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Tyranids on the horizon @ 2013/02/24 15:36:15


Post by: BlackRaven1987!!


From Faeit 212
"Earlier today I received an email that the next White Dwarf (April's edition/ released in March) was seen, and in it, Tyranids were spotted. Exactly what it was that was seen is still a mystery, but its still exciting to think that our favorite bugs might just be next for some sort of an update or release.


Please note that this is a rumor, and that this email's content was edited for posting.

via the Faeit 212 inbox from an anonymous source
Tyranids is next month. Not sure whats coming exactly, but the info was spotted from an upcoming WD due out at the end of march.
"

This makes me excited and could explain why there has been NO flyer updates for the bugs. I can only hope and dream.


Tyranids on the horizon @ 2013/02/24 15:41:56


Post by: thenoobbomb


Let's hope it's true for all the 'Nid players.


Tyranids on the horizon @ 2013/02/24 15:46:03


Post by: orkybenji


Good news, I hope it's true. Tyranid players were never happy with the 5th edition book.


Tyranids on the horizon @ 2013/02/24 15:47:42


Post by: Kendo


People are going to be shiving one another to pick up any future white dwarves that include any rules to vainly attempt to avoid $40 FAQs in the future. I really like the GW IP but their business practices make me feel like I am buying buying rugs made of kitten pelts assembled by blind, one armed infants that were shipped around the world twice on rafts pulled from the Pacific garbage patch every time I buy something of theirs.
I have a whole tyranid army sitting in a case waiting for a rule set tweak to inspire me. Maybe these rules will be them. .


Tyranids on the horizon @ 2013/02/24 16:20:13


Post by: Davor


I think all it will be is advertisements and try to make it cool to collect Tyranids,

"Look shiney minis, buy buy BUY!"

I don't think nothing new will be added, but would love it if it happened, but not holding onto hope. I give up with Tyranid rumous that all turned false espically this "summer of fliers" people tried to do for 2 years in a row lol.



Tyranids on the horizon @ 2013/02/24 16:32:20


Post by: hellpato


Stop being paranoid. Whatever in the next WD, is just good news for the bug's players.

I see some options
1- news models
2- WD codex
3- new codex
4- novels
5- 30 pages of showcase....


Tyranids on the horizon @ 2013/02/24 16:35:08


Post by: thenoobbomb


hellpato wrote:
Stop being paranoid. Whatever in the next WD, is just good news for the bug's players.

I see some options
1- news models
2- WD codex
3- new codex
4- novels
5- 30 pages of showcase....


30 page showcase means something new.


Tyranids on the horizon @ 2013/02/24 16:44:18


Post by: cincydooley


Kendo wrote:
People are going to be shiving one another to pick up any future white dwarves that include any rules to vainly attempt to avoid $40 FAQs in the future. I really like the GW IP but their business practices make me feel like I am buying buying rugs made of kitten pelts assembled by blind, one armed infants that were shipped around the world twice on rafts pulled from the Pacific garbage patch every time I buy something of theirs.
I have a whole tyranid army sitting in a case waiting for a rule set tweak to inspire me. Maybe these rules will be them. .


You could always get an Ipad and download issues whenever you want. :-P


Tyranids on the horizon @ 2013/02/24 16:58:39


Post by: Absolutionis


It may not be rules. The Harpy and the Mycetic Spore are still very major units missing a model. Arguably, the Tyranid Prime coud use a model an there was an old rumor regarding the Ymgarl getting the Flash Gits expensive model treatment.


Tyranids on the horizon @ 2013/02/24 17:16:52


Post by: Niiai


For the love of good please make an anti air unit that's rules are not so badly worded that they do not work like the lictor or trygon. Or who can actualy do it's job. The harpy has so weak vector strikes and has only blast template weapons. None who can damadge an enemy flyer. :-(


Tyranids on the horizon @ 2013/02/24 17:32:11


Post by: Nagashek


 Niiai wrote:
For the love of good please make an anti air unit that's rules are not so badly worded that they do not work like the lictor or trygon. Or who can actualy do it's job. The harpy has so weak vector strikes and has only blast template weapons. None who can damadge an enemy flyer. :-(


God knows it would be easy enough to just create a new kind of spore mine that floats at flyer level, waiting to hit them as they come in. Or, for that matter, also attack deep strikers on the way in...


Tyranids on the horizon @ 2013/02/24 17:40:15


Post by: BlackRaven1987!!


 Absolutionis wrote:
It may not be rules. The Harpy and the Mycetic Spore are still very major units missing a model. Arguably, the Tyranid Prime coud use a model an there was an old rumor regarding the Ymgarl getting the Flash Gits expensive model treatment.


I agree with all that and to do the Tyranid Prime would be really simple all they would have to do is bring out the old Tyrant sculpt and that would work perfect as a Prime sculpt(honestly that is what i use as my Prime now) Honestly I am not looking for a brand new codex I think that is a little too much wishful thinking but a rules revamp in a white dwarf would be awesome and maybe a new model/unit would be fun too. Really all i want is my Synapse creatures to get eternal warrior that is all I really want.


Tyranids on the horizon @ 2013/02/24 17:44:56


Post by: Crazy_Carnifex


Seems a bit early for a new codex (Only 3 years), but then again, Tyranids tend to be the first Xenos codex updated each edition, so who knows?


Tyranids on the horizon @ 2013/02/24 17:45:20


Post by: AegisGrimm


God knows it would be easy enough to just create a new kind of spore mine that floats at flyer level, waiting to hit them as they come in. Or, for that matter, also attack deep strikers on the way in...


I would be like the plasma bugs from the Starship Troopers movie.


Tyranids on the horizon @ 2013/02/24 17:48:06


Post by: MeanGreenStompa


I do have it on good authority that the 'tyranid problem' was under discussion recently in the design team offices and that the disadvantage tyranids are under due to the allies chart is being talked about.

I don't know about a new codex though, perhaps that's how they'll do it but I find it odd we've not heard much of a whisper about it so far, my prediction would be a stop gap provided by FAQs and interim model releases.


Tyranids on the horizon @ 2013/02/24 17:53:51


Post by: skink007


still two 4th edition 'dexes limping about... if anything we'll just see the nids or (more likely) the space wolves in a battle report or army of the month. The quote on the parting shot picture was about the space wolves, the nids were just the target...


Tyranids on the horizon @ 2013/02/24 18:02:23


Post by: Sasori


skink007 wrote:
still two 4th edition 'dexes limping about... if anything we'll just see the nids or (more likely) the space wolves in a battle report or army of the month. The quote on the parting shot picture was about the space wolves, the nids were just the target...


There are 4, 4th edition dexes. BT, Tau, Eldar and Orks. Unless BT is 3rd, but I'm pretty sure the Necrons were the last 3rd edition dex to be updated.


Tyranids and Space Marines are the only codexes that get updated every edition, so while I doubt this is their codex update, it would be nice to fill in the gap for the rest of the models, and perhaps some updated rules for the Harpy.


Tyranids on the horizon @ 2013/02/24 18:07:31


Post by: psychadelicmime


bt is fourth edition, my first wd was the one before the dark angels came out, and bt were featured as coming soon.

Back on topic, I'm happy to see that nids are getting some attention.


Tyranids on the horizon @ 2013/02/24 18:15:46


Post by: Savageconvoy


A lot of hype over an anonymous tip that "I saw Nids in a book, but I don't know any details."


Tyranids on the horizon @ 2013/02/24 18:17:21


Post by: gorgon


This is almost certainly a wave release of the missing models that rumormongers have suggested were completed some time ago. I'm hoping spores aren't in the bunch since I have five homemade models and would rather not drop $300(+?) to replace them.

