16387
Post by: Manchu
This thread is a closed game. Please do not post here unless you are playing. Thanks! Welcome to Game One and thanks to everyone willing to play. Here's our roster in order of joining: DarkHound -- Red Corsairs (CSM) -- DEAD Morgrim Deff Dread red Edition focusedfire -- Biel-Tan (Eldar) Admiral-Bell 1hadhq -- Cadians (IG) Erasoketa -- Black Templars (SM) -- DEAD focusedfire -- Saim-Hann (Eldar) -- DEAD Shaman -- World Eaters (CSM) -- DEAD VikingScott JohnHwangDD VikingScott -- Kraken (Nids) Albatross ORPHANED FITZZ -- Blood Axes (Orks) -- DEAD Emperors Faithful -- Vostroyans (IG) Inquisitor_Syphonious Manchu Inquisitor_Syphonious JohnHwangDD Manchu -- Ulthwe (Eldar) 1hadhq -- Raven Guard (SM) -- DEAD BrotherStynier -- Night Lords (CSM) -- DEAD JohnHwangDD -- Zandros (Eldar) -- DEAD Nightwatch VikingScott Nightwatch -- Freebooterz (Orks) FITZZ -- Goffs (Orks) -- DEAD Each player has one turn every 24 hour period beginning at 12:01AM EST each day. Use your time to plan your turns wisely, communicating with other players through PM or even in front of everyone here in the Game Thread. You can talk all the smack you like in the Game Thread (as long as you live up to Dakka's wider rules) but PLEASE keep it at the end of your post so that the next player can copy and paste the current game situation as easily as possible. ALWAYS begin your posts with a narrative describing what you're doing that turn. I would strongly recommend posting your moves/reinforcements in green and the faction you're attacking in red. Feel free to check if each others' turns are legal. We're all learning together here. Please be patient. Something I did not foresee is bound to come up. In this game, the theaters of war will have no special rules but I will still give them names to reflect the 40k setting. Without further ado . . . Armageddon (alpha) Cadians 15 Vostroyans 15 Blood Axes 10 Saim-Hann 10 Craftworld Iyanden (beta) Biel-Tan 10 Zandros 10 Night Lords 10 Ultramar (gamma) Black Templars 10 Kraken 15 Goffs 10 Eye of Terror (delta) Red Corsairs 10 Raven Guard 10 Ulthwe 10 Alveus Alpha Alpha Sextus (epsilon) Freebooterz 10 World Eaters 10 You may begin posting at 12:01AM EST 25 June 2010. Good luck! May the best faction SURVIVE! Now with . . . Possible Actions For All The Factions! (Courtesy Nightwatch) ------------------------------------------------------------------------------------------------------------------------------------------------ Space Marines A 2 T 1 M 2/A R 1 Start 10 Max 10 Codex Astartes: Space Marines are the ultimate alpha-strike specialists but have strict limitations on their numbers. Space Marine factions may attack on the same turn as they move, but may only attack after moving. Space Marine factions may not reinforce on the same turn as attacking. A) Move(2), Reinforce(1) B) Move(2), Attack(2) C) Move(1), Attack(2), Move(1) D) Move(1), Attack(2) E) Move(1), Reinforce(1) F) Attack(2) ------------------------------------------------------------------------------------------------------------------------------------------------ Imperial Guard A 3 T 3 M 1 R 2/1 Start 15 Max 20 Hammer of the Emperor: Even when dug in, the Imperial Guard can muster an amazing barrage of firepower. Imperial Guard factions may reinforce by 1 on the same turn as attacking. They may reinforce by 2 on the same turn as moving. A) Move(1), Reinforce(2) B) Attack(1, 1, 1), Reinforce(1) C) Attack(1, 1, 1) ------------------------------------------------------------------------------------------------------------------------------------------------ Orks A 1 T 1 M 1/A R 2 Start 10 Max 20 Waaaaagh!: An Ork army gathers strength with momentum, growing stronger as it charges belligerently across the stars. Ork factions may attack on the same turn as they move, but may only attack after moving. Ork factions may not reinforce on the same turn as attacking. A) Move(1), Reinforce(2) B) Move(1), Attack(1) C) Attack(1) ------------------------------------------------------------------------------------------------------------------------------------------------ Eldar A 1 T 1 M */A R 1 Start 10 Max 10 The Webway: The enigmatic Eldar slip in and out of their Webway portals, attacking where they are least expected. An Eldar faction can move from its current theater of war to any other theater, disregarding the normal movement order. Eldar factions may also attack on the same turn as they move. They may attack either before or after moving. Eldar factions may reinforce while moving on the same turn as attacking. A) Attack(1), Move(*), Reinforce(1) B) Move(*), Attack(1), Reinforce(1) C) Attack(1) D) Move(*), Reinforce(1) E) Move(*) ------------------------------------------------------------------------------------------------------------------------------------------------ Tyranids A 2 T 2/1 M 1 R * Start 15 Max 25 The Great Devourer: Tyranids Hive Fleets sweep through the galaxy, assimilating the biomass of their victims into new troops. Tyranid factions may inflict either two wounds on one target or one wound on two targets per Attack Action. The Tyranid faction reinforces on the same turn that it attacks rather than on a turn that it moves. Its R score is determined from attack to attack by how many targets it wounds in a given turn. A) Move(1) B) Attack(1, 1), Reinforce(2) C) Attack(2), Reinforce(1) D) Attack(1, 1)--but only if already at maximum wounds E) Attack(2)--but only if already at maximum wounds ------------------------------------------------------------------------------------------------------------------------------------------------ Chaos Space Marines A 1 T 1 M 1/A R 1 Start 10 Max 15 Legions of the Warp: The predations of Chaos Space Marine warbands are aided both by the denizens and the deceptions of the Immaterium. Chaos Space Marine factions may attack on the same turn as they move, either before or after they move. Chaos Space Marine factions may reinforce while moving on the same turn as attacking. A) Move(1), Attack(1), Reinforce(1) B) Attack(1), Move(1), Reinforce(1) C) Attack(1) D) Move(1), Reinforce(1) E) Move(1) ------------------------------------------------------------------------------------------------------------------------------------------------
12157
Post by: DarkHound
Red Corsairs Move down 1 and Reinforce 1.
Armageddon (alpha)
Cadians 15
Vostroyans 15
Blood Axes 10
Saim-Hann 10
Craftworld Iyanden (beta)
Biel-Tan 10
Zandros 10
Night Lords 10
Ultramar (gamma)
Black Templars 10
Kraken 15
Goffs 10
Eye of Terror (delta)
Raven Guard 10
Ulthwe 10
Alveus Alpha Alpha Sextus (epsilon)
Freebooterz 10
World Eaters 10
Red Corsairs 11
Excuess me Boyz, just moving through. Hey Shaman, how about a little pact? You don't hit me, and I'll put up some icons of Khorne.
5421
Post by: JohnHwangDD
10906
Post by: VictorVonTzeentch
Night Lords move to Ultramar, attack the Black Templars and reinforce.
Armageddon (alpha)
Cadians 15
Vostroyans 15
Blood Axes 10
Saim-Hann 10
Craftworld Iyanden (beta)
Biel-Tan 10
Zandros 10
Night Lords 10
Ultramar (gamma)
Black Templars 9(10)
Kraken 15
Goffs 10
Night Lords 11(10)
Eye of Terror (delta)
Raven Guard 10
Ulthwe 10
Alveus Alpha Alpha Sextus (epsilon)
Freebooterz 10
World Eaters 10
Red Corsairs 11
I did do that correctly right?
15667
Post by: Emperors Faithful
I think so. Hope I'm right here.
Vostroyans Attack Blood Axes 1, Attack Saim-Hann 1, Reinforce 1.
Armageddon (alpha)
Cadians 15
Vostroyans 16
Blood Axes 9
Saim-Hann 9
Craftworld Iyanden (beta)
Biel-Tan 10
Zandros 10
Ultramar (gamma)
Black Templars 9(10)
Kraken 15
Goffs 10
Night Lords 11(10)
Eye of Terror (delta)
Raven Guard 10
Ulthwe 10
Alveus Alpha Alpha Sextus (epsilon)
Freebooterz 10
World Eaters 10
Red Corsairs 11
15667
Post by: Emperors Faithful
Hang on, NYou meant to move Night Lords from Iyaden right? I'll delete them from my post there and I suggest you do the same if they're now in Ultramar.
14529
Post by: Erasoketa
I'm moving my two spaces to Armageddon, and take care of that greenskins.
Armageddon (alpha)
Cadians (IG) 15
Vostroyans (IG) 16
Blood Axes (Orks) 7
Saim-Hann (Eldar) 9
Black Templars (SM) 9
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Zandros (Eldar) 10
Ultramar (gamma)
Kraken (Nids) 15
Goffs (Orks) 10
Night Lords (CSM) 11
Eye of Terror (delta)
Raven Guard (SM) 10
Ulthwe (Eldar) 10
Alveus Alpha Alpha Sextus (epsilon)
Freebooterz (Orks) 10
World Eaters (CSM) 10
Red Corsairs (CSM) 11
5421
Post by: JohnHwangDD
Zandros moves from Iyanden to Eye of Terror and attacks Raven Guard (10 -> 9).
Armageddon (alpha)
Cadians (IG) 15
Vostroyans (IG) 16
Blood Axes (Orks) 7
Saim-Hann (Eldar) 9
Black Templars (SM) 9
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Ultramar (gamma)
Kraken (Nids) 15
Goffs (Orks) 10
Night Lords (CSM) 11
Eye of Terror (delta)
Raven Guard (SM) 9 -!
Zandros (Eldar) 10
Ulthwe (Eldar) 10
Alveus Alpha Alpha Sextus (epsilon)
Freebooterz (Orks) 10
World Eaters (CSM) 10
Red Corsairs (CSM) 11
26531
Post by: VikingScott
Kraken attacks Goffs (2) and reinforces (2)
Armageddon (alpha)
Cadians (IG) 15
Vostroyans (IG) 16
Blood Axes (Orks) 7
Saim-Hann (Eldar) 9
Black Templars (SM) 9
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Ultramar (gamma)
Kraken (Nids) 16
Goffs Orks) 8
Night Lords (CSM) 11
Eye of Terror (delta)
Raven Guard (SM) 9 -!
Zandros (Eldar) 10
Ulthwe (Eldar) 10
Alveus Alpha Alpha Sextus (epsilon)
Freebooterz (Orks) 10
World Eaters (CSM) 10
Red Corsairs (CSM) 11
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Post by: Albatross
"Er, Boss? We'z gettin' shot up! We comes back later with more nobz!"
My boys are having it away on their toes Bloodaxe-style...
Bloodaxes move 1 to Alveus Alpha Alpha Sextus and reinforce 2.
Armageddon (alpha)
Cadians ( IG) 15
Vostroyans ( IG) 16
Saim-Hann (Eldar) 9
Black Templars ( SM) 9
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Ultramar (gamma)
Kraken (Nids) 17
Goffs Orks) 8
Night Lords ( CSM) 11
Eye of Terror (delta)
Raven Guard ( SM) 9
Zandros (Eldar) 10
Ulthwe (Eldar) 10
Alveus Alpha Alpha Sextus (epsilon)
Freebooterz (Orks) 10
World Eaters ( CSM) 10
Red Corsairs ( CSM) 11
Blood Axes (Orks) 9
16387
Post by: Manchu
This is very good but please see my corrections further down in that thread. For example, if Nids attack only one taregt they can reinforce themselves by one only even though they have done two points of damage. So Kraken should currently be at 16 rather than 17 in this game. I understand there has been some confusion regarding "EST," which stands for Eastern Standard Time. Most simply this just means New York time. Dakka will allow you to set your time to this if it helps you keep track. If you prefer tot keep your Dakka clock at your local time, you can still pretty easily calculate the EST. I'd rather not be relied on to post at one minute past midnight every turn.
26531
Post by: VikingScott
Right I'll go edit my post. Sorry
16387
Post by: Manchu
No problem, VScott. What a furious first turn by the way. Just a reminder to those who have not posted: if you miss a turn, you've forfeited it entirely (i.e., no "late moves" will be accepted). So get your post up in the next seventeen hours. In other news, I'd love to know what kind of back room deals are going on right now. Good luck to all!
14529
Post by: Erasoketa
Manchu wrote:This is very good but please see my corrections further down in that thread. For example, if Nids attack only one taregt they can reinforce themselves by one only even though they have done two points of damage. So Kraken should currently be at 16 rather than 17 in this game. I understand there has been some confusion regarding "EST," which stands for Eastern Standard Time. Most simply this just means New York time. Dakka will allow you to set your time to this if it helps you keep track. If you prefer tot keep your Dakka clock at your local time, you can still pretty easily calculate the EST. I'd rather not be relied on to post at one minute past midnight every turn.
So it was 06:01 in the morning in the Spanish time, not 18:01. My bad, I didn't calculate it properly.
16865
Post by: Nightwatch
Cap'n Nottwotch of the Freebooterz hitches up his ship and harpoons a void whale...and sails to the Eye of Terror.
Move to delta. Reinforce 2.
Armageddon (alpha)
Cadians (IG) 15
Vostroyans (IG) 16
Saim-Hann (Eldar) 9
Black Templars (SM) 9
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Ultramar (gamma)
Kraken (Nids) 17
Goffs Orks) 8
Night Lords (CSM) 11
Eye of Terror (delta)
Raven Guard (SM) 9
Zandros (Eldar) 10
Ulthwe (Eldar) 10
Freebooterz (Orks) 12
Alveus Alpha Alpha Sextus (epsilon)
World Eaters (CSM) 10
Red Corsairs (CSM) 11
Blood Axes (Orks) 9
10279
Post by: focusedfire
Saim Hann returns the Imperiums attack to a different part of its body. Then rests after it moves to support its Kin in the Eye of Terror
Armageddon (alpha)
Cadians (IG) 15
Vostroyans (IG) 16
Black Templars (SM) 8
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Ultramar (gamma)
Kraken (Nids) 17
Goffs Orks) 8
Night Lords (CSM) 11
Eye of Terror (delta)
Raven Guard (SM) 9
Zandros (Eldar) 10
Ulthwe (Eldar) 10
Freebooterz (Orks) 12
Saim-Hann (Eldar) 10
Alveus Alpha Alpha Sextus (epsilon)
World Eaters (CSM) 10
Red Corsairs (CSM) 11
Blood Axes (Orks) 9
6838
Post by: 1hadhq
Raven Guard sets course to Armageddon.
-1st jumppoint: Alveus Alpha Alpha Sextus (epsilon)
-2nd jumppoint: Armageddon (alpha)
-RG reinforces.
Armageddon (alpha)
Cadians (IG) 15
Vostroyans (IG) 16
Black Templars (SM) 8
Raven Guard (SM) 10
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Ultramar (gamma)
Kraken (Nids) 17
Goffs Orks) 8
Night Lords (CSM) 11
Eye of Terror (delta)
Zandros (Eldar) 10
Ulthwe (Eldar) 10
Freebooterz (Orks) 12
Saim-Hann (Eldar) 10
Alveus Alpha Alpha Sextus (epsilon)
World Eaters (CSM) 10
Red Corsairs (CSM) 11
Blood Axes (Orks) 9
173
Post by: Shaman
Praise Khorne! World Eaters move to the Armageddon, reinforce and attack Black Templars.
Armageddon (alpha)
Cadians (IG) 15
Vostroyans (IG) 16
Black Templars (SM) 7
Raven Guard (SM) 10
World Eaters (CSM) 11
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Ultramar (gamma)
Kraken (Nids) 17
Goffs Orks) 8
Night Lords (CSM) 11
Eye of Terror (delta)
Zandros (Eldar) 10
Ulthwe (Eldar) 10
Freebooterz (Orks) 12
Saim-Hann (Eldar) 10[/color]
Alveus Alpha Alpha Sextus (epsilon)
Red Corsairs (CSM) 11
Blood Axes (Orks) 9
Hopefully my psycho surgery allowed me to perform that correctly.
Edit need to alter as I have been ninjha'd
Edit finished Current move shown.
6838
Post by: 1hadhq
Shaman wrote:Praise Khorne! World Eaters move to the eye of terror, reinforce and attack raven guard.
Armageddon (alpha)
Cadians (IG) 15
Vostroyans (IG) 16
Black Templars (SM) 8
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Ultramar (gamma)
Kraken (Nids) 17
Goffs Orks) 8
Night Lords (CSM) 11
Eye of Terror (delta)
Raven Guard (SM) 8
Zandros (Eldar) 10
Ulthwe (Eldar) 10
Freebooterz (Orks) 12
Saim-Hann (Eldar) 10[/color]
World Eaters (CSM) 11
Alveus Alpha Alpha Sextus (epsilon)
Red Corsairs (CSM) 11
Blood Axes (Orks) 9
Hopefully my psycho surgery allowed me to perform that correctly.
Youre too slow.
We move in shadows  Or 7 minutes to be precise.
173
Post by: Shaman
I know lucky for you.. New move now shown. Also stop looking bewildered destroy the imperials!
6838
Post by: 1hadhq
Shaman wrote:I know lucky for you.. New move now shown. Also stop looking bewildered destroy the imperials!
How did you get to Armageddon with M=1 ??
SM are M=2, CSM are not.
16865
Post by: Nightwatch
I finished editing the possible moves (for the last time, I hope!) Link found here.
21968
Post by: Inquisitor_Syphonious
Argh! I'll wait for the silliness to be over.
173
Post by: Shaman
I'm confused did I do something wrong? Epsilon where I started to Alpha is one move no? If its wrong I'll just forfeit my turn and people can continue..
21968
Post by: Inquisitor_Syphonious
What is 1hadhq's quote by shaman about?
Looking through the thread, I see world eaters in three different places?
16865
Post by: Nightwatch
Shaman wrote:I'm confused did I do something wrong?
Epsilon where I started to Alpha is one move no?
If its wrong I'll just forfeit my turn and people can continue..
No, it seems what you did was right. You were on Epsilon, but moved to Delta to attack the Raven Guard. Due to posting difficulties with timing, you were unable to do that, and changed your move to Alpha, and attacked the Raven Guard there instead, a legal move.
First you went from E to D. This was unsuccessful, you changed from E to A.
We're all good, let the game continue!
16865
Post by: Nightwatch
Inquisitor_Syphonious wrote:What is 1hadhq's quote by shaman about?
Looking through the thread, I see world eaters in three different places? 
Just fixed that up, pretend he didn't quote it.
173
Post by: Shaman
Thanx night watch.
16387
Post by: Manchu
Edit: Nevermind. I see Nightwatch already handled this superbly. This is the kind of self-modding I was hoping for. Good job all! Nightwatch, I will post your possible move summary in the Game Thread OP when I get home from work.
21968
Post by: Inquisitor_Syphonious
Aha!
Armageddon (alpha)
Cadians ( IG) 15
Vostroyans ( IG) 16
Black Templars ( SM) 7
Raven Guard ( SM) 10
World Eaters ( CSM) 11
Craftworld Iyanden (beta)
Ulthwe (Eldar) 10 ...
Biel-Tan (Eldar) 10
Ultramar (gamma)
Kraken (Nids) 17
Goffs Orks) 8
Night Lords ( CSM) 11
Eye of Terror (delta)
Zandros (Eldar) 10
Freebooterz (Orks) 11
Saim-Hann (Eldar) 10
Alveus Alpha Alpha Sextus (epsilon)
Red Corsairs ( CSM) 11
Blood Axes (Orks) 9
Orkz have no place in the eye of terror!
12157
Post by: DarkHound
Eldar have a maximum wound capability of 10.
21968
Post by: Inquisitor_Syphonious
Touche, all I could think of was bolstering.
Fixed the illegal post.
16865
Post by: Nightwatch
Inquisitor_Syphonious wrote:Aha!
Freebooterz (Orks) 11
Orkz have no place in the eye of terror! 
Aargh! I've been hit! Quick, deploy the warp tracking squig!
6838
Post by: 1hadhq
Sorry for the confusion.
But EoT full of eldar and World Eaters coming from somewhere else .....
12157
Post by: DarkHound
Armageddon (alpha)
Cadians (IG) 15
Vostroyans (IG) 16
Black Templars (SM) 7
Raven Guard (SM) 10
World Eaters (CSM) 11
Craftworld Iyanden (beta)
Ulthwe (Eldar) 10
Biel-Tan (Eldar) 10
Ultramar (gamma)
Kraken (Nids) 16
Goffs Orks) 8
Night Lords (CSM) 11
Eye of Terror (delta)
Zandros (Eldar) 10
Freebooterz (Orks) 11
Saim-Hann (Eldar) 10
Alveus Alpha Alpha Sextus (epsilon)
Red Corsairs (CSM) 11
Blood Axes (Orks) 9
This is the current board. The last post had an error: Hive Fleet Kraken had 17 wounds.
21968
Post by: Inquisitor_Syphonious
Yeah, VikingScott edited after Albatross quoted the bad post.
5421
Post by: JohnHwangDD
Manchu wrote:This is very good but please see my corrections further down in that thread.
If you edit the first post with Legal Actions for reference, I will gladly remove this link.
____
1hadhq wrote:Raven Guard sets course to Armageddon.
-1st jumppoint: Alveus Alpha Alpha Sextus (epsilon)
-2nd jumppoint: Armageddon (alpha)
-RG reinforces.
