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Beat this unit! @ 2011/08/22 20:33:41


Post by: Deadshot


Vindicator with siege shield and extra armour-140


Beat this unit! @ 2011/08/23 03:28:57


Post by: im2randomghgh


terranarc wrote:Isn't that the same? Technically, you can field any apoc unit if your opponent permits it. I think you're getting apoc confused with superheavy.
But to humor you and keep thread going,
DreadedWardKnight with Great Ward Weapon and Ward's Personal Teleporter 230


Not apoc, not superheavy. Neither. Just forgeworld. No rules about minimum points cost army for their inclusion.


Beat this unit! @ 2011/08/23 07:37:49


Post by: RaptorsTalon


Sam__theRelentless wrote:Plasma biker squad + powerfist, 135 points


How many bikers is that?


Beat this unit! @ 2011/08/23 09:51:31


Post by: Deadshot


3 including the Sg.It should be 145 as well.


Beat this unit! @ 2011/08/23 10:06:09


Post by: koridon


4 Flamers of tzeentch -140

breath of chaos: flamer template, no armor save, all 4 models have it


Beat this unit! @ 2011/08/23 10:19:59


Post by: Deadshot


2 GK Paladins with Psybolt and Halberds-140 I think.


Beat this unit! @ 2011/08/23 10:22:42


Post by: RaptorsTalon


2x Special Weapons Squad, 3x Plasma Gun: 160pts


Beat this unit! @ 2011/08/23 11:25:12


Post by: Deadshot


Harpy-160


Beat this unit! @ 2011/08/23 11:39:55


Post by: RaptorsTalon


Harpy? What is that?
It doesn't come up on GW or Forge World


Beat this unit! @ 2011/08/23 11:45:14


Post by: Deadshot


It doesn't have a modal yet.it is a Tyranid MC fast attcak choice.

Has TL stranglethorn cannon,scything talons,and can do a bombing rtun,like Apoc flyers,using spore mines.When it charges you half your Int,and it has Int5.It has frag grenades and wings and can deep strike.


Beat this unit! @ 2011/08/23 12:00:47


Post by: RaptorsTalon


Ok


Beat this unit! @ 2011/08/23 18:25:48


Post by: Ridealgh


Wraithseer with Dcannon 235


Beat this unit! @ 2011/08/24 00:40:17


Post by: terranarc


3 broadsides 210


Beat this unit! @ 2011/08/24 03:52:26


Post by: im2randomghgh


terranarc wrote:3 broadsides 210


Shas'O R'alai 225


Beat this unit! @ 2011/08/24 07:04:27


Post by: Sam__theRelentless


2x {3x SM Bikers, 2x plasmaguns, power sword} 280 points

Thanks Deadshot!


Beat this unit! @ 2011/08/24 08:12:44


Post by: Sabet


monolith - 235


Beat this unit! @ 2011/08/24 10:17:07


Post by: Deadshot


Carnifex with Heavy Venom Cannon,Scything Talons,Adrenal Glands,Bioplasma,Regeneration,frag Spines-245


Beat this unit! @ 2011/08/24 10:52:15


Post by: Vindicare-Obsession


4 pallys W/brotherhood banner- 240

force weapon wounds cause instant death. Brotherhood banner means no activation roll required and +1 attack for each.


Beat this unit! @ 2011/08/24 10:54:25


Post by: Deadshot


Lysander-200


Beat this unit! @ 2011/08/24 14:29:12


Post by: sgtspiff


3 Vypers w starcannons = 210 pts


Beat this unit! @ 2011/08/24 14:41:44


Post by: Deadshot


Mawloc with Regeneration and adrenal glands-205


Beat this unit! @ 2011/08/24 17:38:37


Post by: Deadshot


Old One Eye-260


Beat this unit! @ 2011/08/24 21:18:27


Post by: Ineed2bucks


Mephiston-250


Beat this unit! @ 2011/08/24 21:22:00


Post by: Deadshot


Does he have EW?

If so Swarmlord-280

If not......still Swarmlord-280


Beat this unit! @ 2011/08/24 21:23:34


Post by: Ineed2bucks


He doesn't need eternal warrior he's T6, so unless your hitting at S12 (which I doubt) And your supposed to name something less expensive preferable.


Beat this unit! @ 2011/08/24 21:25:15


Post by: Akroma06


Kinda hate to bring down the points...Venom 2 Spliter Cannons 65pts


Beat this unit! @ 2011/08/24 21:30:39


Post by: Valkyrie


Ineed2bucks wrote:He doesn't need eternal warrior he's T6, so unless your hitting at S12 (which I doubt) And your supposed to name something less expensive preferable.


Wrong. Swarmy's Bone Sabres automatically inflict Instant Death, meaning that he's very likely to gib Mephiston ^_^

@ the Venom

Hydra - 75pts


Beat this unit! @ 2011/08/24 21:30:44


Post by: Deadshot


Ineed2bucks wrote:He doesn't need eternal warrior he's T6, so unless your hitting at S12 (which I doubt) And your supposed to name something less expensive preferable.


Perferably,but not exclusivly

The Swarmlord has 4 bonesabreswhich force you to reroll Invuolnerables and inflict ID.He is Int 6 and WS 9.He can giver himself preferred enemy or furious charge in either shooting phase,and has 5 wounds.He has a 4++,can use 2 Hive Tyrant powers per turn,and generally kicks @$$.


Automatically Appended Next Post:
@ the Hydra
Land Speeder with 2 MMs-80


Beat this unit! @ 2011/08/24 21:33:19


Post by: im2randomghgh


Ineed2bucks wrote:He doesn't need eternal warrior he's T6, so unless your hitting at S12 (which I doubt) And your supposed to name something less expensive preferable.


Zzap gun could...


Automatically Appended Next Post:
Deadshot wrote:
Ineed2bucks wrote:He doesn't need eternal warrior he's T6, so unless your hitting at S12 (which I doubt) And your supposed to name something less expensive preferable.


Perferably,but not exclusivly

The Swarmlord has 4 bonesabreswhich force you to reroll Invuolnerables and inflict ID.He is Int 6 and WS 9.He can giver himself preferred enemy or furious charge in either shooting phase,and has 5 wounds.He has a 4++,can use 2 Hive Tyrant powers per turn,and generally kicks @$$.


Automatically Appended Next Post:
@ the Hydra
Land Speeder with 2 MMs-80


XV88 TA-180


Beat this unit! @ 2011/08/25 01:26:09


Post by: Tyranids? Tyranids.


I'd like to see another HQ take out the Swarm lord.


Beat this unit! @ 2011/08/25 02:01:14


Post by: im2randomghgh


Tyranids? Tyranids. wrote:I'd like to see another HQ take out the Swarm lord.


R'alai.

Swarm Lord could never catch up to him. He would continue to use hyper-density sabot shells till he won,

Or An'ggrath. Gargantuan Creature=no ID. Plus he can get infinite attacks in melee.


Beat this unit! @ 2011/08/25 02:04:59


Post by: im2randomghgh


.

[Thumb - An'ggrath.png]


Beat this unit! @ 2011/08/25 07:36:23


Post by: Deadshot


Can I have a link to that page please?I have been looking for that.


As a GC,he is Apoc,so illegal in this thread.But he could kick the Swarmlord in the 'urty bitz.


Beat this unit! @ 2011/08/25 16:36:44


Post by: Sam__theRelentless


@Swarmlord, I guess he was the last sensible unit....

Lascannon Predator 160 ish


Beat this unit! @ 2011/08/25 16:53:03


Post by: im2randomghgh


Deadshot wrote:Can I have a link to that page please?I have been looking for that.


As a GC,he is Apoc,so illegal in this thread.But he could kick the Swarmlord in the 'urty bitz.


Just downloaded Imperial Armour Apoc from 4shared.


Automatically Appended Next Post:
Sam__theRelentless wrote:@Swarmlord, I guess he was the last sensible unit....

Lascannon Predator 160 ish


Last sensible unit? Did you not see me post R'alai?

and 2 XV88-140


Beat this unit! @ 2011/08/25 20:38:18


Post by: Deadshot


Deathleaper pops in and shoots 2 Str6 shots into them,rending on 5+-140.If somehow you manage to not kill him,he charges and slaughters them


Beat this unit! @ 2011/08/25 20:58:45


Post by: Thatguyoverthere


Plain IG Infantry Platoon-130


Beat this unit! @ 2011/08/25 21:23:49


Post by: Deadshot


Vindcator with siege shield,Extra armour-135


Beat this unit! @ 2011/08/25 22:10:57


Post by: Ineed2bucks


Furioso with blood fists and magma grapple-140

Bike squad with 2 meltas and melta bombs-115


Beat this unit! @ 2011/08/25 22:12:58


Post by: Deadshot


So who am I fighting?

Any way,3 Hive Guard-150


Beat this unit! @ 2011/08/25 22:17:08


Post by: SageMage96


4 Kabalite Trueborn- 4 blasters
Venom w/ Dual Splinter Cannon
173


Beat this unit! @ 2011/08/25 22:19:01


Post by: Deadshot


That is 2 units.

But I will bite.

2 zoanthropes in a Spod with Venom Cannon-180


Beat this unit! @ 2011/08/25 22:46:41


Post by: Ineed2bucks


9 DC-180

Taking a guess I skimmed nid codex once I dont fully know if this would work.


Beat this unit! @ 2011/08/26 04:32:43


Post by: Phantom


2 squads of 5 stormtroopers with one plasma gun and one with a meltagun for each squad- 220 points. A bit over the top, but it lets my opponet fight 2 squads who can be a serious threat.


Beat this unit! @ 2011/08/26 07:53:09


Post by: Deadshot


Only allowed 1 squad.But you are not the first.

