Seems pricey to me but I'm guessing it's about right for that much resin. Still, a bit too rich for my blood.
Pricey - yes. But there is an even better word to describe that price -- absurd. Very few will pick up that model at that price.
But I'm sure most will be able to pick it up for 50-70% discount later. Just like right now on Amazon I see the Harbonath and the Diamondback both available for $15 shipped each. Relic Knights tend to really vary on price online, checking Ebay and Amazon. A few months ago, there were some fire-sale items when it looked like RKs was a one-and-done.
Overall, happy to see the news about new releases and further support of the game, but SP isn't helping the game gain popularity with the MSRPs on the models.
There is a big difference between buying KR KS castoffs and new RK product. I would not expect fire sale pricing on the new stuff, due to newness and rarity alone.
When Soda Pop started they had a range of about 1 miniature -- the original Candy and Cola special edition -- plus some fairly vague fluff about future ranges and game rules. More individual figures came out, usually with a fluff connection to Relic Knights although there weren't any rules. I bought a lot of them just because I liked the figures. I wasn't interested in the game, which didn't exist at that point anyway.
The company was like a boutique producer of anime themed SF figures. I liked that. I'm a bit old school in the sense that I don't think about buying a game with a specific set of models, I think about buying models I like that I will be able to use in a variety of SF or fantasy RPG or Skirmish games.
While the Relic Knights obviously weren't an afterthought because Soda Pop were talking about them from the beginning, basically the company has gradually bootstrapped itself from a few guys doing something as a sideline into a team doing more stuff as a full time job. Fair play to them.
I don't think there's any doubt that Soda Pop's big success has been the Super Dungeon Explore range, also that Kick Starter became key to their business model. This is true of most of the startup figure companies of the past 10 years.
And I suppose there might be something in the "these aren't really game pieces, these are collectible models to build and paint that you can play a game with if you want", which is apparently the strategy that GW has been adopting of late.
It's just a bit aggravating to have been part of the Kickstarter, to have waited a LONG time for any product to show up, and then be told shortly afterwards that the rules are being replaced, that all existing models will be really expensive and only really sold in the US, and that all future models will be extremely expensive and only really sold in the US. Well within Sodapop's rights, but the entire thing has just been rather disappointing!
It's just a bit aggravating to have been part of the Kickstarter, to have waited a LONG time for any product to show up, and then be told shortly afterwards that the rules are being replaced, that all existing models will be really expensive and only really sold in the US, and that all future models will be extremely expensive and only really sold in the US. Well within Sodapop's rights, but the entire thing has just been rather disappointing!
I think 99% of the miniature games that succeed on Kickstarter fizzle out within a year of release (or worse, are largely forgotten in the year(s) long time span between KS and release). Outside of CMON and SPM's chibi games - which are more board games than miniature games - the only halfway successful ones with any longevity were Mantic - and even those fizzle out for the most part, just slower (Deadzone, Mars Attacks, Dreadball, and I suspect Walking Dead). I guess what I'm saying is don't back pure miniature games on Kickstarter expecting them to stick around. Board games with miniatures though? Go for it. Those do great.
I actually think SPM's continued support of Relic Knights, however late and expensive it may be, is laudable and somewhat rare. I suspect the success of their chibi games are funding more Relic Knights, making it more a labor of love than a successful product.
Also, expensive resins are a totally fine business model, I think. If you don't expect mass distribution (and most Sodapop fans that would be interested in Relic Knights are probably capable of finding their webstore) then they just have to cover artwork and costs for the initial sculpt, and can almost make the resin on -demand. No enormous blocks of expensive metal, no steel moulds for plastic production.
I am sadly all too aware of the fate of the average Kickstarter skirmish game! But 2012 was a different, headier time, where modern plastic production was going to bring affordable skirmish gaming to the masses, and videos of the creators excitedly playing their labour of love convinced you that you'd stumbled across something uniquely special. Ah, to be young again...
On a slightly different note, what is this Rail Riders thing they keep posting wanted posters from? The only info I can seem to find, besides those posters, is a comment here or there in the SDE:L kickstarter.
EDIT: Ah, it's not Rail Riders, it's Rail Raiders - which is why I wasn't finding anything. Ignore me.
Rail Raiders is a thing that SPM/ND is trying to make happen. We'll see to what extent SPM has resources to push this forward in addition to the huge Legends KS pile of to-do activity.
We'll see what happens with Rail Raiders and Legends. I'm very curious about the Legends pledge manager as it has no close date right now. I suppose that makes a sort of sense since they're not done creating the materials for it and production can't start until after that.
highlord tamburlaine wrote: Please inform me of this comparable Knight Gundam kit Jehan, because the only one I know of is the 15,000+ yen Gundam Cloth kit from the early 90s.
Already own all the SD versions!
Something like this?
Or you could make a mashup of a few, 1/144 scale are around 10$ here
I'm not tired of them! But not only are the Sodapop releases rather thick on the ground right now, they need to make assurances that they can actually create a fun, balanced game that doesn't waste your time.
Tried Ninja All Stars the other day, and it went down like an inflatable concrete donkey.
"Yes, the rulebook has a spine, and is 80 pages long, but only like 20 pages of that apply to what we'll be doing. They're sort of scattered all over the place though, so..."
"Yes, I know the stars on their bases aren't facing the same way as the models are. Yes, it's quite hard to track 8-way facing on a model standing on a dot that has a circular base."
"I don't understand line of sight. I just don't. The diagram contradicts the rules, the forums didn't have an answer, and I can't see how the 'imaginary line' actually intersects any of the actual terrain dots, so I...suppose that [a shot passing across two walls and a tree] would be legal? No, that's stupid. Just use our best judgement?"
"So...this Ninja has an activation token, and a stealth token, and a cursed token, and a lucky token. Wait, didn't the stealth token come from the ninja standing next to it? There's nowhere to put these things."
"Okay, so there's difficult terrain, and raised terrain, and obscuring terrain. But those last two don't appear on the board, but structures are actually both raised AND obscuring terrain. Obscuring terrain blocks missile attacks, but not adjacent ones...I think. Raised terrain still doesn't stop you from attacking adjacent enemies either...wait, what does it do? Let me check the book again."
"Okay, I'm rolling 4 dice for attack, you're rolling 4 dice for defence, so that leaf cancels...no wait, that's fire, it cancels water. But I can re-roll one of my attack dice, but that would just mean that it can potentially cancel your remaining Spirit, but that doesn't matter because I'm the attacker on an equal number of dice, so that means that I'm choosing the result from my own dice."
"Really really sorry, it said 90 minutes on the box..."
We'll see about Rail Raiders. The wife and I mostly bought NAS for the chibi ninja models, with a hope that the game might be cool. Still haven't tried the game (Kingdom Death takes up pretty much all of our board game time, otherwise, we're playing EDH). I kind of like the style of the models previewed thus far, but I'm not a big enough fan of... Space western? to buy this specifically for the models. I don't know, we shall see!
Price, price, price...if rail raiders is a $40 boardgame I'm in. If it's a $100 (or more) I'm out (probably). I have limited space, time and money, so we'll see.
I'll be in on it as long as it's NOT a crazy big KS. If there are a few factions around 6-10 minis a faction then great. But I don't want to 200 minis (like all the generic ninjas in NAS) to have to deal with.
*** - and reading the link it looks like it will be small! Yay!
"Rail Raiders Infinite features multiple unique Raiders and three unique Tinstar Lawbot models—marshall, sheriff, and deputy—all sculpted in Soda Pop Miniatures incredible chibi style"
Rustbucket looks cool. Unfortunately concept art isn't a finished/test model. This reminds me a bit of the Kickstarter- you don't really know what you'll end up with.
Sinful Hero wrote: Rustbucket looks cool. Unfortunately concept art isn't a finished/test model. This reminds me a bit of the Kickstarter- you don't really know what you'll end up with.
a painted version was on the previous page, it looks great but I fear costs beyond what I want to pay
Last week we submitted our brand new Rail Raiders Infinite board game to Kickstarter—then, at 8:00 this morning, it was declined. What!? Well that was unexpected.
It turns out, the customer service and fulfillment software we use doesn’t talk to Kickstarter. When Kickstarter looked at our previous projects, Ninja All-Stars and Super Dungeon Explore: Forgotten King they both show up on Kickstarter’s side as still being open projects, instead of already being on your game tables.
We have spent the last several hours following up with Kickstarter, showing them that both projects have delivered, going through our CS system, and showing that we provide backers with weekly updates on the status of their projects. We even introduced them to our dear Nekodachi who has been helping everyone in the comments section.
For our fellow Kickstarter project creators, we’re sharing our experience so that we can all learn, avoid it happening to you, and make the Kickstarter experience better for everyone. So a couple things we’ve already learned: Once you deliver, make sure to hit the “Rewards Sent” checkbox next to every backer, yes, even if you have 7000+ backers. If you’re using a 3rd party customer service management tool that pulls PMs from Kickstarter, make sure that Kickstarter recognizes when PMs have been answered through your system.
We are confident that we will resolve this issue and be up and ready to launch soon. In the meantime, keep your pistol at your side, and your eyes on our website and facebook for updates
And only 21 minis initially! Though I'm sure stretch goals will bump that up a fair bit. I appreciate not being inundated with 30 repeat sculpts of something that you'll never actually need/use/paint.
Soda Pop sure like their unique dice mechanics, don't they? Kinda neat though. Hopefully it doesn't slow play too much compared to standard dice mechanics.
Not sure what I was expecting from the board, but it seems rather minimal. Bit less exciting than I was expecting I guess, going from the amazing ones for SDE and NAS.
Minis are nice as always, especially the heroes (villains?).
The Doomtown card game also uses poker hand mechanics, although the poker values are part of the strategy of building a deck. We've also had custom dice since, say, HeroQuest.
ced1106 wrote: The Doomtown card game also uses poker hand mechanics, although the poker values are part of the strategy of building a deck. We've also had custom dice since, say, HeroQuest.
Oh I don't mind the custom dice aspect at all, I just hope that having to learn poker and compare hands doesn't slow play as opposed to, say, comparing skulls and shields.
I think the poker mechanic is very fitting for the game and quite a cool concept though!
Probably to avoid having to reshuffle the deck over and over. Rolling dice is much easier and has a larger number of outcomes. Five aces could potentially tie with another five aces, something not possible with a standard card deck.
And I'm pleasantly surprised at the... economy of the game. Was expecting another large KS which this doesn't look to be. Granted it just launched today.
I was pretty sure I was going to pass on this before it hit KS. Chibi or not, I've not nearly as much love for space western as I do fantasy or ninjas, I knew even if we didn't enjoy NAS, the models were damn sweet enough for how much I paid for it. However, this seems much more... I don't know, not over-designed? Over-complicated? I don't really know how to put it, but it seems simple and fun, and with the pledge price being literally half of what I was expecting, I'm tempted to jump in.
Now just give us more space western ladies, it's kind of a sausage fest at the moment.
The Fragile Breath wrote: I was pretty sure I was going to pass on this before it hit KS. Chibi or not, I've not nearly as much love for space western as I do fantasy or ninjas, I knew even if we didn't enjoy NAS, the models were damn sweet enough for how much I paid for it. However, this seems much more... I don't know, not over-designed? Over-complicated? I don't really know how to put it, but it seems simple and fun, and with the pledge price being literally half of what I was expecting, I'm tempted to jump in.
Now just give us more space western ladies, it's kind of a sausage fest at the moment.
I feel like the train cars seem kinda small as a "map" to move around in - it seems like that would limit a lot of the tactical ability to do stuff. I also don't like how they have the huge text printed on them - I get that it makes it easy to check during the game, but sticking it on a card seems like it would have worked just as well.
I'm a sucker for the minis though, so I pledged day one. And I'm sure they'll have more western ladies soon, SP knows their audience.
