I think they could do a "campaign" format for the game.
you start with your chosen warband and their fixed deck, then as you win or lose games you can replace cards in your deck.
if you wanted to go crazy you could even "draft" cards or make "sealed boosters" to hand out.
this game has potential for taking cool ideas from Board games, CCGs and deckbuilding games.
tpryan01 wrote: I think they could do a "campaign" format for the game.
you start with your chosen warband and their fixed deck, then as you win or lose games you can replace cards in your deck.
if you wanted to go crazy you could even "draft" cards or make "sealed boosters" to hand out.
this game has potential for taking cool ideas from Board games, CCGs and deckbuilding games.
I'd prefer it stay like an LCG with seasons. The base box and six expansions is year one, which is a fair outlay over that time but provides a lot of variation. Year 2 moving to a different bit of Shadespire with a new boxed set with two new boards and another eight factions (Sky pirate dwarves, ogres, trees, Nurgle, Tzeentch, Ghouls, whatever else is new to AoS in the meantime).
I'm wondering if the next season will be somewhere other than Shadespire. See, the name is Warhammer Underworlds; Shadespire. Which to me is suggestive of other locales.
Mad Doc Grotsnik wrote: I'm wondering if the next season will be somewhere other than Shadespire. See, the name is Warhammer Underworlds; Shadespire. Which to me is suggestive of other locales.
This is what my GW manager speculated. We chatted about it a bit and I was talking about how you need to add things to the game to keep it interesting, and what happens when all of the factions have their warband? He did say with certainty that EVERY faction is going to get a warband, so that's promising, but after that, the speculation is that they'll release new worlds, likely with new boards, cards, and new features.
I'm sure if it's successful enough to survive releasing all of the different factions, the next step for GW would be to add more to it. Imagine if they added another Stormcast faction and you could mix and match them with the other Stormcasts. I could see them doing something like this to keep the strategy fresh, but then the challenge becomes balancing not only those factions, but every mix of the factions as well.
Well figure the initial general card run is something like 400 cards. At least people were saying they are numbered and I think it was up to 400. And each faction essentially comes with about 30 something. So stands to reason 10-12 season 1 factions. After that we might see season 2 at a different location with different units. I mean considering they are doing them based on basic battleline units with a hero leader only sometimes there are a ton of factions they could do.
Hulksmash wrote: Well figure the initial general card run is something like 400 cards. At least people were saying they are numbered and I think it was up to 400. And each faction essentially comes with about 30 something. So stands to reason 10-12 season 1 factions. After that we might see season 2 at a different location with different units. I mean considering they are doing them based on basic battleline units with a hero leader only sometimes there are a ton of factions they could do.
In the GW webstore, you can see that the cards are numbered up to 437 (character cards does not appear to be part of the numbered system).
tpryan01 wrote: I think they could do a "campaign" format for the game.
you start with your chosen warband and their fixed deck, then as you win or lose games you can replace cards in your deck.
if you wanted to go crazy you could even "draft" cards or make "sealed boosters" to hand out.
this game has potential for taking cool ideas from Board games, CCGs and deckbuilding games.
I'd prefer it stay like an LCG with seasons. The base box and six expansions is year one, which is a fair outlay over that time but provides a lot of variation. Year 2 moving to a different bit of Shadespire with a new boxed set with two new boards and another eight factions (Sky pirate dwarves, ogres, trees, Nurgle, Tzeentch, Ghouls, whatever else is new to AoS in the meantime).
I don't want to deal with CCG crap.
Hmm I was hoping this version of the game would last longer than a year. I mean the number of expansions revealed so far isn't that many. Plus there's duplicate khorne/stormcasts. I would hope for at least 4 more unique factions ton top of skaven/fyreslayers/farstriders/blood warriors/orks/undead. The big question is will the rules change if they do a new location, if they do then that's where i'm going to get annoyed. As i'd like the warbands and cards to be compatible across the WH underworlds brand. After they pump out the initial round of teams to give the game some legs I could see them slowing it down to 1 team per quarter, or going similar to the pace of Blood Bowl releases.
Appreciate the videos, but those have actually been on the Underworlds website since it launched. Still good tutorials. Can't wait to get started on these guys!
tpryan01 wrote: I think they could do a "campaign" format for the game.
you start with your chosen warband and their fixed deck, then as you win or lose games you can replace cards in your deck.
if you wanted to go crazy you could even "draft" cards or make "sealed boosters" to hand out.
this game has potential for taking cool ideas from Board games, CCGs and deckbuilding games.
I'd prefer it stay like an LCG with seasons. The base box and six expansions is year one, which is a fair outlay over that time but provides a lot of variation. Year 2 moving to a different bit of Shadespire with a new boxed set with two new boards and another eight factions (Sky pirate dwarves, ogres, trees, Nurgle, Tzeentch, Ghouls, whatever else is new to AoS in the meantime).
I don't want to deal with CCG crap.
I was talking about what formats the community could create from the material not what GW could do...sorry for the confusion.
Someone at the local GW as talking about there being no 1-card deck building limitation. I actually haven't heard this confirmed or denied, and still haven't got a peek at the rule book.
Can anyone comment on this?
It's going to get very salty if you an include multiple copies of a card in one deck
WUWU wrote: Someone at the local GW as talking about there being no 1-card deck building limitation. I actually haven't heard this confirmed or denied, and still haven't got a peek at the rule book.
Can anyone comment on this?
It's going to get very salty if you an include multiple copies of a card in one deck
They are absolutely wrong. All cards are unique, only one per deck. You only ever have to buy one of each product to get everything.
WUWU wrote: Someone at the local GW as talking about there being no 1-card deck building limitation. I actually haven't heard this confirmed or denied, and still haven't got a peek at the rule book.
Can anyone comment on this?
It's going to get very salty if you an include multiple copies of a card in one deck
They are absolutely wrong. All cards are unique, only one per deck. You only ever have to buy one of each product to get everything.
Great news! Thanks. It wouldn't be the first time sources at GW retail were wrong
Niiai wrote: Has anybody had any tets game with this yet?
I am conserned there are only 4 actions, and 3 turns. That is . tital of 12 actions, not that much,
I’ve played a few games. It’s really not a problem. It’s not like you feel like the game ends when things are getting good or anything like that. It’s fast paced and the length feels about right. It works really well. The mechanics and such for this are super polished and smooth. It’s not like a typical GW game. Reminds me a bit of Wizards of the Coast’s old Dreamblade which I absolutely loved. I can’t wait until this is released. I’m going to play a ton of this. It’ll keep me occupied until the Blood Angels Codex drops.
I preordered this because I just moved provinces and am living in a temporary location until we get our house up and running, which means my Warhammer stuff is safely stored away. My wife has been eager to play a Warhammer game of some kind and while I have some kill teams for SW:A, we never had the opportunity to play. Enter: Shadespire. Should be a perfect entry into the miniature gaming scene for her!
Also she likes the Stormcast minis so that works perfectly. I like the Khorne ones. Can you tell?
Originally I was thinking of playing Skelies, but I'm thinking Orks are actually going to be the Warband I play the most. They fit my style of bashing skulls and nothing much else very well
I may end up actually getting all the Warbands just so I have them and can do various testing of Warbands at home.
I'm looking to get into this, but only want the pick up the Orc, Skaven, and Undead warbands for now...neither of the ones in the starter box. Is it still worth picking up the core set if that's the case?
piperider361 wrote: I'm looking to get into this, but only want the pick up the Orc, Skaven, and Undead warbands for now...neither of the ones in the starter box. Is it still worth picking up the core set if that's the case?
Well you'll need all of the cards, boards, tokens, dice to play the game properly so pretty much. At some point someone might sell the core box without models on ebay or someplace. But honestly seeing as how you can get the game for 50 bucks from some sellers...might just be worth it to get the core set anyways. Skaven might not release until january if rumors are to be believed.
piperider361 wrote: I'm looking to get into this, but only want the pick up the Orc, Skaven, and Undead warbands for now...neither of the ones in the starter box. Is it still worth picking up the core set if that's the case?
If a friend gets the core box, then you can play with them by only getting the warband you want. The warbands themselves should come with enough cards to play that specific warband.
If you don't have a buddy that has the core set, then you'll probably want to invest in it.
piperider361 wrote: I'm looking to get into this, but only want the pick up the Orc, Skaven, and Undead warbands for now...neither of the ones in the starter box. Is it still worth picking up the core set if that's the case?
If a friend gets the core box, then you can play with them by only getting the warband you want. The warbands themselves should come with enough cards to play that specific warband.
If you don't have a buddy that has the core set, then you'll probably want to invest in it.
The expansions will definitely come with enough cards to have 12 objectives and 20 power cards. So if someone else is providing boards, cards, dice and counters then it will definitely be enough.
Just checked ebay, people are already parting the set out.
tpryan01 wrote: I think they could do a "campaign" format for the game.
you start with your chosen warband and their fixed deck, then as you win or lose games you can replace cards in your deck.
if you wanted to go crazy you could even "draft" cards or make "sealed boosters" to hand out.
this game has potential for taking cool ideas from Board games, CCGs and deckbuilding games.
I'd prefer it stay like an LCG with seasons. The base box and six expansions is year one, which is a fair outlay over that time but provides a lot of variation. Year 2 moving to a different bit of Shadespire with a new boxed set with two new boards and another eight factions (Sky pirate dwarves, ogres, trees, Nurgle, Tzeentch, Ghouls, whatever else is new to AoS in the meantime).
I don't want to deal with CCG crap.
I was talking about the community...use the decks of cards we own to create different formats...NOT asking for GW to create CCG style packs.
http://statelyplay.com/2017/10/17/cardboard-critique-warhammer-underworlds-shadespire Thought I would share this very thorough review.
The critical reception of this game has been universally positive so far even outside of those who are typical GW fans.
GW is promoting this game heavily. I hope it has the kind of life that bloodbowl has enjoyed.
timetowaste85 wrote: Hell, I hope some of them get rules to play in silver tower!
This would be great /, especially if they release and other deck of cards of shadespire hero's that also include the white dwarf hero's and the branchwych from the app.
Chikout wrote: http://statelyplay.com/2017/10/17/cardboard-critique-warhammer-underworlds-shadespire
Thought I would share this very thorough review.
The critical reception of this game has been universally positive so far even outside of those who are typical GW fans.
GW is promoting this game heavily. I hope it has the kind of life that bloodbowl has enjoyed.
Thanks for flagging that review up, really nice overview.
I think a lot of people are misinterpreting what these warbands are when they ask for WHQ or tabletop rules. These aren't hero characters. They're named versions of low-teir battleline units. Garek's Reavers are Blood Reavers. Steelheart's Champions are Liberators. The Sepulchral Guard are basic Skeleton Warriors. Ironskull's Boyz are 'Ardboys. They already have tabletop rules. You'll find their warscrolls under those respective units on the web store. They are, however, really nice alternate sculpts for those units.
There are rumors that the Fyreslayer and Skaven warbands will be hero and some basic units, but until we can confirm that, I would assume they are Vulkite Berzerkers and Clanrats respectively.
