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Post by: Deadshot
Vindicator with siege shield and extra armour-140
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Post by: im2randomghgh
terranarc wrote:Isn't that the same? Technically, you can field any apoc unit if your opponent permits it. I think you're getting apoc confused with superheavy.
But to humor you and keep thread going,
DreadedWardKnight with Great Ward Weapon and Ward's Personal Teleporter 230
Not apoc, not superheavy. Neither. Just forgeworld. No rules about minimum points cost army for their inclusion.
32785
Post by: RaptorsTalon
Sam__theRelentless wrote:Plasma biker squad + powerfist, 135 points
How many bikers is that?
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Post by: Deadshot
3 including the Sg.It should be 145 as well.
35995
Post by: koridon
4 Flamers of tzeentch -140
breath of chaos: flamer template, no armor save, all 4 models have it
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Post by: Deadshot
2 GK Paladins with Psybolt and Halberds-140 I think.
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Post by: RaptorsTalon
2x Special Weapons Squad, 3x Plasma Gun: 160pts
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Post by: Deadshot
Harpy-160
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Post by: RaptorsTalon
Harpy? What is that? It doesn't come up on GW or Forge World
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Post by: Deadshot
It doesn't have a modal yet.it is a Tyranid MC fast attcak choice.
Has TL stranglethorn cannon,scything talons,and can do a bombing rtun,like Apoc flyers,using spore mines.When it charges you half your Int,and it has Int5.It has frag grenades and wings and can deep strike.
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Post by: RaptorsTalon
Ok
37044
Post by: Ridealgh
Wraithseer with Dcannon 235
42292
Post by: terranarc
3 broadsides 210
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Post by: im2randomghgh
terranarc wrote:3 broadsides 210 Shas'O R'alai 225
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Post by: Sam__theRelentless
2x {3x SM Bikers, 2x plasmaguns, power sword} 280 points
Thanks Deadshot!
41879
Post by: Sabet
monolith - 235
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Post by: Deadshot
Carnifex with Heavy Venom Cannon,Scything Talons,Adrenal Glands,Bioplasma,Regeneration,frag Spines-245
47372
Post by: Vindicare-Obsession
4 pallys W/brotherhood banner- 240
force weapon wounds cause instant death. Brotherhood banner means no activation roll required and +1 attack for each.
46864
Post by: Deadshot
Lysander-200
44860
Post by: sgtspiff
3 Vypers w starcannons = 210 pts
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Post by: Deadshot
Mawloc with Regeneration and adrenal glands-205
40927
Post by: im2randomghgh
46864
Post by: Deadshot
Old One Eye-260
47582
Post by: Ineed2bucks
Mephiston-250
47582
Post by: Ineed2bucks
46751
Post by: Akroma06
Kinda hate to bring down the points...Venom 2 Spliter Cannons 65pts
13740
Post by: Valkyrie
Wrong. Swarmy's Bone Sabres automatically inflict Instant Death, meaning that he's very likely to gib Mephiston ^_^
@ the Venom
Hydra - 75pts
46864
Post by: Deadshot
Perferably,but not exclusivly
The Swarmlord has 4 bonesabreswhich force you to reroll Invuolnerables and inflict ID.He is Int 6 and WS 9.He can giver himself preferred enemy or furious charge in either shooting phase,and has 5 wounds.He has a 4++,can use 2 Hive Tyrant powers per turn,and generally kicks @$$. Automatically Appended Next Post: @ the Hydra
Land Speeder with 2 MMs-80
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Post by: im2randomghgh
Zzap gun could... Automatically Appended Next Post: Deadshot wrote:
Perferably,but not exclusivly
The Swarmlord has 4 bonesabreswhich force you to reroll Invuolnerables and inflict ID.He is Int 6 and WS 9.He can giver himself preferred enemy or furious charge in either shooting phase,and has 5 wounds.He has a 4++,can use 2 Hive Tyrant powers per turn,and generally kicks @$$.
Automatically Appended Next Post:
@ the Hydra
Land Speeder with 2 MMs-80
XV88 TA-180
44583
Post by: Tyranids? Tyranids.
I'd like to see another HQ take out the Swarm lord.
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Post by: im2randomghgh
Tyranids? Tyranids. wrote:I'd like to see another HQ take out the Swarm lord. R'alai. Swarm Lord could never catch up to him. He would continue to use hyper-density sabot shells till he won, Or An'ggrath. Gargantuan Creature=no ID. Plus he can get infinite attacks in melee.
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Post by: im2randomghgh
.
1
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Post by: Deadshot
Can I have a link to that page please?I have been looking for that. As a GC,he is Apoc,so illegal in this thread.But he could kick the Swarmlord in the 'urty bitz.
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Post by: Sam__theRelentless
@Swarmlord, I guess he was the last sensible unit....
Lascannon Predator 160 ish
40927
Post by: im2randomghgh
Deadshot wrote:Can I have a link to that page please?I have been looking for that.
As a GC,he is Apoc,so illegal in this thread.But he could kick the Swarmlord in the 'urty bitz.
Just downloaded Imperial Armour Apoc from 4shared. Automatically Appended Next Post: Sam__theRelentless wrote:@Swarmlord, I guess he was the last sensible unit....
Lascannon Predator 160 ish
Last sensible unit? Did you not see me post R'alai?
and 2 XV88-140
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Post by: Deadshot
Deathleaper pops in and shoots 2 Str6 shots into them,rending on 5+-140.If somehow you manage to not kill him,he charges and slaughters them
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Post by: Thatguyoverthere
Plain IG Infantry Platoon-130
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Post by: Deadshot
Vindcator with siege shield,Extra armour-135
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Post by: Ineed2bucks
Furioso with blood fists and magma grapple-140
Bike squad with 2 meltas and melta bombs-115
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Post by: Deadshot
So who am I fighting?
Any way,3 Hive Guard-150
47175
Post by: SageMage96
4 Kabalite Trueborn- 4 blasters
Venom w/ Dual Splinter Cannon
173
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Post by: Deadshot
That is 2 units.
But I will bite.
2 zoanthropes in a Spod with Venom Cannon-180
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Post by: Ineed2bucks
9 DC-180
Taking a guess I skimmed nid codex once I dont fully know if this would work.
46488
Post by: Phantom
2 squads of 5 stormtroopers with one plasma gun and one with a meltagun for each squad- 220 points. A bit over the top, but it lets my opponet fight 2 squads who can be a serious threat.
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Post by: Deadshot
Only allowed 1 squad.But you are not the first.
Devastator squad with 4 PC,including a SG with Combi-Plasma and Power weapon-215
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Post by: khorne forever
10 genestealers with sything talons and adrenal glands - 190
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Post by: Deadshot
Callidus Assassin-160ish I think
43537
Post by: khorne forever
2 zoanthropes with mycetic spore-160
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Post by: Deadshot
Dev squad with 4 ML and a SDG with combi-melta-160
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Post by: Sam__theRelentless
sterns in DP 160 points
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Post by: Vindicare-Obsession
Tyranids? Tyranids. wrote:I'd like to see another HQ take out the Swarm lord.
any gk hq could do it easy. psykout grenades, he's I 1 and force weapon causes instant death. take an inquisitor and a unit of termies with brotherhood banner and you dont need a psychic test to activate force weapons. one shotted for the same points or less.
let the OP comments begin
oh and at sterns unit,
monolith 235
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Post by: Sabet
las pred - around 160 i think
46751
Post by: Akroma06
Voidraven Bomber with NS and FF. 165
41241
Post by: masterjock
Psybolt dreadnought w 2 x TL autocannons
135
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Post by: Kura
Broadside Battlesuit
Drone Controller 2x shield drones
100 pts
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Post by: im2randomghgh
Kura wrote:Broadside Battlesuit
Drone Controller 2x shield drones
100 pts
2x FK
46864
Post by: Deadshot
Space marine chapter master-125.
