Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 08:40:00


Post by: Mynameisalie


In my last thread, I got the bull taken out of me for simply suggesting a xenos race who cooperates with the Imperium on a regular basis. I have found several resources to show why this could be entirely possible, including some background on some dealings within the Blood Angels chapter. This makes secret alliances within SM chapters an entirely reasonable and acceptable possibility.
Here are some links. Please take the time to look at these and read them through carefully before proceeding to answer. Thank you.
http://warhammer40kfanon.wikia.com/wiki/How_to_make_a_Xeno_Species#Notes
http://www.dakkadakka.com/dakkaforum/posts/list/445444.page
http://www.obsidianportal.com/campaign/boarwh40k/wikis/ordo-xenos
http://wh40k.lexicanum.com/wiki/Xenos#.UApoM7Se7nE
I will keep adding more links to support my thesis as time passes. Please remember this is a forum, and so reply in a civilised manner. Remember: not everyone will see he 40k universe from your point of view, so try to have a flexible mind. The "friend" relationship is, as I now understand, is impossible to be integrated into most races, especially the IoM as a whole. The passive Tau have approached something much like this, and have come up with several legitimate reason to do so. See their codex and 40k related sites for more details.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 08:49:39


Post by: blood reaper


By fluff, the Imperium has a massive hatred for Xenos, what your posting doesn't back it up in the slightest, as the Imperium have fought with the Eldar before, but due to great desperation in the form of a great enemy such as Chaos or Orks. Xenos mercenaries such as Blood Axe's and Eldar Pirates would only work with radical Ordo Xenos, who are considered traitors and or heretics by their fellow Inquisitors

Your argument fails due to the basis of the Imperium's fluff ideology.


Also, the Black Library isn't the most suggestible basis for any fluff argument, as most of it's books ignore fluff to create a better story, while people like CS.Goto just create really bad stories.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 08:54:45


Post by: Mynameisalie


blood reaper wrote:By fluff, the Imperium has a massive hatred for Xenos, what your posting doesn't back it up in the slightest, as the Imperium have fought with the Eldar before, but due to great desperation in the form of a great enemy such as Chaos or Orks. Xenos mercenaries such as Blood Axe's and Eldar Pirates would only work with radical Ordo Xenos, who are considered traitors and or heretics by their fellow Inquisitors

Your argument fails due to the basis of the Imperium's fluff ideology.


Also, the Black Library isn't the most suggestible basis for any fluff argument, as most of it's books ignore fluff to create a better story, while people like CS.Goto just create really bad stories.

Did you even click the links? And this is exactly what I meant by "speaking in a civilised manner". Please read through and re-write your answer in one I would care to read and give a sensible reply to. Thank you.
And I believe on the second link down I provided someone mentioned preferring to have and Eldar girlfriend. That's a bit odd, really. But hey, it's his decision.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 08:56:52


Post by: blood reaper


Yes, I have done since 2006.

I have, also posting a link from the fanon wiki (I've been a member since 2009) isn't a massive help.

I all respect, your just upset people criticized your poor writing and can't get over it.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 08:59:41


Post by: Mynameisalie


blood reaper wrote:Yes, I have done since 2006.

I have, also posting a link from the fanon wiki (I've been a member since 2009) isn't a massive help.

I all respect, your just upset people criticized your poor writing and can't get over it.

Yes, I was quite upset because I was just getting the mick taken out of me for suggesting a race with perfectly legitimate reason as to why the side with the Imperium. I also mentioned in the OP to read through carefully the links I had posted. And thank you. This is more the sort of post I prefer to see on a thread.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 09:03:44


Post by: blood reaper


It wasn't legit in the slightest, read over those articles and you'll understand why, but again I don't see why I'm trying to save a lost cause, because your obviously not good at taking feed back.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 09:04:50


Post by: Mynameisalie


The Imperium, as I have read and understood, have several reasons why they will stay passive (at least) towards certain races of xenos. I think technology and passiveness towards the IoM are the main 2 reasons I have found mentioned.
And as to the Lynx, I have toned them down a bit. realised they were very OP, so I've added some disadvantages to their race. One includes the aforementioned Animatrix Crystals in my first topic, which you of all people should well know is the Lynx Codex. I am making an outline for them and trying to fill inn the gaps where I see flaws. You will probably reply: there are hundreds of flaws. I am looking through the wikis I see and the amount of flaws I see are currently slowly decreasing.


Automatically Appended Next Post:
If you think this is a lost cause, then don't reply. It will make this easier for both of us.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 09:07:56


Post by: blood reaper


Your race simply seems to be furry Eldar.

Also, a race with great psychic power, would be quite a threat to an Empire that hates psychic power.,

You'd have a fleet with ]I[ on your planets doorstep within days of realizing you're quite the master of psychic power, and Tyranids would be drawn to your like a moth to a light bulb, mass corruption by Chaos.

But you'll ignore this, claim you have some knowledge which you don't and make a poorly designed race.



Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 09:09:18


Post by: Mynameisalie


Medium of Death wrote:I think Xenos Horrificus is really only brought out for things like Tyrannids, Barghesi, Hrud and Slaugth.
So barbaric/violent/mindless as to be impossible to secure cooperation.

Many Xenos species still hate the Imperium for the Great Crusade beat down that was supplied to them, courtesy of the Emperor.

Their are some other minor alien empires mentioned that would probably be good candidates for working with the Imperium, although I'd probably stick to Tau (and their allies) and Eldar for the most part.

I am trying to make the Lynx along these lines. Passive towards the IoM, but will cut deals to ensure their survival. Have you seen the "secret Eldar/Bloo Angels pact" yet? I'm sure it's in one of the links I posted.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 09:11:08


Post by: blood reaper


In all respects your ignoring what I'm saying.

The Lynx for strong psychic prowess and the ability to attract Daemons would be quickly placed with Xenos Horrificus or on the exterminate list.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 09:38:31


Post by: Mynameisalie


Xenos Horrificus is for xenos that are so barbaric/mindless/violent they cannot be co-operated with. Second link, 5th post down. Says there. These links are what I am founding the Lynx on. Using these, the Lynx are perfectly legitimate "business partners", as you could say, with the IoM. Sure, the IoM hate psykers, but the Lynx keep that under control. They do attract Daemons, granted, but they have adapted to be able to take care fo them by themselves with reasonable efficacy.
This basically means the IoM will co-operate with any race as long as they have a very good reason too. Lynx's reason is that they are willing to help the Imperium regain the ground they are rapidly losing. If it's mankind's destiny to rule the Milky Way, then by all means they can do so, but there is nothing that says they can't have a little help with it along the way


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 09:39:34


Post by: blood reaper


The Imperium would never officially side with a Xenos race, what your proposing is again, ridiculous.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 09:42:54


Post by: Mynameisalie


blood reaper wrote:The Imperium would never officially side with a Xenos race, what your proposing is again, ridiculous.

I'm not saying they will side with the Lynx, but are more lenient with them. It's not an official alliance, it's more like this: "Ok, we overlook you as long as you allow us to use you for leverage. Agreed?"
The Lynx's reply was along the lines of "Yesyesyesyesyesyes. Just please don't exterminatus us."
If that sounds official, try to give me something here. I'm trying to please. Just fling me a backhanded answer that will help me get round that problem. There are loopholes in 40k I'm exploiting, it's just they're really, really small.
They truce with the Tau and occasionally ask the Eldar for help. I'm trying to get the same principle here. Then I will be able to make the fluff. I'm just discussing these trivial matters with you guys so I can make a decent fluff.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 09:46:31


Post by: blood reaper


I doubt they'd even do that, for most they'd just ignore them, and if they tried to assist, blow them to kingdom come.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 09:47:30


Post by: Mynameisalie


blood reaper wrote:I doubt they'd even do that, for most they'd just ignore them, and if they tried to assist, blow them to kingdom come.

Are you absolutely, definitely positive they would do that?
They allow Eldar to assist them. They just ask for it first.
If you actually want to make a positive contribution, just
fling me a backhanded answer that will help me get round that problem.
Then I'll be much more flexible to work with. I'm the sort of guy who you need to understand how exactly he sees things, then work with that.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 09:54:54


Post by: blood reaper


The thing is, you can't with your idea, and no, nothing is positive to give.

The Eldar are different, when a Chaos or Ork invasion has brought the Imperium to it's knees, some commanders have been assisted by the Eldar during battle, before disappearing so the Eldar could fufil their own goals, while the Tau aren't always the greater threat.

Your race is made up of uncontrolible psykers, may of which would end up causing a Daemonic incursion or breach in reality, meaning the Imperials missions would be compirsmied.

Your race itself would be torn apart by Chaos.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 10:00:13


Post by: Mynameisalie


blood reaper wrote:The thing is, you can't with your idea, and no, nothing is positive to give.

The Eldar are different, when a Chaos or Ork invasion has brought the Imperium to it's knees, some commanders have been assisted by the Eldar during battle, before disappearing so the Eldar could fufil their own goals, while the Tau aren't always the greater threat.

Your race is made up of uncontrolible psykers, may of which would end up causing a Daemonic incursion or breach in reality, meaning the Imperials missions would be compirsmied.

Your race itself would be torn apart by Chaos.

They have developed a resistance to Daemons. It is to do with their 5 day War.
They are potent psykers, but keep it mostly under control. They rely on their power to keep them alive, but it is also the thing that eventually kills them. They will eventually kill themselves from overuse of their power. But back to the point;
It is possible. You are just deliberately setting up destructible roadblock cause you think the idea is bad. Loosen up.
And if you don't have anything positive to say, please don't reply any further.
Anyone else who has something positive to say, please say it. I want to hear something good about the race besides someone just trying to get in my way. The Imperium can and do use them, but are deliberately cautious when around them.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 10:01:21


Post by: 1hadhq




So youre linking to an article and still ignore the content of said article to argue your cause ?



Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 10:03:12


Post by: Mynameisalie


1hadhq wrote:


So youre linking to an article and still ignore the content of said article to argue your cause ?


Look at military alliances, and secret pacts. If they are possible, then this entire thread is actually a waste of time. It just proves I can create some sort of dependence between the IoM and the Lynx.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 10:03:14


Post by: blood reaper


Mynameisalie wrote:
blood reaper wrote:The thing is, you can't with your idea, and no, nothing is positive to give.

The Eldar are different, when a Chaos or Ork invasion has brought the Imperium to it's knees, some commanders have been assisted by the Eldar during battle, before disappearing so the Eldar could fufil their own goals, while the Tau aren't always the greater threat.

Your race is made up of uncontrolible psykers, may of which would end up causing a Daemonic incursion or breach in reality, meaning the Imperials missions would be compirsmied.

Your race itself would be torn apart by Chaos.

They have developed a resistance to Daemons. It is to do with their 5 day War.
They are potent psykers, but keep it mostly under control. They rely on their power to keep them alive, but it is also the thing that eventually kills them. They will eventually kill themselves from overuse of their power. But back to the point;
It is possible. You are just deliberately setting up destructible roadblock cause you think the idea is bad. Loosen up.


How can you be resistant to Daemons?

Their made from emotion and thought and if they fuel your life force with their own life force, then you'd be bonded with them in some fashion, you'd probably be Chaos Servants in the first place!


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 10:09:41


Post by: Bloodfrenzy187


the tau have a strong resistance to chaos i believe.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 10:11:40


Post by: blood reaper


Bloodfrenzy187 wrote:the tau have a strong resistance to chaos i believe.


Because they have a tiny warp signature, and have (to my knowledge) no psykers, this is a race of psykers and the Tau are not.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 10:12:45


Post by: Bloodfrenzy187


blood reaper wrote:
Bloodfrenzy187 wrote:the tau have a strong resistance to chaos i believe.


Because they have a tiny warp signature, and have (to my knowledge) no psykers, this is a race of psykers and the Tau are not.


Good point. You win lol.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 10:26:43


Post by: 1hadhq


Mynameisalie wrote:
1hadhq wrote:


So youre linking to an article and still ignore the content of said article to argue your cause ?


Look at military alliances, and secret pacts. If they are possible, then this entire thread is actually a waste of time. It just proves I can create some sort of dependence between the IoM and the Lynx.


It proves you don't see the flaws in your theory of an alliance between xeno psykers and those who control the witch, the xeno and the mutant forcibly by containing or eradicating them.

Want them useful?
> anti psykers
Want them alive and kicking?
> the space orang utans are kept secure from harm...
So having a combo of psyker and xeno is bad. A combo of xeno and psychic blank for example could be useful and some may say the loss of the pariah story of codex oldcrons opens up a hole for your race...to slip in.



Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 11:23:35


Post by: Mynameisalie


Everyone please, click the second link I gave and read through it. Then you'll see where I'm trying to come from. And what do you guys not understand about this principle:
Eldar = xenos psykers
IoM ask for Eldar help on occasions.
Tau = xenos
IoM makes peace treaties with them.
Lynx = xenos psykers willing to help the IoM when they ask for it.
See the pattern here?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 11:24:11


Post by: Deadnight


Mynameisalie wrote:
And if you don't have anything positive to say, please don't reply any further.
Anyone else who has something positive to say, please say it. I want to hear something good about the race besides someone just trying to get in my way. The Imperium can and do use them, but are deliberately cautious when around them.


so you want people's inut, but only if its to agree with you? Wow, with all due respect, thats a bit small minded of you. So, basically, you're saying you'll listen to people, and take their points on board, but only if they agree with you? Mate, thats not how it works.

Right, now for the use and help of xenos within the Imperium. It boils down to "the enemy of my enemy". Temporary alliances are OK, and frequently mentioned throughout the fluff, but they're never lasting. Also, these tenuous alliances are just that - tenuous. there is fluff of the eldar allying with the imperials to cleanse a world of orks, only to turn their guns on the imperials the second the last greenskin falls.

This is 40k. you know - "there is only war". There are no "nice" aliens. Everyone is a friend where necessary, a tool when possible, and an enemy to be. a psychic race that claims neutrality would be seen by some as being just that. others would see it as an indidious chaos plot to lull the imperium into a sense of false security, and then to strike. better wipe them out now. im reading your thread on the lynx, and just had to mention one ofher thing - trading with the imperials for dark age tech? the imperials would just go in and take it - can you seriously imagine filthy xenos (and psychic filthy xenos at that!) getting their furry hands on tech possibly blessed by the god emperor? the sheer audacity and contempt of such an action would be all that was needed to make folks in power raise a crusadem take what they wanted and consign their worlds to exterminatus.

Regarding the imperium and xenos, thoughts will vary. Some are more open to using aliens to fulfil their goals, or to use them as bulwarks against a short term threat. Others hold the view that an alien exists for each sin mankind has produced, and in order to protect and cleanse their souls, every alien ought to be purged, with no exceptions (3rd ed rulebook). Ultimately, most folks know of aliens as being "bad" because they're not human. they dont know the details. "knowledge is power; guard it well", and all that. but that said, this is 40k. all aliens mentioned either want to kill you, enslave you, eat you, posess you, or something worse. the god emperor had very good reasons for wanting to cleanse the galaxy and let humanity reign supreme. and this last point, ultimately, is pretty much what everyone knows and believes in.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 11:24:38


Post by: Mynameisalie


1hadhq wrote:
Mynameisalie wrote:
1hadhq wrote:


So youre linking to an article and still ignore the content of said article to argue your cause ?


Look at military alliances, and secret pacts. If they are possible, then this entire thread is actually a waste of time. It just proves I can create some sort of dependence between the IoM and the Lynx.


It proves you don't see the flaws in your theory of an alliance between xeno psykers and those who control the witch, the xeno and the mutant forcibly by containing or eradicating them.

Want them useful?
> anti psykers
Want them alive and kicking?
> the space orang utans are kept secure from harm...
So having a combo of psyker and xeno is bad. A combo of xeno and psychic blank for example could be useful and some may say the loss of the pariah story of codex oldcrons opens up a hole for your race...to slip in.


Wait, I don't understand that last line. Could you possibly explain for me? It's the psychic blank bit.


Automatically Appended Next Post:
Deadnight wrote:
Mynameisalie wrote:
And if you don't have anything positive to say, please don't reply any further.
Anyone else who has something positive to say, please say it. I want to hear something good about the race besides someone just trying to get in my way. The Imperium can and do use them, but are deliberately cautious when around them.


so you want people's inut, but only if its to agree with you? Wow, with all due respect, thats a bit small minded of you. So, basically, you're saying you'll listen to people, and take their points on board, but only if they agree with you? Mate, thats not how it works.

Right, now for the use and help of xenos within the Imperium. It boils down to "the enemy of my enemy". Temporary alliances are OK, and frequently mentioned throughout the fluff, but they're never lasting. Also, these tenuous alliances are just that - tenuous. there is fluff of the eldar allying with the imperials to cleanse a world of orks, only to turn their guns on the imperials the second the last greenskin falls.

This is 40k. you know - ----->"there is only war" <------. There are no "nice" aliens. Everyone is a friend where necessary, a tool when possible, and an enemy to be. a psychic race that claims neutrality would be seen by some as being just that. others would see it as an indidious chaos plot to lull the imperium into a sense of false security, and then to strike. better wipe them out now. im reading your thread on the lynx, and just had to mention one ofher thing - trading with the imperials for dark age tech? the imperials would just go in and take it - can you seriously imagine filthy xenos (and psychic filthy xenos at that!) getting their furry hands on tech possibly blessed by the god emperor? the sheer audacity and contempt of such an action would be all that was needed to make folks in power raise a crusadem take what they wanted and consign their worlds to exterminatus.

Regarding the imperium and xenos, thoughts will vary. Some are more open to using aliens to fulfil their goals, or to use them as bulwarks against a short term threat. Others hold the view that an alien exists for each sin mankind has produced, and in order to protect and cleanse their souls, every alien ought to be purged, with no exceptions (3rd ed rulebook). Ultimately, most folks know of aliens as being "bad" because they're not human. they dont know the details. "knowledge is power; guard it well", and all that. but that said, this is 40k. all aliens mentioned either want to kill you, enslave you, eat you, posess you, or something worse. the god emperor had very good reasons for wanting to cleanse the galaxy and let humanity reign supreme. and this last point, ultimately, is pretty much what everyone knows and believes in.

I have seen this as an excuse a thousand times. Yes, there still is war, with other races. Lynx remain assertive; the help when asked for, and stay out of things when the IoM doesn't need them. Still, they passively help the IoM in other ways. They found a few interesting Plasma Weaponry blueprints they share with the Magi... They feed the SM some interesting information about opposing races whereabouts... Think of this like a government. The IoM is the government, but the Lynx are like a special division the IoM don't really know much about, just they are there and they seem to want to help. So the IoM are wary of them, but are "grateful" of their presence. And besides, the Lynx are giving back all this tech they find directly to the Imperium like "Oh, we found this btw, you can have it back, it looks like it belongs to you", which I think would put them in high standards for the Magi. Lynx have very high moral standards. They are a proud and honourable race, and only wish to help the IoM achieve it's goal. It's not really a permanent official alliance. It's a backstage series of events which the Lynx are deliberately setting up.
There are several reason why the IoM tend to leave them alone.


Automatically Appended Next Post:
And the Lynx have made it very clear they are trustworthy when they obliterated a Daemon invasion on their home planet, sent them tails turned back to where they came from, then tried to chase them into the Warp and kill every last piece of "Daemon Filth" as they call it, that invaded their planet, spitting curses all the time. The GK can testament to that; they were there. Sent to investigate the Lynx, who weren't best pleased, but said "Hi, why the heck are you here?" all the same.


Automatically Appended Next Post:
I found a picture on the net, this one I would probably associate with a Lynx Priestess.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 15:16:20


Post by: TheCaptain


I'm going to make a bold assumption and guess that you are either a furry, or someone with an overall interest in anthro-types. That is fine.

That said, there is no place for anthro in 40k. Especially not in the IoM. The Imperium of Man, as it were, abhors Xenos. Anyone devout in the imperial cult would kill a xeno on sight, a Xeno psyker even moreso. Your previous post is invalid for several reasons. Grey knights are the most devout (arguably) and would give no quarter to a threatening, non-human, psyker race they encountered. Secondly, they wouldn't be sent to investigate the "Lynx" (which is a painfully furry name that you should fix right away if you want to be taken seriously at all). The GK are the militant arm of the Ordo Malleus. They hunt daemons. So if you stick to the GK presence during said daemon invasion, the invasion would have been caused by Lynx, in which case GK would have eradicated them. Thirdly, "obliterating" a daemon planetary invasion is hilariously Mary-Sue and would be a staggering enough feat to be written by Matt Ward. Not to mention trying to "chase them into the warp". Wait what? No, apologies, but that borders absurd.

Some more fact checks. IoM doesn't ask Eldar for help on occasions; they just sometimes happen to be working to the same end and thus cooperate. Also, your reasoning of this alliance balances on the IoM using logic, which it does not. They exterminatus stuff regularly "just in case".

Suggestions.
If you wish to be taken seriously, Get rid of the furry name and aesthetics. Like I said, nothing wrong with being a furry, but you won't hold much credibility. It'd be like me making a race in 40k and naming it Equestrians. Sure, nothing wrong with Brony fandom, but it's too specific and niche to be taken seriously by a large base.

Also, give up on allying with the IoM or change your race largely. You have to face that the IoM isn't accepting at all. Ally with the Tau. That is completely believable and would explain a smaller race's survival in such times.

Also try to take criticism more seriously and open minded. Does not look good to simply snap at every critique, especially since you asked for it from this community.


Automatically Appended Next Post:
You could also consider writing them as a WHFB race instead. It'd be much more understandable, both in aesthetics and fluff.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 15:43:58


Post by: Mynameisalie


TheCaptain wrote:I'm going to make a bold assumption and guess that you are either a furry, or someone with an overall interest in anthro-types. That is fine.

That said, there is no place for anthro in 40k. Especially not in the IoM. The Imperium of Man, as it were, abhors Xenos. Anyone devout in the imperial cult would kill a xeno on sight, a Xeno psyker even moreso. Your previous post is invalid for several reasons. Grey knights are the most devout (arguably) and would give no quarter to a threatening, non-human, psyker race they encountered. Secondly, they wouldn't be sent to investigate the "Lynx" (which is a painfully furry name that you should fix right away if you want to be taken seriously at all). The GK are the militant arm of the Ordo Malleus. They hunt daemons. So if you stick to the GK presence during said daemon invasion, the invasion would have been caused by Lynx, in which case GK would have eradicated them. Thirdly, "obliterating" a daemon planetary invasion is hilariously Mary-Sue and would be a staggering enough feat to be written by Matt Ward. Not to mention trying to "chase them into the warp". Wait what? No, apologies, but that borders absurd.

Some more fact checks. IoM doesn't ask Eldar for help on occasions; they just sometimes happen to be working to the same end and thus cooperate. Also, your reasoning of this alliance balances on the IoM using logic, which it does not. They exterminatus stuff regularly "just in case".

Suggestions.
If you wish to be taken seriously, Get rid of the furry name and aesthetics. Like I said, nothing wrong with being a furry, but you won't hold much credibility. It'd be like me making a race in 40k and naming it Equestrians. Sure, nothing wrong with Brony fandom, but it's too specific and niche to be taken seriously by a large base.

Also, give up on allying with the IoM or change your race largely. You have to face that the IoM isn't accepting at all. Ally with the Tau. That is completely believable and would explain a smaller race's survival in such times.

Also try to take criticism more seriously and open minded. Does not look good to simply snap at every critique, especially since you asked for it from this community.


Automatically Appended Next Post:
You could also consider writing them as a WHFB race instead. It'd be much more understandable, both in aesthetics and fluff.

Not really the anthro type. It's just it was the first real thing that entered my head. That and I really couldn't think of any other physical appearance. I see what you mean, but I didn't mean them to be anime, anthro or manga. Lynx was a name that just, well, stuck. Ok, the daemon invasion is going OTT, I agree, but they didn't cause the daemon invasion in the first place. They don't summon daemons. Lynx find them utterly abhorrent. It's like saying you loved the devil himself. But ok, I see your point. Now that I think about it, could Tzeentch be taking a particular interest in them? Just a thought. I'll explain the GK thing as well. When the Lynx were found to be psykers, the initial reaction was just "find them, investigate them, if possible eradicate and be back before tea-time". GK are the best at doing that, plus they are anti psyker which seemed to fit. I know the GK are merciless, but the Lynx? Threatening towards the Imperium? The opposite is true. They present no threat, they've made that clear. But I thought the discovery of some Dark Age tech could explain the Lynx's Plasma weaponry.
P.S. It's just my luck people are complaining about the fluff. It's the one thing I'm not good at. Army lists? Yes. Kitting out an army? Yes. Fluff? No. Sorry if I sound like I am snapping at you; I'm not trying to. I mean this wholeheartedly.


Automatically Appended Next Post:
I take the same view of the Emperor and the Imperium as these guys do. Don't get me wrong; it's just how I like to see things. Well, not all the guys on that forum...
http://www.heresy-online.net/forums/archive/index.php?t-45897.html


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 15:55:11


Post by: TheCaptain


Fair response. Let me explain my threatening-label. It does not necessarily mean hostile, merely possessing enough combat capability to be dangerous.

Also, as much as I can tell that you want it to, GK investigating just doesn't make sense. You want the Ordo Xenos. And even then, it would make more sense for an inquisitorial investigation. If any Ordo sends in their militant arm (which is deathwatch for Ordo Xenos) it's because they're there to F Shizz up.

Also, I didn't mean to suggest they summoned daemons, but anything with a psych signature can be used as a conduit/portal for an invasion. That's why the Ordo Hereticus rounds up every single Psyker they can. I once read a story of a psyker that fell into a lake, got sick, and Nurgle used this instance to stage a full scale planetary invasion, summoning daemons out of the psyker's body/mind.

But yeah, people tend to be fluff sticklers; kindof a part of it if you propose writing something expected to fit into accepted "canon"


Automatically Appended Next Post:
Regarding your appended post, pretty much everything the Emperor intended has been twisted, so regardless of his intentions, The Terran Government does what they think is best.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 16:05:25


Post by: Mynameisalie


TheCaptain wrote:Fair response. Let me explain my threatening-label. It does not necessarily mean hostile, merely possessing enough combat capability to be dangerous.

Also, as much as I can tell that you want it to, GK investigating just doesn't make sense. You want the Ordo Xenos. And even then, it would make more sense for an inquisitorial investigation. If any Ordo sends in their militant arm (which is deathwatch for Ordo Xenos) it's because they're there to F Shizz up.

