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Post by: Tastyfish
World Eaters have a lot more of a reason to have a lot more chaff along with them than the others as they've all gone mad. Perhaps other than Deathguard with zombies.
From the blurry pictures, I think there will either be a lot of Murder Cult units of enhanced cultists/aspirants or they're really digging into the fall of the War Hounds angle, and the less power armoured models are marines who have discarded their armour as it fell to wrack and ruin.
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Post by: Garrac
Ups, sorry i didnt update the thread! I was on a summer trip
Ok, so there are some bad news, according to a leaker on eeddit. Dont know how trustworthy it is
https://twitter.com/40ktrasfondo/status/1567174352910655494?t=E5owDvYUjma3oh6F5fY_2w&s=19
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Post by: tneva82
Yeah that's been hot topic for a while...
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Post by: Wha-Mu-077
Yeah, we can tell you've been on a summer trip alright
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Post by: Kid_Kyoto
Seeing these rumors and the IG rumors I wonder if there knight be a wave 2 xoming eith 10th edition.
And of course a new codex for us to buy.
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Post by: nathan2004
No Red Butchers...thought that was a shoe in for the new dex. How sad. Teeth of Khorne was a new one for me, never heard of them before. No idea how I missed that part of the lore for all these years lol. Would have liked to see them too, at least allow havocs and have a strat to upgrade.
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Post by: H.B.M.C.
So the Goliath bikers are on pre-order this weekend, and this is doing the rounds:
If only...
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Post by: blood reaper
Incredibly anaemic looking release. The hope is that we're on the cusp on a new edition and that the next release will fill this out (not saying that's a good thing, btw, I'd just rather we didn't have such a gakky army), but WE may just end up like Thousand Sons, with an incredibly lacking roster. Clearly DG had actual fans as designers.
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Post by: warboss
I think it's disgusting that the Death Guard got more releases than World Eaters for their respective codex releases. Automatically Appended Next Post:
I like it! The asthetics definitely cross over. I suppose you can even reuse the goliath arm to give the rider the now not just Kharn sleeveless arm too.
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Post by: Jidmah
warboss wrote:I think it's disgusting that the Death Guard got more releases than World Eaters for their respective codex releases. And yet, a few pages back a bunch of people were fighting me over how much they preferred a TS-style release over a DG one... At this point I think DG were a project of passion driven by some designers, while TS and WE are the business' attempt to replicate that success without passion.
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Post by: tneva82
Jidmah wrote: warboss wrote:I think it's disgusting that the Death Guard got more releases than World Eaters for their respective codex releases.
And yet, a few pages back a bunch of people were fighting me over how much they preferred a TS-style release over a DG one...
At this point I think DG were a project of passion driven by some designers, while TS and WE are the business' attempt to replicate that success without passion.
Start of edition forces tend to get bigger focus. WE should have been 10th ed starter for them to stand a chance to equal DG.
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Post by: Wha-Mu-077
blood reaper wrote:
Incredibly anaemic looking release. The hope is that we're on the cusp on a new edition and that the next release will fill this out (not saying that's a good thing, btw, I'd just rather we didn't have such a gakky army), but WE may just end up like Thousand Sons, with an incredibly lacking roster. Clearly DG had actual fans as designers.
If you had such limited design space and resources, why in the WORLD would you design two different WE specific versions of a generic unit (possessed) instead of just making some actual well known Khornate units, like the Red Butcher?
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Post by: Jidmah
tneva82 wrote: Jidmah wrote: warboss wrote:I think it's disgusting that the Death Guard got more releases than World Eaters for their respective codex releases.
And yet, a few pages back a bunch of people were fighting me over how much they preferred a TS-style release over a DG one...
At this point I think DG were a project of passion driven by some designers, while TS and WE are the business' attempt to replicate that success without passion.
Start of edition forces tend to get bigger focus. WE should have been 10th ed starter for them to stand a chance to equal DG.
Even if you cull all of the starter and ETB sets, DG have gotten more love than TS did, and more than WE are allegedly getting.
It's also not like other factions haven't gotten the same or more than the DG launch line up even in the middle of an edition, like LoV or Sisters.
The only real reason for GW acting like this is that they are either forcing a square peg through a round hole and had to cut corners because of that, or that GW has somehow cooked up a magic number of sets a new release should have.
I'm also curious whether it's "no WE specific terminators" or "no terminators at all", the rumors seem to be unclear on that.
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Post by: Dysartes
I'd disagree with disgusting, warboss, but I'd certainly agree that it is perplexing.
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Post by: Sasori
Jidmah wrote:tneva82 wrote: Jidmah wrote: warboss wrote:I think it's disgusting that the Death Guard got more releases than World Eaters for their respective codex releases.
And yet, a few pages back a bunch of people were fighting me over how much they preferred a TS-style release over a DG one...
At this point I think DG were a project of passion driven by some designers, while TS and WE are the business' attempt to replicate that success without passion.
Start of edition forces tend to get bigger focus. WE should have been 10th ed starter for them to stand a chance to equal DG.
Even if you cull all of the starter and ETB sets, DG have gotten more love than TS did, and more than WE are allegedly getting.
It's also not like other factions haven't gotten the same or more than the DG launch line up even in the middle of an edition, like LoV or Sisters.
The only real reason for GW acting like this is that they are either forcing a square peg through a round hole and had to cut corners because of that, or that GW has somehow cooked up a magic number of sets a new release should have.
I'm also curious whether it's "no WE specific terminators" or "no terminators at all", the rumors seem to be unclear on that.
I believe the point he was making, isn't about starter and ETB sets, more that the edition release factions just tend to get a lot of new and updated kits. If WE or Tsons had been the 8th edition starter faction instead of DG, it's very likely they would have gotten a similar treatment with a much larger set of kits.
As to why they are doing this, I would guess it is to sell a wave 2 later and are maybe "Hedging" their bets on popularity.
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Post by: chaos0xomega
IMO I think new faction drops should probably only ever be done as part of a new edition starter set. Over the past two editions, Necrons, Space Marines, and Death Guard have each received between 20-30 new and/or resculpted units during each edition launch (I.E. units included in the launch box + standalone kits received afterwards). By comparison, Votann are getting 12 and World Eaters are getting 9. Death Guard, at least, were a new(ish) faction, but did Space Marines (lets be real, the launch will *always* include Space Marines) and Necrons really need that many new kits, etc. in one shot vs taking it as an opportunity to launch a new faction in a fully fleshed out form?
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Post by: Kid_Kyoto
I continue to wonder if World Eaters 10th edition might be an early codex with the rest of the units people expect.
It would not be first time something like that was pulled.
(shakes fist in Adeptus Mechanicus)
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Post by: KidCthulhu
Codex: Red Butchers in 2024?
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Post by: RazorEdge
Maybe like the "Light Elves" in AoS?
Limited Release Codex with few new Stuff and new Codex early in 10th Edition 8 to 9 Months later?
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Post by: EviscerationPlague
RazorEdge wrote:Maybe like the "Light Elves" in AoS?
Limited Release Codex with few new Stuff and new Codex early in 10th Edition 8 to 9 Months later?
I find that hard to believe. GW would never publish rules that would go out of date that quickly.
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Post by: Wha-Mu-077
EviscerationPlague wrote:RazorEdge wrote:Maybe like the "Light Elves" in AoS?
Limited Release Codex with few new Stuff and new Codex early in 10th Edition 8 to 9 Months later?
I find that hard to believe. GW would never publish rules that would go out of date that quickly.
please tell me you're being sarcastic
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Post by: EviscerationPlague
Wha-Mu-077 wrote:EviscerationPlague wrote:RazorEdge wrote:Maybe like the "Light Elves" in AoS?
Limited Release Codex with few new Stuff and new Codex early in 10th Edition 8 to 9 Months later?
I find that hard to believe. GW would never publish rules that would go out of date that quickly.
please tell me you're being sarcastic
100%
*cries in Traitor Legions Supplement in 7th edition*
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Post by: DreadfullyHopeful
Dysartes wrote:I'd disagree with disgusting, warboss, but I'd certainly agree that it is perplexing.
Well, we're talking about the Death Guard here !
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Post by: drbored
I mean, get yourself some maulerfiends, rhinos, and berzerkers and there you go, you've got the same world eaters list that people have been playing for like a decade.
I'm not too surprised. TBH, there's certain releases in 9th ed that have just felt incomplete. Think about it.
Eldar - still missing a bunch of kits
Drukhari - still have random crap in resin
Chaos Marines - bikers, huron, where?
Votann - feels kinda small for the big squat remake
I do have a feeling that we'll be seeing 'wave 2' for a lot of these in 10th edition and onward, especially if rumors about them going the way of the indexes are true.
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Post by: H.B.M.C.
drbored wrote:I mean, get yourself some maulerfiends, rhinos, and berzerkers and there you go, you've got the same world eaters list that people have been playing for like a decade.
That's all well and good, but people were expecting a little more, something along the lines of the Death Guard release with a bunch of new unit types.
And pointing out the deficiencies in other armies doesn't make these ones go away, or become any less valid.
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Post by: Grimskul
Yeah, it seems like the end of 9th ed model releases barring the Votann are largely going to end with a bit of a whimper rather than a bang.
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Post by: Voss
I wouldn't say that. Guard are getting several new & updated things (though I'm not horribly excited by Cadians in general, and certainly not after the cadian sprue). Also, I mean model-wise. The codex whispers are leaving me cold.
Its just chaos neglect. And specifically 40k chaos neglect, since AoS seems to be getting plenty of chaos love.
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Post by: Wha-Mu-077
It's not neglect, it's that they half-ass basically everything they do.
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Post by: Lord Damocles
On the contrary, Chaos gets more attention that most factions. It's just not has comprehensive as Loyalist Marines get.
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Post by: ImAGeek
Yeah Chaos in 40k is weird in that I think they do actually get quite a lot of attention. It’s just that the attention they get always seems to be a double edged sword of some kind.
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Post by: GiToRaZor
ImAGeek wrote:Yeah Chaos in 40k is weird in that I think they do actually get quite a lot of attention. It’s just that the attention they get always seems to be a double edged sword of some kind.
You could say, every time they work on a Chaos Codex, the result is very chaotic  ...... I'll see myself out
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Post by: TonyH122
Well, the preview of Lord Invocatus lends a huge amount of credence to the Reddit leaker, who not only spoiled the model type (Unique Jugger Lord), but also got the name right.
The implications:
NO Khorne Terminators (Red Butchers, Lord, or otherwise)
NO Khorne vehicles
New Releases (not already previewed) restricted mainly to: Standard Jugger Lord (dual kit w/ Invocatus), Khorne Possessed #1, Khorne Possessed #2.
CSM Ports: Daemon Prince, Master of Executions (HQ), Helbrute, Potato Tanks, X-Fiends, Heldrake
There could be more CSM ports (like Cultists), but this is giving us a pretty good idea of what the Codex will look like.
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Post by: cuda1179
They'll have at least one terminator, that limited edition guy that's almost Chaos lord in the stats.
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Post by: artific3r
TonyH122 wrote:Well, the preview of Lord Invocatus lends a huge amount of credence to the Reddit leaker, who not only spoiled the model type (Unique Jugger Lord), but also got the name right.
The implications:
NO Khorne Terminators (Red Butchers, Lord, or otherwise)
NO Khorne vehicles
New Releases (not already previewed) restricted mainly to: Standard Jugger Lord (dual kit w/ Invocatus), Khorne Possessed #1, Khorne Possessed #2.
CSM Ports: Daemon Prince, Master of Executions ( HQ), Helbrute, Potato Tanks, X-Fiends, Heldrake
There could be more CSM ports (like Cultists), but this is giving us a pretty good idea of what the Codex will look like.
What do you mean by CSM ports? As in, World Eaters-specific versions of all of those units? Automatically Appended Next Post: Also what are potato tanks and X-fiends?
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Post by: TonyH122
CSM ports = units shared with Codex Chaos Space Marines.
Potato Tanks = Tanks that are potatoes (Predators, Rhinos, Land Raiders).
X-Fiends = Forgefiend and Maulerfiend.
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Post by: warboss
I like the helmet. Did the new bezerkers get that kind of asthetic as well?
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Post by: ImAGeek
warboss wrote:I like the helmet. Did the new bezerkers get that kind of asthetic as well?
Not really, thankfully (I like it for this guy but glad the whole army isn’t so AoS Khorne):
https://www.warhammer-community.com/2022/09/01/nova-open-reveals-the-new-khorne-berzerkers-in-all-their-savage-glory/
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Post by: chaos0xomega
TonyH122 wrote:Well, the preview of Lord Invocatus lends a huge amount of credence to the Reddit leaker, who not only spoiled the model type (Unique Jugger Lord), but also got the name right.
The implications:
NO Khorne Terminators (Red Butchers, Lord, or otherwise)
NO Khorne vehicles
New Releases (not already previewed) restricted mainly to: Standard Jugger Lord (dual kit w/ Invocatus), Khorne Possessed #1, Khorne Possessed #2.
CSM Ports: Daemon Prince, Master of Executions ( HQ), Helbrute, Potato Tanks, X-Fiends, Heldrake
There could be more CSM ports (like Cultists), but this is giving us a pretty good idea of what the Codex will look like.
The reddit leaker already had a huge amount of credence in that they correctly predicted pretty much every major release since around this time last year. We didn't need the Lord Invocatus preview to know that.
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Post by: Garrac
I was sort of shocked to see that there was only one reveal, but yeah, if this confirms the leak, then Warcom has only 3-4 units more to show. Um.
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Post by: dan2026
One of the 'Khorne Possessed', will probably be Mutilators.
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Post by: Crispy78
warboss wrote:I like the helmet. Did the new bezerkers get that kind of asthetic as well?
Helmet certainly looks like the 'face of a bloodletter' mutation, which goes all the way back to the original Slaves To Darkness book.
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Post by: Santtu
I would bet on Slaughterbrute too.
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Post by: cuda1179
Man, people are going to give me the stink eye when I plop down my old school metal brick to represent Lord Invocactis
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Post by: EviscerationPlague
One thing I want to point out about the original rumor is that the Jugger dude was supposed to "have wings". However, the quick fluff statement made mention of him flying on fire. My guess is the phone game happening, which brings even more credence to that rumor in my opinion if you had trouble believing it to begin with
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Post by: warboss
cuda1179 wrote:Man, people are going to give me the stink eye when I plop down my old school metal brick to represent Lord Invocactis
You'll survive. I get the same with my RT Land Raider.
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Post by: Nevelon
Old metal juggerlords on on the same scale as dreadsocks for enforcing table-side justice. Nobody with any sense should give you trouble for fielding one.
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Post by: Irbis
cuda1179 wrote:Man, people are going to give me the stink eye when I plop down my old school metal brick to represent Lord Invocactis
Yeah, using completely wrong models for wrong unit just for advantage tends to do that, go figure
At least this one is kinda-sorta right unit (even if wrong loadout and look) but really, if you wanted to be 100% kosher and fair to the opponent, you'd use it as a razorback, much closer in size and loadout than to any of the current Land Raiders. At least that's what I'd do.