My bet for new codices is still on Tau soon, with maybe Eldar later this year.


Tyranids on the horizon @ 2013/02/24 18:20:44


Post by: frozenmilk


I'd love to see some new models at least, and of course a rules update and or full on Codex would be great. Rumors do seem to point to Tau next but who knows.


Tyranids on the horizon @ 2013/02/24 19:15:24


Post by: Sasori


 Savageconvoy wrote:
A lot of hype over an anonymous tip that "I saw Nids in a book, but I don't know any details."


I don't know, everyone's responses seem to be rather reserved, rather than hype to me.

I think everyone pretty much realizes that Faiet only seems to get things right about 50% of the time.


Tyranids on the horizon @ 2013/02/24 19:23:36


Post by: Gifblaur


A Harpy model would be my bet. Fits in with GWs "Buy our Flyerz!" paradigm at the moment and doesn't really require any effort from them. There are a decent number of units in that book that don't have models but get used frequently. GW knows this I am sure. Pretty easy money for them I'd think.

I'm skeptical about there being any sort of rules update but I am happy to be wrong!


Tyranids on the horizon @ 2013/02/24 19:28:32


Post by: Fenrir Kitsune


Gimme a page that says "tyranids get assault grenades" and I'll be happy.


Tyranids on the horizon @ 2013/02/24 20:06:54


Post by: SickSix


Maybe they used Tyranids to fight the Tau in the obligatory batrep for the Tau getting their new codex


Tyranids on the horizon @ 2013/02/24 21:11:32


Post by: Klueless


Would be totally chuffed to see some Tyranid action happening. I’m buying up models at the moment while they’re cheap!


Tyranids on the horizon @ 2013/02/24 21:21:30


Post by: Evileyes


What i would love for a new tyranid ability, would be the ability to sacrifice d6 gargoyles, for an automatic penetrating hit on a flyer, by means of flying suicidally into the engines of enemy flyers ^^


Tyranids on the horizon @ 2013/02/24 21:37:51


Post by: Kilkrazy


 MeanGreenStompa wrote:
I do have it on good authority that the 'tyranid problem' was under discussion recently in the design team offices and that the disadvantage tyranids are under due to the allies chart is being talked about.

...


There is of course no way that human intelligence and foresight could have anticipated the problems of introducing an "Allies" system that allows your army to cover its weak spots by recruiting some units from a different army, and excluding some factions from it.



Tyranids on the horizon @ 2013/02/24 21:41:09


Post by: Evileyes


 Kilkrazy wrote:
 MeanGreenStompa wrote:
I do have it on good authority that the 'tyranid problem' was under discussion recently in the design team offices and that the disadvantage tyranids are under due to the allies chart is being talked about.

...


There is of course no way that human intelligence and foresight could have anticipated the problems of introducing an "Allies" system that allows your army to cover its weak spots by recruiting some units from a different army, and excluding some factions from it.



I wouldn't mind, if tyranid's could ally with imperial guard, as genestealer cult's. Would be epic, that.


Tyranids on the horizon @ 2013/02/24 21:42:00


Post by: Medium of Death


Perhaps Tyranids will get their FOC limits increased due to their lack of being able to take allies.


Tyranids on the horizon @ 2013/02/24 21:42:15


Post by: MeanGreenStompa


 Kilkrazy wrote:
 MeanGreenStompa wrote:
I do have it on good authority that the 'tyranid problem' was under discussion recently in the design team offices and that the disadvantage tyranids are under due to the allies chart is being talked about.

...


There is of course no way that human intelligence and foresight could have anticipated the problems of introducing an "Allies" system that allows your army to cover its weak spots by recruiting some units from a different army, and excluding some factions from it.



It was anticipated actually, the theory at the time was that tyranid players would improvise by 'buying a second army they could then buy allies for, like... perhaps space marines!'.

I really don't know why they just don't give Nids an additional #% to play with, so a nids army at 2k actually gets 2200pts to spend or something, that would also facilitate buying more models...




***
What I was actually told was 'yes they knew this would put nids at a disadvantage, but with all new editions and shifts in rules, there is a running joke about when the pendulum swings, who ducks to miss it and who gets it in the face'. So they know it's something that needs dealing with and will deal with it at some stage. Although how remains a mystery to me and perhaps they are still mulling over how to do it and remain true to lore (although I made it clear to the concerned that I felt the allies chart had some series issues regarding that).


Tyranids on the horizon @ 2013/02/24 21:45:45


Post by: Rampage


I hope that this isn't true (if it is a Codex). Eldar and Tau need the new Codex far more than Tyranids, and a new Tyranid Codex would just push their release back further. I'd like to see a new Tyranid Codex, but I'd like to see new Eldar/Tau first.


Tyranids on the horizon @ 2013/02/24 21:47:25


Post by: Hive Fleet Lazarus


Maybe we'll get lucky and they'll update the rules to let primes go in mycetic spore


Tyranids on the horizon @ 2013/02/24 21:48:29


Post by: Kilkrazy


 MeanGreenStompa wrote:
 Kilkrazy wrote:
 MeanGreenStompa wrote:
I do have it on good authority that the 'tyranid problem' was under discussion recently in the design team offices and that the disadvantage tyranids are under due to the allies chart is being talked about.

...


There is of course no way that human intelligence and foresight could have anticipated the problems of introducing an "Allies" system that allows your army to cover its weak spots by recruiting some units from a different army, and excluding some factions from it.



It was anticipated actually, the theory at the time was that tyranid players would improvise by 'buying a second army they could then buy allies for, like... perhaps space marines!'.

I really don't know why they just don't give Nids an additional #% to play with, so a nids army at 2k actually gets 2200pts to spend or something, that would also facilitate buying more models...


The whole HHHobby would be a lot simpler for everyone if all the factions except Space Mareins were so crappy that everyone improvised by playing only Space Mrines and nothing else.



Tyranids on the horizon @ 2013/02/24 21:49:58


Post by: Niiai


The hive mind adapts. Hopefully they will do so through an update with the help from White Dwarf.


Tyranids on the horizon @ 2013/02/24 21:51:31


Post by: MeanGreenStompa


 Kilkrazy wrote:
 MeanGreenStompa wrote:
 Kilkrazy wrote:
 MeanGreenStompa wrote:
I do have it on good authority that the 'tyranid problem' was under discussion recently in the design team offices and that the disadvantage tyranids are under due to the allies chart is being talked about.

...


There is of course no way that human intelligence and foresight could have anticipated the problems of introducing an "Allies" system that allows your army to cover its weak spots by recruiting some units from a different army, and excluding some factions from it.



It was anticipated actually, the theory at the time was that tyranid players would improvise by 'buying a second army they could then buy allies for, like... perhaps space marines!'.

I really don't know why they just don't give Nids an additional #% to play with, so a nids army at 2k actually gets 2200pts to spend or something, that would also facilitate buying more models...


The whole HHHobby would be a lot simpler for everyone if all the factions except Space Mareins were so crappy that everyone improvised by playing only Space Mrines and nothing else.



Phil Kelly actually designed the last Eldar codex to kill space marines, he told the rest of the design team 'I'm making a marine killing codex'... I'm not sure of the wisdom of that, but it does reassure me a bit.


Tyranids on the horizon @ 2013/02/24 21:55:04


Post by: Kilkrazy


I've done OK against SMs with my 5th edition Tyranids. It is far from an auto win.

They are very dicey against a dug in IG gun line, though if you can pull it off it is a famous victory.