HIf he manages to Orb Bomb you,then you are dead.
26273
Post by: Thatguyoverthere
Dedrith wrote:In memory of Kogwar's very successful thread, I have been given permission to recreate it.
How to play: Post a unit to beat the last unit posted, this unit should follow the rules of Warhammer 40k and it has to be somewhat close to the point cost of the previous unit posted, preferably less.
The Rules:
-No orbital Strikes
-No Apocalypse units.
-Units can compose of 1-5 squads of the same unit, no more.
-try your best to keep the point value of your units under 1500; with no Apocalypse, this shouldn't be a problem.
-You must post the point value along with a unit.
-I may reset the unit if things get out of hand.
-Units may be taken with their Deticated Transports, with the exception of Land Raiders (land raiders may still be used, just not with another unit)
-Guardsman Marbo may no longer be posted, he's great I know, but he's coming up too often.
Orbital Bonbardelments are out.
Two CCS with missile launchers- 130
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Post by: im2randomghgh
Xv9 w/ fusion cascades -115 ish
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Post by: Deadshot
That is so unfair.Sm and Tyr have no cheap long ranged weapons that are actually useful.Railguns can just blast anything and everything in either codex with no return threat.DE and eldar can easily get into range,and can spam dirt cheap weapons,while orks can take amssive amounts of models.Chaosd Daemons just pop up and unload a few Bolts of Tzeentch.Don't even get me started on Long Fangs.
13740
Post by: Valkyrie
Thatguyoverthere wrote:Dedrith wrote:In memory of Kogwar's very successful thread, I have been given permission to recreate it.
How to play: Post a unit to beat the last unit posted, this unit should follow the rules of Warhammer 40k and it has to be somewhat close to the point cost of the previous unit posted, preferably less.
The Rules:
-No orbital Strikes
-No Apocalypse units.
-Units can compose of 1-5 squads of the same unit, no more.
-try your best to keep the point value of your units under 1500; with no Apocalypse, this shouldn't be a problem.
-You must post the point value along with a unit.
-I may reset the unit if things get out of hand.
-Units may be taken with their Deticated Transports, with the exception of Land Raiders (land raiders may still be used, just not with another unit)
-Guardsman Marbo may no longer be posted, he's great I know, but he's coming up too often.
Orbital Bonbardelments are out.
Two CCS with missile launchers- 130
He means the Orbital Bombardment special rule which comes with the Chapter Master. The Orbital Strike is a old Daemonhunter unit which could have easily been spammed in this thread.
46488
Post by: Phantom
3 Sentinels- 95 points
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Post by: im2randomghgh
Deadshot wrote:That is so unfair.Sm and Tyr have no cheap long ranged weapons that are actually useful.Railguns can just blast anything and everything in either codex with no return threat.DE and eldar can easily get into range,and can spam dirt cheap weapons,while orks can take amssive amounts of models.Chaosd Daemons just pop up and unload a few Bolts of Tzeentch.Don't even get me started on Long Fangs.
Don't complain. Railguns and crisis suits are some of the only good things Tau have. Without those...they'd literally be incapable of winning without rolling all ones and sixes all game long, whichever is required for the current situation. Automatically Appended Next Post: Phantom wrote:3 Sentinels- 95 points
and 2 XV88-140
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Post by: Phantom
1o man Rough Rider squad- about 100 points
47439
Post by: moarmoarmoar
Vindicare Assassin
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Post by: Deadshot
The Vindicare is 145
Callidus Assassin-about 155
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Post by: im2randomghgh
moarmoarmoar wrote:Vindicare Assassin
3x Fire Knife-176
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Post by: Deadshot
There is a Callidus Assassin.Take a number.
But versus the 3 Fireknives
5 Sternguard with Combi-meltas,Sgt with power fist-175
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Post by: Sam__theRelentless
20 Boyz, 180 points.
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Post by: Deadshot
Sluggas?Out ranged by Sternguard,and if you get in range,I rapid fire Hellfire rounds,cut through the armour and wound on 2+.Don't say you will be in cover,because I have cover ignoring Dragonfire Bolts.For ranges of 25"+,I havbe Kraken Bolts.I have you beat.
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Post by: Vindicare-Obsession
Monolith to both of the above mentioned units. 235
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Post by: Deadshot
2 Masters of the Forge with Conversion beamers-120 each,240 in total.
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Post by: Toastedandy
2 Voidraven bombers 145 pts each so 290pts
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Post by: Deadshot
Caetus Assault Ram-235
36015
Post by: Toastedandy
Big Mek w/Shokk attack gun in a unit of 30 Gretchin w/3 runtherds - 265
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Post by: Deadshot
That is 2 different units.Not allowed.They have to be the same.
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Post by: koridon
Caetus Assault Ram-235
soul grinder, tongue -160
tongue: str 10, ap 1, 24 inch, assault
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Post by: Deadshot
I have a 36" Flat out move,and the Combination of AV 13,being a tank and the Caetus Ram special rule means that I only have to move 18" for a Str 10 hit,that rolls 2D6 for Armour pen,and I get a 5++ from.I am a fast tank slkkimmer,immune to melta,have an 18" range melta blast,and carry 10 PA,artificer or Termy armoured models.
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Post by: Toastedandy
Then my 2 void ravens would destroy that ram super quick
Don't even need two of them, one would do it.
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Post by: Deadshot
I can catch you and your supersonicness with my after burners.If I ram you at 18",then that is a Str10,2D6 pen hit on your AV 12.I,on the other hand,take a Str6 hit,which won't even scratch my paint.Even if I don't ram tyou,I have a Str 8,AP 1 melta blast to put through you.Which I can fire at 12" move because I am a Fast Skimmer.
So against 1,I win.Against 2,maybe,maybe not.
36015
Post by: Toastedandy
Who says you can get close enough?
If I don't shoot, you might have a chance.
Anyway, not going too argue over a forum game.
@ Soul Grinder: 5 Assault terminators w/TH and SS :200 pts
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Post by: Deadshot
Vulkabn He'stan=190
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Post by: Toastedandy
So what 4 S6 power weapon attacks
Versus 10 Strength 8 attacks with a chance too stun you, and one wound instant kills you.
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Post by: Deadshot
I strike first,hitting on 3+,wounding on 2+,with only the SS to save you.
You hit on 4+,wound on 2+,and I have a 3++.If I survive,then it would be either a draw or you would need a morale test,possibly meaning you fall back.
If it is my trun,then I have my HF to maybe get in a kill,followed by 5 attacks.
36015
Post by: Toastedandy
That was giving you first turn and assault. If I get first turn I get 15 attacks hitting on 4's killing on 2's, you get 3 attacks.
You can't ever get more than 4 attacks with a relic blade.
If you get the assault you would on average:
Hit twice
Wound twice
I'll on average save once-twice
I would:
hit 5 times
Wound 4 times
you fail you inv save twice
Face it, Vulkan's dead, twice, even WITH the assault
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Post by: Deadshot
Dice roll differently than you would expect.
2 seperate land speeder storms each with assault cannon.