Also, I didn't mean to suggest they summoned daemons, but anything with a psych signature can be used as a conduit/portal for an invasion. That's why the Ordo Hereticus rounds up every single Psyker they can. I once read a story of a psyker that fell into a lake, got sick, and Nurgle used this instance to stage a full scale planetary invasion, summoning daemons out of the psyker's body/mind.

But yeah, people tend to be fluff sticklers; kindof a part of it if you propose writing something expected to fit into accepted "canon"

That Nurgle thing sounds almost Matt Ward. If that's all it takes for a Chaos God to really start messing things up, I am definitely giving these guys a permanent hatred of intense proportions towards daemons. How do the Daemons get through as well? Do they come from the Warp and then escape through the psyker? I've already made something I haven't mentioned yet that solves that problem. I'll change the GK thing as well. Ordo Xenos and Inquisitorial Investigation it is! I have several pieces of fluff waiting in the wings as well, some of which the IoM could learn a hell of a lot from...
The Lynx don't really help the IoM directly, it's more of a backstage thing.They are helping the Imperium as discreetly as possible. Sometimes, if things get really out of hand, then they will come onto the field, slaughter everything then dart back out, leaving the IoM going "wut just happened?". Hope that clears up a few other things as well.
Oh, and to the rest of this forum, these are the sort of replies (same tone, same explanation) I will read.
And to the appended bit on your previous post, yeah. It really has. Apparently, the Emperor initially didn't mind xenos at all. More like encouraged mankind to make contact. I think what happened was he said something along the lines of "Do not worship me, I am not a God. If you do, you are basically a cult". This particular cult has apparently now ended up as the High Lords of Terra. If the Emperor was alive he would be giving a humanity a real telling-off for killing the Eldar and Tau in my opinion. Someone please bring him back to life already so this can happen!


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 16:13:34


Post by: TheCaptain


The Psyker kindof becomes a portal out of the warp, and they just pour from him. I still do believe you should think about incorporating them in the Tau, of at least giving them relations with the blue folk; your race sounds benevolent to the point where at the very least Tau would be interested in mutual cooperation. Plus, Tau needs some love.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 16:14:34


Post by: Mynameisalie


And I have just realised we have fulfilled Petre's Dragio Law. I goes along the lines of: As a Warhammer 40k discussion gets longer, the probability of someone complaining about Draigo/Matt Ward/(can't remember) approaches 1


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 16:17:30


Post by: TheCaptain


Well, if there's one thing 40k players can do, it's complain about our Codices.

(Except me because Elysian Aircav is made of WAAC/TFG Tears)


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 16:18:50


Post by: Mynameisalie


TheCaptain wrote:The Psyker kindof becomes a portal out of the warp, and they just pour from him. I still do believe you should think about incorporating them in the Tau, of at least giving them relations with the blue folk; your race sounds benevolent to the point where at the very least Tau would be interested in mutual cooperation. Plus, Tau needs some love.

Dude, you are the nicest guy next to petre I have conversed with on this forum. My congratulations to you. And the Tau thing? I'll see what I can do. I think the Tau would be very impressed when a Lynx lets off "a particularly powerful display of psychic fireworks" (quote from my codex), since no Tau are psykers. And yeah, Tau seem to be getting shunned by everyone.
I think I'll make the Lynx more like backstage puppetmasters; no-one knows exactly what they're doing, just they're there and seem to be helping everybody. I can make it a tad more personal with the Tau.


Automatically Appended Next Post:
TheCaptain wrote:Well, if there's one thing 40k players can do, it's complain about our Codices.

(Except me because Elysian Aircav is made of WAAC/TFG Tears)

Nice taste. I like Imp. Guard as well.
And if you are wondering what the hell the Lynx look like, take a glance at my profile pic. That's meant to be female.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 16:24:47


Post by: blood reaper


I think the best way to make this race work is the following

Tau allies sounds fine, makes sense.
Hated by the Imperium.
Split the race, one side having been corrupt by Chaos, and the other teetering on destruction.
No more crystal worlds, far too Eldar like.
Less Cat people like, maybe give them things such as tail and talons, but full on Cat people reminds me of the Thunder Cat's.
Far less powerful, should not have a major effect on the galaxy, make them like the Kroot or Hurd.
Make 'em mercs or sell swords.

How's that?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 16:31:41


Post by: TheCaptain


Now how about we talk playstyle and equipment/weaponry? It seems like you've gotten a better hold on some solid fluff, but the question now is how do they fight? What is their hierarchy?MSU? Horde? Deathstar?


Automatically Appended Next Post:
Also, thank you for your kind words; I try my best to be respectful enough


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 17:12:20


Post by: Mynameisalie


blood reaper wrote:I think the best way to make this race work is the following

Tau allies sounds fine, makes sense.
Hated by the Imperium.
Split the race, one side having been corrupt by Chaos, and the other teetering on destruction.
No more crystal worlds, far too Eldar like.
Less Cat people like, maybe give them things such as tail and talons, but full on Cat people reminds me of the Thunder Cat's.
Far less powerful, should not have a major effect on the galaxy, make them like the Kroot or Hurd.
Make 'em mercs or sell swords.

How's that?

Nice. I see what you mean. Some are corrupt; been tainted directly been tzeentch. Is that a good chaos corruption? Cause they're psykers, and tzeentch... Anyway, I'll trash the huge stellar empire they used to have. Make it a lot smaller. But I think the Andromeda galaxy idea is decent.
The crystal worlds were my idea... How are they like eldar? Explain please. I can't quite see the link. Eldar use spirit stones to power an infinity circuit. Animatrix crystals are different. They have a low-level conciousness and are on every Lynx planet because Lynx need them to survive. Without them, Lynx will literally shrivel away and die. It's like withdrawal syndrome.
Sorry if I sound harsh. Not meant to be in any way. And much, much better. Your tone has improved.


Automatically Appended Next Post:
TheCaptain wrote:Now how about we talk playstyle and equipment/weaponry? It seems like you've gotten a better hold on some solid fluff, but the question now is how do they fight? What is their hierarchy?MSU? Horde? Deathstar?


Automatically Appended Next Post:
Also, thank you for your kind words; I try my best to be respectful enough

Which is an admirable quality.
And they are Deathstar. Psykers, good ranged and cc, but they have hinderances that help tone them back a bit to a more average level.


Automatically Appended Next Post:
The Lynx are the most mysterious and secretive of all the races discovered by the Imperium so far. They resemble furry humanoids, with reflective eyes, pointed ears and a long, prehensile tail. Though they seem lithe and fragile, they pack the strength of ten men into their wiry frame. Psychic power emanates from each Lynx with such intensity that it can cause lesser beings to be drive insane. Though for all this power, they are a cursed race.
Lynx are powerful psykers, able to manipulate the material universe to their whim with a simple mental stimulus. Though this psychic power is as much a hindrance as a help. Due to the massive amounts of energy a Lynx consumes form their own metabolism to be able to use their powers, a Lynx deprived of energy from their sacred crystals will eventually wither and die. This makes it very hard to get any information from them at all.

This is a bit of fluff from my codex.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 17:33:05


Post by: blood reaper


Exodites have worlds with crystal spurting out of them, and are highly psychic. No more manipulation of the universe at a whim, it's far to powerful, in reality, if they did, they'd be ancient and wizened beings, not Cat people.

This has a long way to go, and while I can see some improvement, I can see problems spurting up, even the basis for the race design is not 40kish.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 17:36:58


Post by: Mynameisalie


blood reaper wrote:Exodites have worlds with crystal spurting out of them, and are highly psychic. No more manipulation of the universe at a whim, it's far to powerful, in reality, if they did, they'd be ancient and wizened beings, not Cat people.

This has a long way to go, and while I can see some improvement, I can see problems spurting up, even the basis for the race design is not 40kish.

Never knew that... Do you have a picture you could share, so I could see?
By material manipulation, it's their elemental powers. The Lynx use their powers in a very odd way. They use it to control their surroundings and use it to their advantage. It's why there are so many psychic powers. There's 6 for each element, and 4 elements. Pyrokinesis, Cryokinesis, Terramorphing and Light Manipulation. They represent (in order) fire, ice, earth and lightning.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 17:52:37


Post by: Daemonhammer


Mynameisalie please dont feed the trolls, i like your ideas.
EdIt: Personal insults are violations of Rule #1. -Mannahnin

back to the topic YES the Imperium is xenophobic because all alien races encountered by them are hostile towards them in some way. BUT there are many examples of the imperium working with aliens (usually on the "common enemy" basis). Here are some examples:

Eldar - 12th Black Crusade
Tau - After a Necron Tomb World awoke, tau joined forces with Ultramarines to defeat them. (SM codex)
Orks - Blood axes are mercenaries. 'nuff said.




Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:00:09


Post by: Mynameisalie


Daemonhammer wrote:Mynameisalie please dont feed the trolls, i like your ideas.
blood reaper youre an idiot, just beacuse you dont like Goto's books dosent mean they suck!

back to the topic YES the Imperium is xenophobic because all alien races encountered by them are hostile towards them in some way. BUT there are many examples of the imperium working with aliens (usually on the "common enemy" basis). Here are some examples:

Eldar - 12th Black Crusade
Tau - After a Necron Tomb World awoke, tau joined forces with Ultramarines to defeat them. (SM codex)
Orks - Blood axes are mercenaries. 'nuff said.



They have encountered so far, not all of them. Lynx aren't aggressive; they're assertive at worst, but mostly passive.
Are you being sarcastic? I'm not too good with sarcasm.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:00:12


Post by: blood reaper


Mynameisalie wrote:
blood reaper wrote:Exodites have worlds with crystal spurting out of them, and are highly psychic. No more manipulation of the universe at a whim, it's far to powerful, in reality, if they did, they'd be ancient and wizened beings, not Cat people.

This has a long way to go, and while I can see some improvement, I can see problems spurting up, even the basis for the race design is not 40kish.

Never knew that... Do you have a picture you could share, so I could see?
By material manipulation, it's their elemental powers. The Lynx use their powers in a very odd way. They use it to control their surroundings and use it to their advantage. It's why there are so many psychic powers. There's 6 for each element, and 4 elements. Pyrokinesis, Cryokinesis, Terramorphing and Light Manipulation. They represent (in order) fire, ice, earth and lightning.


There's no real artwork, but fluff descriptions.

Odd way? Daemons and other psyches do the same thing, your just putting an elemental spin on things, which is a classic cliche.


Automatically Appended Next Post:
Daemonhammer wrote:Mynameisalie please dont feed the trolls, i like your ideas.
blood reaper youre an idiot, just beacuse you dont like Goto's books dosent mean they suck!

back to the topic YES the Imperium is xenophobic because all alien races encountered by them are hostile towards them in some way. BUT there are many examples of the imperium working with aliens (usually on the "common enemy" basis). Here are some examples:

Eldar - 12th Black Crusade
Tau - After a Necron Tomb World awoke, tau joined forces with Ultramarines to defeat them. (SM codex)
Orks - Blood axes are mercenaries. 'nuff said.




Reported for insulting me.

I've already stated the Blood Axe's in this and a previous thread, as well as Eldar and Tau....

And I'm no troll, if you must result to insults fine, but back them up with hard evidence.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:01:59


Post by: Mynameisalie


And shall we get onto the playstyle, like TheCaptain suggested?


Automatically Appended Next Post:
blood reaper wrote:

There's no real artwork, but fluff descriptions.

Odd way? Daemons and other psyches do the same thing, your just putting an elemental spin on things, which is a classic cliche.


Lighten up. Ok, he was a bit harsh but on the Lynx codex you guys insulted me and upset me but I didn't report you. Plus, where is this modalert button?
I'm sorry, don't understand what you mean by classic cliche. Do you mean original?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:07:42


Post by: blood reaper


We gave you advice, you repeatedly insulted or had an offensive tone at times.

Element control is a common fantasy power, it's become a staple for wizard powers in fiction and such, use powers that are your own design, not taken from other fnatasy ideals.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:12:43


Post by: Great White


Mynameisalie wrote:And shall we get onto the playstyle, like TheCaptain suggested?


Automatically Appended Next Post:
blood reaper wrote:

There's no real artwork, but fluff descriptions.

Odd way? Daemons and other psyches do the same thing, your just putting an elemental spin on things, which is a classic cliche.


Lighten up. Ok, he was a bit harsh but on the Lynx codex you guys insulted me and upset me but I didn't report you. Plus, where is this modalert button?
I'm sorry, don't understand what you mean by classic cliche. Do you mean original?


No one insulted you. People tried to help and you shot them down.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:23:20


Post by: Mynameisalie


blood reaper wrote:We gave you advice, you repeatedly insulted or had an offensive tone at times.

Element control is a common fantasy power, it's become a staple for wizard powers in fiction and such, use powers that are your own design, not taken from other fnatasy ideals.

Ok the crystals? They're not like Eldar crystals. They don't really harbour souls, as such, but have a vague, low-level consciousness. They are also hollow. Lynx planets have no core. They have a follow centre, honeycombed with fluorescent, turquoise crystal. The entire inside of the planet is shrouded in mist, which isn't real, it's just an illusion. But it's thick. Damn well thick. The consciousness manifests itself here, in the form of a Lynx. The Lynx believe if you ever meet an Animatrix Soul (what they call these illusioned manifestations) you will lead a blessed life. And strangely, that's true. Only one inquisitor has seen one. The largest growths of crystal appear at both poles, and stick out from the planet for many kilometres, sometimes making a planet look like a ball on a stick.
That's a general description of a Lynx planet.
And the powers? What do you suggest? Honestly. Fling me some ideas! .


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:24:35


Post by: blood reaper


OK, good, less Eldarly, but the next life, no. Too ungrim, makes it seem like they're gonna be fine when they die.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:27:21


Post by: Mynameisalie


Oh no, that manifestation is the consciousness of the Animatrix crystal. It's not dead Lynx souls. When Lynx die, they die. But everything the Lynx know, the Animatrix knows. Everything the Animatrix crystals know, the Artaich (God of the Lynx, just in case you forgot ) knows.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:28:02


Post by: blood reaper


That's Eldarly, very Eldarly, remove it.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:31:56


Post by: Mynameisalie


How is it Eldarly? If Lynx die, they die. EoD. But the Animatrix crystal is tied to all living Lynx on the planet. It provides the energy they need to live. The lynx are too psychic for their own good; they burn energy at immense rates. The crystals provide energy for the Lynx to survive. That's what I meant.
Sorry if, again, I sound harsh.
What happens when you destroy a Lynx planet (one of the least likely occurrences in the universe)
http://www.youtube.com/watch?v=iIdgzoCNDzY&feature=related
It's a failsafe. Anything that kills it, gets killed.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:34:07


Post by: blood reaper


The Eldar Exodites are tied to their spirit stones, I suggest you replace th god and crystal thing with something new entirely.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:41:43


Post by: Mynameisalie


blood reaper wrote:The Eldar Exodites are tied to their spirit stones, I suggest you replace th god and crystal thing with something new entirely.

Damn it, it took me ages to come up with that!
Can I just scrap the God then? Those crystals took ages of my time, their mechanics, they way they're formed. They're used in most weappons and armour the Lynx produce. The entire Lynx race relies upon them to get anything done. Plus, it is the most spectacular thing to see.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:42:54


Post by: blood reaper


Mynameisalie wrote:
blood reaper wrote:The Eldar Exodites are tied to their spirit stones, I suggest you replace th god and crystal thing with something new entirely.

Damn it, it took me ages to come up with that!


Good fiction takes years to become finalised, what your doing is going to take awhile if you want it to be good.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:46:24


Post by: Mynameisalie


blood reaper wrote:
Mynameisalie wrote:
blood reaper wrote:The Eldar Exodites are tied to their spirit stones, I suggest you replace th god and crystal thing with something new entirely.

Damn it, it took me ages to come up with that!


Good fiction takes years to become finalised, what your doing is going to take awhile if you want it to be good.

Pwease can I keep crystals at least?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:48:48


Post by: blood reaper


Mynameisalie wrote:
blood reaper wrote:
Mynameisalie wrote:
blood reaper wrote:The Eldar Exodites are tied to their spirit stones, I suggest you replace th god and crystal thing with something new entirely.

Damn it, it took me ages to come up with that!


Good fiction takes years to become finalised, what your doing is going to take awhile if you want it to be good.

Pwease can I keep crystals at least?


It's a Necron/Tzeentch/Eldar, try something else.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:53:51


Post by: Mynameisalie


:(
Necrons? Wait, what? Necrons and crystals? What in the...
Eldar. Yes. They're similar. Painfully similar but I think we could make it work if we scrap the God.
Tzeentch... Where do crystals come in here? I have no idea what you're talking about. Tzeentch and crystals does't ring a bell, and I have the CSM codex.


Automatically Appended Next Post:
They use their crystals in a sort of tech they call psimechanics. It's a breed of psycho-reactive technology that responds to the user's mental stimuli to produce a desired effect. Just thought i'd add that.


Automatically Appended Next Post:
They meaning the Lynx


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:56:44


Post by: blood reaper


Tzeentch's realm is crystal.
Necron's generally have crystal like technology
It's far too simmilar to the Eldar.

Again, your race is highly cliched.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 18:59:35


Post by: Mynameisalie


And I think I have found a decent theme if anyone wanted to make a proper 40k movie. How does Elementum sound? If you haven't heard of Two Steps From Hell, shame on you!
http://www.youtube.com/watch?v=so7AxD0Kirw
Thoughts on that?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:00:45


Post by: Deadnight


Mynameisalie wrote:

They use their crystals in a sort of tech they call psimechanics. It's a breed of psycho-reactive technology that responds to the user's mental stimuli to produce a desired effect. Just thought i'd add that.



sounds a bit too similar to what eldar bonsingers do, to be honest.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:04:41


Post by: Mynameisalie


*headbang*
Why is everything taken?!?!?!
I'm guessing this is why it's so ****** hard to make a codex! Cause all the ideas have already gone!
God, this is sooo hard!


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:05:45


Post by: blood reaper


Deadnight wrote:
Mynameisalie wrote:

They use their crystals in a sort of tech they call psimechanics. It's a breed of psycho-reactive technology that responds to the user's mental stimuli to produce a desired effect. Just thought i'd add that.



sounds a bit too similar to what eldar bonsingers do, to be honest.


It's exactly what they do in fact.

Exactly.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:06:16


Post by: Psienesis


Because Psykers don't employ elemental powers, mind-control, telepathy or other fantasy staples?

How Daemons happen:

All souls flicker like candles in the Warp, a howling maelstrom of emotion and thought given form and ever-mutable shape.

The souls of Psykers flicker more brightly than that of the common person, and powerful psykers glow most brightly of all. Daemons are drawn to these lights like moths to a flame. For the Eldar and the Imperial, they undergo rites and rituals that protect them from these Daemons. The Eldar with their Aspects and their runes, Spirit Stones and other relics, shield their souls from Daemonic predators. Psykers of the Imperium undergo the rites of Sanctioning... those who fail, or are judged too weak of mind to withstand the Daemon, are fed to the Golden Throne, thousands every day.

For a mind that lacks these defenses, Daemons simply move through that psychic flicker to possess the mind and body of the psyker in realspace. For the vast majority of psykers, their lives end here, messily, as their soul is devoured, mind destroyed and body warped into horrific shapes to house the Daemon that has taken possession of them. If it is a powerful enough Daemon, it can then open Warp Gates and initiate a full-on Warp Incursion on that world which may, provided sufficient time and other psychic minds, result in the world being utterly lost and slide into the Warp itself, becoming a Daemon World.

There is no such thing as "good Chaos corruption". Whether it's Khorne or Slaanesh, Nurgle or Tzeentch, the Ruinous Powers are not nice gods, and they really don't give a feth what your dreams or ideas are or were. Once touched by their power and granted their Gifts, they own you, mind, body and, most especially, soul. A highly-psychic race, one might even say naturally magical, would most likely be thralls of Tzeentch, the Architect of Fate and the Changer of the Ways... or at least constantly under threat from Tzeentch or Slaanesh to become their thralls.

Now... while some (very few) Imperial commanders, in both the IG and the Space Marines, have, at times, forged uneasy alliances with Eldar, this is not to say that the point-ears were invited into the Lord General's tent to attend strategy meetings or allowed to ride in the Chimera next to the rank-and-file. The average Imperial citizen hates and fears the Xeno with a religious fury bordering on fanaticism. The psyker even more so. Psyker Xenos? Witch-Hunters have consigned entire worlds to the pyre for less. The Blood Axe Orks that have been mentioned a few times are most often found in the employ of particularly seedy Rogue Traders, who aren't anywhere near the place they're sending their Ork mercs to go fight. Why? Because the Blood Axe often turn on their employer, because they've obviously got more loot than that which they paid the Orks with in the first place. Some radical Inquisitors may also make use of them, though they operate under much the same caution... don't be near where you send your Orks, or be prepared and able to double-cross them before they double-cross you.

That established, to keep them in line with current fluff, you won't have your Lynx hanging out on the local Hive World or cooling their heels in the local bar with some IG troops. No one in the Imperium likes aliens, and even those who do are either very, very quiet about it, or live so far out in deep space aboard their own voidfarer that no one knows what they're up to.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:06:43


Post by: KingDeath


Daemonhammer wrote:Mynameisalie please dont feed the trolls, i like your ideas.
EdIt: Personal insults are violations of Rule #1. -Mannahnin

back to the topic YES the Imperium is xenophobic because all alien races encountered by them are hostile towards them in some way. BUT there are many examples of the imperium working with aliens (usually on the "common enemy" basis). Here are some examples:

Eldar - 12th Black Crusade
Tau - After a Necron Tomb World awoke, tau joined forces with Ultramarines to defeat them. (SM codex)
Orks - Blood axes are mercenaries. 'nuff said.




The entire idea of sharing the galaxy with nonhuman species, be they peaceful or not, is abhorrent to the Imperium of Man since it was founded.
Temporary alliances or peace treaties, usualy done because the Imperium had no other choice ( mostly because even the Imperium,'s massive ressources aren't without limits ) at that time, do not change that simple and well established fact.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:09:24


Post by: Mynameisalie


Because Psykers don't employ elemental powers, mind-control, telepathy or other fantasy staples?

How Daemons happen:

All souls flicker like candles in the Warp, a howling maelstrom of emotion and thought given form and ever-mutable shape.

The souls of Psykers flicker more brightly than that of the common person, and powerful psykers glow most brightly of all. Daemons are drawn to these lights like moths to a flame. For the Eldar and the Imperial, they undergo rites and rituals that protect them from these Daemons. The Eldar with their Aspects and their runes, Spirit Stones and other relics, shield their souls from Daemonic predators. Psykers of the Imperium undergo the rites of Sanctioning... those who fail, or are judged too weak of mind to withstand the Daemon, are fed to the Golden Throne, thousands every day.

For a mind that lacks these defenses, Daemons simply move through that psychic flicker to possess the mind and body of the psyker in realspace. For the vast majority of psykers, their lives end here, messily, as their soul is devoured, mind destroyed and body warped into horrific shapes to house the Daemon that has taken possession of them. If it is a powerful enough Daemon, it can then open Warp Gates and initiate a full-on Warp Incursion on that world which may, provided sufficient time and other psychic minds, result in the world being utterly lost and slide into the Warp itself, becoming a Daemon World.

There is no such thing as "good Chaos corruption". Whether it's Khorne or Slaanesh, Nurgle or Tzeentch, the Ruinous Powers are not nice gods, and they really don't give a feth what your dreams or ideas are or were. Once touched by their power and granted their Gifts, they own you, mind, body and, most especially, soul. A highly-psychic race, one might even say naturally magical, would most likely be thralls of Tzeentch, the Architect of Fate and the Changer of the Ways... or at least constantly under threat from Tzeentch or Slaanesh to become their thralls.

Now... while some (very few) Imperial commanders, in both the IG and the Space Marines, have, at times, forged uneasy alliances with Eldar, this is not to say that the point-ears were invited into the Lord General's tent to attend strategy meetings or allowed to ride in the Chimera next to the rank-and-file. The average Imperial citizen hates and fears the Xeno with a religious fury bordering on fanaticism. The psyker even more so. Psyker Xenos? Witch-Hunters have consigned entire worlds to the pyre for less. The Blood Axe Orks that have been mentioned a few times are most often found in the employ of particularly seedy Rogue Traders, who aren't anywhere near the place they're sending their Ork mercs to go fight. Why? Because the Blood Axe often turn on their employer, because they've obviously got more loot than that which they paid the Orks with in the first place. Some radical Inquisitors may also make use of them, though they operate under much the same caution... don't be near where you send your Orks, or be prepared and able to double-cross them before they double-cross you.

That established, to keep them in line with current fluff, you won't have your Lynx hanging out on the local Hive World or cooling their heels in the local bar with some IG troops. No one in the Imperium likes aliens, and even those who do are either very, very quiet about it, or live so far out in deep space aboard their own voidfarer that no one knows what they're up to.

We've moved on from that. It's more of a "work in the shadows" army. We're now trying to get technology right. That and the goddamn crystals I spent ****ing ages making! No harshness meant here, but if you guys had to do the same thing, it would drive you over the edge. I do like the idea of that last sentence. If only that could be true...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:11:52


Post by: blood reaper


Mynameisalie wrote:We've moved on from that. It's more of a "work in the shadows" army. We're now trying to get technology right. That and the goddamn crystals I spent ****ing ages making! No harshness meant here, but if you guys had to do the same thing, it would drive you over the edge.


I've done this kind of thing before, my Dark Eldar Kabal, a fluff project that's been through three stages and has been discarded because I found it impossible to make it. Your not the only one.

Work in the shadows, again, Eldar like.

Your race is far too like the Eldar.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:12:54


Post by: Mynameisalie


blood reaper wrote:
Deadnight wrote:
Mynameisalie wrote:

They use their crystals in a sort of tech they call psimechanics. It's a breed of psycho-reactive technology that responds to the user's mental stimuli to produce a desired effect. Just thought i'd add that.



sounds a bit too similar to what eldar bonsingers do, to be honest.


It's exactly what they do in fact.

Exactly.

*repeated banging head against solid steel wall*
Why. Is. Everything. Taken?!?!?!?! Is it just me, or does absolutely everything in the 40k universe which will fit in the canon been taken already?


Automatically Appended Next Post:
Argh! Why is everything just so hard to get round? Eldar don't help everyone, they sit there and hope the Imperium doesn't finish off the Orks.