Sodapop also knows that they can charge $10 for female miniatures as add-ons, judging by Kickstarters past
I don't have a problem with sections of a boardgame board having text on them, cards would just be clumsy I feel. I do wonder how having a 1D map is going to work though! Colt Express was an extremely simple game, and still distinguished between "in the carriage" and "on the roof".
JohnHwangDD wrote: OTOH, the poker dice appear to be functionally identical to "roll Xd6, and count the pips", so that is an overcomplication in the resolution mechanic.
Or it could just be a little theme appropriate flavor too then?
Schmapdi wrote: it seems like that would limit a lot of the tactical ability to do stuff.
I don't see much for tactics here, and don't know why anyone would compare it with Shadows of Brimstone, other than theme.
"Any action type can only be performed twice during a player’s turn.
Move: The Raider may move to an adjacent train car.
Search: The Raider may reveal a Loot token and draw the number of Loot cards shown. A Raider may not Search if a Lawbot is on the same train car.
Showdown: The Raider gets into a shootout with Lawbots or opposing Raiders!"
Your mini's then, act more like pawns on boardgame spaces than miniatures on a grid or map. That's not tactical, at least compared to positioning your miniatures on a grid on a boardgame section (eg. Shadows), or map in a wargame. (Of course, if your definition of tactics is different, your mileage is varying. I also hear that tactics in Shadows amounts to finding the bottleneck...) I guess you could argue there's tactics in the sense that you want to optimize your limited number of actions but that's too broad a definition for me (until they make a worker placement miniature wargame...).
I'm reading the rules (too lazy to closely watch the video so correct me) and, while the poker dice are a change of pace from d6's, I'm not seeing how they're a *necessary* mechanic, unlike, say, the Doomtown card game, where you use poker hands to resolve combat, and thus need to take this into consideration when you construct your play deck. Maybe individual cards will allow you to do stuff with the poker dice you can't do with d6's.
Still, with all that being said, there's nothing wrong with selling a light game, and reviews may later show more depth than my impression. OTOH, ND/SPM aren't known for their gameplay, so maybe this game will end up sitting on the shelf. Too bad SPM/ND didn't make non-chibi mini's for Shadows.
RRI is not a tactical combat game, obviously. It's a game of running around and picking up treasure. The intent is to have the most turns getting the good treasure, preventing your opponent from getting more/better treasure.
Apparently - there will be a second and final optional purchase expansion that will be offered come Wednesday. I'd imagine it will be $25 as well, though they didn't say as much.
I have to say - I like the model of "Here's a Kickstarter, here's two optional expansions that contain a good amount of content" much better than "here's a KS, here's 30 different $10 optional single mini purchases."
Yeah, you can't tailor it for EXACTLY what you want, but it just keeps things much cleaner and easier to deal with.
Not fan of a western setting, but I must say the concept behind is really fun.
Yep, the system would have been fine with a card deck, but to be honest, the "poker dice" are an interesting idea. At least, I didn't read people complaining it was overcomplicated or that the symbols made nonsense. Guess it's easier for westerners with a western theme, indeed.
Tiles are small because you actually move from tile to tile. The place where you place the miniature on the tile has no effect other than for the pleasure of it. Looks a bit like old Deadzone that way, except I don't believe there is a limit in number of miniatures you can put on a tile.
Less tokens and smaller tiles = less space to storage and needed to play. A very nice idea. I think this game has a good potential to sell.
Meanwhile, I like this stretch goal;
But I must say I would be fine with just this one;
So the plastic Double Dollars are unlocked. Now here is what you get in bonus with the Space Cowboy Pledge at 50$:
Another stretch goal is revealed;
Now that's something nice; a free addition to the Space Cowboy pledge. Card sleeves are always useful for games using cards, especially when you play often with snacks and drinks around! Having protector sleeves with a thematic back is always nicer.
The second optional expansion was posted yesterday for $25:
In summary, so far as of Update #9 at 154K:
$100 for the core game + 2 expansions + bonus loot ($50 for core game + bonus loot, $25 each for the expansions)
28 Unique Miniature Sculpts in the Kickstarter - (1 still locked, 6 of them in the optional add-on purchases only)
62 Miniatures Total in the Kickstarter (1 still locked as stretch goal, 16 of them in the optional add-on purchases only)
The free bonus loot would be roughly worth $110-$150 dollar if purchase at retail stores (my guess on their retail value)
Is it just me, or is this campaign kind of crawling? Is it due to the lower price of the pledge? Are the stretch goals spaced too far apart? Does Soda Pop need to realize that fans won't toss money at them nearly as much for things that aren't Super Dungeon?
Or perhaps I'm just imagining things, but I do feel this is the least exciting Kickstarter campaign (in terms of freebies and add-ons) that I have backed.
The Fragile Breath wrote: Is it just me, or is this campaign kind of crawling? Is it due to the lower price of the pledge? Are the stretch goals spaced too far apart? Does Soda Pop need to realize that fans won't toss money at them nearly as much for things that aren't Super Dungeon?
Or perhaps I'm just imagining things, but I do feel this is the least exciting Kickstarter campaign (in terms of freebies and add-ons) that I have backed.
Clockwork cove has tons of underground systems which goblins and gnomes use to transport materials from the dwarven mines. Often this resuls in high stakes train robberies.
Make a bunch of gnome and goblin 'raiders' and make a bunch of gnome and goblin 'automotons'. Now you have a fun SDE-crossoverable theme, same gameplay and a bunch of interesting models and a reason to buy 'BOTH'. Lots of companies when doing a lower boxed set, do 'doubles' so you could buy the goblin raiders with the gnome automotons, or the gnome raiders with the goblin automotons, or both for 100$.
But instead, they need boobnuns, boobarians and slutty cowgirls to alienate females, future guns to alienate SDE/Dungeon collectors, and shallow gameplay with flawed dice mechanics to alienate boardgamers who want a good game.
Masmorra made it look so easy I suppose SPM didn't feel like they needed to try this time? At least it wasn't Bunnies vs Zombies again...
The Fragile Breath wrote: Is it just me, or is this campaign kind of crawling? Is it due to the lower price of the pledge? Are the stretch goals spaced too far apart? Does Soda Pop need to realize that fans won't toss money at them nearly as much for things that aren't Super Dungeon?
Or perhaps I'm just imagining things, but I do feel this is the least exciting Kickstarter campaign (in terms of freebies and add-ons) that I have backed.
It sounds like their goal for this Kickstarter was expected to be a lot smaller than their previous kickstarters. The lower-cost pledges also mean that the amount of money gained would be a lot less compared to their other Kickstarters.
According to SPM, it sounds like things are going fairly well (at least for the first couple of days):
"Here's a fun fact we discovered. Today is day 3 of the campaign. (Settle down, that's not the fact.) Most Kickstarters have a huge surge of backers on day 1, tons on day 2, then a huge drop off in day 3. Well, we had a drop off but not a big one. Our day 3 backer total is higher than any other campaign we've run! That's right, we even beat both Super Dungeon Kickstarters' day 3 backer numbers. WOW!"
"This Kickstarter is moving much differently than we had anticipated. It's got us scrambling a bit as we readjust our trajectory, so we don't run out of stretch goals too early and can maintain good pacing."
The Fragile Breath wrote:Is it just me, or is this campaign kind of crawling? Is it due to the lower price of the pledge? Are the stretch goals spaced too far apart? Does Soda Pop need to realize that fans won't toss money at them nearly as much for things that aren't Super Dungeon?
Or perhaps I'm just imagining things, but I do feel this is the least exciting Kickstarter campaign (in terms of freebies and add-ons) that I have backed.
It's a small campaign and is priced as such. Its only 16 days, and a very cheap buy in - so I don't think anyone was expecting this one to be a million dollar stretch goal bonanza, SPM said early on that they actually had to space out the stretch goals more because the first few days did much better than anticipated. So I imagine (like the SDE campaigns before) they have a set amount of stretch goals that they will adjust as needed to make sure things get hit throughout the campaign. If it feels a little dull atm I'd say that's because we've had a few "double robot, plastic tokens, and card sleeve" goals that aren't the most exciting thing in the world.
nkelsch wrote:
The Fragile Breath wrote: Is it just me, or is this campaign kind of crawling? Is it due to the lower price of the pledge? Are the stretch goals spaced too far apart? Does Soda Pop need to realize that fans won't toss money at them nearly as much for things that aren't Super Dungeon?
Or perhaps I'm just imagining things, but I do feel this is the least exciting Kickstarter campaign (in terms of freebies and add-ons) that I have backed.
Clockwork cove has tons of underground systems which goblins and gnomes use to transport materials from the dwarven mines. Often this resuls in high stakes train robberies.
Make a bunch of gnome and goblin 'raiders' and make a bunch of gnome and goblin 'automotons'. Now you have a fun SDE-crossoverable theme, same gameplay and a bunch of interesting models and a reason to buy 'BOTH'. Lots of companies when doing a lower boxed set, do 'doubles' so you could buy the goblin raiders with the gnome automotons, or the gnome raiders with the goblin automotons, or both for 100$.
But instead, they need boobnuns, boobarians and slutty cowgirls to alienate females, future guns to alienate SDE/Dungeon collectors, and shallow gameplay with flawed dice mechanics to alienate boardgamers who want a good game.
Masmorra made it look so easy I suppose SPM didn't feel like they needed to try this time? At least it wasn't Bunnies vs Zombies again...
Maybe they want to have more IP than just SDE, not everything needs to be SDE-related. Maybe they are trying to attract people that aren't interested in the SDE them? The barbarian is boobalicious sure - but the nun seems fine to me, and who said the cowgirls were slutty? And I don't see how the dice mechanics can be flawed when they are literally the game of poker.
I pledged in their past campaigns, only to find I could purchase the stuff cheaper on miniature market at the same time backers got their items. Oh, and they don't do exclusives, so you can wait to see if the game is worth it and not miss out on anything. Seems to me like it is smart to wait with spm.
Schmapdi wrote: And I don't see how the dice mechanics can be flawed when they are literally the game of poker.
Because the odds are wrong, and their 'straight' is harder to get than a full house and 4 of a kind. It should have been a royal flush as it would have matched the odds pyramid.
Most poker dice are 9-10-J-Q-K-A which leaves a difference between straight and flush. The wilds throw it all off making 3/4/5 of a kind much more common, and lack of 9 makes it technically that there would be no such thing as a straight, only a royal flush.
Poker dice with wilds instead of 9 have some messed up odds compared to poker dice and poker in general. The community has solved the issue for them by eliminating straight and adding royal flush, but SPM is non-receptive to feedback it seems and only begrudgingly listens when it becomes deafening feedback.
Also...
How many people backed Masmorra with the 'at least if the game sucks, I have cool dungeon or AQ models out of it'
How many people backed NAS with the 'at least if the game sucks, I have cool dungeon or SDE models out of it'
So if they want to diversify themes, fine... but clearly that isn't working out for them due to them not being able to actually produce quality rules. If you can't make good rules or people distrust you for rules, you can at least make models people want, which is their SDE/dungeon themes.
How many people backed Masmorra with the 'at least if the game sucks, I have cool dungeon or AQ models out of it'
How many people backed NAS with the 'at least if the game sucks, I have cool dungeon or SDE models out of it'
Yeah, I did both of those, which is another reason why I'm rethinking my pledge here. I have no use for chibi space western. I don't know, I'll probably reevaluate at the end of the campaign, but after Arcadia Quest, Masmorra, and now Rum and Bones happening at the same time, this one just feels "meh".
455_PWR wrote: I pledged in their past campaigns, only to find I could purchase the stuff cheaper on miniature market at the same time backers got their items. Oh, and they don't do exclusives, so you can wait to see if the game is worth it and not miss out on anything. Seems to me like it is smart to wait with spm.
Yeah, if you are only interested in just the core game and don't want all the stretch goals, Miniature Market and other discount stores will be cheaper than supporting the Kickstarter. If you plan on purchasing everything that is released, the Kickstarter is still a greater savings than individually purchasing the products at retail.