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Post by: Sam__theRelentless
3x attack bikes w/ MM, 150
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Post by: Orky Boss
Infantry Platoon
Platoon Command Squad
*Defualt  *
x2 Infantry squad
-Sergeant with laspistol and chainsword
-7 guardsmen with lasguns
-heavy weapons team w/ autocannon
150 points
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Post by: Deadshot
AC/LC predator with Stormbolter and HK,Extra Armour-155
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Post by: MrMerlin
Wraithlord with BL and WS
140
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Post by: Toastedandy
Black Templar Predator Anihilator w/Lascannon side sponsons - extra armour - 150 points
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Post by: MrMerlin
Wraithlord with bright lance and Wraithsword Automatically Appended Next Post: damm didnt see my pot because of new page.... ninjad myself
shame over me Automatically Appended Next Post: oh look it still works against your pred toastadandy
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Post by: Deadshot
Carifex-160
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Post by: Sam__theRelentless
SM Bikers, 2x plas, powerfist, 145 points
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Post by: Deadshot
Doom of Malan'tai in a SPOD with TL Deathspitter-130
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Post by: koridon
4 fiends of slaanesh, rending claws -120
48181
Post by: Eremiel
1 Canoness in a negligee with a butter knife
Because SoB's in lingerie make a fiend stupid.
35995
Post by: koridon
lol you found my weakness nooooo
47372
Post by: Vindicare-Obsession
Nightbringer 360
Time to get the point values back up otherwise its going to get real boring real fast.
11180
Post by: thechosen1
10 man Sterguard Squad in a Drop Pod.
Hello wound on 2+ Bolters...
19909
Post by: Freddie Gibbs
isn't it 4+?
30 ork boyz, with nob fully kittet (without eavy armor)
220
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Post by: Vindicare-Obsession
5 man dominion squad W/Veteran sister superior (power weapon, bolt pistol, rosarius), 4 flamers, immolator DT- 206
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Post by: Deadshot
NOOOOOOO!.I had my mega Tyrant to take on the Nightbringer!WHY!
19909
Post by: Freddie Gibbs
then i will post the nightbringer again. 360 points.
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Post by: Deadshot
Hive Tyrant with Lash Whip and Bonesword,Heavy Venom Cannon,Adrenal Gland,Acid Blood,Toxic Miasma,Regeneration,Thorax Swarm with Desiccator Larvae, OA,toxin sacs.-315 Cheaer than my normal Tyrant.My normal one has Hive Commander(1v1,so useless),Indescribible Horror(you are fearless),and Implant attack(immune to ID,useless).I normally never field Toxin Sacs on anything other than Termagants and Hormagaunts and Gargs,as they wound guard on a 4+ anyway,so all they do now is wound everything else on a 4+,with rerolls on T3. Edit:Wooohooo!1500 posrts,up to Carnifex.!
40927
Post by: im2randomghgh
Deadshot wrote:Hive Tyrant with Lash Whip and Bonesword,Heavy Venom Cannon,Adrenal Gland,Acid Blood,Toxic Miasma,Regeneration,Thorax Swarm with Desiccator Larvae, OA,toxin sacs.-315
Cheaer than my normal Tyrant.My normal one has Hive Commander(1v1,so useless),Indescribible Horror(you are fearless),and Implant attack(immune to ID,useless).I normally never field Toxin Sacs on anything other than Termagants and Hormagaunts and Gargs,as they wound guard on a 4+ anyway,so all they do now is wound everything else on a 4+,with rerolls on T3.
Edit:Wooohooo!1500 posrts,up to Carnifex.! 
3x XV9 w/ fusion cascades, TA-375
Up to 18 melta hits per turn.
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Post by: Sam__theRelentless
9x TH/SS Termies, 360 points
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Post by: Deadshot
2 vindicare assassins-290
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Post by: Anvildude
9x Meganobz, 3 w/ Kombi-Skorcha- 375 points.
Double wounds, Skorchas for added wound addition (plus the twin-linked Shootas) and PKs mean they're swingin' at the same time- we have twice as many wounds you need to do, so even though they might die, you still go down.
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Post by: Deadshot
You got Ninja'd,by me.I already killed the Termies by parking 36" away,and removing 1 a turn with shield breaker.
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Post by: Anvildude
Dangit. Well, the Meganobz might be able to take on those Vindicare?
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Post by: Deadshot
Yeah,likely.I out out some Turbo penetrators at 36",and kill 1 a turn(2 wounds on a 4+,with no invulnerable possessed by you),followed by a Hellfire,2+ to wound.I can pick out the Skorchas. You are SNP,unlike the Termies,so that is longer to reach me.If you do reach me,I have blind(defensive)grenades,so you don't gain the +1 attack.I stike first,hitting on 3+,wounding on 4+,with a 2+ armour save. By this time,probably around turn 6,you will have 1-2 guys left. That is 3-6 attacks,hitting on 4+(leaving 1.5-3)woundong on 2+,leaving 1.25-2.5 wounds.I negate half with a 4++.leaving 0.75-1.25 wounds.So,you will kill me,depending on whether you have 1 or 2 guys left,but then my other assassin can open fire again. I have won.
48377
Post by: spudkins
Sorry couldnt resist. This is Milo.
He was horus's cat in the heresy but all the fluff was hidden away. Peace hope i.don't get done for this
1
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Post by: im2randomghgh
Sam__theRelentless wrote:9x TH/SS Termies, 360 points
Is that a joke? they are pretty much the ideal targets for XV9s with fusion cascades. Automatically Appended Next Post: @ Milo, a puppy for 3000pts.
42446
Post by: Commissar Typhus
im2randomghgh wrote:Milo...
Sam__theRelentless wrote: @ Milo, a puppy for 3000pts. Milo is apoc, therefore it cant be used :( Im pretty sure we dont want to go "Beat this Apoc Formation"
40927
Post by: im2randomghgh
Alright then, back on track, Shas'O R'alai and 3 XV9s with Phased Ion Guns-545
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Post by: Vindicare-Obsession
I want to say deciver 300 but im not too sure what your equipment does.
28172
Post by: loner
im2randomghgh wrote:Alright then, back on track, Shas'O R'alai and 3 XV9s with Phased Ion Guns-545
Leman Russ x 3: 450
46864
Post by: Deadshot
2 carnifexi with Frag Spines,Adrenal Glands,Bioplasma,Regeneration-440
47372
Post by: Vindicare-Obsession
nemesis dreadknight w/nemisis greatsword
46864
Post by: Deadshot
How much?
47372
Post by: Vindicare-Obsession
130
46864
Post by: Deadshot
With the greatsword?A plain one is 130,I know for a fact,but upgrade prices I am not sure about.
47372
Post by: Vindicare-Obsession
whupps sorry 155. 25 for greatsword
46864
Post by: Deadshot
ok.Kor'sarro Khan-160.My 6s to wound will insta-kill you,which is what I need anyway.I will hit first,and on a 3+.You will get your 5++,but slim chance of survival.
32750
Post by: Jabbdo
Deadshot wrote:ok.Kor'sarro Khan-160.My 6s to wound will insta-kill you,which is what I need anyway.I will hit first,and on a 3+.You will get your 5++,but slim chance of survival.
Yeah, and he will instakill you back with all his attacks
Good job
32700
Post by: woodbok
Deadshot wrote:ok.Kor'sarro Khan-160.My 6s to wound will insta-kill you,which is what I need anyway.I will hit first,and on a 3+.You will get your 5++,but slim chance of survival.
Ravager - 105
35995
Post by: koridon
6 screamers of tzeentch -96
jaws act like melta bombs
32700
Post by: woodbok
Paladin - 55
46864
Post by: Deadshot
Jabbdo wrote:Deadshot wrote:ok.Kor'sarro Khan-160.My 6s to wound will insta-kill you,which is what I need anyway.I will hit first,and on a 3+.You will get your 5++,but slim chance of survival.