What I think would be nice are single character releases with a couple new cards. Unsure if its already been mentioned so sorry in advance.
Using the Sigmar unit as an example
You only use 3 people, no need to fiddle with game balance of adding more models to the unit, but what if you could go buy a clam pack of one dude and it came with 3-4 unique cards to represent him that you could add to the deck?
EnTyme wrote: I think a lot of people are misinterpreting what these warbands are when they ask for WHQ or tabletop rules. These aren't hero characters. They're named versions of low-teir battleline units. Garek's Reavers are Blood Reavers. Steelheart's Champions are Liberators. The Sepulchral Guard are basic Skeleton Warriors. Ironskull's Boyz are 'Ardboys. They already have tabletop rules. You'll find their warscrolls under those respective units on the web store. They are, however, really nice alternate sculpts for those units.
There are rumors that the Fyreslayer and Skaven warbands will be hero and some basic units, but until we can confirm that, I would assume they are Vulkite Berzerkers and Clanrats respectively.
Not all of them - lets look at the Undead leader:
The Sepulchral Warden was once the Lord Marshal of Shadespire, but in undeath he leads Sepulchral Guard to defend the city. He has been gifted with strange necromantic powers by Nagash, causing his followers to be inspired with frenzied devotion. He is the greatest amongst the faithful that petition the Great Necromancer for freedom, and will slay all who would challenge the will of the God of Death
Sounds like a Bonerattle Hero or better to me? Be nice to have some for more neglected factions.
EnTyme wrote: There are rumors that the Fyreslayer and Skaven warbands will be hero and some basic units, but until we can confirm that, I would assume they are Vulkite Berzerkers and Clanrats respectively.
Clanrats aren't the most durable models available so I don't know how they'd stand up to Black Orcs (er, Ironjawz) without a hero to buff them. Hopefully they'll use Plague Monks or Stormvermin given how few models are on the board and how few activations are available.
Blood Reavers are also extremely squishy. They initially had no save, but were given a 6+ in Blades of Khorne, and they don't have an option for shields. I'm honestly just speculating, but my point is I don't expect any models in Shadespire that would be used as heroes in AoS. Even with the Sepulchral Warden's backstory, he's a lot closer to a Skeleton Champion than he is a Wight King.
EnTyme wrote: I think a lot of people are misinterpreting what these warbands are when they ask for WHQ or tabletop rules. These aren't hero characters. They're named versions of low-teir battleline units. Garek's Reavers are Blood Reavers. Steelheart's Champions are Liberators. The Sepulchral Guard are basic Skeleton Warriors. Ironskull's Boyz are 'Ardboys. They already have tabletop rules. You'll find their warscrolls under those respective units on the web store. They are, however, really nice alternate sculpts for those units.
There are rumors that the Fyreslayer and Skaven warbands will be hero and some basic units, but until we can confirm that, I would assume they are Vulkite Berzerkers and Clanrats respectively.
GW confirmed that all the Shadespire sculpts will have single-hero warscrols for Age of Sigmar.
Ok, now I'm looking for that confirmation but I can't encounter it. They just say over and over that you can use the Shadespire miniatures in your games of AoS but don't talk about custom "hero like" Warscrols.
So I'll backtrack about that, until I can encounter (If it existed and wasn't a mental construct of my mind) the piece that explicitly said what I have said.
Galas wrote: Ok, now I'm looking for that confirmation but I can't encounter it. They just say over and over that you can use the Shadespire miniatures in your games of AoS but don't talk about custom "hero like" Warscrols.
So I'll backtrack about that, until I can encounter (If it existed and wasn't a mental construct of my mind) the piece that explicitly said what I have said.
Not doubting what you said, but I went to the trouble of cooking this crow. Want to be sure before I go ahead and eat it.
piperider361 wrote: I'm looking to get into this, but only want the pick up the Orc, Skaven, and Undead warbands for now...neither of the ones in the starter box. Is it still worth picking up the core set if that's the case?
Yeah. You can gift the models you do not want to friends to get them into the game
TheWaspinator wrote: The Shadespire product page has links to the normal Liberators and Blood Reavers scrolls. I think that might be it.
It’s not it, the WarCom site said this on Saturday: ‘What’s more, all the warbands in Shadespire will be receiving Warscrolls for Age of Sigmar, meaning if you grow particularly fond of them during your adventures in the City of Mirrors, you’ll be able to take them to your larger games. The first two will be available next week.’
EnTyme wrote: There are rumors that the Fyreslayer and Skaven warbands will be hero and some basic units, but until we can confirm that, I would assume they are Vulkite Berzerkers and Clanrats respectively.
Clanrats aren't the most durable models available so I don't know how they'd stand up to Black Orcs (er, Ironjawz) without a hero to buff them. Hopefully they'll use Plague Monks or Stormvermin given how few models are on the board and how few activations are available.
I would have thought Eshin but that might be too hopeful.
TheWaspinator wrote: The Shadespire product page has links to the normal Liberators and Blood Reavers scrolls. I think that might be it.
It’s not it, the WarCom site said this on Saturday: ‘What’s more, all the warbands in Shadespire will be receiving Warscrolls for Age of Sigmar, meaning if you grow particularly fond of them during your adventures in the City of Mirrors, you’ll be able to take them to your larger games. The first two will be available next week.’
Also at Nova :
Also confirmed at NOVA was that all of these new Shadespire warbands, Orruks included, will eventually get full Warhammer Age of Sigmar Warscrolls (once they escape from the City of Mirrors, of course).
Them being seperate heroes would make me sad, since I would rather be able to mix a few of the female Stormcast and Grandhammer guys into my Liberators, rather than them having their own rules.
Crazyterran wrote: Them being seperate heroes would make me sad, since I would rather be able to mix a few of the female Stormcast and Grandhammer guys into my Liberators, rather than them having their own rules.
Uuhhh, you still can, you just have to say they are Liberators / unit. I wantED to do that with the Ironjawz, a new squad of Brutes, oh I was so excited... but it seems they are 'ardboys
I doubt they will be individual heroes. The first TWO warscrolls will be available next week. Probably one for each of the starter set warbands. So each will be a unit in AOS.
Johnny The Lictor wrote: Normal skellies have been sold out. Does this mean that they're getting replaced by these?
Just repackaged - with the possibility, going on other reboxings, of coming in 20's rather than 10's.
Skeletons already have been reboxed for AoS. Is this another rebox or did you miss the last one?
The comment he replied to was from April 13th, 2017...
I don't know why he replied to it, to be honest. I'm really hoping to see a 20 box though. 10 per is silly. I'm kinda/sorta holding out hope the reason we didn't get a 20 box to begin with is that they were starting work on another 5 model sprue that included Skeletal Bowmen so the 20 box is able to build 10 Skeletal Bowmen and 10 Skeletal Warriors.
Any indications as to whether this is selling well or not? I don't have an LGS so I can't say if there is potential for this game for me locally. But I hope pre order volumes and such are looking good.
Thargrim wrote: Any indications as to whether this is selling well or not? I don't have an LGS so I can't say if there is potential for this game for me locally. But I hope pre order volumes and such are looking good.
Since it isn't officially released until Saturday, I'd say there's no real indication yet. I have no idea on pre-order numbers, though; maybe some LGSes have been doing that. There certainly seems to be decent hype about it in various YouTube review channels, though.
It's good to see that the rumoured price for the expansions was true. The Shadespire releases are all quite reasonably priced especially for GW products.
They were playing shadespire on warhammer live yesterday. The setup was very good.
There was also an article on the warhammer community site which featured Duncan's converted warband so presumably that will be acceptable in tournaments. (People were asking about this)
I do hope they do the "hero unit" route for AOS compatibility. Have a unit called "Steelheart's Champions", limit them to one per army, give them slightly different rules than normal Liberators, etc. As it is, they're in the slightly awkward position of not being a legal Liberator unit by themselves because the numbers are wrong. A special warscroll that is for the three of them as a special unit would fix that.
TheWaspinator wrote: I do hope they do the "hero unit" route for AOS compatibility. Have a unit called "Steelheart's Champions", limit them to one per army, give them slightly different rules than normal Liberators, etc. As it is, they're in the slightly awkward position of not being a legal Liberator unit by themselves because the numbers are wrong. A special warscroll that is for the three of them as a special unit would fix that.
Off topic; Did GHB2 or an FAQ do away with understrength units? Because p. 107 of the GHB specifically uses a 3-model liberator unit as the example of being able to field such units.
On topic; It is excellent news to see that the expansions are $30 a pop. That makes a monthly buy reasonable and since they're small batches, painting and building won't be the usual chore.
Hadn't really thought about converting my warbands, but that's a nice idea! Since you will be seeing the same warbands all over the place, it could be nice having your own, unique look. Would probably be nice for your opponent as well, seeing something new.
Really looking forward to getting my box tomorrow, and figuring out how to best go about this..
As far as hiw far GW intends to support this game, I can confirm, there is product support (nice stuff) designed through March 2018.
Monthly prize kits and quarterly prize kits.
Monthlys are unique art versions of cards, quarterly is that, plus a bunch more. Serious shift in quantity, and hopefully a new standard.
That, along with the new teams should be sufficient to keep interest.
Also, the game comes with a packet that says "This is just the beginning..." so there's that to baselessly conjecture over.
Looks like there are going to be two more Warbands released after Spiteclaw's Swarm and The Chosen Axes.
Another Stormcast Warband, The Farstriders lead by Prime Sanson Farstrider. These guys are described just as hunters. Not sure exactly what that entails model or playstyle wise. Looks like the leader has an axe and hand crossbow.
And another Bloodbound Warband Magore's Fiends, lead by Magore Redhand. Sounds like Magore's Fiends are more classic Chaos Warriors wearing plate armor.
theharrower wrote: Looks like there are going to be two more Warbands released after Spiteclaw's Swarm and The Chosen Axes.
Another Stormcast Warband, The Farstriders lead by Prime Sanson Farstrider. These guys are described just as hunters. Not sure exactly what that entails model or playstyle wise.
And another Bloodbound Warband Magore's Fiends, lead by Magore Redhand. Sounds like Magore's Fiends are more classic Chaos Warriors wearing plate armor.
If true, I would assume The Farstriders are Stormcast Vanguards of some form. Makes total sense. The core set has the 'power armored guys'. Having a 'scout armored guys' team makes sense.
Where did you get info on the Skaven and Dwarf expansions? This is the first time I've heard Spiteclaw's Swarm or The Chosen Axes.
theharrower wrote: Looks like there are going to be two more Warbands released after Spiteclaw's Swarm and The Chosen Axes.
Another Stormcast Warband, The Farstriders lead by Prime Sanson Farstrider. These guys are described just as hunters. Not sure exactly what that entails model or playstyle wise.
And another Bloodbound Warband Magore's Fiends, lead by Magore Redhand. Sounds like Magore's Fiends are more classic Chaos Warriors wearing plate armor.
If true, I would assume The Farstriders are Stormcast Vanguards of some form. Makes total sense. The core set has the 'power armored guys'. Having a 'scout armored guys' team makes sense.
Where did you get info on the Skaven and Dwarf expansions? This is the first time I've heard Spiteclaw's Swarm or The Chosen Axes.
