24567
Post by: Kroothawk
First a necessary disclaimer: Rumours about an upcoming Codex Tau Empire come up every now and then, the last summary on the Heresy Online forum predicting an August release this year. Harry thinks that Tau are still farer away than most people think. Ghost21 has a reputation of providing loads of rumours, with most dealing with the far future, one being spot on (Dreadfleet) and one being far off (Augst release of Sororitas models, with detailed description of the released models). So I present a summary of ghost21's Tau rumours (he is the only source) as provided by Warseer's Tastyfish, but I can't guarantee the reliability and personally remain sceptical until at least some more of his rumours turn out to be true. And I will edit ghost21's spelling and grammar as always
I will try to keep this first post updated. Again thanks to Tasytfish for providing the original summary which I just reorganised a bit (and will probably expand in the future).
Edit: Added some stuff including rumours by other posters. Harry also estimates a tau release just before 6th edition. Frgt/10 thinks all miniatures are done.
General Codex rumours
Not the next book, but probably after Black Templars
Seems in proofreading stage.
Author may be Phil Kelly
Seems to be ast 5th edition Codex
Tau Units
Army has 4 basic HQs and 3 basic troop choices excluding changes made by any Special Characters if there are any
Return of 4 old SC, plus 2-4 new ones
New SC "Iceheart"
No Court of the Archon/henchmen type mixed units
Ethereals may get increased BS and preferred enemy.
Stealth suit mechanics may change, markerlights won't change much.
New sniper suit (seems to be the snipersuit mentioned below)
Shas'O get a stealth armour option, may be an experimental suit like Shadowsuns, or the experimental suit might be a third option
4 new 'Tau' units: Note these will not all probably be in the first release - there's 2-3 plastic kits here and we already know 3 for the 4 that are coming out.
Dropship (carries up to 15 models or 2 battlesuits and 10 models, or 5 battlesuits)
Fighter (flyer)
Snipersuits
"Ubersuit"
The Ubersuit is a Battletech/Mechwarrior sort of thing (probably Dreadknight sized), with a special 'ridiculous' ability that lets it rain down shooting if it stands still.
Looks a bit like one of the Battletech Mechs that is named after an ancient weapon
New Tau models
4 box sets, and 4 blisters in wave 1
Demiurg plastic box
Battlesuit plastic box (maybe including sniper and broadside)
Vespid plastic box (redesign that looks much cooler)
Assault transport(?)
Demiurg ancient blister
New Tau SC blister
Crisis suits have been completely redesigned (not just recut sprues and ankle tweaks), less boxy and including a 'morphic weapon'
Hammerhead and Skyray stay the same.
Allies and Auxiliaries
Vespids get two slots. They get a heavy version (in addition to the assault unit) with some sort of heavy weapons.
Just for reference, here an old Vespid concept sketch:
ghost21 wrote:One of those is close to the vespid heavy.
Kroot get an additional unit
No Knarloc riders,though perhaps something big (new WFB monster-szied) for the Kroot
Kroot fieldcraft rule - presumably switched to Stealth and Infiltrate USR
Maybe minor psychic powers for Shapers or Shaper like character this is something Ghost has heard from other people and not stated directly
Demiurg have 1 HQ, 1 troop and maybe 1 else. Presumably the Elite choice mentioned elsewhere
Demiurg ancients are a thing Probably HQ, but could also be the elite unit
Possible Demiurg elite choice
Demiurg Ancients: Think of them as cranky old wise men who saw the Imperium in its infancy. They have seen the Eldar come and go, and thought it was just another decadent empire, though they normally take hundreds of years to make a decision. The tau have something special the demiurg like.
Demiurg are "equal to banshees without the scream" so presumably anti-armour close combat, or at least have that as an option. This might also be elite unit rather than the troop one, or be a unit that does both - like a kit that would let you make Boyz and Ard Boyz (or Dwarfs and Longbeards). An elite unit, but being an upgrade to a troop slot to keep out the way of the battlesuits.
Demiurg are apparently a lot less Dwarfish than the initial concepts, instead being more like little stone golems (Ozruk from WoW was mentioned)
As a tongue in cheek nod to the fate of the squats, there is a named Demiurg (who may or may not make it as a SC) who survived fighting Tyranids and personally killed a large monster by drilling his way out after being "Swallowed up by the 'Nids"
This Demiurg is aware that the Ethereals have some kind of power over the Tau (maybe other races too) but not the Demiurg, who have presumably signed up for political reasons and of their own free will
Demiurg and one other new race join the army, the latter being something bizarre or at least something we've not seen before.
 urm yes close....
No Gue'vesa (human auxiliary troop) unit or models
No Nicassar.
No Zoats.
"All I know about the other race is: they MAY have 6 limbs."
"They have plans for this guy from an old concept sketch":
Rumours not by ghost21:
The Man They Call Jayne from Second Shere forum http://secondsphere.org/index.php/topic,129654.0.html :
I have heard a few rumours for the GW high up through a mate. His source is GWs own Phil Kelly, who has just started work on the Tau Codex.
1.) 6th ed boxset is set to be Eldar Vs CSMs, as they will be the among the first 6th ed codexes.
2) Eldar will be first, then Tau or CSMs
(...)
A new "Insectoid" Tau Aux race. Thats all I know on that bit though. Not niccasar it would seem.
Forgeworld stuff is moving across too. TX-42 and Hazard. Maybe even the Remora.
Frgt/10 wrote:All the new Tau models are done; Dave Thomas worked on them for roughly 18 months and he's finished them all now.
They're just waiting for a releases slot, I don't now when that is but my guess it is has since been locked in since I found out this info.
Harry wrote:Dave has been working on something pretty big. (Helpful as always. )
Also Frgt/10 is correct in that Dave Thomas has been exclusiely on Tau for 18 months but he is not 100% correct. Whilst MOST of the models are done. My understanding is Dave Thomas still had some bits and bobs to do. (i am guessing finishing characters?)
But even so that means they could be in the next six months.
(But I am not expecting them quite this soon).
Frgt/10 wrote:also Harry I heard down here that he was 100% done with them, hence why he was in oz for GD. Or have you heard otherwise in the last month or so?
Harry wrote:I don't know when they are released.
I just said six months could be possible.
I have them for the early summer in my, constantly updated, release schedule as the release right before 6th Edition
(...)
What I heard was ... 'The Empire is expanding to include More races' (Plural)
From 10-21-11:
Liberium Online's Jared Van Kell wrote:The Tau codex belongs to Cruddace, lets get that fact straight. That is all I am going to say on that issue.
Black Templars on the other hand was always going to be Phil Kelly's pet project. The only way Ward or Cruddace would ever get the Black Templars codex off him would be to prise the rough drafts out from his cold...dead...hands.
Unless of course they offered him the Dwarf Army Book...............(whistles innocently).
From 11-18-11:
Jared Von Kell wrote:Some of these rumours [In regards to rumor sumamry posted up on BOLS] are spot on others not so spot on. 4 generic HQs are the Tau Commander, Tau Ethereal, Kroot Master Shaper and Demiurg Ancient. Blisters are, as far as I am aware, a new Tau Ethereal, Demiurg Ancient and 2 special character blisters.
From 11-19-11:
Liberium Online's Jared Von Kell wrote:I've also heard that the Skyray will be getting a better choice of missiles in addition to the Seeker missile which is believed to be S6 AP4 Blast, however you have to choose the missile type at the beginning of the game so you cannot mix and match. Despite the payload ts main role will still be target marking.
From 11-25-11:
Jared Von Kell of Liberium Online wrote:The Demiurg Special character is apparently the one called Iceheart.
The Battletech Mech in question is the Warhammer IIC mech (no joke about the name.) one of the unseen mechs in the battletech universe. The suit itself is quite big, not quite dreadknight sized but it can "brace".....yes Matt Ward does play Spacemarine. The trouble is that it will be competing against Broadsides, Skyrays and Hammerheads, all of which have improved, a lot.
From 11-26-11:
Jared Von Kell of Liberium Online wrote:Well from what I can understand from the mechanic is this. A particular troop type is associated with a particular HQ but in doing so confers a special ability on those troop types.
Tau Ethereal - Unlocks Tau Firewarrior teams.
Tau Fire Commander - Unlocks Tau XV8 Crisis Battlesuit teams.
Kroot Shaper - Unlocks Kroot Carnivore squads.
Demiurg Ancient - Unlocks Demiurg Warrior squads.
I can understand the thought process behind the mechanic from what I know of the basic fluff regarding the Tau.
However I would have thought that Firewarriors would have always remained as basic troops and an Ethereal would have unlocked Honour Guard but it seems from the snippets of info I've been able to peice together that an Ethereal confers Preferred Enemy (Everything) and BS4 on those Firewarrior squads he leads making Honour Guard redundant.
Sorry I misread your question. You referring to the models and I was referring to the rules in my answer as I was in a bit of a hurry when I replied.
As far as I an aware none of the existing plastic kits are going to be changing so the firewarrior and tank models will stay as they are now.
This means you can get your brother started now.
Again sorry for the confusion.
From 11-29-11:
Jared Von Kell of Liberium Online wrote:All that I can say is known about the Demiurg is that they are the Tau's main anti-MEQ unit. How effective they are I cannot say.
From 12-1-11:
Jared Van Kell of Liberium Online wrote:Actually you might be surprised. My sources and the several other rumour mongers have started indicating that Templars might actually be next followed by Tau, this is normally a sign for me that what I am hearing is correct but with recent developments such things are by no means certain.
I have however recently discovered that the Tau are in the proofreading stage of development which means that the codex is written but it has not yet quite gone to the printers. Now this means that all GW have to do is give the nod and the codex can be printed in numbers pretty quickly. All they then have to do is ramp up the advertisement, distribution and product support and we have them ready to go for our very much enjoyment.
From 12-29-11 by BoLS
40K RUMORS: Tau Upgrades
Posted by Bigred at Thursday, December 29, 2011
So, here's the latest word on the rumored upcoming Codex: Tau Empire
They say the Tau are ever expanding their empire with not only new member races, but steadily updating and improving their equipment. Lets get to it:
-Demiurg Units ~plural
-New Vespid unit and a new weapon for the wasp-men.
-New FireWarrior heavy weapons - expect new anti-tank / anti- infantry heavy weapon choices on a 1 special per X ratio (probably 1 per 5 or 10 fire Warriors)
-Plastic Barricuda (or other renamed fighter)
-Possible Human allies (Rogue IG militia that joined the Tau Empire) ~said to be the iffy-est of these rumors.
-New Kroot HQ choice (with the ability to "unlock a Kroot themed army) ~sounds like an homage to the old Kroot Mercs list.
-Kroot Carnivores upgraded to either a 5+ or a 6+ save by default.
From 1-2-12 by BoLS:
40K RUMORS Tau Upgrades - Part 2
Posted by Bigred at Monday, January 02, 2012
-Battlesuit Commander: shifts ONE battlesuit unit to a Troops FOC slot.
-New Close Combat Battlesuit
-New Ethereal named character
-Ethereals will get upgraded to be the "leader" role in the Tau Empire army. (so not the best BS, or WS, but other interesting army-support tricks)
-New deepstriking Dropship (an Orca-ish platform on par with the IG valkyrie)
-Up-gunned Drone variants (specific anti-tank and anti-heavy infantry options) which can be attached to almost every TAU unit in the codex
~Hmm. Off to start expanding my Tau Empire army now before the bum rush in a few months...
Old rumours by stickmonkey September last year:
New Heavy support platform. Basically immobile deep striked! heavy weapon and crew. Rail and Ion Cannon, and missile launcher are all obvious options here, but nothing solid with the rumor.
Assault Skimmer. Something between size of piranha and hammerhead, fast skimmer open topped, assault on disembark.
Update: Yes, its assault after a flat out move, and has the "drop troops along path" option similar to the storm raven. its supposedly a dedicated transport option for one new unit. (I don't place faith in this last bit, its very rare in current GW systems to see a vehicle kit limited to one unit/role...if GW is trying to sell them they will be available to more than one unit, or be a separate entry unto itself.)
New Drop ship. Not the FW one, but something new. Holds a boatload of fire warriors, or a few battle suits.
New battle suits. Not sure if these are the "next gen" suits or just heavy suits redone with out metal bits.
notpop wrote:During a mooch around one of the better known Independent Games shops in the UK I was told that GW are no longer accepting orders for Tau stock indicating that a release is proably imminent. So guessing the traditional WFB/40K pattern following Necrons there will be some WFB goodies followed by Tau in the new year.
The bloke who told me was a blowhard so season as appropriate, but the owner corroborated it so I thought that I would put it out there.
Here some old pics from 2008 of sculpted models, unsure if they are released though:
Kroot Shaper
Ejected Battlesuit pilot:
Test sculpts by then trainee Matt Holland shown the same year.
47877
Post by: Jefffar
Kroothawk, thank you for reorganizing this.
A transport capable of carrying 5 battlesuits hints that we may see bigger suit squads. Also, seein gas most of our battle suits don't need a transport to get around the field quickly, perhaps this is for the new type of suit.
It being able to carry 15 models may either indicate bigger FW squads or the recognition that our FW squads often have drones and sometimes and IC attached. Then again, carrying 10 models and 2 battlesuits might indicate it carries multiple units.
I'll be disappointed if the Stealth Suit mechanics change. I find the way they currently work (roll to see if you can even see the suit) to be pretty good. About the only thing I could take as an acceptable substitute is them working a lot like the Disruption Pod though perhaps the suit doing better than a 4+ due to it's smaller size and purposefully stealthy construction. Maybe reduce the armour save to 4+ to represnet their somewhat lighter construction.
A while ago, I hypothesized on another board that the Rail Rifle is a logical weapon for the Stealth Teams. While I'm not taking credit for the idea (it seems to obvious to me to claim it as an original thought), perhaps the fusion of rail rifle and stealth suit is giving us this sniper suit being talked about.
The fieldcraft replacement should also include Move Through Cover or ignore Dangerous terrain to keep the Kroot's mobility. The latter also negates the need for an assault grenade.
I don't think (and I rather hope not) that the 'howling banshee' Demiurg are going to be the troop choice. The Kroot already give us an assault troop (though they can't crack vehicles) and the Tau with EMP grenades can crack vehicles (but aren't an assault troop). So to me there is enough overlap for it not to make sense. I suspect our Demi-urg troop will be something that can dig in on top of an objective and not get pushed off.
Of course that's assuming that the Demi-urg are the troop choice. There are a few units (Pathfinders, Sniper Drone Teams) I could see being re-rolled in a future codex.
Somewhat disappointing about the Gue'vesa. They are both highly anticipated in the Tau community and could add a nice disposable troop choice. I figure that the relative populations and the human penchant for high mortality in the 40K universe makes that a natural role in the Empire.
Seeing as the Pathfinders are metal and need a resculpt or be redone as Finecast (Did anybody hear a scream?) those three by Holland may have been prototypes for the new Pathfinders.
10615
Post by: Clay Williams
As long as I can play my 148 kroot mercs army in the new codex I will be happy. That is without buying any "tau" models. A new kroot heavy would be cool.
33172
Post by: ChiliPowderKeg
Excellent! Now with a page one summary, things will be more streamlined. Alls I can hope from this book is bringing the tide of swearing by krap wrap to a slower pace.
47877
Post by: Jefffar
Clay Williams wrote:As long as I can play my 148 kroot mercs army in the new codex I will be happy. That is without buying any "tau" models. A new kroot heavy would be cool.
Doubt it, unless you are willing to forgo a few soots. It sounds like there will be a Kroot HQ, Kroot Troops and 1 other Kroot unit (I'm guessing heavy support since it's described as big). Unless the Master Shaper lets you modify your units like the Kroot Mercs Apocalypse Data Sheet (which would rock by the way) the units just won't be flexible enough for a full army. Even if they are, without some FOC hi-jinks from the Master Shaper you're going to find yourself limited to 11 slots out of a potential 17 in the FOC meaning your enemy can bring more units than you can in any higher priced game.
Maybe we'll see White Dwarf for the Kroot (yeah, I know, sorry about that) and a new version of Chapter Approved later on including Kroot, Sisters and whatever else they found worthy.
I would be happy if it is possible for us to play a full Auxiliary army (Not because I dislike Tau, I just love the variety).
It's starting to shape up that way by the rumours.
HQ
Demi-urg? and Kroot
Elites
Demi-urg?
Troops
Demi-urg? and Kroot
Fast Attack
Vespid
Heavy Support
Kroot?
Unknown Slots
Vespid and Mystery Alien.
Ignoring special characters that will be 9 auxiliary units spread across the 5 FOC slots, so we may get some Alien action there.
16387
Post by: Manchu
I appreciate your rumor-editing as always KH! A more racially diverse Tau book is good news. I hope that doesn't mean more mono-pose Finecast models, however. Yes, the Archon Court sculpts were awesome. I'd just like to see non-Tau in squads a la Vespids ... er, except with true multipose or rather simply pose-ability. And hopefully the dex will not be mono-racial in terms of viable builds so that these other xenos get some play. The Demiurg ... a lot of hopes/fears will be pinned on them if the Warpath threads are any indication. I can't say I think of ghost21's rumors as much more than wishlisting (even if it is studio wishlisting, maybe) so I'm trying to keep myself from being excited. Tau were the first 40k models I ever purchased (unlike some mods and posters here I have not been into this since time immemorial) and I have always really loved them as a faction even if they're current builds don't totally interest me.
47246
Post by: Yonan
Just started my Tau with a 2nd hand score (11 tanks, 50 fire warriors, 10 suits, 2 piranhas $100), looking forward to getting some new models to add to it. Plastic Vespid sounds great, not a fan of metal.
