listed(otherwise we have no rule to look to). The iBook lists that rule, part of that rule is that only when characters roll a 6 on their to-hit is the shot a precision shot.
That is part of the rule as proven in the image.
The Epub version leaves out that first line making everything under the rule a precision shot.
That is conflicting. That is the 2 rules functioning differently.
But they don't. Rolling a 6 to hit with a character generates a precision shot in either version.
Having precision shot allows you to allocate your wounds in either version.
We can illustrate this with the second sentence in the rule. The one that, in the BRB, is in bold. And describes the mechanics of precision shot.
Wounds from Precision shots are allocated against a model (or models) of your choice in the target unit,...
rolling a 6 with a character generates a Precision shot true, that is part of the rules for precision shots, that is an effect. That is how characters get to use their subheading just like Jet Pack models need to not be engaged to use their thrust moves.
They have the subheading, these are the situations in which they can use the subheading.
The Precision shots in the bolded section are the results of the character rolling a 6 to hit with a shooting attack, thius is explicitely stated in the first sentence.
The ibook's version requires a character and a roll of 6, the epub does not; those are different functions of the same rule within 2 productions of the same book.
The ibook version requires a character that does not have precision shot to roll a 6 to get them.
As before, if a model is not listed as having a special rule, it does not have it.
The iBook version is presenting the whole of the special rule, under Take aim, the character gains the Precision shots Special rule. The Preciosion shots special rule in the iBooks version only effects characters and then only has an effect when that character rolls a 6 to hit on a shooting attack.
Sniper tells us that 'If a weapon has the sniper special rule, or is fired by a model with the sniper special rule...' It means things with sniper.
Rending tells us that 'If a model has the rending special rule, or is attacking with a melee weapon with the rending special rule...' Again, things with rending.
Shred says 'If a model has the shred special rule...' Things with shred.
Yep absolutely correct, but as you are so fond to point out those are special rules, not sub headings.
Precision shot line one begins with 'If any of your characters roll a 6 to hit,'. Not 'If any of your characters with the precision shot special rule'. Not 'Character have precision shot'. Not 'Models with precision shot that roll a 6 to hit.'
Characters don't have the rule. Line 1 says how they get it. The text in bold is the actual description of the mechanics of special shot. They even wrote it in bolt to make it clear.
And as with all subheadings they are in the nature of the overarching rules; Jet pack models do not have the rule thrust move, they have nothing within the subheading thrust move to give them thrust move, it is inherent to their type. Thrust move tells you when and how they get to make a thrust move.
Precision shots is a sub heading in the overarching rules for characters, it tells you when and how characters get to make precision shots.
The bold text starts with 'Wounds from Precision Shots.'
Does Take Aim! give precision shots? Yes.
No it gives a non-existent(according to you) Precision Shots Special rule.
Ergo, are they wounds from precision shot? Yes.
depends on the version of the book you have. The printed has no Special rule. The iBooks Special rule requires characters to roll a 6 to-hit to have their shooting attacks become "Precision Shots". Under the epub version, yes the wounds are precision Shots
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Post by: Brachiaraidos
Kommissar Kel wrote:
rolling a 6 with a character generates a Precision shot true, that is part of the rules for precision shots, that is an effect. That is how characters get to use their subheading just like Jet Pack models need to not be engaged to use their thrust moves.
They have the subheading, these are the situations in which they can use the subheading.
Misconception. They have a subheading, they have a condition (usually), and they have details of what they are allowed to do.
Unengaged Jet Pack models can do what the text permits them to do. Characters that roll 6's get Precision Shots.
The Precision shots in the bolded section are the results of the character rolling a 6 to hit with a shooting attack, thius is explicitely stated in the first sentence.
Uh... no? The bolded section is what Precision Shots does with no qualifiers at all. Which is why Sniper and Sharpshooter and all other precision shot listings refer to that page.
The result of a character rolling a 6 is that the character in question has precision shots. No more, no less. Fresh sentence and everything. That period is important.
The iBook version is presenting the whole of the special rule, under Take aim, the character gains the Precision shots Special rule. The Preciosion shots special rule in the iBooks version only effects characters and then only has an effect when that character rolls a 6 to hit on a shooting attack.
Again, not even close to true. It effects anything with Precision shot.. Characters that roll a 6 come under the effects of it too.
And as with all subheadings they are in the nature of the overarching rules; Jet pack models do not have the rule thrust move, they have nothing within the subheading thrust move to give them thrust move, it is inherent to their type. Thrust move tells you when and how they get to make a thrust move.
Thrust Move the subheading tells you how and when you are allowed to move outside of normal movement rules. It does not confer the 'thrust move' rule. It just means they can move under certain conditions.
Precision shots is a sub heading in the overarching rules for characters, it tells you when and how characters get to make precision shots.
It tells us when characters have Precision Shot at all.
No it gives a non-existent(according to you) Precision Shots Special rule.
Previously advanced rule. Now special rule.
depends on the version of the book you have. The printed has no Special rule. The iBooks Special rule requires characters to roll a 6 to-hit to have their shooting attacks become "Precision Shots". Under the epub version, yes the wounds are precision Shots
The printed not having it is a problem that will be addressed on the 24th, and probably omits it for that reason.
The epub version does indeed agree with me.
So does the ibook.
The iBooks Special rule requires characters to roll a 6 to-hit to have their shooting attacks become "Precision Shots"
And C: AM gives us a rule and weapon that have their shooting attacks become precision shots. Three sources, one result.
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Post by: Kommissar Kel
Brachiaraidos wrote: Kommissar Kel wrote:
rolling a 6 with a character generates a Precision shot true, that is part of the rules for precision shots, that is an effect. That is how characters get to use their subheading just like Jet Pack models need to not be engaged to use their thrust moves.
They have the subheading, these are the situations in which they can use the subheading.
