5859
Post by: Ravenous D
title says it all I have the book in my hand and time to kill
Go over what I can:
PULSE RIFLES ARE RANGE 24" in the summary and 30" in wargear!!
All suits have multi trackers and blacksun filters
Army special rules:
bonding knife - unit benefits from heroic morale even without a n IC
Supporting fire - any unit within 6" of a unit that an enemy has declared a charge against can overwatch, only 1 overwatch per unit still applies.
Warlord traits
1 enemy models cannot take "Look out sir!" if warlord has no ranged weapons reroll this result
2 one use only, at the start of your shooting phase you can declare this ability and all friendly codex units reroll 1s to hit
3 3d6" jet thrust moves, if no jetpack reroll
4 one use only, at the start of your movement declare this ability and all units that have gone to ground act as normal
5 one use only, at the start of your shooting phase declare and get skyfire
6 warlord and any unit he joins does not scatter when deepstriking, if no deepstrike reroll
Support systems ( each has a point cost and limits, give me some time)
advanced targeting system: any roll of 6 to hit is a precision shot, if on a character its 5 or 6
blacksunfilter: Ignore nightfight and blind
counterfire defence system: overwatch at Bs2
Drone controller: all gun, marker and sniper drones use the bearers Bs or the highest bs is there is mulitiple controllers
early warning overide: all models with this have interceptor
homing beacon: friendly units arriving by deep strike do not scatter as long as they are placed within 6"
Gravity wave generator: at start of enemy assault nominate one enemy unit within 12" and roll D3 reduce the assault by that many inches
Multitracker: can fire an additional weapon
Networked Marketlight: fire networked markerlight first, unit containing it can then use that market light counter
Pulse accelerator: add 6" on all pulse weapons in the unit
Positional relay: when within 6" of a boardedge and friendly tau outflanker can come from that edge
Pulse bomb generator: Sunshark only, after a bombing run on a 2+ it makes another bomb for later
Riptide shield generator: 5++
shield generator: 4++
stimulant injector: FNP to the model
target lock: fire at a different target then the unit
Vectored retro thrusters: fleet, hit and run, XV88 cannot take
Velocity tracker: can choose to skyfire
Vehicle battle systems
Automated repair system: at the end of each friendly turn roll a D6 for each vehicle with this rule that has suffered a immobilised or weapon destroyed, on a 6 it repairs one choosen by the controling play, DOES NOT restore hull points
Advanced targeting system: 6s to hit in shooting phase are precision shots
Blacksun filter: ignore nightfight
Decoy launchers: 4++ against glances and pens caused by weapons using Interceptor
Disruption pod: stealth
Flechette discharger: at the I10 step of the fight subphase any enemy unit takes an S4 ap - hit for each model in base contact
Point defence targeting relay: Can overwatch, but only with weapons S5 or less, drones can also fire with same restriction, in addition vehicle has supporting fire (HOLY POOOOOOOH!!)
Sensor spines: move through cover
Signature systems
Command and Control Node: if the model carrying doesnt shoot all other models in unit can reroll failed to hit rolls until the end of phase, can be used with multi spectrum sensor suite, cannot be used in overwatch
Failsafe detonator: If the model carrying this is slain, immediately place a large blast over it before removing, all models under, freind or fore suffer a S5 ap- hit, wounds count towards combat results.
Multi spectrum sensor suite: If model carrying does not shoot unit gains Ignores cover, cannot be used in overwatch
Onager gauntlet: Trade all attacks for 1 S10 ap1 attack.
Neauroweb system jammer: start of enemy shooting nominate one enemy unit within 12", All shooting weapons in unit gain Gets hot til end of phase
Puretide Engram Neurochip (seriously getting sick of your gak tau codex with these long ass names): at start of bearers movement choose one of the following: counterattack, furious charge, monster hunter, stubborn, tank hunter, last till his next movement phase.
Repulsor Impact field: at start of fight sub phase at I10 step inflicts D6 S4 ap- on each enemy unit that successfully completed a charge against the bearer or his unit
XV8-02 Crisis Iridium battlesuit: +1 T sv2+
RIPTIDE STUFF
starts at 180pts
Comes with Heavy burst cannon and TL SMS, riptide shield generator, shielded missile drone (shield generator + missile pod)
Supporting fire, Nova reactor (riptide shas'vre only)
may exchange sms for TL plasma rifle, or TL fusion blaster for free
may exchance heavy burst cannon for Ion accelerator for 5pts
2 additional shielded missile drones at 25pts each
may take 2 support systems
Heavy Burst cannon: rng 36" S6 ap4 heavy8
Nova charged Heavy 12 gets hot, nova charged, rending
Ion accelerator: standard 72" S7 ap2 heavy 3, overcharge S8 ap2 heavy 1 large blast gets hot, NOVA CHARGE!!!!! S9 ap2 Ordnance 1 gets hot large blast Nova charge
Nova Charge:
At start of movement declare you want to use the reactor, on a 1 or 2 something goes wrong and suffers a wound with no saves of any kind and the attempt fails. Other results choose one of the following and last til next movement phase:
Nova shield: 3++
Boost: 4D6" thrust move
Ripple fire: the TL sms, plasma or fusion can fire twice and count as firing one weapon, (You only get one of those so its not crazy)
NOVAAAAAAAA CHARGE!!!: Nova charge the heavy burst or Ion dingy.
Darkstrider
Dark strider has a 5+ recon armour (nothing extra) has pulse carbine, photon grenades, blacksun filter, markerlight
special rules: Outflank, scouts, supporting fire
can only join pathfinders or firewarriors
can consolidate D6 immediately after firing overwatch before the enemy moves.
special system:
when firing at a non vehicle unit they suffer -1T cannot be used while snap firing, applies to him and his unit.
Broadsides
1 -3 start at 65pts, extremely bulky, supporting fire, TL heavy rail rifle (60" s8 ap1 heavy 1) TL SMS
Can switch out rail rifles for high yeild missile pods for free
Can upgrade to plasma rifles from SMS for 10pts
Each can take 1 support system and 2 drones
Can be bonded for 1pt each
Cadre fireblades
60pts
Comes with a markerlight
Special rules: IC volley fire, split fire and supporting, may take 2 drones.
Standard fire warrior profile +2ws +2bs +1I +2A Ld9
Volley fire: if stationary your pulse rifles and carbines get +1 shot
Split fire: see rulebook
Ethereals
Etereals get IC, stubborn, all units within 12" use its Ld, gives up 1 extra VP if he dies
The auras is the invocation of the elements, it works on all models in 12", at start of each ethereals movement phase pick one ability and it lasts until the next movement phase the abilities are:
Calm of tides: all models get stubborn
Storm of fire: when firing with pulse weapons (including kroot rifles with pulse rounds) you get an extra shot, this does not stack
sense of stone: feel no pain 6+
Zephyrs grace: can snap fire after running.
