Now that you mention it, the gear does have more of a Xenoshyft vibe. I really wish they'd just called this game Xenocide and set it in the Xenoshyft universe instead of what they went with.
Barzam wrote: Now that you mention it, the gear does have more of a Xenoshyft vibe. I really wish they'd just called this game Xenocide and set it in the Xenoshyft universe instead of what they went with.
You know what this mash-up feels like to me ?
Those crappy "made for Sy Fy" channel movies where they merge two "hit" movies that were bad to begin with but they had no new ideas to bring to the table.
Skarktopus vs. Whalewolf.
Megapython vs. Gatoroid.
I'm really surprised at the amount of feeling the change in art direction has provoked. I didn't love the original zcide art, so it didn't bother me to see it go. I didn't mind it, but it didn't blow me away or anything.
I'm not saying it is wrong to like the original art direction or anything, just different tastes for different people. I just tend to assume (erroneously) that my tastes are mainstreamish, so the passionate reaction lots of people are having to the change in art direction is making me realize that some people really really loved the original art style, and weren't ambivalent about it like me.
I took part on the Zombicide kickstarters because of the art style. I liked it a lot and was hoping to see the series move into space and find out what the spacecide would look like in the style.
We got the space, but no more recognizable zombicide style... :(
But, after a week of musing over the new style, I think I'm ok with the change. Not extatic, but ok. Life (and zombicide) goes on.
Well, with CMON asking at least $150 including shipping, and since you already have Zombicide, you're not going to get as much additional gameplay than what you already have. I'm on the fence until I see the homages. I skipped Green Horde, and still have plenty of Zombicide to play, and mini's to paint!
ZOMBICIDE: INVADER - THE TOYS OF THE FUTURE
Mar 20, 2018
As technology advanced over the years to allow for things like interplanetary travel, so did the equipment one would pack for such a journey. The expedition to PK-L7 was supposed to be little more than a Civilian exercise. The planet had been surveyed and was determined to be lifeless. However, there was a lot of money on the line. It would be foolish not to bring some protection in the form of Soldiers, and some equipment that would help keep the team safe, should anything happen.
The mining base is stocked with a bunch of Equipment and Weapons that can be used on the attacking Xeno forces. The Civilian and Soldier Survivors are going to have to take advantage of what’s available and Search for more items if they hope to survive the onslaught.
One of the first things Zombicide fans will recognize, is that the Equipment deck is stacked with more powerful items, allowing Survivors to get their hands on useful tools of death at a much higher rate. They’ll also see some technological advances that will make survival in this deep space outpost a little more likely.
There is a whole set of weapons that take advantage of attached Energy Cells. These include melee weapons like the Cattle Prod, Chainsaw, or Heavy Cutter. They can be used as a blunt instrument without an Energy Cell attached, but with the Cell, they are able to reroll their dice results, giving them a better chance of culling the Xeno numbers.
There are also a number of Prototype firearms that REQUIRE an attached Energy Cell to operate. These include the Prototype Assault Shotgun, the Prototype Light Machine Gun, the Prototype Snipe Rifle, and more. Prototypes are set aside at the start of the game and usually acquired through Mission objectives. These powerful weapons pack a serious punch, and best of all, they function on the oxygen-deprived surface of the planet.
For Survivors to even get onto the surface, they need to travel through an airlock with an equipped Oxygen Tank. These Tanks can only be found in the Oxygen Supply rooms of the base, from their own Equipment pile. Survivors in an Oxygen Supply room can spend an action to acquire an Oxygen Tank.
At the start of each Mission, the Equipment cards for the Falchion Sentry Gun and the Peacekeeper Bot are set aside to remind players of their stats. They don’t belong to any one player, but can be controlled if they possess the corresponding Remote token or have the necessary Skill.
Two special pieces of Equipment will make Searching the base a lot easier for the Survivors, especially the Soldiers that are limited to only Searching in Security Rooms. The Search Drone allows Survivors to Search in any room of the base, and the Searchlight allows Survivors to draw an extra card when they perform a Search action, upping their chances of finding a game-changing piece of Equipment.
The Survivors are going to need all of the assistance they can get as the Xenos throw everything they have at them. The Spoiler Abomination is particularly threatening to the integrity of the mining base. It lumbers through the rooms and corridors spreading a dark slimy Mold. This corrosive substance removes all special properties of the Zone it infects. Survivors can no longer Search there, Doors and walls are eaten away, and Mission Objectives can be lost. To make matters worse, if two Spawn Zones are connected by an unbroken chain of Active Mold, the Mission is immediately lost.
While Mold itself is a threat on a number of different levels for the Survivors, it can also become a nest for the Xenos. Hiding in the Equipment deck are a number of Mold Spawn cards that trigger new Xenos to burst forth in Active Mold Zones in the base itself. It can cause the team to be quickly overrun.
Luckily, there is some Equipment that can fight back the Mold. Flamethrowers with attached Canisters can create Hellfire in a target Zone. The Survivor must discard the Canister to destroy everything in the target Zone. All figures and Objectives, are consumed by the Hellfire, and all Active Mold tokens are flipped to their inactive sides. Sometimes, you just have to kill it with fire.
With a more powerful Equipment deck and some advanced technology on their side, the human inhabitants of the mining base on PK-L7 might just have a fighting chance.
The Survivors are going to need all of the assistance they can get as the Xenos throw everything they have at them. The Spoiler Abomination is particularly threatening to the integrity of the mining base. It lumbers through the rooms and corridors spreading a dark slimy Mold. This corrosive substance removes all special properties of the Zone it infects. Survivors can no longer Search there, Doors and walls are eaten away, and Mission Objectives can be lost. To make matters worse, if two Spawn Zones are connected by an unbroken chain of Active Mold, the Mission is immediately lost.
While Mold itself is a threat on a number of different levels for the Survivors, it can also become a nest for the Xenos. Hiding in the Equipment deck are a number of Mold Spawn cards that trigger new Xenos to burst forth in Active Mold Zones in the base itself. It can cause the team to be quickly overrun.
Luckily, there is some Equipment that can fight back the Mold. Flamethrowers with attached Canisters can create Hellfire in a target Zone. The Survivor must discard the Canister to destroy everything in the target Zone. All figures and Objectives, are consumed by the Hellfire, and all Active Mold tokens are flipped to their inactive sides. Sometimes, you just have to kill it with fire.
With a more powerful Equipment deck and some advanced technology on their side, the human inhabitants of the mining base on PK-L7 might just have a fighting chance.
I love the Mold mechanic's destruction rooms! That should make for some tense gaming, especially at the higher XP levels.
Magnus is a bit of a brute, there's not two ways about it. He may appear like a gentle giant, until the first string of provocative and inventive profanities spew forth from his bearded maw. Despite a lack of social graces, this Soldier will put his life on the line again and again if it means helping a fellow Survivor.
Here be super rivets
Weakest yet far to blocky and looks unfinished the ammo clip looks awful.
Gallahad wrote: I'm really surprised at the amount of feeling the change in art direction has provoked. I didn't love the original zcide art, so it didn't bother me to see it go. I didn't mind it, but it didn't blow me away or anything.
I'm not saying it is wrong to like the original art direction or anything, just different tastes for different people. I just tend to assume (erroneously) that my tastes are mainstreamish, so the passionate reaction lots of people are having to the change in art direction is making me realize that some people really really loved the original art style, and weren't ambivalent about it like me.
I'm not a big fan of the old artist, but the Adrian Smith artwork shown for this isn't really good, either. So, we see a studio replacing a known aesthetic, flawed though we may find it, with a less unique and arguably less fun flawed aesthetic. Some people hate change for change's sake. Some people probably have grown to love the intentionally ugly art. However, I fell a lot of the complaints about the current art are entirely owed to the merits of the work in question with no regard to previous unpleasantness.
I mean, we're at the point where can look at the art and mini designs and honestly say, "Mantic did it better."
I should note, I don't hate the aesthetics of this. I'm not bothered by the goofy or unfinished looking weapons or the rivets everywhere. I just prefer the looks of Xenoshyft more and, considering it's an IP they already own, with extensive art to draw from, they could have probably made a tabletop game out of it much more easily than what they've actually done. Why go through the trouble of creating new assets when you already had two games' worth?
I think with these guys, they might be able to stand in as Genestealer cult figures. I like the idea of having a bunch of grimdark disgruntled space miners, and these guys visually fit the bill.
I wonder if Jason Hendricks will be doing the big beasties on this, as he usually does for Zombicide and CMON projects in general. I'm not taken with any of the miniatures shown so far, but Hendricks' original designs and sculpts would be a huge plus for the project.
Hendricks is an incredible talent with a longstanding interest in sci-fi. Don't think he was involved in Sedition Wars, could be wrong.) I'll be watching this campaign to see if his work shows up.
If you're scratching your head "Jason who?," take a tour of his website. http://monster-zer0.blogspot.com He not only sculpted but also designed most of the giant beasts from Black Plague, which I loved. (He basically sculpted things like the Abominotaur on his own time, showed them to coolminiornot when they were done, and said "you want to use this?") CMON does commission Hendricks to sculpt specific concepts rendered by other artists, but he volunteers his own original designs to them fairly often during campaigns, and that's his best work. He's a much better designer than Guiton.
Note: That last statement was not a subjective aesthetic opinion that you can disagree with, but rather an absolute and inviolable fact burned into a tablet of divine law by the Creator's fiery will, and He will smite you with lightning and frogs if you try and dispute it.