Misconception. They have a subheading, they have a condition (usually), and they have details of what they are allowed to do.
Unengaged Jet Pack models can do what the text permits them to do. Characters that roll 6's get Precision Shots.
The Precision shots in the bolded section are the results of the character rolling a 6 to hit with a shooting attack, thius is explicitely stated in the first sentence.
Uh... no? The bolded section is what Precision Shots does with no qualifiers at all. Which is why Sniper and Sharpshooter and all other precision shot listings refer to that page.
The result of a character rolling a 6 is that the character in question has precision shots. No more, no less. Fresh sentence and everything. That period is important.
The iBook version is presenting the whole of the special rule, under Take aim, the character gains the Precision shots Special rule. The Preciosion shots special rule in the iBooks version only effects characters and then only has an effect when that character rolls a 6 to hit on a shooting attack.
Again, not even close to true. It effects anything with Precision shot.. Characters that roll a 6 come under the effects of it too.
And as with all subheadings they are in the nature of the overarching rules; Jet pack models do not have the rule thrust move, they have nothing within the subheading thrust move to give them thrust move, it is inherent to their type. Thrust move tells you when and how they get to make a thrust move.
Thrust Move the subheading tells you how and when you are allowed to move outside of normal movement rules. It does not confer the 'thrust move' rule. It just means they can move under certain conditions.
Precision shots is a sub heading in the overarching rules for characters, it tells you when and how characters get to make precision shots.
It tells us when characters have Precision Shot at all.
No it gives a non-existent(according to you) Precision Shots Special rule.
Previously advanced rule. Now special rule.
depends on the version of the book you have. The printed has no Special rule. The iBooks Special rule requires characters to roll a 6 to-hit to have their shooting attacks become "Precision Shots". Under the epub version, yes the wounds are precision Shots
The printed not having it is a problem that will be addressed on the 24th, and probably omits it for that reason.
The epub version does indeed agree with me.
So does the ibook.
The iBooks Special rule requires characters to roll a 6 to-hit to have their shooting attacks become "Precision Shots"
And C: AM gives us a rule and weapon that have their shooting attacks become precision shots. Three sources, one result.
You simply do not understand the rules in question.
You cannot even keep a cohesive argument beyond the misconception that a part of a rule is somehow not a part of a rule.
The simple facts are that a rule can give an effect that has the same name. Unfortunately that confuses you.
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Post by: Brachiaraidos
Kommissar Kel wrote:You simply do not understand the rules in question.
You cannot even keep a cohesive argument beyond the misconception that a part of a rule is somehow not a part of a rule.
The simple facts are that a rule can give an effect that has the same name. Unfortunately that confuses you.
The effect of the rule is the special rule. How is that hard to understand?
Here, let me cut out all the chaff and do a picture for you. Ignoring all context and giving you just the RAW, so you don't get confused.
Not so hard, is it?
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Post by: Happyjew
May I make a suggestion?
The whole Precision Shot thing has been going for quite a few pages. As neither side is budging, can we just drop this? It clearly will not be resolved until either 7th edition is released or GW finally decides it is time to update the FAQs.
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Post by: Jimmy_Sip
I've been using the order as per sniper rifles I.e. you get to allocate on a 6. You can argue about the wording down what is essemtially inflection but does anyone seriously think the writer intended all shots from an entire squad to be allocated? Not to mention heavy weapons squads like lascannons. That would be beyond broken!
We'll have to wait for the FAQ to come out and put it to rest but allocating on a 6 is where I'd put my tuppence worth.
85380
Post by: Brachiaraidos
Jimmy_Sip wrote:I've been using the order as per sniper rifles I.e. you get to allocate on a 6. You can argue about the wording down what is essemtially inflection but does anyone seriously think the writer intended all shots from an entire squad to be allocated? Not to mention heavy weapons squads like lascannons. That would be beyond broken!
We'll have to wait for the FAQ to come out and put it to rest but allocating on a 6 is where I'd put my tuppence worth.
Given GW's track record for breaking things? I'd say it's entirely possible.
Precision Shots with every shot is hardly more broken than a free pass for ignores cover on the same heavy weapons teams. You're still allowed Look out Sir! for characters, after all.
Now if it gave everyone deadshot. There's a scary prospect.
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Post by: JinxDragon
Agree with Happyjew, It is undeniable that Precision Shots are badly written, to the point that only the authors will be able to answer these questions....
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Post by: grendel083
Brachiaraidos wrote:Precision Shots with every shot is hardly more broken than a free pass for ignores cover on the same heavy weapons teams. You're still allowed Look out Sir! for characters, after all.
I'd be tempted to agree if that order didn't require a Senior Officer, while the Take Aim can be issued by any Officer. That you consider a standard Order to be on par with a Senior Order, shows that something isn't right.
Being able to allocate every single shot on a unit that comprise of over 60 models, without the need to roll 6's, is definitely a step too far.
85380
Post by: Brachiaraidos
grendel083 wrote: Brachiaraidos wrote:Precision Shots with every shot is hardly more broken than a free pass for ignores cover on the same heavy weapons teams. You're still allowed Look out Sir! for characters, after all.
I'd be tempted to agree if that order didn't require a Senior Officer, while the Take Aim can be issued by any Officer. That you consider a standard Order to be on par with a Senior Order, shows that something isn't right.
Being able to allocate every single shot on a unit that comprise of over 60 models, without the need to roll 6's, is definitely a step too far.
Point, not something I'd considered on the officer side.
But on that note- the upper limit of guard squads is usually 50. And at least 70% of those guns are lasguns. If you're in range of all those lasguns, they'll probably just wipe the squad...
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Post by: Kommissar Kel
Happyjew wrote:May I make a suggestion?
