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Game turned down because of a single Leviathan @ 2018/05/10 00:17:52


Post by: kombatwombat


Lemondish wrote:
kombatwombat wrote:
There is a long list of things that used to be a well established convention.

Now we just realise we were being racist, sexist, homophobic or whatever.

Don’t be stuck in the past. Let us move past our FWism.


This, ladies and gentleorks, is a strawman.


No, it’s drawing a parallel between people using ‘disallowing FW was an established convention’ as a justification for not allowing people to bring FW and something like ‘men making the decisions was an established convention’ as a justification for not allowing women to vote. (Hopefully without belittling the challenges facing the marginalised.)

It was a little provocative and over the top, I’ll grant you, but the similarity is there nonetheless. DaPino gets it.


Game turned down because of a single Leviathan @ 2018/05/10 02:21:32


Post by: axisofentropy


I'm late to this thread but I'm sure you wouldn't have enjoyed that game much anyway.


Game turned down because of a single Leviathan @ 2018/05/10 06:11:17


Post by: w1zard


 Peregrine wrote:
I expect the same policy to be applied to all other rules. If you don't give me an up front request/notification that you would like to use codex rules instead of the index rules then you are probably TFG. After all, codex rules are a major escalation in power and WAAC potential, and really just an expansion to the core of the game. And some armies don't even get codex rules at all, how is that fair? Plus they cost so much money and it's not reasonable to expect me to be familiar with them.


I don't think this analogy is entirely correct. It explicitly states in the core rulebook that the latest codex must be used for datasheets for your army outside of very specific circumstances. I've yet to see GW make an official announcement that "FW is a GW supported, and sponsored part of the game, and FW models/rules are fully intended to be used in matched play". TBH I don't have a problem with people using forgeworld against me so long as they have the book on them and show me the datasheet before deployment. But, many members of my gaming group refuse to play against forgeworld. Their reasoning being that those models are an optional expansion to the base WH40k game made by a different (related sure, but different) company, similar to something like the planetstrike or cities of death rulesets. You wouldn't show up to a game and spring "oh btw we are playing a planetstrike scenario" on your opponent would you?


Game turned down because of a single Leviathan @ 2018/05/10 07:09:02


Post by: Not Online!!!


w1zard wrote:
 Peregrine wrote:
I expect the same policy to be applied to all other rules. If you don't give me an up front request/notification that you would like to use codex rules instead of the index rules then you are probably TFG. After all, codex rules are a major escalation in power and WAAC potential, and really just an expansion to the core of the game. And some armies don't even get codex rules at all, how is that fair? Plus they cost so much money and it's not reasonable to expect me to be familiar with them.


I don't think this analogy is entirely correct. It explicitly states in the core rulebook that the latest codex must be used for datasheets for your army outside of very specific circumstances. I've yet to see GW make an official announcement that "FW is a GW supported, and sponsored part of the game, and FW models/rules are fully intended to be used in matched play". TBH I don't have a problem with people using forgeworld against me so long as they have the book on them and show me the datasheet before deployment. But, many members of my gaming group refuse to play against forgeworld. Their reasoning being that those models are an optional expansion to the base WH40k game made by a different (related sure, but different) company, similar to something like the planetstrike or cities of death rulesets. You wouldn't show up to a game and spring "oh btw we are playing a planetstrike scenario" on your opponent would you?


that would be correct, were it not for the simple fact that CA literally has a whole dedicated part for the balance in 40k in regards to FW units.


Game turned down because of a single Leviathan @ 2018/05/10 07:14:38


Post by: Banville


w1zard wrote:
 Peregrine wrote:
I expect the same policy to be applied to all other rules. If you don't give me an up front request/notification that you would like to use codex rules instead of the index rules then you are probably TFG. After all, codex rules are a major escalation in power and WAAC potential, and really just an expansion to the core of the game. And some armies don't even get codex rules at all, how is that fair? Plus they cost so much money and it's not reasonable to expect me to be familiar with them.


I don't think this analogy is entirely correct. It explicitly states in the core rulebook that the latest codex must be used for datasheets for your army outside of very specific circumstances. I've yet to see GW make an official announcement that "FW is a GW supported, and sponsored part of the game, and FW models/rules are fully intended to be used in matched play". TBH I don't have a problem with people using forgeworld against me so long as they have the book on them and show me the datasheet before deployment. But, many members of my gaming group refuse to play against forgeworld. Their reasoning being that those models are an optional expansion to the base WH40k game made by a different (related sure, but different) company, similar to something like the planetstrike or cities of death rulesets. You wouldn't show up to a game and spring "oh btw we are playing a planetstrike scenario" on your opponent would you?


You guys missed a couple of years ago, during 5th, I think, when FW had to stamp their stuff with the 40k logo to show that it was official. The experimental stuff was left unstamped. Since then any officially published FW stuff is considered part of 40k, the experimental stuff is released as pdf and labelled 'experimental'.


Game turned down because of a single Leviathan @ 2018/05/10 07:25:33


Post by: w1zard


Not Online!!! wrote:
w1zard wrote:
 Peregrine wrote:
I expect the same policy to be applied to all other rules. If you don't give me an up front request/notification that you would like to use codex rules instead of the index rules then you are probably TFG. After all, codex rules are a major escalation in power and WAAC potential, and really just an expansion to the core of the game. And some armies don't even get codex rules at all, how is that fair? Plus they cost so much money and it's not reasonable to expect me to be familiar with them.


I don't think this analogy is entirely correct. It explicitly states in the core rulebook that the latest codex must be used for datasheets for your army outside of very specific circumstances. I've yet to see GW make an official announcement that "FW is a GW supported, and sponsored part of the game, and FW models/rules are fully intended to be used in matched play". TBH I don't have a problem with people using forgeworld against me so long as they have the book on them and show me the datasheet before deployment. But, many members of my gaming group refuse to play against forgeworld. Their reasoning being that those models are an optional expansion to the base WH40k game made by a different (related sure, but different) company, similar to something like the planetstrike or cities of death rulesets. You wouldn't show up to a game and spring "oh btw we are playing a planetstrike scenario" on your opponent would you?


that would be correct, were it not for the simple fact that CA literally has a whole dedicated part for the balance in 40k in regards to FW units.


I'm sure if they wanted to update planetstrike or cities of death rules, they would do so in CA as well. So your point is?

Not only that, but most of the FW changes in CA were to nerf them all to hell to the point of unusability, as if to say "we don't want that gak in matched play".

Again, not saying I believe this argument, but its what I've gotten from numerous people in my gaming group. I think many 40k players who don't want to play against FW think this way.


Game turned down because of a single Leviathan @ 2018/05/10 07:41:41


Post by: kombatwombat


w1zard wrote:

Their reasoning being that those models are an optional expansion to the base WH40k game made by a different (related sure, but different) company, similar to something like the planetstrike or cities of death rulesets. You wouldn't show up to a game and spring "oh btw we are playing a planetstrike scenario" on your opponent would you?


Whereas this is entirely incorrect.

Find me the word ‘optional’ with regards to their use in any 8th Ed ForgeWorld publication. Or the word ‘expansion’ as a title or classification. They do use the word ‘expanding’ in the phrase ‘expanding the range of datasheets’ but that certainly isn’t calling it the ‘ForgeWorld Expansion’ or the ‘ForgeWorld add-on’ or anything else to suggest that it’s distinct from the other rules.

Planetstrike and Cities of Death are both explicitly listed as Expansions along with Stronghold Assault and Death from the Skies on page 238 of the 8th Edition Rulebook. There is no equivalent for anything to do with ForgeWorld.


Game turned down because of a single Leviathan @ 2018/05/10 07:49:55


Post by: Process


w1zard wrote:
 Peregrine wrote:
I expect the same policy to be applied to all other rules. If you don't give me an up front request/notification that you would like to use codex rules instead of the index rules then you are probably TFG. After all, codex rules are a major escalation in power and WAAC potential, and really just an expansion to the core of the game. And some armies don't even get codex rules at all, how is that fair? Plus they cost so much money and it's not reasonable to expect me to be familiar with them.


I don't think this analogy is entirely correct. It explicitly states in the core rulebook that the latest codex must be used for datasheets for your army outside of very specific circumstances. I've yet to see GW make an official announcement that "FW is a GW supported, and sponsored part of the game, and FW models/rules are fully intended to be used in matched play". TBH I don't have a problem with people using forgeworld against me so long as they have the book on them and show me the datasheet before deployment. But, many members of my gaming group refuse to play against forgeworld. Their reasoning being that those models are an optional expansion to the base WH40k game made by a different (related sure, but different) company, similar to something like the planetstrike or cities of death rulesets. You wouldn't show up to a game and spring "oh btw we are playing a planetstrike scenario" on your opponent would you?


CA and the FAQ both have points revisions for FW models- points are used for matched play, therefore they are supported by GW. The fact FW stuff is present in a lot of the WHW tournaments shows they are supported and acknowledged as legitimate units. There simply is no argument here, FW is part of the game and whther people believe it or not, the rules will be reviewed by GW before they're released.

Regardless of whatever lawyering people come up with or whatever personal rules they have with regards to "i dont want to play against cheese" there is a pretty simple solution.... ask your opponent if their list is competitive or not. If they say yes and you're sat there with your fluffy narrative list, then just tell them that you fancy a more casual game.

Either way, id be pretty pissed in the OP's situation- this hobby is about more than gaming and personally the Leviathan is my absolute favorite model, couldn't wait to build and paint one then get it on the board, if i did that and some guy who's afraid of loosing a game of toy soldiers told me he doesn't play against FW id be gutted.

And i see the argument "what about that guy who says his list is fluffy and its the strongest cheddar around?" well shame on him, but its only the same as casual gamer guy who wants to play tournament level rules lawyering, remeasuring your moves and charge distances.



Game turned down because of a single Leviathan @ 2018/05/10 07:54:24


Post by: Banville


w1zard wrote:
 Peregrine wrote:
I expect the same policy to be applied to all other rules. If you don't give me an up front request/notification that you would like to use codex rules instead of the index rules then you are probably TFG. After all, codex rules are a major escalation in power and WAAC potential, and really just an expansion to the core of the game. And some armies don't even get codex rules at all, how is that fair? Plus they cost so much money and it's not reasonable to expect me to be familiar with them.


I don't think this analogy is entirely correct. It explicitly states in the core rulebook that the latest codex must be used for datasheets for your army outside of very specific circumstances. I've yet to see GW make an official announcement that "FW is a GW supported, and sponsored part of the game, and FW models/rules are fully intended to be used in matched play". TBH I don't have a problem with people using forgeworld against me so long as they have the book on them and show me the datasheet before deployment. But, many members of my gaming group refuse to play against forgeworld. Their reasoning being that those models are an optional expansion to the base WH40k game made by a different (related sure, but different) company, similar to something like the planetstrike or cities of death rulesets. You wouldn't show up to a game and spring "oh btw we are playing a planetstrike scenario" on your opponent would you?


You might want to show this to your buds:



Game turned down because of a single Leviathan @ 2018/05/10 07:57:28


Post by: Sgt_Smudge


w1zard wrote:
 Peregrine wrote:
I expect the same policy to be applied to all other rules. If you don't give me an up front request/notification that you would like to use codex rules instead of the index rules then you are probably TFG. After all, codex rules are a major escalation in power and WAAC potential, and really just an expansion to the core of the game. And some armies don't even get codex rules at all, how is that fair? Plus they cost so much money and it's not reasonable to expect me to be familiar with them.


I don't think this analogy is entirely correct. It explicitly states in the core rulebook that the latest codex must be used for datasheets for your army outside of very specific circumstances.
So I can't play Sisters of Battle then, or Inquisition, or Harlequins, or Genestealer Cults then? I mean, they don't have Codexes, they have Indexes?

Forge World have official publications, are recognised in CA, and are owned by GW. They're the same thing. Saying "no FW because they don't have codexes" is the same as saying "no Sisters of Battle etc etc because they don't have codexes".

I've yet to see GW make an official announcement that "FW is a GW supported, and sponsored part of the game, and FW models/rules are fully intended to be used in matched play".
I've yet to see GW make an official announcement that "FW isn't a GW supported and sponsored part of the game and FW models/rules aren't fully intended to be used in matched play".
We know Forge World is supported by GW - why? Because they're the same company!

Why shouldn't Forge World be just like everything else? Seriously, what are the differences?
Can't buy it in store? Depends on your store, firstly - secondly, a lot of models aren't stocked in store now. Can I not use Cato Sicarius now, or Telion?
Different book to the Codex? What about all the Index units still in play?
Made of resin? What about metal models and Finecast?

There is no reason Forge World isn't just as valid as everything else. Your club can have that rule, but it doesn't change the fact it's a stupid baseless one.


Game turned down because of a single Leviathan @ 2018/05/10 08:24:17


Post by: StrayIight


I think we've beaten this horse so thoroughly over the last few days, that it likely died several times over. At the risk of just doing so again, the take home perhaps should be this:

Forge World don't produce models or content for 40K (or any other game) that are any more or less optional than any other model that Games Workshop produce. What FW do is produce small batch, specialist resin models (from a hobby perspective - resin is arguably a slightly more advanced material to work with in terms of hobby knowledge). That's it, that's literally their remit. There is no 'OP rules' conspiracy, they just occasionally do something a little different because they tend to fill a niche that Citadels range didn't cover, rather than churn out the same stuff.

Now, if you choose to make FW models an optional part of your hobby, please feel free to do so! You absolutely can. What you can't do is try and make them an optional part of mine, or anyone elses, OR pretend that yours is the mainstream view. It isn't, nor do GW or FW intend it to be.

The attitude of FW being an optional expansion in general terms, needs to be put to bed. It is simply, factually, incorrect.


Game turned down because of a single Leviathan @ 2018/05/10 10:34:30


Post by: Peregrine


w1zard wrote:
It explicitly states in the core rulebook that the latest codex must be used for datasheets for your army outside of very specific circumstances.


{citation needed}

GW has said this in their FAQs, but I can't find any statement about it in the rulebook. In fact, I found a statement that says the exact opposite:

To use a points limit, you will need to reference
the points values, which are found in a number of
Warhammer 40,000 publications, such as codexes
.


Here GW explicitly presents the codex as merely one of multiple possible sources for point values, and only for point values. If you want to play a PL or open play game you don't even have that statement suggesting the use of a codex.

Also, nowhere does it say that FAQs/errata are a standard part of the game. If you would like to use the optional FAQ/errata expansion rules (such as the one requiring the use of a codex) then I expect you to notify me in advance and ask for permission, just like with FW units.

made by a different (related sure, but different) company


JFC this nonsense needs to die. FW is not a separate company. FW is a brand name used by GW to sell certain products, just like Finecast or White Dwarf. The people working on the FW product line are GW employees, GW owns all of the IP, and all purchases of FW products are paid to GW and shipped by GW.

You wouldn't show up to a game and spring "oh btw we are playing a planetstrike scenario" on your opponent would you?


No, but that's a nonsense comparison. Planetstrike/Apocalypse/etc change how the scenario works, including adding additional rules for both armies. You can't have an asymmetrical use of those rules, one player can't play a normal 40k game while the other plays Apocalypse. It's not a matter of courtesy, the rules simply do not function that way. FW rules, on the other hand, are asymmetrical. They change only the contents of one player's army, in a way that is fully compatible with whatever army the other player chooses to bring. There is no functional reason to require advance warning and agreement, only the expectation by certain players that they get to have veto power over their opponent's army.


Game turned down because of a single Leviathan @ 2018/05/10 10:49:49


Post by: Adeptus Doritos


w1zard wrote:
Their reasoning being that those models are an optional expansion to the base WH40k game made by a different (related sure, but different) company, similar to something like the planetstrike or cities of death rulesets.


Your friends are wrong.

It's not 'optional' any more than a Land Raider is optional. It is the same company, and 100% legal. If your friends want to place their own personal restrictions on their games, that's up to them. But don't expect anyone else to recognize this restriction.


Game turned down because of a single Leviathan @ 2018/05/10 12:16:50


Post by: StrayIight


 Peregrine wrote:
There is no functional reason to require advance warning and agreement, only the expectation by certain players that they get to have veto power over their opponent's army.


So much this. Beautifully and succinctly put.

I don't think it's everyone's intent, but it is this attitudes ultimate result. You should not expect to dictate to another player what they may include in their list if they're using units the game fully supports.

If you want to refuse play because you don't like a unit someone has included in an army - no one can stop you. But recognise that within normal circumstances, it's probably you who are the 'problem' player when you're behaving like that.

(For the reactionaries who won't read properly, or who will ignore the spirit of the argument, no. We're not talking about the common sense edge cases where someone dumps a Warhound titan on the table etc. The entire thread has been about FW models that you *should* expect to see legally fielded in normal play - and yes, that's the vast majority of FW's range.)


Game turned down because of a single Leviathan @ 2018/05/10 12:23:40


Post by: auticus


FFS this topic is older than some of the posters in this thread...


Game turned down because of a single Leviathan @ 2018/05/10 12:39:05


Post by: Mmmpi


Banville wrote:
w1zard wrote:
 Peregrine wrote:
I expect the same policy to be applied to all other rules. If you don't give me an up front request/notification that you would like to use codex rules instead of the index rules then you are probably TFG. After all, codex rules are a major escalation in power and WAAC potential, and really just an expansion to the core of the game. And some armies don't even get codex rules at all, how is that fair? Plus they cost so much money and it's not reasonable to expect me to be familiar with them.


I don't think this analogy is entirely correct. It explicitly states in the core rulebook that the latest codex must be used for datasheets for your army outside of very specific circumstances. I've yet to see GW make an official announcement that "FW is a GW supported, and sponsored part of the game, and FW models/rules are fully intended to be used in matched play". TBH I don't have a problem with people using forgeworld against me so long as they have the book on them and show me the datasheet before deployment. But, many members of my gaming group refuse to play against forgeworld. Their reasoning being that those models are an optional expansion to the base WH40k game made by a different (related sure, but different) company, similar to something like the planetstrike or cities of death rulesets. You wouldn't show up to a game and spring "oh btw we are playing a planetstrike scenario" on your opponent would you?


You might want to show this to your buds:


Please read the last 5 lines of the picture you posted.


Game turned down because of a single Leviathan @ 2018/05/10 12:50:58


Post by: Unit1126PLL


 Mmmpi wrote:
Banville wrote:
w1zard wrote:
 Peregrine wrote:
I expect the same policy to be applied to all other rules. If you don't give me an up front request/notification that you would like to use codex rules instead of the index rules then you are probably TFG. After all, codex rules are a major escalation in power and WAAC potential, and really just an expansion to the core of the game. And some armies don't even get codex rules at all, how is that fair? Plus they cost so much money and it's not reasonable to expect me to be familiar with them.


I don't think this analogy is entirely correct. It explicitly states in the core rulebook that the latest codex must be used for datasheets for your army outside of very specific circumstances. I've yet to see GW make an official announcement that "FW is a GW supported, and sponsored part of the game, and FW models/rules are fully intended to be used in matched play". TBH I don't have a problem with people using forgeworld against me so long as they have the book on them and show me the datasheet before deployment. But, many members of my gaming group refuse to play against forgeworld. Their reasoning being that those models are an optional expansion to the base WH40k game made by a different (related sure, but different) company, similar to something like the planetstrike or cities of death rulesets. You wouldn't show up to a game and spring "oh btw we are playing a planetstrike scenario" on your opponent would you?


You might want to show this to your buds:


Please read the last 5 lines of the picture you posted.


I don't see anything there that suggests my opponent can veto my army. "Make sure the opponent is happy with <insert choices here>" is a default case for social-contract games. Furthermore, if my opponent is unhappy with <choice>, then I reserve the right to judge them. I can't force them to play me, but depending on their reasoning I can absolutely think they're being silly.


Game turned down because of a single Leviathan @ 2018/05/10 13:03:44


Post by: Mmmpi


Well, It specifically calls out the fact that people might not know about Forgeworld, and then continues to ask you to make sure they're ok with it.

You might think that a possible opponent is being silly, but it appears that GW and Forgeworld don't agree with you.


Game turned down because of a single Leviathan @ 2018/05/10 13:07:39


Post by: Banville


What it does is spell out that FW is legal, but like any other part of the game, you don't have to play against it.

Once more, everyone is entitled to turn down a game for whatever reason, but that doesn't mean your reason makes any sense to the majority of players.


Game turned down because of a single Leviathan @ 2018/05/10 13:08:01


Post by: Peregrine


 Mmmpi wrote:
Well, It specifically calls out the fact that people might not know about Forgeworld, and then continues to ask you to make sure they're ok with it.

You might think that a possible opponent is being silly, but it appears that GW and Forgeworld don't agree with you.


Didn't agree. The image in question is from a previous edition, no such statement exists in 8th edition.


Game turned down because of a single Leviathan @ 2018/05/10 13:10:38


Post by: Mmmpi


Removing it doesn't automatically mean they went on to full inclusion. It could very well mean that they're back to the older way.

I'm checking the FW site now to see if they say anything there.


Game turned down because of a single Leviathan @ 2018/05/10 13:10:59


Post by: Unit1126PLL


 Mmmpi wrote:
Well, It specifically calls out the fact that people might not know about Forgeworld, and then continues to ask you to make sure they're ok with it.

You might think that a possible opponent is being silly, but it appears that GW and Forgeworld don't agree with you.


It is worth mentioning that that statement is from the 6th Edition printing of Imperial Armour Volume 1: 2E over half a decade ago. They were outright legal then.


Game turned down because of a single Leviathan @ 2018/05/10 13:11:47


Post by: Peregrine


 Mmmpi wrote:
Removing it doesn't automatically mean they went on to full inclusion. It could very well mean that they're back to the older way.

I'm checking the FW site now to see if they say anything there.


You can speculate all you want, that's all you have. GW just publishes the FW books with 40k rules in them. At no point does GW say they are separate, or require any special treatment compared to any other 40k rules they publish.


Game turned down because of a single Leviathan @ 2018/05/10 13:12:24


Post by: Banville


 Peregrine wrote:
 Mmmpi wrote:
Well, It specifically calls out the fact that people might not know about Forgeworld, and then continues to ask you to make sure they're ok with it.

You might think that a possible opponent is being silly, but it appears that GW and Forgeworld don't agree with you.


Didn't agree. The image in question is from a previous edition, no such statement exists in 8th edition.


This is also true. They removed that stamp and paragraph and now just flag "experimental rules" before they release them officially.


Game turned down because of a single Leviathan @ 2018/05/10 13:12:53


Post by: Unit1126PLL


 Mmmpi wrote:
Removing it doesn't automatically mean they went on to full inclusion. It could very well mean that they're back to the older way.

I'm checking the FW site now to see if they say anything there.


They don't. I own all four of the indexes. Here is the totality of the introduction for Imperial Armour - Index: Forces of the Astra Militarum:

"Welcome to Imperial Armour – Index: Forces of the Astra Militarum. This book is designed to update the rules for Forge World’s current and recent ranges of models for use with the latest incarnation of the Warhammer 40,000 game. It provides rules for Forge World’s Astra Militarum, Death Korps of Krieg, Elysian Drop Troops, Questor Imperialis and Titan Legions, as well as the malevolent traitors of the Renegades and Heretics army.

This book and its contents are fully compatible with Warhammer 40,000 – Index: Imperium 2, expanding the datasheets which are found there and contains all the information you need to field your Forge World models from the Astra Militarum, Death Korps of Krieg, Elysian Drop Troops, Questor Imperialis, Titan Legions and Renegade and Heretics factions in the new edition of the Warhammer 40,000 game. Also included are both Power Ratings and Appendices for their use in Battle-forged armies.

You will need a copy of the Warhammer 40,000 rulebook and Warhammer 40,000 – Index: Imperium 2 to make full use of this book and its contents."


Game turned down because of a single Leviathan @ 2018/05/10 13:16:00


Post by: Not Online!!!


 Mmmpi wrote:
Removing it doesn't automatically mean they went on to full inclusion. It could very well mean that they're back to the older way.

I'm checking the FW site now to see if they say anything there.


Again, if it were a seperate non mandatory expansion, would it be in CA?
Also the text in all fw books state that they are a part of Wh 40k.
Additionaly all links between Gw sites and Fw sites and Warhammer community site are connected......


Game turned down because of a single Leviathan @ 2018/05/10 13:19:58


Post by: Adeptus Doritos


 Mmmpi wrote:
Well, It specifically calls out the fact that people might not know about Forgeworld, and then continues to ask you to make sure they're ok with it.


"It is best to ask". Not "You must seek permission". In other words, I think that's a real GW way of saying "You might have a guy like the OP of this thread met who'll freak out over it, so just get that out of the way ahead of time before some neckbeard comes unhinged at the table".

 Mmmpi wrote:
You might think that a possible opponent is being silly, but it appears that GW and Forgeworld don't agree with you.


"Make sure your opponent is happy with it"- you do realize this is kind of a general rule with anything in 40k, not just Forge World, right? I've had people ask me not to use a flyer because the guy didn't have any real anti-air capability.

Again, however, I'll stand by it- you can refuse to play any army you like in 40k. I knew a weird Christian kid that didn't want anything associated with Daemons on the table with him, and that was his prerogative- but it limited his own gameplay experience, and only he (and the Lord, I suppose) could judge whether or not that was worth it to him.

PUG's and the like require at least two parties to generally agree on something, however the game quickly loses its appeal when we create a trend of opponents vetoing against what you can and cannot bring- and it becomes just one more game that doesn't happen. It is outright detrimental to the game as a whole.

However, the absolute worst that can happen when you go against an unfamiliar model or unit? You lose. Oh, big deal. If losing a game about little angry space people is such a problem for you, then you probably need to go out and find some better fulfillment in life. Or you could be a big boy and say, "Wow, that thing really smashed me. Now I need to figure out a way to deal with one of those next time, because at least now I know how they work."

Dude, and if someone isn't familiar with the Forge World models, and I own the book? Easy fix. "Here, dude- get your phone out and take a picture of the pages so you can read it over later". Hell, if your army can use one of mine I'll let you borrow it and try it out.

Also, let's see if I can make some heads spin:

"You have a right to refuse to play Forge World if you like, also you have just as much right to refuse to play against Female Space Marines"


Game turned down because of a single Leviathan @ 2018/05/10 13:20:39


Post by: StrayIight


 Mmmpi wrote:
Removing it doesn't automatically mean they went on to full inclusion. It could very well mean that they're back to the older way.

I'm checking the FW site now to see if they say anything there.


Yeah, it's also a suggestion, not a rule. They don't say you 'must' do anything.

If your best argument is a one sentence, polite, unintended to be enforced in any way, suggestion from an old edition... Well, the conclusion doesn't really need to be stated does it?

You're in great danger of trying to find or invent evidence to fit your argument, not looking at the evidence and reaching the answer it points to. In doing so, you're ignoring the vast swathes of obvious proof that Forge World models are utterly a part of 40K today, and intended to be used in games of all types, at all levels.


Game turned down because of a single Leviathan @ 2018/05/10 13:27:44


Post by: Adeptus Doritos


 Mmmpi wrote:
Removing it doesn't automatically mean they went on to full inclusion. It could very well mean that they're back to the older way.


No, the absence of any sort of rule means that rule is no longer in effect.

If politicians remove the law against smoking marijuana, that doesn't mean "oh well it might still be illegal".


Automatically Appended Next Post:
Also, I've already started to figure out how people see Forge World.

Lose to someone playing Forge World models? "They're overpowered and not part of the game, I refuse to play them!"

Win against someone playing Forge World models? "They are a waste of money and not worth it!"

Can't afford a Forge World model? Memorize the two responses above, you'll need them to feel better about your shortcomings.


Game turned down because of a single Leviathan @ 2018/05/10 13:33:54


Post by: DominayTrix


*shrug* I would rather lose to a Forgeworld unit I have never played against because I didn't know what it does then to play yet another unimaginative soup list. I am much more likely to pass on a game if I see Imperial Guard and Death Company for example. Even more likely then that I would rather not play a mirror match. Variety is the spice of life.


Game turned down because of a single Leviathan @ 2018/05/10 13:40:19


Post by: Mmmpi


"Welcome to Imperial Armour – Index: Forces of the Astra Militarum. This book is designed to update the rules for Forge World’s current and recent ranges of models for use with the latest incarnation of the Warhammer 40,000 game. It provides rules for Forge World’s Astra Militarum, Death Korps of Krieg, Elysian Drop Troops, Questor Imperialis and Titan Legions, as well as the malevolent traitors of the Renegades and Heretics army.


Says the rules are updated for the current range for 8th Ed.

This book and its contents are fully compatible with Warhammer 40,000 – Index: Imperium 2, expanding the datasheets which are found there and contains all the information you need to field your Forge World models from the Astra Militarum, Death Korps of Krieg, Elysian Drop Troops, Questor Imperialis, Titan Legions and Renegade and Heretics factions in the new edition of the Warhammer 40,000 game. Also included are both Power Ratings and Appendices for their use in Battle-forged armies.


Says that the rules are compatible with, in this case Index: Imperium 2 and presumbibly the associated codexes. (A straight reading, nothing more intended). Continues to talk about new factions, and that it uses Power Ratings and points. Also in the first part of this quote says it's an expansion.


You will need a copy of the Warhammer 40,000 rulebook and Warhammer 40,000 – Index: Imperium 2 to make full use of this book and its contents."


Says the books you need to use this specific index.


None of this says it's a full part. You can argue that it is, but it doesn't explicitly say that.

I will agree that you're probably more likely to be correct by a fair margin. However, the fact that ForgeWorld needed a disclaimer, the fact that their stuff does have a reputation, that there are strong feelings on both sides, and the fact that it is an expansion, which the IG (and again, presumably the other codexi) Codex doesn't say, gives weight to the idea that at least you should check with your opponent first.


Game turned down because of a single Leviathan @ 2018/05/10 13:40:58


Post by: Not Online!!!


 DominayTrix wrote:
*shrug* I would rather lose to a Forgeworld unit I have never played against because I didn't know what it does then to play yet another unimaginative soup list. I am much more likely to pass on a game if I see Imperial Guard and Death Company for example. Even more likely then that I would rather not play a mirror match. Variety is the spice of life.

I don't mind soup, aslong it is fluffy and not pure power.


Game turned down because of a single Leviathan @ 2018/05/10 13:52:31


Post by: Unit1126PLL


 Mmmpi wrote:

None of this says it's a full part. You can argue that it is, but it doesn't explicitly say that.

I will agree that you're probably more likely to be correct by a fair margin. However, the fact that ForgeWorld needed a disclaimer, the fact that their stuff does have a reputation, that there are strong feelings on both sides, and the fact that it is an expansion, which the IG (and again, presumably the other codexi) Codex doesn't say, gives weight to the idea that at least you should check with your opponent first.