ZOMBICIDE: INVADER - MEET THE XENOS
Mar 22, 2018
The future had brought incredible advances in technology, allowing humans to reach beyond the confines of the Earth and explore nearby stars. However, the science was still in its infancy, and mankind was left searching for a new form of fuel that could propel their vessels deep into the galaxy. Already, people had made contact with alien species, some friendly, some wary, but it was when a scouting mission came across PK-L7, they began to believe their dreams of intergalactic travel would become a reality. There they discovered Xenium, a sticky, black fossil fuel that would give them the very power they had been searching for. It wasn’t long before a mining base was set up and international workers and scientists made their way to the planet to start to cash in on the find and the great potential it held. Of course, with so much money on the line, it made sense to also send some military personnel for security purposes.
However, humans weren’t the only ones interested in Xenium. A different race of creatures was already hard at work collecting the fuel for their own purposes. The creatures were peaceful, but with an inability to truly communicate, the humans kept their distance and went about the business of extracting Xenium themselves. That’s how it went for a while. The Xenos (as the human forces had begun to call them) kept to themselves, and there was a tentative peace for a time.
When the miners extracting Xenium in the tunnels far below the surface of the planet were attacked by Xenos, they were caught completely off guard, and the casualty count was high. The few survivors that made it back to the mining base tried their best to describe the creatures’ complete change in demeanor, but they were unable to capture their ferocity. Not that it really mattered. It wasn’t long before the Xenos arrived at the base.
Since the initial attacks, scientists have been able to learn a little bit about the creatures now hell bent on killing all the humans. Firstly, they aren’t native to PK-L7. Analysis of corpses attained through brutal combat made it clear their species originated on another planet. The second fact that quickly became abundantly clear was the Xenos were from at least three genetically different species.
The weakest of those killers were by no means the least enthusiastic. The Survivors refer to them as Workers. While they don’t pack the same punch as some of their larger brethren, they still have the strength to tear a grown man in two. These creatures are not just vicious, they’re numerous, often appearing in swarms. It doesn’t take long before a pack of Workers come together and fill the rooms and corridors of the entire base. Luckily, their flesh is soft and penetrable by bullets, blades, and blunt objects. A well-aimed attack will take out a Worker, and earn an Experience point for the Survivor that ended its advance.
However, not all Xenos are weak, simple targets. Giant, lumbering beasts known as Tanks cause nightmares for the Civilians and Soldiers of PK-L7. These hulking monsters lead the charge down the corridors of the base, shrugging off all but the most powerful attacks and protecting their weaker cousins behind them. Tanks are not to be trifled with, as they deal out a devastating two points of damage with each blow and require two damage to kill. They are first in Targeting Priority, as they squeeze their massive torsos down the narrow corridors of the mining base, blocking most fire from getting past. Civilians should give Tanks a wide berth and, honestly, Soldiers shouldn’t get too close, either. When a Survivor does manage to take out a Tank, they’ll earn an Experience point for their efforts.
If there’s any Xeno type that’s clearly had some experience with combat, it has to be the speedy, sneaking ones the humans are referring to as Hunters. This breed served as the security forces for the Xenos, but until the attacks, they were rarely seen. Despite some unknown force turning them into single-minded monsters, their instincts still remain. Instead of running headlong into the blasts of machine gun fire, Hunters hold back, hiding behind larger Xenos, as they make their approach. Hunters are tough to hit and last in Targeting Priority. They’re fast, too. With two Actions every time they’re activated, they close the distance between them and the Survivors quick! Luckily, they’re also soft, requiring a single damage to be eliminated. Taking out a Hunter will earn a Survivor one Experience point.
The last of the known Xenos is a huge, terrifying beast. The Spoiler Abomination seems to have been more affected by the mysterious illness than any of the other Xenos. As they stumble through the mining base, they appear less concerned with killing Survivors than their smaller counterparts. Make no mistake, they’ll slaughter any human in their path, but their goal is more destruction-based. Mold oozes out of the pores of the Spoiler Abomination and they leave a trail of the corrosive substance everywhere they go like some evil, intergalactic snail. When a Spoiler Abomination enters a Zone, it is immediately covered with Active Mold, destroying walls, Doors, and Objectives. This Mold could spell the end of the base and certainly the end of the Mission. As it spreads, Active Mold becomes a nesting ground for new Xenos, allowing them to spring up from the dark, bubbling ooze. Mold Spawn cards are hidden throughout the Equipment deck, and when one is revealed, each Active Mold Zone spawns the indicated Xeno type. Further complicating matters, if two Spawn Zones are connected by a string of unbroken Active Mold, the Mission is immediately lost. Suffice to say, the Survivors would be wise to take out the Spoiler Abomination as soon as possible.
A monster of this size is not going to go down easy. The Spoiler Abomination takes an incredible three damage to neutralize, and because this was supposed to be a simple Civilian operation, the Survivors didn’t bring anything to PK-L7 that packs that kind of punch. To take out the Spoiler Abomination, they’ll need to create Hellfire in a Zone, or concentrate their fire (see our gameplay article for more on these techniques). When a Spoiler does finally fall, they’ll grant five Experience points to the Survivor that dealt the killing blow.
There is really very little known about the Xenos. Where did they come from? Why are they suddenly acting so aggressively? How can there be so many of them? The more analytical of the Survivors would love to have the time to study these questions, but this is no longer a Civilian mission. Hell, it’s not even a military mission. This is a fight for their lives on a planet a long way from home with an enemy that doesn’t stop coming, and doesn’t stop killing.
The Survivors will get a chance to face off against the Xenos when Zombicide: Invader comes to Kickstarter on April 10 at 3 PM EST.
Big guy on the left ripped one. You can tell because he is half turned and sampling his vintage. Middle guy is outraged because he caught the full blast, which is why he is screaming in anger and lashing out his tongue. Smirky guy is on the periphery of the stink-cloud and is reconsidering his association with the other two.
Barzam wrote: I should note, I don't hate the aesthetics of this. I'm not bothered by the goofy or unfinished looking weapons or the rivets everywhere. I just prefer the looks of Xenoshyft more and, considering it's an IP they already own, with extensive art to draw from, they could have probably made a tabletop game out of it much more easily than what they've actually done. Why go through the trouble of creating new assets when you already had two games' worth
I wonder though if Xenoshyft is much too dark (in aspect) for a popular, mass-selling game? I haven't seen that many 'heroes' being killed in the artwork since 1st edition 40k or old school 2000AD. And that feeling that they are all doomed to horrible, grizzly deaths.
Zombicide is much more comic in its representation, the pop single of Miley Cyrus (or whoever is popular these days) vs a brooding Nine Inch Nails album. You (ans many of us here) might prefer the latter, but the first will have a lot more mass market appeal.
H.B.M.C. wrote: I hope there's a "buy the tiles" option. I think I may just get that.
The last few CMON KS have all required the purchase of a core pledge before you can get add ons, you could piggy back someone’s pledge for a tile pack or it will probably go to retail the Green Horde one will be available retail.
Propably uses 2 different style ammo. Ammo box has AP bullets and the ammo belt WP bullets or HE bullets?
Also, no ejection ports needed as the gun uses the same mechanism as the Portal turrets: the turrets use spring mechanisms to accelerate the whole bullet, including the casing. Why throw away half of the bullet each time you fire the gun when you can fire the whole bullet at the target.
Propably uses 2 different style ammo. Ammo box has AP bullets and the ammo belt WP bullets or HE bullets?
Also, no ejection ports needed as the gun uses the same mechanism as the Portal turrets: the turrets use spring mechanisms to accelerate the whole bullet, including the casing. Why throw away half of the bullet each time you fire the gun when you can fire the whole bullet at the target.
Because the casing tends to hold the propellant needed for the round to go down the barrel. Without hitting a primer to turn that propellant, the round ain't going too far. Once that propellant goes BOOM, the bullet tends to separate from the casing.
Not to mention that if both the types of ammo are meant to feed through the same chamber, the set up shown wouldn't work too well. Look at the feed mechanisms for the main gun on an M2 Bradley for an example of how it would have to be set up.
Propably uses 2 different style ammo. Ammo box has AP bullets and the ammo belt WP bullets or HE bullets?
Also, no ejection ports needed as the gun uses the same mechanism as the Portal turrets: the turrets use spring mechanisms to accelerate the whole bullet, including the casing. Why throw away half of the bullet each time you fire the gun when you can fire the whole bullet at the target.
Because the casing tends to hold the propellant needed for the round to go down the barrel. Without hitting a primer to turn that propellant, the round ain't going too far. Once that propellant goes BOOM, the bullet tends to separate from the casing.
Not to mention that if both the types of ammo are meant to feed through the same chamber, the set up shown wouldn't work too well. Look at the feed mechanisms for the main gun on an M2 Bradley for an example of how it would have to be set up.
The ammo belt seems to be feeding a grenade launcher -like under-barrel attachment and not the main barrell.
The Portal Turret Spring Mechanism (PTSM) launches the whole bullet with casing intact. It doesn't need to ignite the propellant inside the casing. The PTSM is very efficient as long as there are oxygen available in enough quantities. Too bad it doesn't work outside the base, though.
You need a chamber for the propellant in the casing to actually propel the bullet int he correct direction at velocity. If it explodes in mid air, you cannot control the vector of the bullet.
And if the intent is just large springs propelling the projectile, you don't need or want a casing...
Automatically Appended Next Post: Face it, the design is gak. Whoever came up with it is ignorant about how actual firearms work, or at least displays ignorance by putting out that design.
CptJake wrote: You need a chamber for the propellant in the casing to actually propel the bullet int he correct direction at velocity. If it explodes in mid air, you cannot control the vector of the bullet.
There is no explosion in mid air. It just shoots the whole bullet (casing included) at the target. Why shoot half bullet at the target when you can shoot a whole bullet at the target?
And if the intent is just large springs propelling the projectile, you don't need or want a casing...
I'm using a Portal turret as an example and you still think I'm being serious here?
CptJake wrote: You need a chamber for the propellant in the casing to actually propel the bullet int he correct direction at velocity. If it explodes in mid air, you cannot control the vector of the bullet.