Schmapdi wrote: And I don't see how the dice mechanics can be flawed when they are literally the game of poker.
Because the odds are wrong, and their 'straight' is harder to get than a full house and 4 of a kind. It should have been a royal flush as it would have matched the odds pyramid.
Most poker dice are 9-10-J-Q-K-A which leaves a difference between straight and flush. The wilds throw it all off making 3/4/5 of a kind much more common, and lack of 9 makes it technically that there would be no such thing as a straight, only a royal flush.
According to the beta rulebook, SPM appears to agree with you that their version of a "straight" is indeed harder to get than a full house and their ranking rules about the dice follows with that logic. A reply to KS backer about the dice rolls:
"According the the numbers and research we've run so far, a four of a kind is harder to roll than a straight." - SPM
I have not look at the probabilities myself though. Can you provide a link or show me how you came up with their rankings of the type of dice rolls is based on faulty probabilities? A royal flush can be consider a straight, but a straight is not necessarily a royal flush. And since this is "poker" dices that does not have different suites, I prefer them calling it a straight rather than a royal flush.
"According the the numbers and research we've run so far, a four of a kind is harder to roll than a straight." - SPM
I have not look at the probabilities myself though. Can you provide a link or show me how you came up with their rankings of the type of dice rolls is based on faulty probabilities? A royal flush can be consider a straight, but a straight is not necessarily a royal flush. And since this is "poker" dices that does not have different suites, I prefer them calling it a straight rather than a royal flush.
Wilds in general make it much easier to get 'of a kinds' and drastically reduces full houses, and the straights which become very small due to the lack of chances to make them.
But when you boil it down, the dice mechanic is basically trash because it literally doesn't matter what you role at this point. They could be simple pips and 'whomever rolls higher wins' as the hands and ranks matching the high card. It is pretty shallow of a mechanic, and adds a layer for people who may not be poker aware.
Some people have suggested dumping the dice and simply playing hands of 5-card draw with pinochle cards. Re-rolls are draws, and allow people to bet and bluff. Makes combat have value and a point outside the rolls. Battle Poker instead of Battle Yahtzee.
Anyways... For a company which doesn't have a good rep for rules, and has lots of documented rule issues, and has a fetish for unique dice mechanics, it just seems odd to abandon their wheelhouse for model theme when that is what they are known for. SoB is a great game, but western/steampunk games are not quite as common as the dungeon genre.
When CMoN makes ZombicideBP: Arcadia Overrun, and re-skins Z:BP with chibi zombies and heroes, they will make 2 million dollars for virtually no work. People like board games like they like their movies, all in a coherent universe with cross-compatibility.
"According the the numbers and research we've run so far, a four of a kind is harder to roll than a straight." - SPM
I have not look at the probabilities myself though. Can you provide a link or show me how you came up with their rankings of the type of dice rolls is based on faulty probabilities? A royal flush can be consider a straight, but a straight is not necessarily a royal flush. And since this is "poker" dices that does not have different suites, I prefer them calling it a straight rather than a royal flush.
Wilds in general make it much easier to get 'of a kinds' and drastically reduces full houses, and the straights which become very small due to the lack of chances to make them.
But when you boil it down, the dice mechanic is basically trash because it literally doesn't matter what you role at this point. They could be simple pips and 'whomever rolls higher wins' as the hands and ranks matching the high card. It is pretty shallow of a mechanic, and adds a layer for people who may not be poker aware.
Some people have suggested dumping the dice and simply playing hands of 5-card draw with pinochle cards. Re-rolls are draws, and allow people to bet and bluff. Makes combat have value and a point outside the rolls. Battle Poker instead of Battle Yahtzee.
Thanks for the link, I will have to look through it more carefully. So far I see lots of "different rankings" and not much consensus (even you did make a mistake on what you wrote about SPM rankings). Calling the dice mechanic trash is pretty harsh/exaggerated. You are wrong that what you roll does not matter: It literally does matter what you role still. They have a rankings chart to tell players what "poker dice hand" is the best and the worst in their game.
I don't really see a problem with this Kickstarter. The concept and theme of the game seem fine; I particularly like the $50 price point and the aim for simple quick play style matches. Not to say that invalidates the criticisms levied against SPM's rules writin' prowess, but aside from that caveat and general chibi/ks saturation I think the campaign is pretty well setup.
And, as 455_PWR points out, you can certainly grab things with a discount at retail but that doesn't necessarily include the KD stretch goals and extras.
About 4 days left before the campaign ends: For $50 pledge you would get bonus loot that would make at least $100 savings (rough estimate) if you intend to purchase everything at retail release (this takes into account 20% discount from certain online stores).
In total, there are 30 Unique Miniature Sculpts revealed in the Kickstarter. 2 are still locked and 6 of them are optional purchases. As of this post, $50 pledge for core game gets 46 miniatures total. $100 dollar to include the 2 add-on boxes makes it 62 miniatures total. If all the revealed Stretch Goals (250K) is reached, that would be 69 miniatures total.
I'm betting there will be one or two more stretch goals that are met on the last day.
I'm pretty pleased with my pledge (though I'll be selling off all the "extra" bots).
More games need to be this small and self-contained. It's nice to look forward to something and not have to worry about "god what am I going to do with 250 more minis."
48 hour mark about to hit, Canton Cobb unlocked and 3 more stretch goals + KS backer gift were reviewed. The most interesting reveal was the Chibified Boba Fett.
We wound up 1-2 heroes short of what I would have expected - but overall - a pretty nice little campaign. Especially since the last 3 heroes were such awesome ones.
Yeah, $50 pledge will get you around ~$150 free stuff (taking into consideration discount from some online stores. Good deal if you plan on wanting everything. For those only want the core game and maybe one ore two miniatures, waiting for retail release likely better for them.
Only Chuy left to unlock...
$100 pledge = 69 miniatures total with 31 unique sculpts (70 miniatures total with 32 unique sculpts if everything gets unlocked).
$50 Pledge Core Components (include Bonus Loot)
Bonus Loot, so far:
$25 Expansion 1 Add-On
$25 Expansion 2 Add-On
Edit: Update with Bonus Loot images and SR milestones
Yes, Sodapop has never released a single Kickstarter-exclusive item ever. Everything is available to order from their store, just usually at significantly higher prices than Kickstarter ones (e.g. $13 for a single boardgame plastic character).
The base pledge is a very steep discount, the expansions are an unknown discount (I'd say probably at least 25% more expensive at RRP, but you might be able to get a better discount from 3rd parties)/
Bioptic wrote: Yes, Sodapop has never released a single Kickstarter-exclusive item ever. Everything is available to order from their store, just usually at significantly higher prices than Kickstarter ones (e.g. $13 for a single boardgame plastic character).
The base pledge is a very steep discount, the expansions are an unknown discount (I'd say probably at least 25% more expensive at RRP, but you might be able to get a better discount from 3rd parties)/
There were 2 I think. Relic Knights Gabe and Tycho
Bioptic wrote: Yes, Sodapop has never released a single Kickstarter-exclusive item ever. Everything is available to order from their store, just usually at significantly higher prices than Kickstarter ones (e.g. $13 for a single boardgame plastic character).
The base pledge is a very steep discount, the expansions are an unknown discount (I'd say probably at least 25% more expensive at RRP, but you might be able to get a better discount from 3rd parties)/
There were 2 I think. Relic Knights Gabe and Tycho
The Relic Knights campaign had some yeah - but that was when they were still a part of CMON. I'd imagine exclusives were mandated then - seeing how many they cram into every KS they do.
I like the Void Witch, but that left-handed sleeve doesn't look right. I understand she's supposed to have thrown her arm up,l with the sleeve is already on the backswing, but it doesn't flow with the rest of model.
A non-chibi miniature Kickstarter might perk my interest depending on the price and material. The market can always use more of 28mmish anime style miniatures.
Well, Sodapop has confirmed that all new additions to Relic Knights will be in resin only, and at frankly bonkers prices ($15-$20 for a human-sized model)! So my interest has effectively been killed, which is a shame given my buy-in on the original Kickstarter.
I don't think they'd both with a new Kickstarter, since as far as I'm aware resin production doesn't benefit from economies of scale, and they seem to have plenty of money knocking around.
Bioptic wrote: Well, Sodapop has confirmed that all new additions to Relic Knights will be in resin only, and at frankly bonkers prices ($15-$20 for a human-sized model)! So my interest has effectively been killed, which is a shame given my buy-in on the original Kickstarter.
Dan D. is listed for $30. (About $10 a figure before etailer discounts, which I don't think is that bad a price.)
Void Witch's listing has her at $18.
Relic Knight's as a whole is definitely not a great value proposition - especially given the quality of some of the products - but there are reasonable offerings. The newer resin human-sized figures should go for between $10-$15 through online retailers.
JohnHwangDD wrote: SPM has money because they have funded the SDE Legends. But they will need to spend a big chunk of that to deliver to backers...
I'm starting to wonder how necessary kickstarter is to SPM's daily operations. With them serving as publisher to a growing list of games, I doubt they're on the verge of collapse but SPM proper doesn't seem to do anything without KS backing.
They do produce an occasional surprise mini for SDE just out of the blue.
But at this point, why would they produce anything without a KS first? Seems like a much safer route for them to get all the money they need for a project upfront.
Given the choice between using its own money or risk-free investments, I think we know which a business will choose. And I'm not saying it's a bad thing or faulting them for it.
However, using their own money does show they have money to spend and aren't living KS-paycheck to KS-paycheck, which was more my point in the previous post; musing on how necessary kickstarter is for SPM to put out a product (like what they'd normally fund through KS), turn a profit, or continue to exist as a business.
I dunno - I don't get the impression that they are strapped. And keep in mind - SDE 1.0 and the first few expansions were all launched and became successful products pre-"everything is KS" days.
And I think for as long as they've been around, and with their track record for successful products, they wouldn't have a hard time securing traditional funding if they wanted to.
As long as KS exists EVERY business will go through it for any new product....every prudently operated business anyway. It is both good and bad for a host of reasons on each account.
Soda Pop is probably financially very healthy but that does not mean that they can still accomplish EVERYTHING their kickstarters allow them to. CMoN much the same only in their case they probably can afford to produce everything their KS's " allow " them to out of pocket. BUT even if they CAN afford to produce a product out of pocket with all the bells and whistles is it prudent to do so??
Kickstarter is the go to solution for new products for a variety of reasons. Chief among them being guaranteed return on investment and, most often for the larger companies guaranteed profit as well.
The discounter market GUTS the value of any product put on to shelves and so the pricing is set accordingly. Kickstarter helps by pass that reduction in profit margin even if only slightly being that kickstarter removes 10% of the total earned and then you typically see at least a 20 % mark down in the pledge prices as well.
No matter how big or healthy a company may seem they NEED to profit off of every item they produce or else that production is not worth while and they stop doing it.
tre manor wrote: No matter how big or healthy a company may seem they NEED to profit off of every item they produce or else that production is not worth while and they stop doing it.
Not true at all. Loss leaders for one, and popular products that support less popular ones (that the company likes or gets prestige from) for another, are areas where companies very often don't get stupendous profits off everything.
Rhouss Fixer, a scrappy cyberpunk technician for any Radiant cadre, joins Relic Knights!
RHOUSS FIXER
NJD147012 | MSRP $14.95
Rhouss Fixer is a finely detailed resin model for the Radiant factions in Relic Knights. Rhouss
Fixer is a scrappy nomad that commands impressive technical skill and tactical offense, making
it an asset to any team. Rhouss Fixer is a unique addition to Relic Knights, allowing Radiant
cadres to launch powerful supportive and offensive attacks that truly demonstrate the Rhouss’s
resolve to persevere.
The newest chapter in the Relic Knights saga continues with a premium collector's line of resin
hobby models. Expanding the game with new, exciting characters and rich gameplay, each
Relic Knights model is expertly cast to capture the dynamic anime aesthetic of the Relic Knights
universe. With two assembly options to choose from, Rhouss Fixer is a feisty figurine ready to
fix or frag any problem that gets in the way!
