Cannibal wrote: I absolutely love Bolts and am sincerely excited to see them achieve something closer to competitiveness. However now I have to gripe about their AVA 3. I've always wanted to play a Bolt army. Hopefully they just showed their Pan-O profile and their AVA is still T for Neoterra.
Exciting stuff!
Profiles shown like that are always the vanilla AVA.
Red Harvest wrote: Oh man, as if the Bolts did not sell well enough already. How can CB keep them in stock now? They are going to smoke that Daktari as best selling of all time.
Don't you ever change.
Next week, I start agitating for a resculpt of Bipandra -- especially now with its wildcard status. The bolts may have crossed the line into almost worth their points. But I'm not interested in NCA. I doubt that the bolts will be in Svalarheim. But, one can hope. Ahem.
Knight wrote: Too bad I already have Varuna incoming so all those NCA Bolts lists will have to wait for never ever to get fielded. I wonder what they plan to do with ORC in NCA. Personally rather like the changes that came with Acontecimento and Varuna, although I'd wish more flavor crunch for Acontecimento ORC.
ORCs in ASA seemed an afterthought, like the inclusion of Scylla, Drakios and Teucer, TBH. Teucer is a nice enough addition. Scylla, meh. Drakios, I still need to try and play.
Still waiting on Moto-Montesa.
The Bahram sectorial, I stopped playing ages ago because reasons, mainly because it was tedious to play ( for me) and because I found the ASA to be much more fun. It looks like Bahram may be worth revisting now.
ORCs weren't originally even in Neoterra, so the fact that they can even take them at all is something. Wildcard would have been great, but I'll just need to console myself with a wildcard Aquilla guard who was already amazing all by himself. Shoving him in a cheap Fusilier core for BS18 is fething BONKERS, or toss him in an Orc haris w/ Bipandra to bring the doctor with them. Bolts are still Bolts, I don't care about them other than the CoC profile for 27 points. CSU counts-as fusiliers have me kinda giddy, a core of them with an Aquila could be incredibly fun, depending on metachemistry rolls
Nothing truly amazing for NCA changes, but it's a decent update for a sectorial that was already pretty OK to begin with.
Red_Five wrote: Will there be any bombshell or big announcements at Adepticon?
They do a seminar at Adepticon, so there'll be some new concept art and renders. I think he said there’d be some more hinting at what the Black N is later in the year too.
They've hinted that they'll announce the new game coming out in November but it could slip to Gencon.
Outside of that I think the thing most people are looking for are Shivastii sculpts. If they're missing then I think that faction will be fall release.
Monkeysloth wrote: They've hinted that they'll announce the new game coming out in November but it could slip to Gencon.
Outside of that I think the thing most people are looking for are Shivastii sculpts. If they're missing then I think that faction will be fall release.
I’m thinking Shasvastii will be part of the GenCon release.
Yeah Shavastii feel like something that will come out at GenCon, probably bundled with another faction. It should probably be Tohaa but I think they will go with a human faction.
Monkeysloth wrote: They've hinted that they'll announce the new game coming out in November but it could slip to Gencon.
Outside of that I think the thing most people are looking for are Shivastii sculpts. If they're missing then I think that faction will be fall release.
I have seen rumblings that it will be a 15mm Infinity game but I kind of hope it is something a bit more exciting.
If it's another miniature game/boardgame I'm not sure what else they can do outside of 15mm. I guess they could add a Necromunda style game that doesn't use Spec Ops and they said a year or so ago they weren't planning on a ship based combat game though I guess plans could have changed.
They could go a non-miniature game route with Euro Style boardgame or a card game.
It could also be Infinity Jr for all of us complaining about the overabundance of rules.
For a 15mm game they'd need to restart some wars in the new book as fluff wise there's no reason for large mass scale combat between anyone but Humans vs CA and 2 factions would doom it. There are plenty of potential powder kegs but they'd all really be a big change in current fluff. Even with the JSA rebellion PanO and YJ didn't come to blows even though there was plenty of times it could have (like PanO protecting the Islands of Japan on Earth).
They don't necessarily have to change the fluff. It could be set to allow you to recreate the NeoColonial Wars as well as the Paradisio campaigns.
Plus with all the tech everybody has at their disposal there could easily be shadow wars that the civilians don't know about. Say Yu Jing actually led a full blown invasion of part of Svalarhima. Both Yu Jing and PanO would probably create a total comms blackout for any civilians in the area, to prevent word from leaking out. Both forces engage in full on warfare, but its kept a complete secret from the civilian population at large of both nations. because both sides know if the word gets out that the civilians will demand total war, something neither side can afford.
So you have the option for much larger scale conflict than Infinity has right now, but it still doesn't require you to move the fluff to a point where everybody is fighting each other.
Grey Templar wrote: They don't necessarily have to change the fluff. It could be set to allow you to recreate the NeoColonial Wars as well as the Paradisio campaigns.
I don't think there would be much draw to a historal war in Infinity. They don't have the lore/fluff that GW does. Paridisio would still be Humans vs CA.
Plus with all the tech everybody has at their disposal there could easily be shadow wars that the civilians don't know about. Say Yu Jing actually led a full blown invasion of part of Svalarhima. Both Yu Jing and PanO would probably create a total comms blackout for any civilians in the area, to prevent word from leaking out. Both forces engage in full on warfare, but its kept a complete secret from the civilian population at large of both nations. because both sides know if the word gets out that the civilians will demand total war, something neither side can afford.
So what about the other factions? Can't do that for everyone and there's no reasons for Nomads, Haq, Arianda to be involved. Dawn is too populated and too buddy with Nomads for a blackout to work there (as nomads would love to embarrass the big two and let everyone know they were trying to take over Dawn). With the re-introduction of Shavastii's and several of them having been involved is starting various events in the current story line CB could easily be going the route of splintering things to give CA the advantage as that was the original story line years ago. CA took over earth.
The fluff is the way it is to justify small team-on-team engagements and no major tanks/vehicles: it's all currently cold-war black-ops. Remember that the in-game definition of "Infinity" is the code for crap hitting the fan so badly that Aleph/O12 can't tell if any particular engagement will be the one that pushes it over into full-blown all out war. "Infinity" is is that hair-thin line between Defcon2 and Defcon1. With all the stuff happening last year and this year, it wouldn't be a far fetched idea that the Human Sphere goes from cold war to hot war and the 15mm game represents those larger scale battles while Infinity continues to be team black ops
15mm spaceship game. This would intrigue me. I never got to play enough Full Thrust or Battlefleet Gothic BitD.
IIRC, the hint was that an entirely new way to play Infinity was coming. I would like for a version of the TTG where one has 5-10 operatives, and they are to some extent, customizable, like a Spec Ops. Something between the current game and the RPG. Something that is not a lifestyle game. However, we'll see soon enough.
We'll hear something more next Saturday, from the Adepticon seminar.
thatAJguy wrote: I was thinking maybe the big shake up will be no more vanilla armies. Would prob make balancing things easier
I think people would riot.
I'd be okay with that. People claimed that the whole JSA thing "ruined" YJ...but the armies were so clearly separated to start with that it was a non-starter argument. It just meant that people couldn't use JSA's cheap troops as fodder for vanilla anymore.
And it's still worth mentioning that CBstill hasn't released a new ninja model for JSA to purchase by itself. It's stuck in Red Veil.
BertBert wrote: Might be a TCG set in the infinity universe ... or possibly a video game.
Video Game - Yes
Card Game - Meh
Video game ain't happening. It would require an in-house studio or something because CB isn't good about working with others it seems.
YA, VG would be a mess as CB would want control over every part of it's story. Just look how slow the RPG release has been. CB has been pretty much ingoring that to get their new book out and nothing has progressed since November as there's only one person at CB, Gutier (sp?) that is allowed to sign off on all rules, unit stats, and fluff -- No one else.
thatAJguy wrote: I was thinking maybe the big shake up will be no more vanilla armies. Would prob make balancing things easier
I think people would riot.
I'd be okay with that. People claimed that the whole JSA thing "ruined" YJ...but the armies were so clearly separated to start with that it was a non-starter argument. It just meant that people couldn't use JSA's cheap troops as fodder for vanilla anymore.