Are the locations on a ring (A-E connect) or a line (A & E are endpoints)?
If they're a ring then M2 armies like SM have effectively unlimited movement. Was that the intent?
Or are SM starting at B only able to reach E, C & D?
173
Post by: Shaman
On a ring.
6838
Post by: 1hadhq
From page 1 of the gathering thread:
Think of these theaters represented by circles arranged together in a pentagon. The space between each circle requires movement. For example, moving between alpha and beta or between epsilon and alpha requires M1 while moving between alpha and gamma or delta and alpha requires M2.
I agree with Shaman.
@ john: the movement of those following the restrictions isn't unlimited like that of no restrictions.....
16387
Post by: Manchu
Good catch on the SM. Would make a difference in games with more theaters. Even here it affects strafing deployments. I think the next game will be on a line.
10279
Post by: focusedfire
@Manchu-I was going to ask about this, The ring setup gives an inordinate advantage to a move 2 and attack 2 army.
Now, I am getting a little confused with all of the talk of revisions. Could you edit the original post to show the current army abiliries as they stand for this game?
173
Post by: Shaman
Manchu hasn't revised any abilities mid game. From what I gather they will occur in the next game.
16865
Post by: Nightwatch
JohnHwangDD wrote:Manchu wrote:This is very good but please see my corrections further down in that thread.
If you edit the first post with Legal Actions for reference, I will gladly remove this link.
____
1hadhq wrote:Raven Guard sets course to Armageddon.
-1st jumppoint: Alveus Alpha Alpha Sextus (epsilon)
-2nd jumppoint: Armageddon (alpha)
-RG reinforces.
Are the locations on a ring (A-E connect) or a line (A & E are endpoints)?
If they're a ring then M2 armies like SM have effectively unlimited movement. Was that the intent?
Or are SM starting at B only able to reach E, C & D?
It's now edited to the way Manchu wanted it. However, we could definitely use the abilities posted on the first thread, it would really help.
5421
Post by: JohnHwangDD
Manchu wrote:Good catch on the SM. Would make a difference in games with more theaters.
Correct. With 5 (or fewer) points on a ring, SM have effectively unlimited M.
With 6 (or more) points on a ring, SM would have 1 (or more) points they cannot reach.
____
focusedfire wrote:Now, I am getting a little confused with all of the talk of revisions. Could you edit the original post to show the current army abiliries as they stand for this game?
I second this request - it would be immensely helpful if the first post contained *all* of the Rules so that we did not have to refer back to the original thread.
6838
Post by: 1hadhq
Where are the moves of those still missing to post?
I see there a lot of requests for rules-changes, so do we still have a game or are we back to the comments thread?
5421
Post by: JohnHwangDD
I don't see any rules changes, although I would suggest that we amend notation as follows: ? not-yet-gone (army) * taken-turn (army) Easy to see who's gone and who's not. Thus: Armageddon (alpha) ? Cadians (IG) 15 * Vostroyans (IG) 16 * Black Templars (SM) 7 * Raven Guard (SM) 10 * World Eaters (CSM) 11 Craftworld Iyanden (beta) * Ulthwe (Eldar) 10 ? Biel-Tan (Eldar) 10 Ultramar (gamma) * Kraken (Nids) 16 ? Goffs Orks) 8 * Night Lords (CSM) 11 Eye of Terror (delta) * Zandros (Eldar) 10 * Freebooterz (Orks) 11 * Saim-Hann (Eldar) 10 Alveus Alpha Alpha Sextus (epsilon) * Red Corsairs (CSM) 11 * Blood Axes (Orks) 9 As I see it, only Cadians, Biel Tan, and Goffs still haven't taken their turn.
6838
Post by: 1hadhq
JohnHwangDD wrote:I don't see any rules changes, although I would suggest that we amend notation as follows:
? not-yet-gone (army)
# taken-turn (army)
Easy to see who's gone and who's not.
WHO resets the notations at the next turn?
Seems Manchu doesn't want to post " turn X = now" and I doubt everyone likes to edit the list if s/he is the first to post in the next turn.
16387
Post by: Manchu
The has/hasn't gone notation doesn't seem helpful enough to merit the effort. But I leave the decision in your collective hands. There wasn't a great deal of rules commentary in the first thread so I thought we might as well get started with this one as a play test. No rules changes until it becomes apparent that something is really broken--as per the decision regarding Eldar and CSM in the Interest Thread. I welcome the commentary, however.
5421
Post by: JohnHwangDD
Holy crap. First, you want to know who hasn't gone, and I pull it together, and now you say it's too much effort? :eyeroll: It takes not much time to replace "*" with "?".
9079
Post by: FITZZ
Armageddon (alpha)
Cadians ( IG) 15
Vostroyans ( IG) 16
Black Templars ( SM) 7
Raven Guard ( SM) 10
World Eaters ( CSM) 11
Craftworld Iyanden (beta)
Ulthwe (Eldar) 10
Biel-Tan (Eldar) 10
Ultramar (gamma)
Kraken (Nids) 16
Night Lords ( CSM) 11
Eye of Terror (delta)
Zandros (Eldar) 10
Freebooterz (Orks) 11
Saim Hann (Eldar)9
Goff Orks)8
Alveus Alpha Alpha Sextus (epsilon)
Red Corsairs ( CSM) 11
Blood Axes (Orks) 9
Hmmm? for some reason the color function didn't work...or I flubbed it.
Anyway,I've moved to The Eye of Terror and attacked the Saim-Hann...WAAAAGHH!
173
Post by: Shaman
JohnHwangDD wrote:Holy crap. First, you want to know who hasn't gone, and I pull it together, and now you say it's too much effort? :eyeroll:
It takes not much time to replace "*" with "?".
Lolwat?
173
Post by: Shaman
World Eaters attack Black Templars, move to Epsilon and reinforce.
Armageddon (alpha)
Cadians (IG) 15
Vostroyans (IG) 16
Black Templars (SM) 6
Raven Guard (SM) 10
Craftworld Iyanden (beta)
Ulthwe (Eldar) 10
Biel-Tan (Eldar) 10
Ultramar (gamma)
Kraken (Nids) 16
Night Lords (CSM) 11
Eye of Terror (delta)
Zandros (Eldar) 10
Freebooterz (Orks) 11
Saim Hann (Eldar)9
Goff Orks)8
Alveus Alpha Alpha Sextus (epsilon)
Red Corsairs (CSM) 11
Blood Axes (Orks) 9
World Eaters (CSM) 12
Hopefully don't get ninja'd again.
FITZZ you have to put the tags around the words I quoted yours and you hadn't thats why it didn't work...
16387
Post by: Manchu
OP edited to include faction rules, possible actions list from Nightwatch, as well as a score summary for Turn One. Chaos did a pretty nice job, I'd say.
5421
Post by: JohnHwangDD
Thanks, Manchu - very helpful!
15667
Post by: Emperors Faithful
'Scuse me, coming through.
Vostroyans Move 1 to Alveus Alpha Alpha Sextus, Reinforce 2.
Armageddon (alpha)
Cadians ( IG) 15
Black Templars ( SM) 6
Raven Guard ( SM) 10
Craftworld Iyanden (beta)
Ulthwe (Eldar) 10
Biel-Tan (Eldar) 10
Ultramar (gamma)
Kraken (Nids) 16
Night Lords ( CSM) 11
Eye of Terror (delta)
Zandros (Eldar) 10
Freebooterz (Orks) 11
Saim Hann (Eldar)9
Goff Orks)8
Alveus Alpha Alpha Sextus (epsilon)
Red Corsairs ( CSM) 11
Blood Axes (Orks) 9
World Eaters ( CSM) 12
Vostroyans (IG) 18
10279
Post by: focusedfire
Saim Hann moves to amegeddon, attacks Black Templars and reinforces
Armageddon (alpha)
Cadians (IG) 15
Black Templars (SM) 5
Raven Guard (SM) 10
Saim Hann (Eldar)10
Craftworld Iyanden (beta)
Ulthwe (Eldar) 10
Biel-Tan (Eldar) 10
Ultramar (gamma)
Kraken (Nids) 16
Night Lords (CSM) 11
Eye of Terror (delta)
Zandros (Eldar) 10
Freebooterz (Orks) 11
Goff Orks)8
Alveus Alpha Alpha Sextus (epsilon)
Red Corsairs (CSM) 11
Blood Axes (Orks) 9
World Eaters (CSM) 12
Vostroyans (IG) 18
26531
Post by: VikingScott
Hive Fleet Kraken moves to Beta
Armageddon (alpha)
Cadians (IG) 15
Black Templars (SM) 5
Raven Guard (SM) 10
Saim Hann (Eldar)10
Craftworld Iyanden (beta)
Ulthwe (Eldar) 10
Biel-Tan (Eldar) 10
Kraken (Nids) 16
Ultramar (gamma)
Night Lords (CSM) 11
Eye of Terror (delta)
Zandros (Eldar) 10
Freebooterz (Orks) 11
Goff Orks)8
Alveus Alpha Alpha Sextus (epsilon)
Red Corsairs (CSM) 11
Blood Axes (Orks) 9
World Eaters (CSM) 12
Vostroyans (IG) 18
6838
Post by: 1hadhq
Raven guard attacks Saim Hann Armageddon (alpha) Cadians ( IG) 15 Black Templars ( SM) 5 Raven Guard ( SM) 10 Saim Hann (Eldar) 8 Craftworld Iyanden (beta) Ulthwe (Eldar) 10 Biel-Tan (Eldar) 10 Kraken (Nids) 16 Ultramar (gamma) Night Lords ( CSM) 11 Eye of Terror (delta) Zandros (Eldar) 10 Freebooterz (Orks) 11 Goff Orks)8 Alveus Alpha Alpha Sextus (epsilon) Red Corsairs ( CSM) 11 Blood Axes (Orks) 9 World Eaters ( CSM) 12 Vostroyans ( IG) 18 @ former brethren of the misguided legions: May I remind you how valuable eldar souls are as sacrifices to your masters? Think about it.
9079
Post by: FITZZ
Armageddon (alpha)
Cadians (IG) 15
Black Templars (SM) 5
Raven Guard (SM) 10
Saim Hann (Eldar)8
Craftworld Iyanden (beta)
Ulthwe (Eldar) 10
Biel-Tan (Eldar) 10
Kraken (Nids) 16
Ultramar (gamma)
Night Lords (CSM) 11
Eye of Terror (delta)
Zandros (Eldar) 10
Freebooterz (Orks) 11
Goff Orkz)10
Alveus Alpha Alpha Sextus (epsilon)
Red Corsairs (CSM) 11
Blood Axes (Orks) 9
World Eaters (CSM) 12
Vostroyans (IG) 18
Goff Orks reinforced
10279
Post by: focusedfire
@1hadhq-Your vote is not legal in that you did not move.
12157
Post by: DarkHound
Honestly, he can move one space down, then move once space back up and attack so it doesn't matter. What does matter is that Fitzz hasn't moved, which makes his reinforcing illegal. Reinforcing is tied to movement, as per the main rules. The only races that can reinforce while stationary and the Tyranids and Imperial Guard, but only if they're also attacking.
10279
Post by: focusedfire
@Darkhound-Yes, it does matter because:
1)Then he needs to show his moves.
2)The examples need to indicate that the SM's can bounce/yo-yo in that manner
3)The examples do not match the Attack profile
a)Which is it? 1 attack or 2?
b)On one target or two?
4)The impression that I got from Manchu is that the SM's get the 2 Attacks because they are stronger on the move.
If the SM's are essentially staying in the same place then they should not get both of their attacks or should have to spread their attacks around to indicate that this was not a surgical strike,but instead that they have become embroiled in a ground war.
14529
Post by: Erasoketa
I move my kicked ass to the Epsilon campaign and reinforce 1
Armageddon (alpha)
Cadians ( IG) 15
Raven Guard ( SM) 10
Saim Hann (Eldar)8
Craftworld Iyanden (beta)
Ulthwe (Eldar) 10
Biel-Tan (Eldar) 10
Kraken (Nids) 16
Ultramar (gamma)
Night Lords ( CSM) 11
Eye of Terror (delta)
Zandros (Eldar) 10
Freebooterz (Orks) 11
Goff Orkz)10
Alveus Alpha Alpha Sextus (epsilon)
Red Corsairs ( CSM) 11
Blood Axes (Orks) 9
World Eaters ( CSM) 12
Vostroyans ( IG) 18
Black Templars (SM) 6
12157
Post by: DarkHound
That is an awesome suggestion, and I think it should be a part of the game, but I believe Manchu was adamante about not changing the rules mid-game.
focusedfire wrote:2)The examples need to indicate that the SM's can bounce/yo-yo in that manner
This was discussed in the original thread. It was called "strafing runs" and was endorsed by Manchu, atleast for this iteration of the game. 3)The examples do not match the Attack profile
a)Which is it? 1 attack or 2?
b)On one target or two?
This is adressed in the main rules. Space Marines have 2 Attacks, and 1 Target (the stat represented by T). They can only ever deal 2 damage to one target. 4)The impression that I got from Manchu is that the SM's get the 2 Attacks because they are stronger on the move.
Like I said, Manchu supported SM strafing runs on the last thread.
10279
Post by: focusedfire
DarkHound wrote:That is an awesome suggestion, and I think it should be a part of the game, but I believe Manchu was adamante about not changing the rules mid-game.
Thank you, I occasionally have a bright idea or two.
DarkHound wrote:This was discussed in the original thread. It was called "strafing runs" and was endorsed by Manchu, atleast for this iteration of the game.
I was the one who asked about strafing. Was not clear on if the SM's could yo-yo. There is a difference in that the strafing run would imply linear movement(Strafing while moving through to a more distant theater of operations). The yo-yo attack would be better saved for a set of Tau rules.
DarkHound wrote:This is adressed in the main rules. Space Marines have 2 Attacks, and 1 Target (the stat represented by T). They can only ever deal 2 damage to one target.
I understand this, I was pointing out that the example for the SM's methods of attacks does not seem to accurately portray the 2 attacks.
16387
Post by: Manchu
Honestly, I intended everyone to be able to stay put and attack so 1hadhq's move is perfectly legal--I think this also invalidates the yo-yo question, right?. There is a lot of discomfort with the "strafing" ability of the Marines and I am open to suggestions about whether this should stay or go or how it should work otherwise. I am definitely keen on the SM only getting A2T1 after a move and being A1T1 if they stay. I'm extremely hesitant to change rules mid-game although I understand that clarifying my intentions sometimes has roughly the same impact. If you guys think that anything is severely out-of-whack here then please offer suggested "fixes" and I will post a poll to this thread so that everyone can vote. That vote will be for whether the rule gets "fixed" during this game and won't be binding on the rules discussion we'll have after this game ends. Here is a list of "fixes" I am interested in right now: - CSM only reinforcing on moves to attack - Eldar having Start 5 Max 10 - SM A2T1 after a move, A1T1 without moving - SM losing strafe (although I don't think it is particularly well suited to Tau, either) - Making the playing field (the collection of theaters) linear rather than having movement in a ring Additionally, FITZZ's turn was indeed illegal. Orks MUST move in order to reinforce. FITZZ's move does not count and will be treated as if it did not happen. The game thus stands at: Armageddon (alpha) Cadians (IG) 15 Raven Guard (SM) 10 Saim Hann (Eldar)8 Craftworld Iyanden (beta) Ulthwe (Eldar) 10 Biel-Tan (Eldar) 10 Kraken (Nids) 16 Ultramar (gamma) Night Lords (CSM) 11 Eye of Terror (delta) Zandros (Eldar) 10 Freebooterz (Orks) 11 Goff (Orks) 8 Alveus Alpha Alpha Sextus (epsilon) Red Corsairs (CSM) 11 Blood Axes (Orks) 9 World Eaters (CSM) 12 Vostroyans (IG) 18 Black Templars (SM) 6 @FITZZ: You may retake your turn at anytime before today's turn ends.
5421
Post by: JohnHwangDD
DarkHound wrote:Honestly, he can move one space down, then move once space back up and attack so it doesn't matter.
No, he can't. Per the first post, SMs can: 1. Move (1) and Attack (2), or 2. Move (2) and Attack (2), The attack in question was: 1. Attack (2) -- ILLEGAL, 2. Move (0) and Attack (2) -- ILLEGAL, 3. Move (1), Move (1), and Attack(2) -- NOT A LEGAL MOVE Therefore, Raven Guard move is either illegal or not allowed. If the intent was a circular "strafing run", then SM can hit one of the adjacent armies and return back. That's Move (1) adjacent, Attack (2), and Move (1) back. ____ Or, the rules can be "clarified"... However, if this is the intent, then SM "may only attack after moving" should be changed to "may not attack before moving"
5421
Post by: JohnHwangDD
Manchu wrote:Honestly, I intended everyone to be able to stay put and attack so 1hadhq's move is perfectly legal
Here is a list of "fixes" I am interested in right now:
IMO, most of this stuff belongs in the Rules thread. However, as the Referee, if you're going to make any changes to the Locations (A-E at ends vs connected), SM move, do so today, before the game gets going any further.
However, if you're changing the Eldar to Start 5, that's a pretty big change in the game, and I'd suggest that all other armies get a -5 "hit" to their starting values as well...
9079
Post by: FITZZ
Armageddon (alpha)
Cadians (IG) 15
Raven Guard (SM) 10
Saim Hann (Eldar)8
Craftworld Iyanden (beta)
Ulthwe (Eldar) 10
Biel-Tan (Eldar) 10
Kraken (Nids) 16
Ultramar (gamma)
Night Lords (CSM) 11
Eye of Terror (delta)
Zandros (Eldar)9
Freebooterz (Orks) 11
Goff (Orks) 8
Alveus Alpha Alpha Sextus (epsilon)
Red Corsairs (CSM) 11
Blood Axes (Orks) 9
World Eaters (CSM) 12
Vostroyans (IG) 18
Black Templars (SM) 6
Goff Orks attack Zandros Eldar.
5421
Post by: JohnHwangDD
Zandros moves to Epsilon, attacks Black Templars (6 -> 5), reinforces (9 -> 10) Armageddon (alpha) Cadians (IG) 15 Raven Guard (SM) 10 Saim Hann (Eldar)8 Craftworld Iyanden (beta) Ulthwe (Eldar) 10 Biel-Tan (Eldar) 10 Kraken (Nids) 16 Ultramar (gamma) Night Lords (CSM) 11 Eye of Terror (delta) Freebooterz (Orks) 11 Goff (Orks) 8 Alveus Alpha Alpha Sextus (epsilon) Red Corsairs (CSM) 11 Blood Axes (Orks) 9 World Eaters (CSM) 12 Vostroyans (IG) 18 Black Templars (SM) 5 --- Zandros (Eldar) 10 <<<
16387
Post by: Manchu
@FITZZ: Did you take a turn there or just re-set? Nevermind! Thanks for re-taking your move so quickly! @John: No changes without more discussion. If people get talkative then we can have a change, otherwise it will just have to wait. Ring movement will not change in this game. Eldar Start will not change in this game. @all: I have updated the comprehensiveness of OP to reflect this discussion regarding SM. Game Thread OP is now more "current" than the Interest Thread. I'm sorry that the Game Thread is being cluttered with rules chat but I think that's okay for the test run at least and may be acceptable later as well, given that this game is supposed to eventually be player-modded anyway. Thanks again for everyone helping and being patient! Additionally: Deff Dread red Edition is taking over Biel-Tan for Morgrim, who is suffering through tech problems at the moment.
5421
Post by: JohnHwangDD
OK, thanks. We'll just play it out and see how it goes.
14529
Post by: Erasoketa
You guys hate me, right?
21968
Post by: Inquisitor_Syphonious
Armageddon (alpha)
Cadians (IG) 15
Raven Guard (SM) 10
Saim Hann (Eldar)8
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Kraken (Nids) 16
Ultramar (gamma)
Night Lords (CSM) 11
Eye of Terror (delta)
Freebooterz (Orks) 11
Goff (Orks) 8
Alveus Alpha Alpha Sextus (epsilon)
Red Corsairs (CSM) 11
Blood Axes (Orks) 9
World Eaters (CSM) 12
Vostroyans (IG) 18
Black Templars (SM) 4
Zandros (Eldar) 10
Ulthwe (Eldar) 10
Crusade!
10890
Post by: Deff Dread red Edition
Armageddon (alpha)
Cadians (IG) 15
Raven Guard (SM) 10
Saim Hann (Eldar)8
Craftworld Iyanden (beta)
Kraken (Nids) 16
Ultramar (gamma)
Night Lords (CSM) 11
Eye of Terror (delta)
Freebooterz (Orks) 11
Goff (Orks) 8
Alveus Alpha Alpha Sextus (epsilon)
Red Corsairs (CSM) 11
Blood Axes (Orks) 9
World Eaters (CSM) 12
Vostroyans (IG) 18
Black Templars (SM) 3---
Zandros (Eldar) 10
Ulthwe (Eldar) 10
Biel-Tan (Eldar) 10
Sorry Erasoketa.
12653
Post by: Admiral-Bell
Armageddon (alpha)
Raven Guard (SM) 10
Saim Hann (Eldar)8
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Kraken (Nids) 16
Ultramar (gamma)
Night Lords (CSM) 11
Eye of Terror (delta)
Freebooterz (Orks) 11
Goff (Orks) 8
Alveus Alpha Alpha Sextus (epsilon)
Cadians (IG) 17
Red Corsairs (CSM) 11
Blood Axes (Orks) 9
World Eaters (CSM) 12
Vostroyans (IG) 18
Black Templars (SM) 3
Zandros (Eldar) 10
Ulthwe (Eldar) 10
Death to traitor Chaos scum!!!!