First of all, saying it is "expanding the datasheets available" or whatever is hardly the same thing as an expansion to the game in the DLC/videogame sense. That's like saying a patch that includes a new weapon is an "expansion".

Second of all... yes, you should always check with your opponent, no one is disputing that. What people are disputing is whether or not the opponent is reasonable for saying no. I can ask my opponent "mind if you don't bring that CSM Land Raider?" and he is fully within his rights to say "actually, that's a dumb thing to ask, and you're unreasonable for asking it."

To be fair that's a dick way to phrase it, but fundamentally, people saying "no" to Forge World units are not immune to judgement for their unreasonable stance.


Game turned down because of a single Leviathan @ 2018/05/10 13:56:48


Post by: StrayIight


 Mmmpi wrote:


None of this says it's a full part. You can argue that it is, but it doesn't explicitly say that.


Your very own posted example does however, and I quote: "This unit is intended to be used in 'standard' games of Warhammer 40,000... ...as with all our models these should be considered 'official'".

 Mmmpi wrote:


I will agree that you're probably more likely to be correct by a fair margin. However, the fact that ForgeWorld needed a disclaimer, the fact that their stuff does have a reputation, that there are strong feelings on both sides, and the fact that it is an expansion, which the IG (and again, presumably the other codexi) Codex doesn't say, gives weight to the idea that at least you should check with your opponent first.


It's not an expansion. Not at all. You're using the fact that the word 'expands' was used, (it does 'expand' upon a collection of data sheets - in the same way as any CODEX potential does), that word isn't intended to imply that the models constitute an optional, stand alone expansion to 40K. The context never implys that - as I think you well know. I feel you're being deliberately obtuse here.

Again, there was no disclaimer, there was a suggestion that may be useful to some people, in some cases. It's not a rule. It no longer even appears on the site!

This 'reputation' FW has is a mythology that frankly you're helping to perpetuate.


Game turned down because of a single Leviathan @ 2018/05/10 14:16:50


Post by: Mmmpi


This 'reputation' FW has is a mythology that frankly you're helping to perpetuate.


Honestly you're doing more of that than I am.

Your very own posted example does however, and I quote: "This unit is intended to be used in 'standard' games of Warhammer 40,000... ...as with all our models these should be considered 'official'".


Yeah, I take official to mean ready for use, and that standard games to mean that if you do use them, then they're compatible with the game types presented in the core rules, as opposed to special scenarios like Cities of Death, or Planet Strike.

It's not an expansion. Not at all. You're using the fact that the word 'expands' was used, (it does 'expand' upon a collection of data sheets - in the same way as any CODEX potential does), that word isn't intended to imply that the models constitute an optional, stand alone expansion to 40K. The context never implies that - as I think you well know. I feel you're being deliberately obtuse here.


I did point out that my sample codex example doesn't say it expands on anything, at least that I could find. So yes, it is an expansion.

You say suggestion, I say disclaimer. They felt the need to 'request' that people check ahead.

So again, back to reputation. Forgeworld has several. Forgeworld advocates have another. That they're WAAC, power gamers, cheater, ect, which feeds into the FW reputation that their stuff is overpowered because the FW stuff that people see tends to be the powerful stuff.

I'm going to take a second here to point out that I'm not accusing any of you of being power gamers, WAAC players, or cheaters, only that there's a perception of it about the FW community at large.


If you really want to get people on board with accepting the FW expansions, then maybe actually convincing people to try it, rather then calling them silly might be a way to do. You're working against a lot of perception, much of which has been earned by people taking advantage of the laxer rules writing from FW. Also, while you might consider someone's reason silly, they certainly do not. Most people I've met don't go "No ForgeWorld" because they don't think it's fair that you were able to buy it. They say it because they've been burned by people using it before, and that they can say no to an expansion.



Game turned down because of a single Leviathan @ 2018/05/10 14:24:21


Post by: Unit1126PLL


 Mmmpi wrote:
If you really want to get people on board with accepting the FW expansions, then maybe actually convincing people to try it, rather then calling them silly might be a way to do. You're working against a lot of perception, much of which has been earned by people taking advantage of the laxer rules writing from FW. Also, while you might consider someone's reason silly, they certainly do not. Most people I've met don't go "No ForgeWorld" because they don't think it's fair that you were able to buy it. They say it because they've been burned by people using it before, and that they can say no to an expansion.


The problem is that you can't get unreasonable people to try things. "No Forge World" is like a hashtag, mantra, or incantation that's trotted out every time you try. And when you ask "why" they go into a song and dance about 1) Overpowered 2) Community Perception 3) Expensive.

Number 1 is decidedly and provably false when compared to Games Workshop. It's objectively wrong.
Number 2 will never change. It's a circular argument. "I can say no because the community will never change, and the community will never change because I can say no." and they never try it.
Number 3 is not a reason to turn down a game - after all, boxes of Space Marines are more expensive than boxes of Guardsmen - should guard players start turning down games with Space Marines?

So they go into the song and dance, and assert objectively false, irrational, and unreasonable answers. Then, when you say "those are false, stupid, and arrogant respectively" they say "REEEEEEE SEE I TOLD YOU FORGE WORLD PLAYERS ARE ALL JERKS!!1!!11!!!1!1!" So the only option left for reasonable discourse is "you're silly."


Game turned down because of a single Leviathan @ 2018/05/10 14:37:46


Post by: Not Online!!!


 Mmmpi wrote:
This 'reputation' FW has is a mythology that frankly you're helping to perpetuate.


Honestly you're doing more of that than I am.

Your very own posted example does however, and I quote: "This unit is intended to be used in 'standard' games of Warhammer 40,000... ...as with all our models these should be considered 'official'".


Yeah, I take official to mean ready for use, and that standard games to mean that if you do use them, then they're compatible with the game types presented in the core rules, as opposed to special scenarios like Cities of Death, or Planet Strike.

It's not an expansion. Not at all. You're using the fact that the word 'expands' was used, (it does 'expand' upon a collection of data sheets - in the same way as any CODEX potential does), that word isn't intended to imply that the models constitute an optional, stand alone expansion to 40K. The context never implies that - as I think you well know. I feel you're being deliberately obtuse here.


I did point out that my sample codex example doesn't say it expands on anything, at least that I could find. So yes, it is an expansion.

You say suggestion, I say disclaimer. They felt the need to 'request' that people check ahead.

So again, back to reputation. Forgeworld has several. Forgeworld advocates have another. That they're WAAC, power gamers, cheater, ect, which feeds into the FW reputation that their stuff is overpowered because the FW stuff that people see tends to be the powerful stuff.

I'm going to take a second here to point out that I'm not accusing any of you of being power gamers, WAAC players, or cheaters, only that there's a perception of it about the FW community at large.


If you really want to get people on board with accepting the FW expansions, then maybe actually convincing people to try it, rather then calling them silly might be a way to do. You're working against a lot of perception, much of which has been earned by people taking advantage of the laxer rules writing from FW. Also, while you might consider someone's reason silly, they certainly do not. Most people I've met don't go "No ForgeWorld" because they don't think it's fair that you were able to buy it. They say it because they've been burned by people using it before, and that they can say no to an expansion.



It seems that you are willfully missinterpreting. It says that they are desgined and a part of 40k. literally, they are a 40 k army , it you like it or not is not up to debate.

You do realise that FW could have put that "disclaimer" up because FW isn't as mainstream as GW rules, however that does not mean that i have to ask you beforehand (i should, but i don't have to, I 'd also like to point out, that if i play certain armies or units which are way better then your Codex/ Index i should ask too, however i don't have to again, that is supposedly fine by you for whatever reason because it is not FW resin?).
Especially with the relatively recent adopted policy of GW, which even goes as far as putting changes of ALL FW units in CA, which is the offical "patch" so to speak of 40k therefore MANDATORY and OFFICIAL .

Also important on their webstore/ website, which all E-publications are (FAQ's) etc. which you would anyway visit, because it clarifies stuff, are all FAQ's from FW indexes and GW codexes / Indexes i wonder what that means that they SHARE ONE COMMON SITE WHICH YOU HAVE TO VISIT AND ARE ALL IN THE SAME CATEGORY.

As for the reputation; yes FW get's alot of flak, is it justified: No, not really, especially if you compare ruleset by ruleset, Codex by Codex and Index by Index. 100% of the time a FW Index is weaker then it's companion counterpart: Deathkorps vs regular IG. Corsairs vs regular Eldar, etc.


Oh and laxer rules you say?
I wonder then why GW had to adapt the rule of 3 for tournament formats?
Meanwhile FW sits there and says, well not only do you have to pay in points and or powerlevel, no, you have to additionally chose certain units to be allowed Relic/ Hellforged units inherently stopping spam short within their own Indexes.
Meanwhile spamming regular GW knights is fine and dandy.......
So i ask you again, and this time be honest about it, do you really think FW or GW is laxer?


Game turned down because of a single Leviathan @ 2018/05/10 14:40:46


Post by: Vaktathi


w1zard wrote:
 Peregrine wrote:
I expect the same policy to be applied to all other rules. If you don't give me an up front request/notification that you would like to use codex rules instead of the index rules then you are probably TFG. After all, codex rules are a major escalation in power and WAAC potential, and really just an expansion to the core of the game. And some armies don't even get codex rules at all, how is that fair? Plus they cost so much money and it's not reasonable to expect me to be familiar with them.


I don't think this analogy is entirely correct. It explicitly states in the core rulebook that the latest codex must be used for datasheets for your army outside of very specific circumstances. I've yet to see GW make an official announcement that "FW is a GW supported, and sponsored part of the game, and FW models/rules are fully intended to be used in matched play".
Given that FW is just another branch of GW, making products for the game with GW IP by GW employees at GW HQ and all the books have big "Warhammer 40,000" logo's on them with great big "Games Workshop" logo on the book spine and that all say inside "Copyright of Games Workshop", and that all GW-run events allow FW rules and make 0 effort to make some sort of distinction between FW stuff and non-FW stuff (and this has been true for many years and several editions now), one has to wonder...why GW would bother? They've made their stance rather clear that they don't see any distinction.

Their reasoning being that those models are an optional expansion to the base WH40k game made by a different (related sure, but different) company, similar to something like the planetstrike or cities of death rulesets. You wouldn't show up to a game and spring "oh btw we are playing a planetstrike scenario" on your opponent would you?
In this regard, Planetstrike is not the same as FW, it's called out specifically for what it is and requires different rules for setup and play, FW stuff largely plugs and plays right into pickup gaming without any issue. That's a mistaken perception on their part that they inferred incorrectly.


Game turned down because of a single Leviathan @ 2018/05/10 14:42:56


Post by: Not Online!!!


 Vaktathi wrote:
w1zard wrote:
 Peregrine wrote:
I expect the same policy to be applied to all other rules. If you don't give me an up front request/notification that you would like to use codex rules instead of the index rules then you are probably TFG. After all, codex rules are a major escalation in power and WAAC potential, and really just an expansion to the core of the game. And some armies don't even get codex rules at all, how is that fair? Plus they cost so much money and it's not reasonable to expect me to be familiar with them.


I don't think this analogy is entirely correct. It explicitly states in the core rulebook that the latest codex must be used for datasheets for your army outside of very specific circumstances. I've yet to see GW make an official announcement that "FW is a GW supported, and sponsored part of the game, and FW models/rules are fully intended to be used in matched play".
Given that FW is just another branch of GW, making products for the game with GW IP by GW employees at GW HQ and all the books have big "Warhammer 40,000" logo's on them with great big "Games Workshop" logo on the book spine and that all say inside "Copyright of Games Workshop", and that all GW-run events allow FW rules and make 0 effort to make some sort of distinction between FW stuff and non-FW stuff (and this has been true for many years and several editions now), one has to wonder...why GW would bother? They've made their stance rather clear that they don't see any distinction.

Their reasoning being that those models are an optional expansion to the base WH40k game made by a different (related sure, but different) company, similar to something like the planetstrike or cities of death rulesets. You wouldn't show up to a game and spring "oh btw we are playing a planetstrike scenario" on your opponent would you?
In this regard, Planetstrike is not the same as FW, it's called out specifically for what it is and requires different rules for setup and play, FW stuff largely plugs and plays right into pickup gaming without any issue. That's a mistaken perception on their part that they inferred incorrectly.

You forgot willfully ignorant, atleast since CA....


Game turned down because of a single Leviathan @ 2018/05/10 14:57:44


Post by: StrayIight


 Mmmpi wrote:


Your very own posted example does however, and I quote: "This unit is intended to be used in 'standard' games of Warhammer 40,000... ...as with all our models these should be considered 'official'".


Yeah, I take official to mean ready for use, and that standard games to mean that if you do use them, then they're compatible with the game types presented in the core rules, as opposed to special scenarios like Cities of Death, or Planet Strike.



Uh huh. Good talk.

When you start interpreting very, very simple to understand terms to deliberately fit your own narrative, you're either being willfully ignorant, dishonest, or a troll.

None of these can be debated with constructively.

You still aren't even bothering to address the fact that what you posted to support your argument is an obsolete, ancient text box, which no longer appears any where. It has no merit.
I'm fairly certain you're just deliberately trying to pour fuel on the fire to get a reaction at this point. Have fun with that.


Game turned down because of a single Leviathan @ 2018/05/10 15:00:06


Post by: Formosa


Let’s see, most popular FW stuff I see

Spartan: very very expensive and suffers from Land raider syndrome, also lord of war

Sicarion: relic vehicle, more expensive than tri las pred and but otherwise good.

Contemptor: the FW has more weapon options but is a relic and still just a contemptor.

Leviathan: excellent unit but also a relic so not spamable.

Find it hard to believe that FW stuff tends to be powerful, good sure, some of it, but most is ok at best, look at the omega tank destroyer for example, why would i take one over the tri las pred other than it looks so much cooler.


Game turned down because of a single Leviathan @ 2018/05/10 18:32:35


Post by: jhnbrg


 Formosa wrote:


Find it hard to believe that FW stuff tends to be powerful, good sure, some of it, but most is ok at best, look at the omega tank destroyer for example, why would i take one over the tri las pred other than it looks so much cooler.


The thing is that people almost never field FW units that are "ok at best", its the few broken ones that always get spammed. I can see why people still might refuse to play against FW.

If you want to field stuff from FW why not proxy them as ordinary units from the codex?


Game turned down because of a single Leviathan @ 2018/05/10 18:34:46


Post by: Unit1126PLL


 jhnbrg wrote:
 Formosa wrote:


Find it hard to believe that FW stuff tends to be powerful, good sure, some of it, but most is ok at best, look at the omega tank destroyer for example, why would i take one over the tri las pred other than it looks so much cooler.


The thing is that people almost never field FW units that are "ok at best", its the few broken ones that always get spammed. I can see why people still might refuse to play against FW.

If you want to field stuff from FW why not proxy them as ordinary units from the codex?


So here's a rule of thumb for discussing Forge World; if you replace Forge World with Games Workshop in your sentence and the meaning is still the same, then you're not actually talking about Forge World, your problem is somewhere else (could be Games Workshop, could be other players). Here, let me do it for you:

"The thing is that people almost never field GW units that are "ok at best", its the few broken ones that always get spammed."

I would argue this sentence has exactly the same meaning, and therefore this post is not a critique of Forge World or even a good reason to ban it, but merely an observation about the way competitive players play the game, whether they use GW or Forge World units.


Game turned down because of a single Leviathan @ 2018/05/10 18:35:16


Post by: conker249


I won't play against FW. It just sucks the fun out of the game for me. For my local Meta, I don't like playing against Khorne Brass Scorpions, Dread Claws, Impalers, Or Dark Eldar Tantulus and Reapers. Baneblades aren't fun either.
I just like regular Codex or regular Index. I lose a lot, which I am fine with, I just get utterly curbstomped or tabled quickly when those are on the field. At that point, I am really only continuing the match for my opponent to have fun, while looking at my watch hoping the match is over so I can drive 1.5 hours home and hope next weeks game goes better


Game turned down because of a single Leviathan @ 2018/05/10 18:35:43


Post by: Martel732


Baneblades aren't FW.


Game turned down because of a single Leviathan @ 2018/05/10 18:39:26


Post by: Chongara


 jhnbrg wrote:
 Formosa wrote:


Find it hard to believe that FW stuff tends to be powerful, good sure, some of it, but most is ok at best, look at the omega tank destroyer for example, why would i take one over the tri las pred other than it looks so much cooler.


The thing is that people almost never field FW units that are "ok at best", its the few broken ones that always get spammed. I can see why people still might refuse to play against FW.

If you want to field stuff from FW why not proxy them as ordinary units from the codex?


Those same people also aren't going to run the core codex units that are "ok at best".

The thing that is going to produce the most positive game experiences for both players is to have an understanding about the power level they want to play at, and how competitively they want to play it. Forge World vs Non-Forge World isn't a particularly useful metric for making those kinds of decisions. Someone who doesn't like to get blown by powerful units is going to have a very similar experience getting blown out by the best-of-the-best codex units as they will getting blown out by the best-of-the-best forge world units.


There is spectrum of power level in both sources of material. Simply accepting one or the other is going to do nothing to keep matches where one wants in that spectrum.


Game turned down because of a single Leviathan @ 2018/05/10 18:41:15


Post by: pm713


 jhnbrg wrote:
 Formosa wrote:


Find it hard to believe that FW stuff tends to be powerful, good sure, some of it, but most is ok at best, look at the omega tank destroyer for example, why would i take one over the tri las pred other than it looks so much cooler.


The thing is that people almost never field FW units that are "ok at best", its the few broken ones that always get spammed. I can see why people still might refuse to play against FW.

If you want to field stuff from FW why not proxy them as ordinary units from the codex?

They can be pretty expensive and if I put a lot of time, effort and money into something I want to use it and the isn't any decent reason to say no.


Game turned down because of a single Leviathan @ 2018/05/10 18:41:48


Post by: Unit1126PLL


conker249 wrote:I won't play against FW. It just sucks the fun out of the game for me. For my local Meta, I don't like playing against Khorne Brass Scorpions, Dread Claws, Impalers, Or Dark Eldar Tantulus and Reapers. Baneblades aren't fun either.
I just like regular Codex or regular Index. I lose a lot, which I am fine with, I just get utterly curbstomped or tabled quickly when those are on the field. At that point, I am really only continuing the match for my opponent to have fun, while looking at my watch hoping the match is over so I can drive 1.5 hours home and hope next weeks game goes better


Martel732 wrote:Baneblades aren't FW.


Also, to reinforce the point, the Baneblade wasn't good as a Forge World model, and only became good after GW got ahold of it. Here's what happened to the Baneblade when GW got it:

99 point price decrease (634-535)
Main cannon went from "battle cannon but str 9" to "10" apocalyptic doom template. Also AP2 because reasons"
Went from "can be destroyed in 1 shot with chain reactions" to "needs at least 3 shots from any weapon to die, usually more"
Went from "wow this damage table actually hurts" to "meh, what is damage table"

Every time GW has ported something out of FW, it has gone up in capability. This doesn't hold true for units that were in the 2nd edition Codex: Imperial Guard that were dropped from the 3rd Edition one (like Vanquishers, which swapped from GW to FW and then came back to GW).


Game turned down because of a single Leviathan @ 2018/05/10 18:47:08


Post by: Adeptus Doritos


 conker249 wrote:
I won't play against FW. It just sucks the fun out of the game for me. For my local Meta, I don't like playing against Khorne Brass Scorpions, Dread Claws, Impalers, Or Dark Eldar Tantulus and Reapers. Baneblades aren't fun either.
I just like regular Codex or regular Index. I lose a lot, which I am fine with, I just get utterly curbstomped or tabled quickly when those are on the field. At that point, I am really only continuing the match for my opponent to have fun, while looking at my watch hoping the match is over so I can drive 1.5 hours home and hope next weeks game goes better


Sounds like you need to worry less about your opponent and more about your own army. What stopped you from getting a FW model?


Automatically Appended Next Post:
 Chongara wrote:


The thing is that people almost never field FW units that are "ok at best", its the few broken ones that always get spammed. I can see why people still might refuse to play against FW.

If you want to field stuff from FW why not proxy them as ordinary units from the codex?


What Forge World units are being 'spammed' and in what numbers?


Game turned down because of a single Leviathan @ 2018/05/10 18:51:06


Post by: Banville


 Chongara wrote:
 jhnbrg wrote:
 Formosa wrote:


Find it hard to believe that FW stuff tends to be powerful, good sure, some of it, but most is ok at best, look at the omega tank destroyer for example, why would i take one over the tri las pred other than it looks so much cooler.


The thing is that people almost never field FW units that are "ok at best", its the few broken ones that always get spammed. I can see why people still might refuse to play against FW.

If you want to field stuff from FW why not proxy them as ordinary units from the codex?


Those same people also aren't going to run the core codex units that are "ok at best".

The thing that is going to produce the most positive game experiences for both players is to have an understanding about the power level they want to play at, and how competitively they want to play it. Forge World vs Non-Forge World isn't a particularly useful metric for making those kinds of decisions. Someone who doesn't like to get blown by powerful units is going to have a very similar experience getting blown out by the best-of-the-best codex units as they will getting blown out by the best-of-the-best forge world units.


There is spectrum of power level in both sources of material. Simply accepting one or the other is going to do nothing to keep matches where one wants in that spectrum.


Broadly, I agree. People need to have similar expectations. However, you should read the first post in this thread. I am not a power gamer and never have been. In fact, I was looking for the same sort of fun match up that my opponent was looking for. What surprised me was the flat 'no FW' response without looking at the rest of the army or the load out of the model in question. I wasn't trying to nuke him Turn 1 or anything like it. And, in fact, once he'd eliminated the offending article from the table, he was quite a sound bloke. We had a good game.

Not everything is black & white. I think most people agree that in the context of my list, he was being a tad unreasonable. Within his rights but unreasonable all the same.


Game turned down because of a single Leviathan @ 2018/05/10 18:51:47


Post by: Asmodai


 jhnbrg wrote:
 Formosa wrote:


Find it hard to believe that FW stuff tends to be powerful, good sure, some of it, but most is ok at best, look at the omega tank destroyer for example, why would i take one over the tri las pred other than it looks so much cooler.


The thing is that people almost never field FW units that are "ok at best", its the few broken ones that always get spammed. I can see why people still might refuse to play against FW.

If you want to field stuff from FW why not proxy them as ordinary units from the codex?


I don't think that's true. I see a lot of Leviathans, a fair number of Xiphons, a few Spartans and the occasional Cerastus-Knight locally. None really push the envelope. The majority of FW in casual seems to be people who bought into 30K and want to be able to use their models more often than semi-annual conventions.


Game turned down because of a single Leviathan @ 2018/05/10 18:58:36


Post by: Chongara


Banville wrote:

Broadly, I agree. People need to have similar expectations. However, you should read the first post in this thread. I am not a power gamer and never have been. In fact, I was looking for the same sort of fun match up that my opponent was looking for. What surprised me was the flat 'no FW' response without looking at the rest of the army or the load out of the model in question. I wasn't trying to nuke him Turn 1 or anything like it. And, in fact, once he'd eliminated the offending article from the table, he was quite a sound bloke. We had a good game.

Not everything is black & white. I think most people agree that in the context of my list, he was being a tad unreasonable. Within his rights but unreasonable all the same.


Well if he was looking to get fun, fair games he was acting in a way that does not do much to efficiently reach his goals. That's really my only point. I'm not looking to label things reasonable or unreasonable, at the end of the day that's pretty subjective. I'm also not looking to challenge the idea he's allowed to play how he wants, of course he's within his rights. He isn't stabbing anyone.

Really the only useful thing you can come out of a conversation this type of conversation is some idea of how you can have fun games for your and your opponent. Talking about the game you want and how you want it is just one of the most useful tools in that regard.


Game turned down because of a single Leviathan @ 2018/05/10 19:34:54


Post by: Formosa


 Asmodai wrote:
 jhnbrg wrote:
 Formosa wrote:


Find it hard to believe that FW stuff tends to be powerful, good sure, some of it, but most is ok at best, look at the omega tank destroyer for example, why would i take one over the tri las pred other than it looks so much cooler.


The thing is that people almost never field FW units that are "ok at best", its the few broken ones that always get spammed. I can see why people still might refuse to play against FW.

If you want to field stuff from FW why not proxy them as ordinary units from the codex?


I don't think that's true. I see a lot of Leviathans, a fair number of Xiphons, a few Spartans and the occasional Cerastus-Knight locally. None really push the envelope. The majority of FW in casual seems to be people who bought into 30K and want to be able to use their models more often than semi-annual conventions.



Yep totally agree, that’s why I said “most of the units I see” and not “most people take”

From what I’ve seen people are taking heresy units and useing them in 40k and if they are good, that’s a bonus, but anyone claiming that FW units are OP hasnt really got a clue or is just buying into the old FW hate, the majority of FW units or ok, only in competitive or tourney games are the powerful ones used I.E the minority of games.


Game turned down because of a single Leviathan @ 2018/05/10 20:14:53


Post by: Vaktathi


 jhnbrg wrote:
 Formosa wrote:


Find it hard to believe that FW stuff tends to be powerful, good sure, some of it, but most is ok at best, look at the omega tank destroyer for example, why would i take one over the tri las pred other than it looks so much cooler.


The thing is that people almost never field FW units that are "ok at best", its the few broken ones that always get spammed. I can see why people still might refuse to play against FW.
That would depend heavily on the playgroup, and in many instances that is no different from how people treat codex units too however.


If you want to field stuff from FW why not proxy them as ordinary units from the codex?
whats a Thudd Gun, Rapier Laser Destroyer, Chaos Fire Raptor, etc supposed to proxy themselves as?


Game turned down because of a single Leviathan @ 2018/05/10 21:44:37


Post by: conker249


 Adeptus Doritos wrote:
 conker249 wrote:
I won't play against FW. It just sucks the fun out of the game for me. For my local Meta, I don't like playing against Khorne Brass Scorpions, Dread Claws, Impalers, Or Dark Eldar Tantulus and Reapers. Baneblades aren't fun either.
I just like regular Codex or regular Index. I lose a lot, which I am fine with, I just get utterly curbstomped or tabled quickly when those are on the field. At that point, I am really only continuing the match for my opponent to have fun, while looking at my watch hoping the match is over so I can drive 1.5 hours home and hope next weeks game goes better


Sounds like you need to worry less about your opponent and more about your own army. What stopped you from getting a FW model?


I have a few FW models that I paint. Primarchs, Deredeo Dreadnought. I like just regular Codex vs Regular Codex, Or regular Index. One rulebook, one codex(or index). Everyone here has a rulebook and a codex or index.The players who play FW, seem to never have their rules on hand, so it is a "trust me, this does this" or it is a screenshot on their phone. Its frustrating that rules cannot be verified (or that I can read to understand) they change, or magically "remember" certain rules later in the game when they benefit them. Again, My views towards FW are Local Meta. If I have a question on a unit for a blood angels player, I can ask to see his codex. If I have a question towards a FW unit, I cannot. It gets old really quick when I charge or shoot a unit, to find out what it does after the act.


Game turned down because of a single Leviathan @ 2018/05/10 21:47:25


Post by: HuskyWarhammer


 conker249 wrote:
 Adeptus Doritos wrote:
 conker249 wrote:
I won't play against FW. It just sucks the fun out of the game for me. For my local Meta, I don't like playing against Khorne Brass Scorpions, Dread Claws, Impalers, Or Dark Eldar Tantulus and Reapers. Baneblades aren't fun either.
I just like regular Codex or regular Index. I lose a lot, which I am fine with, I just get utterly curbstomped or tabled quickly when those are on the field. At that point, I am really only continuing the match for my opponent to have fun, while looking at my watch hoping the match is over so I can drive 1.5 hours home and hope next weeks game goes better


Sounds like you need to worry less about your opponent and more about your own army. What stopped you from getting a FW model?


I have a few FW models that I paint. Primarchs, Deredeo Dreadnought. I like just regular Codex vs Regular Codex, Or regular Index. One rulebook, one codex(or index). Everyone here has a rulebook and a codex or index.The players who play FW, seem to never have their rules on hand, so it is a "trust me, this does this" or it is a screenshot on their phone. Its frustrating that rules cannot be verified (or that I can read to understand) they change, or magically "remember" certain rules later in the game when they benefit them. Again, My views towards FW are Local Meta. If I have a question on a unit for a blood angels player, I can ask to see his codex. If I have a question towards a FW unit, I cannot. It gets old really quick when I charge or shoot a unit, to find out what it does after the act.


Meh, I've had players pull this sort of stuff on me with codex units before, like thinking 8E units are still open-topped that are no longer. They come to the game similarly without their books and find those same phone screenshots or remember those same convenient rules later. It's a player issue, not a FW issue. I've also been guilty of variants of it, too - assuming my opponents knew that warp spiders could jump away last edition and then them getting upset as they messed up their plan...though I'd argue - for both FW and non- - that players are responsible for knowing both their and their opponent's army before the first round starts.


Game turned down because of a single Leviathan @ 2018/05/10 21:51:13


Post by: Not Online!!!


 conker249 wrote:
 Adeptus Doritos wrote:
 conker249 wrote:
I won't play against FW. It just sucks the fun out of the game for me. For my local Meta, I don't like playing against Khorne Brass Scorpions, Dread Claws, Impalers, Or Dark Eldar Tantulus and Reapers. Baneblades aren't fun either.
I just like regular Codex or regular Index. I lose a lot, which I am fine with, I just get utterly curbstomped or tabled quickly when those are on the field. At that point, I am really only continuing the match for my opponent to have fun, while looking at my watch hoping the match is over so I can drive 1.5 hours home and hope next weeks game goes better


Sounds like you need to worry less about your opponent and more about your own army. What stopped you from getting a FW model?


I have a few FW models that I paint. Primarchs, Deredeo Dreadnought. I like just regular Codex vs Regular Codex, Or regular Index. One rulebook, one codex(or index). Everyone here has a rulebook and a codex or index.The players who play FW, seem to never have their rules on hand, so it is a "trust me, this does this" or it is a screenshot on their phone. Its frustrating that rules cannot be verified (or that I can read to understand) they change, or magically "remember" certain rules later in the game when they benefit them. Again, My views towards FW are Local Meta. If I have a question on a unit for a blood angels player, I can ask to see his codex. If I have a question towards a FW unit, I cannot. It gets old really quick when I charge or shoot a unit, to find out what it does after the act.