It didn't go over well with Warmachine/Hordes with PP did basically this with MK3. I don't think it would go over well with Infinity either even if in the long run I don't think there would be a huge change to the game outside of maybe finally being able to get rid of the "not starter" starter packs they sell. Which would fix the problem Kan mentioned like having a Ninja not available for individual purchase.
thatAJguy wrote: I was thinking maybe the big shake up will be no more vanilla armies. Would prob make balancing things easier
I think this is inevitable. Either the complete elimination of vanilla or a relatively drastic change to how vanilla works. I feel like they've been heading in this direction for years.
thatAJguy wrote: I was thinking maybe the big shake up will be no more vanilla armies. Would prob make balancing things easier
I think this is inevitable. Either the complete elimination of vanilla or a relatively drastic change to how vanilla works. I feel like they've been heading in this direction for years.
Even if such a thing is coming, I doubt its the "New way to play Infinity" they've teased.
I wouldn't mind some changes to how a vanilla army operates. They are pretty overshadowed by sectorials in terms of power. More unit choices is weaker than link teams for the most part. But changing vanilla rules is hardly an entirely new game levels of hype.
The new thing has to be an entirely new game. Either using an entirely new model line OR an alternate mode that lets you use the same models but has a completely different ruleset.
Yeah, I don't think eliminating vanilla will be the "new way to play Infinity". Rather, I think thats their current goal for this edition. A few years ago they talked about how their intention was that every model would be a sectorial model. That seems to be the direction they're heading. At the moment I can't really think of anything (besides the CAEI aspects) that don't have a sectorial home (even if its a sectorial that isn't out yet). I suspect that by the end of this edition every model will have a sectorial home,and the new edition will launch without vanilla armies, or with some very limited vanilla army building options.
Anyway, I have no idea what the "new way to play" will be. I HOPE its a smaller scale narrative skirmish game. That would be something I'd enjoy.
Red Harvest wrote: 15mm spaceship game. This would intrigue me. I never got to play enough Full Thrust or Battlefleet Gothic BitD.
*blinks*
15mm is a larger scale than X-Wing currently uses, so you might want to rethink that
The minis are to be ~15mm in size. What the actual scale is, who can know. Given the actual size of space, any ship is going to be wildly out of scale on any sort of tabletop.
However, given the difficulties CB is currently having, or said to have, with SKU bloat, I doubt any sort of new line of minis will be forthcoming, in 15mm or in any other size.
Now now, this is Infinity. A text adventure must be much more like this.
You enter the low visibility zone searching for the Tech-Coffin. It is dark, you are likely to be eaten by a Nisse.
>SEARCH TECH COFFIN
You cannot see the Tech-Coffin, it is too dark.
>PUT MSV2 ON
Put your MSV2 on what?
>PUT MSV2 ON EYES
You put on your MSV2.
>LOOK
You see a poorly arranged maze of shipping crates and paper terrain. The Tech-Coffin is before you, oozing with worth as 3 Objective Points.
>USE TECH COFFIN
You attempt to use the Tech Coffin and fail, because you are WIP12 PanO Scum. Your Medical Diploma was downloaded from a 2-week course on Maya.
>QUIT
Automatically Appended Next Post: NA2 is certainly gotten full and a lot of them feel kind of unnecessary. Foreign Company I guess works if you built both halves of Icestorm and then picked up the Soldier's of Fortune box. Not sure if there's anything super unique to catch my interest but its kind of neat.
thatAJguy wrote: Maybe I'm too much of a noob cuz I don't play all the time and rules interactions are hard to figure out sometimes, but power creep seems kinda bad...
Ya NA2 is kinda weird feels like 40k soup lists kinds bring what you got stuff. I think itd be better if they just fleshed a few of em out more kinda like JSA
Automatically Appended Next Post: Symbiomates are still pretty bad and one of the Shas characters has fat2 ,seem to give that one out too much. The doggos got major buff it seems. I dunno like I said I'm just a filthy casual so maybe I don't get it
No, you're not wrong. Some of the new stuff seems pretty ridiculously powerful. I was mostly just prepping the conversation. That Shas character in particular is pretty insane. I have no idea what you're supposed to do against Fat2 in a 5 man with a 4 shot weapon.
I don't think a lot of the new stuff is overpowered. You still have people looking at vanilla Nomads and Combined as top tier lists depending on the missions and doing very well with them. The big limiter on many of the NA2 lists seems to be with their very limited link team options. If a single member of the A-Team goes down in Foreign Company you can no longer form that link. We will see how they do on the table, though. I know I am looking forward to giving them in particular a shot.
As for the character in a link - there are always ways to mitigate or trade to take that out. A chain rifle usually makes links make bad decisions and are some of the cheapest weapon options in the game.
It's not unstoppable, but there's really nothing like it. 2 natural wounds even makes Chain Rifles a little tough, though it helps mitigate the BS 21 potential.
thatAJguy wrote: Maybe I'm too much of a noob cuz I don't play all the time and rules interactions are hard to figure out sometimes, but power creep seems kinda bad...
Anything specific?
Anything beside those broken link team options?
Crazy good new profiles?
All those merc companys are getting kinda stupid...but hey, they get to sell more models to people this way that otherwise they would never buy.
PsychoticStorm wrote: To be honest I do not see why it is now an issue, there have been several fireteams in the past with BS above 20 and nobody really complained.
It's the extremely high crit chance when you add in Fatality 2
Does it actually raise the chance of a crit? The wording for Fatality L2 is "any result of a 1" is also a crit, but modified stats over 20 still count as 20 and you add to the remainder to the result of the die itself. Needs clarification, because it reads to me as though you could never roll a result of "1" if your stat is modified to be 21 or more.
So Sheskin either has a modified BS of 21+ and crits on a roll of 19 or 20 because she can never roll below a 2, or her modified stat is 18 or lower and she crits on an 18 or 1
PsychoticStorm wrote: It is the same as having Joan or Aquilla in a link, bolts actually up close crit more with their shotguns at 22 and hospitalers/ orcs at 23.
High bs with a shotgun is vastly different than slightly lower, but still insane, bs at longer ranges and burst 4.
Kalamadea wrote: Does it actually raise the chance of a crit? The wording for Fatality L2 is "any result of a 1" is also a crit, but modified stats over 20 still count as 20 and you add to the remainder to the result of the die itself. Needs clarification, because it reads to me as though you could never roll a result of "1" if your stat is modified to be 21 or more.
So Sheskin either has a modified BS of 21+ and crits on a roll of 19 or 20 because she can never roll below a 2, or her modified stat is 18 or lower and she crits on an 18 or 1
New Corvus Belli end of year project revealed at Adepticon -
-Infinity Dungeon crawler 'Heroes' Vs Combined army
-Miniatures will all be in metal and compatible with infinity
-Will be launching as a kickstarter around Oct-Nov '19
-Delivery will be quicker than most kickstarters due to in house production.
Do you guys live on mars or what? CB does not have the capability to launch a new range (15mm) of miniatures. They perfected metal casting
and not gonna transition to plastic Is just not gonna happen any time soon. They keep saying this all time.
Modock wrote: Do you guys live on mars or what? CB does not have the capability to launch a new range (15mm) of miniatures. They perfected metal casting
and not gonna transition to plastic Is just not gonna happen any time soon. They keep saying this all time.
Most 15mm is in metal, and is better in metal anyway.
CB would have the capacity if they expanded. Something they will have to do eventually.
Well if you show support and raise enouph people wanting it, maybe it will be considered in the future, as far as quality goes a test father knight done in 15mm looked amazing.
Metal does work for 15mm but plastic is looking great for it. The production samples I saw in person at gencon for Joan of Arc were amazing. But they can do metal 15mm if they can do new figures in metal for a boardgame.
Metal is such a bad choice for Defiance if CB wants to expand past their core players but it appears they don't want to do that. Boadgamers aren't going to buy a game with metal and then move into buying the wargame. Completely different markets.
I'm guessing they just want to really just have more ways to play Inifinity and keep to their current customer base.
I did find it funny that Carlos was saying at Gencon they may tell us timeframes but we do have a big black 'N' in around November so we kind of know when the KSer will start anyway.
I guess it depends. If the game relies entirely on named characters with new models then its definitely kind of a waste. If you can build your own team out of the Infinity line then the material choice might work out okay. Either way, makes me curious what happened with Aresteia to make them shy away from plastic for a board game.