(I move from alpha to epsilon and reinforce by 2)
5421
Post by: JohnHwangDD
Erasoketa wrote:You guys hate me, right?

Not at all. But you're just looking awfully weak...
Right now, I'm just upset that a CSM is probably going to beat the Eldar at taking the first Imp head.
15594
Post by: Albatross
'We needs more time to build the Waaaagh... Set a course for Da Big Swirly Fing.'
Bloodaxes move to Eye of Terror and reinforce 2.
Armageddon (alpha)
Raven Guard (SM) 10
Saim Hann (Eldar)8
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Kraken (Nids) 16
Ultramar (gamma)
Night Lords (CSM) 11
Eye of Terror (delta)
Freebooterz (Orks) 11
Goff (Orks) 8
Blood Axes (Orks) 11
Alveus Alpha Alpha Sextus (epsilon)
Cadians (IG) 17
Red Corsairs (CSM) 11
World Eaters (CSM) 12
Vostroyans (IG) 18
Black Templars (SM) 3
Zandros (Eldar) 10
Ulthwe (Eldar) 10
173
Post by: Shaman
Love the ork commentary. Both night watch and albatross.
6838
Post by: 1hadhq
Sorry for the delay, but my presence was needed somewhere.
--------------------------------------------------------------------------------------------------------------------------------------------------------
So to answer the confusion:
focusedfire wrote:@1hadhq-Your vote is not legal in that you did not move.
focusedfire wrote:@Darkhound-Yes, it does matter because:
1)Then he needs to show his moves.
2)The examples need to indicate that the SM's can bounce/yo-yo in that manner
3)The examples do not match the Attack profile
a)Which is it? 1 attack or 2?
b)On one target or two?
4)The impression that I got from Manchu is that the SM's get the 2 Attacks because they are stronger on the move.
If the SM's are essentially staying in the same place then they should not get both of their attacks or should have to spread their attacks around to indicate that this was not a surgical strike,but instead that they have become embroiled in a ground war.
I think the OP handled your questions.
BTW, the outcome wasn't unexpected.
Manchu wrote:Honestly, I intended everyone to be able to stay put and attack so 1hadhq's move is perfectly legal--I think this also invalidates the yo-yo question, right?. There is a lot of discomfort with the "strafing" ability of the Marines and I am open to suggestions about whether this should stay or go or how it should work otherwise. I am definitely keen on the SM only getting A2T1 after a move and being A1T1 if they stay. I'm extremely hesitant to change rules mid-game although I understand that clarifying my intentions sometimes has roughly the same impact. If you guys think that anything is severely out-of-whack here then please offer suggested "fixes" and I will post a poll to this thread so that everyone can vote. That vote will be for whether the rule gets "fixed" during this game and won't be binding on the rules discussion we'll have after this game ends.
Here is a list of "fixes" I am interested in right now:
- CSM only reinforcing on moves to attack
- Eldar having Start 5 Max 10
- SM A2T1 after a move, A1T1 without moving
- SM losing strafe (although I don't think it is particularly well suited to Tau, either)
- Making the playing field (the collection of theaters) linear rather than having movement in a ring
@ Manchu: Well put and I am happy you cleared this mess.
The answer to SM depends on the intent.
If you want to make them a pointless choice, then yes cut their movement and attacks.
They have actually 0 resilence to focused attacks as the BT could be an example of.
Question should be:
- is moving mandatory?
- is attacking mandatory?
- is reinforcing mandatory?
- is a move possible from a to b and back to a? Or just a to b to c?
- is it possible to move 1 instead of 2?
- do you move in a linear setup from a to x without changing the direction before hitting x ?
- do we need more theatres to get some empty spaces and safe harbors ( maybe not that safe...)?
I think the SM get 2 attacks but cannot reinforce in the same turn. So lack of reinforcement is a trade off of the 2 attacks.
- how do you compensate a M = 0 / A = 1 ?
Strafing runs could be A = 1. But to stay and to fight should not lead to A -1, as making a stand is supported in the background.
Remember they already forfeit to reinforce in doing so.
The linear setup has some big disadvantages for the M1 factions.
How should they catch a unbound faction like eldar? Slowly follow them?
I'd rather have a bigger playground, leaving places unihabitated, but still a ring as its pretty much impossible for M1 factions to get
across dozens of theathres in a acceptable time.
Maybe to move, attack and reinforce is the issue, and everyone except nids should have to choose between attack and reinforce.
As the ability to do all 3 in any favored order plus unrestricted movement seem to be the real problem here.
Example:
2 players can A 1 R 1 each turn. both will hit each other in a endless stalemate as both will regenerate any wounds.
If they can't attack and Recover, their wounds will go down so the game ends.
If they can regain any lost wound, they will run in circles until one player gets bored and concedes.
Without an advantage in wounds at the beginning, its unlikely to win this scenario.
I still believe this is some sort of test run and therefore imperfect.
But I also agree with the referee that we don't need rules-changes mid-game.
JohnHwangDD wrote:DarkHound wrote:Honestly, he can move one space down, then move once space back up and attack so it doesn't matter.
No, he can't.
Per the first post, SMs can:
1. Move (1) and Attack (2), or
2. Move (2) and Attack (2),
The attack in question was:
1. Attack (2) -- ILLEGAL,
2. Move (0) and Attack (2) -- ILLEGAL,
3. Move (1), Move (1), and Attack(2) -- NOT A LEGAL MOVE
Therefore, Raven Guard move is either illegal or not allowed.
If the intent was a circular "strafing run", then SM can hit one of the adjacent armies and return back. That's Move (1) adjacent, Attack (2), and Move (1) back.
Manchu wrote:Honestly, I intended everyone to be able to stay put and attack so 1hadhq's move is perfectly legal
Answered from the OP.
Why do you insist on illegal if it is me, John?
If there is an issue take it to PM.
Thought I was clear, when I offered to fill ANY position/faction in this thread.
JohnHwangDD wrote:
However, if you're changing the Eldar to Start 5, that's a pretty big change in the game, and I'd suggest that all other armies get a -5 "hit" to their starting values as well... 
Didn't Manchu say NO mid-game changes?
So why should everyone beeen hit, again?
Manchu wrote:
@all: I have updated the comprehensiveness of OP to reflect this discussion regarding SM. Game Thread OP is now more "current" than the Interest Thread. I'm sorry that the Game Thread is being cluttered with rules chat but I think that's okay for the test run at least and may be acceptable later as well, given that this game is supposed to eventually be player-modded anyway.
Thanks again for everyone helping and being patient!
Additionally: Deff Dread red Edition is taking over Biel-Tan for Morgrim, who is suffering through tech problems at the moment.
Welcome Deff dread, and welcome Admiral Bell
10906
Post by: VictorVonTzeentch
In between raids on the planets of the Ultramar Sector the Night Lords realize their prey and allies have left them alone. The Captain decides to make haste to Eye of Terror to assist their Ork allies in preparation for the Waagh!. While in the Great Eye, the Captain dispatches his Executive Officer to recruit new warriors.
Night Lords move from Ultramar to the Eye of Terror and Reinforce.
Armageddon (alpha)
Raven Guard (SM) 10
Saim Hann (Eldar)8
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Kraken (Nids) 16
Ultramar (gamma)
Night Lords (CSM) 11
Eye of Terror (delta)
Freebooterz (Orks) 11
Goff (Orks) 8
Blood Axes (Orks) 11
Night Lords (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
Cadians (IG) 17
Red Corsairs (CSM) 11
World Eaters (CSM) 12
Vostroyans (IG) 18
Black Templars (SM) 3
Zandros (Eldar) 10
Ulthwe (Eldar) 10
5421
Post by: JohnHwangDD
1. To be very clear, the OP *changed* the rules to allow SM to attack without moving. While that may have been the intent, it was NOT allowed by the rules as he originally stated ("Space Marine factions may attack on the same turn as they move, but may only attack after moving"). At the time of your move, it was an illegal move not allowed by the rules in effect at that time. Since then, the SM gained the ability to attack in place.
2. Linear setup simply means that M1 armies are reactive. M*/A Eldar vs M1 Guard works like this:
- Eldar move to Guard & attack; Guard counter-attack
- Guard attack; Eldar counter-attack & move away.
Either way, M1 armies trade hits with faster armies, just that they never have the initiative. M1 armies simply Reinforce until an attacker appears, then Attack.
For a M1 army, it makes no difference whether the game is on a ring or a line, as they're slow. For a M2 army, 5 locations on a ring is ideal because they get unlimited movement for free.
10279
Post by: focusedfire
1hadhq wrote:*A bunch childish, instigative, self-important and unnecessary redundant answers to a topic that had already been handled.
At the time of your attack as per the rules at that time, your move was illegal. I simply pointed this out.
When questioned by Darkhound, I pointed out the problems with how the rules were written and how the example did not fit the RAW and needed amending to allow for such attacks. Manchu must have felt that I had a point because the rules were ammended.
I have not made a big stink over this, I have not asked for an adjustment to my points over something that has become the first in-game rules change, so I would appreciate it if you stoppoed acting as if this was personal.
@ Manchu- 1hadhq did make a valid point somewhere in that post of his. It has to do with the ability of some to do all three actions in their turn. A game that came down to two of the same faction in this case would be a draw. I feel that standing still or moving to an empty theater of battle could help fix this.
I disagree with 1hadhq on the proposed changes to the SM. IMO, I'd like ro see them get the 2 attacks on the move and the 1 attack & 1 re-inforce when remaining stationary as per my suggestion above.
Just an idea.
5421
Post by: JohnHwangDD
@ff: no, the rule "may only attack after moving" were very clear. If you don't move, you can't attack. Move is to a new location, or it'd be there'd be no point to the rule being there. As originally stated, SM *must* move in order to attack. It is a very clear precondition of movement to allow an attack.
For whatever reason, the OP changed the SM rules.
6838
Post by: 1hadhq
JohnHwangDD wrote:1. To be very clear, the OP *changed* the rules to allow SM to attack without moving. While that may have been the intent, it was NOT allowed by the rules as he originally stated ("Space Marine factions may attack on the same turn as they move, but may only attack after moving"). At the time of your move, it was an illegal move not allowed by the rules in effect at that time. Since then, the SM gained the ability to attack in place. Sorry, you interpret the rues the way you want them to be read. There is and was no mandatory move. Attack after moving isn't different from forfeiting the move and attack. Now If I did move away, come back and attack would that change anything? NO? Why do I see no useful reply here but shouting at Darkhound and questionable claims of changes? My offer to resolve this still stands. focusedfire wrote:1hadhq wrote:*A bunch childish, instigative, self-important and unnecessary redundant answers to a topic that had already been handled.
Cool , another impolite and unneccessary call. Can't get over yourself... focusedfire wrote:At the time of your attack as per the rules at that time, your move was illegal. I simply pointed this out. When questioned by Darkhound, I pointed out the problems with how the rules were written and how the example did not fit the RAW and needed amending to allow for such attacks. Manchu must have felt that I had a point because the rules were ammended. I have not made a big stink over this, I have not asked for an adjustment to my points over something that has become the first in-game rules change, so I would appreciate it if you stopped acting as if this was personal. A rules change? Sadly, you can't afford to accept the decision as what it is and need to call it a rules change. Keep on assuming this is YMDC and RAW. I heard its not. I for one still go with a set of (alpha , beta? ) version of rules, to be tested and had fun with. @ both: another thread to be ruined ? Really?
173
Post by: Shaman
You guys need to chill this isn't a GW game the intent can clearly be told to us by Manchu. Looking at when he first broke down all of Chaos' options makes it pretty clear that he intended everyone be able to attack without movement. And the first page now says so. There is no issue.
Or you gonna suggest chaos was just special.
10279
Post by: focusedfire
1hadhq wrote:Cool , another impolite and unneccessary call. Can't get over yourself...
No, just tired of dealing with someone who constantly comes across as a spoiled child that insists upon turning molehills into mountains.
By your own words of your first reply on this matter you acknowledged that Manchu had already dealt with the matter so your comments that amounted to an I told you so were completely false(as in you had not made a prior claim of veracity) and were clearly unnecessary.
I find it sad that you seem to prefer such behavior rather than behaving like a mature male of the species.
1hadhq wrote:focusedfire wrote:At the time of your attack as per the rules at that time, your move was illegal. I simply pointed this out.
When questioned by Darkhound, I pointed out the problems with how the rules were written and how the example did not fit the RAW and needed amending to allow for such attacks. Manchu must have felt that I had a point because the rules were ammended.
I have not made a big stink over this, I have not asked for an adjustment to my points over something that has become the first in-game rules change, so I would appreciate it if you stopped acting as if this was personal.
A rules change?
Sadly, you can't afford to accept the decision as what it is and need to call it a rules change.
Keep on assuming this is YMDC and RAW. I heard its not.
I for one still go with a set of (alpha , beta? ) version of rules, to be tested and had fun with.
You keep assuming this is your thread and seek to impose your rather narrow or limited view of what "you think" it is and what "you think" has happened regardless of the reality of the situation.
The reality is that a rule was ammended to allow/clarify that your action was legal where as it was worded before your action was not. In this cas rule amendment = rule change.
I have never made the assumption that this was a YMDC thread. But you "ASSUMED" that I had. Please take your asumpyions elswhere. This is an alpha version of a game where its creator has asked for us to find the problems wihin both the system and the rules themselves. Are you aware of how childish you come across as when you argue about others posters points and suggestions but but can't handle it when someone disagree's with yours?
Funny, I have been having fun all along, so maybe you aren't the only one that will be enjoying themselves here. Unless, that is your goal. To prevent others from having fun. From a psycological perspective your last two lines would indicate that your end goal is to be the spoiler. Here look at your last line:
1hadhq wrote:@ both: another thread to be ruined ? Really?
It is sad that you would rather offer to ruin a thread rather than cooperate with everyone else simply because they disagree with you.
I ask that you refrain from this threat, but because I've seen this request fall on deaf ears for two other threads I hold little hope for an improvement in your behavior here.
I'll now go back to contributing to the games developement. If you want to continue with your pointless arguements then take them to someone else, maybe John. He seems to have the time to waste on you.
5421
Post by: JohnHwangDD
focusedfire wrote:If you want to continue with your pointless arguements then take them to someone else, maybe John. He seems to have the time to waste on you.
I really don't think I have ever done anything so heinous to you as to deserve 1hadhqing, but if I did, I apologize.
6838
Post by: 1hadhq
focusedfire wrote:1hadhq wrote:Cool , another impolite and unneccessary call. Can't get over yourself...
No, just tired of dealing with someone who constantly comes across as a spoiled child that insists upon turning molehills into mountains.
I find it sad that you seem to prefer such behavior rather than behaving like a mature male of the species.
You keep assuming this is your thread and seek to impose your rather narrow or limited view of what "you think" it is and what "you think" has happened regardless of the reality of the situation.
The reality is that a rule was ammended to allow/clarify that your action was legal where as it was worded before your action was not. In this cas rule amendment = rule change.
Are you aware of how childish you come across as when you argue about others posters points and suggestions but but can't handle it when someone disagree's with yours?
Funny, I have been having fun all along, so maybe you aren't the only one that will be enjoying themselves here. Unless, that is your goal. To prevent others from having fun. From a psycological perspective your last two lines would indicate that your end goal is to be the spoiler. Here look at your last line:
1hadhq wrote:@ both: another thread to be ruined ? Really?
It is sad that you would rather offer to ruin a thread rather than cooperate with everyone else simply because they disagree with you.
I ask that you refrain from this threat, but because I've seen this request fall on deaf ears for two other threads I hold little hope for an improvement in your behavior here.
If you want to continue with your pointless arguements then take them to someone else, maybe John. He seems to have the time to waste on you.
So you admit you have nothing to say except calling me names?
Maybe you should start growing up, as its tiresome to read your impolite and ignorant rants about me.
I did offer to resolve issues.
Wasn't acceptable, it seems as you feel the need to run this thread against a wall just to be right.
Nice. Maybe think about your own actions before calling others out.
10279
Post by: focusedfire
@John- I apologize for the hadqing and accept my time in the penalty box.
It was not my intent to throw you under the bus/to the bear. I based the statement off of the constant handle it in PM's references you two make. I was under the impression that the two of you were just argumentative friends that thrive upon challenging one another. I, again apologie for my error.
10279
Post by: focusedfire
1hadhq wrote:So you admit you have nothing to say except calling me names?
Maybe you should start growing up, as its tiresome to read your impolite and ignorant rants about me.
I did offer to resolve issues.
Wasn't acceptable, it seems as you feel the need to run this thread against a wall just to be right.
Nice. Maybe think about your own actions before calling others out.
Note the bolded words in your statement. I have not called you a single name in this thread.
I have:
1)Called your actions into question
2)Informed you as to how your statements were coming across
3)Questioned your motives
and
4)Asked you to please refrain from the actions that were coming across as negative.
It is not my fault that you read another meaning into my statements. This seems to be a classic case of transferrence upon your part.
If you choose to continue to push the argument then it will lead me to believe that you might just be one of those lonely people looking for attention. Sorry, I'm not interested. Go find another person to argue with.
5421
Post by: JohnHwangDD
focusedfire wrote:@John-
It was not my intent to throw you under the bus
OK, no harm, no foul and life goes on.
Have a good one,
/John
15667
Post by: Emperors Faithful
Can the 3 of you just shut up? Thank you.
15667
Post by: Emperors Faithful
BTW, if Manchu changed the movement table from ring to Linear, that would leave the two Imperial bases stranded from one another. Not exactly an advantage to us.
Like Manchu has said, this is a test game and any and all changes can be made at the next one.
15667
Post by: Emperors Faithful
Oh Cadia, glad you join us. Let's kick some but here in Epsilon.
16387
Post by: Manchu
JohnHwangDD wrote:For whatever reason, the OP changed the SM rules.
In point of fact, the rules did not change. The rules came out of my head and have been the same between the Interest Thread and the Game Thread. Now, the problem is that I, Manchu--not 1hadhq, not John, not focusedfire--made the mistake of not being very clear. I'm sorry to have caused this confusion but I think it has been settled. It just so happened that 1hadhq understood what I had meant. No need for further bickering on this point. As far as SM go, I think their rules could be: A 2/1 T 1 M 2 R 1 Start 10 Max 10 Codex Astartes: Space Marine factions may move up to two spaces per turn. They may not attack between moves but they may attack on the same turn as moving as long as they attack after the move. Considering that the special rule only covers exceptions to the larger rules, SM still (1) can stay put and attack (at A2T1) and (2) must move either once or twice in order to reinforce.
6838
Post by: 1hadhq
Manchu wrote:
A 2/1 T 1 M 2 R 1 Start 10 Max 10
Codex Astartes: Space Marine factions may move up to two spaces per turn. They may not attack between moves but they may attack on the same turn as moving as long as they attack after the move.
Considering that the special rule only covers exceptions to the larger rules, SM still (1) can stay put and attack (at A2T1) and (2) must move either once or twice in order to reinforce.
An Improvement in clarity.
Would like to see this in the next game.
@EF: silence as ordered.
173
Post by: Shaman
Stynier had two night lord entries so here is the current board.
Armageddon (alpha)
Raven Guard (SM) 10
Saim Hann (Eldar)8
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Kraken (Nids) 16
Ultramar (gamma)
Eye of Terror (delta)
Freebooterz (Orks) 11
Goff (Orks) 8
Blood Axes (Orks) 11
Night Lords (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
Cadians (IG) 17
Red Corsairs (CSM) 11
World Eaters (CSM) 12
Vostroyans (IG) 18
Black Templars (SM) 3
Zandros (Eldar) 10
Ulthwe (Eldar) 10
14529
Post by: Erasoketa
I would like you guys to cremate my corpse and throw my ashes over Tom Kirby's favourite carpet.
Now increase the prices to pay the dry cleaners, ******!
15667
Post by: Emperors Faithful
 Stick it out, mate. You've got the Cadians and Vostroyans right behind you!
173
Post by: Shaman
Erasoketa wrote:I would like you guys to cremate my corpse and throw my ashes over Tom Kirby's favourite carpet.
Now increase the prices to pay the dry cleaners, ******!
Ace last request. You should blame ihadq for ninjaing me.
12157
Post by: DarkHound
I smell lapdogs of the false god! Red Corsairs attack the Black Templar for 1 and fall back to Delta, reinforcing by 1.
Armageddon (alpha)
Raven Guard (SM) 10
Saim Hann (Eldar)8
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Kraken (Nids) 16
Ultramar (gamma)
Eye of Terror (delta)
Freebooterz (Orks) 11
Goff (Orks) 8
Blood Axes (Orks) 11
Night Lords (CSM) 12
Red Corsairs (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
Cadians (IG) 17
World Eaters (CSM) 12
Vostroyans (IG) 18
Black Templars (SM) 2
Zandros (Eldar) 10
Ulthwe (Eldar) 10
5421
Post by: JohnHwangDD
New day starts! Zandros attacks Black Templars (3 -> 2), then moves to Gamma Armageddon (alpha) Raven Guard (SM) 10 Saim Hann (Eldar)8 Craftworld Iyanden (beta) Biel-Tan (Eldar) 10 Kraken (Nids) 16 Ultramar (gamma) Zandros (Eldar) 10 <<< Eye of Terror (delta) Freebooterz (Orks) 11 Goff (Orks) 8 Blood Axes (Orks) 11 Night Lords (CSM) 12 Red Corsairs (CSM) 12 Alveus Alpha Alpha Sextus (epsilon) Cadians (IG) 17 World Eaters (CSM) 12 Vostroyans (IG) 18 Black Templars (SM) 1 --- Ulthwe (Eldar) 10
10279
Post by: focusedfire
Saim Hann honours it agreements and moves to Alveus Alpha Alpha Sextus, destroys Black Templars, and reinforces.
