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New Online Preview - Saturday 20th March. @ 2021/03/20 15:03:31


Post by: Mothman


The sisters predator atleast will save me money just using a normal predator and put a few candles on it. It looks so out of place with how little bling is on the top compared to the other tanks.


New Online Preview - Saturday 20th March. @ 2021/03/20 15:04:32


Post by: Hollow


 H.B.M.C. wrote:
The last preview was quite a bit better than this.

As someone who adores the Reds, I am bitterly disappointed to find out that they managed to design 3 miniatures with two weapon sets per miniature... and that's it. And them, to top that off, the great new Sisters unit is just a slightly different Predator.

Blastaar wrote:
I gotta say- I hate "SoUlblIght graVelOrds." One of the worst instances of unnecessary faction renaming.
Now with "Deadwalker Zombies". Is there a prize for redundancy in naming schemes?



I think it's a little demanding to expect a reveal the size and standard of the last one every time.


New Online Preview - Saturday 20th March. @ 2021/03/20 15:04:35


Post by: DaveC




New Online Preview - Saturday 20th March. @ 2021/03/20 15:04:40


Post by: Lord Damocles


So the Predator hull/turret can accommodate a battle cannon or twin autocannon.

...so Marines just decided to stick with the single autocannon on the Destructor for thousands of years just for lulz?


New Online Preview - Saturday 20th March. @ 2021/03/20 15:05:48


Post by: Overread


Overall fantastic preview!

Vampires are everything I hoped for and more and look like they are going to complete the line update for AoS Grand Alliance DEATH pretty much entirely. A huge thing for Death and they appear to be on the horizon far sooner than I'd hoped

New Leader for Ad Mech looks cool though I think the new front page art overshadows him and might well hint at something else new on the horizon as front page art on codex are normally models in some form

Squig Cavalry and Squigs for Orks looks pure Orky fun and its really nice to see something old brought into a new light and new design for the game.

Underworld wardband looks fantastic and a new cheaper starter set is great, even if Necronmunda already has enough rules. Must say I'm tempted by it for the Escher pack and some more board content in the box.

New Sisters of Battle Battle Tank looks great and yeah its a Predator and yes that's the same rhino chassy and that's fully in keeping with their overall approach ot pinching marine tank bodies and using them. Great tank and I'm eager to see what else they've got in the works for the Sisters.

New Ossiarchs look fantastic. The mace unit is interesting as perhaps its just a fancy weapon or perhaps Ossiarch might get even more troop types; archer is great to see and I hope translates into a ranged unit for them. Perhaps not as fancy as some of the other warbands out there, but a very solid warband of infantry surrounding a great looking hero model



Overall great preview - there's a lot to love in this update and its great to see AoS really taking 2021 with a storm of updates and new additions to it. So far we've 2 half army updates (Slaanesh and Lumineth) adding big chunks to existing armies; some nice additions to Daughters of Khaine and then a massive new model line for the Vampires. Great great stuff!


New Online Preview - Saturday 20th March. @ 2021/03/20 15:06:35


Post by: GaroRobe


Lots of Beast Snaggas on the horizon.
Some big center piece model
a warboss
a squiggy mekboy?
Lots of squig hogs.

But it looks like a normal ork warboss is coming too. Love the little grot turret on top


New Online Preview - Saturday 20th March. @ 2021/03/20 15:06:46


Post by: ImAGeek


That Skitarii Marshal is a killer model. His face/helmet is so menacing. Love it.


New Online Preview - Saturday 20th March. @ 2021/03/20 15:06:57


Post by: Overread


 Lord Damocles wrote:
So the Predator hull/turret can accommodate a battle cannon or twin autocannon.

...so Marines just decided to stick with the single autocannon on the Destructor for thousands of years just for lulz?


You are aware that guardsmen have been shot for adding better scopes to their standard issue guns right? ANYTHING not in the STL or ordained by the Machine God is grounds to be shot. That's why they are using WW1 style tank designs as their main battletank. The Marines are no different - its a universe half mad


New Online Preview - Saturday 20th March. @ 2021/03/20 15:08:03


Post by: highlord tamburlaine


That warboss in the art could turn out pretty cool, with the squig in the gunner's nest on his shoulder.

Actually those Beastsnaggas would probably work just as well in AoS with a little customizing...


New Online Preview - Saturday 20th March. @ 2021/03/20 15:08:41


Post by: Mad Doc Grotsnik


 GaroRobe wrote:
Lots of Beast Snaggas on the horizon.
Some big center piece model
a warboss
a squiggy mekboy?
Lots of squig hogs.

But it looks like a normal ork warboss is coming too. Love the little grot turret on top


And new Boyz, with shoulder mounted Heavy Weapons. Looks to be Big Shoota and a Megakannon at least.


New Online Preview - Saturday 20th March. @ 2021/03/20 15:08:48


Post by: Domandi


Holy Gak!!!! More squigs in orks!!!!! I have been asking for this for years!!!! I am so excited!!!

Did anyone else notice the different warbosses in the animation? There were two, and each had a shoulder mounted grot/squig with what looks like a big shoota. I wonder if this is a little sneak peek at what the new warboss kit will look like.

Either way, my deathskulls are about to get a gakload of squigs(if not a complete shift to a full squig army)


New Online Preview - Saturday 20th March. @ 2021/03/20 15:09:16


Post by: changemod


 Lord Damocles wrote:
So the Predator hull/turret can accommodate a battle cannon or twin autocannon.

...so Marines just decided to stick with the single autocannon on the Destructor for thousands of years just for lulz?


To be fair, space marines are spec ops, not an actual army, no matter how much some aspects of GW are insistent on forgetting that. It’s in line with their nature to have poor tanks as most of their armoured support should be coming from other branches of the imperium.


New Online Preview - Saturday 20th March. @ 2021/03/20 15:09:40


Post by: Mad Doc Grotsnik


 Lord Damocles wrote:
So the Predator hull/turret can accommodate a battle cannon or twin autocannon.

...so Marines just decided to stick with the single autocannon on the Destructor for thousands of years just for lulz?


Predator is less a battle tank, more infantry support. Originally meant to be a fast moving fire base.


New Online Preview - Saturday 20th March. @ 2021/03/20 15:09:56


Post by: endlesswaltz123


Really interesting that some of the first born marine units are basically being pivoted over to the sisters in a slight variation.

Jump pack assault units, centurion esq battle suits and now basically a predator tank... Wonder if they'll get a land raider of sorts at some point.


New Online Preview - Saturday 20th March. @ 2021/03/20 15:10:57


Post by: bullyboy


Sisters tank is a huge miss for me. Doesn't hold a candle to the other 2 tanks.


New Online Preview - Saturday 20th March. @ 2021/03/20 15:11:07


Post by: Wha-Mu-077


What a great preview, literally everything was perfect


New Online Preview - Saturday 20th March. @ 2021/03/20 15:12:03


Post by: Esmer


 endlesswaltz123 wrote:
Really interesting that some of the first born marine units are basically being pivoted over to the sisters in a slight variation.

Jump pack assault units, centurion esq battle suits and now basically a predator tank... Wonder if they'll get a land raider of sorts at some point.


Didn`t they already have a Land Raider option way back when they were the Witch Hunters?


New Online Preview - Saturday 20th March. @ 2021/03/20 15:15:50


Post by: Umbros


There's more sisters stuff to come too...


New Online Preview - Saturday 20th March. @ 2021/03/20 15:16:05


Post by: Lord Damocles


 Overread wrote:
 Lord Damocles wrote:
So the Predator hull/turret can accommodate a battle cannon or twin autocannon.

...so Marines just decided to stick with the single autocannon on the Destructor for thousands of years just for lulz?


You are aware that guardsmen have been shot for adding better scopes to their standard issue guns right? ANYTHING not in the STL or ordained by the Machine God is grounds to be shot. That's why they are using WW1 style tank designs as their main battletank. The Marines are no different - its a universe half mad

a) Marines have modified existing weapon loadouts on vehicles - eg the Crusader
b) If the Castigator exists, why aren't the Astartes using it instead of/alongside the Predator? If the explanation is just a copy of the Immolator reasoning again, that's massively lame.
c) GW just bolting even moar gunz onto platforms is less than stellar design - the Castigator shown has six different weapons! It's like the Repulsor again.

(Also, it kind of looks like the turret weapon will catch on the braziers as it rotates...)


New Online Preview - Saturday 20th March. @ 2021/03/20 15:17:10


Post by: endlesswaltz123


 Esmer wrote:
 endlesswaltz123 wrote:
Really interesting that some of the first born marine units are basically being pivoted over to the sisters in a slight variation.

Jump pack assault units, centurion esq battle suits and now basically a predator tank... Wonder if they'll get a land raider of sorts at some point.


Didn`t they already have a Land Raider option way back when they were the Witch Hunters?


Oh I don't know, wasn't that an inquisitorial land raider though and not technically sisters if they did have one, even though I'm sure sisters could use it when playing a game?


New Online Preview - Saturday 20th March. @ 2021/03/20 15:20:34


Post by: Shadow Walker


Umbros wrote:
There's more sisters stuff to come too...

And now you have reminded me about that horrible new walker ...


New Online Preview - Saturday 20th March. @ 2021/03/20 15:23:37


Post by: Kid_Kyoto


In case these haven't been shared, I didn't notice them here.



Hive War



Castigator Tank

https://www.warhammer-community.com/2021/03/20/warhammer-preview-online-faith-damnation/


New Online Preview - Saturday 20th March. @ 2021/03/20 15:24:34


Post by: Dysartes


 Lord Damocles wrote:
c) GW just bolting even moar gunz onto platforms is less than stellar design - the Castigator shown has six different weapons! It's like the Repulsor again.


3 heavy bolters, pintle storm bolter, and whatever the main gun is?

Not so much a Repulsive - after all, at least this as tracks - as the bastard offspring of a Predator and a Leman Russ.


New Online Preview - Saturday 20th March. @ 2021/03/20 15:25:25


Post by: frankelee


Well now it's confirmed that the units we get in Cursed City are indeed taster packs for the units coming with the Soulblight Gravelords. Wonder if the CC specific sprues will end up in little easy-build packs like the Nighthaunts had.


New Online Preview - Saturday 20th March. @ 2021/03/20 15:28:45


Post by: JSG


'ERE WE GO, 'ERE WE GO, 'ERE WE GO...


New Online Preview - Saturday 20th March. @ 2021/03/20 15:30:15


Post by: Lord Damocles


 Dysartes wrote:
 Lord Damocles wrote:
c) GW just bolting even moar gunz onto platforms is less than stellar design - the Castigator shown has six different weapons! It's like the Repulsor again.


3 heavy bolters, pintle storm bolter, and whatever the main gun is?

It also has a hunter killer missile in the trailer video


New Online Preview - Saturday 20th March. @ 2021/03/20 15:32:52


Post by: Chopstick


It's a predator with an extra heavy bolter. Hardly anything to be gun-phobic about.


New Online Preview - Saturday 20th March. @ 2021/03/20 15:36:11


Post by: Irbis


 Lord Damocles wrote:
So the Predator hull/turret can accommodate a battle cannon or twin autocannon.

That's probably 'light' battlecannon, like on Tempestus totallynotIraqMRAP. Ditto with autocannon, Predator has 'heavy' one, this might be twin regular ones. I wouldn't bet Sister variant is stronger yet.

 Lord Damocles wrote:
a) Marines have modified existing weapon loadouts on vehicles - eg the Crusader

And yet somehow putting twin asscannon in turret is too hard for anyone not BA. Go figure.

b) If the Castigator exists, why aren't the Astartes using it instead of/alongside the Predator?

Why you're complaining about this but not the fact Sisters had for decades better Whirlwind than the gak model SM use?


New Online Preview - Saturday 20th March. @ 2021/03/20 15:36:55


Post by: Slayer-Fan123


 Mad Doc Grotsnik wrote:
 Lord Damocles wrote:
So the Predator hull/turret can accommodate a battle cannon or twin autocannon.

...so Marines just decided to stick with the single autocannon on the Destructor for thousands of years just for lulz?


Predator is less a battle tank, more infantry support. Originally meant to be a fast moving fire base.

Well has it ever actually moved any faster than most tanks?


New Online Preview - Saturday 20th March. @ 2021/03/20 15:38:52


Post by: Gert


That was a pretty cool preview imo. I was banking on Vamps getting their update soon to drag someone into AoS and GW didn't disappoint. Considering its Vampire Counts but new it should be pretty good for army choice out of the gate and as worried as I am about the new Skeles being way too expensive, I am digging the design.


New Online Preview - Saturday 20th March. @ 2021/03/20 15:40:23


Post by: Daedalus81


 bullyboy wrote:
Sisters tank is a huge miss for me. Doesn't hold a candle to the other 2 tanks.


Ba-dum-tsss


New Online Preview - Saturday 20th March. @ 2021/03/20 15:40:52


Post by: Mad Doc Grotsnik


Slayer-Fan123 wrote:
 Mad Doc Grotsnik wrote:
 Lord Damocles wrote:
So the Predator hull/turret can accommodate a battle cannon or twin autocannon.

...so Marines just decided to stick with the single autocannon on the Destructor for thousands of years just for lulz?


Predator is less a battle tank, more infantry support. Originally meant to be a fast moving fire base.

Well has it ever actually moved any faster than most tanks?


Was pretty nippy in 2nd Ed.


Automatically Appended Next Post:
 Gert wrote:
That was a pretty cool preview imo. I was banking on Vamps getting their update soon to drag someone into AoS and GW didn't disappoint. Considering its Vampire Counts but new it should be pretty good for army choice out of the gate and as worried as I am about the new Skeles being way too expensive, I am digging the design.


Yeah. Guesses from the teasers were accurate, but some genuine surprises in there too.


New Online Preview - Saturday 20th March. @ 2021/03/20 15:44:08


Post by: porkuslime


 Dysartes wrote:
 Lord Damocles wrote:
c) GW just bolting even moar gunz onto platforms is less than stellar design - the Castigator shown has six different weapons! It's like the Repulsor again.


3 heavy bolters, pintle storm bolter, and whatever the main gun is?

Not so much a Repulsive - after all, at least this as tracks - as the bastard offspring of a Predator and a Leman Russ.


I was just thinking this myself.

As a long time Sisters player, I have all the Rhinos, Immys and Organs that I need, but they got me on this one, totally new kit for my army.. now.. just hoping the rules live up to the cool


New Online Preview - Saturday 20th March. @ 2021/03/20 15:45:23


Post by: Tiberius501


Another meaty and awesome preview, GW is smashing it with these recently!

I am keen as a bean for the AdMech book and Marshal, super boss model!

And I’m mad keen for these new Orks! Just the 1 Squig beast rider dude and his Gretchen bro have me hugely hyped, along with the teases in the trailer! Gretchen turrets on Orks! So boss.


New Online Preview - Saturday 20th March. @ 2021/03/20 15:46:44


Post by: soviet13


 Irbis wrote:

 Lord Damocles wrote:
a) Marines have modified existing weapon loadouts on vehicles - eg the Crusader

And yet somehow putting twin asscannon in turret is too hard for anyone not BA. Go figure.

b) If the Castigator exists, why aren't the Astartes using it instead of/alongside the Predator?

Why you're complaining about this but not the fact Sisters had for decades better Whirlwind than the gak model SM use?


These distinctions are a good thing though because they make the armies different. If every army had access to the best configurations it would get very samey.


New Online Preview - Saturday 20th March. @ 2021/03/20 15:50:28


Post by: Tamereth


I like the vampire stuff, only question is how easy they are to rank up on square bases.

The redemptionists are pure win, a really good update on the old 90's look.

Sisters predator is a bit too busy, also how come they get a better version than the marines?


New Online Preview - Saturday 20th March. @ 2021/03/20 15:59:45


Post by: Irbis


 Arbitrator wrote:
"What about Xenos?"

Orks are Imperium now? Or is it Chaos by any chance?

 Shadow Walker wrote:
Danny76 wrote:
 Shadow Walker wrote:
That Snakebites video was hilarious. Also Squig cavalry!!!
Seems it’s a new clan.
Beastsnagga’s
I think it is rather a sub-clan of the Snakebites which focuses primary on the Squig breeding.

Not even subclan, something like grot herders. I'd imagine GW would want to make it appealing option for all ork players, not just one subfaction.

Danny76 wrote:
Soulblight to me seems one of the better ones considering what some of the others were.

I don't really like horses having skull heads but perfectly intact rest of the body. They should do one or the other, just head looks kind of dumb.

 H.B.M.C. wrote:
As someone who adores the Reds, I am bitterly disappointed to find out that they managed to design 3 miniatures

3 miniatures that can make 9 completely different models that look so different you need to carefully examine side by side to notice similar torso.

They should have done it tactical squad way, 10 ""multipose"" bodies that produce nearly the same clones in virtually identical pose no matter what you do (unless you go for anatomically impossible, silly looking torso twists), eh?

And them, to top that off, the great new Sisters unit is just a slightly different Predator.

GW makes new models, bad (even if that is just grav predator or slightly bigger land speeder). GW reimagines old models, bad too. They can't win, eh?

Though to be fair, at least we haven't (yet) heard how them releasing predator is pRoOf oF sQaTtInG but I'm sure usual types will wake up and inform us soon as to precisely how it is 999% certainty now, 5 years of inane conspiracy theories notwithstanding


New Online Preview - Saturday 20th March. @ 2021/03/20 16:07:24


Post by: lord_blackfang


 lord_blackfang wrote:
 Kanluwen wrote:

How could you not see a main gun for a Predator styled tank though? You can see the barrel of a pintle bolter but not an autocannon or lascannon or whatever gun it's got?


Do you... do you understand how silhouettes work? You can't see the main gun on the Predator that I posted just beside it if you black out the whole tank.


Automatically Appended Next Post:
Anyway I see this is pointless, I'll be back to quote myself on Saturday.


The low body count in Redemption is disappointing. Hopefully there'll at least be a discounted double-box like the slave ogryn got.


New Online Preview - Saturday 20th March. @ 2021/03/20 16:21:25


Post by: GaroRobe


 frankelee wrote:
Well now it's confirmed that the units we get in Cursed City are indeed taster packs for the units coming with the Soulblight Gravelords.