Yeah, and he will instakill you back with all his attacks
Good job
I am faster,so if I ID him,then he won't be attacking back. Automatically Appended Next Post: Zoanthrope-60
32700
Post by: woodbok
10 Orks W/shootas - 60
19909
Post by: Freddie Gibbs
15 slugga boyz - 90 points
32700
Post by: woodbok
Venom W/extra splinter cannon - 65
46864
Post by: Deadshot
Land speeder with MM-60
32700
Post by: woodbok
10 ork boyz W/shootas - 60
46864
Post by: Deadshot
Biovore-45
32868
Post by: Chaos Lord Gir
Blood Crusher- 40 points
46864
Post by: Deadshot
Land speeder with MM-60
39755
Post by: Jackster
Hydra Flak Tank - 75
46864
Post by: Deadshot
Predator with Hunter Killer and extra armour-85
32700
Post by: woodbok
Infantry squad W/Lascannon - 75 (I think?)
34714
Post by: Tech Guard
hammerhead gunship with disruption pods, rail gun, burst cannons and multi tracker 155
43167
Post by: Sam__theRelentless
A bit of a jump much? Try to keep it at least below 150% of the cost....
Anyway, Ironclad Dreadnought in DP, 180 I think.
24190
Post by: rodgers37
5x Long Fangs (4x MM) 115
45429
Post by: Iranna
Autarch
w/ Jetbike, Mandiblaster, Laser lance, Fusion gun - 140pts.
Iranna.
46864
Post by: Deadshot
Space Marine Captain with Relic Blade,Combi-Melta,Hellfire rounds and Aux Grenade Launcher-160.
45429
Post by: Iranna
Deadshot wrote:Space Marine Captain with Relic Blade,Combi-Melta,Hellfire rounds and Aux Grenade Launcher-160.
I think I win...
Iranna.
46864
Post by: Deadshot
No.For you to be in range of the fusion gun,I would be in range for my Meltashot(ID),and rapid fire range.You bike's +1 toughness wouldn't help against hellfire.If you managed to get in range of my rapid fire or melta,then my Grenade launcher is also in range.If you get wounded by a Krak Grenade,then ID.If you get in range for the Laser lance,then that means you will be in charge range,even if you then move away.
In assault,you would hit first,but half of you attacks(2.5),would miss,and 2/3 wouldn't wound(0.83). After armour saves(because you don't have a power weapon,I would be wounded 0.2777777777777 times.
I have then 3 attacks.Half miss,1/6 doesn't wound,and you have a 4++,so have a saved.That means you will be wounded 0.625 times.You would need to wound me 3 times,where as my Str 6 Relic Blade would ID you.
If I charge,you results diminish to 0.1666666666 wounds, because you would only have 3 attacks.
My results would increase to 0.833333333,because of my extra attack.
If you try to out run me,you won't get in range,so it will draw.
45429
Post by: Iranna
Deadshot wrote:No.For you to be in range of the fusion gun,I would be in range for my Meltashot(ID),and rapid fire range.You bike's +1 toughness wouldn't help against hellfire.If you managed to get in range of my rapid fire or melta,then my Grenade launcher is also in range.If you get wounded by a Krak Grenade,then ID.If you get in range for the Laser lance,then that means you will be in charge range,even if you then move away.
In assault,you would hit first,but half of you attacks(2.5),would miss,and 2/3 wouldn't wound(0.83). After armour saves(because you don't have a power weapon,I would be wounded 0.2777777777777 times.
I have then 3 attacks.Half miss,1/6 doesn't wound,and you have a 4++,so have a saved.That means you will be wounded 0.625 times.You would need to wound me 3 times,where as my Str 6 Relic Blade would ID you.
If I charge,you results diminish to 0.1666666666 wounds, because you would only have 3 attacks.
My results would increase to 0.833333333,because of my extra attack.
If you try to out run me,you won't get in range,so it will draw.
Right. We shall call it a draw. As I could just fly away and you could bump me if you got the charge.
I'll see your Captain, and raise you an Avatar of Khaine. (155pts.)
Iranna.
46864
Post by: Deadshot
I'll call.3 Tyrani Shrikes with Boneswords and Lash whips-160 Automatically Appended Next Post: Where is my post?!
19909
Post by: Freddie Gibbs
damnit. i got ninjad
and wtf? did we just make an invisible page?
Ghasghkull - 225
46864
Post by: Deadshot
I think so.
Caetus assualt ram-235
32700
Post by: woodbok
Deadshot wrote:I think so.
Caetus assualt ram-235
No apoc stuff dude, sorry.
47547
Post by: CthuluIsSpy
Not even the CRASSUS ARMOURED ASSAULT TRANSPORT?
Though seriously, against gazgul? Probably a Nightbringer -360 points
32700
Post by: woodbok
Venom W/extra splinter cannon - 65
47547
Post by: CthuluIsSpy
Vendetta -130 pts (I think)
46864
Post by: Deadshot
woodbok wrote:Deadshot wrote:I think so.
Caetus assualt ram-235
No apoc stuff dude, sorry.
Not Apocalypse.
http://www.forgeworld.co.uk/Warhammer-40000/Space_Marines/Space_Marine_Aircraft/CAESTUS-ASSAULT-RAM.html Automatically Appended Next Post: So there is still a Caetus to beat,because the Night Bringer ain't.
36015
Post by: Toastedandy
There's Tau forge world stuff being used, so it counts.
Hydra Flak Tank Battery (3X Hydras) 225 pts
46864
Post by: Deadshot
3 Zoanthropes in a Spod with Stinger Salvo-230
45429
Post by: Iranna
Damn. Ninja'd.
Sunstorm Squadron (3 Prisms) - 245pts.
Iranna.
46864
Post by: Deadshot
What is that?
45429
Post by: Iranna
Fire prism squadron.
Iranna.
46864
Post by: Deadshot
Of how many?
36015
Post by: Toastedandy
Infantry Platoon.........................................265
Command Squad - Lascannon
Infantry Squad - Lascannon
Infantry Squad - Lascannon
Heavy Weapons Squad - Lascannon X3
46864
Post by: Deadshot
Stromraven Gunship with Typhoon missile launcher,Plas Cannon,Extra armour and Hurricaine sponsons-280
36015
Post by: Toastedandy
There's 6 lascannons pointing at you.
32700
Post by: woodbok
Stormraven go bye bye.
vs. Guard:
30 Orks w/shootas and 3 big shootas - 210
46864
Post by: Deadshot
Not if I deep strike in and level most of your stuff with 2 frag missiles,a TL Plas Cannon and 12 bolter shots. Automatically Appended Next Post: Edit:And my 4 missiles.
32785
Post by: RaptorsTalon
woodbok wrote:Stormraven go bye bye.
vs. Guard:
30 Orks w/shootas and 3 big shootas - 210
Land Raider Redeemer: 240pts
46864
Post by: Deadshot
Back to SR,but with TL MM and TL LC, and extra armour-215
36015
Post by: Toastedandy
Deadshot wrote:Not if I deep strike in and level most of your stuff with 2 frag missiles,a TL Plas Cannon and 12 bolter shots.
Automatically Appended Next Post:
Edit:And my 4 missiles.
You can only shoot at 1 squad per turn
Sore loser?
Ninja'd
Vindicare - 145
46864
Post by: Deadshot
Toastedandy wrote:Deadshot wrote:Not if I deep strike in and level most of your stuff with 2 frag missiles,a TL Plas Cannon and 12 bolter shots.
Automatically Appended Next Post:
Edit:And my 4 missiles.
You can only shoot at 1 squad per turn
Sore loser?
2 squads, POTMS.Not on the turn I come in,but I could fly in from reserve and outrange with missiles,or equal with misiles.
Ninja'd
Vindicare - 145
At the Vindicare-Callidus assassin.I have done that so many times in this thread it is becoming stupid.