Might have to try and offload the suits though if they're getting a new kit.
38143
Post by: ironhandstraken
Kroothawk wrote:
Seems in proofreading stage.
Must be a new idea they trying.
20983
Post by: Ratius
Thanks, Kroot.
Not being up on the reslease schedules, its BT next then Tau? Or is there something coming before those too?
The Demiurg angle sounds very interesting.
24567
Post by: Kroothawk
ironhandstraken wrote:Kroothawk wrote:
Seems in proofreading stage.
Must be a new idea they trying.
Don't worry, they are just counting skulls
Ratius wrote:Not being up on the reslease schedules, its BT next then Tau? Or is there something coming before those too?
Harry and ghost21 seem to think that, so yes.
20983
Post by: Ratius
Will they be pre or post 6th ed release?
10127
Post by: Happygrunt
Hopefully it will have a Suit-Heavy Build (Maybe suits as troops ala-Paladins or Wolfgaurd?). I am hoping that Stealth Suits will suck less, Fire Warriors will have more options, basically I want DE level of overhaul (Wont happen, but I can hope).
Picked up 2 old Tau battleforces for dirt cheap, so will just hold off until we see the new book.
24703
Post by: Norn King
Thanks Kroothawk!
30617
Post by: Emperors_Champion
Always good to have a summary!
Subbed!
28825
Post by: Gamble
These rumors are false.
Exhibit A: Kroothawk wrote:Seems in proofreading stage.
23400
Post by: Ma55ter_fett
I like the look of the rifles, they look good.
21364
Post by: FM Ninja 048
Ohh Tau, my favorite non owned army
Lets just hope it stays away from the new style naming, we don't need Pulse-claws, Pulse-jets, Pulse-rockets or Black-pulse-Xv666-gamebrerakers Mk3
Infact, Pulse-rockets sound cool, let's put them in
50318
Post by: MakeH
Thanks for the great update (or repository)!
10387
Post by: SabrX
Good summary. Thanks for the updates!
31
Post by: nobody
The Ubersuit is a Battletech/Mechwarrior sort of thing (probably Dreadknight sized), with a special 'ridiculous' ability that lets it rain down shooting if it stands still.
Looks a bit like one of the Battletech Mechs that is named after an ancient weapon
Interesting. I'd want to guess Catapult or Longbow based on the whole "raining down fire" part.
7075
Post by: chaos0xomega
I just hope that this stays a Tau army. I.E. - The only HQ options should be Tau. I'm fine with your troops, etc. all being non-Tau, but HQ... it should be Tau. It's Codex: Tau Empire, not Codex: "Mostly Tau but you can play it all as something else if you really want to".
51027
Post by: Crayola
chaos0xomega wrote:I just hope that this stays a Tau army. I.E. - The only HQ options should be Tau. I'm fine with your troops, etc. all being non-Tau, but HQ... it should be Tau. It's Codex: Tau Empire, not Codex: "Mostly Tau but you can play it all as something else if you really want to".
Eh, i'm fine with either/or.
Hell, you can play a non-grey knights list with the grey knights codex.
44374
Post by: CpatTom
chaos0xomega wrote:I just hope that this stays a Tau army. I.E. - The only HQ options should be Tau. I'm fine with your troops, etc. all being non-Tau, but HQ... it should be Tau. It's Codex: Tau Empire, not Codex: "Mostly Tau but you can play it all as something else if you really want to".
Codex: Tau Empire
not
Codex: Tau
I certainly don't see a problem with the Tau coming first, but there I do not see why other elements of the Empire should not be allowed to function without Tau supervision.
Granted, all of them working together should in theory produce the best results, as each different faction should plug a different element of the battlefield responsibilities.
7075
Post by: chaos0xomega
CpatTom, I again direct you to the fact that it is Codex: TAU empire. Also, every piece of material from GW and FW have indicated that even the Tau's predominantly non-Tau military formations, such as Auxiliary cadre's etc. are led by Tau officers.
34612
Post by: Ledabot
Thanks for making the summary!
I think it'll be funny watching all my tau suits taking orders from Kroot and other races. I wonder how they would feel about that?
31
Post by: nobody
Personally I'm fine if this provides a backdoor method of getting an updated Kroot army out there.
51769
Post by: Snrub
Yay Tau....
45599
Post by: RatBot
chaos0xomega wrote:CpatTom, I again direct you to the fact that it is Codex: TAU empire. Also, every piece of material from GW and FW have indicated that even the Tau's predominantly non-Tau military formations, such as Auxiliary cadre's etc. are led by Tau officers.
Well... I'd point out while that may be true, every piece of Necron fluff indicated they were all mindless automatons, enslaved to star-eating godlike beings until a couple weeks ago.
10093
Post by: Sidstyler
But with Codex: Necrons it's kind of impossible to not build a Necron army. People are trying to argue that it should be possible to build a Tau army with no actual Tau in it, and that doesn't really make sense or even seem reasonable.
45599
Post by: RatBot
That's a good point, and it makes sense, I'm just saying you can't really point to the fluff as an example anymore.
10093
Post by: Sidstyler
Well, no, GW could change everything and just make "Codex: Xeno Empire" without the Tau being the focus anymore if they wanted to.
1478
Post by: warboss
Thanks to kroot for putting this stuff together!
14392
Post by: nerdfest09
Looks promising! a bit exciting isn't it! :-) I always love the rumors and sneaky bits to whet our appetite even if the army isn't one i intend on playing or painting! the big guy with the four arms really gives me a 'PITT' feel to him! i'd be inclined to remove 2 arms and paint him up as such if the model comes to fruition and is released!
and cheers Kroot for keeping us in the one spot! much easier to read!
Nerdfest09
16387
Post by: Manchu
Sidstyler wrote:Well, no, GW could change everything and just make "Codex: Xeno Empire" without the Tau being the focus anymore if they wanted to.
But Tau ideology still shapes the goals of the Empire. Even if the Kroot are just playing along, they're still playing along with Tau rather than Kroot ideology.
21940
Post by: nels1031
This is conjecture, but the rumor from the man they call jayne said that there is another insectoid auxillary unit/ race:
Spoiler added for folks without the Xenology book.
299
Post by: Kilkrazy
I seriously hope the rules are sorted out to make the book worthwhile in a battlefield sense, not just to sell a load of new alien models.
21358
Post by: Dysartes
Sidstyler wrote:But with Codex: Necrons it's kind of impossible to not build a Necron army. People are trying to argue that it should be possible to build a Tau army with no actual Tau in it, and that doesn't really make sense or even seem reasonable.
Errm - Grey Knights 'dex, Sid? As far as I'm aware, it is possible to build a Grey Knights army without using any Grey Knights.
494
Post by: H.B.M.C.
I don't think the idea of a Tau Empire army without any actual Tau in it is such a bad idea.
24567
Post by: Kroothawk
chaos0xomega wrote:CpatTom, I again direct you to the fact that it is Codex: TAU empire. Also, every piece of material from GW and FW have indicated that even the Tau's predominantly non-Tau military formations, such as Auxiliary cadre's etc. are led by Tau officers.
That is not true on many levels.
1.) Anghkor Prok became a general of the tau army after fighting alongside tau troops for years. The war where tau and Kroot first met featured both races fighting side by side with no Tau general leading the kroot.
2.) While most background focusses on Tau armies under the leadership of a tau general, I have never heard of Tau officers in a non-tau unit, it's not even legal in games. And Kroot mercenaries obviously fight without any tau participation. Demiurg are an independent race as well only allied to the Tau Empire. Most human armies on planets joining the tau Empire won't see any changes in organisation or equipment.
3.) ghost21 said, he plans to play a Demiurg only army. His rumours suggest that it will be possible to play Kroot-only and Demiurg-only armies without the participation of tau officers. Given the background this makes sense.
44374
Post by: CpatTom
Its not Codex: Tau
Its Codex: Tau Empire
If it was Codex Tau it wouldn't make any sense if you could make a force of non Tau's, but as it is Codex Tau Empire, as in the Empire and all the elements that comprise that Empire it makes a great deal of sense that there would be forces organized by members of the Empire not run by the Tau.
Just because they call it the Tau Empire doesn't mean actual Tau have to be involved. At points throughout history the British had functioning countries under there rule that, had minimal British ruler ship. (Granted this is just my view from my oh so "terrible" American education.)
7075
Post by: chaos0xomega
All I'm going to say is that there is a reason why the current book required you to field a minimum of a Tau HQ and a Tau troops choice, and I hope similar restrictions remain. I also don't trust ghost in the slightest, he can stick his "demiurg-only" army where the sun don't shine.
42470
Post by: SickSix
An official all Kroot force? I hope so!
Would be a bit expensive with so many models but that would be awesome.
I hope they put rules in for other Kroot units even if they don't release the models (some variations are just too easy to convert), like Vultures and the Hunters.
37798
Post by: alphaomega
Dysartes wrote:Sidstyler wrote:But with Codex: Necrons it's kind of impossible to not build a Necron army. People are trying to argue that it should be possible to build a Tau army with no actual Tau in it, and that doesn't really make sense or even seem reasonable.
Errm - Grey Knights 'dex, Sid? As far as I'm aware, it is possible to build a Grey Knights army without using any Grey Knights.
Still requires a Daemon Hunting Inquisitor, much like the previous Daemon Hunter Codex.
OT I have always like the Tau, but found that FW need to be supported by everything else. If they can make it more balanced (maybe allow FW to have an Assault/heavy weapon and cheaper Transports) then the army would be awesome.
If there are more Xenos, I wouldn't be bothered.
10093
Post by: Sidstyler
CpatTom wrote:Its not Codex: Tau
Its Codex: Tau Empire
If it was Codex Tau it wouldn't make any sense if you could make a force of non Tau's, but as it is Codex Tau Empire, as in the Empire and all the elements that comprise that Empire it makes a great deal of sense that there would be forces organized by members of the Empire not run by the Tau.
Just because they call it the Tau Empire doesn't mean actual Tau have to be involved. At points throughout history the British had functioning countries under there rule that, had minimal British ruler ship. (Granted this is just my view from my oh so "terrible" American education.)
All I have to say is read the codex. Fluff could always change on a whim, we know that, but judging purely on current fluff, a "force organized by non-Tau" doesn't make much sense, and it's not hard to see why.
You can't compare the Tau to the British (not just because one exists only in fantasy) because the Tau have billions and billions to their number, the Tau race stretches across several worlds and every world in their empire likely does have a Tau presence on it to ensure that the will of the ethereals is being carried out and that all their subsumed races are operating in the Tau way, for the Greater Good (because the Tau not only have the manpower but they probably also give more of a gak than the British in ensuring their Empire was run the way it "should" be*). If I recall correctly, the Fire Caste is also very traditional and purist, and they don't really prefer using alien auxiliaries if they can help it, they mostly only do so because the ethereals will it and have incorporated auxiliary forces into the military themselves. If the Fire Caste had their way Tau armies would probably all be purely Tau. But I might be wrong about that.
The only race that really operates independently is the Kroot, and they only get away with that because they do it outside of the watchful eye of their Tau overseers. The Tau probably wouldn't be too happy if they learned the Kroot were acting as mercenaries for the other races against their back, and doing it purely for their own gain (their continued evolution and survival by consuming the dead of other races, a practice the Tau don't condone and are fighting hard to change even though it would lead to an evolutionary dead end and the stagnation of the Kroot race).
*In case anyone was wondering this was meant more as a joke than anything, I'm not exactly a history buff so I couldn't tell you.
30617
Post by: Emperors_Champion
Surely if GW do decide to allow an all 'non-Tau' force to be selected, then you just decide not to select one!
I like the kroot, vespids and the idea of new 'alien' units but i'll still select my battlesuit and FW units 90% of the time!
21358
Post by: Dysartes
alphaomega wrote:Dysartes wrote:Sidstyler wrote:But with Codex: Necrons it's kind of impossible to not build a Necron army. People are trying to argue that it should be possible to build a Tau army with no actual Tau in it, and that doesn't really make sense or even seem reasonable.
Errm - Grey Knights 'dex, Sid? As far as I'm aware, it is possible to build a Grey Knights army without using any Grey Knights.
Still requires a Daemon Hunting Inquisitor, much like the previous Daemon Hunter Codex.
Not the argument that was put forward, alphaomega, which seems to be that because the codex is Tau Empire, that an army chosen from it must feature Tau.
I was pointing out that an army from the Grey Knight book doesn't require you to take any Grey Knights...
299
Post by: Kilkrazy
There's no rule of the game that X army must feature Y unit. Personally I wouldn't play an all Kroot army but a lot of people would if the list was reasonable. There was a Kroot Mercenary army list in Chapter Approved years ago and it has always had followers.
It would be nice to see a Xenian codex with a variety of possible lists, rather than half a dozen SM codexes with similar and only slightly different lists.
21358
Post by: Dysartes
Kilkrazy wrote:There's no rule of the game that X army must feature Y unit. Personally I wouldn't play an all Kroot army but a lot of people would if the list was reasonable. There was a Kroot Mercenary army list in Chapter Approved years ago and it has always had followers.
I always thought the followers were due to the Kroot-in-a-fez, myself...
24567
Post by: Kroothawk
The Tau Empire is large and Tau are not present on every planet. Fights by human PDFs are totally thinkable, also by other alien races within the Tau Empire. Kroot are known to fight independently. Demiurg are not even part of the Empire but allies, so used to fight for themselves as well (of course Demiurg would never accept a Tau officer in their army).
735
Post by: JOHIRA
chaos0xomega wrote:All I'm going to say is that there is a reason why the current book required you to field a minimum of a Tau HQ and a Tau troops choice, and I hope similar restrictions remain.
I don't get this at all. When I look at an upcoming army list, I hope that it allows me to field the kind of army that I want to play and I hope that it is balanced. To hope that the army list forbids armies that you personally aren't interested in seems... odd.
299
Post by: Kilkrazy
Dysartes wrote:Kilkrazy wrote:There's no rule of the game that X army must feature Y unit. Personally I wouldn't play an all Kroot army but a lot of people would if the list was reasonable. There was a Kroot Mercenary army list in Chapter Approved years ago and it has always had followers.
I always thought the followers were due to the Kroot-in-a-fez, myself...
7075
Post by: chaos0xomega
JOHIRA wrote:chaos0xomega wrote:All I'm going to say is that there is a reason why the current book required you to field a minimum of a Tau HQ and a Tau troops choice, and I hope similar restrictions remain.
I don't get this at all. When I look at an upcoming army list, I hope that it allows me to field the kind of army that I want to play and I hope that it is balanced. To hope that the army list forbids armies that you personally aren't interested in seems... odd.
I've been playing Tau since release, call me a purist, but I want to play Tau and I want to see others play Tau. I don't want them to become a sidelined item in their own codex.
Dysartes wrote:alphaomega wrote:Dysartes wrote:Sidstyler wrote:But with Codex: Necrons it's kind of impossible to not build a Necron army. People are trying to argue that it should be possible to build a Tau army with no actual Tau in it, and that doesn't really make sense or even seem reasonable.
Errm - Grey Knights 'dex, Sid? As far as I'm aware, it is possible to build a Grey Knights army without using any Grey Knights.
Still requires a Daemon Hunting Inquisitor, much like the previous Daemon Hunter Codex.
Not the argument that was put forward, alphaomega, which seems to be that because the codex is Tau Empire, that an army chosen from it must feature Tau.
I was pointing out that an army from the Grey Knight book doesn't require you to take any Grey Knights...
Bah humbug.
299
Post by: Kilkrazy
I wouldn't worry that will happen.
Plenty of people like me have 3,000+ points of Tau and we're only waiting for a decent codex to get them out again. (Actually mine are in storage in Japan but the principle stands.)
35006
Post by: Medium of Death
It'd be nice if their was enough versatility in the Tau Empire codex for it to be a great 'Alien Civilisation no. 2456' counts as codex.
I hope the fire warrior restriction goes, I always wanted to build a Tau army without the fire warriors... all suit army please, GW.
Plastic Vespid would make me a very happy man.
31639
Post by: FabricatorGeneralMike
CpatTom wrote:Its not Codex: Tau
Its Codex: Tau Empire
If it was Codex Tau it wouldn't make any sense if you could make a force of non Tau's, but as it is Codex Tau Empire, as in the Empire and all the elements that comprise that Empire it makes a great deal of sense that there would be forces organized by members of the Empire not run by the Tau.
Just because they call it the Tau Empire doesn't mean actual Tau have to be involved. At points throughout history the British had functioning countries under there rule that, had minimal British ruler ship. (Granted this is just my view from my oh so "terrible" American education.)
Well, I think the Etherials would be alright with it as long as the Tea,Sugar and Tobacco arrived on time and wasn't intercepted by 'privateers'
I see no problem with a Tau Empire codex having a option to play with only the allied races of the Tau. It could make for some interesting campaigns. I just hope that the Tau don't suddenly get warp capable ships, are all over the Galaxy, 'insert other mcguffin to make them l3370' as demanded by 'The Plot, tm'. I hope they do evolve the fluff and introduce more and varied units in the codex. I would love to see GW take the FW sculpts for the Battlesuits and use it. And for the love of god please fix the ankle joints on the suits.
Other then that bring on the 'little blue buggers'. It might make me get back into 40k again. Especially if 6th ed is any good.
10093
Post by: Sidstyler
chaos0xomega wrote:I've been playing Tau since release, call me a purist, but I want to play Tau and I want to see others play Tau. I don't want them to become a sidelined item in their own codex.
This is exactly what bothers me. I get the feeling that there are a lot of people in here (who probably don't even play Tau) that are calling for them to be pushed off to the side or maybe even phased out of their own codex, so something else like Kroot can take over. That's not fair to people like me and chaos0xomega who actually like Tau units, especially when Tau are supposed to be the main focus of the codex and Kroot are more like hired mercenaries that aren't part of the main army in the first place.