Devastator squad with 4 PC,including a SG with Combi-Plasma and Power weapon-215


Beat this unit! @ 2011/08/26 08:03:00


Post by: khorne forever


10 genestealers with sything talons and adrenal glands - 190


Beat this unit! @ 2011/08/26 08:23:14


Post by: Deadshot


Callidus Assassin-160ish I think


Beat this unit! @ 2011/08/26 08:26:26


Post by: khorne forever


2 zoanthropes with mycetic spore-160


Beat this unit! @ 2011/08/26 08:43:30


Post by: Deadshot


Dev squad with 4 ML and a SDG with combi-melta-160


Beat this unit! @ 2011/08/26 09:25:54


Post by: Sam__theRelentless


sterns in DP 160 points


Beat this unit! @ 2011/08/26 11:56:27


Post by: Vindicare-Obsession


Tyranids? Tyranids. wrote:I'd like to see another HQ take out the Swarm lord.


any gk hq could do it easy. psykout grenades, he's I 1 and force weapon causes instant death. take an inquisitor and a unit of termies with brotherhood banner and you dont need a psychic test to activate force weapons. one shotted for the same points or less.

let the OP comments begin

oh and at sterns unit,

monolith 235


Beat this unit! @ 2011/08/26 12:38:20


Post by: Sabet


las pred - around 160 i think


Beat this unit! @ 2011/08/26 13:55:18


Post by: Akroma06


Voidraven Bomber with NS and FF. 165


Beat this unit! @ 2011/08/28 15:20:40


Post by: masterjock


Psybolt dreadnought w 2 x TL autocannons

135


Beat this unit! @ 2011/08/28 15:40:36


Post by: Kura


Broadside Battlesuit
Drone Controller 2x shield drones

100 pts


Beat this unit! @ 2011/08/28 16:43:30


Post by: im2randomghgh


Kura wrote:Broadside Battlesuit
Drone Controller 2x shield drones

100 pts


2x FK


Beat this unit! @ 2011/08/28 18:25:19


Post by: Deadshot


Space marine chapter master-125.

HIf he manages to Orb Bomb you,then you are dead.


Beat this unit! @ 2011/08/28 21:17:48


Post by: Thatguyoverthere


Dedrith wrote:In memory of Kogwar's very successful thread, I have been given permission to recreate it.

How to play: Post a unit to beat the last unit posted, this unit should follow the rules of Warhammer 40k and it has to be somewhat close to the point cost of the previous unit posted, preferably less.

The Rules:
-No orbital Strikes
-No Apocalypse units.
-Units can compose of 1-5 squads of the same unit, no more.
-try your best to keep the point value of your units under 1500; with no Apocalypse, this shouldn't be a problem.
-You must post the point value along with a unit.
-I may reset the unit if things get out of hand.
-Units may be taken with their Deticated Transports, with the exception of Land Raiders (land raiders may still be used, just not with another unit)
-Guardsman Marbo may no longer be posted, he's great I know, but he's coming up too often.


Orbital Bonbardelments are out.

Two CCS with missile launchers- 130


Beat this unit! @ 2011/08/28 21:35:12


Post by: im2randomghgh


Xv9 w/ fusion cascades -115 ish


Beat this unit! @ 2011/08/28 22:45:45


Post by: Deadshot


That is so unfair.Sm and Tyr have no cheap long ranged weapons that are actually useful.Railguns can just blast anything and everything in either codex with no return threat.DE and eldar can easily get into range,and can spam dirt cheap weapons,while orks can take amssive amounts of models.Chaosd Daemons just pop up and unload a few Bolts of Tzeentch.Don't even get me started on Long Fangs.


Beat this unit! @ 2011/08/28 22:51:02


Post by: Valkyrie


Thatguyoverthere wrote:
Dedrith wrote:In memory of Kogwar's very successful thread, I have been given permission to recreate it.

How to play: Post a unit to beat the last unit posted, this unit should follow the rules of Warhammer 40k and it has to be somewhat close to the point cost of the previous unit posted, preferably less.

The Rules:
-No orbital Strikes
-No Apocalypse units.
-Units can compose of 1-5 squads of the same unit, no more.
-try your best to keep the point value of your units under 1500; with no Apocalypse, this shouldn't be a problem.
-You must post the point value along with a unit.
-I may reset the unit if things get out of hand.
-Units may be taken with their Deticated Transports, with the exception of Land Raiders (land raiders may still be used, just not with another unit)
-Guardsman Marbo may no longer be posted, he's great I know, but he's coming up too often.


Orbital Bonbardelments are out.

Two CCS with missile launchers- 130


He means the Orbital Bombardment special rule which comes with the Chapter Master. The Orbital Strike is a old Daemonhunter unit which could have easily been spammed in this thread.


Beat this unit! @ 2011/08/29 01:28:27


Post by: Phantom


3 Sentinels- 95 points


Beat this unit! @ 2011/08/29 01:32:06


Post by: im2randomghgh


Deadshot wrote:That is so unfair.Sm and Tyr have no cheap long ranged weapons that are actually useful.Railguns can just blast anything and everything in either codex with no return threat.DE and eldar can easily get into range,and can spam dirt cheap weapons,while orks can take amssive amounts of models.Chaosd Daemons just pop up and unload a few Bolts of Tzeentch.Don't even get me started on Long Fangs.


Don't complain. Railguns and crisis suits are some of the only good things Tau have. Without those...they'd literally be incapable of winning without rolling all ones and sixes all game long, whichever is required for the current situation.


Automatically Appended Next Post:
Phantom wrote:3 Sentinels- 95 points


and 2 XV88-140


Beat this unit! @ 2011/08/29 01:55:06


Post by: Phantom


1o man Rough Rider squad- about 100 points


Beat this unit! @ 2011/08/29 02:37:08


Post by: moarmoarmoar


Vindicare Assassin


Beat this unit! @ 2011/08/29 09:19:18


Post by: Deadshot


The Vindicare is 145

Callidus Assassin-about 155


Beat this unit! @ 2011/08/29 15:50:08


Post by: im2randomghgh


moarmoarmoar wrote:Vindicare Assassin


3x Fire Knife-176


Beat this unit! @ 2011/08/29 16:07:44


Post by: Deadshot


There is a Callidus Assassin.Take a number.

But versus the 3 Fireknives


5 Sternguard with Combi-meltas,Sgt with power fist-175


Beat this unit! @ 2011/08/29 16:14:58


Post by: Sam__theRelentless


20 Boyz, 180 points.


Beat this unit! @ 2011/08/29 16:22:40


Post by: Deadshot


Sluggas?Out ranged by Sternguard,and if you get in range,I rapid fire Hellfire rounds,cut through the armour and wound on 2+.Don't say you will be in cover,because I have cover ignoring Dragonfire Bolts.For ranges of 25"+,I havbe Kraken Bolts.I have you beat.


Beat this unit! @ 2011/08/29 18:16:30


Post by: Vindicare-Obsession


Monolith to both of the above mentioned units. 235


Beat this unit! @ 2011/08/29 18:22:28


Post by: Deadshot


2 Masters of the Forge with Conversion beamers-120 each,240 in total.


Beat this unit! @ 2011/08/29 18:25:40


Post by: Toastedandy


2 Voidraven bombers 145 pts each so 290pts



Beat this unit! @ 2011/08/29 18:32:38


Post by: Deadshot


Caetus Assault Ram-235


Beat this unit! @ 2011/08/29 18:36:39


Post by: Toastedandy


Big Mek w/Shokk attack gun in a unit of 30 Gretchin w/3 runtherds - 265


Beat this unit! @ 2011/08/29 18:39:23


Post by: Deadshot


That is 2 different units.Not allowed.They have to be the same.


Beat this unit! @ 2011/08/29 20:40:48


Post by: koridon


Caetus Assault Ram-235


soul grinder, tongue -160

tongue: str 10, ap 1, 24 inch, assault


Beat this unit! @ 2011/08/29 20:46:07


Post by: Deadshot


I have a 36" Flat out move,and the Combination of AV 13,being a tank and the Caetus Ram special rule means that I only have to move 18" for a Str 10 hit,that rolls 2D6 for Armour pen,and I get a 5++ from.I am a fast tank slkkimmer,immune to melta,have an 18" range melta blast,and carry 10 PA,artificer or Termy armoured models.


Beat this unit! @ 2011/08/29 20:54:48


Post by: Toastedandy


Then my 2 void ravens would destroy that ram super quick

Don't even need two of them, one would do it.




Beat this unit! @ 2011/08/29 21:15:28


Post by: Deadshot


I can catch you and your supersonicness with my after burners.If I ram you at 18",then that is a Str10,2D6 pen hit on your AV 12.I,on the other hand,take a Str6 hit,which won't even scratch my paint.Even if I don't ram tyou,I have a Str 8,AP 1 melta blast to put through you.Which I can fire at 12" move because I am a Fast Skimmer.


So against 1,I win.Against 2,maybe,maybe not.


Beat this unit! @ 2011/08/29 21:23:11


Post by: Toastedandy


Who says you can get close enough?

If I don't shoot, you might have a chance.


Anyway, not going too argue over a forum game.

@ Soul Grinder: 5 Assault terminators w/TH and SS :200 pts


Beat this unit! @ 2011/08/29 21:29:12


Post by: Deadshot


Vulkabn He'stan=190


Beat this unit! @ 2011/08/29 21:31:23


Post by: Toastedandy


So what 4 S6 power weapon attacks
Versus 10 Strength 8 attacks with a chance too stun you, and one wound instant kills you.


Beat this unit! @ 2011/08/29 21:43:56


Post by: Deadshot


I strike first,hitting on 3+,wounding on 2+,with only the SS to save you.

You hit on 4+,wound on 2+,and I have a 3++.If I survive,then it would be either a draw or you would need a morale test,possibly meaning you fall back.