Tyranids on the horizon @ 2013/02/24 22:00:53


Post by: Avian


Hey, remember when the same guy claimed that February would bring 4 new flyer models for 40K?

How did that work out, again?


Tyranids on the horizon @ 2013/02/24 22:03:00


Post by: clively


I have a nids army that is quietly sitting on the shelf right now.

That said, I would much rather the next two releases be Tau and Eldar for the simple reason that I tend to run into those armies a little more often and I'd like my opponents to have some decent options.

All in all, I'd rather they just go ahead and update each army once a month until they are done. Then for the next couple of years do things like Crusade of Fire, introduce new units via WD once a quarter and stay on top of the FAQs. Maybe even do a global campaign like they did in '03 and '06.

Examples of new units could be special weapons teams that have skyfire rules in order to combat flyers. Just about everyone could benefit from that.



Tyranids on the horizon @ 2013/02/24 23:21:05


Post by: -Loki-


While I've sort of moved away from 40k right now to get more into Infinity, a Tyranid update would certainly get me back into them. Even, if we didn't get any new models or units, a White Dwarf update fixing some units and adjusting some points costs, would be nice.


Tyranids on the horizon @ 2013/02/24 23:34:24


Post by: More Dakka


If I was a gambling man, and I am, I'd put my money on a model for the Harpy, along with new rules for the Harpy to give it AA options as well.

"But why didn't they just put it in the new flyer book?!" you might ask? Probably because that way you'll but the new flyer book AND the April WD

And, when was the last time GW did anything that made sense?


Tyranids on the horizon @ 2013/02/24 23:47:30


Post by: winterman


I am interested to see what becomes of this rumor. Its been said that WD will no longer have rules in it, so I would guess its just models. I doubt its a codex, hell I hope its not a codex cause it'd be another rush job by the sounds of things.


Tyranids on the horizon @ 2013/02/24 23:59:25


Post by: Klueless


 Medium of Death wrote:
Perhaps Tyranids will get their FOC limits increased due to their lack of being able to take allies.


Totally agree with this. I can totally see Tyranids being allowed 2 foc’s in a standard game, not just 1999+. I think it really makes sense for them ‘fluff’ wise & I guess from a money point of view it makes sense too, as they’d sell a lot more stuff! Hopefully we’ll get a few of these 'missing models' from the codex, but even a bit of an update would be fun. Tyranids are still my favourite army.


Tyranids on the horizon @ 2013/02/25 00:07:59


Post by: -Loki-


I really don't see how 2 FoCs at lower points levels will help at all. As it is, Tyranid sare just too expensive to make use of it. At 2000pts the second FoC works for Tyranids because at 2000pts you have the ability to fill up your HQ, Elites and Troops, and you are just spending the rest of your points on Heavy Support and filler. Sub 2000pts, you don't even have the points to make effective use of the slots you have.

Tyranids need more than double FoC at any point level.

Not to mention, the 'no more rules in White Dwarf' comment was about a month ago. White Dwarf issues are done about 3 months in advance (like any print magazine), so there's still likely an issue or two with rules to filter through before that attitude affects the magazine.


Tyranids on the horizon @ 2013/02/25 00:56:00


Post by: Sidstyler


 Kilkrazy wrote:
 MeanGreenStompa wrote:
I do have it on good authority that the 'tyranid problem' was under discussion recently in the design team offices and that the disadvantage tyranids are under due to the allies chart is being talked about.

...


There is of course no way that human intelligence and foresight could have anticipated the problems of introducing an "Allies" system that allows your army to cover its weak spots by recruiting some units from a different army, and excluding some factions from it.



Some would argue that it would be an even better design to balance all armies so that they didn't have glaring, obvious "weak spots" that needed covering by other armies in order to be relevant in the first place.

But those people are haters.



Tyranids on the horizon @ 2013/02/25 01:20:20


Post by: Niiai


The funn thing about tyranids is that their game mecanics gets re-written for each edition. Look at the history for venom cannons and also bone swords. ^_^


Tyranids on the horizon @ 2013/02/25 01:32:23


Post by: jifel


A nice Harpy would be great. Spore models would also be just fine! The last two WD rule updates though also introduced a new unit, so I'm guessing a new AA beast, similar to Pyro/bio vore but a new model. And just give the Pyrovore torrent... It might be good then!


Tyranids on the horizon @ 2013/02/25 01:39:27


Post by: Janthkin


 jifel wrote:
A nice Harpy would be great. Spore models would also be just fine! The last two WD rule updates though also introduced a new unit, so I'm guessing a new AA beast, similar to Pyro/bio vore but a new model. And just give the Pyrovore torrent... It might be good then!
Not in the Elite shot, it wouldn't be.

Personally, I expect an (eventual) Harpy kit, with a variant that adds a mediocre anti-air gun, and them calling that good enough. For the most part, Tyranids are fine this edition. The removal of No Retreat & the awesome book psychic powers fixed most of their problems. I'd rather see a new SW codex, so they can get rid of JotWW.


Tyranids on the horizon @ 2013/02/25 01:46:28


Post by: RogueRegault


Fenrir Kitsune wrote:
Gimme a page that says "tyranids get assault grenades" and I'll be happy.


How about "Tyranids get biomorphs that make them beasts instead of infantry"?

Don't need assault grenades when you ignore difficult terrain entirely.


Tyranids on the horizon @ 2013/02/25 01:50:28


Post by: rigeld2


RogueRegault wrote:
Fenrir Kitsune wrote:
Gimme a page that says "tyranids get assault grenades" and I'll be happy.


How about "Tyranids get biomorphs that make them beasts instead of infantry"?

Don't need assault grenades when you ignore difficult terrain entirely.

Except you do because the trigger to get dropped to I1 is moving through cover. Which you still do even if you are not slowed by it.


Tyranids on the horizon @ 2013/02/25 01:54:35


Post by: Janthkin


This will NOT derail into a rules discussion thread. Just sayin'.


Tyranids on the horizon @ 2013/02/25 04:10:30


Post by: Kroothawk


Let's stay on the ground:
Natfka getting an email suggesting that there is a Tyranid picture in the next WD is not a confirmation of a new Tyranid Codex next month. While a wave for any army out there is not impossible, it neither is probable.


Tyranids on the horizon @ 2013/02/25 05:51:45


Post by: Clang


Most likely possibility IMHO is that the alleged tyranid picture is one of the long-rumoured flyer models, e.g. the Harpy, and nothing more - no new codex and probably not even a FAQ.

Or it's a really cruel joke from GW and it's just someone's custom conversion and we're getting absolutely nothing :(


Tyranids on the horizon @ 2013/02/25 06:02:11


Post by: l0k1


One of the recent rumors flying around dakka was that the Daemon codex would be updated in March and April would be a flier release (Tau, Eldar, Dark Eldar, and Tyranid.) Perhaps the picture in question was that of the Harpy.


Tyranids on the horizon @ 2013/02/25 07:29:39


Post by: Kid_Kyoto


 AegisGrimm wrote:
God knows it would be easy enough to just create a new kind of spore mine that floats at flyer level, waiting to hit them as they come in. Or, for that matter, also attack deep strikers on the way in...


I would be like the plasma bugs from the Starship Troopers movie.


GW does have a tradition of ass cannons.



Tyranids on the horizon @ 2013/02/25 08:26:47


Post by: Puscifer


I don't know why they just don't give the Biovore a special AA spore mine:

Range: 48" Str:8 AP:1 Blast Skyfire

Make it unique where you still roll to scatter and it explodes midair only.

