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Post by: Proiteus
I’ve always been a fan of barbaric humans in Sci-fi films such as Mad Max, Serenity and Waterworld. I’ve been thinking of doing an army based on them for some time now. The guys in the sketches are the kind of look I'm going for.
I’ve looked at different armies to portray these characteristics with such as Chaos Berserkers and Orks, Guard are out the question as I want to break away from shooty based armies and combat is big no for guard especially in competitive games!
In the end I decided to go with Orks as they seem best suited for a barbaric civilization from a toxic industrial death world. Besides I already have a guard and chaos marine army anyway.
Here’s a small gang of them I made up for a Gorkamorka campaign just to get a good idea of what the full army might look like.
Plus the trukk & Ard Boy.
Here are my plans for other units in the army:
Here are a few plans I have for other models in my army. Now the Ork Warboss is too hard to be represented by a model the size of the Nob so I though about using the Forge World Berserker Orgyn as my Warboss he certainly looks the part. Just cut of the tip of the drill and replace it with the barrel of a shoota or a sentinel saw.
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Post by: P4NC4K3
Wow, are you just some kind of machine for producing fantastic, unique armies?
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Post by: Proiteus
P4NC4K3 wrote:Wow, are you just some kind of machine for producing fantastic, unique armies?
Thanks it's a habit of mine, I find it boring to build an army that will look exactly like one that could be on the other side of the board and it's a big univerise so there are no limits to my imagination.
Also for those of you curious on how big a Krogg is here's a ref...
One of the biggest problems I'm having at the moment with these guys are pistols; though there only used once or twice in game before they leap into combat I need to represent them on the model.
Ork's weapons are too big as you can see from the krogg on the right in the attached pic.
The old necromunda weapons sprues would have been perfect but I can't get them anymore, so does anyone know where I can get some good pistols for the Krogg Warriors?
If I can't find any suitable pistols I'll have to try one of the following...
- Have a few Kroggs in the unit armed with small firearms (like the one on the left)
- Have each Krogg armed with a throwing weapon such as a knife or axe.
- Arm a few kroggs with the pistols from the grot boxed set (but I can only afford to arm 20 out of 80)
1
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Post by: P4NC4K3
you could always try to make your own crude weapons out of plasticard or GS...
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Post by: monkeytroll
This looks very cool, excellent idea. I forsee more awesomeness in this thread.
I found cutting down a lasgun and sticking a bit of tube on the end was reasonable, it's such a quick job that it should be easy to make a batch, then do some variations - plasticard on the side, differing mags etc.
 However may not be as crude as you want, but figure with a variety of these, a few scratch-built, some other (better) conversion you think of, a few grot pistols and a few oversized holsters it may work.
Can't wait to see more of this
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Post by: ChaoticMind
My vote would be a throwing weapon for every one and a handful of proper pistols.
If someone doesn't like it say there all lethal at knife/ax throwing at still targets, but there are few static targets on the battle field so thus have problems hitting their targets. That should fit ork BS 2 and slugga S4 AP6.
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Post by: Illumini
NOOOO! You stole my idea  I've already made a trukk and a nob too
Very nice start, will follow this closely to loot some ideas. Consider the pig-iron heads looted, how to find fitting heads has been one of my major headaches.
There are many sites that sell different kinds of weapon sprues: heresy, assault group, hasslefree.
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Post by: skysky
This is frickin' sweet. Props to you sir...props to you. Wow, so i was playing Borderlands and this is SPOT ON, there are even big mutants for bosses like your doing, inspiration cue your using? Would love to see this the progress on this and the completed army. The Necromunda Goliaths might fit in as they have stubguns that are more proportioned. I don't know if they look right but with your apparent skill you could grunge them up just fine.
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Post by: poipo32
A
W
E
S
O
M
E
The guy with the shield is so badass.
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Post by: McNutty
I love this idea. Subscribing for sure.
What kits are you using to put these guys together, apart from the Pig Irons?
Keep up the good work.
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Post by: Proiteus
Now every army needs a leader and this being a army of barbaric humans they would need someone really hardcore to lead them.
Here is a model I created for an old chaos army to be a terminator champion, he's a huge miniature and looks like he could smash his way through a squad of marines without a sweat. Of course I'd model some slaves carrying his big shoota and banner.
So what do you guys think? He looks just right to be a suitable model to represent human version of Ghazghkull Thraka?
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Post by: monkeytroll
Cool model, suitably bad-ass, but I'm not convinced it beats the converted ogryn for a wasteland/barbaric feel. Just a touch too armoured perhaps? Obviously the paint job would make a huge difference but I'm feeling the ogryn a bit more at the moment.
But that could just be 'coz I wanna see wot you does wit da big 'urty fella
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Post by: Vlad Von Carstien
I like the idea of the army and the chaos guy is cool but I think he needs a little something to be Gazakull.
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Post by: The Good Green
Yeah, I'd say he makes a great Digganob warboss, counts as Thrakka.
And once again, awesome alt-army theme! I will be watching with baited breath.
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Post by: aromasin
Woop-Woop! New army!
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Post by: Anung Un Rama
Looks great so far. I would be careful with using the Ogry though. I'm sure you'll be able to.. well, change the fact that he looks like a 40k Ogry. I like the Chaos guy much more.