32700
Post by: woodbok
20 Orkz w/sluggas - 120
46864
Post by: Deadshot
Vindicator with Siege shield-125
32700
Post by: woodbok
Broadside - 70
36015
Post by: Toastedandy
5 Wolf Scouts 1 w/Meltagun - 85
32700
Post by: woodbok
10 Orkz w/shootas 60
29227
Post by: shakey787
space marine scouts - sniper rifles 75pts
36015
Post by: Toastedandy
Drop Pod - 35
32700
Post by: woodbok
Pariah - 36
36015
Post by: Toastedandy
Attack bike - 40
32700
Post by: woodbok
Razorback - 40
46864
Post by: Deadshot
DT can't be fielded on their own,and they would not beat scouts,because the scouts can just move out of range of you,then pot shot.
32700
Post by: woodbok
Deadshot wrote:DT can't be fielded on their own,and they would not beat scouts,because the scouts can just move out of range of you,then pot shot.
Dude, stop arguing, and go with it. Post something to beat the next thing, not messing things up by arguing.
36015
Post by: Toastedandy
Hive Guard - 50
46864
Post by: Deadshot
I want a thread that poasts a unit that can beat the next unit,if the last one can't do it,or is illegal,then I will comment. @ the Scouts-Lictor-65 Edit:Ninja'd by Toastedandy,then by woodbok.
32700
Post by: woodbok
Venom - 55 Automatically Appended Next Post: Deadshot wrote:I want a thread that poasts a unit that can beat the next unit,if the last one can't do it,or is illegal,then I will comment.
@ the Scouts-Lictor-65
We aren't on scouts, my post is venom, go from that.
36015
Post by: Toastedandy
Deadshot wrote:I want a thread that poasts a unit that can beat the next unit,if the last one can't do it,or is illegal,then I will comment.
Man, its just a game, you argue with anything that beats you, just deal with it.
Land Speeder - 50pts
Venoms poison can't hurt vehicles right?
32700
Post by: woodbok
Yep, poison can't hurt you.
Broadside - 70
46864
Post by: Deadshot
10m Hromagaunts with Toxin sacs-80
45429
Post by: Iranna
Wraithlord w/ Wraithsword, Eldar Missle Launcher -125pts.
Edit: Wth was I thinking...
Iranna.
46864
Post by: Deadshot
Sternguard squad-125
45429
Post by: Iranna
Fire Prism - 115pts.
Iranna.
47547
Post by: CthuluIsSpy
5 long fangs, all with Missile Launchers - 115
34714
Post by: Tech Guard
Leman russ - 150
45429
Post by: Iranna
Wraithlord w/ Brightlance, EML - 155pts.
Iranna.
46864
Post by: Deadshot
Avatar of Khaine-155
47547
Post by: CthuluIsSpy
Nightbringer -360
45429
Post by: Iranna
Bit of a jump, try to keep them near the same points cost or under Cth.
Anyway,
Venom - 55pts.
Iranna.
46864
Post by: Deadshot
What!So unfair.DE and Tau get to spam units that Nids or Sm have no hopes of beating,point for point!
Ranting continues.
47547
Post by: CthuluIsSpy
Land Speeder with multi melta - 60
Venoms are the small things right? No anti-armor?
45429
Post by: Iranna
Vyper with Eldar Missile Launcher - 65pts.
Iranna.
47547
Post by: CthuluIsSpy
6 Scarab Swarms with Disruption Fields - 96
45429
Post by: Iranna
Support Weapon Battery
w/ 3 Shadow Weavers - 90pts.
Iranna.
47547
Post by: CthuluIsSpy
3 Destroyers - 150
Shadow Weavers are S6Ap- blast, right?
45429
Post by: Iranna
4 Shining Spears - 140pts.
Yes they are.
Iranna.
46864
Post by: Deadshot
3 attack bikes with MMs-150
45429
Post by: Iranna
Support Weapon Battery with 3 D-Cannons - 150pts.
Iranna.
46864
Post by: Deadshot
What is their range?
45429
Post by: Iranna
24", but I have 3 ablative wounds (the weapons and each weapon has 2 crew members).
Iranna.
39755
Post by: Jackster
Manticore Rocket Launcher - 160
47467
Post by: The Mad Tanker
Imperial Guard Platoon (command squad, x2 infantry squad, x2 lascannons ) 170pts
46864
Post by: Deadshot
Harpy with Regeneration-175
32700
Post by: woodbok
Venom - 65
35995
Post by: koridon
landspeeder w/ mm -60
39755
Post by: Jackster
2 Scout Sentinels with Autocannon - 80
Too many land speeders and venoms lol
32700
Post by: woodbok
3 long fangs, squad leader, 3 missiles - 90
39755
Post by: Jackster
2 Paladins w/ Halberds - 110
32700
Post by: woodbok
Ravager W/Disintegrators - 105
35995
Post by: koridon
War walker w/ starcannon, bright lance -85
47547
Post by: CthuluIsSpy
2 Wraiths - 82
46864
Post by: Deadshot
2MM atack bikes-80
40927
Post by: im2randomghgh
Deadshot wrote:2MM atack bikes-80 2x deathrain-86
36015
Post by: Toastedandy
Paladin w/Psycannon - 75pts
37044
Post by: Ridealgh
2 war walkers with Shuriken cannons 80 i think dont have CTH
45429
Post by: Iranna
War Walkers come to 80pts.
Wraithlord with Eldar Missile Launcher - 110pts.
Iranna.
47547
Post by: CthuluIsSpy
5 hellions - 80
45429
Post by: Iranna
Fire Prism - 115pts.
Iranna.
47547
Post by: CthuluIsSpy
5 Long Fangs, all missiles - 115
40927
Post by: im2randomghgh
CthuluIsSpy wrote:5 Long Fangs, all missiles - 115
11 Stingwings.
47547
Post by: CthuluIsSpy
im2randomghgh wrote:CthuluIsSpy wrote:5 Long Fangs, all missiles - 115
11 Stingwings.
6 Immortals -168
And points of Stingwings?
40927
Post by: im2randomghgh
CthuluIsSpy wrote:im2randomghgh wrote:CthuluIsSpy wrote:5 Long Fangs, all missiles - 115
11 Stingwings.
6 Immortals -168
And points of Stingwings?
121 I believe.
@ Immortals, 3x Fireknife-176
47547
Post by: CthuluIsSpy
im2randomghgh wrote:CthuluIsSpy wrote:im2randomghgh wrote:CthuluIsSpy wrote:5 Long Fangs, all missiles - 115
11 Stingwings.
6 Immortals -168
And points of Stingwings?
121 I believe.
@ Immortals, 3x Fireknife-176
What's a fireknife?
40927
Post by: im2randomghgh
CthuluIsSpy wrote:im2randomghgh wrote:CthuluIsSpy wrote:im2randomghgh wrote:CthuluIsSpy wrote:5 Long Fangs, all missiles - 115
11 Stingwings.
6 Immortals -168
And points of Stingwings?
121 I believe.
@ Immortals, 3x Fireknife-176
What's a fireknife?
Tau Crisis suit with Missile Pod and Plasma rifle+ Multi tracker.
Fireknife is shorter.
36015
Post by: Toastedandy
im2randomghgh wrote:CthuluIsSpy wrote:
What's a fireknife?
Tau Crisis suit with Missile Pod and Plasma rifle+ Multi tracker.
Fireknife is shorter.
Could you post what it is instead of whats shorter, not many people know what a fireknife is.
Grey hunters X10, 2 melta, drop pod - 195
40927
Post by: im2randomghgh
Toastedandy wrote:im2randomghgh wrote:CthuluIsSpy wrote:
What's a fireknife?
Tau Crisis suit with Missile Pod and Plasma rifle+ Multi tracker.
Fireknife is shorter.
Could you post what it is instead of whats shorter, not many people know what a fireknife is.
Grey hunters X10, 2 melta, drop pod - 195
Umm...not sure if you've noticed, but EVERY SINGLE ARMY does this, what does land raider redeemer say about it's weapon loadouts?