There is no explosion in mid air. It just shoots the whole bullet (casing included) at the target. Why shoot half bullet at the target when you can shoot a whole bullet at the target?
And if the intent is just large springs propelling the projectile, you don't need or want a casing...
I'm using a Portal turret as an example and you still think I'm being serious here?
Personally you had me there for a bit, was about to write that the portal spring system must be a joke or something.
In any case, the weapon could use full ammo if it was caseless, but it clearly has a case with rim for extraction, so they are not caseless.
Overall the weapon looks like "40k" and not something it could function, why on earth have a lateral belt fed mechanism and why have a loose belt fed high calibre mechanism on a mobile weapon platform when the weapon has clearly a boxed ammo too.
One of the most striking things fans of Zombicide will notice with Zombicide: Invader, is how clean and streamlined the gameplay is. For example, the Spawn cards feature only one Xeno, making them quicker and easier to read, so you can get back to the important business of staying alive.
This discussion reminds me of the TV interview with the Iraqi woman complaining about the U.S. shooting up her house. The house had no bullets holes or visible damage (other than...being an Iraqi hovel). She picked up a handful of rounds (full cartridges, brass in place, etc.) and said "these are the bullets they shot into my house!" lol.
She's been collecting full rounds (probably from the street or something) and insisting they'd been fired into her house.
I am an idiot, I saw those spawn cards and was sitting here wondering "what does the G stand for?" it took me until the last pic to get that it was a 6, and even then only because its all multiples of 2.
DaveC wrote: The last few CMON KS have all required the purchase of a core pledge before you can get add ons, you could piggy back someone’s pledge for a tile pack or it will probably go to retail the Green Horde one will be available retail.
Hmm... I've ordered extra tiles in the previous three main Zombicide Kickstarters, but as I bought everything else it never occurred to me that you needed the base pledge. Thanks for the heads up.
I'll see what I can figure out when the time comes.
The Spoiler Abomination is more concerned with destruction than anything else. As it lumbers through the mining base, it leaves a disgusting, corrosive Mold that eats a away everything it touches. The giant Spoiler Abomination figure dwarfs the Survivors.
I'm digging the zombie aliens vibe. The abomination looks appropriately like a gigantic, mutated version of the little guys. Definitely wouldn't call it trash. It's a nice sculpt, even if you don't like the aesthetic.
The civilians are easily the best part of this so far. Hopefully some of the stretch goal Abombs look better
Vivian came to PK-L7 on a civilian contract. She's always considered herself part of a bigger machine and was happy for it. However, after the Xenos attacked, she's learning to break some rules and do whatever it takes to survive.
That vanilla zombalien's pose really makes me miss films like Earth Girls Are Easy.
Automatically Appended Next Post:
Barzam wrote: Agreed. The civvies are really good, even if their weapons look under detailed or unfinished.
Rhat Abomination though. Yeesh. It certainly does live up to its name. But, why the groin suckers? why does it have more suckers inside its mouth?
Always use protection, kids. And fellas, teens with a present father figure are far less likely to engage in risky sexual activity. Be a daddy or your abomination will find a daddy.
Moopy wrote: This is Zombicide. Where are the zombies?
Pass.
The aliens are zombies. They have been infected with a mold that makes them agressive.
Rage Zombies (like in 28 days later) are still considered a type of Zombie even if they are not undead. These mold-infected aliens are clearly Rage Zombies.
Moopy wrote: This is Zombicide. Where are the zombies?
Pass.
The aliens are zombies. They have been infected with a mold that makes them agressive.
Rage Zombies (like in 28 days later) are still considered a type of Zombie even if they are not undead. These mold-infected aliens are clearly Rage Zombies.
So did mold killed them and made them into zombies or are they alive?
I like the civilians, and I don't mind the soldiers. The tiles look ace. That's about it.
The lion's share of the minis in that box, namely the aliens... so far are a hard miss. Wonder if I could use the Sedition Wars ones instead. I'd have a reason to stop procastrinating then and paint them at least!
I've backed everything zombicide from their first kickstarter... and loved everything (the art, minis, gameplay, etc). Both Zombicide and black plague have the same art style and realistic minis that don't reflect the cartoonist nature of the art (unlike massive darkness, where the art is slightly different and the minis reflect the cartoon nature).
I was excited for this theme... and so far I like the base alien sculpts and civilian sculpts. On the other hand, the abomination, chunky power armor, and art is very bad. I'm surprised they would release this (they usually have a core set prototype finished before they do a kickstarter).
The art is blood rage style which doesn't fit zombicide or the minis at all. The power armor is ugly, chunky, and looks unfinished. That abomination looks like my three year old son designed it. Yeesh cmon, I hope you listed to constructive criticism and are willing to change this stuff.
They should have had art like the previous zombicides, power armor similar to star craft, and an abomission that looks more... well not like that.
I haven't bought either, but even if I Had I would still make fun of them. However, whataboutism with GW minis doesn't do anything to make Zombiecide Invasion look better.
BobtheInquisitor wrote: However, whataboutism with GW minis doesn't do anything to make Zombiecide Invasion look better.
Nah, Gimgamgoo's post was funny and it certainly helps air out the thread a bit from all the hyperbolic complaints like calling the minis "garbage" or stating they have "nothing redeemable" (LOL).
The same folks gaking on the game page after page is getting tired. Why are you guys even here if you don't like the look of the models, the art, etc.?
Just hate posting?
If that is the case then bring on the strawmen, feth it.
BobtheInquisitor wrote: However, whataboutism with GW minis doesn't do anything to make Zombiecide Invasion look better.
Nah, Gimgamgoo's post was funny and it certainly helps air out the thread a bit from all the hyperbolic complaints like calling the minis "garbage" or stating they have "nothing redeemable" (LOL).
The same folks gaking on the game page after page is getting tired. Why are you guys even here if you don't like the look of the models, the art, etc.?
Just hate posting?
If that is the case then bring on the strawmen, feth it.
Wow.
We are voicing our opinions on a game we enjoy and expressing our concerns about what we dislike. Sometimes people discuss what they dislike as much as they discuss what they Do like , and on a forum it’s allowed.
If you don’t like how we are talking about the game, then why don’t you go to the CMoN page and hang out there. I think you should remember that WE are allowed to be in here as much as YOU!
That chaos spawn is supposed to look silly and it's still way more believable than this thing. Just look at those legs and imagine it trying to walk...
DaveC wrote: The last few CMON KS have all required the purchase of a core pledge before you can get add ons, you could piggy back someone’s pledge for a tile pack or it will probably go to retail the Green Horde one will be available retail.
Hmm... I've ordered extra tiles in the previous three main Zombicide Kickstarters, but as I bought everything else it never occurred to me that you needed the base pledge. Thanks for the heads up.
I'll see what I can figure out when the time comes.
The game would *probably* be worth getting for the gameplay, even if the figures and mobs are a bit ...subpar this time. Even if you piggybacked on someone else's pledge, you'd need to pay Aust Post's hideous rates to send the tiles to you, which would probably cost a fortune. Cost me almost $30 to send a 40k rulebook from Melb to Hobart...
BobtheInquisitor wrote: However, whataboutism with GW minis doesn't do anything to make Zombiecide Invasion look better.
Nah, Gimgamgoo's post was funny and it certainly helps air out the thread a bit from all the hyperbolic complaints like calling the minis "garbage" or stating they have "nothing redeemable" (LOL).
The same folks gaking on the game page after page is getting tired. Why are you guys even here if you don't like the look of the models, the art, etc.?
Just hate posting?
If that is the case then bring on the strawmen, feth it.
Wow.
We are voicing our opinions on a game we enjoy and expressing our concerns about what we dislike. Sometimes people discuss what they dislike as much as they discuss what they Do like , and on a forum it’s allowed.
If you don’t like how we are talking about the game, then why don’t you go to the CMoN page and hang out there. I think you should remember that WE are allowed to be in here as much as YOU!
Oh and the abomination is trash
I would say it's probably fairly likely that, with the reveals made so far, there isn't going to be a complete 180 on design and the game or miniatures will suddenly transform into something you like the look of. That's why I find it a little bit odd why the same 3-4 people are just posting page about how much they dislike the art style/sculpts/zombie style yet seem compelled to keep returning here day after day.
What is expected to be seen here? "First 7 pages of the thread have been dreadful, but hang on a second there will be a sculpt soon that convinces me to spend £100+ on the KS and all of the optional extras!"
I expect I will be picking this up at retail (don't do KS's any more after Robotech implosion).
I'm meh about the "zombies", they have a Quake sort of vibe to them. If I end up not liking them, I'll replace the "zombies" with (Prodos) Aliens. Abomination = Queen.
Unfortunately the bullets have ejection extractor rims, also why have them in a loose belt?
I think the negative comments are about the same in their FB page too...
The loose belt seems to be grenade launcher ammo. The ammo loads into the underbarrel attachment and the ammo itself is bigger than the boxed ammo in the picture. Unfortunatedly in the miniature the boxed ammo and the belt ammo looks to be of the same size...
In other words, who knows?
Since there are no ejector ports in the guns, the FutureGun technology recycles the spent cases and turns them into breath mints or something?
(and yes, I realise our modern guns do not recycle the spent cases into breath mints, but instead wastefully ejects them from the ejector ports... )
I think we have resigned on making sense in GW artwork a long time ago, I understand it is a GW artist who never managed to produce anything but artwork fit for a GWesque universe, this is not set in a GW universe.
PsychoticStorm wrote: Point is, except ammo belts not working like that, why have exposed ammo if yo can have it boxed nice and safe.
Happens all over - you should see some Infinity models!
While I hope there's still time to change some things here, CMON Kickstarter campaigns feel more like a fait accompli than most, and everything is at least already...98% done, with the remaining 2% being how many 'free' miniatures are unlocked via the overall pledge total.
