New Bow/On table top video from a few days ago. Think this might just be a version of what was posed above in it's own video? But it does answer some of our speculation.
On tabletop will have lots of videos on it around time of release.
Some info. CB is trying to cut SKUs down to 50 per faction but that may still be too many.
People like the complexity of the game but they need to reduce entry barrier.
There are lots of fans of the game but they don't have the time/ability to really get into the game. CB calls them "rebound" customers and Defiance is trying to hook them.
The "rebounds" tend to like the operation boxes but never go past that due to the depth of the core game vs the main rules among other reasons. Warren is one of those people. Loves the system and setting but doesn't have time to keep up with core game.
Defiance doesn't feel like "infinity light", it just feels like a different way to play Infinity that's pick up and play.
Defiance is Kickstarter exclusive. No retail version.
The sculpting for Defiance started back in January to be ready for the KSer campaign.
If it does well there could be other things they bring to KS.
They're aiming to try and make every miniature unique in the KSer. Carlos said maybe 90% if not 100%. Several of these would just be different heads and equipment.
They may add a vs mode to defiance if the game is popular enough and Carlos would love to add it.
Arestea!(SP?) did very well in Spain. They sold out all the spanish copies pretty quickly.
Operation Wildfire was designed to be used with Defiance as both factions play a big role.
-------N4-----------
The Community was asking for N4 for quite some time as the game had "gone to far in one direction" (never said what this direction was)
N3 was around for 6 years.
600+ skus need to be supported. So it's a big effort.
They're worried about changing stuff that ruin someone's favorite unit.
N4 doesn't use the defiance/Arestiea! dice.
N4 has two blocks. Basic and Advanced. The rules writers had to design around both.
Basic is the level of complexity in the Operation boxes. This is Code One.
Code one is limited in the SKUs it will support. Less equipment and skills.
Army will have a Code one section.
Code One is also there to make it easier to build up scenes at game stores due to limited SKUs. Code one SKUs would be essential for Advanced Infinity and be easier for them to know what to keep in stock.
Carlos used Tunguska as an example of why they're doing this. It was a normal release but it was the most popular release of it's time and while CB knew it would sell well but couldn't get retailers to carry it because it wasn't a big special release like Gencon or around another big event.
Interesting. Definitely can appreciate the Tunguska comment, though its also worth remembering that the Bike and Puppets just came out and are a huge part of the draw there. I don't doubt it wouldn't have gotten more hype as a box set though. GW has really driven the market towards these temporary splash releases and honestly Infinity would be struggling a lot more if they weren't essentially already doing something similar.
Code One sounds like basically how we teach players now. I have my Operation box, they generally start with something similar and I play that against them until they feel comfortable with their stuff. Not sure how excited I'd be about Tunguska in Code One though...
Code One sounds like it will become the default game mode for "fluff" players. As there might be less incentive to take only the most efficient models to play ITS matches.
Sounds like every infinity mini will be usable in Defiance. They want the people who like a mini but don't want to play the faction in Infinity to be able to buy something and just use it.
I'm curious how KSer only will go for them. Now Carlos wasn't asked if a smaller box version of the game would be released as we've discussed how the game really isn't targeting boardgamers and in the interview Carlos and Warren really stressed that the game is for Infinity fans and target at people who want to get into Infinity but not play Infinity. While it's a good move to broaden your market I don't know how a 3-4 week window would allow them to really do that and build up another player segment.
As with Defiant and Core One now CB has not-infinity and Infinity Light all with the same miniatures. Do those groups cross over enough? Are people who find out about defiance say a year from now be willing to wait for a KSer reprint or will Core One appeal to them?
As for Tunguska, I didn't write out more, but Carlos gave the impression that a lot of distributors and stores pushed back on them due to having SKU bloat and not sure what they should order vs not. Seams like they're really trying to focus on only have a few boxes and singles for your average store to sell. It'll be interesting to see if they have some sort of limited format in Core one as over time, say 2-3 years, wouldn't it become just as bloated SKU wise for stores as surly they're going to be adding new released to it and not keep it frozen?