And fireknife is known by the majority of players, being the most common crisis suit configuration.
anyways, 2x XV9s with phased ion guns-210
47547
Post by: CthuluIsSpy
Trygon - 200
36015
Post by: Toastedandy
im2randomghgh wrote:
Umm...not sure if you've noticed, but EVERY SINGLE ARMY does this, what does land raider redeemer say about it's weapon loadouts?
And fireknife is known by the majority of players, being the most common crisis suit configuration.
anyways, 2x XV9s with phased ion guns-210
woah, you mad bro? I never heard of a firekife, is that what it says in the codex entry?
Land Raider Reedemer is what it says on the box.
40927
Post by: im2randomghgh
Toastedandy wrote:im2randomghgh wrote:
Umm...not sure if you've noticed, but EVERY SINGLE ARMY does this, what does land raider redeemer say about it's weapon loadouts?
And fireknife is known by the majority of players, being the most common crisis suit configuration.
anyways, 2x XV9s with phased ion guns-210
woah, you mad bro? I never heard of a firekife, is that what it says in the codex entry?
Land Raider Reedemer is what it says on the box.
IA III the taros campaign.
Also, I can guarantee you have never played against Tau ever if you don't know what fireknife is. If you have played against tau, you're either trolling or have alzheimers.
25539
Post by: EagleArk
No he playing against a guy who calls his crisis suits, crisis suits. Automatically Appended Next Post: No he is playing somebody who calls his crisis suits, crisis suits. Automatically Appended Next Post: No he is playing sombody who calls his crisis suits, crisis suits.
36015
Post by: Toastedandy
Am I and others expected to know the name of an elite choice, for an under represented army, in an imperial armour book?
I am not trolling, I simply asked if you could post what it is/has if its obscure or in a forgeworld book.
Or are you too proud to take a little advice.
33501
Post by: Teufelhunde
im2randomghgh wrote:Toastedandy wrote:im2randomghgh wrote:
Umm...not sure if you've noticed, but EVERY SINGLE ARMY does this, what does land raider redeemer say about it's weapon loadouts?
And fireknife is known by the majority of players, being the most common crisis suit configuration.
anyways, 2x XV9s with phased ion guns-210
woah, you mad bro? I never heard of a firekife, is that what it says in the codex entry?
Land Raider Reedemer is what it says on the box.
IA III the taros campaign.
Also, I can guarantee you have never played against Tau ever if you don't know what fireknife is. If you have played against tau, you're either trolling or have alzheimers.
I can't find the XV9s in IA3, so I can't give a correct counter to the unit....
As for your thing about the fireknifes, calm down man. No one is gonna know what I fireknife is unless they read the Tau codex, someone i play against regularly has played tau, and another I play against and talk with on a fairly regular basis plays tau, and they both use that suit combination, and they've never refered to them as " fireknifes". Point is, don't you codex specific nicknames for units. Most people will know them by their codex entry names. Such as the Redeemer and Crusader. These are Land Raider varients that specificly have their pattern names in codex entries.
39755
Post by: Jackster
Leman Russ Executioner w/ Plasma Cannon Sponsons - 230
11731
Post by: The Bringer
It will be..... 3 Crisis Battlesuits w/ Fusion Blasters, Missile Pods, and Multi-Trackers - 162 (separate units)
46864
Post by: Deadshot
Predator with TL Lascannon and 2 sponson Lascannon and Hunter Killer-175
39755
Post by: Jackster
Edit: Woops got ninja'd
Leman Russ Vanquisher w/ hull LC, Pask - 220
40927
Post by: im2randomghgh
Teufelhunde wrote:im2randomghgh wrote:Toastedandy wrote:im2randomghgh wrote:
Umm...not sure if you've noticed, but EVERY SINGLE ARMY does this, what does land raider redeemer say about it's weapon loadouts?
And fireknife is known by the majority of players, being the most common crisis suit configuration.
anyways, 2x XV9s with phased ion guns-210
woah, you mad bro? I never heard of a firekife, is that what it says in the codex entry?
Land Raider Reedemer is what it says on the box.
IA III the taros campaign.
Also, I can guarantee you have never played against Tau ever if you don't know what fireknife is. If you have played against tau, you're either trolling or have alzheimers.
I can't find the XV9s in IA3, so I can't give a correct counter to the unit....
As for your thing about the fireknifes, calm down man. No one is gonna know what I fireknife is unless they read the Tau codex, someone i play against regularly has played tau, and another I play against and talk with on a fairly regular basis plays tau, and they both use that suit combination, and they've never refered to them as " fireknifes". Point is, don't you codex specific nicknames for units. Most people will know them by their codex entry names. Such as the Redeemer and Crusader. These are Land Raider varients that specificly have their pattern names in codex entries.
Redeemer and Crusader are also codex-specific nicknames for a variant of a unit. They hae their own entries so that GW can make more money. Redeemer tells me nothing about the weapon loadout, FLGS players just tell me what weapons they have.
If anyone had bothered to actually look before simply asking, they would have found it.
Sorry for the IA III confusion, that's a referrence to Fireknives, XV9s were IAA II. Their stats:
Points: 75
WS3 BS3 S5 T5 W2 I3 A2 Ld8 Sv3+
Equipment:
Vectored retro thrusters, Multi-tracker +1 compulsory support system, 2 tl BC (so four in total)
Options:
May exchange one or both of it's TL BCs for:
Phased Ion Guns: +10 pts each
Fusion Cascade: +15 pts each
Pulse Submunitions rifle: +20 points each
Special Rules:
XV9 Armour:
-fluff-
Effect: XV9 armour has acute sense, deep strike, and photon casters built in (defensive grenades)
Survivors to the last:
-fluff-
Effect: They may always try to regroup regardless of casualties.
Weapons:
Burst Cannon: 18" Str5 AP5 Assault 3
Phased Ion Gun: 18" Str4 AP4 Assault 4 Rending
Fusion Cascade: 12" Str 6 AP1 Assult D3 Melta
Pulse Submunitions rifle: 24" Str5 AP5 Assault 1 5" blast no cover saves
1-3 XV9 Shas'vre count as one fast attack choice.
33501
Post by: Teufelhunde
5 Stormtroopers with 2 meltaguns 105
40927
Post by: im2randomghgh
Teufelhunde wrote:5 Stormtroopers with 2 meltaguns 105
Shas'O R'alai-225
47372
Post by: Vindicare-Obsession
point value dipping again,
3 destryers 150
39755
Post by: Jackster
Vendetta Gunship - 130
33501
Post by: Teufelhunde
im2randomghgh wrote:Teufelhunde wrote:im2randomghgh wrote:Toastedandy wrote:im2randomghgh wrote:
Umm...not sure if you've noticed, but EVERY SINGLE ARMY does this, what does land raider redeemer say about it's weapon loadouts?
And fireknife is known by the majority of players, being the most common crisis suit configuration.
anyways, 2x XV9s with phased ion guns-210
woah, you mad bro? I never heard of a firekife, is that what it says in the codex entry?
Land Raider Reedemer is what it says on the box.
IA III the taros campaign.
Also, I can guarantee you have never played against Tau ever if you don't know what fireknife is. If you have played against tau, you're either trolling or have alzheimers.
I can't find the XV9s in IA3, so I can't give a correct counter to the unit....
As for your thing about the fireknifes, calm down man. No one is gonna know what I fireknife is unless they read the Tau codex, someone i play against regularly has played tau, and another I play against and talk with on a fairly regular basis plays tau, and they both use that suit combination, and they've never refered to them as " fireknifes". Point is, don't you codex specific nicknames for units. Most people will know them by their codex entry names. Such as the Redeemer and Crusader. These are Land Raider varients that specificly have their pattern names in codex entries.