Automatically Appended Next Post:
But they do sometimes have interesting anatomy...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:16:55


Post by: Deadnight


Mynameisalie wrote:
*repeated banging head against solid steel wall*
Why. Is. Everything. Taken?!?!?!?! Is it just me, or does absolutely everything in the 40k universe which will fit in the canon been taken already?


because they've been writing stuff about thier universe since the early 80s, which is, well, well before you were even born. its even before i was born! GW have covered a hell of a lot of ground with their writings.



Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:17:23


Post by: Mynameisalie


Wait. How about Lynx carry the Crystals inside them? Like their skeleton, which could attest to their psychic power?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:18:05


Post by: blood reaper


They don't help, they use, along with Tzeentch, and other sneaky gits.

This will take awhile, so again, you'll need allot of spare time and be ready to compromise.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:23:35


Post by: Mynameisalie


Deadnight wrote:
Mynameisalie wrote:
*repeated banging head against solid steel wall*
Why. Is. Everything. Taken?!?!?!?! Is it just me, or does absolutely everything in the 40k universe which will fit in the canon been taken already?


because they've been writing stuff about thier universe since the early 80s, which is, well, well before you were even born. its even before i was born! GW have covered a hell of a lot of ground with their writings.


I'm 14. It's going to be before I was born.
Wait, Blood reaper, can you do a list of what we're at so far? Put a U next to something that we're still trying to resolve.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:25:13


Post by: blood reaper


Mynameisalie wrote:
Deadnight wrote:
Mynameisalie wrote:
*repeated banging head against solid steel wall*
Why. Is. Everything. Taken?!?!?!?! Is it just me, or does absolutely everything in the 40k universe which will fit in the canon been taken already?


because they've been writing stuff about thier universe since the early 80s, which is, well, well before you were even born. its even before i was born! GW have covered a hell of a lot of ground with their writings.


I'm 14. It's going to be before I was born.
Wait, Blood reaper, can you do a list of what we're at so far? Put a U next to something that we're still trying to resolve.


Everything.

That's the truth, it's cold and hard, but everything is at a U right now becuase nothing has been properly established.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:27:43


Post by: Mynameisalie


blood reaper wrote:They don't help, they use, along with Tzeentch, and other sneaky gits.

This will take awhile, so again, you'll need allot of spare time and be ready to compromise.

I'll compromise, but there are a few bases to my race I want to stick to. I'll compromise everything except:
The fact they are psykers
They're cursed (already written a rule for this and I am not changing it)
The are feline humanoids
Their planets are sentient in their own right (through use of Animatrix crystals)
They're not ative to the Milky Way, like Tyranids. 40k universe needs more indigenous species. That and it needs more good-looking races
Agreed? Good.
Those are the base principles. Won't change them, but I'll compromise with everything else.


Automatically Appended Next Post:
blood reaper wrote:
Mynameisalie wrote:
Deadnight wrote:
Mynameisalie wrote:
*repeated banging head against solid steel wall*
Why. Is. Everything. Taken?!?!?!?! Is it just me, or does absolutely everything in the 40k universe which will fit in the canon been taken already?


because they've been writing stuff about thier universe since the early 80s, which is, well, well before you were even born. its even before i was born! GW have covered a hell of a lot of ground with their writings.


I'm 14. It's going to be before I was born.
Wait, Blood reaper, can you do a list of what we're at so far? Put a U next to something that we're still trying to resolve.


Everything.

That's the truth, it's cold and hard, but everything is at a U right now becuase nothing has been properly established.

Lol. I just found that funny.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:28:11


Post by: blood reaper


That's everything about them.

Everything.

It's a lot of poor, cliched ideas and you won't compromise because you can't.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:31:02


Post by: Mynameisalie


blood reaper wrote:That's everything about them.

Everything.

It's a lot of poor, cliched ideas and you won't compromise because you can't.

Because everything else has been taken. Now it's just throwing in a race that is going to end up similar to a current race.
The cat-person idea hasn't been used yet. That's legit.
Really, this is getting hard. Those ideas I am not compromising are staying.
But please, feel free to dispute anything I haven't mentioned on the list.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:31:50


Post by: blood reaper


Yeah, but doesn't fit.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:33:15


Post by: Mynameisalie


Nothing fits now. :(


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:36:40


Post by: blood reaper


Mynameisalie wrote:Nothing fits now. :(


They just dont.

I'm sorry, you've obviously tired to put work into this, but in reality, writting a new rule book and fluff is incredibly hard when you clam to be new.

I suggest you go right back to the basics, right back to their anatomy and naming, otherwise, it just won't work.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:39:44


Post by: Mynameisalie


U got that right. I want to stick to the anatomy and naming, though. That's the one thing that makes them personal.
If you know what I mean.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:43:57


Post by: blood reaper


Mynameisalie wrote:U got that right. I want to stick to the anatomy and naming, though. That's the one thing that makes them personal.
If you know what I mean.


Make 'em mutants, a bit less cat like, but with good smell and eye sight, somewhat like a strain of Abhuman Beastmen that's settled on a Jungle World after their ship crashed? They're nicknamed the Lynx because of their slight resemblance to the animal?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:46:42


Post by: Mynameisalie


blood reaper wrote:
Mynameisalie wrote:U got that right. I want to stick to the anatomy and naming, though. That's the one thing that makes them personal.
If you know what I mean.


Make 'em mutants, a bit less cat like, but with good smell and eye sight, somewhat like a strain of Abhuman Beastmen that's settled on a Jungle World after their ship crashed? They're nicknamed the Lynx because of their slight resemblance to the animal?

The felinity is their trademark. I don't really want to devolve them from that. This is one thing I will stay fixed to.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:49:05


Post by: blood reaper


Mynameisalie wrote:
blood reaper wrote:
Mynameisalie wrote:U got that right. I want to stick to the anatomy and naming, though. That's the one thing that makes them personal.
If you know what I mean.


Make 'em mutants, a bit less cat like, but with good smell and eye sight, somewhat like a strain of Abhuman Beastmen that's settled on a Jungle World after their ship crashed? They're nicknamed the Lynx because of their slight resemblance to the animal?

The felinity is their trademark. I don't really want to devolve them from that. This is one thing I will stay fixed to.


Making them pure cat men is like having Thunder Cats in 40k.

It would ruin the feel.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:51:40


Post by: Makarov


Mynameisalie wrote:In my last thread, I got the bull taken out of me for simply suggesting a xenos race who cooperates with the Imperium on a regular basis. I have found several resources to show why this could be entirely possible, including some background on some dealings within the Blood Angels chapter. This makes secret alliances within SM chapters an entirely reasonable and acceptable possibility.
Here are some links. Please take the time to look at these and read them through carefully before proceeding to answer. Thank you.
http://warhammer40kfanon.wikia.com/wiki/How_to_make_a_Xeno_Species#Notes
http://www.dakkadakka.com/dakkaforum/posts/list/445444.page
http://www.obsidianportal.com/campaign/boarwh40k/wikis/ordo-xenos
http://wh40k.lexicanum.com/wiki/Xenos#.UApoM7Se7nE
I will keep adding more links to support my thesis as time passes. Please remember this is a forum, and so reply in a civilised manner. Remember: not everyone will see he 40k universe from your point of view, so try to have a flexible mind. The "friend" relationship is, as I now understand, is impossible to be integrated into most races, especially the IoM as a whole. The passive Tau have approached something much like this, and have come up with several legitimate reason to do so. See their codex and 40k related sites for more details.


While yes Xenos and humans have worked on some occasions together to fight against chaos , most notable during the Gothic war (Eldar/Space Marines). IIRC there is a special secret pact between the Ordano Xenos and the Eldar called the Coven of Isha. Where they can call upon each other if need be. It used once every few thousands years. Also the Inquisition has has often asked for and been given permission to go into the Black Library to do research on chaos.

http://wh40k.lexicanum.com/wiki/Coven_of_Isha#.UAsIV7RfFyM

Unlike some here, I do feel that there is room for some Xeno/IoM cohesiveness. But, I feel that it should be used sparingly, and only when a greater threat is found. Because I feel that the IOM xenophobia does give them a lot of character, and I feel makes them more interesting. Also it gives the pact more weight behind it, that the threat is that big, for them to work together. If used to much I feel that it would also weaken the feeling of "everyone is on their own" feeling of 40k. But, your fluff your rules.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:51:50


Post by: Mynameisalie


I am on the verge on giving up, again. Already feline humanoids in 40k? *Places head on desk and weeps*


Automatically Appended Next Post:
Makarov wrote:
Mynameisalie wrote:In my last thread, I got the bull taken out of me for simply suggesting a xenos race who cooperates with the Imperium on a regular basis. I have found several resources to show why this could be entirely possible, including some background on some dealings within the Blood Angels chapter. This makes secret alliances within SM chapters an entirely reasonable and acceptable possibility.
Here are some links. Please take the time to look at these and read them through carefully before proceeding to answer. Thank you.
http://warhammer40kfanon.wikia.com/wiki/How_to_make_a_Xeno_Species#Notes
http://www.dakkadakka.com/dakkaforum/posts/list/445444.page
http://www.obsidianportal.com/campaign/boarwh40k/wikis/ordo-xenos
http://wh40k.lexicanum.com/wiki/Xenos#.UApoM7Se7nE
I will keep adding more links to support my thesis as time passes. Please remember this is a forum, and so reply in a civilised manner. Remember: not everyone will see he 40k universe from your point of view, so try to have a flexible mind. The "friend" relationship is, as I now understand, is impossible to be integrated into most races, especially the IoM as a whole. The passive Tau have approached something much like this, and have come up with several legitimate reason to do so. See their codex and 40k related sites for more details.


While yes Xenos and humans have worked on some occasions together to fight against chaos , most notable during the Gothic war (Eldar/Space Marines). IIRC there is a special secret pact between the Inquisition and the Eldar. Where they can call upon each other if need be. It used once every few thousands years. Also the Inquisition has has often asked for and been given permission to go into the Black Library to do research on chaos.

I do feel that there is room for some Xeno/IoM cohesiveness. But, I feel that it should be used sparingly, and only when a greater threat is found. Because I feel that the IOM xenophobia does give them a lot of character, and I feel makes them more interesting. Also it gives the pact more weight behind it, that the threat is that big, for them to work together. If used to much I feel that it would also weaken the feeling of "everyone is on their own" feeling of 40k. But, your fluff your rules.

OMG thank you.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 19:54:27


Post by: blood reaper


You should realise that the Eldar should remain more importent that your own race, and in all respects, should not be as close to the Imeprium.

But again, I'll be ignored because this just can't work.....


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 20:22:08


Post by: Mynameisalie


blood reaper wrote:You should realise that the Eldar should remain more importent that your own race, and in all respects, should not be as close to the Imeprium.

But again, I'll be ignored because this just can't work.....

Not as close to the Imperium? Done. And do you mean impotent?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 20:25:19


Post by: blood reaper


Mynameisalie wrote:
blood reaper wrote:You should realise that the Eldar should remain more importent that your own race, and in all respects, should not be as close to the Imeprium.

But again, I'll be ignored because this just can't work.....

Not as close to the Imperium? Done. And do you mean impotent?


Sorry, I meant importance.

Just make them not at all close to the Imperium and not Xenos, or what about hybrid mutant xenos?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 20:26:22


Post by: blood reaper


Mynameisalie wrote:human accidents?


Yes.

But not too Cat like, Cat traits, but the full on Cats ruins it.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 20:31:12


Post by: Mynameisalie


Or they were twisted when they opened Dimension Gate, a portal to the Void into which the Lynx were originally meant to escape to, but the Tyranids invaded their homeworld in the Andromeda Spiral. In their desperation to escape, the Lyynx accidentally caused the most violent psychic distortion ever recorded. It killed a lot of the Tyranids, enough to create an escape route for the Lynx, but caused such a backlash that it edited the Lynx's base DNA pattern, transforming them into psychic conduits for Void energy to flow through.
Just an idea. Wrote this whilst listening "To Glory" by Two Steps From Hell. I always perform better when I listen to them.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 20:35:11


Post by: blood reaper


Mynameisalie wrote:Or they were twisted when they opened Dimension Gate, a portal to the Void into which the Lynx were originally meant to escape to, but the Tyranids invaded their homeworld in the Andromeda Spiral. In their desperation to escape, the Lyynx accidentally caused the most violent psychic distortion ever recorded. It killed a lot of the Tyranids, enough to create an escape route for the Lynx, but caused such a backlash that it edited the Lynx's base DNA pattern, transforming them into psychic conduits for Void energy to flow through.
Just an idea. Wrote this whilst listening "To Glory" by Two Steps From Hell. I always perform better when I listen to them.


I'll try and clear that up

The Lynx, a race of human like creatures inhabiting a small galaxy close to the Milky Way, had their homeworld invaded by the Tyranid Hive Fleets, beaten, torn and almost fully consumed, the Lynx opened a portal to the nearest galaxy, but instead opened up a portal to the warp and where mutated into strange and horrid monsters, the psychic back lash scattered them across the Milky Way, but many where corrupted and the others in a new galaxy of only foes.

Your original idea was too like the Fall of the Eldar.

Make the Lynx hulking Cat People monsters, like half cat/half bears.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 20:35:44


Post by: Mynameisalie


Now Tzeentch has turned his attention to them, and has been trying to turn them ever since. They have bravely resisted, but for how long will they hold out for? Only time will tell. Their story may be drawing to a close. And they are prepared. They are not afraid of Death. They are Afraid of what is after Death. What does await them?
No-one knows.


Automatically Appended Next Post:
blood reaper wrote:
Mynameisalie wrote:Or they were twisted when they opened Dimension Gate, a portal to the Void into which the Lynx were originally meant to escape to, but the Tyranids invaded their homeworld in the Andromeda Spiral. In their desperation to escape, the Lyynx accidentally caused the most violent psychic distortion ever recorded. It killed a lot of the Tyranids, enough to create an escape route for the Lynx, but caused such a backlash that it edited the Lynx's base DNA pattern, transforming them into psychic conduits for Void energy to flow through.
Just an idea. Wrote this whilst listening "To Glory" by Two Steps From Hell. I always perform better when I listen to them.


I'll try and clear that up

The Lynx, a race of human like creatures inhabiting a small galaxy close to the Milky Way, had their homeworld invaded by the Tyranid Hive Fleets, beaten, torn and almost fully consumed, the Lynx opened a portal to the nearest galaxy, but instead opened up a portal to the warp and where mutated into strange and horrid monsters, the psychic back lash scattered them across the Milky Way, but many where corrupted and the others in a new galaxy of only foes.

Your original idea was too like the Fall of the Eldar.

Make the Lynx hulking Cat People monsters, like half cat/half bears.

You mean like the pic posted on pg 4 of the Codex: Lynx thread?


Automatically Appended Next Post:
And not the Warp. It's another aspect that makes them unique. They are psykers. but not like any other. If Tzeentch truly does corrupt them, they truly will be unstoppable. Tzeentch will be able to use a whole new Dimensions energy for his own needs. Then everything in the galaxy will be burnt. Lynx are the most volatile of all races; they fall, Chaos will reign.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 20:42:37


Post by: Lobokai


You could always go the Beastman route, have them be part of the IoM, and maybe have a longstanding relationship with an order of the inquisition. They are on some hidden planet(s) and through the inquisition have contacts with chapters and guard units that are asked/told to assist in ]|[ matters.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 20:44:06


Post by: Mynameisalie


Last words of Metapsyker Idhrenion before they sent the Ordo Xenos Inquisitors back to the Imperium:
"Be prepared to run. And run like hell. If we fall, your galaxy will burn. You cannot hope to stand and fight if we fall. Spread this word. to all corners of your empire. Run, and run like hell, for if we fall, you will have the voracious fires of Chaos at your heels for evermore."


Automatically Appended Next Post:
So basically they've said "get packing now and get a head start. We'll hold them as long as we can."


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 20:46:33


Post by: blood reaper


Mynameisalie wrote:Now Tzeentch has turned his attention to them, and has been trying to turn them ever since. They have bravely resisted, but for how long will they hold out for? Only time will tell. Their story may be drawing to a close. And they are prepared. They are not afraid of Death. They are Afraid of what is after Death. What does await them?
No-one knows.


Automatically Appended Next Post:
blood reaper wrote:
Mynameisalie wrote:Or they were twisted when they opened Dimension Gate, a portal to the Void into which the Lynx were originally meant to escape to, but the Tyranids invaded their homeworld in the Andromeda Spiral. In their desperation to escape, the Lyynx accidentally caused the most violent psychic distortion ever recorded. It killed a lot of the Tyranids, enough to create an escape route for the Lynx, but caused such a backlash that it edited the Lynx's base DNA pattern, transforming them into psychic conduits for Void energy to flow through.
Just an idea. Wrote this whilst listening "To Glory" by Two Steps From Hell. I always perform better when I listen to them.


I'll try and clear that up

The Lynx, a race of human like creatures inhabiting a small galaxy close to the Milky Way, had their homeworld invaded by the Tyranid Hive Fleets, beaten, torn and almost fully consumed, the Lynx opened a portal to the nearest galaxy, but instead opened up a portal to the warp and where mutated into strange and horrid monsters, the psychic back lash scattered them across the Milky Way, but many where corrupted and the others in a new galaxy of only foes.

Your original idea was too like the Fall of the Eldar.

Make the Lynx hulking Cat People monsters, like half cat/half bears.

You mean like the pic posted on pg 4 of the Codex: Lynx thread?


Automatically Appended Next Post:
And not the Warp. It's another aspect that makes them unique. They are psykers. but not like any other. If Tzeentch truly does corrupt them, they truly will be unstoppable. Tzeentch will be able to use a whole new Dimensions energy for his own needs. Then everything in the galaxy will be burnt. Lynx are the most volatile of all races; they fall, Chaos will reign.


No.

You can't be a psyker if your not using the warp.

Using Tzeentch is ridiculous.

The project has crashed again, honestly, this isn't working.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 20:46:35


Post by: Mynameisalie


How noble a race are they? Giving their lives to save humanity? Even though humanity hates xenos? That's noble. That's friendship, even if the Imperium doesn't want it.


Automatically Appended Next Post:
Who says you can't be a psyker if you don't use the Warp. Where in the 40k rulebook does it say that?
Tzeentch = God who wants psychic power. Lynx are basically giving it to him if they succumb. That's why I involved him. Admit it. This is a decent attempt at a fluff.
Just think these through. I mean it with the best of intentions.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 20:51:55


Post by: blood reaper


Mynameisalie wrote:How noble a race are they? Giving their lives to save humanity? Even though humanity hates xenos? That's noble. That's friendship, even if the Imperium doesn't want it.




Spoiler:



Oh god....Oh god.....it burns, the words they burn!

Projects ruined, can't be helped, I'm skipping the sinking ship, I can see how this is going to end.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 20:52:36


Post by: Mynameisalie


Come on guys, where in the 40k universe does it say you are not a psyker if you aren't using the Warp? I'm adding background to the base fluff itself. I know , probs a stupid idea, but it still shows I have flair.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 20:53:16


Post by: Elector


I just want to jump in here:

I wouldn't suggest adding a whole new dimension to the fluff. In doing so, fundamental parts of the over-arching setting is changed (a good thing to avoid when writing you're own fluff, don't turn it into a different setting, keep with the fundamental rules of the universe), and their importance on a galactic scale jumps from 'this is a minor xenos group, possible temporary allies of other races' to 'possible threat of universal proportions and most important group around in the grand scheme of things'.

The Imperium, seeing the risk of their corruption and the subsequent domination of Chaos would react without hesitation with extermination with all the force they can muster, rather than let it be even the slightest risk.

(Also: I can't say I'm a big fan of cat-people in 40k in general, but it's your fluff, do what you want. Make sure people are willing to play against a codex you wrote yourself though, I'd probably be more against that than the fluff.

I'd dial their overall importance way back though. They shouldn't the keystone to the whole universe)


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 20:53:44


Post by: blood reaper


Mynameisalie wrote:Come on guys, where in the 40k universe does it say you are not a psyker if you aren't using the Warp? I'm adding background to the base fluff itself. I know , probs a stupid idea, but it still shows I have flair.


You know how this thread is about Cats?

Well it's went to the dogs.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 20:56:06


Post by: Mynameisalie


blood reaper wrote:
Mynameisalie wrote:How noble a race are they? Giving their lives to save humanity? Even though humanity hates xenos? That's noble. That's friendship, even if the Imperium doesn't want it.




Spoiler:



Oh god....Oh god.....it burns, the words they burn!

Projects ruined, can't be helped, I'm skipping the sinking ship, I can see how this is going to end.

Ok, you can do that. That's fine. Other people will think this is a decent idea. You can have your thoughts; everyone has a right to give their opinion. And ok, kill that last bit with the friendship. Won't include that. But seriously, it's noble. The Lynx have high standards. If I was going to try and hold back a relentless horde of horrors I would at least have the decency to tell anyone who is behind me to get their out of there.


Automatically Appended Next Post:
Elector wrote:I just want to jump in here:

I wouldn't suggest adding a whole new dimension to the fluff. In doing so, fundamental parts of the over-arching setting is changed (a good thing to avoid when writing you're own fluff, don't turn it into a different setting, keep with the fundamental rules of the universe), and their importance on a galactic scale jumps from 'this is a minor xenos group, possible temporary allies of other races' to 'possible threat of universal proportions and most important group around in the grand scheme of things'.

The Imperium, seeing the risk of their corruption and the subsequent domination of Chaos would react without hesitation with extermination with all the force they can muster, rather than let it be even the slightest risk.

(Also: I can't say I'm a big fan of cat-people in 40k in general, but it's your fluff, do what you want. Make sure people are willing to play against a codex you wrote yourself though, I'd probably be more against that than the fluff.

I'd dial their overall importance way back though. They shouldn't the keystone to the whole universe)

Pretty much the only thing that's open to me at this time. And thing is, they kill Lynx, they are giving up the entire Lynx race here to Tzeentch. In this case, scenario will end up like the one where they succumb to Chaos anyway. They're not pivotal to the universe, just the IoM, the Eldar, the Tau etc...


Automatically Appended Next Post:
blood reaper wrote:
Mynameisalie wrote:Come on guys, where in the 40k universe does it say you are not a psyker if you aren't using the Warp? I'm adding background to the base fluff itself. I know , probs a stupid idea, but it still shows I have flair.


You know how this thread is about Cats?

Well it's went to the dogs.

Lol. Like I said before, you can have your opinions, I think this is a decent idea and other will agree.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 21:01:48


Post by: TheCaptain


Okay, me again; seems like you are intent on making "The Lynx" pretty powerful. Let me forge a suggestion if you ever get to determining their powerfulness and combat capability.

Noone wants to be Grey Knights. They sound incredibly OP, and Mary-Sue as all hell.

That said, your new race needs to pick two from these three traits to define itself and remain believable.

Technologically Advanced
Physically Strong/Tough
Psychically Powerful

These all are relatively evolutionary, meaning for the most part a race with vast technology and Imposing Physical Stature wouldn't need much Psykers, thus it wouldn't be a prominent thing for their race. Same said with Psychic Big Tough guys; unlikely they'd bother getting much in the way of tech (Tyranids).

Just a suggestion to keep them from coming off as Godmode.


Automatically Appended Next Post:
You could also do different sects of the Lynx, like a warrior caste with brute strength but virtually zero Psyker capability, then the more affluent being less physically imposing but powerful psychically.

Sure it sounds Tau, but Castes are very common in civilizations, and the ones with more "Power" would be the leaders. (Ie. Psykers)


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 21:05:49


Post by: Daemonhammer



They have encountered so far, not all of them. Lynx aren't aggressive; they're assertive at worst, but mostly passive.
Are you being sarcastic? I'm not too good with sarcasm.


No im not being sarcastic. i dont like the "cat-people" part but the rest is fine


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 21:07:31


Post by: Mynameisalie


TheCaptain wrote:Okay, me again; seems like you are intent on making "The Lynx" pretty powerful. Let me forge a suggestion if you ever get to determining their powerfulness and combat capability.

Noone wants to be Grey Knights. They sound incredibly OP, and Mary-Sue as all hell.

That said, your new race needs to pick two from these three traits to define itself and remain believable.

Technologically Advanced
Physically Strong/Tough
Psychically Powerful

These all are relatively evolutionary, meaning for the most part a race with vast technology and Imposing Physical Stature wouldn't need much Psykers, thus it wouldn't be a prominent thing for their race. Same said with Psychic Big Tough guys; unlikely they'd bother getting much in the way of tech (Tyranids).

Just a suggestion to keep them from coming off as Godmode.


Automatically Appended Next Post:
You could also do different sects of the Lynx, like a warrior caste with brute strength but virtually zero Psyker capability, then the more affluent being less physically imposing but powerful psychically.

Sure it sounds Tau, but Castes are very common in civilizations, and the ones with more "Power" would be the leaders. (Ie. Psykers)

I get this a lot. What I have done is given them everything, but they have a special rule that cann make you say goodbye to half your army if have bad luck with the dice for only a singe turn. That's how I am keeping them in check. They can literally commit suicide without doing much. That's part of their psychic power; they have fantastic powers, but they have to keep them in check all the time. Which is why they seem very detached ad machine like when conversing with others. If they lapse for just a millisecond, they will die in a spectacularly horrific and gory way.


Automatically Appended Next Post:
And I just have to say this:
If blood reaper wants to abandon ship, he may do so. What he doesn't realise is that some of us are bat s crazy enough to go down with it.


Automatically Appended Next Post:
See the profile pic guys? That's a female Lynx psyker, more commonly known as a priestess. They SUCK at cc and in raged too, but can unleash some pretty cool psychic hell. That said, the staple troops of the Lynx race don't have much in the way of pp, but are decent at ranged and cc. You can purchase a pp upgrade for them, but that'll set you back quite a few points. They're not exactly Mary-Sue, just a bit higher than the average race.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 21:41:24


Post by: TheCaptain


Consider making them more balanced, and less "chance to be good or bad". I believe the latter, with faith points, was exactly what turned people off Sisters of Battle


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 21:47:35


Post by: Lobokai


This is too much. It's like all the fan fics of Mary Sue the alpha psyker inquisitor who was a sister of battle, but now orders Calgar to help her save the entire IoM (again)... and since she's half Eldar, she can transport that seer council with her in the second gen Phalanx she found when she was a rogue trader.