What it comes down to is you're trying to take the "Tau" out of "Tau Empire". And I know what's going to happen, CpatTom's going to come back and say the exact same thing he said twice already: "It's Codex: Tau EMPIRE, not Codex: Tau!", arguing in circles again because then all I have to do is put emphasis on "Tau" and my argument will be just as valid...that is, if you ignore the fact that Codex: Tau did exist at one point, and that there's more of a precedent for Tau-dominant armies than what he's asking for, which as far as I know isn't really supported by codex fluff. Or at least I've never read anything in either book (I own both codices, most of the fluff is exactly the same) about entire armies of Kroot without any Tau leadership guiding them at all, in fact the codex says the opposite: in most instances the Kroot and Vespid are mentioned as operating in tandem with the Fire caste, the stealthy Kroot being used to support pathfinder teams, acting as the lure in a Kauyon maneuver (which the codex mentions is only a recent thing and that most Tau prefer the honor of being the lure to go to bonded fire warriors instead), or helping to maintain a battle line so the Tau can fight on a larger scale, or the Vespid being support for crisis teams in particular. The point is the average Tau cadre mostly consists of Tau warriors with units like Kroot or Vespid being used as support only, not the core.
Kroothawk wrote:1.) Anghkor Prok became a general of the tau army after fighting alongside tau troops for years. The war where tau and Kroot first met featured both races fighting side by side with no Tau general leading the kroot.
First of all, that was one special character. I would argue that he's an exception and not the rule, because the only mention of Kroot fighting independently in the codex is as mercenaries for other races behind the Tau's back (Anghor Prok isn't even in the codex and didn't exactly have a rich backstory [more like a paragraph long] IIRC so I can't comment on him too much). Also, you're talking about before the Kroot were integrated into the Empire, so of course they're not going to have Tau leaders at that point.
Kroothawk wrote:2.) While most background focusses on Tau armies under the leadership of a tau general, I have never heard of Tau officers in a non-tau unit, it's not even legal in games. And Kroot mercenaries obviously fight without any tau participation. Demiurg are an independent race as well only allied to the Tau Empire. Most human armies on planets joining the tau Empire won't see any changes in organisation or equipment.
I don't think I need to point out the fallacy of using what's "legal in the game" during a fluff argument. Are we going to start arguing about statlines next? "Marines should have more than one wound!"
And like I said, Kroot mercenaries operate outside of the Tau's watchful eye, as doing what they do goes against the idea of the Greater Good. So I'd argue that being able to make a mercenary force with Codex: Tau Empire makes even less sense if that's your justification for it.
As for Demiurg and human auxiliaries: so? You can argue about the Demiurg and humans all you want (neither of which have game rules, btw  if you're going to use that as an argument then you need to be consistent, don't bring up game rules when it supports your argument and then leave it out when it doesn't), but Vespid and Kroot (non-mercs) aren't independent and mostly support Tau units, not fighting as full Kroot or Vespid armies.
Kroothawk wrote:3.) ghost21 said, he plans to play a Demiurg only army. His rumours suggest that it will be possible to play Kroot-only and Demiurg-only armies without the participation of tau officers. Given the background this makes sense.
Who the hell is ghost21 and why should I care what he does? If that's what GW ends up doing then fine, whatever. I just won't update my Tau army or buy the new rules because I got into it for the Tau units and vehicles, not so I could field a Kroot army, and I don't like the idea of my army being pushed off to the side or ignored in their own fething codex. But I wouldn't claim that this "makes sense" because according to the current background it kinda doesn't...unless the Tau find out that the Kroot are operating as mercs for other races and not following the philosophy of the Greater Good, and were totally okay with that for some reason, in the new codex. Things could change, I'm aware of that, but we can't really argue about fluff we haven't seen yet, can we?
Or I dunno, I guess ghost21 could. Good for him.
Kilkrazy wrote:I wouldn't worry that will happen.
I would. Have you seen the kind of hate Tau get in the 40k community? There are quite a few people out there who would be happy if Tau were "killed off", because they aren't "grimdark" enough, I guess. I wouldn't be surprised if that were the case here but people were just afraid to come out and say it.
It might have also been the "Mary Sue" fluff, but considering how bad each codex has gotten lately, Tau fluff is actually not that bad in comparison so I'm not really going to acknowledge that as an argument anymore.
H.B.M.C. wrote:I don't think the idea of a Tau Empire army without any actual Tau in it is such a bad idea.
Because you're a hater. lol
No, you're probably just bitter because of what GW did to Daemonhunters and now you're out to feth up Tau for me!
Oh, another thing:
Kroothawk wrote:The Tau Empire is large and Tau are not present on every planet.
Can we get a codex quote on that one, please? Because now that I think about it I don't remember the codex saying whether or not the Tau did have a presence on every world in their Empire. There's nothing to back up what you said, so really either one of us could be right.
21358
Post by: Dysartes
Sidstyler, I think you may be over-reacting just a teensy bit here - no-one is saying that Codex: Tau EMPIRE shouldn't have any Tau in it. That would be plainly nonsensical, in the same way that producing Codex: Grey Knights without putting any Grey Knights in it would have been.
What some posters are saying is that they are interested by, or at least like, the idea that it would be possible to build an army focussing on the auxiliary aspects of the Tau if they so wished.
The debate may be continuing at cross-purposes here, but I am failing to see why presenting that option - especially after invalidating the Kroot-in-a-fez army list - is causing you to have such a visceral reaction.
I'll be honest - while I did try to run a Codex: Tau army back in the day, they've never really felt to me like they fit the setting properly. However, I'd say the same about the Necrons (especially when they had the C'Tan running around). In neither case, though, would I be particularly happy if a random splinter fleet of Tyranids came up through the galactic plane and devoured their Homeworlds...
24567
Post by: Kroothawk
Well, all Codices now get a bunch of special characters of all fractions in the book. Would be difficult to add "can't be used as an HQ" to all non-Tau HQ selections. Some people are not satisfied with getting all the options they want, they also want that noone else gets his options
299
Post by: Kilkrazy
I fully support SM codexes without any SMs in them.
34612
Post by: Ledabot
They can be the new thing!. Codex: Invisable marines!
10093
Post by: Sidstyler
Kroothawk wrote:Well, all Codices now get a bunch of special characters of all fractions in the book. Would be difficult to add "can't be used as an HQ" to all non-Tau HQ selections. Some people are not satisfied with getting all the options they want, they also want that noone else gets his options 
Well in that case I second Kilkrazy, I want a Space Marine codex that makes it possible to build a Space Marine army with no Space Marines in it. And if I don't get that then I'm going to cry foul and accuse Space Marine players and GW of denying me the options I want.
Personally though, I don't think GW is going to focus more on the alien auxiliaries than they have now. I mean look, this is the same company that couldn't figure out how to put both Chaos Space Marines and Daemons in the same book (despite the fact that it's actually kinda simple since the Chaos Space Marines summon daemons, and there were rules for that in the last book even), so what makes you think they're going to put any more effort into the Tau codex (one of the more unpopular races, apparently) and make it possible to field not only a traditional Tau army, but a purist Tau army, a Kroot mercenary faction, and an all-Demiurg army, and make them all balanced/competitive? Sounds like wishlisting to me, especially since you'd have more options in each FOC slot than a Space Marine codex.
I dunno though, I don't pretend to know what GW is planning. Maybe ghost21 is right and there will be options for Kroot and Demiurg armies, maybe the fluff will change dramatically and Tau won't be anything like they are today (very likely if Mat Ward is writing the codex). I'm not saying I don't want anyone to get what they want, but I'm going to be pretty disappointed personally if all the new kits we get are auxiliaries and Tau don't actually get any new suits or vehicles because GW had to focus too much on making sure the Kroot and Demiurg players could make legal armies (because like I said, you're going to need to cover all the bases: HQ, elite, heavy support, etc.).
Just for the record, I don't hate Kroot or Vespid (well I do hate Vespid but that's only because they're a festering pile of gak in-game), I just like the look of a mostly Tau army with a couple alien auxiliaries for support. I've never really been that interested in fielding nothing but Tau or Kroot or whatever, like you guys I also like the Empire part of Tau Empire, but I don't forget the word that comes before it.
27214
Post by: IPS
Personally I don't think all kroot and all demiurg armies will be "competitive" but so what?
If you want a competitive army you should have to use every thing in the codex. There is a reason why tau incloued those aliens in the first place B|.
But for those players who care more about style and story of their army and just like that particular alien race, why not have some all alien setups?
Nobody forces you to use on or the other.
34612
Post by: Ledabot
It all comes back to the story of the chapter/sept/ craftworld for me. I'm a bit of a background lover. You know this when you want to write up storys to go with every battle that your guys fight.
299
Post by: Kilkrazy
Are Tau unpopular? During 4th edition when they were fresh, they apparently comprised nearly 10% of models sold for 40K.
If they are unpopular now, it is surely because they are the weakest army in the game, haven't had any new models for five years, and have dismal amounts of fluff.
16387
Post by: Manchu
Kilkrazy wrote:... and have dismal amounts of fluff. OTOH, what they do have is very strong, at least in terms of being distinct. I think this is one of the reasons Tau have such a loyal fanbase. The dex as rumored looks like a strong follow up to the direction of Tau Empire. All-member-race armies (regardless of competitiveness) would be icing on the cake. And yet consider the Necron retco (Retcron?).
21196
Post by: agnosto
Sidstyler wrote:
You can't compare the Tau to the British (not just because one exists only in fantasy) because the Tau have billions and billions to their number, the Tau race stretches across several worlds and every world in their empire likely does have a Tau presence on it to ensure that the will of the ethereals is being carried out and that all their subsumed races are operating in the Tau way, for the Greater Good (because the Tau not only have the manpower but they probably also give more of a gak than the British in ensuring their Empire was run the way it "should" be*). If I recall correctly, the Fire Caste is also very traditional and purist, and they don't really prefer using alien auxiliaries if they can help it, they mostly only do so because the ethereals will it and have incorporated auxiliary forces into the military themselves. If the Fire Caste had their way Tau armies would probably all be purely Tau. But I might be wrong about that.
The only race that really operates independently is the Kroot, and they only get away with that because they do it outside of the watchful eye of their Tau overseers. The Tau probably wouldn't be too happy if they learned the Kroot were acting as mercenaries for the other races against their back, and doing it purely for their own gain (their continued evolution and survival by consuming the dead of other races, a practice the Tau don't condone and are fighting hard to change even though it would lead to an evolutionary dead end and the stagnation of the Kroot race).
*In case anyone was wondering this was meant more as a joke than anything, I'm not exactly a history buff so I couldn't tell you.
More like the mid-late Roman Empire (without the East/West bit). Local governors that leave the non-Roman populous pretty much alone as long as they mind their p's and q's. Auxilliary forces comprised of units from member-states with a Roman core at the center and administration.
Sorry to be off-topic all.
44374
Post by: CpatTom
The Tau have a just Tau Faction: Farsight. It exists, and I expect it to expand in the next dex. I don't see how they could not expand it somehow.
I'm focusing on the Empire aspect because that's really what makes the Tau distinct. The Fact that you have insect(stupid vespids) and bird and fish people all fighting together is what sets them apart from CODEX:"Race/Sub Race". A faction defined by ideals and not by biological mishap.
From a purely Fluff perspective there would have to be points where Tau leadership could be incapacitated, and the best leadership option would be a Kroot or Vespid (okay, maybe not a vespid) or a Demiuirg, or whatever these lil rock people will be called.
While the fluff doesn't state the Kroot fighting on their own as anything besides Mercs, it doesn't really delve into the background that much either (The Kroot dex thingy has a great helping of little tidbits of Kroot info, did you know Eldar Kroot get psychic powers? Now you know).
I'm not saying the Tau shouldn't come first and foremost, as a Tau player I would find that pretty disappointing if it did happen. Excluding other HQ's just because they aren't Tau seems like a rather extreme measure to allow the focus to stay completely and totally on the Tau, which is not what the Tau Empire as a whole is all about. Automatically Appended Next Post: agnosto wrote:More like the mid-late Roman Empire (without the East/West bit). Local governors that leave the non-Roman populous pretty much alone as long as they mind their p's and q's. Auxilliary forces comprised of units from member-states with a Roman core at the center and administration.
For the Greater Good of Rome?
17213
Post by: gendoikari87
I heard someone say something anout tarelian dog soldiers, could that possibly be true, if so, feth YEAH!
24567
Post by: Kroothawk
Sidstyler wrote:Well in that case I second Kilkrazy, I want a Space Marine codex that makes it possible to build a Space Marine army with no Space Marines in it. And if I don't get that then I'm going to cry foul and accuse Space Marine players and GW of denying me the options I want.
You are lucky. The only SM Codex that featured non- SM before, now has an option for making a non- SM list: Codex Grey Knights.
BTW, even with the first Codex, the author made a Kroot only WD list.
Sidstyler wrote:I dunno though, I don't pretend to know what GW is planning. Maybe ghost21 is right and there will be options for Kroot and Demiurg armies, maybe the fluff will change dramatically and Tau won't be anything like they are today (very likely if Mat Ward is writing the codex). I'm not saying I don't want anyone to get what they want, but I'm going to be pretty disappointed personally if all the new kits we get are auxiliaries and Tau don't actually get any new suits or vehicles because GW had to focus too much on making sure the Kroot and Demiurg players could make legal armies (because like I said, you're going to need to cover all the bases: HQ, elite, heavy support, etc.).
Just for the record, I don't hate Kroot or Vespid (well I do hate Vespid but that's only because they're a festering pile of gak in-game), I just like the look of a mostly Tau army with a couple alien auxiliaries for support. I've never really been that interested in fielding nothing but Tau or Kroot or whatever, like you guys I also like the Empire part of Tau Empire, but I don't forget the word that comes before it.
Almost all rumours currently come from ghost21. He suggests that non-Tau lists are possible. He also says that beside new Xenos, we will see 4 new tau units. So what's the problem? Even the fluff supports the addition of new races to the Tau Empire.
BTW thanks for not hating Kroot
7075
Post by: chaos0xomega
We're not hating non-Tau, we're hating the thought that the Tau book will become a mess filled with non-Tau options everywhere, and people are going to be fielding armies without a single blueie in it, sidelining the titular force IN THEIR OWN CODEX. Lets not joke around here, Tau are on thin ice, a lot of people would be glad to see them gone, this will be a small step in that direction.
27214
Post by: IPS
Kroothawk wrote:BTW thanks for not hating Kroot 
Because the only thing that's worse than messing with the inquisition is beeing hunted by the kroot.
Man, they even eat you allive and sh*t.. ^^
51259
Post by: KplKeegan
chaos0xomega wrote: Lets not joke around here, Tau are on thin ice, a lot of people would be glad to see them gone.
Who exactly?
I like my Tau alot, but the problem with them currently is that they have very few worthwhile units (Crisis Suits, Broadsides, Hammerheads, Fire Warriors), so having alot more variety wouldn't bother me in the slightest. Most players want to field armies that either have a theme or are unique to them personally, so a heavy Kroot or Vespid army isn't unthinkable.
As a matter of fact it makes more sense fluff-wise. Kroot operate independently from Cadres (take the Taros Campaign for example) where the Shapers lead their packs but fight for the Tau. It also fits with the Empire's theme of unification under one goal or idea.
Besides, putting the Kroot Merc Army from chapter approved into the Tau Codex would be awsome.
16387
Post by: Manchu
All the Tau units are kind of samey. I guess that's fine by SM standards where it's all power armor all the time. I like a little variety in an expanding, assimilating xeno empire.
48768
Post by: Hollowman
Sidstyler wrote: People are trying to argue that it should be possible to build a Tau army with no actual Tau in it, and that doesn't really make sense or even seem reasonable.
Why not? It was certainly possible to fight the British Empire without seeing a single Brit on the field not too many decades back. Same with the Romans, the Chinese, the Mongols... It's not as if Empires in general feel risking one of their own is necessary in every little backwoods dust up. Even if the Tau have administrators on every planet, I doubt they would come roaring out of their ivory towers to face the Chaos legions mano-a-mano unless they really felt they were needed there. Nor would they be at every fight across the planet.
299
Post by: Kilkrazy
It's very unlikely that GW could produce enough new models to provide Kroot, Vespids and Demiurg with enough models in all the different Force Chart slots to make a legal and viable army.
Thus the codex will hopefully be a solid Tau army with a good variety of alien auxiliary units.
735
Post by: JOHIRA
chaos0xomega wrote:We're not hating non-Tau, we're hating the thought that the Tau book will become a mess filled with non-Tau options everywhere, and people are going to be fielding armies without a single blueie in it, sidelining the titular force IN THEIR OWN CODEX. Lets not joke around here, Tau are on thin ice, a lot of people would be glad to see them gone, this will be a small step in that direction.
Yeah, and the fact that other people make army lists that aren't thematically what you think they should be affects you... how?
Let's be reasonable. There is no massive conspiracy to get Tau removed from the game. Having the option of non-Tau units will not affect the prominence of Tau in the meta-game. Only one factor will affect that, and that is if the xenos units are better mechanic-wise than Tau units. And judging by the last to codicies, that doesn't seem likely.