I've seen many homebrew 6th ed Tyranids codexes and while many are pretty crap, one or two are truly epic in the way they have fixed the dead 5th ed dex.

One even added Genestealer Cults and Mind Slaves - who remembers them?

Anyway, back on topic... I can't see a new dex coming out for Nids anytime soon. While there are some glaring issues that need sorting out, there are other ranges that need updating badly.

On the other hand, with many of the Nid models being so new and awesome, GW might feel that a Dex update and a minimal model release maybe enough and won't cost them much to produce as opposed to a Tau or Eldar release which needs a lot of new models.


Tyranids on the horizon @ 2013/02/25 08:48:31


Post by: ruminator


I think it will be Nids on the other side of a battle report tbh. Who against? Maybe a preview of Daemons ... unlikely. DA have been done - so I think a SM army with stormtalon and stormraven to publicise the new flyer book you can't buy.

No new models, no new rules.


Tyranids on the horizon @ 2013/02/25 09:04:26


Post by: Eldercaveman


 MeanGreenStompa wrote:
 Kilkrazy wrote:
 MeanGreenStompa wrote:
I do have it on good authority that the 'tyranid problem' was under discussion recently in the design team offices and that the disadvantage tyranids are under due to the allies chart is being talked about.

...


There is of course no way that human intelligence and foresight could have anticipated the problems of introducing an "Allies" system that allows your army to cover its weak spots by recruiting some units from a different army, and excluding some factions from it.



It was anticipated actually, the theory at the time was that tyranid players would improvise by 'buying a second army they could then buy allies for, like... perhaps space marines!'.

I really don't know why they just don't give Nids an additional #% to play with, so a nids army at 2k actually gets 2200pts to spend or something, that would also facilitate buying more models...




***
What I was actually told was 'yes they knew this would put nids at a disadvantage, but with all new editions and shifts in rules, there is a running joke about when the pendulum swings, who ducks to miss it and who gets it in the face'. So they know it's something that needs dealing with and will deal with it at some stage. Although how remains a mystery to me and perhaps they are still mulling over how to do it and remain true to lore (although I made it clear to the concerned that I felt the allies chart had some series issues regarding that).


How is it you have such close ties to the Design team? I was always under the impression that they were based in Nottingham, not America?

OT, Lets not get ahead of ourselves, a Tyranid picture was possible seen, in an anon inbox with no details. I'm sure there are some Hobbit pictures in there, but I'm not expecting a new game so soon.


Tyranids on the horizon @ 2013/02/25 09:14:20


Post by: MajorWesJanson


 SickSix wrote:
Maybe they used Tyranids to fight the Tau in the obligatory batrep for the Tau getting their new codex


I expect this to be all it is.

As a non-nid player, I would love to see a plastic Biovore/pyrovore kit with updated profiles- Pyrovore gains Torrent USR on flamer, or can fire as an 18" multimelta, and biovore gains aerospores: S6 AP4 Skyfire Heavy 3.


Tyranids on the horizon @ 2013/02/25 09:17:39


Post by: Eldercaveman


MajorWesJanson wrote:
 SickSix wrote:
Maybe they used Tyranids to fight the Tau in the obligatory batrep for the Tau getting their new codex


I expect this to be all it is.

As a non-nid player, I would love to see a plastic Biovore/pyrovore kit with updated profiles- Pyrovore gains Torrent USR on flamer, or can fire as an 18" multimelta, and biovore gains aerospores: S6 AP4 Skyfire Heavy 3.


Make it Strength 7 AP4 Heavy 2, we need something that can actually pen an AV12 flyer, we have plenty of str6 that can shoot at flyers already, that will basically give us a Skyfire Autocannon


Tyranids on the horizon @ 2013/02/25 09:54:14


Post by: UNCLEBADTOUCH


Either tau or 'nits next would be fine by me though preferably I would like to see all the demos races updated this year to bring more variety back to the table. It's a big ask but they have already started the year in top gear.


Tyranids on the horizon @ 2013/02/25 12:07:01


Post by: Kilkrazy


Eldercaveman wrote:
MajorWesJanson wrote:
 SickSix wrote:
Maybe they used Tyranids to fight the Tau in the obligatory batrep for the Tau getting their new codex


I expect this to be all it is.

As a non-nid player, I would love to see a plastic Biovore/pyrovore kit with updated profiles- Pyrovore gains Torrent USR on flamer, or can fire as an 18" multimelta, and biovore gains aerospores: S6 AP4 Skyfire Heavy 3.


Make it Strength 7 AP4 Heavy 2, we need something that can actually pen an AV12 flyer, we have plenty of str6 that can shoot at flyers already, that will basically give us a Skyfire Autocannon


High flying spore mines, or suicide gargoyles would be a more interesting and biological solution.

Or perhaps a huge living mobile barrage balloon.


Tyranids on the horizon @ 2013/02/25 13:02:22


Post by: Theophony


Love the idea of kamikaze gargoyles. Not to keen on giant nid zeppelin thou.

Rules against flyers could work as well. I.e. due to sear number of spore mines in the air, any flyer attempting to enter play takes x hits at y strength depending upon number of biovores and gargoyles fielded.


Tyranids on the horizon @ 2013/02/25 13:06:45


Post by: rigeld2


A giant Nid zeppelin would be awesome. Make it a floating Tervigon! With twin linked Str7 AP4 Assault 2 guns or something like that. Give it something like the Heavy rule so it doesn't zoom up into people's faces.


Tyranids on the horizon @ 2013/02/25 13:31:30


Post by: Morathi's Darkest Sin


The new editor seems smitten with them, so maybe he's given a nudge for new toys, or perhaps its just a focus on his army type feature?

As to Tyranids in general, the allies system is certainly a problem for the. Perhaps GW should take a tip from the fluff just once and make Nids the scariest, almost OP army in the game, where other armies almost 'need' to take allies to be on a equal footing.

Would work for me and I'm not a Nid player.

I would say the GW release bandwagon is all over the place at the moment, those new Hobbit releases a couple of days back came out of nowhere, did anyone even have a rumour on them?


Tyranids on the horizon @ 2013/02/25 14:05:58


Post by: MeanGreenStompa


Eldercaveman wrote:
 MeanGreenStompa wrote:
 Kilkrazy wrote:
 MeanGreenStompa wrote:
I do have it on good authority that the 'tyranid problem' was under discussion recently in the design team offices and that the disadvantage tyranids are under due to the allies chart is being talked about.

...


There is of course no way that human intelligence and foresight could have anticipated the problems of introducing an "Allies" system that allows your army to cover its weak spots by recruiting some units from a different army, and excluding some factions from it.



It was anticipated actually, the theory at the time was that tyranid players would improvise by 'buying a second army they could then buy allies for, like... perhaps space marines!'.

I really don't know why they just don't give Nids an additional #% to play with, so a nids army at 2k actually gets 2200pts to spend or something, that would also facilitate buying more models...




***
What I was actually told was 'yes they knew this would put nids at a disadvantage, but with all new editions and shifts in rules, there is a running joke about when the pendulum swings, who ducks to miss it and who gets it in the face'. So they know it's something that needs dealing with and will deal with it at some stage. Although how remains a mystery to me and perhaps they are still mulling over how to do it and remain true to lore (although I made it clear to the concerned that I felt the allies chart had some series issues regarding that).


How is it you have such close ties to the Design team? I was always under the impression that they were based in Nottingham, not America?


*I was not always in America.
*The Internet is a great thing for keeping in contact with people.
*I do not have close ties to anyone currently in the design team.