29408
Post by: Melissia
How many marines do they kill in the fluff section?
61774
Post by: Somedude593
Are there any major changes to fire warriors?
60966
Post by: jifel
Hm...
Have Pathfinders increased/decreased in cost? How many Markerlights per squad can they have?
Whatre the stats on the alternate missile Pod things for the Broadside?
How do Disruption Pods work now? I've heard some different things here.
50698
Post by: Dracoknight
How much points does the Fire warriors + dedicated transport cost?
and how much stuff do the Crisis suit have?
61665
Post by: prophet102
Are there any fire warrior esque troop choice variations
10127
Post by: Happygrunt
Everything you can post about the new Broadsides.
EVERYTHING.
24892
Post by: Byte
What is the squad size min-max for fire warriors?
67742
Post by: yukondal
what is the new pathfinder HQ like?\
"Darkstrider"
68763
Post by: Mountain-Breaker
All things about new HQ, hurry! Hurry!
5859
Post by: Ravenous D
Melissia wrote:How many marines do they kill in the fluff section?
Havent gotten to the fluff yet but probably a ton
Somedude593 wrote:Are there any major changes to fire warriors?
9 points, start at 6 max size 12, come with photon grenades, any model can have carbines for free, emp are 2pts, can be bonded for 1pt, have supporting fire
jifel wrote:Hm...
Have Pathfinders increased/decreased in cost? How many Markerlights per squad can they have?
Whatre the stats on the alternate missile Pod things for the Broadside?
How do Disruption Pods work now? I've heard some different things here.
11pts each start at 4 models can go to 10, come with marketlight, photon, and pulse carbine, have scouts, and supporting fire, 5+ save
high yield missile pods are rng 36 S7 ap4 heavy 4, broadside get it twinlinked
disruption pods are just stealth
Dracoknight wrote:How much points does the Fire warriors + dedicated transport cost?
and how much stuff do the Crisis suit have?
a full unbonded unit with a devil fish is 188 with no upgrades
Crisis have a ton of options im still flipping through it.
Automatically Appended Next Post:
Only troops are firewarriors and kroot
45703
Post by: Lynata
Any references to "absorbed" human colonies, the treatment of their people, or the Gue'vesa? That's one aspect of Tau fluff that keeps interesting me.
Also, I know that Ethereal mind control is a hotly discussed issue on dakka, so anything you could find on that subject (either FOR or AGAINST) would surely be welcomed by many.
5859
Post by: Ravenous D
1 -3 start at 65pts, extremely bulky, supporting fire, TL heavy rail rifle (60" s8 ap1 heavy 1) TL SMS
Can switch out rail rifles for high yeild missile pods for free
Can upgrade to plasma rifles from SMS for 10pts
Each can take 1 support system and 2 drones (Im going to cover that in the main as its too much to write a million times)
Can be bonded for 1pt each
Can each take 1 seeker missile
Only the shas'vre has access to skyfire OR interceptor but not both at once.
Automatically Appended Next Post:
Lynata wrote:Any references to "absorbed" human colonies, the treatment of their people, or the Gue'vesa? That's one aspect of Tau fluff that keeps interesting me.
Also, I know that Ethereal mind control is a hotly discussed issue on dakka, so anything you could find on that subject (either FOR or AGAINST) would surely be welcomed by many.
Not at first glance, but I will power through it.
Automatically Appended Next Post:
yukondal wrote:what is the new pathfinder HQ like?\
"Darkstrider"
Mountain-Breaker wrote:All things about new HQ, hurry! Hurry!
Dark strider has a 5+ recon armour (nothing extra) has pulse carbine, photon grenades, blacksun filter, markerlight
special rules: Outflank, scouts, supporting fire
can only join pathfinders or firewarriors
can consolidate D6 immediately after firing overwatch before the enemy moves.
special system:
when firing at a non vehicle unit they suffer -1T cannot be used while snap firing, applies to him and his unit.
60966
Post by: jifel
Ravenous D wrote:
1 -3 start at 65pts, extremely bulky, supporting fire, TL heavy rail rifle (60" s8 ap1 heavy 1) TL SMS
Can switch out rail rifles for high yeild missile pods for free
Can upgrade to plasma rifles from SMS for 10pts
Shas'vre can take 1 support system and 2 drones (Im going to cover that in the main as its too much to write a million times)
Can be bonded for 1pt each
Wait, so Broadsides can get one TL str 8 Ap 1 shot, or 4 TL str 7 Ap 4 shots? The high-yield pods sound a lot better at trashing most flyers, and most ground vehicles.
63000
Post by: Peregrine
Is there anything that allows our vehicles to move and shoot better than standard ones? Multitrackers are gone, but are we really stuck with one weapon at 0-6" and nothing at 6-12"?
67742
Post by: yukondal
sweet, thanks mate!!
Darkstrider sounds cool
That 5+ save sounds pretty bad though for all them pathfinders. :-/
52062
Post by: Wolfnid420
How are seeker missiles set up to work??
5859
Post by: Ravenous D
jifel wrote:
Wait, so Broadsides can get one TL str 8 Ap 1 shot, or 4 TL str 7 Ap 4 shots? The high-yield pods sound a lot better at trashing most flyers, and most ground vehicles.
Both, they come with the TL heavy rail rifle and the TL SMS but can only fire 1 at a time
Peregrine wrote:Is there anything that allows our vehicles to move and shoot better than standard ones? Multitrackers are gone, but are we really stuck with one weapon at 0-6" and nothing at 6-12"?
None what so ever. There are abilities that give them overwatch and precision shots though
yukondal wrote:sweet, thanks mate!!
Darkstrider sounds cool
That 5+ save sounds pretty bad though for all them pathfinders. :-/
yeah 5+ is pants Automatically Appended Next Post:
seeker missiles are one shot only and can be fired normally, or be guided by a marketlight, basically they are hunter killers now.
63000
Post by: Peregrine
Ravenous D wrote:None what so ever. There are abilities that give them overwatch and precision shots though.
Oh good. Thanks for saving me money on buying any of the new stuff.
5859
Post by: Ravenous D
Then Im doing my job, you're welcome!
55711
Post by: Akaraut
What are the points costs like on the riptide? Also what are the stats for the heavy burst cannon and ion accelerator?
Thanks for the juicy info.
60966
Post by: jifel
Ok, you mentioned that the one character can consolidate after overwatch... Is this just him or is it a rule found on other models?