Also... where my Lizardmen at?
It's true. I posted all the Warbands before they were announced earlier in this thread. Names and descriptions of the Warbands are on pages 8 and 9 in the rulebook. I'll post scans when I get home. I know the info is old, but didn't see it posted here.
Ok, so they are usable in the form of "Heroic units". Thats very cool.
And yes, this is how they SHOULD write all the rules. Separate the fluff from the crunch, to make the crunch as clear as possible. This is how they should write ALL of their rules.
Seems like Obryn killing Saek is playing into the Bloodbounds hands though. From what I've seen they get as much or more glory from charging and dying as killing the enemy.
I don't think visuals are gonna be that important, but I suppose a minimun relation is gonna be neded.
For example, changing the Liberator with a Hammer for a Palladin with an axe or a Double-glaive, the Female-Stormcast for other stormcast with one-hand weapon+Shield and the Boss with the two hand sword for other kind of... stormcast hero, should be easy to remember and to not confuse people.
Or just converthing the models with different bases, heads, more decorations to their armours, weapons (Like Duncan did in the Warcom article)
As long as it is very clear and immediately recognizable it shouldn't be a problem. IMO a good way of checking would be if someone can look at your warband and tell who is who without you saying anything.
Love the heroic unit warscrolls, very cool and well done.
I'm really glad they took the heroic unit approach to make them distinct. I had hoped they would do that exact thing for the Death Guard Plague Brethren
Reading through the rules I was pleasantly surprised to learn that the core game comes with spare cards that can be used to customise the two pre-built decks that come with the game.
And yet, making the Sepulchral Warden a Hero would have been a good idea - fighting as a Wight king lieutenant.
(We'll see, but I don't think he'll be different than what we got today in terms of Unique unit warscrolls...)
Agreed the warbands so far work well - but the Sephulchral Warden does seem to be a character Wight King which would be ancie addiiton to the Bonerattle armies?
Going through the cards and what have been shown in unboxing videos, the types/quantity of cards for the entire Shadespire set appears to be:
232 Warband Specific Cards (#001 to #232) - 29 cards for each Warband. There should be 8 Warbands in Shadespire. Each Warband has 9 Specific Objective Cards, 10 Specific Ploy Cards, and 10 Specific Upgrade Cards.
75 Universal Objective Cards (#233 to #307) - Core Set comes with 2 copies of 9 Universal Objective Cards. Each Shadespire expansion has 11 additional Universal Objective Cards.
65 Universal Ploy Cards (#308 to #372) - Core Set comes with 2 copies of 5 Universal Ploy Cards. Each Shadespire expansion has 10 additional Universal Ploy Cards.
65 Universal Upgrade Cards (#373 to #437) - Core Set comes with 2 copies of 5 Universal Upgrade Cards. Each Shadespire expansion has 10 additional Universal Upgrade Cards.
Lots of card options to make the same warband play differently.
If GW ever do remake Mordheim, I would like I've to see it set in Shadespire (with a load of scenery options) - the lure for the place is great, and a potential warp stone substitute is already well established.
Game itself, I cannot wait to play - hopefully tomorrow - but all minis built ready. I substituted Brightsjield (the female stormcast),s default head for the optioned helm for the female leader of Blight Wars - and have to admit, that one looks far more suited to the Shadespire aesthetic IMO.
Clockpunk wrote: If GW ever do remake Mordheim, I would like I've to see it set in Shadespire (with a load of scenery options) - the lure for the place is great, and a potential warp stone substitute is already well established.
Game itself, I cannot wait to play - hopefully tomorrow - but all minis built ready. I substituted Brightsjield (the female stormcast),s default head for the optioned helm for the female leader of Blight Wars - and have to admit, that one looks far more suited to the Shadespire aesthetic IMO.
Honestly I could see the first AOS video game being shadespire in a few years time.
I could see (and want) that, a game set around Hammerhal could also be a good choice. Lots of lore focus and details while being not too far from when GW started handing out the AoS license.
If GW ever do remake Mordheim, I would like I've to see it set in Shadespire
That's my guess, a big boxset that's AoS skirmish 2.0 as your warband and ShadeSpire heroes all duke it out for valuables while trying not to end up as Nagash's playthings.
Hammerhal could be good, i'd imagine it would look a lot like the existing Hammerhal tiles for WHQ. But I wouldn't mind seeing a booster of two more unique double sided boards for Shadespire. Maybe one with the ground cracking open and bones spilling out, or one with more shadeglass littered everywhere. Just for the sake of more visual variety in games...keeps the setting interesting.
Hell, they could even pull a christmas/holiday themed double sided tile for the game during december if they wanted. They did the same with Blood Bowl. They would have to be more conservative with the snow though.
I finished assembling the models yesterday, pretty happy with everything so far. Just a little bit of gap filling to do on a couple spots.
I know we have the Shattered Dominion bases, as well as the Skulls/Flora base kits, but I’d pay money to have more bases like what the Khorne warband is given. Wouldn’t have to use the cracked earth texture paints or the skulls from the basing kit. Which is probably why we won’t see them!
Just one game. I knew the rules, my opponent was not that caught on the rules. Both of us enjoy playing warhammer and competetive Magic the Gathering. Seing how shadespire has elements from both I feel competent to give a good opinion on it. Here are my thoughts on it:
Some parts of the game is good, but if it is enjoyable depends wholy on the two decks you bring to the game. Your glory condition, known as your win conditions, and your action and upgrade cards.
The crux of the game is that it only lasts 3 turns. You have 4 actions each turn so you only have 12 moves. That is very small. Your action cards come into play here, as they let you break the 12 actions by taking minor smaller actions.
In our game, I was the Sigmar Incarnate warriors, I sett up quite a long way from the Khorn player. I had glory quests that just meant I could get 2 glory turn 1 with no interaction from my oponent. My oponent need to fight me in some way to get glory.
Turn 1 my oponent moved all his turn. Turn 2 was some action. Turn 3 I had killed 2 of my opponents units (one in turn 2, one in the beginning of turn 3.) Because of several things my opponent could not score glory. I won 5 to 1. Note that I could also sett up the two maps much further away, meaning he would probably need to spend turn 2 walking towards me as well.
In order for this game to be good stalling and delaying should not be a prime tactic. I suppose that depends on what glory quests they print. Also, some of the upgrade cards are really really bad. If you draw to many of them they flood your hand since you need glory to play them. The action cards I do not think you need glory to play (am I reading that wrong?) The action cards are much better since they are free, you can just run them out, and you need ways to break the bad 'only 12 moves a game'. For instance one of the action cards lets you move a model 1 square. That is huge, and very good. Another card that saved my units was a healing potion that gained me 2 life.
If you want to play the game make sure you play only good glory quests. Many of them are horrible. And also put as few upgrade cards as you want in your upgrade/action deck, and put as many actions as you can find.
I don't think one should see a full 3-turn-12 moves as a full game but as a round. Best of three, with how fast this games play, should be the normalized format for a full "game".
Agreed. Larger tournaments should even consider a best of five situation for the top cut of swiss. I think a 5 power 2 objective sideboard might be appropriate as well, once the card pool expands.
There are certain cards now, especially upgrades, that will be mostly dead in certain matchups. Sigmar cards that grant Cleave against the Khorne, for example.
@Niiai, keep in my your power deck has to be made up of at least half upgrade cards. You can't run a deck full of ploys.
@Wuwu and right you are. I like this game even less now.
It is very draw dependent and lucky. My opponent had no chance when I deployed defensivly. If I wanted to be even more defensive I would have put of the board on the long side and just camped for the first 2 rounds gaining glory. 1 round left. Fun, fun fun.
He'd probably lost because he let Blooded Saek and/or karsus the Chained died earlier. Blooded Saek once inspire cleave through stormcast like butter. and Karsus the chained can stay at 2 hex and taking cheap shot at SC if you camp objective. Khorne are the fastest team in the game, so he'd probably didn't think before he join his side of the board.
Do not let Blooded Saek and karsus the chained got killed, Garrek Gorebeard can be the fat meat and died earlier if require.
Niiai wrote: @Wuwu and right you are. I like this game even less now.
It is very draw dependent and lucky. My opponent had no chance when I deployed defensivly. If I wanted to be even more defensive I would have put of the board on the long side and just camped for the first 2 rounds gaining glory. 1 round left. Fun, fun fun.
Even with the base game there are lots of things you can do to mitigate this problem. You can redraw your entire hand at the beginning of the game if you get poorly suited cards. You can use an activation to draw extra power cards or exchange one objective card. The objectives are secret so as the Stormcast player you never know if your opponent has objectives that benefit them or not. This is a deck building game so as the Khorne player against a defensively orientated Stormcast player your can build a hand to counter that.
If I was playing you I would move two of my Khorne guys towards two mid table objectives and look very happy about it in order to draw you forwards.
I could definitely a bit of bluffing entering competitive play.
So a quick strategy guide for stormwarden defensivly. Just theoretical of course:
1. Hold objective 1. Hold objective 1: Gain one glory.
2. Hold objective 2. Hold objective 2: Gain one glory.
3. Hold objective 3. Hold objective 3: Gain one glory.
4. Hold objective 4. Hold objective 4: Gain one glory.
5. Hold objective 5. Hold objective 5: Gain one glory.
6. Sigmar's Bulwark. Score if none of your Stomrcast lost a wound. 1 Glory.
7. Lightning strikes. Score if you charge and slay someone. 1 Glory.
8. Consecrated area. Have no enemies next to you. 1 Glory.
9. Immovable Object. If a friendly fighter has held 2 objectives for 2 action phases. 1 Glory.
10. Eternals. Have all 3 fighters alive at the end of the game. 3 Glory.
11. Unknown.
12. Unknown.
This is my suggestion for an optimal defensive startegy. If you get to place 3 objectives put them all as far back as possible. If only get to place 2 objectives, but you can place the 2. board, just put the board on the long way and put your objectives as far back as possible.
Counter objectives would include:
Conquest: All surviing models are in your opponents deployment sone. 2 Glory.
Denial: Score in 3. endphase if there are no fighters in your teritory. 3 glory.
Supermancy: Score this if you hold 3 objectives.
If the optimal strategy is to not attack the opponent I think the game has a huge problem. In particular if the khorne player has to use 4 (long side boards) or 8 (short side boards) activations just to get within mellee range to me. Also keep in mind the stormcast has a better chance of killing one of the many chaos models for 1 more glory.
Got to play a few games and have not tried customizing decks yet. From a casual play, the two warbands do feel different and thus has been enjoyable.
I have not even considered this for tournament-league play yet, since the core set alone does not give ample options and variety for tournament play, imo. I will wait to see how the next two expansion expand on the options available. The 62 new optional cards should hopefully allow the same warbands to be played very differently.
Niiai wrote: If the optimal strategy is to not attack the opponent I think the game has a huge problem.
It's called playing control.
For every game where you get to deploy a long board and get the correct cards for the objectives you placed you'll get a game where the Khorne player goes Supremacy into Denial for a fat 6 point swing.