Looking forward to seeing more of your stuff.
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Post by: Proiteus
monkeytroll wrote:but I'm not convinced it beats the converted ogryn for a wasteland/barbaric feel. Just a touch too armoured perhaps?
He's the leader and thraka has a 2+ armour save. Besides the Ogryn doesn't exactly look like the leader type. Instead I plan to chain the orgyn to a wartrakk facing backwards with the biker at the back. The idea is he'll drive the brutal killing machine to a target and unleash it and once everything's dead call him back to the trakk and move on to the next target.
Vlad Von Carstien wrote:I like the idea of the army and the chaos guy is cool but I think he needs a little something to be Gazakull.
What could he possibly need? He nearly twice the size of a marine and very menacing and I can't give him any backpacks or banners due to the cape. (Also remember he'll be painted like the rest soon enough)
Anung Un Rama wrote:Looks great so far. I would be careful with using the Ogry though. I'm sure you'll be able to.. well, change the fact that he looks like a 40k Ogry.
Why this is a 40k army isn't it?
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Post by: Sarigar
Outstanding start to a blog. Can't wait to see more.
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Post by: endtransmission
These guys look awesome and simply scream Borderlands too
Using Ratskins for whiteshields or ratlings would work nicely too.
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Post by: glomscient
I'm loving those "orks." That guy would be good to convert into ghaz, with the correct weaponry. Btw, do you remember me from Da WAAAGH? I have the same name there, and I am a big fan of your work.
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Post by: Scarper
Fantastic idea, and brilliant execution! Do you mind if I ask what kit those are made from, aside from the pig iron heads? I'd love to use some similar parts in my own army
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Post by: DRommel
This project is made of win and awesomeness.
I salute the 'Mad Max' feel you recreated with these guys. Brilliant mix of barbarity and tech, just what you need for wasteland raider themed army.
I'm pondering if I should advise you to use SW heads and Catachan legs/torsos. They'd fit greatly but probably would make the army look less barbaric and more of generic punks/bikers. What I see now is totally 'human orks'. Much like good old diggas, which fits MM style nice.
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Post by: Rustyard Raider
This looks absolutely insane and as an Ork we like insane  . Can't wait to see more done on this army
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Post by: GitSmack
Really enjoying what you've come up with here...
I think the counts-as Thraka will look great with new paint and a couple of smallish thugs carrying the rest of his gear (big shoota etc.). Looking forward to seeing what you come up with. I think Ghazzy comes with a stikk bomb launcha, so putting a couple of stikk bombs on his belt might add another touch of mad-max style to the figure.
As for the earlier question about thoughts on guns... Not really sure what a good source would be (maybe empire free company), but I could actually see these guys carrying flint-lock type pistols. There's something about a belt full of single shot pistols that screams human-orks to me... they're simple, relatively inaccurate and inefficient.
Whatever you decide, I can't wait to see what's next.
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Post by: Anung Un Rama
Proiteus wrote:Anung Un Rama wrote:Looks great so far. I would be careful with using the Ogry though. I'm sure you'll be able to.. well, change the fact that he looks like a 40k Ogry.
Why this is a 40k army isn't it?
Ohh, a Facepalm smiley, I didn't know that one yet.
What I meant was, that this looks like a very creative army which has is its own style and doesn't look a lot like a regular 40k force.
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Post by: Eisenhorn
You must put a small grot/cherub on the oygrns shoulders
Master-Blaster FTW
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Post by: Gathering Storm
The model seems to perfect for a count-as Ghazghkull Thraka due to the similar size and that both use power fists as weapons.
Rokhan will look like an excellent leader for your army after he has been painted in feral colours.
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Post by: Proiteus
Whoops posted the same post twice oh well watch the grot dance instead
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Post by: monkeytroll
lol, you haven't dropped some of your metal figures on your head have you Proiteus?
It's just that you seem to have already put this up in an earlier post
Fair enough if it's just for bumpage, that's fine, I'm just concerned you've had a head injury and we may see a down-turn in the quality of your stuff
Anyway, still looks good
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Post by: Northen
Great looking project, good additon for your grot rebel army.
You've chosen a great theme and the best thing is that it's as versatile as the original ork theme too. Lots of great and unique conversion possibilites.
Keep up the good work.
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Post by: Malika2
Give the leader guy more weird bionic bits, it could also explain his size then, as if most of his body is actually cybernetic rather than human. Kind of like the Borg Queen from Star Trek: First Contact who is basically an upper torso which is connected into some sort of cybernetic body.
As for the weapons. You could also try to get your hands on some 2nd edition Ork weapons, GorkaMorka weapons or simply convert them out of existing weapons.
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Post by: tony_nids_10
What about some sort of wrist mounted weapons to be like pistols? Not a replacement hand or anything but something more along the lines of a deadshot type one with more orky look to it? http://images4.wikia.nocookie.net/__cb20090203200337/Batman/images/thumb/a/ac/Deadshot.jpg/175px-Deadshot.jpg
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Post by: Proiteus
monkeytroll wrote:lol, you haven't dropped some of your metal figures on your head have you Proiteus?