LunarSol wrote: I guess it depends. If the game relies entirely on named characters with new models then its definitely kind of a waste. If you can build your own team out of the Infinity line then the material choice might work out okay. Either way, makes me curious what happened with Aresteia to make them shy away from plastic for a board game.
Monkeysloth wrote: If Aresteia didn't sell well enough the plastic can be hard to justify.
So production speed I guess? Seams odd as they're still supporting Aresteia with plastics.
It's new enough that they probably still would have had to have ordered the models coming out now before the game released due to the lag time on contracting plastics.
Monkeysloth wrote: If Aresteia didn't sell well enough the plastic can be hard to justify.
So production speed I guess? Seams odd as they're still supporting Aresteia with plastics.
It's new enough that they probably still would have had to have ordered the models coming out now before the game released due to the lag time on contracting plastics.
Good point. Be interesting to see if by end of year if they're still producing plastics for it.
Automatically Appended Next Post:
Red Harvest wrote: It is a new way to play Infinity, so that, to me, implies that CB wants the game to be compatible with the minis, the metal minis, that they have.
I am curious about it. Details will trickle out before the KS begins.
I am too but now knowing that it's 6 months away from being KSer'd and we probably won't get any more info till Gencon I would have prefered them waiting until gencon for the revel. it's what I don't like about video games: "here's something cool we're working on, you can play it in 2 years".
Hopefully it's some kind of ship boarding action simulator and not ACTUALLY a dungeon crawler, but the original Paradiso campaign had a number of missions set inside underground ancient alien ruins, so it's possible that it's exactly that. CB has my mild interest in it, but honestly I think I'll just break out my MERCS: Recon boardgame and just use a few Infinity figs in place of the MERCS team.Or play Imperial Assault w/ Infinity figs. Or Level 7: Omega Protocol with Infinity figs. Or Star Saga with Infinity figs.
What I'm saying is that there's plenty of established options out there already, CB is going to need a little more than a title and some silhouettes to get me excited about a project so far away
True but dungeon crawler is kind of a genre now so I can see why they're using that.
An example is Human Interface. It's a Cyberpunk dungeon crawler but it's more of a corporate raid/sabotage mission simulator ala Shadowrun.
CB could go lots of ways. Since they said the crew of this ship would have many adventures maybe they jumped Archeon wormhole and are running around in CA territory hoping planets and gaining intel.
Maybe, it's as you said, and dealing with boarding and attacking CA ships.
I'm most excited about what the simplified rules are as a multiplayer Infinity game that's not any more complicated then the Operation packs would go really well with my group as many like the setting but the game is just requires to much time for it to be played on the side like a board game would.
Im super excited for a dungeon crawler Most of my original Infin
ity group no longer has rime to play regularly, b
ut we still get together sometimes for board games. I think we'll all be in to this.
For a greater audience I see the metal miniatures as being a harder sell (cost) for board gamers. It seems better suited for war gamers. However, I see several successful dungeon crawl games that do not have miniatures as part of the core game, so maybe they will release two versions of the game: Standard, using paper standees or tokens versus Premium, game with miniatures.
So a little more for the game from the BoW video. The audio was crap so hard to pick some stuff out.
No exact date. Campaign start before end of year
game looking to be 1-4 players
They're looking at doing an AI mode (makes me think there will also be a standard GM vs mode)
They want to have prototypes at Gencon for demos
Will come with tiles being a boardgame. not a book that you provide everything to play with.
Characters will be stated so you cannot make your own. Sounds like the Defiance will be upgradable or can earn exp itself.
No guarantee that every faction will be in Defiance.
Sounds like some Tiger creatures will be in the boardgame, could be a general release. Hard to hear.
-------------
Not Defiance related but Carlos talked about discontinuing armies and use Corrigrator as an example saying "if they were discontinued" you'd mostly see old N2 sculpts go away then they could release new sculpts years later and people would buy them. Take that to mean what you will.
Will we get to a point where there will be no new armies? Carlos was about to answer but someone else asked will there be 4 new armies next year so Carlos answered "I don't think so" and then to more or less say they want to spread releases between games and they expect Defiance to be a big source of getting existing players to buy things.
Talking about Shivastii army design. He still can't show any sculpts (not allowed). Releases will before gencon but will be the human form ones.
Operation Coldfront was originally going to be Ariadna vs Shivastii but they didn't have a design they liked.
There aren't plans for another trilogy of books like the current 3 as the release speed was "not normal". Armies and profiles will more likely be 100% digital going forward as well as new rules but they haven't fully decided. Didn't say if there would be more books but seams to imply that fluff would be still be book form only.
FAQ hit today, mostly small clarifications but there's a HUGE errata to LoF which is basically summed up as: Dear janky players, NO! BAD JANKY PLAYERS!
Previously you could technically angle yourself in such a way as to hit the rear of an enemy that was facing you but had it's own return LoF blocked by terrain, for instance it was a large model facing a wall and you could very very very REDICULOUSLY-VERY carefully slice the pie to ONLY see the rear half of it by peaking around a corner JUST-EVER-SO-BARELY so they couldn't see you back. Also, you could do the janky super-jump up to the EXACT POINT that you could only-just-barely see the rear-half of their silhouette over a wall while their own front was still technically blocked the wall so they couldn't fire back. Now, if you're in their front arc they can draw return-LoF from any point of their silhouette. Makes it very slightly more difficult to get a legit unopposed rear-shot, but it solves a LOT of abuse from donkey-caves and jerk-wads
Nice straw man argument, and with random all caps words too. Maybe take it to the official forum where that sort of crap thrives.
A ruling that flip-flops on a previous FAQ. Reduces the impact of terrain on the game. Basically reciprocal LoF over-rules terrain blocking that LoF. I guess the terrain "teleports" out of the way for a few moments or something.
Red Harvest wrote:Nice straw man argument, and with random all caps words too. Maybe take it to the official forum where that sort of crap thrives.
A ruling that flip-flops on a previous FAQ. Reduces the impact of terrain on the game. Basically reciprocal LoF over-rules terrain blocking that LoF. I guess the terrain "teleports" out of the way for a few moments or something.
Argument? Look liked describing a bs rule to me. Could be written better, I suppose, but this really isn't the place to judge people for that,
The previous ruling was stupid and created negative play experience. You say "flip-flop" and I say "correcting a mistake".
The new ruling doesn't reduce the impact of terrain as much as it reduces being an donkey-cave with it.
A ruling that flip-flops on a previous FAQ. Reduces the impact of terrain on the game. Basically reciprocal LoF over-rules terrain blocking that LoF.
An Errata to the Line of Fire rules.
For the rest of your post, it feels like you're trying to complain about the 2nd edition reciprocal line of fire rules. Which is really weird, since those line of fire rules were one of the bullet points often used to sell Infinity to new players. "If someone tries to snipe your model in the toe, you get to shoot back."
The issue here is CB shouldn’t frame the errata by calling out people who were just using the rules as written. They should admit they messed up the rules and they are changing them.
The crossover shot was easily the biggest exploit in the rules. Let’s not dwell on its removal. I think even people using it were mostly doing so to force it to be fixed.
June releases already previewed.
Happy to see a generic Saito so fast.
Model Color Set: Infinity Nomads Exclusive Miniature.
This product is a collaboration between Corvus Belli & Vallejo Hobby Colors. It includes a painting set of 8 colors specific for painting the Nomad faction and it comes along with the exclusive miniature: Alguacil (Medikit)
Model Color Set: Infinity Panoceania Exclusive Miniature
This product is a collaboration between Corvus Belli & Vallejo Hobby Colors. It includes a painting set of 8 colors specific for painting the Nomad faction and it comes along with the exclusive miniature: Fusilier (Forward Observer)
Mostly meh. At least I'll have a good stand-in for Tai Sheng. May pick up that general release saito for the arms and use the LE body/head, I like the mane of hair more than the scarf.
ORC box is all kinds of bad. Tinbot instead of a regular model, open faceplate on the female combi, absolutely awful pose for the HMG. Only the shotgun model is any good, and it's only OK
Well, he does have a telescoping cod piece for some reason. And painted in a different color than the rest of the Armored speedo he is wearing. Can that substitute for the butt?