64816
Post by: washout77
Are Kroot any better this edition? How about Firewarriors, are they still a tax to get suits now or can they stand toe-to-toe with more competent troop choices from other armies like Grey Hunters and even Guardsmen?
128
Post by: mothman_451
It is just a rule for darkstrider (consolidate after overwatch)
5859
Post by: Ravenous D
Updates in the first post.
And Kroot have -1 S and kroot rifles are now two handed and dont give +1 attack, but are ap5 in CC. Standard gun is the same, however they can take sniper rounds that give them the sniper rule.
They have stealth (forests) Acute senses, infiltrate and move through cover
6pts each
Sniper rounds are +1pt each.
Automatically Appended Next Post:
yes
Automatically Appended Next Post: jifel wrote:Ok, you mentioned that the one character can consolidate after overwatch... Is this just him or is it a rule found on other models?
Only darkstrider and the pathfinder unit he joins, it is his personal and unique system, all other systems are in the first post Automatically Appended Next Post: Akaraut wrote:What are the points costs like on the riptide? Also what are the stats for the heavy burst cannon and ion accelerator?
Thanks for the juicy info. 
starts at 180pts
Comes with Heavy burst cannon and TL SMS, riptide shield generator, shielded missile drone (shield generator + missile pod)
Supporting fire, Nova reactor (riptide shas'vre only)
may exchange sms for TL plasma rifle, or TL fusion blaster for free
may exchance heavy burst cannon for Ion accelerator for 5pts
2 additional shielded missile drones at 25pts each
may take 2 support systems
Heavy Burst cannon: rng 36" S6 ap4 heavy8
Nova charged Heavy 12 gets hot, nova charged, rending
Ion accelerator: standard 72" S7 ap2 heavy 3, overcharge S8 ap2 heavy 1 large blast gets hot, NOVA CHARGE!!!!! S9 ap2 Ordnance 1 gets hot large blast Nova charge
53375
Post by: hotsauceman1
Can you give us a picture to prove that you, do indeed,have the codex? Just a picture, no rules, or anything.
5859
Post by: Ravenous D
Nova Charge:
At start of movement declare you want to use the reactor, on a 1 or 2 something goes wrong and suffers a wound with no saves of any kind and the attempt fails. Other results choose one of the following and last til next movement phase:
Nova shield: 3++
Boost: 4D6" thrust move
Ripple fire: the TL sms, plasma or fusion can fire twice and count as firing one weapon, (You only get one of those so its not crazy)
NOVAAAAAAAA CHARGE!!!: Nova charge the heavy burst or Ion dingy.
63587
Post by: Rysaer
Kroot, hit me with any and all Kroot info, Vespid also if there is anything noteworthy.
Have they changed price, is it true they lost furious charge, is there a Kroot HQ, is there still a minimum of 1 fire warrior squad required?
Sorry I know it's a lot but I'm desperate to get my Kroot Mercs on the table again
52062
Post by: Wolfnid420
hotsauceman1 wrote:Can you give us a picture to prove that you, do indeed,have the codex? Just a picture, no rules, or anything.
Glad im not the only one to think it. Thanks for having the balls to ask for proof first lol
5859
Post by: Ravenous D
hotsauceman1 wrote:Can you give us a picture to prove that you, do indeed,have the codex? Just a picture, no rules, or anything.
Rather not, IP tracking can be done that way. Plus I dont need the potential guff from GW.
You'll just have to trust me that I just wasted 2 hours frantically reading and posting.
Actually I might have a way, Keep an eye on my Avatar.
63587
Post by: Rysaer
Sorry didn't notice you answered some kroot questions already, is the Fire Warrior requirement still there though? Also do they have a save included in their stat line now instead of paying for it?
55711
Post by: Akaraut
To be fair, all of what Ravenous D has posted has been in line with what i've been able to glean from the rumours threadnought. Just wanted a couple of specifics on the riptide, can wait until my own codex arrives for an in depth look.
53375
Post by: hotsauceman1
Ravenous D wrote: hotsauceman1 wrote:Can you give us a picture to prove that you, do indeed,have the codex? Just a picture, no rules, or anything.
Rather not, IP tracking can be done that way. Plus I dont need the potential guff from GW.
You'll just have to trust me that I just wasted 2 hours frantically reading and posting.
Actually I might have a way, Keep an eye on my Avatar.
I know people who can track you to where you are posting right now. you dont need to post a pic to get tracked.
Besides GW doesnt come around here.
5859
Post by: Ravenous D
Avatar updated
Rysaer wrote:Sorry didn't notice you answered some kroot questions already, is the Fire Warrior requirement still there though? Also do they have a save included in their stat line now instead of paying for it?
Fire warriors are not 1+ anymore
Akaraut wrote:To be fair, all of what Ravenous D has posted has been in line with what i've been able to glean from the rumours threadnought. Just wanted a couple of specifics on the riptide, can wait until my own codex arrives for an in depth look.
Im still posting stuff in the first post. and boucning back and fourth with answering questions
52062
Post by: Wolfnid420
Not to mention if you obtained the codex legally then all you have to do is avoid posting rules as merely owning something others havent gotten yet is not illegal lol
53375
Post by: hotsauceman1
Ok, Are Trackers in the codex?
5859
Post by: Ravenous D
No unit by that name and if you mean the vehicle upgrade it is long gone, first post has the vehicle stuff
53375
Post by: hotsauceman1
Sigh, there go my hope for kroot calvary.
5859
Post by: Ravenous D
Kroot hounds are 5 pts each and you can take 10 per kroot unit, they move like beasts if that helps.
Krootox are 25pts and are 3 per unit.
63587
Post by: Rysaer
Sorry to bring it up again, is there a save included with the new kroot or do you still pay?
Also are there any changes to Vespid?
5859
Post by: Ravenous D
Just an update, Darkstrider can only join firewarriors or pathfinders. Sorry for the speed read.
69829
Post by: Thatguyhsagun
What's the stats on the FW HQ guy?
5859
Post by: Ravenous D
Rysaer wrote:Sorry to bring it up again, is there a save included with the new kroot or do you still pay?
Also are there any changes to Vespid?
Kroot come with 6+ saves, shapers just give Ld8
6pts base, +1pt each for the sniper rounds
Vespid are 16pts each, gun is 18" , 4+ save, ld 9 from the strain leader ( ld 6 otherwise)
53375
Post by: hotsauceman1
No, I remember an old rumor that kroot where getting calvary for the new Dex.
5859
Post by: Ravenous D
Comes with a markerlight
Special rules: IC volley fire, split fire and supporting, may take 2 drones.
Standard fire warrior profile +2ws +2bs +1I +2A Ld9
Volley fire: if stationary your pulse rifles and carbines get +1 shot
Split fire: see rulebook
49408
Post by: McNinja
I feel like kroot with sniper rounds behind an ADL would be really good. 7 points for snipers? Yes. Against tyrannies orCs in general that's insane.