Must be the heat I replace it with something more interesting then.
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Post by: tony_nids_10
I'm not sure if you already said or not but, what bits and such did you use to make this army?
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Post by: Proiteus
Although it will be a while before I start this project, I’ve been considering how to differ the squads from each other, At first I considered different shades on the metal shoulder pads and then crude marking which lead me to this idea.
1 Army; 4 Forces
The Kroggs are a barbaric force and unlike a uniform imperial army consist of warriors from different clans. So the idea is to give each Boyz unit it’s own distinct look along with it’s own truck, battlewagon, banner (objective marker) and ‘special unit’
Of course all the converted boyz will use the chaos marauder as a base.
So here are the 4 clans of the Kroggs, note that these clans were originally at war with each other and the local ork tribes before ‘Groor’ came to their world and allied them together, plus I can’t get too deep with their background at the moment (unless you want me to?)
The Beast Nomads
History: The Nomads that dwell in the large toxic jungles of the Kroggs’ home world have little technology and
instead rely on their brute strength to survive the perils and furious beasts that exist in the toxic jungle.
But it is those same dangers that shielded them from the other clans.
Converted Appearance: The hunter look; lots of fur coats and skulls, crude weapons and war paint (similar to the Stalker from Batman).
As for representing their pistols I’ll convert some sort of small crossbow for their arm.
Special Unit: Hunters (Kommandos)
The Blood Bearers
History: A Daemonic force once plagued the lands of the Blood Bearers, haunting their very dreams and forcing them
to defend against a daily onslaught of daemon warriors. It is this that has turned them into the crazed warriors that
they are and cursed them with an unquenchable thirst for blood. They now worship the Warmaster Groor with fanatical
loyalty seeing him as a godlike figure.
Converted Appearance: Greenstuff robes like the fanatics from DOW and use beastmen arms so their welding duel swords and axes,
each equipped with throwing knifes to represent the ranged attack. Plus a few scythes and skeleton tattoos too.
Special Unit: Warp Warrior (WeirdBoy)
The Hellfire Legion
History: The Hellfire Legion is the most organised of the 4 clans and are well trained in the art of warfare, this of course
can be expected from the descendants of the old imperial planetary forces that once protected their world.
Converted Appearance: Replace the torso and head with the Chaos Renegade sprue with the chaos markings removed and arming them with autopistols.
Special Unit: Firestorm Troops (Lootas)
The Steel Fists
History: This clan would have been wiped out if it wasn’t for the discovery of a crashed Astartes cruiser. By harnessing
its technology they soon became the strongest of the clans and began raging war against both the Hellfire and Beast clans.
The ship soon became an impregnable stronghold and the marking on the side became the clan’s symbol.
Converted Appearance: Use marine arms, shoulder pads and weapons on the chaos marauder model, the armour will
look very worn down and rusty. Maybe give each model an armoured gauntlet on one arm with the marine shoulder pad at the top.
Special Unit: Krogg Juggernauts (Mega-Armoured Nobs)
So what do you think to the 4 clans idea?
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Post by: Scrazza
visit the site of Urban Mammoth Miniatures. Some pretty barbaric miniatures there. especially the gladiators.
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Post by: monkeytroll
Sounds good, nice idea to have the 4 clans. I'm all for you sticking supporting fluff up here, and it can help with feedback if peeps know the background to what they're seeing.
Like the idea of crossbows for the beast nomads, will they have tamed beasts ?
Any ideas for the trucks yet or is it still a bit early?
Oh, and instead of a comic how about a series of animations this time?  Or maybe a multi-million pound feature film? Oh, no I've got it... a 28 part live action series - You know it'll be easy to sort out
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Post by: Rose_Mountainz
Holy.. I think this is a great idea. To make them even more diferent you can give them their own clan colours or diferent tatooes.
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Post by: Aretak
Love the conversions and army idea keep it up interested in seeing more! Awesome work so far.
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Post by: Sanchez01
I am liking this thread... I would love to see more.
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Post by: kenshin620
Heh looking good. Think Ogryns/Ogres with a lot of body armor could pass off as mega nobz?
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Post by: The Good Green
I like how you broke them up into Boyz and a special/elite choice. I think I will be steeling that now. Thank you!
I like the plan for modeling as well. The bits sound very enticing. I can't wait to see them.
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Post by: bigmek35
the hell fists idea seem too small to be mega nobs imho
mabe terminators?
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Post by: Illumini
He's not saying that the normal converted idea will be meganobs, just that meganobs will come from that clan. (the normal guys sound like ard boyz)
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Post by: Proiteus
monkeytroll wrote:Any ideas for the trucks yet or is it still a bit early?
So far they're just going to be converted trukks with a few icons and items added to link them to the clan that owes them.
Beast Nomads - Lots of trophies, reinforced ram will be a carnfiex head and sything talons attached to the front.
Blood Bearers - The Sand Screamer Trukk (see first page) with some icons painting in blood and perhaps a skeleton chained to the front plate.
Hellfire Legion - The FW closed cab trukk
Iron Fists - Something converted from a rhino or bits from a land raider.
kenshin620 wrote:Heh looking good. Think Ogryns/Ogres with a lot of body armor could pass off as mega nobz?