I remember when they made the effort to prove that a human could fit inside of a S5 suit of power armor. So why don't they make the effort that a human could fit inside of a S2 suit of power armor? Because there is no way a human woman could wear that Orc armor without being half starved to death.
Also I agree, this was a pretty lame month of models. The Saito is about the only good one.
Tactical rocks is such a huge mistake. Anything that dictates how a model is to be based is a big infringement on the hobbyist. I base all my infinity to be urban, that's what my interpretation of the game is. The rocks just make that harder and harder.
Cannibal wrote: Tactical rocks is such a huge mistake. Anything that dictates how a model is to be based is a big infringement on the hobbyist. I base all my infinity to be urban, that's what my interpretation of the game is. The rocks just make that harder and harder.
You could always cut it off and replace it with something more urban like a box, curb, tire, etc. That said..I've lived my entire life in major metropolitan cities on three continents and they've all had rocks frequently somewhere within eyesight.
If the rocks were used as part of a ‘narrative’ element they’d be fine. A guy using one as cover or vaulting a large rock is an interesting element. A guy lazily resting his foot on one is not interesting.
Cannibal wrote: Tactical rocks is such a huge mistake. Anything that dictates how a model is to be based is a big infringement on the hobbyist. I base all my infinity to be urban, that's what my interpretation of the game is. The rocks just make that harder and harder.
I mean, you could just clip off the rock and replace it with something more urban. You are making this out to be a huge problem when it one of the easiest "issues" to deal with. Also, you do realize rocks exist in cities right? Just looking around my home town, there are tons of places where rocks exist in a 100% urban environment.
Realistically my only issue with tactical rocks is simply that no one uses them on the starter models so you don’t have an idea what kind they’ll be until you’ve already decided on a basing scheme.
Cannibal wrote: Tactical rocks is such a huge mistake. Anything that dictates how a model is to be based is a big infringement on the hobbyist. I base all my infinity to be urban, that's what my interpretation of the game is. The rocks just make that harder and harder.
I mean, you could just clip off the rock and replace it with something more urban. You are making this out to be a huge problem when it one of the easiest "issues" to deal with. Also, you do realize rocks exist in cities right? Just looking around my home town, there are tons of places where rocks exist in a 100% urban environment.
People also bring rocks into cities (to decorate gardens or other open areas) so urban areas also tend to have a greater variety of rock types in a small area than natural areas would. Unless you're at a riverbank or scree slope, in which case your bases would have other features unique to those.
But this does illustrate a point. the Noctifier and Cateran's scenery actually tells a story and adds to the model.
Cute chick #98 posing off of a small rock does not add anything to the model.
No, the Noctifier and Cateran scenery isn't better than the small tactical scenery elements. "dynamic posing" is just as much gibberish as arguing about wine flavors.
The reason why these things exist is because there's a limit to the number of different plausible poses that you put a humanoid figure in without being ridiculous. You either end up repeating poses (the number of "guy pointing" poses from the 80's and 90's) or you end up with Senior Massacre rag doll nonsense. This makes all of the people who want every model to look different and unique sad.
So they end up throwing in props on the model so that there's something else to pose in relation to. So you get "model standing with foot on shape", "model leaning against wall", "model traveling up surface", "model with randomly selected victim remains", etc. And this makes all of the people who want simple poses because they're easier to kit bash and convert sad.
So the people making the models get the choice of who each particular model is going to make sad. :(
I don't know anything about the Cateran model's excess baggage. I do know that the main advantage to the Noctifier stair cases is that the models work just fine if you throw the staircase away and just pin the model to the base. That's the only other nice thing I can say about those staircases.
Captain Uma Sørensen is silent, lethal and reliable like every PanOceanian weapon.
“The trick is to disappear in the shadows before the shoting flash goes off”
Spoiler:
Sergeant Cadin Donn will always be at the forefront of any operation. His unhealthy thirst for adventure has earned him the well-deserved nickname of 'Firststrike' among his peers.
"I will swallow your soul"
What will the enemies be? Here's hoping for a bunch of Hormagaunt-looking swarm of Pretas/Gaki finally redone. Maybe some Shasvastii as well. It'd be an excuse to give them a resculpt and the reason they've benn hidden from us since the new book.
Absolutionis wrote: What will the enemies be? Here's hoping for a bunch of Hormagaunt-looking swarm of Pretas/Gaki finally redone. Maybe some Shasvastii as well. It'd be an excuse to give them a resculpt and the reason they've benn hidden from us since the new book.
The Taigha Creatures from Shasvastii were mentioned.
gamenerdz jumped the gun. New box preorder for operation Wildfire and it's probably the most expensive one with a retail price of $132 (discount price of $92.47).
It could be a TAG for each side, although $30 extra for a TAG is on the cheap side. But it would be something they haven't done before. I think its more likely that it comes with a few extra troops to make a full 300 point list. Something like a regular 2 player starter + the Beyond box. Although I was under the impression that the Beyond boxes sold really well and were a great gateway into the game for new players after the 2 player starters, so its hard to imagine they'd want to give that up. Maybe new non-paper terrain?
What armies do we think it will be? We've never seen CA in a 2 player starter, so Shas seems likely. Tohaa seem like a good fit, except they just got a big release, and it would be weird (but cool) to see two new Tohaa starters in just 6 months. Maybe one of the N3 armies? Is there any speculation? I've been ignoring Infinity for a few months.
Sergeant Cadin Donn will always be at the forefront of any operation. His unhealthy thirst for adventure has earned him the well-deserved nickname of 'Firststrike' among his peers.
"I will swallow your soul"
Because bringing knife to a gun fight is always smart thing to do,lol....though, that's why you bring 2 knives xD...but then enemy brings 2 guns as we can see in pic above
Probably will not be Ariadna or Aleph, since they were in the previous Operations box. I think Shas is a good bet because we have not received a lot of their models and we know they are coming soon. Invincible Army, Varuna and Spiral Corps. all have new starter sets. Maybe this one will be for Ramah Taskforce (although the basic Haqqislam starter works really well for Ramah...)?
Red_Five wrote: Probably will not be Ariadna or Aleph, since they were in the previous Operations box. I think Shas is a good bet because we have not received a lot of their models and we know they are coming soon. Invincible Army, Varuna and Spiral Corps. all have new starter sets. Maybe this one will be for Ramah Taskforce (although the basic Haqqislam starter works really well for Ramah...)?
They literally said when it dropped that the Haqqislam starter was Ramah.
Red_Five wrote: Probably will not be Ariadna or Aleph, since they were in the previous Operations box. I think Shas is a good bet because we have not received a lot of their models and we know they are coming soon. Invincible Army, Varuna and Spiral Corps. all have new starter sets. Maybe this one will be for Ramah Taskforce (although the basic Haqqislam starter works really well for Ramah...)?
They literally said when it dropped that the Haqqislam starter was Ramah.
Well, not sure whom we would get since all the other candidates have new starter sets. Maybe something for Foreign Company or Dashat?
Right now, the contenders are a new NCA box(needed) vs Shasvastii--which could work since the Shasvastii have been trying to infiltrate Neoterra.
I used Mystery for a reason. They could pull a surprise with something that's not been in the fluff. Doubt it but it's a possibility. Though I do agree that a PanO starter would make most sense. Restart all the boxes, keep PanO in first of the new round, discontinue Icestorm.
Right now, the contenders are a new NCA box(needed) vs Shasvastii--which could work since the Shasvastii have been trying to infiltrate Neoterra.
I used Mystery for a reason. They could pull a surprise with something that's not been in the fluff. Doubt it but it's a possibility. Though I do agree that a PanO starter would make most sense. Restart all the boxes, keep PanO in first of the new round, discontinue Icestorm.
Or they make a starter for one of the new mercenary companies.
The Infinite wrote: Have there even been other FO models?
I mean outside of the REMs
Dismounted Maverick for the USARF Army Pack's preorders.
The Foxtrot Ranger from the USARF box.
The starter pack Maverick can't be a FO (no shotgun FO option) if you say that about the binoculars neither of the Marauders that sport them can be FOs, the foxtrot might be but he just has the radio that basically all other ariadna models sport on their bacpack
The Infinite wrote: Have there even been other FO models?