The whole Precision Shot thing has been going for quite a few pages. As neither side is budging, can we just drop this? It clearly will not be resolved until either 7th edition is released or GW finally decides it is time to update the FAQs.
That was exactly what my last post was alluding to, I simply stopped arguing.
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Post by: MajorTom11
For the people who have been filibustering this thread going back and forth and preventing anyone else from speaking, take it to PM. Another post perpetuating this cycle will net you trouble.
Anyone sees trouble brewing again, hit the Yellow Triangle.
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Post by: Lungpickle
It's a good thing Dakka nuts don't make the faq's huh? Just play it the way you want to, explain it to your opponent and see if they agree.
Really when you look at it, a blob of fifty with prescience, and precision shots on a six is still way good. Roll the dice and see for yourselves. The other way is just broken and do we really need more broken in 40k.
85380
Post by: Brachiaraidos
50 Standard guardsmen, within 24" range, passing both LD checks for prescience and Take Aim! 330 points minimum for 5 guard squads, CCS and pskyer.
Shooting at, say, a Space Marine Commander
100 shots = 75 hits with prescience.
Majority Toughness 4 = 42 wounds with prescience.
Look out Sir! = 7 allocated to IC
3+ save = 2 wounds.
2+ save = 1 wound.
Oh no?
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Post by: Happyjew
Brachiaraidos wrote: 50 Standard guardsmen, within 24" range, passing both LD checks for prescience and Take Aim! 330 points minimum for 5 guard squads, CCS and pskyer. Shooting at, say, a Space Marine Commander 100 shots = 75 hits with prescience.
I agree so far. Majority Toughness 4 = 42 wounds with prescience.
Averages would be 25 Wounds. Prescience does nothing for To Wound rolls. Look out Sir! = 7 allocated to IC
There are no models in the unit to LOS to. 3+ save = 2 wounds. 2+ save = 1 wound.
2+ save (as it is better then the 3+ save, where ever that came from, illegal LOS maybe?) leaves you with 4.167 Wounds Oh no?
Oh, my.
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Post by: Scipio Africanus
Brachiaraidos wrote:
50 Standard guardsmen, within 24" range, passing both LD checks for prescience and Take Aim! 330 points minimum for 5 guard squads, CCS and pskyer.
Shooting at, say, a Space Marine Commander
100 shots = 75 hits with prescience.
Majority Toughness 4 = 42 wounds with prescience.
Look out Sir! = 7 allocated to IC
3+ save = 2 wounds.
2+ save = 1 wound.
Oh no?
You'd use it to take out the squads specials, usually.
Also, you'll average anywhere from 6.5 to 11 wounds, meaning you'll knock out a normal tactical marine squad.
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Post by: sirlynchmob
Brachiaraidos wrote:
50 Standard guardsmen, within 24" range, passing both LD checks for prescience and Take Aim! 330 points minimum for 5 guard squads, CCS and pskyer.
Shooting at, say, a Space Marine Commander
100 shots = 75 hits with prescience.
Majority Toughness 4 = 42 wounds with prescience.
Look out Sir! = 7 allocated to IC
3+ save = 2 wounds.
2+ save = 1 wound.
Oh no?
lets assume you were targeting a unit of 10. 9+ IC(4) or 13 wounds in the unit.
if you have a same save unit they're looking at (3+=14) wounds or (2+=7wounds) odds are any IC in the unit will be dead along with most if not all of the rest of the unit. Because the 35 wounds are going somewhere and they are going to remove models and either the IC will fail enough to die first, or the rest of the unit will die anyways along with the IC. The only way for your math to work is for the unit to have enough wounds to take all the wounds the IC transfers.
regardless it really just sounds tedious and painful to resolve that way as you're rolling a LOS & save for each model with no option to fast roll. 84d6 one at a time, no thanks.
85380
Post by: Brachiaraidos
Happyjew wrote:Averages would be 25 Wounds. Prescience does nothing for To Wound rolls.
That's a very good point. Not sure how I pulled off that one when I was scribbling.
Happyjew wrote:Look out Sir! = 7 allocated to IC
There are no models in the unit to LOS to.
3+ save = 2 wounds.
2+ save = 1 wound.
2+ save (as it is better then the 3+ save, where ever that came from, illegal LOS maybe?) leaves you with 4.167 Wounds.
Sloppy writing. Assuming the commander was A) In a unit and B) Had either a 3+ or 2+ save.
With only 25 wounds slapped onto the squad, you're looking at said ~4 wounds allocated to the commander after LOS and around 1 going through, depending on his armour save value.
sirlynchmob wrote:lets assume you were targeting a unit of 10. 9+ IC(4) or 13 wounds in the unit.
if you have a same save unit they're looking at (3+=14) wounds or (2+=7wounds) odds are any IC in the unit will be dead along with most if not all of the rest of the unit. Because the 35 wounds are going somewhere and they are going to remove models and either the IC will fail enough to die first, or the rest of the unit will die anyways along with the IC. The only way for your math to work is for the unit to have enough wounds to take all the wounds the IC transfers.
regardless it really just sounds tedious and painful to resolve that way as you're rolling a LOS & save for each model with no option to fast roll. 84d6 one at a time, no thanks.
That was sort of the point I was trying to make. Precision shot would be a dangerous thing indeed if the guardsmen you could give it to were more dangerous themselves.
Most of the time you'll get a lot more damage out of First/Second rank fire! than you ever would from Take Aim! Even in a 50 man blob, the highest number of Heavy Weapons you can ever issue the order to is 5, and 5 specials. That's a massive investment to point at one target- and once you've brought that much firepower, odds are you're just going to level the squad wholesale and the wound allocation isn't going to matter.
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Post by: Scipio Africanus
Brachiaraidos wrote:
That was sort of the point I was trying to make. Precision shot would be a dangerous thing indeed if the guardsmen you could give it to were more dangerous themselves.