Just like tzeentch dudes in Silver Tower


New Online Preview - Saturday 20th March. @ 2021/03/20 16:23:52


Post by: Ordana


 Overread wrote:
 Lord Damocles wrote:
So the Predator hull/turret can accommodate a battle cannon or twin autocannon.

...so Marines just decided to stick with the single autocannon on the Destructor for thousands of years just for lulz?


You are aware that guardsmen have been shot for adding better scopes to their standard issue guns right? ANYTHING not in the STL or ordained by the Machine God is grounds to be shot. That's why they are using WW1 style tank designs as their main battletank. The Marines are no different - its a universe half mad
Except for the Pred Annihilator existing because a bunch of Space Wolves screwed their lascannons onto a chassis.
Or the Land Raider Helios because their whirlwinds were having trouble surviving during a siege.

Marines have repeatedly flaunted the rules and customised their vehicles outside of ST designs only for the Mechanicus to later retroactively say it was all good, because it would look bad to outlaw it when dozens of chapters were already using them for multiple years.


New Online Preview - Saturday 20th March. @ 2021/03/20 16:24:55


Post by: Kanluwen


 lord_blackfang wrote:
It's literally just a Predator with a frilly railing at the back of the turret.

If we're gonna play the "just drop a snarky quote game"...

Remember that you kept insisting that it was a Predator. Congrats! You were right, it's a tank rather than a redesign of the Repressor.

It's not like there is precedent in them going from a 'standard, vaguely militarized design' to 'what the hell is going on?!' in the Exorcist or Immolator though.


New Online Preview - Saturday 20th March. @ 2021/03/20 16:31:16


Post by: Danny76


 Irbis wrote:
 Arbitrator wrote:
"What about Xenos?"

Orks are Imperium now? Or is it Chaos by any chance?

 Shadow Walker wrote:
Danny76 wrote:
 Shadow Walker wrote:
That Snakebites video was hilarious. Also Squig cavalry!!!
Seems it’s a new clan.
Beastsnagga’s
I think it is rather a sub-clan of the Snakebites which focuses primary on the Squig breeding.

Not even subclan, something like grot herders. I'd imagine GW would want to make it appealing option for all ork players, not just one subfaction.

Danny76 wrote:
Soulblight to me seems one of the better ones considering what some of the others were.

I don't really like horses having skull heads but perfectly intact rest of the body. They should do one or the other, just head looks kind of dumb.

 H.B.M.C. wrote:
As someone who adores the Reds, I am bitterly disappointed to find out that they managed to design 3 miniatures

3 miniatures that can make 9 completely different models that look so different you need to carefully examine side by side to notice similar torso.

They should have done it tactical squad way, 10 ""multipose"" bodies that produce nearly the same clones in virtually identical pose no matter what you do (unless you go for anatomically impossible, silly looking torso twists), eh?



Hmm I think it was clear the inbetween is what’s meant.
Like the rest of the Necromunda sets. 5 bodies with lots of variance.
(We don’t know that this is three that makes nine, just three that makes six also, so even worse at current knowledge.
Three that do nine wouldn’t be terrible but I can’t see there being three upper torsos parts for each model as well as 6 arms each..


Yeah on the horses, I agree, one or the other perhaps..


New Online Preview - Saturday 20th March. @ 2021/03/20 16:32:17


Post by: Nostromodamus


 Lord Damocles wrote:
 Dysartes wrote:
 Lord Damocles wrote:
c) GW just bolting even moar gunz onto platforms is less than stellar design - the Castigator shown has six different weapons! It's like the Repulsor again.


3 heavy bolters, pintle storm bolter, and whatever the main gun is?

It also has a hunter killer missile in the trailer video


So as many weapons as a standard Leman Russ has had since 2nd edition.


New Online Preview - Saturday 20th March. @ 2021/03/20 16:32:19


Post by: Slayer-Fan123


 Mad Doc Grotsnik wrote:
Slayer-Fan123 wrote:
 Mad Doc Grotsnik wrote:
 Lord Damocles wrote:
So the Predator hull/turret can accommodate a battle cannon or twin autocannon.

...so Marines just decided to stick with the single autocannon on the Destructor for thousands of years just for lulz?


Predator is less a battle tank, more infantry support. Originally meant to be a fast moving fire base.

Well has it ever actually moved any faster than most tanks?


Was pretty nippy in 2nd Ed.


Automatically Appended Next Post:
 Gert wrote:
That was a pretty cool preview imo. I was banking on Vamps getting their update soon to drag someone into AoS and GW didn't disappoint. Considering its Vampire Counts but new it should be pretty good for army choice out of the gate and as worried as I am about the new Skeles being way too expensive, I am digging the design.


Yeah. Guesses from the teasers were accurate, but some genuine surprises in there too.

But by how much?


New Online Preview - Saturday 20th March. @ 2021/03/20 16:34:30


Post by: a_typical_hero


Overall an enjoyable preview.

Was just waiting for Vampire Counts to start with AoS and the models are fantastic.

Something about the gun barrel on the Sister Predator looks too sleek / modern to me, but the rest of it is great.

My feeling is that these Orks will double down as Feral Orks for AoS.

Noticed how on the wall painting the Squig had mechanical limbs? Could be an easy bit-swap for either system.


New Online Preview - Saturday 20th March. @ 2021/03/20 16:39:02


Post by: Jidmah


 Tim the Biovore wrote:
Yeah, Eddie called them Snakebites, and while they've made mistakes before, it seems like this is a sub-culture that goes beyond being a bit traditional and views squigs as the solution to every problem

Sounds like an excuse to be able to run them with any clan, frankly, but I'll accept it


Most ork players are just not aware that feral orks and snakebites are not the same, just like speed freeks and evil suns are not the same. Snakebites are merely the clan with the most feral orks.

In fact, one of the best know feral orks - Ol'Zogwort - is a freeboota, and not a snakebite as many people incorrectly claim.

That said, I don't like the model. Too much AoS and too little 40k. A headswap might fix the problem though, I think I still have one of the burna heads who is smoking a cigar.


New Online Preview - Saturday 20th March. @ 2021/03/20 16:40:39


Post by: Duskweaver


Re. the 'Beast Snaggas' vs. 'Snakebites' thing... IIRC, in the old (RT-era) fluff, 'Snaggas' was the actual Ork-language name for the clan, while 'Snakebites' was the human / Low Gothic translation. The Ork glyph 'snaga' meant any bitey/stingy sort of animal, or the bite or sting thereof, hence 'snake-bite'.


New Online Preview - Saturday 20th March. @ 2021/03/20 16:55:20


Post by: Argive


Imperium 40k... Awesome..


New Online Preview - Saturday 20th March. @ 2021/03/20 16:58:08


Post by: Sotahullu


I think beast snaggas are simply a sub-kulture, similar in style to speed freaks. Growing and fighting with/in/from squigs.

This is probably old practice (whatever that means for greenskin) and like Evil Sunz, Snakebites probably has overpresentation of these guys.


New Online Preview - Saturday 20th March. @ 2021/03/20 17:02:13


Post by: H.B.M.C.


 Irbis wrote:
3 miniatures that can make 9 completely different models that look so different you need to carefully examine side by side to notice similar torso.
Where you getting 9 from?


New Online Preview - Saturday 20th March. @ 2021/03/20 17:07:14


Post by: BertBert


The fact that soulblight pretty much look like a WHFB release makes me incredibly happy.


New Online Preview - Saturday 20th March. @ 2021/03/20 17:16:33


Post by: jake


But why a Predator? They could have literally done anything and they decided to recycle a boring Space Marine vehicle? Even when the army was brand new back in 2nd edition and our options were super limited I didn't want Predator. Its about the most boring choice I can imagine.


New Online Preview - Saturday 20th March. @ 2021/03/20 17:20:50


Post by: Mad Doc Grotsnik


It’s not a Predator.

It’s closer to a Leman Russ, given its arms


New Online Preview - Saturday 20th March. @ 2021/03/20 17:31:26


Post by: jake


 Mad Doc Grotsnik wrote:
It’s not a Predator.

It’s closer to a Leman Russ, given its arms


Its clearly a predator chassis. Not a Lemun Russ chassis.


New Online Preview - Saturday 20th March. @ 2021/03/20 17:35:38


Post by: Ghaz


 jake wrote:
 Mad Doc Grotsnik wrote:
It’s not a Predator.

It’s closer to a Leman Russ, given its arms


Its clearly a predator chassis. Not a Lemun Russ chassis.

With an M1 Abrams turret

Spoiler:




New Online Preview - Saturday 20th March. @ 2021/03/20 17:35:56


Post by: Inquisitor Gideon


Big guy, anyone?

[Thumb - 163282405_10151525583399944_5836836067866057555_n.jpg]


New Online Preview - Saturday 20th March. @ 2021/03/20 17:42:24


Post by: Mad Doc Grotsnik


Good spot!


New Online Preview - Saturday 20th March. @ 2021/03/20 17:45:12


Post by: DaveC


It's the Blood Knight leader with a Fell bat behind him.


New Online Preview - Saturday 20th March. @ 2021/03/20 17:45:27


Post by: DarkStarSabre


Very good spot. Considering we don't currently have options for a Vampire Lord on Nightmare that might be the replacement.

But it does look very similar to the old 6th ed Winged Nightmare Vamp Lord...so maybe we'll see that coming back?


New Online Preview - Saturday 20th March. @ 2021/03/20 17:53:17


Post by: Sasori


Very cool preview. I wasn't a fan of the Sisters tank at first, but the more I look at it, the more I like it with all the inquistor seals and other details.

Soulblight look very cool, and hopefully Orks get an awesome release.



New Online Preview - Saturday 20th March. @ 2021/03/20 18:37:07


Post by: Darkseid


Good preview and nice to see Xenos getting some love too.

Personally, I like the new Sisters tank. Quite ironic that it looks much more intimidating than the very similar Predator tank.


New Online Preview - Saturday 20th March. @ 2021/03/20 18:38:08


Post by: BrotherGecko


 jake wrote:
But why a Predator? They could have literally done anything and they decided to recycle a boring Space Marine vehicle? Even when the army was brand new back in 2nd edition and our options were super limited I didn't want Predator. Its about the most boring choice I can imagine.


For me its the exact thing I wanted to see. Multiple launch organs and fancy razorbacks are cool and all but sometimes a nice mostly functional tank scratches the itch.


New Online Preview - Saturday 20th March. @ 2021/03/20 18:47:57


Post by: Ordana


 Mad Doc Grotsnik wrote:
It’s not a Predator.

It’s closer to a Leman Russ, given its arms
You think this


looks more like this?


Then this?


New Online Preview - Saturday 20th March. @ 2021/03/20 18:53:08


Post by: Sotahullu


Well I could think that SoB Castigator is actually way more primitive then Predator.


New Online Preview - Saturday 20th March. @ 2021/03/20 18:54:09


Post by: Carnage43


 Ordana wrote:
 Mad Doc Grotsnik wrote:
It’s not a Predator.

It’s closer to a Leman Russ, given its arms
You think this


looks more like this?


Then this?


I think he meant in terms of gameplay impact and armaments.

Big cannon, 2 sponsons, hull mounted weapon.


New Online Preview - Saturday 20th March. @ 2021/03/20 18:56:32


Post by: Geifer


 jake wrote:
But why a Predator? They could have literally done anything and they decided to recycle a boring Space Marine vehicle? Even when the army was brand new back in 2nd edition and our options were super limited I didn't want Predator. Its about the most boring choice I can imagine.


The simplest thing that comes to mind is that the most obvious gap in the Sisters' vehicle lineup is a tank that fulfills the MBT role. And given that Sisters use the Rhino chassis, that inevitably leads to a Predator-like tank.

It's not creative, no. One might even see it as unexpectedly conservative considering the design team's love for unconventional designs that has polluted the Marine line for a good few years now. I can't say I'm unhappy with that.

I will say, however, that the design appears somewhat flawed. I can't see from that angle if the turret can actually turn with those braziers on the sides. I like to think that's too obvious to miss, though, so I won't let that trouble me until there's proof of a problem.

What I'm more bothered with is that the turret looks jarringly plain. Not just in comparison to the other Deimos based models we already have, making it look odd beside them, but by using the same hull with the same ornamentation and then putting a turret on top with nothing but a small fence at the back. I've criticized the design of the Sisters tanks and the good taste of the designers before, but this model just confirms what I think of them when it comes to designs not based on proven classics.

That's probably easy enough to fix by throwing on some leftover bits, though, so I'm in the market for one. I wonder what else we get aside from the tank and the Nundam suits. I hope we get plastic kits for the Ecclesiarchy units that are still resin before we get any more novelty units.


New Online Preview - Saturday 20th March. @ 2021/03/20 19:02:58


Post by: tneva82


T8, good save, plenty wounds, big gun. Sounds pretty mbt to me. What other this then provides? Mbt is 2 heavy bolter addition?


New Online Preview - Saturday 20th March. @ 2021/03/20 19:19:39


Post by: Geifer


tneva82 wrote:
T8, good save, plenty wounds, big gun. Sounds pretty mbt to me. What other this then provides? Mbt is 2 heavy bolter addition?


In game terms I'm sure an 8th/9th ed Exorcist does fine in that regard, but outside of that a missile carrier without direct fire option can hardly be considered an MBT.


New Online Preview - Saturday 20th March. @ 2021/03/20 19:51:31


Post by: drbored


I like the Castigator. It gives sisters something we haven't seen. I mean, eventually, even the sisters of battle will have to admit when a weapon other than a bolter, melta, or flamer might be necessary to defeat a foe.

Also, 9 shots coming out of that thing just from the heavy bolters alone... whew. And remember, unlike a Leman Russ, this thing should hit regularly on a 3+ instead of a 4+.


New Online Preview - Saturday 20th March. @ 2021/03/20 19:54:37


Post by: Sunny Side Up


drbored wrote:
I like the Castigator. It gives sisters something we haven't seen. I mean, eventually, even the sisters of battle will have to admit when a weapon other than a bolter, melta, or flamer might be necessary to defeat a foe.

Also, 9 shots coming out of that thing just from the heavy bolters alone... whew. And remember, unlike a Leman Russ, this thing should hit regularly on a 3+ instead of a 4+.


Sure. But unlike old books like the current Guard Codex, it seems unlikely they'll get a random Ynnari-style double shoot like the current Leman Russ tanks do. It also won't be shooting on a 2+ like the new Primaris Pred ... I mean Gladiator tanks unless Sisters also get a Chief-Techsister from Mars. And with a new Codex, it'll probably be excluded from re-rolls by not being <Core>.

And even with Tank Commanders that also shoot at 3+, double shoot because reasons, give themselves re-rolls and stuff, nobody even uses the battle cannon on those, lol.

So, ultimately, less useful (and less guns) than the Gladiator-tank, which is already a dud.



New Online Preview - Saturday 20th March. @ 2021/03/20 19:55:05


Post by: lord_blackfang


I for one welcome the move back to STC designs.


New Online Preview - Saturday 20th March. @ 2021/03/20 20:02:25


Post by: dan2026


Damn the tease of all that new Ork stuff fills my heart with something.

Could this be...hope?

Dare I be positive about Eldar getting some much needed love?


New Online Preview - Saturday 20th March. @ 2021/03/20 20:05:28


Post by: Matt.Kingsley


 dan2026 wrote:
Damn the tease of all that new Ork stuff fills my heart with something.

Could this be...hope?

Dare I be positive about Eldar getting some much needed love?

"You'll get your codex and be happy about it!" - the modelling team busy making more Primaris, probably


New Online Preview - Saturday 20th March. @ 2021/03/20 20:06:08


Post by: a_typical_hero


Sunny Side Up wrote:
So, ultimately, less useful (and less guns) than the Gladiator-tank, which is already a dud.

The only thing holding Gladiators back is their price pointswise. Stats are fine. If the Sisters Predator will sit around 140 with a proper gun and some special rules like the 6++ it will be useful.

A bit early to call it bad.


New Online Preview - Saturday 20th March. @ 2021/03/20 20:13:39


Post by: Voss


 dan2026 wrote:
Damn the tease of all that new Ork stuff fills my heart with something.

Could this be...hope?

Dare I be positive about Eldar getting some much needed love?


Nope.

Necron love... Dark eldar nothing.
Sisters more... ad mech little.
Orks love... Eldar... Likely not.

Especially if daemons get something more with Be'lakor.

Or to put it another way, an ork release fulfills the tiny obligation GW feels to xenos as a faction (even though they aren't really one). Check back in 2022.


New Online Preview - Saturday 20th March. @ 2021/03/20 20:14:50


Post by: dan2026


Voss wrote:
 dan2026 wrote:
Damn the tease of all that new Ork stuff fills my heart with something.

Could this be...hope?

Dare I be positive about Eldar getting some much needed love?


Nope.

Necron love... Dark eldar nothing.
Sisters more... ad mech little.
Orks love... Eldar... Likely not.

Especially if daemons get something more with Be'lakor.

Or to put it another way, an ork release fulfills the tiny obligation GW feels to xenos as a faction (even though they aren't really one). Check back in 2022.

No you won't ruin my glimmer of hope damn it.

Eldar will get their redo.


New Online Preview - Saturday 20th March. @ 2021/03/20 20:15:52


Post by: jeff white


 lord_blackfang wrote:
I for one welcome the move back to STC designs.

Seconded. Cawl is a heretic.


New Online Preview - Saturday 20th March. @ 2021/03/20 20:23:12


Post by: CragHack


New Blood Knights are horrible. Guess it’s like with the movie remakes where 9/10 tend to be far more worse. I’m not even counting the now- mandatory- politically-correct inclusion of a female char as a Knight. It’s just that these are just boring high fantasy atrocities with no spirit on them. The old ones had this nobility aura, something that just made you think they are extra special just by looking at them.
Zombies, on the other had, I like. 1/10 where remake is better than original.
Ork squig rider looks like the guy from Mad Max 2, who drove a motorcycle and had a love boy at the backseat.