Tyranids on the horizon @ 2013/02/25 16:15:22


Post by: hellpato


Puscifer wrote:
I don't know why they just don't give the Biovore a special AA spore mine:

Range: 48" Str:8 AP:1 Blast Skyfire

Make it unique where you still roll to scatter and it explodes midair only.

I've seen many homebrew 6th ed Tyranids codexes and while many are pretty crap, one or two are truly epic in the way they have fixed the dead 5th ed dex.

One even added Genestealer Cults and Mind Slaves - who remembers them?

Anyway, back on topic... I can't see a new dex coming out for Nids anytime soon. While there are some glaring issues that need sorting out, there are other ranges that need updating badly.

On the other hand, with many of the Nid models being so new and awesome, GW might feel that a Dex update and a minimal model release maybe enough and won't cost them much to produce as opposed to a Tau or Eldar release which needs a lot of new models.


The Mieotic Spore from forge world (IA vol 4) had the power to go high and blowup flyers. In the last IA update, they removed that rule. Now is time to brig it up


Tyranids on the horizon @ 2013/02/25 16:20:30


Post by: Nasakenai


I still haven't run my army with the 5th rules, but I'd be happy for some new models to buy.


Tyranids on the horizon @ 2013/02/25 16:30:40


Post by: Harriticus


They could just finally be releasing a Harpy, now that flyers are all the rage for GW.


Tyranids on the horizon @ 2013/02/25 16:55:11


Post by: Sasori


I like the Idea of floating Sporemines! Those could really clog up the movement of flyers, and it would be rather cool!


Tyranids on the horizon @ 2013/02/25 17:34:10


Post by: Niiai


I need to ask: What was the picture of? New models or just nids in a battlereport?


Tyranids on the horizon @ 2013/02/25 17:34:37


Post by: Kroothawk


 Sasori wrote:
I like the Idea of floating Sporemines! Those could really clog up the movement of flyers, and it would be rather cool!

You mean something like these?


Tyranids on the horizon @ 2013/02/25 17:37:06


Post by: Janthkin


I think we've exhausted the initial "rumor," and have moved on into wishlisting. Moving this to 40k Discussions.


Tyranids on the horizon @ 2013/02/25 17:54:47


Post by: wuestenfux


 Sasori wrote:
I like the Idea of floating Sporemines! Those could really clog up the movement of flyers, and it would be rather cool!

Floating sporemines will hit nothing fast moving in 3D space. Living drones could be the answer.


Tyranids on the horizon @ 2013/02/25 18:08:52


Post by: Rustgob


 wuestenfux wrote:
 Sasori wrote:
I like the Idea of floating Sporemines! Those could really clog up the movement of flyers, and it would be rather cool!

Floating sporemines will hit nothing fast moving in 3D space. Living drones could be the answer.


Perhaps the key would be their immensely long tendrils reaching to the ground like barrage balloons, tangling and damaging aircraft.


Tyranids on the horizon @ 2013/02/25 18:55:03


Post by: shamroll


I had some guy come into my local GW about a month ago that said he knew someone in the design team that said the Tyranids are already finished and probably coming up soon. I didn't know the guy so I just kind of blew it off as standard rumormongering. But I do remember hearing that the codexes released so far have been done for a long time, it was just a matter of pacing them out. So what I heard might not be completely untrue but that could be the same for most, if not all, the codexes.

What I think:
small chance of a new codex (this would be awesome!)
moderate chance of a new flyer (as part of the next flyer wave). Either a new FMC designed for AA or a new swarm model, some sort of fly-gaunt that is designed to suicide flyers to destroy them.
moderate chance of a mini-codex, like the one deamons got a little while back.
High chance that nothing major and Tyranids are just in the batrep or armies on display thing.


Tyranids on the horizon @ 2013/02/25 21:11:28


Post by: rpricew


If we were to get a AA Flyer I would want it to have NO guns, but instead give it either:

Option #1: An 18" turbo boost Vector Strike with enough base strength to actually do some damage. Make it base Str 7 but give all of it's attacks AP2.

Or

Option #2: Allow the creature to assault a Zooming Flyer, while Swooping, 2D6 inches (with re-rolls) and use it's normal attack profile (Smash, WS, Bonus modifiers...). Give flyers a WS4 and let the FMCs have at them.

Amend the Flyer's Jink save to work for this particular attack to give it a fighting chance:

Either allow 5+ saves for each hit scored or a 5+ barrel roll maneuver to cause the charge to fail completely.

If the FMC is assaulting from within the Firing Arc of the vehicle, then allow a single weapon to Overwatch (plus POTMS if the vehicle has it) Failing a Grounding tests would obviously spoil the assault.


Tyranids on the horizon @ 2013/02/25 21:29:35


Post by: Phazael


I don't care whats in the book at this point, as it could not possibly be any worse that presently written. Wait, if the first 12 pages were pictures of Robin Crudface getting punched in the junk with the lead carnifex model repeatedly, I would buy the limited edition of the codex.


Tyranids on the horizon @ 2013/02/25 21:31:58


Post by: pretre


 Phazael wrote:
I don't care whats in the book at this point, as it could not possibly be any worse that presently written.


GW wrote:Challenge Accepted!


Tyranids on the horizon @ 2013/02/25 21:48:20


Post by: amanita


Maybe it's nothing more than a good old fashioned price hike!


Tyranids on the horizon @ 2013/02/25 21:53:18


Post by: captain collius


 pretre wrote:
 Phazael wrote:
I don't care whats in the book at this point, as it could not possibly be any worse that presently written.


GW wrote:Challenge Accepted!


Great now we will see what Cruddance can do with his fully operational worst codex ever. T3 Hive tyrants at current cost for the win.


Tyranids on the horizon @ 2013/02/25 22:05:42


Post by: Glocknall


 MeanGreenStompa wrote:
I do have it on good authority that the 'tyranid problem' was under discussion recently in the design team offices and that the disadvantage tyranids are under due to the allies chart is being talked about.

I don't know about a new codex though, perhaps that's how they'll do it but I find it odd we've not heard much of a whisper about it so far, my prediction would be a stop gap provided by FAQs and interim model releases.



I see no reason why they couldnt take Genestealer Cult IG/Tau allies or something along those lines.


Tyranids on the horizon @ 2013/02/26 00:10:55


Post by: rpricew


I wouldn't be happy with Tyranid Allies... Cultists, maybe if they were done right and there were some great modeling opportunities.

But I would much prefer a Codex that is full of units that are all pretty even in their destructive output. Internal/External balance are the number one things in my book.

Make it hard for me to choose unit x over y because they are both pretty good at what they do. Don't just give me 5 units that work in the current meta, and 25 that don't.


Tyranids on the horizon @ 2013/02/26 00:29:03


Post by: -Loki-


Yeah, the problem with the Tyranid codex not getting allies is simply due to the fact that most people want to because there's so few good choices in the codex.

If they did a decently written codex where the majority of the choices were internally and externally well balanced, you wouldn't be wanting allies. While people cry fluff as the reason for allies, the real reason you see them used so often is gap filling. Make the Tyranid codex not need gaps to be filled.


Tyranids on the horizon @ 2013/02/26 01:33:02


Post by: hellpato


Allies for the Nids is just bringing the snack at job.


Tyranids on the horizon @ 2013/02/26 02:01:22


Post by: rpricew


hellpato wrote:
Allies for the Nids is just bringing the snack at job.


Amen...