Most of the time you'll get a lot more damage out of First/Second rank fire! than you ever would from Take Aim! Even in a 50 man blob, the highest number of Heavy Weapons you can ever issue the order to is 5, and 5 specials. That's a massive investment to point at one target- and once you've brought that much firepower, odds are you're just going to level the squad wholesale and the wound allocation isn't going to matter.
One would usually use precision shots to bypass multi-wounders. For example, I would go after the heavy weapon in a tac squad rather than the sergeant with used combi-weapon.
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Post by: Brachiaraidos
Scipio Africanus wrote:One would usually use precision shots to bypass multi-wounders. For example, I would go after the heavy weapon in a tac squad rather than the sergeant with used combi-weapon.
Fair point. It does let you pick out the more important members of the rank and file. The order does have a definite use, probably best invested into Heavy Weapon Squads with a trio of lascannons or Autocannons. But if it does end up needing a 6 to ping, that 3 man squad is going to be lucky if the order does anything that turn.
And if it's a huge squad, as before, just pump out more shots and get a much more tangible benefit.
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Post by: Scipio Africanus
Brachiaraidos wrote: Scipio Africanus wrote:One would usually use precision shots to bypass multi-wounders. For example, I would go after the heavy weapon in a tac squad rather than the sergeant with used combi-weapon.
Fair point. It does let you pick out the more important members of the rank and file. The order does have a definite use, probably best invested into Heavy Weapon Squads with a trio of lascannons or Autocannons. But if it does end up needing a 6 to ping, that 3 man squad is going to be lucky if the order does anything that turn.
And if it's a huge squad, as before, just pump out more shots and get a much more tangible benefit.
Completely agree. I'm never actually going to benefit from either though, I'll be honest.
I'm running vet squads.
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Post by: Brachiaraidos
Scipio Africanus wrote:Completely agree. I'm never actually going to benefit from either though, I'll be honest.
I'm running vet squads. 
Honestly, for the most part, I usually do the same
Vet Mech army is my usual format for my army. And tank commanders only getting D3 on the warlord table give me a much better chance of getting the D3 outflanking units
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Post by: Leonus
Well, this DOES allow you to plop that 8 strength krak missile/melta-guns on the 4 toughness Chapter Master.
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Post by: Brachiaraidos
Leonus wrote:Well, this DOES allow you to plop that 8 strength krak missile/melta-guns on the 4 toughness Chapter Master.
Even vet squads only come with 3. And assuming all 3 hit and wound, that's a 50% chance of failing your LOS roll.
I guess the sudden death of characters never much bothered me. Played Fantasy for too long, where anything that's not gimping ward saves dies with startling regularity.
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Post by: Scipio Africanus
Leonus wrote:Well, this DOES allow you to plop that 8 strength krak missile/melta-guns on the 4 toughness Chapter Master.
Chapter masters tend to be eternal warriors.
85380
Post by: Brachiaraidos
Scipio Africanus wrote: Leonus wrote:Well, this DOES allow you to plop that 8 strength krak missile/melta-guns on the 4 toughness Chapter Master.
Chapter masters tend to be eternal warriors.
Do basic Chapter Masters in the SM codex always come with Eternal Warrior, or Artificer Armour / Any 2+ save?
Because if they're still T4 and 3+, I cannot think of anything more amazing in the new AM codex than Nork's forehead pulping a Chapter Master.
Other than maybe glancing the last HP off a Titan, anyway.
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Post by: Kommissar Kel
Shield eternal is usually given to a Chapter Master for EW and a 3++
They naturally have a 4++(from the Iron Halo, so it is removable via a shieldbreaker round)
And they can take Artificer Armour or Termi Armour(artificer is a rare take).
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Post by: Scipio Africanus
Kommissar Kel wrote:Shield eternal is usually given to a Chapter Master for EW and a 3++
They naturally have a 4++(from the Iron Halo, so it is removable via a shieldbreaker round)
And they can take Artificer Armour or Termi Armour(artificer is a rare take).
You're wrong. Art. Armour is an autotake on a tankercaptain.
85380
Post by: Brachiaraidos
Kommissar Kel wrote:Shield eternal is usually given to a Chapter Master for EW and a 3++
They naturally have a 4++(from the Iron Halo, so it is removable via a shieldbreaker round)
And they can take Artificer Armour or Termi Armour(artificer is a rare take).
Well. It's rare I don't take my Vindicare. Now to spend the next four dozen games crippling myself strategically as I try and arrange Nork's forehead to introduce itself to any T4 multi wound model with a 3+.
746
Post by: don_mondo
Brachiaraidos wrote:. Now to spend the next four dozen games crippling myself strategically as I try and arrange Nork's forehead to introduce itself to any T4 multi wound model with a 3+.
\\
That's not crippling yourself, that's forging the narrative!!
60145
Post by: Lungpickle
Then the chapter master just look out sirs to the choads.
20963
Post by: Kommissar Kel
Not if he's in a challenge
42034
Post by: Scipio Africanus
why did you use the word choad? That's so childish.
51486
Post by: Frankenberry
Has anyone considered the possible confliction between Straken's Gung Ho ability and Norks Loyal to the End? Who supercedes who there?
49616
Post by: grendel083
Frankenberry wrote:Has anyone considered the possible confliction between Straken's Gung Ho ability and Norks Loyal to the End? Who supercedes who there?
There's no problem there, Straken must always issue or accept challenges.
In the next turn Nork will take over the challenge.
Edit: on a side note, if Nork and Ghazghkull headbutt each other, does the planet split in two?
85380
Post by: Brachiaraidos
grendel083 wrote: Frankenberry wrote:Has anyone considered the possible confliction between Straken's Gung Ho ability and Norks Loyal to the End? Who supercedes who there?
There's no problem there, Straken must always issue or accept challenges.