New Online Preview - Saturday 20th March. @ 2021/03/20 20:26:58


Post by: Laughing Man


 CragHack wrote:
New Blood Knights are horrible. Guess it’s like with the movie remakes where 9/10 tend to be far more worse. I’m not even counting the now- mandatory- politically-correct inclusion of a female char as a Knight. It’s just that these are just boring high fantasy atrocities with no spirit on them. The old ones had this nobility aura, something that just made you think they are extra special just by looking at them.
Zombies, on the other had, I like. 1/10 where remake is better than original.
Ork squig rider looks like the guy from Mad Max 2, who drove a motorcycle and had a love boy at the backseat.

Oh no, Games Workshop is gonna give you cooties.


New Online Preview - Saturday 20th March. @ 2021/03/20 20:30:14


Post by: Dysartes


 dan2026 wrote:
Damn the tease of all that new Ork stuff fills my heart with something.

Could this be...hope?

Dare I be positive about Eldar getting some much needed love?


*examines user's recent posting history*

*shakes magic 8-ball*

Our sources say... no.


New Online Preview - Saturday 20th March. @ 2021/03/20 20:30:37


Post by: tneva82


a_typical_hero wrote:
Sunny Side Up wrote:
So, ultimately, less useful (and less guns) than the Gladiator-tank, which is already a dud.

The only thing holding Gladiators back is their price pointswise. Stats are fine. If the Sisters Predator will sit around 140 with a proper gun and some special rules like the 6++ it will be useful.

A bit early to call is bad.


6++ is kinda given...its army wide special rule! You even get to deny(albeit with 1d6) as a side bonus


New Online Preview - Saturday 20th March. @ 2021/03/20 20:31:51


Post by: CragHack


 Laughing Man wrote:
 CragHack wrote:
New Blood Knights are horrible. Guess it’s like with the movie remakes where 9/10 tend to be far more worse. I’m not even counting the now- mandatory- politically-correct inclusion of a female char as a Knight. It’s just that these are just boring high fantasy atrocities with no spirit on them. The old ones had this nobility aura, something that just made you think they are extra special just by looking at them.
Zombies, on the other had, I like. 1/10 where remake is better than original.
Ork squig rider looks like the guy from Mad Max 2, who drove a motorcycle and had a love boy at the backseat.

Oh no, Games Workshop is gonna give you cooties.

Thankfully, they won’t. I would not take it if they handed over for free Though I can see resin Blood Knights going for 300ish hundred euros on ebay now.


New Online Preview - Saturday 20th March. @ 2021/03/20 20:40:53


Post by: Nurglitch


I'm pretty excited about those Zone Mortalis blocks!


New Online Preview - Saturday 20th March. @ 2021/03/20 20:42:11


Post by: dan2026


 Dysartes wrote:
 dan2026 wrote:
Damn the tease of all that new Ork stuff fills my heart with something.

Could this be...hope?

Dare I be positive about Eldar getting some much needed love?


*examines user's recent posting history*

*shakes magic 8-ball*

Our sources say... no.

Oh magic 8-ball, why you got to do me like this?


New Online Preview - Saturday 20th March. @ 2021/03/20 20:49:58


Post by: Dysartes


Nurglitch wrote:
I'm pretty excited about those Zone Mortalis blocks!


Are they new, Nurglitch?


New Online Preview - Saturday 20th March. @ 2021/03/20 20:51:07


Post by: Mr Morden


 CragHack wrote:
New Blood Knights are horrible. Guess it’s like with the movie remakes where 9/10 tend to be far more worse. I’m not even counting the now- mandatory- politically-correct inclusion of a female char as a Knight. It’s just that these are just boring high fantasy atrocities with no spirit on them. The old ones had this nobility aura, something that just made you think they are extra special just by looking at them.
Zombies, on the other had, I like. 1/10 where remake is better than original.
Ork squig rider looks like the guy from Mad Max 2, who drove a motorcycle and had a love boy at the backseat.


Female Blood Knights are quite prominent in the lore actually and given that vampires are superhumanly strong, fast and deadly regardless of gender why wouldn't they be!?

https://ageofsigmar.lexicanum.com/wiki/Adhema
https://ageofsigmar.lexicanum.com/wiki/Velaza_Bentessas




New Online Preview - Saturday 20th March. @ 2021/03/20 20:56:36


Post by: CMLR


*Clears throat*

PLASTIC BLOOD KNIGHTS



PLASTIC BLOOD KNIGHTS


New Online Preview - Saturday 20th March. @ 2021/03/20 21:17:23


Post by: Voss


 Dysartes wrote:
Nurglitch wrote:
I'm pretty excited about those Zone Mortalis blocks!


Are they new, Nurglitch?

They aren't.
It looks like 2x the column sprue and 3x the wall sprue that's in Dark Uprising. Or from the Necro 'Zone Mortalis Columns and Walls' (which means there are two different wall sprues, but they didn't include the door sprues).

Similarly the other 'terrain' is out of the 'Barricades and Objectives' kit.

Its an interesting box... if the price isn't absurd and you want (or know others who want) those specific gangs.


New Online Preview - Saturday 20th March. @ 2021/03/20 21:23:02


Post by: Kid_Kyoto


 CMLR wrote:
*Clears throat*






Are they riding undead unicorns? Cause that's awesome (tm)


New Online Preview - Saturday 20th March. @ 2021/03/20 21:25:23


Post by: Galas


 CragHack wrote:
 Laughing Man wrote:
 CragHack wrote:
New Blood Knights are horrible. Guess it’s like with the movie remakes where 9/10 tend to be far more worse. I’m not even counting the now- mandatory- politically-correct inclusion of a female char as a Knight. It’s just that these are just boring high fantasy atrocities with no spirit on them. The old ones had this nobility aura, something that just made you think they are extra special just by looking at them.
Zombies, on the other had, I like. 1/10 where remake is better than original.
Ork squig rider looks like the guy from Mad Max 2, who drove a motorcycle and had a love boy at the backseat.

Oh no, Games Workshop is gonna give you cooties.

Thankfully, they won’t. I would not take it if they handed over for free Though I can see resin Blood Knights going for 300ish hundred euros on ebay now.



"Oh ey! Boys! Theres a guy here that has called us... noble!"

"The feth you talking about Angus. I'm here just to stab people and get drunk on their blood"

"Shut up you two! Less talking, more raiding' the wallets of the poor fellas that paid retail price for us!"


New Online Preview - Saturday 20th March. @ 2021/03/20 21:38:01


Post by: Togusa


 CragHack wrote:
New Blood Knights are horrible. Guess it’s like with the movie remakes where 9/10 tend to be far more worse. I’m not even counting the now- mandatory- politically-correct inclusion of a female char as a Knight. It’s just that these are just boring high fantasy atrocities with no spirit on them. The old ones had this nobility aura, something that just made you think they are extra special just by looking at them.
Zombies, on the other had, I like. 1/10 where remake is better than original.
Ork squig rider looks like the guy from Mad Max 2, who drove a motorcycle and had a love boy at the backseat.


Finally, they release some models that don't look like GW IPs had a wild night out on the town with whatever two-bit anime artist Marvel hired this week to work with Rob Liefield.

These models are incredible! THIS will finally get me to play Sigmar. I wish more of their factions looked more traditional like this, than compared with the out of proportion nonsense they've been making. No goofy mountain cows, no goofy bone constructs. Just simple vampires and undead. Love it!


New Online Preview - Saturday 20th March. @ 2021/03/20 21:50:53


Post by: Voss


So... thoughts.

Vampires- Excellent. Worried a bit about monopose issues for big units, but I do like these models. Even like the Army book cover.

Broken Realms Kragnos. potentially interesting? I guess it depends if that's a centigor or a deer-elf, and how relevant it is.
It'll be a while.

Underworlds- don't really care.

----

Redemptionists- underwhelmed. 2x 3 man sprues isn't good, and they're more Disney's Goofy than interesting goofy.

Hive War- its... fine? Depending on price? Don't really like either gang, so...

---

Ad Mech- nice skitarri boss, happy to check off another codex
Ooh- anyone want to nerd out and translate the Binary at 1:02 in the video?


Sisters- a more better predator is a let down.
The stained glass window in the video looks like it might hold more secrets. They're fighting Cultists of the Abyss (from BSF) and some manner of chaos marines (one of the blue ones)


Ork video is really interesting. Lacking cyboars, I'll take squigs. Loads of potential units in there.

Good preview overall


New Online Preview - Saturday 20th March. @ 2021/03/20 21:53:35


Post by: cody.d.


Voss wrote:
So... thoughts.

Vampires- Excellent. Worried a bit about monopose issues for big units, but I do like these models. Even like the Army book cover.

Broken Realms Kragnos. potentially interesting? I guess it depends if that's a centigor or a deer-elf, and how relevant it is.
It'll be a while.

Underworlds- don't really care.

----

Redemptionists- underwhelmed. 2x 3 man sprues isn't good, and they're more Disney's Goofy than interesting goofy.

Hive War- its... fine? Depending on price? Don't really like either gang, so...

---

Ad Mech- nice skitarri boss, happy to check off another codex
Ooh- anyone want to nerd out and translate the Binary at 1:02 in the video?


Sisters- a more better predator is a let down.
The stained glass window in the video looks like it might hold more secrets. They're fighting Cultists of the Abyss (from BSF) and some manner of chaos marines (one of the blue ones)


Ork video is really interesting. Lacking cyboars, I'll take squigs. Loads of potential units in there.

Good preview overall


Cysquigs seem to be on the menu. The only things that saddens me is that they're unlikely to keep the joints of the old orks. Meaning all those gorgeous looking cybernetic ork limbs we're seeing may not be easily available for regular lads. Don't get me wrong. I'll MAKE it work.


New Online Preview - Saturday 20th March. @ 2021/03/20 21:57:35


Post by: endlesswaltz123


 Geifer wrote:
 jake wrote:
But why a Predator? They could have literally done anything and they decided to recycle a boring Space Marine vehicle? Even when the army was brand new back in 2nd edition and our options were super limited I didn't want Predator. Its about the most boring choice I can imagine.


The simplest thing that comes to mind is that the most obvious gap in the Sisters' vehicle lineup is a tank that fulfills the MBT role. And given that Sisters use the Rhino chassis, that inevitably leads to a Predator-like tank.

It's not creative, no. One might even see it as unexpectedly conservative considering the design team's love for unconventional designs that has polluted the Marine line for a good few years now. I can't say I'm unhappy with that.

I will say, however, that the design appears somewhat flawed. I can't see from that angle if the turret can actually turn with those braziers on the sides. I like to think that's too obvious to miss, though, so I won't let that trouble me until there's proof of a problem.

What I'm more bothered with is that the turret looks jarringly plain. Not just in comparison to the other Deimos based models we already have, making it look odd beside them, but by using the same hull with the same ornamentation and then putting a turret on top with nothing but a small fence at the back. I've criticized the design of the Sisters tanks and the good taste of the designers before, but this model just confirms what I think of them when it comes to designs not based on proven classics.

That's probably easy enough to fix by throwing on some leftover bits, though, so I'm in the market for one. I wonder what else we get aside from the tank and the Nundam suits. I hope we get plastic kits for the Ecclesiarchy units that are still resin before we get any more novelty units.


Do they actually need a MBT though? I also don't think it quite fits their MO personally, or really is in theme with the army. Sisters (and by extension the ecclesiarchy) have so much potential to be really grim dark and bonkers/absurd with how they operate whilst still giving sisters that sort of damage output of a tank. An idea off the top of my head is a medieval style battering ram, pushed along by penitents and being 'motivated' by a sister with a huge whip on top of the platform... With it not being a battering ram, but a big massive battle cannon esque gun.


New Online Preview - Saturday 20th March. @ 2021/03/20 22:01:34


Post by: CMLR


 CragHack wrote:
New Blood Knights are horrible. Guess it’s like with the movie remakes where 9/10 tend to be far more worse. I’m not even counting the now- mandatory- politically-correct inclusion of a female char as a Knight. It’s just that these are just boring high fantasy atrocities with no spirit on them. The old ones had this nobility aura, something that just made you think they are extra special just by looking at them.
Zombies, on the other had, I like. 1/10 where remake is better than original.
Ork squig rider looks like the guy from Mad Max 2, who drove a motorcycle and had a love boy at the backseat.


Jokes on you, there are female zombies too, so they are PC now too.

Double moral, amirite?


New Online Preview - Saturday 20th March. @ 2021/03/20 22:06:23


Post by: Mr_Rose


 endlesswaltz123 wrote:
 Geifer wrote:
 jake wrote:
But why a Predator? They could have literally done anything and they decided to recycle a boring Space Marine vehicle? Even when the army was brand new back in 2nd edition and our options were super limited I didn't want Predator. Its about the most boring choice I can imagine.


The simplest thing that comes to mind is that the most obvious gap in the Sisters' vehicle lineup is a tank that fulfills the MBT role. And given that Sisters use the Rhino chassis, that inevitably leads to a Predator-like tank.

It's not creative, no. One might even see it as unexpectedly conservative considering the design team's love for unconventional designs that has polluted the Marine line for a good few years now. I can't say I'm unhappy with that.

I will say, however, that the design appears somewhat flawed. I can't see from that angle if the turret can actually turn with those braziers on the sides. I like to think that's too obvious to miss, though, so I won't let that trouble me until there's proof of a problem.

What I'm more bothered with is that the turret looks jarringly plain. Not just in comparison to the other Deimos based models we already have, making it look odd beside them, but by using the same hull with the same ornamentation and then putting a turret on top with nothing but a small fence at the back. I've criticized the design of the Sisters tanks and the good taste of the designers before, but this model just confirms what I think of them when it comes to designs not based on proven classics.

That's probably easy enough to fix by throwing on some leftover bits, though, so I'm in the market for one. I wonder what else we get aside from the tank and the Nundam suits. I hope we get plastic kits for the Ecclesiarchy units that are still resin before we get any more novelty units.


Do they actually need a MBT though? I also don't think it quite fits their MO personally, or really is in theme with the army. Sisters (and by extension the ecclesiarchy) have so much potential to be really grim dark and bonkers/absurd with how they operate whilst still giving sisters that sort of damage output of a tank. An idea off the top of my head is a medieval style battering ram, pushed along by penitents and being 'motivated' by a sister with a huge whip on top of the platform... With it not being a battering ram, but a big massive battle cannon esque gun.


I did once have an idea for a SoB super-heavy as a centauroid warmech “powered” by a triptych of penintents, kind of like a super penitent engine, that had a choice of three special rules depending on which one of the prisoners was in charge that turn.


New Online Preview - Saturday 20th March. @ 2021/03/20 22:13:45


Post by: A.T.


 Geifer wrote:
It's not creative, no.
If I were to sum up my thoughts on the model in the most understated way, I would say the same.

The sheer lack of creativity is breathtaking and I look forwards to the sisters vindicator later on this year.


New Online Preview - Saturday 20th March. @ 2021/03/20 22:42:43


Post by: Olthannon


I'm a horrible old sod who likes his warhammer fantasy and his age of sigmar in a big dumpster on fire. But those new vampire counts look fantastic. In fact I like every model that they showed in that preview. I think the Blood Knights could do with a different colour scheme but the models are nice. Can't wait to get my metallic claws on the new ad mech.


New Online Preview - Saturday 20th March. @ 2021/03/20 22:54:52


Post by: Nurglitch


Voss wrote:
 Dysartes wrote:
Nurglitch wrote:
I'm pretty excited about those Zone Mortalis blocks!


Are they new, Nurglitch?

They aren't.
It looks like 2x the column sprue and 3x the wall sprue that's in Dark Uprising. Or from the Necro 'Zone Mortalis Columns and Walls' (which means there are two different wall sprues, but they didn't include the door sprues).

Similarly the other 'terrain' is out of the 'Barricades and Objectives' kit.

Its an interesting box... if the price isn't absurd and you want (or know others who want) those specific gangs.

Actually I'm more positive about those Zone Mortalis bits if it means I can buy them separately. Thanks!


New Online Preview - Saturday 20th March. @ 2021/03/20 22:59:57


Post by: KidCthulhu


Anyone else notice the go-to weapon for Soulblight heroes (be they characters or champions) is a mace? I noticed it on the leaked Bat-hair one, the Skellie champ, the Bloodknight champ, and even in the Crimson Court.

I think that's a nice touch. Historically, maces were signs of rank, like a lethal scepter.


New Online Preview - Saturday 20th March. @ 2021/03/20 23:01:48


Post by: bullyboy


I'd want a completely different turret or mount for that battlecannon. The current looks too marine and not enough sister.
We have stained glass shield with the immolators. Organ rocket launcher in exorcist, so surely something better than just a standard turret


New Online Preview - Saturday 20th March. @ 2021/03/20 23:04:45


Post by: cody.d.


 bullyboy wrote:
I'd want a completely different turret or mount for that battlecannon. The current looks too marine and not enough sister.
We have stained glass shield with the immolators. Organ rocket launcher in exorcist, so surely something better than just a standard turret


Oooh, maybe have it opened topped with the loading mechanism visible, have it modelled like a little cathedral? That would be pretty gorgeous in all honesty.


New Online Preview - Saturday 20th March. @ 2021/03/20 23:45:45


Post by: Cronch


changemod wrote:
 Lord Damocles wrote:
So the Predator hull/turret can accommodate a battle cannon or twin autocannon.

...so Marines just decided to stick with the single autocannon on the Destructor for thousands of years just for lulz?


To be fair, space marines are spec ops, not an actual army, no matter how much some aspects of GW are insistent on forgetting that. It’s in line with their nature to have poor tanks as most of their armoured support should be coming from other branches of the imperium.

Space marines are...marines. Not spec-ops. They have a handful of spec-ops units (usually trainees, weirdly enough, unless you're from a Sneaky chapter), or really, they're paratroopers from WW2, but with heavy tanks instead of M22s and bazooka vespas.

The AoS models look fantastic tho.


New Online Preview - Saturday 20th March. @ 2021/03/21 00:11:09


Post by: Voss


A.T. wrote:
 Geifer wrote:
It's not creative, no.
If I were to sum up my thoughts on the model in the most understated way, I would say the same.

The sheer lack of creativity is breathtaking and I look forwards to the sisters vindicator later on this year.


The lack of creativity doesn't really bother me, as it is the Imperium.
The dump on setting consistency, on the other hand....