1478
Post by: warboss
JOHIRA wrote:chaos0xomega wrote:We're not hating non-Tau, we're hating the thought that the Tau book will become a mess filled with non-Tau options everywhere, and people are going to be fielding armies without a single blueie in it, sidelining the titular force IN THEIR OWN CODEX. Lets not joke around here, Tau are on thin ice, a lot of people would be glad to see them gone, this will be a small step in that direction. Yeah, and the fact that other people make army lists that aren't thematically what you think they should be affects you... how? Let's be reasonable. There is no massive conspiracy to get Tau removed from the game. Having the option of non-Tau units will not affect the prominence of Tau in the meta-game. Only one factor will affect that, and that is if the xenos units are better mechanic-wise than Tau units. And judging by the last to codicies, that doesn't seem likely. There are so many pages in the average codex and only so many plastic kits that will be released for units in it... if those resources are devoted more significantly to non-Tau, the variety in actual Tau units will not be as much. While I personally don't mind a bit of variety, a general clamor for tons of non-Tau in the Tau codex does affect people who won't be using them. On the miniscule chance that GW listens to anonymous fan feedback, blue-bloods need to stick up for themselves just as much as you smelly feather heads!  If someone has a right to clamor for X, then others have a right to clamor against too much X.
44374
Post by: CpatTom
warboss wrote:JOHIRA wrote:chaos0xomega wrote:We're not hating non-Tau, we're hating the thought that the Tau book will become a mess filled with non-Tau options everywhere, and people are going to be fielding armies without a single blueie in it, sidelining the titular force IN THEIR OWN CODEX. Lets not joke around here, Tau are on thin ice, a lot of people would be glad to see them gone, this will be a small step in that direction.
Yeah, and the fact that other people make army lists that aren't thematically what you think they should be affects you... how?
Let's be reasonable. There is no massive conspiracy to get Tau removed from the game. Having the option of non-Tau units will not affect the prominence of Tau in the meta-game. Only one factor will affect that, and that is if the xenos units are better mechanic-wise than Tau units. And judging by the last to codicies, that doesn't seem likely.
There are so many pages in the average codex and only so many plastic kits that will be released for units in it... if those resources are devoted more significantly to non-Tau, the variety in actual Tau units will not be as much. While I personally don't mind a bit of variety, a general clamor for tons of non-Tau in the Tau codex does affect people who won't be using them. On the miniscule chance that GW listens to anonymous fan feedback, blue-bloods need to stick up for themselves just as much as you smelly feather heads!  If someone has a right to clamor for X, then others have a right to clamor against too much X.
It's all for the Greater Good, right? As long as XV8s and 88s are good, are the Tau really losing that much ground? Fire Warriors are terrible, so any Tau troops that are capable of something are an addition to Tau forces that once wasn't. Thats a plus right? RIGHT!
Vespid suck, and no one likes them, so they can go meet a windshield. (This statement hasn't been evaluated by reasonable thought)
BIRD AND FISH PEOPLE UNITE!
7075
Post by: chaos0xomega
Hey, look, I love my vespids, and I'm about to drop 180 dollars to buy 120 kroot minis, but the point of the matter is... its a TAU codex, and the TAU should be a staple feature of EVERY army.
24512
Post by: SonicPara
chaos0xomega wrote:Hey, look, I love my vespids, and I'm about to drop 180 dollars to buy 120 kroot minis, but the point of the matter is... its a TAU codex, and the TAU should be a staple feature of EVERY army.
Agreed. I hope we get an update that takes things the Dark Eldar route and by that I mean a few established "branches" with the ability to have variation within each branch. I love how Dark Eldar have the option of having a Kabal, Wych force, or an entirely different group like an Incubi or twisted Haemonculi force with a small envoy of Kabalite Warriors of Wyches as representation of the core Dark Eldar.
10387
Post by: SabrX
I have 100 Kroots and 50 hounds. I whole heatedly support non-Tau variation much like Coteaz unlocks all-henchmen army.
I noticed rumors of a new WFB monster-sized model for Kroot. For the greater good, please let it be Greater Knarloc with monstrous creature rule and stats! Current rules doesn't do the model justice.
31981
Post by: Pyro-Druid
I'm more in line with the view that is it Codex: Tau Empire, as such so long as members of that empire are fielded it's fine. What I'd like to see is the option to have non-Tau member of the empire have the option to take some of Tau's tech. In short you could run an all kroot army, but you'd still see the touch of the Tau on them.
46969
Post by: DreadlordME!
Eldar I think are coming first
44219
Post by: FrozenSoul80
Codex: Greater Good
24567
Post by: Kroothawk
Some would say: Codex Lesser Evil
494
Post by: H.B.M.C.
Codex: Communist.
That one was just for you Kroot!
45408
Post by: adhuin
What Tau would really need is a Gigacrisis Suit that is made out of 5 different coloured regular crisis suits.
3934
Post by: grizgrin
What I, on the other hand, really need is an idea on dimensions for the new vehicles coming in the codex, should there be any. I am repurposing a bunch of old mini's for a tau army (just beacuse I want to repaint all the little sob's with my airbrush I guess) and will be scratch building the vehicles I think.
47877
Post by: Jefffar
Codex: Tau Confederacy?
33541
Post by: Rented Tritium
chaos0xomega wrote:
I've been playing Tau since release, call me a purist, but I want to play Tau and
I want to see others play Tau.
I don't want them to become a sidelined item in their own codex.
I'm having a hard time not getting mad about this. You have absolutely no business saying what other people should be doing with their armies.
44374
Post by: CpatTom
He means Bluies, not birdmen or insects, as in he wants Tau to be in all Tau empire armies. Nothing wrong with that train of thought, I just prefer to that Birdmen could take a larger role on the battlefield, for the Greater Good, of course. (I gyess insects could too, if you're really into that sorta thing, haha)
16387
Post by: Manchu
Having non-rules-related expectations of how others should build their armies is pretty silly.
47877
Post by: Jefffar
I am cool with other people playing all Tau armies, playing all Auxiliary armies or playing mixed Tau and Auxiliary armies.
Just give me a codex that makes all of the above realistically competitive.
50026
Post by: Space Crusader
Why do people call the tau fishmen?
16387
Post by: Manchu
Space Crusader wrote:Why do people call the tau fishmen?
I dunno, why?
Or, on the off change you weren't setting up a joke, because they ride around in their Devilfish APC.
44374
Post by: CpatTom
They are seahorses nyuk nyuk nyuk Devilfish, orca, manta, hammerhead, piranha, (starting to see the pattern here?)
15115
Post by: Brother SRM
They're also blue and have no ears or noses.
I think the Tau Racial Purity Brigade could stand to take a breather. Tau should generally be the focus of the codex, but if there's an option to take an all-allies army with no Tau, that doesn't exactly hurt the game or the codex. Grey Knights are a fine codex with or without armies of henchmen.
Live and let live, y'all.
735
Post by: JOHIRA
CpatTom wrote:He means Bluies, not birdmen or insects, as in he wants Tau to be in all Tau empire armies. Nothing wrong with that train of thought,
Yeah, there kinda is. It's yet another manifestation of the tendency of people in this hobby to demand everyone else have fun in the exact same way. Like people who get irate that other people sculpt boobies on their space marines or that a game they don't play is popular.
We nerds sure do find strange things to get worked up about. What we've basically got here is people calling for a rules-based racial quota system so the blue toy soldiers don't lose their jobs to the green toy soldiers, the other blue toy soldiers, or the short toy soldiers. It's srs bzns, apparently.
26241
Post by: Soo'Vah'Cha
Hell, gimme all the Aux, all the Tau, alot of options and builds and wargear, I would love a huge 100+ page count Codex that allowed total Aux race builds without a single Blue dude, and Tau builds that needed no Aux races to make it competitive.
More stuff the better, and maybe it will inspire a Forge World spike in designs.
Just hoping its a cohesive update.
3934
Post by: grizgrin
bit ironic that some are clamouring for more variety, some are clamouring for less; no wonder GW doesn't listen to us more.
26794
Post by: zeshin
Soo'Vah'Cha wrote:Hell, gimme all the Aux, all the Tau, alot of options and builds and wargear, I would love a huge 100+ page count Codex that allowed total Aux race builds without a single Blue dude, and Tau builds that needed no Aux races to make it competitive.
More stuff the better, and maybe it will inspire a Forge World spike in designs.
Just hoping its a cohesive update.
This echoes my sentiments exactly. I want a lot more variety than we currently have and I especially dislike that I have to take Kroot just to be barely competitive.
29842
Post by: Pen≥Sword
Yes. Codex: Tau Empire has always been about the Tau Empire. Nevermind that silly Farsight fellow.
24567
Post by: Kroothawk
H.B.M.C. wrote:Codex: Communist.
That one was just for you Kroot! 
Thanks, H.M.B.C.
On Demiurg looking like this fan-art:
ghost21 wrote:  urm yes close....
16387
Post by: Manchu
I'm going to bring this thread up when the next Tau dex really comes out (in 2036) and none of this aux stuff is in it.
50026
Post by: Space Crusader
But they have hooves!
42470
Post by: SickSix
chaos0xomega wrote:
I've been playing Tau since release, call me a purist, but I want to play Tau and
I want to see others play Tau.
I don't want them to become a sidelined item in their own codex.
You shall henceforth be referred to as Tau Nazi.
Do you collect royalties from GW for your part in creating the Tau?
No?
Then stop trying to dictate how other people want to play their Tau Empire armies.
17213
Post by: gendoikari87
I really hope the tarelian dog soldiers are actually in the game. They'd be awesome to bring to the table.
16387
Post by: Manchu
And GW already made models of them ...
1464
Post by: Breotan
Kroothawk wrote:On Demiurg looking like this fan-art:
ghost21 wrote:  urm yes close....
Suprisingly close to Mantic's space dwarves.
50318
Post by: MakeH
This topic took weird turn at one point... must be one of the strangest rumor topics I have had the privilege of reading.
16387
Post by: Manchu
Breotan wrote:Suprisingly close to Mantic's space dwarves.
And people thought Necrons were disappointing. But seriously, please God no.
299
Post by: Kilkrazy
I reckon Tarellian Dog Soldiers would be so awesome.
16387
Post by: Manchu
Kilkrazy wrote:I reckon Tarellian Dog Soldiers would be so awesome.
Be careful, KK. We just saw a major intrusion of WHFB into 40k. The only image I've ever seen of a Tarellian makes me think Saurus in 40k after last months TK ... er, Necrons release.
7075
Post by: chaos0xomega
CpatTom wrote:They are seahorses nyuk nyuk nyuk
Devilfish, orca, manta, hammerhead, piranha, (starting to see the pattern here?)
Those are imperial designations, not Tau designations
You shall henceforth be referred to as Tau Nazi.
Do you collect royalties from GW for your part in creating the Tau?
No?
Then stop trying to dictate how other people want to play their Tau Empire armies.
Go take a long walk off a short pier, troll. I have every right to demand that the army that I started the game with continue to be supported properly, instead of being squatted out of their own book in favor of birdmen, insect people, and space dwarves. I don't need to collect royalties from GW to be a stakeholder, I've invested thousands of dollars and countless hours of my time into the hobby, especially in regards to my Tau.
35121
Post by: The CF
Here's hoping to a playable all-kroot.
That's what would get me real interested.
11856
Post by: Arschbombe
Here's to playable all-Tau.
That's what would keep my interest.
17213
Post by: gendoikari87
chaos0xomega wrote:CpatTom wrote:They are seahorses nyuk nyuk nyuk
Devilfish, orca, manta, hammerhead, piranha, (starting to see the pattern here?)
Those are imperial designations, not Tau designations
You shall henceforth be referred to as Tau Nazi.
Do you collect royalties from GW for your part in creating the Tau?
No?
Then stop trying to dictate how other people want to play their Tau Empire armies.
Go take a long walk off a short pier, troll. I have every right to demand that the army that I started the game with continue to be supported properly, instead of being squatted out of their own book in favor of birdmen, insect people, and space dwarves. I don't need to collect royalties from GW to be a stakeholder, I've invested thousands of dollars and countless hours of my time into the hobby, especially in regards to my Tau.
He's not a troll, he's merely stating that if they make non tau, tau empire lists viable then the fluff nazis like yourself can still play with tau and those that don't want to, don't have to. Those that want to force that are simply being fluff nazi's. *Tosses Godwin grenade*
16387
Post by: Manchu
chaos0xomega wrote:CpatTom wrote:They are seahorses nyuk nyuk nyuk Devilfish, orca, manta, hammerhead, piranha, (starting to see the pattern here?)
Those are imperial designations, not Tau designations
I've always thought of calling Tau "fish" as Imperial racism (even when it's used "out-of-universe," and I've never seen it used "in-universe"). I have every right to demand ...
You have as much "right" to demand anything from GW as anyone else, which is to say "none." Stop calling each other trolls and Nazis.
17213
Post by: gendoikari87
manchu wrote:Be careful, KK. We just saw a major intrusion of WHFB into 40k. The only image I've ever seen of a Tarellian makes me think Saurus in 40k after last months TK ... er, Necrons release.
to a certain extent they will be sauruses in space, but here's an interesting piece:
3934
Post by: grizgrin
Space saurus. Neat. Now I have something to do with my lizardmen.
16387
Post by: Manchu
That seems a bit redundant next to kroot, which are more interesting than being merely "lizardmen-in-space." On the whole, Tau and their allies strike me as a rare breath of fresh air in 40k. If demiurg are brought in, I hope it's not Mantic-style (i.e., old GW style) dwarfs-in-space.
17213
Post by: gendoikari87
I don't know I think they could give the tarelians something unique, like make one more CC oriented (probably kroot) and tarelians more shooty, with high tech weapons), kroot would be the en mass light troops, tarelians would be more heavy oriented. Basically kroot are bird people and tarelians are aligator men.
51029
Post by: runmymouth
Would be fanastic for their to be so many options and choices like the Necron Codex. I can't decide what I want to buy and build first. So many fun things in the codex. With the exception of flayed ones beautiful models. You can at least think of something to do with almost every unit in the codex. So I say that it is pretty win and hope the Tau codex is similar in fun and cool model win.
16387
Post by: Manchu
gendoikari87 wrote:they could give the tarelians something unique, like make one more CC oriented (probably kroot) and tarelians more shooty
Ask yourself where that leaves the Tau.
47877
Post by: Jefffar
Manchu wrote:gendoikari87 wrote:they could give the tarelians something unique, like make one more CC oriented (probably kroot) and tarelians more shooty
Ask yourself where that leaves the Tau.
The Tau are the leaders, the Elites and have the best equipment of course.
16387
Post by: Manchu
Posts like that seem to justify some of the earlier bickering. Firewarriors are not likely to be replaced as the backbone of the troops slot.
17213
Post by: gendoikari87
Manchu wrote:gendoikari87 wrote:they could give the tarelians something unique, like make one more CC oriented (probably kroot) and tarelians more shooty
Ask yourself where that leaves the Tau.
Cheap shooty, markerlight use, drone attachments, Use of devilfish. There's a good bit.
24567
Post by: Kroothawk
1.) Tau are called fish, because they have hooves and live in a desert  (the same people call them communists because they know as much about politics as about biology  )
2.) According to fluff, the Tau Empire grows, incorporating more and more races, some of them fighting in the Tau army. So adding new Xeno units is totally fluffy.
3.) According to ghost21's rumours, Tau will get new Xeno units AS WELL AS new Tau units, creating more diversity for all kinds of armies.
4.) GW will not go the Mantic way with Demiurg and rerelease Dwarf Clan warriors with skirts, chainmail, swords and bionic eyes  They are not that stupid!
5.) Tau have some of their technology from the Demiurg. So if Demiurg are part of the next Codex, Tau are not the only technology competent race in the Empire. Which is fluffy and fitting the description of the Tau Empire in BFG rules as a coalition of races exchanging knowledge and goods.
16387
Post by: Manchu
With that in mind, I would guess Demiurg were the most influential regarding the Earth Caste. Also, are we sure Demiurg are Squats? Or do we actually know nothing about Demiurg? Because if Tau tech comes in part from the Demiurg then, barring something completely new, wouldn't that mean Tau tech is at least partly from the Dark Age of Technology? Automatically Appended Next Post: gendoikari87 wrote:Manchu wrote:gendoikari87 wrote:they could give the tarelians something unique, like make one more CC oriented (probably kroot) and tarelians more shooty
Ask yourself where that leaves the Tau.
Cheap shooty, markerlight use, drone attachments, Use of devilfish. There's a good bit.
So in that case let's ask where that leaves the Tarellians.
17213
Post by: gendoikari87
Elite expensive bulky shooty. Also, FW in troops, tarelians in elite.
24567
Post by: Kroothawk
Manchu wrote:Also, are we sure Demiurg are Squats?
We are sure that Demiurg are not Squats and not related to them:
http://wh40k.lexicanum.com/wiki/Demiurg
1478
Post by: warboss
grizgrin wrote:Space saurus. Neat. Now I have something to do with my lizardmen.
Lizardmen have been in space since Rogue Trader.
http://wh40k.lexicanum.com/wiki/Slann
44374
Post by: CpatTom
Thinking that Tau should be in Tau Empire armies has just as much merit as thinking that no Tau should be in Tau Empire armies.
Both are understandable trains of thought. I disagree with both of them; however, and am happy to get as many new Dog/Fish/Lizard/Fly/Bird/Alligator/Short/Rock-men (etc) and the different possibilities that go with them.
Also, fun thought exercise for the fluff, because I love my conspiracy theories (and really, in a universe where everything can be anything, I like to know 1 the most logical reason for something, and 2 the most awesome reason for something:
http://wh40k.lexicanum.com/wiki/Demiurg#.TtWuJ7Ik6nA
http://en.wikipedia.org/wiki/Demiurge
Possible, Eldar trading with, Etheral Tau creators?
27214
Post by: IPS
ghost21 wrote:
Rogue Star wrote:
So, from the sounds of this, it's now possible to have a "Tau Empire" army that doesn't actually include any Tau?