Actually that seems less like a problem for FW in general and more like a problem with your local players.
Sure you can blame Fw but the fact remains that it is the players fault that don't carry around their rules.
Basically a rule of thumb, if someone plays a Fw unit he will carry around a book more then normal people.
If he plays a FW subfaction (deathkorps, Corsairs, R&H, etc.) chances are he will be carrying 2 more books / printouts with him.
If he does not, and has no tablet with him then quite frankly he is a TFG that cheats and you should call him out for that.
( on a side note, for my R&H list i carry around:
-Codex astra militarum
-Codex csm
-Index astra militarum
- Index for Chaos vehicles forgot the name atm.
- ca
Basically i carry more rules then i carry in units for my army)


Game turned down because of a single Leviathan @ 2018/05/10 21:54:01


Post by: Adeptus Doritos


 conker249 wrote:

I have a few FW models that I paint. Primarchs, Deredeo Dreadnought. I like just regular Codex vs Regular Codex, Or regular Index. One rulebook, one codex(or index). Everyone here has a rulebook and a codex or index.The players who play FW, seem to never have their rules on hand, so it is a "trust me, this does this" or it is a screenshot on their phone. Its frustrating that rules cannot be verified (or that I can read to understand) they change, or magically "remember" certain rules later in the game when they benefit them. Again, My views towards FW are Local Meta. If I have a question on a unit for a blood angels player, I can ask to see his codex. If I have a question towards a FW unit, I cannot. It gets old really quick when I charge or shoot a unit, to find out what it does after the act.


"No book, no game" isn't a problem here. Because the people who don't have the book don't get to play, at least with the dedicated players (now, if we know you as a friend and it's just the people who are close, that's a different thing). In the best way I can say this, it sounds like your local meta has a good chunk of trash.

Of course, I have seen this. And it isn't limited to FW books.

If you're going to assume the products are bad because there's scummy people playing them, then by that logic I'd have to hate 99% of the Tau players I've met. I can't tell you how many times one came to me with some printout, or those suits manifested new weapons, etc. Tau players were so bad, they earned a negative reputation in the local meta I played at- but that wasn't "Tau rules"... it was just a trend of scummy people picking up the same scummy habits.


Game turned down because of a single Leviathan @ 2018/05/10 22:02:10


Post by: rhinoceraids


Im usually fine with playing vs FW. I think they have some very cool models and some neat rules.

The one time I played against the Eldar Scorpion I got crushed. I asked my opponent next time simply not to bring it. He wasn't anyways.

I just didnt enjoy playing against it. I would have though.

Thats the only instance of me ever asking somebody to not bring something. Outside of maybe 100's of boys or troops.


Game turned down because of a single Leviathan @ 2018/05/10 22:04:45


Post by: Adeptus Doritos


 rhinoceraids wrote:

Thats the only instance of me ever asking somebody to not bring something. Outside of maybe 100's of boys or troops.


This. This is absolutely the worst thing a person can bring to a game. Ever. One person did this to me, and never again.


Game turned down because of a single Leviathan @ 2018/05/10 22:12:07


Post by: Not Online!!!


 Adeptus Doritos wrote:
 rhinoceraids wrote:

Thats the only instance of me ever asking somebody to not bring something. Outside of maybe 100's of boys or troops.


This. This is absolutely the worst thing a person can bring to a game. Ever. One person did this to me, and never again.

Green tide. That army went from zero to hero really quickly.
I don't like the fact that guardsmen or ork boyz are that good / cost efficient in 8th.
I don't mind hordes i just mind the fact that those troops literally beat anything in regards to point efectiveness.
Same goes for csm which don't even bother anymore with standard marines and just use cultists.


Game turned down because of a single Leviathan @ 2018/05/10 22:16:23


Post by: Adeptus Doritos


Not Online!!! wrote:
Green tide. That army went from zero to hero really quickly.
I don't like the fact that guardsmen or ork boyz are that good / cost efficient in 8th.
I don't mind hordes i just mind the fact that those troops literally beat anything in regards to point efectiveness.
Same goes for csm which don't even bother anymore with standard marines and just use cultists.


I wouldn't mind if someone did this, as long as they let me know what they intended to do. This is way more than bringing a Forge World model or something weird, this is a big deal. It's not a 'new unit I don't know', it's an entire evening of waiting for someone to move all of his crap around.


Game turned down because of a single Leviathan @ 2018/05/10 22:23:02


Post by: Not Online!!!


Guess i am kinda also more hardened in that regard because i ain't leaving the house without atleast 1/10 in points in units, however you can be pretty effective at moving mass troops. That is if you don't intend to inch perfectly to avoid that nasty flamer overwatch before a charge....
The problem is that an inch more or less is way to important sometimes and or people are just beeing particulary excact again.


Game turned down because of a single Leviathan @ 2018/05/10 22:25:18


Post by: Adeptus Doritos


Not Online!!! wrote:
Guess i am kinda also more hardened in that regard because i ain't leaving the house without atleast 1/10 in points in units, however you can be pretty effective at moving mass troops. That is if you don't intend to inch perfectly to avoid that nasty flamer overwatch before a charge....
The problem is that an inch more or less is way to important sometimes and or people are just beeing particulary excact again.


They make little squad trays to move dudes around with. If someone has those, it's a lot easier. I just... shouldn't be able to walk across the street, wait in line, order a burrito, come back, eat it, and then have the farts by the time the shooting phase begins.


Game turned down because of a single Leviathan @ 2018/05/10 22:28:18


Post by: Not Online!!!


I avoid that by just ordering a general charge of my troops whilest firing.
Yes i play khorne
No, i do know what tactics are, i just personally adopted the mass charge doctrine.


Game turned down because of a single Leviathan @ 2018/05/10 22:28:51


Post by: Peregrine


 jhnbrg wrote:
The thing is that people almost never field FW units that are "ok at best", its the few broken ones that always get spammed. I can see why people still might refuse to play against FW.


The same is true of codex rules/models, therefore people should refuse to play against them.

If you want to field stuff from FW why not proxy them as ordinary units from the codex?


If you want to field your Tyranids why not proxy them as space marine units from the index? Why do you need to use those special snowflake codex rules?


Game turned down because of a single Leviathan @ 2018/05/10 23:09:15


Post by: Vaktathi


 conker249 wrote:
 Adeptus Doritos wrote:
 conker249 wrote:
I won't play against FW. It just sucks the fun out of the game for me. For my local Meta, I don't like playing against Khorne Brass Scorpions, Dread Claws, Impalers, Or Dark Eldar Tantulus and Reapers. Baneblades aren't fun either.
I just like regular Codex or regular Index. I lose a lot, which I am fine with, I just get utterly curbstomped or tabled quickly when those are on the field. At that point, I am really only continuing the match for my opponent to have fun, while looking at my watch hoping the match is over so I can drive 1.5 hours home and hope next weeks game goes better


Sounds like you need to worry less about your opponent and more about your own army. What stopped you from getting a FW model?


I have a few FW models that I paint. Primarchs, Deredeo Dreadnought. I like just regular Codex vs Regular Codex, Or regular Index. One rulebook, one codex(or index). Everyone here has a rulebook and a codex or index.The players who play FW, seem to never have their rules on hand, so it is a "trust me, this does this" or it is a screenshot on their phone. Its frustrating that rules cannot be verified (or that I can read to understand) they change, or magically "remember" certain rules later in the game when they benefit them. Again, My views towards FW are Local Meta. If I have a question on a unit for a blood angels player, I can ask to see his codex. If I have a question towards a FW unit, I cannot. It gets old really quick when I charge or shoot a unit, to find out what it does after the act.
If people dont have their rules, thats on them, FW or no. Players should always have their rules. Thats not an FW issue, its a player issue.

That said, the internet is always available, lots of people use it to buy warhammer stuff and FW's rules can be bought, or otherwise acquired, just as easily as any other GW rulebooks.


Game turned down because of a single Leviathan @ 2018/05/11 00:28:29


Post by: kombatwombat


 conker249 wrote:
I won't play against FW. It just sucks the fun out of the game for me. For my local Meta, I don't like playing against Khorne Brass Scorpions, Dread Claws, Impalers, Or Dark Eldar Tantulus and Reapers. Baneblades aren't fun either.
I just like regular Codex or regular Index. I lose a lot, which I am fine with, I just get utterly curbstomped or tabled quickly when those are on the field. At that point, I am really only continuing the match for my opponent to have fun, while looking at my watch hoping the match is over so I can drive 1.5 hours home and hope next weeks game goes better


The problem here is that, intentionally or no, you’re cherry picking. It’s just as easy to say ‘I don’t like playing against Magnus, Mortarion, Guilliman, Shadowswords or Knights. Dark Reapers and Flyrants aren’t fun either. I just like to play against Stygies pattern Vanquishers, Land Raider Achilles and Canoptek Tomb Stalkers.’

It’s cool that you know what you prefer to play with or against and stick with it, but it can’t be claimed to be a rational choice or any more reasonable than ‘I prefer blue models, so I don’t like to or refuse to play against green models.’


Game turned down because of a single Leviathan @ 2018/05/11 01:23:19


Post by: conker249


Its cherry picking to want to stick with a regular game of 40k with a regular codex without multiple books my opponents don't have?


Game turned down because of a single Leviathan @ 2018/05/11 02:20:59


Post by: JNAProductions


 conker249 wrote:
Its cherry picking to want to stick with a regular game of 40k with a regular codex without multiple books my opponents don't have?


And why can't they "forget" their codex with a GW model?


Game turned down because of a single Leviathan @ 2018/05/11 02:28:16


Post by: kombatwombat


And by exactly what valid measure are you using to define ‘regular’? What authority is there that aligns with your definition?

Many of my opponent’s only own Xenos armies. Using my Black Templars requires Codex Space Marines and Index Imperium 1. Since that’s
 conker249 wrote:
multiple books my opponents don't have

I can’t have a ‘regular’ game with them then?

As we’ve said time and again, it’s cool for you to decide what you’re happy to play against. You do you. But don’t try and pass of ‘no FW’ as a standard game of 8th Edition 40k or a reasonable, objective restriction.


Game turned down because of a single Leviathan @ 2018/05/11 03:20:55


Post by: Peregrine


 conker249 wrote:
Its cherry picking to want to stick with a regular game of 40k with a regular codex without multiple books my opponents don't have?


A regular game of 40k is one where FW rules are legal. What you actually want is your special house-ruled version of 40k that excludes particular units that you don't like.

PS: Baneblades are a unit from the IG codex, so I have no idea why you're using them as an excuse to ban FW rules.


Game turned down because of a single Leviathan @ 2018/05/11 06:53:20


Post by: Scott-S6


 conker249 wrote:
Its cherry picking to want to stick with a regular game of 40k with a regular codex without multiple books my opponents don't have?

Everyone needs to have the rules for their models regardless of GW or FW. This is no different to the guy who insists that there is a FAQ ruling that's highly favorable for his army but doesn't have the FAQ with him or that guy who doesn't bring his codex because he can totally remember all of the rules.


Game turned down because of a single Leviathan @ 2018/05/11 20:55:28


Post by: niv-mizzet


 conker249 wrote:
Its cherry picking to want to stick with a regular game of 40k with a regular codex without multiple books my opponents don't have?


Instead of auto-turning-down all FW units, try auto-turning-down opponents who don't have their rules. It's easy to see from your comments that that is your real problem right there.


Game turned down because of a single Leviathan @ 2018/05/11 21:33:21


Post by: Ice_can


In this day and age their is no excuse for not having rules, heck I have 2 complete indexes on my phone, plus all the FAQ's and hard copies of my GW codex's.
Also bonus is FW do update the indexes with errata though you have to manually redownload them.


Game turned down because of a single Leviathan @ 2018/05/11 22:31:58


Post by: Formosa


HMint wrote:
 Unit1126PLL wrote:
HMint wrote:
Another major factor is how including FW expands the scope and complexity of the game into something that, to me at least, is a total mess.

I have a pretty good grasp of what each (GW line) army in the game can do, what it's strengths and weaknesses are. Basicly each army has an identity that I am familar with.

Enter FW. Now everyone suddenly everyone seems to get access to everything. And I do not like that.

For example the Chaos I know from GW runs the CSM lineup consisting of antiquated power armor and tanks, with some demon machines and demons accompanying them.
But with FW, they suddenly can field all kinds of modern flyers, tanks and cybots that I would associate with loyal marines.
Worse, they can now field basicly everything that is IG, including their tank lineup and super heavies.


Giving everyone access to everything in some form or another via the FW cataloge is not making the game better.
That's not about how each unit on their own is broken, or not. But throwing them all over the place and putting them in different armies destroys the internal balance and identity of those armies.
Well and then there are those insanly broken units FW puts out from time to time as well, those do not help either.

Edit:
Forum ate half my post...


"Giving everyone access to everything?" What does that even mean?

To me, the Chaos lineup has been "Loyalists, but with daemons."
FW is merely continuing the trend with their stuff. The Renegades and Heretics bit is actually unplayably bad right now because it doesn't get hardly anything from IG - no superheavies other than the mediocre Baneblade (i.e. not the Shadowsword), no Hades, no Malcador Annhilators or Infernuses, no Tauroxes... I could go on, but to say they have "everything that is IG" is disingenuous or misinformed in the extreme.

That is simply because those are the models that FW have.
So they will put out rules for a model they happen to have, with no regards how that affects the balance of the game. If they came out with chaos shadowsword conversion kit tomorrow that thing would suddenly pop up in some demon army the next day, totally legal.
That is an argument against FW, not for.


And 'giving everyone access to everything' means exactly that:
(GW) Chaos does not have access to artillery tanks (other than DeathGuard?), but now they do thanks to FW.
(GW) Chaos does not have access to bombers, but now they do.
(GW) Chaos does not have access to drop pods, now they do.
(GW) Chaos does not have access to flying transports, now they do.

Sure, not each exact unit is available, but do you see how every options seems to get covered by FW somehow?



Ok you have that completely backwards.

Loyalists should not have access to most of the “heresy era” tech, no one makes it in the imperium where as traitors still make these machines and have no codex telling them what they can and cannot use, this is why loyalists get the “relic” rule and chaos doesn’t, then there is the idiocy that loyalists get catapractii and tartorus termies and chaos doesn’t.

It’s the loyalists “that get everything” not chaos.


Game turned down because of a single Leviathan @ 2018/05/11 23:52:02


Post by: Mmmpi


Well, that's what you get when you have a third party making your expansion.

And before the "brigade" comes back, yes third party.

FW may be housed in the same building, and be owned by GW, but it's still a separate company, with it's own staff and management. GW could have made it in-house anytime they wanted, and haven't.


Game turned down because of a single Leviathan @ 2018/05/11 23:59:43


Post by: Galas


 Mmmpi wrote:
Well, that's what you get when you have a third party making your expansion.

And before the "brigade" comes back, yes third party.

FW may be housed in the same building, and be owned by GW, but it's still a separate company, with it's own staff and management. GW could have made it in-house anytime they wanted, and haven't.


To say that FW is a separate company from GW is like saying the different developers team of a publisher like EA or Blizzard are from a different company. They may work in different products but they are clearly under the same umbrella and regularly work together, do cross-game promotions (Blizzard do this regularly), etc...

If not, why theres FW point changes in CA?


Game turned down because of a single Leviathan @ 2018/05/12 00:04:30


Post by: Mmmpi


Because GW felt like it. One of the complaints I've heard about the CA points changes for FW was that people felt that it was like GW never actually talked to the FW staff when they made those changes.


Game turned down because of a single Leviathan @ 2018/05/12 00:06:13


Post by: Galas


That wasn't my argument. FW and the normal GW's studio are just two separate teams, but from the beginning FW has always done his products for warhammer, ok, more targeted towards modelists, but that doesn't mean anything.

Heck, GW even sells Smaug, a FW model, from his webstore. FW are not a "third party" like Kromlech or others. Theres no point or reason behind that statement. Is just factually untrue. And I say this when the only FW model I have is a legit but second-hand buyed Achillus Dreadnought for my Custodes.


Game turned down because of a single Leviathan @ 2018/05/12 00:08:46


Post by: Azreal13



GW reports FW financials as part of the same figures as GW.com.

By the logic that FW are third party, so is anything sold through the GW site. Or, indeed, Black Library.

All FW is is a brand name identifying that they represent something separate from GW Main, just like Citadel, Black Library etc..


Game turned down because of a single Leviathan @ 2018/05/12 00:10:13


Post by: Mmmpi


Incorrect. They share quite a bit, but are still separate entities. Probably have a reason for it, like taxes or something.


Game turned down because of a single Leviathan @ 2018/05/12 00:20:25


Post by: Azreal13


No. Not even slightly correct.

Forge World is reported as part of the "Mail Order" breakdown of GW's turnover. As per their last report..

In addition mail order segment revenue of £2,143,000 for the six months to 27 November 2016 previously reported as non-core mail order and £10,283,000 previously reported as Citadel and Forge World are now reported together as Mail order which reflects the management structure in place at 28 May 2017 and 26 November 2017.


You do not declare a "company" as part of your total earnings for tax reasons.

Neither does Forge World have either a company registration number nor a VAT number available on its web page. Which it should do, we're it a separate entity from GW. But it doesn't have either, because all it is is a registered mark of GW PLC.


Game turned down because of a single Leviathan @ 2018/05/12 00:25:42


Post by: Mmmpi


Ah, so you agree that the others are incorrect.


Game turned down because of a single Leviathan @ 2018/05/12 00:29:37


Post by: Azreal13


See my edit after going to get quotes, sensing I'd need them.


Game turned down because of a single Leviathan @ 2018/05/12 00:33:15


Post by: Mmmpi


Declaring another companies profits with yours happens when one company owns the other.



Game turned down because of a single Leviathan @ 2018/05/12 00:38:52


Post by: Formosa


 Azreal13 wrote:
See my edit after going to get quotes, sensing I'd need them.


Dude he is clearly trolling you, let it go.


Game turned down because of a single Leviathan @ 2018/05/12 00:51:35


Post by: Azreal13


Oh, I'm aware, but I'm not going to let unsubstantiated nonsense like that go unchallenged.


Game turned down because of a single Leviathan @ 2018/05/12 00:56:19


Post by: Formosa


Then crack on, we all know he is talking nonsense though.


Game turned down because of a single Leviathan @ 2018/05/12 01:12:11


Post by: Azreal13


 Formosa wrote:
Then crack on, we all know he is talking nonsense though.


Yeah, I'm just highlighting it for the silent, non-posting majority. Otherwise people might read it and assume because nobody disagreed that it was true, and then this bollocks just gets perpetuated ad nauseam.


Game turned down because of a single Leviathan @ 2018/05/12 01:20:09


Post by: Mmmpi


Just because you disagree with that, doesn't invalidate anything else.

But facts are facts.


Game turned down because of a single Leviathan @ 2018/05/12 01:21:34


Post by: Scott-S6


 Mmmpi wrote:
Declaring another companies profits with yours happens when one company owns the other.


FW has never been a separate company. It is a division of GW, not another company owned by them.


Automatically Appended Next Post:
 Mmmpi wrote:
Just because you disagree with that, doesn't invalidate anything else.

But facts are facts.

The irony is heavy.


Game turned down because of a single Leviathan @ 2018/05/12 01:32:32


Post by: Mmmpi


As heavy as the truth.


Game turned down because of a single Leviathan @ 2018/05/12 01:46:13


Post by: Peregrine


 Mmmpi wrote:
Declaring another companies profits with yours happens when one company owns the other.


Companies break down financial numbers for different product lines all the time.

And there is no "ownership" involved. Everyone working on the FW product line is a GW employee. Every piece of IP published under the FW brand name is owned by GW. All sales of FW products are billed to GW. All FW products are shipped by GW, from a GW address. At no point in the history of the (current) FW brand name have the people working on it been employees of a separate company, or had independent IP ownership of anything they created. Forge World is nothing more than a brand name used for certain products, just like Citadel Finecast or White Dwarf Magazine. If they are given more or less independence to work on a particular product it is only the same sort of independence where an author working on a White Dwarf might report to an immediate supervisor that is different from the one a sculptor working on a Citadel space marine kit would report to.


Game turned down because of a single Leviathan @ 2018/05/12 01:51:39


Post by: Vaktathi


 Mmmpi wrote:
Well, that's what you get when you have a third party making your expansion.

And before the "brigade" comes back, yes third party.

FW may be housed in the same building, and be owned by GW, but it's still a separate company, with it's own staff and management. GW could have made it in-house anytime they wanted, and haven't.
It's not a separate company, it's just another division, like Accounting or IT, to do the stuff that can't be done profitably in plastic or that has a role in the lore but otherwise doesn't really fit the model for the main studio. It's Games Workshop D.B.A. ForgeWorld.

They all make Games Workshop products, they're all Games Workshop employees, they're all running through the same web domain, they don't file separate taxes, they're paychecks all say "Games Workshop", when you look at all the legal and copyright bits on FW's site and in their books it all talks about Games Workshop and not Forgeworld

At this point, if you're argument has to rest on how one sales channel is structured differently from another as it relates to "officialdom", and not on anything in the rules or how games workshop runs their own games and events, you're probably getting into the weeds.


Game turned down because of a single Leviathan @ 2018/05/12 02:06:42


Post by: Mmmpi


Oh, the validity of the rules is a separate topic in many ways.

I've already said that their validity is most likely as you've said it to be.

On that topic my argument is that it's an expansion, and that people deciding not to use it is not as you have said, silly, or as some have implied, a sign of mental infirmity. Most people who reject FW have valid reasons for doing it. You just don't like those reasons.


Game turned down because of a single Leviathan @ 2018/05/12 02:07:46


Post by: oni


FW is fine for Open Play and Narrative Play only. It has no place in Matched Play and especially not for pick-up games against a stranger.

I always stipulate “No FW” before the game; disagree and we don’t have to play. Some people are understanding and fine with it and others not so much. Odds are, the ones that get salty about it wouldn’t be enjoyable to play against anyway.


Game turned down because of a single Leviathan @ 2018/05/12 02:08:43


Post by: Scott-S6


 oni wrote:
It has no place in Matched Play and especially not for pick-up games against a stranger.

Why?


Game turned down because of a single Leviathan @ 2018/05/12 02:09:46


Post by: Peregrine


 oni wrote:
Odds are, the ones that get salty about it wouldn’t be enjoyable to play against anyway.


Yeah, how dare people "get salty" about the fact that you insist on getting to veto anything about their army that you don't like, while not giving them similar veto power over your own choices. They must clearly be awful people who aren't enjoyable to play against. Or do you give your opponents similar veto power? Do you happily dump your existing army and buy a bunch of new SoB because your opponent says that space marines have no place in matched play, especially in pick-up games against a stranger?


Game turned down because of a single Leviathan @ 2018/05/12 02:10:11


Post by: Scott-S6


 Mmmpi wrote:

On that topic my argument is that it's an expansion

That was true several editions ago when the books were marked Warhammer 40,000 Expansion but how are they any different now?


Automatically Appended Next Post:
 Mmmpi wrote:
Most people who reject FW have valid reasons for doing it. You just don't like those reasons.

Those reasons are no more valid and in many cases rather less valid than rejecting GW units.

Many of those reasons are based on pure ignorance with no real foundation.


Automatically Appended Next Post:
 Mmmpi wrote:
As heavy as the truth.

No, you are simply factually incorrect.

FW is no more a separate company than GW's marketing team which also has its own staff and management.


Game turned down because of a single Leviathan @ 2018/05/12 02:15:31


Post by: Mmmpi


It's still true. The indexes flat out say they expand the rules.
Codexi don't say that.

No, their reasons are usually vaild. Again, you just don't like it.

I'd think that if you really believed ignorance was the issue, that you'd be trying to educate, rather then insult. But I guess I'm just the only rational one here.


Game turned down because of a single Leviathan @ 2018/05/12 02:17:45


Post by: JNAProductions


 Mmmpi wrote:
It's still true. The indexes flat out say they expand the rules.
Codexi don't say that.

No, their reasons are usually vaild. Again, you just don't like it.

I'd think that if you really believed ignorance was the issue, that you'd be trying to educate, rather then insult. But I guess I'm just the only rational one here.


The arrogance is palpable. I mean, hell, you're not even the only one arguing that FW should be considered a separate entity/an expansion, and yet you STILL claim to be the only rational one?


Game turned down because of a single Leviathan @ 2018/05/12 02:21:53


Post by: Mmmpi


Yes.

In a hypothetical that I'm wrong, it means I'm using erroneous information. Logic was still used to come to my conclusion.

Meanwhile, the "pro" argument so far has been "insult them, maybe they'll change their minds"

"did they change yet?"

"No?"

"Keep repeating the same insults, that'll learn them!"


Game turned down because of a single Leviathan @ 2018/05/12 02:24:45


Post by: Scott-S6


 Mmmpi wrote:

No, their reasons are usually vaild. Again, you just don't like it.

Let's see:
People don't have the rules - hardly a problem with FW that people are cheating and not a problem that is confined to FW
I don't know the rules - why is your opponent only allowed to bring units you know the rules for?
It's a separate company - no, it isn't.
All FW stuff is OP - laughably incorrect
FW stuff is all for huge games - except for the vast majority that isn't
But what if someone brings a titan to a pickup game? - you'll have won by turn two, well done.


Automatically Appended Next Post:
 Mmmpi wrote:
I'd think that if you really believed ignorance was the issue, that you'd be trying to educate, rather then insult. But I guess I'm just the only rational one here.

Please point out the insult. Or are you just playing the victim card now?


Game turned down because of a single Leviathan @ 2018/05/12 02:31:07


Post by: Mmmpi


FW has been constantly a party to abuse, and it's use is frequently seen as a mark of poor quality of player.

People don't wake up and go "Oh I'm going to hate forgeworld today"

They learned not to trust it.

Is this a Forgeworld problem? No. But did the ban solve many of those problems for these groups? Yes. So it's a valid response. They had a problem, and their solution fixed that problem. Is there a better response? Sure, but it's working for them, and so they've had no reason to change it.

That's why I've said educate, don't insult.


Game turned down because of a single Leviathan @ 2018/05/12 02:31:34


Post by: Table


 conker249 wrote:
I won't play against FW. It just sucks the fun out of the game for me. For my local Meta, I don't like playing against Khorne Brass Scorpions, Dread Claws, Impalers, Or Dark Eldar Tantulus and Reapers. Baneblades aren't fun either.
I just like regular Codex or regular Index. I lose a lot, which I am fine with, I just get utterly curbstomped or tabled quickly when those are on the field. At that point, I am really only continuing the match for my opponent to have fun, while looking at my watch hoping the match is over so I can drive 1.5 hours home and hope next weeks game goes better


None of those units are unbeatable. KBS's are rather flimsy and dread claws are overcosted drop pods with a melta attack. A baneblade is better than every unit you have mentioned, and guess what...bane blades are GW proper. So.........ban GW?

Instead of blaming your loss's on some esoteric idea that because it isn't in a games workshop box then it must be overpowered waac cheese. How about trying to upgrade your list/play to lose less? Perhaps you make battle reports to figure out just what has been leading to your loss's?

Or, you could just stop caring about winning and just play for the fun of it. Either method is going to yield far more positive results for you than blaming anything but yourself. But seriously, how are you getting tabled by dread claws? What do you do when you fight marines with drop pods? What about alpha legion lists? Plasma vets? Raven Guard? Eldar? Guard gun lines? Wonder Twins? I'm not trying to be rude, honestly. But people blaming an entire company for a loss of fun is well within your right, but its also in my right to ask you the questions I have ask.


Game turned down because of a single Leviathan @ 2018/05/12 02:32:07


Post by: Mmmpi


Calling people silly is in insult. Not a major one, but when you keep saying it in the context used, it makes your feelings and lack of respect known.


Game turned down because of a single Leviathan @ 2018/05/12 02:34:56


Post by: Table


 Mmmpi wrote:
FW has been constantly a party to abuse, and it's use is frequently seen as a mark of poor quality of player.

People don't wake up and go "Oh I'm going to hate forgeworld today"

They learned not to trust it.

Is this a Forgeworld problem? No. But did the ban solve many of those problems for these groups? Yes. So it's a valid response. They had a problem, and their solution fixed that problem. Is there a better response? Sure, but it's working for them, and so they've had no reason to change it.

That's why I've said educate, don't insult.


I have yet to meet a forgeworld "hater". Thankfully you guys are a serious minority in my area. So because someone playing a R&H army is a poor quality player? (nevermind R&H are flatly inferior to guard, which are GW produced). How about those DKoK players? CLEARLY WAAC scum. Amrite? For every broken forgeworld model or rule I can show you two from GW proper.


Game turned down because of a single Leviathan @ 2018/05/12 02:47:12


Post by: Mmmpi


Apparently my response never made it.

No, there's a perception born of experience. The majority of people who use or want to use forgeworld are probably fine people.



Game turned down because of a single Leviathan @ 2018/05/12 02:57:19


Post by: thekingofkings


I think this may be unique to 40k (being in a 40k thread and such) but I have never had this kind of issue with AoS or LOTR. In old warhammer the only way to get some army units was FW.


Game turned down because of a single Leviathan @ 2018/05/12 03:20:41


Post by: Peregrine


 Mmmpi wrote:
FW has been constantly a party to abuse


And codex rules haven't? JFC, have we forgotten all the game-breaking lists that used only codex rules? Riptide spam, scatter laser jetbikes, etc? It's utterly insane to single out FW rules for complaint about "abuse" when everything else GW publishes is just as bad, if not worse.


Game turned down because of a single Leviathan @ 2018/05/12 03:47:57


Post by: Table


 Peregrine wrote:
 Mmmpi wrote:
FW has been constantly a party to abuse


And codex rules haven't? JFC, have we forgotten all the game-breaking lists that used only codex rules? Riptide spam, scatter laser jetbikes, etc? It's utterly insane to single out FW rules for complaint about "abuse" when everything else GW publishes is just as bad, if not worse.


My god, Riptide lists were worse than anything FW has ever put out. Seriously. Its like GW stopped caring and was just seeing how much they could break the game before the reboot. They certainly raked in the cash selling scatter bikes however.


Game turned down because of a single Leviathan @ 2018/05/12 06:12:51


Post by: niv-mizzet


 oni wrote:
FW is fine for Open Play and Narrative Play only. It has no place in Matched Play and especially not for pick-up games against a stranger.

I always stipulate “No FW” before the game; disagree and we don’t have to play. Some people are understanding and fine with it and others not so much. Odds are, the ones that get salty about it wouldn’t be enjoyable to play against anyway.


What armies do you play? I see ultras on your tag, so if I were to say "no hellblasters, no special characters, no scouts, no chapter master stratagem, no relic banner, no razorbacks, no plasma, and no stormravens, because that stuff has no place in matched play or against a stranger! And if you get salty about it you're probably not enjoyable to play against anyway!" You would be totally fine with that?


Game turned down because of a single Leviathan @ 2018/05/12 06:41:18


Post by: Crazyterran


So my 31k era battle company I use for casual games cant have a Leviathan and Contemptor Mortis despite having tacticals, assault marines, and other 'bad' units?

Boo.


Game turned down because of a single Leviathan @ 2018/05/12 08:13:00


Post by: Formosa


 Mmmpi wrote:
Apparently my response never made it.