Swapping a turret weapon out is historically a Majorly Big Deal. Actually altering the plans to fit in a hull weapon emplacement and gunner position? Active tech heresy.

While I wouldn't want something extremely weird, it could at least try to fit thematically with the other two tanks, not simply 'stick braziers on a predator'

Plus, army design wise, more dakka isn't exactly a howling need (especially not with 3x heavy bolters). And the stilt walkers are already bringing a new unit of 'more dakka'


New Online Preview - Saturday 20th March. @ 2021/03/21 00:12:48


Post by: GaroRobe


I kind of prefer the older blood knights, and I'm not sure why.

Maybe it's because the horses are something other than just Mannfred's old nightmare. I liked the more fleshy horses, since they felt a bit more menacing. Some of the new heads look really good, some don't. Also, the varghulf head draped over the shoulder pad was so cool and a missed opportunity here (also, why do we need another vampire with a mace? Will there be an op artifact in the battle tome that is a mace?)

Ultimately, it may just be the bright red armor throwing me off. Maybe in black armor (or even the shade of red that the horses have) would improve them.

Also, cheaper blood knights (since they have to be $60, right?) is not a bad thing.


New Online Preview - Saturday 20th March. @ 2021/03/21 00:21:06


Post by: bullyboy


cody.d. wrote:
 bullyboy wrote:
I'd want a completely different turret or mount for that battlecannon. The current looks too marine and not enough sister.
We have stained glass shield with the immolators. Organ rocket launcher in exorcist, so surely something better than just a standard turret


Oooh, maybe have it opened topped with the loading mechanism visible, have it modelled like a little cathedral? That would be pretty gorgeous in all honesty.


Something like the top of the old imperator titan


New Online Preview - Saturday 20th March. @ 2021/03/21 00:21:48


Post by: SamusDrake


A decent mix of goodies and that new Necro starter looks promising. Depends on the price but glad they've gone for something inbetween Underhive and Dark Uprising.



New Online Preview - Saturday 20th March. @ 2021/03/21 00:22:48


Post by: Gadzilla666


Ok, you finally did it gw, I'm actually interested in AoS. The Soulblight stuff did it. The new Wight King leading a bunch of those new skeletons sounds totally Army of Darkness. Love the Bloodknights too. Currently wondering how they'd look with midnight blue armour.

The Orks on Squigs are cool too.

That SoB tank should've been a Repressor, not a space marine hand me down.


New Online Preview - Saturday 20th March. @ 2021/03/21 00:25:53


Post by: A.T.


Voss wrote:
Swapping a turret weapon out is historically a Majorly Big Deal. Actually altering the plans to fit in a hull weapon emplacement and gunner position? Active tech heresy.
Historically the admech are relatively chill about switching weapons in and out. Template constructs are typically quite modular.

Consider that the immolator itself is a partial weapon template fitted on top of a rhino chassis. (The admech later found other parts and built the hellhound, but didn't tell the ecclesiarchy because it broke the exclusivity contract they had made in exchange for the original template).

Sadly this design is so tremendously mundane that not even the adeptus mechanicus would consider it heresy.


New Online Preview - Saturday 20th March. @ 2021/03/21 01:15:03


Post by: H.B.M.C.


I think the most amazing thing about the Blood Knights is that they exist. GW just went and made an old unit again, but in plastic.

They're Blood Knights. They're not Bloodcall Deadstriders or Mooncurse Soulriders or some other such nonsense.

They're just Blood Knights. That's fantastic.



New Online Preview - Saturday 20th March. @ 2021/03/21 01:36:30


Post by: Mr_Rose


Blood knights, somehow, is unique enough to be trademarked. Despite being a Trope.

Therefore, there was no need to rename it to make it more trademarkable.


New Online Preview - Saturday 20th March. @ 2021/03/21 01:37:06


Post by: epronovost


 CragHack wrote:
The old ones had this nobility aura, something that just made you think they are extra special just by looking at them.


I know this is a very subjective thing, but I clearly don't see or understand how these models have a greater air of nobility and "specialness". than the new ones.





They are basically nearly identical in terms of design except the new ones have a more crisp and less grimmy paint job. The new one's posing is slightly more dynamic. The lances are the same except the new one's are slightly longer to be more realistic. The head of both horse and rider are the biggest difference though still in the same vein. The new Blood Knight are, in my opinion, a direct brush up of the older one's with basically no significant design difference. I do think that the old one's look a bit potato-ish compared to new models though I'm not a fan of the new GW Studio paintjob. It's to crisp and clean. Now I wonder if we will see, for the first time since the Sisters of Battle relaunch, a unit cost less now than in the past.

When it comes to the 40K release, I would sa that the new SoB tank is nice withouut being awesome and makes for a good addition to their model line as they had no MBT. As for the Orks on squig, I only have one question. When can I Waaagh! I wanna Waaagh with the new toys.


New Online Preview - Saturday 20th March. @ 2021/03/21 01:42:49


Post by: Chikout


 GaroRobe wrote:
I kind of prefer the older blood knights, and I'm not sure why.

Maybe it's because the horses are something other than just Mannfred's old nightmare. I liked the more fleshy horses, since they felt a bit more menacing. Some of the new heads look really good, some don't. Also, the varghulf head draped over the shoulder pad was so cool and a missed opportunity here (also, why do we need another vampire with a mace? Will there be an op artifact in the battle tome that is a mace?)

Ultimately, it may just be the bright red armor throwing me off. Maybe in black armor (or even the shade of red that the horses have) would improve them.

Also, cheaper blood knights (since they have to be $60, right?) is not a bad thing.


I think the bright red, clean armour is a distraction. The yellow eyes also make the helmets look too cartoony for my taste. It does kind of boggle my mind that anyone could prefer the old bloodknights. They were always my least favourite unit in the army. The banner bearer’s horse looks as if it isn’t trying to buck him off. The detail all feels kind of muddy and the heads look too big to me.
It’s hard to judge from the angle that the photos have been taken but the new poses look a lot better. I actually like the female vampire best. It’s a shame there isn’t an option to make them all female. There is a unit of blood knights in the novel The Undying King that it would be cool to recreate.


New Online Preview - Saturday 20th March. @ 2021/03/21 01:49:04


Post by: Voss


A.T. wrote:
Voss wrote:
Swapping a turret weapon out is historically a Majorly Big Deal. Actually altering the plans to fit in a hull weapon emplacement and gunner position? Active tech heresy.
Historically the admech are relatively chill about switching weapons in and out. Template constructs are typically quite modular.

Consider that the immolator itself is a partial weapon template fitted on top of a rhino chassis. (The admech later found other parts and built the hellhound, but didn't tell the ecclesiarchy because it broke the exclusivity contract they had made in exchange for the original template).

Sadly this design is so tremendously mundane that not even the adeptus mechanicus would consider it heresy.


Uh, no. The ad mech had a freaking feud with the blood angels over the Baal Predator. Multiple field refits and weapon changes to preds and land raiders took centuries before official sanction from the ad mech.


New Online Preview - Saturday 20th March. @ 2021/03/21 01:51:49


Post by: MajorWesJanson


Looks like 3 female riders actually, the leftmost and 2 rear ones.


New Online Preview - Saturday 20th March. @ 2021/03/21 01:54:12


Post by: DarkStarSabre


 endlesswaltz123 wrote:

Do they actually need a MBT though? I also don't think it quite fits their MO personally, or really is in theme with the army. Sisters (and by extension the ecclesiarchy) have so much potential to be really grim dark and bonkers/absurd with how they operate whilst still giving sisters that sort of damage output of a tank. An idea off the top of my head is a medieval style battering ram, pushed along by penitents and being 'motivated' by a sister with a huge whip on top of the platform... With it not being a battering ram, but a big massive battle cannon esque gun.


GW have shown they long stopped caring about army weaknesses being built in the moment they gave Ad-Mech flyers and transports., plugging any gap they even had. So expect Sisters to be plugged heavily too.


New Online Preview - Saturday 20th March. @ 2021/03/21 01:55:10


Post by: epronovost


 MajorWesJanson wrote:
Looks like 3 female riders actually, the leftmost and 2 rear ones.


I think you might be right.


Automatically Appended Next Post:
 DarkStarSabre wrote:
GW have shown they long stopped caring about army weaknesses being built in the moment they gave Ad-Mech flyers and transports., plugging any gap they even had. So expect Sisters to be plugged heavily too.


It's poor game design to have most of your army having units of pretty much every type and a couple of ones with obvious gaps. These armies look disadvanged both from a design and a gameplay standpoint. It also makes balancing factions an even greater problem than it already is.


New Online Preview - Saturday 20th March. @ 2021/03/21 02:01:18


Post by: StarFyre


The horses are better in the old blood knights. More like nightmares instead of undead horses

Sanjay


New Online Preview - Saturday 20th March. @ 2021/03/21 02:04:58


Post by: Ahtman


I'm looking forward to the Sisters next reveal: the Lightningfalcon Gunship.


New Online Preview - Saturday 20th March. @ 2021/03/21 02:05:01


Post by: AngryAngel80


Ok, so for the things I care about. The blood knights ? They look pretty good, I'm a fan of the old ones more but they also cost a zillion dollars so lets see what these new and hopefully less expensive ones cost, if they cost more than the current they are out of their minds but if they are cheaper any differences in design can be forgiven for those who love blood knights, like me. I have 10 of the old ones and I won't lie, I'm tempted with the new ones, as always price will determine it.

Zombies look alright, still don't like all the extra bling on them, that feels meh. Better than the old by a long stretch so that is good. The bats as well, I think look solid. Skeletons feel a little " Look at me ! " which I don't think a skeleton should feel like, imo but they still look good.

Ad mech, the skittari guy looks good if I'm sure he'll be basically a LT so looks alright, people will get it but it doesn't blow me away and I imagine it wasn't made to. It'll sell based on use.

The sisters tank ? Not sure, will have to see how it looks stat wise. For me could see getting one aside a pair of exorcists, if it functions well but otherwise its just a sisters predator which isn't very exciting, I'm more excited to see how the Nundums end up panning out.

All over a pretty good showing I thought but the proof is ever in the pudding with prices, rules, etc. Though the refresh on zombies, skeletons, bats and blood knights should be a good thing, should I'm sure the cost will make me scream but I really hope it won't. As grossly over costing zombies, skeletons, bats will really hurt for people who play horde units of them, which I mean not many elite zombie units. The blood knights just have to go down in cost to buy, if they go up I have no idea who in their right mind would buy them.


New Online Preview - Saturday 20th March. @ 2021/03/21 02:34:52


Post by: drbored


I actually just watched a documentary on knight armor. It's really cool to see the design elements of the historical knight armor on the Blood Knights, just made fancy and red.

I think different paint schemes will make the Blood Knights look even better. I love them. I also love the move from regular dark horses to skeletal horses. That's a nice touch and an upgrade IMO.

The skeletons all look fantastic. I wonder how many will be in a box? 10 would be my guess.

Thrilled with the Sisters stuff. I think this still isn't even half of the stuff that they're going to get. The stained glass image alludes to more melee units and...

potentially a sisters of battle bomber?




New Online Preview - Saturday 20th March. @ 2021/03/21 02:48:08


Post by: Voss


So, I was curious about the binary in the Ad Mech video (at 1:02). So I stuck it in a converter
https://www.rapidtables.com/convert/number/binary-to-ascii.html

01000001
01110000
01110010
01101001
01101100
=
April


New Online Preview - Saturday 20th March. @ 2021/03/21 02:50:21


Post by: drbored


Voss wrote:
So, I was curious about the binary in the Ad Mech video (at 1:02). So I stuck it in a converter
https://www.rapidtables.com/convert/number/binary-to-ascii.html

01000001
01110000
01110010
01101001
01101100
=
April


Oh, well that's good! Thanks for doing that! If they are still on their 'releases every other week' thing, then it'll probably be mid april, but if things speed up, it might be the first week of april, right after Cursed City


New Online Preview - Saturday 20th March. @ 2021/03/21 03:06:45


Post by: Matt.Kingsley


drbored wrote:
I actually just watched a documentary on knight armor. It's really cool to see the design elements of the historical knight armor on the Blood Knights, just made fancy and red.

I think different paint schemes will make the Blood Knights look even better. I love them. I also love the move from regular dark horses to skeletal horses. That's a nice touch and an upgrade IMO.

The skeletons all look fantastic. I wonder how many will be in a box? 10 would be my guess.

Thrilled with the Sisters stuff. I think this still isn't even half of the stuff that they're going to get. The stained glass image alludes to more melee units and...

potentially a sisters of battle bomber?


Spoiler:

I'm just now realising that one of the Seraphim has a mace.
That's an illegal loadout GW, everyone knows Seraphim Superiors can only use a Power Sword


New Online Preview - Saturday 20th March. @ 2021/03/21 03:09:24


Post by: Ghaz


drbored wrote:
Oh, well that's good! Thanks for doing that! If they are still on their 'releases every other week' thing, then it'll probably be mid april, but if things speed up, it might be the first week of april, right after Cursed City

The 'releases every other week' thing was only for January and February. Right now it's a 'release if we have something we can release' sort of thing.


New Online Preview - Saturday 20th March. @ 2021/03/21 03:17:53


Post by: Da Butcha


I'm just incredibly disappointed and a bit worried about the Ork releases, despite really liking the model.

We get at least one cool new plastic model.

Did we get the plastic deffkoptas that have been unavailable since AOBR? No.
Did we get plastic tankbustas? No.
Did we get plastic lootas? No.
Did we get a plastic weirboy? No.

The basic, core army stuff that should be getting produced in plastic, that ork players would order en masse, did not get produced.

Instead, we get a (very cool) squig-riding ork.

And we get told that Beast Snaggas, which haven't been mentioned before, are the biggest and toughest in any clan they are in. Which contradicts fluff since 3rd edition that orks grow from boys, to skarboys, to nobs, to Warbosses. We get told that clans that are obsessed with vehicles, like the Evil Suns, have guys who prefer to ride squigs. Not just any guys, but the biggest ones. We've been told, since at least 2nd edition, that Orks have an innate understanding of technology, and, since at least 3rd edition, that as their tribe grows, they develop that technology forward, abandoning a lot of primitive stuff and developing vehicles and guns, etc. This has been a major facet of GW lore from an entire series (The Beast Arises). We learn that Feral Orks, which have been a thing since the 3rd edition Codex, aren't this phase that isolated ork klans go through, but are, in fact, the biggest and toughest orks.

I may be over-reacting, but it sounds so much like the Ork version of Primaris Marines. "We don't want to develop the current range any longer, despite it being very popular and long-lived, with huge amounts of compatibility and cross-modeling potential. So here are entirely new models, in a slightly different scale and not easily compatible. This subfaction has always existed, but just now showed up, and is superior, stat-wise, to your entire old faction. We aren't retiring that old faction, but, guess what? We aren't doing anything more to support it. Enjoy!"


Maybe I am wrong entirely. I do like the model!


New Online Preview - Saturday 20th March. @ 2021/03/21 03:22:41


Post by: Sersi


 MajorWesJanson wrote:
Looks like 3 female riders actually, the leftmost and 2 rear ones.


Well at least two have obvious breasts, the other I can't really tell and that's part of what bothers me about them. Its fine that there are female blood knights, but why are the males ones so wimpy looking? Why is the Vampire Lords so frail looking? The existing Vampire Lord on Zombie Dragon and Manfred are both solidly built; look at there arms then look at the new ones. The proportions just seem off to me, the zombies and skeletons also seem to thin and to tall. Other than that the nightmares are to heavily armored for my taste, I've seen conversions on Dreadblade Harrows with Black Knight barding that I'd prefer. I'm also not feeling the short chunky lances either.

Finally, what's with the vampire on the cover? The first thing that came to mind was Elric or Tom Hiddleston, it doesn't look menacing at all.


New Online Preview - Saturday 20th March. @ 2021/03/21 03:33:35


Post by: AllSeeingSkink


 Sersi wrote:
 MajorWesJanson wrote:
Looks like 3 female riders actually, the leftmost and 2 rear ones.


Well at least two have obvious breasts, the other I can't really tell and that's part of what bothers me about them. Its fine that there are female blood knights, but why are the males ones so wimpy looking? Why is the Vampire Lords so frail looking? The existing Vampire Lord on Zombie Dragon and Manfred are both solidly built; look at there arms then look at the new ones. The proportions just seem off to me, the zombies and skeletons also seem to thin and to tall. Other than that the nightmares are to heavily armored for my taste, I've seen conversions on Dreadblade Harrows with Black Knight barding that I'd prefer. I'm also not feeling the short chunky lances either.

Finally, what's with the vampire on the cover? The first thing that came to mind was Elric or Tom Hiddleston, it doesn't look menacing at all.


I only see 1 that's definitely female and 2 that just look androgynous, but I generally agree with you that the male / androgynous ones look too wimpy. I hope there's a helmeted head to put on the obviously-female one as I'm not a fan of her face or the "trolls doll" hair style.

In general that armour style suits models that have a bit more beef to them, otherwise the person gets lost in the armour plates.

Not a fan of the new female vampire lord, and I'm gutted that I missed the opportunity to get an Isabella von Carstein model now that they're all out of stock.

The new skeletons look okay, but I preferred the more regimented look of the old ones, are they culling the old ones or are we going to be able to buy both?

The new zombies look okay, but I'll have to see them in a large unit, I worry some of the more unique aspects will look trash in a big unit if there's not enough variability in how they can be assembled.


New Online Preview - Saturday 20th March. @ 2021/03/21 03:34:50


Post by: cuda1179


So, this unit of Squig riding Orks. Do you think anyone would mind if I pull out my old 3rd edition Feral Ork Boar Boyz, or are the pig mounts too silly?


New Online Preview - Saturday 20th March. @ 2021/03/21 03:36:04


Post by: Sersi


drbored wrote:
I actually just watched a documentary on knight armor. It's really cool to see the design elements of the historical knight armor on the Blood Knights, just made fancy and red.

I think different paint schemes will make the Blood Knights look even better. I love them. I also love the move from regular dark horses to skeletal horses. That's a nice touch and an upgrade IMO.