I mean outside of the REMs
Dismounted Maverick for the USARF Army Pack's preorders.
The Foxtrot Ranger from the USARF box.
The starter pack Maverick can't be a FO (no shotgun FO option) if you say that about the binoculars neither of the Marauders that sport them can be FOs, the foxtrot might be but he just has the radio that basically all other ariadna models sport on their bacpack
Read that bit again:
The Dismounted Maverick.
She didn't have a shotgun, she just has binoculars. The binoculars that she has are different to the ones the Marauders are rocking(which are supposed to be their MSV).
When the USARF Army Pack was showcased, Bostria explicitly called out the Ranger as "the first FO model".
The dismounted Maverick as well was mentioned to be chosen so that "players could have a second FO Foxtrot if they wanted".
The Infinite wrote: Have there even been other FO models?
I mean outside of the REMs
Dismounted Maverick for the USARF Army Pack's preorders.
The Foxtrot Ranger from the USARF box.
The starter pack Maverick can't be a FO (no shotgun FO option) if you say that about the binoculars neither of the Marauders that sport them can be FOs, the foxtrot might be but he just has the radio that basically all other ariadna models sport on their bacpack
Read that bit again:
The Dismounted Maverick.
She didn't have a shotgun, she just has binoculars. The binoculars that she has are different to the ones the Marauders are rocking(which are supposed to be their MSV).
When the USARF Army Pack was showcased, Bostria explicitly called out the Ranger as "the first FO model".
The dismounted Maverick as well was mentioned to be chosen so that "players could have a second FO Foxtrot if they wanted".
Ahm.... "Bostria said" "Bostria said".
Lately, every time I read a forum and someone defends his point he uses the "Bostria said" card.
May I ask for a link to the video where Bostria specifically says that the Pre-order USARF Maverick figure dismounts the bike, thows away the shotgun and magically becomes the Forward Observer option, please?
I think it is a misunderstanding of a few things back then, discussing that Maveriks had the profile to be FO and do fast objectives even enter the objective room when dismounted, that the box had a maveric model in and that the preorder had a dismounted maverik model as a bonus that could be used for the dismounted profile and by extension for the FO option.
While I appreciate you guys agreeing with me, I think that arguing with Kan is ... Precarious.
It seems natural that the dismounted mini that comes in the box with a mounted mini is supposed to represent that same profile, but it's not as clear apparently
The Infinite wrote: Have there even been other FO models?
I mean outside of the REMs
Dismounted Maverick for the USARF Army Pack's preorders.
The Foxtrot Ranger from the USARF box.
The starter pack Maverick can't be a FO (no shotgun FO option) if you say that about the binoculars neither of the Marauders that sport them can be FOs, the foxtrot might be but he just has the radio that basically all other ariadna models sport on their bacpack
Read that bit again:
The Dismounted Maverick.
She didn't have a shotgun, she just has binoculars. The binoculars that she has are different to the ones the Marauders are rocking(which are supposed to be their MSV).
When the USARF Army Pack was showcased, Bostria explicitly called out the Ranger as "the first FO model".
The dismounted Maverick as well was mentioned to be chosen so that "players could have a second FO Foxtrot if they wanted".
Ahm.... "Bostria said" "Bostria said".
Lately, every time I read a forum and someone defends his point he uses the "Bostria said" card.
May I ask for a link to the video where Bostria specifically says that the Pre-order USARF Maverick figure dismounts the bike, thows away the shotgun and magically becomes the Forward Observer option, please?
This is part of the amateurish way CB does it's marketing. Nothing is ever written anywhere, you have to dig through some unknown podcasts, forum posts or youtube videos.
This is part of the amateurish way CB does it's marketing. Nothing is ever written anywhere, you have to dig through some unknown podcasts, forum posts or youtube videos.
This is part of the amateurish way CB does it's marketing. Nothing is ever written anywhere, you have to dig through some unknown podcasts, forum posts or youtube videos.
"Siri, what is Social Media?"
As usual, this thread devolves into complaining about the delivery of news, and CB’s business model.
Can we get images of new releases? Bunch of new renders came out this week.
Puppet master & troupe. Zondnautica. Speculo Killer. More Aleph guys with robots.
warboss wrote: For the aeronautics transformer, is the rider supposed to be inside the robot form?
No, they operate independently. Don't have rules handy, pretty sure they become G: Sync.
This is the Hacker profile, only. Weird that they gave the rider the Chain Rifle as it's part of the bike, not a weapon for the rider. Rider has a Boarding Shotgun as it's meant to be the Hacker.
Bladerunner2019 wrote:What’s the story with Kit Kokram? Will that be a new profile for IA?
Description says he is an engineer.
we only have this so far from the online store
Who is Krit Kokram? He’s a combat engineer, specialist, and a leader always at the vanguard of the Zúyŏng Invincibles. This is what his military record says. But, apart from this record, little to no information can be found on him. This is Krit Kokram nowadays, a Zúyŏng specialist who shares with a dead man the fascination with big guns and the thuggish demeanor of the Thai gangsters from Batta Racha.
And correct he is a new profile for IA and Yu Jing in general profile will be available with the miniatures release.
Kanluwen wrote:
warboss wrote: For the aeronautics transformer, is the rider supposed to be inside the robot form?
No, they operate independently. Don't have rules handy, pretty sure they become G: Sync.
This is the Hacker profile, only. Weird that they gave the rider the Chain Rifle as it's part of the bike, not a weapon for the rider. Rider has a Boarding Shotgun as it's meant to be the Hacker.
Correct they are G:Synchronised the chainrifle is part of the bike so when together the Zontnaut can use it, the Zontnaut illustrated is the spitfire version, not the hacker.
Bladerunner2019 wrote:What’s the story with Kit Kokram?
Will that be a new profile for IA?
Description says he is an engineer.
we only have this so far from the online store
Who is Krit Kokram? He’s a combat engineer, specialist, and a leader always at the vanguard of the Zúyŏng Invincibles. This is what his military record says. But, apart from this record, little to no information can be found on him. This is Krit Kokram nowadays, a Zúyŏng specialist who shares with a dead man the fascination with big guns and the thuggish demeanor of the Thai gangsters from Batta Racha.
And correct he is a new profile for IA and Yu Jing in general profile will be available with the miniatures release.
I was super confused when I first saw the mini without the name. No reason it couldn’t be Tai Sheng with the two pistols.
Except I’m pretty sure I read Tai Sheng is going to be a woman?
Bladerunner2019 wrote:What’s the story with Kit Kokram?
Will that be a new profile for IA?
Description says he is an engineer.
we only have this so far from the online store
Who is Krit Kokram? He’s a combat engineer, specialist, and a leader always at the vanguard of the Zúyŏng Invincibles. This is what his military record says. But, apart from this record, little to no information can be found on him. This is Krit Kokram nowadays, a Zúyŏng specialist who shares with a dead man the fascination with big guns and the thuggish demeanor of the Thai gangsters from Batta Racha.
And correct he is a new profile for IA and Yu Jing in general profile will be available with the miniatures release.
I was super confused when I first saw the mini without the name. No reason it couldn’t be Tai Sheng with the two pistols.
Except I’m pretty sure I read Tai Sheng is going to be a woman?
Tai Sheng is a woman, yes. There’s a theory that Krit exists because the sculptor didn’t get the memo about Tai being female, which is plausible based on previous sculpting guffaws.
Tai Sheng is a woman, yes. There’s a theory that Krit exists because the sculptor didn’t get the memo about Tai being female, which is plausible based on previous sculpting guffaws.
I wonder how that rumour happened? in any case krit was just not ready in time for the army profiles, the sculpt already has his 3 pistols.
Tai Sheng is a woman, yes. There’s a theory that Krit exists because the sculptor didn’t get the memo about Tai being female, which is plausible based on previous sculpting guffaws.
I wonder how that rumour happened? in any case krit was just not ready in time for the army profiles, the sculpt already has his 3 pistols.
‘Rumour’ as in speculation that is plausible. He has the same pistols as Tai, just an extra heavy one (which wouldn’t be hard to add).
I wouldn’t believe it if we hadn’t had things like the Seraph being changed from S6 to S7 because it was sculpted too big...
warboss wrote: For the aeronautics transformer, is the rider supposed to be inside the robot form?