I'm 50:50 on this. The Abomination, the runners, and the power armour survivors just aren't good enough, but I quite like the tanks, walkers, and the other three survivors.
I can't imagine the promos being quite as hit and miss, so I'll probably end up backing for them in the end.
I do wonder what the expansions and add-ons might be though. A different enemy in the form of another alien species, perhaps? Curious to see. Although this will probably be the first CMON art book that I don't fancy buying.
Those two comments absolutely sum up the stuff shown so far for me ...
Haha, it's like two different teams are making this game. One is the BEST team ever and I LOVE THEM and the other are jerks bent on killing puppies, taking candy from babies, and sucking the fun out of everything
Those two comments absolutely sum up the stuff shown so far for me ...
Haha, it's like two different teams are making this game. One is the BEST team ever and I LOVE THEM and the other are jerks bent on killing puppies, taking candy from babies, and sucking the fun out of everything
Wow, first Zombicide game I won't back. In fact, just went and bought a Season 1 core box to use as an actual board game night box set, ie don't paint anything in it.
PsychoticStorm wrote: Wait what? ammo box and ammo belt? with no ejection ports?
Seriously?
Maybe it's caseless ammo?
Unfortunately the bullets have ejection extractor rims, also why have them in a loose belt?
yeah, I was deliberately ignoring those. The sad fact is that so many artists that illustrate and/or design "mooks with guns" don't know how guns actually work.
Or how people actually hold or shoot them for that matter - ie trigger discipline.
Moopy wrote: This is Zombicide. Where are the zombies?
Pass.
The aliens are zombies. They have been infected with a mold that makes them agressive.
Rage Zombies (like in 28 days later) are still considered a type of Zombie even if they are not undead. These mold-infected aliens are clearly Rage Zombies.
No. Rage victims are alive. Zombies are not alive. 28 Days later was a terrific infection movie. It wasn't a zombie movie.
Zombicide has always been about undead. This clearly isn't it.
If they want to make Xenocide or some such then go for it.
Moopy wrote: This is Zombicide. Where are the zombies?
Pass.
The aliens are zombies. They have been infected with a mold that makes them agressive.
Rage Zombies (like in 28 days later) are still considered a type of Zombie even if they are not undead. These mold-infected aliens are clearly Rage Zombies.
No. Rage victims are alive. Zombies are not alive. 28 Days later was a terrific infection movie. It wasn't a zombie movie.
Zombicide has always been about undead. This clearly isn't it.
If they want to make Xenocide or some such then go for it.
Still pass.
You don't have to be undead to be considered a zombie. That is just the most common type of a zombie. The original voodoo zombies were not undead, just without willpower of their own, eg. mindless.
Rage zombies are considered a type of zombie and they are not undead. This zombicide obviously has rage zombies instead of the typical sufflers.
And anyway, we haven't been actually told if the aliens are still dead or alive, have we? Maybe the mold actually kills the host and reanimates it, thus they are zombies?
Still would’ve greatly preferred a space ship with a not-ET, not-Yoda, not-Klingon, not-Predator, etc.. crash-landing on Zombie-Earth and needing to survive, reach a comms station, etc...
Could’ve also been more compatible with older zombicide tiles/zombie-minis.
Sunny Side Up wrote: Still would’ve greatly preferred a space ship with a not-ET, not-Yoda, not-Klingon, not-Predator, etc.. crash-landing on Zombie-Earth and needing to survive, reach a comms station, etc...
Could’ve also been more compatible with older zombicide tiles/zombie-minis.
So, basically, you would have wanted the game to have the same street map pieces and the same zombie sculpts as the original Z-side? Just with ET, Gremlin and whatnot being the heroes? Sounds kind of bland.
I'm happy that when the Z-side went to space, they really went to space. You can play your scenario with the original Z-side box contents (maps and Zekes). It doesn't really even need any new rules.
Let's see what kind of KSE heroes we are getting in the campaign. Maybe you get your ET and others? Altough judging from the new graphics style, CMON might not go that way with the campaign. We'll see in one week when the KS starts, I suppose.
Moopy wrote: This is Zombicide. Where are the zombies?
Pass.
The aliens are zombies. They have been infected with a mold that makes them agressive.
Rage Zombies (like in 28 days later) are still considered a type of Zombie even if they are not undead. These mold-infected aliens are clearly Rage Zombies.
No. Rage victims are alive. Zombies are not alive. 28 Days later was a terrific infection movie. It wasn't a zombie movie.
Zombicide has always been about undead. This clearly isn't it.
If they want to make Xenocide or some such then go for it.
Still pass.
You don't have to be undead to be considered a zombie. That is just the most common type of a zombie. The original voodoo zombies were not undead, just without willpower of their own, eg. mindless.
Rage zombies are considered a type of zombie and they are not undead. This zombicide obviously has rage zombies instead of the typical sufflers.
And anyway, we haven't been actually told if the aliens are still dead or alive, have we? Maybe the mold actually kills the host and reanimates it, thus they are zombies?
No. Rage "zombies" were just sick people. I just got over a chest cold that almost gave me pneumonia. Did that make me a zombie? No.
It means I was sick. Infected. Nothing more.
There's a huge difference in the plot of something (how they act) and what they are. You might as well call these ghosts, or sharks, because that's about as accurate as calling them zombies.
BOT...
I don't get how the quality has done such a swing for the worse in this one. CMON is a machine, that produces a lot of fun stuff. They have sculptures, concept artists, etc; an entire art pipeline. This abomination is terrabad. Everything else is average, nothing stands out as exciting. I pretty much went all in on Fire & Ice, Black Plague: Green Horde and HATE, but I have zero interest in pulling out my wallet for this one. Even the mold doesn't look scary.
The xenos look crappy. Like what Adrian Smith did for Rising Sun and Hate though. I'll likely pledge given the awesome stuff CMON can do with the stretch goal characters.
It's a tough choice because of the awesome SF II KS and the Fireball Island KS. I'd like to pledge all three but with the Sea Elves too, I'm limited on funds.
I'll be watching this one. I'd be willing to buy in if I end up liking the gameplay and a good number of the KS exclusive heroes and larger monster sculpts.
I'm not smitten by any of the core set sculpts so far, and some, like the abomination, are terrible. But for me, that's equally true of the core set figures from Zombicide Black Plague, I game I supported on KS and have since really enjoyed. I'm not a fan of Zombicide: Black Plague's signature art style, but I do like a lot of the less cartoony KS exclusive hero figures, and I love the larger monster abominations that the sculptor, Jason Hendricks, designed himself. Most importantly, Black Plague plays well, and my family enjoys it.
Yes, the art direction for Z: Invasion could and should have been better, but while there are alternative Sci-Fi dungeon crawls, none of them quite scratches the same itch for me. I own Mantic's Star Saga. I like just about all of the figures it comes with, and me and my son are really enjoying playing it. But I miss CMON's higher production values, like plastic storage compartments that don't break easily, stable game boards, and those endlessly useful plastic character dashboards to keep player inventories, stats, and XP points organized. Damn, but I wish Mantic would copy those dashboards. (As far as figure quality goes, it's a bit of a draw. ZBP's single-cast figures have better detail and firmness, but Star Saga's miniatures, being multi-part and pre-assembled, are much better posed.)
I know my family will play Zombicide, so give me something close to a 40-50% hit ratio on Invasion's figures and some good gameplay tweaks, and that could be enough to reel me in. We'll see.
2 pledge levels - the $150 doesn't seem worth it the expansion on it's own isn't worth an extra $50 I wonder if this level will get extra stretch goals?
The big abom alien looks like a mix of Sedition Wars and this guy...
with Patrick Star's head of course.
For those of you that are surprised at the change in art direction, etc. you need to remember (as I understand it), after Black Plague, Guillotine Games sold the IP rights for Zombicide to CMON...so where CMON used to just be the publishing house and took care of logistics and distribution, they are now doing design in-house and are in control of everything...and Guillotine Games is only involved as much as CMON is willing to pay for consulting, or hire individuals to freelance on it. I haven't done all of the research to see which artists they used (besides Adrian Smith), or which sculptors they used...but Id be willing to bet the team working on this is not the same team that worked on past Zombicide games.
So 20 minutes in and it has only $50,000 over it's funding goal. Much, much slower then previous campaigns. Keeping an eye on it but not sold yet (and that's coming from someone who has every single Zombicide release to date including all the hard to track down regional exclusive survivors and game night kits).
None of the power armored people are sellers by me on the game. Only the human civilians and the Juggernaut looks good. The workers are passable, but the rest are below my tastes....and I like rivets.
Theophony wrote: None of the power armored people are sellers by me on the game. Only the human civilians and the Juggernaut looks good. The workers are passable, but the rest are below my tastes....and I like rivets.
The Black Ops are at least better looking than the core game power armored people, though I agree the civilians are all better
The Black Ops survivors look great and the aliens do look better painted up than they did in the previews. I’m not sold on this yet, but I’m keeping an eye on it.
If it sticks at $25k intervals for now there should be 4 more unlocked. Guaranteed to include extra aliens at some point and hopefully extras of the sentry guns and robots (i'm looking beyond Zc:I for some of this stuff)
For those of you that are surprised at the change in art direction, etc. you need to remember (as I understand it), after Black Plague, Guillotine Games sold the IP rights for Zombicide to CMON...so where CMON used to just be the publishing house and took care of logistics and distribution, they are now doing design in-house and are in control of everything...and Guillotine Games is only involved as much as CMON is willing to pay for consulting, or hire individuals to freelance on it. I haven't done all of the research to see which artists they used (besides Adrian Smith), or which sculptors they used...but Id be willing to bet the team working on this is not the same team that worked on past Zombicide games.