Demiurg for HQ, Kroot for Troops, Vespid in Fast Attack, etc.
as far as im aware yes, however , if you theme a force you get a troops and one other choice, not really much, however ill not be using any tau, just aliens
41245
Post by: tarnish
I dont think they would be that predictable, and thank god for that. The demiurg, if they decide to use them will be far less lofty then the demiurge concept would suggest  or atleast thats my take on it. GW love epic concepts, but actually adding the creators of the universe as a unit choice, would be pushing it.
27214
Post by: IPS
c'tan *cough*
But yea, hopefully they learned from that mistake.^^
33541
Post by: Rented Tritium
The Avatar is the gold standard for doing it right. Never actually allow gods on the table, just their essence or their personified will or whatnot.
30617
Post by: Emperors_Champion
A little hint perhaps from Forgeworld concerning new rules for Tau.
Today I recieved the new Apoc book and while looking up the updated rules for the Tiger Shark I was surprised to see that they have given an option of adding on a Disruption Pod for 20pts.
Just to clarify, disruption pods mean that a shot from more than 12" away counts the vehicle as obscured.
However, all flyers count as moving flat out each turn which then counts as obscured.
Also a non- AA mounted gun reduces its range by 12" when targetting a flyer. (meaning pistols and such can't shoot them)
So the flyer already gains the Disruption Pod benefit for just being a flyer.
So unless they have included this as a way to affect AA mounted guns ( AA guns don't lose 12" under normal conditions when shooting flyers).
But it does seem a little odd.
Anyway, thought i'd mention.
P.s. I'm at work so please don't ambush me if i've miss quoted any rules or info. I don't have all the books with me!
33541
Post by: Rented Tritium
So either it's just an oversight or dis pods are changing somehow.
30617
Post by: Emperors_Champion
Actually AA guns would still count the flyer as obscured anyway, so my guess is that the Disruption Pod rules may be changing.
41245
Post by: tarnish
Or the next edition of the rules have different rules for flyers in general making dis pods viable?
Or less interestingly, some cheeky goff made a mistake
299
Post by: Kilkrazy
Or maybe it is just a mistake.
44374
Post by: CpatTom
tarnish wrote:I dont think they would be that predictable, and thank god for that. The demiurg, if they decide to use them will be far less lofty then the demiurge concept would suggest  or atleast thats my take on it. GW love epic concepts, but actually adding the creators of the universe as a unit choice, would be pushing it.
IPS wrote:c'tan *cough*But yea, hopefully they learned from that mistake.^^
Y'all are thinking way grander than me. I was just thinking the Demiurg created the Etherals. Haha, sorta Tau creators, instead of universe creators.
299
Post by: Kilkrazy
Truth to tell, the Tau will accept anyone's help if their heart is in the right place.
37798
Post by: alphaomega
Kilkrazy wrote:Truth to tell, the Tau will accept anyone's help if their heart is in the right place.

That is one auxiliary I would love to use!
Mind I have always liked the Tau, and I hope they improve the Crisis Suits a little, that way I would be happy to pick up an army of them
16387
Post by: Manchu
Kilkrazy wrote:Truth to tell, the Tau will accept anyone's help if their heart is in the right place.
Or rather seems to be in the right place, as the Kroot attest.
7075
Post by: chaos0xomega
Jefffar wrote:Manchu wrote:gendoikari87 wrote:they could give the tarelians something unique, like make one more CC oriented (probably kroot) and tarelians more shooty
Ask yourself where that leaves the Tau.
The Tau are the leaders, the Elites and have the best equipment of course.
Oh ho ho ho, so now we're not saying that the only HQ choices are going to be Tau? Thats preferable to me, but it seems like people were singing a different tune a page ago...
Manchu wrote:With that in mind, I would guess Demiurg were the most influential regarding the Earth Caste.
Also, are we sure Demiurg are Squats? Or do we actually know nothing about Demiurg? Because if Tau tech comes in part from the Demiurg then, barring something completely new, wouldn't that mean Tau tech is at least partly from the Dark Age of Technology?
Automatically Appended Next Post:
gendoikari87 wrote:Manchu wrote:gendoikari87 wrote:they could give the tarelians something unique, like make one more CC oriented (probably kroot) and tarelians more shooty
Ask yourself where that leaves the Tau.
Cheap shooty, markerlight use, drone attachments, Use of devilfish. There's a good bit.
So in that case let's ask where that leaves the Tarellians.
AFAIK, we don't know exactly what Demiurg are physically, just that they behave much like dwarves in space (mining and industry, etc.). There have been pics thrown around here and there of supposed concept art (what most people have missed is that there is no indication whatsoever that this art is representative of a member of the Demiurg, its all just fan conjecture) ranging from space-dwarves to crystalline/rock-like critters. Personally, I hope GW throws us all for a loop and Demiurg look nothing like space dwarves at all...
What we do know from the past Games Day season is that GW was immensely displeased with the campy attempt at space dwarves that was the squats, and their decision to eliminate them from the background was so that they could revisit the concept from scratch. I highly doubt they are going to be so direct as to bring back the squats or anything resembling the idea of "traditional" space dwarves.
As for where that leaves the Tarellians.... Elites?
46835
Post by: Totalwar1402
Manchu wrote:With that in mind, I would guess Demiurg were the most influential regarding the Earth Caste.
Also, are we sure Demiurg are Squats? Or do we actually know nothing about Demiurg? Because if Tau tech comes in part from the Demiurg then, barring something completely new, wouldn't that mean Tau tech is at least partly from the Dark Age of Technology? [//quote]
I' am sure I heard somebody say demiurg are technically space gnomes not space dwarves but I don't know much else besides that.
17213
Post by: gendoikari87
Gnomes are much better, their women don't have beards.
37505
Post by: Nagashek
In the BFG fluff for Tau and Demiurg it references the Demiurg giving Tau their Ion technology, so it wouldn't be surprising if they got a demiurg weapons team or the like including an ion cannon. But then, I wouldn't mind seeing those mounted on Broadsides, either. Of course I have always wanted a submunitions option for Broadsides. Same statline, only a small blast rather than the large one.
17213
Post by: gendoikari87
I'd like to see the Ion cannon on the hammerhead be basically the executioner cannon from IG, maybe not the same statline but str 6 ap3, heavy 3 blast, ignores cover just for the hell of it to piss off marines.
47877
Post by: Jefffar
There seems to be a trend of giving Ion type weapons Rending or rending style effects. For the heck of it I did the Mathhammer on a Rending version of the Ion Cannon.
It was actually more lethal to AV 12, 13 and 14 than the Railgun.
256
Post by: Oaka
While I would love to see a playable all-Kroot army option in the next Tau codex, I do not see it coming to fruition from a rules perspective. If the Tau are going to be reinvented as the supreme long-range army, they simply cannot get great close combat options as well. That is why the Forgeworld rules for Great Knarlocs are so bad, you can't just give an army that is terrible in close combat a reasonably priced monstrous creature to fill in that weakness.
35071
Post by: Enigma Crisis
Oaka wrote:While I would love to see a playable all-Kroot army option in the next Tau codex, I do not see it coming to fruition from a rules perspective. If the Tau are going to be reinvented as the supreme long-range army, they simply cannot get great close combat options as well. That is why the Forgeworld rules for Great Knarlocs are so bad, you can't just give an army that is terrible in close combat a reasonably priced monstrous creature to fill in that weakness.
Yes you can. From the Tau fluff they added the Kroot to their empire to fill in that weakness.
7075
Post by: chaos0xomega
Jefffar wrote:There seems to be a trend of giving Ion type weapons Rending or rending style effects. For the heck of it I did the Mathhammer on a Rending version of the Ion Cannon.
It was actually more lethal to AV 12, 13 and 14 than the Railgun.
!? How do you figure? There are no other Ion weapons in 40k, unless you're referring to Necron Gauss weapons which are completely not the same?
Yes you can. From the Tau fluff they added the Kroot to their empire to fill in that weakness.
Yeah, but rules wise the Kroot aren't that good at cc. What he's saying is that a Kroot army is not going to be feasible because it will suffer from inferior shooting ability relative to the rest of the book, and inferior cc ability relative to other books.
17213
Post by: gendoikari87
I think jefffar was drunk when he posted that as a str 7 weapon with rending is at MOST str 10 after two sixes in a row (1 in 36 chance), and it doesn't have AP 1 which is a big loss. Remember folks Rending makes things AP 2, not AP 1. Automatically Appended Next Post: Edit: sorry on in 18, 5 and 6 give str 10
256
Post by: Oaka
chaos0xomega wrote:
Yeah, but rules wise the Kroot aren't that good at cc. What he's saying is that a Kroot army is not going to be feasible because it will suffer from inferior shooting ability relative to the rest of the book, and inferior cc ability relative to other books.
Exactly, you can't let Tau have a Wych-equivalent as a Troops choice. Kroot are a 'speed-bump' in a normal Tau list, who would want to actually make an army of speed-bump units?
16387
Post by: Manchu
Any all-non-Tau force coming out of a prospective dex is going to be one-dimensional. No one is asking for a super competitive non-Tau army from the new book -- but sometimes that happens (death cult assassins ...) incidentally.
17213
Post by: gendoikari87
Hey My grey knights list doesn't have the first grey knight. It's got guys in power armor with power weapons and storm bolters, but they aren't grey, they're red, Mechanicus red. cause that's how the cool guys roll.
7075
Post by: chaos0xomega
Oaka wrote:chaos0xomega wrote:
Yeah, but rules wise the Kroot aren't that good at cc. What he's saying is that a Kroot army is not going to be feasible because it will suffer from inferior shooting ability relative to the rest of the book, and inferior cc ability relative to other books.
Exactly, you can't let Tau have a Wych-equivalent as a Troops choice. Kroot are a 'speed-bump' in a normal Tau list, who would want to actually make an army of speed-bump units?
In an apoc game or just for fun, why not? I'm not investing in 120 kroot minis because I like em (actually, I do), or because they are dirt cheap (actually, they are), I'm buying them because I want to use them (actually, thats a lie too, I just want to maximize my ability to field any unit in the Tau codex/produced by GW, I love the blueies that much).
22958
Post by: Einhänder
Kroothawk wrote:
Crisis suits have been completely redesigned (not just recut sprues and ankle tweaks), less boxy and including a 'morphic weapon'
I predict that GW will probably utilize a variant of FW's XV9 model. Which can explain why FW never released any XV9 Suit with convention Tau Crisis Suit weapons.
37097
Post by: blood lance
Im thinking the gigantic suit is...wait for it...cliche immenant...
Juggernaut
17213
Post by: gendoikari87
Tau will win every game, Why?
Because I'm the Juggernaut BITCH!
47877
Post by: Jefffar
chaos0xomega wrote:Jefffar wrote:There seems to be a trend of giving Ion type weapons Rending or rending style effects. For the heck of it I did the Mathhammer on a Rending version of the Ion Cannon.
It was actually more lethal to AV 12, 13 and 14 than the Railgun.
!? How do you figure? There are no other Ion weapons in 40k, unless you're referring to Necron Gauss weapons which are completely not the same.
The Tau have 3 Ion Weapons if you extend to the Phased Ion Gun on the Hazard suits from Forge World.
The Cyclic Ion Blaster has a Rending-like effect ( AP 1 when a 6 to damage) and the Phased Ion Gun (the newest of the batch) has Rending straight up.
So I extrapolated and checked out what happened if the Ion Cannon got Rending.
So a little Math here, all numbers adjusted for rate of fire and BS 4 of a Hammerhead.
AV 10: Ion Cannon Glances or Penetrates 4/3rds of the time, Railgun Penetrates (no glance) 2/3rds of the time - Advantage Ion
AV 11: Ion Cannon Glances or Penetrates 2/2 of the time, Railgun Glances or Penetrates 2/3rds of the time - Advantage Ion
AV 12: Ion Cannon Glances or Penetrates 2/3rds of the time, Railgun Glances or Penetrates 5/9ths of the time, Advantage Ion
AV 13: Ion Cannon Glances (without Rending) or Penetrates (with Rending) 1/3rd of the time. Railgun Glances or Penetrates 4/9ths of the time, Advantage Railgun
AV 14: Without Rending the Ion Cannon can't do jack, but with it it Glances or penetrates 1/3rd of the time. Railgun Glances or Penetrates 1/3rd of the time. Advantage railgun, but only due to being AP 1
Sorry, mis-remembered my numbers, but if they make Ion rending across the board (which I think they may do) the much maligned Ion Gun is as good or better than the Rail Gun on mst vehicles and 35 points cheaper. Also, unless you get really lucky with a submunition scatter you're going to be clobbering Marines pretty good too.
7075
Post by: chaos0xomega
Einhänder wrote:Kroothawk wrote:
Crisis suits have been completely redesigned (not just recut sprues and ankle tweaks), less boxy and including a 'morphic weapon'
I predict that GW will probably utilize a variant of FW's XV9 model. Which can explain why FW never released any XV9 Suit with convention Tau Crisis Suit weapons.

Doubt it. They are probably going to be redone along those lines, but I think they are going to keep the XV-9 a distinct and separate entity.
41245
Post by: tarnish
Einhänder wrote:
I predict that GW will probably utilize a variant of FW's XV9 model. Which can explain why FW never released any XV9 Suit with convention Tau Crisis Suit weapons.
Yup everything games workshop does is extremely longsighted and planned in the smallest detail... in fact its a conspiracy. Or possibly someone is reading into something that's not there...
17213
Post by: gendoikari87
(AP 1 when a 6 to damage)
They are not AP 1, they are AP 2.
37768
Post by: acekevin8412
Wrong, it is AP1 on wounds of 6. This is the CiB which does not have rending like the PIG
17213
Post by: gendoikari87
WTF, what's the point in that?
34612
Post by: Ledabot
They had rending before it was cool or something, so instead of having sr rending, they got it written out in the dex, and they get ap1 on a 6, unlike the normal sr rending. they dont get to roll a d3 for anti-tank though, not that theres a point since its s3.
47877
Post by: Jefffar
Yeah, it's an attempt to do something cool, but really didn't help.
Still there definitely seems to be a tendency towards rending type effects on Tau (or is that Demi-urg?) Ion weapons. I hope we see it continue into the next codex.
30617
Post by: Emperors_Champion
Another observation from the new Apoc book.
One of the Tau formation get to automatically pass their Target Priority Test! ??
Well unless they're bringing that rule back for 6th Ed, i'm getting the feeling this 'new' Apoc book is just a stop-gap and they didn't have enough new units to put in! :( Automatically Appended Next Post: P.s I hope GW don't release the XV9 as standard cause i've already got them all!
33541
Post by: Rented Tritium
I have to assume that if target priority were coming back, more than a single tau formation would get to ignore it out of that book. My vote is mistake on that one.
25852
Post by: ajefferism
blood lance wrote:Im thinking the gigantic suit is...wait for it...cliche immenant...
Juggernaut
Leviathan may be a better name to go with the other aquatic themed names (devilfish, hammerhead, piranha)...
15582
Post by: blaktoof
Is there any "Rumor" On whether or not the devilfish model will be redone or repackaged?
40664
Post by: mega_bassist
blaktoof wrote:Is there any "Rumor" On whether or not the devilfish model will be redone or repackaged?
Or possibly cost less points? Haha
30617
Post by: Emperors_Champion
Rented Tritium wrote:I have to assume that if target priority were coming back, more than a single tau formation would get to ignore it out of that book. My vote is mistake on that one.
That's my initial thoughts also but it's the only special rule the formation get! So a bit strange really!
3250
Post by: Prodigalson
There are no rumors that the devilfish (model) is being changed at all, nor the hammerhead or skyray.
Be interesting to see what the ubersuit designation is. I've always thought that XV9's were misnamed, as tau use base 8 math, and the number was supposed to be the size classification basically.
10387
Post by: SabrX
Prodigalson wrote:There are no rumors that the devilfish (model) is being changed at all, nor the hammerhead or skyray.
Be interesting to see what the ubersuit designation is. I've always thought that XV9's were misnamed, as tau use base 8 math, and the number was supposed to be the size classification basically.
And what bout XV25 Stealth Suits? They existed before XV9.
I like the current Devilfish, Hammerhead, and Skyray model. They are one of the reasons why I started playing Tau in the first place.
40664
Post by: mega_bassist
I love the model (I hope they don't change it) just not the point cost.
17213
Post by: gendoikari87
Devilfish will probably be in the 40-50 point range. the lack of a real gun really kills the tank. and Skimmer rules are, well... mean little anymore. Unless skimmers get upgraded in 6th.
32164
Post by: Lukez
SabrX wrote:Prodigalson wrote:There are no rumors that the devilfish (model) is being changed at all, nor the hammerhead or skyray.
Be interesting to see what the ubersuit designation is. I've always thought that XV9's were misnamed, as tau use base 8 math, and the number was supposed to be the size classification basically.
And what bout XV25 Stealth Suits? They existed before XV9.
I like the current Devilfish, Hammerhead, and Skyray model. They are one of the reasons why I started playing Tau in the first place.
25 is still base 8 each column may have a value up to 8 i.e. the 2 is in the 8 column so 2 eights and the 5 is in the one column where as in normal numbers(base 10) the 2 is in the tens columns hence twenty five. So 25 in base 8 is really 16+5 = 21 in base 10. Sorry to math it up just wanted to point it out.
40664
Post by: mega_bassist
...wut I never remember learning anything like that in math... EDIT: Spelling
10387
Post by: SabrX
Lukez wrote:SabrX wrote:Prodigalson wrote:There are no rumors that the devilfish (model) is being changed at all, nor the hammerhead or skyray.
Be interesting to see what the ubersuit designation is. I've always thought that XV9's were misnamed, as tau use base 8 math, and the number was supposed to be the size classification basically.