Armageddon (alpha)
Raven Guard (SM) 10
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Kraken (Nids) 16
Ultramar (gamma)
Zandros (Eldar) 10 <<<
Eye of Terror (delta)
Freebooterz (Orks) 11
Goff (Orks) 8
Blood Axes (Orks) 11
Night Lords (CSM) 12
Red Corsairs (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
Cadians (IG) 17
World Eaters (CSM) 12
Vostroyans (IG) 18
Black Templars (SM) 0 Eldar wins bet
Ulthwe (Eldar) 10
Saim Hann (Eldar)9
@Erasoketa-Nothing personal, just following the battle plan. Better luck next time.
12653
Post by: Admiral-Bell
The only thing more detestable than heresy is a xeno! The Eldar shall pay for their insolence and rejection of the true way, the light of the of the emperor, with their blood!
Moreover, the evil shown by the World Eaters is unacceptable. For their vile actions they shall receive the Emperor's fury!
Due to the overwhelming success of the Imperial guard, more men and women flock to the defense of the Imperium!
(I attack both Eldar groups and the Black Templar for 1, then reinforce for 1)
Armageddon (alpha)
Raven Guard (SM) 10
Saim Hann (Eldar)8
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Kraken (Nids) 16
Ultramar (gamma)
Eye of Terror (delta)
Freebooterz (Orks) 11
Goff (Orks) 8
Blood Axes (Orks) 11
Night Lords (CSM) 12
Red Corsairs (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
Cadians (IG) 18
World Eaters (CSM) 11
Vostroyans (IG) 18
Ulthwe (Eldar) 9
Saim Hann (Eldar) 8
10279
Post by: focusedfire
Admiral-Bell wrote:(I attack both Eldar groups and the Black Templar for 1, then reinforce for 1)
Are you sure that you attack the Black Templars?
Edit spelling and double post
9079
Post by: FITZZ
Armageddon (alpha)
Raven Guard (SM) 10
Saim Hann (Eldar)8
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Kraken (Nids) 16
Ultramar (gamma)
Goff (Orks) 10
Eye of Terror (delta)
Freebooterz (Orks) 11
Blood Axes (Orks) 11
Night Lords (CSM) 12
Red Corsairs (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
Cadians (IG) 18
World Eaters (CSM) 11
Vostroyans (IG) 18
Ulthwe (Eldar) 9
Saim Hann (Eldar) 8
C'mon yer gitz!! we'ze making a run fer it!!
Goff (Orks) move & reinforce.
21968
Post by: Inquisitor_Syphonious
Armageddon (alpha)
Raven Guard (SM) 10
Saim Hann (Eldar)8
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Kraken (Nids) 16
Ultramar (gamma)
Goff (Orks) 10
Ulthwe (Eldar) 10
Eye of Terror (delta)
Freebooterz (Orks) 11
Blood Axes (Orks) 11
Night Lords (CSM) 12
Red Corsairs (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
Cadians (IG) 17
World Eaters (CSM) 11
Vostroyans (IG) 18
Saim Hann (Eldar) 8
How ya doin' FITZZ?
21968
Post by: Inquisitor_Syphonious
Two Saim-Hanns? =P
10279
Post by: focusedfire
@Inquisitor_Symphonious-That was Admiral-Bells mess up.
Could you please edit your post to correct this by putting in Alpha Alpha Sextus?
173
Post by: Shaman
Slaughter Lord Shamanos is drinking blood from his Templar skull cup.. it is spilled by mortal IG vermin's pathetic attacks. He laughs as he gives the order to Attack the Vostroyians, move to eye of terror and reinforce. Armageddon (alpha) Raven Guard (SM) 10 Craftworld Iyanden (beta) Biel-Tan (Eldar) 10 Kraken (Nids) 16 Ultramar (gamma) Goff (Orks) 10 Ulthwe (Eldar) 10 Eye of Terror (delta) World Eaters (CSM) 12 Freebooterz (Orks) 11 Blood Axes (Orks) 11 Night Lords (CSM) 12 Red Corsairs (CSM) 12 Alveus Alpha Alpha Sextus (epsilon) Cadians (IG) 17 Vostroyans (IG) 17 Saim Hann (Eldar) 8 I believe my board is correct.
12653
Post by: Admiral-Bell
focusedfire wrote:@Inquisitor_Symphonious-That was Admiral-Bells mess up.
Could you please edit your post to correct this by putting in Alpha Alpha Sextus?
Oops...
I think about two people posted while I was busy editing the board. In correcting it I may have made some errors.
6838
Post by: 1hadhq
Raven Guard leaves Armageddon and chases the red Space elfs.
Move to  Alveus Alpha Alpha Sextus (epsilon), deepstrike at Saim Hann.
Armageddon (alpha)
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 10
Kraken (Nids) 16
Ultramar (gamma)
Goff (Orks) 10
Ulthwe (Eldar) 10
Eye of Terror (delta)
World Eaters ( CSM) 12
Freebooterz (Orks) 11
Blood Axes (Orks) 11
Night Lords ( CSM) 12
Red Corsairs ( CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
Cadians ( IG) 17
Vostroyans ( IG) 17
Saim Hann (Eldar) 6
Raven Guard ( SM) 10.
173
Post by: Shaman
Can people seriously have a quick look over the board after you have posted..
Like now the numbers are in the wrong place.
10890
Post by: Deff Dread red Edition
I know it doesn't really matter, but how did I end up in Beta sector? One minute I'm killing space marines in Epsilon and the next I'm back in Beta. Doesn't really change things much, I'm just curious.
6838
Post by: 1hadhq
Shaman wrote:Can people seriously have a quick look over the board after you have posted..
Like now the numbers are in the wrong place.
Edited to fix that.
Wasn't Biel Tan there at the Start of this turn?
10279
Post by: focusedfire
About Beil-tan
The mistake was on the previous page- Again a case of Admiral-Bell getting ninja'd and no one catching it.
Sorry Deff Dread, we shoulda caught that. At this point I think that it should be up to you if you want to be moved to where you are supposed to be.
@Admiral-Bell- Don't sweat it too much, we are all having a hard time keeping up and you have had he misfortune of being ninja'd two times in a row.
10890
Post by: Deff Dread red Edition
My intent was to move them back there in anyway. So as long as Manchu has no problem with it, and you guys don't feel I've gotten a free move of sorts, they can stay in Beta.
26531
Post by: VikingScott
Kraken nom nom on sphess elfves
Armageddon (alpha)
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 9--
Kraken (Nids) 17+
Ultramar (gamma)
Goff (Orks) 10
Ulthwe (Eldar) 10
Eye of Terror (delta)
World Eaters (CSM) 12
Freebooterz (Orks) 11
Blood Axes (Orks) 11
Night Lords (CSM) 12
Red Corsairs (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
Cadians (IG) 17
Vostroyans (IG) 17
Saim Hann (Eldar) 6
Raven Guard (SM) 10.
15667
Post by: Emperors Faithful
Vostroyans attack 1 Saim-Hann, reinforce 1. Rest well Black Templars, your crusade is at an end. We few shall carry the fight.
Armageddon (alpha)
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 9
Kraken (Nids) 17
Ultramar (gamma)
Goff (Orks) 10
Ulthwe (Eldar) 10
Zandros (Eldar) 10
Eye of Terror (delta)
World Eaters ( CSM) 12
Freebooterz (Orks) 11
Blood Axes (Orks) 11
Night Lords ( CSM) 12
Red Corsairs ( CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
Cadians ( IG) 17
Vostroyans (IG) 18
Saim Hann (Eldar) 5
Raven Guard ( SM) 10.
6838
Post by: 1hadhq
@ EF: Could you please implement Vikingscott's move ? Seems some hungry nids did act at beta.
5421
Post by: JohnHwangDD
JohnHwangDD wrote:New day starts!
Zandros attacks Black Templars (3 -> 2), then moves to Gamma
Ultramar (gamma)
Zandros (Eldar) 10 <<<
Can somebody put Zandros back on the map?
@Admiral Bell: it's best if work from the last post, not the first unread...
15667
Post by: Emperors Faithful
I'll do so. In Ultramar right? Who left them out? (and how much am I paying him?  )
5421
Post by: JohnHwangDD
@EF: Admiral Bell made a hash of things...
14529
Post by: Erasoketa
I'm soooooooooooo late
And in my first move I thought that I was helping the IG... kind of, I wasn't thinking in a bait  
173
Post by: Shaman
Like a templar you charged instead of falling back.
6838
Post by: 1hadhq
So when do we receive the WE charge?
173
Post by: Shaman
When you dont ninja me and run away.
21968
Post by: Inquisitor_Syphonious
Could I suggest implimenting a turn order? That oughta cut down on the ninjas in this thread.
Admiral-Bell messed up a few things... no harm no foul though.
6838
Post by: 1hadhq
Shaman wrote:When you don't ninja me and run away.
I wasn't aware youre intending to post.
Now its my duty to play guerilla tactics as RG.....but we will be more than happy to repay for istvaan.
Tell me an arena of our own and we get this done.
@Inquisitor_Syphonious:
Change to turnbased would be ok, if there is an specified time when you have to post, and this also fitting into the timezone he's in. Otherwise a lazy player may hold off the rest and even lead to missed turns for those after him.
173
Post by: Shaman
You don't need a turn order .. also what if someone fails to show up for a turn..
All you need to do check the post above you if it is different you change you move if necessary, like I did on the first page. Its not hard people are just lazy.
16387
Post by: Manchu
Shaman wrote:You don't need a turn order .. also what if someone fails to show up for a turn...
Agreed on the first point. To address the second, nothing happens they just lose their turn for that day. Please use the QUOTE button to create the board resulting from your turn. This will preserve the formatting. And please quote the turn immediately before you. Always check your turn post to see if it has been ninja'd and, if so, please correct it accordingly. There will most likely be slip-ups from time to time even when we are careful. Reconstructing the board from John's first move today (taking into account Admiral_Bell's flub from yesterday regarding Biel-Tan), it should look something like this: Armageddon (alpha) Craftworld Iyanden (beta) Kraken (Nids) 17 Biel-Tan (Eldar) 9 Ultramar (gamma) Zandros (Eldar) 10 Goff (Orks) 10 Ulthwe (Eldar) 10 Eye of Terror (delta) Freebooterz (Orks) 11 Blood Axes (Orks) 11 Night Lords ( CSM) 12 Red Corsairs ( CSM) 12 World Eaters ( CSM) 12 Alveus Alpha Alpha Sextus (epsilon) Cadians ( IG) 17 Vostroyans ( IG) 18 Saim-Hann (Eldar) 5 Raven Guard ( SM) 10
16387
Post by: Manchu
@DDrE: I'm okay with the "move" to Iyanden (beta) being your turn but by not taking a real turn you neither reinforced nor attacked. Kind of a waste, I think. And then you got munched on by the bugs!
9079
Post by: FITZZ
@Manchu.
The list in your above post has my faction appearing in two war zones.
The correct position for Goff(Orks) is Ultramar (gamma)...surrounded by Eldar.
10890
Post by: Deff Dread red Edition
I still intended to take a turn actually. Just thinking it through. Which is why I asked if everyone would be okay with the move, as I intended to move there today, but since I'm there already I planned to move again and take my turn as normal. If this isn't okay, just say so and my move to Beta will be counted as my turn for today.
16387
Post by: Manchu
FITZZ wrote: @Manchu.
The list in your above post has my faction appearing in two war zones.
The correct position for Goff(Orks) is Ultramar (gamma)...surrounded by Eldar.
Just goes to show . . .
Thanks for the heads-up, FITZZ. Fixed it!
9079
Post by: FITZZ
Manchu wrote:FITZZ wrote: @Manchu.
The list in your above post has my faction appearing in two war zones.
The correct position for Goff(Orks) is Ultramar (gamma)...surrounded by Eldar.
Just goes to show . . .
Thanks for the heads-up, FITZZ. Fixed it!
 I do what I can.
16387
Post by: Manchu
Deff Dread red Edition wrote:I still intended to take a turn actually. Just thinking it through. Which is why I asked if everyone would be okay with the move, as I intended to move there today, but since I'm there already I planned to move again and take my turn as normal. If this isn't okay, just say so and my move to Beta will be counted as my turn for today.
If you got to move again today, it would be like having two moves--which Eldar do not have. If you only got to attack or reinforce, it would be turn-splitting--which is patently NOT okay (because you basically get to react to other people's turns on the same day). I was thinking that you could just take your whole turn as if Bell never put you in the wrong place, but Scott got you at Iyanden (beta) so I have no desire to invalidate his completely legal turn--especially because you posted that you wanted to stay at Iyanden (beta) before Scott posted. I think the fair-est thing (note: maybe not the fair thing) is that Bell's moving you is your entire turn for this day. The best thing to do would have been to have someone move you back to Alveus Alpha Alpha Sextus (epsilon) and then take your turn whenever you had thought it through.
6838
Post by: 1hadhq
Manchu wrote:@DDrE: I'm okay with the "move" to Iyanden (beta) being your turn but by not taking a real turn you neither reinforced nor attacked. Kind of a waste, I think. And then you got munched on by the bugs!
I think the bugs didn't bite at their fullest. Maybe we count the possible -2 as -2 and reinforce 1?
10890
Post by: Deff Dread red Edition
Okay, Bell's moving me will be considered as my turn today then. Sorry for causing a bit of confusion.
16387
Post by: Manchu
Deff Dread red Edition wrote:Okay, Bell's moving me will be considered as my turn today then. Sorry for causing a bit of confusion.
No problem at all. This is going relatively smoothly for a first game considering how complicated the rules are (relative to Survivor)! @VikingScott: When the Nids take a bite against one target they inflict two wounds but can only reinforce one. When they attack two targets, they do one wound to each and reinforce by two. When you attacked Biel-Tan this turn, you reinforced by one (correct) but only did one damage (incorrect). I have updated the board to reflect that you did two damage to them. EDIT: BUT given that they "moved" from Alveus Alpha Alpha Sextus (epsilon) to Iyanden (beta), they would have reinforced to 11 and so your two damage would result in them having nine wounds left. So, DDrE, it looks like you at least got to reinforce.
16387
Post by: Manchu
EDIT: Settled below.
12157
Post by: DarkHound
Wait Manchu, you're wrong. Eldar have a maximum wounds of 10, so he'd still be at 8.
6838
Post by: 1hadhq
DarkHound wrote:Wait Manchu, you're wrong. Eldar have a maximum wounds of 10, so he'd still be at 8.
But nids have to be there to attack. Without that no 10 -2 = 8.
IMO the agreement was :
-nids attack, eldar reinforce. ie 10 - 2 + 1 = 9.
So either take back both moves or none.
16387
Post by: Manchu
DarkHound wrote:Wait Manchu, you're wrong. Eldar have a maximum wounds of 10, so he'd still be at 8.
BEAUTIFUL CATCH!!! I'm seriously impressed. 1hadhq wrote:But nids have to be there to attack. Without that no 10 -2 = 8.
This would be true except that VikingScott posted his attack on Biel-Tan AFTER DDrE posted that he would stay at Iyanden (beta). Therefore the "move," hypothetical though it is, "happened" before the attack--when DDrE could not reinforce because he was at Max wounds. So we are now at: Armageddon (alpha) Craftworld Iyanden (beta) Kraken (Nids) 17 Biel-Tan (Eldar) 8 Ultramar (gamma) Zandros (Eldar) 10 Goff (Orks) 10 Ulthwe (Eldar) 10 Eye of Terror (delta) Freebooterz (Orks) 11 Blood Axes (Orks) 11 Night Lords ( CSM) 12 Red Corsairs ( CSM) 12 World Eaters ( CSM) 12 Alveus Alpha Alpha Sextus (epsilon) Cadians ( IG) 17 Vostroyans ( IG) 18 Saim-Hann (Eldar) 5 Raven Guard ( SM) 10 @ALL: Please check the Interest Thread for some proposed rules changes for Game Two as well as a poll to determine which new faction will be added.
5421
Post by: JohnHwangDD
It appears to me that the rules are perhaps a bit too complicated and that the next game ought to simplify things?
16387
Post by: Manchu
I think we are just working through our own rough understandings and things that I was not initially clear about. If everyone here can play 40k, I doubt StratS is too complicated. I haven't seen your proposed streamline, John, but I do like that different factions can do different things. That diversity, as EF remarked, required some complexity.
10279
Post by: focusedfire
@John- TBH, Things are going relatively smoothly. This isn't even at the beta stage and we are making pretty good headway into identifying and correcting problems.
15594
Post by: Albatross
'WAAAAGH! It's choppin' time! Get da pointy-eared gitz!'
Bloodaxes move 1 to Alveus Alpha Alpha Sextus and attack Saim-Hann for 1 damage.
Armageddon (alpha)
Craftworld Iyanden (beta)
Kraken (Nids) 17
Biel-Tan (Eldar) 8
Ultramar (gamma)
Zandros (Eldar) 10
Goff (Orks) 10
Ulthwe (Eldar) 10
Eye of Terror (delta)
Freebooterz (Orks) 11
Night Lords (CSM) 12
Red Corsairs (CSM) 12
World Eaters (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
Cadians (IG) 17
Vostroyans (IG) 18
Saim-Hann (Eldar) 4
Raven Guard (SM) 10
Blood Axes (Orks) 11
26531
Post by: VikingScott
Manchu wrote:
@VikingScott: When the Nids take a bite against one target they inflict two wounds but can only reinforce one. When they attack two targets, they do one wound to each and reinforce by two. When you attacked Biel-Tan this turn, you reinforced by one (correct) but only did one damage (incorrect). I have updated the board to reflect that you did two damage to them. EDIT: BUT given that they "moved" from Alveus Alpha Alpha Sextus (epsilon) to Iyanden (beta), they would have reinforced to 11 and so your two damage would result in them having nine wounds left. So, DDrE, it looks like you at least got to reinforce.
Sorry Manchu.
I thought that I couldn't use both the atacks at one target.
Thanks for the clear up.
16387
Post by: Manchu
No prob, Scott. As you can see, most of us have been a little fuzzy on one thing or another.
16865
Post by: Nightwatch
To Deff Dread Red Edition:
Arggh! We's sorry for the confuzzlem'nt but the Mek's been playin' around wif the tely-porta.
Cap'n Nottwotch struggles with the 'Arpoon Gun 'is Mek created, tryin' ta keep the void whale reeled close. We'z sailin' back ta da Alpha Alpha place, boyz! Dose pointy-eared ladz duzzn't gots a chance!
Move to Alveus Alpha Alpha Sextus (Epsilon). Attack Saim-Hann.
Armageddon (alpha)
Craftworld Iyanden (beta)
Kraken (Nids) 17
Biel-Tan (Eldar) 8
Ultramar (gamma)
Zandros (Eldar) 10
Goff (Orks) 10
Ulthwe (Eldar) 10
Eye of Terror (delta)
Night Lords (CSM) 12
Red Corsairs (CSM) 12
World Eaters (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
Cadians (IG) 17
Vostroyans (IG) 18
Saim-Hann (Eldar) 3
Raven Guard (SM) 10
Blood Axes (Orks) 11
Freebooterz (Orks) 11
12157
Post by: DarkHound
And so it begins. Kill them all!
Red Corsairs move to Epsilon, reinforce for 1, and attack the Saim-Hann for 1.
Armageddon (alpha)
Craftworld Iyanden (beta)
Kraken (Nids) 17
Biel-Tan (Eldar) 8
Ultramar (gamma)
Zandros (Eldar) 10
Goff (Orks) 10
Ulthwe (Eldar) 10
Eye of Terror (delta)
Night Lords (CSM) 12
World Eaters (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
Cadians (IG) 17
Vostroyans (IG) 18
Saim-Hann (Eldar) 2
Raven Guard (SM) 10
Blood Axes (Orks) 11
Freebooterz (Orks) 11
Red Corsairs (CSM) 13
10279
Post by: focusedfire
Is there or is there not a 24 hour time constraint?
21968
Post by: Inquisitor_Syphonious
Once per day, EST.
10279
Post by: focusedfire
Then was Darkhounds vote legal? Is Saim Hann at 3 or 4 after re-enforcement?
Posting it as a question until I recieve answer.
Saim Hann attacks ravin guard - 1, moves to Iyanden to make its final stand, and re-enforces.
Come and get some you weakling marines. I killed your b**tard Step-brothers and I'll cut you on my way out. Face me on your own!, Or are you going to hide behind that Alliance that you'd call an expedient heresy.
*Last words-It is better to burn out than to fade away.
Armageddon (alpha)
Craftworld Iyanden (beta)
Kraken (Nids) 17
Biel-Tan (Eldar) 8
Saim-Hann (Eldar)3? or 4?