In the next turn Nork will take over the challenge.
Edit: on a side note, if Nork and Ghazghkull headbutt each other, does the planet split in two?
The force of the collision would probably create an explosion so powerful it would tear a hole in reality and create a new eye of chaos.
71976
Post by: stripeydave
Just as planned...
42034
Post by: Scipio Africanus
grendel083 wrote:
Edit: on a side note, if Nork and Ghazghkull headbutt each other, does the planet split in two?
RAW, Yes.
44032
Post by: Hermie
Have you guys noticed that if you have a Company Command Squad, Lord Comissar and an ordinary Comissar, the ordinary Comissar can be chosen as your warlord. He does not have the chain of command-rule, as it´s a rule only for the Lord Comissar...
42034
Post by: Scipio Africanus
Hermie wrote:Have you guys noticed that if you have a Company Command Squad, Lord Comissar and an ordinary Comissar, the ordinary Comissar can be chosen as your warlord. He does not have the chain of command-rule, as it´s a rule only for the Lord Comissar... I don't believe this is correct. I'm pretty sure your HQ has to be eligible to be your mandatory HQ. edit: Comissar (and all regimental specialists) reads thus: They do not take up a force organisation slot, and do not qualify as a mandatory HQ selection. Warlord reads This is always the HQ choice character with the highest leadership. The comissar is not *actually* an HQ choice, it's sort-of like a dedicated transport - it's slotted in near the HQs, because that's the best place to put it, but it is *not* an HQ choice.
34416
Post by: B0B MaRlEy
If it wasn't a HQ choice, why would they say it doesn't fill up a slot?
This seems to show they indeed are a HQ choice, but I really doubt this is intended. I don't think I'd let it fly myself
20963
Post by: Kommissar Kel
The commissar is an HQ choice, he just doesn't take up an HQ slot.
Then after warlord traits he stops being an HQ at all and becomes a troops or elite, as he must be assigned to one of those units(well he could be assigned to the HQ unit that contain he who should be warlord).
44032
Post by: Hermie
Why does the commissar stop being a HQ if he's assigned to a unit from another entry? Is it not like when a IC joins a unit but with the difference that the commissar must?
20963
Post by: Kommissar Kel
From the moment he is attached he is never a unit on his own, he(and all unit leader splitters) are fully and completely part of the unit they join; including their Battlefield Role.
SW FAQ explains the rules pretty well:
Q: If a Wolf Guard Pack Leader has joined a unit of Troops, does that unit cease to be a scoring unit? And does the Wolf Guard cease to count as an Elite model? (p86)
A: When a Wolf Guard model joins another unit because of his Pack Leader special rule he becomes part of that unit to all intents and purposes. For instance, a Pack Leader that leads a Troops unit will still be able to claim an objective even if his Troops unit is wiped out – he is considered to be part of that Troops unit. He would also still be able to deploy in a mission that only allows Troops units to be deployed at first. Conversely, a Pack Leader that leads a Long Fang unit is counted as part of a Heavy Support choice, even if under the effects of Logan Grimnar’s The Great Wolf special rule. This also applies to the calculation of victory points – the Wolf Guard who have been split off from their original Wolf Guard unit count as part of their assigned unit in all respects. For example, I have a Wolf Guard squad of 10 and I like to split 3 of them off to be Wolf Guard Pack Leaders, one to lead my Blood Claws, one to lead my Grey Hunters, one to lead my Long Fangs. My opponent would score one victory point if he kills off all 7 of the Wolf Guard left in the squad after splitting, who are still forming a ‘normal’ unit. He doesn't need to kill all 10 of the Wolf Guard to get that victory point, as the other three Wolf Guard are now part of other squads. Conversely, because the Wolf Guard Pack Leaders are attached to these new squads, he would not score a victory point for killing those squads unless he kills ALL of the models in those packs, including the Wolf Guard Pack Leaders.
42034
Post by: Scipio Africanus
Hermie wrote:Why does the commissar stop being a HQ if he's assigned to a unit from another entry? Is it not like when a IC joins a unit but with the difference that the commissar must?
He's not a choice, and he's not an HQ choice, he's simply joined to a squad.
If you attached him to a CCS, he COULD be your warlord, since then he fits the description of the BRB, but then he's just worse than the CC.
20963
Post by: Kommissar Kel
He doesn't join the CCS(or any unit) until after warlord traits are determined.
And Yes, he is an HQ selected from the Codex armylist at that time.
The real question is can non-FOC-occupying HQ Characters be your Warlord.
Old IG Dex said No, and that was good enough for Necron Lords and Crypteks, but we no longer have an official voice on the subject.
46128
Post by: Happyjew
OK so I've a question.
Tank Commanders - The Tank Commander's Leman Russ cannot leave the unit...
Does this mean, he cannot abandon a Russ if the Russ gets Immobilised? Automatically Appended Next Post: Also - Commissar Yarrick. Yarrick has both Chain of Command and Senior Officer.
Now from my reading, Yarrick and Lord Commissars cannot be the Warlord if you have a model with Senior Officer. This means, that if you include Yarrick, no Commissars (including himself) can be the Warlord.
20963
Post by: Kommissar Kel
Happyjew wrote:OK so I've a question.
Tank Commanders - The Tank Commander's Leman Russ cannot leave the unit...
Does this mean, he cannot abandon a Russ if the Russ gets Immobilised?
Automatically Appended Next Post:
Also - Commissar Yarrick. Yarrick has both Chain of Command and Senior Officer.
Now from my reading, Yarrick and Lord Commissars cannot be the Warlord if you have a model with Senior Officer. This means, that if you include Yarrick, no Commissars (including himself) can be the Warlord.
The Tank Commanders unit can abandon immobilized squadmates, including himself. This is because he is not leaving the unit in either case.