You've gone from workable, cool idea... Psykic Cat-Beastman who could play well as a counts as Tzeetch CSM, to some 14-year olds day dream race they created in study hall.

Tone it down, make it fit into established codex and you got something that might almost be as cool as Goatboy's army.

And yes, in 40k, psykers =warp.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 22:16:25


Post by: Psienesis


Well, aesthetically, there's nothing saying that a Xeno race can't be animorphic. We're creating fan-fluff here, not a new Codex that is going to make Tournament rounds. Personally, I don't care what the race looks like. New Thundercats Xenos? Sure, go right ahead. The galaxy is a fething big place. Abnett had mutant crab-centauroid things in Eisenhorn, so why not cats?

Still... these guys sound like they would be best suited for an ally to the Tau, rather than the Imperium. Mainly because while the Eldar and the Imperium have some alliances, these are always brokered through individual representatives of the respective factions, and supported by small covens within one group or another. The Ordo Xenos, for example, does not have any sort of alliance with the Eldar... as a whole. Certain individual Inquisitors, however, most certainly do, and will go to great lengths to keep these alliances hidden from their more hardline peers. Amongst these kinds of radicals, often schools of thought or variant philosophies arise, which will support and maintain these xeno alliances for decades, if not centuries, while keeping it a secret from the Inquisition in general.

Edited to add:
Come on guys, where in the 40k universe does it say you are not a psyker if you aren't using the Warp? I'm adding background to the base fluff itself. I know , probs a stupid idea, but it still shows I have flair.


Everywhere. Magic, psychic powers, whatever... it's all Warp-based in 40K. Whether you're a psyker, a sorcerer, a naked savage witch or walking the ley-lines, you're manipulating Warp Energy in some way, shape or form. Old, old, old-arsed (like 1st/2nd edition) Space Wolf fluff tried to explain that the Rune Priests carried staves cut from oak trees from when they still grew on Holy Terra, though that fluff is long since glossed over. These days? The Space Wolves still call them Rune Priests, but they're still Librarians and still Psykers, and thus making use of the Warp. In 40K, Magic=Warp. There's really no getting around that. It doesn't really matter, either, because Tzeentch is already the God of Magic. So even if you're not calling it Warp-magic... Tzeentch is already the god of it. Any of that sort of "mystic mumbo-jumbo" that is magic, psychic power, sorcery, voodoo, whatever.... Tzeentch rules that stuff, and pretty much has since the dawn of time.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 22:39:39


Post by: English Assassin


Mynameisalie wrote:Last words of Metapsyker Idhrenion before they sent the Ordo Xenos Inquisitors back to the Imperium:
"Be prepared to run. And run like hell. If we fall, your galaxy will burn. You cannot hope to stand and fight if we fall. Spread this word. to all corners of your empire. Run, and run like hell, for if we fall, you will have the voracious fires of Chaos at your heels for evermore."

Now 'Mary-Sue' is an overused term, but... your inexplicably friendly race of furries from another galaxy, who are psykers but untouched by the warp, are also mankind's only hope? That's Mary-Sue-tastic.

It isn't even the biggest problem, however, which is that what you have written is simply utterly out of keeping with the Warhammer setting's 40,00's tone and atmosphere. It's so far removed from it that it's difficult to know where to start pointing out what's wrong...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 22:48:43


Post by: Lobokai


English Assassin wrote:
It isn't even the biggest problem, however, which is that what you have written is simply utterly out of keeping with the Warhammer setting's 40,00's tone and atmosphere. It's so far removed from it that it's difficult to know where to start pointing out what's wrong...


I'm not sure the OP wants opinions or help. He just wants affirmation.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 22:51:52


Post by: blood reaper


Lobukia wrote:
English Assassin wrote:
It isn't even the biggest problem, however, which is that what you have written is simply utterly out of keeping with the Warhammer setting's 40,00's tone and atmosphere. It's so far removed from it that it's difficult to know where to start pointing out what's wrong...


I'm not sure the OP wants opinions or help. He just wants affirmation.


He'll ignore every criticism anyone gives, rewording older posts and claiming to have back up for his posts, he simply seems to want "Your race is awesome" instead of proper advice, I don't think it's possible to negotiate.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 22:52:37


Post by: KingDeath


blood reaper wrote:
Lobukia wrote:
English Assassin wrote:
It isn't even the biggest problem, however, which is that what you have written is simply utterly out of keeping with the Warhammer setting's 40,00's tone and atmosphere. It's so far removed from it that it's difficult to know where to start pointing out what's wrong...


I'm not sure the OP wants opinions or help. He just wants affirmation.


He'll ignore every criticism anyone gives, rewording older posts and claiming to have back up for his posts, he simply seems to want "Your race is awesome" instead of proper advice, I don't think it's possible to negotiate.


Send for the Ordo Xenos, they have work to do.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 22:54:31


Post by: blood reaper


I've sent for an Inqusiton fleet, they've primed the Exterminatis and are ready to remove this Mary Sue infestation,


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 23:42:34


Post by: DeathReaper


Mynameisalie wrote:See the profile pic guys? That's a female Lynx psyker, more commonly known as a priestess. They SUCK at cc and in raged too, but can unleash some pretty cool psychic hell. That said, the staple troops of the Lynx race don't have much in the way of pp, but are decent at ranged and cc. You can purchase a pp upgrade for them, but that'll set you back quite a few points. They're not exactly Mary-Sue, just a bit higher than the average race.

The Black Ships would have a field day capturing your race.

The Jokero exist, so cat people would fit in just fine wit the setting, but the warp is dangerous stuff, and only a select few psykers get sanctioned, and pretty much all of the sanctioned ones are human.

The Lynx would be bombarded from orbit and wiped off of any planet they were infesting. This is because the warp, unlike technology, can bring about some very uncontrolled stuff.

Only radical Inquisitors would even think of working with the Lynx, as they sometimes control daemonhosts to get the job done. However their use would be limited, as Psychic power that it wildly uncontrolled usually gets that person killed very quickly.

Any guardsman worth his laspack would not hesitate to shoot these things on sight.

A radical inquisitor story line with a few Lynx might be fun to read about.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 23:45:28


Post by: AlexHolker


Alie, I'm going to give you an important piece of advice: don't try to upstage the main players of the setting. At best, the Lynx can be a compelling secondary character in the galaxy of the 41st Millennium. You cannot make them the stars of the show.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/21 23:53:27


Post by: Psienesis


That's pretty good advice there.

Someone earlier mentioned a caste system, and that sounds like a good idea, too. Pattern them after a sort of hybrid Tau/Eldar thing. You've got your warrior caste which are your CC and/or Gunline mixed units. You've got your Priest caste which are your Psykers/Farseers/HQ units, and a few fluff castes for building things or being merchants or whatever that don't make a battlefield appearance because they're civilians.

If they're super-powerful, that attracts the attention of things a scattered race really doesn't want to to attract the attention of, like Necrons, the Inquisition (in general, rather than just radicals), and Chaos. While they might be resisting Tzeentch's Daemons, can they do the same while the Thousand Sons Traitor Legion is stepping out of Warp-gates to facestomp them and make with the bolter-pwnage?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 01:33:22


Post by: Deadnight


He'll ignore every criticism anyone gives, rewording older posts and claiming to have back up for his posts, he simply seems to want "Your race is awesome" instead of proper advice, I don't think it's possible to negotiate.


I'm not sure the OP wants opinions or help. He just wants affirmation.


sadly, this is the vibe im getting from you as well. And i dont mean that in any kind of a negative way. I know you're only 14, biut please dont start whining/moaning or thinking that im trying to have a go at you. Please try and be mature about this. this has nothing to do with you, personally.


Now, im hoping im wrong. Ill probably find out in your response to this message, but im going to remain optimistic that you'll take on board the arguments put forward by people who have been invested in the hobby for as long as you've been around, and have been exposed to vastly more fluff that you, and consequently have a better grasp of the nature of the 40k universe, world building and race creation (not me talking about myself, by the way!) your work needs more work. and thats not a bad thing. its great that youre ienthusiatic about bringing an idea to life (coming from a guy 13,000 words into his novel, i know the joy in bringing a world to life) For me, part of the joy in creation is the evolution of an idea from its germ state to what it ends up as. and to be frank, the only concrete rule i have is "nothing is sacred". you need to be critical of your own work, accept criticism from everyone else, and be willing and happy to tear it all down and start from scratch if necessary.

i would concur with the posters regarding the warp, and the lynx' psychic abilities. in this universe, psychic abilities come from the warp. there is no warp+1, and simply put, trying to redefine and rewrite one of the most fundamental aspects of the mechanics of the universe in order to shoehorn your "OMFGawesomecatpplsuperpsykers" is not going to work. there is no warp+1. there is the warp. For me, i have no problem with a new psychic race. i have a problem with you re-writing the universe, "just because".

if you want to create your own space fantasy universe- then fine, go ahead. if there is another universe with multiple sources of power - eg look at how in the rolemaster RPG, it tends to define each god as being a power source for their own clerics, how some "mentalists" drawn the power from within themselves (manipulation, etc) whilst others draw the power from the world around them. then fine. in that case, a unique source of power could fit. but in 40k, there is only the warp. And the warp is bad/evil/dangerous for EVERYONE. Exposure of vulnerable individuals has led to the deaths of billions, and the ruin of entire platetary systems. yes, that is the scale. and that is why sensible race generally exterminate psykers on sight.

Also, regarding the friends with the imperium. i think your naivety is showing through here. you treat the imperium as a whole. you shouldnt. the imperium is fractured, with huge spans of space between worlds. everyone, at the end of the day, is on their own to an extent. but this small race of cat people are treating with the most racist, xenophobic and belligerent empire ever. think Hitler, Stalin, and every monster that has ever wielded power on this earth. those guys are poster boys for the imperials. No, wait, scrath that... those guys are liberals. Killing biillions, and exterminating races? thats a daily occurence. there is no way that the imperials would treat with any alein as an equal. yes, they'll ally with the eldar, but they despise them, and know the eldar are using them, so will seek to betray them in turn. and even then, only in the most dire of circumstances. its the same with the tau. Orks? Give an ork a gun, and ask him to shoot someone for you, and he'll shoot you first, just to "work out da kinks". COnsidering the nature of the imperium, should the lynx come to them as friends and allies offering to help them and give them their old tech, the response will be along the lines of the following:
"Filthy xenos! How dare you lay your hands on our tech! what have you done with it"
"Nothing, its all yours. We dont want it".
"Aye, because you've already sabotaged the documents, or worse! you expect us to fall for your lies. Everything coming from your mouth is blasphemy."
"No, seriously guys, its yours, we just want to be friends..."
"FRIENDS??? Does your heresy know no bounds??"
"Yes, we're super psykers! We want to help".
*Imperial, pulling out boltgun* "Stand back witch!!!! How DARE you?! Not only do you defile our tech, deny your place in the universe, but you are most assuredly agents of the warp! you are condemned! your own words and actions have sealed your fate. Sergeant! Exterminate these vermin. We'll take whats ours and wipe this scum out in the process. May the Emperor bless your holy work".

Now thats what WOULD happen. That said, it may be possible to rewrite it to allow for what you want. Strand them in a system, or better yet on a single planet. Let them be mercenaries, traders, and nomads, preferably ship, or space station based. those crystal things that you are so fond of? Well, keep them in stasis. Dont give them any worlds to call their own. Make that their goal- their endgame. they want one world, one moon, even one rock to call their own. Right now, their numbers are limited, and they are involved with a desperate race to "infest"/terraform a planet to be suitable for their long term survival. Let their queens/matriarchs/high priests guard these most sacred possessions. Fine. Regarding treating with the Imperim - no. Just no. your race is an insignificant speck. they dont matter. this is a house ruled codex. treat them as such. they should not matter, and their impact on the universe as a whole should match that. the imperium? again, i will say no. a few worlds, that are isolated, and for whom the imperium is a long distant memory? Sure, maybe. If the governors are corrupt? yeah, manageable. they could deal with them on that scale. Or even better, have them deal their dark age tech with a Rogue Trader. Have them safe in the belief (ie delusion) that they are treating fairly with this great power, who respects them, and holds them as equals (pfft!) The reality is that the rogue trader family is making a mint on the finds of these lynx and lying to them as to their place in the universe - and yet for all that, it has the desired effect. the rogue traders, to hide their nefarious (and illegal!) dealings with aliens are going to be quite happy to pretend they dont exist, and to not point in their general direction, should anyone come along asking questions. considering their numbers and scale, its not that hard for them to fly under the radar (trust me, this is better in the long run that a *curse* and that *whenever the imperials want to destory them, they just cant* - thats called plot armour, and its an absolutely terrible mechanism to fall back on to ensure the safety of your chosen race. if they survive, there must be believable reasons that are explored and can be justified. *they just cant* doesnt qualify. Now, running with this, one can assume that the lynx believe that In return for their aid, the rogue trader (the emperor's representative, as he sees them) promises to speak with the emperor and give them a world for their efforts (which is an angle he'll play constatly to get them to do what he wants, but he'll always fail to deliver on) SO as far as the powers that be are concered, rogue trader deadnight has found great arcaheotech wonders, including some STC scraps that the high magi of mars are eager to get their mitts on. he remains coy on where he found them, and prefers to keep it that way. a handful of inquisitors are suspicious, and suspect xeno involvement.

thats the kind of fluff that people would regard as somewhat plausible. its also twisted, dark and grey. there are nop clear cut right or wrong answers and in the great 40k tradition, no one is having an easy time of it.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 04:12:17


Post by: Makarov


Look, I'm going to cut you some slack OK.

Creating fluff for a race/faction is one thing. Hell I've done it ( http://www.dakkadakka.com/dakkaforum/posts/list/464112.page). But there are somethings to keep in mind:

-Keep in my people might not be interested to play you if you have a personally made codex. For the fact that it could be completely broken in you favor.

-Where are you going to get models? 28mm isn't a common scale for most model kits an manufactures. You can find some stuff out there, but it isn't going to be easy. You might have to convert stuff. (I am currently converting some 1/35 scale Russian BMP-3 into a IG chimera)

-Its easier to "tweak" a codex than make a new one. For the fact the fact that it would be more balanced, you can use preexisting models, and your opponent might be more interested in Challenging you if you have real codex to back it up. Instead of a home brewed one.

To be honest with be honest with you, I think the idea of you codex is kinda stupid. But, that's my opinion. Also it helps to realize that we are all random ass holes on the internet take what you will with a grain of salt.

Here are some tips I do have.

-Make your units additions to the IG/Tau codex. They could be an abhuman company that is used by the Guard. Or an allied species of the Tau. By doing this you will have other models you could use( Chimera's, Guardsmen), etc., and make finding models to use easier. It also helps keep you list balanced, and could be worked within the fluff. Hell in the 1st and 2nd edition guard they used to have Abhumans as choices. Also rumor is that the abhumans mentioned in the 6th edition rule book might be coming back in. Either as part of another codex (IG, Tau, etc.) or as their own codex. Might be crap, might be true.

Based of what you have typed. Make them some race that the Guard/Tau use as psykers. Since they are more animal like they could be good in cqc ( which both armies suck at), and good psykers. But suck at shooting.

-Don't make you units Mary Sue. I cannot stress this enough. Have some inbuilt flaws with them, make them suck at something. Helps keep it balanced.

-Play test it with somebody who would be willing.



Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 07:24:06


Post by: Mynameisalie


Wow. I leave for 1 night and this is what happens? *shrugs* Ok, well...
Regarding the posts to "testing the army out", I'm guessing most of you really do have a problem with the army list. God damn it, that took me such a long time to make. Ok, you wanted me to test it out? Already done so. It wennt a bit like this (may I remind you guys this is in their early stages of development, not actually a full on army yet)
I used 2 squad of Artaich Warriors (renaming due to blood reapers "scrap the God" adamancy)
My friend, matapata98 (you may have seen on my other topic) used 2 GK combat squads. End score looked like this:
Lynx 2-3 GK
Proves they are not Mary-sue in combat. Lynx can get pwned by GK quite easily, as leamt. Wasn't very uplifting for me, granted, as I am one of those people who hate losing. But still, it helped me build the codex along those lines. If I'd done 6 battles, the end result would have been 3-3; they're really evenly matched. Lynx go kill themselves every time they fail a psychic test badly (just my luck I rolled that 6,6 result thrice in the first match).
As all Lynx are a variant of psykers (they have grown immune to many Warp related accidents that can happen to them, but at the cost of where they kill themselves far more often then the normal psyker. Luckily, built in failsafe prevents daemon infestation of dying Lynx.) so, as I have said quite a few times before and none of you have really paid attention to (no offence), you can lose half your army in a single turn. Like the example I gave earlier in this post. I lost both squads due to the doublesix rule. I lost a game without my friend firing a single shot. Now if you guys still think the army list is Mary Sue, then I really have no reply to that.
and guys? If I take away the elemental thing I don't know what to put in its place. That was my best idea.
Except, I could keep the tiered aspect and allow the Lynx to choose extra powers. They can pick any powers they want, as long as they don't exceed their allotted Warp Points. 4 tiers of power, perhaps? Warp Point distribution is dependent on what tier of psyker they are. Lynx have 3: Deepsyker, Focuspysker and Hellpsyker. Deepsykers get 3 points, Focuspsykers get 6, and Hellpsykers get 9.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 08:07:55


Post by: Mynameisalie


Better idea to keep themselves safe: Phase their only planet into the Warp.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 08:11:24


Post by: Mynameisalie


That and their planet has the capability to defend itself;
Psychic Shields, huge lances of pure energy scything through fleets of ships...
That's how it goes. Even if they did manage to destroy it, the entire fleet would then be vaporised about 10 seconds later by a supernova that has enough force to rip open a portal to the Warp the size of a star.
The Lynx have learnt a lot in their 1.5 billion year existence.
Especially on how to make a proper exit.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 09:35:35


Post by: Trondheim


You really did managed to create a horrid idea, Il give you that. I can see what your original idea was, and imaybe it could work in a specific setting. But now you are just having the wrong ideas.

The warp = Psykers it is what gives them their powers. And you can NEVER use/mislead the god of change.

Xenos = fitlh in the eyes of the imperium, and as far as your catpeople are concerd I think they would be just another red smear on the jackboot of the Imperium, granted if the dark gods dont wipe you out first. And a advice for making fluff on your own, never go against the already establised and well known facts of 40k background.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 09:49:47


Post by: Mynameisalie


What was my original idea? I've forgotten myself. I have a horrible memory.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 10:21:32


Post by: Mynameisalie


Mynameisalie wrote:I am on the verge on giving up, again. Already feline humanoids in 40k? *Places head on desk and weeps*


Automatically Appended Next Post:
Makarov wrote:
Mynameisalie wrote:In my last thread, I got the bull taken out of me for simply suggesting a xenos race who cooperates with the Imperium on a regular basis. I have found several resources to show why this could be entirely possible, including some background on some dealings within the Blood Angels chapter. This makes secret alliances within SM chapters an entirely reasonable and acceptable possibility.
Here are some links. Please take the time to look at these and read them through carefully before proceeding to answer. Thank you.
http://warhammer40kfanon.wikia.com/wiki/How_to_make_a_Xeno_Species#Notes
http://www.dakkadakka.com/dakkaforum/posts/list/445444.page
http://www.obsidianportal.com/campaign/boarwh40k/wikis/ordo-xenos
http://wh40k.lexicanum.com/wiki/Xenos#.UApoM7Se7nE
I will keep adding more links to support my thesis as time passes. Please remember this is a forum, and so reply in a civilised manner. Remember: not everyone will see he 40k universe from your point of view, so try to have a flexible mind. The "friend" relationship is, as I now understand, is impossible to be integrated into most races, especially the IoM as a whole. The passive Tau have approached something much like this, and have come up with several legitimate reason to do so. See their codex and 40k related sites for more details.


While yes Xenos and humans have worked on some occasions together to fight against chaos , most notable during the Gothic war (Eldar/Space Marines). IIRC there is a special secret pact between the Inquisition and the Eldar. Where they can call upon each other if need be. It used once every few thousands years. Also the Inquisition has has often asked for and been given permission to go into the Black Library to do research on chaos.

I do feel that there is room for some Xeno/IoM cohesiveness. But, I feel that it should be used sparingly, and only when a greater threat is found. Because I feel that the IOM xenophobia does give them a lot of character, and I feel makes them more interesting. Also it gives the pact more weight behind it, that the threat is that big, for them to work together. If used to much I feel that it would also weaken the feeling of "everyone is on their own" feeling of 40k. But, your fluff your rules.

OMG thank you.

I just want to go with this idea. If could get it to work somehow...
Any ideas for this?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 11:45:19


Post by: Trondheim


Yes, drop it and never post such things again. Come back when you have something that dont make me at least violently ill,


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 11:48:18


Post by: Mynameisalie


Read the OP, please. I want disputes between members to be settled in a more pleasant fashion. Thank you.
If you read through, some people do agree to my idea to a certain extent. Do not just assume everyone on these forums will take your side. I accept that many will find my ideas hard to understand and very odd, but I am trying to take it on the chin. You are doing a repeat of what happened on my first thread. I got yelled at for suggesting a race.
If you don't have anything pleasant to say, don't say it. By all means, negative criticism is appreciated, but not like this.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 11:50:14


Post by: Trondheim


Oh I did, but realise that Mary sue races created by people dont generate alot of friendlyness


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 11:54:58


Post by: Mynameisalie


I have put plenty of drawback on their race to keep them under control, most of which I am still trying to make worse. Everyone is claiming them to be extraordinarily OP. This I am still patching up.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 11:59:36


Post by: Mynameisalie


Mynameisalie wrote:Wow. I leave for 1 night and this is what happens? *shrugs* Ok, well...
Regarding the posts to "testing the army out", I'm guessing most of you really do have a problem with the army list. God damn it, that took me such a long time to make. Ok, you wanted me to test it out? Already done so. It wennt a bit like this (may I remind you guys this is in their early stages of development, not actually a full on army yet)
I used 2 squad of Artaich Warriors (renaming due to blood reapers "scrap the God" adamancy)
My friend, matapata98 (you may have seen on my other topic) used 2 GK combat squads. End score looked like this:
Lynx 2-3 GK
Proves they are not Mary-sue in combat. Lynx can get pwned by GK quite easily, as leamt. Wasn't very uplifting for me, granted, as I am one of those people who hate losing. But still, it helped me build the codex along those lines. If I'd done 6 battles, the end result would have been 3-3; they're really evenly matched. Lynx go kill themselves every time they fail a psychic test badly (just my luck I rolled that 6,6 result thrice in the first match).
As all Lynx are a variant of psykers (they have grown immune to many Warp related accidents that can happen to them, but at the cost of where they kill themselves far more often then the normal psyker. Luckily, built in failsafe prevents daemon infestation of dying Lynx.) so, as I have said quite a few times before and none of you have really paid attention to (no offence), you can lose half your army in a single turn. Like the example I gave earlier in this post. I lost both squads due to the doublesix rule. I lost a game without my friend firing a single shot. Now if you guys still think the army list is Mary Sue, then I really have no reply to that.
and guys? If I take away the elemental thing I don't know what to put in its place. That was my best idea.
Except, I could keep the tiered aspect and allow the Lynx to choose extra powers. They can pick any powers they want, as long as they don't exceed their allotted Warp Points. 4 tiers of power, perhaps? Warp Point distribution is dependent on what tier of psyker they are. Lynx have 3: Deepsyker, Focuspysker and Hellpsyker. Deepsykers get 3 points, Focuspsykers get 6, and Hellpsykers get 9.

Try this. Read through it carefully, especially the part where I tested them out. They match in style to the GK in their playstyle.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 12:06:20


Post by: Trondheim


So you have made a army that in addtidion to resembel Grey Knigths also have an abundace of Psyicic powers, can wipe itself out and have really, really bad rules overall? I must say Im impresed.

This game do not need another army that closely resembels Grey knigths, but with horrid rules and somewhat insane penalties for what seems to be basic abilities. Post a summary of the codex and I migth be temted o read it, althou I already feel rather pesemistic about said thing. but do try and convicne me


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 12:14:03


Post by: Mynameisalie


Trondheim wrote:So you have made a army that in addtidion to resembel Grey Knigths also have an abundace of Psyicic powers, can wipe itself out and have really, really bad rules overall? I must say Im impresed.

This game do not need another army that closely resembels Grey knigths, but with horrid rules and somewhat insane penalties for what seems to be basic abilities. Post a summary of the codex and I migth be temted o read it, althou I already feel rather pesemistic about said thing. but do try and convicne me

On the original thread I did put up a quick version on the codex. It wasn't finished, and I'm currently doing (well, re-doing) the tiered powers thing. Scrapping elemental stuff, didn't think that would be too popular. Plus, they don't really work.
But if you really do want to read it... It seems like you do. And I'm sorry about the layout.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 12:19:18


Post by: Trondheim


Psyker mindtricks dont work on me! But alrigth I will have a look, and I dont mind creativity but it needs to be good for it to be enjoyebal.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 12:25:53


Post by: Trondheim


I read it.....and damnation it was to put it mildly a grim experience, and not in a good way. As others before you have tried and failed at, it is VERY hard to add a new fan created races to WH40k, such things are easyer with WHFB really, since you can borrow designe elements from other army books. I hate to be rather negative but I strongly suggest you dont pursue this, as a playebal army. But from a moddeling wie I would very much like to see it done well


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 14:48:49


Post by: Deadnight


Mynameisalie wrote:Better idea to keep themselves safe: Phase their only planet into the Warp.


grey knights did this already... well, technically it involved Malcador hiding titan in the warp for the span of the horus heresy and even now, they cant reactivate the warp nexus he used as none know the sorcerous means he used alongside the nexus. Not only that, but the general player consensus was that this whole episode was matt wardish, and extremely dodgy.

Hiding planets in the warp is something you should, by rights, shy away from. Anything to do with the warp is incredibly dangerous. Without the proper shielding (ie gellar fields) anything that dips into the warp becomes the plaything of chaos, and food for demons. this isnt hide and go seek, you dont just hide a planet.

Mynameisalie wrote:That and their planet has the capability to defend itself;
Psychic Shields, huge lances of pure energy scything through fleets of ships...
That's how it goes. Even if they did manage to destroy it, the entire fleet would then be vaporised about 10 seconds later by a supernova that has enough force to rip open a portal to the Warp the size of a star.
The Lynx have learnt a lot in their 1.5 billion year existence.
Especially on how to make a proper exit.