5859
Post by: Ravenous D
They wouldnt get the stealth for aegis though it only works on forests, but still for 7pt sniper rifles with a 4+ cover save isnt bad, only 24" though. Automatically Appended Next Post: A commander can take 2 single missile pods + interceptor and skyfire for 140pts.
Not bad considering he'll be expensive out the gate.
63587
Post by: Rysaer
hotsauceman1 wrote:No, I remember an old rumor that kroot where getting calvary for the new Dex.
Apparently they will be showing up with a Kroot Merc list in a new Allies Codex next year, I doubt such a thing will happen but I continue to pray/believe.
5859
Post by: Ravenous D
85pts selective sky fire TL High yield missile broadsides is interestesting
50197
Post by: Siphen
Can you explain how the Ethereal buffs work? Specifically, how long does the effect last (until the end of the phase, end of the turn, beginning of your next turn, etc)? And can the effect be used from inside a vehicle (i.e. If the Ethereal is in a Devilfish, could the Burst Cannon and attached Gun Drones get an extra shot at half range)?
Thank you!
38677
Post by: Ozomoto
Can you choose to fire the Ion accelerator in over charge (not nova charged) mode any time you want? Is their a range penalty to overcharge or nova charged?
What are the stats on the SMS?
5859
Post by: Ravenous D
Its just different fire modes and the ranges are the same in all 3 modes
and sms is Rng30 S5 ap5 heavy4 homing (ignores LOS) ignores cover Automatically Appended Next Post: Siphen wrote:Can you explain how the Ethereal buffs work? Specifically, how long does the effect last (until the end of the phase, end of the turn, beginning of your next turn, etc)? And can the effect be used from inside a vehicle (i.e. If the Ethereal is in a Devilfish, could the Burst Cannon and attached Gun Drones get an extra shot at half range)?
Thank you!
Etereals get IC, stubborn, all units within 12" use its Ld, gives up 1 extra VP if he dies
The auras is the invocation of the elements, it works on all models in 12", at start of each ethereals movement phase pick one ability and it lasts until the next movement phase the abilities are:
Calm of tides: all models get stubborn
Storm of fire: when firing with pulse weapons (including kroot rifles with pulse rounds) you get an extra shot, this does not stack
sense of stone: feel no pain 6+
Zephyrs grace: can snap fire after running.
44276
Post by: Lobokai
What does the one etheral character with a shield get for his save?
What is the STR of the non-seeker missiles the flyers have?
Was is the Dawn Blade's stats?
Thanks for doing this.
5859
Post by: Ravenous D
both fliers come with 2 seeker missiles. Seeker missiles can be fired like a hunter killer missile or fired "for free" from a marker light. Besides that the sunshark has a missile pod and interceptor drones.
and which ethereal? There is space pope and Aun'shi
Dawn blade is S user Ap2 armourbane
44276
Post by: Lobokai
Aun'shi has no save, put I noticed he had a shield or something in his equipment. Wondering what that does.
So the flyer missile pods are the same as the suit missile pods?
50197
Post by: Siphen
Thanks for the clarification, Ravenous. I'll help out a bit with what I know.
Lobukia wrote:What does the one etheral character with a shield get for his save?
What is the STR of the non-seeker missiles the flyers have?
Was is the Dawn Blade's stats?
Thanks for doing this.
The Ethereal special character comes with a shield generator, 4++. He can choose to reroll the save if he's in a challenge.
The non-seeker missiles are normal missile pod stats - strength 7 ap 4.
The Dawn Blade is insane  Strikes at initiative (5), AP 2, Armourbane.
I have one more question. Does a Drone Controller work for ALL drones in ANY unit? For example, a Crisis Suit Commander with a Drone Controller and 2 Drones joins 3 other Crisis Suits, each with 2 Drones. Would all 8 drones in the unit use the Commander's bs5?
5859
Post by: Ravenous D
Yup, drone controller says he uses the highest BS drone controller in the unit. So you could technically have 7 crisis suits with 14 missile drones, with farsight and a Commander with 2 more missile drones and a drone controller, then arm each suit with 2 missile pods and you have yourself a unit that has 32 Bs5 S7 ap4 shots and 28 bs3 shots.
And the missile pods on the fliers are the same as the ground ones.
63000
Post by: Peregrine
Two more:
Can crisis suits take two of the same weapon without it being twin-linked (2x fusion, for example)?
Does the fluff contain any explanation for why Tau are battle brothers with C:SM?
5859
Post by: Ravenous D
Peregrine wrote:Two more:
Can crisis suits take two of the same weapon without it being twin-linked (2x fusion, for example)?
Does the fluff contain any explanation for why Tau are battle brothers with C: SM?
Still havent gotten to the fluff yet
And it reads exactly like this: "where a weapon has two point costs, the first is for a standard, single version, and the second is for two weapons (counting as a twin-linked weapon of that type). A twinlinked weapon counts as two choices from this list."
From the way I read it, I CAN buy another single fire weapon if I wanted, worse comes to worse buy 3, there is nothing stopping that so I dont see why do would be a problem.
70066
Post by: Nafarious
please post some info about the flier. I am still on the fence about getting that.
Also do you have to take a devilfish to take path finders still?
5859
Post by: Ravenous D
And here is the missile pod unit of death
Farsight - 165pts
Commander - 147pts
- Drone controller, 2 missile pods, 2 missile drones
7 Body guard - 602pts
14 missile pods, 14 missile drones.
All the drones fire at BS5
If you really wanted you can give the commander another support and signature system, and each body guard can take 1 more support and signature system, including the 1 s10 ap1 attack gauntlet.
52062
Post by: Wolfnid420
7 donkey punches? did crisis just become the ultimate melee unit lmao
5859
Post by: Ravenous D
Nafarious wrote:please post some info about the flier. I am still on the fence about getting that.
Also do you have to take a devilfish to take path finders still?
Nope, its optional
as for the fliers both are 11 10 10 bs3
The sunshark is 160pts
-pulse bomb generator, missile pod, networked marker light, two seeker missiles, 2 interceptor drones
Interceptor drones are basically turbo boosting jetbikes with skyfire, interceptor and a twin linked ion rifle ( range 30"S7 ap4 rapid fire) only bs 2. Pulse bombs are S5 ap5 large blast and it can keep making bombs for following turn on a 2+
The Razorshark is 145pts
-Burstcannon, quad Ion cannon range 30 S7 ap4 heavy 4 or S8 ap4 gets hot large blast, two seeker missiles and can exchange its burst cannon for a missile pod
Automatically Appended Next Post: Wolfnid420 wrote:7 donkey punches? did crisis just become the ultimate melee unit lmao
You sacrifice all your attacks for 1 s10 ap1 attack, and signature systems are 1 per army. Damn, I wanted to make the Ermagerd gauntlet squad...