They're going to be used as Warbosses.
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Post by: Proiteus
I've made some changes to the 4 clans: I swapped a few special units round and ditched the religious nutcases in dresses for the krogg's version of fremen, I've also replaced the Steel Fist with the Corsairs because I want to use the fist symbol and meganobs for the Krogg Elite!
The Beast Nomads
History
The Nomads that dwell in the large toxic jungles of the Kroggs’ home world have little technology and instead rely on their brute strength to survive the perils and furious beasts that exist in the toxic jungle. But it is those same dangers that shielded them from the other clans.
Converted Appearance
Very barbaric using beastmen arms and marauder helmets with the horns cut off and mouth green stuffed over. Hopefully this will make them look larger compared to the other models.
Like this guy but with very little armour plating > http://images4.wikia.nocookie.net/jakanddaxter/images/thumb/1/15/Marauder3.jpg/405px-Marauder3.jpg]
Special Unit: Shaman (Weirdboy)
The Death Dealers
History
Originally known as the blood bearers this clan used to pride itself on its warriors combat skills but they were too headstrong and believed they could defeat the local ork tribes in head on combat. After nearly being wiped out the clan completely changed its name and fighting style now relying on stealth to strike the enemy at their weaknesses point, but not before causing a great deal of fear and confusion.
Due to the northern territory having a highly poisonous atmosphere Death Stalkers wear long tattered cloaks and breather masks.
Converted Appearance
Add a green stuff cloak and use this heads: http://www.pig-iron-productions.com/bmz_cache/f/fa8a0b7520b8af507d012476a408ca63.image.733x550.jpg
Like this guy, my little nod to fremen warriors from the dune series > http://th07.deviantart.net/fs70/PRE/f/2010/192/0/0/Desert_Sanai_warrior_by_sancient.jpg
Special Unit: Reapers (Kommandos)
The Hellfire Legion
History: The Hellfire Legion is the most organised of the 4 clans and are well trained in the art of warfare, this of course
can be expected from the descendants of the old imperial planetary forces that once protected their world.
Converted Appearance: Replace the torso and head with the Chaos Renegade sprue with the chaos markings removed and arming them with autopistols.
Special Unit: Firestorm Troops (Lootas)
The Steel Corsairs
History
Throughout the Krogg’s history of civil warfare the Steel Corsairs have always been a menace using their fast vehicles to make raids on enemy strongholds and convoys before retreating to one of their many hidden hideouts.
They were the last clan to be approached by Groor who has already earned allegiance from the other clans. The Steel Corsairs refused to serve Groor believing that they would never be caught due to their superior speed but overtime Groor found each of their hideouts and in one night crippled their operations before giving them the choice of servitude or annihilation. With no option the Steel Corsairs agreed to serve him.
Converted Appearance
I will use right space marine arms to give them all an armoured gauntlet and add a small green stuff robe to their lower body.
Like this guy but without the upper clothing > http://images1.wikia.nocookie.net/__cb20100614123212/jakanddaxter/images/thumb/5/58/Damas.png/200px-Damas.png
Special Unit: Sand Screamer Buggies
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Post by: Gathering Storm
I just jumped there. Only 12 minutes ago I was wondering if there had been any more developments on this thread!
I like the new changes.
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Post by: Proiteus
Sorry to have to say this guys but I've decided to scrap this project! Since a lot of you have shown interest in this army I've decided to announce here on Dakka Dakka rather than make you wait for updates that ain't coming.
This decision has sadly been brought on by several of the local gamers disliking my 'extreme' use of the codexes in recent projects. One of my Warseer project logs has recently been bombarded by one of them accusing me of using the guard codex for my grot rebellion for reasons of power-gaming rather than conversion.
Meanwhile I've had more friendlier players suggest that I should try a less 'unique' concept for my next army and try building something that already exists in the 40k universe rather than inventing another completely new race, which I understand local gamers are getting tired of. Plus I know if I continue with this project I'll open myself up to insults and comments about me turning orks into humans and humans into grots. Lets face it I'm getting a bit carried away here.
So for those reasons I'm scrapping the Krogg Project!
I may decide to restart the project in the future, but only when I'm confident that it won't be hated purely for my use of the ork codex.
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Post by: weetyskemian44
A damn shame. I like variety
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Post by: Grimm
What? The project was awsome. I do hope you start it up again one day. Anyway, I know you'll create something equally awsome next, so I don't mind.
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Post by: ghosty
Whoever is suppressing your creativity is a real dick.
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Post by: monkeytroll
Aaggh, that truly sucks man. I really enjoy the effort and creativity you put into your projects, and I do hope that one day we will see this ressurected. It's a little sad that your local gamers feel that way (getting carried away is part of the fun  ) and that has forced your hand, but if they're the guys you regularly play against then I'd guess you'd lose motivation for a project that you knew wouldn't get used very often.
Looking forward to whatever you come up with next regardless....
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Post by: Gathering Storm
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Post by: Dannicus
I don't feel that you are getting carried away. I feel that you are creative and enjoy having your own theme to YOUR armies. Perhaps, you can find other more friendly people to play the game with. I find their response to be absolutely ridiculous, and I cannot understand what their problem is with this army. I would gladly play against this army, and would take pictures of all the cool conversions. I guess it is just me
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Post by: Proiteus
Yeah I'll most likely pick up this project again, but for the moment my mind is already coming up with ideas for my next army project that is...