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Post by: warboss
Irbis wrote: At least this one is kinda-sorta right unit (even if wrong loadout and look) but really, if you wanted to be 100% kosher and fair to the opponent, you'd use it as a razorback, much closer in size and loadout than to any of the current Land Raiders. At least that's what I'd do. When you're using RT rhinos/razorbacks alongside it, that solution might be more confusing than the initial problem. Automatically Appended Next Post: Nevelon wrote:Old metal juggerlords on on the same scale as dreadsocks for enforcing table-side justice. Nobody with any sense should give you trouble for fielding one. I was going to post a similar joke. When I got back into 40k in 5th edition with completely new (and younger!) players who hadn't ever seen anything other than plastics other than the occasional special character, the first time they physically picked up my old 2e dreadnought or land speeder was entertaining.
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Post by: legionaires
TonyH122 wrote:Well, the preview of Lord Invocatus lends a huge amount of credence to the Reddit leaker, who not only spoiled the model type (Unique Jugger Lord), but also got the name right.
The implications:
NO Khorne Terminators (Red Butchers, Lord, or otherwise)
NO Khorne vehicles
New Releases (not already previewed) restricted mainly to: Standard Jugger Lord (dual kit w/ Invocatus), Khorne Possessed #1, Khorne Possessed #2.
CSM Ports: Daemon Prince, Master of Executions ( HQ), Helbrute, Potato Tanks, X-Fiends, Heldrake
There could be more CSM ports (like Cultists), but this is giving us a pretty good idea of what the Codex will look like.
If this is the base of WE, what is the chances that the teased new Demon Prince model is Dark Mech and that with its release 10k could see a wave of more Demon engines (story line justification)? Just speculation here.
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Post by: NinthMusketeer
Usually daemon engines happen when the mad scientist goes wrong. In 40k they happen when the mad scientist gets it right, so...
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Post by: cuda1179
I'm thinking the "no vehicles" part means no new Khorne specific vehicles. It will obviously have Land Raiders, Rhinos, Dreadnoughts, and Lord of Skulls. Even with those AND cultists and daemons it will be a thin codex. There has to be more we don't know about.
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Post by: tneva82
That's bigger line than some other armies so not that sure
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Post by: Darnok
Irbis wrote: cuda1179 wrote:Man, people are going to give me the stink eye when I plop down my old school metal brick to represent Lord Invocactis
Yeah, using completely wrong models for wrong unit just for advantage tends to do that, go figure
There was no mention of an attempt to gain any "advantage", this was made up by you.
And using the model of a Khornate CSM hero on a Juggernaut to represent a Khornate CSM hero on a Juggernaut? How dare you...
Irbis wrote:
At least this one is kinda-sorta right unit (even if wrong loadout and look) but really, if you wanted to be 100% kosher and fair to the opponent, you'd use it as a razorback, much closer in size and loadout than to any of the current Land Raiders. At least that's what I'd do.
"Wrong loadout and look"? As far as I know the RT Land Raider has a completely legal weapon loadout by todays standards. It is a Land Raider model used as a Land Raider.
Sure, using it as a different unit with a completely different weapon loadout is "100% kosher and fair to the opponent"... not.
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Post by: Garrac
So, performing here a little act of necromancy while we waaaaait for previews (i don't expect them until 2023)
Isn't it kinda worrying that Astra Militarum, and more concretely, Cadia, gets more miniatures than World Eaters, an entire whole army? According to the leaks there's only two more WE kits left
14
Post by: Ghaz
Garrac wrote:So, performing here a little act of necromancy while we waaaaait for previews (i don't expect them until 2023)
Isn't it kinda worrying that Astra Militarum, and more concretely, Cadia, gets more miniatures than World Eaters, an entire whole army? According to the leaks there's only two more WE kits left
No. We have plenty of examples of new armies getting a codex and small model release, followed a year or so later with a new codex and another small model release and so on and so forth until they're comparable to some of the other armies in size.
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Post by: Bob Lorgar
It's damned annoying, but given the way we've been treated the last twenty years it's not even the slightest bit surprising.
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Post by: Dudeface
Garrac wrote:So, performing here a little act of necromancy while we waaaaait for previews (i don't expect them until 2023)
Isn't it kinda worrying that Astra Militarum, and more concretely, Cadia, gets more miniatures than World Eaters, an entire whole army? According to the leaks there's only two more WE kits left
More new miniatures. WE range overall won't be the smallest by far.
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Post by: Garrac
Dudeface wrote:Garrac wrote:So, performing here a little act of necromancy while we waaaaait for previews (i don't expect them until 2023)
Isn't it kinda worrying that Astra Militarum, and more concretely, Cadia, gets more miniatures than World Eaters, an entire whole army? According to the leaks there's only two more WE kits left
More new miniatures. WE range overall won't be the smallest by far.
Well, I mean, doesn't seem it's small, but if leaks are on the right, they'll be as big as TS, and I think they haven't got a rerelease since 2016. And Im not saying it will be empty, as I assume it will have some CSM units
And, oh, I forgot there's a third kit left to show, the generic HQ choice. I guess it will be some sort of chaos-berserker-lord, but then there wouldnt be any apotecharies (which would be strategically better)
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Post by: Kid_Kyoto
I'd still wager 10th edition will see a second wave of World Eaters.
I cannot believe GW would miss a chance to put out Blood Terminator, Blood Havoks and Blood Raptors.
The bloody guys who really like blood are so on brand for 40k I expect a lot more.
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Post by: GaroRobe
I'm not holding my breath. Death Guard got a nice release, but thousand sons didn't really get a second big wave. Unless we count all the tzaangor flavors, which I can't remember if they released with 1k Sons or AOS Arcanites.
They got:
Magnus (Angron)
Rubrics (Beserkers)
Tzaangors (the human chaff)
Terminators (mutilators/daemon marine)
Exalted Sorcerers (Lord Invocatus/generic version)
Ahirman (Kharns already been updated)
(Also Mutilalith vortex beast so maybe we'll get the khorne version ported to 40k too)
After that, the only new model they got was an infernal master, since I'm pretty sure the enlightened tzaangors were originally for aos
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Post by: BorderCountess
Garrac wrote:So, performing here a little act of necromancy while we waaaaait for previews (i don't expect them until 2023)
Isn't it kinda worrying that Astra Militarum, and more concretely, Cadia, gets more miniatures than World Eaters, an entire whole army? According to the leaks there's only two more WE kits left
No, especially since we don't know how many existing CSM units will be available to the World Eaters.
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Post by: H.B.M.C.
I'll be livid if the Slaughterbrute doesn't get an entry. But then again, what is GW world class at if not missing opportunities? Ghaz wrote:No. We have plenty of examples of new armies getting a codex and small model release, followed a year or so later with a new codex and another small model release and so on and so forth until they're comparable to some of the other armies in size.
That's not a good thing. And not much of a counter to what you quoted. WE have been part of the game since the Rogue Trader days, and they can't even muster up a unique unit of Terminators for us after Thousand Sons got one and Deathguard got two.
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Post by: Agamemnon2
It does rather sound like World Eaters are being half-assed, which doesn't even make sense since it's such an unforced error on GW's part - nobody's forcing them to add the faction so why are they doing it so poorly?
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Post by: legionaires
Agamemnon2 wrote:It does rather sound like World Eaters are being half-assed, which doesn't even make sense since it's such an unforced error on GW's part - nobody's forcing them to add the faction so why are they doing it so poorly?
I guess they were intended to come out as a splash force during the narrative campaign until they figured out people hate that release model.
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Post by: Garrac
Doesn't seem like there are going to be any terminators. In fact, I would be surprised if this week's Rumour Engine doesn't turn out to be one of the leaked Possesed arms
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Post by: EviscerationPlague
Please don't spam the forum.
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Post by: Garrac
Oh, the guy from dis that has been succesfully leaking WE stuff has posted a mysterious profile that he claims it's not from the berserkers (I think this is new reading the date?)
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Post by: Dudeface
A m6" ws3+ bs3+ screenshot in orange which looks like kill team and could be literally any marine infantry?
93
Post by: legionaires
I would guess the Mutilators then as I can't see chaff having BS/WS that good.
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Post by: Garrac
Dudeface wrote:A m6" ws3+ bs3+ screenshot in orange which looks like kill team and could be literally any marine infantry?
The only marine infantery troops are the zerkers, and he has said it's not them. And it's not from KT either
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Post by: Dudeface
Garrac wrote:Dudeface wrote:A m6" ws3+ bs3+ screenshot in orange which looks like kill team and could be literally any marine infantry?
The only marine infantery troops are the zerkers, and he has said it's not them. And it's not from KT either
Which means it's either one of multiple characters, or several other potential units.
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Post by: xttz
One of the new possessed units, maybe released as a kill team.
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Post by: Marshal Loss
This is now doing the rounds: apply salt as required
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Post by: JNAProductions
Angron looks cheap. Only 360?
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Post by: Voss
Yikes. That's... a lot more losses than I even feared. World Eaters got the axe
No... WE lord on foot? wtf, GW? (yeah, I don't even expect jump infantry at this point, but cutting foot lords is just bizzaro land)
Jack holes are... hmm. 7 points makes me think beastmen rather than cultists. chainblade and skullsmashers suggests melee only to me. So competing with berzerkers at 1/3 the price.
'Exalted' Eightbound sound boring and reductive, and a whole 5 ppm each over 3 'normal' Eightbound. Thrilling.
Fire support reduced to Tanks, DE, Helbrutes and terminators.
Missed a big opportunity with just the standardized daemon engines.
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Post by: Son of a Dark Star
Looks questionable, page number is 88.
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Post by: Voss
Too many pages for what little is left of the army?
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Post by: Dudeface
Voss wrote:
Too many pages for what little is left of the army?
It's more what is left between the last unit entry on page 66 and the points on 88. What is on 22 pages of "stuff"?
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Post by: Sgt. Cortez
Only Spawn as Fast Attack makes me doubt it, even DG had more. Every new army got something in every slot, no? What about the Slaughterbrute or how it's called?
Khornate Eviscerator sounds too simple as well. Should be... Something something hate, wrath, blood, Slaughtermachine.
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Post by: Platuan4th
Master of Executions in HQ instead of Elites, no Cultists, salt required. Exalted Eightbound also give me pause after they just eliminated Exalted Possessed from the main book.
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Post by: TonyH122
There are two things that make me think that this is legit:
1) It aligns almost exactly with what the (previously entirely reliable) reddit leaker had said.
1a) I say 'almost' exactly, because there is one addition here: the Heldrake. He never talked about it one way or the other, and he didn't list it in the shooty units WE had access too. However, I thought that it was odd that we'd get Mauler/Forgefiends without the Heldrake. I wondered if this was an oversight on his part; flyers being easily forgotten. Indeed, I think its inclusion here *confirms* the leaker, in that it doesn't just parrot him, but is in line with it in its one addition.
2) It doesn't at all strike me as a wish list, including everything someone wishes was in the codex. And nor is it a hate list, just saying 'hurr durr, it's just Angron + Zerkers, doesn't that suck'.
I'm voting for true!
Regarding the page gap, we have seen some re-formatting in later codexes as they (likely) start to take on more the form of 10th codices.
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Post by: Dudeface
Platuan4th wrote:Master of Executions in HQ instead of Elites, no Cultists, salt required. Exalted Eightbound also give me pause after they just eliminated Exalted Possessed from the main book.
We know they have some big bulky infantry on the way, rumours say they replace possessed and "bigger possessed", we've also got a few content shots featuring some small humanoids who aren't cultists but no cultists in any of the shots. This tracks with the images so far but maybe too well.
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Post by: Lord Damocles
Looks good for World Eaters
1
365
Post by: Abadabadoobaddon
Eightbound
Unit size: 3-6
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Post by: xttz
Eightbound are Possessed that are "eight bloodletters crammed into a space marine", according to OK_E earlier this year.
I'm guessing that the exalted version gets WARP LOCUS to help summon more daemons, as a codex this shallow is gonna need support. The fixed unit size is to limit that aura.
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Post by: charles_the_dead_lizzard
Angron will be just an Bloodthirster with some Primarch-Reroll Bubble at this point tag. You can basicall already derivate his profile. I am curious if he will pass the DPS check compared to Morty. If the WE Primarch fails to do more damage in Meele than his brother this is just a Meme.
I think Eightbound as Possesed and Exalted ones as rumoured Mutilator alternative makes sense.
Khorne Terminators instead of Red Butchers is just failing at the most obvious. I wonder if these will come in Wave 2 just to force people to upgrade for some new Weapon options?
Only Spawns in Fast Attack is so damn poor. Like, whatever, why should the Berserk Army have some aggressive fast units dedicated to this slot anyway, huh?
Khorne Lord on Juggernaut is feeling weird without a unit to run along.
I wonder why people say there will be no cultists? That is what Jackals seem to be with 10-20 models at 7 ppm
Edit: It feels like they just want to sell books with that release. ,Yeah, so, you play CSM so you have most units available anyway! Oh, the army sucks and you want to be competitive? So buy the Deamon Codex please‘.
Also, why the feth did Thousand Sons get the Mutalith Beast and Khorne didn’t get the damn Slaughterbrute as Counterpart?
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Post by: Dudeface
xttz wrote:
Eightbound are Possessed that are "eight bloodletters crammed into a space marine", according to OK_E earlier this year.
I'm guessing that the exalted version gets WARP LOCUS to help summon more daemons, as a codex this shallow is gonna need support. The fixed unit size is to limit that aura.
The fix to the unit size is likely because they're in boxes of 3 and consider 3 boxes for a max squad bad.
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Post by: xttz
Dudeface wrote:
The fix to the unit size is likely because they're in boxes of 3 and consider 3 boxes for a max squad bad.
How certain are we that there will be two Eightbound kits, rather than one kit with two build options? It's only a 5ppm difference, which could just cover a special rule / aura.
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Post by: Dudeface
xttz wrote:
Dudeface wrote:
The fix to the unit size is likely because they're in boxes of 3 and consider 3 boxes for a max squad bad.
How certain are we that there will be two Eightbound kits, rather than one kit with two build options? It's only a 5ppm difference, which could just cover a special rule / aura.
Fair point, alternate build does seem likely in that case!
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Post by: Platuan4th
Dudeface wrote: Platuan4th wrote:Master of Executions in HQ instead of Elites, no Cultists, salt required. Exalted Eightbound also give me pause after they just eliminated Exalted Possessed from the main book. We know they have some big bulky infantry on the way, rumours say they replace possessed and "bigger possessed", we've also got a few content shots featuring some small humanoids who aren't cultists but no cultists in any of the shots. This tracks with the images so far but maybe too well. I know the rumors. I specifically mean calling them Exalted Eightbound. This looks like something put together with no regards or knowledge to the changes made in the CSM book.
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Post by: H.B.M.C.
And no Slaughterbrute...
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Post by: charles_the_dead_lizzard
Yeah, GW not picking even the lowest hanging fruits
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Post by: Crispy78
Or indeed Blood Slaughterers. Surely would have been the perfect time to make them plastic and move them out of Forge World...
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Post by: H.B.M.C.
If this is true, it looks like we're got another half-Codex; a low effort extra army shoved out the door before 10th.