No, they operate independently. Don't have rules handy, pretty sure they become G: Sync.
This is the Hacker profile, only. Weird that they gave the rider the Chain Rifle as it's part of the bike, not a weapon for the rider. Rider has a Boarding Shotgun as it's meant to be the Hacker.
Thanks. I didn't notice until reading your quote that autocorrect really went to town on zondnautica.
Kanluwen wrote: It's a Kamau with a SMG and a different hat.
Not sure why we needed a whole other game for it, but whatever.
Two SMGs ... and those lips ...
Anyway, I can see where you are coming from, even though I do genuinely enjoy the render. I do think it is to be expected that these characters are going to be very generic in order to represent their faction properly and, at the same time, draw new players to Infinity.
Kanluwen wrote: It's a Kamau with a SMG and a different hat.
Not sure why we needed a whole other game for it, but whatever.
Two SMGs ... and those lips ...
Anyway, I can see where you are coming from, even though I do genuinely enjoy the render. I do think it is to be expected that these characters are going to be very generic in order to represent their faction properly and, at the same time, draw new players to Infinity.
Nothing about her represents the faction, let alone the subfaction she's supposed to be from though...
She's supposed to be from Svalarheima and some kind of "specops". Never before has Svalarheima been represented by someone wearing what is a weird blend of Kamau/Auxilia "light" gear with SMGs.
Said it over on the official forums, guess I'll repeat it here:
Nothing about "Defiance" has struck me as particularly inspiring nor exciting. It's a Kickstarter with rather uninspiring character tropes seemingly jammed in.
It clearly isn't aimed at me, and I'm okay with that. But I will not praise repetitive sculpts that look like they can be done with relative ease via conversions.
Uma Sørenson. A nice enough render, and good to see it in grayscale and not orange. Pose is more gamepiece rather than display piece. Fortunately, no tactical junk.
IIRC, there are also the following: Jazmin Jazz, the Nomad spellcaster. ( Of course a Sorceress with the mad skilz. And a pr0n star name. Because Nomads. :S ) Cadin "Firststrike" a Wulver (Apparently looks like a Comic book character called Sabretooth. ) Finally, Qiang Gao of Yu Jing. No Haqq hero.
Demos at GenCon. I'll wait for the retail release. I do like a Co-Op dungeon crawl. So do all the folks in my gaming group.
She's supposed to be from Svalarheima and some kind of "specops". Never before has Svalarheima been represented by someone wearing what is a weird blend of Kamau/Auxilia "light" gear with SMGs.
Said it over on the official forums, guess I'll repeat it here:
Nothing about "Defiance" has struck me as particularly inspiring nor exciting. It's a Kickstarter with rather uninspiring character tropes seemingly jammed in.
It clearly isn't aimed at me, and I'm okay with that. But I will not praise repetitive sculpts that look like they can be done with relative ease via conversions.
Her faction is PanO, not Svalarheima, or at least that is the faction she is representing in Defiance, and light SpecOps with supreme firepower and equipment is certainly something that fits the PanO archetype.
As for her pose, yeah, it's a bit bland, I agree. Might as well use both of those SMGs if you have em. Defiance is probably meant to draw new customers from the larger boardgame market, so I'd not expect it to cater to your needs as a long time player. The fact that it's funded via Kickstarter suggests they want it to be as low a (financial) risk as possible, so something generic is to be expected imo.
Her faction is PanO, not Svalarheima, or at least that is the faction she is representing in Defiance, and light SpecOps with supreme firepower and equipment is certainly something that fits the PanO archetype.
For me the problem is that they've chosen to showcase her with Svalarheima colors on her armor. If they wanted to have her as "generic PanO"? They could have just outfitted her as an Indigo SpecOps and called it a day.
As for her pose, yeah, it's a bit bland, I agree. Might as well use both of those SMGs if you have em. Defiance is probably meant to draw new customers from the larger boardgame market, so I'd not expect it to cater to your needs as a long time player. The fact that it's funded via Kickstarter suggests they want it to be as low a (financial) risk as possible, so something generic is to be expected imo.
For me it's less "needs" and more "representative of the faction".
MULTI weapons are more the PanO "thing", not SMGs.
Go into generic PanO in the Army Builder and filter by "Submachine Guns". You'll get 8 hits, of which only three will actually be PanOceanian. Of those three? Only one will have the SMGs as their "dedicated weapon", with the other two featuring Missile or Heavy Rocket Launchers.
Then consider the initial key art that they posted for Defiance, where she's showcased holding a MULTI Rifle instead of weird twin SMGs.
It's making me worried, frankly, that they're viewing this not as a "low financial risk" but another opportunity to milk players for preorder money and "exclusive sculpts" like they've done with event exclusives. There are several profiles(notably Unknown Ranger's Rifle profile) in the game currently which only were available via events/preorders.
Yeah, I was wondering why they changed the Multi-Rifle to two SMGs as well. You are right that SMGs are not very PanO, but we do have a quite recent precedent with Patsy getting a weird Orc SMG loadout, so there's that.
I honestly don't know how these things are decided and maybe it has to do with how the miniature performs within the ruleset of Defiance, but I assume this change is is just a case of "two SMGs look cooler and more Spec Ops than a normal rifle would".
Regarding the milking of players, there will always be room for suspicion, but I don't see the point in building a whole game around a scheme to sell a few exclusive sculpts at a higher price point. I do believe that this is an attempt of providing a relatively simple point of entrance for people who otherwise would just be overwhelmed with Infinity at first glance (this is still probably the biggest criticism of the game). Make a nice and simple board game that shares some of the general mechanics with the main game, include some generic but cool looking characters to give new players an idea about what each main faction looks and plays like and call it a day.
I can basically guarantee you that the reason the change was to two SMGs because she's going to be in Svalarheima as a character and they feel, for whatever silly reason, that "characters need to be special".
Said it over on the official forums, guess I'll repeat it here:
Nothing about "Defiance" has struck me as particularly inspiring nor exciting. It's a Kickstarter with rather uninspiring character tropes seemingly jammed in.
It clearly isn't aimed at me, and I'm okay with that. But I will not praise repetitive sculpts that look like they can be done with relative ease via conversions.
This post reflects my views 100%. Really happy some people are excited, but for me it's just Malibu Stacey with a hat.
The "hero" characters have always been boring to me in dungeon crawlers; they're always tired tropes, and especially in CMON's case, just ripoffs of pop characters. It's the enemies and monsters that I'm looking forward to.
Corvus Belli are making more Infinity stuff. This is a good thing.
They're even making a new game. This is also good. Probably very good for them, since Infinity has become such an established game now, they've been plugging away at it for years, so it's probably a relief to get to stretch their legs a little with something at least kinda different. Good on them. And, like most of their Infinity stuff, it'll likely sell and do quite well in spite of some of the complainiacs. Double good on them.
Excited to see where Defiance goes. I'm not going to pre-judge it based on some concepts and preview pictures. That would be...
I like the idea of a dungeon-crawl game. It fits the setting, it's not a million miles away from the basic Infinity game anyway (play Infinity on Space Hulk tiles and you're there!) and it's a way to add some specialised troop types that might not otherwise get considered. For example, I would think that most of the units in Defiance should have the Zero-G ability.
I'm not keen on commander or character versions of standard troop types having different weapons - it bugs me in Infinity, it bugs me in Dropzone Commander and in other games. It damages the immersion a little for me, in that Infinity already does very little to build the idea of a larger military organisation than the "squad of misfits", and having one guy with a rifle, one with a pair of pistols and one with an SMG doesn't help. But depending on the background for Defiance, that's OK.
I'm not keen on the pose for that Pan-O woman, though. I'm not sure exactly what it is, but the pose looks a little too casual. She doesn't look like she's doing anything with that SMG, just sort of pointing it vaguely at something (using it to give directions to the post office, perhaps), and the coloured one with two guns isn't any better; what's she doing with the gun in her left hand?
Full agreement, I'm finding nothing about Defiance to be very exciting. I want to see some actual gameplay info, because while I really want to white-knight for CB doing something new, there just isn't anything particularly interesting about this so far. CB has said that these characters will be usable in Infinity, but I'm just hoping for the opposite: that Defiance has rules for using regular Infinity figures in place of these heroes (or better yet rules for generating/converting from the Infinity RPG). I always prefer generics that you can make your own in these dungeon crawlers instead of the special non-specials like they're previewing.