Ultramar (gamma)
Zandros (Eldar) 10
Goff (Orks) 10
Ulthwe (Eldar) 10
Eye of Terror (delta)
Night Lords (CSM) 12
World Eaters (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
Cadians (IG) 17
Vostroyans (IG) 18
Raven Guard (SM) 9
Blood Axes (Orks) 11
Freebooterz (Orks) 11
Red Corsairs (CSM) 13
6838
Post by: 1hadhq
Sorry WE, you' ll have to wait, for now
Raven Guard still follows Saim Hann.
Move to Armageddon.
Move to Iyanden.
Attack Saim Hann (2)
Armageddon (alpha)
Craftworld Iyanden (beta)
Saim Hann (Eldar) 1
Raven Guard (SM) 9
Kraken (Nids) 17
Biel-Tan (Eldar) 8
Ultramar (gamma)
Zandros (Eldar) 10
Goff (Orks) 10
Ulthwe (Eldar) 10
Eye of Terror (delta)
Night Lords ( CSM) 12
World Eaters ( CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
Cadians ( IG) 17
Vostroyans ( IG) 18
Blood Axes (Orks) 11
Freebooterz (Orks) 11
Red Corsairs ( CSM) 13
10279
Post by: focusedfire
Question still stands but is revised, "Is Saim Hann at 1 point or 2 because of Darkhounds early vote?
16387
Post by: Manchu
DarkHound's vote is early? I'm seeing a 6/26 vote on page 4 but nothing after till now. I think it's a fair move.
173
Post by: Shaman
If you look at darkhounds two votes with New York city time (chosen in your settings) you see he waited till the last moment. So its legit
2010/06/26 23:33:51
2010/06/27 20:20:20
16387
Post by: Manchu
Right, and he still has his vote for Turn 3 today. Board stands at: Armageddon (alpha) Craftworld Iyanden (beta) Saim Hann (Eldar) 1 Raven Guard (SM) 9 Kraken (Nids) 17 Biel-Tan (Eldar) 8 Ultramar (gamma) Zandros (Eldar) 10 Goff (Orks) 10 Ulthwe (Eldar) 10 Eye of Terror (delta) Night Lords (CSM) 12 World Eaters (CSM) 12 Alveus Alpha Alpha Sextus (epsilon) Cadians (IG) 17 Vostroyans (IG) 18 Blood Axes (Orks) 11 Freebooterz (Orks) 11 Red Corsairs (CSM) 13 @all: PLEASE let's use the quote button to preserve the formatting. I think the game will benefit from a well-organized Board.
173
Post by: Shaman
Edited to fix board Slaughter Lord Shamanos gets bored in the Eye. He orders his forces to Epsilon and Attacks the vermin with the funny hats and reinforces. Armageddon (alpha) Craftworld Iyanden (beta) Saim Hann (Eldar) 1 Raven Guard (SM) 9 Kraken (Nids) 17 Biel-Tan (Eldar) 8 Ultramar (gamma) Zandros (Eldar) 10 Goff (Orks) 10 Ulthwe (Eldar) 10 Eye of Terror (delta) Night Lords (CSM) 12 Alveus Alpha Alpha Sextus (epsilon) World Eaters (CSM) 13 Cadians (IG) 17 Vostroyans (IG) 17 Blood Axes (Orks) 11 Freebooterz (Orks) 11 Red Corsairs (CSM) 13
15667
Post by: Emperors Faithful
So it's an 24 hour limit on the Turn, not the player? That what I've been assuming so far anyway.
16387
Post by: Manchu
The Turn is limited by 24 hours. Each player can only act once within that time limit. If you don't make that time limit, you lose that turn. @Shaman: Thanks man!
173
Post by: Shaman
I agree with you about the formatting manchu, its frustrating to fix it when the guy above you never does. (Which was my board wasn't formatted)
5421
Post by: JohnHwangDD
Zandros moves to Beta, attacks Raven Guard (9 -> 8)
Armageddon (alpha)
Craftworld Iyanden (beta)
Saim Hann (Eldar) 1
Raven Guard (SM) 8 --
Kraken (Nids) 17
Biel-Tan (Eldar) 8
Zandros (Eldar) 10 <<
Ultramar (gamma)
Goff (Orks) 10
Ulthwe (Eldar) 10
Eye of Terror (delta)
Night Lords (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
World Eaters (CSM) 13
Cadians (IG) 17
Vostroyans (IG) 17
Blood Axes (Orks) 11
Freebooterz (Orks) 11
Red Corsairs (CSM) 13
10906
Post by: VictorVonTzeentch
JohnHwangDD wrote:
Armageddon (alpha)
Craftworld Iyanden (beta)
Saim Hann (Eldar) 1
Raven Guard (SM) 8 --
Kraken (Nids) 17
Biel-Tan (Eldar) 8
Zandros (Eldar) 10 <<
Ultramar (gamma)
Goff (Orks) 10
Ulthwe (Eldar) 10
Eye of Terror (delta)
Night Lords (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
World Eaters (CSM) 13
Cadians (IG) 17
Vostroyans (IG) 17
Blood Axes (Orks) 11
Freebooterz (Orks) 11
Red Corsairs (CSM) 13
The Night Lord Captain grows bored lying with in the Eye and orders his company out in search of prey. Remembering his alliance with the Orks and Servants of the Dark Gods, the Night Lord makes way to Alveus Alpha Alpha Sextus were the worshipers of the Corpse Emperor make war. Reinforcing along the way.
With a sense of wicked glee he orders his Executive Officer to lead a lightning fast attack on the Cadian Forces.
Armageddon (alpha)
Craftworld Iyanden (beta)
Saim Hann (Eldar) 1
Raven Guard ( SM) 8 --
Kraken (Nids) 17
Biel-Tan (Eldar) 8
Zandros (Eldar) 10 <<
Ultramar (gamma)
Goff (Orks) 10
Ulthwe (Eldar) 10
Eye of Terror (delta)
Alveus Alpha Alpha Sextus (epsilon)
World Eaters ( CSM) 13
Cadians (IG) 16
Vostroyans ( IG) 17
Blood Axes (Orks) 11
Freebooterz (Orks) 11
Red Corsairs ( CSM) 13
Night Lords (CSM) 13
10279
Post by: focusedfire
@Manchu and Darkhound, My apologies. Darkhound posted a revised/corrected gameboard on page 2 that when I mistakenly counted it, had him taking his turn/posting early rather than late.
Again my apologies to both and any players possibly confused by my question. I agree that the points are correct.
16387
Post by: Manchu
No need to apologize--this is another example of good modding by players.
5421
Post by: JohnHwangDD
Emperors Faithful wrote:So it's an 24 hour limit on the Turn, not the player?
I've understood all turns to start & end at midnight, NY time.
15667
Post by: Emperors Faithful
That's what I figured. I think focusedfire was a bit mistaken. He's seen the light now though.
9711
Post by: Morgrim
Sorry about having to bail, a daemon possessed my computer and someone decided to clense it with holy fire*. My techpriest friend is attempting to coax the machine spirit back to life. I've snagged his laptop for a little.
* I'm serious, computers are not rhinos. They are not supposed to pop smoke. It was rather alarming.
15667
Post by: Emperors Faithful
My offer still stands to Darkhound, but I trust him none too much to let this chance pass by. Join me, Caidans!
Vostroyans attack Night Lords 1, Attack World Eaters 1, Attack Red Corsairs 1, Reinforce 1.
Armageddon (alpha)
Craftworld Iyanden (beta)
Saim Hann (Eldar) 1
Raven Guard (SM) 8
Kraken (Nids) 17
Biel-Tan (Eldar) 8
Zandros (Eldar) 10
Ultramar (gamma)
Goff (Orks) 10
Ulthwe (Eldar) 10
Eye of Terror (delta)
Night Lords (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
World Eaters (CSM) 12
Cadians (IG) 16
Vostroyans (IG) 18
Blood Axes (Orks) 11
Freebooterz (Orks) 11
Red Corsairs (CSM) 12
Night Lords (CSM) 12
26531
Post by: VikingScott
Kraken decides to leave the pitiful eldar and their war as requested.
And nom noms on the other two targets. (Biel-tan and Zandros)
Armageddon (alpha)
Craftworld Iyanden (beta)
Saim Hann (Eldar) 1
Raven Guard (SM) 8
Kraken (Nids) 19 ++++
Biel-Tan (Eldar) 7--
Zandros (Eldar) 9--
Ultramar (gamma)
Goff (Orks) 10
Ulthwe (Eldar) 10
Eye of Terror (delta)
Night Lords (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
World Eaters (CSM) 12
Cadians (IG) 16
Vostroyans (IG) 18
Blood Axes (Orks) 11
Freebooterz (Orks) 11
Red Corsairs (CSM) 12
Night Lords (CSM) 12
15594
Post by: Albatross
'We better be goin' to a fight....' Bloodaxes move 1 to Armageddon and reinforce 2. Armageddon (alpha) Blood Axes (Orks) 13 Craftworld Iyanden (beta) Saim Hann (Eldar) 1 Raven Guard (SM) 8 Kraken (Nids) 19 Biel-Tan (Eldar) 7 Zandros (Eldar) 9 Ultramar (gamma) Goff (Orks) 10 Ulthwe (Eldar) 10 Eye of Terror (delta) Night Lords (CSM) 12 Alveus Alpha Alpha Sextus (epsilon) World Eaters (CSM) 12 Cadians (IG) 16 Vostroyans (IG) 18 Freebooterz (Orks) 11 Red Corsairs (CSM) 12 Night Lords (CSM) 12 @Manchu - Is this the correct format for the posts? Quote the person before, then take your move?
173
Post by: Shaman
Im pretty sure he meant to quote their post so all the code for bold and underline was persevered.. Just so things are easier to read.
15594
Post by: Albatross
Sweet. Changed it now. I just thought we were quoting each other so that it would be easier to amend posts that are made at the same time. Quoting the person before you gives your post context.
I can see now that I was just overcomplicating things!
16865
Post by: Nightwatch
Cap'n Nottwotch:............"We seem ta be movin' in surkles, boyz!"
Big Mek Swotchbukkle:..."Arrgh! Don't worry, cap'n, we jest gots sum more boyz who wuz driftin' around in space. We'z gonna get back at dem landlubbers soon, s'long as they don't run away no mores!"
Cap'n Nottwotch:..........."All rite, me hearties! We'z gonna wait a bit longer! Follow dat ship, da one with the sneaky Orks in it!"
Move to Armageddon(alpha). Reinforce 2.
Armageddon (alpha)
Blood Axes (Orks) 13
Freebooterz (Orks) 13
Craftworld Iyanden (beta)
Saim Hann (Eldar) 1
Raven Guard (SM) 8
Kraken (Nids) 19
Biel-Tan (Eldar) 7
Zandros (Eldar) 9
Ultramar (gamma)
Goff (Orks) 10
Ulthwe (Eldar) 10
Eye of Terror (delta)
Night Lords (CSM) 12
Alveus Alpha Alpha Sextus (epsilon)
World Eaters (CSM) 12
Cadians (IG) 16
Vostroyans (IG) 18
Red Corsairs (CSM) 12
Night Lords (CSM) 12
21968
Post by: Inquisitor_Syphonious
*Looks to the left... Tyranids!*
*Looks right behind self... Orks!*
The Ulthwe council contemplated their options, and saw the traitor marines as the largest threat, using the webway to travel to epsilon quickly, and ambush the Night Lords. The imperium's mon-keigh would need their help, much more so from the orks one sector away...
Armageddon (alpha)
Blood Axes (Orks) 13
Freebooterz (Orks) 13
Craftworld Iyanden (beta)
Saim Hann (Eldar) 1
Raven Guard (SM) 8
Kraken (Nids) 19
Biel-Tan (Eldar) 7
Zandros (Eldar) 9
Ultramar (gamma)
Goff (Orks) 10
Eye of Terror (delta)
Alveus Alpha Alpha Sextus (epsilon)
World Eaters (CSM) 12
Cadians (IG) 16
Vostroyans (IG) 18
Red Corsairs (CSM) 12
Night Lords (CSM) 11
Ulthwe (Eldar) 10
There were double Night Lords. >.>
16865
Post by: Nightwatch
I'm still green!
21968
Post by: Inquisitor_Syphonious
Well you are an ork right...?
Fixed.
9079
Post by: FITZZ
Armageddon (alpha)
Blood Axes (Orks) 13
Freebooterz (Orks) 13
Craftworld Iyanden (beta)
Saim Hann (Eldar) 1
Raven Guard (SM) 8
Kraken (Nids) 19
Biel-Tan (Eldar) 7
Zandros (Eldar) 9
Ultramar (gamma)
Eye of Terror (delta)
Goff(OrkS) 12
Alveus Alpha Alpha Sextus (epsilon)
World Eaters (CSM) 12
Cadians (IG) 16
Vostroyans (IG) 18
Red Corsairs (CSM) 12
Night Lords (CSM) 11
Ulthwe (Eldar) 10
Goff (Orks) Move and reinforce.
12653
Post by: Admiral-Bell
Armageddon (alpha)
Blood Axes (Orks) 13
Freebooterz (Orks) 13
Craftworld Iyanden (beta)
Saim Hann (Eldar) 1
Raven Guard (SM) 8
Kraken (Nids) 19
Biel-Tan (Eldar) 7
Zandros (Eldar) 9
Ultramar (gamma)
Eye of Terror (delta)
Goff(OrkS) 12
Cadians (IG) 18
Alveus Alpha Alpha Sextus (epsilon)
World Eaters (CSM) 12
Vostroyans (IG) 18
Red Corsairs (CSM) 12
Night Lords (CSM) 11
Ulthwe (Eldar) 10
Lord Castellan Ursarkar Creed orders the Cadian forces to return home for resupply.
12157
Post by: DarkHound
Armageddon (alpha) Red Corsairs (CSM) 13 Blood Axes (Orks) 13 Freebooterz (Orks) 13 Craftworld Iyanden (beta) Saim Hann (Eldar) 1 Raven Guard (SM) 8 Kraken (Nids) 19 Biel-Tan (Eldar) 7 Zandros (Eldar) 9 Ultramar (gamma) Eye of Terror (delta) Goff(OrkS) 12 Cadians (IG) 18 Alveus Alpha Alpha Sextus (epsilon) World Eaters (CSM) 12 Vostroyans (IG) 18 Night Lords (CSM) 11 Ulthwe (Eldar) 9 The Red Corsairs hit the Ulthwe for 1, move to Alpha and reinforce for 1. I'm also the last possible post for this turn (11:58).
10279
Post by: focusedfire
***+++Transmission from: Saim Hann Craftworld to the commander of the Vostroyan Army+++***
By the wording in your offer of alliance I take it that you are the Commander and Chief of the Imperium Forces and as such offer my reply to you.
I thank you for your offer of Amnesty and Protection. I can see the benefits of your proposed Alliance and see that our brothers the Ulthwe have already abandoned the battle plan to join your fight against the traitorous Space Marines.
However, I do not believe that you will be able implement your plan of setting the Orks and Tyranids upon one another. The idea of having them kill one another has merit and would indeed leave us with your proposed end game of Eldar and Imperium, but Again I do not believe that the Orks will follow your plan.
Additionally, Your offer would have me betray my allies. It matters not whether most have failed supported the Saim Hann as we kept our commitments. What does matter is that We Saim Hann would rather perish in honorable battle than live an eternity of shame for betraying our allies.
Again, I thank you for the offer
***+++End Transmission+++***
**++Local in-system Communication from Craftworld Saim Hann to the Commander of the Raven Guard++**
Let us finish this. The Saim Hann have served their purpose and the Eldar will survive because you dally here. We die happy in knowing that we have maintained our honour, despite being tempted with false hope, While you have allied yourself with Orks and possibly have been tainted by Chaos.
I now give you the answer that I gave to your Vostroyan Commander.
We will die honorably rather than ally with the the false dealing Imperium.
So come Kharne, Betrayer dressed as a one who is loyal. Let us end this. From the Eye of Terror I await for you, From Hellsgate, I spit at thee, Come…**++Dead static .. comm noise++**
Saim Hann Re-enforces (1), Attacks Raven Guard (1), and moves to the Eye of Terror
Armageddon (alpha)
Blood Axes (Orks) 13
Freebooterz (Orks) 13
Red Corsairs (CSM) 13
Craftworld Iyanden (beta)
Raven Guard (SM) 7
Kraken (Nids) 19
Biel-Tan (Eldar) 7
Zandros (Eldar) 9
Ultramar (gamma)
Eye of Terror (delta)
Saim Hann (Eldar) 2
Goff(OrkS) 12
Cadians (IG) 18
Alveus Alpha Alpha Sextus (epsilon)
World Eaters (CSM) 12
Vostroyans (IG) 18
Night Lords (CSM) 11
Ulthwe (Eldar) 9
21968
Post by: Inquisitor_Syphonious
Armageddon (alpha)
Blood Axes (Orks) 13
Freebooterz (Orks) 13
Red Corsairs (CSM) 13
Craftworld Iyanden (beta)
Raven Guard (SM) 6
Kraken (Nids) 19
Biel-Tan (Eldar) 7
Zandros (Eldar) 9
Ulthwe (Eldar) 10
Ultramar (gamma)
Eye of Terror (delta)
Saim Hann (Eldar) 2
Goff(OrkS) 12
Cadians (IG) 18
Alveus Alpha Alpha Sextus (epsilon)
World Eaters (CSM) 12
Vostroyans (IG) 18
Night Lords (CSM) 11
However much I would enjoy it, I cannot believe that EF would side with the Eldar. Looking at it now, he probably had an elaborate scheme set up.
I'll die with my kin before betraying them to survive.
5421
Post by: JohnHwangDD
Zandros attacks Raven Guard (6 -> 5), Moves to Delta, Reinforces (9 -> 10). Armageddon (alpha) Blood Axes (Orks) 13 Freebooterz (Orks) 13 Red Corsairs (CSM) 13 Craftworld Iyanden (beta) Raven Guard (SM) 5 -- Kraken (Nids) 19 Biel-Tan (Eldar) 7 Ulthwe (Eldar) 10 Ultramar (gamma) Zandros (Eldar) 10 << Eye of Terror (delta) Saim Hann (Eldar) 2 Goff(OrkS) 12 Cadians (IG) 18 Alveus Alpha Alpha Sextus (epsilon) World Eaters (CSM) 12 Vostroyans (IG) 18 Night Lords (CSM) 11
173
Post by: Shaman
World Eaters travel to the Eye. In the warp Slaughter Lord Shamanos smells xenos blood, it tastes bitter and weak but blood is blood. He orders an attack against Saim Hann and reinforces. Blood for the Blood God! Armageddon (alpha) Blood Axes (Orks) 13 Freebooterz (Orks) 13 Red Corsairs (CSM) 13 Craftworld Iyanden (beta) Raven Guard (SM) 5 Kraken (Nids) 19 Biel-Tan (Eldar) 7 Ulthwe (Eldar) 10 Ultramar (gamma) Zandros (Eldar) 10 << Eye of Terror (delta) World Eaters (CSM) 13 Saim Hann (Eldar) 1 Goff(OrkS) 12 Cadians (IG) 18 Alveus Alpha Alpha Sextus (epsilon) Vostroyans (IG) 18 Night Lords (CSM) 11 The Eldar are almost dead, their avatar lays in ashes, but still a few hopeless souls remain. Shamanos laughs, knowing their fate is sealed, their pathetic war god cannot protect them anymore. He feels pain having failed to completely annihilate his foe, no matter. Skulls for the Skull Throne!
10279
Post by: focusedfire
@Chaos- Let Saim Hann and Raven Guard finish their battle.
15667
Post by: Emperors Faithful
It is with great regret that I have recieved your declination of our offer. I may remind you that I do not speak for all Imperials, as my abandonment in the Epsilon sector by my allies shows. There is stil time to change your minds. Please reconsider my offer. I await your reply.
Vostroya attacks Attacks Night Lords 1, Reinforces 1.
Armageddon (alpha)
Blood Axes (Orks) 13
Freebooterz (Orks) 13
Red Corsairs (CSM) 13
Craftworld Iyanden (beta)
Raven Guard (SM) 5
Kraken (Nids) 19
Biel-Tan (Eldar) 7
Ulthwe (Eldar) 10
Ultramar (gamma)
Zandros (Eldar) 10 <<
Eye of Terror (delta)
World Eaters (CSM) 13
Saim Hann (Eldar) 1
Goff(OrkS) 12
Cadians (IG) 18
Alveus Alpha Alpha Sextus (epsilon)
Vostroyans (IG) 19
Night Lords (CSM) 10
EDIT: Due to ninja.
10279
Post by: focusedfire
Current faction strength levels:
Orks-38
IG-37
CSM-36
Eldar-28
'Nids-19
SM-5
You guys make of this what you will but seeing as the Orks and CSM have yet to swing on one another you might want to adjust your gameplans accordingly.