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Post by: EviscerationPlague
H.B.M.C. wrote:If this is true, it looks like we're got another half-Codex; a low effort extra army shoved out the door before 10th.
If you expected anything more from the rules writers that brought us Death Guard and Thousand Sons OR even the baseline CSM codex, I got some bad news for you.
I also love the fact the tanks are there, but Raptors aren't because it's so much harder to operate a Jump Pack than to coordinate a bunch of dudes driving a Predator and using its weapons.
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Post by: DarkStarSabre
Deep breath.
Deep breath.
Deep breath.
Ok.
Yeah. This looks like a piss poor half job that should be treated as a supplement (ala Ultramarines, Space Wolves, Black Templars, Iron Hands etc) with the CSM book rather than a standalone book due to the sheer amount of things inexplicably missing.
No generic Chaos Lord? We all gonna have to Counts-As our Lords as Lord Executioners then?
No Terminator Lord? Are....are you kidding me here? What a waste of a kit.
No Dark Apostle or Khorne Anti-Psyker priest equivalent? Missed opportunity..
Jakhals - uh...strange name there. Kinda sounds like some sort of mortal Thousand Sons cult or GSC bike riding hybrids. Weapons and price are suggesting to me beastmen or maybe elite traitor guard equivalents? If beastmen, maybe a new kit with the old dog-face look that the Khorne Beastman had in RT era and early Fantasy?
Berserkers - to be expected. But no options for the Champion again it seems.
Shame there's no generic Chaos Marine option or ranged=mid range option as a nod to the 2nd ed World Eaters with bolters....
Eightbound - okay, that unit size is silly. 3-6? Ew. Why not just make them fancy Khornate possessed (which rumours suggest they are) and stick with the Possessed kit and a WE upgrade sprue?
Exalted Eighbound - in a unit of 3. Guh. These are going to be mutilators, aren't they? I was hoping for something really neat like a monstrous creature type unit (like Minotaurs for beastmen sort of thing in fantasy) but we're just gonna get Mutilators. Sigh.
Hellbrutes - again, to be expected. Shrug.
Terminators - Wait. What? All the rumours pointed at us NOT getting WE Terminators....which made the 'lack' of a Terminator lord palatable but now...they're there. But unchanged. Just, generic Terminators. I seriously hope Red Butchers still exists as an upgrade Stratagem at least otherwise losing Terminator Lords and getting generic WE Terminators is just a slap in the face.
Also, no Chosen. Wasn't surprised but a bit disappointed really. As our Elites options seem seriously thin.
OH boy. Fast Attack....is Chaos Spawn. Really? No Bikes? No Raptors? Even the Index Astartes list for the 3rd ed book and the 3.5 rules allowed for one or the other to be taken! Stripping them all away is....oof.
Then Heavy support. Jesus. This is bloated. Terribly bloated.
Land Raider, Predator Equivalents - not that surprised.
Generic daemon engines... - um. Ok. Minimal effort there I guess? Heldrake is a welcome surprise but the rest is just...odd. Could you at least not have shifted like, Maulerfiends to Elites or something? Or something to Fast Attack?
LoWs - we have 2 LoWs but 1 Fast Attack choice. Ridiculous.
All in all.....
This looks bad. Not gonna lie, this looks more like a Supplement addendum than an actual stand alone Codex.
In fact, wait.
WE adds - 8 new datasheets not in the CSM Codex. (And arguably, the Eightbound could just be Possessed by another name).
The SM supplements add...
Black Templars - 6 datasheets
Blood Angels - 18 datasheets
Dark Angels - 23 datasheets
Deathwatch - 9 datasheets
Space Wolves - 29 datasheets
.....
They seriously could have just made this a Codex Supplement. Added their 8 new units and rules and army restrictions. And to be frank? CSM players probably wouldn't mind paying that bit extra on top of a Codex if it meant they weren't suddenly losing large chunks of their army or having them renamed to sillier things and having unit sizes go all wonky.
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Post by: ArcaneHorror
I'm really hoping that there's a clause in the codex that says that certain units in the CSM codex, like the Chaos Lord (both versions), cultists and Lord Discordant, can be taken in a WE codex, just with some keywords changed.
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Post by: Gadzilla666
Wow, that is a threadbare army list. And they didn't even add the Slaughterbrute? Ouch. I feel bad for World Eaters players. All of that waiting, and this is all that they get?
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Post by: Rolsheen
I really wanted a unit of Berserkers to be able to take Juggernauts, oh well another army not started
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Post by: jaredb
I'm surprised there wouldn't be a thousand sons sort of maneuver and include the slaughterbrute in the army. Get more mileage from an aos kit.
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Post by: NinthMusketeer
I dunno, the same factors that make it plausible also make it a plausible fake. I don't think it's real because there's nothing out of left field. If I have learned anything it is that every army release has at least one thing which has people going 'WTF?'
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Post by: H.B.M.C.
NinthMusketeer wrote:I dunno, the same factors that make it plausible also make it a plausible fake. I don't think it's real because there's nothing out of left field. If I have learned anything it is that every army release has at least one thing which has people going ' WTF?'
I believe it because it's terrible, and because GW never misses an opportunity to miss an opportunity.
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Post by: techsoldaten
Looks like a clear forgery.
1) No Vindicator.
2) No options for Chaos Lord on Juggernaut. Even Discolords have options.
3) Page number is 88. That means, minus datasheets, GW would have to write about 50 pages of fluff. They've been averaging about 30 pages of fluff in recent Codexes.
4) They dropped Exalted Possessed. Why would they bring that designation back for Eightbound?
5) No glaring typos.
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Post by: cuda1179
techsoldaten wrote:Looks like a clear forgery.
2) No options for Chaos Lord on Juggernaut. Even Discolords have options.
These are just the options you have to pay for. Free options aren't listed.
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Post by: DreadfullyHopeful
Well at least someone was really proud of the Eightbound/Hatebound name
Anyway, see you in 10th everyone !
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Post by: MajorWesJanson
I do expect that both World Eaters and Votaan will be getting a second book and more models/units early next edition like Lumineth did. I'm also tempted to think that both armies were really designed for 10th, but split up and kludged into 9th to get people starting the armies earlier and fit better in production queues. Add a few units by way of Kill Team and the Ark of Despair campaign books, then round it all up again in 18 months with a new Codex.
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Post by: H.B.M.C.
Votaan? Certainly.
World Eaters? I wouldn't be so sure. It's not like DG or 1KSons have received massive expansions since their fist books.
You could argue that the Tzaangors were the "expansion" for 1KSons, but I doubt many actual 1KSons players would be too keen on that idea.
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Post by: ArcaneHorror
MajorWesJanson wrote:I do expect that both World Eaters and Votaan will be getting a second book and more models/units early next edition like Lumineth did. I'm also tempted to think that both armies were really designed for 10th, but split up and kludged into 9th to get people starting the armies earlier and fit better in production queues. Add a few units by way of Kill Team and the Ark of Despair campaign books, then round it all up again in 18 months with a new Codex.
This is a real possibility. If that's true, that would be a better outcome than what we see now. Still, I'd rather see the codex delayed with everything in it than a rush, truncated codex shoved in at the end of 9th. Also, I'm still worried about the non-inclusion about units like cultists and Chaos Lords.
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Post by: EviscerationPlague
ArcaneHorror wrote: MajorWesJanson wrote:I do expect that both World Eaters and Votaan will be getting a second book and more models/units early next edition like Lumineth did. I'm also tempted to think that both armies were really designed for 10th, but split up and kludged into 9th to get people starting the armies earlier and fit better in production queues. Add a few units by way of Kill Team and the Ark of Despair campaign books, then round it all up again in 18 months with a new Codex.
This is a real possibility. If that's true, that would be a better outcome than what we see now. Still, I'd rather see the codex delayed with everything in it than a rush, truncated codex shoved in at the end of 9th. Also, I'm still worried about the non-inclusion about units like cultists and Chaos Lords.
You only become a Lord and get auras if you ride a Juggernaut. Don't you know your lore???
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Post by: Dudeface
ArcaneHorror wrote: MajorWesJanson wrote:I do expect that both World Eaters and Votaan will be getting a second book and more models/units early next edition like Lumineth did. I'm also tempted to think that both armies were really designed for 10th, but split up and kludged into 9th to get people starting the armies earlier and fit better in production queues. Add a few units by way of Kill Team and the Ark of Despair campaign books, then round it all up again in 18 months with a new Codex.
This is a real possibility. If that's true, that would be a better outcome than what we see now. Still, I'd rather see the codex delayed with everything in it than a rush, truncated codex shoved in at the end of 9th. Also, I'm still worried about the non-inclusion about units like cultists and Chaos Lords.
I think the lords and cultists exclusion makes sense. Chaos marines now suffer from what loyalist Marines had to go through beforehand where one of the books updates a common unit and the other are stuck without the improved profile until their next book. Simple way to avoid it is reduce the number of common units. This is backed up by their awkward "death guard chaos lord" as an example who doesn't technically exist as a model, showing the issued they have labelling and selling for the legion books.
Edit: I mean GW sense, not fluff sense.
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Post by: grahamdbailey
The thing that makes me call fake? The page number.
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Post by: Dudeface
What page are the death guard pr tsons points on?
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Post by: H.B.M.C.
77 and 99, respectively.
I made that up of course. If the points for WE really were on page 88 that'd be one hell of a coincidence.
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Post by: ImAGeek
Although if you were trying to make a credible fake, you probably wouldn’t pick 88 for the page number…
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Post by: ArcaneHorror
Dudeface wrote: ArcaneHorror wrote: MajorWesJanson wrote:I do expect that both World Eaters and Votaan will be getting a second book and more models/units early next edition like Lumineth did. I'm also tempted to think that both armies were really designed for 10th, but split up and kludged into 9th to get people starting the armies earlier and fit better in production queues. Add a few units by way of Kill Team and the Ark of Despair campaign books, then round it all up again in 18 months with a new Codex.
This is a real possibility. If that's true, that would be a better outcome than what we see now. Still, I'd rather see the codex delayed with everything in it than a rush, truncated codex shoved in at the end of 9th. Also, I'm still worried about the non-inclusion about units like cultists and Chaos Lords.
I think the lords and cultists exclusion makes sense. Chaos marines now suffer from what loyalist Marines had to go through beforehand where one of the books updates a common unit and the other are stuck without the improved profile until their next book. Simple way to avoid it is reduce the number of common units. This is backed up by their awkward "death guard chaos lord" as an example who doesn't technically exist as a model, showing the issued they have labelling and selling for the legion books.
Edit: I mean GW sense, not fluff sense.
The Death Guard Chaos Lord model is the regular Chaos Lord model, same with the Possessed. I don't like how some units are left with worse profiles when similar units get upgrades, but I'd much rather have that than just lose access to units altogether. A way to fix this is when an old unit gets an updated profile in a new codex, a faq is put out which states that players in other codices should just use the profile from the other faction's new codex, changing out a number of rules and keywords.
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Post by: blood reaper
My biggest scepticism is the fact the Lord on Juggernaut is called a Lord on Juggernaut, rather than Lord Invocatus on Juggernaut.
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Post by: ImAGeek
blood reaper wrote:My biggest scepticism is the fact the Lord on Juggernaut is called a Lord on Juggernaut, rather than Lord Invocatus on Juggernaut.
Lord Invocatus is a special character I think, and is the second entry on the list.
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Post by: warl0rdb0b
blood reaper wrote:My biggest scepticism is the fact the Lord on Juggernaut is called a Lord on Juggernaut, rather than Lord Invocatus on Juggernaut.
Lord Invocatus is a named character, the Lord on Juggernaut is just a generic option from the same kit.
Still, this looks like the biggest hatchet job codex since they chose to split AdMech and Skitarii into 2 books on first release....
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Post by: blood reaper
I'd not realised Lord Invocatus was a named character - which I put down to the fact GW now seems to give names to generic characters (i.e., the mounted Warpsmith/Discolord has a specific name, despite being a generic character).
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Post by: warl0rdb0b
Yeah, it is a pretty odd name for a special character, it does seem quite generic by GW standards with the NounVerb names they tend to give out.
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Post by: xttz
techsoldaten wrote:
3) Page number is 88. That means, minus datasheets, GW would have to write about 50 pages of fluff. They've been averaging about 30 pages of fluff in recent Codexes.
4) They dropped Exalted Possessed. Why would they bring that designation back for Eightbound?
Apparently the Daemons book has Crusade rules in between datasheets & points values, this could be the same. Other general rules for the faction like strats, relics, ugrades, etc could be another 20+ pages before the datasheets leaving around 30 pages of fluff.
Exalted possessed were dropped because the new kit was the same size as them and very similarly designed. The "exalted" title only existed while the very old possessed models were still around with a noticeably different scale.
It's not clear yet if WE will get two different possessed kits, or one dual kit with options to visually differentiate the two unit entries. But it's pretty certain they won't look exactly the same.
blood reaper wrote:I'd not realised Lord Invocatus was a named character - which I put down to the fact GW now seems to give names to generic characters (i.e., the mounted Warpsmith/Discolord has a specific name, despite being a generic character).
What's odd there is that the model's box has a name attached, but the codex datasheet entry is totally generic. I wonder if they originally planned to have both named & generic versions of the same model then dropped one after the packaging went to print.
Perhaps Lord Invocatus / juggerlord has more distinct options in the kit to differentiate the two units.
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Post by: Lord Damocles
That'd be great; if the Death Guard Lord could take a Thunder Hammer...
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Post by: blood reaper
One thing I will say - I am beyond happy that WE still have terminators.
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Post by: GaroRobe
warl0rdb0b wrote:Yeah, it is a pretty odd name for a special character, it does seem quite generic by GW standards with the NounVerb names they tend to give out.
Especially since it sounds like "invoke" which to me seems like what a sorcerer or wizard would do. Not a Khorne lord
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Post by: Crispy78
So if that unit list is genuine I've probably lost access to half or more of my WE army.
How viable is it to ally in a CSM detachment to contain the bikes, havocs, raptors etc? How well does the new CSM codex ally with DG / TS? What do you lose?
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Post by: Voss
4) They dropped Exalted Possessed. Why would they bring that designation back for Eightbound?
Not going to lie, the idea that the CSM codex writers and the WE codex writers didn't talk to each other and aren't on the same page makes it more believable to me, not less
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Post by: Sgt. Cortez
Voss wrote: 4) They dropped Exalted Possessed. Why would they bring that designation back for Eightbound?
Not going to lie, the idea that the CSM codex writers and the WE codex writers didn't talk to each other and aren't on the same page makes it more believable to me, not less
It's probably nitpicking by me but we didn't have "Exalted Possessed". They were called "Greater Possessed". So strapping Greater Possessed in no way prevents them from introducing "Exalted whatever" in another Chaos Codex.
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Post by: ArcaneHorror
It is odd that the thunder hammer option was dropped. But overall, the profile for the Lord is the same as the 8th edition CSM profile, minus the hammer and with the addition of the balesword, which I don't think necessitates a new model.