And what bout XV25 Stealth Suits? They existed before XV9.
I like the current Devilfish, Hammerhead, and Skyray model. They are one of the reasons why I started playing Tau in the first place.
25 is still base 8 each column may have a value up to 8 i.e. the 2 is in the 8 column so 2 eights and the 5 is in the one column where as in normal numbers(base 10) the 2 is in the tens columns hence twenty five. So 25 in base 8 is really 16+5 = 21 in base 10. Sorry to math it up just wanted to point it out.
Ah, so we are going by that notation, in which case '9' doesn't exist in Tau's numeral system.
What about the XV89 Crisis Battle Suit? That model has existed long before before the XV9.
47877
Post by: Jefffar
I thought the whole XV designation was created by the Imperium to try and classify these things.
11856
Post by: Arschbombe
Lukez wrote:
25 is still base 8 each column may have a value up to 8 i.e. the 2 is in the 8 column so 2 eights and the 5 is in the one column where as in normal numbers(base 10) the 2 is in the tens columns hence twenty five. So 25 in base 8 is really 16+5 = 21 in base 10. Sorry to math it up just wanted to point it out.
Highest value of a single digit in base8 is 7. Eight is written as 10 ( one in the 8's column and zero in the 1's column). So if the Tau are really using base8 math (like the Mayans did) then XV88 is a bogus designation too.
SabrX wrote:
Ah, so we are going by that notation, in which case '9' doesn't exist in Tau's numeral system.
What about the XV89 Crisis Battle Suit? That model has existed long before before the XV9.
8 wouldn't exist as a single digit under base8 either. So either they made a mistake with the deisgnations or Tau don't really use base8 though it would seem to make sense given that they only have 4 digits on each hand.
17213
Post by: gendoikari87
or you know, it's the imperial designation.
299
Post by: Kilkrazy
The official GW Tau font contains characters for 0 to 7, which fits base 8.
The XV designations are Tau not Imperial, however GW clearly didn't think out their fluff properly.
That was surprising.
17213
Post by: gendoikari87
do they ever? There's several contradictions already.
10387
Post by: SabrX
It's funny how binary doesn't have a '2', hexadecimal doesn't have a '16', but decimal (denary) has a 10.
Even if the '8' doesn't mean anything in a base-8 numeral system, strangely enough there would still be a character 8 for the classification 'base-8'. 9 Wouldn't mean anything in Tau.
11856
Post by: Arschbombe
SabrX wrote:It's funny how binary doesn't have a '2', hexadecimal doesn't have a '16', but decimal (denary) has a 10.
Actually decimal doesn't have a single digit for 10. Decimal counts 0 through 9 and then moves to the next column.
2 in binary is written 10
16 in hexadecimal is written 10
10 in decimal is written 10
43291
Post by: The Twisted
10 in decimal is 1 in the tens column with 0 in the units. It's not a single digit number, it's a compound. 2 does exist in binary (or your computer wouldn't work very well) but it's written as 10 (1 X 2, 0 X units = total of Two). Likewise 8 in Octal (base 8) is 10 (1 X 8, 0 X Units = Total of 8).
So to the Tau base 8 would be classified as "base 10" and decimal would be "base 12" as 10 and 12 are 8 and 10 in Octal. No need for an 8 at all.
Automatically Appended Next Post: Hah, I got beaten to the post, sneaky Eldar.
44374
Post by: CpatTom
Prodigalson wrote:There are no rumors that the devilfish (model) is being changed at all, nor the hammerhead or skyray.
Be interesting to see what the ubersuit designation is. I've always thought that XV9's were misnamed, as tau use base 8 math, and the number was supposed to be the size classification basically.
The suit naming conventions are an Imperial designator, not Tau. I would have to rummage around to figure the exact correspondence, but it Xv (Mass)(Purpose). Xv 8 (Large) 8 (Heavy Weapons): Broadsides. Xv 1 (tiny) 5 (stealth), Xv 2 (small) 2 (testing). Xv 9 (large).
Just from the examples available. So, a Xv 28 would probably be something along the lines of a Small Sniper Suit (theoretically).
1478
Post by: warboss
SabrX wrote:It's funny how binary doesn't have a '2', hexadecimal doesn't have a '16', but decimal (denary) has a 10.
Even if the '8' doesn't mean anything in a base-8 numeral system, strangely enough there would still be a character 8 for the classification 'base-8'. 9 Wouldn't mean anything in Tau.
Hex does have a 16 but it's equivalent to 22 in base 10.
36277
Post by: The Decapitator
Erm......yeah.
Talk about making me feel dumb!
1 + 1 = 2
I know that one!
27214
Post by: IPS
1 + 1 = 10
Duh.. -.-
34612
Post by: Ledabot
I've always joked with the people who I play 40k with how stuffed up the Tau designations are. But I can't find where it says that Tau use base 8. Is it just an assumtpion since they have 8 fingers because thats not really proving anything. They might use decimal like we do.
49848
Post by: Conrad Turner
Unlikely that the Tau use decimal, in my opinion. Humans use decimal 'cause we have 10 fingers to count on. Even then mathematics evolves, don't get me started on the old 'One, Two, Many, Lots, Sh**loads' thing.
Humans naturally use base 10 (Decimal), Tau would naturally use base 8 (Octal), and therefore would naturally have 8-32 members of a unit - so let's hope number of FWs in a squad changes in new 'dex!
I really want a fire-line of 32 FWs hitting at a unit of orcs for a couple of turns!
299
Post by: Kilkrazy
Ledabot wrote:I've always joked with the people who I play 40k with how stuffed up the Tau designations are. But I can't find where it says that Tau use base 8. Is it just an assumtpion since they have 8 fingers because thats not really proving anything. They might use decimal like we do.
The official Tau font only has numerals for 0 to 7. It is unlikely they use a base higher than 8, as they would have made more numerals for everyday tasks.
They could of course work in higher bases as humans do. Take hexadecimal for example. In hexadecimal, the non-existent numerals for 10 to 15 are represented by the letters A to F.
40664
Post by: mega_bassist
Ok, I kind of understand the eight base math, but I have one question: What's used for?
I mean, I went to trig and pre-calc in highschool and college, and I've never heard of it
42470
Post by: SickSix
I like the Tau, but some of you guys.... As if simply playing 40k wasn't nerdy enough, we have to have mathematical discussions! LOL
41245
Post by: tarnish
SickSix wrote:I like the Tau, but some of you guys.... As if simply playing 40k wasn't nerdy enough, we have to have mathematical discussions! LOL
Not to mention completely off topic and utterly pointless.
17213
Post by: gendoikari87
you want nerdy, there's instructions online as to how to make a fully functional railgun for your hammerhead, somewhere.
33541
Post by: Rented Tritium
mega_bassist wrote:Ok, I kind of understand the eight base math, but I have one question: What's used for?
I mean, I went to trig and pre-calc in highschool and college, and I've never heard of it 
We don't use it in real life. But if someone DID, we know how it would work.
Unless you are talking about tau, in which case it's just because they have 8 fingers. We have base 10 because humans developed math on 10 fingers.
40664
Post by: mega_bassist
Rented Tritium wrote:We don't use it in real life. But if someone DID, we know how it would work.
Ah, gotcha.
Rented Tritium wrote:Unless you are talking about tau, in which case it's just because they have 8 fingers. We have base 10 because humans developed math on 10 fingers.
Yeah, I figured that out when I started researching the 8 Base math lol
7075
Post by: chaos0xomega
I wouldn't say that humans use base 10 because we have 10 fingers or whatever. There are numerous human cultures that DONT use base 10, assuming that all humans do so because most of the Western world does is rather inconsiderate. In fact, it just so happens that certain Native American cultures use base 8 instead of base 10 because they count the spaces in between their fingers instead of the actual fingers themselves.
17213
Post by: gendoikari87
No, only 99.99% of humanity does.
7075
Post by: chaos0xomega
Nowadays, but thats largely because cultures using the base 10 counting system have imposed it on others. That ignores the fact that for a large chunk of human existence, a VERY LARGE portion of the human population used something other than base 10.
33541
Post by: Rented Tritium
chaos0xomega wrote:Nowadays, but thats largely because cultures using the base 10 counting system have imposed it on others. That ignores the fact that for a large chunk of human existence, a VERY LARGE portion of the human population used something other than base 10.
Who cares? You're nitpicking to the extreme. The cultures that imposed the base 10 system used it because they had 10 fingers, so by extension, we use it because we have 10 fingers. There is nothing whatsoever wrong with the statement "we use it because we have 10 fingers". Who cares that there are 100 other things that happened in the middle. I'm not required to put the entire history of a point into a statement.
17213
Post by: gendoikari87
chaos0xomega wrote:I wouldn't say that humans use base 10 because we have 10 fingers or whatever. There are numerous human cultures that DONT use base 10, assuming that all humans do so because most of the Western world does is rather inconsiderate. In fact, it just so happens that certain Native American cultures use base 8 instead of base 10 because they count the spaces in between their fingers instead of the actual fingers themselves.
Name three large cultures that did so. because outside the roman empire there isn't many.
7075
Post by: chaos0xomega
Because your actual statement was:
We have base 10 because humans developed math on 10 fingers.
Humans as a collective whole DID NOT develop math on ten fingers though. That is the point that I am making. Its not nitpicking, its pointing out a fallacy in your argument. If you dont want to hear it, then you can continue sticking your fingers in your ears and shouting "lalala I'm not listening", but the truth is the truth.
gendoikari87 - Mayans and Aztecs used base 20, as well as a large part of Western American and South American native peoples, as did Celtic cultures and a large chunk of European cultures (this is still apparent in some languages, such as French), and numerous cultures throughout Asia and Africa
Babylonians used base 60 (whats that? the cradle of civilization used base 60? OH SNAP!)
A large number of Mid-African cultures developed a base 12 counting system (particularly those in the area of Nigeria)
33541
Post by: Rented Tritium
chaos0xomega wrote:Because your actual statement was:
We have base 10 because humans developed math on 10 fingers.
Humans as a collective whole DID NOT develop math on ten fingers though. That is the point that I am making. Its not nitpicking
No dude, it is textbook nitpicking
1478
Post by: warboss
Rented Tritium wrote:chaos0xomega wrote:Nowadays, but thats largely because cultures using the base 10 counting system have imposed it on others. That ignores the fact that for a large chunk of human existence, a VERY LARGE portion of the human population used something other than base 10.
Who cares? You're nitpicking to the extreme. The cultures that imposed the base 10 system used it because they had 10 fingers, so by extension, we use it because we have 10 fingers. There is nothing whatsoever wrong with the statement "we use it because we have 10 fingers". Who cares that there are 100 other things that happened in the middle. I'm not required to put the entire history of a point into a statement.
I'd like to see proof of the "very large portion" for a "large chunk of human existence" of the human population using something other than base 10 as I think that statement is completely wrong. Being illiterate and having NO organized written language and mathematical system doesn't count. Chinese (and most asian), Greco-Roman (and therefore most Western), Egyptian, Indian, and Arabic civilizations have all used base 10. Very few notable cultures (whether weighted by population or actual contribution to mathematics or history in general) have used anything other than base 10 (the Aztecs and Mayans being the exception but NOT the Inca). I've frankly covered most of the world's main population centers for the majority of written history so I'm looking forward to you posting your large portion of a large chunk proof.
207
Post by: Balance
mega_bassist wrote:Ok, I kind of understand the eight base math, but I have one question: What's used for?
I mean, I went to trig and pre-calc in highschool and college, and I've never heard of it 
Base 8 is known as 'Octal' (to go along with Decimal). There's some neat stuff on Wikipedia... A couple native American tribes used it, Sweden considered it. More interesting is the why, which mentions that the native Americans counted the spaces between fingers, not the fingers themselves.
The primary use is in computers. Base 8 and Base 16 work well with math based around operating on yes/no switches as it's a power of 2. The same reason you'll see other powers-of-2 (or powers-of-2 minus 1) in a lot of computer stuff... These values are the maximum for various sizes fo bits.
(Example for the older gamers: The original Legend of Zelda used 255 limits to rupees and even the number of times a save file had been played... You could save more often, but the counter froze at 255. 255 is a 8 bit integer, so took 8 bits of the NES' limited memory to store. )
7075
Post by: chaos0xomega
warboss, check my previous post, I already gave "proof"
8723
Post by: wyomingfox
Is the Topic math or cute Japanese models? I can't tell anymore.
51553
Post by: Fat_Little_Ripper
I think it had something to do with Tau a long time ago...
40664
Post by: mega_bassist
Balance wrote:mega_bassist wrote:Ok, I kind of understand the eight base math, but I have one question: What's used for?
I mean, I went to trig and pre-calc in highschool and college, and I've never heard of it 
Base 8 is known as 'Octal' (to go along with Decimal). There's some neat stuff on Wikipedia... A couple native American tribes used it, Sweden considered it. More interesting is the why, which mentions that the native Americans counted the spaces between fingers, not the fingers themselves.
The primary use is in computers. Base 8 and Base 16 work well with math based around operating on yes/no switches as it's a power of 2. The same reason you'll see other powers-of-2 (or powers-of-2 minus 1) in a lot of computer stuff... These values are the maximum for various sizes fo bits.
(Example for the older gamers: The original Legend of Zelda used 255 limits to rupees and even the number of times a save file had been played... You could save more often, but the counter froze at 255. 255 is a 8 bit integer, so took 8 bits of the NES' limited memory to store. )
Huzzah! It makes more sense now - I'm not well informed on computer programing...why why I've never heard of it...And now I finally know why your max rupee was 255! I love learning new stuff
On Topic: Was there any new info on Stealth Suits worked on in the new 'dex?
1478
Post by: warboss
wyomingfox wrote:Is the Topic math or cute Japanese models? I can't tell anymore. Both.  They're Japanese so therefore likely well educated and good at math. Either way, I won't comment on math anymore here as I got ninja'd by the warning while researching/writing my last post.
44374
Post by: CpatTom
Cat Samurai Chick Robots with giant swords?
You know what would be cool Xv 02 suits for pathfinders. JSJ markerlights. Yeah.
17213
Post by: gendoikari87
wyomingfox wrote:Is the Topic math or cute Japanese models? I can't tell anymore.
I don't know can we make it about cute japanese models, speaking of which, I have a question about the new tau.
MORE or LESS anime inspired?
I say more. Why, EVA demands it.
42470
Post by: SickSix
With what little we know, or think we know, what are your guys opinions on current Tau collections? Is it worth holding on to on-the-sprue FW and Kroot? (when I already have 40 of each assembled) I have 14 XV8s... I am wondering if I should sell some of my stuff....
33541
Post by: Rented Tritium
SickSix wrote:With what little we know, or think we know, what are your guys opinions on current Tau collections? Is it worth holding on to on-the-sprue FW and Kroot? (when I already have 40 of each assembled) I have 14 XV8s... I am wondering if I should sell some of my stuff....
I'm personally keeping all of it. I think it's perfectly fluffy for a unit to have some older equipment and some newer equipment. I just say that the new equipment is being field tested or the old equipment is surplus because the supply line is having problems.
Also, older kits tend to be useful for modding. Suppose there's some new character that doesn't get a model right away. You can take some of the old one and some of the new one and whip one up.
47877
Post by: Jefffar
Ree Stealth Field Generators: Well the implication seems to be that the roll 2D6 for spotting distance mechanic will go away, which is a shame, because that was kind of cool.
A cool alternative would be for a characteristic test (Initiative or Leadership) to be able to shoot at the unit.
I suspect it will be replaced with something akin to the Disruption pod (ie cover save from set distance away) hich will ultimately make them easier to target and destoy than the old mechanic, unless they set the saving throw very low, say a 2+ or 3+. I'd be willing to drop the armour save to a 4+ for this (or the old invisible approach).
My fear is they will just give them the Stealth USR and call it a day.
One thing I would like to see is stealth teams and pathfinders be amalgamated into a single unit that can carry out close range commando missions or stand back with rail rifles and markerlights.
21002
Post by: megatrons2nd
Kilkrazy wrote:
So who is this? I've seen this person elsewhere, but don't remember on what or where.
11
Post by: ph34r
megatrons2nd wrote:Kilkrazy wrote:
So who is this? I've seen this person elsewhere, but don't remember on what or where.
If I had to guess I would some horrible K-Pop artist, or a random Japenese model. Killkrazy uses it as an image macro as often as possible.
17213
Post by: gendoikari87
Whoever she is, she is a goddess.
44374
Post by: CpatTom
Excited like a guardsmen on leave?
41245
Post by: tarnish
SO.. is it likely that tau might find a way to put an ethereal in a suit? Wouldent that be nice to have a single decent cc suit that could put a dent in the enemy assault?
At least some degree of non-kroot counter chargers would be nice.
17213
Post by: gendoikari87
tarnish wrote:SO.. is it likely that tau might find a way to put an ethereal in a suit? Wouldent that be nice to have a single decent cc suit that could put a dent in the enemy assault?
At least some degree of non-kroot counter chargers would be nice.
Only if matt ward writes the codex.
15115
Post by: Brother SRM
tarnish wrote:SO.. is it likely that tau might find a way to put an ethereal in a suit? Wouldent that be nice to have a single decent cc suit that could put a dent in the enemy assault?
At least some degree of non-kroot counter chargers would be nice.
That's like putting your state senator in a tank and dropping him off in a warzone. It wouldn't make sense, since the Ethereals aren't really meant to see much combat. I think the only close combat suits that Tau will really roll with are O'Shova and maybe some kind of honor guard for him.
24567
Post by: Kroothawk
Wouldn't it be nice to field the Dalai Lama as a mad brutal close combat monster? No.