So If I was a Khorne player and we were using the boards lengthways. I would my first objective token in the middle of your deployment zone as shown in the picture. This would force all the other objectives to be placed further up the board (as they cannot be placed within two spaces of another objective) in range of a single move from the Khorne player.
Also the starting points are thoughout the board. If the Khorne player uses the board on the left in the picture they can start mid board in good range of many objectives. There are Khorne objectives for having all remaining fighters in the enemies territory, for keeping the enemy out of your territory etc.
I personally am impressed with the design of the game because so many stragies which look to favour one side have effective counters.
Yeah that might actually be the correct counterplay. If the format structure is 'best of 3' you can just force that on the two next plays. if you deploy your board first. Also since you deploy 3 objectives the Stormcast can not just cram the 5th objective on the sideline, topp or bottom right corner.
Although if the stormcaster goes 2. he can place the board so only 3 models deployment hexagons are 'close' to the stormwarden. I suspect 'sprint' (2x moves) will be a key card in many decks. It will be exciting to see how Sepulchral Guards will solve this. (Rumours are one of the models can activate to activate 2 of the other models.) Also the skaven might suffer under similar problems. The orks also can be very strong vs a stormwarden defensive strategy as you use less activation to attack them.
Supermancy into denial is 6 points. I do not know what an optemised chaos deck would look like, or of the stormcast defensive stragey will be the superior one, but it is not wrong to think Supermancy and Denial should be in that deck.
Even of the chaos warband do get 6 points though I would not find it unrealistic to score 7 with a defensive stormwarden.
At least 2 from hold objective 1 to 5.
6. Sigmar's Bulwark. Score if none of your Stomrcast lost a wound. 1 Glory.
8. Consecrated area. Have no enemies next to you. 1 Glory.
9. Immovable Object. If a friendly fighter has held 2 objectives for 2 action phases. 1 Glory.
10. Eternals. Have all 3 fighters alive at the end of the game. 3 Glory.
But the chaos player can also easaly hold at least 2 objectives, so that makes 8 points. Then the defensive stragey could be bad. I like it.
These are another set of new character card. It look different from the other alt card art sent out to the store. Hopefully it had some cool foil effect.
That tuck case/ deck box also look nice. but I doubt they'd sent one to my local store.
I also played some games today, and I enjoeyd Shadespire immensely. With only two warbands available right now I would guess that the first few games will be quite similar (even though you can build the decks quite differently with the cards you get in the starter box), but when more warbands come out I think this could be a real hit.
The game was super fast to learn, and even with this being our first games, we still managed to play multiple games in the time it took for two other players to not even finish their game of 40k. This is what sold the game for me; a quick to learn, quick to play game with a huge number of cards to customize your deck with.
I am really looking forward to playing more games, and see where this game will go. Hopefully a lot of people in my area will get into it, so our local GW store will host tournaments and other events. Good stuff!
Chikout wrote: So If I was a Khorne player and we were using the boards lengthways. I would my first objective token in the middle of your deployment zone as shown in the picture. This would force all the other objectives to be placed further up the board (as they cannot be placed within two spaces of another objective) in range of a single move from the Khorne player.
Also the starting points are thoughout the board. If the Khorne player uses the board on the left in the picture they can start mid board in good range of many objectives. There are Khorne objectives for having all remaining fighters in the enemies territory, for keeping the enemy out of your territory etc.
I personally am impressed with the design of the game because so many stragies which look to favour one side have effective counters.
The nice thing is if you're the Khorne player and you're not deploying objectives first, you by definition got to deploy your board last and therefore shouldn't have set them up vertically in the first place.
I have spanish cards. The number 43 (its stormcast) said enemy warriors or friendly warriors cant be push?
Thanks
That would be Stormforged Resistance. The English text on that card reads: "Friendly fighters cannot be driven back by the first Attack action in the next activation."
I have spanish cards. The number 43 (its stormcast) said enemy warriors or friendly warriors cant be push?
Thanks
That would be Stormforged Resistance. The English text on that card reads: "Friendly fighters cannot be driven back by the first Attack action in the next activation."
In spanish said enemy fighters.. and it has no sense. Thanks a lot!
Chikout wrote: So If I was a Khorne player and we were using the boards lengthways. I would my first objective token in the middle of your deployment zone as shown in the picture. This would force all the other objectives to be placed further up the board (as they cannot be placed within two spaces of another objective) in range of a single move from the Khorne player.
Also the starting points are thoughout the board. If the Khorne player uses the board on the left in the picture they can start mid board in good range of many objectives. There are Khorne objectives for having all remaining fighters in the enemies territory, for keeping the enemy out of your territory etc.
I personally am impressed with the design of the game because so many stragies which look to favour one side have effective counters.
Hello again. As far as I know you are not allowed to place an objective on topp of a deployment zone, is that right? Two of the boards have a deployment icon on the very spot that is sugested as counterplay. So the opponent can not use this strategy.
B) Garek's Reavers' rules look pretty fun. I could image hiding these guys behind another group of Blood Reavers and springing them on a weakened unit to take advantage of Garek's abilities. Adding +1 attack for rest of the battle could get nasty fast!
Yeah Niaii,
just looked at the board layouts again and two of the 8
layouts possible have a deployment space there. Again this is why I like this game. Even something as simple as laying out the boards has interesting gameplay implications. Also as has already been pointed out, whoever places first (and hence has a disadvantage) gets to place the 5th objective.
On the topic of news, blood and glory this weekend has a 68 player Shadespire tournament. At this event GW is doing another preview seminar like they did at Adepticon. I will be very surprised if they do not show off a new warband or 2 there.
On the topic of news, blood and glory this weekend has a 68 player Shadespire tournament. At this event GW is doing another preview seminar like they did at Adepticon. I will be very surprised if they do not show off a new warband or 2 there.
Niiai wrote: Hello again. As far as I know you are not allowed to place an objective on topp of a deployment zone, is that right? Two of the boards have a deployment icon on the very spot that is sugested as counterplay. So the opponent can not use this strategy.
If you place the objective right next to the deployment zone on those boards, it will create the exact same dead zone for the placement of the second marker in a shot edge setup.
With my usual gaming people preoccupied this weekend, my Shadespire is sitting unloved on the table.
I tried to talk my wife into it, but she threw out her cheesy "it's too hard in English" excuse and said she'd only play in Japanese.
I need to make her eat her words. Any suggestions on where I can get the rules in Japanese? Or at least the quick start page? We won't be in Japan for a few months, and I'd like to start playing before then.
On the topic of news, blood and glory this weekend has a 68 player Shadespire tournament. At this event GW is doing another preview seminar like they did at Adepticon. I will be very surprised if they do not show off a new warband or 2 there.
Isnt next weekend (3th november)?
Oops. Yes it is. Anyway the point stands. We should see new Shadespire stuff then.
highlord tamburlaine wrote: I need to make her eat her words. Any suggestions on where I can get the rules in Japanese? Or at least the quick start page? We won't be in Japan for a few months, and I'd like to start playing before then.
highlord tamburlaine wrote: With my usual gaming people preoccupied this weekend, my Shadespire is sitting unloved on the table.
I tried to talk my wife into it, but she threw out her cheesy "it's too hard in English" excuse and said she'd only play in Japanese.
I need to make her eat her words. Any suggestions on where I can get the rules in Japanese? Or at least the quick start page? We won't be in Japan for a few months, and I'd like to start playing before then.
Am I the only one jonesing to build 3D versions of the terrain art on the boards? I tried to think of a good way to do this while still making it playable...but its just not worth the effort to build it up and then paint hexes all over it....but, this wont stop me from making Shadespire inspired terrain for use in AoS! I already cant wait to see more expansions with more board sections.
Also, any leaked images of the Skaven warband yet?
It would be cool to put terrain on the impassabe hexes, but not sure about much more than that.
Supposedly we're getting dice and card sleeves for all four intial warbands going up on pre order this weekend. I'm very curious about how the dice are going to look, seeing as how they should be cheaper I might get all of em.
I considered this right away, though ultimately I think the board art is nice enough that its not worth it. At the very least you'd want to flock the Heroscape stuff.
Fango wrote: Am I the only one jonesing to build 3D versions of the terrain art on the boards? I tried to think of a good way to do this while still making it playable...but its just not worth the effort to build it up and then paint hexes all over it....but, this wont stop me from making Shadespire inspired terrain for use in AoS! I already cant wait to see more expansions with more board sections.
Also, any leaked images of the Skaven warband yet?
I'm planning on doing 3D terrain hexes for the blocked hexes with the thick white lines around them, otherwise we will keep forgetting and move through them (I've done this with other games with impassable squares)
They definitely got the pricing right with this game. It's low enough that everything but the starter set could be an impulse buy or a reasonable gift.
Funny enough, I think the specialty dice might be the most important release up there. It's still kind of a problem that you can't play the game without owning almost all of it, but the dice being sold separately really helps with that.
After playing it, and how fun and... at least at first sight balanced it was... who has done the rules for this game, and why can't he do the ones for Warhammer40k?
Mad Doc Grotsnik wrote: Not really that different from X-Wing. There you need at least one start set so you've got the movement templates.
Yeah, but in X-Wing there's still value in a partial core set (to the point where most people just bought 2 to start). If you only want to play one side, its pretty easy to trade your spare X-Wing for a couple TIEs. Here, if you don't want to play Khorne or Stormcast, there's really no way to use those models to help someone else play since they still need stuff they can essentially only get via the set that gets you those models and they're all unique. It's not a HUGE deal by any means, but dice packs definitely make splitting a starter a viable path for someone.
If they do bring out more board sections, I do hope they comsider adding trap cards akin to the additional Shardfall ones. When coupled with specific hex types (say, next to standing pillars, covered in debris, etc), that could really make arenas interesting.
Clockpunk wrote: If they do bring out more board sections, I do hope they comsider adding trap cards akin to the additional Shardfall ones. When coupled with specific hex types (say, next to standing pillars, covered in debris, etc), that could really make arenas interesting.
Trap cards could have interesting implications, imagine knocking enemies back a space into a trap. Knowing that your opponent could have trap ploys and then knock you into them could cause players to change their strategy or become real conservative with their movements.
Automatically Appended Next Post: So I see all the cards in the base sett and in the two upcomming faction exspansions all follow the numbering tp 437. For instance Great Fortitide is nuber 389. I doubt there are 389 cards in the base sett, so I assume that there will be 437 cards total in the first wave of exspansion, or if this is it, in the entire game.
Shouldn't the name and OP of this thread maybe be updated? The skellies have been announced a long time now, and the newest piece of information is the new sleeves, dice etc. Just a though.
Speaking of the sleeves, I had a chance to see the Khorne and Stormcast sleeves when I played on Sunday. I am not a fan unfortunately. First off I prefer matt sleeves. I think the shiny ones reflect too much and don't feel good. Also, they don't really fit too well. My opponent had the cards sticking out a little bit outside the sleeves on the top, which is not OK.
I really like Ultra Pros matt sleeves, and I am planning on getting different colours for the different warbands (blue for Stormcasts, red for Khorne, green of the Ironjawz etc).