PRE-HERESY NIGHT LORDS
Blood Angel Jump Back Army
I'll post a link to the log when I get started but for now I need to finish off certain units for the grot rebellion in time for the Throne Of Skulls Tournament.
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Post by: Battle Brother Lucifer
I like the new idea
Sorry you had to scrap the old one
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Post by: Gathering Storm
Ooooh shiny... ...I'm looking forwards to seeing some Night Lords as they are one of my favourite Legions (right after Thousand Sons). Also, you should check out this guys Night Lords for some ideas and inspiration (ie. YOU NEED TO MAKE PRE-HERESY JETBIKES!!!!)  His conversions are amazing, so that should set the bar pretty high for your Pre-Heresy ones.
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Post by: tony_nids_10
It's pretty sad when people that aren't creative enough to do armies like this themselves can ruin it for you. You have amazing ideas that IMHO are well within the realm of the codex options you chose. You do amazing work and I hope maybe you can find some less petty people to play with.
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Post by: A Black Ram
The old idea I like alot better, but knowing you it will turn out cool. Bat wings I suppose?
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Post by: Proiteus
A Black Ram wrote:The old idea I like alot better, but knowing you it will turn out cool. Bat wings I suppose?
Only on the more elite units, the standard assault squads will have pre-heresy jumpbacks. Their appearance won't be as chaotic with the exception of the fallen librarians and Honor or should I say terror Guard. You'll just have to wait and see.
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Post by: bigmeklover
I say that you should not let some terd with no artistic streak keep you from doing something that you find enjoyment in.
but aside from that preherisy marines do offer an artistic flair it will be fun watching them progress.
keep us posted!!!!
p.s. love the grot rebellion
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Post by: Doots
Proiteus wrote:Sorry to have to say this guys but I've decided to scrap this project! Since a lot of you have shown interest in this army I've decided to announce here on Dakka Dakka rather than make you wait for updates that ain't coming.
This decision has sadly been brought on by several of the local gamers disliking my 'extreme' use of the codexes in recent projects. One of my Warseer project logs has recently been bombarded by one of them accusing me of using the guard codex for my grot rebellion for reasons of power-gaming rather than conversion.
Meanwhile I've had more friendlier players suggest that I should try a less 'unique' concept for my next army and try building something that already exists in the 40k universe rather than inventing another completely new race, which I understand local gamers are getting tired of. Plus I know if I continue with this project I'll open myself up to insults and comments about me turning orks into humans and humans into grots. Lets face it I'm getting a bit carried away here.
So for those reasons I'm scrapping the Krogg Project!
I may decide to restart the project in the future, but only when I'm confident that it won't be hated purely for my use of the ork codex.
But the 40K universe doesn't exist(yet)!!! How can they possibly preach to you about combining dexes.....???...............these win at all cost guys need to get a grip....it's a game!!!
I for one liked your creativity and unique results...........keep at it..........
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Post by: Anung Un Rama
ghosty wrote:Whoever is suppressing your creativity is a real dick. QFT Seriously dude, all your armies look fantastic! I can't even beginn to wrap my brain around the accusation of "power gaming", that guy sounds like a real jerk. You're actually the kinda guy I would WANT to play against because I just love how your stuff looks.
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Post by: CommissarKhaine
Shame to hear you're stopping this because of a bunch of whiners. I agree with Anung Un Rama that I'd love to play against your armies...
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Post by: itsonlyme
Proiteus wrote:Sorry to have to say this guys but I've decided to scrap this project! Since a lot of you have shown interest in this army I've decided to announce here on Dakka Dakka rather than make you wait for updates that ain't coming.
This decision has sadly been brought on by several of the local gamers disliking my 'extreme' use of the codexes in recent projects. One of my Warseer project logs has recently been bombarded by one of them accusing me of using the guard codex for my grot rebellion for reasons of power-gaming rather than conversion.
Meanwhile I've had more friendlier players suggest that I should try a less 'unique' concept for my next army and try building something that already exists in the 40k universe rather than inventing another completely new race, which I understand local gamers are getting tired of. Plus I know if I continue with this project I'll open myself up to insults and comments about me turning orks into humans and humans into grots. Lets face it I'm getting a bit carried away here.
So for those reasons I'm scrapping the Krogg Project!
I may decide to restart the project in the future, but only when I'm confident that it won't be hated purely for my use of the ork codex.
You models, you money, you do what you want with them, personally I would suggest to these people that unless they are going to pay for your models then they should suck it up and respect your property and ideas, at the end of the day it does get very boring seeing yet another marine army turn up on the table, I would suggest you find a different group of people to play with, sadly however a lot of people lack imagination, the other option is bitch slap the next person who starts carrying on like that
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Post by: The Good Green
THEY KILLED KROGGY!! THOSE BASTARDS!!
I say, keep it going on the side. Do a model for each unit so you can keep the idea on the workbench.
Local gamers elbow your minis off the table? Don't play with them. "Counts-as" should be good enough. Power gaming doesn't need massive conversions.