36397
Post by: Defeatmyarmy
Im not buying this army but looking forward to fighting it. Necrons are enough for me until the Tyranids are redone.
41245
Post by: tarnish
Kroothawk wrote:Wouldn't it be nice to field the Dalai Lama as a mad brutal close combat monster? No.
Oh allright, i was just desperate to get out of that math based on 10 or 8 bowl-of-anus-puss that was going around the table.
But considering what dalai lama has been exposed to during 40k games in the past (poor ethereals being chopped apart in all manner of different ways) maybe the tau would eventually learn to stick them in some kind of protective suit, or better yet, leave them at home.
27214
Post by: IPS
Well, my Ethereal has never seen a battlefield..
Even though I really like him.^^
Guess my tau kinda learned from previous mistakes.
(he allways stays in the base, protected by his personal Vespid body guards)
44374
Post by: CpatTom
If Etheral's were bad ass they would be more like this
Kroot suits would be nasty too.
47877
Post by: Jefffar
I would love for Ethereals to end up as something akin to Guard Commissars. A model you can purchase multiple times to upgrade multiple units with higher leadership, ability to reroll leadership checks and maybe something else that's kind of funky.
Obviously the Ethereal dying and whole army checkign to leave the table is a bit much under those circumstances, but perhaps the unit with the Ethereal in it would have to flee or become much nastier fighters.
One idea I had would be for the Ethereal, in addition to acting like a commissar of sorts, to also be able to deliver something akin to Orders like Guard Platoon and Company Commanders do, but limited only to the squad they are in.
I think Etherels like that (and costed reasonably) would be something all Tau players would love to field.
42470
Post by: SickSix
The best idea for etherials? Take their rules away. Leave them on the shelf.
15115
Post by: Brother SRM
SickSix wrote:The best idea for etherials? Take their rules away. Leave them on the shelf.
See, they already have that solution, and probably 95% of Tau players exercise that "tactic"; making them viable and useful would be, well, more useful.
10093
Post by: Sidstyler
CpatTom wrote:Kroot suits would be nasty too.
So we're not even going to try and hide behind the veil of "I just want more options!" anymore, we're going to come right out and shamelessly say we're looking for a Tau replacement at this point. lol, at least you're being honest now.
Come on, you're even ignoring basic Kroot fluff with this stuff, the fact that Kroot don't rely on fancy technology to wage war and were intentionally designed to be more primitive, and maybe even a little superstitious of technology. They hop around in the trees and ambush people with primitive rifles, using hunting dogs and big gorillas with guns strapped to them in the event that they don't give a gak about being sneaky anymore. So what are you saying, not only do you hate Tau, but you don't like Kroot, either (despite your eagerness for rules to make an all-Kroot army) and want them to be retconned into something they're not?
Kroot are fine how they are, you can make them better and give them more interesting models without resorting to rewriting their background and giving them battlesuits and tanks, which they shouldn't really have anyway because that treads too far into Tau territory (and like I said, further implies that you guys are looking for Kroot to sort of "replace" Tau). If Kroot need it, they can get a unit that performs a similar role, but something that's designed to fit in more. Instead of the silly idea of "Kroot suits", why not some kind of flying mount? It makes more sense and would probably make for a much cooler model anyway, something like a pterodactyl with a crossbow mounted to it and a Kroot gunner, I imagine. Give them options for an anti-tank weapon, have them function similarly to jetbikes and give them a competitive price...sounds like a winner to me, so long as they aren't Finecast and they get a competent sculptor to do them.
gendoikari87 wrote:you want nerdy, there's instructions online as to how to make a fully functional railgun for your hammerhead, somewhere.
GW should take some inspiration here. If they want to keep trying to market their game to 12-year-olds then something like that would be right up their alley...like those guns on toys that fire huge plastic projectiles at people, kids love that stuff.
Of course I'm sure some people would have issues when their fortunes-worth of Finecast models get broken from having Tau hammerheads shoot at them, but GW isn't the type of company that really gives a feth after it gets its money so...
48604
Post by: templarsandorks?
sounds good especially those battle suits
37768
Post by: acekevin8412
Jefffar wrote:I would love for Ethereals to end up as something akin to Guard Commissars. A model you can purchase multiple times to upgrade multiple units with higher leadership, ability to reroll leadership checks and maybe something else that's kind of funky.
Obviously the Ethereal dying and whole army checkign to leave the table is a bit much under those circumstances, but perhaps the unit with the Ethereal in it would have to flee or become much nastier fighters.
One idea I had would be for the Ethereal, in addition to acting like a commissar of sorts, to also be able to deliver something akin to Orders like Guard Platoon and Company Commanders do, but limited only to the squad they are in.
I think Etherels like that (and costed reasonably) would be something all Tau players would love to field.
Are you by any chance a psyker? I just made this thread about the same thing a few days ago:
http://www.dakkadakka.com/dakkaforum/posts/list/414190.page
I also have to agree with Brother SRM. Leaving them out of the codex is not going to change the current situation, ie no on playing them, and unpurchased merchandise collecting dust on shelves. If they made them better, the Tau would have another option in their arsenal and GW would sell more models, a win-win situation. Unless of course GW increases their prices, again.
I'm with Sidstyler in that giving Kroot suits would undermine the entire concept of the unit and further invalidate the use of the Tau. You might as well play a different army at this point.
299
Post by: Kilkrazy
Sidstyler wrote:
GW should take some inspiration here. If they want to keep trying to market their game to 12-year-olds then something like that would be right up their alley...like those guns on toys that fire huge plastic projectiles at people, kids love that stuff.
Automatically Appended Next Post: megatrons2nd wrote:Kilkrazy wrote:
So who is this? I've seen this person elsewhere, but don't remember on what or where.
It's my wife's cousin.
Now get back on topic.
17213
Post by: gendoikari87
It's my wife's cousin.
Okay, name, address, phone number, and blood sample.
1478
Post by: warboss
Kilkrazy wrote:It's my wife's cousin.
Now get back on topic.

I'm afraid I have to tell you that posting sexy, pouty pics of girls doesn't really help do that in a forum predominately populated by men.
44374
Post by: CpatTom
Sidstyler wrote:CpatTom wrote:Kroot suits would be nasty too. So we're not even going to try and hide behind the veil of "I just want more options!" anymore, we're going to come right out and shamelessly say we're looking for a Tau replacement at this point. lol, at least you're being honest now. Come on, you're even ignoring basic Kroot fluff with this stuff, the fact that Kroot don't rely on fancy technology to wage war and were intentionally designed to be more primitive, and maybe even a little superstitious of technology. They hop around in the trees and ambush people with primitive rifles, using hunting dogs and big gorillas with guns strapped to them in the event that they don't give a gak about being sneaky anymore. So what are you saying, not only do you hate Tau, but you don't like Kroot, either (despite your eagerness for rules to make an all-Kroot army) and want them to be retconned into something they're not? Kroot are fine how they are, you can make them better and give them more interesting models without resorting to rewriting their background and giving them battlesuits and tanks, which they shouldn't really have anyway because that treads too far into Tau territory (and like I said, further implies that you guys are looking for Kroot to sort of "replace" Tau). If Kroot need it, they can get a unit that performs a similar role, but something that's designed to fit in more. Instead of the silly idea of "Kroot suits", why not some kind of flying mount? It makes more sense and would probably make for a much cooler model anyway, something like a pterodactyl with a crossbow mounted to it and a Kroot gunner, I imagine. Give them options for an anti-tank weapon, have them function similarly to jetbikes and give them a competitive price...sounds like a winner to me, so long as they aren't Finecast and they get a competent sculptor to do them. I was thinking about the stat increases that regular Tau get and what that would mean for Kroot. S6 T4 3+ because of this coming across my mind: Hadnt really thought about the Tau removal implications. But based on those pictures, I'm starting to see why the Tau might be suspicious of the Kroot...
24567
Post by: Kroothawk
Sidstyler wrote:Come on, you're even ignoring basic Kroot fluff with this stuff, the fact that Kroot don't rely on fancy technology to wage war and were intentionally designed to be more primitive, and maybe even a little superstitious of technology. They hop around in the trees and ambush people with primitive rifles, using hunting dogs and big gorillas with guns strapped to them in the event that they don't give a gak about being sneaky anymore.
That is not the whole truth.
Index Xenos: The Kroot wrote:Thousands of years ago, when an Ork asteroid fortress, known as a Rok, crash landed on Pech, the survivors found themselves in the unenviable position of being outnumbered by a warrior race with a taste for flesh. The Orks were quickly destroyed and their bodies consumed by the Kroot. The Kroot laired in the Rok and, several generations later, they manifested the ability to mimic certain aspects of technology learned from the DNA of the dead Ork Meks. Around the remains of the shattered Ork Rok, the first Kroot city began to take shape as the inherited knowledge of technology became more commonplace.
Within the space of a few thousand years, Pech's prime continent was home to five Kroot hives, and factory farming and mining were commonplace. This became known as the Kroot expansionist phase and saw the Kroot construct warp-capable warspheres to take them to the stars.
Here, the Kroot met the Orks once more, but this lime the balance of power had changed. Untested leaders and untried ways of war failed the Kroot in the face of Ork brutality and they were pushed back on every front by the more aggressive Greenskins. However, each world the Orks took remained a thorn in their side as Kroot guerrillas continued to fight the invaders. Eventually, the Kroot were forced to take service as mercenaries with various alien races in order to survive. After twenty years of war, the Kroot (with Tau assistance) were able to reclaim their worlds with minimal resistance as the Orks had simply engaged in looting and destruction on a massive scale before moving on.
The Kroot now looked to rebuild their worlds as they had been before the Ork incursion, but those Kroot who had remained behind to fight the Orks had other ideas. They were not about to rebuild a society that had led them into war and then failed to defend them. Led by a visionary leader named Anghkor Prok, they advocated a return to the old ways, to the time before the coming of the Ork Rok. There would be no rebuilding and the Kroot would revert to the traditional ways that had served them perfectly well for thousands of years.
But I like the idea of flying mounts
44374
Post by: CpatTom
Don't look now: Thbe Kroot are taking over the Pirhana's slot The flying mount thing would need to fit something different than the Piranha already does. Not to say it couldn't work, just if its gonna be a Piranha with kroot in it, just do a conversion like this.
8272
Post by: FlammingGaunt
Would Kroot battle suits just be battle suits? I mean if a space marine is in a chimera it doesn't suddenly become stronger.
10093
Post by: Sidstyler
CpatTom wrote:The flying mount thing would need to fit something different than the Piranha already does.
Have the Kroot mount behave more like a jetbike then and give it slightly different weapons so there's a reason to take one or the other, I dunno. It was just an idea to prove a point, that you can come up with a Kroot unit that performs a similar role without just putting a Kroot model in a piranha or battlesuit.
44219
Post by: FrozenSoul80
Forget Kroot in Battlesuits, it's a silly idea. You can already support your Kroot units with Battlesuits if you wish. I'm more keen to hear about Kroot with psychic powers - that's something that would be completely new in a Tau army.
299
Post by: Kilkrazy
Space magic has become such an important part of the game that keeping the Tau at zero capability for attack or defence is just unfair.
43262
Post by: KarlPedder
FlammingGaunt wrote:Would Kroot battle suits just be battle suits? I mean if a space marine is in a chimera it doesn't suddenly become stronger.
Um you do realize that this is not how the Battlesuits work right? Crisis Suits give the wearer +2S, +1T, +1W, +1A and a 3+ sv so a Kroot in a Crisis Suit would be WS4 BS3 S6 T4 W2 I3 A2 Ld7 3+ sv.
Course the concept is stupid Kroot have a better base statline so giving Kroot Tau equipment will always turn out better than a Tau with the same equipment but since the Tau aren't really about giving their equipment to auxiaries to make themselves redundant it's not really an issue.
22958
Post by: Einhänder
What about Commander Farsight? Perhaps we might see special options for crisis suits to be equipped for CC if you have Farsight as an HQ choice.
As for Kroot, I honestly think due to their fluff they need fleet, furious charge, or even hit-and-run. If any of those happens, I'll be a happy camper with Kroot, because it just makes sense for them to have it due the fluff of them having super-reflexes, etc. I do understand that Kroot serve as a speed bump for threats, but personally I would like to have more "staying power" in my Kroot when engaged in CC.
47877
Post by: Jefffar
Kilkrazy wrote:Space magic has become such an important part of the game that keeping the Tau at zero capability for attack or defence is just unfair.
True, we are better prepared to resist Close Combat than Psykers. A modified Ethereal could be the best bet as the Nicissar fluff seems to indicate they would need the Space Pope's Popemobile to even move.
299
Post by: Kilkrazy
That is a good opportunity for a new kit.
722
Post by: Kanluwen
Einhänder wrote:What about Commander Farsight? Perhaps we might see special options for crisis suits to be equipped for CC if you have Farsight as an HQ choice.
Why does everyone say that Farsight should automagically make all your Crisis Suits have swords and shields like him?
Farsight is an outlier. The Dawn Blade is not really a big thing in the grand scheme of the Farsight Enclaves.
If anything, I think the best option for " CC suits" is the ability for them to make CC attacks using Plasma Rifles or Fusion Guns and have an option to take grenade launchers built into the suits.
44374
Post by: CpatTom
Kanluwen wrote:Einhänder wrote:What about Commander Farsight? Perhaps we might see special options for crisis suits to be equipped for CC if you have Farsight as an HQ choice.
Why does everyone say that Farsight should automagically make all your Crisis Suits have swords and shields like him?
Farsight is an outlier. The Dawn Blade is not really a big thing in the grand scheme of the Farsight Enclaves.
If anything, I think the best option for " CC suits" is the ability for them to make CC attacks using Plasma Rifles or Fusion Guns and have an option to take grenade launchers built into the suits.
I had never considered the Plasma/Fusion gun CC tactic. That sir, is brilliant, and I really like that idea.
17213
Post by: gendoikari87
how about being able to actually fire EMP grenades with firewarriors? Like an EMP M203? Something like range 12" Str x, works out using the rules for EMP. Option for everyone in the squad. Also, change EMP to be a GLANCING hit only on a 3+? Or keep it the way it is now, and make it AP -
47877
Post by: Jefffar
gendoikari87 wrote:how about being able to actually fire EMP grenades with firewarriors? Like an EMP M203? Something like range 12" Str x, works out using the rules for EMP. Option for everyone in the squad. Also, change EMP to be a GLANCING hit only on a 3+? Or keep it the way it is now, and make it AP -
I've been mulling that one over for a while.
Apparently the Pulse Carbine has an integrated photon grenade launcher (which is why the weapon is pinning). I would love to see that expanded somewhat in the next codex to something like this.
Pulse Carbine 18 5 5 Assault 2
Underbarrel Grenade Launcher*
* Can fire one of the following loads
EMP 18 N/A N/A Assault 1, effects of EMP Grenade from Tau Codex
Photon 18 N/A N/A Assault 1, force target unit to make a pinning test on a 4+, if multiple 4+ are rolled each one after the fist inflicts a -1 penalty on the target units check
Pulse Sub-munition 18 4 5 Small Blast, Ignores Cover
Flechette Munition Template X - Assault 1, wounds on 4+ regardless of toughness
At that point either the Pulse Carbine becomes an upgrade worth a few points or the grenade launcher becomes an optional attachment.
10093
Post by: Sidstyler
Kanluwen wrote:Einhänder wrote:What about Commander Farsight? Perhaps we might see special options for crisis suits to be equipped for CC if you have Farsight as an HQ choice.
Why does everyone say that Farsight should automagically make all your Crisis Suits have swords and shields like him?
I don't know either, everyone thinks that because Farsight has the Dawn Blade that means every single one of his followers must all throw their guns away and use knives instead. It's not really what Farsight's philosophy is...people read "close range" and see that he uses a sword and automatically assume that means melee combat, but they forget that his battlesuit ALSO has a plasma rifle, which is more effective at close range because it's a rapid fire weapon. So I would assume that this is more of what Farsight encourages than anything: better training at using your rifles at close range (which means they probably prefer carbines), being more aggressive and not running away like Tau traditionally do when enemies get too close, and yeah, maybe even preparing for the inevitably of melee combat, but that doesn't always mean you have to resort to using primitive knives or anything like that, maybe enclavites are particularly good at knocking enemies back with the butt of their rifle and then following up with plasma to the face?
1478
Post by: warboss
Kanluwen wrote:Einhänder wrote:What about Commander Farsight? Perhaps we might see special options for crisis suits to be equipped for CC if you have Farsight as an HQ choice.
Why does everyone say that Farsight should automagically make all your Crisis Suits have swords and shields like him?
Farsight is an outlier. The Dawn Blade is not really a big thing in the grand scheme of the Farsight Enclaves.
If anything, I think the best option for " CC suits" is the ability for them to make CC attacks using Plasma Rifles or Fusion Guns and have an option to take grenade launchers built into the suits.
I'm personally not a fan of CC suits for the tau but do think that tau suits need a tech fix to mitigate close combat. Hit and Run standard for any jetpack suit would fit the bill as well as a one use Shaso-Rymr style attack upgrade. I don't think that tau should *win* close combat but they definitely should have a way of getting out of it or at least minimizing their losses.
51259
Post by: KplKeegan
I would like the marker lights to be redone and Fire Warriors get to keep their Pulse Carbines. Make the markerlight Assault but have it as an augment to the weapon its mounted to, adding 6 more inches to its range.
47877
Post by: Jefffar
I don't like Assault for Markerlights, it doesn't really fit with my image of the role they are supposed to play (laser target designator).
I also don't like the idea of them as a range buff as the Tau already have plenty of range, what they are lacking in is ballistic skill, which the markerlights do handily.