Maybe. but Green Tide was done post-IP-sale and seems more in line with the old aesthetic, no?
For those of you that are surprised at the change in art direction, etc. you need to remember (as I understand it), after Black Plague, Guillotine Games sold the IP rights for Zombicide to CMON...so where CMON used to just be the publishing house and took care of logistics and distribution, they are now doing design in-house and are in control of everything...and Guillotine Games is only involved as much as CMON is willing to pay for consulting, or hire individuals to freelance on it. I haven't done all of the research to see which artists they used (besides Adrian Smith), or which sculptors they used...but Id be willing to bet the team working on this is not the same team that worked on past Zombicide games.
Maybe. but Green Tide was done post-IP-sale and seems more in line with the old aesthetic, no?
I thought Black plague and the dungeon crawler was done after the sale, Green Hordes was definitely done after the sale though.
They must have given the alien survivors to the A team, they're a lot better than the base game stuff. The alien "zombies" continue to be a parade of embarrassment however - have the humans considered maybe they aren't hostile at all, they just need directions to the restroom?
Game Designers
Rapheal Guiton, Jean-Baptiste Lullien and Nicholas Raoult (same as Green Horde and Black Plague)
ART:
Adrian SMITH, Henning LUDVIGSEN, Saeed JALABI, Pedro NUÑEZ, Adrian PRADO, and Alexandre CANO RODRIGUEZ
(none carryover form Green Horde or Black plague - Jérémy MASSON, Nicolas FRUCTUS and Louise COMBAL not surprising given the different style)
SCULPTORS:
Daniel FERNÁNDEZ-TRUCHAUD, Lua GARO, Alex MUÑOZ MARTIN, David ARBERAS RECONDO, Adrián RIO MOURE, and Raul Fernandez ROMO
(again none carryover from Green Horde - Patrick MASSON, Thierry MASSON, Elfried PEROCHON, Edgar SKOMOROWSKI, Remy TREMBLAY, Carles VAQUERO, Rafal ZELAZO
or Black Plague - Gael GOUMON, Jason HENDRICKS, Bobby JACKSON, Patrick MASSON, Juan NAVARRO PEREZ, Elfried PEROCHON, Steve SAUNDERS, Jody SIEGEL, Remy TREMBLAY, and Rafal ZELAZO)
No Jason Hendricks listed under sculptors for ZC:I hopefully that doesn't prevent a 1 or 2 miniature contribution. No "big name sculptors on the list for Zc:I (that I know of at least).
It was mentioned in the update #1 comments that Gavin "Greaser" Morley looks very like Paul Bonner himself and is possibly part of a Paul Bonner boxset along with some of the other less identifiable survivors. Rea could be part of that set.
A few people from the KS comments believe that Rae is based upon Ellie from the Borderlands 2. Not sure that she is mainstream enough for them to base the miniature on her though.
Aeneades wrote: A few people from the KS comments believe that Rae is based upon Ellie from the Borderlands 2. Not sure that she is mainstream enough for them to base the miniature on her though.
Had to look the character up, but there are definitely similarities between Rae and Ellie.
Automatically Appended Next Post: Mother-in-Law Abomination is unlocked and we got this fancy gent up next. His mechanical hand looks kinda cool in a skeletal way. Also like the helmet on the hip, at least he has his helmet nearby.
Gallahad wrote: Will the $150 pledge eventually be worth it? Because right now it sure isn't. I know nothing about past zcide projects.
Should be. With the rate that stretch goals are being blown through we will get a good amount of extras in the next day, and as the campaign finishes some additional stuff towards the end. Having backed 3 Zombicide projects the "all in" pledge has always been a good deal.
Are you suggesting the campaign is shambling, laboring along as if it were dragging a massively distended perineum?
I am sorry I did not get it was it a pun for how tanks look?
No, more like this guy:
I thought you were suggesting a play on the unfortunate zombaliens' droopy nethers. As in : "I hope there's a Vegeta homage, because this campaign sure is Draggin' Ball Z."
Barzam wrote: Those comments though. Yeesh. These people have poor taste in what cameos they want to see.
It’s a CMON comment section. Only Mantic comment sections approach them in terms of nonsensical bandwagoning and drowning actual interesting dialogue in a sea of “+1” and “we need a [blank]!”.
Barzam wrote: Those comments though. Yeesh. These people have poor taste in what cameos they want to see.
It’s a CMON comment section. Only Mantic comment sections approach them in terms of nonsensical bandwagoning and drowning actual interesting dialogue in a sea of “+1” and “we need a [blank]!”.
It's definitely a solid way to get a ton of useful miniatures. I'm considering converting the aliens to be Chaos Daemons of some sort... probably Slaanesh. They'd be framed as Chaos influenced T'au and would have small bits of Tau armor, here and there.
Wow, the not-Deckard, not-Entity, not-Morpheus and all the other nots are really dumb. Like, the worst kind of pandering homage. Ripped straight from the pages of some nerd's 8th-grade sketchbook, with writing style to match
judgedoug wrote: Wow, the not-Deckard, not-Entity, not-Morpheus and all the other nots are really dumb. Like, the worst kind of pandering homage. Ripped straight from the pages of some nerd's 8th-grade sketchbook, with writing style to match
...as long as you understand that is entirely the point, right?
judgedoug wrote: Wow, the not-Deckard, not-Entity, not-Morpheus and all the other nots are really dumb. Like, the worst kind of pandering homage. Ripped straight from the pages of some nerd's 8th-grade sketchbook, with writing style to match
...as long as you understand that is entirely the point, right?
...and it's really dumb. It's not a cool sweet great idea cmon, it's really fething slowed.
The alien survivors look nice. But the weapons man, who designed this weapons? They look like first cosplay attempts at weapons, but not like the real deal. Look at Harrison Fords gun. Pathetic.
judgedoug wrote: Wow, the not-Deckard, not-Entity, not-Morpheus and all the other nots are really dumb. Like, the worst kind of pandering homage. Ripped straight from the pages of some nerd's 8th-grade sketchbook, with writing style to match
I thought we all just said we liked them for the articles.
But if they pander to my mohawked Johnny 5 needs, I'm in.
judgedoug wrote: Wow, the not-Deckard, not-Entity, not-Morpheus and all the other nots are really dumb. Like, the worst kind of pandering homage. Ripped straight from the pages of some nerd's 8th-grade sketchbook, with writing style to match
I thought we all just said we liked them for the articles.
But if they pander to my mohawked Johnny 5 needs, I'm in.
I mean, I don't fault CMON for being in the money-making business. This Kickstarter panders to the lowest common denominator of Big Bang Theory nerds - the largest possible consumer sample of edgy-board-game-but-not-mainstream-Settlers, so I'm sure they'll make a pile of dollars on HEY LOOK IT'S KINDASORTA MARTY MCFLY. Their marketing and design is so exceptional that they've managed to polish a turd into a million dollars. It's brilliant!
judgedoug wrote: Wow, the not-Deckard, not-Entity, not-Morpheus and all the other nots are really dumb. Like, the worst kind of pandering homage. Ripped straight from the pages of some nerd's 8th-grade sketchbook, with writing style to match
I thought we all just said we liked them for the articles.
But if they pander to my mohawked Johnny 5 needs, I'm in.
Los Locos kick your ass!
Los Locos kick your face!
Los Locos kick your balls into outer spaaaace!
Day 1 as only around 2/3rds of Green Horde but only slightly behind Black Plague and ahead of Massive Darkness so probably tracking in the $3.5 to $4 million range
Day 1 as only around 2/3rds of Green Horde but only slightly behind Black Plague and ahead of Massive Darkness so probably tracking in the $3.5 to $4 million range
Thanks. This is exactly what I was looking for. Trying to estimate total amount of stretch goals lol... People were talking about GH killing it compared to Invader.
judgedoug wrote: Wow, the not-Deckard, not-Entity, not-Morpheus and all the other nots are really dumb. Like, the worst kind of pandering homage. Ripped straight from the pages of some nerd's 8th-grade sketchbook, with writing style to match
I thought we all just said we liked them for the articles.
But if they pander to my mohawked Johnny 5 needs, I'm in.
I mean, I don't fault CMON for being in the money-making business. This Kickstarter panders to the lowest common denominator of Big Bang Theory nerds - the largest possible consumer sample of edgy-board-game-but-not-mainstream-Settlers, so I'm sure they'll make a pile of dollars on HEY LOOK IT'S KINDASORTA MARTY MCFLY. Their marketing and design is so exceptional that they've managed to polish a turd into a million dollars. It's brilliant!
You know... pop culture is so called because it's popular. If you don't like it, don't buy it. You're coming off as a bit of an elitist snob. The whole point of these freebies is that they're very tongue in cheek call outs to various bits of pop culture. I dig it, but I also realize that some people will instead choose to rail against it.
judgedoug wrote: Wow, the not-Deckard, not-Entity, not-Morpheus and all the other nots are really dumb. Like, the worst kind of pandering homage. Ripped straight from the pages of some nerd's 8th-grade sketchbook, with writing style to match
I thought we all just said we liked them for the articles.
But if they pander to my mohawked Johnny 5 needs, I'm in.
I mean, I don't fault CMON for being in the money-making business. This Kickstarter panders to the lowest common denominator of Big Bang Theory nerds - the largest possible consumer sample of edgy-board-game-but-not-mainstream-Settlers, so I'm sure they'll make a pile of dollars on HEY LOOK IT'S KINDASORTA MARTY MCFLY. Their marketing and design is so exceptional that they've managed to polish a turd into a million dollars. It's brilliant!
You know... pop culture is so called because it's popular. If you don't like it, don't buy it. You're coming off as a bit of an elitist snob. The whole point of these freebies is that they're very tongue in cheek call outs to various bits of pop culture. I dig it, but I also realize that some people will instead choose to rail against it.