If it is my trun,then I have my HF to maybe get in a kill,followed by 5 attacks.


Beat this unit! @ 2011/08/30 05:53:26


Post by: Toastedandy


That was giving you first turn and assault. If I get first turn I get 15 attacks hitting on 4's killing on 2's, you get 3 attacks.

You can't ever get more than 4 attacks with a relic blade.

If you get the assault you would on average:
Hit twice
Wound twice
I'll on average save once-twice

I would:
hit 5 times
Wound 4 times
you fail you inv save twice


Face it, Vulkan's dead, twice, even WITH the assault


Beat this unit! @ 2011/08/30 06:36:01


Post by: Deadshot


Dice roll differently than you would expect.

2 seperate land speeder storms each with assault cannon.


Beat this unit! @ 2011/08/30 11:33:11


Post by: Sam__theRelentless


3x attack bikes w/ MM, 150


Beat this unit! @ 2011/08/30 15:22:00


Post by: Orky Boss


Infantry Platoon

Platoon Command Squad
*Defualt *

x2 Infantry squad
-Sergeant with laspistol and chainsword

-7 guardsmen with lasguns

-heavy weapons team w/ autocannon

150 points



Beat this unit! @ 2011/08/30 16:20:17


Post by: Deadshot


AC/LC predator with Stormbolter and HK,Extra Armour-155


Beat this unit! @ 2011/08/30 16:33:57


Post by: MrMerlin


Wraithlord with BL and WS

140


Beat this unit! @ 2011/08/30 16:34:15


Post by: Toastedandy


Black Templar Predator Anihilator w/Lascannon side sponsons - extra armour - 150 points


Beat this unit! @ 2011/08/30 16:35:06


Post by: MrMerlin


Wraithlord with bright lance and Wraithsword


Automatically Appended Next Post:
damm didnt see my pot because of new page.... ninjad myself

shame over me


Automatically Appended Next Post:
oh look it still works against your pred toastadandy


Beat this unit! @ 2011/08/30 17:35:47


Post by: Deadshot


Carifex-160


Beat this unit! @ 2011/08/30 19:32:02


Post by: Sam__theRelentless


SM Bikers, 2x plas, powerfist, 145 points


Beat this unit! @ 2011/08/30 20:08:44


Post by: Deadshot


Doom of Malan'tai in a SPOD with TL Deathspitter-130


Beat this unit! @ 2011/08/30 22:22:01


Post by: koridon


4 fiends of slaanesh, rending claws -120


Beat this unit! @ 2011/08/30 22:28:53


Post by: Eremiel


1 Canoness in a negligee with a butter knife


Because SoB's in lingerie make a fiend stupid.


Beat this unit! @ 2011/08/31 06:39:47


Post by: koridon


lol you found my weakness nooooo


Beat this unit! @ 2011/08/31 10:12:23


Post by: Vindicare-Obsession


Nightbringer 360
Time to get the point values back up otherwise its going to get real boring real fast.


Beat this unit! @ 2011/08/31 12:57:24


Post by: thechosen1


10 man Sterguard Squad in a Drop Pod.

Hello wound on 2+ Bolters...


Beat this unit! @ 2011/08/31 13:04:03


Post by: Freddie Gibbs


isn't it 4+?

30 ork boyz, with nob fully kittet (without eavy armor)

220


Beat this unit! @ 2011/08/31 15:04:19


Post by: Vindicare-Obsession


5 man dominion squad W/Veteran sister superior (power weapon, bolt pistol, rosarius), 4 flamers, immolator DT- 206


Beat this unit! @ 2011/08/31 17:41:45


Post by: Deadshot


NOOOOOOO!.I had my mega Tyrant to take on the Nightbringer!WHY!




Beat this unit! @ 2011/08/31 19:36:28


Post by: Freddie Gibbs


then i will post the nightbringer again. 360 points.


Beat this unit! @ 2011/08/31 20:03:06


Post by: Deadshot


Hive Tyrant with Lash Whip and Bonesword,Heavy Venom Cannon,Adrenal Gland,Acid Blood,Toxic Miasma,Regeneration,Thorax Swarm with Desiccator Larvae,OA,toxin sacs.-315


Cheaer than my normal Tyrant.My normal one has Hive Commander(1v1,so useless),Indescribible Horror(you are fearless),and Implant attack(immune to ID,useless).I normally never field Toxin Sacs on anything other than Termagants and Hormagaunts and Gargs,as they wound guard on a 4+ anyway,so all they do now is wound everything else on a 4+,with rerolls on T3.



Edit:Wooohooo!1500 posrts,up to Carnifex.!


Beat this unit! @ 2011/09/01 05:17:14


Post by: im2randomghgh


Deadshot wrote:Hive Tyrant with Lash Whip and Bonesword,Heavy Venom Cannon,Adrenal Gland,Acid Blood,Toxic Miasma,Regeneration,Thorax Swarm with Desiccator Larvae,OA,toxin sacs.-315


Cheaer than my normal Tyrant.My normal one has Hive Commander(1v1,so useless),Indescribible Horror(you are fearless),and Implant attack(immune to ID,useless).I normally never field Toxin Sacs on anything other than Termagants and Hormagaunts and Gargs,as they wound guard on a 4+ anyway,so all they do now is wound everything else on a 4+,with rerolls on T3.



Edit:Wooohooo!1500 posrts,up to Carnifex.!


3x XV9 w/ fusion cascades, TA-375

Up to 18 melta hits per turn.


Beat this unit! @ 2011/09/01 10:17:00


Post by: Sam__theRelentless


9x TH/SS Termies, 360 points


Beat this unit! @ 2011/09/01 15:55:38


Post by: Deadshot


2 vindicare assassins-290


Beat this unit! @ 2011/09/01 15:56:38


Post by: Anvildude


9x Meganobz, 3 w/ Kombi-Skorcha- 375 points.

Double wounds, Skorchas for added wound addition (plus the twin-linked Shootas) and PKs mean they're swingin' at the same time- we have twice as many wounds you need to do, so even though they might die, you still go down.


Beat this unit! @ 2011/09/01 16:07:28


Post by: Deadshot


You got Ninja'd,by me.I already killed the Termies by parking 36" away,and removing 1 a turn with shield breaker.


Beat this unit! @ 2011/09/01 21:22:38


Post by: Anvildude


Dangit. Well, the Meganobz might be able to take on those Vindicare?


Beat this unit! @ 2011/09/01 21:37:02


Post by: Deadshot


Yeah,likely.I out out some Turbo penetrators at 36",and kill 1 a turn(2 wounds on a 4+,with no invulnerable possessed by you),followed by a Hellfire,2+ to wound.I can pick out the Skorchas.

You are SNP,unlike the Termies,so that is longer to reach me.If you do reach me,I have blind(defensive)grenades,so you don't gain the +1 attack.I stike first,hitting on 3+,wounding on 4+,with a 2+ armour save.
By this time,probably around turn 6,you will have 1-2 guys left.

That is 3-6 attacks,hitting on 4+(leaving 1.5-3)woundong on 2+,leaving 1.25-2.5 wounds.I negate half with a 4++.leaving 0.75-1.25 wounds.So,you will kill me,depending on whether you have 1 or 2 guys left,but then my other assassin can open fire again.

I have won.


Beat this unit! @ 2011/09/01 23:22:44


Post by: spudkins


Sorry couldnt resist. This is Milo.
He was horus's cat in the heresy but all the fluff was hidden away. Peace hope i.don't get done for this



Beat this unit! @ 2011/09/02 02:26:54


Post by: im2randomghgh


Sam__theRelentless wrote:9x TH/SS Termies, 360 points


Is that a joke? they are pretty much the ideal targets for XV9s with fusion cascades.


Automatically Appended Next Post:
@ Milo, a puppy for 3000pts.


Beat this unit! @ 2011/09/02 02:39:55


Post by: Commissar Typhus


im2randomghgh wrote:Milo...
Sam__theRelentless wrote:
@ Milo, a puppy for 3000pts.


Milo is apoc, therefore it cant be used :(

Im pretty sure we dont want to go "Beat this Apoc Formation"


Beat this unit! @ 2011/09/02 03:00:41


Post by: im2randomghgh


Alright then, back on track, Shas'O R'alai and 3 XV9s with Phased Ion Guns-545


Beat this unit! @ 2011/09/02 13:45:20


Post by: Vindicare-Obsession


I want to say deciver 300 but im not too sure what your equipment does.


Beat this unit! @ 2011/09/02 14:10:25


Post by: loner


im2randomghgh wrote:Alright then, back on track, Shas'O R'alai and 3 XV9s with Phased Ion Guns-545


Leman Russ x 3: 450


Beat this unit! @ 2011/09/02 15:42:36


Post by: Deadshot


2 carnifexi with Frag Spines,Adrenal Glands,Bioplasma,Regeneration-440


Beat this unit! @ 2011/09/02 16:23:06


Post by: Vindicare-Obsession


nemesis dreadknight w/nemisis greatsword


Beat this unit! @ 2011/09/02 16:26:08


Post by: Deadshot


How much?


Beat this unit! @ 2011/09/02 16:54:05


Post by: Vindicare-Obsession


130


Beat this unit! @ 2011/09/02 17:37:11


Post by: Deadshot


With the greatsword?A plain one is 130,I know for a fact,but upgrade prices I am not sure about.


Beat this unit! @ 2011/09/02 17:38:34


Post by: Vindicare-Obsession


whupps sorry 155. 25 for greatsword


Beat this unit! @ 2011/09/02 17:53:10


Post by: Deadshot


ok.Kor'sarro Khan-160.My 6s to wound will insta-kill you,which is what I need anyway.I will hit first,and on a 3+.You will get your 5++,but slim chance of survival.