50197
Post by: Siphen
Unfortunately, I think Drone Controller only works for Gun/Marker/Shield drones. Missile Drones won't fire at BS 5 (would be awesome if they could). I have another question. What are the "two equalizers" that the Ethereal can take? Any information on them? Sorry, a further question (last one, most likely!). You mentioned that Kroot "pulse rounds" also benefit from the Ethereal's +1 shot buff. Does that include the sniper rounds (2 sniper shots per model at 12")?
48139
Post by: BarBoBot
How many of the tau ranged weapon profiles have changed?
I read that the burst cannon has an extra shot, and that fusion blasters got an exta 6" in range.
Anything else?
20609
Post by: Tyranid Horde
When you read the fluff, tell me how many Avatars Of Khaine were harmed in the making of this codex?
5859
Post by: Ravenous D
BarBoBot wrote:How many of the tau ranged weapon profiles have changed?
I read that the burst cannon has an extra shot, and that fusion blasters got an exta 6" in range.
Anything else?
burst cannons are indeed 4 shots, and fusion blasters are 18", missile pods are 36" and pulse carbines are assault 2 pinning Automatically Appended Next Post: Siphen wrote:Unfortunately, I think Drone Controller only works for Gun/Marker/Shield drones. Missile Drones won't fire at BS 5 (would be awesome if they could).
I have another question. What are the "two equalizers" that the Ethereal can take? Any information on them?
Sorry, a further question (last one, most likely!). You mentioned that Kroot "pulse rounds" also benefit from the Ethereal's +1 shot buff. Does that include the sniper rounds (2 sniper shots per model at 12")?
Yeah someone pointed that out, knew it was too good to be true
equalizers are S user ap4 melee weapons, honour blades are S+2 ap - twohanded.
And I do not believe so, the kroot rifle has Pulse and sniper rounds, and the ethereal rule specifically states pulse
37335
Post by: DakkaHammer
You are a wonderful person.
1) Does Darkstrider take up an HQ slot? Or is he an HQ choice that doesn't take up space. Same with the Fireblade.
2) Shadowsun. Everything possible about Shadowsun. (split fire, warlord abilities, new goodies)
3) Do stealth suits still cost 30 points and now only get stealth?
4) What does the recon drone do for us?
26412
Post by: flamingkillamajig
Stats of all the new weapons would be much appreciated. Thank you.
I am curious about the ion guns and rail rifles somewhat.
Stat-line of the pathfinders would also be nice.
5859
Post by: Ravenous D
DakkaHammer wrote:You are a wonderful person.
1) Does Darkstrider take up an HQ slot? Or is he an HQ choice that doesn't take up space. Same with the Fireblade.
2) Shadowsun. Everything possible about Shadowsun. (split fire, warlord abilities, new goodies)
3) Do stealth suits still cost 30 points and now only get stealth?
4) What does the recon drone do for us?
1) Yup HQ choice
2) 3++ shield drones, stealth shrouded, the jetpack boosty trait, infiltrate, she can fire at 2 targets, makes stealth suits sworn protectors (auto pass Look out sir!) Command drone picks one friendly unit within 12" and they reroll all 1s to hit for shooting til end of phase.
3)30pts, stealth and shrouding, thats a 4+ cover all the time in the open.
4)The drones have fancy names for carrying a support system, Recon drones have Homing beacon, positional relay and a burst cannon Automatically Appended Next Post: flamingkillamajig wrote:Stats of all the new weapons would be much appreciated. Thank you.
I am curious about the ion guns and rail rifles somewhat.
Stat-line of the pathfinders would also be nice.
Ion rifles are as follows;
range 30 standard S7 ap4 rapid fire over charged is S8 ap4 heavy 1 gets hot blast
Ion cannons are range 60 standard S7 ap3 heavy 3, Overcharged S8 ap3 Largeblast gets hot.
The others Ive already posted.
67742
Post by: yukondal
Ravenous D, you are a good man.
5859
Post by: Ravenous D
I do try
Here's a sample list I made up, its pretty good IMO.
HQ
Fire cadre - 60pts
ELITES
3 Crisis suits - 165pts
-advanced targeting system, 3 plasma rifles, 2 missile pods, 1 fusion gun
6 Stealth suits -205pts
- 2 Fusion guns, shas'vre with target lock and markerlight
Riptide - 185
-Ion Accelerator
TROOPS
9 Firewarriors - 90pts
-Bonded
2 x10 Firewarriors - 110pts (220pts)
-bonded, shas'vre
3 x Devilfish - 115pts (345pts)
- SMS, disruption pods, point defence targeting relay
HEAVY
2 x2 Broadsides - 170pts (340pts)
- High Yield Missiles, Velocity tracker
Hammerhead - 140pts
-SMS, disruption pods
FORTIFICATIONS
Aegis defence line - 100pts
-quadgun
TOTAL: 1850pts
50197
Post by: Siphen
I like that list! Needs more markerlights, but I like it! Here's another one for you: What does the Guided rule on SMS do? It seems a little weird that the TL Burst Cannon and TL Smart Missile System is a free exchange on the Hammerhead...the stats on the SMS are much better (longer range, ignores cover).
47547
Post by: CthuluIsSpy
Not sure if anyone asked yet, but what is a High Yield Missile Launcher?
5859
Post by: Ravenous D
its range 36 S7 ap4 heavy 4
Broadsides can carry them twin linked, along with selective skyfire (velocity tracker), making them scary as hell to fliers.
54003
Post by: Rainyday
Siphen wrote:I like that list! Needs more markerlights, but I like it!
Here's another one for you: What does the Guided rule on SMS do?
It seems a little weird that the TL Burst Cannon and TL Smart Missile System is a free exchange on the Hammerhead...the stats on the SMS are much better (longer range, ignores cover).
the burst cannons can be used for supporting fire, though.
5859
Post by: Ravenous D
Siphen wrote:I like that list! Needs more markerlights, but I like it!
Here's another one for you: What does the Guided rule on SMS do?
It seems a little weird that the TL Burst Cannon and TL Smart Missile System is a free exchange on the Hammerhead...the stats on the SMS are much better (longer range, ignores cover).
Marker drones are 12pts each and nearly every suit can take 2, its just the points.
Homing is Ignore LOS, Automatically Appended Next Post: Rainyday wrote:Siphen wrote:I like that list! Needs more markerlights, but I like it!
Here's another one for you: What does the Guided rule on SMS do?