Yarrick HIWPI:
Yarrick as lone HQ, Warlord.
Yarrick with CCS; Co. Commander is warlord(chain of command takes precedence here)
Yarrick with other Lord Commissar: Yarrick is warlord(because of Senior Officer)
Yarrick with any other HQ: Yarrick is warlord(because he will have the Highest Ld)1
46128
Post by: Happyjew
While I agree with you on intent (for Tank Commanders) I don't quite think the rules support it. Normally, a squadron can ditch abandon an Immobilised member.
Example A: 2 LRBT in a squadron. LRBT A gets Immobilised, LRBT B abandons it, you now have two LRBT units, each consisting of a single LRBT.
Now, a Tank Commander has a special rule saying he cannot leave his unit, nor join another unit. This conflicts with the general abandonment rules and would take precedence.
Example: LRBT (TC) and LRBT A in a squadron. LRBT A gets Immobilised. Normally, the TC can abandon him giving you two LRBT units. However, since the TC cannot leave the unit, he must stay with the Immobilised tank.
Now I don't think it was intended to work like this, and would not ever try to force my opponent to do so.
20963
Post by: Kommissar Kel
the abandonment rules are not that Tank A leaves Tank B, it is that the unit leaves tank B.
Even though the unit only consists of Tank a as leaving, it is not the same as Tank A leaving the unit. In other words when leaving Tank B behind, the Tank Commander it taking the unit with him.
In the case that the Tank Commander is Tank B it goes the same way; he isn't leaving the unit, the unit is leaving him.
42034
Post by: Scipio Africanus
I covered yarrick's chain of command and senior officer problem in the very first post of this thread.
18556
Post by: Leonus
Regardless of if the commissar is an HQ choice or not, he wouldn't have the highest leadership ever, and therefore wouldn't be the warlord, right? Automatically Appended Next Post: Also, I have a feeling that all the precision shot confusion will be cleared up by 7th ed making it a legit special rule.
20963
Post by: Kommissar Kel
Base commissar has the same Ld as a Company Commander(9); so would be an HQ choice character tied with the highest Ld.
Yarrick and Lord commissars have a higher Ld
42034
Post by: Scipio Africanus
Leonus wrote:Regardless of if the commissar is an HQ choice or not, he wouldn't have the highest leadership ever, and therefore wouldn't be the warlord, right?
Automatically Appended Next Post:
Also, I have a feeling that all the precision shot confusion will be cleared up by 7th ed making it a legit special rule.
To the first, both are LD9, to the second, I hope so too.
44032
Post by: Hermie
I have another question, i dont know if it's been covered in another thread or not, but the chimeras top hatch. On the model, what do you count as the top hatch? The hatch in the turret or the big hatch on the roof on the chimera body?
And if the psyker is in the chimera and want to cast a blessing on another unit where from do you measure the range? The fire point(top hatch) or from the hull as with orders?
20963
Post by: Kommissar Kel
The big rectangle between the lasgun arrays.
The one on top of the turret is a cupola or crew hatch.
From the hull as per embarking rules in the brb.
46128
Post by: Happyjew
Scipio Africanus wrote:I covered yarrick's chain of command and senior officer problem in the very first post of this thread.
After 19 pages of this you expect me to remember everything that has been mentioned? Come on. I drink too much for that to happen.
33968
Post by: Tomb King
Who in a CCS can take camo gear? Also does a HWT count as two models or only one for this purpose. Lastly can a Company commander take camo gear? Can advisors take camo gear?
18556
Post by: Leonus
I take it you don't have the codex? All of your questions are answered with a simple perusal. It does suck that the advisers can't have camo gear though.
42034
Post by: Scipio Africanus
Happyjew wrote: Scipio Africanus wrote:I covered yarrick's chain of command and senior officer problem in the very first post of this thread.
After 19 pages of this you expect me to remember everything that has been mentioned? Come on. I drink too much for that to happen.
Well... It's literally the first post. It's one of the original points made.
But, uh, being a typical australian, I'll excuse you, and drink to that.
33968
Post by: Tomb King
Leonus wrote:I take it you don't have the codex? All of your questions are answered with a simple perusal. It does suck that the advisers can't have camo gear though.
The company commander cant have camo gear either according to the wording. The verbiage also says veterans since there are two veterans on the heavy weapons team some would argue they ar 4 pts for camo gear instead of 2.
85380
Post by: Brachiaraidos
Tomb King wrote: Leonus wrote:I take it you don't have the codex? All of your questions are answered with a simple perusal. It does suck that the advisers can't have camo gear though.
The company commander cant have camo gear either according to the wording. The verbiage also says veterans since there are two veterans on the heavy weapons team some would argue they ar 4 pts for camo gear instead of 2.
The command squad is just toxic for camo gear. Neither commander or advisors can ever take camo gear; focus fire becomes crippling. General advice is to just to buy them carapace and a chimera to try keep them alive.
As for the weapons team; it states that they're treated as a single model with the bulky special rule, so that applies to purchase costs too.
20963
Post by: Kommissar Kel
The Commander can have camo gear(and all of the other options), he just pays 5x the cost for his(and twice as much for Krak Grenades, and 2.5x the points for Carapace); he has access to Special Issue Wargear
42034
Post by: Scipio Africanus
Brachiaraidos wrote: Tomb King wrote: Leonus wrote:I take it you don't have the codex? All of your questions are answered with a simple perusal. It does suck that the advisers can't have camo gear though.
The company commander cant have camo gear either according to the wording. The verbiage also says veterans since there are two veterans on the heavy weapons team some would argue they ar 4 pts for camo gear instead of 2.
The command squad is just toxic for camo gear. Neither commander or advisors can ever take camo gear; focus fire becomes crippling. General advice is to just to buy them carapace and a chimera to try keep them alive.