CONTENTS
● Rhouss Fixer Model,
With Two Pose Options
(Assembly Required)
● Reference Card
● Tracker Card
● 30mm Base
Ninja Division Publishing, in cooperation with Cipher Studios, officially announce that the Hell Dorado miniature skirmish game is being discontinued. Ninja Division and Cipher Studios would like to thank Hell Dorado’s passionate fan base for their support through the last several years.
Wait.. Hell Dorado wasn't already discontinued? I thought that and Anima were axed a long time ago.. !!!! This is good news.. and.. simultaneously bad news :/
Helldorado kickstarted a while ago to try and relaunch, but it didn't go very big. It's a pity, as the models were often very characterful and cute. I think Malifaux basically ate its lunch.
Well, the Imperial Sentinel Human is one of my favorite miniatures of all time, and $2.75 is a steal, but with shipping not so much. Is anyone in SoCal planning to put in an order soon? If so, can I piggy back on yours for a couple sentinels and half the shipping?
MLaw wrote: Wait.. Hell Dorado wasn't already discontinued? I thought that and Anima were axed a long time ago.. !!!! This is good news.. and.. simultaneously bad news :/
They were. Mid 2015 they replied to members on those games' forums. They aquired the line, but never did any casting. They just sold the existing stock.
I'd like to extend a big thank you to Soda Pop for not doing anything to help me out when I purchased some Anima Tactics around the time of the Cipher/ Ninja Division merge.
I had gotten a brand new starter set for Anima Tactics that had two whole figures and a pile of random misplaced parts that I still have no clue what they go to, as there were no other bodies in the box.
I contacted them and their answer was basically, "Oh well. Suck it up. Too bad. Doesn't matter we're carrying it or not"
And did nothing about it. No replacement, no credit, no attempt to work with me.
LAME.
Plus while I like Hell Dorado's sculpts, they NEVER wanted to glue together for me. They were some seriously fiddly models for me. Pins and multitudes of glue later most of mine are put together, some even painted, but the memory of trying to get them to assemble has never been forgotten.
<<<<<<END RANT>>>>
All that out of my system I'll probably check out what they've got left. Certainly not Augustinus Raimond, who has eluded me for quite some time.
I'd like to extend a big thank you to Soda Pop for not doing anything to help me out when I purchased some Anima Tactics around the time of the Cipher/ Ninja Division merge.
I had gotten a brand new starter set for Anima Tactics that had two whole figures and a pile of random misplaced parts that I still have no clue what they go to, as there were no other bodies in the box.
I contacted them and their answer was basically, "Oh well. Suck it up. Too bad. Doesn't matter we're carrying it or not"
And did nothing about it. No replacement, no credit, no attempt to work with me.
LAME.
Plus while I like Hell Dorado's sculpts, they NEVER wanted to glue together for me. They were some seriously fiddly models for me. Pins and multitudes of glue later most of mine are put together, some even painted, but the memory of trying to get them to assemble has never been forgotten.
<<<<<<END RANT>>>>
All that out of my system I'll probably check out what they've got left. Certainly not Augustinus Raimond, who has eluded me for quite some time.
That sucks.. I have similar feelings about metal MERCS models.. super fiddly..
Super Ninja Ambush! is an deluxe crossover warband that is playable in games of Super Dungeon and Ninja All-Stars. Featuring three ronin useable as Super Dungeon Heroes, four Elemental Shrine spawning points, eighteen ninja, and two monstrous oni mini-bosses, Super Ninja Ambush! expands player options with exciting ninja adventure like no other! Thanks to unique team building elements, Super Ninja Ambush! is incredibly versatile. Players can use all the included miniatures to create Ninja All-Stars themed games of Super Dungeon, use the included air and earth ninja in games of Ninja All-Stars, and even hire out any of the three ronin for their clans in standard and league play games of Ninja All-Stars. Both novice and advanced players will enjoy the wide range Super Ninja Ambush! offers. Ninja Division Publishing is also committed to the growth of Super Dungeon with thrilling expansions and also greatly supports organized play communities of Ninja All-Stars with an impressive array of tournament and league kits that feature unique narratives and fun prizes for participants. Whether playing amongst friends or family, Super Ninja Ambush! is sure to be a hit with all! SUPER NINJA AMBUSH! DELUXE CROSSOVER WARBAND NJD210801 | MSRP $49.95
C O N T E N T S • 27 Assembled Ninja Models • 1 Mochizuki • 1 Komuso • 1 Momotaro • 2 Oni • 4 Elemental Shrines • 18 Elemental Shrine Ninja • 6 Assembled Samurai Models • 32 Super Dungeon Cards • for Classic and Arcade • 3 Ninja All-Stars Ronin Cards • 1 Mochizuki Card • 1 Komuso Card • 1 Momotaro Card
But as someone who didn't get in on NAS, it looks pretty tempting, especially when online discounts start getting applied to it.
I don't see it so much as a crossover as I do a Super Dungeon expansion, because like you said, if people are going to play NAS, they're going with specific clans.
Faust’s Devils are a troublemaking trio cast in high quality resin for the Cerci Speed Circuit faction in Relic Knights. Brawny and hostile, Faust’s Devils are menacing minions capable of swift attacks that will leave opponents seeing stars. Faust’s Devils are a particularly unique addition to Relic Knights, allowing Cerci players to use a powerful, offensive transformation of one of the Devils to deal devastating damage to those who defy Asger.
The newest chapter in the Relic Knights saga continues with a premium collector’s line of resin hobby models. Expanding the game with new, exciting characters and rich gameplay, each Relic Knights model is expertly cast to capture the dynamic anime aesthetic of the Relic Knights universe. Faust’s Devils are incendiary figurines waiting to set the world ablaze in full-on tabletop battles!
Rhouss Fixer is a finely detailed resin model for the Radiant factions in Relic Knights. Rhouss Fixer is a scrappy nomad that commands impressive technical skill and tactical offense, making it an asset to any team.Rhouss Fixer is a unique addition to Relic Knights, allowing Radiant cadres to launch powerful supportive and offensive attacks that truly demonstrate the Rhouss’s resolve to persevere.
The newest chapter in the Relic Knights saga continues with a premium collector’s line of resin hobby models. Expanding the game with new, exciting characters and rich gameplay, each Relic Knights model is expertly cast to capture the dynamic anime aesthetic of the Relic Knights universe. With two assembly options to choose from, Rhouss Fixer is a feisty figurine ready to fix or frag any problem that gets in the way!
The purpose of 1.5 is to share the novel developments in Relic Knights and to serve as a testing period in preparation for the new releases planned for later this year and into the next. With dynamic new models, characters, game play options, and updated rules, we hope you all will feel as excited as we are about the expansion of this colorful world and its wide range of characters!
Highlights include: changes to victory conditions, which address balance issues between players; changes to defensive actions that should make the game more energizing and action-packed; and changes to how squads take damage from forced movement, which should grant them greater endurance for extended play. Thank you to all the Relic Knights fans out there. Welcome back to the last galaxy!
Looks like they addressed most of the main issues with V1 of the rules:
*Linked (now addressed with "Placeholder" cards)
*Guard/Redirect
*Collision and falling damage
*VP amounts for Relic and Questing Knights
*Some Victory Conditions
Held Esper also is reduced to one, which should make things a little more difficult to pull off.
Well done Ninja Division. The idea overall was great, and I think with the above changes, this game could be great. I only wish this came out two years ago....
Ninja Division and Seven Seas Announce Joint Venture,
Shinobi 7, and Upcoming Tokyo Ghoul Game
Ninja Division Publishing™, LLC and Seven Seas Entertainment™, LLC are proud to announce the formation of a new joint venture game company, Shinobi 7. Combining Ninja Division's expertise in superior quality game design with Seven Seas' know-how in license acquisition and curation, Shinobi 7 will focus on producing tabletop games that are based on hit anime, manga, and pop culture brands.
"I'm absolutely thrilled about our partnership," says Seven Seas Publisher Jason DeAngelis, who will act as Shinobi 7's CEO. "Ninja Division is a groundbreaking company that has created a new category of chibi-style games. They are experts at what they do, and have earned the respect of the gaming community. Combined with Seven Seas' licensing capabilities, Shinobi 7 is well-positioned to acquire and curate licenses and make high quality games."
Shinobi 7's new games will join Ninja Division's lineup of breakout brands such as Super Dungeon™: Explore, currently produced in four languages with sales of over 100,000 core games and more than half a million expansions. Ninja Division Publishing will oversee marketing, promotions, sales, warehousing, and fulfillment for all Shinobi 7 products.
"I'm very excited about the potential this joint venture creates for both companies," says Ninja Division Partner Kai Nesbit, who will act as Shinobi 7's President. "As the leading independent manga publisher in North America, Seven Seas has a tremendous amount of experience and expertise in licensing and publishing content from Japan. Together, our joint venture will bring a fresh perspective to the game market."
This fall, Shinobi 7 will launch its first title: Space Dandy Galactic Deck-Building Game. As seen on Cartoon Network's ADULT SWIM™, Space Dandy is a hit anime series created by legendary director Shinichiro Watanabe, best known for his work on the anime Cowboy Bebop. The game contains over two hundred cards, forty star tokens, player boards, and a full-color rulebook. Space Dandy Galactic Deck-Building Game will be available in retail stores Q4 2016, and will list at $49.99.
Shinobi 7 currently is also working on the following games, scheduled for launch in 2017:
Tokyo Ghoul, a deck-building game, adapted from the hit anime franchise about an alternate reality where monstrous ghouls and humans coexist.
Strike Witches, a miniature-based board game, adapted from the anime of the same name, that pits a team of flying girls with advanced weaponry in dogfights against an invading alien force.
Spice and Wolf, an economy-based board game about traveling merchants peddling their wares, based on the hit anime franchise of the same name.
Follow the exciting progress on our social media platforms with tag @Shinobi7Games on Twitter and Shinobi 7 Facebook!
I knew there was a reason MCB was working on a Monster Musume cosplay, and kept linking to both Seven Seas and Ninja Division. I imagine there will be a game/miniature line featuring that property soon.
Indeed Strike Witches would be an interesting boardgame
although soda pop have not shown they can match the skills CMON have with human sized minis, and in fact moved to resin for the new relic knights stuff at least in part because of it
also a new relic knight mins floated past the group on facebook (on a 50mm base, not clear if minion or unique)
Sinful Hero wrote: I knew there was a reason MCB was working on a Monster Musume cosplay, and kept linking to both Seven Seas and Ninja Division. I imagine there will be a game/miniature line featuring that property soon.
Spoiler:
Be still, my heart. I've been asking for a SDE or KD Miia styled Lamia for forever! As unlikely as anything Monster Musume would get miniatures... I still hope.
Sinful Hero wrote: I knew there was a reason MCB was working on a Monster Musume cosplay, and kept linking to both Seven Seas and Ninja Division. I imagine there will be a game/miniature line featuring that property soon.
Spoiler:
Be still, my heart. I've been asking for a SDE or KD Miia styled Lamia for forever! As unlikely as anything Monster Musume would get miniatures... I still hope.
Considering they made minis of their Tentacle Bento game, I wouldn't be too surprised if they made a few for a Monster Musume game(if they make one that is).
Meet The Catalogue. Specializing in powerful ranged attacks that harness esper without damaging them, the Catalogue challenges any and all who stand in the way of the calculated and clever codifers of the Doctrine.
The Catalogue is another new character in a long line of many more that will expand the factions of the last galaxy in Relic Knights.
Thanks again to Sergio of Minotauro Studio for another beautiful painted miniature!
Hey, listen! Darkspace Candy is now *linked* to the world of Relic Knights.
Thrown across time and space as reality bends to the expansive presence of the Darkspace Calamity, she’s ready to fight with shield and sword, sling and bow.