It depends. This is a market wide trend in no small part caused by GW's resurgence and marketing strategy mixed a bit with online retail. Miniature Market has become the only real outlet for "evergreen" products. Traditional distributors and retailers really only get to compete on launch day and maybe a month out. Companies still really need that distribution chain though to get the volume of orders needed to keep prices down. The net result is we're seeing retailers really only go for releases that they can set out a few copies of that will sell 1-2 to fans of that faction and the other to a potential new player as an entry point. Anything that needs to be "stocked" is just stuff that will sit on shelves forever, ruining what little margins exist.
The "rebounds" tend to like the operation boxes but never go past that due to the depth of the core game vs the main rules among other reasons. Warren is one of those people. Loves the system and setting but doesn't have time to keep up with core game.
Yeah, that's me. All my armies tend to be starter set plus other stuff to bulk up to 300 points. Partly because they're my favourite miniatures (after all, the models in a starter box are the reason I collect that faction), partly because combing through the lists of units is boring, and hard to do due to the way they're presented.
Defiance is Kickstarter exclusive. No retail version.
Bah. Hopefully my desire for shiny things will outweigh my objection to that tactic and I'll cough up for it.
As with Defiant and Core One now CB has not-infinity and Infinity Light all with the same miniatures. Do those groups cross over enough? Are people who find out about defiance say a year from now be willing to wait for a KSer reprint or will Core One appeal to them?
You wouldn't think a competitive army-building game and a cooperative dungeon crawl would have a lot of overlap, but I think both formats appeal to casual players who just want a 10 minute introduction to the game and start playing, rather than spending a week pouring over 30 pages of ammo types. I think the miniatures themselves are the real obstacle to any miniatures game, and if you have multiple games that use the same miniatures, you are already halfway to playing it.
I'm very much an Operations-only player. I get all the Operation boxes, play them and their Beyond missions, then wait for the next set to come out. I buy the miniatures because I like them and want to paint them, but it's rare for me to buy a miniature for Infinity thinking about how it plays. I've painted multiple dozens of Infinity models that I've never once used in a game. That could change with Code One and Defiance.
They've said that Defiance is KS-only, but I wonder how true that will be. I think they'll probably release some version of the game to retail in the future. I think the main problem is largely metal miniatures (and the sheer number of them) being something that has almost no appeal outside of miniature gaming - you never see metal board game miniatures anymore and the BGG crowd simply will not be able to handle it (see what happened when Monsterpocalypse went hobby). It's possible that a plastics version of Defiance could happen if the game proves successful, with repeated sculpts and quality on par with Aristeia, making the game available at a less hobby-level of involvement.
Not sure a company that's trying to stay small has the bandwidth to keep two rules sets going even if one is limited, especially if they're in the middle of supporting several board games.
They need to stop doubling down on over complicating the game for all future releases and build it into the core. Otherwise, N4, much like Warmachine Mk3, will start out just as bloated and require another costly pivot.
Vertrucio wrote: Not sure a company that's trying to stay small has the bandwidth to keep two rules sets going even if one is limited, especially if they're in the middle of supporting several board games.
They need to stop doubling down on over complicating the game for all future releases and build it into the core. Otherwise, N4, much like Warmachine Mk3, will start out just as bloated and require another costly pivot.
I want to believe that they can do it if they go about it in a smart way. That's probably a little bit optimistic, but I like the idea so I want to see it work.
Valkyrie, Señor Massacre, Hannibal, and Laxmee: this is the SoF Team in Infinity, the heart and core of the Foreign Company. It looks fantastic when they make an appearance on the battlefield - we couldn’t expect anything else from such Aristeia! stars.
Modock wrote: Really, I think it's one of the best boxed in a while.
Well, I really like Deadpool's model and dynamic pose, but the other's poses look a bit strange to me, and Valkyrie's model doesn't quite live up to the concept art in my eyes. On the other hand Laxmee's model looks better than the artwork, despite the "photoshoot" pose.
Of course that's just me. Personally I really liked some of CB's recent Haqq releases; the aesthetics just worked for me the way some other stuff doesn't.
I hadn't seen that Gencon one. It's much better, although I still don't like the legs; there's something about the way her knees/toes are turned inwards that looks awkward to me.