It seems a little weird that the TL Burst Cannon and TL Smart Missile System is a free exchange on the Hammerhead...the stats on the SMS are much better (longer range, ignores cover).
the burst cannons can be used for supporting fire, though.
Anything S5 and under can overwatch with Targeting relay, or anything if you have Longstrike.
70066
Post by: Nafarious
Can you write a 1,000 point list please.
47547
Post by: CthuluIsSpy
Ravenous D wrote:its range 36 S7 ap4 heavy 4
Broadsides can carry them twin linked, along with selective skyfire (velocity tracker), making them scary as hell to fliers.
Isn't that the Smart Missile System?
5859
Post by: Ravenous D
Shadowsun ( BTW she isnt "bulky" so can be transported in a devilfish)
3 x 10 fire warriors
-bonded
3 x devilish
- sms, disruption pod, targeting relay
2 Missile sides
- 4 missile drones, velocity tracker
Total: 998pts
Automatically Appended Next Post:
CthuluIsSpy wrote: Ravenous D wrote:its range 36 S7 ap4 heavy 4
Broadsides can carry them twin linked, along with selective skyfire (velocity tracker), making them scary as hell to fliers.
Isn't that the Smart Missile System?
Smart missile is range 30 S5 ap5 heavy 4 homing, ignores cover.
70066
Post by: Nafarious
Thanks, that is actually close to what I planned on. Maybe a bit more gunline with pathfinders instead of devilfish.
But I plan on buying 2 broadsides and a path finder unit. Tomorrow. Automatically Appended Next Post: I will probably also not take shadowsun because I don't have one. Automatically Appended Next Post: Also last question, why no pathfinders in any of your lists. Are they still sort of useless if you aren't running gun line armies. Or is it just because of personal preference.
4139
Post by: wuestenfux
Ravenous D wrote:I do try
Here's a sample list I made up, its pretty good IMO.
HQ
Fire cadre - 60pts
ELITES
3 Crisis suits - 165pts
-advanced targeting system, 3 plasma rifles, 2 missile pods, 1 fusion gun
6 Stealth suits -205pts
- 2 Fusion guns, shas'vre with target lock and markerlight
Riptide - 185
-Ion Accelerator
TROOPS
9 Firewarriors - 90pts
-Bonded
2 x10 Firewarriors - 110pts (220pts)
-bonded, shas'vre
3 x Devilfish - 115pts (345pts)
- SMS, disruption pods, point defence targeting relay
HEAVY
2 x2 Broadsides - 170pts (340pts)
- High Yield Missiles, Velocity tracker
Hammerhead - 140pts
- SMS, disruption pods
FORTIFICATIONS
Aegis defence line - 100pts
-quadgun
TOTAL: 1850pts
Up to the Riptide, looks not much different from what Tau had before.
5859
Post by: Ravenous D
The stealth suits are getting major points from me in this book, the stealth shrouding and infiltrate make them really difficult to kill. And with Shadowsun they boost extra fast.
Reminds me of when Warpspiders were good *tear*
15717
Post by: Backfire
Ravenous D wrote:The stealth suits are getting major points from me in this book, the stealth shrouding and infiltrate make them really difficult to kill.
Hmh? To me they look exactly the same as in the old book, except Burst Cannon is bit better. And obviously they can carry better Drones if they want.
51383
Post by: Experiment 626
Are there any added/new psychic defenses in the book?
Or will Tzeentch Daemons still continue to eat Tau for lunch?!
47547
Post by: CthuluIsSpy
Ravenous D wrote:Shadowsun ( BTW she isnt "bulky" so can be transported in a devilfish) 3 x 10 fire warriors -bonded 3 x devilish - sms, disruption pod, targeting relay 2 Missile sides - 4 missile drones, velocity tracker Total: 998pts Automatically Appended Next Post: CthuluIsSpy wrote: Ravenous D wrote:its range 36 S7 ap4 heavy 4 Broadsides can carry them twin linked, along with selective skyfire (velocity tracker), making them scary as hell to fliers. Isn't that the Smart Missile System? Smart missile is range 30 S5 ap5 heavy 4 homing, ignores cover. That's odd. Wasn't it S7 AP4 before? What is homing?
61700
Post by: psychadelicmime
Homing allows you to shoot without LOS.
Are there any restrictions on how many ion rifles/ rail rifles pathfinders can take? Automatically Appended Next Post: Homing allows you to shoot without LOS.
Are there any restrictions on how many ion rifles/ rail rifles pathfinders can take?
37335
Post by: DakkaHammer
That's missile pods, not smart missiles. And homing is covered elsewhere in the post.
5859
Post by: Ravenous D
psychadelicmime wrote:Homing allows you to shoot without LOS.
Are there any restrictions on how many ion rifles/ rail rifles pathfinders can take?
Up to three can take Ion or rail rifles. Automatically Appended Next Post: Experiment 626 wrote:Are there any added/new psychic defenses in the book?
Or will Tzeentch Daemons still continue to eat Tau for lunch?!
None what so ever, all deny the witch and Farseer allies
52675
Post by: Deadnight
(1) hammerheads. are they still bs4?
(2) what are our options for longe range dakka outside of hammerhead railguns? (what always annoyed me was how all our heavy stuff was confined to HS. is this still the case, or are there viable, and medium ranged heavy dakka weapons outside HS now?)
(3) how do markerlights function in this dex - ie how do they work?
5859
Post by: Ravenous D
Deadnight wrote:(1) hammerheads. are they still bs4?
(2) what are our options for longe range dakka outside of hammerhead railguns? (what always annoyed me was how all our heavy stuff was confined to HS. is this still the case, or are there viable, and medium ranged heavy dakka weapons outside HS now?)
(3) how do markerlights function in this dex - ie how do they work?
1) Yup, so are sky rays, Bs 4 networked marker lights and seekers dont need a marker light to shoot anymore.
2) Its pretty much all missile pods, fire warrior shas'vres can take missile drones, they are bs 2 but its not bad for 12 points (no worse then lootas!)
3) Pretty much exactly as they they do now, except you can increase snap fire BS which is great. +1bs per hit, 2 markerlights to ignore cover, and 1 markerlight hit can fire a seeker missile "for free" (seekers are like hunter killer missiles now, markerlights just fire them without restrictions)
20609
Post by: Tyranid Horde
Can my question be answered or are you just doing rules questions?
If you can't, here's another: How fast are they in comparison to other codices?
51383
Post by: Experiment 626
Ravenous D wrote:
Automatically Appended Next Post:
Experiment 626 wrote:Are there any added/new psychic defenses in the book?
Or will Tzeentch Daemons still continue to eat Tau for lunch?!