One thing about all of these WE rumors is that I don't think we've actually heard anything about Mutilators specifically, only seen some concept art that looks like them. If that art is indeed for the so-called Eightbound or Exalted Possessed, then maybe that means that Mutilators will be coming back to CSM at some time and won't be locked to WE only.
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Post by: Dudeface
ArcaneHorror wrote:
It is odd that the thunder hammer option was dropped. But overall, the profile for the Lord is the same as the 8th edition CSM profile, minus the hammer and with the addition of the balesword, which I don't think necessitates a new model.
One thing about all of these WE rumors is that I don't think we've actually heard anything about Mutilators specifically, only seen some concept art that looks like them. If that art is indeed for the so-called Eightbound or Exalted Possessed, then maybe that means that Mutilators will be coming back to CSM at some time and won't be locked to WE only.
The death guard chaos lord is exactly the right example of the problem, a new player cannot walk in to a shop and buy a "death guard chaos lord". The only option they have is to convert which, as we know GW aren't big on pushing for people in store. So the only option is create a new sculpt or drop the entry. Somehow that got past DG, although the sorcerer conveniently has gone because the plaguecaster exists.
The same is true the other way, I can't imagine GW deciding that pushing WE iconography covered khorne models as generic mutilators is likely to happen.
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Post by: NinthMusketeer
Well the option of leaving it there and letting players convert worked for decades, even for units which had no model at all. It was only after chapterhouse that GW changed that policy, during a period where they did not do market research. It never had anything to do with what we wanted.
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Post by: Sasori
H.B.M.C. wrote:Votaan? Certainly.
World Eaters? I wouldn't be so sure. It's not like DG or 1KSons have received massive expansions since their fist books.
You could argue that the Tzaangors were the "expansion" for 1KSons, but I doubt many actual 1KSons players would be too keen on that idea.
I agree that Votann will almost assuredly get a large second drop sometime in 10th.
It is probably true and I am a bit sad that WE will likely not get a second wave any time. The optimist in me though says that GW has been putting out a lot of kits this edition, and I'm hoping the more neglected armies this round get something in 10th. DG is probably okay, but Tsons are really due to have a large unique range expansion. I'd like to think that the Ark of Omens could throw a kit or two out there, similar to what we saw in some of PA as well, but it wouldn't be for WE.
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Post by: Shakalooloo
Sasori wrote:I'd like to think that the Ark of Omens could throw a kit or two out there, similar to what we saw in some of PA as well, but it wouldn't be for WE.
GW have said that AoO will not have any new rules for armies, focusing more on missions and stuff.
However, a murdo-hobo Khornate squad for Kill Team would be neat.
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Post by: BorderCountess
Are there ANY codices where units of a same battlefield role are separated, the way this suggests Angron and the Lord of Skulls are? I know Magnus is at the back of the Thousand Sons codex, and the Silent King is at the back with the other Lords of War for the Necrons.
I'm inclined to call BS.
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Post by: xttz
Manfred von Drakken wrote:
Are there ANY codices where units of a same battlefield role are separated, the way this suggests Angron and the Lord of Skulls are? I know Magnus is at the back of the Thousand Sons codex, and the Silent King is at the back with the other Lords of War for the Necrons.
I'm inclined to call BS.
Formatting and layout changes have occurred during an edition before. I understand the daemons codex was the first to move the crusade section outside the main rules and it may well happen for others too. Most people would expect the leader of a faction to be the first datasheet listed, so that could be another change in convention. People here are always saying GW are consistent about being inconsistent
The key thing here is that while some of the other details don't exactly match, this page has nailed the unannounced unit names & wargear options known by several playtesters. It has almost definitely come from a source with inside info. To me it's either the final print version of the book or an alternative playtesting document / work in progress file.
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Post by: cole1114
Something about that page just strikes me as fake. At least I hope it is.
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Post by: Sasori
Shakalooloo wrote: Sasori wrote:I'd like to think that the Ark of Omens could throw a kit or two out there, similar to what we saw in some of PA as well, but it wouldn't be for WE.
GW have said that AoO will not have any new rules for armies, focusing more on missions and stuff.
However, a murdo-hobo Khornate squad for Kill Team would be neat.
They won't be in the books yes, but that doesn't mean that models tied in narratively with Ark of Omens books don't get their rules released elsewhere. Guessing in the App or online.
We already know the Arkifane is going to have a model and rules and is a huge narrative piece of the series. Stands to reason we'll see models released in a similar fashion, just not sure of how they are going to deliver the rules. My main point was that WE will be too new to actually get anything that would be released this series.
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Post by: tneva82
Sasori wrote: Shakalooloo wrote: Sasori wrote:I'd like to think that the Ark of Omens could throw a kit or two out there, similar to what we saw in some of PA as well, but it wouldn't be for WE.
GW have said that AoO will not have any new rules for armies, focusing more on missions and stuff.
However, a murdo-hobo Khornate squad for Kill Team would be neat.
They won't be in the books yes, but that doesn't mean that models tied in narratively with Ark of Omens books don't get their rules released elsewhere. Guessing in the App or online.
We already know the Arkifane is going to have a model and rules and is a huge narrative piece of the series. Stands to reason we'll see models released in a similar fashion, just not sure of how they are going to deliver the rules. My main point was that WE will be too new to actually get anything that would be released this series.
AOS Slaanesh got two new heroes in one kit in campaign book mere months after battletome came out. I remember slaanesh players being "bit" miffed about that
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Post by: ArcaneHorror
Someone else probably mentioned in, but if Terminator Lords can't be used in World Eaters, then that means that the Warhammer+ World Eaters model can't be used in an actual WE army. I guess Azrakh got kicked out of the Legion.
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Post by: H.B.M.C.
Or they'll allow Terminator Lords, but they can only have Combi-Bolters and Chainfists.
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Post by: MajorWesJanson
ArcaneHorror wrote:Someone else probably mentioned in, but if Terminator Lords can't be used in World Eaters, then that means that the Warhammer+ World Eaters model can't be used in an actual WE army. I guess Azrakh got kicked out of the Legion.
Given his limited release method, I'd expect legends rules for him
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Post by: EviscerationPlague
H.B.M.C. wrote:Or they'll allow Terminator Lords, but they can only have Combi-Bolters and Chainfists.
After a month or so with a disappointing Errata PDF just like with the CSM main codex!
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Post by: Geifer
Does the current Chaos Marine codex cover a Terminator Lord with combi bolter and chainfist? As long as World Eaters remain a supplement to that, I suppose there's no rush for GW to put out a rules PDF.
But yeah, Legends and way too late is probably what's going to happen, unless GW straight up doesn't provide rules. Remember that Novitiates got their PDF rules right away and Traitor Guard did not. The Khorne Lord is a Chaos model, so we know what to expect...
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Post by: Marshal Loss
ArcaneHorror wrote:Someone else probably mentioned in, but if Terminator Lords can't be used in World Eaters, then that means that the Warhammer+ World Eaters model can't be used in an actual WE army. I guess Azrakh got kicked out of the Legion.
You wouldn't be able to use him as a Terminator Lord if the above is true, but there's nothing stopping you from using him as a Terminator Champion for a unit of Terminators.
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Post by: GaroRobe
In the yarrick post on the warcom site, you can barely make out one of the Khorne possessed in the upper right corner
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Post by: beast_gts
GaroRobe wrote:In the yarrick post on the warcom site, you can barely make out one of the Khorne possessed in the upper right corner
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Post by: Marshal Loss
That's the new Daemon Prince model.
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Post by: choppinboard
Just a casual pic of Angron, hopefully that means they're preparing to showoff more on Friday night.
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Post by: Voss
Sadly, yes. Axe, trophy racks (or SM backpack) and left arm gun, I believe.
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Post by: choppinboard
Leaks are now proven to be 100% accurate in terms of what's in the codex. Points are up for debate.
Here's hoping the Eightbound or the Jahkals move faster than six inches.
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Post by: H.B.M.C.
Boy does that suck.
And no Slaughterbrute.
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Post by: (HN)
So... let me get this straight... we didn't get Berserkers on Bike (or just basic chaos marine on bike) kit, we didn't get red butcher, but instead we got... "berserkers berserkers"?
I mean, I think all the marked legion should have a proper Chosen model and these guys do the job good enough... but wtf is that prioritization GW?
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Post by: Voss
They went full Flanderization (which was my fear from the first rumor). Completely talked me out of the army without any effort.
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Post by: EviscerationPlague
I'm 100% positive they will be totally unique ruleswise and not be at all just like "Possessed but different!!!1!" and therefore needed a bespoke datasheet
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Post by: (HN)
Voss wrote:They went full Flanderization (which was my fear from the first rumor). Completely talked me out of the army without any effort.
True that. I was more than up for a WE army, especially with how nice the Berserkers looked (ie not the same design failure that plagued the DG), but its now pretty clear that the army will indeed be very, VEEEEEEEEEEEERY barebone and the few thing they picked are just... stupid.
It looks like they are rushing that gak to have it hit 9th before 10th, and the result is just... an unfinished mess.
I'll come back to see if they have fixed their gak with 10th, but I have the very, VERY strong suspicion that this army wills stay for a decade in that pitiful state.
What a shame.
494
Post by: H.B.M.C.
That's a good point. They made such a nice new 'Zerker kit, very clear and dangerous looking... and then gak the bed with the Berzerker Berzerkers. Voss wrote:They went full Flanderization (which was my fear from the first rumor).
They sure did...
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Post by: TonyH122
Well, I did think that the leaks were real!
I was initially sad that Red Butchers didn't make it in, and really dreaded the idea of getting the CSM terminator kit, as I'm not a big fan of it. But the Eightbound make up for it, well, eightfold! I just wanted some slightly beefier dudes, and don't care what armour they're in. And they smashed it with these guys!
Overall, I'm super excited about this release now! It's going to be a Khorney Christmas for me!
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Post by: H.B.M.C.
And now World Eater Terminators will be limited to one Chainfist per five. So fluffy!
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Post by: Voss
Direct article is up with pics:
https://www.warhammer-community.com/2022/11/19/warhammer-preview-online-take-skulls-and-spill-blood-with-hordes-of-new-world-eaters-units/
The eightbound are... irritating. Partially for the lore, which is dumb and wrong, but also for the models. 3 identical builds with 6 heads, 6 partial sets of arms (2 are reused), 6 (right) pauldrons, and 6 chestplates plus one pair of swappable feet, because reasons.
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Post by: H.B.M.C.
Voss wrote:The eightbound are... irritating. Partially for the lore, which is dumb and wrong, but also for the models. 3 identical builds with 6 heads, 6 partial sets of arms (2 are reused), 6 (right) pauldrons, and 6 chestplates plus one pair of swappable feet, because reasons.
But they're not monopose of course, because that's not real.
If someone can start making 3D printed parts to give 'em helmets, that'd be great.
Eightbound in units of 3-6. Fething wonderful.
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Post by: Grimskul
Yeah, pretty underwhelming unfortunately. Eightbound could have had a much cooler concept design than just hulked out Berserker Possessed, especially without cool helmet options (as far as we've been shown so far). Jakhals are serviceable, but Khorngors would have been more interesting. Missed opportunity to add some more variety via stuff like Teeth of Khorne.
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Post by: Garrac
Yeap, looka like the runpurs were true. Whats even sadder, jakhals are uglier than bloodrravers, which sucks
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Post by: H.B.M.C.
Grimskul wrote:Yeah, pretty underwhelming unfortunately. Eightbound could have had a much cooler concept design than just hulked out Berserker Possessed, especially without cool helmet options (as far as we've been shown so far). Jakhals are serviceable, but Khorngors would have been more interesting. Missed opportunity to add some more variety via stuff like Teeth of Khorne.
Could've had them merged with Juggernauts, give us Zerkertaurs, covering off the need for bikes by giving us mishapen mixed Berzerker/Juggernauts.
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Post by: (HN)
My mind is still trying to process how painfully out of touch GW is with the process of picking what kits need to be done.
Chaos Marines at large are still waiting to get their new biker model. Khorne's Berserkers are known to use bikes from time to time and by their very "vanilla" design they could have been very easily be a simple upgrade sprue made for a new biker model (or just a "go kitbash" thing... be we know that GW is deathly afraid of that these days).
Mutilator got randomly canned because their models were too old, and the Obliterators only kit is still to this day the Darkspear monopose sprue that bundle two of them (yaknow, the unit of 1-3) with a Venomcrawler.
The priority at this point should have been to make a new Obliterator kit for 3 of them, and make that a dual build with Mutilator (for everyone, but WE in particular), while at the same time finally give the venomcrawler its own sprue, with the couple of wargear options it deserve.
All these kits would have been the perfect way to create " WE stuff" (berserker on bike and Mutilator) while giving the rest of the chaos army better kits.
And if, for some odd reason, you really wanted to make " WE only" stuff, the obvious thing to start with is a Red Butcher unit for the Elite slot, a proper Lord Kit on foot with all the options you can give him, and a new deamon engine (there's many existing just pick one). Hell, just make make in plastic the Kytan upgrade kit if you are too lazy to make anything new.
But what did we got instead?
- Special cultists that nobody asked for (seriously, we already have traitor guards and c̶a̶r̶t̶o̶o̶n̶ ̶v̶i̶l̶l̶a̶i̶n̶ servant of the abyss cultists. Did we really need more of them? Are the WE really known for their cultists?
- Chosen of Khorn with stupid name, that apparently comes in "exalted version" (don't think too much about it).
- The now apparently standard "named character kit that double as a standard monopose lord with no gear option that will act as your only Lord type.
How is it possible to be so utterly incompetent? Automatically Appended Next Post:
They couldn't make them a unit of 8... eve, after making them monopose to the max.
How stingy can GW be?
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Post by: Grimskul
H.B.M.C. wrote: Grimskul wrote:Yeah, pretty underwhelming unfortunately. Eightbound could have had a much cooler concept design than just hulked out Berserker Possessed, especially without cool helmet options (as far as we've been shown so far). Jakhals are serviceable, but Khorngors would have been more interesting. Missed opportunity to add some more variety via stuff like Teeth of Khorne.
Could've had them merged with Juggernauts, give us Zerkertaurs, covering off the need for bikes by giving us mishapen mixed Berzerker/Juggernauts.
That would have been an interesting take since we typically don't see many juggernaut type daemon fusions for mortals in either AoS or 40k. My own thought was more of a winged possessed look like Valkia except with Berzerkers, kind of like Blood Harpies that stretch them out into less of a bulk daemon and more sinewy like Bloodletters. If you had both, it would be a nice contrast, particularly if the Blood Harpies used spears as a ranged attack.
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Post by: H.B.M.C.
Also a good idea (perhaps better than mine) and would've covered off the "Where are the WE Assault Squads?" query.
Jump Pack Chaos troops are rare? Fine. So WE get possessed winged guys instead.
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Post by: Grimskul
H.B.M.C. wrote:Also a good idea (perhaps better than mine) and would've covered off the "Where are the WE Assault Squads?" query.
Jump Pack Chaos troops are rare? Fine. So WE get possessed winged guys instead.
Exactly, and it would help distinguish WE both rules wise and aesthetically in their role as one of the mono-god subfactions for CSM since DG and TS (barring the Tzzangor Enlightened on Discs which don't really count in my opinion) both don't have anything in terms of a winged unit or jump pack squads.