No, there's a perception born of experience. The majority of people who use or want to use forgeworld are probably fine people.







Man.... your troll power is a sight to see but move on, it’s abundantly clear what your doing now, anymore nonsense like this and the thread will likely be closed.


Game turned down because of a single Leviathan @ 2018/05/12 10:03:23


Post by: Mmmpi


 Formosa wrote:


Man.... your troll power is a sight to see but move on, it’s abundantly clear what your doing now, anymore nonsense like this and the thread will likely be closed.


Yes, because disagreeing with you is trolling.

Of course! Why didn't I see it before!

Only the Forgeworld Brigade is allowed to disagree on Dakka! All hail the mighty Forgeworld Brigade! May they always smell of resin!

Seriously now. If you're going to accuse me of trolling, well that goes both ways. I could easily say the 13 pages you guys have been brigading as doing very much the same. So don't be childish.


Game turned down because of a single Leviathan @ 2018/05/12 10:27:29


Post by: Sgt. Cortez


Well, on the point of FW being a seperate company you've been proven wrong, it has little to do with agreeing or not, it's a fact.

As usual one should decide from case to case.
Should you inform your opponent that you are bringing a Titan to the game? Probably.
Should you inform your opponent you're bringing Guilliman, a Leviathan or Mortarion to the game? In a casual environment I'd say so.
Should you inform your opponent that you don't want to play against anything FW at all? Definitely, as that would raise several questions for me. Are my Terminators built with FW-conversion kits out? Is that overpriced Blight Drone out so that I'll take the much stronger GW Bloat Drone?

Banning FW completely just seems pretty arbitrary for me.


Game turned down because of a single Leviathan @ 2018/05/12 11:14:48


Post by: Formosa


 Mmmpi wrote:
 Formosa wrote:


Man.... your troll power is a sight to see but move on, it’s abundantly clear what your doing now, anymore nonsense like this and the thread will likely be closed.


Yes, because disagreeing with you is trolling.

Of course! Why didn't I see it before!

Only the Forgeworld Brigade is allowed to disagree on Dakka! All hail the mighty Forgeworld Brigade! May they always smell of resin!

Seriously now. If you're going to accuse me of trolling, well that goes both ways. I could easily say the 13 pages you guys have been brigading as doing very much the same. So don't be childish.


The sheer amount of false statements you keep making and blatant disregard for others points indicates quite clearly you are either being wilfully ignorant or trolling, your fine to not agree with others, but you are not doing that, you seem to be going out of your way to aggravate others.


Automatically Appended Next Post:
Sgt. Cortez wrote:
Well, on the point of FW being a seperate company you've been proven wrong, it has little to do with agreeing or not, it's a fact.

As usual one should decide from case to case.
Should you inform your opponent that you are bringing a Titan to the game? Probably.
Should you inform your opponent you're bringing Guilliman, a Leviathan or Mortarion to the game? In a casual environment I'd say so.
Should you inform your opponent that you don't want to play against anything FW at all? Definitely, as that would raise several questions for me. Are my Terminators built with FW-conversion kits out? Is that overpriced Blight Drone out so that I'll take the much stronger GW Bloat Drone?

Banning FW completely just seems pretty arbitrary for me.


Funnily enough I cover this slightly in my mega old outdated HH review

"LORDS OF WAR:
This part of the review is mainly on ettiquit than on the lords of war choices themselves, i will start by saying that lords of war is not an optional rule as some believe it is, it works exactly the same way as allies but "unlocks" at certain points sizes, this in essence mean you can take a lord of war choice but your opponent does not have to.
This is where the ettiquit comes in, taking say.. a Baneblade to a standard game is not what some would call fair, but letting your opponent know before hand that you will be using the lord of war choice will allow them to use there own, no one wants a super heavy or primarch dropped on them out of the blue.
this is the real world and "knowledge is power, guard it well" doesn't apply here.

OK, so with the basics of ettiquite and the allies matrix out of the way we can get to the nity grity of this article, the units, I will start with the HQ options, specifically the rites of war (RoW) and the master of the legion (MTL) rules "


Game turned down because of a single Leviathan @ 2018/05/12 11:34:46


Post by: tneva82


 Mmmpi wrote:
FW has been constantly a party to abuse, and it's use is frequently seen as a mark of poor quality of player.

People don't wake up and go "Oh I'm going to hate forgeworld today"

They learned not to trust it.

Is this a Forgeworld problem? No. But did the ban solve many of those problems for these groups? Yes. So it's a valid response. They had a problem, and their solution fixed that problem. Is there a better response? Sure, but it's working for them, and so they've had no reason to change it.

That's why I've said educate, don't insult.


Abuse what though? If you are wanting to minmax to max you should stick to gw codexes as tha''s where most broken stuff are. Taking fw dilutes your power level.

So poor quality player means one who does not optimize to the max...,


Game turned down because of a single Leviathan @ 2018/05/12 13:01:15


Post by: CassianSol


Sgt. Cortez wrote:
Well, on the point of FW being a seperate company you've been proven wrong, it has little to do with agreeing or not, it's a fact.

As usual one should decide from case to case.
Should you inform your opponent that you are bringing a Titan to the game? Probably.
Should you inform your opponent you're bringing Guilliman, a Leviathan or Mortarion to the game? In a casual environment I'd say so.
Should you inform your opponent that you don't want to play against anything FW at all? Definitely, as that would raise several questions for me. Are my Terminators built with FW-conversion kits out? Is that overpriced Blight Drone out so that I'll take the much stronger GW Bloat Drone?

Banning FW completely just seems pretty arbitrary for me.


It is arbitrary but it is also easier to set a boundary than negotiate. I don't mind FW but I can see that position.


Game turned down because of a single Leviathan @ 2018/05/12 14:09:13


Post by: Jidmah


Gotta love most of the people still bothering to post in these threads are in full denial of all the issues FW glorious way of writing rules has caused over the years.

If FW hadn't broken the game as often and as hard as they did, no one would even consider to decline a game because of a Leviathan Dread.


Game turned down because of a single Leviathan @ 2018/05/12 14:12:02


Post by: JNAProductions


 Jidmah wrote:
Gotta love most of the people still bothering to post in these threads are in full denial of all the issues FW glorious way of writing rules has caused over the years.

If FW hadn't broken the game as often and as hard as they did, no one would even consider to decline a game because of a Leviathan Dread.


I started in 7th, so my history with Forgeworld is that it's similar to the main studio. Yes, there are some OP things (Tau'Nar) but plenty of it is just fine. Same with GW.

And you know what? I can understand that, if in the past, FW was bonkers-nutso OP and GW was not, people might have bad history with it. I would politely ask that they, however, look at the CURRENT state, and understand that FW is, at the most, no more OP than GW, and probably quite a bit less, since Chapter Approved.


Game turned down because of a single Leviathan @ 2018/05/12 14:18:20


Post by: StrayIight


 Jidmah wrote:
Gotta love most of the people still bothering to post in these threads are in full denial of all the issues FW glorious way of writing rules has caused over the years.

If FW hadn't broken the game as often and as hard as they did, no one would even consider to decline a game because of a Leviathan Dread.


Oh look, another troll!

Alright, I'll play for the sake of the uninformed who may mistakenly take your hyperbole as useful commentary.

No one has at any point stated (as well you know), that there has never been any issue with any FW rule. I will state, categorically, that FW have cause less rules issues than the main studio ever have... so, presumably, we shouldn't allow/use citadel miniatures in a game either on that basis?

Are we not of the level of intelligence where we can recognise a problematic unit, is problematic regardless of which division of a company cast the model? I'm pretty sure I can do that. Are you having issues with the same? Is that why you simply issue the blanket statement 'Hurr durr, Forge World bad'?

C'mon. Have a little self respect.


Game turned down because of a single Leviathan @ 2018/05/12 14:50:41


Post by: Jidmah


 JNAProductions wrote:
 Jidmah wrote:
Gotta love most of the people still bothering to post in these threads are in full denial of all the issues FW glorious way of writing rules has caused over the years.

If FW hadn't broken the game as often and as hard as they did, no one would even consider to decline a game because of a Leviathan Dread.


I started in 7th, so my history with Forgeworld is that it's similar to the main studio. Yes, there are some OP things (Tau'Nar) but plenty of it is just fine. Same with GW.

And you know what? I can understand that, if in the past, FW was bonkers-nutso OP and GW was not, people might have bad history with it. I would politely ask that they, however, look at the CURRENT state, and understand that FW is, at the most, no more OP than GW, and probably quite a bit less, since Chapter Approved.


Thing is, chapter approved isn't ancient history, it's barely six months old. They fudged up in 8th just as hard as they always have. They only difference to the last decade is that at least GW cleans up after them.


Game turned down because of a single Leviathan @ 2018/05/12 14:53:26


Post by: JNAProductions


 Jidmah wrote:
 JNAProductions wrote:
 Jidmah wrote:
Gotta love most of the people still bothering to post in these threads are in full denial of all the issues FW glorious way of writing rules has caused over the years.

If FW hadn't broken the game as often and as hard as they did, no one would even consider to decline a game because of a Leviathan Dread.


I started in 7th, so my history with Forgeworld is that it's similar to the main studio. Yes, there are some OP things (Tau'Nar) but plenty of it is just fine. Same with GW.

And you know what? I can understand that, if in the past, FW was bonkers-nutso OP and GW was not, people might have bad history with it. I would politely ask that they, however, look at the CURRENT state, and understand that FW is, at the most, no more OP than GW, and probably quite a bit less, since Chapter Approved.


Thing is, chapter approved isn't ancient history, it's barely six months old. They fudged up in 8th just as hard as they always have. They only difference to the last decade is that at least GW cleans up after them.


And GW itself didn't feth up majorly? No one is saying FW is perfect, but a lot of us ARE saying the GW is just as bad, if not worse.

So if you accept GW balance, why not accept GW balance with a FW label?


Game turned down because of a single Leviathan @ 2018/05/12 14:53:55


Post by: Jidmah


StrayIight wrote:
Oh look, another troll!

See, you're wrong and the only reason 99% of the forgeworld data slates find their way into armies because their are vastly more powerful than their codex equivalent.


Game turned down because of a single Leviathan @ 2018/05/12 14:56:53


Post by: JNAProductions


 Jidmah wrote:
StrayIight wrote:
Oh look, another troll!

See, you're wrong and the only reason 99% of the forgeworld data slates find their way into armies because their are vastly more powerful than their codex equivalent.


In a tournament? Yes.

In your FLGS? No. They're there because they're a little bit better, or look super cool, or provide an option you wouldn't otherwise have. Yes, there are some WAAC jerk-holes who will use only the most powerful and mock you should you not play them, and some powergamers who are more competitive than you would like but are otherwise upstanding people, but there are also PLENTY of people who just think "Holy crap, that Land Raider variant looks BALLER! Let me get that!"

Edit: Also, do me a favor-point out which FW models are vastly superior than their Codex equivalents.

Bonus points: They have to actually be OP, not just better than a crap option.


Game turned down because of a single Leviathan @ 2018/05/12 15:01:02


Post by: Jidmah


 JNAProductions wrote:
And GW itself didn't feth up majorly? No one is saying FW is perfect, but a lot of us ARE saying the GW is just as bad, if not worse.

So if you accept GW balance, why not accept GW balance with a FW label?


I made literally no statement about my acceptance of FW.

I just made fun of the fact that there is another 14 pages on this forum of the same 10 people praising FW to be perfectly fine since chapter approved 6 month ago while completely ignoring the fact that FW had multiple massive feth-ups which has ruined their reputation up to a point that people walk away from perfectly harmless FW models like the OP's dread.


Automatically Appended Next Post:
 JNAProductions wrote:
 Jidmah wrote:
StrayIight wrote:
Oh look, another troll!

See, you're wrong and the only reason 99% of the forgeworld data slates find their way into armies because their are vastly more powerful than their codex equivalent.


In a tournament? Yes.

In your FLGS? No. They're there because they're a little bit better, or look super cool, or provide an option you wouldn't otherwise have. Yes, there are some WAAC jerk-holes who will use only the most powerful and mock you should you not play them, and some powergamers who are more competitive than you would like but are otherwise upstanding people, but there are also PLENTY of people who just think "Holy crap, that Land Raider variant looks BALLER! Let me get that!"

Edit: Also, do me a favor-point out which FW models are vastly superior than their Codex equivalents.

Bonus points: They have to actually be OP, not just better than a crap option.


Sorry, I just was trolling you in response to you calling me a troll. Thanks for biting.


Game turned down because of a single Leviathan @ 2018/05/12 15:02:11


Post by: Adeptus Doritos


Are the people who lost to a Space Marine player still crying?


Automatically Appended Next Post:
 Jidmah wrote:
Gotta love most of the people still bothering to post in these threads are in full denial of all the issues FW glorious way of writing rules has caused over the years.

If FW hadn't broken the game as often and as hard as they did, no one would even consider to decline a game because of a Leviathan Dread.


Show me the broken Forge World models. Please.


Game turned down because of a single Leviathan @ 2018/05/12 15:35:25


Post by: Mmmpi


 Jidmah wrote:




I made literally no statement about my acceptance of FW.

I just made fun of the fact that there is another 14 pages on this forum of the same 10 people praising FW to be perfectly fine since chapter approved 6 month ago while completely ignoring the fact that FW had multiple massive feth-ups which has ruined their reputation up to a point that people walk away from perfectly harmless FW models like the OP's dread.



This guy gets it.

Too bad the FW Brigade will only accept being the Putin to our Trump.


Game turned down because of a single Leviathan @ 2018/05/12 15:39:07


Post by: Formosa


 Jidmah wrote:
 JNAProductions wrote:
And GW itself didn't feth up majorly? No one is saying FW is perfect, but a lot of us ARE saying the GW is just as bad, if not worse.

So if you accept GW balance, why not accept GW balance with a FW label?


I made literally no statement about my acceptance of FW.

I just made fun of the fact that there is another 14 pages on this forum of the same 10 people praising FW to be perfectly fine since chapter approved 6 month ago while completely ignoring the fact that FW had multiple massive feth-ups which has ruined their reputation up to a point that people walk away from perfectly harmless FW models like the OP's dread.


Automatically Appended Next Post:
 JNAProductions wrote:
 Jidmah wrote:
StrayIight wrote:
Oh look, another troll!

See, you're wrong and the only reason 99% of the forgeworld data slates find their way into armies because their are vastly more powerful than their codex equivalent.


In a tournament? Yes.

In your FLGS? No. They're there because they're a little bit better, or look super cool, or provide an option you wouldn't otherwise have. Yes, there are some WAAC jerk-holes who will use only the most powerful and mock you should you not play them, and some powergamers who are more competitive than you would like but are otherwise upstanding people, but there are also PLENTY of people who just think "Holy crap, that Land Raider variant looks BALLER! Let me get that!"

Edit: Also, do me a favor-point out which FW models are vastly superior than their Codex equivalents.

Bonus points: They have to actually be OP, not just better than a crap option.


Sorry, I just was trolling you in response to you calling me a troll. Thanks for biting.



What are the massive feth ups?

I am aware of 3 maybe 4 units in ALL of forge worlds history that were mega OP, I can think of a lot more (nearly the entire eldar codex in 7th) GW units that were OP, so please list the broken FW units that gave it a bad reputation.


Here is the truth of it, at some point in the past a few people didnt like FW for whatever reason and expressed that opinion online, now we have people who have no clue whatsoever aping the same opinion having NEVER encountered any of the actual issues they profess to ban FW for, I put the vast majority of anti FW into that bracket, big caveat though, im talking specifically about the people I have met and talked to on the subject.


Game turned down because of a single Leviathan @ 2018/05/12 15:48:26


Post by: StrayIight


Don't feed them. Either of them.

They'll keep replying with idiocy as long as you keep responding to their 'points'. It's obvious, it's artless, but they're having a great time watching everyone else taking them seriously.

Ignore both of them and let them play with each other. Anything else just muddies the water of what anyone with an ounce of common sense knows is a pretty black and white discussion anyway.


Game turned down because of a single Leviathan @ 2018/05/12 15:53:33


Post by: Mmmpi


StrayIight wrote:
Don't feed them. Either of them.

They'll keep replying with idiocy as long as you keep responding to their 'points'. It's obvious, it's artless, but they're having a great time watching everyone else taking them seriously.

Ignore both of them and let them play with each other. Anything else just muddies the water of what anyone with an ounce of common sense knows is a pretty black and white discussion anyway.


Right, except you're the one trying to force your views on everyone else.

Literally the arguments against you are: People have had their experiences with forgeworld that have led them to avoid it. At least for the last few pages.

Aside from a short side trip where apparently the FWB doesn't understand what a subsidiary is, or a rules expansion.


Game turned down because of a single Leviathan @ 2018/05/12 15:54:45


Post by: StrayIight


 Mmmpi wrote:
StrayIight wrote:
Don't feed them. Either of them.

They'll keep replying with idiocy as long as you keep responding to their 'points'. It's obvious, it's artless, but they're having a great time watching everyone else taking them seriously.

Ignore both of them and let them play with each other. Anything else just muddies the water of what anyone with an ounce of common sense knows is a pretty black and white discussion anyway.


Right, except you're the one trying to force your views on everyone else.

Literally the arguments against you are: People have had their experiences with forgeworld that have led them to avoid it. At least for the last few pages.

Aside from a short side trip where apparently the FWB doesn't understand what a subsidiary is, or a rules expansion.


Uh huh. Don't you have a bridge you need to be sitting under?


Game turned down because of a single Leviathan @ 2018/05/12 15:58:08


Post by: Mmmpi


I can't. Your brigade is there.

Seriously projecting.


Game turned down because of a single Leviathan @ 2018/05/12 16:04:32


Post by: StrayIight


 Mmmpi wrote:
I can't. Your brigade is there.

Seriously projecting.


Oh I'm sorry, how rude of me. Allow me:

"Common sense, 40K Designers, Self respect, Intelligent debate - could you all move away from the bridge so the Trolls can sit down? Thanks."



Game turned down because of a single Leviathan @ 2018/05/12 16:11:22


Post by: Mmmpi


Common sense: people have bad experiences with FW, which validates their banning it. Check

40K designers: we're talking about FW designers, or more accurately, people's perception of them.

Self-Respect: why don't you respect yourself?

Intelligent debate =/= summoning 1d4+2 of your brigade to try and drown out anyone who disagrees with you.

And you trolls are already trying to burn the seats.


Game turned down because of a single Leviathan @ 2018/05/12 16:19:14


Post by: Sgt_Smudge


Yeah, this thread is riddled with trolls. Already reported some of the more egregious breaches of common etiquette to the mods.

Opinions are one thing, but pretending blatant lies, hyperbole and baiting are facts is another entirely different beast.

LEGALLY, as per the game, Forge World is as valid as any Codex unit. If you wish to deny your opponent the use of said unit, you have every right to do so, just as you'd have the same right to ban any and all Codex units produced by GW too.

In both situations, regardless if you're banning FW or GW based units, your opponent holds every right to admonish you if your reasons for vetoing those units is based on blatant ignorance, wilful malice, or pure childishness.


Game turned down because of a single Leviathan @ 2018/05/12 16:21:48


Post by: Mmmpi


In both situations, regardless if you're banning FW or GW based units, your opponent holds every right to admonish you if your reasons for vetoing those units is based on blatant ignorance, wilful malice, or pure childishness.


This is the part I'm arguing against. You seem to think that you're entitled to push your intolerant views onto other players for the sake of an optional expansion.


Game turned down because of a single Leviathan @ 2018/05/12 16:23:56


Post by: StrayIight


 Mmmpi wrote:
Common sense: people have bad experiences with FW, which validates their banning it. Check

40K designers: we're talking about FW designers, or more accurately, people's perception of them.

Self-Respect: why don't you respect yourself?

Intelligent debate =/= summoning 1d4+2 of your brigade to try and drown out anyone who disagrees with you.

And you trolls are already trying to burn the seats.


Sigh. Alright. Fine.

Lets have some intelligent debate. First, realise that no-one has stated - at all - that there has never been an issue with any rule FW has put out. Of course there has. Second, no-one has said, at all, that people can't possibly have had bad experiences with FW in games, or that they can't refuse to play against them.

Are we understanding so far, or are we just going to ignore all the above because it doesn't fit our argument or world view?

What is being said:

FW doesn't equate 'OP' models or rules. That you could find one? Yes. You probably could. But you will almost certainly find more to complain about from the rules put out under the non-forge world banner.

You've been asked - more than once, to provide reasonable examples as to why a FW model should be seen as more of an issue than a Citadel one. As yet, you've not even attempted to address this issue, let alone provide examples or data for people to look at and discuss. Why? I think because you've no interest in doing so - rather, you'd prefer to provoke a reaction that isn't helpful or constructive to anyone. But here is your chance to prove me wrong, or instead to make hyperbolic statements and prove you're just here to troll.

My argument has been, and is, this:
They're all legal models. They are all part of 40K. Fact. That is the reality everyone must live with, because it is reality. Like it or not.
Now, WHY, not just be grown up, and complain about a problem unit or rule, rather than attempt to completely nullify or bad mouth an entire miniature production division - whether it is FW, OR Citadel. Is not dealing with issues on a case by case basis the far more sensible thing to do? Or are we ignoring sense because it's not as comfortable as holding on to an ancient and worthless belief that something is 'problematic'?


Game turned down because of a single Leviathan @ 2018/05/12 16:28:01


Post by: Sgt_Smudge


 Mmmpi wrote:
In both situations, regardless if you're banning FW or GW based units, your opponent holds every right to admonish you if your reasons for vetoing those units is based on blatant ignorance, wilful malice, or pure childishness.


This is the part I'm arguing against. You seem to think that you're entitled to push your intolerant views onto other players for the sake of an optional expansion.
It's no more of an optional expansion than any of the Codexes.

If anything, the Codexes are "expansions" of the Indexes. They're just as "optional" as the FW stuff.

Also, intolerant? Sorry what? Please, highlight where I'm being intolerant.
Yeah, I'm entitled to push my views on people. Same as you're entitled to decline a game if there's something about it you don't like.

That's called Freedom of Speech. You can speak out against, veto or deny whatever you want. I'm allowed to criticise you for doing that as much as I want in return.
If you can't handle that, perhaps you shouldn't criticise people using Forge World, regardless if you don't recognise it's validity.


Game turned down because of a single Leviathan @ 2018/05/12 16:41:11


Post by: Mmmpi


StrayIight wrote:

Sigh. Alright. Fine.


Lets have some intelligent debate. First, realise that no-one has stated - at all - that there has never been an issue with any rule FW has put out. Of course there has. Second, no-one has said, at all, that people can't possibly have had bad experiences with FW in games, or that they can't refuse to play against them.


Check

Are we understanding so far, or are we just going to ignore all the above because it doesn't fit our argument or world view?


insulting, and putting words in my mouth.


What is being said:

FW doesn't equate 'OP' models or rules. That you could find one? Yes. You probably could. But you will almost certainly find more to complain about from the rules put out under the non-forge world banner.

You've been asked - more than once, to provide reasonable examples as to why a FW model should be seen as more of an issue than a Citadel one. As yet, you've not even attempted to address this issue, let alone provide examples or data for people to look at and discuss. Why? I think because you've no interest in doing so - rather, you'd prefer to provoke a reaction that isn't helpful or constructive to anyone. But here is your chance to prove me wrong, or instead to make hyperbolic statements and prove you're just here to troll.


I've never actually said that they were broken or overpowered. I said that there was a perception of it, due to a number of factors including: past broken or incorrectly priced stuff, players taking advantage of that, and groups realizing that if they ban FW, it stops both of those problems. Is it fair for the FW players who don't use the stuff that was broken, or incorrectly priced, no. But in my experience, most (not all) "no forgeworld" places will say sure after they realize you're not going to be a jerk. I'm saying this as one of the few people who got my group to start accepting FW.

My argument has been, and is, this:
They're all legal models. They are all part of 40K. Fact. That is the reality everyone must live with, because it is reality. Like it or not.
Now, WHY, not just be grown up, and complain about a problem unit or rule, rather than attempt to completely nullify or bad mouth an entire miniature production division - whether it is FW, OR Citadel. Is not dealing with issues on a case by case basis the far more sensible thing to do? Or are we ignoring sense because it's not as comfortable as holding on to an ancient and worthless belief that something is 'problematic'?


My argument is that while they're legal, they're part of an expansion. Says so right in the front of three of my indexes that they expand the rules. Which my six codexi don't say.
2 insulting the people who feel they have a valid reason for telling you to GTFO for bringing FW is counter productive...for you. They're just going to see another jerk trying to break the game with broken FW stuff, and what will you have accomplished? Nothing. You'll just reinforce their belief that they're 100% right. No minds will be changed, and you won't get a game in.

You say they're not being grown up, well, I say they had a problem, and found a working solution. Is there a better one? Sure, but they're not going to listen to you if you, again, insult them. What you see as non-sense, or ignoring sense is a very valid reaction to a perceived problem.

But I guess me pointing that out makes me a troll.


Game turned down because of a single Leviathan @ 2018/05/12 16:44:36


Post by: Sgt_Smudge


So you're ignoring the fact that most FW stuff is actually fine and not OP, but you willingly perpetuate and encourage people to have their prejudices instead of showing them the truth?

I didn't think it was possible to worse than a troll, but here we are.

And again, still factually incorrect about FW stuff being optional. It's no more optional than any of GW's stuff. It's an expansion in that it adds units, like how GW codexes add/expand units over the Indexes, but in neither case is that an OPTIONAL expansion.


Game turned down because of a single Leviathan @ 2018/05/12 16:48:30


Post by: Formosa


 Mmmpi wrote:
StrayIight wrote:

Sigh. Alright. Fine.


Lets have some intelligent debate. First, realise that no-one has stated - at all - that there has never been an issue with any rule FW has put out. Of course there has. Second, no-one has said, at all, that people can't possibly have had bad experiences with FW in games, or that they can't refuse to play against them.


Check

Are we understanding so far, or are we just going to ignore all the above because it doesn't fit our argument or world view?


insulting, and putting words in my mouth.


What is being said:

FW doesn't equate 'OP' models or rules. That you could find one? Yes. You probably could. But you will almost certainly find more to complain about from the rules put out under the non-forge world banner.

You've been asked - more than once, to provide reasonable examples as to why a FW model should be seen as more of an issue than a Citadel one. As yet, you've not even attempted to address this issue, let alone provide examples or data for people to look at and discuss. Why? I think because you've no interest in doing so - rather, you'd prefer to provoke a reaction that isn't helpful or constructive to anyone. But here is your chance to prove me wrong, or instead to make hyperbolic statements and prove you're just here to troll.


I've never actually said that they were broken or overpowered. I said that there was a perception of it, due to a number of factors including: past broken or incorrectly priced stuff, players taking advantage of that, and groups realizing that if they ban FW, it stops both of those problems. Is it fair for the FW players who don't use the stuff that was broken, or incorrectly priced, no. But in my experience, most (not all) "no forgeworld" places will say sure after they realize you're not going to be a jerk. I'm saying this as one of the few people who got my group to start accepting FW.

My argument has been, and is, this:
They're all legal models. They are all part of 40K. Fact. That is the reality everyone must live with, because it is reality. Like it or not.
Now, WHY, not just be grown up, and complain about a problem unit or rule, rather than attempt to completely nullify or bad mouth an entire miniature production division - whether it is FW, OR Citadel. Is not dealing with issues on a case by case basis the far more sensible thing to do? Or are we ignoring sense because it's not as comfortable as holding on to an ancient and worthless belief that something is 'problematic'?


My argument is that while they're legal, they're part of an expansion. Says so right in the front of three of my indexes that they expand the rules. Which my six codexi don't say.
2 insulting the people who feel they have a valid reason for telling you to GTFO for bringing FW is counter productive...for you. They're just going to see another jerk trying to break the game with broken FW stuff, and what will you have accomplished? Nothing. You'll just reinforce their belief that they're 100% right. No minds will be changed, and you won't get a game in.

You say they're not being grown up, well, I say they had a problem, and found a working solution. Is there a better one? Sure, but they're not going to listen to you if you, again, insult them. What you see as non-sense, or ignoring sense is a very valid reaction to a perceived problem.

But I guess me pointing that out makes me a troll.



Solving one problem by creating several more is NOT a solution, as I said before the anti FW crowd tends to consist of people who have NEVER actually encountered any real issues with FW and have just read about it on the interwebs.

Also making 1 reasonable post in several clearly unreasonable ones does not preclude the fact that you looked like you were trolling.


Game turned down because of a single Leviathan @ 2018/05/12 16:48:59


Post by: Mmmpi


 Sgt_Smudge wrote:


If anything, the Codexes are "expansions" of the Indexes. They're just as "optional" as the FW stuff.


Indexes say expanded rules. Codexi don't.

Also, intolerant? Sorry what? Please, highlight where I'm being intolerant.


I've counted at least 6 instances of people being called silly or childish, and a few insinuations that they were mentally unbalanced for not bliindly accepting your arguments for FW. If you didn't say it personally, I apologize for including you in with the rest who did. I'm not going to search 14 pages tonight for quotes.

Yeah, I'm entitled to push my views on people. Same as you're entitled to decline a game if there's something about it you don't like.

That's called Freedom of Speech. You can speak out against, veto or deny whatever you want. I'm allowed to criticise you for doing that as much as I want in return.
If you can't handle that, perhaps you shouldn't criticise people using Forge World, regardless if you don't recognise it's validity.


You do NOT have the right to push your views on others. You have the right to say what you want, but nothing says they have to accept it, listen to it, or give you the time of day. Most stores I've played in would ban players for pushing views on other customers.

You obviously haven't actually read a word I've been saying. I've literately never said there was anything wrong with FW itself, only that people's reactions to it is based on valid experiences, and that insulting them isn't the way to get what you want.

Oh wait, there I go...trolling again.


Automatically Appended Next Post:
 Formosa wrote:



Solving one problem by creating several more is NOT a solution, as I said before the anti FW crowd tends to consist of people who have NEVER actually encountered any real issues with FW and have just read about it on the interwebs.

Also making 1 reasonable post in several clearly unreasonable ones does not preclude the fact that you looked like you were trolling.


You think they have no experience with it. How do you know?

as for your 2nd point: I disagree. But I've had 1d4+2 of you raging at me for everything but spelling now for what? 5 pages? So it's to be expected that this would come up again.


Game turned down because of a single Leviathan @ 2018/05/12 16:53:08


Post by: Jidmah


 Adeptus Doritos wrote:
Are the people who lost to a Space Marine player still crying?


Automatically Appended Next Post:
 Jidmah wrote:
Gotta love most of the people still bothering to post in these threads are in full denial of all the issues FW glorious way of writing rules has caused over the years.