Beat this unit! @ 2011/09/02 19:10:04


Post by: Jabbdo


Deadshot wrote:ok.Kor'sarro Khan-160.My 6s to wound will insta-kill you,which is what I need anyway.I will hit first,and on a 3+.You will get your 5++,but slim chance of survival.


Yeah, and he will instakill you back with all his attacks

Good job


Beat this unit! @ 2011/09/02 19:54:04


Post by: woodbok


Deadshot wrote:ok.Kor'sarro Khan-160.My 6s to wound will insta-kill you,which is what I need anyway.I will hit first,and on a 3+.You will get your 5++,but slim chance of survival.

Ravager - 105


Beat this unit! @ 2011/09/03 01:34:46


Post by: koridon


6 screamers of tzeentch -96

jaws act like melta bombs


Beat this unit! @ 2011/09/03 08:20:50


Post by: woodbok


Paladin - 55


Beat this unit! @ 2011/09/03 09:08:06


Post by: Deadshot


Jabbdo wrote:
Deadshot wrote:ok.Kor'sarro Khan-160.My 6s to wound will insta-kill you,which is what I need anyway.I will hit first,and on a 3+.You will get your 5++,but slim chance of survival.


Yeah, and he will instakill you back with all his attacks

Good job



I am faster,so if I ID him,then he won't be attacking back.


Automatically Appended Next Post:
Zoanthrope-60


Beat this unit! @ 2011/09/03 09:13:32


Post by: woodbok


10 Orks W/shootas - 60


Beat this unit! @ 2011/09/03 09:16:14


Post by: Freddie Gibbs


15 slugga boyz - 90 points


Beat this unit! @ 2011/09/03 09:21:31


Post by: woodbok


Venom W/extra splinter cannon - 65


Beat this unit! @ 2011/09/03 09:25:15


Post by: Deadshot


Land speeder with MM-60


Beat this unit! @ 2011/09/03 09:34:10


Post by: woodbok


10 ork boyz W/shootas - 60


Beat this unit! @ 2011/09/03 09:35:47


Post by: Deadshot


Biovore-45


Beat this unit! @ 2011/09/03 09:41:47


Post by: Chaos Lord Gir


Blood Crusher- 40 points


Beat this unit! @ 2011/09/03 09:51:01


Post by: Deadshot


Land speeder with MM-60


Beat this unit! @ 2011/09/04 05:04:45


Post by: Jackster


Hydra Flak Tank - 75


Beat this unit! @ 2011/09/04 09:47:49


Post by: Deadshot


Predator with Hunter Killer and extra armour-85


Beat this unit! @ 2011/09/04 09:51:46


Post by: woodbok


Infantry squad W/Lascannon - 75 (I think?)


Beat this unit! @ 2011/09/04 10:02:31


Post by: Tech Guard


hammerhead gunship with disruption pods, rail gun, burst cannons and multi tracker 155


Beat this unit! @ 2011/09/04 10:12:44


Post by: Sam__theRelentless


A bit of a jump much? Try to keep it at least below 150% of the cost....

Anyway, Ironclad Dreadnought in DP, 180 I think.


Beat this unit! @ 2011/09/04 10:36:12


Post by: rodgers37


5x Long Fangs (4x MM) 115


Beat this unit! @ 2011/09/04 11:01:16


Post by: Iranna


Autarch
w/ Jetbike, Mandiblaster, Laser lance, Fusion gun - 140pts.

Iranna.


Beat this unit! @ 2011/09/04 13:54:39


Post by: Deadshot


Space Marine Captain with Relic Blade,Combi-Melta,Hellfire rounds and Aux Grenade Launcher-160.


Beat this unit! @ 2011/09/04 14:33:18


Post by: Iranna


Deadshot wrote:Space Marine Captain with Relic Blade,Combi-Melta,Hellfire rounds and Aux Grenade Launcher-160.


I think I win...

Iranna.


Beat this unit! @ 2011/09/04 14:52:14


Post by: Deadshot


No.For you to be in range of the fusion gun,I would be in range for my Meltashot(ID),and rapid fire range.You bike's +1 toughness wouldn't help against hellfire.If you managed to get in range of my rapid fire or melta,then my Grenade launcher is also in range.If you get wounded by a Krak Grenade,then ID.If you get in range for the Laser lance,then that means you will be in charge range,even if you then move away.

In assault,you would hit first,but half of you attacks(2.5),would miss,and 2/3 wouldn't wound(0.83). After armour saves(because you don't have a power weapon,I would be wounded 0.2777777777777 times.

I have then 3 attacks.Half miss,1/6 doesn't wound,and you have a 4++,so have a saved.That means you will be wounded 0.625 times.You would need to wound me 3 times,where as my Str 6 Relic Blade would ID you.

If I charge,you results diminish to 0.1666666666 wounds, because you would only have 3 attacks.

My results would increase to 0.833333333,because of my extra attack.

If you try to out run me,you won't get in range,so it will draw.


Beat this unit! @ 2011/09/04 15:13:16


Post by: Iranna


Deadshot wrote:No.For you to be in range of the fusion gun,I would be in range for my Meltashot(ID),and rapid fire range.You bike's +1 toughness wouldn't help against hellfire.If you managed to get in range of my rapid fire or melta,then my Grenade launcher is also in range.If you get wounded by a Krak Grenade,then ID.If you get in range for the Laser lance,then that means you will be in charge range,even if you then move away.

In assault,you would hit first,but half of you attacks(2.5),would miss,and 2/3 wouldn't wound(0.83). After armour saves(because you don't have a power weapon,I would be wounded 0.2777777777777 times.

I have then 3 attacks.Half miss,1/6 doesn't wound,and you have a 4++,so have a saved.That means you will be wounded 0.625 times.You would need to wound me 3 times,where as my Str 6 Relic Blade would ID you.

If I charge,you results diminish to 0.1666666666 wounds, because you would only have 3 attacks.

My results would increase to 0.833333333,because of my extra attack.

If you try to out run me,you won't get in range,so it will draw.


Right. We shall call it a draw. As I could just fly away and you could bump me if you got the charge.

I'll see your Captain, and raise you an Avatar of Khaine. (155pts.)

Iranna.



Beat this unit! @ 2011/09/04 15:17:35


Post by: Deadshot


I'll call.3 Tyrani Shrikes with Boneswords and Lash whips-160


Automatically Appended Next Post:
Where is my post?!


Beat this unit! @ 2011/09/04 15:29:28


Post by: Freddie Gibbs


damnit. i got ninjad
and wtf? did we just make an invisible page?

Ghasghkull - 225


Beat this unit! @ 2011/09/04 16:36:10


Post by: Deadshot


I think so.

Caetus assualt ram-235


Beat this unit! @ 2011/09/04 16:43:23


Post by: woodbok


Deadshot wrote:I think so.

Caetus assualt ram-235


No apoc stuff dude, sorry.


Beat this unit! @ 2011/09/04 16:59:49


Post by: CthuluIsSpy


Not even the CRASSUS ARMOURED ASSAULT TRANSPORT?

Though seriously, against gazgul? Probably a Nightbringer -360 points


Beat this unit! @ 2011/09/04 17:13:07


Post by: woodbok


Venom W/extra splinter cannon - 65


Beat this unit! @ 2011/09/04 17:31:46


Post by: CthuluIsSpy


Vendetta -130 pts (I think)


Beat this unit! @ 2011/09/04 17:56:16


Post by: Deadshot


woodbok wrote:
Deadshot wrote:I think so.

Caetus assualt ram-235


No apoc stuff dude, sorry.



Not Apocalypse.


http://www.forgeworld.co.uk/Warhammer-40000/Space_Marines/Space_Marine_Aircraft/CAESTUS-ASSAULT-RAM.html


Automatically Appended Next Post:
So there is still a Caetus to beat,because the Night Bringer ain't.


Beat this unit! @ 2011/09/04 18:02:36


Post by: Toastedandy


There's Tau forge world stuff being used, so it counts.

Hydra Flak Tank Battery (3X Hydras) 225 pts


Beat this unit! @ 2011/09/04 18:07:29


Post by: Deadshot


3 Zoanthropes in a Spod with Stinger Salvo-230


Beat this unit! @ 2011/09/04 18:09:07


Post by: Iranna


Damn. Ninja'd.

Sunstorm Squadron (3 Prisms) - 245pts.

Iranna.


Beat this unit! @ 2011/09/04 18:12:16


Post by: Deadshot


What is that?


Beat this unit! @ 2011/09/04 18:16:10


Post by: Iranna


Fire prism squadron.

Iranna.


Beat this unit! @ 2011/09/04 18:23:09


Post by: Deadshot


Of how many?


Beat this unit! @ 2011/09/04 18:31:10


Post by: Toastedandy




Infantry Platoon.........................................265
Command Squad - Lascannon
Infantry Squad - Lascannon
Infantry Squad - Lascannon
Heavy Weapons Squad - Lascannon X3


Beat this unit! @ 2011/09/04 18:33:16


Post by: Deadshot


Stromraven Gunship with Typhoon missile launcher,Plas Cannon,Extra armour and Hurricaine sponsons-280


Beat this unit! @ 2011/09/04 18:34:46


Post by: Toastedandy


There's 6 lascannons pointing at you.


Beat this unit! @ 2011/09/04 18:40:39


Post by: woodbok


Stormraven go bye bye.
vs. Guard:
30 Orks w/shootas and 3 big shootas - 210


Beat this unit! @ 2011/09/04 18:46:42


Post by: Deadshot


Not if I deep strike in and level most of your stuff with 2 frag missiles,a TL Plas Cannon and 12 bolter shots.


Automatically Appended Next Post:
Edit:And my 4 missiles.