Soul Samurai wrote: I hadn't seen that Gencon one. It's much better, although I still don't like the legs; there's something about the way her knees/toes are turned inwards that looks awkward to me.
BobbaFett wrote: Hello, everyone.
I've been disconnected for months. Away from news and stuff.
I've seen this DEFIANCE logo all around, but I still don't know what is it. Is this a INFINITY campaign or something?
It is a cooperative board game where players delve into dangerous situations with hero characters to fight the evil Shasvastii. The NPCs all have AI which guides their movement and actions (think Zombicide: Black Plague). It will use Aristeia dice. The base game comes with 12 models, the big box comes with 32. So far we know that there will hero model for Yu Jing, PanO, Nomads and Ariadna. There will be stretch goals which will include an additional hero for Aleph and Haq. CB is not intending to release this game in stores, it will be Kickstarter only.
Not releasing in stores is a bad idea. Although releasing a separate, cost effective version in stores later after the response is gauged is reasonable.
Red_Five wrote: It is a cooperative board game where players delve into dangerous situations with hero characters to fight the evil Shasvastii. The NPCs all have AI which guides their movement and actions (think Zombicide: Black Plague). It will use Aristeia dice. The base game comes with 12 models, the big box comes with 32. So far we know that there will hero model for Yu Jing, PanO, Nomads and Ariadna. There will be stretch goals which will include an additional hero for Aleph and Haq. CB is not intending to release this game in stores, it will be Kickstarter only.
In theory, the game will expand to include other factions and locations and become a companion for Infinity for those who desire something more "rules lite" in the Infinity universe.
Alpharius wrote: I know it is early and all that, but the price vs. the contents sure is light.
Stretch goals are going to have to do some serious lifting here...
The core set feels a little light. The collectors set is much more what I think most people are expecting. That one is at least a good price if you're going to use it to play Infinity as well.
This is what we call TESEUM GOALS - but what is this about Teseum Goals? They’re unlockable content we’ve made available for our backers and followers, asking nothing in return, for we -at Corvus Belli- are renowned for caring about our community and for this campaign we wanted to keep them in mind more than ever.
Alpharius wrote: I know it is early and all that, but the price vs. the contents sure is light.
Stretch goals are going to have to do some serious lifting here...
The core set feels a little light. The collectors set is much more what I think most people are expecting. That one is at least a good price if you're going to use it to play Infinity as well.
There's no point in having two different versions, since they've said it's a Kickstarter exclusive at the outset.
Kanluwen wrote: There's no point in having two different versions, since they've said it's a Kickstarter exclusive at the outset.
They have different versions because the core-only box is only €100, which might be in the impulse buy range for some people who want to play the game and don't mind having cardboard tokens for all the bad guys. It's the same reason why the scenery pack is optional. Some people don't want to pay more for things they won't use.
Kanluwen wrote: There's no point in having two different versions, since they've said it's a Kickstarter exclusive at the outset.
They have different versions because the core-only box is only €100, which might be in the impulse buy range for some people who want to play the game and don't mind having cardboard tokens for all the bad guys. It's the same reason why the scenery pack is optional. Some people don't want to pay more for things they won't use.
You already do that with Infinity to begin with, thanks to the way they sell stuff.
They know that people aren't interested in cardboard tokens.
I assume the Core Box is still a playable game right? Makes it a better purchase that primarily want the heros for Infinity but don't really want a Shesvasti collection.
Kanluwen wrote: There's no point in having two different versions, since they've said it's a Kickstarter exclusive at the outset.
They have different versions because the core-only box is only €100, which might be in the impulse buy range for some people who want to play the game and don't mind having cardboard tokens for all the bad guys. It's the same reason why the scenery pack is optional. Some people don't want to pay more for things they won't use.
You already do that with Infinity to begin with, thanks to the way they sell stuff.
They know that people aren't interested in cardboard tokens.
But they do know people might only be interested in the game and getting their paws on the main hero models. If you have no interest in playing Shasvasti, then why bother with the bigger box (besides selling the models later on). Although admittedly, the 200 dollar box is just so much better value for money, even if you are not interested in Shasvasti.
Red_Five wrote: Although admittedly, the 200 dollar box is just so much better value for money, even if you are not interested in Shasvasti.