She's got some tough competition from Kingdom Death's Messenger of Courage. Kind of cool having Cola dressed up as a what I"m guessing is an homage to an Octorok.
From Ninja Division - Soda Pop Miniatures facebook page
"Meet Darkspace Hasami for the Noh Faction in Relic Knights, one of two debut minis available at Gen Con!
She's sharp. She's fierce. She will cut you, senketsu kisaragi style!
Please also note: Our Gen Con minis are not exclusives. They will be available in our webstore some time after Gen Con for those of you who cannot meet up with us."
spiralingcadaver wrote: So, these are now in resin, right? And what sort of scale are the minis? Compared to, say, infinity, KD, Malifaux, their own line in PVC?
As far as I'm aware all the newer miniatures have been done in Prodos resin. At least what I've gotten at Origins Game Fair. I'll see about taking some pictures this evening. If I recall they scale about the same to 30-32mm miniatures.
Man, IDK what it is, but I always feel like the illustrations hit the mark better than the painted minis with SP. Might be the deepness of the details or the exaggerated darks or the thickness of the paint... something always feels like it misses the mark.
Neat. Hasami looks much improved to her KS version.
Also, I think it's the faces that never turn out quite right with the painted minis. The colors aren't as vibrant either, imo. (Or it could just be the photograph.)
spiralingcadaver wrote: So, these are now in resin, right? And what sort of scale are the minis? Compared to, say, infinity, KD, Malifaux, their own line in PVC?
Sorry I don't have any Malifaux or KD in a stage where I could put them next to them for size comparisons. The three Relic Knights (Faust's Devils) measure roughly 32-33mm from the base of the feet to the eyes.
Spoiler:
WH40K, Infinity, War Machine, Relic Knight, Relick Knight
War Machine, Relic Knight, Relic Knight, Relic Knight, Z:BP
highlord tamburlaine wrote: So do Faust's Devils have a bit of a Devil May Cry theme going for them? Are they all female versions of the cast?
There is only one female in the group, it is 2 males and 1 female. I didn't use the original head for the 2-handed sword guy. I did a head swap, using the alternate head of the other guy as it has goggles and hair. Since my wife will be painting them, she doesn't like her men bald or mohawks.
Spoiler:
spiralingcadaver wrote: Thanks much, Dark Severance- their new material, seems pretty good detail?
It has been about 70/30 for me... 70 good and 30 bad with some of their earlier casts, or maybe it was the sculpts aren't as good. Take the kit that I just did if you look closely at the painted versions above their proportions seem off. I don't think these were digitally sculpted and that may be part of the issue. The woman doesn't look too bad but if you compare the two guys, one seems to be properly proportioned while the other looks like he has TRex arms (like he's missing part of him, they are too short). The newer stuff seems to be better than the earlier stuff which has been my experience. It is probably why I like to buy them at conventions when I can actually look at the sprue before making a decision vs buying online.
Hasami looks like a welcome addition to void forces and she provides noh with an essence initiate. I have no idea how useful that will be for them.
Hero of time's hookshot may need an errata or clarification but it looks extremely useful for scenario. Her attacks are weak buf if she can hookshot to gain elevation she'll be worth the points.
The star lancer looks really good. you need to be careful to end out of its los if its in the ready queue.
For three cycles, paladins of the Shattered Sword have fought to stop the growing incursion of Harbonath’s maleacch army. Led by Jeanne Romee, it is a war of attrition they cannot hope to win alone, yet cannot afford to lose. Black Diamond’s assault upon Catermane Academy has spread across Doctrine space, as Magnus plunders the Doctrine libraries for their precious knowledge. Across the galaxy, Mamaro To’s Dragon Fleet blockades Cerci Prime, his sarva scouts scouring the pleasure planet for the location of Cordelia. Emerging from the shadows, Jenner, black paladin of the Ossyrian Order, bands with corsairs to smuggle the artifact known only as Heaven’s Discord from Origin Point. The artifact’s true purpose and Jenner’s own motivations are unknown. What is known is that Ameliel, Herald of the Void, seeks its recovery above all, and that stopping her may determine the fate of the Last Galaxy once and for all!
Relic Knights returns to your tabletop with a 2-player starter set, Void Break, and new rulebook, Ascension; featuring a revised, second edition ruleset, advancement of the Last Galaxy’s storyline against the Darkspace Calamity, and even more stunning resin models. Over the coming weeks, Ninja Division and Soda Pop Miniatures will be previewing the exciting next chapter in the Relic Knights saga. Prepare yourself to answer the call and fight for the fate of the Last Galaxy!
If they get rid of their low quality plastic, I will buy them. Especiallu if they release some miniature like that artwork, That monster looks like a Finat Fantasy boss. I just love that.
Sarouan wrote: If they get rid of their low quality plastic, I will buy them. Especiallu if they release some miniature like that artwork, That monster looks like a Finat Fantasy boss. I just love that.
all the new releases are in resin now, it's only the older stuff that's still PVC/Restic
Relic Knights returns to your tabletop with a 2-player starter set, Void Break, and new rulebook, Ascension; featuring a revised, second edition ruleset, advancement of the Last Galaxy’s storyline against the Darkspace Calamity, and even more stunning resin models. Over the coming weeks, Ninja Division and Soda Pop Miniatures will be previewing the exciting next chapter in the Relic Knights saga. Prepare yourself to answer the call and fight for the fate of the Last Galaxy!
Super Dungeon is headed to video games with Super Dungeon Tactics! In this turn-based strategy game you create a guild of Heroes to combat the Dark Consul. Accept bounties, help the downtrodden, and answer the noble call for adventure!
The Iron Golem is useable in your tabletop games of Super Dungeon. Also included is a Steam Key, which unlocks the full version of Super Dungeon Tactics.
The Star Lancer is a finely detailed resin model for the Shattered Sword faction in Relic Knights. Adorned in powerful, ornate Aegis armor and equipped with a stunning, star-shaking blaster, the Star Lancer is often first to enter the fray of battle. Possessing unshakable dedication and incredible skill, the Star Lancer is a peerless paragon that will stop at nothing to serve The Order and save the galaxy.
The newest chapter in the Relic Knights saga continues with a premium collector’s line of resin hobby models. Expanding the game with new, exciting characters and rich gameplay, each Relic Knights model is expertly cast to capture the dynamic anime aesthetic of the Relic Knights universe. The Star Lancer is a heavy-hitting, mega-mecha tailor-made to shake-up the starscape in full-on tabletop battles!
Published by Nick Toennis, on October 5, 2016. Filed under News.
Recently we’ve begun to explore new possibilities with our unique line of miniatures. As many of you know, we recently partnered with Cabinet Entertainment and Modiphius to create eight miniatures for the re-creation of Siege of the Citadel. These miniatures are exclusive content for that Kickstarter project, and are only available through that project to individuals who pledge and buy the add-on content. These miniatures are primarily intended for use with Siege of the Citadel, but fans are also being provided with cards to use them in Super Dungeon Explore.
We understand that this exclusive content changes a long held “no gameplay exclusives” policy which we have maintained through our previous Kickstarters. This decision was not made lightly, and it is worth us addressing in detail why the decision was made and what it means for Kickstarter exclusivity moving into the future.
Expanding Opportunity and the Community
Our characteristic brand of miniatures continues to be a distinct aesthetic beloved by many around the world. Super Dungeon defined an entire genre of “chibi” miniatures within the hobby space. We continue to lead and expand within the genre with games such as Ninja All-Stars and Rail Raiders Infinite.
Our partnership with Cabinet Entertainment and Modiphius continues to expand visibility of our unique and beautiful miniatures to new groups of gamers and hobbyists. We believe that creating new partnership opportunities such as this one allows us to showcase the whimsical, creative, and beautiful worlds of our games and characters with fans of any background or interest. Such partnerships also afford us the opportunity to create cool new miniatures for characters and games that we might not otherwise be able to do through our own product line.
Why Super Dungeon?
Super Dungeon continues to be Ninja Division Publishing and Soda Pop Miniatures’ premier brand. In the recent past we have resisted providing Super Dungeon rules for Ninja All-Stars and Rail Raiders. Our primary purpose behind this decision is that we strongly believe in the game systems and worlds created for Ninja All-Stars and Rail Raiders, and want people to invest in the worlds and games these models were built for and are meant to represent.
RelicKnights-SuperDungeon-Sebastian
A secondary concern is maintaining the integrity of the Super Dungeon universe and theme. Also known as, “what the heck is a dude with an assault rifle doing in Super Dungeon?” This is where the nature of exclusives work to our advantage. It allows us to explore bizarre and strange diversions into new territory, without upsetting the long-term integrity of the Super Dungeon universe. In fact, it is territory we have already explored when we brought Relic Knights into the world of Super Dungeon several years ago. These exclusives allow us to have a fun, “what if?” scenario which we could never pursue within the normal confines of Crystalia.
Super Dungeon’s setting is also far more elastic than most standard fantasy settings. It routinely breaks the fourth wall with nods to the fact that it is a “video game”. We have always encouraged these tongue-in-cheek references through treasure, fiction, and art. This makes Super Dungeon an ideal setting for team-ups and explorations of new possibilities.
Products that we consider integral to a brand’s core experience will forever remain nonexclusive, only going out of stock as dictated by normal market demand. However, if we want to explore a unique niche or theme that does not fit within the brand’s core experience (such as Super Dungeon x Siege of the Citadel) we will make an individual determination on the product’s exclusivity. This will allow us to explore a broad range of unique niche themes which will appeal to specific fans, but due to their “outside” nature are not particularly suitable for retail, and thus not for maintaining constant stock.
What about gameplay?
We also understand that there may be concerns about how these new opportunities and new miniatures affect gameplay in the games you all enjoy.
All exclusives will have their rules published on the Ninja Division website, so that players may use them if they wish.
For any Ninja Division events we are officially attending, we will only allow non-exclusive gameplay content. We prefer this for our official events because it not only showcases the worlds of our games in their distinct forms, but it also allows anyone who comes to our events to play the game with the same common knowledge of its characters and its mechanics.
For events created by volunteers of our Ninja Corps program—at conventions, in clubs and leagues, and at stores—we will provide templates for how you may wish to run events. These templates will serve as that: a template for how you can run demos, clubs, and leagues. Ultimately you get to decide which products you will and will not allow in play. Since these events are voluntary, and not official Ninja Division events, we believe that those who run them will do so based on their goals for the event, as well as the kind of community they want to foster with others who are fans of our games or new to our games.
As we move forward, we want longtime fans and new fans to be able to enjoy our games in a variety of ways. Whether participating in an official event with us at a convention, learning how to play a game from a volunteer at a store, or picking up the game for the first time through seeing our miniatures on another Kickstarter, we want our community to grow and see even more of the finely detailed and incredibly novel minis we do as a company and industry leader.
With new partnerships on the horizon, we hope you all will continue to enjoy our games in whichever ways you play and with whichever miniatures you decide to include.
The thread locked and wasn't refreshing the page. I saw the title change, posted in response to what I assumed someone posted, but didn't see my post appear, even though the Thread List said I had posted.
Obviously, it's fixed now.
____
ETA - it wouldn't hurt for you to [SNIP!] those duplicate posts...
They realized that exclusives make for good business. This is why almost every company has them. Preorder and kickstarter exclusives ensure early production capital. Event exclusives ensure attendance and promote attendance at events. This has worked well for every company that uses them (cmon, wotc, gw, wkg, dust, etc).
They have also seen that folks will not pledge for kickstarters as they can buy the product later from discount stores for cheaper. This means less startup capital, less interest, and lower valued games.
Some hate exclusives, but you don't need them to play. Good thinking on spm's part for once.
I dunno about that. I'm not backing Siege for a grossly overpriced pile of ugly AF minis that don't match any of my other SDE stuff. Further, the whole now-or-never makes me not want to back at all.