The only real upside I can see with the official sleeves are that they have different back-sides for the objective and power cards. Using ultra pro sleeves I will have to keep them separate and know which is which during the game. This was no issue when I played this Sunday, but it could get confusing I guess.
All in all, not a fan of the sleeves, so I won't be getting those. The dice could be fun though, I wanna see those.
Yeah I didn't like the sleeve either. Pretty disappoint they could not give more than 20 power card sleeves. In case you want more than 20 cards, or make a "side deck" to switch out some cards.
Inquisitor Gideon wrote: Does anyone know the quality of the sleeves GW has made for the cards? Are they decent or going to fall to pieces after a few shuffles?
The quality seems fine, but like I wrote above I don't like them for different reasons. Mostly because they are not matte, and they seem a little too small for the cards. At least the ones my friend used when I played him seemed to small. The sleeves are also pretty expensive. Twice as much as Ultra Pro sleeves. Still not much, but if that matters to you, there you go.
The first Shadespire tournament at blood and glory has sold out at 64 players and so has been expanded to 100 players. It is a good early sign of the popularity of this game.
The sleeves seem fine to me, I sleeved my stormcast deck earlier. The fit is tight though and you have to add pressure and push them to the very bottom otherwise the top end of the card will not be concealed. They are slightly smaller than the FFG comparable card sleeves.
Finally got my kit in last night. No trouble getting the cards to fit in the sleeves, though Thargrim is right. It is a somewhat tight fit (giggity), but that's what I want in a card sleeve.
tbh, if people really don't want the starter set, I'm sure that people can make their own cheap hex boards by just copying the layout of the current boards. Then, cut out your own tokens out of slips of paper and then get these separate dice. It'd be a little bit of work, but relatively easy to do and it'd save a lot of money.
Now, could you go to a tournament hosted by GW with your own board and tokens? My guess is no...
Mad Doc Grotsnik wrote: X-Wing's latest errata/FAQ seems to be proving divisive. Wonder if that'll help Shadespire spread any?
I hope so, X wing has become like a bloated mess. But the thing is I can't say how many people buy X wing cause its Star Wars, or because it is or was at one point a good game. X wing and Shadespire share some similarities with cards/stats, dice with symbols and how damage is allocated but they are still different. A lot of FFGs fanbase are also whining about legion not being pre painted, so Shadespire definitely won't appeal to those folks who either. I think a fair amount of X wing players are not into the assembly and hobby aspect of gaming.
But if you ask me Shadespire has a bright future ahead if GW treats it with care. It's getting mostly positive reviews and compared to some other GW products it is priced within reason.
Mad Doc Grotsnik wrote: X-Wing's latest errata/FAQ seems to be proving divisive. Wonder if that'll help Shadespire spread any?
EVERY X-Wing FAQ is divisive for a brief period of time until a new meta shakes out. Net listers don't like it when their generally overpowered net list has to change. Once they figure out what the new top tier combo is, they'll buy it and stop grumping (until the next FAQ forces them to change again).
I would also imagine that the average X-Wing player who doesn't currently play Warhammer probably has no idea what Shadespire is. GW may be the big fish in a little pond, but Shadespire is itself an aspiring gold fish compared to X-Wing's great white shark.
Mad Doc Grotsnik wrote: X-Wing's latest errata/FAQ seems to be proving divisive. Wonder if that'll help Shadespire spread any?
I hope so, X wing has become like a bloated mess. But the thing is I can't say how many people buy X wing cause its Star Wars, or because it is or was at one point a good game. X wing and Shadespire share some similarities with cards/stats, dice with symbols and how damage is allocated but they are still different. A lot of FFGs fanbase are also whining about legion not being pre painted, so Shadespire definitely won't appeal to those folks who either. I think a fair amount of X wing players are not into the assembly and hobby aspect of gaming.
But if you ask me Shadespire has a bright future ahead if GW treats it with care. It's getting mostly positive reviews and compared to some other GW products it is priced within reason.
To be fair, only a very small amount of forum posters are complaining about Legion not being pre-painted. Most are complaining that it's not out yet. I do agree though. Shadespire won't appeal to people who aren't interested in assembling or painting models. The game is somewhat ugly with bare plastic.
I'm surprised the FAQ is at all divisive. It's been desperately needed for like a year now. The game's biggest weakness lately has been that it doesn't really look like Star Wars. There's been so much power creep in the last couple years its pretty much hated out all of the iconic ships in favor of more obscure EU and mercenary craft.
It's probably not enough, but Shadespire IS pretty light on the hobby aspects to make it playable. When I picked it up I unwrapped it at the shop, borrowed a set of clippers and had it ready to play in around 10-15 minutes.
Just out of curiosity, has anyone given this a shot with 3 or 4 players? I plan on picking it up (and the first expansions) eventually (this month is the Relicblade KS and next month is Necromunda...so this may be a December purchase), but if it plays well with 3 or 4 players I may have to sneak a little more into the hobby budget for a couple core sets sooner rather than later.
Sabotage! wrote: Just out of curiosity, has anyone given this a shot with 3 or 4 players? I plan on picking it up (and the first expansions) eventually (this month is the Relicblade KS and next month is Necromunda...so this may be a December purchase), but if it plays well with 3 or 4 players I may have to sneak a little more into the hobby budget for a couple core sets sooner rather than later.
I actually just got my first game in, and we did 3 players. It played pretty darn well, and was 2 Stormcast players versus 1 Khorne player. Stormcast 1 had 11 Glory, Khorne 8, and Stormcast 2 (me) 5. The Khorne player was feeling a little iffy about it because his guys died quick, but then they all wound up inspired and he nabbed a bunch of upgrades and started getting the idea. You will definitely need 2 core sets available though, to have all the boards required (which I'm sure you expected to hear, until/unless they come out with board expansions).
I think it will probably play "better" (or at least a little quicker) with 2, but even with 2 of us not having played before and the other only having 1 game in, we still got it done in less than an hour, including set up and reading some rules and such.
Valander wrote: I actually just got my first game in, and we did 3 players. It played pretty darn well, and was 2 Stormcast players versus 1 Khorne player. Stormcast 1 had 11 Glory, Khorne 8, and Stormcast 2 (me) 5. The Khorne player was feeling a little iffy about it because his guys died quick, but then they all wound up inspired and he nabbed a bunch of upgrades and started getting the idea. You will definitely need 2 core sets available though, to have all the boards required (which I'm sure you expected to hear, until/unless they come out with board expansions).
I think it will probably play "better" (or at least a little quicker) with 2, but even with 2 of us not having played before and the other only having 1 game in, we still got it done in less than an hour, including set up and reading some rules and such.
Thanks Valander, that is really good to hear. This seems like a great game I could play with some of my buddies who play CCGs and Board games, but aren't into miniature games as much. I may have to bump it up on my to purchase list.
Look for the next 4 factions to arrive in very early Q1 2018
Farstriders (Stormcasts)
Magore’s fiends (Khorne Bloodbound)
Chosen Axes (Fyreslayers)
Spiteclaw’s Swarm (Skaven)
Fyreslayers (4 models)
Skaven (6 Models)
Fyreslayers fill a role similar between the Stormcast Eternals with the ability to emphasize either offense or defense equally.
Skaven have ranged weapons and a theme of extra bonuses for supported attacks versus isolated victims. Beware leaving stragglers alone in the dark when the Skaven are about…
Skaven sounds interesting! Ranged weapons should spice up the game quite a bit I would think. It could also be a small taste of what a "Warhammer Underworlds 40k" could be like.. one can dream..!
Look for the next 4 factions to arrive in very early Q1 2018
Farstriders (Stormcasts)
Magore’s fiends (Khorne Bloodbound)
Chosen Axes (Fyreslayers)
Spiteclaw’s Swarm (Skaven)
Fyreslayers (4 models)
Skaven (6 Models)
Fyreslayers fill a role similar between the Stormcast Eternals with the ability to emphasize either offense or defense equally.
Skaven have ranged weapons and a theme of extra bonuses for supported attacks versus isolated victims. Beware leaving stragglers alone in the dark when the Skaven are about…
The names and a bit of background for the coming warbands are in the Shadespire rulebook - for instance the other chaos one has a fleshhound
Some lucky players have had a chance to try the game for themselves at Spiel, among an omnifarious offering of other Warhammer games (we’ll be making some announcements about these later in the week, including when you can expect to see the next two Shadespire warbands![u]).
Valander wrote: I actually just got my first game in, and we did 3 players. It played pretty darn well, and was 2 Stormcast players versus 1 Khorne player. Stormcast 1 had 11 Glory, Khorne 8, and Stormcast 2 (me) 5. The Khorne player was feeling a little iffy about it because his guys died quick, but then they all wound up inspired and he nabbed a bunch of upgrades and started getting the idea. You will definitely need 2 core sets available though, to have all the boards required (which I'm sure you expected to hear, until/unless they come out with board expansions).
I think it will probably play "better" (or at least a little quicker) with 2, but even with 2 of us not having played before and the other only having 1 game in, we still got it done in less than an hour, including set up and reading some rules and such.
Thanks Valander, that is really good to hear. This seems like a great game I could play with some of my buddies who play CCGs and Board games, but aren't into miniature games as much. I may have to bump it up on my to purchase list.
No problem. I was pleasantly surprised with how the 3 player variant worked out. Of course, like any 3 player game, there's always a little unbalance; either you wind up with 2 v 1 or 1 v 1 and someone turtling somewhere. But overall, played pretty decently. I do think folks "not into miniatures games" would probably not find this difficult to get into at all, the mechanics have lots of familiarities to LCGs and other board games, and doesn't have the abstractness of "no grid" and having to use tape measures and the like that seems to be a stumbling block for a lot of non-minis players.
Rules question: when you place your board section (each player places one), does that become your territory for starting up? I couldn't track down a rule that definitively states it.
xerxeshavelock wrote: Rules question: when you place your board section (each player places one), does that become your territory for starting up? I couldn't track down a rule that definitively states it.
Yes...you set up your guys on the board you placed...all complete hexes on your side is your territory.
xerxeshavelock wrote: Rules question: when you place your board section (each player places one), does that become your territory for starting up? I couldn't track down a rule that definitively states it.
I haven't read the entire rulebook yet, but there's a bit at the end about setting up games and boards and letting you know that you can place your board anywhere (especially for multiplayer games with extra tiles) and reminding you that you can always switch table sides to be closer to your board for setup. That seems to imply that your board that you place is your starting area.
I assumed this was the case. The rules seem to have taken some pains for clarity, but that one seemed a tad fuzzy.
The wording on cards I can see being a potential area for future clarification. Not that I've come across any so far, but there will likely be some make and break interpretations (and soon after, the first banned lists.)
I skimmed through all the cards while I was putting them in sleeves, and nothing really jumped out as being "too vague", but again, I was just skimming. I'm sure there will be a thread in the next week about how "rule X could totally mean Y if you really squint at the wording hard enough!"
xerxeshavelock wrote: Rules question: when you place your board section (each player places one), does that become your territory for starting up? I couldn't track down a rule that definitively states it.
"A player's territory is made up of all the complete hexes on their game board. Any hexes that become complete by the placement of game boards are no one's territory." Page seventeen, lower right corner.
xerxeshavelock wrote: Rules question: when you place your board section (each player places one), does that become your territory for starting up? I couldn't track down a rule that definitively states it.