I'm finally getting over this mentality. Not sure if I'm getting any of it at this point, but if I do I'll probably go smaller. Sadly, as someone who loves my Nomads, that Robat is making it hard to be happy with the core.
Red_Five wrote: Although admittedly, the 200 dollar box is just so much better value for money, even if you are not interested in Shasvasti.
I'm finally getting over this mentality. Not sure if I'm getting any of it at this point, but if I do I'll probably go smaller. Sadly, as someone who loves my Nomads, that Robat is making it hard to be happy with the core.
If you want that robot, I think you need to think about how much you will pay on the secondary market for the model? Might be worth it to just buy the Collector's Pledge.
Red_Five wrote: Although admittedly, the 200 dollar box is just so much better value for money, even if you are not interested in Shasvasti.
I'm finally getting over this mentality. Not sure if I'm getting any of it at this point, but if I do I'll probably go smaller. Sadly, as someone who loves my Nomads, that Robat is making it hard to be happy with the core.
If you want that robot, I think you need to think about how much you will pay on the secondary market for the model? Might be worth it to just buy the Collector's Pledge.
That's the eternal question. Really focused the last couple years on not outstripping my capacity to paint and play. It's cool and all, but not exactly a critical purchase by any means.
Alpharius wrote: Of course I AM interested in Shasvasti, so I'll probably be in for this one eventually.
No need to pledge now though - or I could pledge now and see ho wit goes?
Yeah it does not look like they made any limited quantities pledges, so you can always pledge at the end of the 20 days. The trick with that is remembering that you were going to pledge before the 20 days are up (something I often forget).
Red_Five wrote: Although admittedly, the 200 dollar box is just so much better value for money, even if you are not interested in Shasvasti.
I'm finally getting over this mentality. Not sure if I'm getting any of it at this point, but if I do I'll probably go smaller. Sadly, as someone who loves my Nomads, that Robat is making it hard to be happy with the core.
If you want that robot, I think you need to think about how much you will pay on the secondary market for the model? Might be worth it to just buy the Collector's Pledge.
That's the eternal question. Really focused the last couple years on not outstripping my capacity to paint and play. It's cool and all, but not exactly a critical purchase by any means.
I still have 2 boxes of O-12 to paint, so that ship has sailed for me
Looks like the 400k € unlock is the ALEPH mini, Trisha N33? We'll see tomorrow when CB updates. I'm sure that funding goal will be reached by then.
Interesting. The collectors pledge is what interests me, since I have no need or want for the scenery pack, but the deluxe pledge is certainly drawing all the backers.
Well, I'm going to wait and pledge next month. Most likely the collectors pledge at ~USD $178, and it looks like ~USD $34 for shipping, so ~USD $212 for 35.5* minis (~ USD $6/mini...not bad at all) and the game, of course.
*So far. Extra Uma body is the 0.5 mini. I included the ALEPH mini too, even though it is as yet locked.
.Mikes. wrote: Well the add on options have increased, which is good, and there are some very interesting options on there.
However, in order to buy the add ons CB require you to buy a core pledge, which is disappointing.
Well, they don't really want for people to jump on 'cheap infinity expansions', when they can at least profit from core since you are forced to add it...but at that point, why not add 60€ more for bunch of more models of 160€ pledge? Seems no brainer...but then there is 250€ pledge with more 'free' stuff.
Not a bad strategy tbh...
The frustrating part is that these "reinforcement packs" would have been perfect things to have for Infinity proper long before now...why is it that we needed a third game to get them?
Kanluwen wrote: The frustrating part is that these "reinforcement packs" would have been perfect things to have for Infinity proper long before now...why is it that we needed a third game to get them?
Profits Bigger margins on KS than retail, and you have to invest at least additional 100€ more for base game.
Hmm, how does that work? They have to pay kickstarter fees, so I'm wondering where's the savings over just selling something directly through their webstore?
.Mikes. wrote: Fwiu, if they sell add ons after the KS has finished they owe KS nothing. Maybe they'll open it up to non core game backers once its finished.
You still pay to platform you use, it might not be ks, but it's not like you don't pay fee to other platforms for pledge manager.