The skeletons all look fantastic. I wonder how many will be in a box? 10 would be my guess.

Thrilled with the Sisters stuff. I think this still isn't even half of the stuff that they're going to get. The stained glass image alludes to more melee units and...

potentially a sisters of battle bomber?




Nice catch on the stained glass. A new melee and aerial unit of some kind.... So maybe a Sister troop choice armed with bolt pistols + chainswords and power swords? That would pretty cool. Some sort of air support to fill the hole in the armies options. I think the sister tanks looks really nice and is appropriate for them to have. Also with a new codex inbound with new rules and points costs the Exorcist might not be a no brainer choice to take over the Castigator.


New Online Preview - Saturday 20th March. @ 2021/03/21 03:37:10


Post by: epronovost


 Sersi wrote:
[Well at least two have obvious breasts, the other I can't really tell and that's part of what bothers me about them. Its fine that there are female blood knights, but why are the males ones so wimpy looking?


I believe that they are going for a gaunt and lithe aspect for their vampires with a few notable exception like some special character like that vampire with the giant mace in Dire Chasm band,


Why is the Vampire Lords so frail looking?


Isn't the lord a woman?


New Online Preview - Saturday 20th March. @ 2021/03/21 03:41:24


Post by: drbored


 Sersi wrote:
drbored wrote:
I actually just watched a documentary on knight armor. It's really cool to see the design elements of the historical knight armor on the Blood Knights, just made fancy and red.

I think different paint schemes will make the Blood Knights look even better. I love them. I also love the move from regular dark horses to skeletal horses. That's a nice touch and an upgrade IMO.

The skeletons all look fantastic. I wonder how many will be in a box? 10 would be my guess.

Thrilled with the Sisters stuff. I think this still isn't even half of the stuff that they're going to get. The stained glass image alludes to more melee units and...

potentially a sisters of battle bomber?


Spoiler:


Nice catch on the stained glass. A new melee and aerial unit of some kind.... So maybe a Sister troop choice armed with bolt pistols + chainswords and power swords? That would pretty cool. Some sort of air support to fill the hole in the armies options. I think the sister tanks looks really nice and is appropriate for them to have. Also with a new codex inbound with new rules and points costs the Exorcist might not be a no brainer choice to take over the Castigator.


Also notice in the background there's a Pennant like the Zephyrim would carry, but being carried by sisters on foot without jump packs. There's the Seraphim with a Mace, and also the Paragon Warsuit that's wielding a bolt pistol in her actual hand. The top 3 stained glass windows have types of weapons, the last one being bombs, which is very strange! I can only hope for a flier of some kind, since Sisters are one of the few factions that don't have one at all.

One of the issues that I hope gets tackled is how competitive so many options are in the Heavy Support slot for Sisters of Battle. Retributors are at the top with the buff to melta guns, with exorcists still being powerful for their range. Mortifiers are still quite good, and now we have the Castigator, which I would be surprised if it wasn't a Heavy Support.

We need competitive options in other slots, or enough balancing that any of the options are viable, instead of one standing above the rest.


New Online Preview - Saturday 20th March. @ 2021/03/21 03:59:44


Post by: AllSeeingSkink


epronovost wrote:
 Sersi wrote:
[Well at least two have obvious breasts, the other I can't really tell and that's part of what bothers me about them. Its fine that there are female blood knights, but why are the males ones so wimpy looking?


I believe that they are going for a gaunt and lithe aspect for their vampires with a few notable exception like some special character like that vampire with the giant mace in Dire Chasm band,


Why is the Vampire Lords so frail looking?


Isn't the lord a woman?


None of the Underworlds warband looked particularly gaunt. You had Price "looking at my hand" Duvalle, the muscly winged dude and the dude with the mace, none of which were terribly gaunt or lithe.


New Online Preview - Saturday 20th March. @ 2021/03/21 04:10:05


Post by: Sersi


AllSeeingSkink wrote:
 Sersi wrote:
 MajorWesJanson wrote:
Looks like 3 female riders actually, the leftmost and 2 rear ones.


Well at least two have obvious breasts, the other I can't really tell and that's part of what bothers me about them. Its fine that there are female blood knights, but why are the males ones so wimpy looking? Why is the Vampire Lords so frail looking? The existing Vampire Lord on Zombie Dragon and Manfred are both solidly built; look at there arms then look at the new ones. The proportions just seem off to me, the zombies and skeletons also seem to thin and to tall. Other than that the nightmares are to heavily armored for my taste, I've seen conversions on Dreadblade Harrows with Black Knight barding that I'd prefer. I'm also not feeling the short chunky lances either.

Finally, what's with the vampire on the cover? The first thing that came to mind was Elric or Tom Hiddleston, it doesn't look menacing at all.


I only see 1 that's definitely female and 2 that just look androgynous, but I generally agree with you that the male / androgynous ones look too wimpy. I hope there's a helmeted head to put on the obviously-female one as I'm not a fan of her face or the "trolls doll" hair style.

In general that armour style suits models that have a bit more beef to them, otherwise the person gets lost in the armour plates.

Not a fan of the new female vampire lord, and I'm gutted that I missed the opportunity to get an Isabella von Carstein model now that they're all out of stock.

The new skeletons look okay, but I preferred the more regimented look of the old ones, are they culling the old ones or are we going to be able to buy both?

The new zombies look okay, but I'll have to see them in a large unit, I worry some of the more unique aspects will look trash in a big unit if there's not enough variability in how they can be assembled.


Wait, so the new Vampire Lord is female? Then the cover and miniature make a lot more sense then. So they were going for a Cate Blanchett in "Elizabeth: The Golden Age" kind of vibe. Now I have to question why the two blood knights have breast armor and not the "female" lord model. They should have gone all or none. The lords face is not terrible but how they decided to place bats in her hair rather than go with the cover image is beyond me. I mean it must have gone threw revisions and approvals, and they still ended up with that.

The new skeletons look like something that Rackham would have released. Not bad just not what's the usually GW design aesthetic. Also they look like skirmishers not a military unit marching into battle like the old ones. I bought another two boxes of old skeletons after watching the previews today, I do like my skellies to be showing a bit more bone.

I'm glad we got new Zombies, I just hope I can mix them in with my many Mantic Zombies and now have it look off.


New Online Preview - Saturday 20th March. @ 2021/03/21 04:12:22


Post by: Midnightdeathblade


Those Blood Knights better land between $60-$70. If they price them at $100 they should not be forgiven for that bs.

Also, the skeletons look really cool, but are they really a mono-pose 6 man box? If thats the case YAWN.



Automatically Appended Next Post:
The more im looking at them the more they look mono-pose. They all have way too dynamic poses, no way Id want to build a whole block of 40 out of them. Also why 6?

If you can't tell im really not a fan of mono-pose infantry. Dynamic repetition looks really wacky to me, especially in big infantry blocks where 8 models are doing the same expressive pose.


New Online Preview - Saturday 20th March. @ 2021/03/21 04:52:46


Post by: drbored


 Midnightdeathblade wrote:
Those Blood Knights better land between $60-$70. If they price them at $100 they should not be forgiven for that bs.

Also, the skeletons look really cool, but are they really a mono-pose 6 man box? If thats the case YAWN.



Automatically Appended Next Post:
The more im looking at them the more they look mono-pose. They all have way too dynamic poses, no way Id want to build a whole block of 40 out of them. Also why 6?

If you can't tell im really not a fan of mono-pose infantry. Dynamic repetition looks really wacky to me, especially in big infantry blocks where 8 models are doing the same expressive pose.


I count 7 poses, and a lot of times they don't show you the full contents of the box right off the bat. We won't know the full number until we get closer to release. It's probably more likely to be 10 models with options for shields, spears, and swords, etc.

When they make these early posts, they take the best looking models and show a lot of the same pictures of those few. Later on we'll have a clearer idea. Bit silly to judge the box before we even know what the box has in it.


New Online Preview - Saturday 20th March. @ 2021/03/21 05:05:31


Post by: Sersi


 Midnightdeathblade wrote:
Those Blood Knights better land between $60-$70. If they price them at $100 they should not be forgiven for that bs.

Also, the skeletons look really cool, but are they really a mono-pose 6 man box? If thats the case YAWN.


It's kinda hard to say what Blood Knights will cost as Chaos Varanguard are $100, and the resin version have been $100 for years. Then again 5 Blissbarb Seekers are only $65.
The skeletons are most likely going to be mono-pose with arm options like the Myrmidesh Painbringers, they'll probably come 10 to a box though..


New Online Preview - Saturday 20th March. @ 2021/03/21 05:18:15


Post by: Voss


Da Butcha wrote:
I'm just incredibly disappointed and a bit worried about the Ork releases, despite really liking the model.

We get at least one cool new plastic model.

Did we get the plastic deffkoptas that have been unavailable since AOBR? No.
Did we get plastic tankbustas? No.
Did we get plastic lootas? No.
Did we get a plastic weirboy? No.

Whoa, now. They've shown off _one_ model. They've hinted at others in the video, but several things weren't being shown off today, despite being hinted or previewed before.


----
As far as blood knight costs, go... eh. I don't think it'll be a nice one. Somewhere between Blissbarb Seekers and Varanguard, unfortunately. I'd love it to be along the lines of Chaos Knights, but just don't see that happening.


New Online Preview - Saturday 20th March. @ 2021/03/21 05:41:06


Post by: jeff white


Da Butcha wrote:
I'm just incredibly disappointed and a bit worried about the Ork releases, despite really liking the model.

We get at least one cool new plastic model.

Did we get the plastic deffkoptas that have been unavailable since AOBR? No.
Did we get plastic tankbustas? No.
Did we get plastic lootas? No.
Did we get a plastic weirboy? No.

The basic, core army stuff that should be getting produced in plastic, that ork players would order en masse, did not get produced.

Instead, we get a (very cool) squig-riding ork.
Spoiler:

And we get told that Beast Snaggas, which haven't been mentioned before, are the biggest and toughest in any clan they are in. Which contradicts fluff since 3rd edition that orks grow from boys, to skarboys, to nobs, to Warbosses. We get told that clans that are obsessed with vehicles, like the Evil Suns, have guys who prefer to ride squigs. Not just any guys, but the biggest ones. We've been told, since at least 2nd edition, that Orks have an innate understanding of technology, and, since at least 3rd edition, that as their tribe grows, they develop that technology forward, abandoning a lot of primitive stuff and developing vehicles and guns, etc. This has been a major facet of GW lore from an entire series (The Beast Arises). We learn that Feral Orks, which have been a thing since the 3rd edition Codex, aren't this phase that isolated ork klans go through, but are, in fact, the biggest and toughest orks.


I may be over-reacting, but it sounds so much like the Ork version of Primaris Marines.
Spoiler:
"We don't want to develop the current range any longer, despite it being very popular and long-lived, with huge amounts of compatibility and cross-modeling potential. So here are entirely new models, in a slightly different scale and not easily compatible. This subfaction has always existed, but just now showed up, and is superior, stat-wise, to your entire old faction. We aren't retiring that old faction, but, guess what? We aren't doing anything more to support it. Enjoy!"


Maybe I am wrong entirely. I do like the model!

You are not wrong.



Automatically Appended Next Post:
 cuda1179 wrote:
So, this unit of Squig riding Orks. Do you think anyone would mind if I pull out my old 3rd edition Feral Ork Boar Boyz, or are the pig mounts too silly?

Some might. GW will make new scales and rules incompatible, but stand in should be OK with most people who get it. Some won’t. Don’t play with those people, and you should be good to go.


Automatically Appended Next Post:
 Sersi wrote:
Spoiler:
drbored wrote:
I actually just watched a documentary on knight armor. It's really cool to see the design elements of the historical knight armor on the Blood Knights, just made fancy and red.

I think different paint schemes will make the Blood Knights look even better. I love them. I also love the move from regular dark horses to skeletal horses. That's a nice touch and an upgrade IMO.

The skeletons all look fantastic. I wonder how many will be in a box? 10 would be my guess.

Thrilled with the Sisters stuff. I think this still isn't even half of the stuff that they're going to get. The stained glass image alludes to more melee units and...

potentially a sisters of battle bomber?




Nice catch on the stained glass. A new melee and aerial unit of some kind.... So maybe a Sister troop choice armed with bolt pistols + chainswords and power swords? That would pretty cool. Some sort of air support to fill the hole in the armies options. I think the sister tanks looks really nice and is appropriate for them to have. Also with a new codex inbound with new rules and points costs the Exorcist might not be a no brainer choice to take over the Castigator.


See above about orks getting primarisized. Similar theme here. I for one never considered Sisters to be a standalone marine equivalent. Somehow the grim dark got a whole lot brighter after the Ao$ ification of 40K with 8th edition. Yuck. GW is Nurgle selling candy.


New Online Preview - Saturday 20th March. @ 2021/03/21 05:53:20


Post by: Sersi


Da Butcha wrote:
I'm just incredibly disappointed and a bit worried about the Ork releases, despite really liking the model.

We get at least one cool new plastic model.

Did we get the plastic deffkoptas that have been unavailable since AOBR? No.
Did we get plastic tankbustas? No.
Did we get plastic lootas? No.
Did we get a plastic weirboy? No.

The basic, core army stuff that should be getting produced in plastic, that ork players would order en masse, did not get produced.

Instead, we get a (very cool) squig-riding ork.

And we get told that Beast Snaggas, which haven't been mentioned before, are the biggest and toughest in any clan they are in. Which contradicts fluff since 3rd edition that orks grow from boys, to skarboys, to nobs, to Warbosses. We get told that clans that are obsessed with vehicles, like the Evil Suns, have guys who prefer to ride squigs. Not just any guys, but the biggest ones. We've been told, since at least 2nd edition, that Orks have an innate understanding of technology, and, since at least 3rd edition, that as their tribe grows, they develop that technology forward, abandoning a lot of primitive stuff and developing vehicles and guns, etc. This has been a major facet of GW lore from an entire series (The Beast Arises). We learn that Feral Orks, which have been a thing since the 3rd edition Codex, aren't this phase that isolated ork klans go through, but are, in fact, the biggest and toughest orks.

I may be over-reacting, but it sounds so much like the Ork version of Primaris Marines. "We don't want to develop the current range any longer, despite it being very popular and long-lived, with huge amounts of compatibility and cross-modeling potential. So here are entirely new models, in a slightly different scale and not easily compatible. This subfaction has always existed, but just now showed up, and is superior, stat-wise, to your entire old faction. We aren't retiring that old faction, but, guess what? We aren't doing anything more to support it. Enjoy!"


Maybe I am wrong entirely. I do like the model!


I wish you were wrong but I fear your right. GW seems to be focusing on NEW units to maximize sales. While replacing aged models is likely to see less of a return for them.


New Online Preview - Saturday 20th March. @ 2021/03/21 06:48:21


Post by: AngryAngel80


 Sersi wrote:
 Midnightdeathblade wrote:
Those Blood Knights better land between $60-$70. If they price them at $100 they should not be forgiven for that bs.

Also, the skeletons look really cool, but are they really a mono-pose 6 man box? If thats the case YAWN.


It's kinda hard to say what Blood Knights will cost as Chaos Varanguard are $100, and the resin version have been $100 for years. Then again 5 Blissbarb Seekers are only $65.
The skeletons are most likely going to be mono-pose with arm options like the Myrmidesh Painbringers, they'll probably come 10 to a box though..


Getting in my way back machine with Mr Peabody I can say the knights came out at $75 when they were brand new. They were intensely over costed cash wise back then, and only went higher to the $100 mark US when they went into finecast, I can't tell you why as it made no sense. Now they should go down some however considering how off the wall GW prices can be I could see them putting them out for $150 US just to say " Hey now they are better and plastic so obviously worth more than old sculpts in finecast, its a steal ! " Though I would like to see them closer to the $ 60 - 70 range but I have they ever lowered a box price while keeping the contents the same ?

For vampires only time I saw that really was black knights. When their plastic kit came out they were much cheaper than picking up the pewter ones. However you couldn't buy them in boxes of set numbers you could only get them in single blisters.


New Online Preview - Saturday 20th March. @ 2021/03/21 06:58:27


Post by: ZebioLizard2


Da Butcha wrote:
And we get told that Beast Snaggas, which haven't been mentioned before, are the biggest and toughest in any clan they are in. Which contradicts fluff since 3rd edition that orks grow from boys, to skarboys, to nobs, to Warbosses. We get told that clans that are obsessed with vehicles, like the Evil Suns, have guys who prefer to ride squigs. Not just any guys, but the biggest ones. We've been told, since at least 2nd edition, that Orks have an innate understanding of technology, and, since at least 3rd edition, that as their tribe grows, they develop that technology forward, abandoning a lot of primitive stuff and developing vehicles and guns, etc. This has been a major facet of GW lore from an entire series (The Beast Arises). We learn that Feral Orks, which have been a thing since the 3rd edition Codex, aren't this phase that isolated ork klans go through, but are, in fact, the biggest and toughest orks.

I may be over-reacting, but it sounds so much like the Ork version of Primaris Marines. "We don't want to develop the current range any longer, despite it being very popular and long-lived, with huge amounts of compatibility and cross-modeling potential. So here are entirely new models, in a slightly different scale and not easily compatible. This subfaction has always existed, but just now showed up, and is superior, stat-wise, to your entire old faction. We aren't retiring that old faction, but, guess what? We aren't doing anything more to support it. Enjoy!"


Maybe I am wrong entirely. I do like the model!
What are the Snake Bites.. Or in the Ork language, Snake Snagga clan full of again?

As far as I can tell it's basically the Feral Ork/Snake Biter equivalent to Freebootas, and the entire tale is being told in universe by an Ork that is biased about being part of this sort of clan that has shunned technology for Squiggoths and the like. The rest.. Well it's GW. The issues with them not replacing things as needed is a probable worry, but I'm not sure this is Primorkification in progress. Just finally giving some mainline stuff towards Snakebite type representation.


New Online Preview - Saturday 20th March. @ 2021/03/21 07:35:31


Post by: AngryAngel80


The time of the ork is over the time of the Primiriork has begun.