Agree here. Think lots of people like Adrian Smith designed space-marine-ish/Warhammer-ish minis and view the stretch goal pop culture referenced figures as a bonus. I planned to pledge when I found out Smith designed the characters. They look like inquisitor/space marine/imperial guard/SOB archetypes.
Unfortunately Lexx is too obscure for a CMoN cameo these days. They're now entirely based on blockbuster franchises no matter how vaguely related to the theme of the game (Morpheus, really?) or whatever random garbage emerges from the cesspool of the comments page.
So far this is still looking like the first Zombicide KS I skip, and I was genuinely looking forward to their take on a sci-fi version.
highlord tamburlaine wrote: I'm backing mostly for the heroes. Like you said, there's a lot of potential mileage there for all sorts of SF or post apoc games.
Looking forward to seeing some more machines. We need a not- dreadnought at some point. Really curious what kinds of add on expansions they cook up.
A not-dreadnought with treads and a Mohawk?
The aliens are what will put me over the edge. The homage minis have all seemed kind of lifeless so far, but the variety of aliens is inspiring hope.
PS: Did you get my message about the HATE add on? I want to be sure to get your money to you before the tax man cometh.
I'm seeing it more as a way to add more crews, aliens and tiles to Core Space
Agreed !
And for more than Core Space; Starfinder and Star Wars RPGs, Imperial Assault, Firefly Adventures ...
Core set aliens aside, I'm tempted by what I've seen of the other miniatures only as a way to get more sci fi minis. If the pot gets sweeter with more stretch goals and add-ons that appeal to me I might pledge.
I'd love to see more of the recent style alien creatures like Mother-in-Law.
I'm seeing it more as a way to add more crews, aliens and tiles to Core Space
Agreed !
And for more than Core Space; Starfinder and Star Wars RPGs, Imperial Assault, Firefly Adventures ...
Core set aliens aside, I'm tempted by what I've seen of the other miniatures only as a way to get more sci fi minis. If the pot gets sweeter with more stretch goals and add-ons that appeal to me I might pledge.
I'd love to see more of the recent style alien creatures like Mother-in-Law.
I'm waiting for not-Leeloo from Fifth Element, not-Samus from Metroid and not-Hudson from Aliens to appear. That said, I've already backed it. It'll be interesting to see what add-ons will be included.
I do not get the stretch goals revealed, too many misses bundled together, not the sci fi homages I was hoping, maybe, seems they draw inspiration from post apocalyptic than space sci fi.
Several of the stretch goal miniatures are based around the game designers / workers. Eightball for instance is based on Thiago and Gavin is Paul Bonner.
Not sure if this next one if meant to be someone famous or another designer -
Aeneades wrote: Several of the stretch goal miniatures are based around the game designers / workers. Eightball for instance is based on Thiago and Gavin is Paul Bonner.
Not sure if this next one if meant to be someone famous or another designer -
Spoiler:
She kinda looks like the actress/comedian Mo'nique to me, but if that is the case I don't get the sci-fi connection.
Latest stertch is Will Smith. While the art makes it clear who it is, thankfully the actual mini doesn't and can easily be made to fit in with the others. I can't say I'm feeling a lot of the cameo figures, but I do like the majority of the game original ones. I hope they do some more of those. I'd also like to see some more of the soldiers with their helmets on.
The survivors are supposed to be inviduals, not faceless mooks, so I don't expect there be many (if any) helmeted heads. Right now the only one with helmet/face covered is an invidual because of it...
I don't know who either of the big boned women are supposed to be, but both are mechanics in the background... I guess we now need a male big boned mechanic too.
The weapons are odd looking as every weapon seems to have 3 barrels minimum and at least 2 clips attached.
I bet none of the actual weapon cards has alternate fire modes...
Didn't the third Zombicide have npc support "characters?" They were essentially faceless mooks who could accompany the suvivor characters. They could totally do that with this, too.
judgedoug wrote: I mean, I don't fault CMON for being in the money-making business. This Kickstarter panders to the lowest common denominator of Big Bang Theory nerds - the largest possible consumer sample of edgy-board-game-but-not-mainstream-Settlers, so I'm sure they'll make a pile of dollars on HEY LOOK IT'S KINDASORTA MARTY MCFLY. Their marketing and design is so exceptional that they've managed to polish a turd into a million dollars. It's brilliant!
All the other Zombicide KS's did this, and they were celebrated.
I think it is because they feel disjointed, they come from the wider genre of sci fi movies but they do not feel they belong, something the other Zombicides did, they choose subjects that were from the correct sub genre and made them fit, admittedly in the first it was not that difficult and in the second the fantasy genres are clearly separated, they would have been far better if they drew from video games than from movies.
PsychoticStorm wrote: I think it is because they feel disjointed, they come from the wider genre of sci fi movies but they do not feel they belong, something the other Zombicides did, they choose subjects that were from the correct sub genre and made them fit, admittedly in the first it was not that difficult and in the second the fantasy genres are clearly separated, they would have been far better if they drew from video games than from movies.
The first Zombicides had Sheldon from Big Bang, Barney from The Expendables, Quinn from Glee, Ron Burgundy and Austin Powers!
By what metric do these feel 'disjointed' and feel like they don't 'belong' compared to that?
judgedoug wrote: I mean, I don't fault CMON for being in the money-making business. This Kickstarter panders to the lowest common denominator of Big Bang Theory nerds - the largest possible consumer sample of edgy-board-game-but-not-mainstream-Settlers, so I'm sure they'll make a pile of dollars on HEY LOOK IT'S KINDASORTA MARTY MCFLY. Their marketing and design is so exceptional that they've managed to polish a turd into a million dollars. It's brilliant!
All the other Zombicide KS's did this, and they were celebrated.
Why is this one making people so angry?
People have wanted a Sci-fi zombicide for so long that they came up with ideas in their head as to how it WAS going to be and this isn’t like it. They were waiting for the EPIC characters that would fit the genre and they just haven’t popped up yet (at least to me) there’s one I’d like to get, but none I HAVE to have. The change in art style has left me high and dry and lets face it the aliens are still alive... this is not Zombicide, it’s a poor money grab using its name. There was similar hate when Prodos (by whatever name they were using at the time) popped up with Space (C)Rusade. They took the name of a beloved game and hocked the contents of their underwear with it.
PsychoticStorm wrote: I think it is because they feel disjointed, they come from the wider genre of sci fi movies but they do not feel they belong, something the other Zombicides did, they choose subjects that were from the correct sub genre and made them fit, admittedly in the first it was not that difficult and in the second the fantasy genres are clearly separated, they would have been far better if they drew from video games than from movies.
The first Zombicides had Sheldon from Big Bang, Barney from The Expendables, Quinn from Glee, Ron Burgundy and Austin Powers!
By what metric do these feel 'disjointed' and feel like they don't 'belong' compared to that?
No because they were normal humans in a normal human setting, nothing out of the Zombicide, it is what Theophony said, we had an idea of what we wanted sci fi Zombicide to be (reinforced by the art direction of the previous ones) and the IPs CMON had so we either expected a Not Mass Effect or a Xenoshyft, with a minority expecting a sedition wars, this is nothing like we expected, moreover the additional characters do not fit neither the setting they set or the characters they homage.
PsychoticStorm wrote: I think it is because they feel disjointed, they come from the wider genre of sci fi movies but they do not feel they belong, something the other Zombicides did, they choose subjects that were from the correct sub genre and made them fit, admittedly in the first it was not that difficult and in the second the fantasy genres are clearly separated, they would have been far better if they drew from video games than from movies.
The first Zombicides had Sheldon from Big Bang, Barney from The Expendables, Quinn from Glee, Ron Burgundy and Austin Powers!
By what metric do these feel 'disjointed' and feel like they don't 'belong' compared to that?
No because they were normal humans in a normal human setting, nothing out of the Zombicide, it is what Theophony said, we had an idea of what we wanted sci fi Zombicide to be (reinforced by the art direction of the previous ones) and the IPs CMON had so we either expected a Not Mass Effect or a Xenoshyft, with a minority expecting a sedition wars, this is nothing like we expected, moreover the additional characters do not fit neither the setting they set or the characters they homage.
I think is is true for previous Zombicides too though. I backed Green Horde and I’m really pleased with the base game I’ve received so far. However I know that when I get the bonus survivors, most of them will never get used. I probably only like about a third of them and the rest are garbage.. they’re not to everyone’s taste and most are not to mine, but the ones I do like, I really do like.
I’m feeling the same way about the sci fi version. The base game looks good and the stretch goals so far range from amazing to utterly terrible. I have decided to back it yet, but I also haven’t ruled it out.
PsychoticStorm wrote: No because they were normal humans in a normal human setting, nothing out of the Zombicide, it is what Theophony said, we had an idea of what we wanted sci fi Zombicide to be (reinforced by the art direction of the previous ones) and the IPs CMON had so we either expected a Not Mass Effect or a Xenoshyft, with a minority expecting a sedition wars, this is nothing like we expected, moreover the additional characters do not fit neither the setting they set or the characters they homage.
I'll just add that, with generic fantasy and modern-day, we can usually agree what setting to use. However, with science fiction, we have many different interpretations of the future, so there's less of a standard generic science fiction world. Sedition War's future is not the same as Xenoshyft is not the same as Warhammer 40K is not the same as The Terminator is not the same as Ogre is not the same as Aliens. ZI's sf world seems to be arbitrarily derived from a number of sources, none particularly popular: tentacle-faced aliens, Warhammery space suits, and homage figures that don't really tie in with the base game. Dunno if this is really anger, just disappointment. Personally, I'm not looking for tentacle-faces any more than I was looking for zombie orcs, nor particularly enamored with the homages, like I was with Moderncide and Black Plague, so that's why I only pledged $1. YMMV.