So they've got a greater defence that even that of Holy Terra, or Mars? or pretty much anything the Imperium, Eldar and Necrons combined can bring out. Planet sized psychic shields? Lance weapons that dont just destroy ships, but destroy [if]leets[/i] of ships in one strike? a warp portal the size of a star? Right... With all due respect, Mary sue doesnt even apply to this any more. this has even gone beyond the realm of munchkinism. tone it down mate.

Also, one point on your playtesting - what scale was it? was it 1 squad of youtrs versus 1 GK squad? Was it a full on 1500pt game? Playtesting involves a lot more than that.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 16:27:02


Post by: Elector


Playtesting only against GK is a very poor baseline, especially given the power of the GK army and their fairly unique situation.

I'd playtest with several lists (and with many codexes). The baseline I'd suggest should be vanilla marines, but try all types of lists (horde, mech, deathstar, etc), varying sizes, and note whether your opponent needs one type of thing to succeed at all (if so, they're too OP)

BUT. Our comments regarding how OP they are is not as much in terms of rules as it is in fluff. I was trying to be...tactful before, but now that I've actually found/read your last thread, I see that you view tact as support, so I'm going to have to agree with the majority. The fluff for this is less "I'm a serious story" and more fan-fiction of the worse kind. I really, actively, dislike it. I mean, sure, I get there are a few people who kinda think it's a decent idea.

But the majority of us are actively against it, and as you seem to actively seeking our direct support and only that, I'd suggest either re-writing the fluff in it's entirety or stop seeking our global affirmation and play with your friends who do seem keen on the idea.

Otherwise, honestly, Deadnight and Makarov said it best.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 16:39:48


Post by: Trondheim


I agree with Elector, you are better playtesting against weaker armies, and playtests takes time, preferably several games.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 18:15:33


Post by: Mynameisalie


Trondheim wrote:I read it.....and damnation it was to put it mildly a grim experience, and not in a good way. As others before you have tried and failed at, it is VERY hard to add a new fan created races to WH40k, such things are easyer with WHFB really, since you can borrow designe elements from other army books. I hate to be rather negative but I strongly suggest you dont pursue this, as a playebal army. But from a moddeling wie I would very much like to see it done well

Yeah I'm still cleaning things up. I have re-written quite a lot of stuff to fit with a newly-designed fluff I have made, which does involve the indirect trading thing through rogue traders, much less contact with the Imperium, a complete and utter scrap of the elemental thing (cause it was, honestly, and you guys will agree, ) Tau will be involved with them instead. I am doing a rewrite, but trying to stick to some things I have already set out. New dimension? Scrapped. Physical toughness? Scrapped. They rely on their armour and invulnerable saves. The planet thing is seriously going to be toned back, but I'm trying to make it damn well indestructible. I know that's OP, but it's their last planet with an Animatrix Crystal on it. They are going to defend it to the death. Do you guys have any suggestions which can help this planet stay on the face of the universe for quite a long while.
Is this a bit better?
Oh, and yeah, I'll test it out against other armies as well. Horde, Average and Elite. (Well, already sort of done elite, but I'll try them against... Blood Angels? Those are elite, right?) I'll compromise as much as possible, but you guys do understand my lust to keep a lot of aspects the same, don't you? Cause, I want it to be me, if you know what I mean.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 19:17:21


Post by: Trondheim


Well just make their planet deadly to mankind or something toxic atmosphere or something. Or that is lies within a very poorly explored part of space, I would also point out that making things indestructibel rarly is the way to go


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 19:45:03


Post by: Psienesis


Here's a suggestion for a more-plausible way to defend their world...

First, they aren't extra-galactic. They're born and evolved right here in the Milky Way.

Two, they aren't 1.5 billion years old. Even the Necrons aren't that old, and they are the oldest known mortal race in the galaxy, and they clock in at some sixty million years.

Three, their empire once spanned dozens of star-systems until, approximately five thousand years ago, a sudden warp-storm exploded around them, destroying most of their worlds, and leaving their final surviving habitable world cut off from the galaxy, save for an ancient Eldar Web-Way gate located on a barren ice-planet on the farthest rim of the system. Within the past few centuries, the Lynx have established cautious relations with the Eldar who have, at times, stepped out of that gate.

No other stable warp-routes exist to their world, cut off as it is by the warp-storm known as the Storm of the Emperor's Wrath. Ironically, this Warp-Storm, which has devastated their culture, actually prevented the fleets of Gogol Vandire from discovering them, which would have certainly lead to their utter annihilation during the Age of Apostasy.

The Lynx have, through slow-burning ships, managed to reach this distant world and, guided by their Eldar benefactors, been able to send small groups through the Web-Way, and have come out the other side on planets currently claimed by the Tau Empire in the far galactic south-east, and the far-distant Jericho Sector, in the distant galactic north-east, a wartorn region contested by the Tau, the Tyranid, the forces of the Archenemy, and the Imperium.

The Tau have sent emissaries to the world of the Lynx and have provided them with some intergalactic means of travel, by way of the "warp-skimmers" the Tau employ. Because they do not enter the Warp in the way of the Imperium, instead skimming just along the surface, the journey near the Storm of the Emperor's Wrath is risky, but not impossible.

In exchange for their service to the Tau'va, the Lynx have received a cadre of Air Caste pilots that can ferry them to the Septs of the Tau Empire, and Earth Caste builders, who have constructed many Tau enclaves on their world, including planetary defenses, should their world come under threat from void-born enemies, including Ork Freebootas, Dark Eldar raiders, and Imperial Exploratory fleets.

Through their contact with the Eldar of Craftworld Whatever-One-You-Like, and their Tau allies, they have made some contact with Rogue Traders of the Imperium, who are willing to trade fighter craft, Aquila landers, and other examples of small-scale Imperial tech in exchange for (insert biological or mineral resource found on the Lynx world here) as well as mercenary forces that supplement the Rogue Traders' own military assets.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/22 19:54:43


Post by: Elector


^I like that idea.

They aren't indestructible, they fit in the pre-existing setting, and the reason for why they've been overlooked makes sense.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 00:13:05


Post by: purplefood


Eldar and the Imperium (And the some extent Tau) work together out of necessity and due to the fact there is some balance of power.

Why would the cat people work with the Imperium if they're so powerful? They could wipe out entire planets and take them for themselves. The Imperial Navy would be powerless to stop them.

If they aren't all powerful and scared of the Imperium wiping them out why would the Imperium need them? They could just nuke their only planet and the problem would be solved.

The Imperium prefers to just kill whatever crosses it and reason later. Any alliances are ones of convenience and most of the time neither side trusts each other. The Inquisition's bargain with the Eldar is a good example of this. Both sides get something out of the deal and neither side trusts each other and would probably like to see the other side dead.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 05:00:17


Post by: Mynameisalie


Psienesis wrote:Here's a suggestion for a more-plausible way to defend their world...

First, they aren't extra-galactic. They're born and evolved right here in the Milky Way.

Two, they aren't 1.5 billion years old. Even the Necrons aren't that old, and they are the oldest known mortal race in the galaxy, and they clock in at some sixty million years.

Three, their empire once spanned dozens of star-systems until, approximately five thousand years ago, a sudden warp-storm exploded around them, destroying most of their worlds, and leaving their final surviving habitable world cut off from the galaxy, save for an ancient Eldar Web-Way gate located on a barren ice-planet on the farthest rim of the system. Within the past few centuries, the Lynx have established cautious relations with the Eldar who have, at times, stepped out of that gate.

No other stable warp-routes exist to their world, cut off as it is by the warp-storm known as the Storm of the Emperor's Wrath. Ironically, this Warp-Storm, which has devastated their culture, actually prevented the fleets of Gogol Vandire from discovering them, which would have certainly lead to their utter annihilation during the Age of Apostasy.

The Lynx have, through slow-burning ships, managed to reach this distant world and, guided by their Eldar benefactors, been able to send small groups through the Web-Way, and have come out the other side on planets currently claimed by the Tau Empire in the far galactic south-east, and the far-distant Jericho Sector, in the distant galactic north-east, a wartorn region contested by the Tau, the Tyranid, the forces of the Archenemy, and the Imperium.

The Tau have sent emissaries to the world of the Lynx and have provided them with some intergalactic means of travel, by way of the "warp-skimmers" the Tau employ. Because they do not enter the Warp in the way of the Imperium, instead skimming just along the surface, the journey near the Storm of the Emperor's Wrath is risky, but not impossible.

In exchange for their service to the Tau'va, the Lynx have received a cadre of Air Caste pilots that can ferry them to the Septs of the Tau Empire, and Earth Caste builders, who have constructed many Tau enclaves on their world, including planetary defenses, should their world come under threat from void-born enemies, including Ork Freebootas, Dark Eldar raiders, and Imperial Exploratory fleets.

Through their contact with the Eldar of Craftworld Whatever-One-You-Like, and their Tau allies, they have made some contact with Rogue Traders of the Imperium, who are willing to trade fighter craft, Aquila landers, and other examples of small-scale Imperial tech in exchange for (insert biological or mineral resource found on the Lynx world here) as well as mercenary forces that supplement the Rogue Traders' own military assets.

I agree.
All in favour of this proposed fluff say I.

And mineral resource? Pfft. Please. The Lynx use their Animatrix Crystals for everything. It's harder than diamond; perfect for ammunition and armour and it conducts psychic energy like a charm (partly why Lynx are that psychically powerful), so it's good for the jewellery the Lynx make (amplifies their power). So it's very, very valuable. Seriously, if the Imperium had stuff like that, then they would be the ones that are unstoppable. Only thing is the Lynx are very reluctant to give them that kind of power.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 05:11:01


Post by: Mynameisalie


purplefood wrote:Eldar and the Imperium (And the some extent Tau) work together out of necessity and due to the fact there is some balance of power.

Why would the cat people work with the Imperium if they're so powerful? They could wipe out entire planets and take them for themselves. The Imperial Navy would be powerless to stop them.

If they aren't all powerful and scared of the Imperium wiping them out why would the Imperium need them? They could just nuke their only planet and the problem would be solved.

The Imperium prefers to just kill whatever crosses it and reason later. Any alliances are ones of convenience and most of the time neither side trusts each other. The Inquisition's bargain with the Eldar is a good example of this. Both sides get something out of the deal and neither side trusts each other and would probably like to see the other side dead.

They're stuck on the defensive. On their home planet, they are literally immortal. Another reason why the Imperium wouldn't be able to get rid of them. Eventually the IoM will realise that and change tactics: Forcefully move them out of the Milky Way. On other planets it's a different story. They can and will die. That and they need Animatrix Crystals wherever they go. It's practically their life-force. Remove that, and the Lynx will eventually wither and die.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 05:45:58


Post by: purplefood


Mynameisalie wrote:
purplefood wrote:Eldar and the Imperium (And the some extent Tau) work together out of necessity and due to the fact there is some balance of power.

Why would the cat people work with the Imperium if they're so powerful? They could wipe out entire planets and take them for themselves. The Imperial Navy would be powerless to stop them.

If they aren't all powerful and scared of the Imperium wiping them out why would the Imperium need them? They could just nuke their only planet and the problem would be solved.

The Imperium prefers to just kill whatever crosses it and reason later. Any alliances are ones of convenience and most of the time neither side trusts each other. The Inquisition's bargain with the Eldar is a good example of this. Both sides get something out of the deal and neither side trusts each other and would probably like to see the other side dead.

They're stuck on the defensive. On their home planet, they are literally immortal. Another reason why the Imperium wouldn't be able to get rid of them. Eventually the IoM will realise that and change tactics: Forcefully move them out of the Milky Way. On other planets it's a different story. They can and will die. That and they need Animatrix Crystals wherever they go. It's practically their life-force. Remove that, and the Lynx will eventually wither and die.

So basically they are simply going to over-populate and die from lack of food instead?
With only one planet they will have already reached a state of extreme overpopulation if they have been around for a decent length of time (Especially if they have for a billion years)
Any orbital structures could easily be destroyed by the Imperial Navy (Unless they have that absurd psychic super weapon) so they can't export their population or food production to space stations.
Incidentally if they can't leave their planet what use are they to anyone?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 09:41:19


Post by: Mynameisalie


purplefood wrote:
Mynameisalie wrote:
purplefood wrote:Eldar and the Imperium (And the some extent Tau) work together out of necessity and due to the fact there is some balance of power.

Why would the cat people work with the Imperium if they're so powerful? They could wipe out entire planets and take them for themselves. The Imperial Navy would be powerless to stop them.

If they aren't all powerful and scared of the Imperium wiping them out why would the Imperium need them? They could just nuke their only planet and the problem would be solved.

The Imperium prefers to just kill whatever crosses it and reason later. Any alliances are ones of convenience and most of the time neither side trusts each other. The Inquisition's bargain with the Eldar is a good example of this. Both sides get something out of the deal and neither side trusts each other and would probably like to see the other side dead.

They're stuck on the defensive. On their home planet, they are literally immortal. Another reason why the Imperium wouldn't be able to get rid of them. Eventually the IoM will realise that and change tactics: Forcefully move them out of the Milky Way. On other planets it's a different story. They can and will die. That and they need Animatrix Crystals wherever they go. It's practically their life-force. Remove that, and the Lynx will eventually wither and die.

So basically they are simply going to over-populate and die from lack of food instead?
With only one planet they will have already reached a state of extreme overpopulation if they have been around for a decent length of time (Especially if they have for a billion years)
Any orbital structures could easily be destroyed by the Imperial Navy (Unless they have that absurd psychic super weapon) so they can't export their population or food production to space stations.
Incidentally if they can't leave their planet what use are they to anyone?

Read psiensis' post. That's the agreed fluff. I may add bits in of my own personal style, but they will be much better than my previous attempts. Let's move on, ok? Wargear, what is their playstyle, etc.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 10:37:24


Post by: purplefood


Well you could go glass cannon with psychic powers...
Kinda like Dark Eldar mixed with Craftworld Eldar...
IMO If you really want to go nuts with your psychic powers (I think you should tone it down a touch personally) you should make it so a psyker can only have offensive powers or only support powers.
It'd be a bit more balancing.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 11:30:12


Post by: Mynameisalie


purplefood wrote:Well you could go glass cannon with psychic powers...
Kinda like Dark Eldar mixed with Craftworld Eldar...
IMO If you really want to go nuts with your psychic powers (I think you should tone it down a touch personally) you should make it so a psyker can only have offensive powers or only support powers.
It'd be a bit more balancing.

Yeah, it would actually...
I am implementing a "tier" system where you can get a wide variety of psychic powers, depending on your mastery level. There are 4 tiers, currently.
Level 1 (Deepsyker, just making these up cause they sound good.) gives you 3 Warp Points
Level 2 (Focuspsyker) gives you 6 Warp Points, and
Level 3 (Hellpsyker) gives you a huge 9 Warp points.
Every Warp Point you have can be spent to "buy" powers from any tier. A Deepsyker could buy a tier 3 power, but then not have anything else. Or they could buy 3 tier 1 powers. That's how it works, if you get the gist.
Higher level psykers tend to be more physically feeble, like is the case with priestesses (3S, 3T)
That's the plan anyway.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 11:40:32


Post by: Corpsesarefun


Mynameisalie wrote:
And mineral resource? Pfft. Please. The Lynx use their Animatrix Crystals for everything. It's harder than diamond; perfect for ammunition and armour and it conducts psychic energy like a charm (partly why Lynx are that psychically powerful), so it's good for the jewellery the Lynx make (amplifies their power). So it's very, very valuable. Seriously, if the Imperium had stuff like that, then they would be the ones that are unstoppable. Only thing is the Lynx are very reluctant to give them that kind of power.


NO!

You're doing it again! Animatrix crystals that are amazing for EVERYTHING is insanely mary sue.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 11:41:49


Post by: purplefood


That's actually not such a bad idea... not entirely sure on the names for them and the whole warp points name but still a good mechanic.
I'd make them T2 to show how fragile they are.
T3 is human at physical prime.
T2 would really show how frail they are in comparison.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 12:00:12


Post by: Mynameisalie


purplefood wrote:That's actually not such a bad idea... not entirely sure on the names for them and the whole warp points name but still a good mechanic.
I'd make them T2 to show how fragile they are.
T3 is human at physical prime.
T2 would really show how frail they are in comparison.

Dude. that's bolter insta-kill. They're not that frail. One of them (unique character) took a pounding from a trygon, stood up, brushed it off and said:
go yourself. (This is not directed at you)
Then he killed it.
T3 is really low enough. They're not snotling frail. They'll take more of a pounding than a human will, mostly due to their inv.saves : D
But really? T2? Isn't that toning them back a bit too far?
Oh, and I called the crystals that as animus means soul in latin. I think it's latin anyway. Matrix, cause it fits well as an ending and the fact Animatrix Crystals act as a "matrix" of psychic energy. If Lynx aren't fed this energy, they will simply burn up. Or just wither and die. They need them. Rules for a Lynx army state that they must take an Animatrix crystal. It's low cost, hard to kill, but has no attack capability. Plus, any Lynx that aren't within 72" of one have to take a Leadership test, losing a wound if they fail.
Sort of how I balanced them out. They depend on things to survive. Not just the menial things; food, water and sleep (u don't sleep for 2 weeks apparently you'll eventually die), they need pure psychic energy.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 12:07:37


Post by: Mynameisalie


Corpsesarefun wrote:
Mynameisalie wrote:
And mineral resource? Pfft. Please. The Lynx use their Animatrix Crystals for everything. It's harder than diamond; perfect for ammunition and armour and it conducts psychic energy like a charm (partly why Lynx are that psychically powerful), so it's good for the jewellery the Lynx make (amplifies their power). So it's very, very valuable. Seriously, if the Imperium had stuff like that, then they would be the ones that are unstoppable. Only thing is the Lynx are very reluctant to give them that kind of power.


NO!

You're doing it again! Animatrix crystals that are amazing for EVERYTHING is insanely mary sue.

Considering there is very little left...
It's what they depend on. It's a very reliable and useful substance, and it's the basis for most Lynx tech. Cell splitters, for example. (Partly reversed engineered Necron tech).
And a correction; if the Magi of Mars (or whatever) figured out how to use that stuff in a Titan, which is incredibly hard to do, as the instability of large crystals tend to blow up whatever they're inserted into. If they managed to put it in a titan...
You can see where that would go.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 12:14:27


Post by: purplefood


What's the point if there's hardly any left?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 12:16:08


Post by: Mynameisalie


purplefood wrote:What's the point if there's hardly any left?

Lynx or Crystal?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 12:18:50


Post by: purplefood


Mynameisalie wrote:
purplefood wrote:What's the point if there's hardly any left?

Lynx or Crystal?

Crystal.
We'll talk about population later...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 12:25:12


Post by: Mynameisalie


purplefood wrote:
Mynameisalie wrote:
purplefood wrote:What's the point if there's hardly any left?

Lynx or Crystal?

Crystal.
We'll talk about population later...

No, let's not get back onto that...
Crystal. Ok. It grows. Veeeeery slowly. That explains why their home planet's poles have crystals that stretch past the planets exosphere. They chip away at it, sparingly, mind, and then use what they extract. They have 1 major crystal (no prizes as to where you think it is) but hundreds of other, smaller tiny crystals which they cultivate on other planets they inhabit.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 12:30:21


Post by: Corpsesarefun


Mynameisalie wrote:
Considering there is very little left...
It's what they depend on. It's a very reliable and useful substance, and it's the basis for most Lynx tech. Cell splitters, for example. (Partly reversed engineered Necron tech).
And a correction; if the Magi of Mars (or whatever) figured out how to use that stuff in a Titan, which is incredibly hard to do, as the instability of large crystals tend to blow up whatever they're inserted into. If they managed to put it in a titan...
You can see where that would go.


Mynameisalie wrote:
Dude. that's bolter insta-kill. They're not that frail. One of them (unique character) took a pounding from a trygon, stood up, brushed it off and said:
go yourself. (This is not directed at you)
Then he killed it.


And we're back to "my race is the best and if only the other races could use it they'd rule the universe"... Besides if the crystal is so rare then why/how is it used for everything?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 12:33:07


Post by: blood reaper


Mynameisalie wrote:
purplefood wrote:That's actually not such a bad idea... not entirely sure on the names for them and the whole warp points name but still a good mechanic.
I'd make them T2 to show how fragile they are.
T3 is human at physical prime.
T2 would really show how frail they are in comparison.

Dude. that's bolter insta-kill. They're not that frail. One of them (unique character) took a pounding from a trygon, stood up, brushed it off and said:
go yourself. (This is not directed at you)
Then he killed it.
T3 is really low enough. They're not snotling frail. They'll take more of a pounding than a human will, mostly due to their inv.saves : D
But really? T2? Isn't that toning them back a bit too far?
Oh, and I called the crystals that as animus means soul in latin. I think it's latin anyway. Matrix, cause it fits well as an ending and the fact Animatrix Crystals act as a "matrix" of psychic energy. If Lynx aren't fed this energy, they will simply burn up. Or just wither and die. They need them. Rules for a Lynx army state that they must take an Animatrix crystal. It's low cost, hard to kill, but has no attack capability. Plus, any Lynx that aren't within 72" of one have to take a Leadership test, losing a wound if they fail.
Sort of how I balanced them out. They depend on things to survive. Not just the menial things; food, water and sleep (u don't sleep for 2 weeks apparently you'll eventually die), they need pure psychic energy.


Seriously?

It be funny if it wasn't so bad.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 12:39:34


Post by: purplefood


Mynameisalie wrote:
purplefood wrote:That's actually not such a bad idea... not entirely sure on the names for them and the whole warp points name but still a good mechanic.
I'd make them T2 to show how fragile they are.
T3 is human at physical prime.
T2 would really show how frail they are in comparison.

Dude. that's bolter insta-kill. They're not that frail. One of them (unique character) took a pounding from a trygon, stood up, brushed it off and said:
go yourself. (This is not directed at you)
Then he killed it.
T3 is really low enough. They're not snotling frail. They'll take more of a pounding than a human will, mostly due to their inv.saves : D
But really? T2? Isn't that toning them back a bit too far?
Oh, and I called the crystals that as animus means soul in latin. I think it's latin anyway. Matrix, cause it fits well as an ending and the fact Animatrix Crystals act as a "matrix" of psychic energy. If Lynx aren't fed this energy, they will simply burn up. Or just wither and die. They need them. Rules for a Lynx army state that they must take an Animatrix crystal. It's low cost, hard to kill, but has no attack capability. Plus, any Lynx that aren't within 72" of one have to take a Leadership test, losing a wound if they fail.
Sort of how I balanced them out. They depend on things to survive. Not just the menial things; food, water and sleep (u don't sleep for 2 weeks apparently you'll eventually die), they need pure psychic energy.

If you're gonna give them incredible psychic powers you have to balance them...
You said they are frail so make them actually frail...
If they can't take the same punishment as a human without invulnerable saves then they shouldn't have T3...
Incidentally managing to take a full pounding from a Trygon with no damage and then insta-gibbing it right away is really not good...
If they are frail they shouldn't be able to take a hit like that without some kind of trickery.
A trygon tears through tanks, bunkers, entire squads of terminators with relative ease both in the background and on the tabletop.
It's actually a pretty good unit, nice model as well...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 12:53:56


Post by: Mynameisalie


Argh forget this I already said move on from the fluff people. It's been agreed. At least someone actually tried to suggest something for me to use. And did a very good job of it, may I add.
And the T2 thing? No. Seriously. Just no. That's an insta-kill with a heck of a lot of weapons that are available for easy point purchase (if it isn't standard equipment) in 40k. Bolters. Gauss weapons. Eldar shruiken rifles. Tau pulse rifles. See where this is going?!
T3 and S3 minimum. That is a representation of a creature able to take a decent amount of punishment, and will dish out some damage in close combat. Lynx can do both.. A bolter round to the knee isn't going to kill them. It might not even if it was to the face on the board. It's literally ridiculous.
Blood reaper. Invulnerable saves. Psykers. They're a pair. You have psykers, you have inv saves. EoD. I can recall very few psykers that don't have inv saves, if any.
The animatrix crystal. Have I not made this clear, several times over, that I have nerfed the Lynx like you asked. You didn't deem what type of nerf. So I nerfed. Don't complain. Next time be more specific.
Unique Character. Archangel Champion. He's the pinnacle of their race. They are a psyker-tech race. He combines those elements very well. He has a sword that was forged near the beginning of the Lynx race. It's ancient, powerful, and very, very costly.
Population. Who actually read this?
Psienesis wrote:Here's a suggestion for a more-plausible way to defend their world...

First, they aren't extra-galactic. They're born and evolved right here in the Milky Way.

Two, they aren't 1.5 billion years old. Even the Necrons aren't that old, and they are the oldest known mortal race in the galaxy, and they clock in at some sixty million years.

Three, their empire once spanned dozens of star-systems until, approximately five thousand years ago, a sudden warp-storm exploded around them, destroying most of their worlds, and leaving their final surviving habitable world cut off from the galaxy, save for an ancient Eldar Web-Way gate located on a barren ice-planet on the farthest rim of the system. Within the past few centuries, the Lynx have established cautious relations with the Eldar who have, at times, stepped out of that gate.

No other stable warp-routes exist to their world, cut off as it is by the warp-storm known as the Storm of the Emperor's Wrath. Ironically, this Warp-Storm, which has devastated their culture, actually prevented the fleets of Gogol Vandire from discovering them, which would have certainly lead to their utter annihilation during the Age of Apostasy.

The Lynx have, through slow-burning ships, managed to reach this distant world and, guided by their Eldar benefactors, been able to send small groups through the Web-Way, and have come out the other side on planets currently claimed by the Tau Empire in the far galactic south-east, and the far-distant Jericho Sector, in the distant galactic north-east, a wartorn region contested by the Tau, the Tyranid, the forces of the Archenemy, and the Imperium.

The Tau have sent emissaries to the world of the Lynx and have provided them with some intergalactic means of travel, by way of the "warp-skimmers" the Tau employ. Because they do not enter the Warp in the way of the Imperium, instead skimming just along the surface, the journey near the Storm of the Emperor's Wrath is risky, but not impossible.

In exchange for their service to the Tau'va, the Lynx have received a cadre of Air Caste pilots that can ferry them to the Septs of the Tau Empire, and Earth Caste builders, who have constructed many Tau enclaves on their world, including planetary defenses, should their world come under threat from void-born enemies, including Ork Freebootas, Dark Eldar raiders, and Imperial Exploratory fleets.