Later
10906
Post by: VictorVonTzeentch
Emperors Faithful wrote:
Armageddon (alpha)
Blood Axes (Orks) 13
Freebooterz (Orks) 13
Red Corsairs (CSM) 13
Craftworld Iyanden (beta)
Raven Guard (SM) 5
Kraken (Nids) 19
Biel-Tan (Eldar) 7
Ulthwe (Eldar) 10
Ultramar (gamma)
Zandros (Eldar) 10 <<
Eye of Terror (delta)
World Eaters (CSM) 13
Saim Hann (Eldar) 1
Goff(OrkS) 12
Cadians (IG) 18
Alveus Alpha Alpha Sextus (epsilon)
Vostroyans (IG) 19
Night Lords (CSM) 10
Words of victory reach the Captain's ears, his Company's Sorcerer speaking of easy prey. He orders his his Lieutenant back from his deployment. On the surface the bark of bolters and the purring of chain swords ceases, the Night Lords vanishing as quickly as they arived, leaving the Vostroyans jumping at flame licked shadows.
The Captain moves his Company to the Eye of Terror, reinforcing as he goes. His Lieutenant, prepped and ready in the drop bay leads the assault, attacking and finishing off the Saim-Hann.
Armageddon (alpha)
Blood Axes (Orks) 13
Freebooterz (Orks) 13
Red Corsairs ( CSM) 13
Craftworld Iyanden (beta)
Raven Guard ( SM) 5
Kraken (Nids) 19
Biel-Tan (Eldar) 7
Ulthwe (Eldar) 10
Ultramar (gamma)
Zandros (Eldar) 10 <<
Eye of Terror (delta)
World Eaters ( CSM) 13
Saim Hann (Eldar) 0
Goff(OrkS) 12
Cadians ( IG) 18
Night Lords (CSM) 11
Alveus Alpha Alpha Sextus (epsilon)
Vostroyans ( IG) 19
Sorry, had to take the Raven Guard's kill, I mean the Eldar took Chaos' kill earlier. I also made reinforcing Blue.
5421
Post by: JohnHwangDD
@BS: that's a total crock. You CSM have been hitting Eldar all along.
10279
Post by: focusedfire
@Shaman and BS- Those who break their agreements find me to be a very annoying thorn in their side in future games. I have been the recipient of more attacks from the two of you than anyone else, save 1hadhq.
Also, You stole a theatrical death from me this game and interfered in a fight that was not yours.
There is a mother named "Payback"  waiting for you two in the next game.
21968
Post by: Inquisitor_Syphonious
Once again, I believe we are simply mixing visions when it comes to members of the same faction.
Simply because they're the same race doesn't mean that they are the same person.
OR that they will form an alliance... (it simply persuades them to...)
15667
Post by: Emperors Faithful
Vostroyans stand alone in Alpha Sextus. The Raven Guard Primarch has made his intentions clear. The Vostroyan High Lord awaits to see whose side the Admiral of Cadia stands with. The High Lord (albeit self-proclaimed  ) shall also let it be known that any offers of allegiance or co-operation are welcome. We have no strings tied to others, and will offer aid if you need it. Send a private envoy with the details of your offer, and Vostroya shall do it's best to answer.
26531
Post by: VikingScott
Kraken feeds on the weak flesh of the Eldar gaining in psychic potential.
(attacks Biel-Tan and Ulthwe, Reinforces 2)
Armageddon (alpha)
Blood Axes (Orks) 13
Freebooterz (Orks) 13
Red Corsairs (CSM) 13
Craftworld Iyanden (beta)
Raven Guard (SM) 5
Kraken (Nids) 21 ++ ++
Biel-Tan (Eldar) 6 --
Ulthwe (Eldar) 9 --
Ultramar (gamma)
Zandros (Eldar) 10
Eye of Terror (delta)
World Eaters (CSM) 13
Goff(OrkS) 12
Cadians (IG) 18
Night Lords (CSM) 11
Alveus Alpha Alpha Sextus (epsilon)
Vostroyans (IG) 19
15594
Post by: Albatross
Bloodaxes move 1 to Craftworld Iyanden and attack Raven Guard for 1.
Armageddon (alpha)
Freebooterz (Orks) 13
Red Corsairs (CSM) 13
Craftworld Iyanden (beta)
Raven Guard (SM) 4
Kraken (Nids) 21
Biel-Tan (Eldar) 6
Ulthwe (Eldar) 9
Blood Axes (Orks) 13
Ultramar (gamma)
Zandros (Eldar) 10
Eye of Terror (delta)
World Eaters (CSM) 13
Goff(OrkS) 12
Cadians (IG) 18
Night Lords (CSM) 11
Alveus Alpha Alpha Sextus (epsilon)
Vostroyans (IG) 19
9079
Post by: FITZZ
Armageddon (alpha)
Freebooterz (Orks) 13
Red Corsairs (CSM) 13
Craftworld Iyanden (beta)
Raven Guard (SM) 4
Kraken (Nids) 21
Biel-Tan (Eldar) 6
Ulthwe (Eldar) 9
Blood Axes (Orks) 13
Ultramar (gamma)
Zandros (Eldar) 10
Goff (Orks)14
Eye of Terror (delta)
World Eaters (CSM) 13
Cadians (IG) 18
Night Lords (CSM) 11
Alveus Alpha Alpha Sextus (epsilon)
Vostroyans (IG) 19
Goff (Orks) move and reinforce.
16865
Post by: Nightwatch
Cap'n Nottwotch and the Nottwotch Swotchbukklaz see an advertisement in Armageddon. They sail back across to Alveus Alpha Alpha Sextus to watch the parade of humies in funny hats.
"Waaargh, me hearties! Who wantz sum more of dese here pop-corny fings?"
Move to Alveus Alpha Alpha Sextus (alpha) and Reinforce 2.
Armageddon (alpha)
Red Corsairs (CSM) 13
Craftworld Iyanden (beta)
Raven Guard (SM) 4
Kraken (Nids) 21
Biel-Tan (Eldar) 6
Ulthwe (Eldar) 9
Blood Axes (Orks) 13
Ultramar (gamma)
Zandros (Eldar) 10
Goff(Orks) 14
Eye of Terror (delta)
World Eaters (CSM) 13
Cadians (IG) 18
Night Lords (CSM) 11
Alveus Alpha Alpha Sextus (epsilon)
Vostroyans (IG) 19
Freebooterz (Orks) 15
15667
Post by: Emperors Faithful
*sigh* Oh well. So long as the orks are as good at fighting as they are at laughing in funny hats.
16387
Post by: Manchu
The narrative has been great. But CSM and Orks are getting away with murder here.
6838
Post by: 1hadhq
Manchu wrote:The narrative has been great. But CSM and Orks are getting away with murder here.
Is it a surprise when they get time to sit back and laugh at the Marines, Guardsmen and Craftworlders?
I think its rather dangerous to run this course, as these re-enforcing factions will soon overrun this sector with a waaagh and demonic hordes......maybe.
Duty calls, and I still have to move.
*returns to strategium deck to consider the options to serve his Emperor*
5421
Post by: JohnHwangDD
"strategium deck"???
Back in 2E, we call this "Emperor's Tarot"...
6838
Post by: 1hadhq
Emperors Tarot would be fine...but when asked about this my navigator and astropath refuse to give me helpful answers and choose
to look funny and throw riddles at me..
I'd prefer to use some "tactics" maybe "strategy" too, as I have to maintain some sort of fluffyness here.
Am i wrong to assume this strategium deck is standard equipment of all Battlebarges?
Where am I ?
*returns to his bridge and orders preparations to set course*
*receives denial of the techmarines, warp drives inaccessable yet. Still to fix.*
*"praises"  the machine god ...*
10906
Post by: VictorVonTzeentch
focusedfire wrote:@Shaman and BS- Those who break their agreements find me to be a very annoying thorn in their side in future games. I have been the recipient of the more attacks from the two of you than anyone else, save 1hadhq.
Also, You stole a theatrical death from me this game and interfered in a fight that was not yours.
There is a mother named "Payback"  waiting for you two in the next game. 
I agreed to nothing, save the destruction of the Imperium, and only attacked you the once I believe. Of course I only needed to attack once.
@John, I believe it was the Eldar who attacked the CSM first, or rather the Eldar attacked me without provocation, thus ending our agreement to take out the Imperial Dogs.
5421
Post by: JohnHwangDD
@BS: really? that's pretty flimsy, but I'll take a look.
21968
Post by: Inquisitor_Syphonious
Why the hell do we all catagorize players in the same bunch.
Fething players =/= races...?
10906
Post by: VictorVonTzeentch
JohnHwangDD wrote:@BS: really? that's pretty flimsy, but I'll take a look.
Ulthwe attacked me after I attacked the Cadians one or two pages back.
5421
Post by: JohnHwangDD
5421
Post by: JohnHwangDD
Nope. Red Corsairs attacked Eldar first.
Ulthwe hit once, tit for tat.
Then CSM hit 3 Eldar more times.
Don't start making stuff up like 1had does.
10906
Post by: VictorVonTzeentch
I AM NOT THE REST OF CHAOS, just a loose alliance. Just putting that out there, Ulthwe attacked me unprovoked, my forces personally had done nothing to them, now the Eldar as a whole must reap the consequences. If I am automatically to be considered a target for what the rest of my "faction" has done then so must the Eldar.
10906
Post by: VictorVonTzeentch
You can see on page one that the Red Corsairs were brokering for an Alliance with the World Eaters, showing that we are separate. At least that was my impression that we are a lose Alliance, with no over all head, unlike the Eldar who seem to have you at their helm.
6838
Post by: 1hadhq
Raven Guard withdraws from the nid infested ruins of Iyanden to set a new course.
Malfunction of the drives sends them into the EoT. Regroup and reinforce is ordered.
-move to Ultramar
-move to Eye of Terror
-re-enforce
Armageddon (alpha)
Red Corsairs (CSM) 13
Craftworld Iyanden (beta)
Kraken (Nids) 21
Biel-Tan (Eldar) 6
Ulthwe (Eldar) 9
Blood Axes (Orks) 13
Ultramar (gamma)
Zandros (Eldar) 10
Goff(Orks) 14
Eye of Terror (delta)
World Eaters (CSM) 13
Raven Guard (SM) 5
Cadians (IG) 18
Night Lords (CSM) 11
Alveus Alpha Alpha Sextus (epsilon)
Vostroyans (IG) 19
Freebooterz (Orks) 15
Still confused why the Eldar throw themselves into the maw of the kraken, the Raven Guard isn't willing to lose Valuable forces to a hungry infestation of a bunch of wrecks. To investigate the cadians and their move out of the imperial battle lines will be a secondary
objective.
*Cpt: Demand identification of stationed vessels. *
*Officer1: why are there pre-heresy pattern vessels? Shouldn't Cadias transports be factory fresh?*
*Officer2: data research started..........identification incoming........access denied. =I=. *
*Cpt: What? How did THEY get into our data storage?*
*Techmarine: We should cleanse these systems, our data have been tainted....*
*Cpt: Any answers of the hails ?*
*Officer 1: not yet.*
*Officer 2: The transports and escorts a standard IN pattern. Should be the cadians...*
*Cpt: and the rest?*
more tommorrow...
10279
Post by: focusedfire
BrotherStynier wrote:I AM NOT THE REST OF CHAOS, just a loose alliance. Just putting that out there, Ulthwe attacked me unprovoked, my forces personally had done nothing to them, now the Eldar as a whole must reap the consequences. If I am automatically to be considered a target for what the rest of my "faction" has done then so must the Eldar.
BrotherStynier wrote:You can see on page one that the Red Corsairs were brokering for an Alliance with the World Eaters, showing that we are separate. At least that was my impression that we are a lose Alliance, with no over all head, unlike the Eldar who seem to have you at their helm.
Sooo, you want to have your cake and to eat it also. It is easy to claim that you do not speak for others, but when you act in the coordinated manner that Chaos has demonstrated it makes the claim of independent action look very false.
In essence your seeking to say to your allies, that they must honor their agreements but you do not have to honor yours.
10906
Post by: VictorVonTzeentch
I honored my agreement, I didn't attack the Eldar until I was provoked, then I realized I was to be held responsible for the actions of the rest of Chaos. So the Eldar must too.
I have not received any message from the rest of the Chaos players save one two days ago asking me to attack Saim-Hann when everyone else had piled on. I didn't, due to computer issues and the fact that as far as I was concerned I was still working with the Eldar against the Imperium.
You and I personally never entered an agreement, there was a minor one between John and myself at the start, which seemed to gain the support of the others, but not that the Eldar seem to have united against Chaos I will not honor it.
Our "coordinated manner seems more like attacking comon enemies and assisting allies. But there have been no messages between the others and myself, I haven't even seen one from the Orks, I'm simply not attacking them.
5421
Post by: JohnHwangDD
For the record, I don't speak for Eldar at all, and I guess we're a "loose alliance", too.
26531
Post by: VikingScott
BrotherStynier why don't you have a rank?
10906
Post by: VictorVonTzeentch
Yet you hold the others to be one whole group responsible for the others actions.
10906
Post by: VictorVonTzeentch
VikingScott wrote:BrotherStynier why don't you have a rank?
Because I'm Excommunicate Traitoris
21968
Post by: Inquisitor_Syphonious
Wow BrotherStynier...
I don't represent all of chaos...
Though you represent all of eldar!
Now you have to pay, but I don't! Bwahahahahaha!
10906
Post by: VictorVonTzeentch
No, it was my realization of that I was being held responsible that provoked my attack. I am saying that if I am to be held responsible for that so too are the rest of you. I've said that in almost every post so far, learn to read.
173
Post by: Shaman
Aboard his ship Slaughter Lord Shamanos struck the prisoner with his fist, the red clad xenos made a whimper. It spat its weak blood onto the decking. "You betrayed us, we had a pact." it complained in its haughty voice. Shamanos grinned. "We made a loose pact, but any fool knows never to display weakness." "Betrayer" shouted the xenos in its rage. "No, that name is for another, I am Slaughter Lord!" A flash of movement and the eldar's head was on the floor. Shamanos reached down to the corpses chest and plucked the cyrstal stone there. He looked at it as it glowed. He watched as he crushed it in his gauntlet the light ebbing as it drained from the stone, before the last of it was gone he spoke. "Embrace Chaos." focusedfire wrote:@Shaman and BS- Those who break their agreements find me to be a very annoying thorn in their side in future games. I have been the recipient of the more attacks from the two of you than anyone else, save 1hadhq. Also, You stole a theatrical death from me this game and interfered in a fight that was not yours. There is a mother named "Payback"  waiting for you two in the next game.  Hahahahahahahahahahaha. No one cares. I attacked Eldar/you once. All other attacks have been against the Imperium. I love that your so offended.
21968
Post by: Inquisitor_Syphonious
BrotherStynier wrote:I AM NOT THE REST OF CHAOS, just a loose alliance. Just putting that out there, Ulthwe attacked me unprovoked, my forces personally had done nothing to them, now the Eldar as a whole must reap the consequences. If I am automatically to be considered a target for what the rest of my "faction" has done then so must the Eldar.
How many times must I say it?
173
Post by: Shaman
That DD is your master? lol
10906
Post by: VictorVonTzeentch
Inquisitor_Syphonious wrote:BrotherStynier wrote:I AM NOT THE REST OF CHAOS, just a loose alliance. Just putting that out there, Ulthwe attacked me unprovoked, my forces personally had done nothing to them, now the Eldar as a whole must reap the consequences. If I am automatically to be considered a target for what the rest of my "faction" has done then so must the Eldar.
How many times must I say it?
Say what? You're quoting me and trying to use exactly what I've been saying the whole time against me so I'll give you a different bigger version.
WHEN WE STARTED I WAS UNAWARE THAT WE WERE ALL AN ALLIANCE, NOW THAT I AM AWARE AND WAS FORCED INTO IT I AM MAKING THE ELDAR AWARE THAT THEY ARE HELD TO THE SAME STANDARDS.
21968
Post by: Inquisitor_Syphonious
BrotherStynier wrote:Inquisitor_Syphonious wrote:BrotherStynier wrote:I AM NOT THE REST OF CHAOS, just a loose alliance. Just putting that out there, Ulthwe attacked me unprovoked, my forces personally had done nothing to them, now the Eldar as a whole must reap the consequences. If I am automatically to be considered a target for what the rest of my "faction" has done then so must the Eldar.
How many times must I say it?
Say what? You're quoting me and trying to use exactly what I've been saying the whole time against me so I'll give you a different bigger version.
WHEN WE STARTED I WAS UNAWARE THAT WE WERE ALL AN ALLIANCE, NOW THAT I AM AWARE AND WAS FORCED INTO IT I AM MAKING THE ELDAR AWARE THAT THEY ARE HELD TO THE SAME STANDARDS.
No need for caps lock big man.
JohnhwangDD does NOT speak for all of the eldar, so when he stated that he was blaming all of you.
You jumped into blaming all of us. So... how are you making things better, or should we just continue this petty circle until game two?
16865
Post by: Nightwatch
WAAAAAGH! You're all dead when da Freebooterz gets to ya! Stop fightin' and save yer strength for da Orks, or you'z all gonna die!
No one cares about yer petty complaints! It'z time to arsk yerself, "Am I a humie or a small grey fing with a tail and a pink nose?"
5421
Post by: JohnHwangDD
Nightwatch wrote:WAAAAAGH! You're all dead when da Freebooterz gets to ya! Stop fightin' and save yer strength for da Orks, or you'z all gonna die!
No one cares about yer petty complaints! It'z time to arsk yerself, "Am I a humie or a small grey fing with a tail and a pink nose?"
What's that? Orks say they can take on the entire board? Really?
10279
Post by: focusedfire
Shaman wrote:
No one cares. I attacked Eldar/you once. All other attacks have been against the Imperium. I love that your so offended.
Not upset, Just laying some ground work for game 2.
21968
Post by: Inquisitor_Syphonious
JohnHwangDD wrote:Nightwatch wrote:WAAAAAGH! You're all dead when da Freebooterz gets to ya! Stop fightin' and save yer strength for da Orks, or you'z all gonna die!
No one cares about yer petty complaints! It'z time to arsk yerself, "Am I a humie or a small grey fing with a tail and a pink nose?"
What's that? Orks say they can take on the entire board? Really? 
No. NO. NO!!!
Though Freebooterz can.
16387
Post by: Manchu
Shaman wrote:Aboard his ship Slaughter Lord Shamanos struck the prisoner with his fist, the red clad xenos made a whimper. It spat its weak blood onto the decking. "You betrayed us, we had a pact." it complained in its haughty voice. Shamanos grinned. "We made a loose pact, but any fool knows never to display weakness." "Betrayer" shouted the xenos in its rage. "No, that name is for another, I am Slaughter Lord!" A flash of movement and the eldar's head was on the floor. Shamanos reached down to the corpses chest and plucked the cyrstal stone there. He looked at it as it glowed. He watched as he crushed it in his gauntlet the light ebbing as it drained from the stone, before the last of it was gone he spoke. "Embrace Chaos."
This is fething awesome. This is not an endorsement of Chaos or meant to offend focusedfire in any way (I liked his "I will be avenged!" fist-shaking, too) but this is just fething awesome. You guys are great. I love the narrative stuff. Shout out to Capn Nottwotch here, too. @1hadhq: Those Raven Guard need some names, I think! Meanwhile: Strange that no one seems to mind the growing threat of the Devourer . . .
173
Post by: Shaman
Thanx Manchu.
The devourer is safe because viking scott is a nice guy.. Didn't even kill Saim hann. Doesn't tell people they are stupid or doomed. He is the perfect greyman.
BTW you are all dooomed!
10906
Post by: VictorVonTzeentch
(Done with the arguing, gonna post some filler until my next turn)
The Night Lord Captain makes a slicing motion to his Communications Officer signaling him to close off the Vox link to the Eldar forces, too much time was being wasted on words. It was time to begin preparations for their next move.
Meanwhile on the ground the Lieutenant's forces were busy hunting down the remnants of the Saim-Hann forces that had been prevented from fleeing to their craftworld. The striplings had put up a decent enough fight but would not last until day break. Movement caught his eye, his bolter barked at the shadow and with a wave of his Dark Blade he motioned his Astartes towards the building, more trophies were to be had.
16865
Post by: Nightwatch
JohnHwangDD wrote:Nightwatch wrote:WAAAAAGH! You're all dead when da Freebooterz gets to ya! Stop fightin' and save yer strength for da Orks, or you'z all gonna die!
No one cares about yer petty complaints! It'z time to arsk yerself, "Am I a humie or a small grey fing with a tail and a pink nose?"
What's that? Orks say they can take on the entire board? Really? 
I wish...
If the Orks survive until the endgame, I can see them easily getting smushed by Chaos or Eldar. They just don't have the maneuverability to finish the victory.
10279
Post by: focusedfire
Shaman wrote:The devourer is safe because viking scott is a nice guy.. Didn't even kill Saim hann. Doesn't tell people they are stupid or doomed. He is the perfect greyman.
BTW you are all dooomed! 
How do Erasoketa and EF fit into this equation? They have been perfect gentlemen the whole game yet your statement here could be construed as a statement otherwise.
And yes, Death is inevitable
5421
Post by: JohnHwangDD
Odd... Nothing from DDRE, Manchu, or Era. and it's less than a half hour until day's end. @ff, if you're on, you might as well go ahead and set up a move for Biel Tan before the stroke of midnight. @NW, I think you're sandbagging the Ork chances.
16865
Post by: Nightwatch
JohnHwangDD wrote:Odd... Nothing from DDRE, Manchu, or Era. and it's less than a half hour until day's end.
@ff, if you're on, you might as well go ahead and set up a move for Biel Tan before the stroke of midnight.