Alas, GW never misses a chance to drop the ball when it comes "hurr durr, smash face" melee factions.
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Post by: (HN)
Yaknow what would have been cool in fast attack (outside of bikers ofc)?
Skullcrushers, but 40k.
But that didn't fit in the 10cent budget they had to make that army I guess.
Again, let's see if it's just a case of rushed out the door for 9th army and they have a generous second wave planned for 10th or if it will end up like the 2 previous marked legions, stuck with their very limited (and often painfully monopose) roster, with just a token HQ (if they are lucky) every edition to check the "new stuff" box.
I personally won't touch even with a ten foot pole until I see that second wave coming, if it ever comes.
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Post by: EviscerationPlague
Grimskul wrote: H.B.M.C. wrote:Also a good idea (perhaps better than mine) and would've covered off the "Where are the WE Assault Squads?" query.
Jump Pack Chaos troops are rare? Fine. So WE get possessed winged guys instead.
Exactly, and it would help distinguish WE both rules wise
Bespoke rules are precisely the problem though. We don't NEED separate codices for all the Legions. We don't NEED rules for Eight Bound when you could just use them as Possessed stand ins.
Queue the GW defenders of "but they have WEAPONS not just their arms!!!1!". Yeah I don't care.
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Post by: H.B.M.C.
Watch it be the last book of 9th before 10th resets everything.
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Post by: Gadzilla666
I'm really getting "Chaos Wulfen" vibes from the "Exalted" Eightbound. Particularly the one with the chainglaive.
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Post by: ArcaneHorror
The biggest disappointment I have is that the new cultists (Jakhals) are just regular humans are not Khorngors. As for the rest of the stuff, I love the design of the Eightbound, but I'll definitely be using some of the new Possessed models as stand-ins for some to make more diversity.
Also, as of the moment, the only two infantry HQ's are Kharn and the Master of Executions (DP without wings is too fast for regular troops to keep up with). I am really hoping that there are rules in the codex that allow us to take at least some units from the CSM codex, with a some of the abilities and keywords changed of course. At the very least we should get Chaos Lords.
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Post by: Bob Lorgar
Why do so many of the cultists have one arm stuck straight out behind them? It looks terrible.
In any case - if you didn't tell me the regular eightbound were possessed by daemons, I'm not sure how I would tell. They look like extra-elite berzerkers to me. Which I do not particularly mind. The whole "my chestpiece wraps over the back of my head" thing is weird, and I want them to have helmets, but other than that I like them.
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Post by: Sgt. Cortez
GW just wants Chaos to walk or take a Rhino. You'd think they sold enough of them after all these years, but there's the cool Deimos Rhino now I guess.
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Post by: ScarletRose
Some of those poses look really awkward, and the idea of wielding two long hafted weapons is just really impractical.
This is a big miss IMO, looks worse than just conversions.
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Post by: DreadfullyHopeful
Virtually unrecognisable from the mortal Space Marines they once were...
Yeah right keep telling us that Geedubs
Sad for the Khorngors but I guess the Jackals aren't that bad ? Even if the very concept of special cultist for WE since they lack the thing that makes them special. You know ? The nails.
And I guess we couldn't get any AOS toys.
Welp, definitely waiting for the 10th release for this one.
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Post by: Marshal Loss
Love the Lord on Juggernaut, that helmet/the head on the Juggernaut look awesome. The Eightbound are a swing and a miss for me though. Wish they had some helmets/masks at the very least.
Jakhals are cool but will be like the cultist kit with 0 options.
Not sure if I'll buy in, the list is so anemic that every army will look the same. Bit of a bummer after the reveal of the incredible zerker kit.
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Post by: Crispy78
What an utter fething letdown, I'm so disappointed.
How are the eightbound "Virtually unrecognisable from the mortal Space Marines they once were"? They're virtually indistinguishable from the new Berserkers. Even the exalted guys barely look possessed at all.
And Jakhals are just cultists? Pah. Waste of effort. They're gak.
Juggerlord is alright - but you know what? So is the one I converted from the old metal model about a decade ago.
Wasted my fething time waiting for this. It's killed my WE army stone dead.
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Post by: Lord Damocles
Odd that the Beserker Berzerkers retain their regular pauldrons when they remove their arm armour, but regular Berzerkers had to swap to a different style.
Looks janky.
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Post by: Albertorius
I love how the eightbound are posssessed by eight different daemons and they look much less mutated than regular possessed xD
As an army, right now the WE look entirely unappealing. If I wanted flanderization I already could have gotten wolves.
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Post by: Lord Damocles
Anybody who wasn't fully expecting [further] flanderization obviously hasn't been paying attention.
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Post by: John D Law
I noticed this dude in the middle. Is this the new daemon prince?
1
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Post by: Lord Damocles
Yep just the Daemon Prince.
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Post by: John D Law
Hmmm I hadn’t seen it 40k’d yet so that’s interesting.
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Post by: Dysartes
Albertorius wrote:I love how the eightbound are posssessed by eight different daemons and they look much less mutated than regular possessed xD
As someone else mentioned, when it comes to the "normal" Eightbound, without the background telling me they're possessed by eight Bloodletters, I'd have no clue.
At least the Exalted version are mildly mutated, though less than I'd expect for having eight daemons stapled inside a mortal trenchcoat.
Show, GW, don't tell... sheesh.
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Post by: Mad Doc Grotsnik
For the Cultists, can always swap out or mix in Corpse Grinders from Necromunda.
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Post by: Crispy78
If anything they'd look better. And we could have done that without GW going to all the effort of releasing this book.
Still very much wallowing in disappointment here...
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Post by: MinscS2
Couldn't be less impressed by this codex even if I tried.
It basically invalidates a large portion of my World Eaters (Chosen, Warptalons, Raptors, Possessed, Bikers) and adds some stuff I didn't ask for.
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Post by: ImAGeek
I was all in on World Eaters when the Berserkers were shown and everything since then has pushed me further away from that. What a massive disappointment.
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Post by: Shadow Walker
Lord on Jugger is great but the eightwhatever fellas are so boring. Imagine having Red Butchers instead.
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Post by: Dudeface
I just don't understand how a dude being possessed by *eight* daemons is somehow just a big roided guy, while a normal chaos marine possessed by *one* daemon looks like a mutated eldritch horror.
It's almost like they were part-designed to be terminators and then they had to repurpose the sculpt and make something up for why they were so big.
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Post by: ImAGeek
Why are the possessed two units? They look basically identical. At least if it was just one unit there’d be a little bit of variety. The kit looks awful tbh, not even different backpacks.
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Post by: Crispy78
MinscS2 wrote:Couldn't be less impressed by this codex even if I tried.
It basically invalidates a large portion of my World Eaters (Chosen, Warptalons, Raptors, Possessed, Bikers) and adds some stuff I didn't ask for.
Same. Raptors, Obliterators, Bikes, regular CSMs, Chosen, Havocs... All gone, and for what?
Berserkers that were only just taken out of the main CSM codex for this release. Slightly berserkier Berserkers. Slightly berserkier Berserkers+1. Cultists who can BUGGER OFF.
(Seriously, we have just gone through multiple editions where the best troop option to take in a bloody CSM codex wasn't CSMs! Stuff cultists.)
And yeah, ok, Angron and rescuing the Juggerlord from Legends is alright.
Lacklustre is being charitable here. Looks like I'll be buying the CSM codex and using the WD rules for WE legion, Berserkers and Kharn. Fortunately I only play socially and I can get away with that option.
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Post by: H.B.M.C.
Dudeface wrote:I just don't understand how a dude being possessed by *eight* daemons is somehow just a big roided guy, while a normal chaos marine possessed by *one* daemon looks like a mutated eldritch horror.
It's almost like the minis are made first and then given to the fluff then rules team to figure out how to make them fit/work.
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Post by: Dudeface
H.B.M.C. wrote:Dudeface wrote:I just don't understand how a dude being possessed by *eight* daemons is somehow just a big roided guy, while a normal chaos marine possessed by *one* daemon looks like a mutated eldritch horror.
It's almost like the minis are made first and then given to the fluff then rules team to figure out how to make them fit/work.
Yeah I get that but come on, whoever made that fluff call needs a slap and a sight test.
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Post by: charles_the_dead_lizzard
Here is the point: The Sculpts are fine but this whole release feels stretched.
The Design of the Eightbound is top notch, but this should have been the basic Khorne Berserker. I was already wondering about the bland look of the Berserkers, which are basically CSM with some few new bits. The Eightbound Lore is just goof and shows again that GW desigerns have simply no favor for Khorne. „Let’s do it flying rodent gak crazy metal stuff“ is fine, but this is goofy level and feels like lore and sculpts are detached. Nevertheless the Eightbound are 120% heavy metal and amazing Sculpts after all! It is this goofy bit of lore and the poor berserkers who just warp the context and let Eightbound look out of place.
Exalted Eightbound with the lore of the default ones would be 100% match here. The models feel a tidbit goofy and can in my opinion not hold up too well against the CSM Possesed Sculpts.
Jakhals are kino.
In general, the release has some neat models and concepts, but things like Berserkers looking too basic, Eightbound feeling like stuffed between two slots and missing logical inclusions like basic Juggernaut-Riders or custom Terminators. It really feels like this book was pushed to release way too early while not all sculpts were done.
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Post by: Crimson
How are the souping rules for Chaos? Is it feasible to soup the World Eaters with regular CSM with marks of Khorne to get a more complete army?
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Post by: tneva82
Unless there's some additional rules in WE codex no. You lose basically your legion bonuses.
For CSM/WE you could take 1 detachment up to 25% PL of daemons and/or 1 slot of knights without losing that much stuff(and nothing from CSM/WE) but CSM/WE unless WE book has something they havent told yet no.
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Post by: H.B.M.C.
I think you'll get a lot of disagreement there. These look nothing like any iteration of Berzerkers - which, despite the difference in sculpting techniques/aesthetic paradigms, have been pretty consistent across all of their history - and as a WE player I wouldn't touch them with a 10-foot chainglaive if they were the new "normal" Berzerker models.
I think they look fantastic, but I fear that the kit is going to be like the current... or rather newer Cultist kit (as there are, bafflingly, two) in that they were have zero options except maybe one arm on the Champion.
charles_the_dead_lizzard wrote:In general, the release has some neat models and concepts, but things like Berserkers looking too basic, Eightbound feeling like stuffed between two slots and missing logical inclusions like basic Juggernaut-Riders or custom Terminators. It really feels like this book was pushed to release way too early while not all sculpts were done.
It feels like what it is: A half-assed and rushed* release.
I mean to leave out the Slaughterbrute. It's right there waiting to be added! The other half of the kit is already in use in another Cult Marine Codex. It fits perfectly. It lets them release something "new" without having to release anything at all. It opens up an entirely new demographic/market for that kit. I cannot get over how boneheaded this move is.
But, as always: GW never misses and opportunity to miss an opportunity.
*As much as one can "rush" miniature design and the process of producing books, neither of which are especially fast.
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Post by: ImAGeek
No ta. The Berserkers are the best part of the release.
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Post by: SarisKhan
Not impressed with most of the WE releases. That and the new CSM Codex really kill my interest in the CSM factions in general. Everything is so bland, uninspiring and janky.
I've already been planning to sell my oldest CSM models, but now I also start pondering whether I should get rid of (most of) the new ones I bought too, and be done with Chaos altogether.
Well, at least I've still got some hope for the eventual Emperor's Children release. Some nice, fully plastic Noise Marines, pretty please?
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Post by: Andykp
The army seems pretty one dimensional, there’s berserkers, super berserkers and super-duper berserkers. Oh, and cultist berserkers, all lead by one of the mega berserker characters. Yawn.
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Post by: Crimson
tneva82 wrote:Unless there's some additional rules in WE codex no. You lose basically your legion bonuses.
For CSM/ WE you could take 1 detachment up to 25% PL of daemons and/or 1 slot of knights without losing that much stuff(and nothing from CSM/ WE) but CSM/ WE unless WE book has something they havent told yet no.
That's unfortunate. It is weird that for Chaos they're going to opposite direction than with loyalist marines for whom most units are shared.
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Post by: Andykp
H.B.M.C. wrote:I think you'll get a lot of disagreement there. These look nothing like any iteration of Berzerkers - which, despite the difference in sculpting techniques/aesthetic paradigms, have been pretty consistent across all of their history - and as a WE player I wouldn't touch them with a 10-foot chainglaive if they were the new "normal" Berzerker models.
I think they look fantastic, but I fear that the kit is going to be like the current... or rather newer Cultist kit (as there are, bafflingly, two) in that they were have zero options except maybe one arm on the Champion.
charles_the_dead_lizzard wrote:In general, the release has some neat models and concepts, but things like Berserkers looking too basic, Eightbound feeling like stuffed between two slots and missing logical inclusions like basic Juggernaut-Riders or custom Terminators. It really feels like this book was pushed to release way too early while not all sculpts were done.
It feels like what it is: A half-assed and rushed* release.
I mean to leave out the Slaughterbrute. It's right there waiting to be added! The other half of the kit is already in use in another Cult Marine Codex. It fits perfectly. It lets them release something "new" without having to release anything at all. It opens up an entirely new demographic/market for that kit. I cannot get over how boneheaded this move is.
But, as always: GW never misses and opportunity to miss an opportunity.
*As much as one can "rush" miniature design and the process of producing books, neither of which are especially fast.
They have a look of the pre-berserker world eater assault marines so they aren’t nothing like them, but they don’t look possessed really. All very odd as a release, the slaughterbrute is a massive miss, and odd choice of units to make models for.
2
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Post by: Mad Doc Grotsnik
Andykp wrote:The army seems pretty one dimensional, there’s berserkers, super berserkers and super-duper berserkers. Oh, and cultist berserkers, all lead by one of the mega berserker characters. Yawn.
Pretty much my opinion. I don’t dislike what I’m seeing, I just wish there was more to it. Maybe a Berzerker Dreadnought, as your body might be hacked and mangled, but you still retain the Butcher’s Nails. At least a smaller plastic Daemon Engine, such as the Blood Slaughterer. Sod it, I’d even have settled for a God Specific upgrade set for the existing Daemon Engines, as I just can’t see the shell not being constructed in praise of Khorne, let alone the Khornate Daemon inside not warping it’s prison into something more akin to its “true” form?
The actual models don’t bother me so much, as those you can go crazy and convert into something exceptionally Gribbly and Horrid. But I can’t convert what there’s not rules for.
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Post by: Crispy78
Maybe it's all some meta joke thing where GW are aiming to make WE players furiously angry??? In which case I'd steer well clear of the next Death Guard models...
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Post by: GaroRobe
At the very least, now we'll have three extra backpacks to mix in with new possessed kit. Get your hands on the two from shadowspear, and boom. No repeated backpacks. Plus some of the arms should work as well.
I'm surprised I like the jackhals as much as I do. They'd be good to sprinkle in with cultists for some diversity. Just wish they didn't have the mandatory blood vails on their backs, or have identical face/masks as the one AOS Wrathmonger.