"A player's territory is made up of all the complete hexes on their game board. Any hexes that become complete by the placement of game boards are no one's territory." Page seventeen, lower right corner.
grimkeeper wrote: A little disappointed that for all the talk about board placement, you are unable to place the short and long edges together.
where does it explain you cant do that? I assumed you could place your board in any facing/configuration as long as 3 complete hexes are made between the boards. Is that incorrect?
grimkeeper wrote: A little disappointed that for all the talk about board placement, you are unable to place the short and long edges together.
where does it explain you cant do that? I assumed you could place your board in any facing/configuration as long as 3 complete hexes are made between the boards. Is that incorrect?
The hex orientations don't align that way. I wish they'd done it the same as Calth, but I'm sure they have their reasons....
Sabotage! wrote: Just out of curiosity, has anyone given this a shot with 3 or 4 players? I plan on picking it up (and the first expansions) eventually (this month is the Relicblade KS and next month is Necromunda...so this may be a December purchase), but if it plays well with 3 or 4 players I may have to sneak a little more into the hobby budget for a couple core sets sooner rather than later.
Did a 4-player game and it worked great, though I will note that if players aren't on top of their cards and when/if they want to play them it can drag on. If every player felt the need to take 10 seconds to consider card options after every model activation it would add 20ish minutes to an average game, so if someone isn't particularly paying attention or feels the need to rethink their strategy every time a model activates it gets very slow very easily.
Sabotage! wrote: Just out of curiosity, has anyone given this a shot with 3 or 4 players? I plan on picking it up (and the first expansions) eventually (this month is the Relicblade KS and next month is Necromunda...so this may be a December purchase), but if it plays well with 3 or 4 players I may have to sneak a little more into the hobby budget for a couple core sets sooner rather than later.
Did a 4-player game and it worked great, though I will note that if players aren't on top of their cards and when/if they want to play them it can drag on. If every player felt the need to take 10 seconds to consider card options after every model activation it would add 20ish minutes to an average game, so if someone isn't particularly paying attention or feels the need to rethink their strategy every time a model activates it gets very slow very easily.
Is that not something that will improve with time?
Right now the game is very new. When folk have figured their usual tactics and strategy, I imagine it’ll play a lot smoother?
Loving the game and excited for new factions. Like the undead we will get soon. Wish we were getting other factions in q1 2018... we already have stormcast and khorne. Like skaven (sound unique too) but I'll have to proxy my own dwarfs as i don't like the practically naked fyrefolk. I know this new khorne set will be armored berzerkers and a demon, but it would be great to get unique races like lizardmen and sylvaneth treefolk.
Here's holding out hope for those two factions sooner than later.
An everchosen set of dismounted Varanguard would be freaking awesome too! Heavily armored, uniquely decorated chaotic knights with demon powered weapons, what more could one ask for! Pretty please gw?
All I need are my ORKS. Well, I'm getting all the warbands probably, but the Ironjawz are by far the ones I look forward to the most. I like the Stormcasts as well, so the Vanguard team could be pretty cool.
My main concern right now is the local support for the game. I spoke with the manager of my local GW store, and he said there is no guarantee they will host tournaments etc. It all depends on the number of players and the hype. Hopefully a lot of people will pick it up and get into it, but right now I don't know too many that are interested in my gaming groups.
alleus wrote: All I need are my ORKS. Well, I'm getting all the warbands probably, but the Ironjawz are by far the ones I look forward to the most. I like the Stormcasts as well, so the Vanguard team could be pretty cool.
My main concern right now is the local support for the game. I spoke with the manager of my local GW store, and he said there is no guarantee they will host tournaments etc. It all depends on the number of players and the hype. Hopefully a lot of people will pick it up and get into it, but right now I don't know too many that are interested in my gaming groups.
Dude you're in Sweden and you have a local GW store. You're in a privileged minority already As for your groups, why not demo it for them with all your cool warbands? If that won't get them interested nothing will.
alleus wrote: All I need are my ORKS. Well, I'm getting all the warbands probably, but the Ironjawz are by far the ones I look forward to the most. I like the Stormcasts as well, so the Vanguard team could be pretty cool.
My main concern right now is the local support for the game. I spoke with the manager of my local GW store, and he said there is no guarantee they will host tournaments etc. It all depends on the number of players and the hype. Hopefully a lot of people will pick it up and get into it, but right now I don't know too many that are interested in my gaming groups.
Dude you're in Sweden and you have a local GW store. You're in a privileged minority already As for your groups, why not demo it for them with all your cool warbands? If that won't get them interested nothing will.
Yeah, you have to be the change you want to see in the community.
Step up, volunteer and put some effort in. It takes sometime but people notice.
An everchosen set of dismounted Varanguard would be freaking awesome too! Heavily armored, uniquely decorated chaotic knights with demon powered weapons, what more could one ask for! Pretty please gw?
Yes please. I've been hoping for some dismounted generic AOS sized Chaos warriors since the game came out. Though with how nasty the Varanguard are, and how pretty much all the other factions are composed of line troops, that might be out first two model team. Or I suppose they could do three AOS sized Chaos warriors and I would still be happy.
Got a demo today, and wow - the game felt excellent! Can't wait for more options
Sorry if this is an obvious question, but where (other than this thread!) is a good place to find news/tactics/faqs or just general game info?
And this game is just begging for a deck builder app! So far, looks like the tightest ruleset GW has ever made, by far. I'm very excited for it, and hadn't thought I would be.
So the Undead look amazing in this and are tipping me over into ‘solid buy’ territory here. Their whole “resurrect to Inspire” thing and the boss being the lynchpin of the force is very old-school 3rd/4th/5th edition WFB and hits right in the nostalgias.
The game looks great, but I'm not buying in unless there is already an established community. I'm at a point in my gaming and personal life where I'm not willing to put in the time and effort to be a founding member. As it stands, there is not a community and I haven't seen any local stores set up Shadespire events. I'll probably just give it 3-6 months before making a decision. If there still aren't any events, my assumption will be that this is just another unsustainable GW board game... good for the occasional game with a friend, but largely sold just for the models.
Kriswall wrote: The game looks great, but I'm not buying in unless there is already an established community. I'm at a point in my gaming and personal life where I'm not willing to put in the time and effort to be a founding member. As it stands, there is not a community and I haven't seen any local stores set up Shadespire events. I'll probably just give it 3-6 months before making a decision. If there still aren't any events, my assumption will be that this is just another unsustainable GW board game... good for the occasional game with a friend, but largely sold just for the models.
Yeah man how dare there not be a large and thriving community less than a week after the game comes out. Clearly the game is dead already because there wasn't a 100 person tournament yet...
Oh wait there's already a 100 person tournament next weekend. But the game is unsustainable with no community!
Kriswall wrote: The game looks great, but I'm not buying in unless there is already an established community. I'm at a point in my gaming and personal life where I'm not willing to put in the time and effort to be a founding member. As it stands, there is not a community and I haven't seen any local stores set up Shadespire events. I'll probably just give it 3-6 months before making a decision. If there still aren't any events, my assumption will be that this is just another unsustainable GW board game... good for the occasional game with a friend, but largely sold just for the models.
Yeah man how dare there not be a large and thriving community less than a week after the game comes out. Clearly the game is dead already because there wasn't a 100 person tournament yet...
Oh wait there's already a 100 person tournament next weekend. But the game is unsustainable with no community!
Nobody asked for your crappy sarcasm. What I actually said is that I'd give the game 3-6 months to build a community. If there still aren't any events at that point, I'm not going to bother buying in. My assumption is that no local community in 6 months means no local community at 12 months.
I also don't care even a little about tournaments that aren't local. I don't play Star Wars Armada because Gencon has a big tournament each year. I play because half a dozen local stores each have a local event every couple of months. If Shadespire has a handful of massive tournaments with no actual local events, I'm not going to bother with it. For context, I live on the east coast of the US, somewhat near Philladephia. We have dozens of really solid stores within an hour or so of where I live. When I say local, I'm counting a large area with very healthy X-Wing and Armada communities. On the surface, Shadespire's organized play experience seems to be modeled after those games.
RiTides wrote: Got a demo today, and wow - the game felt excellent! Can't wait for more options
Sorry if this is an obvious question, but where (other than this thread!) is a good place to find news/tactics/faqs or just general game info?
And this game is just begging for a deck builder app! So far, looks like the tightest ruleset GW has ever made, by far. I'm very excited for it, and hadn't thought I would be.
I'd join the official FB page or reddit page /rwarhammerunderworlds.
Kriswall wrote: The game looks great, but I'm not buying in unless there is already an established community. I'm at a point in my gaming and personal life where I'm not willing to put in the time and effort to be a founding member. As it stands, there is not a community and I haven't seen any local stores set up Shadespire events. I'll probably just give it 3-6 months before making a decision. If there still aren't any events, my assumption will be that this is just another unsustainable GW board game... good for the occasional game with a friend, but largely sold just for the models.
Yeah man how dare there not be a large and thriving community less than a week after the game comes out. Clearly the game is dead already because there wasn't a 100 person tournament yet...
Oh wait there's already a 100 person tournament next weekend. But the game is unsustainable with no community!
Nobody asked for your crappy sarcasm. What I actually said is that I'd give the game 3-6 months to build a community. If there still aren't any events at that point, I'm not going to bother buying in. My assumption is that no local community in 6 months means no local community at 12 months.
Of course you did. It's a discussion forum, not a blog with the comments turned off, any time you post something that purposefully goes against the grain you're opening up conversation. And when it's something hyperbolic like "well if it doesn't work in my area then obviously it's a complete failure from GW", you get the responses you get.
Not every game works in every community. Nobody at our local store plays Malifaux or Warmachine, I'm not going into those threads talking about how dead they are and how unsustainable it is.
Indeed Varanguard are closer to Lord/Warlord title, which is comparable (but still lower) to the Runefather from Fyreslayer and Warlord from Skaven team.
I'm waiting for some kind of Blade dancer Aelves team tho. Hopefully there're one in season 2.
Kriswall wrote: The game looks great, but I'm not buying in unless there is already an established community. I'm at a point in my gaming and personal life where I'm not willing to put in the time and effort to be a founding member. As it stands, there is not a community and I haven't seen any local stores set up Shadespire events. I'll probably just give it 3-6 months before making a decision. If there still aren't any events, my assumption will be that this is just another unsustainable GW board game... good for the occasional game with a friend, but largely sold just for the models.
Yeah man how dare there not be a large and thriving community less than a week after the game comes out. Clearly the game is dead already because there wasn't a 100 person tournament yet...
Oh wait there's already a 100 person tournament next weekend. But the game is unsustainable with no community!
Nobody asked for your crappy sarcasm. What I actually said is that I'd give the game 3-6 months to build a community. If there still aren't any events at that point, I'm not going to bother buying in. My assumption is that no local community in 6 months means no local community at 12 months.