@NW, I think you're sandbagging the Ork chances.
Well...we can't perform all three actions at once. Eldar and Chaos can. So Orks have to choose between reinforcing and attacking, meaning a potential stalemate.
Turn 1: Eldar/Chaos R 1, A 1
Turn 2: Eldar/Chaos R 1, A 1
Turn 1: Orks A 1
Turn 2: Orks R 2
We can't pull them down below us, but they can't beat us as long as we continually reinforce.
173
Post by: Shaman
focusedfire wrote:Shaman wrote:The devourer is safe because viking scott is a nice guy.. Didn't even kill Saim hann. Doesn't tell people they are stupid or doomed. He is the perfect greyman.
BTW you are all dooomed! 
How do Erasoketa and EF fit into this equation? They have been perfect gentlemen the whole game yet your statement here could be construed as a statement otherwise.
And yes, Death is inevitable 
Its not just about being a gentleman a grey man is someone doesn't get much attention.
As to those two.
Erasoketa took Space marines. That automatically makes you a target. The only way he could of died faster is with the Ultramarines handle. (I am tempted to take that next game for the lols.)
EF in my eyes spoke for the Imperium alliance. No one likes the imperium haha. He doesn't now, because he said so.
This game barely works on logic, it operates on emotion and in-universe bias. Logic would have all the weaker mobile groups eldar, space marines, chaos to target the slow juggernauts before they reinforce their way to immortality. But the battle lines were drawn and opinionated people get targeted. Not saying its bad though. I quite like the drama I have been witness too.
5421
Post by: JohnHwangDD
@NW: Yeah, there are lots of stalemates possible, with Eldar, Chaos & Orks, due to each being A1 and everybody being able to Reinforce pretty quickly.
5421
Post by: JohnHwangDD
A new day starts! Zandros Moves to Delta, Attacks Raven Guard (5 -> 4) Armageddon (alpha) Red Corsairs (CSM) 13 Craftworld Iyanden (beta) Kraken (Nids) 21 Biel-Tan (Eldar) 6 Ulthwe (Eldar) 9 Blood Axes (Orks) 13 Ultramar (gamma) Goff(Orks) 14 Eye of Terror (delta) Raven Guard (SM) 4 -- World Eaters (CSM) 13 Zandros (Eldar) 10 Cadians (IG) 18 Night Lords (CSM) 11 Alveus Alpha Alpha Sextus (epsilon) Vostroyans (IG) 19 Freebooterz (Orks) 15 ____ fixed error
173
Post by: Shaman
Slaughter Lord Shamanos senses the psychic nattering of Eldar vermin. Unable to control himself he orders a raid on the witches, capturing more soul stones to desecrate in his leisure. He moves his forces to Ultramar and reinforces. Armageddon (alpha) Red Corsairs (CSM) 13 Craftworld Iyanden (beta) Kraken (Nids) 21 Biel-Tan (Eldar) 6 Ulthwe (Eldar) 9 Blood Axes (Orks) 13 Ultramar (gamma) Goff(Orks) 14 World Eaters (CSM) 14 Eye of Terror (delta) Raven Guard (SM) 4 -- Zandros (Eldar) 9 Cadians (IG) 18 Night Lords (CSM) 11 Alveus Alpha Alpha Sextus (epsilon) Vostroyans (IG) 19 Freebooterz (Orks) 15 Chaos is the true way! Follow the Eightfold path to Glory! Praise Kharnath!
21968
Post by: Inquisitor_Syphonious
Armageddon (alpha)
Red Corsairs (CSM) 13
Craftworld Iyanden (beta)
Kraken (Nids) 21
Biel-Tan (Eldar) 6
Blood Axes (Orks) 13
Ultramar (gamma)
Goff(Orks) 14
World Eaters (CSM) 13
Ulthwe (Eldar) 10
Eye of Terror (delta)
Raven Guard (SM) 4
Zandros (Eldar) 9
Cadians (IG) 18
Night Lords (CSM) 11
Alveus Alpha Alpha Sextus (epsilon)
Vostroyans (IG) 19
Freebooterz (Orks) 15
It was dark. It was entirely shrouded in the command deck of his eldar cruiser, save the sparse green light from the holo-display. The autarch tensed in his command chair as coldness chilled his bones. The door slid open and a warlock stepped in, carrying a small object. "Autarch, I have this for you, from farseer Nuril herself' said the warlock flatly, "it is incredibly urgent". The autarch took it from the advancing warlock, and skimmed over it.
"I see..." muttered the autarch under his breath. "First, ready the warriors" ordered the autarch, as he glanced up at the warlock. "Tell your farseers to bring me more information on these *World Eaters*..." placing the report carefully on the table next to him.
"As you wish", the warlock responded, walking out shrouded by an erie silence. After the door slid closed behind the warlock, the autarch looked up. He didn't want to look him in the eye, damned psykers. The room was almost instantly warmer as the warlock left, which made the autarch immensly grateful.
"You, set a course for Ultramar" he ordered the pilot. "We will help our brothers from Zandros, greater forces are at work here" he said to himself. Autarch Zanail walked took a long walk to the crew bay, as he readied himself for the long fight ahead.
Two hours later, closing in, his cruiser opened up on the enemy warship. Its advanced weaponry doing virtually nothing to the behemoth infront of it. Autarch Zanail overlooked the preperations. Multiple landers and fighters being loaded. He took a long breath as he watched the warriors of Ulthwe prepare to defeat the ruinous powers of chaos.
So, I suck at writing, wanna fight about it?
10279
Post by: focusedfire
JohnHwangDD wrote:Odd... Nothing from DDRE, Manchu, or Era. and it's less than a half hour until day's end.
@ff, if you're on, you might as well go ahead and set up a move for Biel Tan before the stroke of midnight.
As much as I would like to, I will not step in as leader of the Biel-Tan unless I get a clear answer from Manchu as to whether the faction has been truly orphaned and if Erasoketa wants to step in first because he was the first one out.
Until I get a clear green-light to take the helm, I will not touch them.
@All Posters-I do ask that the Biel-tan be left untouched until Manchu gets this sorted out. The real purpose of this game is that it is an Alpha test shake down run to find and address problems rather than WAAC. We are also setting the precedent for the flavour of the game. I feel that the fluffy comments made within the posts have been a very pleasant suprise for Manchu and most of us.
Thanks, ff
173
Post by: Shaman
So, I suck at writing, wanna fight about it?
Lord Shamanos was covered in blood. In his chambers he took hold of another screaming eldar captive. It ranted at him in its ridiculous sing song language. He understood only the word Zandros. He held it by its hair as his dagger sliced a jagged cut deep in the xenos’ throat. Lifeblood spluttered then poured out of the wound covering Shamanos, cleansing his armored form. A great shudder went through the floor causing Shamanos to drop the corpse. The other captives went quiet. One began to laugh as another shudder was felt through the ship. Shamanos strode over to the irritating xeno. It spat at him. Shamanos smiled at the xeno, chained to the wall hand and foot. He plucked the stone from its armored chest and crushed it. He saw fear in its eyes even as it laughed. With a roar Shamanos made two quick slashes on the xenos wrists severing its hands. Gasping in pain the xeno slumped awkwardly to the floor, blood jetted from its thrashing limbs. Admiring his work Shamanos made a perfect slice through the skull of pathetic creature. What passed for its brain slid out onto the floor as another shudder went through the ship. Shamanos tore a piece of it and ate it through his warped helmet’s vox grill. He could sense its pathetic agony, its pleasing rage and its desperate hope. Hope for rescue, hope that the psychically sensed Ulthwe fleet would destroy them. Another shudder followed by an explosion was felt through the ship. Casually Shamanos slashed the throat of the next captive and the next and the last. They bleed freely now, gurgling. “Plenty more where that came from” chuckled Shamanos.
26531
Post by: VikingScott
The Kraken moves to Alpha.
Armageddon (alpha)
Red Corsairs (CSM) 13
Kraken (Nids) 21
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 6
Blood Axes (Orks) 13
Ultramar (gamma)
Goff(Orks) 14
World Eaters (CSM) 13
Ulthwe (Eldar) 10
Eye of Terror (delta)
Raven Guard (SM) 4
Zandros (Eldar) 9
Cadians (IG) 18
Night Lords (CSM) 11
Alveus Alpha Alpha Sextus (epsilon)
Vostroyans (IG) 19
Freebooterz (Orks) 15
There not much narrative you can do while playing nids
10906
Post by: VictorVonTzeentch
The Lieutenant's hunt had changed, no longer was he searching for the Saim-Hann remnants a new order had come down. His warriors were to attack the Eldar of Craftword Zandros in a quick raid, then return to the orbiting vessel. With bolter and blade in hand and a wicked smile on his face he lead his Astartes against his opponent, then as quickly as they had appeared the Night Lords vanished.
On board the Strike Cruiser the Captain pondered about the current situation and where they should run to, the door behind him slid open and in stepped one of the Sorcerer's errand boys bringing a simple message. The Ulthwe are in Ultramar, his path was now clear, with his forces now on-board he ordered the ship to set sail.
Night Lords attack Zandros, then head to Ultramar from The Eye of Terror, reinforcing as they go
Armageddon (alpha)
Red Corsairs (CSM) 13
Kraken (Nids) 21
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 6
Blood Axes (Orks) 13
Ultramar (gamma)
Goff(Orks) 14
World Eaters (CSM) 13
Ulthwe (Eldar) 10
Night Lords (CSM) 12
Eye of Terror (delta)
Raven Guard (SM) 4
Zandros (Eldar) 8
Cadians (IG) 18
Alveus Alpha Alpha Sextus (epsilon)
Vostroyans (IG) 19
Freebooterz (Orks) 15
15667
Post by: Emperors Faithful
VikingScott wrote:There not much narrative you can do while playing nids
True dat. "The Hive mind turned it's baleful eye to the Armageddon system. Feeding grounds were to be had there." Maybe?
_________________________________
Vostroyan High Lord Nicholai (self-proclaimed) viewed the charts on the table before him. With a grimace he scattered them to the side. The much needed alliance with the Eldar had fallen through. Things had looked hopeful for a while, overtures had been made with the Saim-Hann and even the Seers of Ulthwe. In return for sparing their Craftworld, the Saim Hann would aid the Vostroyans in their fight against the heretic. Ulthwe had been true to their word, fighting by Vostroya's side in Epsilon, but the Raven Guard had proved too eager to hold back their enthusiasm for killing xenos and had refused to stand down. True, they had been denied the final strike by the renegade scum, but the destruction that the Raven Guard had wrought was all too telling, and their renewed crusade in the making against Zandros would only make things worse. Any further offers of alliance with the Eldar were all but impossible. Already, the envoys that had been sent with condolences for the loss of Saim Hann had returned. Well, their severed heads had anyway.
And now he had these filthy greenskins at his door. About as useful as allies as they were enemies. (Sorry, mate )
Lord Nicholai sighed and sunk into his seat. He stared hatefully at the letter before him, sealed with the Royal Ring of the office of High Lord. Within was the letter that would annul the alliance between the Vostroyans and Adeptus Astartes. He wieghed the options. Everywhere, the alliances he had worked so hard to further and maintain were collapsing, he was this close to losing his own fellow Cadians in the madness. Thankfully, they had remained faithful allies, staunch as always. It was for them, and not the Raven Gaurd, that Vostroya was beggining it's march to the Eye of Terror. Lord Nicholai placed the Proclamation of Annulment. The last thing Nicholai wanted to see was enemies of the Raven Guard, but if things continued as they were, he would have no choice.
Lord Nicholai frowned deeply. He was running out of options.
Vostrya moves to Eye of Terror and Reinforces to Max 20.
Armageddon (alpha)
Red Corsairs ( CSM) 13
Kraken (Nids) 21
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 6
Blood Axes (Orks) 13
Ultramar (gamma)
Goff(Orks) 14
World Eaters ( CSM) 13
Ulthwe (Eldar) 10
Night Lords ( CSM) 12
Eye of Terror (delta)
Raven Guard ( SM) 4
Zandros (Eldar) 8
Cadians ( IG) 18
Vostroyans (IG) 20
Alveus Alpha Alpha Sextus (epsilon)
Freebooterz (Orks) 15
173
Post by: Shaman
This is getting better. Good work.
15667
Post by: Emperors Faithful
What the story work? Or the tactics? ...Or the fact that Chaos seems to be running circles around everyone?
173
Post by: Shaman
Story. I quite liked yours.
14529
Post by: Erasoketa
focusedfire wrote:JohnHwangDD wrote:Odd... Nothing from DDRE, Manchu, or Era. and it's less than a half hour until day's end. @ff, if you're on, you might as well go ahead and set up a move for Biel Tan before the stroke of midnight. As much as I would like to, I will not step in as leader of the Biel-Tan unless I get a clear answer from Manchu as to whether the faction has been truly orphaned and if Erasoketa wants to step in first because he was the first one out. Until I get a clear green-light to take the helm, I will not touch them. @All Posters-I do ask that the Biel-tan be left untouched until Manchu gets this sorted out. The real purpose of this game is that it is an Alpha test shake down run to find and address problems rather than WAAC. We are also setting the precedent for the flavour of the game. I feel that the fluffy comments made within the posts have been a very pleasant suprise for Manchu and most of us. Thanks, ff I wasn't aware of this. I been just skimming the thread these days, not reading and thinking stuff like when I was alive   If Biel-Tan are again available to play and you would like to use them, no problem for me. But yes, we better wait for Manchu to say someting about Morgrim or DDre. I personally prefair to re-read the threads, think about how the things are evolving and try to think good ideas for the Game Two. Castillian Dubois's battle barge has dissappeared in this sector of the Galaxy. Marshall Tolbrecht is eager to lead a retaliation Crusade... ...as long as I don't like better the rules for DE or SoB  
16865
Post by: Nightwatch
VikingScott wrote:
There not much narrative you can do while playing nids
Well then, I want you to start and end all of your posts with the following:
Om nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom
If you're attacking Chaos, just do the following:
Om nom nom nom nom nom nom nom nom nom nom nom mmm....Khorneflakes! munch munch ....gulp...Om nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom
If you're attacking Orks:
Om nom nom nom nom nom nom nom nom nom nom nom munch munch....ptui! fungi!...bleh... Om nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom
You get the idea.
16865
Post by: Nightwatch
Emperors Faithful wrote:
And now he had these filthy greenskins at his door. About as useful as allies as they were enemies. (Sorry, mate  )
Da funny hatz iz deserting us!
Cap'n Nottwotch rocked back and forth in his chair.
"Lonely.....I'm Mr Lonely....I'z gotz nobodyyyyy... ta call me own!....."
15594
Post by: Albatross
Bloodaxes move 1 to Ultramar and reinforce 2 Armageddon (alpha) Red Corsairs (CSM) 13 Kraken (Nids) 21 Craftworld Iyanden (beta) Biel-Tan (Eldar) 6 Ultramar (gamma) Goff(Orks) 14 World Eaters (CSM) 13 Ulthwe (Eldar) 10 Night Lords (CSM) 12 Blood Axes (Orks) 15 Eye of Terror (delta) Raven Guard (SM) 4 Zandros (Eldar) 8 Cadians (IG) 18 Vostroyans (IG) 20 Alveus Alpha Alpha Sextus (epsilon) Freebooterz (Orks) 15
16387
Post by: Manchu
DDrE has--as I said--until turn's end today. B-T cruisers are drifting until then. My conclusion remains that ff should take them over.
6838
Post by: 1hadhq
Raven Guard still maintains repairs after the fatal accident.
*Our time will not be wasted, as we will educate those pesky pirates of the Emperors displeasure of their behaviour.*
RG stays at EoT
Sends envoys ( boarding parties) to Zandros fleet. Attack = 2
Armageddon (alpha)
Red Corsairs ( CSM) 13
Kraken (Nids) 21
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 6
Ultramar (gamma)
Goff(Orks) 14
World Eaters ( CSM) 13
Ulthwe (Eldar) 10
Night Lords ( CSM) 12
Blood Axes (Orks) 15
Eye of Terror (delta)
Raven Guard ( SM) 4
Zandros (Eldar) 6
Cadians ( IG) 18
Vostroyans ( IG) 20
Alveus Alpha Alpha Sextus (epsilon)
Freebooterz (Orks) 15
I confess I suck at creating names.
Followup of day 5 ( if I counted correctly..):
*Techmarine: This should work now, the adjustments of the agents of the =I= have been undone*
*Cpt: Now, its too late.... their moving already. Anyway , what was gathered here?*
*Officer:
*Officer: identification successful. Battlebarges and Strike cruisers, all of them have set course to Ultramar.
Vessel are Pattern M30-31 mostly and marked as excommunicate traitoris. Ident code hitns at World Eaters and Night Lords.*
* Cpt: .... hoped for brother astartes to join us. So be it. Comms ?*
* Officer: None of our Hails were answered. But we got a message via shuttle..*
*Techmarine: all systems were checked, the appropriate offerings to the machine spirit made and I am reassuring you its not our fault
or a technical failure ( omnissiah preserve us ) that we cannot reach the IG units.*
*Cpt : I see, brother, so back to these other ships...*
*Officer: Yes,identified as eldar pirates, some of them on our flanks.*
*Cpt: Ummm, SOME?*
*Officer: ....sir....theyre hard to catch...but I am sure its only a few, 2 or 3 so to speak..*
*Cpt: Would prefer valid data, but why not. Lets show these annoying pirates how we deal with those damaging his imperial property.
Let us drift close by and launch some boarding parties....*
*Cpt: and this message still begs for a reply.
So let it be known, that we, the sons of Corax, cannot allow the honor of the astartes put into question from the selfproclaimed
"High lord" of these 'firstborn'. Theyre under the scrutiny of the =I= and I shall have a request to sector command to investigate
their loyality further as they seem to fail their duty to the throne, again. I will not doubt the wisdom of those giving them a chance
to repent for their failure once, but twice? The lives of the IG and ours belong to our Lord and Master, his eternal majesty at Terra,
blessed be his name and damned be his enemies.
We have no proof, whose fault the loss of our Templar Brethren was, but this cannot continue. Answers need to be given and if we
fail here this sector is lost to the Imperium.
Astropath, inform the sector command of our findings, our collected data upon traitor an xenos forces and do also copy it to our
"friends" (which need to be reassured we dislike "adjustments" to our data storages) of the selfproclaimed watchful eye...
Yes, i think they should deal with this "high lord" ....*
6838
Post by: 1hadhq
Gathering his brothers again, a decision has to be made.
*Cpt: His wrath was well delivered upon these pirates, but we will not waste more time here.*
*Cpt: Contact the Cadians and Inform them that we consider their attention is needed and their target practice has to be this fleet of
zandrosian pirates at our heels. A salvo at them should assure us of their alliegiance with the IoM. If they refuse, our doubts have
come true and the IG is tainted with false promises of "retirement plans" "free wellfare" and "free choice of theathre of war".*
*tactical analysis has it, that IG will suffer 110% casualties if they don't hold the line and I for one assume the Orkz will not forfeit their chance to be part of the fun.*
5421
Post by: JohnHwangDD
Ordering Cadia to attack when they could reinforce from 18 to 20? I didn't know that the Imperial Guard were the lapdogs of the Astartes.
6838
Post by: 1hadhq
Lapdogs ?
Umm. i had the impression Cadia didn't move last turn at all so why not get this a bit more lively and ask to
actively contribute with a request of assistance?
I know, IG should be at 20, orks too and nids at 25, so we weaksauce participants with our mere 10 are just sidenotes in this event.
Not to forget the CSM at 15 and eldar still here. Agreed, the silent ones did a decent job at hiding and I'll go down in flames soon.
But, hey I am A SM here and were created to die in battle.
So why am I not entitled to request fire support IYO ?
173
Post by: Shaman
DD is trollin' don't be bothered. Like a set of tits (ref DD's Avatar) he is trying to divert attention away from him (face lol).
16865
Post by: Nightwatch
The Nottwotch Swashbukklaz are on the move.
On to the Eye of Terror, searching for ever greater opportunities for acts of "pirasee".
Move to Eye of Terror (delta). Reinforce (2).
Armageddon (alpha)
Red Corsairs (CSM) 13
Kraken (Nids) 21
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 6
Ultramar (gamma)
Goff(Orks) 14
World Eaters (CSM) 13
Ulthwe (Eldar) 10
Night Lords (CSM) 12
Blood Axes (Orks) 15
Eye of Terror (delta)
Raven Guard (SM) 4
Zandros (Eldar) 6
Cadians (IG) 18
Vostroyans (IG) 20
Freebooterz (Orks) 17
Alveus Alpha Alpha Sextus (epsilon)
9079
Post by: FITZZ
Armageddon (alpha)
Red Corsairs (CSM) 13
Kraken (Nids) 21
Craftworld Iyanden (beta)
Biel-Tan (Eldar) 6
Ultramar (gamma)
Goff(Orks) 14
World Eaters (CSM) 13
Ulthwe (Eldar) 9
Night Lords (CSM) 12
Blood Axes (Orks) 15
Eye of Terror (delta)
Raven Guard (SM) 4
Zandros (Eldar) 6
Cadians (IG) 18
Vostroyans (IG) 20
Freebooterz (Orks) 17
Warboss Skargob Thugfang eyed his boyz coldly, "Wotz wif all da mukkin about ya lousy gitz!!" The Boss grabed one of the boyz by the throat " Youze Lot been runnin round wen ya shud be killin stuff!" Skargob roared and tossed the boy away in disgust.
