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![[Post New]](/s/i/i.gif) 2017/10/22 16:39:15
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Liche Priest Hierophant
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If the defensive strategy proves bad I am all for it. I just wish the game lasted 4 tourns, not 3. I like it when the fighting happens.
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![[Post New]](/s/i/i.gif) 2017/10/22 16:44:07
Subject: Re:Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Longtime Dakkanaut
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Niiai wrote:If the optimal strategy is to not attack the opponent I think the game has a huge problem.
It's called playing control.
For every game where you get to deploy a long board and get the correct cards for the objectives you placed you'll get a game where the Khorne player goes Supremacy into Denial for a fat 6 point swing.
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![[Post New]](/s/i/i.gif) 2017/10/22 16:47:21
Subject: Re:Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Longtime Dakkanaut
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So If I was a Khorne player and we were using the boards lengthways. I would my first objective token in the middle of your deployment zone as shown in the picture. This would force all the other objectives to be placed further up the board (as they cannot be placed within two spaces of another objective) in range of a single move from the Khorne player.
Also the starting points are thoughout the board. If the Khorne player uses the board on the left in the picture they can start mid board in good range of many objectives. There are Khorne objectives for having all remaining fighters in the enemies territory, for keeping the enemy out of your territory etc.
I personally am impressed with the design of the game because so many stragies which look to favour one side have effective counters.
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![[Post New]](/s/i/i.gif) 2017/10/22 16:57:01
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Liche Priest Hierophant
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Yeah that might actually be the correct counterplay. If the format structure is 'best of 3' you can just force that on the two next plays. if you deploy your board first. Also since you deploy 3 objectives the Stormcast can not just cram the 5th objective on the sideline, topp or bottom right corner.
Although if the stormcaster goes 2. he can place the board so only 3 models deployment hexagons are 'close' to the stormwarden. I suspect 'sprint' (2x moves) will be a key card in many decks. It will be exciting to see how Sepulchral Guards will solve this. (Rumours are one of the models can activate to activate 2 of the other models.) Also the skaven might suffer under similar problems. The orks also can be very strong vs a stormwarden defensive strategy as you use less activation to attack them.
Supermancy into denial is 6 points. I do not know what an optemised chaos deck would look like, or of the stormcast defensive stragey will be the superior one, but it is not wrong to think Supermancy and Denial should be in that deck.
Even of the chaos warband do get 6 points though I would not find it unrealistic to score 7 with a defensive stormwarden.
At least 2 from hold objective 1 to 5.
6. Sigmar's Bulwark. Score if none of your Stomrcast lost a wound. 1 Glory.
8. Consecrated area. Have no enemies next to you. 1 Glory.
9. Immovable Object. If a friendly fighter has held 2 objectives for 2 action phases. 1 Glory.
10. Eternals. Have all 3 fighters alive at the end of the game. 3 Glory.
But the chaos player can also easaly hold at least 2 objectives, so that makes 8 points. Then the defensive stragey could be bad. I like it.
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This message was edited 1 time. Last update was at 2017/10/22 17:16:41
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![[Post New]](/s/i/i.gif) 2017/10/22 17:34:42
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Longtime Dakkanaut
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These are another set of new character card. It look different from the other alt card art sent out to the store. Hopefully it had some cool foil effect. That tuck case/ deck box also look nice. but I doubt they'd sent one to my local store.
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This message was edited 3 times. Last update was at 2017/10/22 17:41:45
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![[Post New]](/s/i/i.gif) 2017/10/22 18:16:49
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Enigmatic Chaos Sorcerer
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This message was edited 2 times. Last update was at 2017/10/22 18:23:34
BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2017/10/22 18:57:09
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Jealous that Horus is Warmaster
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I also played some games today, and I enjoeyd Shadespire immensely. With only two warbands available right now I would guess that the first few games will be quite similar (even though you can build the decks quite differently with the cards you get in the starter box), but when more warbands come out I think this could be a real hit.
The game was super fast to learn, and even with this being our first games, we still managed to play multiple games in the time it took for two other players to not even finish their game of 40k. This is what sold the game for me; a quick to learn, quick to play game with a huge number of cards to customize your deck with.
I am really looking forward to playing more games, and see where this game will go. Hopefully a lot of people in my area will get into it, so our local GW store will host tournaments and other events. Good stuff!
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Alpharius? Never heard of him. |
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![[Post New]](/s/i/i.gif) 2017/10/22 20:53:50
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Most Glorious Grey Seer
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Clanrats it is then. Although that one in the middle does look more like a Gutter Runner.
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![[Post New]](/s/i/i.gif) 2017/10/22 22:01:06
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Regular Dakkanaut
UK
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Started doing some videos to go with Shadespire.
https://youtu.be/90l2-0E9Sys
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Check out my youtube channel at www.youtube.com/channel/UCc8CECcBOeCO-srhlUwf_lQ |
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![[Post New]](/s/i/i.gif) 2017/10/22 23:59:29
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Boosting Black Templar Biker
Minnesota
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Played three games today, HIGHLY enjoyed each one.