Tyranids on the horizon @ 2013/02/26 02:24:54


Post by: Da_Boss


I kinda dislike the allies for nids deal. Would you honestly like to see a bunch of bugs with Leman Russes or basilisks scattered throughout their lines? Because that is what will happen in most cases


Tyranids on the horizon @ 2013/02/26 02:29:15


Post by: Janthkin


Genestealer Cults have more history in 40k than anything Tau, Necron, or DE. It would be nice to see that reflected in the rules in some way.


Tyranids on the horizon @ 2013/02/26 02:38:58


Post by: -Loki-


 Janthkin wrote:
Genestealer Cults have more history in 40k than anything Tau, Necron, or DE. It would be nice to see that reflected in the rules in some way.


I'd much prefer it to be a throwback to the old Cults than just 'hey, take IG in your Tyranid army'. I want to see disorganised mobs of humans sprouting Genestealer limbs riding around in Limos, not Cadians running alongside my Hormagaunts with Manticores raining long range support.


Tyranids on the horizon @ 2013/02/26 02:54:41


Post by: hellpato


Mmmm the Gens Cult with a imperial army..... somewhat i see the IG army exploding and generating some rippers and genestealers.... Killing your troops and have some nasty things... that's a poker game.


Tyranids on the horizon @ 2013/02/26 02:55:56


Post by: Sasori


 wuestenfux wrote:
 Sasori wrote:
I like the Idea of floating Sporemines! Those could really clog up the movement of flyers, and it would be rather cool!

Floating sporemines will hit nothing fast moving in 3D space. Living drones could be the answer.


Yeah, in game terms you could have one Spore represent the billions of explosive spores that would do things like clog engines, and corrode the aircraft.


Tyranids on the horizon @ 2013/02/26 03:05:39


Post by: Eldercaveman


 Sasori wrote:
 wuestenfux wrote:
 Sasori wrote:
I like the Idea of floating Sporemines! Those could really clog up the movement of flyers, and it would be rather cool!

Floating sporemines will hit nothing fast moving in 3D space. Living drones could be the answer.


Yeah, in game terms you could have one Spore represent the billions of explosive spores that would do things like clog engines, and corrode the aircraft.


Or have spore bases, with lots of mini spores on them, like the ripper swarms


Tyranids on the horizon @ 2013/02/26 03:05:51


Post by: washout77


Not being an active 'nid player, I can't exactly comment on what you guys want. However, aren't Tyranids and Space Marines the two armies that have gotten a codex update every edition since their release? I mean, Tyranids are one of the oldest factions (seeing as we had Tyranids before we even knew they were called Tyranids ala the Genestealers in Spacehulk)


Tyranids on the horizon @ 2013/02/26 03:14:40


Post by: -Loki-


 washout77 wrote:
Not being an active 'nid player, I can't exactly comment on what you guys want. However, aren't Tyranids and Space Marines the two armies that have gotten a codex update every edition since their release? I mean, Tyranids are one of the oldest factions (seeing as we had Tyranids before we even knew they were called Tyranids ala the Genestealers in Spacehulk)


Even older, Genestealers were in Space Crusade, along with Rogue Trader style Chaos Marines and Dreadnought and Chaos Androids (not Necrons).

But yes, Tyranids have so far gotten a codex every edition - the only army other than Space Marines to get that treatment. IIRC, Tyranids were also their best selling xenos line up until 5th edition. I wouldn't be surprised if they gave them the royal treatment to get them selling again.


Tyranids on the horizon @ 2013/02/26 03:50:51


Post by: sLeEpYrOcK


I'd love for gw to fix the "can't assault out of deep strike" for lictors, trygons and mycetic units, and an actual mycetic spore model.


Tyranids on the horizon @ 2013/02/26 04:54:42


Post by: ragingmunkyz


sLeEpYrOcK wrote:
I'd love for gw to fix the "can't assault out of deep strike" for lictors, trygons and mycetic units, and an actual mycetic spore model.


As much as I agree with this statement as it regards to lictors (they are utterly pointless without it), I don't see how this mechanic is broken and needs to be "fixed" for trygons or mycetic spores. If you're going to change it for them, then you should change it for everyone. If you can assault from mycetic spores, I can assault out of drop pods.


Tyranids on the horizon @ 2013/02/26 04:58:09


Post by: Eldercaveman


 ragingmunkyz wrote:
sLeEpYrOcK wrote:
I'd love for gw to fix the "can't assault out of deep strike" for lictors, trygons and mycetic units, and an actual mycetic spore model.


As much as I agree with this statement as it regards to lictors (they are utterly pointless without it), I don't see how this mechanic is broken and needs to be "fixed" for trygons or mycetic spores. If you're going to change it for them, then you should change it for everyone. If you can assault from mycetic spores, I can assault out of drop pods.


I'd rather they fixed the Genestealers.


Tyranids on the horizon @ 2013/02/26 05:32:20


Post by: Hive Fleet Lazarus


It might be interesting to have some mechanic for nids for when fighting imperial guard, they can somehow cause a certain number of troops to be revealed as members of genestealers cults and turn on their fellows.


Tyranids on the horizon @ 2013/02/26 05:37:39


Post by: Eldercaveman


The easiest way would just be to give us a modified FOC at all points levels. But have it equal to what other codex's can take as allies, so for example standard FOC is 2 HQ, 6 Troops, 3 x Elite, Fast and Heavy, with one Fort, 1 allied attachment FOC 1 HQ 2 Troops, 1 fast, elite and heavy.

So our FOC would be, 3 HQ's, 8 Troops, and 4 x Elite, Fast and Heavy. With 1 Fort.


Tyranids on the horizon @ 2013/02/26 05:49:32


Post by: HiveFleetPlastic


What happened to all the cool stuff from the second edition codex, anyway? It used to be that there were all these crazy rules representing the weight of the Tyranid swarm and its effects on supply, logistics, morale and all that sort of thing. IIRC, it even had special battle missions that applied to the Tyranids instead of the regular ones.

Playing Tyranids in points games in 6th edition always feels weird to me. Like the Hive Tyrant just turned up for honourable combat with the precise points value allowed? It just doesn't feel very Tyranidy.

I'd rather see that sort of stuff represented than new bling model X.

Also, +1 for Genestealer Cult, but at least in second edition the hive fleets couldn't actually ally with the Genestealer Cult, IIRC. If it was there, maybe it'd be better served by some rules other than just having them deploy together on the table, like either the hive fleet or the cult have to outflank with their entire force and if they get too close together then the cult gets eaten.


Tyranids on the horizon @ 2013/02/26 05:57:35


Post by: ragingmunkyz


Well if we're going to bring back old tyranid 2nd edition rules, can we also bring back the old results for destroyed vehicles? Because I really miss blowing up a tank, only for it to fly up into the air and land on an enemy squad.


Tyranids on the horizon @ 2013/02/26 08:23:40


Post by: amanita


Since we're wish-listing I kinda miss the falling back toward synaptic creatures bit. Not because it was strong but because it was thematic and set the nids apart. Might need to be tweaked though.


Tyranids on the horizon @ 2013/02/26 12:51:23


Post by: Ian Sturrock


Wishlisting! Lovely.

I think the way to represent Genestealer Cults would, sadly, be more of an option for IG to have a limited alliance with Genestealers (and maybe Ymgarls?), than to allow Tyranids as a whole to ally in IG. Add a Patriarch as an HQ choice for the Tyranid allies, remove the IG options of adding Commisars, named characters, and Orders, and you're probably good to go.

In terms of nids as a whole, I'd really just like to see some rules changes for the underpowered units, and maybe a slight toning down of the Tervigon (easiest one would probably be to say that if you do take one as a Troop choice, it's non-scoring, though the gants it makes still score).