New Online Preview - Saturday 20th March. @ 2021/03/21 07:36:20


Post by: cuda1179


Man, if they make a plastic Squigoth model I will squeal in happiness. Especially if it fits the scale of a lot of my old-school conversions. I just kinda hope the squig riders can have a pistol.


New Online Preview - Saturday 20th March. @ 2021/03/21 07:59:26


Post by: Danny76


Why were we discussing for ages what the sisters tank was gonna be when we’d seen it in that stain glass image ages ago


New Online Preview - Saturday 20th March. @ 2021/03/21 08:10:26


Post by: GoatboyBeta


Looks like the Beast snagga tease has got a few more units in there. There's a Painboy, a Squig drawn chariot, two legged Squig cavalry with extra head armour, and new Boss with a squig turret. And while it could be artistic licence, there are (slightly)more feral looking Boyz on the Snagga half.


New Online Preview - Saturday 20th March. @ 2021/03/21 08:23:43


Post by: AngryAngel80


Danny76 wrote:
Why were we discussing for ages what the sisters tank was gonna be when we’d seen it in that stain glass image ages ago


Because its Dakka and people love to debate even the things we already know ?


New Online Preview - Saturday 20th March. @ 2021/03/21 08:32:57


Post by: Crazyterran


 Matt.Kingsley wrote:
drbored wrote:
I actually just watched a documentary on knight armor. It's really cool to see the design elements of the historical knight armor on the Blood Knights, just made fancy and red.

I think different paint schemes will make the Blood Knights look even better. I love them. I also love the move from regular dark horses to skeletal horses. That's a nice touch and an upgrade IMO.

The skeletons all look fantastic. I wonder how many will be in a box? 10 would be my guess.

Thrilled with the Sisters stuff. I think this still isn't even half of the stuff that they're going to get. The stained glass image alludes to more melee units and...

potentially a sisters of battle bomber?


Spoiler:

I'm just now realising that one of the Seraphim has a mace.
That's an illegal loadout GW, everyone knows Seraphim Superiors can only use a Power Sword


It also looks like it's using a shield with the mace, unless it's just my eyes going.


New Online Preview - Saturday 20th March. @ 2021/03/21 08:47:11


Post by: ImAGeek


 AngryAngel80 wrote:
Danny76 wrote:
Why were we discussing for ages what the sisters tank was gonna be when we’d seen it in that stain glass image ages ago


Because its Dakka and people love to debate even the things we already know ?


Because that stained glass image is a new one, the one in the mechsuit reveal video was different.


New Online Preview - Saturday 20th March. @ 2021/03/21 08:57:35


Post by: Mr Morden


I like the Sisters tank as its in tune with their other vehicles, looks like a tank, has lots of cool Shrine elements - especially compared to the new Baby carrier mech suits which I really dislike.

The tank would also work nicely as base for conversions for some Marine factions like the Black Templars


New Online Preview - Saturday 20th March. @ 2021/03/21 09:08:26


Post by: Denny


I am going to take my first dive into AoS. Love those Vampires.

I do think those Blood Knights would look better in black. But doesn't everyone?


New Online Preview - Saturday 20th March. @ 2021/03/21 09:21:02


Post by: AngryAngel80


Thing I wouldn't like, and this could be faulty but I had seen somewhere there may not be variation for the heavy bolters on it. That feels like a real waste if the only different is the turret and one is like a battle cannon and the other is a dual auto cannon. I get its new for them but that feels kinda dull at that point. Need to see the rules but it didn't scream excitement. Unless I missed people being excited about Standard Battle Cannon russes or exterminator auto cannons with heavy bolter sponsons.


New Online Preview - Saturday 20th March. @ 2021/03/21 09:51:02


Post by: Oguhmek


Huh, those new orks were a big surprise for me. I had not expecting any orks for 9th, except maybe that Lieutenant level character and an updated tankbusta kit.

The idea of a feral equivalent to the speed freek subculture is nice, but all this makes me feel bad for all you pointy-ear fans. I mean, orks don't really need any new models. I love my orks, but we have such a great variety of awesome kits already, we don't really need more to be honest. Sure, I'll probably buy them and paint them, but I would actually rather have seen some new stuff for CWE and Drukhari instead - and what about Ynnari? Will they be languishing in their 3 model limbo of yet another edition?

Maybe they (at least CWE and Ynnari) will get some stuff later, but man, I really feel for you Drukhari players...


New Online Preview - Saturday 20th March. @ 2021/03/21 09:53:49


Post by: Olthannon


I think the reason the Castigator works well is it's almost comically overly ornamented for what is quite a sensible tank. It'll do its job in the roster.


New Online Preview - Saturday 20th March. @ 2021/03/21 10:02:05


Post by: Fayric


The new sisters tank looks awesome.
Fully consistent with their vehicle design topped with their (actually tastefull) gothic-jugent-fusion ornamentation.
Also looks like a decent loadout of weapons.

Blood Knights looks great, but im just a little bit supicious if they come as a dual-kit with some outlandish options far superior to the old loadout.
I mean GW usually hate doing old stuff, but this whole range looks like a simple update of a classic theme. (dont get me wrong, the slow turn towards old school generic fantasy we see here and also with the mega gargant and goblins makes me really happy).


New Online Preview - Saturday 20th March. @ 2021/03/21 10:05:35


Post by: Sarouan


 Matt.Kingsley wrote:

I'm just now realising that one of the Seraphim has a mace.
That's an illegal loadout GW, everyone knows Seraphim Superiors can only use a Power Sword


And another sister on foot has the Zephyrim standard, while she can't have it.

It's just to look cool, that's all. Technically, with all the bitz in the box, it's perfectly possible already.



I use that as a simulacrum for my celestians.


So the new SoB vehicle was indeed a predator...I was wrong ! Funny that the Castigator was the name I gave to my fanmade....predator SoB vehicle in the former days of metal sisters. Though I admit, it was a multi-melta predator, not an Annihilator one.

Honestly, I thought they would give it more "sister" weapons for the main turret rather than a plain battlecannon / twin autocannon. Well, I guess we'll have our long range saturation tank...

I know for sure I won't take it in three exemplaries like the Exorcist. It's cool to have a new vehicle, sure, but I'm not really sure it fits that much the sisters in the end.

It's a bit of a bummer that Adeptus Mechanicus is the next codex, I thought sisters would have been revealed instead. Guess we need people to use the Palatine "old rules" for a bit more of time before having the "real rules"...


New Online Preview - Saturday 20th March. @ 2021/03/21 10:09:26


Post by: tneva82


 Gadzilla666 wrote:
Ok, you finally did it gw, I'm actually interested in AoS. The Soulblight stuff did it. The new Wight King leading a bunch of those new skeletons sounds totally Army of Darkness. Love the Bloodknights too. Currently wondering how they'd look with midnight blue armour.

The Orks on Squigs are cool too.

That SoB tank should've been a Repressor, not a space marine hand me down.


Only reason repressors were used was because you could shoot From inside. that rule was unlikey to remain anyway


Automatically Appended Next Post:
epronovost wrote:


When it comes to the 40K release, I would sa that the new SoB tank is nice withouut being awesome and makes for a good addition to their model line as they had no MBT. As for the Orks on squig, I only have one question. When can I Waaagh! I wanna Waaagh with the new toys.


What you call exorcist? 2extra heavy bolters make mbt? Survivability is going to be same at best. More likely new is softer so...more of less of mbt.


New Online Preview - Saturday 20th March. @ 2021/03/21 10:12:34


Post by: JSG


 Fayric wrote:
The new sisters tank looks awesome.
Fully consistent with their vehicle design topped with their (actually tastefull) gothic-jugent-fusion ornamentation.
Also looks like a decent loadout of weapons.

Blood Knights looks great, but im just a little bit supicious if they come as a dual-kit with some outlandish options far superior to the old loadout.
I mean GW usually hate doing old stuff, but this whole range looks like a simple update of a classic theme. (dont get me wrong, the slow turn towards old school generic fantasy we see here and also with the mega gargant and goblins makes me really happy).


There's really nothing generic about those vampires (or gloomspite gitz), it's just that vampire counts underwent "AoSification" during... 7th edition WFB?


New Online Preview - Saturday 20th March. @ 2021/03/21 10:14:48


Post by: tneva82


drbored wrote:
Voss wrote:
So, I was curious about the binary in the Ad Mech video (at 1:02). So I stuck it in a converter
https://www.rapidtables.com/convert/number/binary-to-ascii.html

01000001
01110000
01110010
01101001
01101100
=
April


Oh, well that's good! Thanks for doing that! If they are still on their 'releases every other week' thing, then it'll probably be mid april, but if things speed up, it might be the first week of april, right after Cursed City


This week preorder was dark eldar. Next saturday preorder teclis book and lumineth. Looks back to weekly


New Online Preview - Saturday 20th March. @ 2021/03/21 10:23:49


Post by: lord_blackfang


Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



New Online Preview - Saturday 20th March. @ 2021/03/21 10:54:24


Post by: JSG


 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



You think they teach you how to pose figures in art school?


New Online Preview - Saturday 20th March. @ 2021/03/21 11:01:18


Post by: Morghot


Da Butcha wrote:
I'm just incredibly disappointed and a bit worried about the Ork releases, despite really liking the model.

We get at least one cool new plastic model.

Did we get the plastic deffkoptas that have been unavailable since AOBR? No.
Did we get plastic tankbustas? No.
Did we get plastic lootas? No.
Did we get a plastic weirboy? No.

The basic, core army stuff that should be getting produced in plastic, that ork players would order en masse, did not get produced.

Instead, we get a (very cool) squig-riding ork.

And we get told that Beast Snaggas, which haven't been mentioned before, are the biggest and toughest in any clan they are in. Which contradicts fluff since 3rd edition that orks grow from boys, to skarboys, to nobs, to Warbosses. We get told that clans that are obsessed with vehicles, like the Evil Suns, have guys who prefer to ride squigs. Not just any guys, but the biggest ones. We've been told, since at least 2nd edition, that Orks have an innate understanding of technology, and, since at least 3rd edition, that as their tribe grows, they develop that technology forward, abandoning a lot of primitive stuff and developing vehicles and guns, etc. This has been a major facet of GW lore from an entire series (The Beast Arises). We learn that Feral Orks, which have been a thing since the 3rd edition Codex, aren't this phase that isolated ork klans go through, but are, in fact, the biggest and toughest orks.

I may be over-reacting, but it sounds so much like the Ork version of Primaris Marines. "We don't want to develop the current range any longer, despite it being very popular and long-lived, with huge amounts of compatibility and cross-modeling potential. So here are entirely new models, in a slightly different scale and not easily compatible. This subfaction has always existed, but just now showed up, and is superior, stat-wise, to your entire old faction. We aren't retiring that old faction, but, guess what? We aren't doing anything more to support it. Enjoy!"


Maybe I am wrong entirely. I do like the model!

Sadly i have exactly your feeling, happy to see new orks, also quite nice for me, but worried. And i really dont understand why they dont update some old (some very very old) kit instead of adding only... with necron they have done a WONDERFUL job: old units redone, new units added. Perfect. I was expecting same for greenskins honestly . And i would expect that also for poor imperial guard and eldar.


New Online Preview - Saturday 20th March. @ 2021/03/21 11:01:19


Post by: Tiberius501


JSG wrote:
 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



You think they teach you how to pose figures in art school?


Yeah haha art school was useless. You learn everything from people you know from my experience. I gotta say though I don’t have a problem with the Ork design. The face is a little charismaless, I agree, but the overall design seems pretty cool to me. Also the angle of the pic, as always, doesn’t do it favours.


New Online Preview - Saturday 20th March. @ 2021/03/21 11:05:12


Post by: Galas


 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



I would not consider it a bad sculpt but it is not the best one they could have made. Specially the ork, it sits a little awkward on the squig-hog.

I know putting orks with those stupid butts on top of stuff always feels awkward but old boar boyz had a nice pose, feeling like they were charging top speed agaisnt the enemy (Or as fast as a bunch of boars can be. And thats surprisingly fast TBH, if you have never been charged by one in the woods)

Now about the second part when you study 3D sculpt or 3D animation they of course TEACH you how to make poses, perspective, etc... But GW is producing a ton of stuff. And not all of their employees have the same level of technical skill. So quality will, inevitable, vary over the minimun that GW has a standard.


New Online Preview - Saturday 20th March. @ 2021/03/21 11:19:13


Post by: lord_blackfang


JSG wrote:
 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



You think they teach you how to pose figures in art school?


You get better results from people who know the field and have to learn the tools, than from people who know the tools and have to learn the field.


New Online Preview - Saturday 20th March. @ 2021/03/21 11:31:57


Post by: ImAGeek


We don’t even know who sculpted it.


New Online Preview - Saturday 20th March. @ 2021/03/21 11:48:34


Post by: AllSeeingSkink


JSG wrote:
 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



You think they teach you how to pose figures in art school?


Seems like a critical thing to learn? Maybe you were just hungover on the day they taught that?


New Online Preview - Saturday 20th March. @ 2021/03/21 12:03:01


Post by: Laochra Beag


Moving away from the semi-traditional cry of "it's a rubbish sculpt" which someone will call to any new models and the "we could have done with these first" (I agree with this), let's look at the new Orks in the promo.

It seems to be a re-imagining of Snakebites. Who BTW have been keen on squigs/boars since at least 'Ere we can (1991).
Remember the Squig katapult? Although indication of toughness seem to be ret-coned, previously measures of surviving and kunnin rather than job.

Sorry rambling.

Did anyone else notice the Pigdok returning? Two new bosses. The Boyz heavy weapons on shoulder not carried at least one looking like a fusion weapon. A Squig gun carriage. Nob on bipedal Squig. Wishful perhaps, but the drawings of the Boyz seemed more 'upright' less gorilla backside. Maybe a set of new lads.

On the subject of Orks avoiding technology. Warwick Kincrade wrote a Feral Ork list which was in White Dwarf: a LONG time ago.

Looking forward to these (and more) new Orky goodies.



New Online Preview - Saturday 20th March. @ 2021/03/21 12:20:35


Post by: Mad Doc Grotsnik


AllSeeingSkink wrote:
JSG wrote:
 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



You think they teach you how to pose figures in art school?


Seems like a critical thing to learn? Maybe you were just hungover on the day they taught that?


But how does one properly pose a Squighog?


New Online Preview - Saturday 20th March. @ 2021/03/21 12:55:02


Post by: Mr_Rose


AllSeeingSkink wrote:
JSG wrote:
 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



You think they teach you how to pose figures in art school?


Seems like a critical thing to learn? Maybe you were just hungover on the day they taught that?

Art school exists to teach artists the technical and historical parts of the field, and to encourage collaboration and networking. They expect the applicant to bring the creativity with them, for some reason.


New Online Preview - Saturday 20th March. @ 2021/03/21 13:02:58


Post by: JWBS


 Mr_Rose wrote:
AllSeeingSkink wrote:
JSG wrote:
 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



You think they teach you how to pose figures in art school?


Seems like a critical thing to learn? Maybe you were just hungover on the day they taught that?

Art school exists to teach artists the technical and historical parts of the field, and to encourage collaboration and networking. They expect the applicant to bring the creativity with them, for some reason.


I'd say learning to pose is technical, but if we file it under 'Creativity', you're saying every artist has to learn to pose for him/herself? And this applies to all creative areas? That's baffling to me. Imagine if we did that with science. "Hey guys, Mendel did something with peas in in 1850s that turned out to be crucial to our modern understanding of genetics. We're not gonna give you the info though, we feel it's better if you come to the conclusion on your own. This course costs £5000 a year btw".


New Online Preview - Saturday 20th March. @ 2021/03/21 13:03:31


Post by: Geifer


 endlesswaltz123 wrote:
Spoiler:
 Geifer wrote:
 jake wrote:
But why a Predator? They could have literally done anything and they decided to recycle a boring Space Marine vehicle? Even when the army was brand new back in 2nd edition and our options were super limited I didn't want Predator. Its about the most boring choice I can imagine.


The simplest thing that comes to mind is that the most obvious gap in the Sisters' vehicle lineup is a tank that fulfills the MBT role. And given that Sisters use the Rhino chassis, that inevitably leads to a Predator-like tank.

It's not creative, no. One might even see it as unexpectedly conservative considering the design team's love for unconventional designs that has polluted the Marine line for a good few years now. I can't say I'm unhappy with that.

I will say, however, that the design appears somewhat flawed. I can't see from that angle if the turret can actually turn with those braziers on the sides. I like to think that's too obvious to miss, though, so I won't let that trouble me until there's proof of a problem.

What I'm more bothered with is that the turret looks jarringly plain. Not just in comparison to the other Deimos based models we already have, making it look odd beside them, but by using the same hull with the same ornamentation and then putting a turret on top with nothing but a small fence at the back. I've criticized the design of the Sisters tanks and the good taste of the designers before, but this model just confirms what I think of them when it comes to designs not based on proven classics.

That's probably easy enough to fix by throwing on some leftover bits, though, so I'm in the market for one. I wonder what else we get aside from the tank and the Nundam suits. I hope we get plastic kits for the Ecclesiarchy units that are still resin before we get any more novelty units.


Do they actually need a MBT though? I also don't think it quite fits their MO personally, or really is in theme with the army. Sisters (and by extension the ecclesiarchy) have so much potential to be really grim dark and bonkers/absurd with how they operate whilst still giving sisters that sort of damage output of a tank. An idea off the top of my head is a medieval style battering ram, pushed along by penitents and being 'motivated' by a sister with a huge whip on top of the platform... With it not being a battering ram, but a big massive battle cannon esque gun.


Bonus points if they call it a "battering ram cannon", eh?

I find it hard to answer whether Sisters need an MBT. Back in the day when armies still had identities, such a vehicle would have been a pointless addition because it provides long range fire support in an army historically short on it, but in the same slot and with similar tools Retributors and Exorcists already had. It would have also diluted the army theme Sisters had back then. Then again, if Sisters truly are supposed to be a competent military, regardless of styling and religious madness taking it in unique directions, the omission of a central element of warfare in the name of difference is probably not the best idea. It's not that you can't have a hilariously ineffective military to get across the zealotry that gets in the way of practical concerns, but you can't have that without explaining the continued existence and success of such a force. Singing praises would only get you so far.