Beat this unit! @ 2011/09/04 18:47:22


Post by: RaptorsTalon


woodbok wrote:Stormraven go bye bye.
vs. Guard:
30 Orks w/shootas and 3 big shootas - 210

Land Raider Redeemer: 240pts


Beat this unit! @ 2011/09/04 18:48:33


Post by: Deadshot


Back to SR,but with TL MM and TL LC, and extra armour-215


Beat this unit! @ 2011/09/04 18:51:23


Post by: Toastedandy


Deadshot wrote:Not if I deep strike in and level most of your stuff with 2 frag missiles,a TL Plas Cannon and 12 bolter shots.
Automatically Appended Next Post:
Edit:And my 4 missiles.


You can only shoot at 1 squad per turn
Sore loser?

Ninja'd

Vindicare - 145


Beat this unit! @ 2011/09/04 18:54:22


Post by: Deadshot


Toastedandy wrote:
Deadshot wrote:Not if I deep strike in and level most of your stuff with 2 frag missiles,a TL Plas Cannon and 12 bolter shots.
Automatically Appended Next Post:
Edit:And my 4 missiles.


You can only shoot at 1 squad per turn
Sore loser?


2 squads,POTMS.Not on the turn I come in,but I could fly in from reserve and outrange with missiles,or equal with misiles.

Ninja'd

Vindicare - 145




At the Vindicare-Callidus assassin.I have done that so many times in this thread it is becoming stupid.


Beat this unit! @ 2011/09/04 18:59:45


Post by: woodbok


20 Orkz w/sluggas - 120


Beat this unit! @ 2011/09/04 19:07:15


Post by: Deadshot


Vindicator with Siege shield-125


Beat this unit! @ 2011/09/04 19:08:30


Post by: woodbok


Broadside - 70


Beat this unit! @ 2011/09/04 19:10:23


Post by: Toastedandy


5 Wolf Scouts 1 w/Meltagun - 85


Beat this unit! @ 2011/09/04 19:12:17


Post by: woodbok


10 Orkz w/shootas 60


Beat this unit! @ 2011/09/04 19:13:42


Post by: shakey787


space marine scouts - sniper rifles 75pts


Beat this unit! @ 2011/09/04 19:14:08


Post by: Toastedandy


Drop Pod - 35


Beat this unit! @ 2011/09/04 19:15:17


Post by: woodbok


Pariah - 36


Beat this unit! @ 2011/09/04 19:17:39


Post by: Toastedandy


Attack bike - 40


Beat this unit! @ 2011/09/04 19:20:26


Post by: woodbok


Razorback - 40


Beat this unit! @ 2011/09/04 19:20:42


Post by: Deadshot


DT can't be fielded on their own,and they would not beat scouts,because the scouts can just move out of range of you,then pot shot.


Beat this unit! @ 2011/09/04 19:23:51


Post by: woodbok


Deadshot wrote:DT can't be fielded on their own,and they would not beat scouts,because the scouts can just move out of range of you,then pot shot.


Dude, stop arguing, and go with it. Post something to beat the next thing, not messing things up by arguing.


Beat this unit! @ 2011/09/04 19:24:39


Post by: Toastedandy


Hive Guard - 50


Beat this unit! @ 2011/09/04 19:25:22


Post by: Deadshot


I want a thread that poasts a unit that can beat the next unit,if the last one can't do it,or is illegal,then I will comment.

@ the Scouts-Lictor-65


Edit:Ninja'd by Toastedandy,then by woodbok.


Beat this unit! @ 2011/09/04 19:25:24


Post by: woodbok


Venom - 55


Automatically Appended Next Post:
Deadshot wrote:I want a thread that poasts a unit that can beat the next unit,if the last one can't do it,or is illegal,then I will comment.

@ the Scouts-Lictor-65


We aren't on scouts, my post is venom, go from that.


Beat this unit! @ 2011/09/04 19:28:20


Post by: Toastedandy


Deadshot wrote:I want a thread that poasts a unit that can beat the next unit,if the last one can't do it,or is illegal,then I will comment.


Man, its just a game, you argue with anything that beats you, just deal with it.

Land Speeder - 50pts

Venoms poison can't hurt vehicles right?


Beat this unit! @ 2011/09/04 19:50:39


Post by: woodbok


Yep, poison can't hurt you.

Broadside - 70


Beat this unit! @ 2011/09/04 20:19:59


Post by: Deadshot


10m Hromagaunts with Toxin sacs-80


Beat this unit! @ 2011/09/04 20:26:21


Post by: Iranna


Wraithlord w/ Wraithsword, Eldar Missle Launcher -125pts.

Edit: Wth was I thinking...

Iranna.


Beat this unit! @ 2011/09/04 20:46:32


Post by: Deadshot


Sternguard squad-125


Beat this unit! @ 2011/09/04 20:51:34


Post by: Iranna


Fire Prism - 115pts.

Iranna.


Beat this unit! @ 2011/09/04 21:13:49


Post by: CthuluIsSpy


5 long fangs, all with Missile Launchers - 115


Beat this unit! @ 2011/09/04 21:34:28


Post by: Tech Guard


Leman russ - 150


Beat this unit! @ 2011/09/04 21:35:01


Post by: Iranna


Wraithlord w/ Brightlance, EML - 155pts.

Iranna.


Beat this unit! @ 2011/09/04 21:42:01


Post by: Deadshot


Avatar of Khaine-155


Beat this unit! @ 2011/09/04 21:45:39


Post by: CthuluIsSpy


Nightbringer -360


Beat this unit! @ 2011/09/04 21:53:09


Post by: Iranna


Bit of a jump, try to keep them near the same points cost or under Cth.

Anyway,

Venom - 55pts.

Iranna.


Beat this unit! @ 2011/09/04 22:06:54


Post by: Deadshot


What!So unfair.DE and Tau get to spam units that Nids or Sm have no hopes of beating,point for point!



Ranting continues.


Beat this unit! @ 2011/09/04 22:08:14


Post by: CthuluIsSpy


Land Speeder with multi melta - 60
Venoms are the small things right? No anti-armor?


Beat this unit! @ 2011/09/04 22:30:27


Post by: Iranna


Vyper with Eldar Missile Launcher - 65pts.

Iranna.


Beat this unit! @ 2011/09/04 22:34:07


Post by: CthuluIsSpy


6 Scarab Swarms with Disruption Fields - 96


Beat this unit! @ 2011/09/04 22:36:56


Post by: Iranna


Support Weapon Battery
w/ 3 Shadow Weavers - 90pts.

Iranna.


Beat this unit! @ 2011/09/04 22:41:45


Post by: CthuluIsSpy


3 Destroyers - 150
Shadow Weavers are S6Ap- blast, right?


Beat this unit! @ 2011/09/04 22:44:07


Post by: Iranna


4 Shining Spears - 140pts.

Yes they are.

Iranna.


Beat this unit! @ 2011/09/04 22:50:42


Post by: Deadshot


3 attack bikes with MMs-150


Beat this unit! @ 2011/09/04 22:53:47


Post by: Iranna


Support Weapon Battery with 3 D-Cannons - 150pts.

Iranna.


Beat this unit! @ 2011/09/04 22:58:11


Post by: Deadshot


What is their range?


Beat this unit! @ 2011/09/04 22:59:53


Post by: Iranna


24", but I have 3 ablative wounds (the weapons and each weapon has 2 crew members).

Iranna.


Beat this unit! @ 2011/09/05 00:24:14


Post by: Jackster


Manticore Rocket Launcher - 160


Beat this unit! @ 2011/09/05 00:38:09


Post by: The Mad Tanker


Imperial Guard Platoon (command squad, x2 infantry squad, x2 lascannons ) 170pts


Beat this unit! @ 2011/09/05 07:11:58


Post by: Deadshot


Harpy with Regeneration-175


Beat this unit! @ 2011/09/05 07:57:50


Post by: woodbok


Venom - 65


Beat this unit! @ 2011/09/05 08:12:29


Post by: koridon


landspeeder w/ mm -60


Beat this unit! @ 2011/09/05 08:40:09


Post by: Jackster


2 Scout Sentinels with Autocannon - 80

Too many land speeders and venoms lol


Beat this unit! @ 2011/09/05 08:47:19


Post by: woodbok


3 long fangs, squad leader, 3 missiles - 90


Beat this unit! @ 2011/09/05 08:52:56


Post by: Jackster


2 Paladins w/ Halberds - 110


Beat this unit! @ 2011/09/05 08:56:22


Post by: woodbok


Ravager W/Disintegrators - 105


Beat this unit! @ 2011/09/05 09:40:36


Post by: koridon


War walker w/ starcannon, bright lance -85


Beat this unit! @ 2011/09/05 15:31:24


Post by: CthuluIsSpy


2 Wraiths - 82


Beat this unit! @ 2011/09/05 16:25:12


Post by: Deadshot


2MM atack bikes-80


Beat this unit! @ 2011/09/05 16:41:36


Post by: im2randomghgh



Deadshot wrote:2MM atack bikes-80


2x deathrain-86


Beat this unit! @ 2011/09/05 16:46:41


Post by: Toastedandy


Paladin w/Psycannon - 75pts


Beat this unit! @ 2011/09/05 16:47:31


Post by: Ridealgh


2 war walkers with Shuriken cannons 80 i think dont have CTH


Beat this unit! @ 2011/09/05 16:54:20


Post by: Iranna


War Walkers come to 80pts.

Wraithlord with Eldar Missile Launcher - 110pts.

Iranna.


Beat this unit! @ 2011/09/05 17:14:19


Post by: CthuluIsSpy


5 hellions - 80


Beat this unit! @ 2011/09/05 17:21:09


Post by: Iranna


Fire Prism - 115pts.

Iranna.