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Post by: blood reaper
Very funny and also extremely depressing watching people on other forums try to state "Wait and see" regarding what will be in the Codex.
Reminder they will do this until they have the codex in their hands before going "Actually cutting out all those units was good".
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Post by: Crispy78
GaroRobe 805892 11457279 wrote:
I'm surprised I like the jackhals as much as I do. They'd be good to sprinkle in with cultists for some diversity. Just wish they didn't have the mandatory blood vails on their backs, or have identical face/masks as the one AOS Wrathmonger.
They'd be great for doing a Fury Road style Ash Wastes gang. I'm just sick of the seeming focus on non- CSM stuff in CSM codexes. Imagine the uproar if GW kept putting Guard stuff in the Space Marines codex, and they were the optimum troop choice instead of actual Space Marines...
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Post by: Not Online!!!
Boy, beyond the new cultists, wtf is that "codex"
That is the lowest effort gak job i have seen since the initial legends list for R&H. And this is only barely a step up from that list.
@Crispy78, that's what happens when you kill off your mortals faction to pad out the soon to split up codex CSM.
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Post by: Stevefamine
They missed the mark with this. I really didnt expect them to go this way. They extended the AOS line of Khorne with these. Seems more fantasy than anything. I think we'll see a lot of AoS models mixed with the current 40k Khorne models. Especially for the Jakhals.
I guess khorne is changing from rhino rush, dual land raiders, or and classic combined arms force of CSM to mounted blood crushers and heavy infantry on foot? A zoo of Possessed and these new heavy khorne infantry?
I want to see if their Land Raiders get a buff
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Post by: GaroRobe
There really is a huge overlap with the aos models. Beyond some similar helmets, I feel like they recycled a lot of assets and ideas.
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Post by: warl0rdb0b
Eightbound may have worked better as a Chosen analogue, but they really don't convey the 'possessed by 8 lesser daemons' story behind them. The Exalted version feel more possessed, and the buzzsaw hands look pretty decent, but this is such a whimper of a faction release after so much hype.
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Post by: Andykp
Mad Doc Grotsnik wrote:Andykp wrote:The army seems pretty one dimensional, there’s berserkers, super berserkers and super-duper berserkers. Oh, and cultist berserkers, all lead by one of the mega berserker characters. Yawn.
Pretty much my opinion. I don’t dislike what I’m seeing, I just wish there was more to it. Maybe a Berzerker Dreadnought, as your body might be hacked and mangled, but you still retain the Butcher’s Nails. At least a smaller plastic Daemon Engine, such as the Blood Slaughterer. Sod it, I’d even have settled for a God Specific upgrade set for the existing Daemon Engines, as I just can’t see the shell not being constructed in praise of Khorne, let alone the Khornate Daemon inside not warping it’s prison into something more akin to its “true” form?
The actual models don’t bother me so much, as those you can go crazy and convert into something exceptionally Gribbly and Horrid. But I can’t convert what there’s not rules for.
Yeah the models are ok, if you like Khorne a lot, it’s the choices of units to make that’s baffling. I like the idea of Khorne upgrades for the demon engines, that would’ve been ace.
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Post by: Insularum
I was and am still slightly hopeful for this one, as an army of mostly bezerkers plus daemon allies is basically an update of my first ever 2nd ed army, but this feels stretched thin.
Chaos Marines have just had their release, and got new upgraded possessed and new enhanced melee cultists. WE are basically getting their own sculpts of the same fancy possessed and fancy cultists but trade all of the vanilla units for Angron and a juggernaut. It really doesn't feel like an update worth breaking out into it's own book.
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Post by: Selfcontrol
When Stu Black said that they wanted to do something a little different for WE, I had hope.
I was hoping they would make units such as berserker-surgeons, a little bit of ranged weaponry (not a lot, but for example Teeths of Khorne armed with autocanons and heavy bolters), either khorngors or cultists with a militaristic look.
I was hoping for GW to show the diversity of Khorne and the World Eaters.
Instead ... we got this.
I don't have words to express my dissapointment. We get 2 flavours of Possessed, one of which don't even look like they are possessed at all ! Nobody asked for that !
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Post by: blood reaper
It would've been cool to do Teeth of Khorne armed with Plasma Cannons, imo. Like in the original art.
It would've made them distinct from CSM Havocs, added a bit of 'close support' ranged flavour, and felt like something new.
Instead, you get TWO varieties of possessed who look like they're wearing power armour shirts (I can't stand this aesthetic).
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Post by: godardc
Selfcontrol wrote:When Stu Black said that they wanted to do something a little different for WE, I had hope.
I was hoping they would make units such as berserker-surgeons, a little bit of ranged weaponry (not a lot, but for example Teeths of Khorne armed with autocanons and heavy bolters), either khorngors or cultists with a militaristic look.
I was hoping for GW to show the diversity of Khorne and the World Eaters.
Instead ... we got this.
I don't have words to express my dissapointment. We get 2 flavours of Possessed, one of which don't even look like they are possessed at all ! Nobody asked for that !
That would have been great, like, really, just the right amount of originality and Khorne
I'm not even sure that the AoS blood warriors wouldn't make better berserkers.
It's just a bit disappointing but unfortunately not surprising
120478
Post by: ArcaneHorror
Someone mentioned that the Eightbound should have been more along the lines of a Chosen-esque unit, and I agree. Given the lore, I personally would have made the regular Eightbound just an elite Berserker unit and have the Exalted Eightbound be the regular Eightbound.
Something to note is that the AoS Skullreaper kit makes for an awesome alternate build for the Eightbound. Just put power packs on them and you're good: https://www.games-workshop.com/en-US/Khorne-Bloodbound-Skullreapers
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Post by: EviscerationPlague
I just don't get why people were excited about a World Eaters codex. After how stripped down Death Guard and Thousand Sons got, you somehow expected the same wouldn't happen to the World Eaters?
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Post by: Andykp
An update of this is what I was after.
1
123112
Post by: Garfield666
Absolutely terrible new models. The leader-without-helmet joke was getting old, but it seems Khorne takes this to another level and takes your armor away too, once you get promoted.
Better watch out, if a ninth demon possesses you, we come and take your weapons!
At least it's Khorne, so you can get angry at the new stuff and still stick to the lore
123233
Post by: GaroRobe
One of the Eightbound's backpack has the "claws" holding the vents that a lot of the generic chaos space marines have. This is not an aesthetic that any of the world eater models have. Its not on any of the berserkers, the chaos lords, etc. I wonder if it was just meant to be used for the possessed and they repurposed it?
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Post by: NinthMusketeer
ArcaneHorror wrote:Someone mentioned that the Eightbound should have been more along the lines of a Chosen-esque unit, and I agree. Given the lore, I personally would have made the regular Eightbound just an elite Berserker unit and have the Exalted Eightbound be the regular Eightbound.
Something to note is that the AoS Skullreaper kit makes for an awesome alternate build for the Eightbound. Just put power packs on them and you're good: https://www.games-workshop.com/en-US/Khorne-Bloodbound-Skullreapers
Totally agreed. Automatically Appended Next Post: Garfield666 wrote:Absolutely terrible new models. The leader-without-helmet joke was getting old, but it seems Khorne takes this to another level and takes your armor away too, once you get promoted.
Better watch out, if a ninth demon possesses you, we come and take your weapons!
At least it's Khorne, so you can get angry at the new stuff and still stick to the lore 
Flesh means they bleed more, and Khorne cares not from whence the blood flows. Besides it isn't like that is normal flesh anyways, it's probably as dense as kevlar.
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Post by: (HN)
blood reaper wrote:It would've been cool to do Teeth of Khorne armed with Plasma Cannons, imo. Like in the original art.
It would've made them distinct from CSM Havocs, added a bit of 'close support' ranged flavour, and felt like something new.
Instead, you get TWO varieties of possessed who look like they're wearing power armour shirts (I can't stand this aesthetic).
It's pretty tiresome to see GW (and most people really) pushing the WE into that narrow "huuur mele berserker" niche when Khorn is the god of WAR. Not "mele combat", but WAR as a whole, and he is also the only god that literrally roll around with daemon cannons.
WE could and should be way more than just mele, they should be about embrassing all aspect of war and destruction, because Khorn do not care how the blood flow, a long as it does.
Here's a great piece that show how cool Khorn marked Havoc could look (just ignore the IW marking)
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Post by: ArcaneHorror
Here's a picture of all the entire WE range as it is at the moment to give you a sense of it in full:
(HN) wrote:
I know it's not PC to even aknowledge it these days, but the fact that half of them are made of clearly smaller and weaker female cultist (that sport the same "modest" tank top look that they gave to the new repentia) just totally kill the thing for me.
Call me istophob all you want, I'm just sick and tired of that forced inclusion gak that makes no sens. Yeah, sure, khorn cultist are the most inclusive bunch that will make place for tiny women in their group of roided muscle crazed berserkers.
Just stop.
These aren't regular cultists, they're beefed on Chaos power and are stronger than most other regular humans. Also, why wouldn't they allow women to join? If a someone wants to pick up a chainsword and spill blood for Khorne, regardless of their gender, the World Eaters would see that as a benefit.
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Post by: Goose LeChance
I think some pretty horrible things would happen to any ladies trying to join a chaos cult
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Post by: KidCthulhu
This army is sad. You'd be better off with Vanilla Chaos Marines that look like World Eaters. Seriously, then you could have bikers, assault marines, havocs, and even bolter boys.
Can you give all those units the Mark of Khorne for a fluffy, but functional World Eater army? I haven't played Chaos in many editions.
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Post by: blood reaper
(HN) wrote:
Right, so I guess we should also have little kids and grandma in that cultist unit? Maybe even people in wheelchair? Dog and cat too?
I have always imagined Chaos Cults as a true last levy in which anyone is thrown into the grinder, so yes, literally anyone. Mutie hordes in older rulesets were literally made of pathetic, shambolic creatures whose only value was to absorb shots.
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Post by: Sgt_Smudge
(HN) wrote: Right, so I guess we should also have little kids and grandma in that cultist unit? Maybe even people in wheelchair? Dog and cat too? You know perfectly what I mean, stop that it's cringe.
Do we? Why don't you say it? Personally, I think it's more cringe that you can't believe that women would be just as capable of joining a cult in which the god literally cares not where the blood flows. It's not about them being women, it's about them being clearly physically weaker and smaller (are we even still allowed to point that out?) than men, and you can clearly see it by simply putting them next to the men in the unit.
Really? You've watched the little plastic minis do their weights and pull ups? You've seen how savage they all are and their combat prowesses and skills? You can tell me exactly what they're all capable of, just on appearance, because appearance means everything to combat ability? In a gladiatorial warrior group, do you REALLY think that the weaker elements wouldn't have been crushed to a pulp during the selection process? Really now?
Yeah, exactly - clearly, the fact that these warriors are still alive speaks to their abilities. You'd probably be one of the ones crushed to a pulp underestimating them. Goose LeChance wrote:I think some pretty horrible things would happen to any ladies trying to join a chaos cult
I imagine awful things would happen to the men too. Care to describe these, or are you just being fetishistic?
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Post by: crumby_cataphract
(HN) wrote:
Right, so I guess we should also have little kids and grandma in that cultist unit? Maybe even people in wheelchair? Dog and cat too?
You know perfectly what I mean, stop that it's cringe.
ArcaneHorror wrote:These aren't regular cultists, they're beefed on Chaos power and are stronger than most other regular humans. Also, why wouldn't they allow women to join? If a someone wants to pick up a chainsword and spill blood for Khorne, regardless of their gender, the World Eaters would see that as a benefit.
Damn, it's always sad to see how many get out of the wood work as soon as you point out forced inclusion like that.
It's not about them being women, it's about them being clearly physically weaker and smaller (are we even still allowed to point that out?) than men, and you can clearly see it by simply putting them next to the men in the unit.
In a gladiatorial warrior group, do you REALLY think that the weaker elements wouldn't have been crushed to a pulp during the selection process? Really now?
I just ... what? To your first point: yes, Khorne would recruit elderly and juvenile followers. I'm pretty sure there are bits in the fluff ( AoS or 40k) that even indicate as much. If we don't see those represented as models, it's probably because having miniatures of little kids running around covered in gore *might just be a little bit distasteful, even by the edgelord standards of the 40k olde guard* (of which I am part).
To your second point: look, the power scale for followers of Khorne runs the gamut from human being to daemon primarchs. When Khorne already has limitless legions of bloodletters and flesh hounds, thousands if not millions of fallen Astartes, daemon princes, greater daemons, and whatever other physically superior alien races might've fallen to him (like Orks or Barghasi), *the difference between an average male and female adult human is negligible.*
Look, you probably didn't mean for your post to be such an embarrassing public confession, but when you jump on something as innocuous as a 50/50 male-female ratio in a unit where that is utterly unremarkable, it isn't because you're offended by "forced inclusion," it's because you genuinely don't like seeing women represented in your hitherto male space. I know, I know, I'm some sort of "woke" yuppy or whatever for pointing out something so bloody obvious, but honest to god, man. The only thing "cringe" here is your ability to politicize a game of plastic toys.
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Post by: (HN)
Edited for Rule 1 - ingtær.
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Post by: FlubDugger
(HN) wrote: Sgt_Smudge wrote: (HN) wrote:Oh no, khornate cultists could never rape, kill and eat (not necessarily in that order) any women they come across, these guys are actually pretty chill and very accepting of physically weaker beings.
Why leave it at the women? You don't think they do it to the men too?
Fun fact: THEY DO IT TO MEN TOO!
And that's why the only one left are the strongest and most rutheless member of the cult, why they all look like roided mini marines and not just a bunch of random shlobs.
Talk about being out of touch, but hey, that's what you got when you are drunk on wokeness.
Okay, maybe some of the strongest and most ruthless members of the cult happen to be women. It's a game where cultists get drunk on blood and this gives them powers, does it matter if some of those cultists happen to be women that managed to get to the top of the foodchain
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Post by: ingtaer
Lets knock off the name calling and whining about "Woke" and get back to the discussion around the WE release.
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Post by: Sasori
You know, I really think that if there had been Cult Terminators, the reception to this would have been much less salty. It's just such a glaring omission. It doesn't help that we have no idea if a second wave is planned, or even in the near future.
I will say that the Jugger lord seems like it should have been a second wave item. A Generic lord of butchery and maybe special character for foot lords seems much more in line. It's just odd.
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Post by: Tyel
Sasori wrote:You know, I really think that if there had been Cult Terminators, the reception to this would have been much less salty. It's just such a glaring omission. It doesn't help that we have no idea if a second wave is planned, or even in the near future.
I will say that the Jugger lord seems like it should have been a second wave item. A Generic lord of butchery and maybe special character for foot lords seems much more in line. It's just odd.
I guess some would.
For me the issue isn't the lack of Cult Terminators - but the fact its what I think everyone expected/feared.
Every unit is the same. Khorne always suffers from being somewhat one-dimensional - but this is sort of taking to extremes.
We've got stabby cultists. We've got stabby Marines. We've got Stabby possessed-Marines and Super-Stabby possessed marines to run alongside stabby characters.
I'm sure one day we'll get stabby Terminators.