None what so ever, all deny the witch and Farseer allies
Bwa-ha-ha-ha!
Thanks! Looks like Daemons vs Tau will continue to be a fine fish-fry.
5859
Post by: Ravenous D
Tyranid Horde wrote:Can my question be answered or are you just doing rules questions?
If you can't, here's another: How fast are they in comparison to other codices?
All the tanks are slower now that multi tracker is gone for tanks, so they will either be going 6" and firing one weapon or standing still alot more. The suits have tons of options for speed, shadowsuns warlord trait gives the unit a 3D6 thrust move.
Overall slower, its a big of a drag, its basically a fancier guard army.
70066
Post by: Nafarious
Experiment 626 wrote:Are there any added/new psychic defenses
Or will Tzeentch Daemons still continue to eat Tau for lunch?!
According to the fluff Tau have no psykers. This is why they haven't been attacked by chaos, and don't travel the warp with astropaths.
24892
Post by: Byte
The sunshark is 160pts
-pulse bomb generator, missile pod, networked marker light, two seeker missiles, 2 interceptor drones
Interceptor drones are basically turbo boosting jetbikes with skyfire, interceptor and a twin linked ion rifle ( range 30"S7 ap4 rapid fire) only bs 2. Pulse bombs are S5 ap5 large blast and it can keep making bombs for following turn on a 2+
The Razorshark is 145pts
-Burstcannon, quad Ion cannon range 30 S7 ap4 heavy 4 or S8 ap4 gets hot large blast, two seeker missiles and can exchange its burst cannon for a missile pod
These look pretty cool. Coupled with ground based flier defense... bring on the hell turkeys.
5859
Post by: Ravenous D
Well Broadsides with High yield missiles and velocity tracker are only 85pts.
Heavy rail rifle broadsides succccccccck, there is almost no situation they are better, even vs av13 high yields do the job better.
62954
Post by: 4TheG8erGood
Thanks Ravenous!
One question, does Volley Fire and Storm of Fire stack? I know you said Storm of Fire doesn't stack, but I didn't know if that was just with another Storm of Fire.
Automatically Appended Next Post: Oh and do Crisis Suits and their equipment cost less than before or the same? Or more?
5859
Post by: Ravenous D
Huh, looks they do stack, there is no restrictions.
It would only work if models were within 15" of your pulse rifles and you were standing still though. But regardless you would get 4 shots.
62954
Post by: 4TheG8erGood
Ravenous D wrote:Huh, looks they do stack, there is no restrictions.
It would only work if models were within 15" of your pulse rifles and you were standing still though. But regardless you would get 4 shots.
Gunline Tau! That is a bunch of overwatch with the Supporting Fire rule!
48809
Post by: KhornateCake
These may have already been covered:
- how many markers lights can I take say in a 12 Firewarrior squad?
- can broadsides take markerlight drones?
- Am I right in saying that I can have a Cadre Fireblade who has a marker light, accompanied by 2 markerlight drones, as he has split fire he can markerlight something different to the drones?
Thanks!
70066
Post by: Nafarious
I am really liking the idea of gunline tau right now. I can't wait to figure some stuff out tomorrow with my own codex.
Right now though what I am thinking is
HQ of some sort
Troops would be 2 squads of 10 fire warriors, and a squad of 12 in a devilfish to hunt objectives.
Elites Stealth suits
Fast attack Path finders
Heavy support 2 missile broad sides.
5859
Post by: Ravenous D
Well only one unit will get the 4 shots, and volley fire doesnt work in overwatch (its shooting phase only). You might as well just get an ethereal.
Its not that great when you think about it Automatically Appended Next Post: KhornateCake wrote:These may have already been covered:
- how many markers lights can I take say in a 12 Firewarrior squad?
- can broadsides take markerlight drones?
- Am I right in saying that I can have a Cadre Fireblade who has a marker light, accompanied by 2 markerlight drones, as he has split fire he can markerlight something different to the drones?
Thanks!
1) 1 on the shas'ui, and 2 marker drones with the shas'ui (only 12 points!)
2) Sure can, 2 each, drones are not related to support systems at all now.
3) uhhhhhhhhhhh, that is correct as far as I can tell.
Nafarious wrote:I am really liking the idea of gunline tau right now. I can't wait to figure some stuff out tomorrow with my own codex.
Right now though what I am thinking is
HQ of some sort
Troops would be 2 squads of 10 fire warriors, and a squad of 12 in a devilfish to hunt objectives.
Elites Stealth suits
Fast attack Path finders
Heavy support 2 missile broad sides.
Cadre fireblades are very good for static gunline tau. Ethereals are better for moving tau as long as you can keep them safe
70066
Post by: Nafarious
I will look into cadre fireblade, but I honestly believe I could sculpt him from standard fire warrior kits. What do you think about that?
52062
Post by: Wolfnid420
Would the fireblade give+1 shot to marker drones? Maybe thats where his split fire could be most useful. Fire half the squad at 2 different targets hitting on 2+. Would that work or am i crazy?
5859
Post by: Ravenous D
Nafarious wrote:I will look into cadre fireblade, but I honestly believe I could sculpt him from standard fire warrior kits. What do you think about that?
Just add a cape, done. I hate that model, and its $25 here so F that noise Automatically Appended Next Post: Wolfnid420 wrote:Would the fireblade give+1 shot to marker drones? Maybe thats where his split fire could be most useful. Fire half the squad at 2 different targets hitting on 2+. Would that work or am i crazy?
Nope, doesnt help drones it only works on pulse rifles and carbines
50698
Post by: Dracoknight
I was planning to buy Tau a little before the annoncement about a new codex came out, so i am wondering if i am buying the right things.
I think of buying a Commander of some sort
2 more crisis suits to the one i already have.
2 or 3 boxes with fire warriors
2 or 3 Devilfish
3 broadsides
this would be my "starting set" at least, is it viable ?
65101
Post by: FoWPlayerDeathOfUS.TDs
How prevelent do you think the riptide is going to be?
69145
Post by: Asmodai Asmodean
Quite, since it's the shiny new toy.
All in all it seems quite balanced; nothing hugely has changed in terms of their playstyle, mostly quality of life changes and more assault nerfs for 6th edition. Swan song of the BA/World Eaters/Khorne/Etc.
Vendetta/Helldrakes still rule the skies, Tau flyers are superfluous.
65101
Post by: FoWPlayerDeathOfUS.TDs
I wonder if people will bring 9 crisis with the D3 assualt repulsor? That would be pretty nasty when combined with flamers and sunforges!
Is it legal, or is it special wargear?
63000
Post by: Peregrine
Not very. It looks scary, but it's still 200-250 points (or more). You might see one occasionally filling a specific role, but most of the time it gets out-shot by the usual broadsides and crisis suits.