Has anyone been watching the videos on Beasts of War? John Cadice from Nina Division has been on, and there are faction overviews, a Noh vs. Shattered Sword game, and painted tutorials. I'm hoping this may signal signal the initiation of the Void Break Kickstarter in a short period of time.
If nothing else, its encouraging me to finish painting up my Cerci faction.
the video I want to see is behind the paywall which is a bit odd as that's usually reserved for the extra/special stuff rather than what seems the main point of the week
We get a chance to find out what's coming next for the Relic Knights universe as we uncover details of new releases as well as factions and characters getting an upgrade.
OrlandotheTechnicoloured wrote: the video I want to see is behind the paywall which is a bit odd as that's usually reserved for the extra/special stuff rather than what seems the main point of the week
Main points:
Story line will advance.
New V2 book by end of year.
Two player starter (Radiant vs. Void) soon -- no mention of Kickstarter
New miniatures to be released:
-Necrosynth - Black Diamond (the thing in the preview picture)
-Isabaeu - now a Questing Knight
-Harker - now a Relic Knight, Relic has a power called "Broadside"
-Breachers - Corsairs (heavy troopers)
Alpharius wrote: Any word on the material for that Two Player Starter?
Not a word on that....
Other details:
-Isabaeu's cypher is a small knight in armor.
-The Necrosynth gets stronger (more models in unit?) the more enemies it defeats.
-Some characters from Darkspace Calamity die, in continuation of the storyline.
Re: Exclusives, they probably realized that SDE campaigns make anywhere from 2x-10x more than their other campaigns anx wanted to leverage the property as a means to incentivize SDE fans to pledge to other campaigns.
So is that it over at Beasts of War? It was such a great Relic Knights week - tons more people engaged and interested again. The momentum and excitement has been built back up, so I hope they announce something soon....
Very disappointing if Soda Pop goes MIA on RK news again for the next few months.
Mezmaron wrote: So is that it over at Beasts of War? It was such a great Relic Knights week - tons more people engaged and interested again. The momentum and excitement has been built back up, so I hope they announce something soon....
Very disappointing if Soda Pop goes MIA on RK news again for the next few months.
Mez
BOW filmed the episodes last year, so I can only imagine that they delayed showing it because soda pop asked them because of the delay releasing the next book.
So you could assume that soda pop are now ready to do stuff with relic knights again.
Also is anyone able to measure some pirate minions or other normal sized humans for me? Want to know measurements foot top of head, before I buy some.
JoeRugby wrote: Also is anyone able to measure some pirate minions or other normal sized humans for me? Want to know measurements foot top of head, before I buy some.
My NSC aren't assembled, but as you may be aware there are some scale issues within the Relic Knights line, even within factions, unfortunately. Here is a picture of Moffet along with some other 40K models. Also, Francis Mallory, one of the more underscaled RK miniatures.
Alpharius wrote: A complete move away from the original Kickstarter's crappy 'restic' will be a must for me to take a look at this one again!
Agreed, I found the material terrible to work with. I painted up a bunch of Cerci and had to repair or simply invent detail on most of the models.
I'm fairly certain Soda Pop have touched on this point before, though it's been so long I can't recall what was said.
John does mention in the BoW Cerci video that some of the older models are gonna be getting resculpts. No time table was given and he could have been speaking specifically about Cerci, but I'm more inclined to believe it applies to certain miniatures across the six original factions.
Big takeaways for me:
*Kickstarter in February. (I'm not holding my breath on this date, but it's nice to get confirmation on a KS.)
*Looks like they're revamping action queue. Models will be heroes or minions, and heroes can link to any minion.
*A ton of new resculpts, mostly of the human-size models.
*Expanded rosters, which the game really needed (imo, at least).
*Gabe and Tycho won't be supported in 2nd edition, and there's no mention of the Kingdom Death Candy model. Looks like every other model will be supported, though, even ones they're discontinuing.
Great news - that means that the Kickstarter is less than a month away!
Hopefully they proofread the 2.0 rulebook, so you don't get sentences like this though!
"Unsurprisingly, the mighty Knights with lead your cadres are powerful Heroes, who are instrumental in unlocking your entire cadre’s full potential."
Guess I need to get painting, since many of the sculpts I have are getting discontinued!
Also, just picked up some Darkspace characters on Ebay for cheap, since they are getting discontinued. Can't pass up Solid Snake Iron Chef for $6.50!
Their resin is miles above the material they're calling "plastic" in that list, so there's that. It's not like most resins I've worked with, though; it's flexible, almost rubbery, and every kit I've picked up from them requires some warm-water treatment to correct bending. (At least two of the models resisted airbrushing, too, but that might have been due to me not washing them thoroughly.)
I wish I had some of those single-cast Prodos models to compare; Prodos cast at least some of the new RK resins, and I wonder if they used the same material.
I had to laugh about the Zineda / Priestess resculpts, too. (I am glad to see that they're mostly not touching the Noh, though. I really like that line in general.) I'm a little gutted over the Iron Chef resculpt – I hope they don't go too far afield with it! I love the original.
Those models that didn’t pass review will be discontinued immediately and will be resculpted and manufactured in high-quality resin. Models which passed review will be repackaged and updated for 2nd Edition, being resculpted and making the transition to resin only once the existing stock has been depleted.
So it seems that all the older models are on the list and they simply prioritized the more egregious offenders.
The Noh are their best range in terms of sculpting, probably due to their larger size. As the female Noh are smaller, it's not surprising they'd be getting a rework. Zineda isn't too bad but the Serpent Priestess' pose certainly doesn't do her any favors.
Edit: Very glad to hear about the KS and hope this produces what we were all hoping the first would.
Restic knights was like 3 years ago? Stuff made in the material certainly has come a long way. I feel it could work for wargames, but would have to be priced appropriately (ie, not boutique resin prices. Lookin at you Wyrd). Though it looks like the entire line is going to be converted/resculpted when their existing stock sells out.
I'd be interested in the 2nd kickstarter. The first one was essentially free for me, as I sold off extra factions and the SDE characters on ebay at a considerable profit.
So... a few questions:
-are there any mini lines people would consider their new (pseudo-?)resin equivalent to?
-assuming the game doesn't radically change, how much mileage would one get out of box set vs. box set, and keep it pretty small?
-did they ever release that kill la kill reference mini?
I think they are too big for prodos/ archon to do their usual shenanigans and slot them at a later day (from the day they had already arranged) because a bigger/ more lucrative customer just booked printing time with them.
SDE Legends backers are now getting 2 versions of Starfire - a revised version
and the original resculpt which will now be King Starfire. This was to have been dropped due to casting issues but they've reconsidered and are giving both now.
spiralingcadaver wrote: So... a few questions:
-are there any mini lines people would consider their new (pseudo-?)resin equivalent to?
-assuming the game doesn't radically change, how much mileage would one get out of box set vs. box set, and keep it pretty small?
-did they ever release that kill la kill reference mini?
Hasami+Prefects has been out since the game went on sale
Also she existed as a metal model before Kill La Kill existed
Along with the release of the Relic Knights: 2nd Edition Rulebook, Relic Knights will be receiving its very
first 2-Player Starter Set. This exciting set will include an easy to assemble battlefield with card-terrain, a
small-format rulebook, two esper decks, and two complete 35 point cadres. The cadres included with the
starter set will feature the Void and Radiant sub-factions. These unique mercenary cadres can be played as
stand alone factions or lend their services to the six primary factions.
Each cadre includes a questing knight and their cypher to lead your forces, a named hero, and a named
squad. Since the included cadres are Void and Radiant, the 2-player starter has models which can be used
by every faction in the Relic Knights game! Over the coming weeks, we’ll be previewing all the stunning
models and components included in the starter. It seems only fitting to begin with the leaders of the
cadres, Bang-Bang and Tahariel.
Radiant: Bang-Bang
Bang-Bang and her cypher, Mr. Milky, claim to be the founders of the bounty hunting agency Sundown
Enforcement. In truth, Bang-Bang shot the original founder when she discovered he was colluding with
corsairs to skim extra credits from the agency’s Alliance contracts. After assuming control of Sundown
Enforcement, she went about rooting out any lingering corruption. As Sundown Enforcement was
scrubbed from the inside, Bang-Bang focused on securing only contracts for, as she put it, “legitimate
baddies.” In time, Sundown Enforcement grew in notoriety, both for its unassailable conviction in
pursuing justice and for the bombastic and gregarious personality of its new leader.
As the Darkspace Calamity has grown, the Alliance has increasingly come to rely upon Bang-Bang and
Sundown Enforcement to help maintain order as Alliance Security and paladin forces are stretched thin.
Recently, Bang-Bang has been in pursuit of the Void Witch, Tahariel, seeking to thwart the maleaach’s
plans, whatever they may be.
Void: Tahariel the Purifier
“We are the wayfinders of the void. We are the words of oblivion.”
Breaking through the paladin blockade on Origin Point, Tahariel has focused her attentions on the
Alliance forum world of Ulyxis. She has systematically made her way through the planet’s various orbital
stations, perimeter ships, and defense systems, sending them to the cold embrace of the Void. Inexorably
she has isolated the last remaining governing world of the Alliance. Now she and her Dark Pinions wait in
orbit, repelling any who seek to bring aid to the planet. Their lone ship remains all but untraceable.
Around the world subtle disturbances in the esperic patterns have begun to plague the populace,
disrupting technology and warping the land as esper crystal growths run rampant. Why she does not
directly strike Ulyxis is unknown, as is her ultimate purpose.
I know right, it's like wtf! If he shoots milk from one teat, don't drink it!
LMAO!
Also, re: 2-p starter as all mercs, agreed. Wyrd's 2p had the same idea, and I think it's a good model, since, unless the models are just bad, it's of at least some value to anyone playing
As mentioned on the Soda Pop forums, I'm not a fan of "Mr. Milky".
Is it a male with udders, or a female with horns? Or transitioning?
From the internet: Male cows, also known as bulls, do not have udders. Udders are a specialized structure of the mammary glands of female cattle, analogous to breasts on a human being. The udder consists of four glands grouped together into a single organ. Each gland has a long teat, analogous to a nipple, which drains the gland when suckled by a calf or milked by a farmer. Bulls do not have udders because this structure develops based upon exposure to high levels of estrogen when the female animal becomes sexually mature. Female cows have estrogen-based endocrine systems, which leads to their bodies becoming sexually differentiated from bulls at puberty.
Something is wrong with Mr. Milky.
Automatically Appended Next Post: From Soda Pop's Facebook page, regarding Relic Knights:
lord_blackfang wrote: Can you guys stop obsessing about the gender identity of an anime bovine, it's making Dakka look bad.
Man, if they were actually making a statement about gender identity, I'd be impressed, even if it was a dumb way of making a statement. But to me it looks like they don't know how cows work.
lord_blackfang wrote: Those look sweet. I hope they're smart and include only models that existing players don't already have in the starter.
They said they're both new factions aren't they? So no one will have anything in the starter would they not?
They're not new factions, they have been said to be Radiant (good mercs) and Void (bad mercs). Theoretically a Radiant knight's cadre could be made up of existing Doctrine, Shattered Sword and Cerci units. And the other 3 for Void. There are also existing non-knight mercs... well, at least 1 Radiant to my memory.
I thought the sculpts looked very 1 piece "Unicast" friendly and then saw this
These two models will be cast in high-quality resin, using a unique ‘single cast’ method that will keep assembly requirements to a minimum, while maintaining the stunning detail and quality of traditionally cast resin miniatures.
That pretty much confirms Prodos/Archon are doing the casting then.
I fear delivery on all this lot may well slip badly as with all the other folk promised access to unicast then abandoned/told capacity was not available for the forseable future
DaveC wrote: That pretty much confirms Prodos/Archon are doing the casting then.
Was there a doubt that they weren't doing it? I mean they have been doing all their resin casts for a couple(?) years now at least. It would be interesting to know if they are involved in the changes about how 'Management' was switched to a US Based but I doubt any of that will ever become public knowledge.