Of course you did. It's a discussion forum, not a blog with the comments turned off, any time you post something that purposefully goes against the grain you're opening up conversation. And when it's something hyperbolic like "well if it doesn't work in my area then obviously it's a complete failure from GW", you get the responses you get.
Not every game works in every community. Nobody at our local store plays Malifaux or Warmachine, I'm not going into those threads talking about how dead they are and how unsustainable it is.
I actually expect polite discussion... almost as though it's a forum rule. You're putting words in my mouth and being almost openly hostile. I said that there isn't currently a real community. That's true. One or two isolated events that the overwhelming majority of the potential player base doesn't have access to does not change that. I also said that I'd wait 3-6 months to see if a community does develop. I at no point called the game a "complete failure from GW" or even implied that it was a complete failure. The game is brand new. Obviously there isn't going to be a rich and varied community with events every 10 minutes. I'm just hesitant because I'm not seeing ANY signs from ANY of the stores in my fairly widespread area that Shadespire is even beginning to catch on. Nobody seems excited about it. I didn't see any launch events occur. Is it a failure? Not yet. Will it be a failure? I hope not, but we're likely to know within 3-6 months whether or not it's going to catch on. This is something completely new from GW. I hope they get it right. Time will tell. They don't have a history of supporting anything other than their core games for the long haul.
Kriswall, sometimes all it takes is one friend. The entire GW based community around here was started by my friend and I. We had armies and convinced his friend and a family member to start armies. We would play each other at our flgs. Folks would walk in (esp around Christmas time), ask questions, watch us play, and buy sets. Now the community is huge and I only play a select few on my personal table at home. Did the same thing for WWX here too. Never let anyone else touch my models, didn't spend time making huge tournament arrangements, just had fun playing.
If you buy one starter set ($51 on ebay) and get a friend to get a set, it's as easy as meeting and playing eachother at your flgs. Folks will ask questions and watch you play. You don't even have to let them use your stuff, I'm sure a percentage of them will buy it - esp with how cheap it is! After you get a group of 4-6, ask your store manager (or email gw) for prize support. Then set up a day and bam, you have prize support and a local gaming community.
You could even run it like blood bowl around here. We use a facebook group, but it's run from the flgs. You have one week to meet your opponent and get a game in,, then post your results. You can meet and game at the flgs, a restaurant, your home, a park, wherever. No nonsense, no pressure atmosphere with minimal effort which helps when life gets busy. Oh, and then you won't have to pay those pesky ebay prices for a few promo cards, you'll most likely have them all if your group is semi small.
Just some suggestions, this game is too good to pass up!! Quick bloody fun... and cheap for gw and compared to other popular boardgames!
455_PWR wrote: Kriswall, sometimes all it takes is one friend. The entire GW based community around here was started by my friend and I. We had armies and convinced his friend and a family member to start armies. We would play each other at our flgs. Folks would walk in (esp around Christmas time), ask questions, watch us play, and buy sets. Now the community is huge and I only play a select few on my personal table at home. Did the same thing for WWX here too. Never let anyone else touch my models, didn't spend time making huge tournament arrangements, just had fun playing.
If you buy one starter set ($51 on ebay) and get a friend to get a set, it's as easy as meeting and playing eachother at your flgs. Folks will ask questions and watch you play. You don't even have to let them use your stuff, I'm sure a percentage of them will buy it - esp with how cheap it is! After you get a group of 4-6, ask your store manager (or email gw) for prize support. Then set up a day and bam, you have prize support and a local gaming community.
You could even run it like blood bowl around here. We use a facebook group, but it's run from the flgs. You have one week to meet your opponent and get a game in,, then post your results. You can meet and game at the flgs, a restaurant, your home, a park, wherever. No nonsense, no pressure atmosphere with minimal effort which helps when life gets busy. Oh, and then you won't have to pay those pesky ebay prices for a few promo cards, you'll most likely have them all if your group is semi small.
Just some suggestions, this game is too good to pass up!! Quick bloody fun... and cheap for gw and compared to other popular boardgames!
I absolutely agree that setting up a gaming community is fairly easy if you have the time and resources. I used to run a GW store. I can do it, I just don't want to spend my limited time doing so.
I'm at a point in my life where I play a few different games and don't really have the time to drive a new community. I've got a corporate job where I frequently have to stay late. It pays loads more than GW, but I have less control over my average day. I'd happily attend an event once a month (or more often if I have the time), but I definitely don't have the time to play weekly or help run events. Regardless of how good a game is, if there aren't regularly scheduled events, it doesn't have a lot of appeal for me. I'm really hoping I do start to see accessible events though, because this game does look pretty solid.
I'm in the opposite boat. I WANT to be able to be the founding member of the Shadespire community in my area but with how inconsistent my job is, there is zero chance for me to make a Shadespire night and be there to support it every week.
So now I'm just hoping that various places pick it up and support it on different days so that way I can hit one whenever I have a day or night off.
Kriswall wrote: The game looks great, but I'm not buying in unless there is already an established community. I'm at a point in my gaming and personal life where I'm not willing to put in the time and effort to be a founding member. As it stands, there is not a community and I haven't seen any local stores set up Shadespire events. I'll probably just give it 3-6 months before making a decision. If there still aren't any events, my assumption will be that this is just another unsustainable GW board game... good for the occasional game with a friend, but largely sold just for the models.
Yeah man how dare there not be a large and thriving community less than a week after the game comes out. Clearly the game is dead already because there wasn't a 100 person tournament yet...
Oh wait there's already a 100 person tournament next weekend. But the game is unsustainable with no community!
It's entirely reasonable for someone with limited time/energy to wait and see if a game will be successful, quit being a jerk.
Much as it’s good and normal to get started when a game has an existing community, turning up your nose due to the lack, and not wanting to be one of those gaming pioneers is counter productive. And possibly a little selfish if you ask me. But hey, just an opinion.
Much as it’s good and normal to get started when a game has an existing community, turning up your nose due to the lack, and not wanting to be one of those gaming pioneers is counter productive. And possibly a little selfish if you ask me. But hey, just an opinion.
Why would you consider that selfish? I'm legitimately curious. I have an extremely limited amount of free time. Why am I being selfish by choosing not to spend that time doing what is effectively community service?
Will there be foil cards for the ironskullz and undead, like for the first factions? If so, how do you get them? I got the first ones from buying in store, wasn't sure if that's true here.
RiTides wrote: Will there be foil cards for the ironskullz and undead, like for the first factions? If so, how do you get them? I got the first ones from buying in store, wasn't sure if that's true here.
Not sure if you mean sleeves, or alternate card art like the greenish double sided ones you could get for ordering early on. There will be sleeves for all four initial factions at the very least. I haven't heard anything about alternate cards for ironskullz and undead. But pre orders should be up on the NZ site within the next couple hours. I'm personally interested in seeing how the dice look.
RiTides wrote: Will there be foil cards for the ironskullz and undead, like for the first factions? If so, how do you get them? I got the first ones from buying in store, wasn't sure if that's true here.
Not sure if you mean sleeves, or alternate card art like the greenish double sided ones you could get for ordering early on.
Ah yes, I meant the alternate card art - I highly prefer these! I got them in a GW store, are you saying they were also included with preorders? I hope they're making them for all factions...
RiTides wrote: Will there be foil cards for the ironskullz and undead, like for the first factions? If so, how do you get them? I got the first ones from buying in store, wasn't sure if that's true here.
Not sure if you mean sleeves, or alternate card art like the greenish double sided ones you could get for ordering early on.
Ah yes, I meant the alternate card art - I highly prefer these! I got them in a GW store, are you saying they were also included with preorders? I hope they're making them for all factions...
I ordered my box from an ebay seller store, he slipped in the pack of the alternate cards loose in the box. I wasn't expecting that at all but it was a nice suprise for sure. Hopefully they do them for all factions though.
RiTides wrote: Will there be foil cards for the ironskullz and undead, like for the first factions? If so, how do you get them? I got the first ones from buying in store, wasn't sure if that's true here.
Not sure if you mean sleeves, or alternate card art like the greenish double sided ones you could get for ordering early on.
Ah yes, I meant the alternate card art - I highly prefer these! I got them in a GW store, are you saying they were also included with preorders? I hope they're making them for all factions...
I was under the impression that kind of stuff was going to be offered as prize support for official play.
RiTides wrote: Will there be foil cards for the ironskullz and undead, like for the first factions? If so, how do you get them? I got the first ones from buying in store, wasn't sure if that's true here.
Not sure if you mean sleeves, or alternate card art like the greenish double sided ones you could get for ordering early on.
Ah yes, I meant the alternate card art - I highly prefer these! I got them in a GW store, are you saying they were also included with preorders? I hope they're making them for all factions...
I was under the impression that kind of stuff was going to be offered as prize support for official play.
I think there’s alternate alternate cards for prize support.
Assembling the Sigmarines in the Shadespire box actually motivated me to make the 5(!!) Stormcast models in the little Storm of Sigmar box.Does GW make a line of bases similar to those used by Steelheart's Champions so I can base my other Stormcast models to match?
So the dice are basically the same as the starter ones, just semi transparent colors for attack dice, defense are grey. They look good but I don't feel like I need to grab them all at once if at all.
For some reason I thought they'd be more unique or collectible, with maybe the critical symbol being replaced by the team icon (skull for undead, khorne rune for reavers etc).
Siygess wrote: Assembling the Sigmarines in the Shadespire box actually motivated me to make the 5(!!) Stormcast models in the little Storm of Sigmar box.Does GW make a line of bases similar to those used by Steelheart's Champions so I can base my other Stormcast models to match?
Wow... I don't know how meaningful this is, but MiniatureMarket apparently instantly sold out of the new teams this morning. You can't even pre-order them anymore?
Thargrim wrote: So the dice are basically the same as the starter ones, just semi transparent colors for attack dice, defense are grey. They look good but I don't feel like I need to grab them all at once if at all.
For some reason I thought they'd be more unique or collectible, with maybe the critical symbol being replaced by the team icon (skull for undead, khorne rune for reavers etc).
They'd need to keep errata-ing the rules in that case every time they added a new faction. Otherwise some scrote would argue that anyone using the faction-specific dice could never score a critical because their dice didn't have the symbol shown in the rulebook.
NewTruthNeomaxim wrote: Wow... I don't know how meaningful this is, but MiniatureMarket apparently instantly sold out of the new teams this morning. You can't even pre-order them anymore?
I believe they put them up as "out of stock" pre-orders on Friday. In other words they are not taking pre-orders yet and just added links for those items in preparation for today or next week.
I actually like that the dice do not come with faction specific symbols as I just want extra dice.
NewTruthNeomaxim wrote: Wow... I don't know how meaningful this is, but MiniatureMarket apparently instantly sold out of the new teams this morning. You can't even pre-order them anymore?
I believe they put them up as "out of stock" pre-orders on Friday. In other words they are not taking pre-orders yet and just added links for those items in preparation for today or next week.
I actually like that the dice do not come with faction specific symbols as I just want extra dice.
Thanks for clarifying. Its a curious/confusing system for sure, but I suppose makes sense.
I'm only buying into Shadespire this week so i'm trying to snag everything in one order. Hopefully they put up the preorders proper today.