Alpharius wrote: That’s a good point, but their profits via KS are much greater then selling via traditional distribution/retail.
Yes, KS takes a cut. But its almost certainly less than what an investor will take if you get funding the old fashioned way.
Plus as CB is an already established company, they aren't relying on the KS pledge money to get production started. They already have money to do that, so its overall much smoother. This is probably why KS is now being used by a lot of established companies and not just desperate start-ups trying to crowdfund like it was originally meant for.
It's also low cost market research as you can easily tell is something is worth producing based off of backer numbers. Why make something that might not sell? It also gives you an idea of how many to produce if you're not doing an exclusive. It's incredibly smart to put something on KSer and not take a financial risk.
SlaveToDorkness wrote: Are there some kind of News and Rumors about KS business model that pertains to Infinity I'm not aware of.....?
Well, Corvus Belli is running a Kickstarter right now for the Infinity-related board game Defiance, and offering specific boxes of miniatures for a decent discount (but you have to get the Defiance box to get them), and people are trying to figure out the logistics of it and what about the Kickstarter makes it possible...
Another thing is that KS is risk free for both sides. If you don't meet the goals, the backers don't lose money and the company doesn't have to produce anything that nobody will buy. And if you do meet the goals, you have guaranteed customers.
Speaking of which, any more info about N4 leaking somewhere?
I know they're focused on Defiance super hard, however that's a bit of bad timing since they also announced N4 without giving any info at all about the changes.
I'm more interested in N4 than Defiance, so far as to say that the N4 changes are a big determinant of me getting Defiance.
I'm not too impressed with CB storytelling and scenario design, which is basically all of Defiance, I hope to be surprised, but that leaves N4 compatibility as a main draw after Defiance stops getting played on board game nights.
I'm not too impressed with CB storytelling and scenario design, which is basically all of Defiance, I hope to be surprised, but that leaves N4 compatibility as a main draw after Defiance stops getting played on board game nights.
There's approximately zero chance of N4 using the Defiance game mechanics.
If you mean "Will these figures, which they're already currently a big deal about being able to use Infinity, be able to be used in N4?", that's approximately a 100% chance. You can draw your own bets concerning the Code One profiles that'll be chosen.
Kanluwen wrote: The frustrating part is that these "reinforcement packs" would have been perfect things to have for Infinity proper long before now...why is it that we needed a third game to get them?
It's slightly annoying that they all contain models taken from different box sets. If I buy the Onyx pack for example, I can't get the other Xeodron without doubleing up on the one that's in the reinforcement pack.
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Grey Templar wrote: Another thing is that KS is risk free for both sides. If you don't meet the goals, the backers don't lose money and the company doesn't have to produce anything that nobody will buy. And if you do meet the goals, you have guaranteed customers.
If you do meet your target and then cock it up afterwards, though, it's absolutely not risk-free for the backers.
Vertrucio wrote: Speaking of which, any more info about N4 leaking somewhere?
Apparently MSVlvl 3 is going back to what it was in N2, where Discovering was automatic.
You mean back to N2, when MSV3 didn't have to declare Discover and could just shoot blindly into camo markers? And you just occasionally hit the situation where you attacked a camo marker with something that didn't apply to it, or shot a mine behind cover, so the camo marker just sat there and giggled.
The roll automatically succeeds in N3. Which means that you still have to declare it, but at least you don't end up with "Oh, hey, you missed" situations when you were just trying to let everyone else shoot it.
I never saw that situation in N2, or anyone complaining about it before. Or anyone getting motivated enough to respond in indignation to a clearly satirical post. No, wait, not the last one.
SlaveToDorkness wrote: Are there some kind of News and Rumors about KS business model that pertains to Infinity I'm not aware of.....?
Well, Corvus Belli is running a Kickstarter right now for the Infinity-related board game Defiance, and offering specific boxes of miniatures for a decent discount (but you have to get the Defiance box to get them), and people are trying to figure out the logistics of it and what about the Kickstarter makes it possible...
If only there were a specific thread for the KS....
Grey Templar wrote: Another thing is that KS is risk free for both sides. If you don't meet the goals, the backers don't lose money and the company doesn't have to produce anything that nobody will buy. And if you do meet the goals, you have guaranteed customers.