If FW hadn't broken the game as often and as hard as they did, no one would even consider to decline a game because of a Leviathan Dread.


Show me the broken Forge World models. Please.


Mekboss Buzzgobs' Stompa in 6th. You're welcome.


Game turned down because of a single Leviathan @ 2018/05/12 17:01:59


Post by: StrayIight


 Mmmpi wrote:
 Sgt_Smudge wrote:


If anything, the Codexes are "expansions" of the Indexes. They're just as "optional" as the FW stuff.


Indexes say expanded rules. Codexi don't.


No, they do not.

They say (and note that they were written by a different writer, using different vocabulary) that these 'expand (become or make larger or more extensive) upon the datasheets...'

Any. Written. Rulebook. after the index, will EXPAND upon the Index datasheets.

Tell me. Does a Codex not then expand a range of datasheets? Of COURSE they do! I'm so sorry, but you are not understanding the term expands. You are literally only interested in it being defined as a contraction of 'Expansion' (the action of becoming larger or more extensive), here by your definition meaning an optional add on to 'x'. That is not how the term is being used by the rules writer! They merely mean 'adds to'.


Automatically Appended Next Post:
 Jidmah wrote:
 Adeptus Doritos wrote:
Are the people who lost to a Space Marine player still crying?


Automatically Appended Next Post:
 Jidmah wrote:
Gotta love most of the people still bothering to post in these threads are in full denial of all the issues FW glorious way of writing rules has caused over the years.

If FW hadn't broken the game as often and as hard as they did, no one would even consider to decline a game because of a Leviathan Dread.


Show me the broken Forge World models. Please.


Mekboss Buzzgobs' Stompa in 6th. You're welcome.


Thanks. Now check out Stompa's in 8th - especially given 6th isn't relevant and hasn't been for around half a decade - and get back to us with why they're OP...


Game turned down because of a single Leviathan @ 2018/05/12 17:06:46


Post by: Jidmah


No, sorry. You already have made clear that you do not want to understand my argument.
I have no interest in discussing an entirely different thing with you.


Game turned down because of a single Leviathan @ 2018/05/12 17:07:12


Post by: Mmmpi


StrayIight wrote:
 Mmmpi wrote:
 Sgt_Smudge wrote:


If anything, the Codexes are "expansions" of the Indexes. They're just as "optional" as the FW stuff.


Indexes say expanded rules. Codexi don't.


No, they do not.

They say (and note that they were written by a different writer, using different vocabulary) that these 'expand (become or make larger or more extensive) upon the datasheets...'

Any. Written. Rulebook. after the index, will EXPAND upon the Index datasheets.

Tell me. Does a Codex not then expand a range of datasheets? Of COURSE they do! I'm so sorry, but you are not understanding the term expands. You are literally only interested in it being defined as a contraction of 'Expansion' (the action of becoming larger or more extensive), here by your definition meaning an optional add on to 'x'. That is not how the term is being used by the rules writer! They merely mean 'adds to'.




Wow, it's almost like an expansion adds to the game. Whoo'da thunk! And no, the codexi aren't an expansion. They're a redo of the data-sheets in your oh so important indexes, they hold the base rules for each army.

But I guess that's a complicated thought for THE BRIGADE!!!


Game turned down because of a single Leviathan @ 2018/05/12 17:07:22


Post by: Sgt_Smudge


Mmmpi wrote:
 Sgt_Smudge wrote:


If anything, the Codexes are "expansions" of the Indexes. They're just as "optional" as the FW stuff.


Indexes say expanded rules. Codexi don't.
Codexes add units. By English definition, that's expansion.

Codexes = expansion confirmed.

The FW indexes are not labelled as "Expansions" (proper noun) like Planetstrike, Apocalypse and Cities of Death are. They add additional units, expanding (verb) the combat roster, but they're not Expansions (Proper Noun) any more than the Codexes are.

Prove me wrong.

Also, intolerant? Sorry what? Please, highlight where I'm being intolerant.


I've counted at least 6 instances of people being called silly or childish, and a few insinuations that they were mentally unbalanced for not bliindly accepting your arguments for FW. If you didn't say it personally, I apologize for including you in with the rest who did. I'm not going to search 14 pages tonight for quotes.
I'm after quotes of ME here - not other people. I want these "6 instances" of me being intolerant, or frankly, your opinion remains just that - an opinion.

Yeah, I'm entitled to push my views on people. Same as you're entitled to decline a game if there's something about it you don't like.

That's called Freedom of Speech. You can speak out against, veto or deny whatever you want. I'm allowed to criticise you for doing that as much as I want in return.
If you can't handle that, perhaps you shouldn't criticise people using Forge World, regardless if you don't recognise it's validity.


You do NOT have the right to push your views on others. You have the right to say what you want, but nothing says they have to accept it, listen to it, or give you the time of day. Most stores I've played in would ban players for pushing views on other customers.
So what's the difference between Person A saying "I don't like playing against Forge World so don't do it" and Person B saying "I don't like the fact you won't let me play Forge World."

Surely by your own admission they must BOTH be violating Free Speech? Which means it's a violation of Free Speech to deny Forge World units!

I mean, to quote you "You do NOT have the right to push your views on others". Therefore, no-one has the right to push their Anti-FW views on me, so I can always play with my FW units.

You are very wrong on your definitions. Free Speech is the ability to voice your opinions free from censorship (exactly what these stores you're describing are doing), but it doesn't render you immune from critique. You can tell me to stop using my units (GW or FW), and as part of the contract of the game, I can't force you into playing it when you don't want to. However, I reserve every right to call you out on being intolerant, ignorant, or malicious if I believe that is why you've done so.

That, friend, is Freedom of Speech.

You obviously haven't actually read a word I've been saying. I've literately never said there was anything wrong with FW itself, only that people's reactions to it is based on valid experiences, and that insulting them isn't the way to get what you want.
And your solution is to let people have their (incorrect and unsupported) views despite them being supported by nothing (and these valid experiences you claim are since outdated - they're no more valid than me denying Riptides in 8th because what they were like in 6th/7th), and you expect them to accept Forge World... when? If you let them fester in their ignorance, then they will keep refusing to play against Forge World because you're not challenging their viewpoints.

If, as you claim, they will accept Forge World if they play against it and then notice it's okay, that's useless because without challenging them on it, they won't let you play Forge World against them to trial it in the first place!

Or, as I demonstrate in a chart form:
A = Non-Forge World player
B = Play against Forge World
X = Realising that Forge World isn't OP

A will only B if X occurs
X can only occur if A does B.
But A will only do B if X occurs.
X can only occur if A does B.

And so on, so forth.
This is the solution you propose - and it's doomed to failure.

Oh wait, there I go...trolling again.
Thank you for admitting it.



Automatically Appended Next Post:
 Jidmah wrote:
 Adeptus Doritos wrote:
Are the people who lost to a Space Marine player still crying?


Automatically Appended Next Post:
 Jidmah wrote:
Gotta love most of the people still bothering to post in these threads are in full denial of all the issues FW glorious way of writing rules has caused over the years.

If FW hadn't broken the game as often and as hard as they did, no one would even consider to decline a game because of a Leviathan Dread.


Show me the broken Forge World models. Please.


Mekboss Buzzgobs' Stompa in 6th. You're welcome.
Riptides in 6th and 7th.
Eldar Scatter Laser Jetbikes in 7th
Pre-CA Guilliman
Pre-CA Conscripts
3rd Ed Iron Warriors (or was it 4th?)

"GW IS BROKEN NO GW ALLOWED GUYS"
You're welcome.


Automatically Appended Next Post:
 Mmmpi wrote:
Wow, it's almost like an expansion adds to the game. Whoo'da thunk! And no, the codexi aren't an expansion. They're a redo of the data-sheets in your oh so important indexes, they hold the base rules for each army.

But I guess that's a complicated thought for THE BRIGADE!!!
Reivers aren't in the Imperium 1 Index. Nor are Lieutenants, Aggressors, or Primaris Librarians.

But don't let me stop your "trolling".*





*I'm quoting you by the way, just so you don't accuse me of calling you that. I'm just using the term you gave yourself.


Game turned down because of a single Leviathan @ 2018/05/12 17:13:37


Post by: Mmmpi


1.The codexi don't add rules to the game, they form the base rules of each army.

Also, the FW Indexes say the expand the rules.

2. I don't care, I already apologized for if I lumped you in with the rest of your brigade.

3. You just rewrote what I said. But made it insulting. Good job.

4. A player saying their won't play against forgeworld stuff is someone acting on their own agency. They're saying what 'they' won't do. That doesn't infringe anything on your part, but is them limiting themselves. But hey, Free speech, amiright?

edit:

5. Apparently ironically using an insult against me is now accepting it. But I guess that's just another troll projecting.


Game turned down because of a single Leviathan @ 2018/05/12 17:20:17


Post by: Jidmah


 Sgt_Smudge wrote:
 Jidmah wrote:
Mekboss Buzzgobs' Stompa in 6th. You're welcome.
Riptides in 6th and 7th.
Eldar Scatter Laser Jetbikes in 7th
Pre-CA Guilliman
Pre-CA Conscripts
3rd Ed Iron Warriors (or was it 4th?)

"GW IS BROKEN NO GW ALLOWED GUYS"
You're welcome.

You might want to do some research on what you quoted there. No single one of the things you named even comes close.
The only reason it never made a big splash is because not a single TO ever allowed it to be fielded.
If you really do want to know what was wrong with Buzzgob's Stompa, PM me, I'll tell you the whole story.


Game turned down because of a single Leviathan @ 2018/05/12 17:23:00


Post by: Mmmpi


I'm not saying that they're OP, but I do recall a large number of people complaining about Fire Raptors.


Game turned down because of a single Leviathan @ 2018/05/12 17:23:45


Post by: Sgt_Smudge


 Mmmpi wrote:
1.The codexi don't add rules to the game, they form the base rules of each army.
The Forge World book form the base rules of each army too. Who says it can't come from two sources?
And the Codexes EXPAND on the rules of the Indexes, thereby making them "Expansions" by your definition.

Also, the FW Indexes say the expand the rules.
As a verb, yes - like how the Codexes "expand" on the Indexes. Neither one is a proper noun "Expansion" like Planetstrike.

Simple English language, folks.

2. I don't care, I already apologized for if I lumped you in with the rest of your brigade.
Referring to the people who disagree with you as some kind of unified "Brigade" is frankly poor etiquette.

I'm not part of some organised disagreement squad. I just disagree with your views personally.

3. You just rewrote what I said. But made it insulting. Good job.
If that's what you said, it's what you said.
Doesn't change that fact that's what you said.

4. A player saying their won't play against forgeworld stuff is someone acting on their own agency. They're saying what 'they' won't do. That doesn't infringe anything on your part, but is them limiting themselves. But hey, Free speech, amiright?
Except by "acting on their own agency", they're actively denying and infringing on what the other person can take to the game.

If your player had said "I won't field any Forge World stuff", then that would be correct - they are acting on their own agency, and this doesn't affect anyone else's agency. But saying "I won't play against Forge World", especially after the other person has put down their list, is definitely affecting other people - because the FW person must either acquiesce, and remove the FW in their list, or leave the game - both outcomes done against their own agency.


5. Apparently ironically using an insult against me is now accepting it. But I guess that's just another troll projecting.
You said it, not me.


Automatically Appended Next Post:
 Jidmah wrote:
 Sgt_Smudge wrote:
 Jidmah wrote:
Mekboss Buzzgobs' Stompa in 6th. You're welcome.
Riptides in 6th and 7th.
Eldar Scatter Laser Jetbikes in 7th
Pre-CA Guilliman
Pre-CA Conscripts
3rd Ed Iron Warriors (or was it 4th?)

"GW IS BROKEN NO GW ALLOWED GUYS"
You're welcome.

You might want to do some research on what you quoted there. No single one of the things you named even comes close.
The only reason it never made a big splash is because not a single TO ever allowed it to be fielded.
If you really do want to know what was wrong with Buzzgob's Stompa, PM me, I'll tell you the whole story.
I knew Buzzgob's Stompa, I've played against it. And I can tell you, and others will support me, that one unit didn't come anywhere near to the game-breaking mess that Riptides, TauDar, Scatterbikes, Battle Companies, 3rd Ed Iron Warriors, and even Guilliman/Conscripts on 8th have done.

But hey, they're just my opinions. Like your opinion on that Stompa is yours.


Automatically Appended Next Post:
 Mmmpi wrote:
I'm not saying that they're OP, but I do recall a large number of people complaining about Fire Raptors.
They were powerful, this is true. Less so now, considering GW nerfed the hell out of them.

You know what got more people complaining (and some people still are)?
Conscripts
Commissars
Guilliman
Magnus
Mortarion
Most of the Astra Militarum army

All GW units.


Game turned down because of a single Leviathan @ 2018/05/12 17:33:25


Post by: Formosa


 Mmmpi wrote:
 Sgt_Smudge wrote:


If anything, the Codexes are "expansions" of the Indexes. They're just as "optional" as the FW stuff.


Indexes say expanded rules. Codexi don't.

Also, intolerant? Sorry what? Please, highlight where I'm being intolerant.


I've counted at least 6 instances of people being called silly or childish, and a few insinuations that they were mentally unbalanced for not bliindly accepting your arguments for FW. If you didn't say it personally, I apologize for including you in with the rest who did. I'm not going to search 14 pages tonight for quotes.

Yeah, I'm entitled to push my views on people. Same as you're entitled to decline a game if there's something about it you don't like.

That's called Freedom of Speech. You can speak out against, veto or deny whatever you want. I'm allowed to criticise you for doing that as much as I want in return.
If you can't handle that, perhaps you shouldn't criticise people using Forge World, regardless if you don't recognise it's validity.


You do NOT have the right to push your views on others. You have the right to say what you want, but nothing says they have to accept it, listen to it, or give you the time of day. Most stores I've played in would ban players for pushing views on other customers.

You obviously haven't actually read a word I've been saying. I've literately never said there was anything wrong with FW itself, only that people's reactions to it is based on valid experiences, and that insulting them isn't the way to get what you want.

Oh wait, there I go...trolling again.


Automatically Appended Next Post:
 Formosa wrote:



Solving one problem by creating several more is NOT a solution, as I said before the anti FW crowd tends to consist of people who have NEVER actually encountered any real issues with FW and have just read about it on the interwebs.

Also making 1 reasonable post in several clearly unreasonable ones does not preclude the fact that you looked like you were trolling.


You think they have no experience with it. How do you know?

as for your 2nd point: I disagree. But I've had 1d4+2 of you raging at me for everything but spelling now for what? 5 pages? So it's to be expected that this would come up again.



How do I know, quite simple really, when asked they just spout the false information that is perpetuated on the internet, almost verbatim at times, then when challenged they come up blank, no actual information to back up thier claims (kinda like what some on here are doing), so it really is quite easy to tell if people are just being anti FW without any real experience on the matter.

The biggest signifier of course is when you play them with a FW unit and they go “oh, is that it” or similar.

Of course there is also a tiny minority of anti FW who dislike it through simple jealousy and the perception of “pay to win” in spite of evidence showing that is not the case, it’s a “i can’t have it so neither can you” attitude, thankfully that is rather rare.


Game turned down because of a single Leviathan @ 2018/05/12 17:37:08


Post by: Mmmpi


 Sgt_Smudge wrote:
 Mmmpi wrote:
1.The codexi don't add rules to the game, they form the base rules of each army.
The Forge World book form the base rules of each army too. Who says it can't come from two sources?
And the Codexes EXPAND on the rules of the Indexes, thereby making them "Expansions" by your definition.


Oh FW are base rules. For DKoK, or R&H, and such. Everything else is just an add on. Codexi however, are again, the basic rules for each army. Not that complicated.

Also, the FW Indexes say the expand the rules.
As a verb, yes - like how the Codexes "expand" on the Indexes. Neither one is a proper noun "Expansion" like Planetstrike.

Simple English language, folks.


Yes, now start using the moderately, it's starting to maybe be the slightest bit not 5th grader English and actually see my point.


2. I don't care, I already apologized for if I lumped you in with the rest of your brigade.
You haven't apologised whatsoever.
Referring to the people who disagree with you as some kind of unified "Brigade" is frankly poor etiquette.

I'm not part of some organised disagreement squad. I just disagree with your views personally.


Which is why I apologized. You said you understood simple English. The same 6ish people ram the same copypasta through every thread that has a whiff of not liking FW, and out the Brigade comes. So much for etiquette.

3. You just rewrote what I said. But made it insulting. Good job.
If that's what you said, it's what you said.
Doesn't change that fact that's what you said.

Nope, you just had to make it insulting. Again, so much for etiquette.

4. A player saying their won't play against forgeworld stuff is someone acting on their own agency. They're saying what 'they' won't do. That doesn't infringe anything on your part, but is them limiting themselves. But hey, Free speech, amiright?
Except by "acting on their own agency", they're actively denying and infringing on what the other person can take to the game.

If your player had said "I won't field any Forge World stuff", then that would be correct - they are acting on their own agency, and this doesn't affect anyone else's agency. But saying "I won't play against Forge World", especially after the other person has put down their list, is definitely affecting other people - because the FW person must either acquiesce, and remove the FW in their list, or leave the game - both outcomes done against their own agency.

It is incorrect. It's not the FW player leaving the game, it's the other player.


5. Apparently ironically using an insult against me is now accepting it. But I guess that's just another troll projecting.
You said it, not me.

Sure dude. This really don't give you much credibility.

And by much, I mean none. Who was it that had etiquette again?


Game turned down because of a single Leviathan @ 2018/05/12 17:42:40


Post by: Jidmah


 Sgt_Smudge wrote:
I knew Buzzgob's Stompa, I've played against it. And I can tell you, and others will support me, that one unit didn't come anywhere near to the game-breaking mess that Riptides, TauDar, Scatterbikes, Battle Companies, 3rd Ed Iron Warriors, and even Guilliman/Conscripts on 8th have done.

So, what was the issue with that stompa?

Since you know, you can surely elaborate.


Game turned down because of a single Leviathan @ 2018/05/12 17:49:57


Post by: StrayIight


 Mmmpi wrote:


Which is why I apologized. You said you understood simple English. The same 6ish people ram the same copypasta through every thread that has a whiff of not liking FW, and out the Brigade comes. So much for etiquette.



Have you stopped to consider, that this 'Brigade' that you're getting all torn up over, might actually be less of a brigade, and more, I don't know, every player who knows that FW are a completely valid, legal, intended and fully supported part of the default 40K experience, or, as we might also refer to them - the vast majority of the 40K community?

We. Don't. Have. An. Issue. With you - or anyone - having the right to turn down a game. Of course you have that right. We have the right to find it pathetic if the objection is objectively pathetic - which is exactly what occurred in the OP's scenario.

I personally also take issue at anyone who can't be humble enough to admit they're wrong, and who is still arguing about a provably incorrect point of language - despite having multiple native English speakers point out their mistake. And especially when that part of your argument is beside the point anyway.


Automatically Appended Next Post:
 Jidmah wrote:
 Sgt_Smudge wrote:
I knew Buzzgob's Stompa, I've played against it. And I can tell you, and others will support me, that one unit didn't come anywhere near to the game-breaking mess that Riptides, TauDar, Scatterbikes, Battle Companies, 3rd Ed Iron Warriors, and even Guilliman/Conscripts on 8th have done.

So, what was the issue with that stompa?

Since you know, you can surely elaborate.


Who cares? It certainly isn't an issue now.

I love archaeology as much as the next guy, but how is digging up a point from 6th edition strengthening your case against FW in 8th?


Game turned down because of a single Leviathan @ 2018/05/12 17:54:16


Post by: Jidmah


StrayIight wrote:
Who cares? It certainly isn't an issue now.

I love archaeology as much as the next guy, but how is digging up a point from 6th edition strengthening your case against FW in 8th?


You can find that answer by reading my previous posts

Seriously, if you don't even care to understand my argument, why bother to respond to my posts?


Game turned down because of a single Leviathan @ 2018/05/12 17:57:59


Post by: StrayIight


 Jidmah wrote:
StrayIight wrote:
Who cares? It certainly isn't an issue now.

I love archaeology as much as the next guy, but how is digging up a point from 6th edition strengthening your case against FW in 8th?


You can find that answer by reading my previous posts


And you can find that argument utterly torn apart, by the multiple posts that have illustrated that though problem units have existed, they're far more likely to come from the main studio, and simply do not continue to be a problem in this edition.

If you have a hang up regarding FW because of something that happened several editions ago, you're ignorant of the way things stand to date. That being the case - the issue is you. Not anyone who is using a FW model.


Game turned down because of a single Leviathan @ 2018/05/12 18:00:45


Post by: Mmmpi


StrayIight wrote:
 Mmmpi wrote:


Which is why I apologized. You said you understood simple English. The same 6ish people ram the same copypasta through every thread that has a whiff of not liking FW, and out the Brigade comes. So much for etiquette.



Have you stopped to consider, that this 'Brigade' that you're getting all torn up over, might actually be less of a brigade, and more, I don't know, every player who knows that FW are a completely valid, legal, intended and fully supported part of the default 40K experience, or, as we might also refer to them - the vast majority of the 40K community?

We. Don't. Have. An. Issue. With you - or anyone - having the right to turn down a game. Of course you have that right. We have the right to find it pathetic if the objection is objectively pathetic - which is exactly what occurred in the OP's scenario.

I personally also take issue at anyone who can't be humble enough to admit they're wrong, and who is still arguing about a provably incorrect point of language - despite having multiple native English speakers point out their mistake. And especially when that part of your argument is beside the point anyway.


You have an issue, since your response to people saying no forgeworld is to insult them. That's what's really pathetic. If you were the bigger man you'd leave it at that. Like PL vs Points. But I guess that's a hard concept. And if the number of people who agree with you is The Brigade, I'm guessing that the six of you are trying really hard. Also, not that torn up. It's just easier to type 'the brigade' then it is anything longer. It's also rather apt as there's a few familiar faces from other threads like this.

I guess you take issue with most people you meet. So far I haven't been proven incorrect, especially on the language use. By the way, I am a native English speaker. It's not beside the point. Just like as much as I've never said that FW was currently OP, or illegal in games, doesn't stop any of you from trying to get me to admit that it isn't.


Game turned down because of a single Leviathan @ 2018/05/12 18:08:41


Post by: StrayIight


 Mmmpi wrote:


Yes, now start using the moderately, it's starting to maybe be the slightest bit not 5th grader English and actually see my point.



 Mmmpi wrote:



By the way, I am a native English speaker.



Uh huh.


Game turned down because of a single Leviathan @ 2018/05/12 18:11:11


Post by: Mmmpi


Yup


Game turned down because of a single Leviathan @ 2018/05/12 18:23:39


Post by: Not Online!!!


 Jidmah wrote:
 JNAProductions wrote:
 Jidmah wrote:
Gotta love most of the people still bothering to post in these threads are in full denial of all the issues FW glorious way of writing rules has caused over the years.

If FW hadn't broken the game as often and as hard as they did, no one would even consider to decline a game because of a Leviathan Dread.


I started in 7th, so my history with Forgeworld is that it's similar to the main studio. Yes, there are some OP things (Tau'Nar) but plenty of it is just fine. Same with GW.

And you know what? I can understand that, if in the past, FW was bonkers-nutso OP and GW was not, people might have bad history with it. I would politely ask that they, however, look at the CURRENT state, and understand that FW is, at the most, no more OP than GW, and probably quite a bit less, since Chapter Approved.


Thing is, chapter approved isn't ancient history, it's barely six months old. They fudged up in 8th just as hard as they always have. They only difference to the last decade is that at least GW cleans up after them.


Normally one would consider the ammount of pages that were changed the ammount of problems that were solved, therefore the more pages found unter the GW category the more Gw fethed up, the more FW the more FW fethed up.
Now call me dense but i see 4 pages for GW and 3* for FW.
*(There is also the fact that both sides massively changed their AM branches (DK Elysians and R&H in FW) General AM in the main line of GW. Now excuse me but since FW publishes more specific AM /Am- related lists, those all did change in equal ammounts to the AM general line now?
so basically what we are left is around 4 pages GW and 2 pages FW aswell as one page FW (related changes to bring them in line with the AM of GW) .

Quite frankly we have to consider in that case that GW did more of the fething up.

@Mmmpi, so you advocate, because people met WAAC players, that anyway will pick only the most broken stuff regardless of the source, people should be allowed to ban at an arbitary line?
That is basically the same as "Sippenhaft", or the underlying legal agrumentation, which was a medieaval law, that saw the family punished for the crimes of a person, because they are supposedly now also criminal anyways. (It was also formally introduced by the Nazis, but frankly they were anyways very backwards).
I know it is a drastic argumentation, but just judging via perception of yourself/ one person, is quite frankly not a very convincing standpoint.




Game turned down because of a single Leviathan @ 2018/05/12 18:26:17


Post by: Sgt_Smudge


Mmmpi wrote:
 Sgt_Smudge wrote:
 Mmmpi wrote:
1.The codexi don't add rules to the game, they form the base rules of each army.
The Forge World book form the base rules of each army too. Who says it can't come from two sources?
And the Codexes EXPAND on the rules of the Indexes, thereby making them "Expansions" by your definition.


Oh FW are base rules. For DKoK, or R&H, and such. Everything else is just an add on. Codexi however, are again, the basic rules for each army. Not that complicated.
So, by your admission, can I tale R&H and DKoK to a game, and not be attacked by the anti-FW people? Because they're not expansions, and therefore aren't "optional" somehow?

Add-ons aren't optional. Nothing says that. Just because something be an add-on does not mean it's any less a part of that army. It just wasn't in the Codex, which itself is an add-on and update combined over the Index (see Lieutenant, Reivers, and Agressors).

Also, the FW Indexes say the expand the rules.
As a verb, yes - like how the Codexes "expand" on the Indexes. Neither one is a proper noun "Expansion" like Planetstrike.

Simple English language, folks.


Yes, now start using the moderately, it's starting to maybe be the slightest bit not 5th grader English and actually see my point.
You're the one putting in additional connotations that do not exist.
You seem to think that something being an add-on is optional. Show me where this is the case in something that is not given the proper noun "Expansion".

You're the one who can't pull evidence in here, not me.
If you want me to see your point, prove it with evidence.


2. I don't care, I already apologized for if I lumped you in with the rest of your brigade.
You haven't apologised whatsoever.
Referring to the people who disagree with you as some kind of unified "Brigade" is frankly poor etiquette.

I'm not part of some organised disagreement squad. I just disagree with your views personally.


Which is why I apologized. You said you understood simple English. The same 6ish people ram the same copypasta through every thread that has a whiff of not liking FW, and out the Brigade comes. So much for etiquette.
Address that to them, not me.

And maybe that copypasta is being copypasted because it's more correct that the notion you're providing here.

3. You just rewrote what I said. But made it insulting. Good job.
If that's what you said, it's what you said.
Doesn't change that fact that's what you said.


Nope, you just had to make it insulting. Again, so much for etiquette.
I notice that you're not actually addressing the point that denying Forge World use is a violation of Freedom of Speech.

Again, highlight where I'm being offensive.

4. A player saying their won't play against forgeworld stuff is someone acting on their own agency. They're saying what 'they' won't do. That doesn't infringe anything on your part, but is them limiting themselves. But hey, Free speech, amiright?
Except by "acting on their own agency", they're actively denying and infringing on what the other person can take to the game.

If your player had said "I won't field any Forge World stuff", then that would be correct - they are acting on their own agency, and this doesn't affect anyone else's agency. But saying "I won't play against Forge World", especially after the other person has put down their list, is definitely affecting other people - because the FW person must either acquiesce, and remove the FW in their list, or leave the game - both outcomes done against their own agency.


It is incorrect. It's not the FW player leaving the game, it's the other player.
Yes, but their action of leaving the game (provided that they don't force the FW player to change their list) is still having an effect on the FW player, regardless of their agency.

The FW player won't get a game if the other person leaves, and is therefore losing their agency because they won't be getting a game (which needs two people to play).
What about this don't you understand?


5. Apparently ironically using an insult against me is now accepting it. But I guess that's just another troll projecting.
You said it, not me.


Sure dude. This really don't give you much credibility.

And by much, I mean none. Who was it that had etiquette again?
Me. I'm not the one lumping everyone I disagree with into a "Brigade".
You lost credibility the moment you pretended that everyone was out to get you.

Jidmah wrote:
 Sgt_Smudge wrote:
I knew Buzzgob's Stompa, I've played against it. And I can tell you, and others will support me, that one unit didn't come anywhere near to the game-breaking mess that Riptides, TauDar, Scatterbikes, Battle Companies, 3rd Ed Iron Warriors, and even Guilliman/Conscripts on 8th have done.

So, what was the issue with that stompa?

Since you know, you can surely elaborate.
The issue with the stompa was that it could be customised to essentially have no downfalls, and the lack of points scaling that came with that.

However, since that all happened in 6th, it holds just about as much validity here as all the terrible GW stuff from that time too.

So, let's ignore what happened in previous editions, because it has no bearing on the current one, yeah?

Mmmpi wrote:You have an issue, since your response to people saying no forgeworld is to insult them. That's what's really pathetic. If you were the bigger man you'd leave it at that. Like PL vs Points. But I guess that's a hard concept.
And how about the inverse - all those people who play FW and the people who deny them insulting them? I mean, after all "that's what's really pathetic. If they were the bigger men, they'd leave it at that", sucking it up and playing against units that aren't even as bad as GW ones. But apparently it's too much for them to handle, and they can't stand the filthy FW units.

I mean, is the inverse wrong?
Not really.

And if the number of people who agree with you is The Brigade, I'm guessing that the six of you are trying really hard. Also, not that torn up. It's just easier to type 'the brigade' then it is anything longer. It's also rather apt as there's a few familiar faces from other threads like this.
Perhaps you could stop using that. It's clearly a mocking gesture at best, and an insult at worst. I'm going to ask you to stop using it, if it isn't too hard to have a civil discussion without it.

I guess you take issue with most people you meet. So far I haven't been proven incorrect, especially on the language use. By the way, I am a native English speaker. It's not beside the point. Just like as much as I've never said that FW was currently OP, or illegal in games, doesn't stop any of you from trying to get me to admit that it isn't.
You have been proven incorrect on language. You seem to think that the verb "expand" is the same as the proper noun "Expansion", that something merely being an add-on is by default optional, and the definition of free speech (you're allowed to disagree with free speech, but not censor it - you're not exempt from people criticising you).

Again, the problem with your approach is that you KNOW FW isn't OP and illegal, but you still promote the abhorrent division between players. That's why I have an issue with your method. It flat out doesn't work, and you haven't addressed my comment about it.

FW units will never be accepted in your approach because you allow ignorance to breed. If you let people continue to believe their misconceptions about FW, without challenging those beliefs, then FW will never be accepted because those unfounded beliefs will not be swayed.