Beat this unit! @ 2011/09/05 17:33:18


Post by: CthuluIsSpy


5 Long Fangs, all missiles - 115


Beat this unit! @ 2011/09/05 17:35:49


Post by: im2randomghgh


CthuluIsSpy wrote:5 Long Fangs, all missiles - 115


11 Stingwings.


Beat this unit! @ 2011/09/05 17:38:11


Post by: CthuluIsSpy


im2randomghgh wrote:
CthuluIsSpy wrote:5 Long Fangs, all missiles - 115


11 Stingwings.


6 Immortals -168

And points of Stingwings?


Beat this unit! @ 2011/09/05 17:40:45


Post by: im2randomghgh


CthuluIsSpy wrote:
im2randomghgh wrote:
CthuluIsSpy wrote:5 Long Fangs, all missiles - 115


11 Stingwings.


6 Immortals -168

And points of Stingwings?


121 I believe.

@ Immortals, 3x Fireknife-176


Beat this unit! @ 2011/09/05 17:41:17


Post by: CthuluIsSpy


im2randomghgh wrote:
CthuluIsSpy wrote:
im2randomghgh wrote:
CthuluIsSpy wrote:5 Long Fangs, all missiles - 115


11 Stingwings.


6 Immortals -168

And points of Stingwings?


121 I believe.

@ Immortals, 3x Fireknife-176


What's a fireknife?


Beat this unit! @ 2011/09/05 17:43:51


Post by: im2randomghgh


CthuluIsSpy wrote:
im2randomghgh wrote:
CthuluIsSpy wrote:
im2randomghgh wrote:
CthuluIsSpy wrote:5 Long Fangs, all missiles - 115


11 Stingwings.


6 Immortals -168

And points of Stingwings?


121 I believe.

@ Immortals, 3x Fireknife-176


What's a fireknife?


Tau Crisis suit with Missile Pod and Plasma rifle+ Multi tracker.

Fireknife is shorter.


Beat this unit! @ 2011/09/05 17:49:43


Post by: Toastedandy


im2randomghgh wrote:
CthuluIsSpy wrote:
What's a fireknife?


Tau Crisis suit with Missile Pod and Plasma rifle+ Multi tracker.

Fireknife is shorter.


Could you post what it is instead of whats shorter, not many people know what a fireknife is.

Grey hunters X10, 2 melta, drop pod - 195



Beat this unit! @ 2011/09/05 17:55:43


Post by: im2randomghgh


Toastedandy wrote:
im2randomghgh wrote:
CthuluIsSpy wrote:
What's a fireknife?


Tau Crisis suit with Missile Pod and Plasma rifle+ Multi tracker.

Fireknife is shorter.


Could you post what it is instead of whats shorter, not many people know what a fireknife is.

Grey hunters X10, 2 melta, drop pod - 195



Umm...not sure if you've noticed, but EVERY SINGLE ARMY does this, what does land raider redeemer say about it's weapon loadouts?

And fireknife is known by the majority of players, being the most common crisis suit configuration.

anyways, 2x XV9s with phased ion guns-210


Beat this unit! @ 2011/09/05 17:55:46


Post by: CthuluIsSpy


Trygon - 200


Beat this unit! @ 2011/09/05 18:01:29


Post by: Toastedandy


im2randomghgh wrote:
Umm...not sure if you've noticed, but EVERY SINGLE ARMY does this, what does land raider redeemer say about it's weapon loadouts?

And fireknife is known by the majority of players, being the most common crisis suit configuration.

anyways, 2x XV9s with phased ion guns-210


woah, you mad bro? I never heard of a firekife, is that what it says in the codex entry?

Land Raider Reedemer is what it says on the box.


Beat this unit! @ 2011/09/05 18:13:05


Post by: im2randomghgh


Toastedandy wrote:
im2randomghgh wrote:
Umm...not sure if you've noticed, but EVERY SINGLE ARMY does this, what does land raider redeemer say about it's weapon loadouts?

And fireknife is known by the majority of players, being the most common crisis suit configuration.

anyways, 2x XV9s with phased ion guns-210


woah, you mad bro? I never heard of a firekife, is that what it says in the codex entry?

Land Raider Reedemer is what it says on the box.


IA III the taros campaign.

Also, I can guarantee you have never played against Tau ever if you don't know what fireknife is. If you have played against tau, you're either trolling or have alzheimers.


Beat this unit! @ 2011/09/05 18:19:52


Post by: EagleArk


No he playing against a guy who calls his crisis suits, crisis suits.


Automatically Appended Next Post:
No he is playing somebody who calls his crisis suits, crisis suits.


Automatically Appended Next Post:
No he is playing sombody who calls his crisis suits, crisis suits.


Beat this unit! @ 2011/09/05 18:25:47


Post by: Toastedandy


Am I and others expected to know the name of an elite choice, for an under represented army, in an imperial armour book?

I am not trolling, I simply asked if you could post what it is/has if its obscure or in a forgeworld book.

Or are you too proud to take a little advice.


Beat this unit! @ 2011/09/05 18:29:04


Post by: Teufelhunde


im2randomghgh wrote:
Toastedandy wrote:
im2randomghgh wrote:
Umm...not sure if you've noticed, but EVERY SINGLE ARMY does this, what does land raider redeemer say about it's weapon loadouts?

And fireknife is known by the majority of players, being the most common crisis suit configuration.

anyways, 2x XV9s with phased ion guns-210


woah, you mad bro? I never heard of a firekife, is that what it says in the codex entry?

Land Raider Reedemer is what it says on the box.


IA III the taros campaign.

Also, I can guarantee you have never played against Tau ever if you don't know what fireknife is. If you have played against tau, you're either trolling or have alzheimers.

I can't find the XV9s in IA3, so I can't give a correct counter to the unit....

As for your thing about the fireknifes, calm down man. No one is gonna know what I fireknife is unless they read the Tau codex, someone i play against regularly has played tau, and another I play against and talk with on a fairly regular basis plays tau, and they both use that suit combination, and they've never refered to them as "fireknifes". Point is, don't you codex specific nicknames for units. Most people will know them by their codex entry names. Such as the Redeemer and Crusader. These are Land Raider varients that specificly have their pattern names in codex entries.


Beat this unit! @ 2011/09/05 18:29:31


Post by: Jackster


Leman Russ Executioner w/ Plasma Cannon Sponsons - 230


Beat this unit! @ 2011/09/05 18:34:54


Post by: The Bringer


It will be.....

3 Crisis Battlesuits w/ Fusion Blasters, Missile Pods, and Multi-Trackers - 162 (separate units)


Beat this unit! @ 0046/09/05 18:52:09


Post by: Deadshot


Predator with TL Lascannon and 2 sponson Lascannon and Hunter Killer-175


Beat this unit! @ 2011/09/05 18:57:50


Post by: Jackster


Edit: Woops got ninja'd
Leman Russ Vanquisher w/ hull LC, Pask - 220


Beat this unit! @ 2011/09/05 19:06:08


Post by: im2randomghgh


Teufelhunde wrote:
im2randomghgh wrote:
Toastedandy wrote:
im2randomghgh wrote:
Umm...not sure if you've noticed, but EVERY SINGLE ARMY does this, what does land raider redeemer say about it's weapon loadouts?

And fireknife is known by the majority of players, being the most common crisis suit configuration.

anyways, 2x XV9s with phased ion guns-210


woah, you mad bro? I never heard of a firekife, is that what it says in the codex entry?

Land Raider Reedemer is what it says on the box.


IA III the taros campaign.

Also, I can guarantee you have never played against Tau ever if you don't know what fireknife is. If you have played against tau, you're either trolling or have alzheimers.

I can't find the XV9s in IA3, so I can't give a correct counter to the unit....

As for your thing about the fireknifes, calm down man. No one is gonna know what I fireknife is unless they read the Tau codex, someone i play against regularly has played tau, and another I play against and talk with on a fairly regular basis plays tau, and they both use that suit combination, and they've never refered to them as "fireknifes". Point is, don't you codex specific nicknames for units. Most people will know them by their codex entry names. Such as the Redeemer and Crusader. These are Land Raider varients that specificly have their pattern names in codex entries.


Redeemer and Crusader are also codex-specific nicknames for a variant of a unit. They hae their own entries so that GW can make more money. Redeemer tells me nothing about the weapon loadout, FLGS players just tell me what weapons they have.

If anyone had bothered to actually look before simply asking, they would have found it.

Sorry for the IA III confusion, that's a referrence to Fireknives, XV9s were IAA II. Their stats:

Points: 75

WS3 BS3 S5 T5 W2 I3 A2 Ld8 Sv3+

Equipment:

Vectored retro thrusters, Multi-tracker +1 compulsory support system, 2 tl BC (so four in total)

Options:

May exchange one or both of it's TL BCs for:

Phased Ion Guns: +10 pts each

Fusion Cascade: +15 pts each

Pulse Submunitions rifle: +20 points each

Special Rules:

XV9 Armour:

-fluff-

Effect: XV9 armour has acute sense, deep strike, and photon casters built in (defensive grenades)

Survivors to the last:

-fluff-

Effect: They may always try to regroup regardless of casualties.

Weapons:

Burst Cannon: 18" Str5 AP5 Assault 3

Phased Ion Gun: 18" Str4 AP4 Assault 4 Rending

Fusion Cascade: 12" Str 6 AP1 Assult D3 Melta

Pulse Submunitions rifle: 24" Str5 AP5 Assault 1 5" blast no cover saves

1-3 XV9 Shas'vre count as one fast attack choice.