I personally think that they will simplify things somewhat and instead of doing all sorts of pluses and minuses just have markerlight tokens grant re-rolls to hit or of cover saves or of pinning tests.
15115
Post by: Brother SRM
KplKeegan wrote:I would like the marker lights to be redone and Fire Warriors get to keep their Pulse Carbines. Make the markerlight Assault but have it as an augment to the weapon its mounted to, adding 6 more inches to its range.
That's horrible. Fire Warriors don't need 6 more inches of range; they do most of their damage at the 12" line.
34612
Post by: Ledabot
Brother SRM wrote:KplKeegan wrote:I would like the marker lights to be redone and Fire Warriors get to keep their Pulse Carbines. Make the markerlight Assault but have it as an augment to the weapon its mounted to, adding 6 more inches to its range.
That's horrible. Fire Warriors don't need 6 more inches of range; they do most of their damage at the 12" line.
If the rules in 6th are changing like we think they will be and rapid fire gets to fire 2 shots at full range, then they will be doing far more damige from range.
47877
Post by: Jefffar
yeah, 2x 5 5 shots at 30 inches? People are actually going to take firewarriors and leave 'em out of the devilfish then.
35565
Post by: Sentinel
I haven't been following this thread through the entire thing, but how long ago has this turned into a wishlisting fest? All these arguments and proposed rules, and why they're stupid, or why they fit with fluff, are all OT.
This is titled a Tau rumor summary. Not "What I'd like to see in the next Tau codex".
If you can't contribute to the Tau rumor discussion, don't post it here. I know I've seen other threads for wishlisting.
10093
Post by: Sidstyler
Sentinel wrote:I haven't been following this thread through the entire thing, but how long ago has this turned into a wishlisting fest? All these arguments and proposed rules, and why they're stupid, or why they fit with fluff, are all OT.
This is titled a Tau rumor summary. Not "What I'd like to see in the next Tau codex".
If you can't contribute to the Tau rumor discussion, don't post it here. I know I've seen other threads for wishlisting.
Wishlisting is inevitable when there are no rumors to post. The rumored release date was supposedly 2013 or some crap so it's likely there won't be anything new to post for a while.
You're right though, at the moment nothing in this thread is on-topic, so I'm probably going to avoid it until something new comes up.
43262
Post by: KarlPedder
Sidstyler wrote:Sentinel wrote:I haven't been following this thread through the entire thing, but how long ago has this turned into a wishlisting fest? All these arguments and proposed rules, and why they're stupid, or why they fit with fluff, are all OT.
This is titled a Tau rumor summary. Not "What I'd like to see in the next Tau codex".
If you can't contribute to the Tau rumor discussion, don't post it here. I know I've seen other threads for wishlisting.
Wishlisting is inevitable when there are no rumors to post. The rumored release date was supposedly 2013 or some crap so it's likely there won't be anything new to post for a while.
You're right though, at the moment nothing in this thread is on-topic, so I'm probably going to avoid it until something new comes up.
Points for not paying attention the rumoured release date is Q1-Q2 2012.......
35565
Post by: Sentinel
Sidstyler wrote:
Wishlisting is inevitable when there are no rumors to post. The rumored release date was supposedly 2013 or some crap so it's likely there won't be anything new to post for a while.
Saying it's inevitable doesn't make it right. Sometimes people need to be reminded what certain threads are for. If you have a rumor, post it here. If not, don't keep bringing it to the top of my subscribed threads.
1478
Post by: warboss
Sentinel wrote:Sidstyler wrote:
Wishlisting is inevitable when there are no rumors to post. The rumored release date was supposedly 2013 or some crap so it's likely there won't be anything new to post for a while.
Saying it's inevitable doesn't make it right. Sometimes people need to be reminded what certain threads are for. If you have a rumor, post it here. If not, don't keep bringing it to the top of my subscribed threads.
In their defense, the thread was moved to discussions for a while so a large part of the wishlisting prior to a week ago was completely appropriate.
10093
Post by: Sidstyler
KarlPedder wrote:Points for not paying attention the rumoured release date is Q1-Q2 2012.......
No, I've been paying attention, I just think Q1-Q2 2012 is very optimistic considering that (as far as I can tell) people have said Black Templars, Eldar, Chaos Space Marines, and 6th edition were all supposed to hit next year, before Tau. That right there is a busy enough schedule as it is, three 40k armies and a new edition...a fourth army in the same year sounds unlikely, unless Tau get pushed ahead of CSM, but the starter set is supposed to have Eldar and CSM in it (according to TheManTheyCallJayne) so I don't see that happening.
So I don't think it's necessarily CRAZY or STUPID to suggest that Tau might not see release until 2013 (I also recall seeing at least one person somewhere say as much, that they would be pushed to 2013...Harry also keeps suggesting that Tau are farther off than we think and that other armies might get pushed ahead of them). At least not nearly enough to warrant you coming in here and calling me out like that. At least this counts as on-topic discussion though, amiright?
Sentinel wrote:Saying it's inevitable doesn't make it right. Sometimes people need to be reminded what certain threads are for. If you have a rumor, post it here. If not, don't keep bringing it to the top of my subscribed threads.
The best part about this post? You didn't post any new rumors. If you really cared so damn much you wouldn't have posted at all, and not made yourself look like a hypocrite for bumping a thread with no new relevant information, just so you could jump a guy's ass for bumping a thread with no new relevant information.
34612
Post by: Ledabot
Sentinel wrote:Sidstyler wrote:
Wishlisting is inevitable when there are no rumours to post. The rumoured release date was supposedly 2013 or some crap so it's likely there won't be anything new to post for a while.
Saying it's inevitable doesn't make it right. Sometimes people need to be reminded what certain threads are for. If you have a rumour, post it here. If not, don't keep bringing it to the top of my subscribed threads.
If you really find it so offensive, please go ahead and notify the moderators. Nobodies stopping you.
On the other hand, you have a point that everybody should try and move back to discussing what we know and not what we want, that just leads to broken hearts when it doesn't come out like you want it to.
A while back, it mentions that they are going to include the kroot, vespid, demiurg and a mystery race. I'm inclined to think they are going to start showing the Nicassar because they seen to me that they would fit in a slot that the army doesn't have yet with the other races. Thoughts?
47877
Post by: Jefffar
Nicassar I think are a non-starter. My understanding is that they are essentially invalids with incredible psychic powers. While the latter might be a fun addition to the game, the former wouldn't be.
35565
Post by: Sentinel
Thank you Ledabot. It's not that I'm offended or anything, it's just that I'm waiting for Tau too and pointless chatter gets my goat sometimes.
On topic: I'm not familiar with the Nicassar, but after reading their entry on the Lexicanum ( http://wh40k.lexicanum.com/wiki/Nicassar#.Tt1qe2OVpkY) I don't think they fit the bill. Carefully hidden by the Tau? Unfit for ground combat? Besides, although the Tau are lacking in any psychic power, I don't think it would fit the fluff or the army to add any. For the same reason that Fantasy Dwarfs don't use magic. Their technology fills the gap.
34612
Post by: Ledabot
Maybe one of the other races. There is a few reptilian ones I think, they might be able to use psychic powers if they are like the lizard men. (they have quite a bit of magic, don't they?) I think I've seen someone model a few lizard men as pathfinders or something, can't remember who though.
Edit: About the Nicassar, I don't know if that would stop GW. They don't really mind if they just plow threw old fluff.
26241
Post by: Soo'Vah'Cha
I did some lizardman, skink, and carnasaur conversions, to make some home grown tau Aux, but I do alot of conversions  .
If they do add any "space Magic" psykers (Nicassar) I would welcome a different slant to them, maybe more of a defensive setup, or a anti-deep strike bubble or some such, from the descriptions of the Nicassar they seem a fairly non violent sort.
P.S. feel free to check my gallery for some lizard-tau goodness .
34612
Post by: Ledabot
Soo'Vah'Cha wrote:I did some lizardman, skink, and carnasaur conversions, to make some home grown tau Aux, but I do alot of conversions  .
If they do add any "space Magic" psykers (Nicassar) I would welcome a different slant to them, maybe more of a defensive setup, or a anti-deep strike bubble or some such, from the descriptions of the Nicassar they seem a fairly non violent sort.
P.S. feel free to check my gallery for some lizard-tau goodness . 
Ah yes, It was your goodies. I liked your big tank too.  I dont really want to wishlist but maybe they would form some kind of effect like a mekboy custum field or they boost diffrent stats like I or Ld?
35565
Post by: Sentinel
Actually now that I think of it, it does kind of make sense to have some sort of anti-psyker buffs added by the Nicassar. Fits with Tau fluff as not having psykers, fits with Nicassar fluff as not being violent, fits with the current trend of making psykers more prevalent in recent codexes.
1478
Post by: warboss
Sentinel wrote:Actually now that I think of it, it does kind of make sense to have some sort of anti-psyker buffs added by the Nicassar. Fits with Tau fluff as not having psykers, fits with Nicassar fluff as not being violent, fits with the current trend of making psykers more prevalent in recent codexes.
If that's their fluff (I'm not familiar with them personally), I could see them as a sort of commissar-ish upgrade for a firewarrior ethereal honor guard squad with some powers that mess with or benefit reserves as well as negate other powers or provide some Deep Striking protection.
299
Post by: Kilkrazy
We're going into wish list territory now but what about an HQ unit containing an Ethereal and an honour guard, plus several optional Nicassar, Shapers, etc. Much like an IG HQ unit.
47877
Post by: Jefffar
Could be interesting, but I imagine a useful Ethereal ending up something akin to a Commisar
11
Post by: ph34r
Kilkrazy wrote:We're going into wish list territory now but what about an HQ unit containing an Ethereal and an honour guard, plus several optional Nicassar, Shapers, etc. Much like an IG HQ unit.
Wasn't it specifically rumored that there would be no Royal Court/Archon's Court type unit?
37768
Post by: acekevin8412
Jefffar wrote:Could be interesting, but I imagine a useful Ethereal ending up something akin to a Commisar
I second this. I remember hearing this too. However, it was from only one source a while back.
Personally, if the Niccassar are supposed to be the non-combatants we have led them to be, I don't think we'll see them on the battlefield. On the other hand, that hasn't stopped the Space Pope and the other Ethereals.
I think it'd be more likely to have Psychic Kroot Shapter with a hood like ability or piece of wargear.
34612
Post by: Ledabot
ph34r wrote:Kilkrazy wrote:We're going into wish list territory now but what about an HQ unit containing an Ethereal and an honour guard, plus several optional Nicassar, Shapers, etc. Much like an IG HQ unit.
Wasn't it specifically rumored that there would be no Royal Court/Archon's Court type unit?
Yea,it was but i don't know if by that they ment literaly no units that can split off, etc or bodyguards llike ig or tau have now on both etheral an Shas'o/ el commanders
Edit: again with my second though editing. I am wishlisting now (on denying it) but thinking last night and wa thinking it would be cool if the Niccassar made a peace bubble, where combat was not possable and units inside could not fire (except the attached unit anyway) but that would not be a real problem if it was attached to an etheral since they dont have any ranged weapons.
8723
Post by: wyomingfox
ph34r wrote:Kilkrazy wrote:We're going into wish list territory now but what about an HQ unit containing an Ethereal and an honour guard, plus several optional Nicassar, Shapers, etc. Much like an IG HQ unit.
Wasn't it specifically rumored that there would be no Royal Court/Archon's Court type unit?
The quote in question:
ghost21 wrote:there isnt anything like a court of an archon type thing(which actually would suit tau) theres 4 hq(basic) 3 troops
34612
Post by: Ledabot
wyomingfox wrote:ph34r wrote:Kilkrazy wrote:We're going into wish list territory now but what about an HQ unit containing an Ethereal and an honour guard, plus several optional Nicassar, Shapers, etc. Much like an IG HQ unit.
Wasn't it specifically rumored that there would be no Royal Court/Archon's Court type unit?
The quote in question:
ghost21 wrote:there isnt anything like a court of an archon type thing(which actually would suit tau) theres 4 hq(basic) 3 troops
Well you could take it to meen whatever way you want really. If the other race is Nicassar, I don't think it would apper outside a command structure like that, so its more likely its one of the other races or a completly new one. There was that pic of the four armed guy. Maybe they are going to be an elites choise
8723
Post by: wyomingfox
Didn't see this in Kroot's Summary:
From 10-21-11:
Liberium Online's Jared Van Kell wrote:The Tau codex belongs to Cruddace, lets get that fact straight. That is all I am going to say on that issue.
Black Templars on the other hand was always going to be Phil Kelly's pet project. The only way Ward or Cruddace would ever get the Black Templars codex off him would be to prise the rough drafts out from his cold...dead...hands.
Unless of course they offered him the Dwarf Army Book...............(whistles innocently).
From 11-18-11:
Jared Von Kell wrote:Some of these rumours [In regards to rumor sumamry posted up on BOLS] are spot on others not so spot on. 4 generic HQs are the Tau Commander, Tau Ethereal, Kroot Master Shaper and Demiurg Ancient. Blisters are, as far as I am aware, a new Tau Ethereal, Demiurg Ancient and 2 special character blisters.
From 11-19-11:
Liberium Online's Jared Von Kell wrote:I've also heard that the Skyray will be getting a better choice of missiles in addition to the Seeker missile which is believed to be S6 AP4 Blast, however you have to choose the missile type at the beginning of the game so you cannot mix and match. Despite the payload ts main role will still be target marking.
From 11-25-11:
Jared Von Kell of Liberium Online wrote:The Demiurg Special character is apparently the one called Iceheart.
The Battletech Mech in question is the Warhammer IIC mech (no joke about the name.) one of the unseen mechs in the battletech universe. The suit itself is quite big, not quite dreadknight sized but it can "brace".....yes Matt Ward does play Spacemarine. The trouble is that it will be competing against Broadsides, Skyrays and Hammerheads, all of which have improved, a lot.
From 11-26-11:
Jared Von Kell of Liberium Online wrote:Well from what I can understand from the mechanic is this. A particular troop type is associated with a particular HQ but in doing so confers a special ability on those troop types.
Tau Ethereal - Unlocks Tau Firewarrior teams.
Tau Fire Commander - Unlocks Tau XV8 Crisis Battlesuit teams.
Kroot Shaper - Unlocks Kroot Carnivore squads.
Demiurg Ancient - Unlocks Demiurg Warrior squads.
I can understand the thought process behind the mechanic from what I know of the basic fluff regarding the Tau.
However I would have thought that Firewarriors would have always remained as basic troops and an Ethereal would have unlocked Honour Guard but it seems from the snippets of info I've been able to peice together that an Ethereal confers Preferred Enemy (Everything) and BS4 on those Firewarrior squads he leads making Honour Guard redundant.
Sorry I misread your question. You referring to the models and I was referring to the rules in my answer as I was in a bit of a hurry when I replied.
As far as I an aware none of the existing plastic kits are going to be changing so the firewarrior and tank models will stay as they are now.
This means you can get your brother started now.
Again sorry for the confusion.
From 11-29-11:
Jared Von Kell of Liberium Online wrote:All that I can say is known about the Demiurg is that they are the Tau's main anti-MEQ unit. How effective they are I cannot say.
From 12-1-11:
Jared Van Kell of Liberium Online wrote:Actually you might be surprised. My sources and the several other rumour mongers have started indicating that Templars might actually be next followed by Tau, this is normally a sign for me that what I am hearing is correct but with recent developments such things are by no means certain.
I have however recently discovered that the Tau are in the proofreading stage of development which means that the codex is written but it has not yet quite gone to the printers. Now this means that all GW have to do is give the nod and the codex can be printed in numbers pretty quickly. All they then have to do is ramp up the advertisement, distribution and product support and we have them ready to go for our very much enjoyment.
Chaos quotes moved to appropriate thread
15115
Post by: Brother SRM
wyomingfox wrote:
3. Chrono-gladiators are individuals who must keep killing to stop a countdown timer in their heads from killing them. The more they kill the longer it stops.
I don't have any idea how legitimate this rumor is, but regardless, it's the most Warhammer thing I've ever read.
207
Post by: Balance
wyomingfox wrote:Is the Topic math or cute Japanese models? I can't tell anymore.
Well, to be honest I've got a lot more experience doing math than I have with cute Japanese models.
44374
Post by: CpatTom
Thanks for the updated rumours. Always nice to hear heavy support is gonna have even more competition.
35565
Post by: Sentinel
Wait a minute, if we need a character to unlock FWs, kroot, and XV8s, and if there are only two HQ slots, that means we can't have FWs, kroot, and XV8s all in the same army? Or do these only unlock them as troops, like how Ork warbosses unlock Nobs as troops?
8723
Post by: wyomingfox
Jared Van Kell seems to insinuate that the HQ will unlock the designated unit as troops.
44374
Post by: CpatTom
Is this supposed to mean the Tau will have no natural troop choices?
Or are the FW honor guard equivalents, and the Kroot capable of some sort of evolution upgrade because of the shaper?
I dont think I understand.
15115
Post by: Brother SRM
I would be shocked if you needed to take any kind of HQ to take Fire Warriors as troops. BS4 Fire Warriors I understand, but stock standard Fire Warriors should always be troops.
18698
Post by: kronk
Agreed. A special character might buff them, somehow. Give them stealth or some other USR. But I would doubt that you had to take _____ to take a firewarrior as a troop.
The basic firewarrior statline would have to be buffed up big time.
7637
Post by: Sasori
The Tau codex belongs to Cruddace, lets get that fact straight. That is all I am going to say on that issue
I Shall weep for all Tau players. Past, present and Future.
Other than that, I find myself Agreeing with Brother SRM, that it would be odd that even stock standard Firewarriors wouldn't always be troops.
|
|