So, I'll just retackle these beliefs, and then the truth about them:
"FW units are overpowered" - Some are, but that's the same with GW units. The majority of FW units are not OP.
"FW units are optional additions" - They're additions, but no more optional than any unit in a GW codex.
"FW are not the same company as GW" - Incorrect completely
"FW is pay to win" - No more than GW - again, most of their units are not OP.
"FW is only Titans and Apocalypse units" - Incorrect, and GW does lots of "Apocalypse" units now anyway.
"FW rules are hard to find" - No more so than any GW rules. If your opponent doesn't have those rules on hand, that's not the fault of FW.

Without reinforcing these challenges on the anti-FW beliefs, FW will never be fully accepted.


Game turned down because of a single Leviathan @ 2018/05/12 18:28:17


Post by: Mmmpi


@Mmmpi, so you advocate, because people met WAAC players, that anyway will pick only the most broken stuff regardless of the source, people should be allowed to ban at an arbitary line?
That is basically the same as "Sippenhaft", or the underlying legal agrumentation, which was a medieaval law, that saw the family punished for the crimes of a person, because they are supposedly now also criminal anyways. (It was also formally introduced by the Nazis, but frankly they were anyways very backwards).
I know it is a drastic argumentation, but just judging via perception of yourself/ one person, is quite frankly not a very convincing standpoint.


No, but at the same time, for these people, it's not arbitrary. It just seems like it to us, because you're coming in as an outsider to their group, or experiencing the what via Dakka, rather than being in place to know why they did it.

clarification: the "us" above refers to a nebulous outsider, not the automatically the people in this thread.


Automatically Appended Next Post:
And if the number of people who agree with you is The Brigade, I'm guessing that the six of you are trying really hard. Also, not that torn up. It's just easier to type 'the brigade' then it is anything longer. It's also rather apt as there's a few familiar faces from other threads like this.


Perhaps you could stop using that. It's clearly a mocking gesture at best, and an insult at worst. I'm going to ask you to stop using it, if it isn't too hard to have a civil discussion without it.


I'll agree to stop with it, as long as both sides keep it civil.

I'm going to bed, but I'll respond to the rest later.


Game turned down because of a single Leviathan @ 2018/05/12 18:38:38


Post by: Sgt_Smudge


 Mmmpi wrote:
And if the number of people who agree with you is The Brigade, I'm guessing that the six of you are trying really hard. Also, not that torn up. It's just easier to type 'the brigade' then it is anything longer. It's also rather apt as there's a few familiar faces from other threads like this.


Perhaps you could stop using that. It's clearly a mocking gesture at best, and an insult at worst. I'm going to ask you to stop using it, if it isn't too hard to have a civil discussion without it.


I'll agree to stop with it, as long as both sides keep it civil.

I'm going to bed, but I'll respond to the rest later.
Thank you.


Game turned down because of a single Leviathan @ 2018/05/12 18:41:27


Post by: Not Online!!!


 Mmmpi wrote:
@Mmmpi, so you advocate, because people met WAAC players, that anyway will pick only the most broken stuff regardless of the source, people should be allowed to ban at an arbitary line?
That is basically the same as "Sippenhaft", or the underlying legal agrumentation, which was a medieaval law, that saw the family punished for the crimes of a person, because they are supposedly now also criminal anyways. (It was also formally introduced by the Nazis, but frankly they were anyways very backwards).
I know it is a drastic argumentation, but just judging via perception of yourself/ one person, is quite frankly not a very convincing standpoint.


No, but at the same time, for these people, it's not arbitrary. It just seems like it to us, because you're coming in as an outsider to their group, or experiencing the what via Dakka, rather than being in place to know why they did it.

clarification: the "us" above refers to a nebulous outsider, not the automatically the people in this thread.


However it is regardless an arbitrary line, when percived from the outside aswell as from the inside and stems from:
A: Willfull ignorance, something one can not particulary blame an indiviual on if said individual has had bad memories of such an event
B: They are willfully ignorant anyways because somebody told them. (In Switzerland we have a saying for that: "Vom ghöre säge, lehrt mer Lüge". which translates to: From the hearing of said things, one learns to lie.)

And no it does not just seem like one, because it is one. It stems from bad selfreflection and aswell the simple fact that people tend to stay actievly uninformed.
Another exemple: Because the Japanese did extremely bad things during WW2, should we now judge every Japanese? Should we also judge every Japanese that lives today?
No, because it is morally wrong to do so. In one of my first posts in this thread i have explained it, it is because of perception and the hearing of people that had bad incidents.
That however does not allow me to be willingly ignorant and judge now, dosen't it, because as an individual i have to do some homework aswell alone.

I don't judge them, i judge however those, that insists this line of thinking is valid or ok, because it isn't.
It speaks literally against everything that is principle in a state that abides the law, and aswell as a person that has some baseline knowledge of selfreflection and morals.



Game turned down because of a single Leviathan @ 2018/05/12 19:50:47


Post by: blaktoof


No one is forced to play against someone.

If someone doesn't want to play with you, that is their decision.

If the reason is FW, you can talk to them, not play them, or drop the unit.


Game turned down because of a single Leviathan @ 2018/05/12 19:52:48


Post by: Peregrine


blaktoof wrote:
If the reason is FW, you can talk to them, not play them, or drop the unit.


Correct. However, we are under no obligation to pretend that the refusal is anything other than irrational TFG behavior.


Automatically Appended Next Post:
 Mmmpi wrote:
Codexi however, are again, the basic rules for each army. Not that complicated.


No, the index is the basic rules for each army. The index is also the first-published rules for each army. The codex expands on the index rules. Therefore only the index should be assumed by default, and you should have to ask for special permission to use the optional codex expansion.


Automatically Appended Next Post:
 Jidmah wrote:
If you really do want to know what was wrong with Buzzgob's Stompa, PM me, I'll tell you the whole story.


Here's the whole story: FW made a typo in an update pdf, missing the fact that the names of the units referenced in the rules had been swapped. This allowed you to take a Stompa for some ridiculously low point cost. It was, however, obviously a typo and nobody ever played it that way or believed that it was reasonable to do so. It's a "problem" on the level of the old RAW nonsense that models with helmets can not shoot because LOS is drawn from "eyes".


Game turned down because of a single Leviathan @ 2018/05/12 21:35:11


Post by: Jidmah


 Sgt_Smudge wrote:
Jidmah wrote:
 Sgt_Smudge wrote:
I knew Buzzgob's Stompa, I've played against it. And I can tell you, and others will support me, that one unit didn't come anywhere near to the game-breaking mess that Riptides, TauDar, Scatterbikes, Battle Companies, 3rd Ed Iron Warriors, and even Guilliman/Conscripts on 8th have done.

So, what was the issue with that stompa?

Since you know, you can surely elaborate.
The issue with the stompa was that it could be customised to essentially have no downfalls, and the lack of points scaling that came with that.

However, since that all happened in 6th, it holds just about as much validity here as all the terrible GW stuff from that time too.

Nope, that is wrong. You are thinking of the big mek stompa in escalation which indeed was child's play compared to the things on your list. I wouldn't even call it OP at all.

No, Mekboss Buzzgob had a special rule that allowed him to ride into battle in his personal stompa for 300 points, which was using the kustom stompa rules. This meant that you could bring a stompa to any game - remember that in 6th, stompas were not allowed in regular games because super-heavy could not be used outside of apocalypse or escalation. It could have apocalypse-only weapons like the lifta-droppa that tossed vehicles around or the krusha ball that could remove terrain from the table. And the best part, depending on load-out, you got a 500-1000 point discount on the stompa. The most useful loadout for this stompa was 1265 and could, with a bit of luck, kill an entire 2000 point army in a single round of shooting(I had such a stompa kill 4000 points of blood angels in an apoc game). You didn't need to though, whatever was left after turn 1 wouldn't be able to take down a stompa with repair crew, KFF and void shield anyways.
Even if you could handle being matched against a unit that was out of your league and a 1000 point handicap, if you actually manged to destroy the stompa it would then die in an apocalyptic explosion, most likely taking half of your army down with it.

Thing is, this wasn't even an issue of FW failing to balance, it was simply their shoddy rules that allowed things like this to happen. Luckily, any TO worth two cents simply didn't allow this, but I know there were battle reports here on dakka of people pulling exactly this stunt.

So, let's ignore what happened in previous editions, because it has no bearing on the current one, yeah?

Well, that's exactly my point. People are not declining games against FW units because FW is in a bad state now.
FW has a decade long history of stuff just like the Buzzgob rule happening, and people have been on the receiving end of these rules being exploited. Some guy would walk up to you and ask if FW was ok to you (FW books back then explicitly told you to ask for permission) and if you said yes you could either have someone with a bunch of cool models as your opponent or be facing a fugly buzzgob conversion and friggin 1200 point super-heavy in a 750 point game.
People have been on the receiving end of these things, and others have read or heard about them. The FW studio has rightfully earned this reputation of creating terrible and unfair rules and people are unwilling to be confronted with such rules. And they are also unwilling to regularly check every FW publication if there are any issues - the next major feth-up might just be a release away. The dude that declined OP's game probably doesn't even know the rules for a Leviathan dread.
In time, this reputation will go away and bringing FW models will become less of an issue. Six months are definitely not enough time for that though.

Remember the times where people would simply refuse to play and pack up if the opponent brought any Grey Knights? That also went away.

So this entire thread (just like all before them) and all the arguments are completely missing the point. There is no rational reason for the guy to decline the game against the leviathan dread if he had all the information you guys have. He simply doesn't know what to expect from any given FW model, but from their reputation he knows it has a decent chance that it will make his game terrible.

For the record: I am happy to play against an FW data slate there is right now and I don't think there is a rational reason to decline a game against a FW model. So to all that attacked me for that specific reason: You should improve your reading comprehension instead of blindly raging into your keyboard.

Also lol @ the battalion thing. If you create multiple threads on any topic, you will usually find the same users there. Create any thread with "ork" in it's title and you can bet your hat that half the regular posters of the ork tactic thread will be there.


Automatically Appended Next Post:
 Peregrine wrote:

Here's the whole story: FW made a typo in an update pdf, missing the fact that the names of the units referenced in the rules had been swapped. This allowed you to take a Stompa for some ridiculously low point cost. It was, however, obviously a typo and nobody ever played it that way or believed that it was reasonable to do so. It's a "problem" on the level of the old RAW nonsense that models with helmets can not shoot because LOS is drawn from "eyes".

Oh, since you claim it was a "typo" what exactly to you think was mistyped?


Game turned down because of a single Leviathan @ 2018/05/12 22:15:19


Post by: McMagnus Mindbullets


For a thread asking if any other people see this kind of behaviour, it seems as if this has gotten into was way too overthetop argument about justification.
Stop there? I think you've exhausted the point now.


Game turned down because of a single Leviathan @ 2018/05/12 22:36:38


Post by: Sgt_Smudge


Jidmah wrote:
 Sgt_Smudge wrote:
Jidmah wrote:
 Sgt_Smudge wrote:
I knew Buzzgob's Stompa, I've played against it. And I can tell you, and others will support me, that one unit didn't come anywhere near to the game-breaking mess that Riptides, TauDar, Scatterbikes, Battle Companies, 3rd Ed Iron Warriors, and even Guilliman/Conscripts on 8th have done.

So, what was the issue with that stompa?

Since you know, you can surely elaborate.
The issue with the stompa was that it could be customised to essentially have no downfalls, and the lack of points scaling that came with that.

However, since that all happened in 6th, it holds just about as much validity here as all the terrible GW stuff from that time too.

Nope, that is wrong. You are thinking of the big mek stompa in escalation which indeed was child's play compared to the things on your list. I wouldn't even call it OP at all.

No, Mekboss Buzzgob had a special rule that allowed him to ride into battle in his personal stompa for 300 points, which was using the kustom stompa rules. This meant that you could bring a stompa to any game - remember that in 6th, stompas were not allowed in regular games because super-heavy could not be used outside of apocalypse or escalation. It could have apocalypse-only weapons like the lifta-droppa that tossed vehicles around or the krusha ball that could remove terrain from the table. And the best part, depending on load-out, you got a 500-1000 point discount on the stompa. The most useful loadout for this stompa was 1265 and could, with a bit of luck, kill an entire 2000 point army in a single round of shooting(I had such a stompa kill 4000 points of blood angels in an apoc game). You didn't need to though, whatever was left after turn 1 wouldn't be able to take down a stompa with repair crew, KFF and void shield anyways.
Even if you could handle being matched against a unit that was out of your league and a 1000 point handicap, if you actually manged to destroy the stompa it would then die in an apocalyptic explosion, most likely taking half of your army down with it.

Thing is, this wasn't even an issue of FW failing to balance, it was simply their shoddy rules that allowed things like this to happen. Luckily, any TO worth two cents simply didn't allow this, but I know there were battle reports here on dakka of people pulling exactly this stunt.
So the issue was PRIMARILY with the kustom stompa itself then - which is as I said.

And yeah, you could take a stompa to any game. But really, this is 6th ed we're talking about. Ie, the edition that all the big stuff was becoming near commonplace on the tabletop. Riptides, Wraithknights, I believe, Grav Centurions, and you could still take a Stompa or Baneblade anyway. And as we all saw, and as I can personally attest to, the basic Stompa wasn't even that powerful back then.

So yeah, the issue was with the custom stompa, and the fact that it was pointed incorrectly in regards to it's upgrades. Not because it was suddenly available and anyone could use it. That alone wouldn't have been an issue - it was the poor costing.

So, let's ignore what happened in previous editions, because it has no bearing on the current one, yeah?

Well, that's exactly my point. People are not declining games against FW units because FW is in a bad state now.
Guilliman, Conscripts, most of the AM line, Eldar Dark Reapers, Mortarion and Eldar unhittable units have been worse blights on this edition than anything FW have done.

If you're going to ban FW for OP units, ban GW ones first.
FW has a decade long history of stuff just like the Buzzgob rule happening, and people have been on the receiving end of these rules being exploited. Some guy would walk up to you and ask if FW was ok to you (FW books back then explicitly told you to ask for permission) and if you said yes you could either have someone with a bunch of cool models as your opponent or be facing a fugly buzzgob conversion and friggin 1200 point super-heavy in a 750 point game.
People have been on the receiving end of these things, and others have read or heard about them. The FW studio has rightfully earned this reputation of creating terrible and unfair rules and people are unwilling to be confronted with such rules. And they are also unwilling to regularly check every FW publication if there are any issues - the next major feth-up might just be a release away. The dude that declined OP's game probably doesn't even know the rules for a Leviathan dread.
In time, this reputation will go away and bringing FW models will become less of an issue. Six months are definitely not enough time for that though.
By that logic, why haven't people been boycotting GW units because of things like Knights in 7th, Riptides in 6th/7th, Eldar for 6th/7th/8th, Guilliman/Conscript spam in 8th, and the various Decurions and suchlike? Or why aren't people mass-refusing games against Astra Militarum for being arguably OP?

GW have fethed up more than FW have. Why the double standard?

GW's publications are just as prone to fethups. And it's hardly like the Forge World ones are a struggle to find. You (general you) have no excuse not to know the rules for FW units any more so than GW ones.

How will that reputation go away if no-one's playing against FW units? It's exactly the problem I outlined earlier.
In order for A to do B, X must happen. However, X can only happen if A does B, and so the cycle continues.

So this entire thread (just like all before them) and all the arguments are completely missing the point. There is no rational reason for the guy to decline the game against the leviathan dread if he had all the information you guys have. He simply doesn't know what to expect from any given FW model, but from their reputation he knows it has a decent chance that it will make his game terrible.
But it's up to the FW crowd in these threads, on Dakka, in those situations to outline that those views are outdated, based on nothing, and if people actually treated FW stuff like it was GW's own (which it effectively is), then there would be no problem at all.

You're complaining that people are trying to educate people, so that they HAVE no rational reason not to accept the game. That should be EXACTLY what you want.

Also lol @ the battalion thing. If you create multiple threads on any topic, you will usually find the same users there. Create any thread with "ork" in it's title and you can bet your hat that half the regular posters of the ork tactic thread will be there.
I've not been vocal on pro-FW threads. I do not want to be lumped in with some kind of derogatory petty name. I'm sure that's not much to ask.


Game turned down because of a single Leviathan @ 2018/05/12 22:43:02


Post by: Adeptus Doritos


I'm still seeing weak arguments with no substance.

"But it used to be..."

"But it's..."

You know, I didn't really want to leap to it- but now I'm almost convinced the anti-FW crowd is just a bunch of folks that are buttmad over someone having a shinier and more expensive toy on the tabletop- and very little experience with them.

 Jidmah wrote:
Mekboss Buzzgobs' Stompa in 6th. You're welcome.


Warhammer 40k is currently in 8th edition. You have some catching up to do.

And you're welcome.

 Jidmah wrote:
No, sorry. You already have made clear that you do not want to understand my argument.


It's an easy argument to understand.

Something upset you a decade ago, and it has no relevance in the current edition in 2018. I'd normally say you don't have an argument, but you do- it's just not relevant to the game as it is now.

 Mmmpi wrote:
4. A player saying their won't play against forgeworld stuff is someone acting on their own agency. They're saying what 'they' won't do. That doesn't infringe anything on your part, but is them limiting themselves. But hey, Free speech, amiright?


Someone please let me know when freedom to do anything at all means you're automatically immune to your actions being questioned, challenged, ridiculed, or judged for doing it. I'd like to know this the next time some shrieking loser asks me about my rifles.

 Peregrine wrote:
Correct. However, we are under no obligation to pretend that the refusal is anything other than irrational TFG behavior.


That awkward and beautiful moment when someone I disagree with on nearly everything else is making the absolute most valid points.


Game turned down because of a single Leviathan @ 2018/05/13 02:26:11


Post by: Jidmah


 Sgt_Smudge wrote:
So the issue was PRIMARILY with the kustom stompa itself then - which is as I said.

Actually, the model with the rule in question was Mekboss Buzzgob. It gave you a stompa for 300 points no matter what the stompa itself would cost.
So it's not as you said and it was just an example out of many.

So, let's ignore what happened in previous editions, because it has no bearing on the current one, yeah?

Well, that's exactly my point. People are not declining games against FW units because FW is in a bad state now.
Guilliman, Conscripts, most of the AM line, Eldar Dark Reapers, Mortarion and Eldar unhittable units have been worse blights on this edition than anything FW have done.

FW has been a blight on 5 editions. Guess which one people remember more, three months of dark reapers or ten years of terrible rules.
Also funny how you put Mortarion in that list who has not seen a single nerf in CA or the big FAQ.

If you're going to ban FW for OP units, ban GW ones first.

Yeah, no. I'm not banning anything. I literally put that in my last post. I suggest reading it.

By that logic, why haven't people been boycotting GW units because of things like Knights in 7th, Riptides in 6th/7th,

People have been doing that. Feel free to search this forum for the threads on that.

Eldar for 6th/7th/8th

You forgot 4th and 5th.

Guilliman/Conscript spam in 8th,

Release 8th edition: June 2017
Release of codex AM which burried conscript spam for good: October 2017
Do you really need an answer to that?

Or why aren't people mass-refusing games against Astra Militarum for being arguably OP?

Maybe because AM isn't actually winning as many games as everyone claims?
Also, the Big FAQ isn't even a month old. People like Mr. Walks-Away-From-Leviathans probably hasn't even had the chance to play against AM yet.

GW have fethed up more than FW have. Why the double standard?

They really haven't.

GW's publications are just as prone to fethups. And it's hardly like the Forge World ones are a struggle to find. You (general you) have no excuse not to know the rules for FW units any more so than GW ones.

Ugh. If a player doesn't care for FW, he won't inform himself. When confronted with a model, he won't know if it's a screw-up or not. From his point of view, declining the game is just erring on the side of caution.

I seriously have no clue what that awesome space marine flier does that got its points adjusted with the last FAQ. No one here has one of those, why should I bother? I'm pretty sure if someone is going to play it against me, he will be bringing the rules. And before half this threads gets his or her panties up in a bunch again: No, I'm not going to decline that game.

How will that reputation go away if no-one's playing against FW units? It's exactly the problem I outlined earlier.
In order for A to do B, X must happen. However, X can only happen if A does B, and so the cycle continues.

Unless, of course, that cycle is just hyperbole and most people actually don't have problem with playing against FW. Ta-da.

But it's up to the FW crowd in these threads, on Dakka, in those situations to outline that those views are outdated, based on nothing,

"Based on nothing" since the last six month, right? FW has always been famous for just slapping together rules that sound cool and feel right and then put some point costs on whatever they created. That's exactly how malefic lords came to be and I'm not convinced things like that will happen again unless they stay clear of such mistakes for a year or two.

and if people actually treated FW stuff like it was GW's own (which it effectively is), then there would be no problem at all.

Well, if the FW rules had the same quality as GW's stuff had, we wouldn't have had that problem to begin with.

You're complaining that people are trying to educate people, so that they HAVE no rational reason not to accept the game. That should be EXACTLY what you want.

I think you are mixing in stuff mmmpi wrote I said no such thing.
There is also always one good reason to decline the game: if you are sure the opponent is not going to give you a good time. FW has been connected to that reason for too long.

Also lol @ the battalion thing. If you create multiple threads on any topic, you will usually find the same users there. Create any thread with "ork" in it's title and you can bet your hat that half the regular posters of the ork tactic thread will be there.
I've not been vocal on pro-FW threads. I do not want to be lumped in with some kind of derogatory petty name. I'm sure that's not much to ask.

No, don't worry, I'm on your side with this. It's perfectly fine for people to have the same interests without there being a conspiracy behind it.


Automatically Appended Next Post:
 Adeptus Doritos wrote:
It's an easy argument to understand.

Something upset you a decade ago, and it has no relevance in the current edition in 2018. I'd normally say you don't have an argument, but you do- it's just not relevant to the game as it is now.

Sorry, but you didn't understand anything at all. Especially not the part about reading comprehension.

Even more important, that I wasn't talking about myself at all. I know it's hard to understand, even if it's spelled out in the post itself.
But good job at just throwing insults my way. Makes your point seem very valid.


Game turned down because of a single Leviathan @ 2018/05/13 03:54:10


Post by: Peregrine


 Jidmah wrote:
FW has been a blight on 5 editions. Guess which one people remember more, three months of dark reapers or ten years of terrible rules.


Lolwut. FW has been a blight? Have you forgotten about all the codex units that have been a blight on the game over that time period? Riptides, scatter laser jetbikes, GK razorback parking lots, etc. TBH most of the time when there has been a problem list it's been something from a codex being exploited. FW balance issues, while obviously present, haven't been the game-breaking thing nearly as often.

FW has always been famous for just slapping together rules that sound cool and feel right and then put some point costs on whatever they created. That's exactly how malefic lords came to be and I'm not convinced things like that will happen again unless they stay clear of such mistakes for a year or two.


You do realize that you're describing the entire GW design process, right? That they have publicly admitted to throwing together rules that seem cool based on what the sculptor (and/or marketing department) thought was a cool model? Why are you holding FW rules to a much higher standard than other rules GW publishes?


Game turned down because of a single Leviathan @ 2018/05/13 04:04:13


Post by: Adeptus Doritos


 Jidmah wrote:

Sorry, but you didn't understand anything at all. Especially not the part about reading comprehension.

Even more important, that I wasn't talking about myself at all. I know it's hard to understand, even if it's spelled out in the post itself.
But good job at just throwing insults my way. Makes your point seem very valid.


You're literally the one sitting here crying about how models were 10 years ago or more.

It's 2018.

If someone is too stupid, lazy, or just outright childish to understand that the game evolves- they can sit in the corner with their models and stink and not get a game. I'm sure there's plenty of room for the forgotten neckbeards of 'dead 40k' mentality.



Game turned down because of a single Leviathan @ 2018/05/13 08:22:43


Post by: Sgt. Cortez


To be fair that stompa wasn't the only OP thing FW ever produced. Remember the renegades and heretics list from 7th edition, which could easily compete with GWs OP Necrons, Tau, Space marines and Eldar.

In 8th edition I'd say the only FW outlier was Aetaos'rau'keres but that has been fixed.

Oh, and malefic lords.
But they are very similar to brimstones, conscripts and razorwing flocks and have been solved just as fast.


Game turned down because of a single Leviathan @ 2018/05/13 08:51:14


Post by: Not Online!!!


Sgt. Cortez wrote:
To be fair that stompa wasn't the only OP thing FW ever produced. Remember the renegades and heretics list from 7th edition, which could easily compete with GWs OP Necrons, Tau, Space marines and Eldar.

In 8th edition I'd say the only FW outlier was Aetaos'rau'keres but that has been fixed.

Oh, and malefic lords.
But they are very similar to brimstones, conscripts and razorwing flocks and have been solved just as fast.


Which one? There were 2 really broken ones, one was "the purge" formation with an artillery tyrant (which btw is not R&H as a whole but Siege of Vraks Renegades) and the other was the "Master of the Horde" + Infernal Relic Baneblade + unending Host which also were siege of Vraks renegades. However Vraks was also accompanied by DK and those guys technically could also pull similar stuff in the twilight days of 7th.

(one list spammed dangerous terrain with artillery because of gas shells and used huge ammounts of plague Zombies to tie you, whilest the other had 3+ cover for everything hidden behind any unit of Vraks renegades even the baneblade could get the save from lowely inf grunts, whilest also allowing those inf units to re- enter on 2 or 3 + roll. Meanwhile the Baneblade produced a bubble which made all Vraks militas surrounding it in 12" i belive fearless)
However those lists are really like the Eldar list someone used to complain about the OP sicarian, basically the same dickish move.....

Also both lists had easily abusable flaws, and the core piece for the later list was a Baneblade (which is a GW unit) , whilest the other one was also mainly broken because the whole formations which GW introduced were, put mildly, broken.
I mean when a SM player could get additional 400-500 pts in transports whithout paying which wasn't even the worst possible move to pull if i remember correctly then we have a problem in the main gamemode. There was also the problem with summoning Daemons via the GW rules and that everyone and their mother would use that to summon greater Daemons, had the funny side effect that the Tzeentch daemons always were sold out.....

Quite frankly neither modern day GW nor FW come close to old GW, or do i need to point to the infamous "fish of fury" tactic the Tau pulled early?
We should be happy that now atleast they do try to balance faster and on a much more complete and general scale, even if i disagree with the fact that i had to buy CA.


Automatically Appended Next Post:
Sgt. Cortez wrote:
To be fair that stompa wasn't the only OP thing FW ever produced. Remember the renegades and heretics list from 7th edition, which could easily compete with GWs OP Necrons, Tau, Space marines and Eldar.

In 8th edition I'd say the only FW outlier was Aetaos'rau'keres but that has been fixed.

Oh, and malefic lords.
But they are very similar to brimstones, conscripts and razorwing flocks and have been solved just as fast.

Also isn't the Stompa a GW unit? Or was that a speccific Stompa that was this broken?


Game turned down because of a single Leviathan @ 2018/05/13 09:40:19


Post by: Table


 Mmmpi wrote:
 Jidmah wrote:




I made literally no statement about my acceptance of FW.

I just made fun of the fact that there is another 14 pages on this forum of the same 10 people praising FW to be perfectly fine since chapter approved 6 month ago while completely ignoring the fact that FW had multiple massive feth-ups which has ruined their reputation up to a point that people walk away from perfectly harmless FW models like the OP's dread.



This guy gets it.

Too bad the FW Brigade will only accept being the Putin to our Trump.


Turn that around.

Here is some hyperbole. If rules for the forgeworld models are brought to the game in written form then the only excuses one has to decline a game is if you are afraid to lose and seek to "control" what you play against so you have less chances of a loss OR are to lazy to learn how to formulate new strats on the fly or are incapable of doing so.


Game turned down because of a single Leviathan @ 2018/05/13 11:58:33


Post by: Tyel


Forgeworld has a bad reputation.
I don't think people refuse to play it because they are TFG but because they have been burned in the past by TFG who was cheating.
I have seen a lot of people put down a forgeworld unit and proceed to make up rules - or combine three editions worth of rules to create an overpowered mess. This was especially common in the old system, where Forgeworld's rules often had weird interactions with the main game which lead to arguments which isn't fun.

I guess the solution there is to just say no Forgeworld unless you have a copy of the relevant Imperial Armour with you - but that isn't an automatic solution. You get to the how many books should you be carrying around with you to play a game issue.

Cut to the chase - Forgeworld is even more expensive than regular GW. I would guess something like 90%+ of players have never owned a Forgeworld model, let alone the relevant rule book. People don't like playing against stuff they do not know. The few forgeworld units you do see tend to be things people brought when they were overpowered - even if it was several editions ago.


Game turned down because of a single Leviathan @ 2018/05/13 12:13:30


Post by: Sgt_Smudge


Jidmah wrote:
 Sgt_Smudge wrote:
So the issue was PRIMARILY with the kustom stompa itself then - which is as I said.

Actually, the model with the rule in question was Mekboss Buzzgob. It gave you a stompa for 300 points no matter what the stompa itself would cost.
So it's not as you said and it was just an example out of many.
Again, not true. Buzzgob himself wasn't an issue. Getting a Stompa wouldn't have been an issue. Getting the Stompa for the massive discount was the issue.

If the Stompa that Buzzgob allowed you to get was correctly priced, there wouldn't be an issue.

Break down what the actual issue was.
If Buzzgob didn't let you take a Stompa, he wouldn't be an issue.
If Buzzgob's Stompa was costed like a normal Stompa, then there wouldn't be an issue, because the Kustom Stompas themselves weren't that OP.
It's because Buzzgob's Stompa ignored the fact that you needed to buy the equipment on a Stompa normally. If Buzzgob's Stompa still needed to buy that gear, it wouldn't be OP.

It's not BUZZGOB that was the issue. It was the fact the Stompa wasn't costed appropriately.

So, let's ignore what happened in previous editions, because it has no bearing on the current one, yeah?

Well, that's exactly my point. People are not declining games against FW units because FW is in a bad state now.
Guilliman, Conscripts, most of the AM line, Eldar Dark Reapers, Mortarion and Eldar unhittable units have been worse blights on this edition than anything FW have done.

FW has been a blight on 5 editions. Guess which one people remember more, three months of dark reapers or ten years of terrible rules.
Also funny how you put Mortarion in that list who has not seen a single nerf in CA or the big FAQ.
Incorrect. The vast majority of FW stuff hasn't been the most OP stuff in 40k quote "on 5 editions". Scatbikes, Riptides, and Gladius have all been worse.

And hell, even IF Forge World had been this blight, why the hell does it matter in 8th?

You say terrible rules, but GW have been consistently worse. You want to know WHY people "remember" FW rules being terrible? Because of people like you who keep touting out "but look at this model here, this was so broken years ago!", when it has no relevance on the current edition. Dark Reapers matter NOW. Buzzgob's Stompa does not.