I think it sums it up quite well, Sci Fi is not as well defined as the other two genres and the homages feel incoherent because they come from different genres of sci fi.
I don't see how the survivors are supposedly NOT fitting the game world. They are civilians in a civilian run mining station or they are military assigned as security force for the station.
The alien survivors are traders/scouts/whatever that happened to be in the station in the time of the incident. Obviously the humans have mostly peaceful relations with the various alien races to allow them on the station.
So far I haven't seen any survivor that doesn't fit the setting, lookwise. I ignore the background blurps as they are obviously written tongue in cheek (like always in Zombicide games).
The main reason I don’t like the stretch goal survivors compared to previous campaigns is that they previously were a slightly comic book style inspired by the character but adapted where needed to fit into the Zombicide settings (modern or fantasy). The sci-fi characters come across as a style from a movie that has just been half heartedly painted over making them look like an obvious copy rather than simply inspired by.
I agree that the survivor homages so far look really out of place. I still think they will be useful for me for various sci-fi settings. I do think this would be better with a Xenoshift or Sedition Wars aesthetic, because then you could have the survivors in the same sort of armor as the troopers and they wouldn't look quite so out of place. Personally I'm most exited for the tentacle gribblies because they will work great in fantasy settings as well as lovecraftian style horrors
Sedition Wars anything would be too much of a third rail here - best to leave that one in the dimly remembered and CMON-hoped to be forgotten past.
But yeah, a slightly better alien aesthetic would have probably helped here, but it is still looking good so far, and will probably finish in that $3M-$4M range.
I just asked @Thiago in the KS comments if there was any chance of reposing some of the Alien workers.
My impression of CMON campaigns is that backers actually have very little power to affect the campaign, because in previous games their stretch goals seemed to be preset and planned well into the 3-4 million dollar range. With Black Plague, at least, it seemed like only the final 1 or 2 figures were influenced by comments section input from backers.
I doubt CMON will change the Worker poses, but since many people have raised the issue on this thread and I fully agree, I thought it couldn't hurt to ask them to consider it. If I get a response, I'll repost it here.
I'm just going to say it, Sedition Wars had better cameo characters. The choices made more sense and their designs actually fit the aesthetics of the game. Adding knee pads and a headset to Will Mith or Marty McFly does not make them fit the aesthetic Smith is going for, here.
Whoever suggested using video games for cameos over movies, I think you're on the right track. I think that would have worked out better. Duke Nukem, Doomguy, Commander Shepherd, Isaac Clarke (again), Solid Snake, those would have been so much cooler and probably better received.
Barzam wrote: I'm just going to say it, Sedition Wars had better cameo characters. The choices made more sense and their designs actually fit the aesthetics of the game. Adding knee pads and a headset to Will Mith or Marty McFly does not make them fit the aesthetic Smith is going for, here.
Whoever suggested using video games for cameos over movies, I think you're on the right track. I think that would have worked out better. Duke Nukem, Doomguy, Commander Shepherd, Isaac Clarke (again), Solid Snake, those would have been so much cooler and probably better received.
For Sedition Wars they were really just winging it most of the cameos weren’t planned in advance and a lot came from backer requests. Today’s CMON is very different and everything is already planned and sculpted.
I find most of the cameos so far very underwhelming and I think that sticking on some knee pads and armour here and there doesn’t really fit the bill. Dr. White is a particularly poor example. Long time left though and it will be interesting to see the designs in paid add ons.
Dorian the Grey artwork is by Adrian Smith. Also note it's not KS exclusive.
Sedition Wars did cameos better, but also worse. We got not-Riddick and not-Ripley, but they were too small to scale well with just about anything else, other Sedition Wars minis included.
That's why I'd still love to see Z: Invader do a not-Riddick.
On a positive note, I'm very impressed to see alien race hero stretch goals show no sign of stopping. I would've expected to see just a handful at the end of the KS haul. Keep 'em coming!
judgedoug wrote: Wow, the not-Deckard, not-Entity, not-Morpheus and all the other nots are really dumb. Like, the worst kind of pandering homage. Ripped straight from the pages of some nerd's 8th-grade sketchbook, with writing style to match
I thought we all just said we liked them for the articles.
But if they pander to my mohawked Johnny 5 needs, I'm in.
I mean, I don't fault CMON for being in the money-making business. This Kickstarter panders to the lowest common denominator of Big Bang Theory nerds - the largest possible consumer sample of edgy-board-game-but-not-mainstream-Settlers, so I'm sure they'll make a pile of dollars on HEY LOOK IT'S KINDASORTA MARTY MCFLY. Their marketing and design is so exceptional that they've managed to polish a turd into a million dollars. It's brilliant!
I don't get the implied anger/nerdrage. You'rs not new to this, Doug. You know (or certainly should know) what Zombicide is by now. What did you expect?
The only surprise (sorta) is no Star Wars or Trek characters, but then again, FFG/Asmodee is in the miniatures/board game space with the same/similar scale models and the SW licence, and they probably don't want to court that kind of trouble. Wizkids/Neca are in a related space with Attack wing, and they probably don't want to feth with them either. How they feel about smaller companies like Prodoss and River Horse for not-AVP remains to be seen. I expect to see the Firefly crew make it in, though. Sedition Wars was a long time ago now.
I'm not excited by the overall package, I'll probably go in for a buck and then it's 50/50 at best if I follow up at all, but I'm not angry to the point where I feel a need to rage or piss on it.
fake edit - I just remembered, I already am in for a buck. I backed a few days ago and forgot, even though I have updates turned on. That's how excited I am about this particular campaign.
Dorian the grey unlocked next is another Abombination and it’s not KS exclusive so probably part of a bigger set.
Better than the standard one particularly the head and more in the direction they should have gone with the xenos. Pose is a little awkward but at least they are trying something different other than a static both feet on the ground pose.
Probably get the first paid add on today Thiago said “by the weekend”
It might be time for you to turn that frown upside down and maybe...find a project and/or game you do like?
Because at this point, it is really, really clear that this is not a project you like. And the odds of you ever changing your mind are rapidly approaching zero.
Maybe look at Mantic' HELLBOY, or the upcoming CONFRONTATION re-launch?
Anyway, this one's at almost $1.2M - not too shabby!
Anyone hoping for alterations to the Spoiler Abombination it’s not going to happen.
Thiago Aranha
@Wouter Palsterman: I don't see the Spoiler Abomination being altered in any way. Some things are very much fixed already, other may still be altered.
I like this new one from the waist up, which is more than I can say for any of the other abominations. I just don’t understand why they messed with their formula on this one. Artists like to try new things, I get that, but put it in a Zombicide-adjacent game like Massive Darkness.
The Spoiler Abomination is garbage, but all of the other ones have been pretty good. This latest I think could make for a nice Nurgle Daemon Prince, too.
Well, everyone was already pretty much thinking almost everything here was 'set' before the campaign began (this is a CMON pre-order crowd funded thing after all!!), but it still is disappointing to see that's in fact the case.
We've had a Slaaneshi abomination, a Genestealer/ Nids abomination, and now a Nurgle one. Maybe we'll get some that represent Khorne and Tzeentch while we're at it? They'd make decent prince options.
What would be nice is if the expansions end up with better looking enemies with new mechanics. I could totally see that happening given the response to the designs so far...
I noticed that in the card text it says "Xenos type 4" for species. Have we seen any of the cards of the base game Xenos? Just curious if we may see more Xenos of this type. It looks closest to the the abomination from the black ops add-on to me.
Gallahad wrote: I noticed that in the card text it says "Xenos type 4" for species. Have we seen any of the cards of the base game Xenos? Just curious if we may see more Xenos of this type. It looks closest to the the abomination from the black ops add-on to me.
Spoiler:
Shadow Abombination is Type 4 as well, so it's probably Type 1 worker, Type 2 hunter, type 3 Tank, type 4 Abombination
Spoiler:
Good to see the deck holders back, I have a set from before they're good quality and handy to have not sure I need more.
Gallahad wrote: I noticed that in the card text it says "Xenos type 4" for species. Have we seen any of the cards of the base game Xenos? Just curious if we may see more Xenos of this type. It looks closest to the the abomination from the black ops add-on to me.
Spoiler:
Shadow Abombination is Type 4 as well, so it's probably Type 1 worker, Type 2 hunter, type 3 Tank, type 4 Abombination
Spoiler:
Good to see the deck holders back, I have a set from before they're good quality and handy to have not sure I need more.
Good point Dave, aren't there "seekers" in there too as a type?
Whoops I posted in the Zombicide comments rather than here. Here it goes again.
Nice dice. I might get them and those Deep Sea Aelves dice too next week. I got those Widower's Wood one from the Privateer's KS. Nothing beats Gator dice.
Automatically Appended Next Post: This is my first stab at Zombicide. Are the Deck Holder useful?
They don't look particularly sexy, but they certainly can be used for other games. I'm using them for the Pathfinder card game. Pretty handy and nice rattle!
It might be time for you to turn that frown upside down and maybe...find a project and/or game you do like?
Because at this point, it is really, really clear that this is not a project you like. And the odds of you ever changing your mind are rapidly approaching zero.
Maybe look at Mantic' HELLBOY, or the upcoming CONFRONTATION re-launch?
Anyway, this one's at almost $1.2M - not too shabby!
On one hand you are correct it shapes up to not be what I would like and will probably drop it in the end, I am not interested in the kickstarters you mentioned one is fantasy with minor steampunk elements the other is Modernish" occult, thanks for the suggestions thought, the real bummer is this is the Zombicide I was expecting more....
And the directions they could have gone, a mass effect style with biosynthetic horrors, a Xenohsyft with relentless alien horrors swarming in both they could finally have abomination level mechs for the survivors that can go one on one with abominations but fall to swarms of zombies, deployable turrets, swarm mode, well, it could have gone that way.