Redeemer and Crusader are also codex-specific nicknames for a variant of a unit. They hae their own entries so that GW can make more money. Redeemer tells me nothing about the weapon loadout, FLGS players just tell me what weapons they have.
If anyone had bothered to actually look before simply asking, they would have found it.
Sorry for the IA III confusion, that's a referrence to Fireknives, XV9s were IAA II. Their stats:
Points: 75
WS3 BS3 S5 T5 W2 I3 A2 Ld8 Sv3+
Equipment:
Vectored retro thrusters, Multi-tracker +1 compulsory support system, 2 tl BC (so four in total)
Options:
May exchange one or both of it's TL BCs for:
Phased Ion Guns: +10 pts each
Fusion Cascade: +15 pts each
Pulse Submunitions rifle: +20 points each
Special Rules:
XV9 Armour:
-fluff-
Effect: XV9 armour has acute sense, deep strike, and photon casters built in (defensive grenades)
Survivors to the last:
-fluff-
Effect: They may always try to regroup regardless of casualties.
Weapons:
Burst Cannon: 18" Str5 AP5 Assault 3
Phased Ion Gun: 18" Str4 AP4 Assault 4 Rending
Fusion Cascade: 12" Str 6 AP1 Assult D3 Melta
Pulse Submunitions rifle: 24" Str5 AP5 Assault 1 5" blast no cover saves
1-3 XV9 Shas'vre count as one fast attack choice.
Thanks for telling me what they are, but the Redeemer and Crusader are not codex spefic nicknames, just like the Demolisher isn't a codex specific nickname for a Russ. Its a varient of the base tank with its own codex entry. It cannot be made using upgrades on the base model, like the suits can. They come pre-built with little to no variation in their weapon loadout. You be more accurate in saying that a Predator Destructor or Predator Annihilator is a codex nickname, as they're both predators with a designation decided upon the loadout chosen by the player. In the end, they're the same exact tank, you just paid more points to swap out guns.
Land Raiders can't swap out guns. Calling a Redeemer a Redeemer tells you all you need to know. It has a pair of S6 AP3 flamers as sponsons, and it has an Assault Cannon in the hull. You can't change that, ever. A Demolisher is a Leman Russ, and again, tells you exatly what the tank is and its main gun. A demolisher carries (surprise) a demolisher cannon, and has a higher rear armor than a LRMBT. If they have their own sepperate entry in the codex army list, most people will recognize it by its name. The firknife doesn't have that luxury. Its an XV8 Suit witha load out that can be changed. If the Fireknife had its own entry in the tau army list, then people would regocnize it. However....it doesn't.
Not to sound like a jerk, but are you picking up what I'm puttin down?
36015
Post by: Toastedandy
im2randomghgh wrote:
Redeemer and Crusader are also codex-specific nicknames for a variant of a unit. They have their own entries so that GW can make more money.
im2randomghgh wrote:Redeemer tells me nothing about the weapon loadout, FLGS players just tell me what weapons they have.
The codex entry also tells you.
15 Genestealers - 210
42292
Post by: terranarc
im2randomghgh wrote:
Redeemer and Crusader are also codex-specific nicknames for a variant of a unit. They have their own entries so that GW can make more money. Redeemer tells me nothing about the weapon loadout, FLGS players just tell me what weapons they have.
If anyone had bothered to actually look before simply asking, they would have found it.
Redeemer and crusader land raider variants are not nicknames. They are actual unit entries not wargear upgrades. You should know what they are without your opponent explaining to you what they have.
Sh!t like the "derpknife" and "durrsun" variants are NOT legal codex entries and ARE worthless nicknames. Stick to the codex names. It's like someone going "Yeah this is my Emperor's Raiders SWAT squad. What? No, that's totally their legit name. Oh you mean what it ACTUALLY is? A tactical squad."
33501
Post by: Teufelhunde
10 Tactical Marines w/ a flamer 170
39755
Post by: Jackster
Purifier x10 – Incinerator x4, Hammer x1 - 245
36015
Post by: Toastedandy
Ninja'd
Warbuggies w/TL rokkits X3 - 105
33501
Post by: Teufelhunde
Darn you, changing Gahzkul.... Devastators w/ 4 rockets 170 (DA-Style)
46864
Post by: Deadshot
MM attack bike-50pts.
Wouild annihilate Ghraz,he could never catchh it.Here is my actual units.
5 seperate MM attack bikes-250
39755
Post by: Jackster
GK Storm Raven MM/LC - 205
36015
Post by: Toastedandy
Shrike and co
Shrike
5 vanguard - 1w/thunder hammer - 340
massive jump in points, but all these small units are boring.
33501
Post by: Teufelhunde
Belial and Friends 400
Belial w/ LC, 2 Termies w/ LC one as apothacary, 3 Termies w/ THSS one w/ company banner
36015
Post by: Toastedandy
Ghazghull and chums 405 pts
Ghazghull - 4 MANz - 4 w/combi rokkits
33501
Post by: Teufelhunde
EDIT: Nevermind....I thought about it and figured it out....Mega-Armored Nobz, yes?
36015
Post by: Toastedandy
Sorry, Mega armoured nobz, basically a nob in terminator armour with powerklaw
33501
Post by: Teufelhunde
I gotta be honest....Im not sure that group could beat Belial and his squad. Ork Rokkits are AP3, right? That would mean even if you hit, I have my 2+ armor, and even if you charge, the company banner gives my guys +1A, so I end up with 13 LCs before your Nobz and Gahzy attack, and 9 TH attacks simul with them. In my case, the LCs would swing at the MANz just to deny them their attacks, and I'd leav the THs for Gahzkul. I'd need to test roll it, but i honestly think Gahzkull and his boyz would lose that fight. Edit: I just test rolled that fight, I don't know if you'd direct Gahzy's attacks at Belial or his squad, but without Gahzy's rolls I ended the rolling with all 4 MANz dead and a wound on Gahzkull, and none of my boys dead. Edit 2: assumed Gahzy rolling against squads, to try to cause more fearless wounds on Belial and kill more troops. Either my dice hate orks or the dice gods favored my boys, because Gahzy didn't cause a single wound either. End result of test rolls: Gahzy lost combat by 6. Leadership check on LD 3: Gahzkull fails and runs.
46864
Post by: Deadshot
@ Ghrazy and MANz
Swarmlord with 2 Tyrant Guard-400
36015
Post by: Toastedandy
Ninja'd
Leman russ squadron............540pts
3 Leman Russ Punishers
60 S5 shots. tasty
46864
Post by: Deadshot
Now we're talking! 2(seperate) Land Raiders with MM and HK-540
36015
Post by: Toastedandy
Ordnance battery - 570
3 Deathstrike missile launchers w/cam netting
46864
Post by: Deadshot
3 LC/MM Stormravens(BA version)-600
36940
Post by: Anvildude
Teufelhunde wrote:I gotta be honest....Im not sure that group could beat Belial and his squad. Ork Rokkits are AP3, right? That would mean even if you hit, I have my 2+ armor, and even if you charge, the company banner gives my guys +1A, so I end up with 13 LCs before your Nobz and Gahzy attack, and 9 TH attacks simul with them. In my case, the LCs would swing at the MANz just to deny them their attacks, and I'd leav the THs for Gahzkul.
I'd need to test roll it, but i honestly think Gahzkull and his boyz would lose that fight.
Edit: I just test rolled that fight, I don't know if you'd direct Gahzy's attacks at Belial or his squad, but without Gahzy's rolls I ended the rolling with all 4 MANz dead and a wound on Gahzkull, and none of my boys dead.
Edit 2: assumed Gahzy rolling against squads, to try to cause more fearless wounds on Belial and kill more troops. Either my dice hate orks or the dice gods favored my boys, because Gahzy didn't cause a single wound either.