Who cares what happened last edition? It's this edition people are playing, and most FW stuff this edition is perfectly fine. This is what people are saying, trying to convince people that their views are based in false data. You're the one telling the FW players that they shouldn't be doing that, because...?

If you're going to ban FW for OP units, ban GW ones first.

Yeah, no. I'm not banning anything. I literally put that in my last post. I suggest reading it.
My apologies, I meant the general You, not you personally. Allow me to correct.
"If people want to ban FW for being OP, they should ban GW ones first."

By that logic, why haven't people been boycotting GW units because of things like Knights in 7th, Riptides in 6th/7th,

People have been doing that. Feel free to search this forum for the threads on that.
But they usually advocated boycotting those single units, the actual offensive ones.

In the FW case, people tend to just ban ALL FW stuff, instead of just the broken material, despite most FW stuff being absolutely fine to play against, and even the higher tier FW stuff isn't on the same level as the GW OP units, which no-one seems to have advocated banning.

There wouldn't be a problem if people were advocating banning single units. But it seems that instead of dealing with the FW units like they would the offending GW ones, they just ban all FW units in one motion.

Eldar for 6th/7th/8th

You forgot 4th and 5th.
True, but they weren't quite as bad as 6th/7th back then.

Guilliman/Conscript spam in 8th,

Release 8th edition: June 2017
Release of codex AM which burried conscript spam for good: October 2017
Actually, they were buried for good in Chapter Approved. That bumped up their price to 4PPM, like Guardsmen.
Do you really need an answer to that?
They were still overpowered units. No-one was advocating banning all GW units back then.

Take the Fire Raptor. Anti-FW people saw that unit, and wanted to use that as their reason why all FW should be banned. Then GW nerfed it, also in the same Chapter Approved Conscripts were ruined in. Now it's hardly taken due to that - but ask anti-FW people, and they'll probably say that it should be banned despite it not being OP.

Or why aren't people mass-refusing games against Astra Militarum for being arguably OP?

Maybe because AM isn't actually winning as many games as everyone claims?
Also, the Big FAQ isn't even a month old. People like Mr. Walks-Away-From-Leviathans probably hasn't even had the chance to play against AM yet.
No, AM are definitely winning lots of games. Tournament level, not so much, but in competitive and casual, they're incredibly strong.

Mr. Walks-Away-From-Leviathans has probably played AM. I have no doubts about that - in fact, odds are, he's played against AM at least once during 8th, and played them again, despite seeing first hand how powerful they can be.

GW have fethed up more than FW have. Why the double standard?

They really haven't.
Dark Reapers.
Conscripts.
Guilliman Parking Lot.
Shadowswords
Massed Mortars
Unhittable Eldar
Shining Spears
AM CP farms
Slamguinius
Quad Fusion Tau
And that's just the OP stuff. That's not even marking the drastically underpowered things like power armoured Space Marines or Grey Knights.

That's just for this edition. How in this edition have FW messed up more?

GW's publications are just as prone to fethups. And it's hardly like the Forge World ones are a struggle to find. You (general you) have no excuse not to know the rules for FW units any more so than GW ones.

Ugh. If a player doesn't care for FW, he won't inform himself. When confronted with a model, he won't know if it's a screw-up or not. From his point of view, declining the game is just erring on the side of caution.
Why don't people have the same attitude for GW units then?

If I don't care about Eldar, I won't know if that big Wraithy looking thing is a screw-up or not. From my point of view, declining the game would be erring on the side of caution. Yet why don't we see that?
FW isn't as bad as GW. It's because people like you keep reinforcing that it somehow is, because of units from editions past, which have no bearing on NOW.

People have no excuse not to educate themselves on FW stuff any more than GW stuff. You can access the rules all the same, they're all legal units, and they can all be taken. If you don't educate yourself on it, but do for GW units, that's your fault.

I seriously have no clue what that awesome space marine flier does that got its points adjusted with the last FAQ. No one here has one of those, why should I bother? I'm pretty sure if someone is going to play it against me, he will be bringing the rules. And before half this threads gets his or her panties up in a bunch again: No, I'm not going to decline that game.
You made that clear. But I'm not talking about you. I'm talking about people like Mr Walks-Away-From-Leviathan, who probably knows nothing about that unit because they've never even bothered to research it, probably hasn't even played against it, but will still deny it out of principle because it's FW. Yet I can guarantee that if OP had taken a unit from a GW book that Mr W-A-F-L hadn't researched or played against, there wouldn't have been an issue, because it's not FW.

That's the problem here - people think because it's FW, it's either optional, or it's OP. Neither are necessarily true, and this is what I'm personally trying to debunk.

How will that reputation go away if no-one's playing against FW units? It's exactly the problem I outlined earlier.
In order for A to do B, X must happen. However, X can only happen if A does B, and so the cycle continues.

Unless, of course, that cycle is just hyperbole and most people actually don't have problem with playing against FW. Ta-da.
I'm not talking about MOST people. I'm talking about the people who refuse to play FW.

Apparently, you need to ease anti-FW players in to playing against FW units to show them that they're not OP.
However, you can't convince them to play against FW units, until they know they're not OP.
You apparently can't show them they're not OP until you play a game with one.
Which they won't do because they think it's OP.
And so the circle goes around.

This is why you need to convince them, with reasoned arguments, why their misconceptions about FW are exactly that - misconceptions, as I'm advocating.

But it's up to the FW crowd in these threads, on Dakka, in those situations to outline that those views are outdated, based on nothing,

"Based on nothing" since the last six month, right? FW has always been famous for just slapping together rules that sound cool and feel right and then put some point costs on whatever they created. That's exactly how malefic lords came to be and I'm not convinced things like that will happen again unless they stay clear of such mistakes for a year or two.
You could replace every instance of FW in that sentence with GW and there would be no difference.
"GW has always been famous for just slapping together rules that sound cool and feel right and then put some points costs on whatever they created. That's exactly how Scatterbikes and Battle Companies and Riptides came to be and I'm not convinced things like that will happen again unless they stay clear of such mistakes for a year or two."

GW are just as bad as FW.

and if people actually treated FW stuff like it was GW's own (which it effectively is), then there would be no problem at all.

Well, if the FW rules had the same quality as GW's stuff had, we wouldn't have had that problem to begin with.

>GW
>Quality
>My sides
>Orbit.jpg

Yeah, sure.

You're complaining that people are trying to educate people, so that they HAVE no rational reason not to accept the game. That should be EXACTLY what you want.

I think you are mixing in stuff mmmpi wrote I said no such thing.
There is also always one good reason to decline the game: if you are sure the opponent is not going to give you a good time. FW has been connected to that reason for too long.
GW units are also able to give you a bad time. Scatterbikes, Riptides, Conscript spam, parking lots, Fish of Fury, unhittable Eldar, Dark Reapers, etc etc.

I would have NO PROBLEM with people boycotting the actual OP FW units, so long as they did the same with the OP GW ones as well. That's fine. If you won't enjoy the game because that unit is gamebreaking, I don't think anyone here will complain about that.

Banning ALL FW uints when most aren't OP or would mean that the game isn't a good time, is a problem, because at that point, you're not banning them because it would negatively affect your game - you'd be banning them solely because they're FW units. Hell, that wouldn't be an issue so long as people did it to GW too - but they don't!

Yes, you can have FW units that are OP. Should you be able to decline those games? Yes!
Yes, you can have GW units that are OP. Should you be able to decline those games? Yes!
Banning all FW units because a few are OP? No - that's just lazy.
Banning all GW units because a few are OP? No - that's just lazy.



Automatically Appended Next Post:
Tyel wrote:
Forgeworld has a bad reputation.
In previous editions, and because of people cheating. The same has happened for GW too, but people only seem to focus on when it's about FW.
I don't think people refuse to play it because they are TFG but because they have been burned in the past by TFG who was cheating.
Rightfully so. But that's not FW's fault. That TFG could have done that with any GW unit and you know it.

Just because someone cheats, it doesn't mean that all of FW is suddenly for cheaters. Unless you're calling everyone who uses FW cheaters, which would be a TFG thing to do.
I have seen a lot of people put down a forgeworld unit and proceed to make up rules - or combine three editions worth of rules to create an overpowered mess. This was especially common in the old system, where Forgeworld's rules often had weird interactions with the main game which lead to arguments which isn't fun.
And people can do that with GW ones too. Being able to cheat isn't a FW exclusive thing. The reason people could do that was because no-one educated themselves with the FW units - which created a vicious circle.

People didn't read FW books.
Cheaters could take advantage of the fact people didn't read the books.
When people either found out they were cheating, or just got hammered, they boycotted FW, and therefore didn't bother to read the books, because they had boycotted FW.

By not reading the books, they had set themselves up to be duped by cheaters. This isn't a FW exclusive problem though - the same could happen to any GW army. I've never read the GSC rules. Someone could come up to me and play with their GSC, and they could absolutely cheat all over me - doubly so if they had no rules on hand. When I find out they've been cheating, do I then boycott GSC? No - because that's not the fault of GW or GSC. That's the fault of the cheater for cheating, not having the book, but also on me for not researching myself, or playing against someone with no book.

I guess the solution there is to just say no Forgeworld unless you have a copy of the relevant Imperial Armour with you - but that isn't an automatic solution. You get to the how many books should you be carrying around with you to play a game issue.
You carry as many books as you need for what units you're taking. If I'm playing Space Marines, and I'm using a Lieutenant and an Apothecary on a Bike,I should be carrying both the Index AND the Codex at the very least. No excuses - same as there being no excuses for not having FW rules on hand if you're using a FW unit.

If you want to use the unit, you have the rules on hand. If you don't, your opponent has every right to brush you off.

How is this hard to grasp? If you or your opponent have the FW rules on hand, then there's no way either of you can cheat.

Cut to the chase - Forgeworld is even more expensive than regular GW. I would guess something like 90%+ of players have never owned a Forgeworld model, let alone the relevant rule book. People don't like playing against stuff they do not know. The few forgeworld units you do see tend to be things people brought when they were overpowered - even if it was several editions ago.
You have no excuse not knowing. People can research and find the rules online instead of complaining about FW online. They can ask to look at their opponent's rules, and if they don't have them, then you have every right declining them. If they have the rules on them, then you can ask to read them.
Not knowing is a poor excuse.

Forge World isn't always more expensive, and the rules certainly aren't. The "FW is expensive" argument doesn't stop you reading their rules, and seeing as GW sell Knights, Superheavies, and heinously pricey character models, the price gap on "standard" tabletop units like Dreadnoughts and non-SHVs is much smaller.

Units being powerful editions ago has no bearing on 8th edition. "Let the past die - kill it, if you have to."


Game turned down because of a single Leviathan @ 2018/05/13 12:39:51


Post by: Not Online!!!


Actually your last point is what irks me really.
It isn't like the rules are not avilable even cheaper as E-publication in the same area were you need to go to get FAQ's. This day and age everybody has a smartphone or a tablet or a PC, one would think that going to the site to see if there is a FAQ you would also see the rules for FW indexes.

EVEN if this wasn't the case, you would still buy CA and even then you can atleast partially inform yourself about units in FW indexes.

Sometimes i have a feeling that certain people tend to take the "knowledge is the way to heresy" way to serious.


Game turned down because of a single Leviathan @ 2018/05/13 13:11:25


Post by: Scott-S6


Tyel wrote:
I guess the solution there is to just say no Forgeworld unless you have a copy of the relevant Imperial Armour with you - but that isn't an automatic solution. You get to the how many books should you be carrying around with you to play a game issue.

Of course you need the rules. Would you play someone with the codex(es) for their army on hand because they tell you that they can totally remember the rules?


Game turned down because of a single Leviathan @ 2018/05/13 13:13:28


Post by: JNAProductions


 Scott-S6 wrote:
Tyel wrote:
I guess the solution there is to just say no Forgeworld unless you have a copy of the relevant Imperial Armour with you - but that isn't an automatic solution. You get to the how many books should you be carrying around with you to play a game issue.

Of course you need the rules. Would you play someone with the codex(es) for their army on hand because they tell you that they can totally remember the rules?


Depends how well I know them, and how well I know their army.

If they're playing, say, Chaos? I know that like the back of my hand. Go ahead, I can remember your rules better than you do, probably. If they're playing, say, Eldar? If I know them and know they're honest, sure! If I don't know them and they lack their codex... Eh. Another time, friendo.


Game turned down because of a single Leviathan @ 2018/05/13 13:14:26


Post by: Scott-S6


Tyel wrote:
I have seen a lot of people put down a forgeworld unit and proceed to make up rules - or combine three editions worth of rules to create an overpowered mess.

Do you really think these people weren't doing the exact same thing with GW units whenever they thought they could get away with it?


Automatically Appended Next Post:
 JNAProductions wrote:
 Scott-S6 wrote:
Tyel wrote:
I guess the solution there is to just say no Forgeworld unless you have a copy of the relevant Imperial Armour with you - but that isn't an automatic solution. You get to the how many books should you be carrying around with you to play a game issue.

Of course you need the rules. Would you play someone with the codex(es) for their army on hand because they tell you that they can totally remember the rules?


Depends how well I know them, and how well I know their army.

If they're playing, say, Chaos? I know that like the back of my hand. Go ahead, I can remember your rules better than you do, probably. If they're playing, say, Eldar? If I know them and know they're honest, sure! If I don't know them and they lack their codex... Eh. Another time, friendo.

Even if you know it really well can you 100% recite any rule verbatim for one of those cases where the exact wording is important?

I've seen plenty of people who claimed to not need their codex and there were always rules they were playing wrong.


Game turned down because of a single Leviathan @ 2018/05/13 15:15:46


Post by: Sgt_Smudge


If you play against someone who doesn't have the rules on them, and you find out they've been cheating the whole time, it's both their fault for cheating, and yours for not calling them out on not being able to back up their rules.


Game turned down because of a single Leviathan @ 2018/05/13 15:27:21


Post by: blaktoof


 McMagnus Mindbullets wrote:
For a thread asking if any other people see this kind of behaviour, it seems as if this has gotten into was way too overthetop argument about justification.
Stop there? I think you've exhausted the point now.


For some people on dakka inclusion of FW has to be militantly defended to the point of anyone not wanting to play with it is somehow a troll, TFG, or even worse.

It's like the left/right extremes of the political spectrum. Both extremes are so adamant about inclusion/exclusion they only notice the other side as irrational despite them both being irrational.


Game turned down because of a single Leviathan @ 2018/05/13 15:37:54


Post by: Sgt_Smudge


blaktoof wrote:
 McMagnus Mindbullets wrote:
For a thread asking if any other people see this kind of behaviour, it seems as if this has gotten into was way too overthetop argument about justification.
Stop there? I think you've exhausted the point now.


For some people on dakka inclusion of FW has to be militantly defended to the point of anyone not wanting to play with it is somehow a troll, TFG, or even worse.

It's like the left/right extremes of the political spectrum. Both extremes are so adamant about inclusion/exclusion they only notice the other side as irrational despite them both being irrational.
You might have a point there on the latter, but come on - what reasons do you think you could give as to why someone shouldn't play against it?

If people don't defend FW, then we end up with perpetuated myths that are simply unfair, unfounded, and frankly, exclusionary in this community.


Game turned down because of a single Leviathan @ 2018/05/13 15:54:21


Post by: chimeara


 Sgt_Smudge wrote:
If you play against someone who doesn't have the rules on them, and you find out they've been cheating the whole time, it's both their fault for cheating, and yours for not calling them out on not being able to back up their rules.

I always bring my Imperial Armour book when I intend to use FW stuff. The guys at my lgs were a bit hesitant at first, but after a few games they quickly realized it's not op even a little bit. They even enjoy it at times, because it's different stuff than they're used to seeing.


Game turned down because of a single Leviathan @ 2018/05/13 15:57:21


Post by: blaktoof


 Sgt_Smudge wrote:
blaktoof wrote:
 McMagnus Mindbullets wrote:
For a thread asking if any other people see this kind of behaviour, it seems as if this has gotten into was way too overthetop argument about justification.
Stop there? I think you've exhausted the point now.


For some people on dakka inclusion of FW has to be militantly defended to the point of anyone not wanting to play with it is somehow a troll, TFG, or even worse.

It's like the left/right extremes of the political spectrum. Both extremes are so adamant about inclusion/exclusion they only notice the other side as irrational despite them both being irrational.
You might have a point there on the latter, but come on - what reasons do you think you could give as to why someone shouldn't play against it?

If people don't defend FW, then we end up with perpetuated myths that are simply unfair, unfounded, and frankly, exclusionary in this community.


Some of the myths have basis in fact is the problem.

FW often has only two types of units; too efficient for their cost, or too inefficient for their cost.

FW often only has two types of units in another way; Imperial, Chaos. With imperial squarely first.

In summary FW adds unit entries to the two factions that need it least, the supposed variety is often just bad FW units that do similar to their codex equivalents, and then the few FW units which are Superior to their codex equivalents. Often when FW models are placed on the table it's only those few units which are more efficient than their codex equivalents, for factions that don't need the unit variety.

I like the idea of FW- I don't use FW entries but regularly play against them. The problem is that forgeworld is forgeworld. It has a separate design team that doesn't have the same insight into the codex/brb rules being a separate studio and all.

It should just be redone as a normal GW publication with a normal GW model range with normal regional availability if it wants to be taken seriously as part of the normal game.


Game turned down because of a single Leviathan @ 2018/05/13 16:06:56


Post by: Formosa


blaktoof wrote:
 Sgt_Smudge wrote:
blaktoof wrote:
 McMagnus Mindbullets wrote:
For a thread asking if any other people see this kind of behaviour, it seems as if this has gotten into was way too overthetop argument about justification.
Stop there? I think you've exhausted the point now.


For some people on dakka inclusion of FW has to be militantly defended to the point of anyone not wanting to play with it is somehow a troll, TFG, or even worse.

It's like the left/right extremes of the political spectrum. Both extremes are so adamant about inclusion/exclusion they only notice the other side as irrational despite them both being irrational.
You might have a point there on the latter, but come on - what reasons do you think you could give as to why someone shouldn't play against it?

If people don't defend FW, then we end up with perpetuated myths that are simply unfair, unfounded, and frankly, exclusionary in this community.


Some of the myths have basis in fact is the problem.

FW often has only two types of units; too efficient for their cost, or too inefficient for their cost.

FW often only has two types of units in another way; Imperial, Chaos. With imperial squarely first.

In summary FW adds unit entries to the two factions that need it least, the supposed variety is often just bad FW units that do similar to their codex equivalents, and then the few FW units which are Superior to their codex equivalents. Often when FW models are placed on the table it's only those few units which are more efficient than their codex equivalents, for factions that don't need the unit variety.

I like the idea of FW- I don't use FW entries but regularly play against them. The problem is that forgeworld is forgeworld. It has a separate design team that doesn't have the same insight into the codex/brb rules being a separate studio and all.

It should just be redone as a normal GW publication with a normal GW model range with normal regional availability if it wants to be taken seriously as part of the normal game.



Ok I can see why you would think imperials need it the least, but chaos, your having a laugh, even with all the FW stuff they still haven’t scratched the surface of what they could have, forge world thankfully adds a lot of the weird chaos stuff and fleshes out aspects that GW should have already done but hasn’t for “reasons”


Game turned down because of a single Leviathan @ 2018/05/13 16:37:20


Post by: Sgt_Smudge


blaktoof wrote:
 Sgt_Smudge wrote:
blaktoof wrote:
 McMagnus Mindbullets wrote:
For a thread asking if any other people see this kind of behaviour, it seems as if this has gotten into was way too overthetop argument about justification.
Stop there? I think you've exhausted the point now.


For some people on dakka inclusion of FW has to be militantly defended to the point of anyone not wanting to play with it is somehow a troll, TFG, or even worse.

It's like the left/right extremes of the political spectrum. Both extremes are so adamant about inclusion/exclusion they only notice the other side as irrational despite them both being irrational.
You might have a point there on the latter, but come on - what reasons do you think you could give as to why someone shouldn't play against it?

If people don't defend FW, then we end up with perpetuated myths that are simply unfair, unfounded, and frankly, exclusionary in this community.


Some of the myths have basis in fact is the problem.

FW often has only two types of units; too efficient for their cost, or too inefficient for their cost.
And there's absolutely none that hit the point of being balanced? I think that's
A - Very subjective. A unit which is perfectly balanced to one person is unbalanced to another, so is therefore:
B - Unlikely
C - The same as GW, in some respects. In this current state of the community, hardly anything is ever 100% balanced, and is always over- or under-powered.
Not a fault exclusive to Forge World, then.

FW often only has two types of units in another way; Imperial, Chaos. With imperial squarely first.
Implying GW proper don't have a massive bias towards the Imperium? How many codexes are there? How many are Imperial? Consider how allies work - aren't essentially half of all units Imperial and can be used by eachother as per Keywords?

Being Imperial-centric isn't exclusive to FW. But even then, FW do a good amount of stuff for xenos - Tau and Eldar mostly, with some Necron, Tyranid and Ork material. It's Dark Eldar who suffer most.
Really with FW being Imperial/Chaos centric, can you blame them though? They produce the ONLY DKOK and R&H models, and have to do the 30k line almost entirely themselves, barring BaC and BoP. It makes sense they'd have more assets dedicated to that.

In summary FW adds unit entries to the two factions that need it least, the supposed variety is often just bad FW units that do similar to their codex equivalents, and then the few FW units which are Superior to their codex equivalents. Often when FW models are placed on the table it's only those few units which are more efficient than their codex equivalents, for factions that don't need the unit variety.
Ignoring the redundancy of GW units as well? Dreadnought, Ironclad, Venerable, Contemptor, etc etc - all GW variants on essentially the same unit. Special Weapons Teams and Command Squads and Veterans - all effectively the same thing now, with slight efficiency boosts.

For complaining about "they're only there to give slight buffs to factions who already have the units", you're ignoring GW doing exactly the same thing.

I like the idea of FW- I don't use FW entries but regularly play against them. The problem is that forgeworld is forgeworld. It has a separate design team that doesn't have the same insight into the codex/brb rules being a separate studio and all.
But is still part of GW.

It should just be redone as a normal GW publication with a normal GW model range with normal regional availability if it wants to be taken seriously as part of the normal game.
No, by all accounts it IS part of the normal game. What needs to happen is the dispelling of the beliefs that it's somehow not.
If regional availability, "normal model range" and "normal GW publication" (despite Chapter Approved existing, with FW units in it) is what it takes to be recognised as part of GW, does that mean Sisters of Battle aren't part of GW?

After all, they don't have a codex, just an Index (same as FW), they don't have a normal model range (metal monopose models), and certainly not normally regionally available.

Funnily enough, and I know it's a fringe case, but Forge World is EASIER for me to get than Sisters of Battle, due to me living near Nottingham Warhammer World, where Forge World have a store. Again, a fringe case, but to me, there's no difference in picking up a GW kit or a FW kit.


Game turned down because of a single Leviathan @ 2018/05/13 17:01:31


Post by: blaktoof


So the extra layer of redundancy is good that FW gives is what you are saying. You didn't actually address a single criticism with any effect.

If it was a part of GWs normal offering it wouldn't have a separate design team and be mostly unavailable outside of the UK at any FLGs, further not available at actual Games Workshop stores in most countries.


Game turned down because of a single Leviathan @ 2018/05/13 17:17:36


Post by: StrayIight


blaktoof wrote:
So the extra layer of redundancy is good that FW gives is what you are saying. You didn't actually address a single criticism with any effect.

If it was a part of GWs normal offering it wouldn't have a separate design team and be mostly unavailable outside of the UK at any FLGs, further not available at actual Games Workshop stores in most countries.


Rules, 'OP-ness' (or lack of), or it's acceptability by GW has nothing to do with FW's availability. Nothing at all.

It can't be sold at 'FLGS' and the like, because of the casting process used. FW models are not mass produced like the Citadel range is. They are essentially hand made, and almost entirely made to order - that's how resin kits work.

The advantage of that is you can make some quite spectacular, sometimes 'niche' models that the main range doesn't cover. But what you can't do is stock all the stores all over the planet, because the production method doesn't allow it. It's literally functionally impossible.

In that sole respect - yes - there is a division between Citadel and FW, but it has nothing at all to do with this discussion.


Game turned down because of a single Leviathan @ 2018/05/13 17:21:10


Post by: Sgt_Smudge


blaktoof wrote:
So the extra layer of redundancy is good that FW gives is what you are saying. You didn't actually address a single criticism with any effect.

If it was a part of GWs normal offering it wouldn't have a separate design team and be mostly unavailable outside of the UK at any FLGs, further not available at actual Games Workshop stores in most countries.
No, that's not what I'm saying.

I'm saying that FW of being redundant, Imperial-centric and wonky in terms of rules are all criticisms of Games Workshop as a whole, not just Forge World. As such, it's unfair to ban Forge World and hold them to a different standard to Games Workshop, seeing as they have the same faults, barring one - accessibility, and that's only because FW models need to be shipped over in other countries (so, it's pretty much the same here in the UK - they already hit the "normal" part there).

However, given that most GW stores across the world don't even stock everything the company provides (when was the last time you saw Sisters of Battle in store? Or a good deal of their terrain?), it's not a FW specific flaw as well.

The rules for units is the main issue here. You don't need to force people to use FW models. No-one's asking that. We're asking that people don't decline games because they see Forge World and assume that it's OP. The rules, however, can be accessed rather easily, and should be on hand by the controlling FW player. If people actually took some time instead of complaining, they could read those rules, and see that FW is hardly any worse than the stuff GW pump out.

I addressed all your points. My responses were largely "why critique FW but not GW for exactly the same thing?".
If that's not satisfactory to you, I don't think there's anything left to discuss.


Game turned down because of a single Leviathan @ 2018/05/13 17:55:13


Post by: blaktoof


So you both agree with my points on why some people dislike FW inclusion. Great.


Game turned down because of a single Leviathan @ 2018/05/13 18:03:49


Post by: JNAProductions


blaktoof wrote:
So you both agree with my points on why some people dislike FW inclusion. Great.


Do you apply the same standards to GW? Because if so, you should more inclined to disinclude their products over FW's.


Game turned down because of a single Leviathan @ 2018/05/13 18:14:16


Post by: Sgt_Smudge


blaktoof wrote:
So you both agree with my points on why some people dislike FW inclusion. Great.
I agree that you (general) can dislike Forge World because of that. That's reasonable, and perfectly valid.

But if you (general) do, I'd find it incredibly hypocritical if you didn't dislike Games Workshop as well because of the same reason. Do you agree with that?

Because if not, then you have no right to ban FW and keep using GW ones.


Game turned down because of a single Leviathan @ 2018/05/13 18:18:21


Post by: StrayIight


blaktoof wrote:
So you both agree with my points on why some people dislike FW inclusion. Great.


You could make the point that some people don't like FW because a guy painted a Cerastus Knight pink once. You know what, you would quite possibly be right. There's no end to the possible reasons why someone might not like something, and given enough people and enough time, most are likely to be true.

It doesn't make the reasons reasonable or rational though. And that is what some of us object to. .

At the risk of going over what is fast becoming very old ground, whether people wish it weren't so, or not, Forge World models are a part of 40K. They are no more or less legitimate than any Citadel miniature. This is a fact. Debating such facts invites similar levels of eye rolling as you'd expect when encountering someone who is convinced the earth is flat.
For the record, the above isn't fact because we say so, it's fact because GW do. If one day they say otherwise, we'll all need to adjust accordingly.

That being the case, when someone turns up at a LFGS and says 'No FW', it's that individual who is asking to be treated as a special case. If I say 'ok', and adjust my list, I have done them a favour, because they have no reasonable expectation to be allowed to dictate to anyone else what they may or may not use where that unit or rule is a standard part of the game.

Now, having an opinion on FW is no problem, nor is making a polite request should you really have an issue with it, about it's inclusion or lack of, in a game. But you aren't owed acceptance - remember, it's you who is asking for deviation from what is generally accepted.

Personally, I would politely ask the anti-FW crowd to be a little more open minded, and a little less bloody-minded. Many of the arguments against have hinged on elements from old editions, or unfamiliarity with rules. These are things that are either not an issue, or are born out of ignorance which a conversation and an attitude of humility can solve. Where you simply wish to dig your heels in regardless, and are completely unwilling to compromise, sorry but you are TFG.

I also kinda suspect (and correct me if I'm wrong, because it never occurred to me until today), that some of this 'resentment' (for want of a better word) is possibly coming from people outside of the UK (and especially outside of Europe), in large part because FW is that much more difficult or tedious to get hold of in those areas. That, actually, makes some sense to me. It's very easy to become suspicious of something you have a very limited exposure to. But I don't think it's an excuse to not be better educated on the subject and the rules.


Game turned down because of a single Leviathan @ 2018/05/13 18:36:34


Post by: blaktoof


 Sgt_Smudge wrote:
blaktoof wrote:
So you both agree with my points on why some people dislike FW inclusion. Great.
I agree that you (general) can dislike Forge World because of that. That's reasonable, and perfectly valid.

But if you (general) do, I'd find it incredibly hypocritical if you didn't dislike Games Workshop as well because of the same reason. Do you agree with that?

Because if not, then you have no right to ban FW and keep using GW ones.


I already stated I always allow FW from my opponents, even though I dont personally use FW. I am just presenting you the reasoning behind why people dislike FW. They have valid reasons for disliking it, despite it being generally allowed in games of 40k.

The view that because some GW units are imbalanced adding further and often more imbalanced units from a model range that is not normally available to the factions which need them the least seems to be somewhat ignoring a burning highrise because there is a dumpster fire across the street.





Game turned down because of a single Leviathan @ 2018/05/13 18:47:53


Post by: Sgt_Smudge


blaktoof wrote:
 Sgt_Smudge wrote:
blaktoof wrote:
So you both agree with my points on why some people dislike FW inclusion. Great.
I agree that you (general) can dislike Forge World because of that. That's reasonable, and perfectly valid.

But if you (general) do, I'd find it incredibly hypocritical if you didn't dislike Games Workshop as well because of the same reason. Do you agree with that?

Because if not, then you have no right to ban FW and keep using GW ones.


I already stated I always allow FW from my opponents, even though I dont personally use FW. I am just presenting you the reasoning behind why people dislike FW. They have valid reasons for disliking it, despite it being generally allowed in games of 40k.
You're not answering my question. I know you personally aren't banning anyone.

What I'm asking is: Do you think it's valid that people can ban FW, but not ban GW for doing exactly the same thing?

The view that because some GW units are imbalanced adding further and often more imbalanced units from a model range that is not normally available to the factions which need them the least seems to be somewhat ignoring a burning highrise because there is a dumpster fire across the street.
Games Workshop are ALSO adding "further and often more imbalanced units... to the factions which need them the least", yet why is Forge World the one who's the biggest problem?!