Helpful Whispers looks like a very strong upgrade for low count warbands in general and a good option for models with fury based attacks in particular.
Dual Strike seems like a generally strong ploy option.
Man, I'm in love with almost everything about this game so far. I can't believe the expansions were only $30! Preordered both for the cards, and looking forward to trying the ironskull's boyz
Bad news for me locally today talking to the FLGS manager. Due to pretty low preorders/sales on the base game, and the expansions being cold today as well, there will not be any official supported organized play at the local store.
He said the price GW was asking for its support packages were just too high for the relatively low sales, and people would have had to pay way to much to participate, thus it being unviable. How are things looking in other people's neck of the woods?
This game looks really interesting. Sadly I've zero interest in the AoS lore/aesthetic...but perhaps I could simply model around that. The undead are the only ones I can stand. I could sub-in old models I guess. This is a game which would benefit greatly from a cool custom board (or five). Actually modeled boards with a ghost hex sprayed on them would be cool.
I hope GW does well with this - the idea is sound, even if the world still is really off-putting.
So just got a couple games in for the first time today with a gentlemen from my boardgames group that doesnt do any sort of wargaming. He and I both really enjoyed it.
The game took little over an hour as we were both new, but it didnt feel like it at all, which was great.
We wished either you started with some glory or it went 4 rounds. We did nothing round one, and barely did much round 2, round three was amazing, then it was over...
The Dice, Im not sure if this has been address but are the expansions coming with their own custom dice? These to me feel like both a boon and a bane to the game. The model count, dice face and character stats are all intertwined to give it thematic flavor, so if the new warbands dont come with their own dice with their own symbols Im not sure how that is gonna work out in the long run.
There feels to be alot of variation, and after each turn we kept thinking of all the things we wanted to do different next time, which was cool.
Ive not played Arcadia quest but my gaming partner said it reminded him alot of it, but a little tighter rules.
The Dice, Im not sure if this has been address but are the expansions coming with their own custom dice? These to me feel like both a boon and a bane to the game. The model count, dice face and character stats are all intertwined to give it thematic flavor, so if the new warbands dont come with their own dice with their own symbols Im not sure how that is gonna work out in the long run.
I might be wrong, but it looks like the dice are the same, regardless of faction. There are dice packs, but they're just customized for color.
totalfailure wrote: Bad news for me locally today talking to the FLGS manager. Due to pretty low preorders/sales on the base game, and the expansions being cold today as well, there will not be any official supported organized play at the local store.
He said the price GW was asking for its support packages were just too high for the relatively low sales, and people would have had to pay way to much to participate, thus it being unviable. How are things looking in other people's neck of the woods?
Elbows wrote: This game looks really interesting. Sadly I've zero interest in the AoS lore/aesthetic...but perhaps I could simply model around that. The undead are the only ones I can stand. I could sub-in old models I guess. This is a game which would benefit greatly from a cool custom board (or five). Actually modeled boards with a ghost hex sprayed on them would be cool.
I hope GW does well with this - the idea is sound, even if the world still is really off-putting.
As an AoS hater previously, I can feel this pain - but I do think there are plenty of modeling opportunities with the factions. Personally, I'll be going for a headswap on the orks using the Ardboys kit, so that they all have a closed helm. I think with that, and more subdued painting, they'll look plenty orky
Even the Stormcast can look pretty menacing with the right paint - such as this example from Luciferian Brushworks:
I think the game is totally worth a bit of modeling effort!
Games look cool, but with newcromunda so close, and the factions introduced thus far being so uninteresting, im out for now. Hope it does well and a faction catch my eyes later on
A local con has had so much interest in their tournament at start of November they've turned it into a 100 player event instead of 64.
Another local store is doing events in January also. It's hard to say why the game doesn't "stick" in some places but if GW is selling it well, a,d other stores are, then unless the store is in a very anti-Gw area then it's likely something they are doing, like price, or not previously stocking gw, or risking a small amount of money on the tournament pack......where everyone is guaranteed the alt art cards if the store restricts the numbers.
Automatically Appended Next Post: As an aside, Element Games - one of the biggest UK online sellers that have a bricks and mortar store also - is showing Sepulchral Guard as red availability this morning - this means no more pre-orders and based on what GW tells them no more likely to be available to 3rd party sellers.
Previous high demand items, such as Blightlord Terminators, Mortarion, etc have gone to blue when sold out at preorder for release, indicating the item is not available on release any more but if you order it will ship on the next delivery , usually 1-2 weeks. Previous red items have been stuff like Shadow Wars, Bloodbowl dice etc
Given some of the cards in the pack, it throws an interesting situation if they were to run out for some time as you start to end up with a situation like X Wing where resellers have a field day because of the card contents and not the figures, which is bad for the game as a whole and encouraging new players.
alleus wrote: All I need are my ORKS. Well, I'm getting all the warbands probably, but the Ironjawz are by far the ones I look forward to the most. I like the Stormcasts as well, so the Vanguard team could be pretty cool.
My main concern right now is the local support for the game. I spoke with the manager of my local GW store, and he said there is no guarantee they will host tournaments etc. It all depends on the number of players and the hype. Hopefully a lot of people will pick it up and get into it, but right now I don't know too many that are interested in my gaming groups.
Dude you're in Sweden and you have a local GW store. You're in a privileged minority already As for your groups, why not demo it for them with all your cool warbands? If that won't get them interested nothing will.
Yeah, you have to be the change you want to see in the community.
Step up, volunteer and put some effort in. It takes sometime but people notice.
Yeah, I will try my best to get people interested. Yesterday a few more in our group got to try it and liked it a lot, so we are on our way at least! Hopefully the hype will grow, especially with the new warbands. Just seeing Stormcasts and Bloodreavers all the time would get old for demo purposes.
I'd be interested to hear how folks are organizing their extra cards (and any links to relevant products). I'm planning to just run Ironskull's Boyz for now, but want to keep the cards from the other factions handy to study up on. Are you guys going the binder route or some other method?
Same for transport of the cards you're actually using, etc. I don't normally play games with cards so need organization knowledge
I'm using a Dragon Shield compartment box.They are pretty handy, with compartments for each warband. When new warbands come out I can just buy more boxes.
I also have the neutral cards separately sorted into objectives, ploys and upgrades. Not many cards now, but that will probably change with more warbands.
I'm not a fan of using binders. They take up too much space and don't hold as many cards as you might think.Boxes can be stacked, and they hold a LOT of cards.
When actually playing, I am using Ultra Pro deck boxes. For the starterpack I use a dual deck box, that can hold all cards for both warbands. I also use a small, plastic compartment box (used for screws and other tiny things) for the tokens.
I'll probably pass on the dice and card sleeves. Very happy with the game but hate paying out the nose for "official" peripherals like that. Got some Dragonshields and perfectly fine with the plain dice in the box.
I think I'll want a second set of dice to play with people who don't have the game themselves, so we each have a set.
At first I thought the card sleeves seemed pointless, but I'm thinking it will actually be useful to keep your chosen decks of cards in the special sleeves, so you can easily pick them out from the rest of the cards you aren't currently using in a deck. So if you just have all the cards in a box, it will be easy to find and pick out your Sepulchral Guard deck from all the rest of the cards.
The sleeves were of interest, but they only give exactly 12 objectives sleeves and 20 power sleeves. If one sleeve rips for whatever reason, you won't have any extra sleeves to replace broken ones.
akai wrote: The sleeves were of interest, but they only give exactly 12 objectives sleeves and 20 power sleeves. If one sleeve rips for whatever reason, you won't have any extra sleeves to replace broken ones.
Yeah... that was a really weird choice. Had they just made them a round number like 50 sleeves per pack, I think I might have bought some for other purposes.
I assume though that there's actually 3 kinds of sleeves in each pack right? You need unique sleeves for the power and objective deck and you want transparent sleeves for the stat cards if you really MUST sleeve them. Its basically 20+12+bonus clear sleeves, right?
akai wrote: The sleeves were of interest, but they only give exactly 12 objectives sleeves and 20 power sleeves. If one sleeve rips for whatever reason, you won't have any extra sleeves to replace broken ones.
Yeah, plus you're paying the same price for each teams pack but some give you more/less sleeves. They should have put in a few more than the bare minimum you need to play with all cards sleeved.
Well, like I said, I'd prefer to use normal clear sleeves (if I even sleeve them) for the cards I'm not using in my decks, so the ones with the special sleeves are the ones I am using in decks, making them easy to pick out. Though I had not considered the possibility of damaging one, which would then make them unusable.
The scenario I am thinking of is playing in a tournament. While shuffling or the judge/opponent determined a sleeve is ripped or easy to tell apart from other sleeved cards. You won't have any extra sleeves of the same design (unless you buy a second pack of fairly expensive sleeves to replace it during the event). Of course, this is coming from a CCG tournament point of view, not sure how organized events of Underworlds will be handled.
akai wrote: @OrlandooftheTechnicoloured - that would be pretty off-putting to attend an official event.
Speaking of organized play and tournaments...have their been any documents posted on how Underworld official events should be run?
Someone posted a link to their official tournament pack. I can't find it at the moment, but read it at the time and saw nothing off-putting. Cards cannot be marked... period... but no requirement for sleeves or anything silly.
Some of them are needed, but some of them can be summed up with "seriously just read the rules and think for a second". I guess some people just can't be asked to do that :\
Requizen wrote: Some of them are needed, but some of them can be summed up with "seriously just read the rules and think for a second". I guess some people just can't be asked to do that :\
I dunno. It's nice to have clarification as to what the writers were intending to achieve with the rules.
When someone gave me a demo of the game, they were having the "can you attack again in a subsequent action" discussion with their opponent during the prior game, so I'm glad this question was put in there. Always better to be more clear than less
Khorne is not a team for someone who rolls gak on dice. That said, I annihilated my first opponent and had only Garrek left on the board at the end with 5 upgrades and 16 total Glory. Felt really flarkin good to get that victory with him.
The other game I lost by 3 but my opponent hit basically every attack. Was pretty bad. lol.
I've been having fun painting my Stormcast warband, but the Orks are what I really look forward to! I play Ironjawz a little bit in Age of Sigmar, so I'll be painting my Ironskull warband up with the same dark green skin and blackmetal armour as them.
One thing that bothers me though.. why is the ork named Ironskull NOT the one with the iron plate on his skull? I'm seriously considering switching their heads around (if possible without too much cutting and green-stuffing) so Ironskull has that fitting head.
Got hold of the Orcs and Skellies, they look great but I am annoyed that the Orc's feet are molded to the bases (non of the other sets have this bar the one skeleton coming out of the ground)
I like to Base board game minis like this on acrylic bases so you can see more of the nice board art under them.
Dice look nice but Im
'm still bugged by the exclamation mark symbol feeling out of place with the other custom symbols, you've got the exact hammer that stormcast use, the exact shield that stormcast use, the half and double "halo" thing, even the dodge arrow is well designed graphically and then a wingding (I am a graphic artist by trade so may just be hyper sensitive to this kind of design inconsistency)
I do not particularly love the crit symbol either. I also kind of find it distracting that there's no real difference between offensive and defensive dice, fwiw.