So far I like only the first two alien survivors and the mutant mercenary and the progress shows a significant lack of enthusiasm from the backers.
Automatically Appended Next Post:
Erren wrote: I like this new one from the waist up, which is more than I can say for any of the other abominations. I just don’t understand why they messed with their formula on this one. Artists like to try new things, I get that, but put it in a Zombicide-adjacent game like Massive Darkness.
Well technically none of the Zombicide artists participate in this one, so, CMON wants to try new things or shove Andrian Smith wherever they can. I get it Eric Lang likes him and his art a lot and he is the guy who has major influence in who does what, but his style is not for everything.
I'm not sure I'd call $1,223,625 a lack of enthusiasm from backers, sure it's behind Black Plague which had $1,417,060 after day 4 (+$193,435) but still ahead of Massive Darkness at $1,195,691 (-$27,934) at the same point (and day 4 for Zc:I isn't over). I don't think a Sci-Fi Zc was ever going to match Green Horde ($1,819,871 day 4 +$596,246).
Maybe if we bug them enough, they'll consider doing a proper Xenoshyft boardgame with mechanics like those, Psychoticstorm. Throw in a player respawn mechanic for the humans, to. I could see a tower defense style game working with the Xenoshyft IP. maybe they could even give it the proper Xenocide name, too.
I had read the article, I was not expecting this to be the result, I fear CMON may be hit hard by this decision. Agreed ZCI does better than massive darkness so far, but a spinoff dungeon crawler of Zombicide black plague is not what I would compare a true Zombicide game with.
DaveC wrote: I'm not sure I'd call $1,223,625 a lack of enthusiasm from backers, sure it's behind Black Plague which had $1,417,060 after day 4 (+$193,435) but still ahead of Massive Darkness at $1,195,691 (-$27,934) at the same point (and day 4 for Zc:I isn't over). I don't think a Sci-Fi Zc was ever going to match Green Horde ($1,819,871 day 4 +$596,246).
That's Adrian Smith? I expected him to look like one of his Hate characters; i.e., 6 foot 4, with huge muscles and wearing fur. At least he has a beard.
I don’t get being upset about the choices - they’ve been all over pop culture for their references and not sticking particularly to whatever “timeframe”/genre for the expanded characters. They’re not doing anything unlike what they have done previously, other than the zombies aren’t really zombies...
That's Adrian Smith? I expected him to look like one of his Hate characters; i.e., 6 foot 4, with huge muscles and wearing fur. At least he has a beard.
highlord tamburlaine wrote:That first add on... not what I was hoping for.
Someone will be happy with it at least.
I like that they changed the item deck backs from red to blue, I'm forever drawing item cards instead of zombie spawn cards in the other Zombiecides because of this "It's the dangerous things deck WHY is it not the RED one? RED MEANS DANGER!"
Popsghostly wrote:Whoops I posted in the Zombicide comments rather than here. Here it goes again.
Nice dice. I might get them and those Deep Sea Aelves dice too next week. I got those Widower's Wood one from the Privateer's KS. Nothing beats Gator dice.
Automatically Appended Next Post: This is my first stab at Zombicide. Are the Deck Holder useful?
as others have said, not necessary but useful, they are something I didn't know I needed untill I had them and have inspired me to design some for other card heavy games to keep things organised (looking at you and your million different decks of cards Shadows of Brimstone)
ced1106 wrote:The CMON dice towers are darn practical!
They don't look particularly sexy, but they certainly can be used for other games. I'm using them for the Pathfinder card game. Pretty handy and nice rattle!
The rattle is actually why I don't use mine, cant stand the extra noise, tempted to make some foam lined ones for my games room.
Overall I'm in an odd place on this campaign, I've backed all the other Zombiecides and always gotten my moneys worth in playthroughs (as compared to Massive Darkness that got 1 1/2 plays before all the components got split into my "useful for other games" boxes and the rules got chucked) where I keep bouncing between interested and ...not on this one. I've tagged the reminders on it and will make a final decision in the last days. but the miniatures don't have that "if it sucks at least I can use the miniatures for other games" that I felt for other CMON games (which may be something to do With Adrian Smiths art because I put in my $1 but ultimately passed on HATE and Others as well)
That's Adrian Smith? I expected him to look like one of his Hate characters; i.e., 6 foot 4, with huge muscles and wearing fur. At least he has a beard.
Yep and here he is in The Others:
Nice Dave. Nice having a figure of yourself. But I guess you earn it when you have skills like that. Really excited by not-Doc. Maybe they'll have Agents J and K for MIB with not-Will Smith revealed.
Gallahad wrote: I noticed that in the card text it says "Xenos type 4" for species. Have we seen any of the cards of the base game Xenos? Just curious if we may see more Xenos of this type. It looks closest to the the abomination from the black ops add-on to me.
Spoiler:
DaveC wrote:Shadow Abombination is Type 4 as well, so it's probably Type 1 worker, Type 2 hunter, type 3 Tank, type 4 Abombination
Spoiler:
OK scratch that all base game xenos are type 1s so we haven't seen type 2 or 3s yet
Gallahad wrote: I noticed that in the card text it says "Xenos type 4" for species. Have we seen any of the cards of the base game Xenos? Just curious if we may see more Xenos of this type. It looks closest to the the abomination from the black ops add-on to me.
Spoiler:
DaveC wrote:Shadow Abombination is Type 4 as well, so it's probably Type 1 worker, Type 2 hunter, type 3 Tank, type 4 Abombination
Spoiler:
OK scratch that all base game xenos are type 1s so we haven't seen type 2 or 3s yet
Spoiler:
Interesting, I wonder if we will get a type 2 add-on or something that has a cohesive force of aliens. It looks like the type 4 is just a catch all since the shadow abom and Babyface don't share any design elements.
Maybe they could produce half of the minis in a completely different scale?
#notstillbitter...
I'm liking the look of this one. I'm not excited enough about Zombies to have been particularly interested in the previous Zombicide releases, but this looks fun.
Well, here's an alien I actually like. Maybe because it doesn't emphasize the tentacles? Wish this was the creature style of the aliens.
I think I've heard about manta ray aliens in science fiction, flying in low-gravity worlds with a dense atmosphere?
Grenadier Miniatures had some interesting Alien Animals for their Traveler license back in 1975. I can't find the manta ray, but here're two other miniatures from the boxed set. I find them still more imaginative than the aliens we've seen, though I dunno if they're zombie material.
ced1106 wrote: Grenadier Miniatures had some interesting Alien Animals for their Traveler license back in 1975. I can't find the manta ray, but here're two other miniatures from the boxed set. I find them still more imaginative than the aliens we've seen, though I dunno if they're zombie material.
Spoiler:
You find those more imaginative than the aliens in this game? Forgiving the age/sculpting of the models, it looks like a giant octopus and a Chinese-style dragon. Not exactly the most original of "monsters" let alone "aliens" that I've seen.
Yes, but that speaks less for the Grenadier miniatures than the Invaders sculpts. There are other varieties of creatures in the Travelers Aliens Animals box which I haven't found (and the miniatures in the photo could have been painted better), and more of them than Invaders has. Again, however, that doesn't necessarily mean that Invaders should have these creatures.
I also posted because they also had a manta ray-inspired science fiction monster. Dunno how often others see this sort of miniature, and Invaders has only been the second time in 35+ years I've seen such a miniature.
Here's a twilight zone moment: My 8-year old specifically asked me if Invader was going to have alien moths two days ago. I told him I didn't think so.
Weird.
And I agree with the general sentiment: up until now there have been enemy aliens so far that I've disliked, enemy aliens I've found passable, and enemy aliens I thought were good. The Xeno-Moths are the first ones I find excellent. More like this, please.
Stormonu wrote: The mantas do look pretty good. Is that inspired by something from Dead Space.
There’s probably a few influences in there I can see some of the Pitch Black bioraptors and Star Wars Mynock in the design and yeah some of the Dead Space Infector.
Stormonu wrote: The mantas do look pretty good. Is that inspired by something from Dead Space.
There’s probably a few influences in there I can see some of the Pitch Black bioraptors and Star Wars Mynock in the design and yeah some of the Dead Space Infector.
I detect shades of the Prometheus Hammerpede as well.
It's different, to say the least. Unexpected. I'd consider something totally out of left field like that to be a plus. Price is reasonable for 6 KSE characters as well.
Painting all those patterns though... man, that's going to be a challenge.
I’m not backing, but might tag along for this set. Add in an Oni and maybe have a cool Gang for something else. If I miss out though it won’t be a big loss, still waiting for the MUST HAVE!
I guess I shouldn’t be surprised since Rising Sun was a thing, but I am. I think I like them. If I were to pledge, I’d probably toss in an extra $15 to have them.
The Risingsun team is actually very reminiscent of the Triad faction from Scotia Grendel/Urban Mammoth's Void and Urban War lines. They definitely were not what I was expecting to see, though.
The more I think about the various abominations, the more I hope there's a tool for the players to counter them. Obviously a power loader would be the obvious choice, but my hope is we get some sort of battle suits/ landmate type things to go melee with Abominations.
Especially if the numbering of Xenos types means we'll see more species as the campaign progresses.
DaveC wrote: Current What you get graphic - it will be interesting to see if the soldier pledge will get any extras to justify the extra $50.
Spoiler:
I really hope the soldier pledge increases in value because I really dig the soldiers. I assume that it will, but I'm getting anxious and tempted to just double down on the civilian pledge.
Maybe it's just me, but I'd like to see some more non-humanoid Xenos. The Xenomoth was definitely a step in the right direction. I find it strange that there hasn't been a single quadraped alien yet.
In the Black Plague campaign they added extra value to the Soldier equivalent tier towards the end of the campaign with some stretch goals only applicable to that tier so I would expect to see the same here.