They're as bad as eachother. If Games Workshop was this perfectly balanced, completely equal, watertight system you're pretending it was, you'd have a point, but to use your fire analogy, this is ignoring a dumpster fire because there's another dumpster fire. There's still two dumpster fires, both as bad as eachother.


Game turned down because of a single Leviathan @ 2018/05/14 05:56:38


Post by: Scott-S6


blaktoof wrote:
So the extra layer of redundancy is good that FW gives is what you are saying. You didn't actually address a single criticism with any effect.

If it was a part of GWs normal offering it wouldn't have a separate design team and be mostly unavailable outside of the UK at any FLGs, further not available at actual Games Workshop stores in most countries.

How is FW mostly unavailable outside the UK?

Right now it is just as available in the US as in the UK since there's one GW location that carries it and it is otherwise mail order only.


Game turned down because of a single Leviathan @ 2018/05/14 06:12:41


Post by: TheWaspinator


A lot of the supposed issues vanish if more people can get over aversions to proxying and conversions. The Leviathan dreadnought is unfair because it's harder to get? Let people convert one from a Redemptor or whatever.

Also, it's hard to argue with a straight face that the rules for a Leviathan are inaccessible or not easily available when BattleScribe exists.


Game turned down because of a single Leviathan @ 2018/05/14 11:58:17


Post by: Mmmpi


So, I've been following this since I last posted, and it's still very much the same "Uh hu", "Nuh uh" that it's been since page 2.

While I still stand by my arguments I presented, I feel that I'm going to bow out as I've basically been repeating myself for the last few pages.

I wish both sides the best as both sides *have* made valid points.


Game turned down because of a single Leviathan @ 2018/05/14 13:58:24


Post by: Unit1126PLL


 Mmmpi wrote:
So, I've been following this since I last posted, and it's still very much the same "Uh hu", "Nuh uh" that it's been since page 2.

While I still stand by my arguments I presented, I feel that I'm going to bow out as I've basically been repeating myself for the last few pages.

I wish both sides the best as both sides *have* made valid points.


I never thought I'd see "bothsame" thrown out between people who make fun and awesome armies, and people that want to ban those fun and awesome armies because they are scared or something.


Game turned down because of a single Leviathan @ 2018/05/14 14:02:56


Post by: SeanDavid1991


 Scott-S6 wrote:
blaktoof wrote:
So the extra layer of redundancy is good that FW gives is what you are saying. You didn't actually address a single criticism with any effect.

If it was a part of GWs normal offering it wouldn't have a separate design team and be mostly unavailable outside of the UK at any FLGs, further not available at actual Games Workshop stores in most countries.

How is FW mostly unavailable outside the UK?

Right now it is just as available in the US as in the UK since there's one GW location that carries it and it is otherwise mail order only.


I agree, how is it unavailable outside the UK? How is it so available in the UK? I don;t know about anyone else but short of walking into the HO shops in Nottingham, I've never seen FW models in any GW store or Local Gaming Stores.


Game turned down because of a single Leviathan @ 2018/05/14 14:13:22


Post by: StrayIight


 SeanDavid1991 wrote:
 Scott-S6 wrote:
blaktoof wrote:
So the extra layer of redundancy is good that FW gives is what you are saying. You didn't actually address a single criticism with any effect.

If it was a part of GWs normal offering it wouldn't have a separate design team and be mostly unavailable outside of the UK at any FLGs, further not available at actual Games Workshop stores in most countries.

How is FW mostly unavailable outside the UK?

Right now it is just as available in the US as in the UK since there's one GW location that carries it and it is otherwise mail order only.


I agree, how is it unavailable outside the UK? How is it so available in the UK? I don;t know about anyone else but short of walking into the HO shops in Nottingham, I've never seen FW models in any GW store or Local Gaming Stores.


We have one physical store in the UK that stocks Forge World stuff - but that's only of much use if you happen to live near Warhammer World. Otherwise, I dunno - postage if you live in the UK is quicker? I guess there might be a tax reason in some parts of the world that could affect price? That's about the sum of the argument though.

There seems to be a growing number of people that are buying their, ahem, 'Forge World' models from China now anyway. Which somewhat defuses many of the above points anyway.
(I'd advise against it though. Having unknowingly purchased a recast second hand, there is - in my experience - a HUGE difference in quality).


Game turned down because of a single Leviathan @ 2018/05/14 15:11:03


Post by: Not Online!!!


Actually, tarifs are the reason, why outside of the UK / Commonwealth FW units are that expensive. I remember that i had to pay around 10-20% on tarifs for some of my units.
This is also why i stopped bothering Mail ordering and instead now switched over mainly to kitbashing aswell as buying Indexes electronical. I have looked into some 3rd parties but especially regarding Infantery units you have problems with their size.

Funnily enough though the books are way easier to access now thanks to the fact that you can buy them as E-Book. Main problem is, that you might have to make a printout for them and or have a tablet witha decent runtime battery in order to have good access to the rules.

As for the whole China knock offs, eh i would not bother with them, since China is not particulary known for having good standards, especially when we look at their plastic and paints.
I remember 1 or 2 years ago that they had some scandals involving plastic that could cause cancer.

There are way easier and better alternatives, for models, especially Earthshaker batteries or other pieces of artilery.
Also you don't even need to search for an alternative outside of GW, you could just buy for exemple a Basilisk and make a Salamander Scout Tank out of the chasis and a Earthshaker out of the gun. So long you do a good job at conversions that is not really a problem. Especially Orks have it really easy in that regard.


Game turned down because of a single Leviathan @ 2018/05/14 15:24:12


Post by: StrayIight


Not Online!!! wrote:
Actually, tarifs are the reason, why outside of the UK / Commonwealth FW units are that expensive. I remember that i had to pay around 10-20% on tarifs for some of my units.
This is also why i stopped bothering Mail ordering and instead now switched over mainly to kitbashing aswell as buying Indexes electronical. I have looked into some 3rd parties but especially regarding Infantery units you have problems with their size.


To be fair, we pay an additional 20% on anything ordered from FW in the UK as well. Don't feel too bad - we don't get away with it either


Game turned down because of a single Leviathan @ 2018/05/14 15:31:35


Post by: Vaktathi


Ive always found the availability issue somewhat amusing. We live in a world where the common view of retail is that of "apocalypse", where online shopping is prevalent and integrated with almost everything in life, and everyone is connected 24/7.

And yet, the fact that you can only get FW online is an issue? What do people do about GW webstore exclusives? Hell, for years the entire Dark Eldar and Sisters of Battle lines were online only and nobody saw that as an issue then.

As for tariffs, if youre paying it on FW stuff, youre also paying it on GW stuff in all likelyhood. That said, I have no idea who would be paying a tarifd on gaming goods...maybe a VAT, but a tariff?


Game turned down because of a single Leviathan @ 2018/05/14 15:39:54


Post by: Not Online!!!


Wait? You pay tarrifs in your own country/ something that is produced in your own country?
Or do you just have that high taxes on miniatures / entertainment.


Game turned down because of a single Leviathan @ 2018/05/14 15:40:38


Post by: kombatwombat


StrayIight wrote:
Not Online!!! wrote:
Actually, tarifs are the reason, why outside of the UK / Commonwealth FW units are that expensive. I remember that i had to pay around 10-20% on tarifs for some of my units.
This is also why i stopped bothering Mail ordering and instead now switched over mainly to kitbashing aswell as buying Indexes electronical. I have looked into some 3rd parties but especially regarding Infantery units you have problems with their size.


To be fair, we pay an additional 20% on anything ordered from FW in the UK as well. Don't feel too bad - we don't get away with it either


Meanwhile, Down Under, we pay no VAT, GST (our equivalent but 10%) or import tariffs on FW, which means FW is the cheap option.

Seriously - depending on the vagaries of exchange rates, it is literally cheaper to buy a Damocles Rhino than just the GW plastic kit, or a squad of MkIVs with a Legion upgrade than just buying a box of MkIVs in plastic at your local GW. It’s the reason I’m vehemently against GW selling FW stuff in-store - the tiny bit of convenience it gets you Europeans and yanks will come at the cost of doubling the price of FW for us. No thanks.


Game turned down because of a single Leviathan @ 2018/05/14 15:57:30


Post by: StrayIight


Not Online!!! wrote:
Wait? You pay tarrifs in your own country/ something that is produced in your own country?
Or do you just have that high taxes on miniatures / entertainment.


Yeah, we have 20% added on almost all goods regardless of where they are produced unfortunately. It's typically just very basic things that are considered 'essentials' where you don't pay that 20%. Day to day that's usually just things like groceries. It's not specifically a tariff, but you'll be paying the exact same percentage whether you've bought it internally or overseas.

There are certainly places where it's higher, but overall the cost of living in the UK is relatively high really.


Game turned down because of a single Leviathan @ 2018/05/15 16:14:36


Post by: Vash108


I think FWphobia is stupid but its their call to back out I suppose. I'd rather not play against someone who would possibly complain the entire time.


Game turned down because of a single Leviathan @ 2018/05/15 16:33:41


Post by: Table


blaktoof wrote:
 Sgt_Smudge wrote:
blaktoof wrote:
 McMagnus Mindbullets wrote:
For a thread asking if any other people see this kind of behaviour, it seems as if this has gotten into was way too overthetop argument about justification.
Stop there? I think you've exhausted the point now.


For some people on dakka inclusion of FW has to be militantly defended to the point of anyone not wanting to play with it is somehow a troll, TFG, or even worse.

It's like the left/right extremes of the political spectrum. Both extremes are so adamant about inclusion/exclusion they only notice the other side as irrational despite them both being irrational.
You might have a point there on the latter, but come on - what reasons do you think you could give as to why someone shouldn't play against it?

If people don't defend FW, then we end up with perpetuated myths that are simply unfair, unfounded, and frankly, exclusionary in this community.


Some of the myths have basis in fact is the problem.

FW often has only two types of units; too efficient for their cost, or too inefficient for their cost.

FW often only has two types of units in another way; Imperial, Chaos. With imperial squarely first.

In summary FW adds unit entries to the two factions that need it least, the supposed variety is often just bad FW units that do similar to their codex equivalents, and then the few FW units which are Superior to their codex equivalents. Often when FW models are placed on the table it's only those few units which are more efficient than their codex equivalents, for factions that don't need the unit variety.

I like the idea of FW- I don't use FW entries but regularly play against them. The problem is that forgeworld is forgeworld. It has a separate design team that doesn't have the same insight into the codex/brb rules being a separate studio and all.

It should just be redone as a normal GW publication with a normal GW model range with normal regional availability if it wants to be taken seriously as part of the normal game.



Just so you know. The next time you list reasons for something, fact check first. Without forgeworld chaos has no flyer and no drop pods. Both are pretty much needed (drop pods not so much due to the horrendous cost). I'm not sure what other faction has no flyers but I'm willing to bet outside of GK,INQ and SoB everyone does, and GK and pals are one ally away from getting a flyer. Chaos is not. It has to have forgeworld.


Game turned down because of a single Leviathan @ 2018/05/15 16:39:33


Post by: Sgt. Cortez


Well, Chaos has the Heldrake.


Game turned down because of a single Leviathan @ 2018/05/15 16:40:03


Post by: Unit1126PLL


Sgt. Cortez wrote:
Well, Chaos has the Heldrake.


Which lacks the Airborne and Supersonic rules, and therefore is a "Flyer" in the same way as a Land Speeder or Hammerhead Gunship. Though it does have the Flyer battlefield role, so actually it can't hold objectives either. *waves flag*


Game turned down because of a single Leviathan @ 2018/05/15 16:44:20


Post by: Jidmah


Table wrote:
Just so you know. The next time you list reasons for something, fact check first. Without forgeworld chaos has no flyer and no drop pods. Both are pretty much needed (drop pods not so much due to the horrendous cost). I'm not sure what other faction has no flyers but I'm willing to bet outside of GK,INQ and SoB everyone does, and GK and pals are one ally away from getting a flyer. Chaos is not. It has to have forgeworld.


GK were one of the first factions to have a flier made by GW.

So much for fact-checking


Game turned down because of a single Leviathan @ 2018/05/15 16:46:32


Post by: Unit1126PLL


 Jidmah wrote:
Table wrote:
Just so you know. The next time you list reasons for something, fact check first. Without forgeworld chaos has no flyer and no drop pods. Both are pretty much needed (drop pods not so much due to the horrendous cost). I'm not sure what other faction has no flyers but I'm willing to bet outside of GK,INQ and SoB everyone does, and GK and pals are one ally away from getting a flyer. Chaos is not. It has to have forgeworld.


GK were one of the first factions to have a flier made by GW.

So much for fact-checking


In this thread:
A nitpick rebuttal actually reinforces the point of the quoted post!


Game turned down because of a single Leviathan @ 2018/05/16 00:57:38


Post by: Table


 Jidmah wrote:
Table wrote:
Just so you know. The next time you list reasons for something, fact check first. Without forgeworld chaos has no flyer and no drop pods. Both are pretty much needed (drop pods not so much due to the horrendous cost). I'm not sure what other faction has no flyers but I'm willing to bet outside of GK,INQ and SoB everyone does, and GK and pals are one ally away from getting a flyer. Chaos is not. It has to have forgeworld.


GK were one of the first factions to have a flier made by GW.

So much for fact-checking


Got me there. But my point is even more valid. Check that fact (incase the emoticon was/is not enough, I'm being faux-salty.)


Game turned down because of a single Leviathan @ 2018/05/16 02:12:46


Post by: blaktoof


Table wrote:
blaktoof wrote:
 Sgt_Smudge wrote:
blaktoof wrote:
 McMagnus Mindbullets wrote:
For a thread asking if any other people see this kind of behaviour, it seems as if this has gotten into was way too overthetop argument about justification.
Stop there? I think you've exhausted the point now.


For some people on dakka inclusion of FW has to be militantly defended to the point of anyone not wanting to play with it is somehow a troll, TFG, or even worse.

It's like the left/right extremes of the political spectrum. Both extremes are so adamant about inclusion/exclusion they only notice the other side as irrational despite them both being irrational.
You might have a point there on the latter, but come on - what reasons do you think you could give as to why someone shouldn't play against it?

If people don't defend FW, then we end up with perpetuated myths that are simply unfair, unfounded, and frankly, exclusionary in this community.


Some of the myths have basis in fact is the problem.

FW often has only two types of units; too efficient for their cost, or too inefficient for their cost.

FW often only has two types of units in another way; Imperial, Chaos. With imperial squarely first.

In summary FW adds unit entries to the two factions that need it least, the supposed variety is often just bad FW units that do similar to their codex equivalents, and then the few FW units which are Superior to their codex equivalents. Often when FW models are placed on the table it's only those few units which are more efficient than their codex equivalents, for factions that don't need the unit variety.

I like the idea of FW- I don't use FW entries but regularly play against them. The problem is that forgeworld is forgeworld. It has a separate design team that doesn't have the same insight into the codex/brb rules being a separate studio and all.

It should just be redone as a normal GW publication with a normal GW model range with normal regional availability if it wants to be taken seriously as part of the normal game.



Just so you know. The next time you list reasons for something, fact check first. Without forgeworld chaos has no flyer and no drop pods. Both are pretty much needed (drop pods not so much due to the horrendous cost). I'm not sure what other faction has no flyers but I'm willing to bet outside of GK,INQ and SoB everyone does, and GK and pals are one ally away from getting a flyer. Chaos is not. It has to have forgeworld.


Your post makes zero sense.

Both drop pods and flyers are needed, yet many factions have neither and no one needs drop pods.

Fact check what? That the majority of FW entries are imperium followed by chaos, with imperium squarely first. Done, it's a fact.


Game turned down because of a single Leviathan @ 2018/05/16 02:57:24


Post by: Table


blaktoof wrote:
Table wrote:
blaktoof wrote:
 Sgt_Smudge wrote:
blaktoof wrote:
 McMagnus Mindbullets wrote:
For a thread asking if any other people see this kind of behaviour, it seems as if this has gotten into was way too overthetop argument about justification.
Stop there? I think you've exhausted the point now.


For some people on dakka inclusion of FW has to be militantly defended to the point of anyone not wanting to play with it is somehow a troll, TFG, or even worse.

It's like the left/right extremes of the political spectrum. Both extremes are so adamant about inclusion/exclusion they only notice the other side as irrational despite them both being irrational.
You might have a point there on the latter, but come on - what reasons do you think you could give as to why someone shouldn't play against it?

If people don't defend FW, then we end up with perpetuated myths that are simply unfair, unfounded, and frankly, exclusionary in this community.


Some of the myths have basis in fact is the problem.

FW often has only two types of units; too efficient for their cost, or too inefficient for their cost.

FW often only has two types of units in another way; Imperial, Chaos. With imperial squarely first.

In summary FW adds unit entries to the two factions that need it least, the supposed variety is often just bad FW units that do similar to their codex equivalents, and then the few FW units which are Superior to their codex equivalents. Often when FW models are placed on the table it's only those few units which are more efficient than their codex equivalents, for factions that don't need the unit variety.

I like the idea of FW- I don't use FW entries but regularly play against them. The problem is that forgeworld is forgeworld. It has a separate design team that doesn't have the same insight into the codex/brb rules being a separate studio and all.

It should just be redone as a normal GW publication with a normal GW model range with normal regional availability if it wants to be taken seriously as part of the normal game.



Just so you know. The next time you list reasons for something, fact check first. Without forgeworld chaos has no flyer and no drop pods. Both are pretty much needed (drop pods not so much due to the horrendous cost). I'm not sure what other faction has no flyers but I'm willing to bet outside of GK,INQ and SoB everyone does, and GK and pals are one ally away from getting a flyer. Chaos is not. It has to have forgeworld.


Your post makes zero sense.

Both drop pods and flyers are needed, yet many factions have neither and no one needs drop pods.

Fact check what? That the majority of FW entries are imperium followed by chaos, with imperium squarely first. Done, it's a fact.


Drop pods were needed in 7th, less so now. The only way to get them is FW. Which factions have no flyers or ones they cannot ally in. I'm honestly asking because I don't own every codex. And yes, chaos needs a true flyer. Its a big hole in the army and heldrakes don't fill the bill due to lack of supersonic and -1 to hit. Trust me, id love for them to give us a flyer and pods (which we have plenty of in the lore) that are not forgeworld. But years have gone by since the loyalist got pods and GW doesn't seem fit to give them to us, because we have FW pods. Id love to have a complete army outside of FW.


Game turned down because of a single Leviathan @ 2018/05/17 09:21:23


Post by: Jidmah


Table wrote:
Got me there. But my point is even more valid. Check that fact (incase the emoticon was/is not enough, I'm being faux-salty.)

Oh, I never disagreed with you, I just wanted to pull your leg for telling someone to check their facts while not having checked your facts yourself
In 5th, only GK and BA had access to storm ravens, which caused a great outcry among all the other SM players, so it's really funny that people have forgotten about that.

The main reason why chaos and nids have no flyiers made by GW is because flying monstrous creatures used to be their version for fliers. With them going back to less stupid rules in 8th and the heldrake getting a weird "flyer but not a flyer" rule set, they simply don't have fliers any more.

But it really doesn't have a thing to do with forgeworld.


Game turned down because of a single Leviathan @ 2018/05/17 09:29:37


Post by: Table


 Jidmah wrote:
Table wrote:
Got me there. But my point is even more valid. Check that fact (incase the emoticon was/is not enough, I'm being faux-salty.)

Oh, I never disagreed with you, I just wanted to pull your leg for telling someone to check their facts while not having checked your facts yourself
In 5th, only GK and BA had access to storm ravens, which caused a great outcry among all the other SM players, so it's really funny that people have forgotten about that.

The main reason why chaos and nids have no flyiers made by GW is because flying monstrous creatures used to be their version for fliers. With them going back to less stupid rules in 8th and the heldrake getting a weird "flyer but not a flyer" rule set, they simply don't have fliers any more.

But it really doesn't have a thing to do with forgeworld.


It was probably not a good way to phrase my challenge and my ribs have paid the price. I would really like to know the design teams reasons for CSM not getting drop pods (we have many in the lore). Only thing I can think of is because FW makes them. But it also could be that they think they have better things to do/make. Which is sad because for many many moons one of the huge things making CSM a low tier army was our total lack of delivery methods outside of Rhinos and Deep Striking. And for a "punchy" faction that is bad news (as evidenced by the years between the golden chaos codex and the end of 7th).


Game turned down because of a single Leviathan @ 2018/05/17 10:30:20


Post by: Jidmah


At least in the DG fluff, most of their vehicles are captured or salvaged from battlefields.
I imagine that there isn't much point in salvaging used drop pods.


Game turned down because of a single Leviathan @ 2018/05/17 10:39:20


Post by: tneva82


Table wrote:

It was probably not a good way to phrase my challenge and my ribs have paid the price. I would really like to know the design teams reasons for CSM not getting drop pods (we have many in the lore). Only thing I can think of is because FW makes them. But it also could be that they think they have better things to do/make. Which is sad because for many many moons one of the huge things making CSM a low tier army was our total lack of delivery methods outside of Rhinos and Deep Striking. And for a "punchy" faction that is bad news (as evidenced by the years between the golden chaos codex and the end of 7th).


Gw hasn't gotten around for making model for them. No model, no rule.


Game turned down because of a single Leviathan @ 2018/05/17 11:57:54


Post by: Well


The problem with FW is that it increases the toolbox available for TFG.
I dont turn down games for a few FW units, but I turn down games for "maximised units that makes for boring games", FW or GW. And FW's prices scares away most players, but not TFG that badly wants an edge. So even tho there is FW units that are way subpar, 9/10times you see a FW unit it is from the "best choices" of them.

And you all know the units tfg uses/abuses. 2+ fire raptors pre FAQ price adjustment. And now the 3 hellforged scorpius hiding out of sight, not to be moved for the entire game. Usually with a chaos lord babysitting them for rerolls. And of course they insists on lower floor blocking line of sight... Or 3 of what so happens to be the best unit from FW atm.
And those lists makes for dead boring games. For tournaments, sure. Go ahead, no judgement at all, whatever you are bringing. But for casual pickup games at your lgs, cmon, dont be that guy.

Anyhow. You can refuse games for any reason, but if it's for a single unit, then you are kind of an ass. Forgeworld or not. At least if you don't inform about that you refuse games against "a reason". But you can also not be an ass and tell people beforehand for a pickup game at the LGS if you are playing "competitive".
I have so far refused one game in 8th. A 1250pts pickup game against the Morty/Magnus tag team. Win or lose, that game would be a waste of time.


Game turned down because of a single Leviathan @ 2018/05/17 12:25:36


Post by: tneva82


Well wrote:
The problem with FW is that it increases the toolbox available for TFG.
I dont turn down games for a few FW units, but I turn down games for "maximised units that makes for boring games", FW or GW. And FW's prices scares away most players, but not TFG that badly wants an edge. So even tho there is FW units that are way subpar, 9/10times you see a FW unit it is from the "best choices" of them.

And you all know the units tfg uses/abuses. 2+ fire raptors pre FAQ price adjustment. And now the 3 hellforged scorpius hiding out of sight, not to be moved for the entire game. Usually with a chaos lord babysitting them for rerolls. And of course they insists on lower floor blocking line of sight... Or 3 of what so happens to be the best unit from FW atm.
And those lists makes for dead boring games. For tournaments, sure. Go ahead, no judgement at all, whatever you are bringing. But for casual pickup games at your lgs, cmon, dont be that guy.

Anyhow. You can refuse games for any reason, but if it's for a single unit, then you are kind of an ass. Forgeworld or not. At least if you don't inform about that you refuse games against "a reason". But you can also not be an ass and tell people beforehand for a pickup game at the LGS if you are playing "competitive".
I have so far refused one game in 8th. A 1250pts pickup game against the Morty/Magnus tag team. Win or lose, that game would be a waste of time.


Yes TFG can abuse FW. Of course if he's smart TFG he abuses GW codex units. More powaaaah!


Game turned down because of a single Leviathan @ 2018/05/17 12:39:22


Post by: auticus


TFG abuses whatever he can. Taking away FW from TFG means TFG still min/maxes the GW stuff. The only change is that now its just GW stuff, which limits what you see on the table.

For me thats a big negative.


Game turned down because of a single Leviathan @ 2018/05/17 14:35:04


Post by: Not Online!!!


Well wrote:
The problem with FW is that it increases the toolbox available for TFG.
I dont turn down games for a few FW units, but I turn down games for "maximised units that makes for boring games", FW or GW. And FW's prices scares away most players, but not TFG that badly wants an edge. So even tho there is FW units that are way subpar, 9/10times you see a FW unit it is from the "best choices" of them.

And you all know the units tfg uses/abuses. 2+ fire raptors pre FAQ price adjustment. And now the 3 hellforged scorpius hiding out of sight, not to be moved for the entire game. Usually with a chaos lord babysitting them for rerolls. And of course they insists on lower floor blocking line of sight... Or 3 of what so happens to be the best unit from FW atm.
And those lists makes for dead boring games. For tournaments, sure. Go ahead, no judgement at all, whatever you are bringing. But for casual pickup games at your lgs, cmon, dont be that guy.

Anyhow. You can refuse games for any reason, but if it's for a single unit, then you are kind of an ass. Forgeworld or not. At least if you don't inform about that you refuse games against "a reason". But you can also not be an ass and tell people beforehand for a pickup game at the LGS if you are playing "competitive".
I have so far refused one game in 8th. A 1250pts pickup game against the Morty/Magnus tag team. Win or lose, that game would be a waste of time.


Frankly, expanding the toolbox in a game like this is never really a bad idea, aslong as it is within certain limitations.
Someone pointed at the Eldar Alaitoc -bs list build and complained about Sicarians, because Sicarians Ignore all negative BS modifications to rolls on FLY targets.
Considering that a Sicarian is fairly priced and a Relic unit (i.e. you need to take another unit of a specific slot) it is good but balanced. Hoewever it explicetly shines against that list. Meanwhile bog standard GW lists struggle to fight this Eldar Shenanigans.
Basically if you expand the toolbox you are more likely to find a counterplay. Especially against certain really specific lists like the Eldar list you literally need something like that. Frankly that Eldar build should not be able to even exist in my opinion.


Game turned down because of a single Leviathan @ 2018/05/18 00:10:22


Post by: Table


I am going to try something the next time I get turned down for having two contemptors. Ill replace them with stock dreads IF I get to choose two of his units to ban. Tit for tat as they say.


Game turned down because of a single Leviathan @ 2018/05/18 19:02:03


Post by: akaean


Not Online!!! wrote:


Frankly, expanding the toolbox in a game like this is never really a bad idea, aslong as it is within certain limitations.
Someone pointed at the Eldar Alaitoc -bs list build and complained about Sicarians, because Sicarians Ignore all negative BS modifications to rolls on FLY targets.
Considering that a Sicarian is fairly priced and a Relic unit (i.e. you need to take another unit of a specific slot) it is good but balanced. Hoewever it explicetly shines against that list. Meanwhile bog standard GW lists struggle to fight this Eldar Shenanigans.
Basically if you expand the toolbox you are more likely to find a counterplay. Especially against certain really specific lists like the Eldar list you literally need something like that. Frankly that Eldar build should not be able to even exist in my opinion.


This is especially amusing to me, because Eldar themselves are home to the Dark Reaper, which does exactly the same thing. Ignore modifiers to hit and always land home on a 3+ in the shooting phase. As an Eldar player I can safely say that any Eldar player has no right to complain about other armies gaining access to ballistic skill ignoring war gear. Its like the pot calling the kettle black.

The more I play against Forgeworld stuff, the less I mind it. Is that Chaos Duel Butcher Cannon Array Hellforged Leviathan Dreadnaught scary? Yes. buts its not particularly worse than anything GW themselves has put out. After Chapter Approved 2017 came out and explicitly modified the Forgeworld prices in an official GW publication, it basically settled any argument as to whether these are available in a regular game of 40K, so let people have their fun.

Most of Forgeworlds releases may be Imperial and Chaos, but Xenos have some cool releases as well. Who wouldn't want a Squiggoth for their orcs??



Game turned down because of a single Leviathan @ 2018/05/18 20:00:48


Post by: Not Online!!!


 akaean wrote:
Not Online!!! wrote:


Frankly, expanding the toolbox in a game like this is never really a bad idea, aslong as it is within certain limitations.
Someone pointed at the Eldar Alaitoc -bs list build and complained about Sicarians, because Sicarians Ignore all negative BS modifications to rolls on FLY targets.
Considering that a Sicarian is fairly priced and a Relic unit (i.e. you need to take another unit of a specific slot) it is good but balanced. Hoewever it explicetly shines against that list. Meanwhile bog standard GW lists struggle to fight this Eldar Shenanigans.
Basically if you expand the toolbox you are more likely to find a counterplay. Especially against certain really specific lists like the Eldar list you literally need something like that. Frankly that Eldar build should not be able to even exist in my opinion.


This is especially amusing to me, because Eldar themselves are home to the Dark Reaper, which does exactly the same thing. Ignore modifiers to hit and always land home on a 3+ in the shooting phase. As an Eldar player I can safely say that any Eldar player has no right to complain about other armies gaining access to ballistic skill ignoring war gear. Its like the pot calling the kettle black.

The more I play against Forgeworld stuff, the less I mind it. Is that Chaos Duel Butcher Cannon Array Hellforged Leviathan Dreadnaught scary? Yes. buts its not particularly worse than anything GW themselves has put out. After Chapter Approved 2017 came out and explicitly modified the Forgeworld prices in an official GW publication, it basically settled any argument as to whether these are available in a regular game of 40K, so let people have their fun.

Most of Forgeworlds releases may be Imperial and Chaos, but Xenos have some cool releases as well. Who wouldn't want a Squiggoth for their orcs??



A: Remember, certain people still belive that FW is seperate in any way or form to GW. What most people thend to forget is, that whilest all armies should specialise in some way or another, essential options aggainst fliers, skimmer, CQC, gunlines, artilery,etc should all be in the game as to provide a counterplay to a degree. Certainly not a hardcounter but there should be counterplay options aggainst certain unit types. F.e. i belive all armies should have access to ground based AA. All armies should get acceess to something like Fighters, even bombers to a degree.

B:That enemy of yours, which defacted the holy union of butchercannon+decimator shall be punished severly, nothing except the most sophisticated Decimator Daemonengine shall use the Butcher Autocannon. Btw mine is called Big Fritz, kinda like my baby in regards to my model collection.

(Actually that opens up an intersting question, do you suffer the moral debuff twice? or only if both guns kill something?)
C: Orks get comparatively a shitton of releases, if the Grot tanks weren't so god damn expensive and there would be a Grot HQ choice i would love to run a grot revolutionary army.