End result of test rolls: Gahzy lost combat by 6. Leadership check on LD 3: Gahzkull fails and runs.
Ain't Ghazzy fearless? Or Stubborn or something? Seems he ought to be, anyways.
@ Land Raiders- 8 Nob Bikers w/ PKs - 540
Dang, ninja'd. Can Bikers hit Stormravens, though? Cause if they can, they'd still win.
36015
Post by: Toastedandy
They can as its a skimmer
Draigo w/ 10 terminators - 675
46864
Post by: Deadshot
Feel no PAINT? Tyranid Prime with lash whip and Bonesword,deathspitter and adrenal glands, leading 9 warriors all with adrenal glands, toxin sacs, deathspitters and lash whip and bonesword and 1 venom cannon-630
47547
Post by: CthuluIsSpy
3 Storm Ravens - 600
46864
Post by: Deadshot
Plain ones?
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Post by: CthuluIsSpy
Deadshot wrote:Plain ones?
Yeah, standard loadout
46864
Post by: Deadshot
2 Trannofexes with rupture cannons,cluster spines, regeneration and adrenals in case I get a charge-600
47547
Post by: CthuluIsSpy
10 Paladins, with hammers -550
29227
Post by: shakey787
10 assault termies lightning claws - 400 pts
47372
Post by: Vindicare-Obsession
2 squads of 10 eldar pathfinders (snipers that go ap1 on any roll of 5-6 to hit and still can rend on the to wound. have a 2+ cover save in standard cover)
480
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Post by: Teufelhunde
Anvildude wrote:Teufelhunde wrote:I gotta be honest....Im not sure that group could beat Belial and his squad. Ork Rokkits are AP3, right? That would mean even if you hit, I have my 2+ armor, and even if you charge, the company banner gives my guys +1A, so I end up with 13 LCs before your Nobz and Gahzy attack, and 9 TH attacks simul with them. In my case, the LCs would swing at the MANz just to deny them their attacks, and I'd leav the THs for Gahzkul.
I'd need to test roll it, but i honestly think Gahzkull and his boyz would lose that fight.
Edit: I just test rolled that fight, I don't know if you'd direct Gahzy's attacks at Belial or his squad, but without Gahzy's rolls I ended the rolling with all 4 MANz dead and a wound on Gahzkull, and none of my boys dead.
Edit 2: assumed Gahzy rolling against squads, to try to cause more fearless wounds on Belial and kill more troops. Either my dice hate orks or the dice gods favored my boys, because Gahzy didn't cause a single wound either.
End result of test rolls: Gahzy lost combat by 6. Leadership check on LD 3: Gahzkull fails and runs.
Ain't Ghazzy fearless? Or Stubborn or something? Seems he ought to be, anyways.
@ Land Raiders- 8 Nob Bikers w/ PKs - 540
Dang, ninja'd. Can Bikers hit Stormravens, though? Cause if they can, they'd still win.
Seems like he should be, but he has the Mob Rule. That's his only connection to fearless or stubborn. He doesn't even have an invuln....just a 2+ and EW. His only invuln is on his Waaaagh turn, then its a 2++.
And i did my math wrong anyways. He lost by 8, he needed snake eyes to stay. He'd probably only have lost by 7 on a waaaagh turn...
Now, as for those eldar pathfinders...
2 squadrons of 3 Hellhounds each. 780 pts
"There is no 'Overkill'. There is only 'Opening fire!', and 'Reloading!'."
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Post by: Anvildude
Aha! Wrong! Ghazzy does have an Invuln! 5++ from Cybork, to be exact.
And for those Hellhounds... Am I save in assuming they're armed with Template weapons?
Full squad of Tankbustas- 14 Bustaboyz, Nob w/ Rokkits & Eavy Armour, 3 Bomb Squigs- 255 points.
Can you take two squadrons in a single FoC slot? Regardless, the Squigs can fire on a separate target, and the Rokkits outrange you.
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Post by: Teufelhunde
Ah, you are correct anvil. I missed that in his wargear entry. I knew something was wrong when Ghazy didn't have in invuln....I was going " WTF???"
And yes, Hellhounds are the IG flame tanks that fire a S6 flamer at 12" out. Their effective range is 24" + the template.
As for the tank busters, you have to get close enough to be burned out to use the bomb squigs. Rolling that out, I ended with one squadron completely crippled(2 destroyed and last one missing its flamer) and with the bomb squigs you bombed one of your own vehicles and made it so 2 stunned 2 more hell hounds.
The appropriate response then is to tank shock them with the hellhound missing its flamer and then burn it with the unscathed hellhound. That will knock the squad down to needing a ld check w/o the mod rule benefit.
39755
Post by: Jackster
2 Nemesis Dreadknights - Heavy Psycannon, Daemon Hammer, Teleporter - 510
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Post by: Teufelhunde
10 Assault termies with TH/SS and a Libby in Termie armor with SS, Epistolary, Might of the Ancients and Null Zone 590
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Post by: Jackster
strickly speaking the dreadknights can just jump around and shoot Heavy Psycannon at you to death, but whatever.
Infantry Platoon
Command Squad - melta x4 - 70
Chimera - 55
Infantry Squads x4 - Commisar PW x5, GL x5 - 305
HWT x3 - AC - 75
HWT x3 - LC - 105
Total - 610
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Post by: Teufelhunde
"Strictly speaking" the Tankbustas didn't average enough damage to crack my hellhound squadrons and Gahzy and his MANz were wrecked by lightning claws before they could swing back in test rolls. Besides, Dreadknights are on those huge bases....jump 12" all you want, but unless you run i can close the distance sooner or later. And...my termies are unbelieveably lucky... As for your Platoon of guardsmen, I counter with this: LR Squadron 450 pts 2x LRMBTs, no upgrades.
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Post by: Jackster
Very well
2 squadrons of Vendetta Gunship x2 - 520
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Post by: Anvildude
Ah, right, forgot the Tankhammers. Silly of me, really. They're free, though, so 2 free Tankhammers... Could've added the Powerklaw to the Nob, then those three are the ones that use the Squigs...
And are you actually rolling these out once? Or are you taking averages and Mathhammering it? Just curious.
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Post by: Teufelhunde
I'm actually rolling these out to see what happens. With the Tankbustas I assumed they were just shooting as they didn't have the tank hammers in your post. WITH the tank hammers.....well...I'm not gonna roll my poor hellhounds' demise.
Of course, we're also doing all of this in a vacuum, wher the unit that 'beats' the other unit gets the drop on their victim. In a real game, I'd mark those tankbustas as a very high priority and try to burn em before they get the chance to fire.
To the Vendetta squadrons, I offer you this::
Vulkan on field + 10 DP Sternguard with 8 combi-meltas and 2 meltas
Total: 525 points.
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Post by: Deadshot
Jackster wrote:Very well
2 squadrons of Vendetta Gunship x2 - 520
3 squadrons of 1 Hydra tanks, 2 squadrons of 2, so 7 in total-525
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Post by: Jackster
GKT x6 w/ 1 Psycannon and 1 Hammer
GK techmarine w/ Psychotroke, Rad and Stave
LRC w/ MM
670 total
I know LR would just roll over the Hydras, but that would be boring.
32700
Post by: woodbok
Ravager - 105
48427
Post by: LokitheBear
Lone wolf,,, storm shield, chain fist, terminator armour, 2 fenrisian wolves, 2+,3+ eternal warior and feel no pain 2 wounds for 105 points...
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Post by: Cerebrium
15 shoota boyz, 90pts.
32700
Post by: woodbok
Venom - 55
36015
Post by: Toastedandy
Back to the double digits >.>
Big Mek w/Kustom force field and kustom mega blasta - 100pts
32700
Post by: woodbok
Back to double digits.
10 Orkz with shootas - 60
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