Through their contact with the Eldar of Craftworld Whatever-One-You-Like, and their Tau allies, they have made some contact with Rogue Traders of the Imperium, who are willing to trade fighter craft, Aquila landers, and other examples of small-scale Imperial tech in exchange for (insert biological or mineral resource found on the Lynx world here) as well as mercenary forces that supplement the Rogue Traders' own military assets.

This has been agreed on. It says here most of the race has been wiped out by Warp Storms. There are hardly any left. The post says it all. EoD. Move on.
I was very close to raging at this point. Don't suddenly start jumping in on things that have been decided and deemed stable.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 12:56:01


Post by: Mynameisalie


purplefood wrote:
Mynameisalie wrote:
purplefood wrote:That's actually not such a bad idea... not entirely sure on the names for them and the whole warp points name but still a good mechanic.
I'd make them T2 to show how fragile they are.
T3 is human at physical prime.
T2 would really show how frail they are in comparison.

Dude. that's bolter insta-kill. They're not that frail. One of them (unique character) took a pounding from a trygon, stood up, brushed it off and said:
go yourself. (This is not directed at you)
Then he killed it.
T3 is really low enough. They're not snotling frail. They'll take more of a pounding than a human will, mostly due to their inv.saves : D
But really? T2? Isn't that toning them back a bit too far?
Oh, and I called the crystals that as animus means soul in latin. I think it's latin anyway. Matrix, cause it fits well as an ending and the fact Animatrix Crystals act as a "matrix" of psychic energy. If Lynx aren't fed this energy, they will simply burn up. Or just wither and die. They need them. Rules for a Lynx army state that they must take an Animatrix crystal. It's low cost, hard to kill, but has no attack capability. Plus, any Lynx that aren't within 72" of one have to take a Leadership test, losing a wound if they fail.
Sort of how I balanced them out. They depend on things to survive. Not just the menial things; food, water and sleep (u don't sleep for 2 weeks apparently you'll eventually die), they need pure psychic energy.

If you're gonna give them incredible psychic powers you have to balance them...
You said they are frail so make them actually frail...
If they can't take the same punishment as a human without invulnerable saves then they shouldn't have T3...
Incidentally managing to take a full pounding from a Trygon with no damage and then insta-gibbing it right away is really not good...
If they are frail they shouldn't be able to take a hit like that without some kind of trickery.
A trygon tears through tanks, bunkers, entire squads of terminators with relative ease both in the background and on the tabletop.
It's actually a pretty good unit, nice model as well...

Last line I agree to. I do 'nids. I have a trygon. They are very nice units. On the tabletop? Why do I get such bad luck when I play any sort of 40k battle?
Anyway, people. Move on.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 12:58:04


Post by: blood reaper


No, we've tried to make stuff work, but so far, all I'm seeing are super Mary Sue Eldar Rip Offs.

The Anmintrix Crystal is almost an exact copy of the Eldar Wraith bone.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 12:59:50


Post by: Mynameisalie


blood reaper wrote:No, we've tried to make stuff work, but so far, all I'm seeing are super Mary Sue Eldar Rip Offs.

The Anmintrix Crystal is almost an exact copy of the Eldar Wraith bone.

What. Part. Of. The. Sentence. Move on. Do. You. Not. Get?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:00:14


Post by: blood reaper


But how can we when it hasn't been resolved?

How?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:02:55


Post by: Mynameisalie


It has. Psienesis resolved it. Quickly and with minimal fuss. Unlike you. Are you deliberately trying to stoke up problems? It seems like you are. And that's the one thing I hate in a huge list of character descriptions I can use.
I'm sorry.
Just.
Move.
On.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:04:25


Post by: blood reaper


Mynameisalie wrote:It has. Psienesis resolved it. Quickly and with minimal fuss. Unlike you. Are you deliberately trying to stoke up problems? It seems like you are. And that's the one thing I hate in a huge list of character descriptions I can use.
I'm sorry.
Just.
Move.
On.


Problems

Amnitrix-whatever crystals-Direct copy of Eldar Wraith Bone
Toughness 3, able to kill Trygons? Invulnerable saves and Psychic powers, FUUUUUU----


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:08:42


Post by: Mynameisalie


(headbang)
(headbang)
(headbang)
(headbang)
(headbang)
Toughness 3. Yes. All able to kill Trygons. Nonononononononononononono NO! Toughness 3 is a standard unit!
I am talking about a unique/special/oneofthereallygoodpeopleyoualwaystrytoputinyourarmy character. There is a difference. Eldar wratihbone. do Eldar draw life force from it? No. Do Eldar depend on it for survival? No.
Inv saves + psychic powers = I have never seen this not crop up in a race that has psykers. Ergo; legitimate.
End of Discussion.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:11:11


Post by: blood reaper


Mynameisalie wrote:(headbang)
(headbang)
(headbang)
(headbang)
(headbang)
Toughness 3. Yes. All able to kill Trygons. Nonononononononononononono NO! Toughness 3 is a standard unit!
I am talking about a unique/special/oneofthereallygoodpeopleyoualwaystrytoputinyourarmy character. There is a difference. Eldar wratihbone. do Eldar draw life force from it? No. Do Eldar depend on it for survival? No.
Inv saves + psychic powers = I have never seen this not crop up in a race that has psykers.
End of Discussion.


(Headbang for the one thousandth, and several hundredths times later)

Toughness 2 would make them balanced, seriously, give them all invuns like daemons so they aren't instant killed by bolters.
Remove the Tyrgon bit, it's pure failure in a sense of writing.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:14:06


Post by: Mynameisalie


Fine. I removes trygon bit.
They have armour and inv saves.
The backlash from a hell of a lot of their special rules balances them out. Their vehicles malfunction, Lynx blow themselves up if you roll a double six on a psychic test..
This isn't balanced?
W.T.F.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:16:19


Post by: blood reaper


Yes it isn't, because at this stage, the main unit rules have only begun development, fluff hasn't fully been finished, and failure rate is over 9000.

Remove armour, if their frail, their frail, trust me I play daemons and if their highly psychic, just use low invuns.
Remove Amintrix-whatever crystal, it's just a pure rip-off of the Eldar.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:17:13


Post by: Mynameisalie


My idea.
Not removing it.
Now I will be completely and utterly stubborn with you.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:18:03


Post by: blood reaper


Mynameisalie wrote:My idea.
Not removing it.
Now I will be completely and utterly stubborn with you.


Like you've always been?

It's a pure rip-off, and shows the fact this project has no originality.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:25:02


Post by: Mynameisalie


Ok, let's continue.
So, just to recap.
Balancing consists of a high points cost, backlashes on literally every unit in their army, low toughness (3 is quite low in my books), low strength. This is what I call balancing out.
The fluff? Ok, anyone besides Blood Reaper who wants to make any corrections to the fluff designed by psienesis may do so.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:26:30


Post by: blood reaper


Mynameisalie wrote:Ok, let's continue.
So, just to recap.
Balancing consists of a high points cost, backlashes on literally every unit in their army, low toughness (3 is quite low in my books), low strength. This is what I call balancing out.
The fluff? Ok, anyone besides Blood Reaper who wants to make any corrections to the fluff designed by psienesis may do so.


Sounds fine except for the ridiculous Eldar Crystal rip offs, also, play test against races beside Grey knights who are in the top tier.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:29:15


Post by: purplefood


This is a Dakka Fiction thread...
Therefore by Dakka rules talking about anything other than the fiction would technically be Off-topic...
Incidentally Librarians, Orks, Primaris psykers, Farseers (Not sure on this one), Chaos sorcerors, many grey knights, psyker battle squads, and probably a lot of other units are psykers and don't have a built in invulnerable save AFAIK...
Some have the option of getting one through various pieces of wargear or, in a rare case, a psychic power.
Incidentally T3 isn't fragile. I don't care what you say but it isn't...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:29:39


Post by: Mynameisalie


blood reaper wrote:
Mynameisalie wrote:Ok, let's continue.
So, just to recap.
Balancing consists of a high points cost, backlashes on literally every unit in their army, low toughness (3 is quite low in my books), low strength. This is what I call balancing out.
The fluff? Ok, anyone besides Blood Reaper who wants to make any corrections to the fluff designed by psienesis may do so.


Sounds fine except for the ridiculous Eldar Crystal rip offs, also, play test against races beside Grey knights who are in the top tier.

Lay off the crystals. If you mention the word crystal in any of your future posts on this, I will just ignore them.
I will. Already said I would test them.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:30:42


Post by: blood reaper


purplefood wrote:This is a Dakka Fiction thread...
Therefore by Dakka rules talking about anything other than the fiction would technically be Off-topic...
Incidentally Librarians, Orks, Primaris psykers, Farseers (Not sure on this one), Chaos sorcerors, many grey knights, psyker battle squads, and probably a lot of other units are psykers and don't have a built in invulnerable save AFAIK...
Some have the option of getting one through various pieces of wargear or, in a rare case, a psychic power.
Incidentally T3 isn't fragile. I don't care what you say but it isn't...


Or have a 5+ one, which is quite weak.

T3 isn't fragile at all.

Anyways, the whole Crystal thing is ridiculous, it's just stolen.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:44:51


Post by: Mynameisalie


Psychic test to activate inv save?
That way I could keep it higher.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:47:32


Post by: purplefood


Give the lowest one T3 and a 4++ and need to activate it with a power.
The middle one T3 and a 3++ and also needs to activate it with a power.
The highest one gets T2 and a 2++ but doesn't need to activate it with a power.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:48:54


Post by: blood reaper


Mynameisalie wrote:Psychic test to activate inv save?
That way I could keep it higher.


Sounds like a psyhcic power that could work, maybe;

Warp Boost (Name in development)-Warp Charge 1
If the test is successful, add 1 onto the models invulnerable save, up to a maximum of 2+


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:49:36


Post by: Mynameisalie


purplefood wrote:Give the lowest one T3 and a 4++ and need to activate it with a power.
The middle one T3 and a 3++ and also needs to activate it with a power.
The highest one gets T2 and a 2++ but doesn't need to activate it with a power.

There are only 4 odd units with a 2++ in the Lynx.
But ok!


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 13:52:21


Post by: purplefood


Mynameisalie wrote:
purplefood wrote:Give the lowest one T3 and a 4++ and need to activate it with a power.
The middle one T3 and a 3++ and also needs to activate it with a power.
The highest one gets T2 and a 2++ but doesn't need to activate it with a power.

Et warrior for highest. Bolter insta-kill is humiliating.
But yeah, sure!

Maybe give him the option to buy an upgrade, some kind of life support module or similar that gives him EW.
Price it appropriately maybe... 25 points? 30 tops... and only available to him.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 14:07:41


Post by: Mynameisalie


purplefood wrote:
Mynameisalie wrote:
purplefood wrote:Give the lowest one T3 and a 4++ and need to activate it with a power.
The middle one T3 and a 3++ and also needs to activate it with a power.
The highest one gets T2 and a 2++ but doesn't need to activate it with a power.

Et warrior for highest. Bolter insta-kill is humiliating.
But yeah, sure!

Maybe give him the option to buy an upgrade, some kind of life support module or similar that gives him EW.
Price it appropriately maybe... 25 points? 30 tops... and only available to him.

Hold on.
Do you mind if I PM you some of the units?
I've done a couple so far.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 14:09:11


Post by: purplefood


I'd suggest posting them in Proposed Rules in the 40k section instead.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/23 14:13:06


Post by: Mynameisalie


purplefood wrote:I'd suggest posting them in Proposed Rules in the 40k section instead.

OK.
I'll put them up in PDF format.
Actually, I'd rather keep them confidential if that's ok with you. Last time I did that...
But at least we have:
a. A believable fluff
b. A semi-solid plan for an army.
I'm still doing formatting for the entire codex. Just trying to sort out my jumbled mess of paragraphs and such. I have a lot of empty spaces as well; they're for pictures and additional background. You know where you get those small boxes with odd font in them? And they've got either additional info or battle records or just random funny stuff (as is the case with the ork codex)? That's what I mean. I've also tried to use the authentic codex title font. Apparently it's Caslon Antique (Haha, got you there GW! Now I know your secrets!).


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 07:54:32


Post by: Mynameisalie


The Lynx are the most mysterious and secretive of all the races discovered by the Imperium so far. They resemble furry humanoids, with reflective eyes, pointed ears and a long, prehensile tail. They are lithe and fragile beings, but psychic power emanates from each Lynx with such intensity that it can cause lesser beings to be drive insane. Though for all this power, they are a cursed race.

Lynx are powerful psykers, able to manipulate the material universe to their whim with a simple mental stimulus. Though this psychic power is as much a hindrance as a help. Due to the massive amounts of energy a Lynx consumes form their own metabolism to be able to use their powers, a Lynx deprived of energy which they drain from their sacred crystals will eventually wither and die. Though this is dangerous enough in its own right, the power itself is sometimes too much to handle. Those who show even a momentary lapse in concentration will be slain mercilessly by their own power in horrific and gory ways. Yet it is not just the psyker that suffers; the psychic turbulence is an extreme danger to his or her companions. The disruption created by the overload of power causes a feedback loop in nearby Lynx, inflicting extreme pain and loss of consciousness, if not death.

Psychic tendencies aside, the Lynx have a array of technology that even the Magi of Mars would be jealous of.

I've got this so far. I'm struggling with the technology bit; could anyone help flesh that out? Tau have helped contribute to it, but most of it is the Lynx's own work. Crystals are commonplace in Lynx weapons, armour and jewellery. Lynx have Plasma tech, much like the IoMs. In fact...
Exactly like the IoMs. Just with a few aesthetic differences. Before anyone asks why, they found blueprints for plasma weaponry in their sector, including the template for the Leman Russ Executioner tank. Naturally, they don't use it. The tank design. They don't have the materials the Imperium used to make it. The plasma weaponry? That they can make.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 10:05:48


Post by: TheRobotLol


That doesn't sound...too bad. The plasma weapon thing though, just seems a little like you are picking the weapons you like for your army.

'Well I've thought up my xenos race, but hmmm, I like plasma technology, so I'll give it to them.'

Plasma in itself isn't too bad, as I think eldar have it, but they at least use it in a more advanced way, not just clones of Imperial stuff.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 10:23:01


Post by: Mynameisalie


TheRobotLol wrote:That doesn't sound...too bad. The plasma weapon thing though, just seems a little like you are picking the weapons you like for your army.

'Well I've thought up my xenos race, but hmmm, I like plasma technology, so I'll give it to them.'

Plasma in itself isn't too bad, as I think eldar have it, but they at least use it in a more advanced way, not just clones of Imperial stuff.

I do like plasma tech, but i's not standard equipment. It's still rare within the Lynx race. Most of them have proton cutters or Lancers. Proton cutters fire either a single shot or a concentrated beam. Lancers simply unleash a volley of razor sharp crystals that punch straight through carapace armour as if it wasn't even there. Then it starts sucking the life out of whatever it's stuck in, provided it hasn't gone all the way through.
Plasma tech, I just liked the Imperial design thing, and it'll be much easier to make the model prototypes. We've (me and my friends) have tried some kit-bashing, but it didn't turn out too well. The face was't right. I tried to replicate my profile pic, cause that's what they look like.
And thanks. I appreciate the comment.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 10:27:42


Post by: KingDeath


Mynameisalie wrote:The Lynx are the most mysterious and secretive of all the races discovered by the Imperium so far. They resemble furry humanoids, with reflective eyes, pointed ears and a long, prehensile tail. They are lithe and fragile beings, but psychic power emanates from each Lynx with such intensity that it can cause lesser beings to be drive insane. Though for all this power, they are a cursed race.

Lynx are powerful psykers, able to manipulate the material universe to their whim with a simple mental stimulus. Though this psychic power is as much a hindrance as a help. Due to the massive amounts of energy a Lynx consumes form their own metabolism to be able to use their powers, a Lynx deprived of energy which they drain from their sacred crystals will eventually wither and die. Though this is dangerous enough in its own right, the power itself is sometimes too much to handle. Those who show even a momentary lapse in concentration will be slain mercilessly by their own power in horrific and gory ways. Yet it is not just the psyker that suffers; the psychic turbulence is an extreme danger to his or her companions. The disruption created by the overload of power causes a feedback loop in nearby Lynx, inflicting extreme pain and loss of consciousness, if not death.

Psychic tendencies aside, the Lynx have a array of technology that even the Magi of Mars would be jealous of.

I've got this so far. I'm struggling with the technology bit; could anyone help flesh that out? Tau have helped contribute to it, but most of it is the Lynx's own work. Crystals are commonplace in Lynx weapons, armour and jewellery. Lynx have Plasma tech, much like the IoMs. In fact...
Exactly like the IoMs. Just with a few aesthetic differences. Before anyone asks why, they found blueprints for plasma weaponry in their sector, including the template for the Leman Russ Executioner tank. Naturally, they don't use it. The tank design. They don't have the materials the Imperium used to make it. The plasma weaponry? That they can make.


"My suetastic species is so super awesome ( made extra awesome by the fact that they could, just like any other psyker in existance, die in horrific ways) that they not only have psychic powers that make your average Zoanthrope look like a blunt, no, their technology is also extra awesome ( with pink sprinkles ). Oh, and they are a cursed race, for extra angst"
Ah well, perhaps the Enslavers are interested.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 10:53:25


Post by: Psienesis


I... wasn't going to mention the Enslavers. I kinda thought that, by this point, the entire race was just one big Enslaver colony.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 12:57:05


Post by: Mynameisalie


KingDeath wrote:
Mynameisalie wrote:The Lynx are the most mysterious and secretive of all the races discovered by the Imperium so far. They resemble furry humanoids, with reflective eyes, pointed ears and a long, prehensile tail. They are lithe and fragile beings, but psychic power emanates from each Lynx with such intensity that it can cause lesser beings to be drive insane. Though for all this power, they are a cursed race.

Lynx are powerful psykers, able to manipulate the material universe to their whim with a simple mental stimulus. Though this psychic power is as much a hindrance as a help. Due to the massive amounts of energy a Lynx consumes form their own metabolism to be able to use their powers, a Lynx deprived of energy which they drain from their sacred crystals will eventually wither and die. Though this is dangerous enough in its own right, the power itself is sometimes too much to handle. Those who show even a momentary lapse in concentration will be slain mercilessly by their own power in horrific and gory ways. Yet it is not just the psyker that suffers; the psychic turbulence is an extreme danger to his or her companions. The disruption created by the overload of power causes a feedback loop in nearby Lynx, inflicting extreme pain and loss of consciousness, if not death.

Psychic tendencies aside, the Lynx have a array of technology that even the Magi of Mars would be jealous of.

I've got this so far. I'm struggling with the technology bit; could anyone help flesh that out? Tau have helped contribute to it, but most of it is the Lynx's own work. Crystals are commonplace in Lynx weapons, armour and jewellery. Lynx have Plasma tech, much like the IoMs. In fact...
Exactly like the IoMs. Just with a few aesthetic differences. Before anyone asks why, they found blueprints for plasma weaponry in their sector, including the template for the Leman Russ Executioner tank. Naturally, they don't use it. The tank design. They don't have the materials the Imperium used to make it. The plasma weaponry? That they can make.


"My suetastic species is so super awesome ( made extra awesome by the fact that they could, just like any other psyker in existance, die in horrific ways) that they not only have psychic powers that make your average Zoanthrope look like a blunt, no, their technology is also extra awesome ( with pink sprinkles ). Oh, and they are a cursed race, for extra angst"
Ah well, perhaps the Enslavers are interested.

There is just no pleasing some people.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 12:57:38


Post by: Mynameisalie


Psienesis wrote:I... wasn't going to mention the Enslavers. I kinda thought that, by this point, the entire race was just one big Enslaver colony.

Which are whom? I have no idea who or what those guys are.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 12:59:48


Post by: blood reaper


Yes, their is no pleasing people who expect better from such a project instead of a poor Mary Sue race, but no, they can't give criticism to an obviously failing project.



Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 13:20:12


Post by: purplefood


Mynameisalie wrote:
Psienesis wrote:I... wasn't going to mention the Enslavers. I kinda thought that, by this point, the entire race was just one big Enslaver colony.

Which are whom? I have no idea who or what those guys are.

They are a race of parasites that originate in the warp...
They inhabit an untrained (or in some cases a trained but inattentive psyker) psyker and use them to create a warp portal that allows more and more Enslavers through who infest more and more people...
An Enslaver infestation is next to impossible to get rid of bar an exterminatus...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 13:33:41


Post by: TheRobotLol


I just dearly hope the OP hasn't thought up some super-dupa-bestest exterminatus to counter them...

Or are they buddies/immune...?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 14:22:33


Post by: Drakmord


TheRobotLol wrote:I just dearly hope the OP hasn't thought up some super-dupa-bestest exterminatus to counter them...

Or are they buddies/immune...?


i'm assuming that the planet will shoot at them.

i thought about mentioning the Enslavers during the first thread, but i wasn't sure if they were still a thing. wouldn't a race of such volatile psykers cause another Enslaver Plague?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 14:26:59


Post by: TheRobotLol


Drakmord wrote:
TheRobotLol wrote:I just dearly hope the OP hasn't thought up some super-dupa-bestest exterminatus to counter them...

Or are they buddies/immune...?


i'm assuming that the planet will shoot at them.

i thought about mentioning the Enslavers during the first thread, but i wasn't sure if they were still a thing. wouldn't a race of such volatile psykers cause another Enslaver Plague?


From what I've heard, it sounds rather likely.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 15:09:42


Post by: purplefood


They're still a thing but they rarely appear in the Imperium due to the controls on psykers...
Still every now and again one appears and the Inquisition races to try and prevent the infestation spreading...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 15:16:51


Post by: TheRobotLol


Yeah, but from what the OP has said, if I haven't missed something, the psykers for the race don't sem to be that well controlled, so even one enslaver would likely be very, very bad for them.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 15:34:14


Post by: purplefood


One enslaver would open a portal to bring in more and eventually the entire race would be infested...
Basically they should have been dead a long time ago.
Being a psyker in 40k is a definite negative unless you have some way to control your powers.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 15:39:40


Post by: TheRobotLol


Something this race seems to lack.

As you said, the enslavers should of enslaved/killed all of the race by this point.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 16:11:15


Post by: Mynameisalie


No, some of them occasioanlly lapse out, then they die. Or, as you said, an Enslaver could infect them, if they don't die first. No, I haven't thought of a way of either exterminating them or making the Lynx immune. Nearly all Lynx are trained in the use of their powers, or at least how to stop them from blowing their heads off by the age of 13.
You'd think that they've have learned how to keep their powers in check if it causes daily havoc if left alone.
Regarding the Zoanthrope thing, they can't focus their power to that extent. If they did, the entire race would proably suffer a psychic backlash so strong that they would momentarily shine brighter than the Astronomican itself. Every daemon within 2000 light years would flock to that. Then they'd all die. In a rather nasty way.
Imagine a planet soaked in blood, bones and just general gore, with daemons feasting on most of it.
Not a nice picture, is it?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 16:27:01


Post by: purplefood


It's the picture of many places in the Imperium.
Hardly unique and i doubt anyone would particularly care about from those who are already dead...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 16:43:43


Post by: Mynameisalie


It's still not a nice picture.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 16:50:08


Post by: TheRobotLol


It is for my Khorne daemon list..


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 17:06:50


Post by: Mynameisalie


TheRobotLol wrote:It is for my Khorne daemon list..

Good thing to aim for if you have Khorne daemons.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 18:10:40


Post by: Trondheim


Or if you have a bloodpact army


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/24 20:28:54


Post by: Psienesis


Going back a few steps...

Your standard trooper rifle should be patterned after something already appearing in the game. Make its stat-line equivalent to, say, the standard Tau pulserifle or Eldar shuriken gun or even the Necron Gauss Flayer. However it works, though, can be whatever fluff you want to write. Maybe it shoots magnetically-charged crystalline shards wrapped in a shroud of plasma. Maybe it focuses the psychic will of its wielder into a telekinetic bolt (call it a Thu'um gun... no, don't... my name is a killing word). Doesn't matter, the bit about the standard rifle punching through carapace armor like tissue has got to go. No one's standard weapons do that, not without upgrades and points invested.

The dread-killy guns that *do* tear through carapace should be reserved for a heavy-weapons type unit, restricted to one in a squad, or be wargear available to a specific, high-points unit, IC or vehicle.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 01:47:27


Post by: The Obsidian King


TheRobotLol wrote:It is for my Khorne daemon list..


Very true.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 02:38:13


Post by: Mynameisalie


Psienesis wrote:Going back a few steps...

Your standard trooper rifle should be patterned after something already appearing in the game. Make its stat-line equivalent to, say, the standard Tau pulserifle or Eldar shuriken gun or even the Necron Gauss Flayer. However it works, though, can be whatever fluff you want to write. Maybe it shoots magnetically-charged crystalline shards wrapped in a shroud of plasma. Maybe it focuses the psychic will of its wielder into a telekinetic bolt (call it a Thu'um gun... no, don't... my name is a killing word). Doesn't matter, the bit about the standard rifle punching through carapace armor like tissue has got to go. No one's standard weapons do that, not without upgrades and points invested.

The dread-killy guns that *do* tear through carapace should be reserved for a heavy-weapons type unit, restricted to one in a squad, or be wargear available to a specific, high-points unit, IC or vehicle.

The basic one is the Lancer. It was meant to fire explosive crystal, then I realised halfway through making it that that was just a bolter. Lancers now fire long shards of crystal at hypervelocity, punching straight through most objects. However, the lack of explosive power reduces the effectiveness on vehicles by -1.
Base stat line for basic troop choice: (20pts)
Ws: 4
Bs: 4
S: 3
T: 3
W: 1
I: 4
A: 1
Ld: 8/9
Sv: (Armour) 4+ (invulnerable) 4+
Basic rifle: Lancer
Rng S AP Type
18" 4 4 Rapid Fire
That's it. You think that's OP for the points cost?
Oh, what I did was I took the standard bolter, cause SM are the average race, neatly balanced between horde and elite, and messed around with the stats, keeping them close to the true values and giving them a look and name of their own. Let's face it; that's what happened to every other standard race weapon.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 02:54:54


Post by: purplefood


Undercosted i'd say...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 03:44:56


Post by: Mynameisalie


purplefood wrote:Undercosted i'd say...