Tyranids on the horizon @ 2013/02/26 17:55:46


Post by: shamroll


 Ian Sturrock wrote:

In terms of nids as a whole, I'd really just like to see some rules changes for the underpowered units, and maybe a slight toning down of the Tervigon (easiest one would probably be to say that if you do take one as a Troop choice, it's non-scoring, though the gants it makes still score).


That's my fear for a new codex is that they are going to nerf Tervigons and buff nothing. It will be another 5th edition all over again and every new codex will just be worse than the previous one. I don't think they need to change anything with the Tervigon and the main issue is that the troop Tervigon is pretty much the best thing we have. Maybe with some better options the Tervigon spam wouldn't be so mandatory.

I would be OK without allies for the most part if we did have consistent ways of dealing with things like gunlines and flyer spam.


Tyranids on the horizon @ 2013/02/26 20:49:43


Post by: skycapt44


Forget allies, a true nid player doesn't need or want them. What we will need is a use for certain models that are effectively useless from a gaming stand point. Tervigons are fine just the way they are. Genestealers need to be address. Nids are a CC army. Let's make sure they are that first and foremost. We need to be able to tackle flyers some how. Especially since there isn't a single skyfire weapon that can pen av12. Flyrants can't do it on their own via glace.


Tyranids on the horizon @ 2013/02/26 21:25:05


Post by: Ian Sturrock


Don't get me wrong -- I don't think that nerfing Tervigons, in a vacuum, would be a good thing. I do think that if the sub-par units were buffed a bit, though, the existing Tyranid codex could be quite competitive even with very slightly nerfed Tervigons. Very slightly.


Tyranids on the horizon @ 2013/02/26 21:35:41


Post by: rpricew


If I could take Warriors, Shrikes, Raveners, Lictors, Harpies, Venomthropes, Pyrovores, Tyrannofex, Genestealers, Rippers, Sky Slashers, Spore Mines, Mawlocs & Hormagaunts reliably in a competitive environment, then Tyranid players wouldn't need Tervigons, Hive Guard, Tervigons & Flyrants to survive.

Tyranids don't need allies, they need point and rule fixes for what's in the codex. All of the answers are in the fluff.

Genestealers should make Marines afraid, especially if they are hiding in terrain. Lictors/Deathleaper should be able to boost my reserves without being revealed. Our 50 point T4 3W models should have the ability to shrug off a Missile or Lascannon shot without having to get a FNP buff from an additional unit. Biovores should be able to shoot at Flyers, Gargoyles should "Birdstrike" flyers, and we should definitely have a FMC that can Vector Strike a Stormraven and blow it out of the sky. Allow a unit to be dedicated to the Trygon Tunnel so that it works the way you want it too. And last but certainly not least... bring back my Carnifex! Where is his 2+ save? Why is he so overcosted?

I'm ok with not being able to assault out of Mycetic Spores or even assault out of Reserves (except Lictors & Genestealers), but I think they should be able to use their lash whips to pull nearby units into assault.


Tyranids on the horizon @ 2013/02/26 22:19:24


Post by: rigeld2


(Random comment - FNP doesn't help the T4 W3 models because ID cancels FNP)
I agree. I'd love to have reasons to take my ~30 Warriors (besides as Primes in an Apoc game) or my ~70 Genestealers (besides pretending they're Ymgarls). I still take Carnifexes because I love them so much (and hate the snake models - Trygons/Mawlocs/Raveners).


Tyranids on the horizon @ 2013/02/26 22:23:40


Post by: Janthkin


rigeld2 wrote:
(Random comment - FNP doesn't help the T4 W3 models because ID cancels FNP)
I agree. I'd love to have reasons to take my ~30 Warriors (besides as Primes in an Apoc game) or my ~70 Genestealers (besides pretending they're Ymgarls). I still take Carnifexes because I love them so much (and hate the snake models - Trygons/Mawlocs/Raveners).
If you could guarantee Invisibility by the Swarmlord, Genestealers remain incredibly nasty. It's the change to model-by-model cover saves, along with "remove closest model first" that hurt them so badly.

Sadly, with only a single option for a Mastery Level 2 psyker, it's hard to give them the support they need. Much easier to just load up on Biomancy Tervigons.


Tyranids on the horizon @ 2013/02/26 22:26:43


Post by: rigeld2


Exactly. Invisibility is awesome - but it's only able to be cast by one model in the codex. And while its likely that he gets it, it's not guaranteed - and he's skipping Iron Arm on himself.


Tyranids on the horizon @ 2013/02/27 00:01:25


Post by: hellpato


 Sasori wrote:
 wuestenfux wrote:
 Sasori wrote:
I like the Idea of floating Sporemines! Those could really clog up the movement of flyers, and it would be rather cool!

Floating sporemines will hit nothing fast moving in 3D space. Living drones could be the answer.


Yeah, in game terms you could have one Spore represent the billions of explosive spores that would do things like clog engines, and corrode the aircraft.


FW did it http://www.forgeworld.co.uk/Warhammer-40000/Tyranids/MIEOTIC-SPORE-SACKS.html

I got it, I used it and I like It


Tyranids on the horizon @ 2013/02/27 01:16:05


Post by: rpricew


rigeld2 wrote:
(Random comment - FNP doesn't help the T4 W3 models because ID cancels FNP)
I agree. I'd love to have reasons to take my ~30 Warriors (besides as Primes in an Apoc game) or my ~70 Genestealers (besides pretending they're Ymgarls). I still take Carnifexes because I love them so much (and hate the snake models - Trygons/Mawlocs/Raveners).


Sorry, forgot about that... but it makes my point even more valid.

hellpato wrote:
 Sasori wrote:
 wuestenfux wrote:
 Sasori wrote:
I like the Idea of floating Sporemines! Those could really clog up the movement of flyers, and it would be rather cool!

Floating sporemines will hit nothing fast moving in 3D space. Living drones could be the answer.


Yeah, in game terms you could have one Spore represent the billions of explosive spores that would do things like clog engines, and corrode the aircraft.


FW did it http://www.forgeworld.co.uk/Warhammer-40000/Tyranids/MIEOTIC-SPORE-SACKS.html

I got it, I used it and I like It


And then they changed the rule and took it away...


Tyranids on the horizon @ 2013/02/27 01:38:53


Post by: hellpato


They change the rules (no more fly high and less spore mines when they exploded) because at the time, 5ed was ok and they had no flyers in the games, now, that will be something they can bring back.... most write that on the FW facebook.


Tyranids on the horizon @ 2013/02/27 20:57:56


Post by: rabid1903


I love wish listing

Here are mine:

HQ
-Hive Tyrants need like a 10 point base drop, but make it so Flyrants cost just as much
-Tervigons are fine, but shouldn't be scoring (slight nerf)
-Swarmlord needs about a 10-20 point drop
-Prime needs a model, the ability to take wings, and join Warriors in a Spod

Elite
-Hive Guard are fine
-Lictors need to be able to assault out of deep strike, and give the +1 reserve bonus without being on the table.
-Deathleaper needs to be able to assault out of deep strike, all attacks are precision strikes, and give the +1 reserve bonus without being on the table.
-Venomthropes need some help, but don't know what
-Zoanthropes are fine
-Doom needs a slight points increase, maybe 10 points.
-Ymgarls are fine
-Pyrovore desperately needs torrent, and should be able to take a Spod

Troop:
-Warriors need to be either T: 5 W: 2 or have eternal warrior
-Genestealers need to be able to assault when coming in from reserve (not Spod though)
-Termagants are fine
-Hormagants need to be 5 ppm
-Rippers need some help, not sure what

Fast Attack:
-Shrikes need the same treatment as warriors
-Raveners need the same treatment as warriors
-Gargoyles are fine, being able to suicide flyers would be really nice though.
-Sky-slashers need some help, not sure what
-Harpy really needs some AA options, and shouldn't be a joke
-Spore Mines would make great AA if they worked like jellyfish. Tentacles that go down for a very long ways, and are nearly invisible. Just enough to grab onto the mine so it can retract and hit the plane. Definitely a feasible AA method.