Considering how the two companies are working together, it might not be all that bad. This will be the first time Prodos and Soda Pop actually produce something together though, won't it? Not just distribute?
Definitely a wait and see for me though. Hopefully things don't head south like they did with CMON...
spiralingcadaver wrote: Man, if they were actually making a statement about gender identity, I'd be impressed, even if it was a dumb way of making a statement. But to me it looks like they don't know how cows work.
I think they are, based on Facebook comment.
Ninja Division - Soda Pop Miniatures: "Mr. Milky is very proud of his udders!" We'll see if it is factored into Mr. Milky's backstory.
I have no experience with Prodos - what is the big deal? They switch around production order, based on a bigger order, etc.?
Sounds like a contract is a fairly simple solution to that.
And sculpts look pretty good. Hopefully the pictures are a good representation of the actual final product.
From Soda Pop's Relic Knight's website: The Dark Pinions are the elite guard of Tahariel the Purifier as she brings the Darkspace Calamity to the Last Galaxy. Handpicked by Tahariel herself from the maleaach’s seraphim hosts, Dark Pinions are utterly devoted to the service of their mistress. Candidates selected to join the Dark Pinions must first undergo the ritual know simply as The Insight, in which Tahariel bestows the seraphim candidate with a brief glimpse of the true nature of the Void. Even this small insight is enough to drive those who are unworthy to total collapse. The eternal stillness of the Void overwhelms the candidate, consuming them body and soul, until not even the memory of their existence remains. Those who are able to step back from the edge of the abyss are gifted with a revitalized understanding of the nature of esper and the universe. Gifted with the knowledge of their true purpose, the reborn Dark Pinions are a force unlike any other.
Here is a sorted listing of discontinued Relic Knight models, (presumably to be re-done in resin): Black Diamond - Diamond Corps
Black Diamond - One Shot - Relic Knight
Black Diamond - PC-9 Breaker Team
Cerci Speed Circuit - Hell's Belles
Cerci Speed Circuit - Pit Crew
Cerci Speed Circuit - Rin Farrah
Cerci Speed Circuit - Royal Wrecker
Cerci Speed Circuit - Suicide Queen
Cerci Speed Circuit - Suicide Queen - Hero
Doctrine - Codifier Kisa - Questing Knight
Doctrine - Codifier Kisa - Relic Knight
Doctrine - Fiametta
Doctrine - Novitiates
Doctrine - The Prefects
Doctrine - Togan & Cecilia
Noh Empire - Noh Empire Battle Box
Noh Empire - Serpent Priestess
Promotional - Darkspace Fiametta
Promotional - Darkspace Iron Chef
Promotional - Darkspace Isabeau Durand
Promotional - Darkspace Rin Farrah
Promotional - Darkspace Zineda
Radiant - Ayu Beat (Unique)
Radiant - Candy Heart
Radiant - Candy Origin
Radiant - Candy Rush
Radiant - Cordelia Clean
Shattered Sword - Isabeau Durand
Shattered Sword - Purifiers
Shattered Sword - Swordsworn
Star Nebula Corsairs - Corsairs
Star Nebula Corsairs - Iron Chef
Star Nebula Corsairs - Squall
Due to the firesale prices for Relic Knights models in general, I just started a Noh cadre by picking up Kasaro To. For $15, seems like a good start for that faction. I also picked-up Relic Knight Sebastian Cross, (since he was only $11.50) on Amazon.
But that got me thinking - do we all think that the original Kickstarter Relic Knights prices will continue to drop with the upcoming Kickstarter, or will recover due to renewed interest in the game?
I got every faction with the original Relic Knights KS. The big stuff, like one shot. I thought were good, but the pilot not so much. Every man-sized thing was pretty bad.
The Doctrine and Speed circuit were my biggest disappointments. Black Diamond wasn't that bad. The Diamond Back mech was pretty nice.
The Noh were the absolute best thing about that kickstarter. The models were easy to put together and had nice detail. I have collected Noh from flash sales and Ebay... And probably have about 3 armies worth of Noh. I don't know why but everytime I see a good deal on Noh, I cant resist. At some point maybe I will use them in an RPG or something...
Masters and archai, comrades and friends, I bring joyous news—we stand on the brink of annihilation.
Uncountable stars and endless galaxies have fallen before the inexorable advance of the Void, and now
our people tread the doomed worlds of the Last Galaxy. We shall soon see the exaltation of the new
Avatar, and the death of this universe is at hand. Even now the principalities gather to sing praises and
tell tales. The pious see their faith rewarded; the arrogant see their beliefs confirmed. But they do not
see clearly.
Image
Our worthies and leaders are blind to the nature of creation, of esper, and our place in both. They believe
that the Darkspace Calamity is the oblivion of the universe, but that is misleading. Say, rather, that the
Calamity is the birth of the Void. After all, what follows in the wake of Calamity? Nothing; only the pure,
perfect, featureless black, unmarred by matter, energy, or life.
Nothing—except us. This is why our holy magnates and zealous commanders say we are elevated above
the universe, set apart from the cycles of life and death and rebirth. They are content in their power and
refuse to accept unsettling truths. They are willfully blind, and thereby, they imperil us all.
We must not be blind. We must acknowledge the truth that we are not exempt. We are not deathless. We
are not gods. We are chosen, true. We are eternal, yes, but we are mortal; and it is the doom of mortals
that they forget. We must remember. We must remember who we were to grasp what we have become.
We must remember what we have done to understand what we must do. Tonight, on this final night of
the Festival of Ascent, we must reflect as well as celebrate. Tonight we reaffirm our beliefs and purpose,
and we cannot do so in ignorance. We scribes and scholars who have recorded the eons our people’s
history, must remind our brethren of what they seem so eager to forget.
We are the Armies of Annihilation, the Voices of the Void, the Handmaids of Oblivion who watch from the
shadows as the darkness grows. We are the observers, and we keep the history of what we see. We are the
maleaach, the last of all peoples, and to understand what that means, we must recollect what has gone
before. I shall read, then, from the record of the end—the Book of the Final Days of the Last Galaxy.
A Brief History of Time
Long before this universe had aged sufficiently for our race to emerge, many of us—many of you—had
already spent millennia in observation. We saw that chaos-aligned esper abounded, which we had
expected, but the abundance of life and its orderly nature surprised us. This life grew as quickly and
wildly as only life can, but its haphazard and irregular appearance across the cosmos left most species
isolated for ages.
Image
Still, sentience is especially old in this universe; older than we have ever before encountered. The
imbach are perhaps the oldest known native race, and their history stretches back over four-and-a-half
billion standard cycles. The noh, of course, were present too, though we did not discover them for
millennia, and it took longer to learn their true nature and role in what was to come. They have ever
been a warping and destabilizing factor, even at this stage.
The noh deserve more discussion, but here I will only lay down the pertinent facts. Though they act in
similar cause to our own, they are pawns at best and dangerous, destabilizing elements at worst. They do
not serve us, per se—no matter what many of the holy and military archai claim—but they serve our ends.
Unfortunately, they also serve an invader. Nozuki, their hydra god of entropy, used a technology we do
not understand to rip open the seams between dimensions and extended his power to our reality. He
selected and elevated the primitive, barbarous noh as his chosen people, gifted them with truly alien
devices and science, and turned them loose to ravage and enslave the galaxy in service to His endless
hunger. We know nothing more of Nozuki’s plans or ends, and thus, we cannot trust the noh.
They are intrinsically tied to us, however, for the first cypher in this universe appeared to one of them
more than seventy-three centuries ago. If, as we understood, the appearance of the cyphers signals the
beginning of the Calamity, then the noh heralded the doom of this universe long before we awoke.
Otherwise, it is only evidence of how they and their god have disturbed the base nature of even the esper.
We shall soon see which is the case.
The history of the life of a galaxy, of the universe, does not begin with the awakening of a single species,
however. It begins with their steps into the wider world, and space travel developed as unevenly across
these vast stars as had life itself. Due in part to the patchy spread of sentient life, and the essential chaotic
nature of the universe, galactic civilizations took a surprisingly long time to emerge. Not until the Technocrats
of Rhouss developed the slip drive did the vast gulfs between stars begin to shrink.
Image
I recall the wonder and fascination—I dare even to say grudging admiration—that our technicians expressed
upon examining the slip drive. It had never occurred to us to create a temporary pocket of space outside this
reality but still outside of any other dimension. That ships could slip into this pocket, skim along the
fringes of the universe as between the rind and meat of a fruit, and slip back into real space at vastly
distant points is an ingenious use of the device. It brushes against many of the core principles of our own
rift generators and Nokrian Gates without actually stumbling onto them. In a number of ways, it’s a
superior travel technology to our own, because it does not require the esperic expenditure or do the
damage to space-time that our devices do. But then, for us, these side effects are benefits.
But though travel and communication are intrinsic pillars of nations and associations, the single
indispensable element of intergalactic civilization is a willingness to cooperate. One cannot build
anything of worth without the uncompelled aid of others. Virtually every species attains a reasonable
degree of internal unity before achieving stable space travel. This does not, however, translate to their
interactions with others. Among the aggressive and dangerous species that survive long enough to reach
the stars, such trust and willingness are often rare and grudging. So it was here.
The Technocrats’ first slip waypoint, Outreach Station, became a source of conflict almost as soon as they
completed construction. After several decades of conflict and Outreach changing hands, the Rhouss
made slip technology available to all. This effectively ended the fighting for Outreach but did not actually
unify the spacefaring races. That came only gradually, as civilizations assimilated and adapted to slip travel
and determined their relative places in the galaxy. This process lead, coincidentally, to the unification of
numerous species. Planets or races that previously were divided and squabbling rapidly coalesced into
single establishments and pushed outwards with their new ideas and devices. And so this state of affairs
might have continued save for the rise of humanity.
Enforcer power armor was an early power armor used by Alliance exploratory fleets. Known for its durability, dependability, and ease of maintenance it performed a vital role in allowing the Alliance to expand throughout its first systems, the galaxy, and beyond. In time, the Enforcer armor was upgraded to a more sophisticated armor, and the Alliance slowly decommissioned its existing Enforcer suits. Nonetheless, the rugged Enforcer armor remained a valuable commodity and is sold to trusted planets, law enforcement groups, and colonists in need.
Son of a...damn them! They did a resculpt of the heroes and the boss, but the others stay the same. Argh! Are you telling me I'll have to buy the whole damn set again just to have those? What will I do with another set of turtles, troll and lava beetles? I already bought TWO of these sets at the time of 1st edition!
Sorry, it was my rant. Love the resculpts, by the way.
Ive just got my dark consul late pledge refund, since they are changing the rules so much my forgotten king box is essentially useless with SDE Legends.
Really bad that they wouldn't give all the new cards to those of us that were good enough to buy the core earlier
Soda Pop recently updated their Facebook profile with this pic. Self-explanatory, but for people who can't see it: "Relic Knights 2nd edition Kickstarter February 27th 3:00 pm EST"
Also, Soda Pop pulled its entire line of Relic Knights from its online store, including its resins. I'm guessing they'll just relaunch the line w/ the kickstarter, but I can't help but wonder if this implies that they'll be adding on some of the existing stock to the kickstarter.
Other than Bang Bang and "Milky", not much model wise that aesthetically interests me in that image.
More sci-fi miniatures featuring generic robots and humanoid forms in armor? Seems fairly common place - looks like Infinity, not Relic Knights.
I rather enjoyed the different approach that much of Relic Knights took in its first edition. My interest in the Kickstarter went from a 9/10 to a solid 5/10.
I was really hoping for more Ayu Beat, etc., less generic power armor. Of course, it is all up to personal taste... what do others think?
Honestly, for me, it 100% depends on what else is in the KS. I won't pay $75 to $100 for a rulebook and the models in that picture.
They'd probably hook me good if they were offering re-scaled relic knights, though. A properly sized One Shot would break my resistance.