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Post by: Proiteus
Dang! I didn't expect this much of an uproar, well don't worry guys I plan to return to this project at a later date.
But for the moment I want to try building an army that offically exists in the 40k univerise and you can't get much better than the first traitor legion.
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Post by: Savnock
Yeah. Sounds like those whiners aren't worth wasting your time or energy on, actually. In fact, send 'em our way and we'll gladly discuss what powergaming _really_ is (hint: not using the Ork codex).
Expanding new ideas is how stuff gets in to the fluff. Hope you go ahead with this after your Night Lords project makes some headway.
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Post by: manoknok
This is pretty cool!
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Post by: tony_nids_10
Send em my way, I've been looking for a reason to crack some skulls
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Post by: Proiteus
THERE IS HOPE!
Given the huge outcry on this forum I plan to continue working on the Kroggs, But after I've completed my Night Lords.
However I plan to make one crucial change which is rather than inventing a new race "The Kroggs" I plan to use a race that already exists. While they are widely refered to in 40k fluff and fiction like the mechnaicus they don't have their own codex. They are...
MUTANTS!
Heres the benefits of changing the Kroggs from a warrior race to a mutant horde...
They exist everywhere in the 40k univerise and come in all shapes and sizes.
I can better expliain their increased stats and rules than being humans that lived on a hostile world, Big Mutants can be Nobs.
They appeared once in Eye Of Terror and their stats were the same as orks but with -1 BS & WS and they were close combat based.
Conversion potenal, I've still got the old White Dwarfs from back then with mutant conversion guides in.
I won't be made fun of for changing grots to humans and humans into orks!
So what do you think to my change of direction for this army idea?
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Post by: Strimen
All I can say is you should still grab that FW ogryn model and mount a grot on his back! And then you will have created one of the pivtol Mad Max inspired models!
 Master Blaster!!!
(Ofcourse a halfling model would work as well)
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Post by: monkeytroll
I whole-heartedly approve of your new direction, and not just because I decided the other day that my TLATD muties should get some love with the Ork codex
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Post by: Gathering Storm
HELL YEAH, GO FOR IT!!!
I can't wait to see how you do this army, though I'm sure that it will be bursting at the seams with conversions.
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Post by: CommissarKhaine
Lost and the Damned ftw
All I can say is you should still grab that FW ogryn model and mount a grot on his back! And then you will have created one of the pivtol Mad Max inspired models!
Way ahead of Proiteus on this one: MastaBlasta
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Post by: Rose_Mountainz
Do you got the old eye of terror codex? The lost and the damned would fit this pretty well, since they are.. well mutants! Automatically Appended Next Post: And you can give them marks to boost one of their stats! Could represent the diferent tribes
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Post by: RUNE
I like to use the ork codex to play with my genestealer cult (imperial guard + green sstuff + genestealer bits). Nobody can tell you anything if you respect the size and weapons are easy to recognize.
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Post by: Svenn
Awesome idea! And the models are looking great.
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Post by: Maledictus
The Mutant idea is pure win. does this mean they will get a little more chaotic in appearance?
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Post by: Proiteus
KROGG EVALOUTION?
I had decided that the Krogg project would cause issues as I had already converted humans into grots and therefore turning orks into humans would have people making fun of my bizarre codex hopping. Anyway because of this I felt that the current Krogg models were just ‘too human’ in appearance, they didn’t look like they could support ork stats and saying they were from a world with a harsh climate and non-stop war wouldn't satisfy most players so I decided to consider a full mutant army.
However while coming up with ideas for mutant conversions I came up with a concept that would make a really good Abhuman species (a mutant population like Ogryns & Ratlings).
Basically the conversion involves placing the ork torso on a guard/marauder legs replacing the feet with the thick ork boots and green stuffing a rough trench coat over the legs. A mutant like head (suggestions?) is then placed on the top half of the ork’s neck and a scarf is sculpted over the lower part. Add some ork arms and you’ve got a mutant warrior that towers over an space marine, think of them as an army of small Ogryn.
So what do you think to the idea of the new Krogg Warrior, I thought I run it by you guys first?
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Post by: VikingScott
Nice idea.
Should look striking
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Post by: Some_Call_Me_Tim?
Wow. I have always been a big fan of your stuff, the Grots most of all, but this could be your coolest project! I love the ideas for the clans, with each clan having it's own thing. Cannot wait to see more.
_Tim?
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Post by: The Good Green
That sounds great. I can't think of any heads that would be particularly right for it, more a lot of different heads would suit the army.
Some ork, some human (mutated heads even) ans some chaos heads. Dark Eldar bare heads might work too. The Chaos range might be the best bet though.
I'd say look at goblin heads too. Just shave the nose and some of the ears down.
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Post by: VikingScott
Do GW still sell that mutation sprue? That has some quality heads on it.
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Post by: CommissarKhaine
Sounds good. For the heads (and if you can source them), I always felt the squig's face from the grots kit would make a nice mutie head.
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Post by: Gathering Storm
That would be a brilliant idea. For your "Nobs" I think you should use converted GW Ogres as they could represent the bigger, stronger ones.
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Post by: Medium of Death
http://www.dakkadakka.com/dakkaforum/posts/list/280054.page#1347064
This chap did something similar to what you are proposing.