Its just all kind of one note.
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Post by: Goose LeChance
Dont spam the forum - ingtær.
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Post by: Mozzamanx
My main issue is when a 'new' World Eaters army is compared to an older one, or even one ran from the CMS-WD hybrid rules from a few months ago.
Obviously the exact rules remain to be seen, but I'd be surprised if the new rules amount to more than a variation of Accursed Cultists and Possessed. Probably a couple of stat tweaks and maybe some exploding attacks or different AP values, but ultimately the same kind of melee infantry that fulfills the same role.
The cost of these units is the (apparent) wholesale removal of Raptors, Warp Talons, Bikers, Obliterators, Havocs and Venomcrawlers. I don't know what Eightbound are going to do on the tabletop, but I strongly suspect they are doing it at infantry speeds and with minimal supporting firepower. The Juggernaut Lord is hopefully very good, because he's apparently the only reach you're going to have outside of some escorting Spawn.
Obviously it needs to be seen with the full datasets but my immediate reaction is that existing WE players have probably lost more than they have gained, even relative to the current WD rules.
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Post by: Iracundus
Tyel wrote: Sasori wrote:You know, I really think that if there had been Cult Terminators, the reception to this would have been much less salty. It's just such a glaring omission. It doesn't help that we have no idea if a second wave is planned, or even in the near future.
I will say that the Jugger lord seems like it should have been a second wave item. A Generic lord of butchery and maybe special character for foot lords seems much more in line. It's just odd.
I guess some would.
For me the issue isn't the lack of Cult Terminators - but the fact its what I think everyone expected/feared.
Every unit is the same. Khorne always suffers from being somewhat one-dimensional - but this is sort of taking to extremes.
We've got stabby cultists. We've got stabby Marines. We've got Stabby possessed-Marines and Super-Stabby possessed marines to run alongside stabby characters.
I'm sure one day we'll get stabby Terminators.
Its just all kind of one note.
In the old 2nd edition Epic days, Khorne had daemon engines (including the Lord of Battle) that had short to medium range firepower, as well as the mandatory need to advance towards the enemy. Usually things like autocannons and cannons. Khorne also had the long range Cannon of Khorne that had a risk of misfiring and blowing up. The Khorne philosophy seemed to be to limit to high RoF short to medium range (plus again the need to close the distance) as it meant exposure to return fire and encouraging CC, and if not, there had to be some form of risk involved to the wielder such as the Cannons misfiring. Khorne does not like his followers hanging back shooting from long range in safety and seems to demand "some skin in the game".
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Post by: Commitz
I thought maybe the complaining was excessive but I am actually impressed they managed to do three separate "guys with two close combat weapons" profiles on top of the Khorne Bezerkers.
I feel like having a multi-use kit must be some sort of mandate so they just force it even when it's silly (genestealer hybrid metamorphs and acolyte hybrids for instance?).
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Post by: Strg Alt
ArcaneHorror wrote:Here's a picture of all the entire WE range as it is at the moment to give you a sense of it in full:
(HN) wrote:
I know it's not PC to even aknowledge it these days, but the fact that half of them are made of clearly smaller and weaker female cultist (that sport the same "modest" tank top look that they gave to the new repentia) just totally kill the thing for me.
Call me istophob all you want, I'm just sick and tired of that forced inclusion gak that makes no sens. Yeah, sure, khorn cultist are the most inclusive bunch that will make place for tiny women in their group of roided muscle crazed berserkers.
Just stop.
These aren't regular cultists, they're beefed on Chaos power and are stronger than most other regular humans. Also, why wouldn't they allow women to join? If a someone wants to pick up a chainsword and spill blood for Khorne, regardless of their gender, the World Eaters would see that as a benefit.
Have you read what he wrote? Tiny women. Such specimens won´t spill any blood in hth. This is 40K and not an Intergender Professional Wrestling bout where the match outcome has been pretermined. Automatically Appended Next Post: blood reaper wrote:It would've been cool to do Teeth of Khorne armed with Plasma Cannons, imo. Like in the original art.
It would've made them distinct from CSM Havocs, added a bit of 'close support' ranged flavour, and felt like something new.
Instead, you get TWO varieties of possessed who look like they're wearing power armour shirts (I can't stand this aesthetic).
Yeah, at that stage of insanity they would be better off fighting in loincloth and gift their precious armour to someone who values it.
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Post by: Platuan4th
blood reaper wrote: I have always imagined Chaos Cults as a true last levy in which anyone is thrown into the grinder, so yes, literally anyone. Mutie hordes in older rulesets were literally made of pathetic, shambolic creatures whose only value was to absorb shots. That was the horror of the Ferrozoican uprising in Necropolis that scared Larkin so much: Literally everyone in the city capable of holding a weapon had fallen to Chaos and taken up arms.
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Post by: NinthMusketeer
Thing is due to the blessings of Chaos even the elderly are going to end up looking like that in short order. As for children of course they are recruited; new marines have to come from somewhere.
There's an argument to be made about sexual diomorphism and relative strength between genders, but that argument is completely buried beneath the infused-with-warp-energy factor. And compared to the setting as a whole its positively reasonable next to the sea of impossibilities that exist in 40k. The -real- reason it is a 'problem' worth complaining about is due to real world politics. It has nothing to do with 40k.
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Post by: Shakalooloo
So, is Lord Invocatus an alternate build of the Jugger-rider, or a completely different model?
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Post by: ListenToMeWarriors
Personally the army is missing a number of things:
Cult Terminators
Khorne Specific Helbrute
New plastic Blood Slaughterer more akin to the 1992(?) metal original.
Fast attack World eaters on Juggernaut unit.
The 3 man unit in standard and exalted form just looks awful to me, hope the kit has some helmets in it.
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Post by: Sasori
Shakalooloo wrote:So, is Lord Invocatus an alternate build of the Jugger-rider, or a completely different model?
It's an Alternate build from the same kit.
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Post by: Andykp
ListenToMeWarriors wrote:Personally the army is missing a number of things:
Cult Terminators
Khorne Specific Helbrute
New plastic Blood Slaughterer more akin to the 1992(?) metal original.
Fast attack World eaters on Juggernaut unit.
The 3 man unit in standard and exalted form just looks awful to me, hope the kit has some helmets in it.
You’d really rather the blood slaughterer looked more like this!?!?  no model that ugly should be allowed to exist.
1
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Post by: Roknar
Yea sorry, hell to the naw for that lol. Forge world's is perfectly fine, but I could totally see alternatives that are not....that
Automatically Appended Next Post:
As for the models, I like them. I don't play the game anymore, it just got too stupid/corporate to handle. 8 daemons in a meat suit?.....riiiiight. I choose to ignore that.
The whole all melee all day long thing aside, I am definitely picking up the (not-)possessed and zerkers, but in order to convert.
The humans in that sense are kind of cool too. They seem to be undergoing conversion to space marines?
They have ports and cables all over, would also explain the big guy who is further along in the transformation.
It's the same for the other new CSM kits in general, they are great bases for conversions if you ignore the rules.
And when converting, the monoposing isn't nearly as much of an issue if you are committed to it.
That said, I feel sorry for any world eater players.
Nevermind the fact they basically already GOT a codex....only for it to be silently gutted again, Khorne Daemonkin anyone?
Those had their own fill of issues, but to be replaced by this?....oof.
And no red butchers, despite them getting rules in previous codices?....slow clap GW....slow clap.
Even for GW this is just sad.
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Post by: NinthMusketeer
I believe (but could be wrong, someone correct me if so) that it was confirmed at some point that Khorne Daemonkin only existed to shoehorn in the new Bloodthirster profiles into 40k.
And despite not playing WE, I really want to try my hand at converting an eightbound now but actually selling that there's eight bloodletters stuck in there. In my mind they should be almost spawn-esque, and the exalted ones should have a more humanoid form.
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Post by: H.B.M.C.
ArcaneHorror wrote:Here's a picture of all the entire WE range as it is at the moment to give you a sense of it in full:
Berzerkers Berzerker Lite Berzerker Berzerkers Berzerker Berzerkers +1 Big Boss Berzerker Mounted Berzerker Other Mounted Berzerker Nothing quite reaches the level of idiocy as Wolfy "The Wolf" McWolfenwolf, riding a Wolf, wielding Wolf Claws, but we're not far off...
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Post by: NinthMusketeer
They are all aspiring to match the berserker heights of Murderfang from the planet Omnicide, who is driven by his Murderlust ability to utilize his Muderclaws in close combat... as a dreadnought with an EXPOSED HEAD.
(Sadly, I made none of that up.)
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Post by: H.B.M.C.
NinthMusketeer wrote:They are all aspiring to match the berserker heights of Murderfang from the planet Omnicide, who is driven by his Murderlust ability to utilize his Muderclaws in close combat... as a dreadnought with an EXPOSED HEAD. (Sadly, I made none of that up.)
And somehow, none of that fluff came from the same guy who gave us Blood Fists, Blood Talons, Bloodshard Rounds or the almighty NEMESIS DOOOOOOOOOOOOOOOOM FIST.
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Post by: NinthMusketeer
At some point one gets GW stockholm-syndrome and starts to enjoy it
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Post by: balko8199
Just a head swap on that master of executions? I don't recall seeing GW do any conversions on these official photos before......
1
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Post by: ArcaneHorror
balko8199 wrote:Just a head swap on that master of executions? I don't recall seeing GW do any conversions on these official photos before......
There were some pictures of conversions in the first version of the 8th edition CSM codex.
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Post by: Sasori
balko8199 wrote:Just a head swap on that master of executions? I don't recall seeing GW do any conversions on these official photos before......
Yeah, conversions slip through every now and then. The last one I remember the internet making a a big deal over was a CK Wardog that had converted tentacles for the arm. A lot of us thought that would be in a new kit. Turns out was just a conversion.
Looks really cool too.
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Post by: Boosykes
Wow 8 bound look terrible they look like they belong in AOS not 40k.
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Post by: endlesswaltz123
Going to buy a box of the Jakhals, use their heads and backpacks combined them with DKoK bodies and mays GSC neophyte arms...
Savlar Chem dogs
Boosykes wrote:Wow 8 bound look terrible they look like they belong in AOS not 40k.
I actually really like that they don't look all that daemonic and mutated for possessed, I do think they were originally going to be plain bezerkers design wise though and someone put the breaks on and said they are a little tooooo much for a troop choice.. I also think the paint job isn't doing it many favours.
This guy in particular is really thematic... Lean into a more grimdark style paint scheme and he would be an excellent berserker.
The Exalted Eightbound are terrible though... However, open minded to the paint job being the main issue.
Edit: As soon as I posted I figured out why I hate the paint job so much. They have tried to paint them with a skeletal muscle and tendon style... And it's just too light and bright a red scheme.
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Post by: ImAGeek
I just think it looks like an awful kit from a build perspective. Makes 2 units, that pretty much look identical. There are seemingly no extra backpacks, and not even enough different arms that none are shared between the two units of 3 models it can make. It looks like the worst of modern GW design, and it’s one of the tiny amount of kits in the release.
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Post by: DreadfullyHopeful
ImAGeek wrote:I just think it looks like an awful kit from a build perspective. Makes 2 units, that pretty much look identical. There are seemingly no extra backpacks, and not even enough different arms that none are shared between the two units of 3 models it can make. It looks like the worst of modern GW design, and it’s one of the tiny amount of kits in the release.
I guess you can build the one you prefer and do the over as count as ? Your opponent sure won't see the difference
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Post by: xttz
NinthMusketeer wrote:I believe (but could be wrong, someone correct me if so) that it was confirmed at some point that Khorne Daemonkin only existed to shoehorn in the new Bloodthirster profiles into 40k.
And despite not playing WE, I really want to try my hand at converting an eightbound now but actually selling that there's eight bloodletters stuck in there. In my mind they should be almost spawn-esque, and the exalted ones should have a more humanoid form.
Yeah same. I was expecting Eightbound to be something more like the new possessed / cultist torments, but with recognisable bloodletter parts trying to manifest. If I can find the right base model to start with I'm keen to try a conversion instead of using the official models.
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Post by: Darnok
So any enthusiasm I had for the WE as an army has been completely crushed by this latest preview. Not that the models are bad, quite the contrary actually: I like them all.
Just... they do not make a functional army for me.
Those Jakhals look really cool... for Necromunda. They are "Mad Max: Fury Road", and I love it. If I had to use some form of khornate cultists though, I would take the Necromunda Corpsegrinders: more options, more Khorne, and probably cheaper overall in money too.
The Eightbound are odd. Cool models, and quite a few bits I would consider perfect for Terminator conversions. But... just three sculpts, just a few bits seperating the two "different" units? And of course I dread the price...
And that is it? Where are the Juggernaut riders to go with the lord? Where are the Berserkers so eager to get to the enemy they use jump packs or bikes? Where are the Red Butchers? Why not finally give World Eaters some ranged unit?
This feels even worse than what Thousand Sons got, and that is saying something!
Having said all that, the " WE Master of Executions" can be seen here in the top right corner:
Was GW as of late not adamant about "no model no rules"? That guy there is just a regular MoE with a Berserker head...
Chaosistency...
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Post by: The Black Adder
DreadfullyHopeful wrote: ImAGeek wrote:I just think it looks like an awful kit from a build perspective. Makes 2 units, that pretty much look identical. There are seemingly no extra backpacks, and not even enough different arms that none are shared between the two units of 3 models it can make. It looks like the worst of modern GW design, and it’s one of the tiny amount of kits in the release.
I guess you can build the one you prefer and do the over as count as ? Your opponent sure won't see the difference
I think this should have just been the way to build the kit. Having one unit possessed by daemons is enough. Reducing the "official" ways of building the unit by cutting the component list for each build just because they wanted to force two units out of one set of sprues seems bonkers. I can't imagine their rules will be so different it matters which you take.
Also, the builds seem the wrong way round. Why are the marines who have managed to control the daemons more daemonic in appearance?
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Post by: Arbitrator
So 1 daemon makes a Possessed.
8 daemons make... Khorne Chosen?
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Post by: Grimtuff
endlesswaltz123 wrote:
Edit: As soon as I posted I figured out why I hate the paint job so much. They have tried to paint them with a skeletal muscle and tendon style... And it's just too light and bright a red scheme.
Ah, the Giant Gonzalez look. Doesn't look good at all.
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Post by: Roknar
Going from the GW screenshots they seem to be the same size, the possessed bases are the same size on theri screenshots.
If so, it would be great for making the possessed a little less possessed:
Just need to figure out how to get moulded pistols like the gal vorbak. I hate the idea that the possessed suddenly only use melee....they still have hands -_-
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Post by: GaroRobe
Roknar wrote:Going from the GW screenshots they seem to be the same size, the possessed bases are the same size on theri screenshots.
If so, it would be great for making the possessed a little less possessed:
Just need to figure out how to get moulded pistols like the gal vorbak. I hate the idea that the possessed suddenly only use melee....they still have hands -_-
The plastic hours heresy kits have a ton of holstered pistols. They're also incredibly cheap on ebay ($1).