And, if my gut feeling is correct and SP adds faction intro sets, I'd probably be willing to take the plunge on one or five of 'em, depending on the offerings and whether they were resin or restic.
Mewens wrote: I won't pay $75 to $100 for a rulebook and the models in that picture.
Nor will I. Honestly, after 2+ years of patient waiting for the next big Relic Knights release, I'm pretty disappointed seeing that image.
But I know that the Kickstarter will include more than that image. I guess that will make or break my interest in pledging - I have picking up plenty of unpainted fire-sale-priced Relic Knight models from Amazon and Ebay lately anyway.
I like the look of the new stuff they have been putting out for RK. But I have plenty of their models already and am not inclined to jump on the KS train just to get a bunch more. Maybe if the game had gotten more traction in my group. All the same, I wish them luck.
After already seeing homages to Devil May Cry, not surprised in the least to see a Bayonetta figure.
Anyone built any of their new resins? One thing I liked about the restic stuff was that for the most part it was nice and solid. Didn't need to worry about breaking things.
Then again I have all the Noh and they're huge, so that's probably not the best evidence of durability.
The material's not like other boutique resins, which is rigid and brittle; rather, it's slightly flexible, almost rubbery – you can bend it with your hands, and it has a good amount of give. Probably due to that flexibility, most of the models I've gotten have had some bending issues; Rustbucket had a tweaked gun, Jenner had a bent sword, Void Witch had a crooked staff and an off-angle umbra, etc. A hot water bath fixed those issues; I used ~180F, which was likely hotter than I actually needed.
They're comparable in weight to the restic miniatures. I didn't try using plastic cement on the resin, so I don't know how that would interact, but I know plastic cement doesn't work on Soda Pop's restic (or at least, it didn't work for me). Standard super-glue bond issues (aka, strong-but-brittle), but without the weight of metal, they're basically permanent. (Some of the models suffer from small surface area, fair warning.)
Overall, the molds themselves are very clean. Out of the 7 or 8 kits I've built, the only one with really significant issues was Rhouss Fixer: One of the heads has flash on top of some detail. Rustbucket had a few bubbles and some less-than-crisp lines I had to fill or rebuild, and Void Witch had some issues in her drapery I had to fix.
Overall, they're less work than a Malifaux HIPS kit, but more work than a GW HIPS kit. They're a little more work than a typical boutique resin (think Victoria), but probably a little more resilient.
I am happy to report that the dragon has departed our fair country, and that it was my good friend, Fluttershy, who convinced him to go. This adventure has taught me that your friends can help you overcome even your greatest fears.
Always, your faithful student,
Twilight Sparkle
My Little Pony: Tails of Equestria is a storytelling pen and paper game for 2 to 6 players. Players create and role-play as pony heroes who explore and seek adventure in the various lands of Equestria. Guided by a Game Master (GM), players adventure together and use the magic of friendship to overcome obstacles as they learn more about each other and the world around them.
With a full-color, hardback, 152-page rulebook outlining character creation, scenarios, play, Tails of Equestria brings My Little Pony to life for all who love the magic-filled world of Equestria. Using the rulebook, players are encouraged to create their own pony that represents them. Armed with core skills and special abilities, each player then ventures into the world with their pony peers, forging deeper friendships as they help one another in the whimsical world they create through every action they take.
My Little Pony: Tails of Equestria is the core rulebook in a growing line of fun, family-friendly My Little Pony products proudly produced by River Horse and Shinobi 7, and sold by Ninja Division. Strongly supported with future adventure books, character cards, and game tokens, it's sure to unite all in the bonds of friendship! Plus, with family-friendly characters and a powerful underlying theme of friendship, it is sure to be enjoyed by players of any background!
Tails of Equestria will be shipping late March.
Don't miss out, preorder your copy today from the Soda Pop Store!
Sadly she's out of production and despite initially planning to make more (and getting the ok from Adam at KD) from what people around Soda Pop have said on facebook that's no longer going to happen
so ebay prices tend to be around $100 (curse my inability to let go of cool figures even if I could make a bucket of cash from them)
Thebiggesthat wrote: Ive just got my dark consul late pledge refund, since they are changing the rules so much my forgotten king box is essentially useless with SDE Legends.
Taking a 10% hit on is pretty painful, but I completely understand your position. They had said it would be small changes, not a complete overhaul. Personally, I don't like the new SDE rules at all, and am just looking at playing under the old rules or house rules.
Pass on RK2, having sold off RK1, and not really having the time to start over with a new game system.
Hard pass on MLP, as it's just not to my interest.
Ever since we announced Relic Knights: 2nd Edition, one of the most common questions we’ve received is, “what about model quality?” In our initial announcement article, we talked about the steps we have been taking to ensure that your Relic Knights: 2nd Edition experience is dominated by the stunning models your battlefield deserves.
Today we’re going a step further to show you some samples of actual resin production models from the 2-Player Starter set. The models are still on the sprue and have not received any cleanup. They’re also blown-up significantly larger than the actual physical pieces—far larger than the actual piece is in real life. Despite this, the detail holds up to remarkable levels. The quality captured speaks for itself, so let’s get straight to the pictures!
We start off with one of the burly Sundown Enforcers that make up Bang-Bang’s Radiant Cadre. A squad of three Sundown Enforcers are included in the 2-Player Starter. Each model is big and burly standing on a 40mm base. This model is entirely single-cast. All you need to do is glue it to its base and it’s read to play and paint. You can see the incredible detail captured on the model including the armor’s detailing and even the little chips and scratches suffered in battle.
Next is a Dark Pinion, part of Tahariel’s Void Cadre. A squad of three Dark Pinions are included in the 2-Player Starter. Once again this model is single-cast and ready to see action. Like the Enforcer, the Dark Pinion has lots of different layers to its armor that show up brilliantly in the cast with nice clean edges and even undercuts. Of particular notice is the circle detailing on the hip which not only is nice and clean, but has a very delicate inset circle that is captured perfectly.
The Radiant Questing Knight, Bang-Bang is a gunslinger extraordinaire and displays some extraordinary detail befitting such a personality. In contrast to the Sundown Enforcers and Dark Pinions, which are all hard edges and armor, Bang-Bang is all about graceful curves and soft fabrics. Of particular note are the creases in her shorts, and at the shoulders and elbows of her jacket. These are small, delicate creases on a model that is only 32mm tall and nonetheless translate perfectly from the sculpt we previewed earlier. The skirt of the jacket on the back-angle also shows some very subtle depth and movement from the gather along the hips to the slight tug of the fabric along the bottom of the jacket’s trim. Let’s not forget those perfectly sculpted abs and belly button. Bang-Bang has done a crunch or 10 in her time we wager. Bang-Bang also has some very delicate hard detail, such as the bullets around her boots, the sheriff-star belt buckle, and her six-shooters. The guns are particularly notable as they are tiny pieces, but you can easily make out the detail of the hammer, cylinder, and sights.
The Void Questing Knight, Tahariel is a simply stunning. She also demonstrates how well multiple types of detail are captured. The hard lines of her staff’s headpiece are sharp and well defined, including the thin and delicate components that overlap. The soft folds of her robe are soft and luxurious, and the subtle creases in her stockings are evident with clarity. Of particular note is Tahariel’s face. Her eyes, eye brows, and mouth are all easily visible and beautifully represented. Even the small nose, which is characteristic of Relic Knight’s anime influences, is realized perfectly.
As you can see, we’ve put an incredible amount of care and love into revitalizing Relic Knight’s signature look and making sure the models delivered to you are true representations of the art, expertly translate from sculpt to model, and are breathtaking to behold. We look forward to showing you even more exciting Relic Knights content on our Kickstarter, February 27, 3:00pm EST.
Be sure to sign up for a reminder email so you can be there from the beginning!
Thebiggesthat wrote: Ive just got my dark consul late pledge refund, since they are changing the rules so much my forgotten king box is essentially useless with SDE Legends.
Taking a 10% hit on is pretty painful, but I completely understand your position. They had said it would be small changes, not a complete overhaul. Personally, I don't like the new SDE rules at all, and am just looking at playing under the old rules or house rules.
Pass on RK2, having sold off RK1, and not really having the time to start over with a new game system.
Hard pass on MLP, as it's just not to my interest.
I actually made 20 quid. I late pledged via the sodapop website, technically a sale not a pledge, so full refund, including postage. And thanks to exchange rates, I got more back than I paid back then.
Loopstah wrote: Glad I got a refund on my Legends pledge as well, even glader it was a store order. They have changed way too much from the original plan.
Can you please tell me more about this - I bought the Legends level in the KS, and I have the original box of SDE and Forgotten King.
Will I not be able to use all that stuff with Legends?
Ever since we announced Relic Knights: 2nd Edition, one of the most common questions we’ve received is, “what about model quality?” In our initial announcement article, we talked about the steps we have been taking to ensure that your Relic Knights: 2nd Edition experience is dominated by the stunning models your battlefield deserves.
Today we’re going a step further to show you some samples of actual resin production models from the 2-Player Starter set. The models are still on the sprue and have not received any cleanup. They’re also blown-up significantly larger than the actual physical pieces—far larger than the actual piece is in real life. Despite this, the detail holds up to remarkable levels. The quality captured speaks for itself, so let’s get straight to the pictures!
We start off with one of the burly Sundown Enforcers that make up Bang-Bang’s Radiant Cadre. A squad of three Sundown Enforcers are included in the 2-Player Starter. Each model is big and burly standing on a 40mm base. This model is entirely single-cast. All you need to do is glue it to its base and it’s read to play and paint. You can see the incredible detail captured on the model including the armor’s detailing and even the little chips and scratches suffered in battle.
Next is a Dark Pinion, part of Tahariel’s Void Cadre. A squad of three Dark Pinions are included in the 2-Player Starter. Once again this model is single-cast and ready to see action. Like the Enforcer, the Dark Pinion has lots of different layers to its armor that show up brilliantly in the cast with nice clean edges and even undercuts. Of particular notice is the circle detailing on the hip which not only is nice and clean, but has a very delicate inset circle that is captured perfectly.
The Radiant Questing Knight, Bang-Bang is a gunslinger extraordinaire and displays some extraordinary detail befitting such a personality. In contrast to the Sundown Enforcers and Dark Pinions, which are all hard edges and armor, Bang-Bang is all about graceful curves and soft fabrics. Of particular note are the creases in her shorts, and at the shoulders and elbows of her jacket. These are small, delicate creases on a model that is only 32mm tall and nonetheless translate perfectly from the sculpt we previewed earlier. The skirt of the jacket on the back-angle also shows some very subtle depth and movement from the gather along the hips to the slight tug of the fabric along the bottom of the jacket’s trim. Let’s not forget those perfectly sculpted abs and belly button. Bang-Bang has done a crunch or 10 in her time we wager. Bang-Bang also has some very delicate hard detail, such as the bullets around her boots, the sheriff-star belt buckle, and her six-shooters. The guns are particularly notable as they are tiny pieces, but you can easily make out the detail of the hammer, cylinder, and sights.
The Void Questing Knight, Tahariel is a simply stunning. She also demonstrates how well multiple types of detail are captured. The hard lines of her staff’s headpiece are sharp and well defined, including the thin and delicate components that overlap. The soft folds of her robe are soft and luxurious, and the subtle creases in her stockings are evident with clarity. Of particular note is Tahariel’s face. Her eyes, eye brows, and mouth are all easily visible and beautifully represented. Even the small nose, which is characteristic of Relic Knight’s anime influences, is realized perfectly.
As you can see, we’ve put an incredible amount of care and love into revitalizing Relic Knight’s signature look and making sure the models delivered to you are true representations of the art, expertly translate from sculpt to model, and are breathtaking to behold. We look forward to showing you even more exciting Relic Knights content on our Kickstarter, February 27, 3:00pm EST.
Be sure to sign up for a reminder email so you can be there from the beginning!
WOW!
Those are a BIG improvement over RK 1.0 miniatures.