In the meantime, both the game and the background have moved on. Interestingly enough, now that Sisters have codified, literal super powers singing praises to the Emperor basically trumps having a tank. They need the Castigator now less than before. No idea about the benefits to the modern game, to be honest. But if Space Marines are anything to go by, having more options is better, if for no other reason than that that one unit may win the power creep lottery. More units, better odds.

Speaking of Marines, GW's growing ability and need to expand its model lines as amply evidenced by the plethora of Marines we have (and all the distortion of their background that came with it) means that eventually gaps in armies will fill and themes dilute and vanish no matter how detrimental that is to the established background. Tau didn't believe giant robots solved anything, until GW figured they could sell giant robots to Tau players present and yet to be. and were proven right. Now Tau are no longer the alien alliance army of yore but instead the alien mecha army. Sisters had a comfortable year in which almost nothing new existed because GW can't remake the entire existing army from scratch and at the same time introduce new things in any meaningful way. That was never going to last.

As far as I'm concerned Sisters getting an expansion that would lead to an MBT was inevitable and foreseeable. Was it necessary? Probably not. But hey, that's never stopped GW before. At least the Castigator is more restrained and tasteful than the Nundam suits.


New Online Preview - Saturday 20th March. @ 2021/03/21 13:55:34


Post by: vim_the_good


Is that some kind of feral ork sled being pulled by some "ox" squigs? Here's me just taking a look at my ork collection yesterday as well. Very excited.

All the heavy weapons seem to be shoulder mounted. I hope that means a Boyz box redesign.

Love the grot turret on the new war boss.


New Online Preview - Saturday 20th March. @ 2021/03/21 14:12:30


Post by: Daedalus81


Da Butcha wrote:
The basic, core army stuff that should be getting produced in plastic, that ork players would order en masse, did not get produced.


Would they though? Ork players are notorious for kit bashing toys from outside the game for models and most people probably wouldn't jump on new boyz ( based on a poll a month or two ago ).

It's likely the same situation with marines. They probably think it is better to entice new players in and then remake the other stuff while getting older players spending, too.



New Online Preview - Saturday 20th March. @ 2021/03/21 14:13:01


Post by: Tiberius501


 vim_the_good wrote:
Is that some kind of feral ork sled being pulled by some "ox" squigs? Here's me just taking a look at my ork collection yesterday as well. Very excited.

All the heavy weapons seem to be shoulder mounted. I hope that means a Boyz box redesign.

Love the grot turret on the new war boss.


I agree. I feel incredibly lucky from this preview. Not only am I looking forward to expanding my army of Lumineth (new wave going up for pre-order next week), I’m also getting a 9th Ed AdMech book next month, and my sad little Ork collection is about to get a huge new update!

I need more money...


New Online Preview - Saturday 20th March. @ 2021/03/21 14:54:59


Post by: Da Butcha


 Daedalus81 wrote:
Da Butcha wrote:
The basic, core army stuff that should be getting produced in plastic, that ork players would order en masse, did not get produced.


Would they though? Ork players are notorious for kit bashing toys from outside the game for models and most people probably wouldn't jump on new boyz ( based on a poll a month or two ago ).

It's likely the same situation with marines. They probably think it is better to entice new players in and then remake the other stuff while getting older players spending, too.



That was a poll where a LOT of the hesitancy was in compatibility with the current multipart boys kit (and every other ork kit compatible with it), from the discussion that I contributed towards. My ONLY hesitancy towards new boys was visual and physical compatibility with old kits.

If they had released new Deffkoptas (and changed the name/given it new options/re-imagined it somewhat, like they do with all new kits). I know they would have sold well. Same with tankbustas--imagine a kit with armor obviously looted from Space Marines and Imperial Guard gear--something that a third party could not do. And people are constantly looking for ways to make Kommandos--but would they be if there was an easy way to just buy a kit?

I'm very concerned that GW is noticing that third party manufacturers are stepping in to fill the gaps in their product line with excellent options, so they are going to create new units to hurt those competitors, rather than fixing the gap.

That's going to be short-sighted for two reasons. First, everybody is doing 3d modeling, and 3d printing is just gathering steam. These third parties can see what 'new direction' GW is going into and turn out new models in days or weeks (witness Hardcore Minis putting out a 'Gorkamorka' Nob a day or two after GW announces a limited run on one).

Second, as a player, if you see units being unsupported, you can (and should) wonder if it is going to happen to your units. For older players, it can reduce their motivation to stay with the edition, as their army can be obsoleted under them piecemeal. As a new player, are you willing to pay GW premium for units that might get dropped due to third party options? Kommandos and Tankbustas weren't some marginal unit that seldom saw play in GW games. These were popular units that often formed a key part of people's armies, yet still haven't been updated from Finecast. Weirdboys are seemingly mandatory, yet still have a finecast option only.

It's also not either/or. GW could still produce new ork sculpts as well as revamp old ork units with new sculpts.


New Online Preview - Saturday 20th March. @ 2021/03/21 15:29:04


Post by: Mentlegen324


I feel like the castigator Tank doesn't go quite far enough with its differences to the Predator tank. Would have been better with a more noticeable changes outside of the different gun and front mounted heavy bolter.

I think it would have been far better as something closer to the classic predator:




Full Side Sponsons at least would have made it seem like a slightly more substantial thing.


New Online Preview - Saturday 20th March. @ 2021/03/21 16:11:43


Post by: epronovost


tneva82 wrote:

epronovost wrote:


When it comes to the 40K release, I would sa that the new SoB tank is nice withouut being awesome and makes for a good addition to their model line as they had no MBT. As for the Orks on squig, I only have one question. When can I Waaagh! I wanna Waaagh with the new toys.


What you call exorcist? 2extra heavy bolters make mbt? Survivability is going to be same at best. More likely new is softer so...more of less of mbt.


I called it heavy artillery tank. It's made to be away from danger, shooting an indirect fire weapon at the enemy. It's not made to advance and shoot to support and shield infantry and it's weapon loadout wasn't quite as flexible. will note though that in the abscence of an actual MBT, the Exorcist could flex into that role fairly well considering its rules. Expect the rules of the Exorcist to change to make it a bit more fragile and thus more into a artillery tank with the arrival of the Castigator. I wouldn't worry too much, both are perfectly Squig eddible I heard so everything is going to be all right.


New Online Preview - Saturday 20th March. @ 2021/03/21 16:32:16


Post by: lord_blackfang


epronovost wrote:

I called it heavy artillery tank. It's made to be away from danger, shooting an indirect fire weapon at the enemy. It's not made to advance and shoot to support and shield infantry and it's weapon loadout wasn't quite as flexible. will note though that in the abscence of an actual MBT, the Exorcist could flex into that role fairly well considering its rules. Expect the rules of the Exorcist to change to make it a bit more fragile and thus more into a artillery tank with the arrival of the Castigator.


Reasonable argument but relies too much on the wildly naive assumption that GW takes nuance such as battlefield role into consideration when writing rules


New Online Preview - Saturday 20th March. @ 2021/03/21 16:41:13


Post by: epronovost


 lord_blackfang wrote:
epronovost wrote:

I called it heavy artillery tank. It's made to be away from danger, shooting an indirect fire weapon at the enemy. It's not made to advance and shoot to support and shield infantry and it's weapon loadout wasn't quite as flexible. will note though that in the abscence of an actual MBT, the Exorcist could flex into that role fairly well considering its rules. Expect the rules of the Exorcist to change to make it a bit more fragile and thus more into a artillery tank with the arrival of the Castigator.


Reasonable argument but relies too much on the wildly naive assumption that GW takes nuance such as battlefield role into consideration when writing rules


I believe they do. It's just that in an effort to present a lot of variety and with some armies with such a bloated roaster of units (looking at you Craftworld, Tyranids and Space Marines of all sorts) it gets very hard and you end up with overspecialised units, competing units and obvious "better pick" (often the shinny new toy or the old classic they want to move away from their inventory). Add some lack of interest for some factions and tight schedule of release and you end up with GW games in general which are fair, but not great when it comes to the rules.


New Online Preview - Saturday 20th March. @ 2021/03/21 17:12:22


Post by: Voss


Da Butcha wrote:
[

It's also not either/or. GW could still produce new ork sculpts as well as revamp old ork units with new sculpts.

Very true. So its a little early to get worked up about the idea that they might not be doing exactly that.


New Online Preview - Saturday 20th March. @ 2021/03/21 18:24:07


Post by: Danny76


Morghot wrote:
Da Butcha wrote:
I'm just incredibly disappointed and a bit worried about the Ork releases, despite really liking the model.

We get at least one cool new plastic model.

Did we get the plastic deffkoptas that have been unavailable since AOBR? No.
Did we get plastic tankbustas? No.
Did we get plastic lootas? No.
Did we get a plastic weirboy? No.

The basic, core army stuff that should be getting produced in plastic, that ork players would order en masse, did not get produced.

Instead, we get a (very cool) squig-riding ork.

And we get told that Beast Snaggas, which haven't been mentioned before, are the biggest and toughest in any clan they are in. Which contradicts fluff since 3rd edition that orks grow from boys, to skarboys, to nobs, to Warbosses. We get told that clans that are obsessed with vehicles, like the Evil Suns, have guys who prefer to ride squigs. Not just any guys, but the biggest ones. We've been told, since at least 2nd edition, that Orks have an innate understanding of technology, and, since at least 3rd edition, that as their tribe grows, they develop that technology forward, abandoning a lot of primitive stuff and developing vehicles and guns, etc. This has been a major facet of GW lore from an entire series (The Beast Arises). We learn that Feral Orks, which have been a thing since the 3rd edition Codex, aren't this phase that isolated ork klans go through, but are, in fact, the biggest and toughest orks.

I may be over-reacting, but it sounds so much like the Ork version of Primaris Marines. "We don't want to develop the current range any longer, despite it being very popular and long-lived, with huge amounts of compatibility and cross-modeling potential. So here are entirely new models, in a slightly different scale and not easily compatible. This subfaction has always existed, but just now showed up, and is superior, stat-wise, to your entire old faction. We aren't retiring that old faction, but, guess what? We aren't doing anything more to support it. Enjoy!"


Maybe I am wrong entirely. I do like the model!

Sadly i have exactly your feeling, happy to see new orks, also quite nice for me, but worried. And i really dont understand why they dont update some old (some very very old) kit instead of adding only... with necron they have done a WONDERFUL job: old units redone, new units added. Perfect. I was expecting same for greenskins honestly . And i would expect that also for poor imperial guard and eldar.


I wouldn’t ever expect another overhaul like Necrons.
They’re the poster enemy for the edition which is the only reason they got that.
Like Death Guard in 8th.

The only reason sisters got so much is because it was new bringing them back and doing that ‘follow along’ project.


New Online Preview - Saturday 20th March. @ 2021/03/21 18:38:54


Post by: MajorWesJanson


Looking at AdMech, there is potential for major kit releases for an army not tied to the codex.


New Online Preview - Saturday 20th March. @ 2021/03/21 18:46:38


Post by: A.T.


 Mentlegen324 wrote:
I feel like the castigator Tank doesn't go quite far enough with its differences to the Predator tank. Would have been better with a more noticeable changes outside of the different gun and front mounted heavy bolter.
Agreed. It feels like it needs at least one thing to differentiate it from a basic kitbash, be that a different design of sponsors or a more distinct gun (such as a giant crossbow rather than a predator turret).


New Online Preview - Saturday 20th March. @ 2021/03/21 19:30:44


Post by: Kid_Kyoto


A.T. wrote:
 Mentlegen324 wrote:
I feel like the castigator Tank doesn't go quite far enough with its differences to the Predator tank. Would have been better with a more noticeable changes outside of the different gun and front mounted heavy bolter.
Agreed. It feels like it needs at least one thing to differentiate it from a basic kitbash, be that a different design of sponsors or a more distinct gun (such as a giant crossbow rather than a predator turret).


And a catapult artillery version?

Maybe a sonic church bell cannon or spring-loaded steeple that impales folks?

Perfectly cromulant tank but nothing to get excited about I think is the bottom line. I love my silliness but there's a limit.

That being said, now I want a ballista/catapult tank kit.


New Online Preview - Saturday 20th March. @ 2021/03/21 21:14:28


Post by: H.B.M.C.


 Daedalus81 wrote:
Would they though?
Yes. Put out plastic replacements for old resin kits and they would be purchased. I cannot believe that anyone would think otherwise.


New Online Preview - Saturday 20th March. @ 2021/03/21 23:00:22


Post by: drbored


 MajorWesJanson wrote:
Looking at AdMech, there is potential for major kit releases for an army not tied to the codex.


We've seen this a few times now. In the current Lumineth release that's coming next week, you can EITHER buy the new battletome or just buy the Broken Realms: Teclis book and you'll have the rules for all the new units.

While I'm not excited by the prospect of buying new books or replacing old ones when a lot of this could be digital, it's very clear that GW are comfortable releasing waves of models for a faction outside of a codex, as long as there's some form of book involved, be it campaign or otherwise.

As it is, it's pretty clear what we have to expect moving forward.

Lumineth
Admech
Be'Lakor/Cursed City
Sisters of Battle
Vampires/Kragnos
Orks

Those might be shuffled around a bit, but that's quite a lot to look forward to over the next couple months. And not a single space marine in sight.

Also, though I'm not a fan of the Orks, it's pretty impressive. Between Gloomspite Gitz, Orruks, and the new 40k Orks, there's never been a better time to kitbash stuff together.


New Online Preview - Saturday 20th March. @ 2021/03/21 23:23:55


Post by: Daedalus81


 H.B.M.C. wrote:
 Daedalus81 wrote:
Would they though?
Yes. Put out plastic replacements for old resin kits and they would be purchased. I cannot believe that anyone would think otherwise.


Resin stuff, I guess maybe. I sprung for the AoS shaman for a weirdboy a while ago.


New Online Preview - Saturday 20th March. @ 2021/03/21 23:30:37


Post by: Jidmah


 Daedalus81 wrote:
 H.B.M.C. wrote:
 Daedalus81 wrote:
Would they though?
Yes. Put out plastic replacements for old resin kits and they would be purchased. I cannot believe that anyone would think otherwise.


Resin stuff, I guess maybe. I sprung for the AoS shaman for a weirdboy a while ago.


I don't see a reason to replace any of my metal characters either... orks just don't suffer from the same aesthetic problems eldar or humans do.


New Online Preview - Saturday 20th March. @ 2021/03/22 00:05:50


Post by: H.B.M.C.


 Daedalus81 wrote:
Resin stuff, I guess maybe. I sprung for the AoS shaman for a weirdboy a while ago.
And I avoid metal/resin releases like the plague.

You put Tankbusters out in plastic and I'll be lining up for them.


New Online Preview - Saturday 20th March. @ 2021/03/22 00:33:51


Post by: jivardi


My criticism with the new Blood Knights? The paint job. They just aren't BLOOD RED enough.

If only I could convince the gaming group to get into AoS.


New Online Preview - Saturday 20th March. @ 2021/03/22 00:57:21


Post by: Voss


jivardi wrote:
My criticism with the new Blood Knights? The paint job. They just aren't BLOOD RED enough.


It is a bit 'primary colors' red, as if they were aiming for the worst excesses of 2nd edition 40k color schemes, isn't it?
I think it clashes a lot with the horses, which have far more muted tones.


New Online Preview - Saturday 20th March. @ 2021/03/22 01:09:07


Post by: Nurglitch


I thought you could make Tankbustas using the current Boyz kit. They have Tankbusta bombs and if not everything at least the rules support weird legacy misfires like the Bombsquig.


New Online Preview - Saturday 20th March. @ 2021/03/22 01:36:04


Post by: jivardi


Orks on Squigs in AoS? Badass.

Orks on squigs in 40k? Even more badass.

If Power Armored werewolves can ride on giant wolves it's only fitting orks can ride on squigs.





Automatically Appended Next Post:
Voss wrote:
jivardi wrote:
My criticism with the new Blood Knights? The paint job. They just aren't BLOOD RED enough.


It is a bit 'primary colors' red, as if they were aiming for the worst excesses of 2nd edition 40k color schemes, isn't it?
I think it clashes a lot with the horses, which have far more muted tones.


Yeah. I never picture Vampires wearing bright red. I mean I know Vampires THINK they are royalty (and to be fair some are) but of all the shades of red in the Citadel line the 'eavy metal team uses some of the brightest colors. LOL.

I have a Khador army that is more of a burgundy red in color and that's more how I think Blood Knights should look. But that's my taste and opinion. Obviously somebody out there is going to like the Blood Angels Red color.


New Online Preview - Saturday 20th March. @ 2021/03/22 01:40:15


Post by: drbored


jivardi wrote:
Orks on Squigs in AoS? Badass.

Orks on squigs in 40k? Even more badass.

If Power Armored werewolves can ride on giant wolves it's only fitting orks can ride on squigs.




Totally. And if someone doesn't like the squigs, just convert some Gore-Gruntas or Boarboys instead.

Similarly, if you want some squig pigs in AoS, these new snagga boys should make for easy conversions in the other direction too.


New Online Preview - Saturday 20th March. @ 2021/03/22 01:42:50


Post by: jivardi


I might have to start Orks when these dudes come out. Not that I need a 5th army but what the hell, eh?


New Online Preview - Saturday 20th March. @ 2021/03/22 02:07:56


Post by: MajorWesJanson


I think they are intended to stand out against the horse so all the armor doesn't blend together like on the old version pictures


New Online Preview - Saturday 20th March. @ 2021/03/22 02:33:05


Post by: Argive


I think the new vampires, and particularly the Bloodknights are really smashing it out the ballpark!

I've had zero draw towards AOS but the new vampires retaining their aesthetic without going full AOS is really impressive. That bat beast thing(new varghulf ?) and now the Blood Knights in particular are simply amazing. Might tempt me to dip a toe..


New Online Preview - Saturday 20th March. @ 2021/03/22 03:40:36


Post by: Skywave


I really love the new Blood Knights! I don't play any Fantasy system anymore, but I still have a deep love for the old Warhammer and still have all my (rather large) armies and I'm super tempted to get those Vampires! Also I really love the Fell Bats, really cool regular update (no new silly name either) and definitely interested to add them too!