Can't wait for ORKS! Gotta figure out if I'm Mork or Gork tho =/
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![[Post New]](/s/i/i.gif) 2017/10/23 00:07:56
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Terrifying Doombull
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rybackstun wrote:Played three games today, HIGHLY enjoyed each one.
Can't wait for ORKS! Gotta figure out if I'm Mork or Gork tho =/
Are you cunning but brutal, or brutal but cunning? If so, the answer is obvious.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2017/10/23 00:34:32
Subject: Re:Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Fixture of Dakka
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Chikout wrote:So If I was a Khorne player and we were using the boards lengthways. I would my first objective token in the middle of your deployment zone as shown in the picture. This would force all the other objectives to be placed further up the board (as they cannot be placed within two spaces of another objective) in range of a single move from the Khorne player.
Also the starting points are thoughout the board. If the Khorne player uses the board on the left in the picture they can start mid board in good range of many objectives. There are Khorne objectives for having all remaining fighters in the enemies territory, for keeping the enemy out of your territory etc.
I personally am impressed with the design of the game because so many stragies which look to favour one side have effective counters.
The nice thing is if you're the Khorne player and you're not deploying objectives first, you by definition got to deploy your board last and therefore shouldn't have set them up vertically in the first place.
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![[Post New]](/s/i/i.gif) 2017/10/23 11:37:50
Subject: Re:Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Longtime Dakkanaut
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Can someone help me please?
I have spanish cards. The number 43 (its stormcast) said enemy warriors or friendly warriors cant be push?
Thanks
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![[Post New]](/s/i/i.gif) 2017/10/23 12:31:10
Subject: Re:Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Longtime Dakkanaut
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zamerion wrote:Can someone help me please?
I have spanish cards. The number 43 (its stormcast) said enemy warriors or friendly warriors cant be push?
Thanks
That would be Stormforged Resistance. The English text on that card reads: "Friendly fighters cannot be driven back by the first Attack action in the next activation."
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This message was edited 1 time. Last update was at 2017/10/23 12:31:24
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![[Post New]](/s/i/i.gif) 2017/10/23 13:06:55
Subject: Re:Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Longtime Dakkanaut
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His Master's Voice wrote:zamerion wrote:Can someone help me please?
I have spanish cards. The number 43 (its stormcast) said enemy warriors or friendly warriors cant be push?
Thanks
That would be Stormforged Resistance. The English text on that card reads: "Friendly fighters cannot be driven back by the first Attack action in the next activation."
In spanish said enemy fighters.. and it has no sense. Thanks a lot!
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![[Post New]](/s/i/i.gif) 2017/10/23 13:10:48
Subject: Re:Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Liche Priest Hierophant
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Chikout wrote:So If I was a Khorne player and we were using the boards lengthways. I would my first objective token in the middle of your deployment zone as shown in the picture. This would force all the other objectives to be placed further up the board (as they cannot be placed within two spaces of another objective) in range of a single move from the Khorne player.
Also the starting points are thoughout the board. If the Khorne player uses the board on the left in the picture they can start mid board in good range of many objectives. There are Khorne objectives for having all remaining fighters in the enemies territory, for keeping the enemy out of your territory etc.
I personally am impressed with the design of the game because so many stragies which look to favour one side have effective counters.
Hello again. As far as I know you are not allowed to place an objective on topp of a deployment zone, is that right? Two of the boards have a deployment icon on the very spot that is sugested as counterplay. So the opponent can not use this strategy.
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![[Post New]](/s/i/i.gif) 2017/10/23 13:47:29
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Auspicious Aspiring Champion of Chaos
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A) Mmmm. Tastes like crow.
B) Garek's Reavers' rules look pretty fun. I could image hiding these guys behind another group of Blood Reavers and springing them on a weakened unit to take advantage of Garek's abilities. Adding +1 attack for rest of the battle could get nasty fast!
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2017/10/23 13:48:58
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Longtime Dakkanaut
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Yeah Niaii,
just looked at the board layouts again and two of the 8
layouts possible have a deployment space there. Again this is why I like this game. Even something as simple as laying out the boards has interesting gameplay implications. Also as has already been pointed out, whoever places first (and hence has a disadvantage) gets to place the 5th objective.
On the topic of news, blood and glory this weekend has a 68 player Shadespire tournament. At this event GW is doing another preview seminar like they did at Adepticon. I will be very surprised if they do not show off a new warband or 2 there.
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This message was edited 1 time. Last update was at 2017/10/23 13:50:03
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![[Post New]](/s/i/i.gif) 2017/10/23 14:07:53
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Longtime Dakkanaut
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Chikout wrote:
On the topic of news, blood and glory this weekend has a 68 player Shadespire tournament. At this event GW is doing another preview seminar like they did at Adepticon. I will be very surprised if they do not show off a new warband or 2 there.