If you do meet your target and then cock it up afterwards, though, it's absolutely not risk-free for the backers.
Well yeah. I suppose its more correct to say its risk free if the project falls short.
Well, that thread would specifically be about Infinity Defiance, and thus be about Defiance and reaching pledge goals and whatnot, while this one is specifically about Infinity, and more generally about Corvus Belli's leadership as it pertains to Infinity. Two games. Two threads.
I'm not too impressed with CB storytelling and scenario design, which is basically all of Defiance, I hope to be surprised, but that leaves N4 compatibility as a main draw after Defiance stops getting played on board game nights.
There's approximately zero chance of N4 using the Defiance game mechanics. <snip>
However, Carlos did mention that they may do a skirmish system at a later date using the Ariseia! / Defiance system.
...and CB has been advancing the story line steadily with releases for the overall line of games. I've always liked their background.
I was going to say something about does CB really need 3 skirmish rule sets (defiance and 2 for N4) then stopped my self and realized GW has that many at least for AoS.
With how many people complain about the complexity of the N3 rules, I'd say that yes they do. I'm all for a full N4 that's just a cleanup of N3, and an N4-lite that caters to people that love the models/settings but prefer simpler and quicker skirmish games. We knew those were coming already
It doesn't really surprise me that they're considering releasing a Defiance ruleset that uses the custom dice for people that are more familiar with boardgames/Legion/Imperial Assault mechanics. I don't think it's necessary, but I'm sure it'll be appreciated by that crowd. My only worry is that it would split up Infinity groups since you'll inevitably have some people wanting one system over another, but it may also lead to more players in an area willing to play the simpler systems. We'll have to see what N4 and whatever they were calling N4-lite shake out.
schoon wrote: I would expect that Aristeia! will remain as is.
Defiance will morph into a skirmish game.
Defiance isn’t even available at retail, this Kickstarter is the only way to get it (unless a retailer near you gets it through the Kickstarter). I don’t think it will morph into anything.
Plus there’s already going to be Infinity and Code One (simpler Infinity). I’m not really sure where another skirmish game set in the same setting with the same models would really fit in.
Kalamadea wrote: With how many people complain about the complexity of the N3 rules, I'd say that yes they do. I'm all for a full N4 that's just a cleanup of N3, and an N4-lite that caters to people that love the models/settings but prefer simpler and quicker skirmish games. We knew those were coming already
That's why I love Infinity...for it's complexity. I want to drive a Ferrari, not a Mustang.
I too wish for a "cleaned up" N3 with the future N4. But if it's true that a "Natty-Lite" version of Infinity is going to come out, then I guess CB wants its Universe to expand to the masses? Hopefully it won't dilute the pool for the future. There's just something to be said about the Infinity Community that's so much better behaved than say the GW or Wizards folks....IMHO.
I like it, but the coat is nonsense. Also the paint job on the face isn't as great as they usually are. Having just finished my Tunguska I'm very curious what she does.
I like. Acon Regular, and SpecOp. Or will be, for me. Decent looking securitate. Not that I have many Nomads, currently 8, and 2 more-- Jazmin Jazz and Alternate Jazmin Jazz-- coming soon™ and a cool looking civvie. A much more interesting set than the past few. Rosie "Riveter" Munroe
Mary, being a character and a tactical uberhacker I was expecting something really special... instead we get a mini with the stiffest pose imaginable. She's just bad... total fail.
Worst month releases in years for sure.
It would make a good diorama, her backed up against a wall about to pop out of the corner and attack. It just looks awkward standing on a base with no other context, looks like she just stopped and is thinking to herself. Every time I see that mini I picture it with a thought bubble "Wait, did I leave the stove on?"
Kalamadea wrote: It would make a good diorama, her backed up against a wall about to pop out of the corner and attack. It just looks awkward standing on a base with no other context, looks like she just stopped and is thinking to herself. Every time I see that mini I picture it with a thought bubble "Wait, did I leave the stove on?"
Infinity models often look a lot better on the table where they are actually backed up against walls or otherwise look like they're reacting to the terrain around them.