Quite looking forward to seeing what they come up with here. Hopefully the game won't be too horribly complicated, is my main concern - but I'm sure the minis will be beauts.
He's been better lately, especially on when certain units will be out, but I could see him not wanting to spoil a faction in the new starter if O-12 was it. No one really expects him to say yes to a question like that 6 months in advance.
So Bureau Agis only or called 0-12? I'm thinking the former. Would be interesting to see an 0-12 army as they're supposed to be made up of troops from all factions (except maybe Nomads).
Monkeysloth wrote: So Bureau Agis only or called 0-12? I'm thinking the former. Would be interesting to see an 0-12 army as they're supposed to be made up of troops from all factions (except maybe Nomads).
CB seems keen on the former lately. Likely as an NA2 I suppose. Doing the former gives them the option of creating other branches of 0-12 as their own thing, maybe even reorder them under a proper 0-12 banner eventually.
Monkeysloth wrote: So Bureau Agis only or called 0-12? I'm thinking the former. Would be interesting to see an 0-12 army as they're supposed to be made up of troops from all factions (except maybe Nomads).
CB seems keen on the former lately. Likely as an NA2 I suppose. Doing the former gives them the option of creating other branches of 0-12 as their own thing, maybe even reorder them under a proper 0-12 banner eventually.
I’m pretty sure they said O-12 would be their own faction, not NA2.
Monkeysloth wrote: So Bureau Agis only or called 0-12? I'm thinking the former. Would be interesting to see an 0-12 army as they're supposed to be made up of troops from all factions (except maybe Nomads).
CB seems keen on the former lately. Likely as an NA2 I suppose. Doing the former gives them the option of creating other branches of 0-12 as their own thing, maybe even reorder them under a proper 0-12 banner eventually.
I’m pretty sure they said O-12 would be their own faction, not NA2.
That'd be preferable. The only reason NA2 would make sense was if they didn't want to commit to more than one sectoral.
Is it just me or does it look like the new Shas would be unable to walk? Someone should animate that render with the Shas just slapping its legs up and down to go forward.
BrotherGecko wrote: Is it just me or does it look like the new Shas would be unable to walk? Someone should animate that render with the Shas just slapping its legs up and down to go forward.
Like that one species of lizard that looks like Donald Duck going hogwild?
BrotherGecko wrote: Is it just me or does it look like the new Shas would be unable to walk? Someone should animate that render with the Shas just slapping its legs up and down to go forward.
Like that one species of lizard that looks like Donald Duck going hogwild?
YES.
I was going to say the aliens from the old Charlie Sheen movie the Arrival but I googled it and their joints are reverse.
So what faction gets dropped now that there's a new one to help cut down on SKU bloat? [/sarcasm]
USARF is no longer going to have their 6 model starter set or the Devil Dogs box. They're also FINALLY retiring the horrible Foxtrot Ranger model, Daktari Catgirl, and Jazzhands Interventor blisters.
Shasvastii always had this general look thought the mouth has changed from suckers to mandibles and the overall head shape has changed to something better in my opinion, overall shape and posture has been maintained.
Looking at the Shas there going to move and run like the Paralympic sprinters with blades more or less. The shin armour even looks like the Blade prosthetics.
Saying that they do look like they could be joining Daleks as aliens who’s main enemies are flights of stairs.
So which next whole faction is getting squatted to make way for o12 as a faction?
Blurry is an understatement. The starter boxes and a Wildfire only mini for each faction. S.O.P. No hints about why the higher price for Operation:Wildfire. Price according to GameNerdz. More LE minis? Upgraded terrain?
Which sectorial is on the chopping block? Ariadna, Haqq and Pan-O have already had sectorials go OOP. And the Tohaa faction. Another Pan-O sectorial, or will CB dare to touch the oh so very precious Nomads? I think Yu Jing has immunity for the moment.
Monkeysloth wrote: Fans: Clearly there are no armies that can be dropped from the lineup.
CB: Hold my beer *drops Yu Jing*
Not even in jest should you say something like that.
Would Bostria not quit on the spot?
Military Orders or Caledonia, maybe Bahram. My guesses.
However, in the there is always hope category... the entire Nomad faction. All 3 ships obliterated by the CA. Now that would be nice. Away with the ousters degenerates, and a good excuse to drastically revise the magic hacking system from the game. Or just get rid of Ariadna. I'm good either way.
Somebody on our discord chat mentioned MDF terrain as why this starter costs more, but that looks more like Plastcraft ColorED terrain, which would be great. Plastcrafts terrain has always been such a great idea, but I've never cared for their own in-house designs, these look MUCH more playable than their Bourak and Aleph terrain sets. Even their Yu Jing stuff is very pretty, but not great to play on.
I've always wondered why Plastcraft didn't make their own ColorED version of the Icestorm or Red Veil terrain, it's perfect for pre-printed PVC and would be a big step up from the cardboard.
New minis are fine I suppose, don't really care much about either faction. I know the fluff for them, but O-12 has always just essentially seemed like a less interesting Aleph
So a thicker cardboard terrain stock and a lot more of it to justify the price increase? Tokens look thicker too. Glad to see CB improving on the formula.
Do stores like Miniature Market and Gamenerdz get to offer the same Gen Con deals that the Official Infinity store does during Gen Con or is it Gen Con, Corvus Belli's Store or bust?
CB online store only or in-person at GenCon, they're fairly limited as far as that goes.
As for Season 11, we'll know soon. The season ends right after Interplanetario in August and the new season basically starts Immediately, although sometimes something delays it a couple weeks. Makes it difficult to plan ITS events in the late summer.
Kanluwen wrote: Supposedly they'll get to offer it, but there's some weirdness with the wording according to some retailers.
Do we already know the contents of the )-12 TEAM SIRIUS box and the SHASVASTII AIRBORNE INFILTRATION GROUP CADMUS box? (available as a 'convention exclusive' "Advance Pack" too)
That wulver or dog face actually has one of the better poses lately! GJ! Model I was least excited from art will probably end up with best pose of the bunch xD
Gamenerdz has the next ITS packs up for pre-order. Season is called Stakeout. They also have new Line of Fire bases up for pre-order too. No pictures but I think it's pretty easy to guess what those will look like.
Paint sets are also up for order at $23 (including a Haqq paint set that I don't think has been announced. no image). Wildfire is $92.50, Valkyrie is $17.
Yu Jing and Haqq paint sets this time. First sets were Pan-O and Nomads. It appears these are following the IceStorm, Red Veil pattern, making the next releases ALEPH and Ariadna, then who knows. O-12 and CA?
I ordered the Pan-O set. Theoretically, it arrives today. I've not used Vallejo paints before --I tend to use real artist's colors, Liquitex, Golden, so it'll be interesting. Maybe I'll finally get some of my IceStorm Pan-O stuff painted to completion.... le sigh
I'm hoping for those other factions paintsets. I'm curious about the included aleph model though,as I don't really see a Dakini option for it (the only model missing being the grenade launcher one, and I don't think they'd use swc profiles for this)
No info about the mini or release date. Given how early GameNerdz listed the Operacion: Wildfire, I'd say we are looking at an October or November release.
I'd be curious about the amount of color repetition among the sets. Right now, of the 8 colors in the Pan-O and Nomad sets, only black is repeated. Ah, and the Pan-O set has no flesh color, even though the mini has exposed flesh. Angel's little step-by-step guide that comes in the box omits the part about painting the mini's head. Meh. The Nomads, irony unintentional to be certain, have a paint called Sunny Skin Tone.
I'd be curious about the amount of color repetition among the sets. Right now, of the 8 colors in the Pan-O and Nomad sets, only black is repeated. Ah, and the Pan-O set has no flesh color, even though the mini has exposed flesh. Angel's little step-by-step guide that comes in the box omits the part about painting the mini's head. Meh. The Nomads, irony unintentional to be certain, have a paint called Sunny Skin Tone.
Ya they more then assuredly will. Privateers sets had a lot of overlap but were really only ment for starting out. Army Painter learned they could add exclusive minis to get people to buy them even if they had duplicates and Valjio is following suite. Without the mini FOMO all you need is one or two and then can just look at what paints are included to buy as needed.