Beat this unit! @ 2011/09/05 19:06:50


Post by: Teufelhunde


5 Stormtroopers with 2 meltaguns 105


Beat this unit! @ 2011/09/05 19:07:39


Post by: im2randomghgh


Teufelhunde wrote:5 Stormtroopers with 2 meltaguns 105


Shas'O R'alai-225


Beat this unit! @ 2011/09/05 19:08:58


Post by: Vindicare-Obsession


point value dipping again,

3 destryers 150


Beat this unit! @ 2011/09/05 19:14:19


Post by: Jackster


Vendetta Gunship - 130


Beat this unit! @ 2011/09/05 19:15:58


Post by: Teufelhunde


im2randomghgh wrote:
Teufelhunde wrote:
im2randomghgh wrote:
Toastedandy wrote:
im2randomghgh wrote:
Umm...not sure if you've noticed, but EVERY SINGLE ARMY does this, what does land raider redeemer say about it's weapon loadouts?

And fireknife is known by the majority of players, being the most common crisis suit configuration.

anyways, 2x XV9s with phased ion guns-210


woah, you mad bro? I never heard of a firekife, is that what it says in the codex entry?

Land Raider Reedemer is what it says on the box.


IA III the taros campaign.

Also, I can guarantee you have never played against Tau ever if you don't know what fireknife is. If you have played against tau, you're either trolling or have alzheimers.

I can't find the XV9s in IA3, so I can't give a correct counter to the unit....

As for your thing about the fireknifes, calm down man. No one is gonna know what I fireknife is unless they read the Tau codex, someone i play against regularly has played tau, and another I play against and talk with on a fairly regular basis plays tau, and they both use that suit combination, and they've never refered to them as "fireknifes". Point is, don't you codex specific nicknames for units. Most people will know them by their codex entry names. Such as the Redeemer and Crusader. These are Land Raider varients that specificly have their pattern names in codex entries.


Redeemer and Crusader are also codex-specific nicknames for a variant of a unit. They hae their own entries so that GW can make more money. Redeemer tells me nothing about the weapon loadout, FLGS players just tell me what weapons they have.

If anyone had bothered to actually look before simply asking, they would have found it.

Sorry for the IA III confusion, that's a referrence to Fireknives, XV9s were IAA II. Their stats:

Points: 75

WS3 BS3 S5 T5 W2 I3 A2 Ld8 Sv3+

Equipment:

Vectored retro thrusters, Multi-tracker +1 compulsory support system, 2 tl BC (so four in total)

Options:

May exchange one or both of it's TL BCs for:

Phased Ion Guns: +10 pts each

Fusion Cascade: +15 pts each

Pulse Submunitions rifle: +20 points each

Special Rules:

XV9 Armour:

-fluff-

Effect: XV9 armour has acute sense, deep strike, and photon casters built in (defensive grenades)

Survivors to the last:

-fluff-

Effect: They may always try to regroup regardless of casualties.

Weapons:

Burst Cannon: 18" Str5 AP5 Assault 3

Phased Ion Gun: 18" Str4 AP4 Assault 4 Rending

Fusion Cascade: 12" Str 6 AP1 Assult D3 Melta

Pulse Submunitions rifle: 24" Str5 AP5 Assault 1 5" blast no cover saves

1-3 XV9 Shas'vre count as one fast attack choice.

Thanks for telling me what they are, but the Redeemer and Crusader are not codex spefic nicknames, just like the Demolisher isn't a codex specific nickname for a Russ. Its a varient of the base tank with its own codex entry. It cannot be made using upgrades on the base model, like the suits can. They come pre-built with little to no variation in their weapon loadout. You be more accurate in saying that a Predator Destructor or Predator Annihilator is a codex nickname, as they're both predators with a designation decided upon the loadout chosen by the player. In the end, they're the same exact tank, you just paid more points to swap out guns.

Land Raiders can't swap out guns. Calling a Redeemer a Redeemer tells you all you need to know. It has a pair of S6 AP3 flamers as sponsons, and it has an Assault Cannon in the hull. You can't change that, ever. A Demolisher is a Leman Russ, and again, tells you exatly what the tank is and its main gun. A demolisher carries (surprise) a demolisher cannon, and has a higher rear armor than a LRMBT. If they have their own sepperate entry in the codex army list, most people will recognize it by its name. The firknife doesn't have that luxury. Its an XV8 Suit witha load out that can be changed. If the Fireknife had its own entry in the tau army list, then people would regocnize it. However....it doesn't.

Not to sound like a jerk, but are you picking up what I'm puttin down?


Beat this unit! @ 2011/09/05 19:19:15


Post by: Toastedandy


im2randomghgh wrote:
Redeemer and Crusader are also codex-specific nicknames for a variant of a unit. They have their own entries so that GW can make more money.




im2randomghgh wrote:Redeemer tells me nothing about the weapon loadout, FLGS players just tell me what weapons they have.


The codex entry also tells you.

15 Genestealers - 210





Beat this unit! @ 2011/09/05 19:22:38


Post by: terranarc


im2randomghgh wrote:
Redeemer and Crusader are also codex-specific nicknames for a variant of a unit. They have their own entries so that GW can make more money. Redeemer tells me nothing about the weapon loadout, FLGS players just tell me what weapons they have.

If anyone had bothered to actually look before simply asking, they would have found it.


Redeemer and crusader land raider variants are not nicknames. They are actual unit entries not wargear upgrades. You should know what they are without your opponent explaining to you what they have.
Sh!t like the "derpknife" and "durrsun" variants are NOT legal codex entries and ARE worthless nicknames. Stick to the codex names. It's like someone going "Yeah this is my Emperor's Raiders SWAT squad. What? No, that's totally their legit name. Oh you mean what it ACTUALLY is? A tactical squad."


Beat this unit! @ 2011/09/05 19:24:12


Post by: Teufelhunde


10 Tactical Marines w/ a flamer 170


Beat this unit! @ 2011/09/05 19:24:53


Post by: Jackster


Purifier x10 – Incinerator x4, Hammer x1 - 245


Beat this unit! @ 2011/09/05 19:26:26


Post by: Toastedandy


Ninja'd

Warbuggies w/TL rokkits X3 - 105


Beat this unit! @ 2011/09/05 19:30:52


Post by: Teufelhunde


Darn you, changing Gahzkul....

Devastators w/ 4 rockets 170 (DA-Style)


Beat this unit! @ 2011/09/05 19:31:11


Post by: Deadshot


MM attack bike-50pts.

Wouild annihilate Ghraz,he could never catchh it.Here is my actual units.


5 seperate MM attack bikes-250



Beat this unit! @ 2011/09/05 19:33:47


Post by: Jackster


GK Storm Raven MM/LC - 205


Beat this unit! @ 2011/09/05 19:38:07


Post by: Toastedandy


Shrike and co
Shrike
5 vanguard - 1w/thunder hammer - 340

massive jump in points, but all these small units are boring.


Beat this unit! @ 2011/09/05 19:43:42


Post by: Teufelhunde


Belial and Friends 400
Belial w/ LC, 2 Termies w/ LC one as apothacary, 3 Termies w/ THSS one w/ company banner


Beat this unit! @ 2011/09/05 19:45:55


Post by: Toastedandy


Ghazghull and chums 405 pts
Ghazghull - 4 MANz - 4 w/combi rokkits


Beat this unit! @ 2011/09/05 20:11:31


Post by: Teufelhunde


EDIT: Nevermind....I thought about it and figured it out....Mega-Armored Nobz, yes?


Beat this unit! @ 2011/09/05 20:13:44


Post by: Toastedandy


Sorry, Mega armoured nobz, basically a nob in terminator armour with powerklaw


Beat this unit! @ 2011/09/05 20:18:47


Post by: Teufelhunde


I gotta be honest....Im not sure that group could beat Belial and his squad. Ork Rokkits are AP3, right? That would mean even if you hit, I have my 2+ armor, and even if you charge, the company banner gives my guys +1A, so I end up with 13 LCs before your Nobz and Gahzy attack, and 9 TH attacks simul with them. In my case, the LCs would swing at the MANz just to deny them their attacks, and I'd leav the THs for Gahzkul.

I'd need to test roll it, but i honestly think Gahzkull and his boyz would lose that fight.

Edit: I just test rolled that fight, I don't know if you'd direct Gahzy's attacks at Belial or his squad, but without Gahzy's rolls I ended the rolling with all 4 MANz dead and a wound on Gahzkull, and none of my boys dead.

Edit 2: assumed Gahzy rolling against squads, to try to cause more fearless wounds on Belial and kill more troops. Either my dice hate orks or the dice gods favored my boys, because Gahzy didn't cause a single wound either.

End result of test rolls: Gahzy lost combat by 6. Leadership check on LD 3: Gahzkull fails and runs.


Beat this unit! @ 2011/09/05 20:26:44


Post by: Deadshot


@ Ghrazy and MANz


Swarmlord with 2 Tyrant Guard-400


Beat this unit! @ 2011/09/05 20:28:37


Post by: Toastedandy


Ninja'd

Leman russ squadron............540pts
3 Leman Russ Punishers

60 S5 shots. tasty


Beat this unit! @ 2011/09/05 20:33:17


Post by: Deadshot


Now we're talking! 2(seperate) Land Raiders with MM and HK-540


Beat this unit! @ 2011/09/05 20:38:26


Post by: Toastedandy


Ordnance battery - 570
3 Deathstrike missile launchers w/cam netting


Beat this unit! @ 2011/09/05 20:46:08


Post by: Deadshot


3 LC/MM Stormravens(BA version)-600


Beat this unit! @ 2011/09/05 20:53:26


Post by: Anvildude


Teufelhunde wrote:I gotta be honest....Im not sure that group could beat Belial and his squad. Ork Rokkits are AP3, right? That would mean even if you hit, I have my 2+ armor, and even if you charge, the company banner gives my guys +1A, so I end up with 13 LCs before your Nobz and Gahzy attack, and 9 TH attacks simul with them. In my case, the LCs would swing at the MANz just to deny them their attacks, and I'd leav the THs for Gahzkul.