" We'z ready ta krump ooever ya says ta Boss!!" the boyz roared.
Skargobs Eyes narrowed,an evil grin split his face " I wuz thinkin givven da pansies a good kicken wud be da furst fing we shud do...Now!! go get 'em!!!"
WAAAAGHHHH!!!
Goff (Orks) attack Ulthwe (Eldar).
12157
Post by: DarkHound
Armageddon (Alpha)
Kraken (Nids) 21
Craftworld Iyanden (Beta)
Red Corsairs (CSM) 14
Biel-Tan (Eldar) 6
Ultramar (Gamma)
Goff(Orks) 14
World Eaters (CSM) 13
Ulthwe (Eldar) 9
Night Lords (CSM) 12
Blood Axes (Orks) 15
Eye of Terror (Delta)
Raven Guard (SM) 4
Zandros (Eldar) 6
Cadians (IG) 18
Vostroyans (IG) 20
Freebooterz (Orks) 17
Alveus Alpha Alpha Sextus (Epsilon)
The Red Corsairs move to Beta, and man do I want to smack those Eldar pansies around. But, grudgingly, I'll simply reinforce.
173
Post by: Shaman
New turn The Ulthwe forces had pulled back, damage had been light. Slaughter Lord Shamanos was not to be distracted from the hunt. Eldar of the Zandros forces would bleed freely. He sent his fleet to the eye and ordered an offensive. By Khorne their skulls would be his! Armageddon (Alpha) Kraken (Nids) 21 Craftworld Iyanden (Beta) Red Corsairs (CSM) 14 Biel-Tan (Eldar) 6 Ultramar (Gamma) Goff(Orks) 14 Ulthwe (Eldar) 9 Night Lords (CSM) 12 Blood Axes (Orks) 15 Eye of Terror (Delta) World Eaters (CSM) 14 Raven Guard (SM) 4 Zandros (Eldar) 5 Cadians (IG) 18 Vostroyans (IG) 20 Freebooterz (Orks) 17 Alveus Alpha Alpha Sextus (Epsilon) World eaters move to the eye, attack zandros and reinforce.
5421
Post by: JohnHwangDD
Zandros attacks Raven Guard (4 -> 3); Moves to Beta, Reinforce (5 -> 6) Armageddon (Alpha) Kraken (Nids) 21 Craftworld Iyanden (Beta) Red Corsairs (CSM) 14 Biel-Tan (Eldar) 6 Zandros (Eldar) 6 ++ Ultramar (Gamma) Goff(Orks) 14 Ulthwe (Eldar) 9 Night Lords (CSM) 12 Blood Axes (Orks) 15 Eye of Terror (Delta) World Eaters (CSM) 14 Raven Guard (SM) 3 -- Cadians (IG) 18 Vostroyans (IG) 20 Freebooterz (Orks) 17 Alveus Alpha Alpha Sextus (Epsilon)
12653
Post by: Admiral-Bell
Armageddon (Alpha)
Kraken (Nids) 21
Craftworld Iyanden (Beta)
Red Corsairs (CSM) 14
Biel-Tan (Eldar) 6
Zandros (Eldar) 6 ++
Ultramar (Gamma)
Goff(Orks) 14
Ulthwe (Eldar) 9
Night Lords (CSM) 12
Blood Axes (Orks) 15
Eye of Terror (Delta)
World Eaters (CSM) 14
Raven Guard (SM) 2 --
Cadians (IG) 19
Vostroyans (IG) 20
Freebooterz (Orks) 17
Alveus Alpha Alpha Sextus (Epsilon)
The Guard shall not stand for the idle threats of the so called Astartes. Their weakness is unbecoming of the Emperor. They shall be destroyed.
I attack and reinforce.
16387
Post by: Manchu
I got caught up in the Game Two thread and forgot to mention this:
focusedfire is now controlling Biel-Tan
6838
Post by: 1hadhq
The betrayal of the IG revealed, the Ravens send à distress Call to Terra and Deliverance.
Why?
21968
Post by: Inquisitor_Syphonious
Armageddon (Alpha)
Kraken (Nids) 21
Craftworld Iyanden (Beta)
Red Corsairs (CSM) 14
Biel-Tan (Eldar) 6
Zandros (Eldar) 6
Ultramar (Gamma)
Goff(Orks) 14
Night Lords (CSM) 12
Blood Axes (Orks) 15
Eye of Terror (Delta)
Ulthwe (Eldar) 10
World Eaters (CSM) 13
Raven Guard (SM) 2
Cadians (IG) 19
Vostroyans (IG) 20
Freebooterz (Orks) 17
Alveus Alpha Alpha Sextus (Epsilon)
Cowardice from Lord Shamanos?... or a trap... that I face planted into.
Or do eldar not fly "on your radar"?
10279
Post by: focusedfire
Suddenly, the darkened and silent Biel-Tan Craftworld Awakens with a shout of triumph from the warhost. The last of the Tyranid creatures and spores has been cleansed from within its body and the rituals of the Young King have been completed. A Psychic War Cry can be heard throughout the surrounding sectors as the Biel-Tan Lead by their Avatar and Farseer Danu first re-enforce their numbers and the move to the Eye of Terror to strike at the Tainted Marines.
"Are you Sure About this, Danu." Asked Lugh
"The Strands of Fate are indeed complex and mysterious, but this is the path that was shown to me." replied the Farseer.
Inwardly she reflects upon the Eldars role in the coming days and the price that will be demanded by their allies in order to secure peaceful passage of all craft worlds. Pensively, Danu shakes her head.
Armageddon (Alpha)
Kraken (Nids) 21
Craftworld Iyanden (Beta)
Red Corsairs (CSM) 14
Zandros (Eldar) 6
Ultramar (Gamma)
Goff(Orks) 14
Night Lords (CSM) 12
Blood Axes (Orks) 15
Eye of Terror (Delta)
Ulthwe (Eldar) 10
World Eaters (CSM) 13
Raven Guard (SM) 1
Cadians (IG) 19
Vostroyans (IG) 20
Freebooterz (Orks) 17
Biel-Tan (Eldar) 7
Alveus Alpha Alpha Sextus (Epsilon)
6838
Post by: 1hadhq
Saddened of the Lack of Faith of the IG, the Ravens Move.
Move to epsilon, reinforce
OT: if I did Ruin the Formatting, please correct.
Armageddon (Alpha)
Kraken (Nids) 21
Craftworld Iyanden (Beta)
Red Corsairs (CSM) 14
Zandros (Eldar) 6
Ultramar (Gamma)
Goff(Orks) 14
Night Lords (CSM) 12
Blood Axes (Orks) 15
Eye of Terror (Delta)
Ulthwe (Eldar) 10
World Eaters (CSM) 13
Cadians (IG) 19
Vostroyans (IG) 20
Freebooterz (Orks) 17
Biel-Tan (Eldar) 7
Alveus Alpha Alpha Sextus (Epsilon)
Raven Guard (SM) 2
26531
Post by: VikingScott
The Kraken moves in search of new prey.
Move from Alpha to Epsilon.
Armageddon (Alpha)
Craftworld Iyanden (Beta)
Red Corsairs (CSM) 14
Zandros (Eldar) 6
Ultramar (Gamma)
Goff(Orks) 14
Night Lords (CSM) 12
Blood Axes (Orks) 15
Eye of Terror (Delta)
Ulthwe (Eldar) 10
World Eaters (CSM) 13
Cadians (IG) 19
Vostroyans (IG) 20
Freebooterz (Orks) 17
Biel-Tan (Eldar) 7
Alveus Alpha Alpha Sextus (Epsilon)
Kraken (Nids) 21
Raven Guard (SM) 2
15667
Post by: Emperors Faithful
High Lord Nicholai roared at his subordinates in anger. The Raven Guard had escaped! What was supposed to be a swift and merciful strike at their heart by the IG was proven impossible with the swift actions of the Chapter Master, who had fled after the first shots had been exchanged with the Cadians. The Vostroyans had proved too cumbersome to get into position on time, leaving a gap open, through which the Raven Guard fleet had managed to scrape through, leaving the Vostroyans to deal with the Ork and Chaos alliance in the sector.
Nicholai slunk into his command throne. He could only hope that his newfound Eldar allies could finish the Raven Guard off quickly. Before they came back with avengance.
Vostroya Attacks World Eaters 1, Attacks Freebooterz 1.
Armageddon (Alpha)
Craftworld Iyanden (Beta)
Red Corsairs (CSM) 14
Zandros (Eldar) 6
Ultramar (Gamma)
Goff(Orks) 14
Night Lords (CSM) 12
Blood Axes (Orks) 15
Eye of Terror (Delta)
Ulthwe (Eldar) 10
World Eaters (CSM) 12
Cadians (IG) 19
Vostroyans (IG) 20
Freebooterz (Orks) 16
Biel-Tan (Eldar) 7
Alveus Alpha Alpha Sextus (Epsilon)
Kraken (Nids) 21
Raven Guard (SM) 2
26531
Post by: VikingScott
If they are still there at the end of today the Kraken will devour them.
15667
Post by: Emperors Faithful
That would be pretty funny. Fleeing a betrayal at home only to run straight into the jaws of a Hive fleet.
6838
Post by: 1hadhq
Emperors Faithful wrote:That would be pretty funny. Fleeing a betrayal at home only to run straight into the jaws of a Hive fleet. 
love you too.
15594
Post by: Albatross
Bloodaxes move 1 to Craftworld Iyanden and attack Zandros for 1.
Armageddon (Alpha)
Craftworld Iyanden (Beta)
Red Corsairs (CSM) 14
Zandros (Eldar) 5
Blood Axes (Orks) 15
Ultramar (Gamma)
Goff(Orks) 14
Night Lords (CSM) 12
Eye of Terror (Delta)
Ulthwe (Eldar) 10
World Eaters (CSM) 12
Cadians (IG) 19
Vostroyans (IG) 20
Freebooterz (Orks) 16
Biel-Tan (Eldar) 7
Alveus Alpha Alpha Sextus (Epsilon)
Kraken (Nids) 21
Raven Guard (SM) 2
9079
Post by: FITZZ
Armageddon (Alpha)
Craftworld Iyanden (Beta)
Red Corsairs (CSM) 14
Zandros (Eldar) 4
Blood Axes (Orks) 15
Goff(Orks)14
Ultramar (Gamma)
Night Lords (CSM) 12
Eye of Terror (Delta)
Ulthwe (Eldar) 10
World Eaters (CSM) 12
Cadians (IG) 19
Vostroyans (IG) 20
Freebooterz (Orks) 16
Biel-Tan (Eldar) 7
Alveus Alpha Alpha Sextus (Epsilon)
Kraken (Nids) 21
Raven Guard (SM) 2
Goff (Orks) move 1 and attack Zandros (Eldar).
10906
Post by: VictorVonTzeentch
A plea had reached the ears of the Captain, a request of a shared hunt, the hunt of the Zandros Strike Force. The request would not fall on deaf ears, he was a patient man his revenge on Ulthwe could wait. A nod to his faithful Lieutenant was all that was needed, the Astartes spun on his heel and marched from the bridge, his cloak of tattered flesh flaring out behind him.
The Strike Cruiser shook softly in protest as its warpdrives fired up, its machine spirit for the moment not understanding the change in prey. Then with a new found understanding slipped into the aether.
Deathclaw Drop pods streaked from the Strike Cruiser towards the Wraithbone craftworld of Iyanden, smashing easily through the battle damaged vessel. Roughly half of the 14th Company disgorged themselves from their transports into the darkness. A smile crept across the Lieutenant's helmeted face, the dark would be as much a powerful ally in this as the Orks and Red Corsairs. Weapons in hand he signaled for his chosen to follow, issuing only a command to his armor. "Preysight."
The Night Lords move to Iyanden, reinforcing as they go, then attack Zandros.
Armageddon (Alpha)
Craftworld Iyanden (Beta)
Red Corsairs (CSM) 14
Zandros (Eldar) 3
Blood Axes (Orks) 15
Goff(Orks)14
Night Lords (CSM) 13
Ultramar (Gamma)
Eye of Terror (Delta)
Ulthwe (Eldar) 10
World Eaters (CSM) 12
Cadians (IG) 19
Vostroyans (IG) 20
Freebooterz (Orks) 16
Biel-Tan (Eldar) 7
Alveus Alpha Alpha Sextus (Epsilon)
Kraken (Nids) 21
Raven Guard (SM) 2
10906
Post by: VictorVonTzeentch
Quoted myself on accident
21968
Post by: Inquisitor_Syphonious
Well, chaos and orks are going to win.
They're going to murder Zandros, then me or Biel-Tan.
Then they'll pick off the imperial guard and tyranids.
/sigh
15667
Post by: Emperors Faithful
Then it is of course in our interest to stop them.
5421
Post by: JohnHwangDD
It's a new day! Zandros moves to Eye of Terror, Reinforces (3 -> 4), Attacks World Eaters (12 -> 11) Armageddon (Alpha) Craftworld Iyanden (Beta) Red Corsairs (CSM) 14 Blood Axes (Orks) 15 Goff(Orks)14 Night Lords (CSM) 13 Ultramar (Gamma) Eye of Terror (Delta) Ulthwe (Eldar) 10 World Eaters (CSM) 11 -- Cadians (IG) 19 Vostroyans (IG) 20 Freebooterz (Orks) 16 Biel-Tan (Eldar) 7 Zandros (Eldar) 4 << Alveus Alpha Alpha Sextus (Epsilon) Kraken (Nids) 21 Raven Guard (SM) 2 Hai guyz, I'm not dead - yet!
6838
Post by: 1hadhq
Raven Guard Moves to Eot to Attack and hide in shadows.
We may leave, but Not without a Fight .
Victoriuos aut mortis
-Move 2
-attack2
Armageddon (Alpha)
Craftworld Iyanden (Beta)
Red Corsairs (CSM) 14
Blood Axes (Orks) 15
Goff(Orks)14
Night Lords (CSM) 13
Ultramar (Gamma)
Eye of Terror (Delta)
Ulthwe (Eldar) 10
World Eaters (CSM) 11
Cadians (IG) 19
Vostroyans (IG) 20
Freebooterz (Orks) 16
Biel-Tan (Eldar) 7
Raven Guard (SM) 2
Zandros (Eldar) 2
Alveus Alpha Alpha Sextus (Epsilon)
Kraken (Nids) 21
Hai guyz, I'm not dead - yet!
21968
Post by: Inquisitor_Syphonious
How 'bout those orks... who seem to have allies in almost all of us?
Once I get hit, I am going to go hurt the raven guard.
10279
Post by: focusedfire
"Danu!", Lugh hissed."The traitor Guard have been spotted, Now is our chance." Danu waited for a long breath before replying,"No, Lugh, we will not attack the corrupted Ravens. They are best left for their former allies to finish. Even if our 'Attention' wasn't required elswhere, any further interference on our part would only serve to create anger."" But we can 'Finish Them' ", Lugh said emphatically. "NO!", was the only reply Danu spoke but a Long rebuke for questioning her authority resonated throughout crystaline structures as she telepathically gave him the orders. Angrily Lugh bowed, his body language stiff. He then turned to the most promising of his warriors and gave the suprising command."Lelldorin, Call forth the Host. We move against the agents of Chaos for Glory of Khaine and the Biel-Tan, Attack."
Biel-Tan reinforces (1) and attacks the World Eaters(1)
Armageddon (Alpha)
Craftworld Iyanden (Beta)
Red Corsairs (CSM) 14
Blood Axes (Orks) 15
Goff(Orks)14
Night Lords (CSM) 13
Ultramar (Gamma)
Eye of Terror (Delta)
Ulthwe (Eldar) 10
World Eaters (CSM) 10
Cadians (IG) 19
Vostroyans (IG) 20
Freebooterz (Orks) 16
Biel-Tan (Eldar) 8
Zandros (Eldar) 2
Raven Guard (SM) 2
Alveus Alpha Alpha Sextus (Epsilon)
Kraken (Nids) 21
173
Post by: Shaman
Slaughter Lord Shamanos sat in his very own skull throne. The crimson gloom on the bridge mirrored his blood lust. A Zandros envoy stood before him unshackled and weaponless. She was stripped of her soul stone and obviously expected death. The message she delivered had been surprising and had stayed Lord Shamanos' hand.
"Return it to its vessel." He would not speak directly to a xenos.
The expression of shock of the xenos face turned to despair at the next command.
"Input attack vector to Zandros, we shall bleed them them in the name of the Red King!"
+++
Scant seconds after the envoy departed thunder and explosions buffeted Shamanos and his vessel.
"Blood and skulls! Who brings us our sacrament?" Shamanos roared.
A hideous slave with horns sprouting from his head answered. "Lord of Slaughter, I count two separate Eldar fleets firing upon us, a third is moving to strike. It appears much of the sector are moving to target us."
"Praise be! Kharnath has delivered." he chuckled
"Concentrate on Zandros. I shall lead the boarding party personally."
Blood for the Blood God!
World Eaters attack Zandros move to the Ultramar and reinforce.
Armageddon (Alpha)
Craftworld Iyanden (Beta)
Red Corsairs (CSM) 14
Blood Axes (Orks) 15
Goff(Orks)14
Night Lords (CSM) 13
Ultramar (Gamma)
World Eaters (CSM) 11
Eye of Terror (Delta)
Ulthwe (Eldar) 10
Cadians (IG) 19
Vostroyans (IG) 20
Freebooterz (Orks) 16
Biel-Tan (Eldar) 8
Raven Guard (SM) 2
Zandros (Eldar) 1
Alveus Alpha Alpha Sextus (Epsilon)
Kraken (Nids) 21
Skulls!
12653
Post by: Admiral-Bell
Armageddon (Alpha)
Craftworld Iyanden (Beta)
Red Corsairs (CSM) 14
Blood Axes (Orks) 15
Goff(Orks)14
Night Lords (CSM) 13
Ultramar (Gamma)
World Eaters (CSM) 11
Eye of Terror (Delta)
Ulthwe (Eldar) 10
Cadians (IG) 20
Vostroyans (IG) 20
Freebooterz (Orks) 16
Biel-Tan (Eldar) 7
Raven Guard (SM) 1
Zandros (Eldar) 0
Alveus Alpha Alpha Sextus (Epsilon)
Kraken (Nids) 21
Death to the xenos and the weak.
I attack 3 times and reinforce for 1.
173
Post by: Shaman
I knew someone was waiting to deliver the death blow.
haha.
21968
Post by: Inquisitor_Syphonious
The fact that the IG (or just admiral-bell) betrayed the eldar is a little disheartening.
Even if it was just admiral-bell, I was under the impression that EF and AB were close allies, who were, y'know, on the same page.
You'll get it in the end.
10279
Post by: focusedfire
@Admiral-Bell
Your attack has left your flank open. Do you really want to leave your rear exposed with all of the Slanesh worshipers around?
21968
Post by: Inquisitor_Syphonious
focusedfire wrote:@Admiral-Bell
Your attack has left your flank open. Do you really want to leave your rear exposed with all of the Slanesh worshipers around? 
You just love those dirty jokes eh?
15667
Post by: Emperors Faithful
Vostroya attacks Freebooterz 1, attacks Cadia 1, attacks Raven Guard 1.
High Lord Nicholai growled as he watched the last remnants of the Raven Guard burn. They had died as they had lived; in a useless futile gesture reminiscent of a bygone era. This was not going as planned. Cadia had inexplicably turned on the Eldar, yet had continued to attack the Raven Guard as well. It made no sense, unless a dark deal had been struck with the Orks and Chaos. No, impossible. Cadia had defended the Eye of Terror for millenium, why turn now? Perhaps the Biel-Tan had merely been cuaght in the crossfire. Nevertheless, Nicholai ordered a warning shot to be fired at the Cadians. Hopefully they would come to their senses, but should things turn sour he would have to trust the Eldar to watch his back. And trust that they wouldn't be the ones to slink a knife into it.
Armageddon (Alpha)
Craftworld Iyanden (Beta)
Red Corsairs (CSM) 14
Blood Axes (Orks) 15
Goff(Orks)14
Night Lords (CSM) 13
Ultramar (Gamma)
World Eaters (CSM) 11
Eye of Terror (Delta)
Ulthwe (Eldar) 10
Cadians (IG) 19
Vostroyans (IG) 20
Freebooterz (Orks) 15
Biel-Tan (Eldar) 7
Raven Guard (SM) 0
Alveus Alpha Alpha Sextus (Epsilon)
Kraken (Nids) 21
15667
Post by: Emperors Faithful
_
5421
Post by: JohnHwangDD
Inquisitor_Syphonious wrote:The fact that the IG (or just admiral-bell) betrayed the eldar is a little disheartening. Even if it was just admiral-bell, I was under the impression that EF and AB were close allies, who were, y'know, on the same page. "betrayed" is a bit strong - I had it coming. From what I've seen, the Imperials really haven't been a team in this game. The post-game recap will be interesting.
15667
Post by: Emperors Faithful
I blame Eldar dickery.
5421
Post by: JohnHwangDD
Tsk, tsk. And after an Eldar was kind enough to teach you the [edit] button...
15667
Post by: Emperors Faithful
Foul Xenos trickery no doubt. If there truly was an [edit] button, then the Omnissiah would surely have revealed it's Holy Purpose unto us!
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