What do you suggest? I'm not too good at costing.
And I've just uploaded the current codex (still not finished but corrected). If anyone wants to see it, let me know and I'll either PM it to you or It'll go up in the Proposed Rules section.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 03:50:12


Post by: Makarov


Mynameisalie wrote:
purplefood wrote:Undercosted i'd say...

What do you suggest? I'm not too good at costing.
And I've just uploaded the current codex (still not finished but corrected). If anyone wants to see it, let me know and I'll either PM it to you or It'll go up in the Proposed Rules section.


I'd say they're about right. Because they do have a weaker Strength and toughness, and a weaker armor save. But the invul and better main weapon balance it out.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 03:55:03


Post by: Mynameisalie


Makarov wrote:
Mynameisalie wrote:
purplefood wrote:Undercosted i'd say...

What do you suggest? I'm not too good at costing.
And I've just uploaded the current codex (still not finished but corrected). If anyone wants to see it, let me know and I'll either PM it to you or It'll go up in the Proposed Rules section.


I'd say they're about right. Because they do have a weaker Strength and toughness, and a weaker armor save. But the invul and better main weapon balance it out.

They used to be S4 T4, but I toned that back cause it was very OP. And they need a psychic test on 3D6 to activate their invulnerable save. It would be unfair if someone had a 2++ all the time . But if they fail the test, there is no Perils of the Warp and no Overloads. The save just doesn't activate.
http://pdfcast.org/pdf/lynx-codex-pdf
Click that. It takes you to the latest codex. Metapsykers aren't corrected yet, so don't start moaning about them, ok?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 04:33:33


Post by: LoneLictor


Why don't you just have your guys count as another race?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 04:48:13


Post by: Mynameisalie


They are.
They have their own codex.
They don't appear in any other races codex.
And I remember seeing you somewhere on one of Trondheims threads...
Small world.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 05:05:12


Post by: LoneLictor


Mynameisalie wrote:They are.
They have their own codex.
They don't appear in any other races codex.
And I remember seeing you somewhere on one of Trondheims threads...
Small world.


No, I mean count your guys as another Codex.

Like, have your basic soldier count as a Space Marine and your general count as a Chaplain or something.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 05:09:02


Post by: purplefood


The Counts As rule is usually quite a useful rule in matters like these...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 05:10:52


Post by: Mynameisalie


LoneLictor wrote:
Mynameisalie wrote:They are.
They have their own codex.
They don't appear in any other races codex.
And I remember seeing you somewhere on one of Trondheims threads...
Small world.


No, I mean count your guys as another Codex.

Like, have your basic soldier count as a Space Marine and your general count as a Chaplain or something.

Erm...
What?
Sorry, don't understand half the that goes on in the 40k universe.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 05:15:39


Post by: purplefood


The Rulebook basically says you can have an army that doesn't have a codex and use the rules from another codex to represent them.
For example: If i wanted to represent an Arbites force (Badass military police used by the Imperium) i could use the Imperial Guard codex to represent them. As long as the models were consistent and i explained everything to my opponent beforehand it'd be perfectly legal. It's even in the rulebook... i think... not entirely sure about 6th ed...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 05:45:03


Post by: Mynameisalie


...
Ohhhh...
No.
My Lynx! :(
Okay, getting serious. I didn't know that. And no, please, I want my guys to be unique. That's the whole point. If I'd wanted them to be SM's I would have just got SM's. Good idea, but no, sorry. They're my race.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 08:44:51


Post by: blood reaper


They really aren't unique.

Their just a ripoff or daemons, Eldar and Necrons.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 09:24:34


Post by: Mynameisalie


So do I buff up the costs on the basic units? Or is it decently costed?
Highest point unit in the codex is about 750pts
And that is a God Construct. Basically about 17 odd Lynx souls shoved inside a mechanical monstrosity that breaks .
No, that's not a freaking copy of the eldar Avatar, before any of you guys says anything.
Avatar is organic and a Warp entity, I believe.
God Constructs are inorganic (crystal, metals etc) and are not Warp-based. Never had heard of the Avatar until a week ago, and I got the ideas for God constructs loooong before that.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 09:28:23


Post by: Mynameisalie


Makarov wrote:
Mynameisalie wrote:
purplefood wrote:Undercosted i'd say...

What do you suggest? I'm not too good at costing.
And I've just uploaded the current codex (still not finished but corrected). If anyone wants to see it, let me know and I'll either PM it to you or It'll go up in the Proposed Rules section.


I'd say they're about right. Because they do have a weaker Strength and toughness, and a weaker armor save. But the invul and better main weapon balance it out.

Actually the weapon is shorter ranged but has higher AP. I think that balances out the weapon as well. So the inv save is the thing that keeps them alive


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 10:15:02


Post by: scarletsquig


Looks good so far, definitely read the Doona series of books by Anne McCaffrey if you want some more ideas on a race of sci-fi cat people.

I'm unsure about the allied to the Imperium aspect, but they could certainly be allied to humans, possibly remnants from the dark age of technology that the Crusades never reached.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 10:17:53


Post by: Mynameisalie


That's what I have been trying to say to these guys, in a slightly different way.
It's just quite a few of the ones I have ended up talking to are either sticklers of the fluff or just want to up my army


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 10:29:23


Post by: Mynameisalie


Advanced the fluff a little more. Tech section is complete. Now there's just, erm... How their army works and a rounding-off to this section:

The Lynx are the most mysterious and secretive of all the races discovered by the Imperium so far. They resemble furry humanoids, with reflective eyes, pointed ears and a long, prehensile tail. They are lithe and fragile beings, but psychic power emanates from each Lynx with such intensity that it can cause lesser beings to be drive insane. Though for all this power, they are a cursed race.

Lynx are powerful psykers, able to manipulate the material universe to their whim with a simple mental stimulus. Though this psychic power is as much a hindrance as a help. Due to the massive amounts of energy a Lynx consumes form their own metabolism to be able to use their powers, a Lynx deprived of energy which they drain from their sacred crystals will eventually wither and die. Though this is dangerous enough in its own right, the power itself is sometimes too much to handle. Those who show even a momentary lapse in concentration will be slain mercilessly by their own power in horrific and gory ways. Yet it is not just the psyker that suffers; the psychic turbulence is an extreme danger to his or her companions. The disruption created by the overload of power causes a feedback loop in nearby Lynx, inflicting extreme pain and loss of consciousness, if not death.

Psychic tendencies aside, the Lynx have a array of technology that even the Magi of Mars would be jealous of. Their crystals are used in a wide variety of their technology, from weapons to armour to entire skeletal transplants. How they achieve the latter is confusing even for the Eldar or Tau, but it seems commonplace in the more psychically gifted Lynx. They have even discovered some valuable relics from the Dark Age of Technology, which they sell to rogue traders in exchange for materials and information. Amongst these are the Standard Template Construct for the fabled Executioner pattern Leman Russ, vortex warheads for the destructive Deathstrike Missile Launchers and several pieces of curious dimension rift technology.
Feel free to suggest an alternative to the last sentence.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 10:38:24


Post by: TheRobotLol


Although the Imperium might, might, trade the tech with your race, I doubt they would give them the STC. The imperium really likes having those.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 10:49:27


Post by: Mynameisalie


TheRobotLol wrote:Although the Imperium might, might, trade the tech with your race, I doubt they would give them the STC. The imperium really likes having those.

The Lynx have no use for it. Besides, wouldn't it be a good twist when a forge world starts churning out Executioners...? The Lynx can't mass produce the executioner; it would be pointless to do so. Besides, the Lynx are trading through rogue traders, and xenos and old age tech often arrives through them.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 16:15:52


Post by: purplefood


Mynameisalie wrote:That's what I have been trying to say to these guys, in a slightly different way.
It's just quite a few of the ones I have ended up talking to are either sticklers of the fluff or just want to up my army

No it isn't.
The thread is even entitled 'Use and help of xenos within the Imperium'
You wanted them allied with the Imperium. Not some random disconnected humans.

It's not that we're trying to mess with your army, your army has some large flaws which you refuse to change...
The whole race being powerful psykers for one.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 16:21:25


Post by: Drakmord


the Eldar would most likely not be too confused by the Lynx's surgical skills. i forget which book its in, but there's a part of a story wherein the space elves perform some very complex surgery on a Space Marine's skull that was far beyond imperial capacity to replicate. they were even going to cut him open (and ruin the whole thing) to see what they did.

continuing on with the Eldar similarities, you really need to work on this crystal shtick. it's just wraithbone that does X instead of Y, and that's fairly boring. i'm not saying to get rid of it but in its current state it's too similar.

and whatever the God Construct does, it needs to not be 750 points. that's an Apoc-level cost -- more than a PYLON, and i don't think its even as good as one of those crazy things.

look at the C'tan Shards in the Necron codex for inspiration on how to cost it, and how it should work. or any other MC, i guess, but it sounds more like a shard than anything.



Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 16:28:38


Post by: Drakmord


purplefood wrote:
Mynameisalie wrote:That's what I have been trying to say to these guys, in a slightly different way.
It's just quite a few of the ones I have ended up talking to are either sticklers of the fluff or just want to up my army

No it isn't.
The thread is even entitled 'Use and help of xenos within the Imperium'
You wanted them allied with the Imperium. Not some random disconnected humans.

It's not that we're trying to mess with your army, your army has some large flaws which you refuse to change...
The whole race being powerful psykers for one.



this, too. who are you making this army for? just you? in that case, you don't even need to change anything. just go play! no one else will see it except for your friends, i suppose, so it doesn't particularly matter what you do with it.

but if you're planning this for an audience larger than yourself, be ready to can just about every idea you come up with during its development. if you aren't willing to do that, then the project isn't going to go anywhere.

going by what you've said in both of these threads, the former is your most likely motivation. your posting feels like a search for validation, which is fine i suppose, but it isn't conducive to making your Lynx the best they can be.

no one is trying to bungle your army, we're just not saying what you want to hear. you've been given a lot of good critique and commentary, and that's not something you should ignore!


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 17:39:12


Post by: Mynameisalie


Drakmord wrote:the Eldar would most likely not be too confused by the Lynx's surgical skills. i forget which book its in, but there's a part of a story wherein the space elves perform some very complex surgery on a Space Marine's skull that was far beyond imperial capacity to replicate. they were even going to cut him open (and ruin the whole thing) to see what they did.

continuing on with the Eldar similarities, you really need to work on this crystal shtick. it's just wraithbone that does X instead of Y, and that's fairly boring. i'm not saying to get rid of it but in its current state it's too similar.

and whatever the God Construct does, it needs to not be 750 points. that's an Apoc-level cost -- more than a PYLON, and i don't think its even as good as one of those crazy things.

look at the C'tan Shards in the Necron codex for inspiration on how to cost it, and how it should work. or any other MC, i guess, but it sounds more like a shard than anything.


It's semi-surgical, semi-psychic.
Yeah, it is a bit similar. How do you suggest i alter it? I'm not quite sure how to change it...
God Constuct:
WS: 8
BS: 8
S: 7
T: 7
W: 6
I: 7
A: 5
Ld: 10
Sv: 2+/2++
That and it could have the potential to burn off a super-heavy's armour in 4 rounds.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 17:41:54


Post by: Mynameisalie


Drakmord wrote:
purplefood wrote:
Mynameisalie wrote:That's what I have been trying to say to these guys, in a slightly different way.
It's just quite a few of the ones I have ended up talking to are either sticklers of the fluff or just want to up my army

No it isn't.
The thread is even entitled 'Use and help of xenos within the Imperium'
You wanted them allied with the Imperium. Not some random disconnected humans.

It's not that we're trying to mess with your army, your army has some large flaws which you refuse to change...
The whole race being powerful psykers for one.



this, too. who are you making this army for? just you? in that case, you don't even need to change anything. just go play! no one else will see it except for your friends, i suppose, so it doesn't particularly matter what you do with it.

but if you're planning this for an audience larger than yourself, be ready to can just about every idea you come up with during its development. if you aren't willing to do that, then the project isn't going to go anywhere.

going by what you've said in both of these threads, the former is your most likely motivation. your posting feels like a search for validation, which is fine i suppose, but it isn't conducive to making your Lynx the best they can be.

no one is trying to bungle your army, we're just not saying what you want to hear. you've been given a lot of good critique and commentary, and that's not something you should ignore!

No, I'm going for publishing.
Don't reply to that.
Not ignoring it, taking into account quite a lot of it actually, though it seems I may not. blood reaper is one of theose guys who just wants to on my threads on this codex.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 17:44:13


Post by: blood reaper


I don't want to, well, you seem to imply 'gak' on your threads, it would just add to the pile. Anyways, you refuse to take criticism unless it barely effects your semi-perfect race.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 17:58:25


Post by: matapata98


Mynameisalie wrote:So do I buff up the costs on the basic units? Or is it decently costed?
Highest point unit in the codex is about 750pts
And that is a God Construct. Basically about 17 odd Lynx souls shoved inside a mechanical monstrosity that breaks .
No, that's not a freaking copy of the eldar Avatar, before any of you guys says anything.
Avatar is organic and a Warp entity, I believe.
God Constructs are inorganic (crystal, metals etc) and are not Warp-based. Never had heard of the Avatar until a week ago, and I got the ideas for God constructs loooong before that.

sorry, but i believe an avatar is molten metal, and how did you manage never to hear about an avatar, at all?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 18:00:06


Post by: Mynameisalie


blood reaper wrote:I don't want to, well, you seem to imply 'gak' on your threads, it would just add to the pile. Anyways, you refuse to take criticism unless it barely effects your semi-perfect race.

Exactly what I mean.
If you have any suggestions besides the usual "it's really, really bad, absolutely everything needs to be changed, they're just copied etc etc" then give them. You aren't suggesting anything other than "change the entire race". If you have any suggestions on how to change things on top of the existing base flow of he race, make them.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 18:02:35


Post by: matapata98


sorry for suggesting this, cant remember the OP, but it WOULD make much more sense for them to be allied with the tau, as they are generally very good at allying (vespid, kroot, etc)


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 18:03:56


Post by: blood reaper


Mynameisalie wrote:
blood reaper wrote:I don't want to, well, you seem to imply 'gak' on your threads, it would just add to the pile. Anyways, you refuse to take criticism unless it barely effects your semi-perfect race.

Exactly what I mean.
If you have any suggestions besides the usual "it's really, really bad, absolutely everything needs to be changed, they're just copied etc etc" then give them. You aren't suggesting anything other than "change the entire race". If you have any suggestions on how to change things on top of the existing base flow of he race, make them.


Impossible.

Honestly, that or just improbable.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 18:04:51


Post by: Mynameisalie


And we're arguing about the fluff. That's really about it. The race i have personally ensured is a slightly above average race, with balanced units, and higher power and lower power ones. They're not GK standard anymore. If you forgot about the fluff, ad played them on the table, I think they'd be quite fun.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 18:05:23


Post by: matapata98


blood reaper wrote:
Mynameisalie wrote:
blood reaper wrote:I don't want to, well, you seem to imply 'gak' on your threads, it would just add to the pile. Anyways, you refuse to take criticism unless it barely effects your semi-perfect race.

Exactly what I mean.
If you have any suggestions besides the usual "it's really, really bad, absolutely everything needs to be changed, they're just copied etc etc" then give them. You aren't suggesting anything other than "change the entire race". If you have any suggestions on how to change things on top of the existing base flow of he race, make them.


Impossible.

Honestly, that or just improbable.

you just really have to learn to take CC


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 18:05:51


Post by: matapata98


*constructive Criticism


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 18:06:29


Post by: Mynameisalie


blood reaper wrote:
Mynameisalie wrote:
blood reaper wrote:I don't want to, well, you seem to imply 'gak' on your threads, it would just add to the pile. Anyways, you refuse to take criticism unless it barely effects your semi-perfect race.

Exactly what I mean.
If you have any suggestions besides the usual "it's really, really bad, absolutely everything needs to be changed, they're just copied etc etc" then give them. You aren't suggesting anything other than "change the entire race". If you have any suggestions on how to change things on top of the existing base flow of he race, make them.


Impossible.

Honestly, that or just improbable.

Improbable.
But there again, my point is proven. Not everyone thinks this race needs a complete and utter makeover. Read through some other posts. And if you have no suggestions, don't reply, as your mundane comments are beginning to annoy me.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 18:07:43


Post by: Mynameisalie


matapata98 wrote:
blood reaper wrote:
Mynameisalie wrote:
blood reaper wrote:I don't want to, well, you seem to imply 'gak' on your threads, it would just add to the pile. Anyways, you refuse to take criticism unless it barely effects your semi-perfect race.

Exactly what I mean.
If you have any suggestions besides the usual "it's really, really bad, absolutely everything needs to be changed, they're just copied etc etc" then give them. You aren't suggesting anything other than "change the entire race". If you have any suggestions on how to change things on top of the existing base flow of he race, make them.


Impossible.

Honestly, that or just improbable.

you just really have to learn to take CC

and the CC that's coming from blood reaper is...
absolutely nothing. He hasn't made any contribution at all.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 18:10:36


Post by: Trondheim


Mynameisalie wrote:Advanced the fluff a little more. Tech section is complete. Now there's just, erm... How their army works and a rounding-off to this section:

The Lynx are the most mysterious and secretive of all the races discovered by the Imperium so far. They resemble furry humanoids, with reflective eyes, pointed ears and a long, prehensile tail. They are lithe and fragile beings, but psychic power emanates from each Lynx with such intensity that it can cause lesser beings to be drive insane. Though for all this power, they are a cursed race.

Lynx are powerful psykers, able to manipulate the material universe to their whim with a simple mental stimulus. Though this psychic power is as much a hindrance as a help. Due to the massive amounts of energy a Lynx consumes form their own metabolism to be able to use their powers, a Lynx deprived of energy which they drain from their sacred crystals will eventually wither and die. Though this is dangerous enough in its own right, the power itself is sometimes too much to handle. Those who show even a momentary lapse in concentration will be slain mercilessly by their own power in horrific and gory ways. Yet it is not just the psyker that suffers; the psychic turbulence is an extreme danger to his or her companions. The disruption created by the overload of power causes a feedback loop in nearby Lynx, inflicting extreme pain and loss of consciousness, if not death.

Psychic tendencies aside, the Lynx have a array of technology that even the Magi of Mars would be jealous of. Their crystals are used in a wide variety of their technology, from weapons to armour to entire skeletal transplants. How they achieve the latter is confusing even for the Eldar or Tau, but it seems commonplace in the more psychically gifted Lynx. They have even discovered some valuable relics from the Dark Age of Technology, which they sell to rogue traders in exchange for materials and information. Amongst these are the Standard Template Construct for the fabled Executioner pattern Leman Russ, vortex warheads for the destructive Deathstrike Missile Launchers and several pieces of curious dimension rift technology.
Feel free to suggest an alternative to the last sentence.


As I mentioned earlyer in my PM to you, you really, really need to make this creation of yours somewhat less insanely demigodish, the Imperium is VERY protective about STC related things. And particular if Xenos are involved, and as regarding your somewhat less than belivibal explenation for you rather blatent copy of a Eldar avatar I have notting good to say. People will always react harsly when someone creates things like this, and for heavens sake learn to respond to constructive crritique


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 18:17:33


Post by: Mynameisalie


Trondheim wrote:
Mynameisalie wrote:Advanced the fluff a little more. Tech section is complete. Now there's just, erm... How their army works and a rounding-off to this section:

The Lynx are the most mysterious and secretive of all the races discovered by the Imperium so far. They resemble furry humanoids, with reflective eyes, pointed ears and a long, prehensile tail. They are lithe and fragile beings, but psychic power emanates from each Lynx with such intensity that it can cause lesser beings to be drive insane. Though for all this power, they are a cursed race.

Lynx are powerful psykers, able to manipulate the material universe to their whim with a simple mental stimulus. Though this psychic power is as much a hindrance as a help. Due to the massive amounts of energy a Lynx consumes form their own metabolism to be able to use their powers, a Lynx deprived of energy which they drain from their sacred crystals will eventually wither and die. Though this is dangerous enough in its own right, the power itself is sometimes too much to handle. Those who show even a momentary lapse in concentration will be slain mercilessly by their own power in horrific and gory ways. Yet it is not just the psyker that suffers; the psychic turbulence is an extreme danger to his or her companions. The disruption created by the overload of power causes a feedback loop in nearby Lynx, inflicting extreme pain and loss of consciousness, if not death.

Psychic tendencies aside, the Lynx have a array of technology that even the Magi of Mars would be jealous of. Their crystals are used in a wide variety of their technology, from weapons to armour to entire skeletal transplants. How they achieve the latter is confusing even for the Eldar or Tau, but it seems commonplace in the more psychically gifted Lynx. They have even discovered some valuable relics from the Dark Age of Technology, which they sell to rogue traders in exchange for materials and information. Amongst these are the Standard Template Construct for the fabled Executioner pattern Leman Russ, vortex warheads for the destructive Deathstrike Missile Launchers and several pieces of curious dimension rift technology.
Feel free to suggest an alternative to the last sentence.


As I mentioned earlyer in my PM to you, you really, really need to make this creation of yours somewhat less insanely demigodish, the Imperium is VERY protective about STC related things. And particular if Xenos are involved, and as regarding your somewhat less than belivibal explenation for you rather blatent copy of a Eldar avatar I have notting good to say. People will always react harsly when someone creates things like this, and for heavens sake learn to respond to constructive crritique

This is my point: has blood reaper made any proper critique?
I have nerfed them in almost every way I can think of. =(
I try to please. Really I do. The Eldar avatar thing? It's not a direct copy at all. Or even an indirect one. I didn't even know about Avatars when I created God Constructs. Ok, I will remove the STC thing, but the Lynx do find rare relics sometimes. It's going to happen. Eventually. And they have been there before the Great Crusades.
Then what do you guys suggest? That I utterly, utterly scrap the idea and never go back to it again? Cause that's where it's going, again.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 18:29:06


Post by: Trondheim


I was refering to other posters. I expected you would realise that seeing how not all who post here re helpful. When you post such things on Dakka be prepared to recive ALOT of flakk, People do take offense when furry humanoids with rather immense psyichic powers are mentioned. I for one never liked your idea that they had been around since before the great crusade, the first rule when creating fluff is to not break already establised and agreed upon background story. This army would fit much better with the Tau, and as for your Avatar explenation well I am not going to pursue the mather futher if you really did not know about it.

And if you give them stats that rivals some of the most powerfull units in the eniter game people will react, granted yu have moddified them and that is great. But I would recomend that you use a already publised codex. That way you can pick the one that resembels your army the most, and you dont step on anybodys toes.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 19:17:01


Post by: Drakmord


why is it inevitable that they're going to find old imperial tech? why? WHY?


seriously! WHY?

that isn't something that just happens. relics aren't just "found," otherwise they aren't relics.


really, the Imperial angle needs to be thrown out. if you want to have relations with any current group, it should be the Tau, because:

1. they have no psykers, which is a niche the Lynx could fill;

2. they don't have high-profile CC units, which is another niche the Lynx could fill.


people have brought this up before, and they even brought it up here, and i'm going to bring it up, too.


and blood reaper has offered you the most honest and frank advice you could possibly get out of these threads -- essentially what everyone else has been saying, but much more direct. your idea needs work, months or years of work, before it will be even close to done.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 19:20:21


Post by: Trondheim


I support the notion that Drakmord brings up, Angels must sadly die of and a better form take their place. I strongly suggest you either start lisening to people or stop posting this. Sorry to come accros as rather harsh but once again you force our hands,


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/25 20:03:46


Post by: Psienesis


It would really, really do you a lot of good to hit up Lexicanum or the 40K wiki and read up on *all* the other factions of the 40K universe, as well as their unique (or near-unique) troop types, fighting styles and so on and so forth.

This is called "research", and every writer, game designer, GM, RPG Referee, and TO should do this before putting pen to paper.

Not only will it help you familiarize yourself with how the various factions in 40K work, both in their fluff and on the tabletop, but also let you get a better picture of where in the cosmos your Xeno will fit. There's no races of god-like power that aren't in some way *seriously* crippled. The C'Tan are the closest thing to gods the battlefield will see... and they've all been shattered into thousands of shards and kept prisoner in necrodermis shells.

A psychic army that is shooty with a few solid CC troops? That's almost an Eldar counts-as. That's fine, because that gives you a good place to start with unit types, stats, and similar roles on the battlefield. That's not to say that your Lynx need to be identical to the Eldar, but it's as good a source as any to draw inspiration and direction from.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 03:56:16


Post by: LoneLictor


Why do your xenos need to be allied with the Imperium? I mean, they could still be the kraaazy kat people you want them to be even if they're not.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 06:08:25


Post by: Mynameisalie


Nonononono! You guys don't get it! I scrapped the allied with IoM idea when psienesis (extremely helpfully) made a fluff for the Lynx that involved the Tau and Eldar!
And regarding the god-like thing, I toned them back. quite a bit. Who saw the basic troop post? Y'know where I suggested base stats for my basic troop choice.
And the Lynx are older than humanity. How do I explain:
a. They've evolved and made all this fantastic technology (which the Tau have helped them build) in under 10,000 years.
b. ?
c. That's all I can think of.
blood reaper has been saying "screw your race, cause i's worse than any other thing I have see on Earth". I find that quite harsh. I am a sensitive person; I don't like to be criticized very bluntly. I prefer it to be in a more delicate way. Don't get me wrong, blood reaper can have the idea that Lynx really do need to be scrapped and made from scratch, it's just I've had this idea for about... 18 months now, and I literally plucked up enough courage to actually propose this army to a Warhammer 40k community to get some feedback only about a week ago. I knew they weren't perfect. That's why I posted about them. So I could get improvements. But I didn't expect nearly everyone to come at me guns blazing yelling "NO NO NO!". I was expecting more like: "It's OK, but needs a bit more work".
That's all I have to say currently.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 06:12:00


Post by: purplefood


Tau are 2000 years old...
I'm sorry you didn't receive the response you expected.



Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 06:32:55


Post by: Mynameisalie


It's ok. I just didn't expect everyone to be against it. I knew some people would. I didn't think everyone would be...
The tau used to be stone age, didn't they? Then they all tried to kill each other, but the Ethereals the arrived, halted the warring factions and brought peace to the Tau through the notion of "The Greater Good". The tau then went through an age of technology and by the time the Imperial fleet got back, they saw worlds of tech, not cavemen throwing rocks at each other.
I think that's how it goes, doesn't it?
And honestly, "The Greater Good" thing is probably the right idea for all the races in the Milky Way. The Tau are just going about it the wrong way. Instead of making humanity subservient, they should treat them as equals.
And if the races of the galaxy don't buck up their ideas and make an alliance to kick the 'nids out, the Milky Way hasn't got much time left.
Focus on the Tyranids, Numbskulls! Or you're going to get stomped so hard...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 06:37:47


Post by: purplefood


The Galaxy is too busy tearing itself apart...
That's why a race with a single world is fairly insignificant in the grand scheme of things...
Unless you've changed that as well...
I never know what's going on with this...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 06:41:04


Post by: Mynameisalie


No, I'm not changing anything about that part of the fluff. I'm just saying the galaxy really does need to buck up its ideas.
Besides that, I believe I now have a semi solid fluff. I've corrected a lot of it. No more allies with the IoM, now with Tau and Eldar instead. So...
What else do I need to fill in? I don't know what to do now.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 06:42:29


Post by: Mynameisalie


And why have all my buttons disappeared? I can't exalt, friend, ignore, quote, edit etc


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 07:39:52


Post by: Boggy79


Just let it die....

Seriously I sat and read through both of your threads about the Lynx and you've had more help and guidance than you realisitcally should have got.

Please look up the definition of Constructive Criticism. It doesn't say 'agree with everything I say in a nice way'. The bits of your fluff that you are so dead set on not changing are the bits that need work.

As others have mentioned, read up on 40k history and find a niche to fit into. You can't just shoehorn any idea into any world. Every universe or world has to have its own rules and boundaries to restrict itself or every soldier would be superpowered, every race immortal or you could invent killer blocks of invisible cheese.

On a positive side you have enthusiasm and creativity. You definitely have passion. Learn to take the hits on the chin, learn to listen and digest.

Good luck in life...........


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 07:43:17


Post by: Mynameisalie


Yeah it's cause I mention sending a codex to GW and everyone goes nuts...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 07:48:56


Post by: Mynameisalie


Psychic tendencies aside, the Lynx have a array of technology that even the Magi of Mars would be jealous of. Their crystals are used in a wide variety of their technology, from weapons to armour to entire skeletal transplants. How they achieve the latter is confusing even for the Eldar or Tau, but it seems commonplace in the more psychically gifted Lynx. Many lower caste Lynx instead have minor transplants and addition, the most common being a simple transfusion of crystal to the forearm. In combat these can effectively grow small spines out of the user’s forearm that shred through most known materials.

Despite their miniscule numbers the Lynx are a fearsome force to be reckoned with in combat. They will attack with stealth, guile, technologically superior forces and a variety of psychic fireworks that will decimate enemy forces with seemingly contemptuous ease. They function in battle as a whole, but also individually. The higher members of the force will give the orders, but how the lower warriors accomplish it is up to their sergeant. Similarly, even the lowest Lynx will show initiative and the ability to think on their feet, lest they find themselves without a commander.

Second half of the fluff, just thought I'd put it up in case this thread gets shut down... If anyone just wants to round that off... Go ahead... it seems as if no-one would want to play my race besides me and my friends anyway...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 08:25:21


Post by: Boggy79


So far they seem to have too many strengths and poorly defined weaknesses.

Please don't take this the wrong way but much of what you've put forward comes across as 'wow wouldn't it be cool if they could do this....' even if it doesn't fit within the race.

You're young and haven't had much life experience yet. For those older gits such as myself it's clear to see. I'm sure 90% of the people who you believe are shooting you down were just the same when they were your age; I sure as hell know I was.

Put down everything you have on separate sheets. Strengths on one, weaknesses on another; history, reasons why they do what they do, alliances and reasons for them. Carefully breakdown each one and see if they contradict another and strip out those that do.

I can't offer anymore than that.....see ya!


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 08:34:42


Post by: Mynameisalie


I'll do that! Thanks!


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 11:40:39


Post by: Trondheim


Mynameisalie wrote:Nonononono! You guys don't get it! I scrapped the allied with IoM idea when psienesis (extremely helpfully) made a fluff for the Lynx that involved the Tau and Eldar!
And regarding the god-like thing, I toned them back. quite a bit. Who saw the basic troop post? Y'know where I suggested base stats for my basic troop choice.
And the Lynx are older than humanity. How do I explain:
a. They've evolved and made all this fantastic technology (which the Tau have helped them build) in under 10,000 years.
b. ?
c. That's all I can think of.
blood reaper has been saying "screw your race, cause i's worse than any other thing I have see on Earth". I find that quite harsh. I am a sensitive person; I don't like to be criticized very bluntly. I prefer it to be in a more delicate way. Don't get me wrong, blood reaper can have the idea that Lynx really do need to be scrapped and made from scratch, it's just I've had this idea for about... 18 months now, and I literally plucked up enough courage to actually propose this army to a Warhammer 40k community to get some feedback only about a week ago. I knew they weren't perfect. That's why I posted about them. So I could get improvements. But I didn't expect nearly everyone to come at me guns blazing yelling "NO NO NO!". I was expecting more like: "It's OK, but needs a bit more work".
That's all I have to say currently.


Once again you amaze with your sheer lack of knowledge of 40k, or a massive amount of ignorace. First rule for making good and most belivebal fluff is that you know the universe it is set in. You have at no point done so, I strongly recomend that you do some major reading and then as others have pointed out, go true your fluff on separte documents. And why everyone disagree with you should be rather obvious

Mynameisalie wrote:It's ok. I just didn't expect everyone to be against it. I knew some people would. I didn't think everyone would be...
The tau used to be stone age, didn't they? Then they all tried to kill each other, but the Ethereals the arrived, halted the warring factions and brought peace to the Tau through the notion of "The Greater Good". The tau then went through an age of technology and by the time the Imperial fleet got back, they saw worlds of tech, not cavemen throwing rocks at each other.
I think that's how it goes, doesn't it?
And honestly, "The Greater Good" thing is probably the right idea for all the races in the Milky Way. The Tau are just going about it the wrong way. Instead of making humanity subservient, they should treat them as equals.
And if the races of the galaxy don't buck up their ideas and make an alliance to kick the 'nids out, the Milky Way hasn't got much time left.
Focus on the Tyranids, Numbskulls! Or you're going to get stomped so hard...



Because its Warhammer 40k, and nobody wants to hold hands and sing songs around the campfire.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 11:49:49


Post by: Mynameisalie


lol. That campfire thing is pretty funny.
But I do mean it. If the 40k universe was real (it probably is somewhere in this universe. If you want to disagree, do it on the OT forums) the rest of the galaxy is just going to get hoovered up by the Tyranids. Who else can actually see that happening?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 11:50:31


Post by: blood reaper


I'm not the best example to use in your argument, because you've used me three times now I believe to try and divert attention away from your races flaws and to the fact you aren't hearing what you wanted.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 11:52:31


Post by: blood reaper


Mynameisalie wrote:lol. That campfire thing is pretty funny.
But I do mean it. If the 40k universe was real (it probably is somewhere in this universe. If you want to disagree, do it on the OT forums) the rest of the galaxy is just going to get hoovered up by the Tyranids. Who else can actually see that happening?


The 40k universe is set in our universe, but again, you haven't taken any time to read over the fluff.

Erm, why are you talking about the 'nids now? I mean, everyone know's they are a threat, again this makes 0% sense.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 12:04:22


Post by: Mynameisalie


Ok, I've had a read through the sectors. Where best would it be to put these guys? Btw, I'm starting all over again besides the key facts:
The lynx are psykers, powerful ones at that, they're physically weak, they were primarily quite uncivilised until an Animatrix crystal comes along and makes them psykers, thereby setting off a Warp Storm that has lasted since ? [fill in number of years here], they're technologically advanced, through both their own tech and the Tau's help, allied with the Tau very firmly, Eldar I'm not so sure about.
Definitely not Segmentum Solar. I know who lives there.
Obscurus: No. Eye of Terror + Lynx = very bad idea. Daemons would come ravening out of that thing in an attempt to kill every Lynx within 1,000 light years. Or any other suitable reason you guys can think of.
Ultima: No. Too many races live here already, I believe. Tyranids, Tau Necrons and Eldar I think.
Tempestus: No no no no no no nononono. I am not having my race being wiped out by the 'nids of Leviathan.
Pacificus: It's quite quiet, it would be suitable for the Lynx. No Warp portals, chaos incursions, little Imperial contact. Seems like a good place.
Those are my reasons for putting the Lynx in Segmentum Pacificus.
Anyone disagree to putting them there?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 12:25:18


Post by: Mynameisalie


And I see during the wars between the Old Ones and the Necrons the Old Ones made races with a strong connection to the Warp, and fought the Necrons with a perfect psychic race. But it doesn't mention what race this is. A possible loophole for my race? I'm just saying, could it be possible to fill that gap with the Lynx?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 14:08:31


Post by: Mynameisalie


Wait, guys, what parts of the 40k wiki do you suggest me reading?
Just the links on the main page? Or more in depth? Or certain links on the main page?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 14:43:06


Post by: Trondheim


Read up on psykers, Daemons, the warp. the sector that you want to sttel this furry race in and the general timeline of 40k. If you asked me the Ghoul stars would be a fitting place since well not much is know about said part of space


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 14:47:19


Post by: Mynameisalie


Got it. I still think pacificus is decent place.
So, Ghoul Stars or Pacificus, forum?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 15:19:24


Post by: Trondheim


I vote Ghoul stars


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 16:09:55


Post by: Mynameisalie


OMFG the Imperium really is screwed. Really, really, really (x100) screwed. To hell. That badly. How are humans even surviving the age they're in?!?!


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 16:13:58


Post by: blood reaper


Mynameisalie wrote:OMFG the Imperium really is screwed. If this is what to become of humans in the future, nuke ourselves now before it happens and spare us all the stupid things we do to ourselves.


Wat da faq....

I have no idea what you've just said.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 16:21:30


Post by: Mynameisalie


blood reaper wrote:
Mynameisalie wrote:OMFG the Imperium really is screwed. If this is what to become of humans in the future, nuke ourselves now before it happens and spare us all the stupid things we do to ourselves.


Wat da faq....

I have no idea what you've just said.

I just read timeline of the Milky Way on the 40k wiki. It's absolutely ridiculously awesome and at the same time, ridiculous. If you know what I mean.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 16:21:41


Post by: Trondheim


Mynameisalie wrote:OMFG the Imperium really is screwed. Really, really, really (x100) screwed. To hell. That badly. How are humans even surviving the age they're in?!?!


Ze frakk? Care to enligthen us?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 16:24:35


Post by: Mynameisalie


read my reply to Blood Reaper. The you'll see what I'm getting at.
Emperor is possibly dying cause his fething Golden Throne is malfunctioning, the IoM is literally being ground into paste by every other fething race in the galaxy, and to top it off, the chaos gods have now decided they want to do playtoy with the material realm and are tryig to smash their way out of the Warp.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 16:27:54


Post by: Trondheim


You must have posted before while I was typing


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 16:54:11


Post by: Drakmord


Mynameisalie wrote:read my reply to Blood Reaper. The you'll see what I'm getting at.
Emperor is possibly dying cause his fething Golden Throne is malfunctioning, the IoM is literally being ground into paste by every other fething race in the galaxy, and to top it off, the chaos gods have now decided they want to do playtoy with the material realm and are tryig to smash their way out of the Warp.



welcome to Warhammer 40,000!

keep reading.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 16:54:19


Post by: blood reaper


Mynameisalie wrote:read my reply to Blood Reaper. The you'll see what I'm getting at.
Emperor is possibly dying cause his fething Golden Throne is malfunctioning, the IoM is literally being ground into paste by every other fething race in the galaxy, and to top it off, the chaos gods have now decided they want to do playtoy with the material realm and are tryig to smash their way out of the Warp.


Another reason why your race should in no way be in their situation, at least have a WAAGH or two entering your home world, or at least a Tyranid splinter fleet.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 16:57:43


Post by: Elector


Mynameisalie wrote:read my reply to Blood Reaper. The you'll see what I'm getting at.
Emperor is possibly dying cause his fething Golden Throne is malfunctioning, the IoM is literally being ground into paste by every other fething race in the galaxy, and to top it off, the chaos gods have now decided they want to do playtoy with the material realm and are tryig to smash their way out of the Warp.


So it appears you've read the most basic part of the setting's fluff. No offense, but that's the most standard pieces of information you'll ever get. I would really suggest delving much deeper into the fluff before making the attempt writing your own. If this is surprising you now, honestly, either you never opened a piece of 40k background information, or... yeah that's about the only option.

That's also probably what's hurting your own fluff (and why we keep pointing out its flaws), the less you know about the pre-existing setting the higher the odds of our finding fluffy impossibilities, copies of other races, and general massive flaws rises. Exponentially.

(and as an aside, the reason people keep focusing on the fluff, and not the rules, is because this is in Dakka Fiction and the original topic was concerning the fluff. You decided to change to rules and demanded we all must follow suit)

I am glad you toned back the fluff a bit, and are now actually doing some research. However, I would also like to point out that going to a large group of strangers (many of whom are much older and more experienced than you) and demanding delicately-worded praises will never work. Especially on the Internet. Most of us don't care that you don't want to listen to blunt criticism (which, while blunt, doesn't mean it's not constructive. Constructive criticism can still be very harsh) and will not pull their punches. Expecting otherwise is unrealistic. Delicate criticism thus far has been seen as total support, so more and more of us turn to bluntly stating our views. Opening up your work to critique will always mean it can be met harshly, and demanding we not be blunt to preserve your delicate sensibilities is honestly pretty immature and naive.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/26 18:22:07


Post by: Psienesis


If you wanted to stick with the Warp Storm fluff, Segmentum Ultima is your best bet, because the Storm of the Emperor's Wrath is located there. It's also the entire eastern side of the Milky Way, making it a *really* big region of space. Warp Storms can be much more localized affairs, though, so you could set your worlds anywhere. The Halo Stars or the Ghoul Stars are nice, though the Ghoul Stars are supposedly filled with all manner of Lovecraftian horrors and dead stars.

Remember that, while the Imperium lays claim to the entire galaxy, they don't control even half of it. Every Imperial system is separated by vast gulfs of space that may have never been visited by Humankind. Even between two relative "neighbors", there can be an entire Xeno Empire that, because of vagaries of the Warp, have no stable Warp routes leading in or out. These Xenos may be quite advanced, but lack the means to leave their cluster of star systems, and may be entirely ignorant of the rest of the galaxy.

The Imperium of Man lays claim to a million worlds. Each of these worlds is an island adrift in a sea of darkness. Most of these worlds know how to get to the next Imperial world, but they do not know anything about what lies off the beaten path between worlds. In the vast reaches of interstellar space are all manner of threats, some of which are predators, and hunt Mankind, others exist in complete ignorance of the wider galaxy.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 05:04:54


Post by: Mynameisalie


Elector wrote:
Mynameisalie wrote:read my reply to Blood Reaper. The you'll see what I'm getting at.
Emperor is possibly dying cause his fething Golden Throne is malfunctioning, the IoM is literally being ground into paste by every other fething race in the galaxy, and to top it off, the chaos gods have now decided they want to do playtoy with the material realm and are tryig to smash their way out of the Warp.


So it appears you've read the most basic part of the setting's fluff. No offense, but that's the most standard pieces of information you'll ever get. I would really suggest delving much deeper into the fluff before making the attempt writing your own. If this is surprising you now, honestly, either you never opened a piece of 40k background information, or... yeah that's about the only option.

That's also probably what's hurting your own fluff (and why we keep pointing out its flaws), the less you know about the pre-existing setting the higher the odds of our finding fluffy impossibilities, copies of other races, and general massive flaws rises. Exponentially.

(and as an aside, the reason people keep focusing on the fluff, and not the rules, is because this is in Dakka Fiction and the original topic was concerning the fluff. You decided to change to rules and demanded we all must follow suit)

I am glad you toned back the fluff a bit, and are now actually doing some research. However, I would also like to point out that going to a large group of strangers (many of whom are much older and more experienced than you) and demanding delicately-worded praises will never work. Especially on the Internet. Most of us don't care that you don't want to listen to blunt criticism (which, while blunt, doesn't mean it's not constructive. Constructive criticism can still be very harsh) and will not pull their punches. Expecting otherwise is unrealistic. Delicate criticism thus far has been seen as total support, so more and more of us turn to bluntly stating our views. Opening up your work to critique will always mean it can be met harshly, and demanding we not be blunt to preserve your delicate sensibilities is honestly pretty immature and naive.

I've read most of the timeline of 40k. And some of the planets section on the wiki.
Wow. They Lynx are quite similar to the Eldar.
Anyway, back to the point. Regarding the origins of their psychic power, could they have been created by the Old Ones, or gained it through contact with and Animatrix Crystal? Or something different? Cause most races just spontaneously birth psykers at random times, but the Lynx could gain the ability in an unusual way. That would make them a bit more unique, wouldn't it? And, as far as I understand, it fits with the fluff...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 06:13:48


Post by: purplefood


Having a race of psykers could fit with the fluff.
Not having them plagued with daemons or enslavers doesn't...
This planet would be easy for daemons to find and a single weak point could doom the entire planet...


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 06:35:02


Post by: Mynameisalie


Is that a criticism or an idea for the fluff for the Lynx?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 07:23:41


Post by: TheCaptain


Looool no way this thread is still going.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 07:34:22


Post by: Mynameisalie


Yep. Still is. I've torn down the previous fluff I had. Starting again. So far I've got:
Their origin is the Ghost Stars in the Ultima Segmentum. The Lynx used to be non-psykers, relying on their pure agility, intelligence and stealth to expand and survive. Their small scale empire was decimated by furious Warp Storms after a large crystal of unknown origin smashed into a nearby planet. When the Lynx went to investigate, they found a previously dead planet completely and utterly terraformed into a verdant paradise. What was even stranger is that the planet looked like it had been speared by a huge lance of florescent, turquoise crystal, (I'll try and get a picture of that), and it resonated with psychic energy. When a scout party was sent to investigate, they were captured by sheer awe, and (foolishly) tried to bring back some of the fabled crystal for use. This immediately caused an immense change in the Lynx's main DNA structure, giving them innate psychic talents equivalent to that of beta level psykers. Unfortunately, this psychic flare up tore open several portals to the Warp, resulting in a series of Warp storms (mentioned earlier) that cleansed almost all the planets the Lynx had inhabited of life, and cut off the planet the Lynx had just found from all external contact.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 08:01:59


Post by: purplefood


See now it just sounds like a super hero origin story...
Why do they all have to be super psychic?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 08:03:11


Post by: Mynameisalie


Cause I like psychic. : )


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 08:10:08


Post by: purplefood


Well that's all well and good but it makes things a lot harder...
I suppose you like cat people as well?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 08:12:33


Post by: Mynameisalie


You have a problem with that?
Not cat people as in either manga or anime respect.It's more of a big cat standing up on two legs sort of thing. Plus, it was the first thing that came into my head. It stuck. The name came shortly after.
And I have come up with the next part.
After the remaining Lynx living on the new planet overcame their shock, they began to experiment with their new found potential. Of course, the first demonstrations consisted of little more than psychic fireworks and simple levitation tricks. (If you are a psyker, you can do practically anything. You can use the Warp to alter things that happen in the material universe, right? Therefore, a Lynx could easily think about heating objects by shaking the atoms around it, thereby setting it on fire). But these practices slowly escalated in frequency and power, until on one occasion a Lynx simply exploded whilst trying to twist a huge firestorm into rather interesting shapes. Nearby Lynx then collapsed into fits of agony, seemingly going insane from the death of a fellow Lynx.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 08:21:56


Post by: purplefood


Not particularly, it was supposed to be a small joke.
At any rate you should consider not making them all super psychic. They can all be latent psychic or psychic sensitive with some individuals being more powerful than others but having them all super psychic is a bit silly.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 08:27:33


Post by: TheCaptain


It's like Grey Knights++


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 08:38:24


Post by: Mynameisalie


purplefood wrote:Not particularly, it was supposed to be a small joke.
At any rate you should consider not making them all super psychic. They can all be latent psychic or psychic sensitive with some individuals being more powerful than others but having them all super psychic is a bit silly.

They're beta level psykers truly, but deliberately restrict themselves. See the edit. They're more equivalent to low-level delta psykers in the way they use their powers. It's a failsafe.
Deepsykers are beta level
Focuspsykers (quite rare) are alpha level
Hellpsykers (extremely rare) are alpha plus level.
High priestess Meldamiriel (Amber, in English) is somewhere around Alpha plus. She freaking tears open small warp portals and summons a massive bast of Warp energy out of it. Then early kills herself doing it. That's how much power they drain. Lynx do vary quite a bit in power levels, but the most powerful are a match for GK librarians.
The Emperor, as I understand it, is somewhere around alpha plus plus plus plus plus plus plus plus.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 08:41:10


Post by: purplefood


Mynameisalie wrote:
purplefood wrote:Not particularly, it was supposed to be a small joke.
At any rate you should consider not making them all super psychic. They can all be latent psychic or psychic sensitive with some individuals being more powerful than others but having them all super psychic is a bit silly.

They're beta level psykers truly, but deliberately restrict themselves. See the edit. They're more equivalent to low-level delta psykers in the way they use their powers. It's a failsafe.
Deepsykers are beta level
Focuspsykers (quite rare) are alpha level
Hellpsykers (extremely rare) are alpha plus level.
High priestess Meldamiriel (Amber, in English) is somewhere around Alpha plus.
The Emperor, as I understand it, is somewhere around alpha plus plus plus plus plus plus plus plus.

An alpha psyker could lay waste to an entire continent with ease...
Saying they deliberately restrict themselves does not make it better...
That's like saying "My Imperial Guardsmen are invincible but allow themselves to die so their enemies don't get their feelings hurt"


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 08:45:04


Post by: Mynameisalie


No they have to restrict themselves or risk obliterating themselves, their friends, and everything else in about a 2k radius.
Like I said, they're deliberately restricted to using 2 level lower powers.
And the psyker level tend to be exaggerated a bit in actual power. Alpha psykers can control a few hundred people, but can't blow up a Titan wit the flick of their wrist. They're really over exaggerated by what they can actually do. A Lynx alpha psyker, at their best, could unleash a firestorm of around 2000C and sear everything in front of them. Then they'd probably explode from a power surge.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 08:49:10


Post by: purplefood


So why are you saying they're alpha level if they aren't?
Incidentally if they can't control a beta level psyker (Who apparently isn't beta level) how can they control an alpha level psyker (who apparently isn't an alpha level psyker either)?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 08:54:37


Post by: blood reaper


Again, the cracks are filled by the same type of argument.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 08:57:08


Post by: Avatar 720


How are they achieving this power restriction? The Eldar use runes, spirit stones and Ghosthelms to test the waters (essentially see if it's safe to cast their power) and automatically cut themselves off from the warp if the gak hits the fan; they have to make an effort to slip up thanks to these failsafes.

The Lynx, apparently, have no method of controlling it, and 'because they can' or an equally laughable excuse will not cut it. If the Eldar, amongst the most powerful psykers in the Universe, need so many ways of ensuring that they don't go overboard, how can another race just sit there and do it?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 09:54:14


Post by: Mynameisalie


They don't use their full power deliberately. The can't control their maximum power, and part of their beliefs is that they will only gain true control over their powers if they do so naturally, without any external shut off. Over time, they have learnt how to limit themselves to a lower power level naturally, like all psykers should. If an Eldar were to take off their ghost helm or a Primaris psyker their implants, then next time they try to use their powers they would probably die in some horrific way. The Lynx restrict themselves naturally, and gradually creep up to their full potential, which hardly and Lynx do as they kill themselves long before that, or are killed anyway. So whilst they are high level psykers, they deliberately try not to overstretch what their minds/bodies can take. After enough exposure to the Warp, a Lynx will slowly begin to escalate in psychic prowess. But this takes a very long time.
Unlike a lot of other psykers, they are tied directly to their crystals, which are essentially massive Warp plugholes which drain a hell of a lot of psychic energy. This is channelled directly to the Lynx. However, they get far more than they should do. So they have had to learn, through several calming techniques and safe gauges, how to restrict themselves to letting off only about half of it at a time.


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 09:59:15


Post by: Avatar 720


You're avoiding the question; how is it that the Lynx can learn to control their power whereas the Eldar, who have existed far longer than all but the Daemons and the Necrons (we know this because they fought the War in Heaven against the C'Tan, and the Necrons cleansed the Galaxy of all life during their reign), still rely on runes and other things to control theirs?

EDIT: You edited as I was typing: 'claming techniques' is one of the laughable excuses I was talking about; that is not going to fly. If meditation was a way of controlling power then the Eldar would not be in their current position. As for 'safe gauges', care to explain what is at first glance an exceedingly vague and generic justification?


Argument for the use and help of xenos within the Imperium, Lawful or otherwise. @ 2012/07/27 10:08:38


Post by: Mynameisalie


Avatar 720 wrote:How are they achieving this power restriction? The Eldar use runes, spirit stones and Ghosthelms to test the waters (essentially see if it's safe to cast their power) and automatically cut themselves off from the warp if the gak hits the fan; they have to make an effort to slip up thanks to these failsafes.

The Lynx, apparently, have no method of controlling it, and 'because they can' or an equally laughable excuse will not cut it. If the Eldar, amongst the most powerful psykers in the Universe, need so many ways of ensuring that they don't go overboard, how can another race just sit there and do it?

To test the waters, to see how far their powers go, essentially.
They had to learn pretty quick when they realised they could unintentionally commit suicide when just wanting to impress their friends. That and the jewellery they wear gives them a little more control over their powers than an ordinary psyker. They know their bounds already.
Ok, you want me to answer the question directly? I'll try my best. Whilst they are very powerful, they have learned to "bleed" energy back into their crystals. This allows them to control how much psychic energy they have at any given time. So, using this technique, they can "bleed" half their maximum storage, if you will, back into a crystal, and siphon off the rest as psychic power. Younger Lynx will have a lower tolerance than the older Lynx, and so have to bleed off more to keep them from exploding when the siphon off the rest.
Besides, about 50% of all the siphoned off energy goes directly to personal psychic shields. So in truth, Lynx are only using about 25% of their maximum capacity when casting psychic powers.
That's the best I can do.
And my race, so far, fits with the fluff. I actually have read the timeline, and psykers, and the Warp etc. The Lynx fit. And why have we now resorted to squabbling about their powers?