10886
Post by: Phanixis
Here is a question that got brought up in another thread.
For the interceptor drones on the Sunshark bomber, BEFORE they are detached, are they going to work as turrets (and therefore fire at full BS) or as passengers (and therefore only snap fire because the flier is always zooming)?
69145
Post by: Asmodai Asmodean
Is the Riptide a Monstrous Creature? If so, what is its WS/STR/A/I ?
6772
Post by: Vaktathi
Phanixis wrote:Here is a question that got brought up in another thread.
For the interceptor drones on the Sunshark bomber, BEFORE they are detached, are they going to work as turrets (and therefore fire at full BS) or as passengers (and therefore only snap fire because the flier is always zooming)?
The latter, but have Skyfire and Interceptor anyway so it's largely irrelevant.
Yes, Bad/Trygon/ SM Captain/Bad
All in all, the new Tau book looks...very good. Broadsides don't get S10 but are cheaper and get can Ld9 and better options. Kroot kinda got hit but whatever. Devilfish are completely unreasonably expensive, costed to their 4E Invinciskimmer stats and not 6E's "scratch the armor 3 times and the tank falls apart and it's auto-dead in CC" paradigm. Vespids got better but are still gak.
Aside from that, pretty much everything got significantly better and/or cheaper. Yeah, sure Hammerheads can't move and shoot as well as they used to, but they're 20-40pts less each after kit than they were, and base cost less than IG medium tanks like Hellhounds. Suits have more options than they did before and are cheaper and come with multitrackers, etc. This book is going to be very strong.
10886
Post by: Phanixis
Phanixis wrote:
Here is a question that got brought up in another thread.
For the interceptor drones on the Sunshark bomber, BEFORE they are detached, are they going to work as turrets (and therefore fire at full BS) or as passengers (and therefore only snap fire because the flier is always zooming)?
The latter, but have Skyfire and Interceptor anyway so it's largely irrelevant.
I would argue otherwise, as the drones are far to vulnerable once they disembark. Its is a shame, if they could fire at full BS while still attached, the Sunshark would have been a halfway decent flier.
72054
Post by: zaxz
What are the stats on the ion rifles?
53375
Post by: hotsauceman1
Do sniper drones have the sniper special rule? OR precision shot in any way?
6772
Post by: Vaktathi
hotsauceman1 wrote:Do sniper drones have the sniper special rule? OR precision shot in any way?
They are Rapid Fire sniper rifles with the range of an autocannon and as long as the controller is alive they have the BS of a Space Marine Captain.
21942
Post by: StarHunter25
How much did they change Farsight (aside form the gakky model imo)? If he is decent I may have to dig out my old farsight enclave....
5859
Post by: Ravenous D
StarHunter25 wrote:How much did they change Farsight (aside form the gakky model imo)? If he is decent I may have to dig out my old farsight enclave....
dawnblade is now S user ap2 armourbane and is pretty bog standard actually, he unlocks the 7 man crisis unit, that is about it.
68672
Post by: ausYenLoWang
o im thinking about getting the digidex anyone think this book ISNT worth it?
iv been thinking about taking them as allies... a team of 3 broadsides as AA.. how does skyfire on these chappies work? is it just the main weapon thats getting it or is it all weapons? is it the full unit or just the commander etc etc...
and just to add what may be a dumb question... they are loading broadsides out with 3 weapons, main, SMS and seeker missile.... can it use more than 1 per turn?
26412
Post by: flamingkillamajig
Hey i may have missed it or perhaps you mistook that you already wrote out the stats for rail rifles (you probably thought it was the heavy rail rifles at a glance). I could be wrong but i think when i glanced the book at GW they were strength 6 ap 1 or 2 but i don't know the entire stat-line. I do seem to remember them being heavy weapons though.
58411
Post by: RogueRegault
Dracoknight wrote:I was planning to buy Tau a little before the annoncement about a new codex came out, so i am wondering if i am buying the right things.
I think of buying a Commander of some sort
2 more crisis suits to the one i already have.
2 or 3 boxes with fire warriors
2 or 3 Devilfish
3 broadsides
this would be my "starting set" at least, is it viable ?
Drop the broadsides. They're no longer capable of performing the role of antitank.
Now for anti-tank you need either a flyer(Imperial guard), suicide pirahnas(land raiders), or Riptide with Heavy Burst Cannon(Necrons with Quantum Shielding).
34242
Post by: -Loki-
ausYenLoWang wrote:o im thinking about getting the digidex anyone think this book ISNT worth it? No. You're paying $83au for a digital book. It is not worth that - nor should you support that sort of price gouging. Originally iBook codices were $50au, which I had no problems with.
58411
Post by: RogueRegault
Phanixis wrote:Phanixis wrote:
Here is a question that got brought up in another thread.
For the interceptor drones on the Sunshark bomber, BEFORE they are detached, are they going to work as turrets (and therefore fire at full BS) or as passengers (and therefore only snap fire because the flier is always zooming)?
The latter, but have Skyfire and Interceptor anyway so it's largely irrelevant.
I would argue otherwise, as the drones are far to vulnerable once they disembark. Its is a shame, if they could fire at full BS while still attached, the Sunshark would have been a halfway decent flier.
The value of the Drones depends on exactly how Interceptor works. If they can intercept at full BS after the flyer moves full speed, than they are very valuable indeed. Otherwise, the bomber is limited to 18" a turn in order to use their blast templates.
68672
Post by: ausYenLoWang
-Loki- wrote: ausYenLoWang wrote:o im thinking about getting the digidex anyone think this book ISNT worth it?
No. You're paying $83au for a digital book. It is not worth that - nor should you support that sort of price gouging. Originally iBook codices were $50au, which I had no problems with.
yeah iv seen the stupid price jump.... its horrendous iv bought the others at 50$ but this i fear will be too much catch becomes.... ill want a printed version and even through a discounter its still 70 bucks..
57141
Post by: Decio
Who wrote the book? What are some general ideas for builds now?
37335
Post by: DakkaHammer
Ravenous D wrote: StarHunter25 wrote:How much did they change Farsight (aside form the gakky model imo)? If he is decent I may have to dig out my old farsight enclave....
dawnblade is now S user ap2 armourbane and is pretty bog standard actually, he unlocks the 7 man crisis unit, that is about it.
Also the fact that there are no army list restrictions.
THERE ARE NO ARMY LIST RESTRICTIONS
THERE ARE NO ARMY LIST RESTRICTIONS
21942
Post by: StarHunter25
One other question, flamers or heavy flamers on crisis suits?
5859
Post by: Ravenous D
just standard flamers.
|
|