As for the weapons team; it states that they're treated as a single model with the bulky special rule, so that applies to purchase costs too.
He can, it just costs 18 points.
746
Post by: don_mondo
Hermie wrote:
And if the psyker is in the chimera and want to cast a blessing on another unit where from do you measure the range? The fire point(top hatch) or from the hull as with orders?
Kommissar Kel wrote:
From the hull as per embarking rules in the brb.
Bear in mind that it cannot be done if it requires LOS.
Q: Can Psykers use a Transport’s Fire Point(s) to manifest powers that require line of sight whilst still embarked? (p78)
A: No. Note, however, that witchfire powers specifically allow you to do so and are the one exception to this rule.
20963
Post by: Kommissar Kel
don_mondo wrote:Hermie wrote:
And if the psyker is in the chimera and want to cast a blessing on another unit where from do you measure the range? The fire point(top hatch) or from the hull as with orders?
Kommissar Kel wrote:
From the hull as per embarking rules in the brb.
Bear in mind that it cannot be done if it requires LOS.
Q: Can Psykers use a Transport’s Fire Point(s) to manifest powers that require line of sight whilst still embarked? (p78)
A: No. Note, however, that witchfire powers specifically allow you to do so and are the one exception to this rule.
Not 1 non-witchfire power available to an AM Psyker requires LOS.
46128
Post by: Happyjew
Seeing how the only psychic powers available to AM are from the BRB disciplines, and they do not state otherwise, all the powers require LOS.
746
Post by: don_mondo
Happyjew wrote:
Seeing how the only psychic powers available to AM are from the BRB disciplines, and they do not state otherwise, all the powers require LOS.
Yep, page 67, main rulebook. "Unless otherwise stated, the Psyker must have line of sight to his target."
33968
Post by: Tomb King
don_mondo wrote: Happyjew wrote:
Seeing how the only psychic powers available to AM are from the BRB disciplines, and they do not state otherwise, all the powers require LOS.
Yep, page 67, main rulebook. "Unless otherwise stated, the Psyker must have line of sight to his target."
This is a terrible rule imo. If they can shoot witch powers... its silly that they cant cast buffs the same way.
20963
Post by: Kommissar Kel
don_mondo wrote: Happyjew wrote:
Seeing how the only psychic powers available to AM are from the BRB disciplines, and they do not state otherwise, all the powers require LOS.
Yep, page 67, main rulebook. "Unless otherwise stated, the Psyker must have line of sight to his target."
I really have to start playing with psykers so I can have their rules memorized. I had just checked the powers themselves for the wording "within/in LoS".
Hopefully 7th edition will remove that(or at least allow fire points to be used) since it is silly.
42034
Post by: Scipio Africanus
Kommissar Kel wrote: don_mondo wrote: Happyjew wrote:
Seeing how the only psychic powers available to AM are from the BRB disciplines, and they do not state otherwise, all the powers require LOS.
Yep, page 67, main rulebook. "Unless otherwise stated, the Psyker must have line of sight to his target."
I really have to start playing with psykers so I can have their rules memorized. I had just checked the powers themselves for the wording "within/in LoS".
Hopefully 7th edition will remove that(or at least allow fire points to be used) since it is silly.
Agreed. "I can manifest fire at my enemy out this hull, but I can't seem to twin-link those guy's weapons!"
20963
Post by: Kommissar Kel
Scipio Africanus wrote: Kommissar Kel wrote: don_mondo wrote: Happyjew wrote:
Seeing how the only psychic powers available to AM are from the BRB disciplines, and they do not state otherwise, all the powers require LOS.
Yep, page 67, main rulebook. "Unless otherwise stated, the Psyker must have line of sight to his target."
I really have to start playing with psykers so I can have their rules memorized. I had just checked the powers themselves for the wording "within/in LoS".
Hopefully 7th edition will remove that(or at least allow fire points to be used) since it is silly.
Agreed. "I can manifest fire at my enemy out this hull, but I can't seem to twin-link those guy's weapons!"
Or " I can only look out this window if I am Firing a gun, or shooting Lightning from my arse" Automatically Appended Next Post: Heres One, Knight commander Pask Crack Shot For Battle Cannons, Demolishers, Eradicators, and Vanquishers.
He can re-roll to-hits with those weapons.
Those are all Blast weapons and do not roll to hit.
I know that the ability to re-roll to hit with Blasts allow you to re-roll Scatter, but why not just say re-roll scatter?
I wonder if 7th is going to have Blasts roll to hit then scatter on a miss?
42034
Post by: Scipio Africanus
Kommissar Kel wrote:
Heres One, Knight commander Pask Crack Shot For Battle Cannons, Demolishers, Eradicators, and Vanquishers.
He can re-roll to-hits with those weapons.
Those are all Blast weapons and do not roll to hit.
I know that the ability to re-roll to hit with Blasts allow you to re-roll Scatter, but why not just say re-roll scatter?
I wonder if 7th is going to have Blasts roll to hit then scatter on a miss?
Vanquishers are not blast weapons. They're heavy 1, armourbane.
HIWPI, you re-roll like twin-link.
33968
Post by: Tomb King
Scipio Africanus wrote: Kommissar Kel wrote:
Heres One, Knight commander Pask Crack Shot For Battle Cannons, Demolishers, Eradicators, and Vanquishers.
He can re-roll to-hits with those weapons.
Those are all Blast weapons and do not roll to hit.
I know that the ability to re-roll to hit with Blasts allow you to re-roll Scatter, but why not just say re-roll scatter?
I wonder if 7th is going to have Blasts roll to hit then scatter on a miss?
Vanquishers are not blast weapons. They're heavy 1, armourbane.
HIWPI, you re-roll like twin-link.
It also allows you to re-roll the overheat roll.
20963
Post by: Kommissar Kel
Well just having the ability to re-roll with blasts allows you to re-roll the scatter.