The Tank is pretty decent to me. I mean more Imperium release is boring but whatever, I kinda like the design in general.

The Ork though I do not understand. Not a fan of the model so far (the angle is meh, so maybe it'll grow on me later in 360), but that's a lesser concern. I'm more puzzled as to why add more to the range when there's quite a few things to upgrades still? I'm not familiar with the Orks playerbase but where they dying to see new units added to those existing? Was there something utterly missing from the current choices that it's about time it get filled?

Dark Eldar get a measly special character in a versus box as their single release, and still need a lot of stuff ported to plastic. I think all armies should at least get a non-character unit redone in plastic when a book is release instead adding units to random armies.


New Online Preview - Saturday 20th March. @ 2021/03/22 05:21:35


Post by: Sgt. Cortez


 Skywave wrote:


The Ork though I do not understand. Not a fan of the model so far (the angle is meh, so maybe it'll grow on me later in 360), but that's a lesser concern. I'm more puzzled as to why add more to the range when there's quite a few things to upgrades still? I'm not familiar with the Orks playerbase but where they dying to see new units added to those existing? Was there something utterly missing from the current choices that it's about time it get filled?


As someone who is starting a Snakebites army I'd have to say yes. Right now there's really nothing in the Codex that actually fits specifically for Snakebites. All the other Klans have their special units, Snakebites are merely a paintjob and the Squigbuggy. They had boarboys in earlier editions (their signature unit I'd say) so these Squigriders are a throwback to those. Not saying plastic Tankbustas and Kommandoz wouldn't be more useful for the army overall, but they're throwing a bone to the one Klan that has been forgotten for years.


New Online Preview - Saturday 20th March. @ 2021/03/22 06:36:30


Post by: MajorWesJanson


I'm not expecting it, but a full size squiggoth would be an awesome centerpiece for these feral orks.


New Online Preview - Saturday 20th March. @ 2021/03/22 06:54:31


Post by: Hollow


 MajorWesJanson wrote:
I'm not expecting it, but a full size squiggoth would be an awesome centerpiece for these feral orks.


I think we might be surprised at how much they may explore with these Greenskins. As others have mentioned the Orks have a pretty extensive lineup already focused on the mech side of things. I could easily see them and the design studio getting fired up around the idea of beast hunting savage-like Orks for 40k. A lot of room for creativity. I'd really like GW to go down this route for 40k. Exploring aspects that we know a bit about but would be greatly expanded. I'd love to see a full Exodite army or One of the Many races under the Greater-Good be explored. The same with Imperial Guard, explore the different types. New stuff playing on older ideas that haven't yet been given a lot of time or effort. I'm totally for the updating of kits, but there also needs to be fresh takes.


New Online Preview - Saturday 20th March. @ 2021/03/22 06:56:33


Post by: AllSeeingSkink


 Mr_Rose wrote:
AllSeeingSkink wrote:
JSG wrote:
 lord_blackfang wrote:
Unpopular opinion: the squig rider is a pretty bad sculpt. Dreadfully boring pose, complete lack of personality in the ork and squig (there's maybe a bit in the grot), oddly chunky parts...

Looks like someone loaded up a bunch of assets from a library and rotated the joints the minimum required to get something they could call a "pose" and called it a day.

Some models really suffer from GW evidently hiring from... whereever it is they teach how to push pixels around, instead of from an art school.



You think they teach you how to pose figures in art school?


Seems like a critical thing to learn? Maybe you were just hungover on the day they taught that?

Art school exists to teach artists the technical and historical parts of the field, and to encourage collaboration and networking. They expect the applicant to bring the creativity with them, for some reason.


Posing figures seems like a pretty technical and historical thing rather than a creative thing. Like, "this is how joints and muscles work", and "this is how you convey a feeling with a pose".

I never went to art school, but I still remember in my Renaissance Italy History class being told how the artists of the time used poses in various paintings and sculptures to evoke power, submission, energy, lethargy, etc etc. Like Michelangelo's David in a contrapposto pose.



New Online Preview - Saturday 20th March. @ 2021/03/22 15:01:30


Post by: deffrekka


 Tiberius501 wrote:
 vim_the_good wrote:
Is that some kind of feral ork sled being pulled by some "ox" squigs? Here's me just taking a look at my ork collection yesterday as well. Very excited.

All the heavy weapons seem to be shoulder mounted. I hope that means a Boyz box redesign.

Love the grot turret on the new war boss.


I agree. I feel incredibly lucky from this preview. Not only am I looking forward to expanding my army of Lumineth (new wave going up for pre-order next week), I’m also getting a 9th Ed AdMech book next month, and my sad little Ork collection is about to get a huge new update!

I need more money...


Im in the same boat (except the Lumineth). Ive been wanting my Admech and Orks to get some love and Im glad that they finally are. I love the idea of more Squig themed units and the Marshall (Should of Been Alpha Primus...), and ive been waiting for a new updated Codex for so long. Sure I feel sad about Dark Eldar, but I sold my Dark Eldar last year so my wallet isnt that sad.


New Online Preview - Saturday 20th March. @ 2021/03/22 15:12:48


Post by: Kanluwen


I'm 100% okay with them giving the Skitarii a new name. "Alpha" or "Alpha Primus" are great from a lore bit, buuuuuut...it feels all "samey" in context of the Skitarii at large.


New Online Preview - Saturday 20th March. @ 2021/03/22 17:13:17


Post by: A.T.


 Kanluwen wrote:
I'm 100% okay with them giving the Skitarii a new name. "Alpha" or "Alpha Primus" are great from a lore bit, buuuuuut...it feels all "samey" in context of the Skitarii at large.
At this point it's just nice to see an HQ unit for the Skitarii after 6 years.

Hopefully they don't have 'sister of battle syndrone' with their equipment options.


New Online Preview - Saturday 20th March. @ 2021/03/22 18:10:27


Post by: Tastyfish


A.T. wrote:
 Kanluwen wrote:
I'm 100% okay with them giving the Skitarii a new name. "Alpha" or "Alpha Primus" are great from a lore bit, buuuuuut...it feels all "samey" in context of the Skitarii at large.
At this point it's just nice to see an HQ unit for the Skitarii after 6 years.

Hopefully they don't have 'sister of battle syndrone' with their equipment options.


I'm 90% sure that it only has the one set of weapons. Serpenta and control rod are mentioned in the video aren't they (or at least when they were talking about the video). Pretty sure we'd have heard that there were alternative loadouts or a way of customising them if there was.


New Online Preview - Saturday 20th March. @ 2021/03/22 18:18:52


Post by: Kanluwen


Not necessarily. We do not always see alternate builds right off the bat.


New Online Preview - Saturday 20th March. @ 2021/03/22 19:28:23


Post by: Tastyfish


 Kanluwen wrote:
Not necessarily. We do not always see alternate builds right off the bat.

Hence that 10%...


New Online Preview - Saturday 20th March. @ 2021/03/22 19:57:29


Post by: Ghaz


I could see an option to replace the phosphor serpenta with any of a variety of Pistol weapons, but I feel that he'll keep the control stave regardless.


New Online Preview - Saturday 20th March. @ 2021/03/22 20:00:32


Post by: Kanluwen


 Ghaz wrote:
I could see an option to replace the phosphor serpenta with any of a variety of Pistol weapons, but I feel that he'll keep the control stave regardless.

I'm guessing there's going to be, as options:
-A different pistol
-Power sword in lieu of the Control Stave, but control stave still somewhere on it.


New Online Preview - Saturday 20th March. @ 2021/03/22 20:16:12


Post by: Ghaz


 Kanluwen wrote:
 Ghaz wrote:
I could see an option to replace the phosphor serpenta with any of a variety of Pistol weapons, but I feel that he'll keep the control stave regardless.

I'm guessing there's going to be, as options:
-A different pistol
-Power sword in lieu of the Control Stave, but control stave still somewhere on it.

I'm expecting the control stave to be a melee weapon (maybe an arc maul equivalent) as well as a badge of office which is why I'm not expecting an option to replace it with another melee weapon.


New Online Preview - Saturday 20th March. @ 2021/03/22 20:47:05


Post by: Kanluwen


He literally has a power sword on his belt.

I'm expecting it to be closer to the Tempestus Command Rod than an Arc Maul.


New Online Preview - Saturday 20th March. @ 2021/03/22 20:56:06


Post by: ImAGeek


The video implies that it is a melee weapon. ‘Fondness for blunt objects. Thunder hammer? Weight exceeded. Command stave perhaps?’


New Online Preview - Saturday 20th March. @ 2021/03/25 14:00:33


Post by: Dread Master


I think Kragnos will be related to the Ogroids. It may be that the species will be fleshed out as part of the lead in to 3E.


New Online Preview - Saturday 20th March. @ 2021/03/25 18:38:06


Post by: Danny76


It doesn’t seem like something that particularly links to a centaur thing.
What’s the theory based on?


New Online Preview - Saturday 20th March. @ 2021/03/26 09:08:29


Post by: Dread Master


Not so much a theory as a hunch. The mane, the horns, the hammer and shield, the just seem to resemble the Ogroid design elements.


New Online Preview - Saturday 20th March. @ 2021/03/26 09:22:19


Post by: H.B.M.C.


Centogors, or, given it's GW, Thunderhoof Mancrushers.


New Online Preview - Saturday 20th March. @ 2021/03/26 12:16:59


Post by: MajorWesJanson


A return of dragon ogres would be cool


New Online Preview - Saturday 20th March. @ 2021/03/26 12:24:00


Post by: jaredb


Dread Master wrote:
I think Kragnos will be related to the Ogroids. It may be that the species will be fleshed out as part of the lead in to 3E.


My guess it has something to do with the Kuronoth, as they have centaurs and horns as well (from the Underworlds warband at least).

 MajorWesJanson wrote:
A return of dragon ogres would be cool


They are already in the Beasts of Chaos book, but the guy from the teaser video doesn't look much like a Dragon Ogre to me. No Scales, and no clawed forlimbs, and Dragon Ogres have scaley tails, not horse tails.



New Online Preview - Saturday 20th March. @ 2021/03/26 12:42:42


Post by: JSG


 H.B.M.C. wrote:
Centogors, or, given it's GW, Thunderhoof Mancrushers.


That actually sounds alright.


New Online Preview - Saturday 20th March. @ 2021/03/26 13:01:00


Post by: Matt.Kingsley


 H.B.M.C. wrote:
Centogors, or, given it's GW, Thunderhoof Mancrushers.

...is it bad that I'm thinking "Thunderhoof Mancrushers" is actually an alright name and that GW would likely name them something worse?


New Online Preview - Saturday 20th March. @ 2021/03/26 13:10:14


Post by: Mothman


The thing that drives me nuts about GW naming is that the two words the usually use just half would be fine. "Thunderhoofs" or "mancrushers", "Myrmedesh" or "Painbringers". It ends up feeling like "cool name" + "copyrightable descriptive addition addition". Most end up just being shortened to one word in conversation like just saying "stormcast" and "Gargants".


Is it impossible for them to just think of one word names that are copyrightable. I think id prefer them to just say "faction name" "single name" like "Hedonite Painbringer" or "Gloomspite Boingrotz"


New Online Preview - Saturday 20th March. @ 2021/03/26 13:49:09


Post by: H.B.M.C.


It's always a case of less is more when it comes to GW's names. Pick some of the Nurgle units they make and cut off half the name (Sloppity Bilepiper) and you get decent sounding names.

 Matt.Kingsley wrote:
 H.B.M.C. wrote:
Centogors, or, given it's GW, Thunderhoof Mancrushers.

...is it bad that I'm thinking "Thunderhoof Mancrushers" is actually an alright name and that GW would likely name them something worse?
Either that or I'm getting really good at coming up with GW-ish names.



New Online Preview - Saturday 20th March. @ 2021/03/26 13:52:38


Post by: lord_blackfang


 H.B.M.C. wrote:
It's always a case of less is more when it comes to GW's names. Pick some of the Nurgle units they make and cut off half the name (Sloppity Bilepiper) and you get decent sounding names.


But then how will you tell them apart from Slobbering Bilepipers, Slathering Bilepipers and Squalterig Bilepipers


New Online Preview - Saturday 20th March. @ 2021/03/26 14:02:01


Post by: Mad Doc Grotsnik


Slobbering Billie Piper?

Down boy!


New Online Preview - Saturday 20th March. @ 2021/03/26 15:23:30


Post by: Sasori


Is anyone thinking Kragnos may lead a new destruction army?

Some people mentioned Kurnothi, but he doesn't seem very Kurnothi to me.


New Online Preview - Saturday 20th March. @ 2021/03/26 15:25:08


Post by: JSG


He may have something to do with those crude looking weapons that have been cropping up in the rumour engine.


New Online Preview - Saturday 20th March. @ 2021/03/26 18:00:56


Post by: lord_blackfang


 Sasori wrote:
Is anyone thinking Kragnos may lead a new destruction army?

Some people mentioned Kurnothi, but he doesn't seem very Kurnothi to me.


He's pretty cleary connected to the insect-faced Silent People from Beastgrave



New Online Preview - Saturday 20th March. @ 2021/03/26 20:00:50


Post by: drbored


I'd be thrilled to have a race of insect-people in AoS...

But Kragnos is pretty clearly a centaur... and it's hard for me to think that centaur design elements fit at all with anything insect.


New Online Preview - Saturday 20th March. @ 2021/03/26 20:15:54


Post by: JSG


In the teaser he says he's escaped his prison. Maybe the silent people were the ones that imprisoned him and his people were something else.


New Online Preview - Saturday 20th March. @ 2021/03/26 20:20:18


Post by: MajorWesJanson


JSG wrote:
In the teaser he says he's escaped his prison. Maybe the silent people were the ones that imprisoned him and his people were something else.


Or they were the ones who helped him escape


New Online Preview - Saturday 20th March. @ 2021/03/26 21:55:07


Post by: Sotahullu


Stop the press! Here is a quote from todays article:

After all, Nagash is nothing if not a schemer, and the forces of Death are all too happy to enact a few grand plans of their own. We’ve heard rumours that something is going on under the mountains of Chamon too – so keep up to date, and don’t get caught out when their plans inevitably spill over.


So anyone wondering (unless there is a mistake in article) Beastgrave is based in realm of the Beast (duh) or otherwise known as Ghur.

But it makes sense why Kragnos would have that old dwarf influenced shield. Chamos (or realm of Metal) was main realm for duardin.


New Online Preview - Saturday 20th March. @ 2021/03/27 08:25:01


Post by: DarkStarSabre


Sotahullu wrote:
Stop the press! Here is a quote from todays article:

After all, Nagash is nothing if not a schemer, and the forces of Death are all too happy to enact a few grand plans of their own. We’ve heard rumours that something is going on under the mountains of Chamon too – so keep up to date, and don’t get caught out when their plans inevitably spill over.


So anyone wondering (unless there is a mistake in article) Beastgrave is based in realm of the Beast (duh) or otherwise known as Ghur.

But it makes sense why Kragnos would have that old dwarf influenced shield. Chamos (or realm of Metal) was main realm for duardin.


This may also be relevant as the Seraphon warband that has been sent to Beastgrave is NOT Koatl's Claw constellation (who are based in Ghur) but Thunder Lizard - who are primarily based in Chamon. (Indeed the fluff reasoning for why their dinos are better is that they've become adept at introducing Chamonite into the spawning pools for the beasts....)


New Online Preview - Saturday 20th March. @ 2021/03/27 09:09:33


Post by: Mr Morden


drbored wrote:
I'd be thrilled to have a race of insect-people in AoS...

But Kragnos is pretty clearly a centaur... and it's hard for me to think that centaur design elements fit at all with anything insect.


The Insects might be related to the ones that Gotrek and Felix fought in the Old World?


New Online Preview - Saturday 20th March. @ 2021/03/29 16:00:30


Post by: Zhothac Thoth


Morghot wrote:
Da Butcha wrote:
I'm just incredibly disappointed and a bit worried about the Ork releases, despite really liking the model.

We get at least one cool new plastic model.

Did we get the plastic deffkoptas that have been unavailable since AOBR? No.
Did we get plastic tankbustas? No.
Did we get plastic lootas? No.
Did we get a plastic weirboy? No.

The basic, core army stuff that should be getting produced in plastic, that ork players would order en masse, did not get produced.

Instead, we get a (very cool) squig-riding ork.

And we get told that Beast Snaggas, which haven't been mentioned before, are the biggest and toughest in any clan they are in. Which contradicts fluff since 3rd edition that orks grow from boys, to skarboys, to nobs, to Warbosses. We get told that clans that are obsessed with vehicles, like the Evil Suns, have guys who prefer to ride squigs. Not just any guys, but the biggest ones. We've been told, since at least 2nd edition, that Orks have an innate understanding of technology, and, since at least 3rd edition, that as their tribe grows, they develop that technology forward, abandoning a lot of primitive stuff and developing vehicles and guns, etc. This has been a major facet of GW lore from an entire series (The Beast Arises). We learn that Feral Orks, which have been a thing since the 3rd edition Codex, aren't this phase that isolated ork klans go through, but are, in fact, the biggest and toughest orks.

I may be over-reacting, but it sounds so much like the Ork version of Primaris Marines. "We don't want to develop the current range any longer, despite it being very popular and long-lived, with huge amounts of compatibility and cross-modeling potential. So here are entirely new models, in a slightly different scale and not easily compatible. This subfaction has always existed, but just now showed up, and is superior, stat-wise, to your entire old faction. We aren't retiring that old faction, but, guess what? We aren't doing anything more to support it. Enjoy!"


Maybe I am wrong entirely. I do like the model!

Sadly i have exactly your feeling, happy to see new orks, also quite nice for me, but worried. And i really dont understand why they dont update some old (some very very old) kit instead of adding only... with necron they have done a WONDERFUL job: old units redone, new units added. Perfect. I was expecting same for greenskins honestly . And i would expect that also for poor imperial guard and eldar.
I think They are updating some old models. Before being killed by the beast snagga ork the first narrator mentioned new trukks and shootas. Which is a weird thing to say for a general overview of Orks. Most likely that's hinting at new trukks and boyz kits are on the way along side the beast snagga Orks.