Sunny Skin is one of Angels favorite paints for highlighting. He uses it a lot so I wouldn't be surprised to see that one pop up in more then one set.
Operation Wildfire and all the associated pre-orders are up on beasts of war now!
None of the new stuff speaks to me personally, O-12 gives me vague mass effect vibes and the shasvasti just seem to be lacking character. They definitely manage to come across more ominous than they did before though.
Question about the valkyrie preorder exclusive, will they likely do a resculpt for a normal later release? I like the armour and gear, just hoping for a better pose
So reading the outrage over the new GW game's pricing I'm surprised that there's none here for Wildfire's pricing. Basically the GW game is $170 for 28 figures and a bunch of plastic terrain. Wildfire is $130 for 14 figures (15 with preorder fig) and cardboard.
Seams like the Warcry game is much more reasonable pricing for what you get compared to what Wildfire is. Maybe it's because CB allows for more then a 20% discount?
Monkeysloth wrote: So reading the outrage over the new GW game's pricing I'm surprised that there's none here for Wildfire's pricing. Basically the GW game is $170 for 28 figures and a bunch of plastic terrain. Wildfire is $130 for 14 figures (15 with preorder fig) and cardboard.
Seams like the Warcry game is much more reasonable pricing for what you get compared to what Wildfire is. Maybe it's because CB allows for more then a 20% discount?
We know why the price is higher than it was for Icestorm, Red Veil, and the one with the hillbillies-- The noticeably improved terrain. It is indeed 3mm thick material, so it'll be very durable. It accounts for the $30 price increase, more or less. Or so the story goes.
Monkeysloth wrote: So reading the outrage over the new GW game's pricing I'm surprised that there's none here for Wildfire's pricing. Basically the GW game is $170 for 28 figures and a bunch of plastic terrain. Wildfire is $130 for 14 figures (15 with preorder fig) and cardboard.
Seams like the Warcry game is much more reasonable pricing for what you get compared to what Wildfire is. Maybe it's because CB allows for more then a 20% discount?
Apples and nectarines. And the apple is probably a Golden Delicious. Both are fruit, but they're not interchangeable and their relative costs don't really matter if you have a preference.
On the one hand you have what are likely to be GW plastic "press fit" style plastic figures, and rules written by Games Workshop. This is the apple.
On the other hand you have metal figures, and rules written by Corvus Belli. This is the nectarine.
Thanks for the responses. I find the differences between what people find in value between games interesting.
As I said in the GW thread I pre-ordered wildfire as I thought it was a good deal and I like the setting and art direction. I do prefer plastic minis and plastic terrain and to me the Warcry starter is a better deal price wise but I probably won't get it just due to lack of interest in what's in the starter (probably will get some army boxes as they have some cool designs to use in RPGs or just paint).
Nectarines are terrible, as every schoolboy knows. Plums, now there's your money fruit.
The interesting thing to come is when/if CB releases the terrain as a separate item. What pricing then? Current terrain sets are $12.49 MSRP.
Ah, the Yu Jing and Haqq paint sets are a 30 September release date. I'm finding the Vallejo paints to be fairly nice. The dropper bottles are convenient over what my usual paints are in.
Red Harvest wrote: Nectarines are terrible, as every schoolboy knows. Plums, now there's your money fruit.
The interesting thing to come is when/if CB releases the terrain as a separate item. What pricing then? Current terrain sets are $12.49 MSRP.
Ah, the Yu Jing and Haqq paint sets are a 30 September release date. I'm finding the Vallejo paints to be fairly nice. The dropper bottles are convenient over what my usual paints are in.
The terrain is definitely coming separately, they showed the box for it in the Wildfire unboxing video. It’s coming in September according to this release schedule.
LunarSol wrote: The terrain being something we use instead of something we toss would be interesting to see in action.
I think most people keep the scenery packs. At least till they've gotten enough of them to build their collection. They are very useful for filling out a table. I put the unit boxes in them like they are designed and that makes them plenty sturdy for regular use.
LunarSol wrote: The terrain being something we use instead of something we toss would be interesting to see in action.
I think most people keep the scenery packs. At least till they've gotten enough of them to build their collection. They are very useful for filling out a table. I put the unit boxes in them like they are designed and that makes them plenty sturdy for regular use.
They definitely get used with a bit of reinforcement, but mostly because people keep giving them away and there's always someone who's too much of a horder to not insist on salvaging them.
Automatically Appended Next Post: Glad to see Puppetnautica finally coming out! Now to pine for Mary.
Red Harvest wrote: Nectarines are terrible, as every schoolboy knows. Plums, now there's your money fruit.
The interesting thing to come is when/if CB releases the terrain as a separate item. What pricing then? Current terrain sets are $12.49 MSRP.
Ah, the Yu Jing and Haqq paint sets are a 30 September release date. I'm finding the Vallejo paints to be fairly nice. The dropper bottles are convenient over what my usual paints are in.
The terrain is definitely coming separately, they showed the box for it in the Wildfire unboxing video. It’s coming in September according to this release schedule.
It's already up for preoder on gamenerdz. $25.
Lots of things up there now like new pupnicks, carmen & bastard, new kazaks and so on.
Red Harvest wrote: Nectarines are terrible, as every schoolboy knows. Plums, now there's your money fruit.
The interesting thing to come is when/if CB releases the terrain as a separate item. What pricing then? Current terrain sets are $12.49 MSRP.
Ah, the Yu Jing and Haqq paint sets are a 30 September release date. I'm finding the Vallejo paints to be fairly nice. The dropper bottles are convenient over what my usual paints are in.
The terrain is definitely coming separately, they showed the box for it in the Wildfire unboxing video. It’s coming in September according to this release schedule.
It's already up for preoder on gamenerdz. $25.
Lots of things up there now like new pupnicks, carmen & bastard, new kazaks and so on.
On the one hand you have what are likely to be GW plastic "press fit" style plastic figures, and rules written by Games Workshop. This is the apple.
On the other hand you have metal figures, and rules written by Corvus Belli. This is the nectarine.
So on one hand you have easy to construct models designed by people who think about how bits go together, and bland but probably working rules, and on the other you have models made of material that is harder to work with and keeps paint poorly, with rules that have a solid core, but written in spanglish with inevitable Skill Bloat with every new army?
I find both companies' pricing to be on the heavy side, and the Wildfire starterpack definitely moves it out of "easy to rationalize" purchase territory.
PurpleSquig wrote: Operation Wildfire and all the associated pre-orders are up on beasts of war now!
None of the new stuff speaks to me personally, O-12 gives me vague mass effect vibesand the shasvasti just seem to be lacking character. They definitely manage to come across more ominous than they did before though.
I kind of agree with you there...
The old CA range had a lot of character, and every faction kind of had it's own look and feel.
It might be the switch to digital sculpting or it might be a conscious design choice, but a lot of the Combined Army is starting to look way to similar, in terms of the overall theme?
Again, probably on purpose.
The new Shasvasti do look 'nice' and very well done, very competent.
But I can only imagine how well the Exrah would have sold if they were given similar attention.
PurpleSquig wrote: Operation Wildfire and all the associated pre-orders are up on beasts of war now!
None of the new stuff speaks to me personally, O-12 gives me vague mass effect vibesand the shasvasti just seem to be lacking character. They definitely manage to come across more ominous than they did before though.
I kind of agree with you there...
The old CA range had a lot of character, and every faction kind of had it's own look and feel.
It might be the switch to digital sculpting or it might be a conscious design choice, but a lot of the Combined Army is starting to look way to similar, in terms of the overall theme?
Again, probably on purpose.
The new Shasvasti do look 'nice' and very well done, very competent.
But I can only imagine how well the Exrah would have sold if they were given similar attention.
(Pouring one out for the Caskuda!)
It probably is a conscious design choice for the Combined Army to start looking very similar. It almost certainly is for the paint scheme. It is basically the "Chaos Paradox"--if the troops look like they come from three different factions, then people are going to complain that they don't look like a cohesive army. :-/
I'll join you in pouring one out for the Caskuda. But every time I see a thread concerning the interactions of Combat Jump, Hack Transport Aircraft, and Explode caused by having one Yu Jing HI with Explode X... Caskuda would have been blood in the streets from all of the rioting.