Heavy Support:
-Carnifex should be about 20 points cheaper, with a 20 point upgrade to have a 2+ save. Getting rid of their armored shell was stupid.
-Old One Eye really needs to not suck. Giving him an invul save might help.
-Biovores seem fine to me, but giving them an AA option would be really nice.
-Trygons seem fine to me.
-Mawlocs I'd like to see have some kind of accurate deep strike. Maybe make it so they only scatter 1D6, that'd make them dramatically better.
-Tyrannofex I'd like to see being BS 4, and with a lot more options. Keep the points akin to that of a Land Raider, but make it a better unit. Give it more than 1 gun that can reach out and touch people at 36"+



Since flyers were introduced, I've always felt that air to air should be fast attack and AAA types should be heavy support. Every codex should have 3+ options to counter flyers, each with different capabilities.

For instance:
-A ground based one that has the option of hitting aircraft.
-A flying one that has the option of hitting aircraft.
-A flying one that can only hit aircraft, but ensures air superiority.


-Rabid


Tyranids on the horizon @ 2013/02/28 16:57:11


Post by: Afrodactyl


Suicide gargoyles sounds cool and makes sense. Have them so they can charge a zooming flyer, taking a dangerous terrain test with no armour saves. For each one you fail, knock off a hull point (with a 5++ save for the flyer).

Pretty simple, but means that you can obviously overkill the flyer, but also lose half your unit, not including any damage done by the knackered flyer.


Tyranids on the horizon @ 2013/03/01 09:29:03


Post by: shamroll


I agree with a lot of what Rabid1903 said in his wish list.

My additions would be that Venomthropes need to be Independent Characters so they can join squads for extra support.
I don't think lictors should be able to assault out of deep strike but from outflank would be OK. Same with Genestealers. A deathleaper, being a unique character, should be able to assault out of DS.
Pyrovores do need a torrent attack and make them T6 like Hive Guard.
Old One Eye should be about 60-80 points cheaper, should be able to take a Spod, and have a "get back up" ability like the necron but he isn't removed if he fails it.


Tyranids on the horizon @ 2013/03/01 14:49:28


Post by: xttz


 rabid1903 wrote:
I love wish listing

-Rabid


Me too!

HQ
-Hive Tyrants should be ML2, or at least be able to take an upgrade for it. Their base cost should also be a little lower
-Tervigons should probably be HQ units that don't use a FOC slot if you have termagants with them, forcing them to spawn to score.
-Swarmlord should be ML 3/4 and Eternal Warrior for those points.

Elite
-Lictors should have the option to automatically come from reserve on turn 1 (like Deathwing), making their abilities useful
They should probably be under Fast Attack also
-Venomthropes should be IC's that don't use a FOC slot, can take 1-2 per Troops choice
-Pyrovore could use an extra wound, AP3 on their weapon and maybe be IC's too.

Troop:
-Warriors should be T5 W2, or at least get a 3+ save.
-Genestealers could have a nice niche if they always counted as having assault grenades
-Hormagants upgrades should be cheaper, not sure why they're twice as much as Gargoyles when Gargoyles are more mobile
-Rippers main issue is that the Swarm rules are dumb. They should really have EW, except against template weapons which ID them. No idea why they can never score either.
Perhaps giving them Beasts, S4+Rending would give them a use in glancing vehicles to death

Fast Attack:
-Shrikes need the same treatment as warriors, with a 4+ save
-Harpy should be S6, with a S7+ non-blast weapon option

Heavy Support:
-Carnifexes should be T7 or T8, letting them become real damage sinks and setting them apart from all the other T6 MC's
-Mawlocs could be more useable once Lictor reserve abilities are more reliable
-Tyrannofex should be BS4, or have it's weapons upgraded with more shots



Tyranids on the horizon @ 2013/03/01 22:16:53


Post by: rollawaythestone


 rabid1903 wrote:
I love wish listing

Here are mine:

HQ
-Hive Tyrants need like a 10 point base drop, but make it so Flyrants cost just as much
-Tervigons are fine, but shouldn't be scoring (slight nerf)
-Swarmlord needs about a 10-20 point drop
-Prime needs a model, the ability to take wings, and join Warriors in a Spod

Elite
-Hive Guard are fine
-Lictors need to be able to assault out of deep strike, and give the +1 reserve bonus without being on the table.
-Deathleaper needs to be able to assault out of deep strike, all attacks are precision strikes, and give the +1 reserve bonus without being on the table.
-Venomthropes need some help, but don't know what
-Zoanthropes are fine
-Doom needs a slight points increase, maybe 10 points.
-Ymgarls are fine
-Pyrovore desperately needs torrent, and should be able to take a Spod

Troop:
-Warriors need to be either T: 5 W: 2 or have eternal warrior
-Genestealers need to be able to assault when coming in from reserve (not Spod though)
-Termagants are fine
-Hormagants need to be 5 ppm
-Rippers need some help, not sure what

Fast Attack:
-Shrikes need the same treatment as warriors
-Raveners need the same treatment as warriors
-Gargoyles are fine, being able to suicide flyers would be really nice though.
-Sky-slashers need some help, not sure what
-Harpy really needs some AA options, and shouldn't be a joke
-Spore Mines would make great AA if they worked like jellyfish. Tentacles that go down for a very long ways, and are nearly invisible. Just enough to grab onto the mine so it can retract and hit the plane. Definitely a feasible AA method.

Heavy Support:
-Carnifex should be about 20 points cheaper, with a 20 point upgrade to have a 2+ save. Getting rid of their armored shell was stupid.
-Old One Eye really needs to not suck. Giving him an invul save might help.
-Biovores seem fine to me, but giving them an AA option would be really nice.
-Trygons seem fine to me.
-Mawlocs I'd like to see have some kind of accurate deep strike. Maybe make it so they only scatter 1D6, that'd make them dramatically better.
-Tyrannofex I'd like to see being BS 4, and with a lot more options. Keep the points akin to that of a Land Raider, but make it a better unit. Give it more than 1 gun that can reach out and touch people at 36"+



Since flyers were introduced, I've always felt that air to air should be fast attack and AAA types should be heavy support. Every codex should have 3+ options to counter flyers, each with different capabilities.

For instance:
-A ground based one that has the option of hitting aircraft.
-A flying one that has the option of hitting aircraft.
-A flying one that can only hit aircraft, but ensures air superiority.


-Rabid


Venomthropes should confer shrouded to units within 6" - replacing their static 5+ cover save. That would make them worthwhile in my mind.


Tyranids on the horizon @ 2013/03/02 01:45:39


Post by: rpricew


rollawaythestone wrote:

snip

Venomthropes should confer shrouded to units within 6" - replacing their static 5+ cover save. That would make them worthwhile in my mind.


In a single unit of Venomthropes; If you have 1 Venomthrope then give us Stealth, 2 give us Shrouded, 3 Venomthropes and then Stealth & Shrouded stack... that would be awesome and simulate the spore cloud diminishing as the Venomthropes die.


*edit for grammar