-Agents of the Human Sphere. RPG Characters Set
-Mukhtar, Active Response Unit (Boarding Shotgun)
-The Umbra (Repack)
-Intel Spec-Ops (Heavy Pistol, Sniper)
The minis in the Agent's box are all new sculpts. Finally a Mukhtar.
A light month. CB is cutting back on SKUs or Defiance is taking up a lot of production?
-Agents of the Human Sphere. RPG Characters Set
-Mukhtar, Active Response Unit (Boarding Shotgun)
-The Umbra (Repack)
-Intel Spec-Ops (Heavy Pistol, Sniper)
The minis in the Agent's box are all new sculpts. Finally a Mukhtar.
A light month. CB is cutting back on SKUs or Defiance is taking up a lot of production?
It’s hard to say cutting back on SKUs honestly when they’re releasing a blister of the Mukhtar which would be perfect for a box (ava4, 4 distinct weapon loadouts). Means there’ll most likely be more SKUs for that unit when there could just be one.
I like the Mukhtar's rules so I'm interested to see the model, but the shotgun would not be my weapon of choice. Hopefully other loadouts will follow soon.
N4
New 2 player battle box for N4 -- Pan-O vs Yu Jing
Code One
A new Infinity Graphic Novel
A new "light and fun" game (no word if infinity or different ip).
That light and fun game is probably another infinity boardgame to leverage all the other stuff they're producing for it. But it'll still be a good idea to branch out with something simpler to diversify the studio's properties.
Still not enthusiastic about the Code One and N4 split. But despite my complaints I am glad that they at least recognized the problem and are trying to rectify it. I still think it's a half step, like N3 was, that will ultimately hinder the game after initially helping.
I'm pretty sure when Code One was announced and in a BoW/OnTableTop video Carlos said Code One was simplified infinity the same as what the battle boxes rules are.
Code One will be a more simplified version of Infinity close to the format the battle boxes have in rules and troops selection, in addition it will be a fully playable and supported format that will have a smaller selection of the Infinity range available to it.
All of the above, only problem is, having Code One exist as "fully supported" may make the designers think they have free license to go to the extreme for the full version.
Defiance is a squad-based board game using Aristeia dice. Only a few models will be supported. Defiance is completely different than Infinity in many ways and is basically PvE with a PvP option included because they can.
"Code One" is simplified rules but otherwise you're playing Infinity. Many models will be supported, but not all. You're basically playing Infinity, but some rules may be excluded and some profiles may be simplified along the likes of how the booklets in Coldfront/Redveil/Icestorm/etc have super-simplified profiles that omit a bunch of unnecessary stuff.
Infinity "N4" is the official 4thEdition. Everything will be supported.
And that's not Angel level painting. One ore more of the Angelititos hold responsibility for it. Apparently.
Perhaps not Giraldez level, but more indicative of what an actual human is capable of, so I actually appreciate seeing these lower level paint jobs sometimes.
That's perfectly reasonable. I like seeing that which is possible rather than that which is probable. I find it motivating to try and up my game.
I read, or heard, that the GW 'Eavy Metal studio intentionally paints at a lower level to avoid discouraging people. Considering how well GW is doing these days, they might be on to something.
This new light and fun game, Will it be Sci-Fi? Recall back a few years when Bostria mentioned things CB might do, and a fantasy themed TTG was one of them.
No idea. I doubt that such a game would be light though. Fun, most certainly, but not light. Whatever it is, it will be at the end of 2020, so we have quite a wait for it. Teasers probably at at Adepticon at the earliest, but more likely GenCon, since Adepticon will be for C1-N4 news, and possibly a preview of the Pan-O Yu Jing box. Said box has to be Svalarheim (Pan-O) versus White Banner (Yu Jing).
Red Harvest wrote: No idea. I doubt that such a game would be light though. Fun, most certainly, but not light. Whatever it is, it will be at the end of 2020, so we have quite a wait for it. Teasers probably at at Adepticon at the earliest, but more likely GenCon, since Adepticon will be for C1-N4 news, and possibly a preview of the Pan-O Yu Jing box. Said box has to be Svalarheim (Pan-O) versus White Banner (Yu Jing).
My bet is that Code One comes out before GenCon and then CB releases N4 and the PanO/Yu Jing box set at GenCon.