I had also forgotten that the Vanquisher is not a blast weapon(for some reason I thought it was a small Blast).
Tomb King: none of those weapons have Gets hot, Pask does something different with the Executioner Plasma Cannon.
42034
Post by: Scipio Africanus
Kommissar Kel wrote:Well just having the ability to re-roll with blasts allows you to re-roll the scatter. I had also forgotten that the Vanquisher is not a blast weapon(for some reason I thought it was a small Blast). Tomb King: none of those weapons have Gets hot, Pask does something different with the Executioner Plasma Cannon. That's not true. Executioners do have gets hot. Pasks special fire mode does have gets hot (and blind, if it matters). Pask reduces the gets hot chance of losing a hullpoint from 1/12 to 1/72 because of preferred enemy.
746
Post by: don_mondo
Scipio Africanus wrote: Kommissar Kel wrote:Well just having the ability to re-roll with blasts allows you to re-roll the scatter.
I had also forgotten that the Vanquisher is not a blast weapon(for some reason I thought it was a small Blast).
Tomb King: none of those weapons have Gets hot, Pask does something different with the Executioner Plasma Cannon.
That's not true. Executioners do have gets hot. Pasks special fire mode does have gets hot (and blind, if it matters).
Pask reduces the gets hot chance of losing a hullpoint from 1/12 to 1/72 because of preferred enemy.
And the Executioner is not on the list that was posted.............................................
42034
Post by: Scipio Africanus
don_mondo wrote: Scipio Africanus wrote:w That's not true. Executioners do have gets hot. Pasks special fire mode does have gets hot (and blind, if it matters). Pask reduces the gets hot chance of losing a hullpoint from 1/12 to 1/72 because of preferred enemy. And the Executioner is not on the list that was posted............................................. Hi Don. Couple things. 1. Your Ellipses doesn't become more omissive by adding more dots at the end. IT's three. Nothing more, nothing less. I don't care if this is the goddamn internet, it's 3. 2. I misinterpreted his "none of these things have gets hot" line. It is true that Pask does stop the cannons from killing you. That's what I was talking about. But, uh, seriously, 3 dots. "..." Use them sparingly.
20963
Post by: Kommissar Kel
Scipio Africanus wrote: Kommissar Kel wrote:Well just having the ability to re-roll with blasts allows you to re-roll the scatter.
I had also forgotten that the Vanquisher is not a blast weapon(for some reason I thought it was a small Blast).
Tomb King: none of those weapons have Gets hot, Pask does something different with the Executioner Plasma Cannon.
That's not true. Executioners do have gets hot. Pasks special fire mode does have gets hot (and blind, if it matters).
Pask reduces the gets hot chance of losing a hullpoint from 1/12 to 1/72 because of preferred enemy.
Those weapons were the ones that get re-rolls.
The executioner is not one of those weapons, it can still get hot and cause a hull point without any benefit of a re-roll in either firing mode.
Tomb King had stated that the re-rolls also allow you to stop the weapon from getting hot, which is erroneous as the only gets hot turret weapon does not get re-rolls
11268
Post by: nosferatu1001
Unless you have Pask as your warlord, in which case he would have rerolls, just not through his specific ability but the warlord trait.
42034
Post by: Scipio Africanus
Kommissar Kel wrote: Scipio Africanus wrote: Kommissar Kel wrote:Well just having the ability to re-roll with blasts allows you to re-roll the scatter.
I had also forgotten that the Vanquisher is not a blast weapon(for some reason I thought it was a small Blast).
Tomb King: none of those weapons have Gets hot, Pask does something different with the Executioner Plasma Cannon.
That's not true. Executioners do have gets hot. Pasks special fire mode does have gets hot (and blind, if it matters).
Pask reduces the gets hot chance of losing a hullpoint from 1/12 to 1/72 because of preferred enemy.
Those weapons were the ones that get re-rolls.
The executioner is not one of those weapons, it can still get hot and cause a hull point without any benefit of a re-roll in either firing mode.
Tomb King had stated that the re-rolls also allow you to stop the weapon from getting hot, which is erroneous as the only gets hot turret weapon does not get re-rolls
If you're running pask in an executioner, he's your warlord. And he gives his squad preferred enemy. Preferred enemy = re-rolls ones, including to get hot.
20963
Post by: Kommissar Kel
Scipio Africanus wrote: Kommissar Kel wrote: Scipio Africanus wrote: Kommissar Kel wrote:Well just having the ability to re-roll with blasts allows you to re-roll the scatter.
I had also forgotten that the Vanquisher is not a blast weapon(for some reason I thought it was a small Blast).
Tomb King: none of those weapons have Gets hot, Pask does something different with the Executioner Plasma Cannon.
That's not true. Executioners do have gets hot. Pasks special fire mode does have gets hot (and blind, if it matters).
Pask reduces the gets hot chance of losing a hullpoint from 1/12 to 1/72 because of preferred enemy.
Those weapons were the ones that get re-rolls.
The executioner is not one of those weapons, it can still get hot and cause a hull point without any benefit of a re-roll in either firing mode.
Tomb King had stated that the re-rolls also allow you to stop the weapon from getting hot, which is erroneous as the only gets hot turret weapon does not get re-rolls
If you're running pask in an executioner, he's your warlord. And he gives his squad preferred enemy. Preferred enemy = re-rolls ones, including to get hot.
And that has absolutely nothing to do with Crack Shot; which is what I was talking about.
42034
Post by: Scipio Africanus
Kommissar Kel wrote:
If you're running pask in an executioner, he's your warlord. And he gives his squad preferred enemy. Preferred enemy = re-rolls ones, including to get hot.
And that has absolutely nothing to do with Crack Shot; which is what I was talking about.
Yup, I was just explaining what I was talking about. My Apologies.
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