I'd need to test roll it, but i honestly think Gahzkull and his boyz would lose that fight.

Edit: I just test rolled that fight, I don't know if you'd direct Gahzy's attacks at Belial or his squad, but without Gahzy's rolls I ended the rolling with all 4 MANz dead and a wound on Gahzkull, and none of my boys dead.

Edit 2: assumed Gahzy rolling against squads, to try to cause more fearless wounds on Belial and kill more troops. Either my dice hate orks or the dice gods favored my boys, because Gahzy didn't cause a single wound either.

End result of test rolls: Gahzy lost combat by 6. Leadership check on LD 3: Gahzkull fails and runs.



Ain't Ghazzy fearless? Or Stubborn or something? Seems he ought to be, anyways.


@ Land Raiders- 8 Nob Bikers w/ PKs - 540

Dang, ninja'd. Can Bikers hit Stormravens, though? Cause if they can, they'd still win.


Beat this unit! @ 2011/09/05 20:57:08


Post by: Toastedandy


They can as its a skimmer

Draigo w/ 10 terminators - 675


Beat this unit! @ 2011/09/05 21:08:24


Post by: Deadshot


Feel no PAINT?


Tyranid Prime with lash whip and Bonesword,deathspitter and adrenal glands, leading 9 warriors all with adrenal glands, toxin sacs, deathspitters and lash whip and bonesword and 1 venom cannon-630


Beat this unit! @ 2011/09/05 21:17:32


Post by: CthuluIsSpy


3 Storm Ravens - 600


Beat this unit! @ 2011/09/05 21:18:35


Post by: Deadshot


Plain ones?


Beat this unit! @ 2011/09/05 21:39:01


Post by: CthuluIsSpy


Deadshot wrote:Plain ones?


Yeah, standard loadout


Beat this unit! @ 2011/09/05 22:07:37


Post by: Deadshot


2 Trannofexes with rupture cannons,cluster spines, regeneration and adrenals in case I get a charge-600


Beat this unit! @ 2011/09/05 22:16:32


Post by: CthuluIsSpy


10 Paladins, with hammers -550


Beat this unit! @ 2011/09/05 22:44:24


Post by: shakey787


10 assault termies lightning claws - 400 pts


Beat this unit! @ 2011/09/06 00:30:50


Post by: Vindicare-Obsession


2 squads of 10 eldar pathfinders (snipers that go ap1 on any roll of 5-6 to hit and still can rend on the to wound. have a 2+ cover save in standard cover)

480


Beat this unit! @ 2011/09/06 00:53:38


Post by: Teufelhunde


Anvildude wrote:
Teufelhunde wrote:I gotta be honest....Im not sure that group could beat Belial and his squad. Ork Rokkits are AP3, right? That would mean even if you hit, I have my 2+ armor, and even if you charge, the company banner gives my guys +1A, so I end up with 13 LCs before your Nobz and Gahzy attack, and 9 TH attacks simul with them. In my case, the LCs would swing at the MANz just to deny them their attacks, and I'd leav the THs for Gahzkul.

I'd need to test roll it, but i honestly think Gahzkull and his boyz would lose that fight.

Edit: I just test rolled that fight, I don't know if you'd direct Gahzy's attacks at Belial or his squad, but without Gahzy's rolls I ended the rolling with all 4 MANz dead and a wound on Gahzkull, and none of my boys dead.

Edit 2: assumed Gahzy rolling against squads, to try to cause more fearless wounds on Belial and kill more troops. Either my dice hate orks or the dice gods favored my boys, because Gahzy didn't cause a single wound either.

End result of test rolls: Gahzy lost combat by 6. Leadership check on LD 3: Gahzkull fails and runs.



Ain't Ghazzy fearless? Or Stubborn or something? Seems he ought to be, anyways.


@ Land Raiders- 8 Nob Bikers w/ PKs - 540

Dang, ninja'd. Can Bikers hit Stormravens, though? Cause if they can, they'd still win.


Seems like he should be, but he has the Mob Rule. That's his only connection to fearless or stubborn. He doesn't even have an invuln....just a 2+ and EW. His only invuln is on his Waaaagh turn, then its a 2++.

And i did my math wrong anyways. He lost by 8, he needed snake eyes to stay. He'd probably only have lost by 7 on a waaaagh turn...

Now, as for those eldar pathfinders...
2 squadrons of 3 Hellhounds each. 780 pts

"There is no 'Overkill'. There is only 'Opening fire!', and 'Reloading!'."


Beat this unit! @ 2011/09/06 01:08:12


Post by: Anvildude


Aha! Wrong! Ghazzy does have an Invuln! 5++ from Cybork, to be exact.

And for those Hellhounds... Am I save in assuming they're armed with Template weapons?

Full squad of Tankbustas- 14 Bustaboyz, Nob w/ Rokkits & Eavy Armour, 3 Bomb Squigs- 255 points.

Can you take two squadrons in a single FoC slot? Regardless, the Squigs can fire on a separate target, and the Rokkits outrange you.


Beat this unit! @ 2011/09/06 01:21:04


Post by: Teufelhunde


Ah, you are correct anvil. I missed that in his wargear entry. I knew something was wrong when Ghazy didn't have in invuln....I was going "WTF???"

And yes, Hellhounds are the IG flame tanks that fire a S6 flamer at 12" out. Their effective range is 24" + the template.

As for the tank busters, you have to get close enough to be burned out to use the bomb squigs. Rolling that out, I ended with one squadron completely crippled(2 destroyed and last one missing its flamer) and with the bomb squigs you bombed one of your own vehicles and made it so 2 stunned 2 more hell hounds.

The appropriate response then is to tank shock them with the hellhound missing its flamer and then burn it with the unscathed hellhound. That will knock the squad down to needing a ld check w/o the mod rule benefit.


Beat this unit! @ 2011/09/06 01:34:47


Post by: Jackster


2 Nemesis Dreadknights - Heavy Psycannon, Daemon Hammer, Teleporter - 510


Beat this unit! @ 2011/09/06 01:51:47


Post by: Teufelhunde


10 Assault termies with TH/SS and a Libby in Termie armor with SS, Epistolary, Might of the Ancients and Null Zone 590


Beat this unit! @ 2011/09/06 02:41:32


Post by: Jackster


strickly speaking the dreadknights can just jump around and shoot Heavy Psycannon at you to death, but whatever.

Infantry Platoon
Command Squad - melta x4 - 70
Chimera - 55
Infantry Squads x4 - Commisar PW x5, GL x5 - 305
HWT x3 - AC - 75
HWT x3 - LC - 105

Total - 610


Beat this unit! @ 2011/09/06 02:59:14


Post by: Teufelhunde


"Strictly speaking" the Tankbustas didn't average enough damage to crack my hellhound squadrons and Gahzy and his MANz were wrecked by lightning claws before they could swing back in test rolls.

Besides, Dreadknights are on those huge bases....jump 12" all you want, but unless you run i can close the distance sooner or later. And...my termies are unbelieveably lucky...

As for your Platoon of guardsmen, I counter with this:
LR Squadron 450 pts
2x LRMBTs, no upgrades.


Beat this unit! @ 2011/09/06 03:20:06


Post by: Jackster


Very well

2 squadrons of Vendetta Gunship x2 - 520


Beat this unit! @ 2011/09/06 03:26:08


Post by: Anvildude


Ah, right, forgot the Tankhammers. Silly of me, really. They're free, though, so 2 free Tankhammers... Could've added the Powerklaw to the Nob, then those three are the ones that use the Squigs...

And are you actually rolling these out once? Or are you taking averages and Mathhammering it? Just curious.


Beat this unit! @ 2011/09/06 03:32:22


Post by: Teufelhunde


I'm actually rolling these out to see what happens. With the Tankbustas I assumed they were just shooting as they didn't have the tank hammers in your post. WITH the tank hammers.....well...I'm not gonna roll my poor hellhounds' demise.

Of course, we're also doing all of this in a vacuum, wher the unit that 'beats' the other unit gets the drop on their victim. In a real game, I'd mark those tankbustas as a very high priority and try to burn em before they get the chance to fire.

To the Vendetta squadrons, I offer you this::
Vulkan on field + 10 DP Sternguard with 8 combi-meltas and 2 meltas
Total: 525 points.


Beat this unit! @ 2011/09/06 06:53:45


Post by: Deadshot


Jackster wrote:Very well

2 squadrons of Vendetta Gunship x2 - 520



3 squadrons of 1 Hydra tanks, 2 squadrons of 2, so 7 in total-525


Beat this unit! @ 2011/09/06 07:04:05


Post by: Jackster


GKT x6 w/ 1 Psycannon and 1 Hammer
GK techmarine w/ Psychotroke, Rad and Stave
LRC w/ MM
670 total

I know LR would just roll over the Hydras, but that would be boring.


Beat this unit! @ 2011/09/06 08:24:15


Post by: woodbok


Ravager - 105


Beat this unit! @ 2011/09/06 09:02:10


Post by: LokitheBear


Lone wolf,,, storm shield, chain fist, terminator armour, 2 fenrisian wolves, 2+,3+ eternal warior and feel no pain 2 wounds for 105 points...


Beat this unit! @ 2011/09/06 09:10:27


Post by: Cerebrium


15 shoota boyz, 90pts.


Beat this unit! @ 2011/09/06 10:07:10


Post by: woodbok


Venom - 55


Beat this unit! @ 2011/09/06 10:16:15


Post by: Toastedandy


Back to the double digits >.>

Big Mek w/Kustom force field and kustom mega blasta - 100pts


Beat this unit! @ 2011/09/06 11:54:48


Post by: woodbok


Back to double digits.

10 Orkz with shootas - 60