Isnt next weekend (3th november)?
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![[Post New]](/s/i/i.gif) 2017/10/23 14:17:45
Subject: Re:Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Longtime Dakkanaut
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Niiai wrote:Hello again. As far as I know you are not allowed to place an objective on topp of a deployment zone, is that right? Two of the boards have a deployment icon on the very spot that is sugested as counterplay. So the opponent can not use this strategy.
If you place the objective right next to the deployment zone on those boards, it will create the exact same dead zone for the placement of the second marker in a shot edge setup.
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![[Post New]](/s/i/i.gif) 2017/10/23 14:35:41
Subject: Re:Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Experienced Saurus Scar-Veteran
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With my usual gaming people preoccupied this weekend, my Shadespire is sitting unloved on the table.
I tried to talk my wife into it, but she threw out her cheesy "it's too hard in English" excuse and said she'd only play in Japanese.
I need to make her eat her words. Any suggestions on where I can get the rules in Japanese? Or at least the quick start page? We won't be in Japan for a few months, and I'd like to start playing before then.
Maybe I ought to contact GW...
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![[Post New]](/s/i/i.gif) 2017/10/23 14:36:58
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Longtime Dakkanaut
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zamerion wrote:Chikout wrote:
On the topic of news, blood and glory this weekend has a 68 player Shadespire tournament. At this event GW is doing another preview seminar like they did at Adepticon. I will be very surprised if they do not show off a new warband or 2 there.
Isnt next weekend (3th november)?
Oops. Yes it is. Anyway the point stands. We should see new Shadespire stuff then.
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![[Post New]](/s/i/i.gif) 2017/10/23 14:53:30
Subject: Re:Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Longtime Dakkanaut
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highlord tamburlaine wrote:I need to make her eat her words. Any suggestions on where I can get the rules in Japanese? Or at least the quick start page? We won't be in Japan for a few months, and I'd like to start playing before then.
Scroll down to the bottom of the page
https://warhammerunderworlds.com/?lang=ja
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![[Post New]](/s/i/i.gif) 2017/10/23 14:57:27
Subject: Re:Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Longtime Dakkanaut
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highlord tamburlaine wrote:With my usual gaming people preoccupied this weekend, my Shadespire is sitting unloved on the table. I tried to talk my wife into it, but she threw out her cheesy "it's too hard in English" excuse and said she'd only play in Japanese. I need to make her eat her words. Any suggestions on where I can get the rules in Japanese? Or at least the quick start page? We won't be in Japan for a few months, and I'd like to start playing before then. Maybe I ought to contact GW... https://warhammerunderworlds.com/?lang=ja Scroll down to the end, the 3 download. I prefer everything in english, so when I read something online I didn't feel like an alien try to figure out what was it refering to http://natfka.blogspot.com/2017/10/this-weeks-releases-with-pricing.html New dice up to preorder this week. I'd grab some translucent dice (if they had one)
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This message was edited 1 time. Last update was at 2017/10/23 16:28:18
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![[Post New]](/s/i/i.gif) 2017/10/23 16:40:30
Subject: Re:Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Experienced Saurus Scar-Veteran
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完璧
That's exactly what I need!
No  about not being able to understand the rules!
Very helpful!
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![[Post New]](/s/i/i.gif) 2017/10/23 18:51:55
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Battle Tested Karist Trooper
Central Coast, California
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Am I the only one jonesing to build 3D versions of the terrain art on the boards? I tried to think of a good way to do this while still making it playable...but its just not worth the effort to build it up and then paint hexes all over it....but, this wont stop me from making Shadespire inspired terrain for use in AoS! I already cant wait to see more expansions with more board sections.
Also, any leaked images of the Skaven warband yet?
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![[Post New]](/s/i/i.gif) 2017/10/23 19:04:14
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Enigmatic Chaos Sorcerer
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Heroscape tiles?
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2017/10/23 19:07:42
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Ship's Officer
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It would be cool to put terrain on the impassabe hexes, but not sure about much more than that.
Supposedly we're getting dice and card sleeves for all four intial warbands going up on pre order this weekend. I'm very curious about how the dice are going to look, seeing as how they should be cheaper I might get all of em.
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![[Post New]](/s/i/i.gif) 2017/10/23 19:07:53
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Fixture of Dakka
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I considered this right away, though ultimately I think the board art is nice enough that its not worth it. At the very least you'd want to flock the Heroscape stuff.
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![[Post New]](/s/i/i.gif) 2017/10/23 19:13:08
Subject: Warhammer Underworlds - Shadespire. Deathrattle Sepulchural Guard
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Battle Tested Karist Trooper
Central Coast, California
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Ugh, mine was delivered today and is sitting in a USPS lockbox on my street....this day at the office is dragging more than usual!
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