As for the pistol hands, the enlightened or whatever the proto-possessed marine that comes with the CSM killteam has a hand that's meant to be a daemonic hand holding a pistol. Its not super obvious but the hand is meant to be mutated like its open hand option
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Post by: NAVARRO
The star kit of Chaos on the latest news are the Jakhals.
I can see them used for so many things! I can even see some pit fighters potential there! Loverly!
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Post by: EviscerationPlague
H.B.M.C. wrote: NinthMusketeer wrote:They are all aspiring to match the berserker heights of Murderfang from the planet Omnicide, who is driven by his Murderlust ability to utilize his Muderclaws in close combat... as a dreadnought with an EXPOSED HEAD.
(Sadly, I made none of that up.)
And somehow, none of that fluff came from the same guy who gave us Blood Fists, Blood Talons, Bloodshard Rounds or the almighty NEMESIS DOOOOOOOOOOOOOOOOM FIST.
People give Kelly a pass for no damn reason when he's arguably just as bad as Ward, if not worse, because he's been around for way longer.
It really shows with whatever novels he had a hand in. Anyone read his Shas'O Kais novel?
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Post by: Sasori
ImAGeek wrote:I just think it looks like an awful kit from a build perspective. Makes 2 units, that pretty much look identical. There are seemingly no extra backpacks, and not even enough different arms that none are shared between the two units of 3 models it can make. It looks like the worst of modern GW design, and it’s one of the tiny amount of kits in the release.
It feels like this was probably meant to just be a single kit originally, but then something happened and they needed make two units out of it. Maybe there will be a lot more options on the sprues, I guess?
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Post by: GaroRobe
Its funny that they'd give the master of executions a headswap. For some stupid reason, instead of giving that model the standard socket head like 90% of the CSMs have and allowing for easy headswaps, they instead made the head very flat at the bottom and so unless you carve other heads down, head swaps give the MoE a massive neck
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Post by: Dryaktylus
Well I like the cultists - new stuff for Necromunda (I don't play WE). The weapons look too large on the women though. I wonder if they have pistols in the rules, as most have a holster.
Strg Alt wrote:
Have you read what he wrote? Tiny women. Such specimens won´t spill any blood in hth. This is 40K and not an Intergender Professional Wrestling bout where the match outcome has been pretermined.
Yes, it's 40k. With murder cultists in stilettos, that are often enough dedicated to Khorne. It is not the god of body building but of murder and spilling blood - just look at the spindly, crouched Bloodletters (in their first incarnation even more). Being the god of strong, 'brave' warriors is just one of the delusions to lure mortals to the service of Khorne.
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Post by: BobtheInquisitor
Now I want to see a Khorne-worshipping medic/cook, who clandestinely serves everyone anticoagulants.
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Post by: Roknar
Trying to imagine GWs depiction of world eaters.
They can only communicate in gutteral growls with some frothing and by pulsating bulging veins. Maybe an eyebulge for emphasis.
During transit from one battlefield to the other they murder just about everybody on the ship and then commit suicide. Gotta spill dat blood after all.
But heres their secret..they get revived every time.
This is how they make landfall. Instead of drop pods or storm eagles or what have you, they dump all their corpses that are almost spilling out the holds at this point.
This creates both a cushion for the marines to land on safely and also allows the odd live cultist to survive the fall in their cocoon of limbs.
Also provides cover as they blot out the sun. (what ? how else did you think they make it to the ground, obviously they are jumping out from orbit. They have environmental suites for a reason)
They don't have any bikes or so of course, so how do they get to the enemy?
Why of course by running up while their opponents are just sitting there, slackjawed, pinching themselves to check they are not dreaming.
Who could have anticipated a spaceship with no guns. They don't even register as threats on the scanning. Some don't even have thrusters, those blew up long ago as they pointed the ship at a planet and set a ramming course.
The anti air is also useless since the WE are deliberately crashing the odd looted ship to get to ground faster, further shielding the corpse-chutes.
The smoke from the sacrificial cruisers also covers them.
No need for bunker busters either if you cover them in corpses and drown them in blood.
Besides, they HAVE to run...using anything else would not be on their own merit after all.
And as for snipers? pff...Good luck spotting a bloadcoated berzker in that hail of gore.
Chances are they will be taken out anyway by a stray skull.
They have that covered, they can focus on dismantling titans with their chainswords.
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Post by: Sasori
BobtheInquisitor wrote:Now I want to see a Khorne-worshipping medic/cook, who clandestinely serves everyone anticoagulants.
While I know this is a parody, I think they do have Butcher-Surgeons.
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Post by: Grimtuff
GaroRobe wrote:Its funny that they'd give the master of executions a headswap. For some stupid reason, instead of giving that model the standard socket head like 90% of the CSMs have and allowing for easy headswaps, they instead made the head very flat at the bottom and so unless you carve other heads down, head swaps give the MoE a massive neck
I look forward to seeing it posted to Reddit every other day (just like with the slightly converted DP in the DG book) asking what model this is, as GW have made conversions such an alien concept to certain people they cannot fathom that it might be one.
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Post by: NinthMusketeer
Roknar wrote:Trying to imagine GWs depiction of world eaters.
They can only communicate in gutteral growls with some frothing and by pulsating bulging veins. Maybe an eyebulge for emphasis.
During transit from one battlefield to the other they murder just about everybody on the ship and then commit suicide. Gotta spill dat blood after all.
But heres their secret..they get revived every time.
This is how they make landfall. Instead of drop pods or storm eagles or what have you, they dump all their corpses that are almost spilling out the holds at this point.
This creates both a cushion for the marines to land on safely and also allows the odd live cultist to survive the fall in their cocoon of limbs.
Also provides cover as they blot out the sun. (what ? how else did you think they make it to the ground, obviously they are jumping out from orbit. They have environmental suites for a reason)
They don't have any bikes or so of course, so how do they get to the enemy?
Why of course by running up while their opponents are just sitting there, slackjawed, pinching themselves to check they are not dreaming.
Who could have anticipated a spaceship with no guns. They don't even register as threats on the scanning. Some don't even have thrusters, those blew up long ago as they pointed the ship at a planet and set a ramming course.
The anti air is also useless since the WE are deliberately crashing the odd looted ship to get to ground faster, further shielding the corpse-chutes.
The smoke from the sacrificial cruisers also covers them.
No need for bunker busters either if you cover them in corpses and drown them in blood.
Besides, they HAVE to run...using anything else would not be on their own merit after all.
And as for snipers? pff...Good luck spotting a bloadcoated berzker in that hail of gore.
Chances are they will be taken out anyway by a stray skull.
They have that covered, they can focus on dismantling titans with their chainswords.
Exalted! With the way Khorne fluff has been this almost makes MORE sense, sadly...
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Post by: Omega-soul
ArcaneHorror wrote:Here's a picture of all the entire WE range as it is at the moment to give you a sense of it in full:
The whole perspective is not much promising:
Even compared to AoS Khorne forces - 40k one is just a stub
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Post by: Gert
Pays to be the face of a game edition I guess.
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Post by: NH Gunsmith
Thanks for the great laugh Roknar! Have an exalt for that.
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Post by: Cataphract
Hmm? I’m actually pretty happy with how they went with the Jakhals. Khornagors would have definitely been a mistake as it would have been a failed attempt at copy-paste of the Tzaangors for the Thousand Sons in my opinion. They are also distinct from the Poxwalkers.
So far it looks like GW has went the path of including units Not Copy-Paste from DG or TS. Hence the focus on Possessed, Melee Cultists, and a Mounted HQ. That’s probably why we didn’t get any Red Butchers most likely. With any luck GW will fill out the line with Daemon Engines and Juggernauts from the forges of Khorne’s realm.
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Post by: Sasori
Compilation of some leaks here, as per usual take with a grain of salt as some of this is playtest info. This has come from some of the most reliable leakers so far but don't expect everything to be accurate. For the eyebrow raising entry, that seems to have survived multiple versions so seems pretty likely.
https://pastebin.com/JsrkV8K3
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Post by: EviscerationPlague
So not just a worse version of the Blood Angels rules, but 8 Bound literally have no differences to Possessed besides a pregame move. fething amazing and totally worth a new codex with 5 unit entries.
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Post by: DreadfullyHopeful
Sasori wrote:Compilation of some leaks here, as per usual take with a grain of salt as some of this is playtest info. This has come from some of the most reliable leakers so far but don't expect everything to be accurate. For the eyebrow raising entry, that seems to have survived multiple versions so seems pretty likely.
https://pastebin.com/JsrkV8K3
Thanks for the info !
But damn... really is bare bone right ?
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Post by: Dysartes
Omega-soul wrote:The whole perspective is not much promising:
Even compared to AoS Khorne forces - 40k one is just a stub
Is it even accurate to include the Warhammer+ model in there? From everything I'm hearing, I don't think there's a way to use him as a character in the 'dex.
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Post by: charles_the_dead_lizzard
Sasori wrote:Compilation of some leaks here, as per usual take with a grain of salt as some of this is playtest info. This has come from some of the most reliable leakers so far but don't expect everything to be accurate. For the eyebrow raising entry, that seems to have survived multiple versions so seems pretty likely.
https://pastebin.com/JsrkV8K3
Thanks for sharing, although I hope these won’t come true. Bloodtithe would feel like a carry over from a mechanic that has caused Blades of Khorne already years of bad gameplay until recently. In AoS the BoK design has at least some cool roots, with models causing damage or fightning on death because they are too stunborn to die. This design space for WE is already occupied through Creations of Bile.
As for faction bonus, getting a mere +1 Attack on charge is already a joke in the WD army trait. WB and CB punch more than Khorne does.
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Post by: Sgt. Cortez
If I was a World Eaters player I think I'd get the fancy Minis, add them to my Chaos collection and would play them as Blood Angels or generic CSM. Which is like it was done in the dark ages of CSM from 5th-7th edition, so not looking good.
IIRC Thousand Sons started with a limited release as well (Magnus, Rubrics, Termies, Sorcerers?) but they added AoS Minis and it was okay.
Most of the AoS Khorne stuff could be used in 40K without any conversion needed, I'm puzzled GW doesn't use their own ressources.
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Post by: Garrac
Grimtuff wrote: GaroRobe wrote:Its funny that they'd give the master of executions a headswap. For some stupid reason, instead of giving that model the standard socket head like 90% of the CSMs have and allowing for easy headswaps, they instead made the head very flat at the bottom and so unless you carve other heads down, head swaps give the MoE a massive neck
I look forward to seeing it posted to Reddit every other day (just like with the slightly converted DP in the DG book) asking what model this is, as GW have made conversions such an alien concept to certain people they cannot fathom that it might be one.
-U no longer can have comissars with power fists
-But, MR James Workshop, I have one spare one, I can put it in the miniature...
-NO, NO, YOU CAN'T, AND YOU WON'T, we're going to erase powerfisted comissars from the datasheets
-... can i put them on the zerkers, then?
-NO NO YOU CAN'T, THE KIT DOESN'T HAVE ONE, ITS TOTALLY FORBIDDEN
-... but it's a melee army. Why can't I put them power fists?
-FORBIDDEN
-Can I at least have a termie lord?
-Um, let's see the kit. Um, you can build it as both a lord and a sorcerer
-Which means...?
-NO NO TOTALLY FORBIDDEN
-... but I can build it only as a chaos lord
-FORBIDDEN I SAID
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Post by: Nazrak
I may be mistaken, but will this be the first Codex since 7th to release without at least one unit for each Detachment Slot Type – no Fast Attack OR Heavy Support as far as I can tell?
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Post by: Gir Spirit Bane
Nazrak wrote:I may be mistaken, but will this be the first Codex since 7th to release without at least one unit for each Detachment Slot Type – no Fast Attack OR Heavy Support as far as I can tell?
GW have said WE will get land raiders so thats one definite one I believe.
Be shocked if they dont also get spawn in FA and Maulerfiends in HS
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Post by: Nazrak
Gir Spirit Bane wrote: Nazrak wrote:I may be mistaken, but will this be the first Codex since 7th to release without at least one unit for each Detachment Slot Type – no Fast Attack OR Heavy Support as far as I can tell?
GW have said WE will get land raiders so thats one definite one I believe.
Be shocked if they dont also get spawn in FA and Maulerfiends in HS
Oh yeah, doyyyy I forgot about those. Still seems all a bit thin on the ground – much more Thousand Sons than Death Guard. Totally get that the latter benefited from being the 8E starter box pack-in, but I'd say they're a much better example of how to section off the Cult Legions right.
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Post by: choppinboard
Sasori wrote:Compilation of some leaks here, as per usual take with a grain of salt as some of this is playtest info. This has come from some of the most reliable leakers so far but don't expect everything to be accurate. For the eyebrow raising entry, that seems to have survived multiple versions so seems pretty likely.
https://pastebin.com/JsrkV8K3
With how accurate the rumors have been for WE since the start of the year, I don't doubt any of this was playtested. It coincides with the other rumor: 10th is coming and WE will be the first real 10th codex. No reason to nerf WLT / Relics this hard.
Still, Angron should have gotten that +2 move and pregame move WLT. Really dropped the ball there.
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Post by: blood reaper
Is this the most boring army GW has ever made?
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Post by: Wolf_in_Human_Shape
Looks great to me so far.
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Post by: cuda1179
I think that's a title still held by pre-codex 3rd Ed Necron with 5 total units, and no heavy support.
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Post by: Dudeface
cuda1179 wrote:
I think that's a title still held by pre-codex 3rd Ed Necron with 5 total units, and no heavy support.
I'm not sure that's a fair comparison given it wasn't even a codex, if you want to go down that route, competitive fallen in 9th would like a word.
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Post by: NinthMusketeer
Omega-soul wrote: ArcaneHorror wrote:Here's a picture of all the entire WE range as it is at the moment to give you a sense of it in full:
The whole perspective is not much promising:
Even compared to AoS Khorne forces - 40k one is just a stub
Thanks for the graphic! But TBF there are also a decent chunk of generic CSM entries that make it into those armies. Yeah they aren't dedicated models but they aren't insignificant.
Of course on the AoS side they also have the entire Khorne daemon lineup as part of the army proper--no need for allies, fancy allies, or detachment nonsense.
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Post by: The Red Hobbit
Thanks for the laugh Roknar, exalted!
EviscerationPlague wrote:So not just a worse version of the Blood Angels rules, but 8 Bound literally have no differences to Possessed besides a pregame move. fething amazing and totally worth a new codex with 5 unit entries.
Yeah this would be disappointing. While pregame moves are a staple for World Eaters, you'd think they toss them another bone with the fluff they've given the model.
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Post by: Lord Damocles
Pre-game moves are a crutch used to prop up a faction which has been made into all melee all the time. If World Eaters actually had a more rounded roster with some shooty units, they wouldn't need additional layers of special rules to help them compete.
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Post by: cuda1179
Dudeface wrote: cuda1179 wrote:
I think that's a title still held by pre-codex 3rd Ed Necron with 5 total units, and no heavy support.
I'm not sure that's a fair comparison given it wasn't even a codex, if you want to go down that route, competitive fallen in 9th would like a word.
Oh, okay. If only Codex's count, then it goes to the first Custodes codex. They had 12 total units, including 6 characters. This one has 15 I believe.
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