Personally I think you should stick with your current idea as it's pretty damn awesome.
Feral Human psychopaths > Mutants. Any day of the week.
Haters gonna hate and all that, sir. Please reconsider changing this project.
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Post by: Anung Un Rama
If someone can pull that off, it's you Proiteus. Have you checked out the alternate heads range from MaxMini?
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Post by: Papaskittels
if your still into this you might wanna look into some parts from the LOTR urukhai
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Post by: alexwars1
I think you should not go pure mutant. Have a mix of the Krogg and have some mutant Krogg in there.
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Post by: Proiteus
...
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Post by: Proiteus
TIME TO GET THIS PROJECT BACK ON TRACK!
I’ve finally decided which project to do for the ‘Armies On Parade’ contest and that is the Kroggs. Of course I will need to replace the pig iron heads with GW parts, but apart from that I plan to get a small force done in time for the deadline on the 8th of Aug. I’m told it will need a centrepiece so I’m going to convert a battlewagon into a mad max style lorry. Should be fun!
TIME FOR SOME BRUTE FORCE
Ever since I started this project I’ve been wondering what I could use to represent nobs, the first concept (the guy with the power armoured trousers) just didn’t match up with the stats. The Forgeworld Renegade Orgyns would have been ideal however I not ready to pay £15 for each squad leader.
So I decided I try build my own, so from much thinking and looking at bits I give you the Krogg Brute!
When I put it together yesterday I didn’t think it would work, but I looked at it this morning and realised that with a bit of greenstuff it could look fantastic. One area that needs work is round the waist as it looks too thin at the moment, maybe add a tatted cloth on top of the dark angels bit or even a large chain round the waist.
Since most of my Nobs are armed with Power Klaws I plan to convert the two handed weapons into crude thunder hammers finally add some shoulder pads and some small bits from the ogre sprue and I’ll have myself a monster. Now just one problem remains…
HOW THE HELL DO I MAKE NOB BIKERS &/OR MEGANOBS WITH THESE SMALL GIANTS?
1
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Post by: Vitruvian XVII
Not too sure about it atm, would need to see it more fleshed out to pass proper judgement.
For Mad Max inspiration check out GMM's Adepticon Orks here:
http://www.dakkadakka.com/dakkaforum/posts/list/90/349973.page#2580046
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Post by: Proiteus
BACK TO THE DRAWING BOARD
Well the brute concept failed miserably, even a good amount of green stuff work it still look liked bits thrown together. So I see three options for Nob models…
1. OGRES TO OGRYNS
Ogres could easily work for my nobs as there are plenty of ‘ogre to orgyn’ conversions for me to be inspired by on the web. As for the upgraded versions which you need to have at least one of these in a competitive ork army I’ve come up with a few ideas…
Nob Bikers have been a right pain as I need something big enough for the ogres to ride in but keep it to a 40mm biker base. Wartrakks was the first idea but those models aren’t that good, creating a passage platform on the rear or side of a bike was the next idea but that had the clear issue of weight distribution.
I eventually came to the idea of constructing a small platform for the ogre to stand on with a driver compartment in front and sandwich it between two ork bikes and then add some link between the rear engines. If it works I can even make it so I can swap out the ogre for a gunner and use them as buggies.
Meganobs are easy. Now exo suits aren’t easy to find in a post-apocalyptic army so I think it’s easier to come up with something to suit the stats more than the model. So I’ll clad the ogres in heavy plated armour similar to the model below, this should represent their save and slow movement nicely. Still thinking of how to add the gun though.
2. WAIT
Dark Eldar Grotesques are soon to be released and I’m thinking of waiting to see what they look like as they maybe better looking for the job than the ogres. However converting them into the bikers and meganobs might be very difficult.
3. KROGG VETERANS
I’ve realised a problem with using ogre and Grotesques models; being that they won’t look good on vehicles, the ogre model’s stance would probably look silly on a fast moving bike, so I thought of perhaps revising my first idea for nobs and make some bad ass looking Krogg Warriors.
I’m thinking of using the FW Iron Armour as it looks crude and something you'd see in fallout 3, so it could easily be converted to suit the Krogg’s overall look, replacing the shoulder pads and using marauder arms with the leather gloves from the berserker sprue also replacing the backpack for some crude power source. Maybe use some space wolf heads and other details.
The advantage of creating nobs this way is it would allow me more freedom with converting them and I can have my nob warriors riding actual bikes which would look better than converting small chariots and buggies.
True the issue was that the model had +1 strength and 2 wounds, so far the best explanation is that warrior has undergone a crude and dangerous enhancement process using several drugs. I could perhaps paint the skin a darker/redder tone to represent them being drugged up
Your thoughts?
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Post by: Sckitzo
I really liked the original idea, screw the dudes complaining about you combining books to power game, these are most likely the flavor of the month people that cheese out there lists as much as possible. Or their just jealous of your skill
I think the new direction will be fine.
