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Post by: Inquisitor Gideon
You're stereotyping. These aren't typically undead. They're constructs and a society with distinct personalities.
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Post by: GaroRobe
Yeah, part of the Bonereaper lore is aspects of different people get cherry picked and put into bone constructs. I think the biggest example are the Necropolis Stalkers (the general Grevious looking dudes with four faces). They can choose from four aspects – the blade-strike aspect, blade-parry aspect, destroyer aspect or the precision aspect, each of which makes them better at a specific facet of combat.
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Post by: Overread
The Ossiarchs are not your lurching undead of frail skeletons.
They are Nagash's take on Stormcast. Basically an army of constructs.
The bones they are made of are ground up and reformed bones of the living; the souls that drive their bodies again the chopped and modified souls of the once dead, pressed into live and use once again.
Those assassins are not just assassins; their bodies and souls are built for assassination.
Though honestly even the soulblight in AoS are a LOT more organised. These aren't loan vampires stealing corpses in the night from graveyards and trying to hide whilst buiding up an army. They are organised, martial and operating skeletons and the undead on a large scale all the time. Even they can afford elite units now. If not trained, then less damaged undead that prove viable for expert use. Honestly its why I want to see models like the corpse cart revisited. Right now its a lurching relic from a different style of soulblight when they were also just the mad undead risings of wandering necromancers. Corpse Cart honestly would fit Flesheaters better right now as a travelling waggon that carries essential supplies for the army.
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Post by: Mr_Rose
The Victualler’s Cart carries the tastiest of morsels ready for the post-quest feasting, along with a keen-eyed master butcher, ever on the lookout for additional game to add to the table. Though normally well protected in the centre of the order of march, it has been known for enemy ambushes to reach them, though they always find that the combination of the butcher’s own prowess with a heavy blade and the encouraging ringing of the dinner bell on the cart is more than sufficient to hold off raiders and rally the guards to defend their supplies.
Really, just replace the zombies pulling it with ghouls and you’re good.
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Post by: DaveC
2 small rumours from TGA - Good news/Bad news
Boole has stated there are still 10+ boxes on the way for WHU
Whitefang back me up has heard similar but that these are the last of the WHU releases he also added - there's a mini wind spirit in the upcoming box.
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Post by: Inquisitor Gideon
Mini wind spirit sounds neat. And 10 plus boxes is like a couple of years worth at least.
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Post by: Overread
I wonder if that just means Underworlds will get rolled into a new project or name. Or even merged with Warcry
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Post by: deano2099
When Embergard was announced it was said it would be the core box for "the entire edition". Then over the first year we got five individiual releases.
At the start of year two we got a large expansion box and have had one individiual release.
If it follows the pattern that means four more individual releases over the course of this year, followed by a large expansion and five more in year 3.
Which is ten boxes.
The assumption was when Embergard came out that the "edition" would be three years, as that's what GW seemed to be standardising on - AoS and 40K had been there a while, KT had just moved to that cycle. So this matches up pretty much exactly. I don't think it means that it's going anywhere, I think we just get a new core box with some level of compatability with the old stuff or not.
Though of course, I think with any of the games other than AoS and 40K, the plan for a new edition is always an "if". If it's doing badly that would be the point at which it gets wrapped up.
(All of this is in the 10 boxes comment is assuming the card packs don't count as a "box". And it maybe suggests we won't see another 4 boxes of 4 re-released warbands in year 3, which is a shame as that would bring us up to 48 of the 58 original warbands having all been made available with updated rules in this edition)