I'm not a huge fan of that Iron armor (maybe the heads) unless it's used sparingly, one thing I liked was how everyone looked so unique, like a tribe of barbarians in this setting would look in my head. Now for them being on bikes I see that working well, especially if you armored up the legs alot but left the torso's a bit more bare. But overall if you do use them I'm sure they'll look great, especially since your trying to justify the increased stats. I think bionics would represent that well, or straight out mutations. The darker/redder tone would work, just not as well at first glance.
I'm just glad you picked this back up man, look forward to whatever comes out of it
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Post by: grayspark
I think the FW Iron Armor idea is a good one. All you'd need to do is make it look super-chipped and rusty and you're good to go.
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Post by: Perkustin
Had a bit of a brainwave for you. Do you remember the OOP chaos warrior plastics?
A couple of the leg options had big boots and would look perfect with ork bodies. Plus they woud be in better proportion. Ogre kingdom bull coversions like the one you pictured always look naff (no offence).
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Post by: Proiteus
A HUMAN ARMY USING A HUMAN CODEX!
Someone made a suggestion to me a week ago about using the grey knight codex for this army, using mostly inquisitor units and have henchmen squads as various gangs. At first I didn’t like it but I’ve been thinking about it and it does seem like a better option because the seer conversion possibilities and the fact that the army will include humans representing humans compared to my grot guard and mechanicus daemons.
Here’s a few ideas…
Grand Master: I can finally use that badass warmaster conversion, with the right weapons modelled. http://fc03.deviantart.net/fs71/f/2010/186/5/f/The_Krogg_Warmaster_by_Proiteus.jpg
Cortez: The Warmaster’s 2nd in command with underworld connections representing Cortez’ spy network.
Assassins: Bounty Hunters, simple.
Henchmen: I have many ideas for these guys most of which will have a rugged look to them. I will have to not include daemonhosts or the techno monkeys as they just won’t look right with the theme.
Chimeras: Armoured Trukks with heavily armoured dozers on the front
Rhinos/Razorbacks: Looted tanks maybe?
Storm Ravens: Seen the Reaver ships from Firefly/Serenity, they’ll look like that.
Land Raiders: Heavy Battlewagon like tanks.
Techmarines and Dreadnoughts are debateable, anyway if I use that codex this army will take on a more mercenaries like feel, which is good cause how else would a post apocalyptic army get from planet to planet.
So what do you think to the Krogg Mercenaries concept?
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Post by: prototype_X
with the assasin bounty hunters PLEASE make one with the iron armor head cause it looks like boba fett!
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Post by: glomscient
+1 boba fett bounty hunter, and the whole idea in general!
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Post by: Proiteus
prototype_X wrote:with the assasin bounty hunters PLEASE make one with the iron armor head cause it looks like boba fett!
Maybe I'll think about it
The only 'but' I can think of for this idea is the explaining how they all have high quality weapons such as the storm shields and why the assassins which have to be taken are so well trained.
Using the GK codex will allow me to create an ultimate army of scum; rogue psykers, pirates, bounty hunters, mercs, mutants (possible Argo stand ins?) but I'm struggling to justify crusaders and assassins. So far my best idea for the crusaders is crude sheilds made from looted tau tech or make guys loaded down with tech with tesla coils and stuff who throw themselves in front of weapons fire for the sheer thrill. Assassins are a bit tricky, true there are bound to be places in the 40k universe for someone to hire them but 1 or 2 squads armed with power weapons, where could they find such a force?
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Post by: prototype_X
a renagade chapter thats not chaos?
like sm free booters
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Post by: killykavekommando
If you've ever seen the movie called "The Book of Eli" you could base the assassin off of the main character, Eli. I don't know if they have that movie in England, but it's pretty good.
Here's a link to a good pic of Eli: http://www.allmoviephoto.com/photo/2010_book_of_eli_006.html
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Post by: Proiteus
KROGGS SUBJECT TO EXTERMINATUS!
I’ve had some people ask me about this project so I thought I’d announce the bad news on the log. The fact is I’ve dropped this project for a thousand sons army after reading their Horus Heresy book as they had a lot of potential, fewer models and I didn’t have to worry about painting skin or people complaining about my count as rules.
I had planned to return to this project afterwards but Games Workshop’s attitude towards the hobby plus their constant price rises which are ridiculous even by inflation standards which will make this army too expensive for me to afford when I get round to it. Therefore I have been forced me to make The Scarab Occult project my last.
FLOG DEM BITZ
As a result of this decision plus being needing some money to kick start my thousand sons, I’m now looking to sell all the bits and models for this project. So that includes…
All the models and truck seen in this log
A half built converted truck
Marauder Boxed Sets
Plus the bits box that contains a large selection of ork, guard and maurarder bits plus a few diggamob and pig iron components.
So if anyone is interested in buying the Kroggs bits and continuing on with this project feel free to contact me via pm?
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Post by: Anung Un Rama
There's a lot of things I could say about this right now, but I think I'll keep it brief.
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Post by: Proiteus
THIS ARMY PROJECT IS NOW ON SALE IN THE DAKKA DAKKA TRADING SECTION CLICK HERE FOR MORE DETAILS!
WILL YOU ADOPT THE BARBARIC KROGG EMPIRE?
http://www.dakkadakka.com/dakkaforum/posts/list/401956.page;jsessionid=5F056B3FCA7E900A2BD1FF60298F7FF9
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